early-access version 2820
This commit is contained in:
@@ -1,54 +1,214 @@
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add_library(audio_core STATIC
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algorithm/filter.cpp
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algorithm/filter.h
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algorithm/interpolate.cpp
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algorithm/interpolate.h
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audio_out.cpp
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audio_out.h
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audio_renderer.cpp
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audio_renderer.h
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behavior_info.cpp
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behavior_info.h
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buffer.h
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codec.cpp
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codec.h
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command_generator.cpp
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command_generator.h
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common.h
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delay_line.cpp
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delay_line.h
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effect_context.cpp
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effect_context.h
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info_updater.cpp
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info_updater.h
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memory_pool.cpp
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memory_pool.h
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mix_context.cpp
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mix_context.h
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null_sink.h
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sink.h
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sink_context.cpp
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sink_context.h
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sink_details.cpp
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sink_details.h
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sink_stream.h
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splitter_context.cpp
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splitter_context.h
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stream.cpp
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stream.h
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voice_context.cpp
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voice_context.h
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$<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
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$<$<BOOL:${ENABLE_SDL2}>:sdl2_sink.cpp sdl2_sink.h>
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audio_core.cpp
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audio_core.h
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audio_event.h
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audio_event.cpp
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audio_render_manager.cpp
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audio_render_manager.h
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audio_in_manager.cpp
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audio_in_manager.h
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audio_out_manager.cpp
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audio_out_manager.h
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audio_manager.cpp
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audio_manager.h
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common/audio_renderer_parameter.h
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common/common.h
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common/feature_support.h
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common/wave_buffer.h
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common/workbuffer_allocator.h
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device/audio_buffer.h
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device/audio_buffers.h
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device/device_session.cpp
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device/device_session.h
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in/audio_in.cpp
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in/audio_in.h
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in/audio_in_system.cpp
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in/audio_in_system.h
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out/audio_out.cpp
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out/audio_out.h
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out/audio_out_system.cpp
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out/audio_out_system.h
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renderer/adsp/adsp.cpp
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renderer/adsp/adsp.h
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renderer/adsp/audio_renderer.cpp
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renderer/adsp/audio_renderer.h
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renderer/adsp/command_buffer.h
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renderer/adsp/command_list_processor.cpp
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renderer/adsp/command_list_processor.h
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renderer/audio_device.cpp
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renderer/audio_device.h
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renderer/audio_renderer.h
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renderer/audio_renderer.cpp
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renderer/behavior/behavior_info.cpp
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renderer/behavior/behavior_info.h
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renderer/behavior/info_updater.cpp
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renderer/behavior/info_updater.h
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renderer/command/data_source/adpcm.cpp
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renderer/command/data_source/adpcm.h
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renderer/command/data_source/decode.cpp
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renderer/command/data_source/decode.h
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renderer/command/data_source/pcm_float.cpp
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renderer/command/data_source/pcm_float.h
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renderer/command/data_source/pcm_int16.cpp
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renderer/command/data_source/pcm_int16.h
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renderer/command/effect/aux_.cpp
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renderer/command/effect/aux_.h
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renderer/command/effect/biquad_filter.cpp
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renderer/command/effect/biquad_filter.h
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renderer/command/effect/capture.cpp
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renderer/command/effect/capture.h
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renderer/command/effect/delay.cpp
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renderer/command/effect/delay.h
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renderer/command/effect/i3dl2_reverb.cpp
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renderer/command/effect/i3dl2_reverb.h
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renderer/command/effect/light_limiter.cpp
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renderer/command/effect/light_limiter.h
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renderer/command/effect/multi_tap_biquad_filter.cpp
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renderer/command/effect/multi_tap_biquad_filter.h
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renderer/command/effect/reverb.cpp
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renderer/command/effect/reverb.h
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renderer/command/mix/clear_mix.cpp
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renderer/command/mix/clear_mix.h
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renderer/command/mix/copy_mix.cpp
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renderer/command/mix/copy_mix.h
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renderer/command/mix/depop_for_mix_buffers.cpp
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renderer/command/mix/depop_for_mix_buffers.h
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renderer/command/mix/depop_prepare.cpp
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renderer/command/mix/depop_prepare.h
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renderer/command/mix/mix.cpp
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renderer/command/mix/mix.h
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renderer/command/mix/mix_ramp.cpp
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renderer/command/mix/mix_ramp.h
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renderer/command/mix/mix_ramp_grouped.cpp
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renderer/command/mix/mix_ramp_grouped.h
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renderer/command/mix/volume.cpp
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renderer/command/mix/volume.h
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renderer/command/mix/volume_ramp.cpp
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renderer/command/mix/volume_ramp.h
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renderer/command/performance/performance.cpp
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renderer/command/performance/performance.h
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renderer/command/resample/downmix_6ch_to_2ch.cpp
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renderer/command/resample/downmix_6ch_to_2ch.h
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renderer/command/resample/resample.h
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renderer/command/resample/resample.cpp
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renderer/command/resample/upsample.cpp
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renderer/command/resample/upsample.h
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renderer/command/sink/device.cpp
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renderer/command/sink/device.h
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renderer/command/sink/circular_buffer.cpp
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renderer/command/sink/circular_buffer.h
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renderer/command/command_buffer.cpp
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renderer/command/command_buffer.h
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renderer/command/command_generator.cpp
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renderer/command/command_generator.h
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renderer/command/command_list_header.h
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renderer/command/command_processing_time_estimator.cpp
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renderer/command/command_processing_time_estimator.h
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renderer/command/commands.h
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renderer/command/icommand.h
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renderer/effect/effect_aux_info.cpp
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renderer/effect/effect_aux_info.h
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renderer/effect/effect_biquad_filter_info.cpp
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renderer/effect/effect_biquad_filter_info.h
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renderer/effect/effect_buffer_mixer_info.cpp
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renderer/effect/effect_buffer_mixer_info.h
