early-access version 1479

main
pineappleEA 2021-02-21 03:07:36 +01:00
parent 2038bc4bf9
commit 024deff7f5
3 changed files with 12 additions and 14 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access
=============
This is the source code for early-access 1478.
This is the source code for early-access 1479.
## Legal Notice

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@ -13,18 +13,12 @@ layout(binding = 0) buffer BgrImage {
void main() {
const uint index = gl_GlobalInvocationID.y * gl_NumWorkGroups.x + gl_GlobalInvocationID.x;
const uint packed_bits = bgr_copy[index];
uint swapped = 0;
// The buffer is packed 16-bit shorts, we need to swizzle two pixels per element
for (int i = 0; i < 2; i++) {
// R5 G6 B5
// RRRRRGGG GGGBBBBB
const int offset = i * 16;
const uint blue = bitfieldExtract(packed_bits, offset, 5);
const uint green = bitfieldExtract(packed_bits, 5 + offset, 6);
const uint red = bitfieldExtract(packed_bits, 11 + offset, 5);
const uint temp = ((blue << 11) | (green << 5 ) | red) << offset;
swapped |= temp;
}
bgr_copy[index] = swapped;
// R5 G6 B5
// RRRRRGGG GGGBBBBB
const uint blue = bitfieldExtract(packed_bits, 0, 5);
const uint green = bitfieldExtract(packed_bits, 5 + 0, 6);
const uint red = bitfieldExtract(packed_bits, 11 + 0, 5);
const uint swapped_bits = ((blue << 11) | (green << 5 ) | red);
bgr_copy[index] = swapped_bits;
return;
}

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@ -335,6 +335,10 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
const VideoCore::DiskResourceLoadCallback& callback) {
disk_cache.BindTitleID(title_id);
const std::optional transferable = disk_cache.LoadTransferable();
LOG_INFO(Render_OpenGL, "Total Shader Count: {}",
transferable.has_value() ? transferable->size() : 0);
if (!transferable) {
return;
}