Add ability to authorize on Yandex with needed permissions
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parent
134228f63f
commit
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@ -14,10 +14,11 @@ import (
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func authorize() {
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func authorize() {
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if !checkAuth() {
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if !checkAuth() {
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baseURL := "https://oauth.yandex.ru/authorize?response_type=code&client_id={{ client_id }}"
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baseURL := "https://oauth.yandex.ru/authorize?response_type=code&client_id={{ client_id }}"
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baseURL += "&device_id={{ device_id }}&device_name=yapusher-cli&force_confirm=yes"
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baseURL += "&device_id={{ device_id }}&device_name={{ device_name }}&force_confirm=yes"
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baseURL = strings.Replace(baseURL, "{{ client_id }}", YANDEX_APPID, 1)
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baseURL = strings.Replace(baseURL, "{{ client_id }}", YANDEX_APPID, 1)
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baseURL = strings.Replace(baseURL, "{{ device_id }}", c.Config.DeviceID, 1)
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baseURL = strings.Replace(baseURL, "{{ device_id }}", c.Config.DeviceID, 1)
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baseURL = strings.Replace(baseURL, "{{ device_name }}", DEVICE_NAME, 1)
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dlog.Info().Msg("Please open in your browser this URL and authorize the app. After getting the code restart the app with -authCode param (see -h for details).")
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dlog.Info().Msg("Please open in your browser this URL and authorize the app. After getting the code restart the app with -authCode param (see -h for details).")
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dlog.Info().Msgf("Auth URL: %s", baseURL)
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dlog.Info().Msgf("Auth URL: %s", baseURL)
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@ -10,6 +10,8 @@ import (
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)
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)
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const YANDEX_APPID = "7d8a0561fdc44c05bb6695b464403f9c"
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const YANDEX_APPID = "7d8a0561fdc44c05bb6695b464403f9c"
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const YANDEX_APPPW = "56e12e4ed0d64738bf441a47f68c7146"
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const DEVICE_NAME = "yapusher-cli"
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var (
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var (
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c *context.Context
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c *context.Context
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@ -33,6 +35,11 @@ func New(cc *context.Context) {
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// Process handles authorization and files
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// Process handles authorization and files
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func Process() {
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func Process() {
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authCode, _ := c.Flagger.GetIntValue("authCode")
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if authCode != 0 {
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sendCode(authCode)
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}
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if !checkAuth() {
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if !checkAuth() {
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authorize()
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authorize()
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}
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}
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59
domains/yandex/v1/requests.go
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59
domains/yandex/v1/requests.go
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@ -0,0 +1,59 @@
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// Yandex Disk File Pusher
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// Copyright (c) 2019 Vladimir "fat0troll" Hodakov
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package yandexv1
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import (
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"encoding/json"
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"net/http"
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"net/url"
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"os"
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"strconv"
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"strings"
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)
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func sendCode(code int) {
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baseURL := "https://oauth.yandex.ru/token"
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client := http.Client{}
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form := url.Values{}
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form.Set("grant_type", "authorization_code")
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form.Set("code", strconv.Itoa(code))
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form.Set("device_id", c.Config.DeviceID)
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form.Set("device_name", DEVICE_NAME)
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form.Set("client_id", YANDEX_APPID)
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form.Set("client_secret", YANDEX_APPPW)
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req, _ := http.NewRequest("POST", baseURL, strings.NewReader(form.Encode()))
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req.Header.Add("Content-Type", "application/x-www-form-urlencoded")
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req.Header.Add("Content-Length", strconv.Itoa(len(form.Encode())))
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resp, err := client.Do(req)
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if err != nil {
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dlog.Fatal().Err(err).Msg("Failed to send request")
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}
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defer resp.Body.Close()
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if resp.StatusCode == http.StatusOK {
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err = json.NewDecoder(resp.Body).Decode(&c.Config.Token)
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if err != nil {
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dlog.Error().Err(err).Msg("Failed to decode response")
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}
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c.SaveConfig()
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dlog.Info().Msg("You've authorized successfully. Now you can use this app to upload files to your Yandex.Disk")
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dlog.Info().Msg("See -h for details")
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} else {
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errorData := TokenError{}
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err = json.NewDecoder(resp.Body).Decode(&errorData)
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if err != nil {
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dlog.Error().Err(err).Msg("Failed to decode response")
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}
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dlog.Error().Interface("response", errorData).Msg("Got error from Yandex, not authorized. Please retry authorization")
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authorize()
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}
