early-access version 1786

This commit is contained in:
pineappleEA
2021-06-14 16:57:42 +02:00
parent 53c119c6c4
commit 0155a19876
27 changed files with 473 additions and 216 deletions

View File

@@ -447,8 +447,10 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_nvdec_emulation.SetValue(
sdl2_config->GetBoolean("Renderer", "use_nvdec_emulation", true));
Settings::values.accelerate_astc.SetValue(
sdl2_config->GetBoolean("Renderer", "accelerate_astc", true));
Settings::values.use_fast_gpu_time.SetValue(
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));

View File

@@ -194,6 +194,14 @@ use_assembly_shaders =
# 0 (default): Off, 1: On
use_asynchronous_shaders =
# Enable NVDEC emulation.
# 0: Off, 1 (default): On
use_nvdec_emulation =
# Accelerate ASTC texture decoding.
# 0: Off, 1 (default): On
accelerate_astc =
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =
@@ -219,6 +227,10 @@ use_asynchronous_gpu_emulation =
# 0: Off, 1 (default): On
use_vsync =
# Whether to use garbage collection or not.
# 0 (default): Off, 1: On
use_caches_gc =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red =