2022-11-05 16:58:44 +04:00
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <span>
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#include "audio_core/renderer/system.h"
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#include "core/hle/service/audio/errors.h"
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namespace Core {
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class System;
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}
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namespace Kernel {
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class KTransferMemory;
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}
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namespace AudioCore {
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struct AudioRendererParameterInternal;
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namespace AudioRenderer {
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class Manager;
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/**
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* Audio Renderer, wraps the main audio system and is mainly responsible for handling service calls.
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*/
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class Renderer {
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public:
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explicit Renderer(Core::System& system, Manager& manager, Kernel::KEvent* rendered_event);
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/**
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* Initialize the renderer.
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* Registers the system with the AudioRenderer::Manager, allocates workbuffers and initializes
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* everything to a default state.
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*
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* @param params - Input parameters to initialize the system with.
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* @param transfer_memory - Game-supplied memory for all workbuffers. Unused.
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* @param transfer_memory_size - Size of the transfer memory. Unused.
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* @param process_handle - Process handle, also used for memory. Unused.
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* @param applet_resource_user_id - Applet id for this renderer. Unused.
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* @param session_id - Session id of this renderer.
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* @return Result code.
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*/
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Result Initialize(const AudioRendererParameterInternal& params,
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Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
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u32 process_handle, u64 applet_resource_user_id, s32 session_id);
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/**
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* Finalize the renderer for shutdown.
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*/
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void Finalize();
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/**
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* Get the renderer's system.
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*
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* @return Reference to the system.
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*/
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System& GetSystem();
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/**
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* Start the renderer.
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*/
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void Start();
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/**
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* Stop the renderer.
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*/
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void Stop();
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/**
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* Update the audio renderer with new information.
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* Called via RequestUpdate from the AudRen:U service.
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*
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* @param input - Input buffer containing the new data.
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* @param performance - Optional performance buffer for outputting performance metrics.
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* @param output - Output data from the renderer.
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* @return Result code.
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*/
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Result RequestUpdate(std::span<const u8> input, std::span<u8> performance,
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std::span<u8> output);
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private:
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/// System core
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Core::System& core;
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/// Manager this renderer is registered with
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Manager& manager;
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/// Is the audio renderer initialized?
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bool initialized{};
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/// Is the system registered with the manager?
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bool system_registered{};
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/// Audio render system, main driver of audio rendering
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System system;
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};
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} // namespace AudioRenderer
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} // namespace AudioCore
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