yuzu/src/common/unique_function.h

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2021-07-06 01:19:14 +04:00
// Copyright 2021 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <utility>
namespace Common {
template <typename ResultType, typename... Args>
class UniqueFunction {
class CallableBase {
public:
virtual ~CallableBase() = default;
virtual ResultType operator()(Args...) = 0;
};
template <typename Functor>
class Callable final : public CallableBase {
public:
Callable(Functor&& functor_) : functor{std::move(functor_)} {}
~Callable() override = default;
ResultType operator()(Args... args) override {
return functor(std::forward<Args>(args)...);
}
private:
Functor functor;
};
public:
UniqueFunction() = default;
template <typename Functor>
UniqueFunction(Functor&& functor)
: callable{std::make_unique<Callable<Functor>>(std::move(functor))} {}
UniqueFunction& operator=(UniqueFunction<ResultType, Args...>&& rhs) noexcept {
callable = std::move(rhs.callable);
return *this;
}
UniqueFunction(UniqueFunction<ResultType, Args...>&& rhs) noexcept
: callable{std::move(rhs.callable)} {}
ResultType operator()(Args... args) const {
return (*callable)(std::forward<Args>(args)...);
}
explicit operator bool() const noexcept {
return callable != nullptr;
}
UniqueFunction& operator=(const UniqueFunction<ResultType, Args...>&) = delete;
UniqueFunction(const UniqueFunction<ResultType, Args...>&) = delete;
private:
std::unique_ptr<CallableBase> callable;
};
} // namespace Common