yuzu/src/core/hle/kernel/client_session.cpp

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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/svc_results.h"
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#include "core/hle/result.h"
namespace Kernel {
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ClientSession::ClientSession(KernelCore& kernel) : KSynchronizationObject{kernel} {}
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ClientSession::~ClientSession() {
// This destructor will be called automatically when the last ClientSession handle is closed by
// the emulated application.
if (parent->Server()) {
parent->Server()->ClientDisconnected();
}
}
bool ClientSession::IsSignaled() const {
UNIMPLEMENTED();
return true;
}
ResultVal<std::shared_ptr<ClientSession>> ClientSession::Create(KernelCore& kernel,
std::shared_ptr<Session> parent,
std::string name) {
std::shared_ptr<ClientSession> client_session{std::make_shared<ClientSession>(kernel)};
client_session->name = std::move(name);
client_session->parent = std::move(parent);
return MakeResult(std::move(client_session));
}
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ResultCode ClientSession::SendSyncRequest(std::shared_ptr<KThread> thread,
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Core::Memory::Memory& memory,
Core::Timing::CoreTiming& core_timing) {
// Keep ServerSession alive until we're done working with it.
if (!parent->Server()) {
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return ResultSessionClosedByRemote;
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}
// Signal the server session that new data is available
return parent->Server()->HandleSyncRequest(std::move(thread), memory, core_timing);
}
} // namespace Kernel