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os.Exit(0)
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}
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9
domains/yandex/v1/structs.go
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9
domains/yandex/v1/structs.go
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@ -0,0 +1,9 @@
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// Yandex Disk File Pusher
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// Copyright (c) 2019 Vladimir "fat0troll" Hodakov
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package yandexv1
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type TokenError struct {
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Error string `json:"error"`
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ErrorDescription string `json:"error_description"`
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}
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@ -38,6 +38,21 @@ func (c *Context) initFlagger() {
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c.Flagger.Initialize()
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c.Flagger.Initialize()
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}
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}
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func (c *Context) readConfig() {
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fh, err := os.Open(c.configFilePath)
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if err != nil {
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dlog.Fatal().Err(err).Msg("Failed to read config file")
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}
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defer fh.Close()
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decoder := json.NewDecoder(fh)
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err = decoder.Decode(&c.Config)
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if err != nil {
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dlog.Fatal().Err(err).Msg("Failed to decode config")
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}
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}
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// Init is an initialization function for core context
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// Init is an initialization function for core context
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// Without these parts of the application we can't start at all
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// Without these parts of the application we can't start at all
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func (c *Context) Init() {
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func (c *Context) Init() {
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@ -61,36 +76,31 @@ func (c *Context) InitConfig() {
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dlog.Debug().Str("config directory", configPath).Msg("Got config directory")
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dlog.Debug().Str("config directory", configPath).Msg("Got config directory")
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configFile := filepath.Join(configPath, "settings.json")
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configFile := filepath.Join(configPath, "settings.json")
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c.configFilePath = configFile
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if _, err = os.Stat(configFile); os.IsNotExist(err) {
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if _, err = os.Stat(configFile); os.IsNotExist(err) {
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// Generating new config on first run
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// Generating new config on first run
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dlog.Debug().Msg("Generating new config")
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dlog.Debug().Msg("Generating new config")
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c.generateDefaultConfig()
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c.generateDefaultConfig()
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fh, err := os.Create(configFile)
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c.SaveConfig()
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if err != nil {
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dlog.Fatal().Err(err).Msg("Failed to create config file")
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}
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defer fh.Close()
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encoder := json.NewEncoder(fh)
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err = encoder.Encode(c.Config)
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if err != nil {
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dlog.Fatal().Err(err).Msg("Failed to encode config")
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}
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} else {
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} else {
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dlog.Debug().Msg("Using existing config")
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dlog.Debug().Msg("Using existing config")
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fh, err := os.Open(configFile)
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c.readConfig()
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if err != nil {
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}
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dlog.Fatal().Err(err).Msg("Failed to read config file")
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}
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}
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func (c *Context) SaveConfig() {
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defer fh.Close()
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fh, err := os.Create(c.configFilePath)
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if err != nil {
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decoder := json.NewDecoder(fh)
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dlog.Fatal().Err(err).Msg("Failed to create config file")
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decoder.Decode(c.Config)
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}
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if err != nil {
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defer fh.Close()
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dlog.Fatal().Err(err).Msg("Failed to decode config")
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}
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encoder := json.NewEncoder(fh)
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err = encoder.Encode(&c.Config)
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if err != nil {
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dlog.Fatal().Err(err).Msg("Failed to encode config")
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}
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}
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}
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}
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@ -18,6 +18,8 @@ var (
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// Context is the main application context.
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// Context is the main application context.
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type Context struct {
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type Context struct {
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configFilePath string
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Config config.Config
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Config config.Config
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Flagger *flagger.Flagger
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Flagger *flagger.Flagger
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Logger zerolog.Logger
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Logger zerolog.Logger
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