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renderer/effect/effect_capture_info.cpp
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renderer/effect/effect_capture_info.h
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renderer/effect/effect_context.cpp
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renderer/effect/effect_context.h
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renderer/effect/effect_delay_info.cpp
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renderer/effect/effect_delay_info.h
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renderer/effect/effect_i3dl2_info.cpp
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renderer/effect/effect_i3dl2_info.h
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renderer/effect/effect_reset.h
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renderer/effect/effect_info_base.h
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renderer/effect/effect_light_limiter_info.cpp
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renderer/effect/effect_light_limiter_info.h
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renderer/effect/effect_result_state.h
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renderer/effect/effect_reverb_info.h
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renderer/effect/effect_reverb_info.cpp
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renderer/mix/mix_context.cpp
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renderer/mix/mix_context.h
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renderer/mix/mix_info.cpp
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renderer/mix/mix_info.h
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renderer/memory/address_info.h
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renderer/memory/memory_pool_info.cpp
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renderer/memory/memory_pool_info.h
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renderer/memory/pool_mapper.cpp
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renderer/memory/pool_mapper.h
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renderer/nodes/bit_array.h
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renderer/nodes/edge_matrix.cpp
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renderer/nodes/edge_matrix.h
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renderer/nodes/node_states.cpp
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renderer/nodes/node_states.h
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renderer/performance/detail_aspect.cpp
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renderer/performance/detail_aspect.h
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renderer/performance/entry_aspect.cpp
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renderer/performance/entry_aspect.h
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renderer/performance/performance_detail.h
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renderer/performance/performance_entry.h
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renderer/performance/performance_entry_addresses.h
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renderer/performance/performance_frame_header.h
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renderer/performance/performance_manager.cpp
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renderer/performance/performance_manager.h
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renderer/sink/circular_buffer_sink_info.cpp
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renderer/sink/circular_buffer_sink_info.h
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renderer/sink/device_sink_info.cpp
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renderer/sink/device_sink_info.h
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renderer/sink/sink_context.cpp
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renderer/sink/sink_context.h
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renderer/sink/sink_info_base.cpp
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renderer/sink/sink_info_base.h
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renderer/splitter/splitter_context.cpp
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renderer/splitter/splitter_context.h
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renderer/splitter/splitter_destinations_data.cpp
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renderer/splitter/splitter_destinations_data.h
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renderer/splitter/splitter_info.cpp
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renderer/splitter/splitter_info.h
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renderer/system.cpp
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renderer/system.h
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renderer/system_manager.cpp
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renderer/system_manager.h
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renderer/upsampler/upsampler_info.h
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renderer/upsampler/upsampler_manager.cpp
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renderer/upsampler/upsampler_manager.h
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renderer/upsampler/upsampler_state.h
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renderer/voice/voice_channel_resource.h
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renderer/voice/voice_context.cpp
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renderer/voice/voice_context.h
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renderer/voice/voice_info.cpp
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renderer/voice/voice_info.h
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renderer/voice/voice_state.h
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sink/cubeb_sink.cpp
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sink/cubeb_sink.h
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sink/null_sink.h
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sink/sdl2_sink.cpp
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sink/sdl2_sink.h
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sink/sink.h
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sink/sink_details.cpp
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sink/sink_details.h
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sink/sink_stream.h
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)
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create_target_directory_groups(audio_core)
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if (NOT MSVC)
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if (MSVC)
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target_compile_options(audio_core PRIVATE
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/we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
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/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
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/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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||||
/we4456 # Declaration of 'identifier' hides previous local declaration
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||||
/we4457 # Declaration of 'identifier' hides function parameter
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||||
/we4458 # Declaration of 'identifier' hides class member
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||||
/we4459 # Declaration of 'identifier' hides global declaration
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)
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else()
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target_compile_options(audio_core PRIVATE
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-Werror=conversion
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-Werror=ignored-qualifiers
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-Werror=shadow
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-Werror=unused-variable
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||||
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||||
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
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||||
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
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||||
@@ -58,6 +218,9 @@ if (NOT MSVC)
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endif()
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||||
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||||
target_link_libraries(audio_core PUBLIC common core)
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||||
if (ARCHITECTURE_x86_64)
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||||
target_link_libraries(audio_core PRIVATE dynarmic)
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||||
endif()
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||||
|
||||
if(ENABLE_CUBEB)
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||||
target_link_libraries(audio_core PRIVATE cubeb)
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||||
|
||||
60
src/audio_core/audio_core.cpp
Executable file
60
src/audio_core/audio_core.cpp
Executable file
@@ -0,0 +1,60 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/sink/sink_details.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
|
||||
CreateSinks();
|
||||
// Must be created after the sinks
|
||||
adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
|
||||
}
|
||||
|
||||
AudioCore ::~AudioCore() {
|
||||
Shutdown();
|
||||
}
|
||||
|
||||
void AudioCore::CreateSinks() {
|
||||
const auto& sink_id{Settings::values.sink_id};
|
||||
const auto& audio_output_device_id{Settings::values.audio_output_device_id};
|
||||
const auto& audio_input_device_id{Settings::values.audio_input_device_id};
|
||||
|
||||
output_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_output_device_id.GetValue());
|
||||
input_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_input_device_id.GetValue());
|
||||
}
|
||||
|
||||
void AudioCore::Shutdown() {
|
||||
audio_manager->Shutdown();
|
||||
}
|
||||
|
||||
AudioManager& AudioCore::GetAudioManager() {
|
||||
return *audio_manager;
|
||||
}
|
||||
|
||||
Sink::Sink& AudioCore::GetOutputSink() {
|
||||
return *output_sink;
|
||||
}
|
||||
|
||||
Sink::Sink& AudioCore::GetInputSink() {
|
||||
return *input_sink;
|
||||
}
|
||||
|
||||
AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
|
||||
return *adsp;
|
||||
}
|
||||
|
||||
void AudioCore::PauseSinks(const bool pausing) const {
|
||||
if (pausing) {
|
||||
output_sink->PauseStreams();
|
||||
input_sink->PauseStreams();
|
||||
} else {
|
||||
output_sink->UnpauseStreams();
|
||||
input_sink->UnpauseStreams();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
||||
84
src/audio_core/audio_core.h
Executable file
84
src/audio_core/audio_core.h
Executable file
@@ -0,0 +1,84 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "audio_core/audio_manager.h"
|
||||
#include "audio_core/renderer/adsp/adsp.h"
|
||||
#include "audio_core/sink/sink.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
class AudioManager;
|
||||
/**
|
||||
* Main audio class, sotred inside the core, and holding the audio manager, all sinks, and the ADSP.
|
||||
*/
|
||||
class AudioCore {
|
||||
public:
|
||||
explicit AudioCore(Core::System& system);
|
||||
~AudioCore();
|
||||
|
||||
/**
|
||||
* Shutdown the audio core.
|
||||
*/
|
||||
void Shutdown();
|
||||
|
||||
/**
|
||||
* Get a reference to the audio manager.
|
||||
*
|
||||
* @return Ref to the audio manager.
|
||||
*/
|
||||
AudioManager& GetAudioManager();
|
||||
|
||||
/**
|
||||
* Get the audio output sink currently in use.
|
||||
*
|
||||
* @return Ref to the sink.
|
||||
*/
|
||||
Sink::Sink& GetOutputSink();
|
||||
|
||||
/**
|
||||
* Get the audio input sink currently in use.
|
||||
*
|
||||
* @return Ref to the sink.
|
||||
*/
|
||||
Sink::Sink& GetInputSink();
|
||||
|
||||
/**
|
||||
* Get the ADSP.
|
||||
*
|
||||
* @return Ref to the ADSP.
|
||||
*/
|
||||
AudioRenderer::ADSP::ADSP& GetADSP();
|
||||
|
||||
/**
|
||||
* Pause the sink. Called from the core.
|
||||
*
|
||||
* @param pausing - Is this pause due to an actual pause, or shutdown?
|
||||
* Unfortunately, shutdown also pauses streams, which can cause issues.
|
||||
*/
|
||||
void PauseSinks(bool pausing) const;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Create the sinks on startup.
