yuzu/src/common/assert.h

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// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
#include "common/logging/log.h"
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// Sometimes we want to try to continue even after hitting an assert.
// However touching this file yields a global recompilation as this header is included almost
// everywhere. So let's just move the handling of the failed assert to a single cpp file.
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void assert_fail_impl();
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[[noreturn]] void unreachable_impl();
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#ifdef _MSC_VER
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#define YUZU_NO_INLINE __declspec(noinline)
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#else
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#define YUZU_NO_INLINE __attribute__((noinline))
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#endif
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#define ASSERT(_a_) \
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([&]() YUZU_NO_INLINE { \
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if (!(_a_)) [[unlikely]] { \
LOG_CRITICAL(Debug, "Assertion Failed!"); \
assert_fail_impl(); \
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} \
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}())
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#define ASSERT_MSG(_a_, ...) \
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([&]() YUZU_NO_INLINE { \
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if (!(_a_)) [[unlikely]] { \
LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); \
assert_fail_impl(); \
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} \
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}())
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#define UNREACHABLE() \
do { \
LOG_CRITICAL(Debug, "Unreachable code!"); \
unreachable_impl(); \
} while (0)
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#define UNREACHABLE_MSG(...) \
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do { \
LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); \
unreachable_impl(); \
} while (0)
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#ifdef _DEBUG
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
#else // not debug
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#define DEBUG_ASSERT(_a_) \
do { \
} while (0)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...) \
do { \
} while (0)
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#endif
#define UNIMPLEMENTED() ASSERT_MSG(false, "Unimplemented code!")
#define UNIMPLEMENTED_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
#define UNIMPLEMENTED_IF(cond) ASSERT_MSG(!(cond), "Unimplemented code!")
#define UNIMPLEMENTED_IF_MSG(cond, ...) ASSERT_MSG(!(cond), __VA_ARGS__)
// If the assert is ignored, execute _b_
#define ASSERT_OR_EXECUTE(_a_, _b_) \
do { \
ASSERT(_a_); \
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if (!(_a_)) { \
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_b_ \
} \
} while (0)
// If the assert is ignored, execute _b_
#define ASSERT_OR_EXECUTE_MSG(_a_, _b_, ...) \
do { \
ASSERT_MSG(_a_, __VA_ARGS__); \
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if (!(_a_)) { \
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_b_ \
} \
} while (0)