yuzu/src/video_core/renderer_vulkan/vk_resource_pool.h

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include "common/common_types.h"
namespace Vulkan {
class MasterSemaphore;
/**
* Handles a pool of resources protected by fences. Manages resource overflow allocating more
* resources.
*/
class ResourcePool {
public:
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explicit ResourcePool() = default;
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explicit ResourcePool(MasterSemaphore& master_semaphore, size_t grow_step);
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virtual ~ResourcePool() = default;
ResourcePool& operator=(ResourcePool&&) noexcept = default;
ResourcePool(ResourcePool&&) noexcept = default;
ResourcePool& operator=(const ResourcePool&) = default;
ResourcePool(const ResourcePool&) = default;
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protected:
size_t CommitResource();
/// Called when a chunk of resources have to be allocated.
virtual void Allocate(size_t begin, size_t end) = 0;
private:
/// Manages pool overflow allocating new resources.
size_t ManageOverflow();
/// Allocates a new page of resources.
void Grow();
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MasterSemaphore* master_semaphore{};
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size_t grow_step = 0; ///< Number of new resources created after an overflow
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size_t hint_iterator = 0; ///< Hint to where the next free resources is likely to be found
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std::vector<u64> ticks; ///< Ticks for each resource
};
} // namespace Vulkan