|
||||
*/
|
||||
void CreateSinks();
|
||||
|
||||
/// Main audio manager for audio in/out
|
||||
std::unique_ptr<AudioManager> audio_manager;
|
||||
/// Sink used for audio renderer and audio out
|
||||
std::unique_ptr<Sink::Sink> output_sink;
|
||||
/// Sink used for audio input
|
||||
std::unique_ptr<Sink::Sink> input_sink;
|
||||
/// The ADSP in the sysmodule
|
||||
std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
61
src/audio_core/audio_event.cpp
Executable file
61
src/audio_core/audio_event.cpp
Executable file
@@ -0,0 +1,61 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_event.h"
|
||||
#include "common/assert.h"
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
size_t Event::GetManagerIndex(const Type type) const {
|
||||
switch (type) {
|
||||
case Type::AudioInManager:
|
||||
return 0;
|
||||
case Type::AudioOutManager:
|
||||
return 1;
|
||||
case Type::FinalOutputRecorderManager:
|
||||
return 2;
|
||||
case Type::Max:
|
||||
return 3;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
return 3;
|
||||
}
|
||||
|
||||
void Event::SetAudioEvent(const Type type, const bool signalled) {
|
||||
events_signalled[GetManagerIndex(type)] = signalled;
|
||||
if (signalled) {
|
||||
manager_event.notify_one();
|
||||
}
|
||||
}
|
||||
|
||||
bool Event::CheckAudioEventSet(const Type type) const {
|
||||
return events_signalled[GetManagerIndex(type)];
|
||||
}
|
||||
|
||||
std::mutex& Event::GetAudioEventLock() {
|
||||
return event_lock;
|
||||
}
|
||||
|
||||
std::condition_variable_any& Event::GetAudioEvent() {
|
||||
return manager_event;
|
||||
}
|
||||
|
||||
bool Event::Wait(std::unique_lock<std::mutex>& l, const std::chrono::seconds timeout) {
|
||||
bool timed_out{false};
|
||||
if (!manager_event.wait_for(l, timeout, [&]() {
|
||||
return std::ranges::any_of(events_signalled, [](bool x) { return x; });
|
||||
})) {
|
||||
timed_out = true;
|
||||
}
|
||||
return timed_out;
|
||||
}
|
||||
|
||||
void Event::ClearEvents() {
|
||||
events_signalled[0] = false;
|
||||
events_signalled[1] = false;
|
||||
events_signalled[2] = false;
|
||||
events_signalled[3] = false;
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
||||
92
src/audio_core/audio_event.h
Executable file
92
src/audio_core/audio_event.h
Executable file
@@ -0,0 +1,92 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <condition_variable>
|
||||
#include <mutex>
|
||||
|
||||
namespace AudioCore {
|
||||
/**
|
||||
* Responsible for the input/output events, set by the stream backend when buffers are consumed, and
|
||||
* waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer
|
||||
* recycling going.
|
||||
* In a real Switch this is not a seprate class, and exists entirely within the audio manager.
|
||||
* On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can
|
||||
* wait on multiple events at once, and the events are not needed by the backend.
|
||||
*/
|
||||
class Event {
|
||||
public:
|
||||
enum class Type {
|
||||
AudioInManager,
|
||||
AudioOutManager,
|
||||
FinalOutputRecorderManager,
|
||||
Max,
|
||||
};
|
||||
|
||||
/**
|
||||
* Convert a manager type to an index.
|
||||
*
|
||||
* @param type - The manager type to convert
|
||||
* @return The index of the type.
|
||||
*/
|
||||
size_t GetManagerIndex(Type type) const;
|
||||
|
||||
/**
|
||||
* Set an audio event to true or false.
|
||||
*
|
||||
* @param type - The manager type to signal.
|
||||
* @param signalled - Its signal state.
|
||||
*/
|
||||
void SetAudioEvent(Type type, bool signalled);
|
||||
|
||||
/**
|
||||
* Check if the given manager type is signalled.
|
||||
*
|
||||
* @param type - The manager type to check.
|
||||
* @return True if the event is signalled, otherwise false.
|
||||
*/
|
||||
bool CheckAudioEventSet(Type type) const;
|
||||
|
||||
/**
|
||||
* Get the lock for audio events.
|
||||
*
|
||||
* @return Reference to the lock.
|
||||
*/
|
||||
std::mutex& GetAudioEventLock();
|
||||
|
||||
/**
|
||||
* Get the manager event, this signals the audio manager to release buffers and signal the game
|
||||
* for more.
|
||||
*
|
||||
* @return Reference to the condition variable.
|
||||
*/
|
||||
std::condition_variable_any& GetAudioEvent();
|
||||
|
||||
/**
|
||||
* Wait on the manager_event.
|
||||
*
|
||||
* @param l - Lock held by the wait.
|
||||
* @param timeout - Timeout for the wait. This is 2 seconds by default.
|
||||
* @return True if the wait timed out, otherwise false if signalled.
|
||||
*/
|
||||
bool Wait(std::unique_lock<std::mutex>& l, std::chrono::seconds timeout);
|
||||
|
||||
/**
|
||||
* Reset all manager events.
|
||||
*/
|
||||
void ClearEvents();
|
||||
|
||||
private:
|
||||
/// Lock, used bythe audio manager
|
||||
std::mutex event_lock;
|
||||
/// Array of events, one per system type (see Type), last event is used to terminate
|
||||
std::array<std::atomic<bool>, 4> events_signalled;
|
||||
/// Event to signal the audio manager
|
||||
std::condition_variable_any manager_event;
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
86
src/audio_core/audio_in_manager.cpp
Executable file
86
src/audio_core/audio_in_manager.cpp
Executable file
@@ -0,0 +1,86 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/audio_in_manager.h"
|
||||
#include "audio_core/audio_manager.h"
|
||||
#include "audio_core/in/audio_in.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace AudioCore::AudioIn {
|
||||
|
||||
Manager::Manager(Core::System& system_) : system{system_} {
|
||||
std::iota(session_ids.begin(), session_ids.end(), 0);
|
||||
num_free_sessions = MaxInSessions;
|
||||
}
|
||||
|
||||
Result Manager::AcquireSessionId(size_t& session_id) {
|
||||
if (num_free_sessions == 0) {
|
||||
LOG_ERROR(Service_Audio, "All 4 AudioIn sessions are in use, cannot create any more");
|
||||
return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED;
|
||||
}
|
||||
session_id = session_ids[next_session_id];
|
||||
next_session_id = (next_session_id + 1) % MaxInSessions;
|
||||
num_free_sessions--;
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void Manager::ReleaseSessionId(const size_t session_id) {
|
||||
std::scoped_lock l{mutex};
|
||||
LOG_DEBUG(Service_Audio, "Freeing AudioIn session {}", session_id);
|
||||
session_ids[free_session_id] = session_id;
|
||||
num_free_sessions++;
|
||||
free_session_id = (free_session_id + 1) % MaxInSessions;
|
||||
sessions[session_id].reset();
|
||||
applet_resource_user_ids[session_id] = 0;
|
||||
}
|
||||
|
||||
Result Manager::LinkToManager() {
|
||||
std::scoped_lock l{mutex};
|
||||
if (!linked_to_manager) {
|
||||
AudioManager& manager{system.AudioCore().GetAudioManager()};
|
||||
manager.SetInManager(std::bind(&Manager::BufferReleaseAndRegister, this));
|
||||
linked_to_manager = true;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void Manager::Start() {
|
||||
if (sessions_started) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::scoped_lock l{mutex};
|
||||
for (auto& session : sessions) {
|
||||
if (session) {
|
||||
session->StartSession();
|
||||
}
|
||||
}
|
||||
|
||||
sessions_started = true;
|
||||
}
|
||||
|
||||
void Manager::BufferReleaseAndRegister() {
|
||||
std::scoped_lock l{mutex};
|
||||
for (auto& session : sessions) {
|
||||
if (session != nullptr) {
|
||||
session->ReleaseAndRegisterBuffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 Manager::GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
|
||||
[[maybe_unused]] const u32 max_count,
|
||||
[[maybe_unused]] const bool filter) {
|
||||
std::scoped_lock l{mutex};
|
||||
|
||||
LinkToManager();
|
||||
|
||||
names.push_back(AudioRenderer::AudioDevice::AudioDeviceName("Uac"));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioIn
|
||||
92
src/audio_core/audio_in_manager.h
Executable file
92
src/audio_core/audio_in_manager.h
Executable file
@@ -0,0 +1,92 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/renderer/audio_device.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::AudioIn {
|
||||
class In;
|
||||
|
||||
constexpr size_t MaxInSessions = 4;
|
||||
/**
|
||||
* Manages all audio in sessions.
