2022-04-23 20:49:07 +02:00
|
|
|
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
|
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
2021-07-09 23:54:15 +02:00
|
|
|
|
|
|
|
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
2021-12-07 02:20:09 +01:00
|
|
|
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
2021-07-09 23:54:15 +02:00
|
|
|
|
|
|
|
namespace Shader::Backend::SPIRV {
|
|
|
|
|
|
|
|
Id EmitLogicalOr(EmitContext& ctx, Id a, Id b) {
|
|
|
|
return ctx.OpLogicalOr(ctx.U1, a, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
Id EmitLogicalAnd(EmitContext& ctx, Id a, Id b) {
|
|
|
|
return ctx.OpLogicalAnd(ctx.U1, a, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
Id EmitLogicalXor(EmitContext& ctx, Id a, Id b) {
|
|
|
|
return ctx.OpLogicalNotEqual(ctx.U1, a, b);
|
|
|
|
}
|
|
|
|
|
|
|
|
Id EmitLogicalNot(EmitContext& ctx, Id value) {
|
|
|
|
return ctx.OpLogicalNot(ctx.U1, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace Shader::Backend::SPIRV
|