27 lines
1.1 KiB
Markdown
27 lines
1.1 KiB
Markdown
|
PS Vita
|
||
|
=======
|
||
|
SDL port for the Sony Playstation Vita ans Sony Playstation TV
|
||
|
|
||
|
Credit to
|
||
|
* xerpi and rsn8887 for initial (vita2d) port
|
||
|
* vitasdk/dolcesdk devs
|
||
|
* CBPS discord (Namely Graphene and SonicMastr)
|
||
|
|
||
|
Building
|
||
|
--------
|
||
|
To build for the PSP, make sure you have vitasdk and cmake installed and run:
|
||
|
```
|
||
|
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
|
||
|
cmake --build build
|
||
|
cmake --install build
|
||
|
```
|
||
|
|
||
|
|
||
|
Notes
|
||
|
-----
|
||
|
* There are two renderers: native gxm and pigs-in-a-blanket gles2.
|
||
|
By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context.
|
||
|
You can create gles2 renderer by using hint or `1` as a renderer index in `SDL_CreateRenderer`.
|
||
|
* By default SDL emits mouse events for touch events on every touchscreen.
|
||
|
Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.
|
||
|
* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
|