|
||||
*/
|
||||
class Manager {
|
||||
public:
|
||||
explicit Manager(Core::System& system);
|
||||
|
||||
/**
|
||||
* Acquire a free session id for opening a new audio in.
|
||||
*
|
||||
* @param session_id - Output session_id.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result AcquireSessionId(size_t& session_id);
|
||||
|
||||
/**
|
||||
* Release a session id on close.
|
||||
*
|
||||
* @param session_id - Session id to free.
|
||||
*/
|
||||
void ReleaseSessionId(size_t session_id);
|
||||
|
||||
/**
|
||||
* Link the audio in manager to the main audio manager.
|
||||
*
|
||||
* @return Result code.
|
||||
*/
|
||||
Result LinkToManager();
|
||||
|
||||
/**
|
||||
* Start the audio in manager.
|
||||
*/
|
||||
void Start();
|
||||
|
||||
/**
|
||||
* Callback function, called by the audio manager when the audio in event is signalled.
|
||||
*/
|
||||
void BufferReleaseAndRegister();
|
||||
|
||||
/**
|
||||
* Get a list of audio in device names.
|
||||
*
|
||||
* @oaram names - Output container to write names to.
|
||||
* @param max_count - Maximum numebr of deivce names to write. Unused
|
||||
* @param filter - Should the list be filtered? Unused.
|
||||
* @return Number of names written.
|
||||
*/
|
||||
u32 GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
|
||||
u32 max_count, bool filter);
|
||||
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Array of session ids
|
||||
std::array<size_t, MaxInSessions> session_ids{};
|
||||
/// Array of resource user ids
|
||||
std::array<size_t, MaxInSessions> applet_resource_user_ids{};
|
||||
/// Pointer to each open session
|
||||
std::array<std::shared_ptr<In>, MaxInSessions> sessions{};
|
||||
/// The number of free sessions
|
||||
size_t num_free_sessions{};
|
||||
/// The next session id to be taken
|
||||
size_t next_session_id{};
|
||||
/// The next session id to be freed
|
||||
size_t free_session_id{};
|
||||
/// Whether this is linked to the audio manager
|
||||
bool linked_to_manager{};
|
||||
/// Whether the sessions have been started
|
||||
bool sessions_started{};
|
||||
/// Protect state due to audio manager callback
|
||||
std::recursive_mutex mutex{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioIn
|
||||
80
src/audio_core/audio_manager.cpp
Executable file
80
src/audio_core/audio_manager.cpp
Executable file
@@ -0,0 +1,80 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_in_manager.h"
|
||||
#include "audio_core/audio_manager.h"
|
||||
#include "audio_core/audio_out_manager.h"
|
||||
#include "core/core.h"
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
AudioManager::AudioManager(Core::System& system_) : system{system_} {
|
||||
thread = std::jthread([this]() { ThreadFunc(); });
|
||||
}
|
||||
|
||||
void AudioManager::Shutdown() {
|
||||
running = false;
|
||||
events.SetAudioEvent(Event::Type::Max, true);
|
||||
thread.join();
|
||||
}
|
||||
|
||||
Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
|
||||
if (!running) {
|
||||
return Service::Audio::ERR_OPERATION_FAILED;
|
||||
}
|
||||
|
||||
std::scoped_lock l{lock};
|
||||
|
||||
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
|
||||
if (buffer_events[index] == nullptr) {
|
||||
buffer_events[index] = buffer_func;
|
||||
needs_update = true;
|
||||
events.SetAudioEvent(Event::Type::AudioOutManager, true);
|
||||
}
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
|
||||
if (!running) {
|
||||
return Service::Audio::ERR_OPERATION_FAILED;
|
||||
}
|
||||
|
||||
std::scoped_lock l{lock};
|
||||
|
||||
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
|
||||
if (buffer_events[index] == nullptr) {
|
||||
buffer_events[index] = buffer_func;
|
||||
needs_update = true;
|
||||
events.SetAudioEvent(Event::Type::AudioInManager, true);
|
||||
}
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void AudioManager::SetEvent(const Event::Type type, const bool signalled) {
|
||||
events.SetAudioEvent(type, signalled);
|
||||
}
|
||||
|
||||
void AudioManager::ThreadFunc() {
|
||||
std::unique_lock l{events.GetAudioEventLock()};
|
||||
events.ClearEvents();
|
||||
running = true;
|
||||
|
||||
while (running) {
|
||||
auto timed_out{events.Wait(l, std::chrono::seconds(2))};
|
||||
|
||||
if (events.CheckAudioEventSet(Event::Type::Max)) {
|
||||
break;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < buffer_events.size(); i++) {
|
||||
if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) {
|
||||
if (buffer_events[i]) {
|
||||
buffer_events[i]();
|
||||
}
|
||||
}
|
||||
events.SetAudioEvent(Event::Type(i), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
||||
101
src/audio_core/audio_manager.h
Executable file
101
src/audio_core/audio_manager.h
Executable file
@@ -0,0 +1,101 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
|
||||
#include "audio_core/audio_event.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
namespace AudioOut {
|
||||
class Manager;
|
||||
}
|
||||
|
||||
namespace AudioIn {
|
||||
class Manager;
|
||||
}
|
||||
|
||||
/**
|
||||
* The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
|
||||
* and call an associated callback to release buffers.
