yuzu/src/core/loader/nax.h

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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/loader/loader.h"
namespace Core {
class System;
}
namespace FileSys {
class NAX;
} // namespace FileSys
namespace Loader {
class AppLoader_NCA;
/// Loads a NAX file
class AppLoader_NAX final : public AppLoader {
public:
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explicit AppLoader_NAX(FileSys::VirtualFile file_);
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~AppLoader_NAX() override;
/**
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* Identifies whether or not the given file is a NAX file.
*
* @param nax_file The file to identify.
*
* @return FileType::NAX, or FileType::Error if the file is not a NAX file.
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*/
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static FileType IdentifyType(const FileSys::VirtualFile& nax_file);
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FileType GetFileType() const override;
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LoadResult Load(Kernel::KProcess& process, Core::System& system) override;
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ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
u64 ReadRomFSIVFCOffset() const override;
ResultStatus ReadProgramId(u64& out_program_id) override;
ResultStatus ReadBanner(std::vector<u8>& buffer) override;
ResultStatus ReadLogo(std::vector<u8>& buffer) override;
ResultStatus ReadNSOModules(Modules& modules) override;
private:
std::unique_ptr<FileSys::NAX> nax;
std::unique_ptr<AppLoader_NCA> nca_loader;
};
} // namespace Loader