yuzu/src/video_core/renderer_opengl/gl_shader_util.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string_view>
#include <vector>
#include <glad/glad.h>
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#include "common/assert.h"
#include "common/logging/log.h"
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#include "common/settings.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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namespace OpenGL {
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static void LogShader(GLuint shader, std::string_view code = {}) {
GLint shader_status{};
glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status);
if (shader_status == GL_FALSE) {
LOG_ERROR(Render_OpenGL, "Failed to build shader");
}
GLint log_length{};
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
if (log_length == 0) {
return;
}
std::string log(log_length, 0);
glGetShaderInfoLog(shader, log_length, nullptr, log.data());
if (shader_status == GL_FALSE) {
LOG_ERROR(Render_OpenGL, "{}", log);
if (!code.empty()) {
LOG_INFO(Render_OpenGL, "\n{}", code);
}
} else {
LOG_WARNING(Render_OpenGL, "{}", log);
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}
}
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void AttachShader(GLenum stage, GLuint program, std::string_view code) {
OGLShader shader;
shader.handle = glCreateShader(stage);
const GLint length = static_cast<GLint>(code.size());
const GLchar* const code_ptr = code.data();
glShaderSource(shader.handle, 1, &code_ptr, &length);
glCompileShader(shader.handle);
glAttachShader(program, shader.handle);
if (Settings::values.renderer_debug) {
LogShader(shader.handle, code);
}
}
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void AttachShader(GLenum stage, GLuint program, std::span<const u32> code) {
OGLShader shader;
shader.handle = glCreateShader(stage);
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glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(),
static_cast<GLsizei>(code.size_bytes()));
glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr);
glAttachShader(program, shader.handle);
if (Settings::values.renderer_debug) {
LogShader(shader.handle);
}
}
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void LinkProgram(GLuint program) {
glLinkProgram(program);
if (!Settings::values.renderer_debug) {
return;
}
GLint link_status{};
glGetProgramiv(program, GL_LINK_STATUS, &link_status);
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GLint log_length{};
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
if (log_length == 0) {
return;
}
std::string log(log_length, 0);
glGetProgramInfoLog(program, log_length, nullptr, log.data());
if (link_status == GL_FALSE) {
LOG_ERROR(Render_OpenGL, "{}", log);
} else {
LOG_WARNING(Render_OpenGL, "{}", log);
}
}
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OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) {
OGLAssemblyProgram program;
glGenProgramsARB(1, &program.handle);
glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB,
static_cast<GLsizei>(code.size()), code.data());
if (Settings::values.renderer_debug) {
const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
if (err && *err) {
if (std::strstr(err, "error")) {
LOG_CRITICAL(Render_OpenGL, "\n{}", err);
LOG_INFO(Render_OpenGL, "\n{}", code);
} else {
LOG_WARNING(Render_OpenGL, "\n{}", err);
}
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}
}
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return program;
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}
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} // namespace OpenGL