|
||||
*
|
||||
* Execution pattern is:
|
||||
* Buffers appended ->
|
||||
* Buffers queued and played by the backend stream ->
|
||||
* When consumed, set the corresponding manager event and signal the audio manager ->
|
||||
* Consumed buffers are released, game is signalled ->
|
||||
* Game appends more buffers.
|
||||
*
|
||||
* This is only used by audio in and audio out.
|
||||
*/
|
||||
class AudioManager {
|
||||
using BufferEventFunc = std::function<void()>;
|
||||
|
||||
public:
|
||||
explicit AudioManager(Core::System& system);
|
||||
|
||||
/**
|
||||
* Shutdown the audio manager.
|
||||
*/
|
||||
void Shutdown();
|
||||
|
||||
/**
|
||||
* Register the out manager, keeping a function to be called when the out event is signalled.
|
||||
*
|
||||
* @param buffer_func - Function to be called on signal.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result SetOutManager(BufferEventFunc buffer_func);
|
||||
|
||||
/**
|
||||
* Register the in manager, keeping a function to be called when the in event is signalled.
|
||||
*
|
||||
* @param buffer_func - Function to be called on signal.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result SetInManager(BufferEventFunc buffer_func);
|
||||
|
||||
/**
|
||||
* Set an event to signalled, and signal the thread.
|
||||
*
|
||||
* @param type - Manager type to set.
|
||||
* @param signalled - Set the event to true or false?
|
||||
*/
|
||||
void SetEvent(Event::Type type, bool signalled);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Main thread, waiting on a manager signal and calling the registered fucntion.
|
||||
*/
|
||||
void ThreadFunc();
|
||||
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Have sessions started palying?
|
||||
bool sessions_started{};
|
||||
/// Is the main thread running?
|
||||
std::atomic<bool> running{};
|
||||
/// Unused
|
||||
bool needs_update{};
|
||||
/// Events to be set and signalled
|
||||
Event events{};
|
||||
/// Callbacks for each manager
|
||||
std::array<BufferEventFunc, 3> buffer_events{};
|
||||
/// General lock
|
||||
std::mutex lock{};
|
||||
/// Main thread for waiting and callbacks
|
||||
std::jthread thread;
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
81
src/audio_core/audio_out_manager.cpp
Executable file
81
src/audio_core/audio_out_manager.cpp
Executable file
@@ -0,0 +1,81 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/audio_manager.h"
|
||||
#include "audio_core/audio_out_manager.h"
|
||||
#include "audio_core/out/audio_out.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/k_event.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace AudioCore::AudioOut {
|
||||
|
||||
Manager::Manager(Core::System& system_) : system{system_} {
|
||||
std::iota(session_ids.begin(), session_ids.end(), 0);
|
||||
num_free_sessions = MaxOutSessions;
|
||||
}
|
||||
|
||||
Result Manager::AcquireSessionId(size_t& session_id) {
|
||||
if (num_free_sessions == 0) {
|
||||
LOG_ERROR(Service_Audio, "All 12 Audio Out sessions are in use, cannot create any more");
|
||||
return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED;
|
||||
}
|
||||
session_id = session_ids[next_session_id];
|
||||
next_session_id = (next_session_id + 1) % MaxOutSessions;
|
||||
num_free_sessions--;
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void Manager::ReleaseSessionId(const size_t session_id) {
|
||||
std::scoped_lock l{mutex};
|
||||
LOG_DEBUG(Service_Audio, "Freeing AudioOut session {}", session_id);
|
||||
session_ids[free_session_id] = session_id;
|
||||
num_free_sessions++;
|
||||
free_session_id = (free_session_id + 1) % MaxOutSessions;
|
||||
sessions[session_id].reset();
|
||||
applet_resource_user_ids[session_id] = 0;
|
||||
}
|
||||
|
||||
Result Manager::LinkToManager() {
|
||||
std::scoped_lock l{mutex};
|
||||
if (!linked_to_manager) {
|
||||
AudioManager& manager{system.AudioCore().GetAudioManager()};
|
||||
manager.SetOutManager(std::bind(&Manager::BufferReleaseAndRegister, this));
|
||||
linked_to_manager = true;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void Manager::Start() {
|
||||
if (sessions_started) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::scoped_lock l{mutex};
|
||||
for (auto& session : sessions) {
|
||||
if (session) {
|
||||
session->StartSession();
|
||||
}
|
||||
}
|
||||
|
||||
sessions_started = true;
|
||||
}
|
||||
|
||||
void Manager::BufferReleaseAndRegister() {
|
||||
std::scoped_lock l{mutex};
|
||||
for (auto& session : sessions) {
|
||||
if (session != nullptr) {
|
||||
session->ReleaseAndRegisterBuffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 Manager::GetAudioOutDeviceNames(
|
||||
std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const {
|
||||
names.push_back({"DeviceOut"});
|
||||
return 1;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioOut
|
||||
89
src/audio_core/audio_out_manager.h
Executable file
89
src/audio_core/audio_out_manager.h
Executable file
@@ -0,0 +1,89 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <mutex>
|
||||
|
||||
#include "audio_core/renderer/audio_device.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::AudioOut {
|
||||
class Out;
|
||||
|
||||
constexpr size_t MaxOutSessions = 12;
|
||||
/**
|
||||
* Manages all audio out sessions.
|
||||
*/
|
||||
class Manager {
|
||||
public:
|
||||
explicit Manager(Core::System& system);
|
||||
|
||||
/**
|
||||
* Acquire a free session id for opening a new audio out.
|
||||
*
|
||||
* @param session_id - Output session_id.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result AcquireSessionId(size_t& session_id);
|
||||
|
||||
/**
|
||||
* Release a session id on close.
|
||||
*
|
||||
* @param session_id - Session id to free.
|
||||
*/
|
||||
void ReleaseSessionId(size_t session_id);
|
||||
|
||||
/**
|
||||
* Link this manager to the main audio manager.
|
||||
*
|
||||
* @return Result code.
|
||||
*/
|
||||
Result LinkToManager();
|
||||
|
||||
/**
|
||||
* Start the audio out manager.
|
||||
*/
|
||||
void Start();
|
||||
|
||||
/**
|
||||
* Callback function, called by the audio manager when the audio out event is signalled.
|
||||
*/
|
||||
void BufferReleaseAndRegister();
|
||||
|
||||
/**
|
||||
* Get a list of audio out device names.
|
||||
*
|
||||
* @oaram names - Output container to write names to.
|
||||
* @return Number of names written.
