2021-04-20 23:40:33 +04:00
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/*
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Simple DirectMedia Layer
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2021-05-09 13:30:38 +04:00
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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2021-04-20 23:40:33 +04:00
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_locale.h
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*
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* Include file for SDL locale services
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*/
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#ifndef _SDL_locale_h
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#define _SDL_locale_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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typedef struct SDL_Locale
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{
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const char *language; /**< A language name, like "en" for English. */
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const char *country; /**< A country, like "US" for America. Can be NULL. */
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} SDL_Locale;
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/**
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* \brief Report the user's preferred locale.
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*
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* This returns an array of SDL_Locale structs, the final item zeroed out.
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* When the caller is done with this array, it should call SDL_free() on
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* the returned value; all the memory involved is allocated in a single
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* block, so a single SDL_free() will suffice.
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*
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* Returned language strings are in the format xx, where 'xx' is an ISO-639
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* language specifier (such as "en" for English, "de" for German, etc).
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* Country strings are in the format YY, where "YY" is an ISO-3166 country
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* code (such as "US" for the United States, "CA" for Canada, etc). Country
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* might be NULL if there's no specific guidance on them (so you might get
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* { "en", "US" } for American English, but { "en", NULL } means "English
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* language, generically"). Language strings are never NULL, except to
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* terminate the array.
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*
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* Please note that not all of these strings are 2 characters; some are
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* three or more.
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*
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* The returned list of locales are in the order of the user's preference.
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* For example, a German citizen that is fluent in US English and knows
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* enough Japanese to navigate around Tokyo might have a list like:
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* { "de", "en_US", "jp", NULL }. Someone from England might prefer British
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* English (where "color" is spelled "colour", etc), but will settle for
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* anything like it: { "en_GB", "en", NULL }.
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*
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* This function returns NULL on error, including when the platform does not
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* supply this information at all.
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*
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* This might be a "slow" call that has to query the operating system. It's
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* best to ask for this once and save the results. However, this list can
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* change, usually because the user has changed a system preference outside
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* of your program; SDL will send an SDL_LOCALECHANGED event in this case,
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* if possible, and you can call this function again to get an updated copy
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* of preferred locales.
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*
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* \return array of locales, terminated with a locale with a NULL language
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* field. Will return NULL on error.
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*/
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extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_locale_h */
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/* vi: set ts=4 sw=4 expandtab: */
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