yuzu/src/core/hle/kernel/k_session.cpp

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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/kernel/k_client_port.h"
#include "core/hle/kernel/k_client_session.h"
#include "core/hle/kernel/k_scoped_resource_reservation.h"
#include "core/hle/kernel/k_server_session.h"
#include "core/hle/kernel/k_session.h"
namespace Kernel {
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KSession::KSession(KernelCore& kernel)
: KAutoObjectWithSlabHeapAndContainer{kernel}, m_server{kernel}, m_client{kernel} {}
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KSession::~KSession() = default;
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void KSession::Initialize(KClientPort* client_port, uintptr_t name) {
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// Increment reference count.
// Because reference count is one on creation, this will result
// in a reference count of two. Thus, when both server and client are closed
// this object will be destroyed.
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this->Open();
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// Create our sub sessions.
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KAutoObject::Create(std::addressof(m_server));
KAutoObject::Create(std::addressof(m_client));
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// Initialize our sub sessions.
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m_server.Initialize(this);
m_client.Initialize(this);
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// Set state and name.
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this->SetState(State::Normal);
m_name = name;
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// Set our owner process.
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m_process = GetCurrentProcessPointer(m_kernel);
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m_process->Open();
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// Set our port.
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m_port = client_port;
if (m_port != nullptr) {
m_port->Open();
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}
// Mark initialized.
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m_initialized = true;
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}
void KSession::Finalize() {
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if (m_port != nullptr) {
m_port->OnSessionFinalized();
m_port->Close();
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}
}
void KSession::OnServerClosed() {
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if (this->GetState() == State::Normal) {
this->SetState(State::ServerClosed);
m_client.OnServerClosed();
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}
}
void KSession::OnClientClosed() {
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if (this->GetState() == State::Normal) {
SetState(State::ClientClosed);
m_server.OnClientClosed();
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}
}
void KSession::PostDestroy(uintptr_t arg) {
// Release the session count resource the owner process holds.
KProcess* owner = reinterpret_cast<KProcess*>(arg);
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owner->GetResourceLimit()->Release(LimitableResource::SessionCountMax, 1);
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owner->Close();
}
} // namespace Kernel