|
||||
*/
|
||||
u32 GetAudioOutDeviceNames(
|
||||
std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const;
|
||||
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Array of session ids
|
||||
std::array<size_t, MaxOutSessions> session_ids{};
|
||||
/// Array of resource user ids
|
||||
std::array<size_t, MaxOutSessions> applet_resource_user_ids{};
|
||||
/// Pointer to each open session
|
||||
std::array<std::shared_ptr<Out>, MaxOutSessions> sessions{};
|
||||
/// The number of free sessions
|
||||
size_t num_free_sessions{};
|
||||
/// The next session id to be taken
|
||||
size_t next_session_id{};
|
||||
/// The next session id to be freed
|
||||
size_t free_session_id{};
|
||||
/// Whether this is linked to the audio manager
|
||||
bool linked_to_manager{};
|
||||
/// Whether the sessions have been started
|
||||
bool sessions_started{};
|
||||
/// Protect state due to audio manager callback
|
||||
std::recursive_mutex mutex{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioOut
|
||||
70
src/audio_core/audio_render_manager.cpp
Executable file
70
src/audio_core/audio_render_manager.cpp
Executable file
@@ -0,0 +1,70 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_render_manager.h"
|
||||
#include "audio_core/common/audio_renderer_parameter.h"
|
||||
#include "audio_core/common/feature_support.h"
|
||||
#include "core/core.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
Manager::Manager(Core::System& system_)
|
||||
: system{system_}, system_manager{std::make_unique<SystemManager>(system)} {
|
||||
std::iota(session_ids.begin(), session_ids.end(), 0);
|
||||
}
|
||||
|
||||
Manager::~Manager() {
|
||||
Stop();
|
||||
}
|
||||
|
||||
void Manager::Stop() {
|
||||
system_manager->Stop();
|
||||
}
|
||||
|
||||
SystemManager& Manager::GetSystemManager() {
|
||||
return *system_manager;
|
||||
}
|
||||
|
||||
auto Manager::GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count)
|
||||
-> Result {
|
||||
if (!CheckValidRevision(params.revision)) {
|
||||
return Service::Audio::ERR_INVALID_REVISION;
|
||||
}
|
||||
|
||||
out_count = System::GetWorkBufferSize(params);
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
s32 Manager::GetSessionId() {
|
||||
std::scoped_lock l{session_lock};
|
||||
auto session_id{session_ids[session_count]};
|
||||
|
||||
if (session_id == -1) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
session_ids[session_count] = -1;
|
||||
session_count++;
|
||||
return session_id;
|
||||
}
|
||||
|
||||
void Manager::ReleaseSessionId(const s32 session_id) {
|
||||
std::scoped_lock l{session_lock};
|
||||
session_ids[--session_count] = session_id;
|
||||
}
|
||||
|
||||
u32 Manager::GetSessionCount() {
|
||||
std::scoped_lock l{session_lock};
|
||||
return session_count;
|
||||
}
|
||||
|
||||
bool Manager::AddSystem(System& system_) {
|
||||
return system_manager->Add(system_);
|
||||
}
|
||||
|
||||
bool Manager::RemoveSystem(System& system_) {
|
||||
return system_manager->Remove(system_);
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
103
src/audio_core/audio_render_manager.h
Executable file
103
src/audio_core/audio_render_manager.h
Executable file
@@ -0,0 +1,103 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/renderer/system_manager.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore {
|
||||
struct AudioRendererParameterInternal;
|
||||
|
||||
namespace AudioRenderer {
|
||||
/**
|
||||
* Wrapper for the audio system manager, handles service calls.
|
||||
*/
|
||||
class Manager {
|
||||
public:
|
||||
explicit Manager(Core::System& system);
|
||||
~Manager();
|
||||
|
||||
/**
|
||||
* Stop the manager.
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* Get the system manager.
|
||||
*
|
||||
* @return The system manager.
|
||||
*/
|
||||
SystemManager& GetSystemManager();
|
||||
|
||||
/**
|
||||
* Get required size for the audio renderer workbuffer.
|
||||
*
|
||||
* @param params - Input parameters with the numbers of voices/mixes/sinks etc.
|
||||
* @param out_count - Output size of the required workbuffer.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count);
|
||||
|
||||
/**
|
||||
* Get a new session id.
|
||||
*
|
||||
* @return The new session id. -1 if invalid, otherwise 0-MaxRendererSessions.
|
||||
*/
|
||||
s32 GetSessionId();
|
||||
|
||||
/**
|
||||
* Get the number of currently active sessions.
|
||||
*
|
||||
* @return The number of active sessions.
|
||||
*/
|
||||
u32 GetSessionCount();
|
||||
|
||||
/**
|
||||
* Add a renderer system to the manager.
|
||||
* The system will be reguarly called to generate commands for the AudioRenderer.
|
||||
*
|
||||
* @param system - The system to add.
|
||||
* @return True if the system was sucessfully added, otherwise false.
|
||||
*/
|
||||
bool AddSystem(System& system);
|
||||
|
||||
/**
|
||||
* Remove a renderer system from the manager.
|
||||
*
|
||||
* @param system - The system to remove.
|
||||
* @return True if the system was sucessfully removed, otherwise false.
|
||||
*/
|
||||
bool RemoveSystem(System& system);
|
||||
|
||||
/**
|
||||
* Free a session id when the system wants to shut down.
|
||||
*
|
||||
* @param session_id - The session id to free.
|
||||
*/
|
||||
void ReleaseSessionId(s32 session_id);
|
||||
|
||||
private:
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Session ids, -1 when in use
|
||||
std::array<s32, MaxRendererSessions> session_ids{};
|
||||
/// Number of active renderers
|
||||
u32 session_count{};
|
||||
/// Lock for interacting with the sessions
|
||||
std::mutex session_lock{};
|
||||
/// Regularly generates commands from the registered systems for the AudioRenderer
|
||||
std::unique_ptr<SystemManager> system_manager{};
|
||||
};
|
||||
|
||||
} // namespace AudioRenderer
|
||||
} // namespace AudioCore
|
||||
60
src/audio_core/common/audio_renderer_parameter.h
Executable file
60
src/audio_core/common/audio_renderer_parameter.h
Executable file
@@ -0,0 +1,60 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/renderer/behavior/behavior_info.h"
|
||||
#include "audio_core/renderer/memory/memory_pool_info.h"
|
||||
#include "audio_core/renderer/upsampler/upsampler_manager.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore {
|
||||
/**
|
||||
* Execution mode of the audio renderer.
|
||||
* Only Auto is currently supported.
|
||||
*/
|
||||
enum class ExecutionMode : u8 {
|
||||
Auto,
|
||||
Manual,
|
||||
};
|
||||
|
||||
/**
|
||||
* Parameters from the game, passed to the audio renderer for initialisation.
|
||||
*/
|
||||
struct AudioRendererParameterInternal {
|
||||
/* 0x00 */ u32 sample_rate;
|
||||
/* 0x04 */ u32 sample_count;
|
||||
/* 0x08 */ u32 mixes;
|
||||
/* 0x0C */ u32 sub_mixes;
|
||||
/* 0x10 */ u32 voices;
|
||||
/* 0x14 */ u32 sinks;
|
||||
/* 0x18 */ u32 effects;
|
||||
/* 0x1C */ u32 perf_frames;
|
||||
/* 0x20 */ u16 voice_drop_enabled;
|
||||
/* 0x22 */ u8 rendering_device;
|
||||
/* 0x23 */ ExecutionMode execution_mode;
|
||||
/* 0x24 */ u32 splitter_infos;
|
||||
/* 0x28 */ s32 splitter_destinations;
|
||||
/* 0x2C */ u32 external_context_size;
|
||||
/* 0x30 */ u32 revision;
|
||||
/* 0x34 */ char unk34[0x4];
|
||||
};
|
||||
static_assert(sizeof(AudioRendererParameterInternal) == 0x38,
|
||||
"AudioRendererParameterInternal has the wrong size!");
|
||||
|
||||
/**
|
||||
* Context for rendering, contains a bunch of useful fields for the command generator.
