yuzu/src/core/hle/kernel/service_thread.cpp

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// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <condition_variable>
#include <functional>
#include <mutex>
#include <thread>
#include <vector>
#include <queue>
#include "common/scope_exit.h"
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#include "common/thread.h"
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#include "core/hle/kernel/k_session.h"
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#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/service_thread.h"
namespace Kernel {
class ServiceThread::Impl final {
public:
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explicit Impl(KernelCore& kernel, std::size_t num_threads, const std::string& name);
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~Impl();
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void QueueSyncRequest(KSession& session, std::shared_ptr<HLERequestContext>&& context);
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private:
std::vector<std::thread> threads;
std::queue<std::function<void()>> requests;
std::mutex queue_mutex;
std::condition_variable condition;
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const std::string service_name;
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bool stop{};
};
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ServiceThread::Impl::Impl(KernelCore& kernel, std::size_t num_threads, const std::string& name)
: service_name{name} {
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for (std::size_t i = 0; i < num_threads; ++i)
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threads.emplace_back([this, &kernel] {
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Common::SetCurrentThreadName(std::string{"yuzu:HleService:" + service_name}.c_str());
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// Wait for first request before trying to acquire a render context
{
std::unique_lock lock{queue_mutex};
condition.wait(lock, [this] { return stop || !requests.empty(); });
}
kernel.RegisterHostThread();
while (true) {
std::function<void()> task;
{
std::unique_lock lock{queue_mutex};
condition.wait(lock, [this] { return stop || !requests.empty(); });
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if (stop || requests.empty()) {
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return;
}
task = std::move(requests.front());
requests.pop();
}
task();
}
});
}
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void ServiceThread::Impl::QueueSyncRequest(KSession& session,
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std::shared_ptr<HLERequestContext>&& context) {
{
std::unique_lock lock{queue_mutex};
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auto* server_session{&session.GetServerSession()};
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// Open a reference to the session to ensure it is not closes while the service request
// completes asynchronously.
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server_session->Open();
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requests.emplace([server_session, context{std::move(context)}]() {
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// Close the reference.
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SCOPE_EXIT({ server_session->Close(); });
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// Complete the service request.
server_session->CompleteSyncRequest(*context);
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});
}
condition.notify_one();
}
ServiceThread::Impl::~Impl() {
{
std::unique_lock lock{queue_mutex};
stop = true;
}
condition.notify_all();
for (std::thread& thread : threads) {
thread.join();
}
}
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ServiceThread::ServiceThread(KernelCore& kernel, std::size_t num_threads, const std::string& name)
: impl{std::make_unique<Impl>(kernel, num_threads, name)} {}
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ServiceThread::~ServiceThread() = default;
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void ServiceThread::QueueSyncRequest(KSession& session,
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std::shared_ptr<HLERequestContext>&& context) {
impl->QueueSyncRequest(session, std::move(context));
}
} // namespace Kernel