|
||||
*/
|
||||
struct AudioRendererSystemContext {
|
||||
s32 session_id;
|
||||
s8 channels;
|
||||
s16 mix_buffer_count;
|
||||
AudioRenderer::BehaviorInfo* behavior;
|
||||
std::span<s32> depop_buffer;
|
||||
AudioRenderer::UpsamplerManager* upsampler_manager;
|
||||
AudioRenderer::MemoryPoolInfo* memory_pool_info;
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
97
src/audio_core/common/common.h
Executable file
97
src/audio_core/common/common.h
Executable file
@@ -0,0 +1,97 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <numeric>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore {
|
||||
using CpuAddr = std::uintptr_t;
|
||||
|
||||
enum class PlayState : u8 {
|
||||
Started,
|
||||
Stopped,
|
||||
Paused,
|
||||
};
|
||||
|
||||
enum class SrcQuality : u8 {
|
||||
Medium,
|
||||
High,
|
||||
Low,
|
||||
};
|
||||
|
||||
enum class SampleFormat : u8 {
|
||||
Invalid,
|
||||
PcmInt8,
|
||||
PcmInt16,
|
||||
PcmInt24,
|
||||
PcmInt32,
|
||||
PcmFloat,
|
||||
Adpcm,
|
||||
};
|
||||
|
||||
enum class SessionTypes {
|
||||
AudioIn,
|
||||
AudioOut,
|
||||
FinalOutputRecorder,
|
||||
};
|
||||
|
||||
constexpr u32 BufferCount = 32;
|
||||
|
||||
constexpr u32 MaxRendererSessions = 2;
|
||||
constexpr u32 TargetSampleCount = 240;
|
||||
constexpr u32 TargetSampleRate = 48'000;
|
||||
constexpr u32 MaxChannels = 6;
|
||||
constexpr u32 MaxMixBuffers = 24;
|
||||
constexpr u32 MaxWaveBuffers = 4;
|
||||
constexpr s32 LowestVoicePriority = 0xFF;
|
||||
constexpr s32 HighestVoicePriority = 0;
|
||||
constexpr u32 BufferAlignment = 0x40;
|
||||
constexpr u32 WorkbufferAlignment = 0x1000;
|
||||
constexpr s32 FinalMixId = 0;
|
||||
constexpr s32 InvalidDistanceFromFinalMix = std::numeric_limits<s32>::min();
|
||||
constexpr s32 UnusedSplitterId = -1;
|
||||
constexpr s32 UnusedMixId = std::numeric_limits<s32>::max();
|
||||
constexpr u32 InvalidNodeId = 0xF0000000;
|
||||
constexpr s32 InvalidProcessOrder = -1;
|
||||
constexpr u32 MaxBiquadFilters = 2;
|
||||
constexpr u32 MaxEffects = 256;
|
||||
|
||||
constexpr bool IsChannelCountValid(u16 channel_count) {
|
||||
return channel_count <= 6 &&
|
||||
(channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6);
|
||||
}
|
||||
|
||||
constexpr u32 GetSplitterInParamHeaderMagic() {
|
||||
return Common::MakeMagic('S', 'N', 'D', 'H');
|
||||
}
|
||||
|
||||
constexpr u32 GetSplitterInfoMagic() {
|
||||
return Common::MakeMagic('S', 'N', 'D', 'I');
|
||||
}
|
||||
|
||||
constexpr u32 GetSplitterSendDataMagic() {
|
||||
return Common::MakeMagic('S', 'N', 'D', 'D');
|
||||
}
|
||||
|
||||
constexpr size_t GetSampleFormatByteSize(SampleFormat format) {
|
||||
switch (format) {
|
||||
case SampleFormat::PcmInt8:
|
||||
return 1;
|
||||
case SampleFormat::PcmInt16:
|
||||
return 2;
|
||||
case SampleFormat::PcmInt24:
|
||||
return 3;
|
||||
case SampleFormat::PcmInt32:
|
||||
case SampleFormat::PcmFloat:
|
||||
return 4;
|
||||
default:
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
||||
99
src/audio_core/common/feature_support.h
Executable file
99
src/audio_core/common/feature_support.h
Executable file
@@ -0,0 +1,99 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <ranges>
|
||||
#include <tuple>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore {
|
||||
constexpr u32 CurrentRevision = 10;
|
||||
|
||||
enum class SupportTags {
|
||||
CommandProcessingTimeEstimatorVersion4,
|
||||
CommandProcessingTimeEstimatorVersion3,
|
||||
CommandProcessingTimeEstimatorVersion2,
|
||||
MultiTapBiquadFilterProcessing,
|
||||
EffectInfoVer2,
|
||||
WaveBufferVer2,
|
||||
BiquadFilterFloatProcessing,
|
||||
VolumeMixParameterPrecisionQ23,
|
||||
MixInParameterDirtyOnlyUpdate,
|
||||
BiquadFilterEffectStateClearBugFix,
|
||||
VoicePlayedSampleCountResetAtLoopPoint,
|
||||
VoicePitchAndSrcSkipped,
|
||||
SplitterBugFix,
|
||||
FlushVoiceWaveBuffers,
|
||||
ElapsedFrameCount,
|
||||
AudioRendererVariadicCommandBufferSize,
|
||||
PerformanceMetricsDataFormatVersion2,
|
||||
AudioRendererProcessingTimeLimit80Percent,
|
||||
AudioRendererProcessingTimeLimit75Percent,
|
||||
AudioRendererProcessingTimeLimit70Percent,
|
||||
AdpcmLoopContextBugFix,
|
||||
Splitter,
|
||||
LongSizePreDelay,
|
||||
AudioUsbDeviceOutput,
|
||||
DeviceApiVersion2,
|
||||
|
||||
// Not a real tag, just here to get the count.
|
||||
Size
|
||||
};
|
||||
|
||||
constexpr u32 GetRevisionNum(u32 user_revision) {
|
||||
if (user_revision >= 0x100) {
|
||||
user_revision -= Common::MakeMagic('R', 'E', 'V', '0');
|
||||
user_revision >>= 24;
|
||||
}
|
||||
return user_revision;
|
||||
};
|
||||
|
||||
constexpr bool CheckFeatureSupported(SupportTags tag, u32 user_revision) {
|
||||
constexpr std::array<std::pair<SupportTags, u32>, static_cast<u32>(SupportTags::Size)> features{
|
||||
{
|
||||
{SupportTags::AudioRendererProcessingTimeLimit70Percent, 1},
|
||||
{SupportTags::Splitter, 2},
|
||||
{SupportTags::AdpcmLoopContextBugFix, 2},
|
||||
{SupportTags::LongSizePreDelay, 3},
|
||||
{SupportTags::AudioUsbDeviceOutput, 4},
|
||||
{SupportTags::AudioRendererProcessingTimeLimit75Percent, 4},
|
||||
{SupportTags::VoicePlayedSampleCountResetAtLoopPoint, 5},
|
||||
{SupportTags::VoicePitchAndSrcSkipped, 5},
|
||||
{SupportTags::SplitterBugFix, 5},
|
||||
{SupportTags::FlushVoiceWaveBuffers, 5},
|
||||
{SupportTags::ElapsedFrameCount, 5},
|
||||
{SupportTags::AudioRendererProcessingTimeLimit80Percent, 5},
|
||||
{SupportTags::AudioRendererVariadicCommandBufferSize, 5},
|
||||
{SupportTags::PerformanceMetricsDataFormatVersion2, 5},
|
||||
{SupportTags::CommandProcessingTimeEstimatorVersion2, 5},
|
||||
{SupportTags::BiquadFilterEffectStateClearBugFix, 6},
|
||||
{SupportTags::BiquadFilterFloatProcessing, 7},
|
||||
{SupportTags::VolumeMixParameterPrecisionQ23, 7},
|
||||
{SupportTags::MixInParameterDirtyOnlyUpdate, 7},
|
||||
{SupportTags::WaveBufferVer2, 8},
|
||||
{SupportTags::CommandProcessingTimeEstimatorVersion3, 8},
|
||||
{SupportTags::EffectInfoVer2, 9},
|
||||
{SupportTags::CommandProcessingTimeEstimatorVersion4, 10},
|
||||
{SupportTags::MultiTapBiquadFilterProcessing, 10},
|
||||
}};
|
||||
|
||||
const auto& feature =
|
||||
std::ranges::find_if(features, [tag](const auto& entry) { return entry.first == tag; });
|
||||
if (feature == features.cend()) {
|
||||
LOG_ERROR(Service_Audio, "Invalid SupportTag {}!", static_cast<u32>(tag));
|
||||
return false;
|
||||
}
|
||||
user_revision = GetRevisionNum(user_revision);
|
||||
return (*feature).second <= user_revision;
|
||||
}
|
||||
|
||||
constexpr bool CheckValidRevision(u32 user_revision) {
|
||||
return GetRevisionNum(user_revision) <= CurrentRevision;
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
35
src/audio_core/common/wave_buffer.h
Executable file
35
src/audio_core/common/wave_buffer.h
Executable file
@@ -0,0 +1,35 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
struct WaveBufferVersion1 {
|
||||
CpuAddr buffer;
|
||||
u64 buffer_size;
|
||||
u32 start_offset;
|
||||
u32 end_offset;
|
||||
bool loop;
|
||||
bool stream_ended;
|
||||
CpuAddr context;
|
||||
u64 context_size;
|
||||
};
|
||||
|
||||
struct WaveBufferVersion2 {
|
||||
CpuAddr buffer;
|
||||
CpuAddr context;
|
||||
u64 buffer_size;
|
||||
u64 context_size;
|
||||
u32 start_offset;
|
||||
u32 end_offset;
|
||||
u32 loop_start_offset;
|
||||
u32 loop_end_offset;
|
||||
s32 loop_count;
|
||||
bool loop;
|
||||
bool stream_ended;
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
100
src/audio_core/common/workbuffer_allocator.h
Executable file
100
src/audio_core/common/workbuffer_allocator.h
Executable file
@@ -0,0 +1,100 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore {
|
||||
/**
|
||||
* Responsible for allocating up a workbuffer into multiple pieces.
|
||||
* Takes in a buffer and size (it does not own them), and allocates up the buffer via Allocate.
|
||||
*/
|
||||
class WorkbufferAllocator {
|
||||
public:
|
||||
explicit WorkbufferAllocator(std::span<u8> buffer_, u64 size_)
|
||||
: buffer{reinterpret_cast<u64>(buffer_.data())}, size{size_} {}
|
||||
|
||||
/**
|
||||
* Allocate the given count of T elements, aligned to alignment.
|
||||
*
|
||||
* @param count - The number of elements to allocate.
|
||||
* @param alignment - The required starting alignment.
|
||||
* @return Non-owning container of allocated elements.
|
||||
*/
|
||||
template <typename T>
|
||||
std::span<T> Allocate(u64 count, u64 alignment) {
|
||||
u64 out{0};
|
||||
u64 byte_size{count * sizeof(T)};
|
||||
|
||||
if (byte_size > 0) {
|
||||
auto current{buffer + offset};
|
||||
auto aligned_buffer{Common::AlignUp(current, alignment)};
|
||||
if (aligned_buffer + byte_size <= buffer + size) {
|
||||
out = aligned_buffer;
|
||||
offset = byte_size - buffer + aligned_buffer;
|
||||
} else {
|
||||
LOG_ERROR(
|
||||
Service_Audio,
|
||||
"Allocated buffer was too small to hold new alloc.\nAllocator size={:08X}, "
|
||||
"offset={:08X}.\nAttempting to allocate {:08X} with alignment={:02X}",
|
||||
size, offset, byte_size, alignment);
|
||||
count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return std::span<T>(reinterpret_cast<T*>(out), count);
|
||||
}
|
||||
|
||||
/**
|
||||
* Align the current offset to the given alignment.
|
||||
*
|
||||
* @param alignment - The required starting alignment.
|
||||
*/
|
||||
void Align(u64 alignment) {
|
||||
auto current{buffer + offset};
|
||||
auto aligned_buffer{Common::AlignUp(current, alignment)};
|
||||
offset = 0 - buffer + aligned_buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current buffer offset.
|
||||
*
|
||||
* @return The current allocating offset.
|
||||
*/
|
||||
u64 GetCurrentOffset() const {
|
||||
return offset;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current buffer size.
|
||||
*
|
||||
* @return The size of the current buffer.
|
||||
*/
|
||||
u64 GetSize() const {
|
||||
return size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the remaining size that can be allocated.
|
||||
*
|
||||
* @return The remaining size left in the buffer.
|
||||
*/
|
||||
u64 GetRemainingSize() const {
|
||||
return size - offset;
|
||||
}
|
||||
|
||||
private:
|
||||
/// The buffer into which we are allocating.
|
||||
u64 buffer;
|
||||
/// Size of the buffer we're allocating to.
|
||||
u64 size;
|
||||
/// Current offset into the buffer, an error will be thrown if it exceeds size.
|
||||
u64 offset{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
21
src/audio_core/device/audio_buffer.h
Executable file
21
src/audio_core/device/audio_buffer.h
Executable file
@@ -0,0 +1,21 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
struct AudioBuffer {
|
||||
/// Timestamp this buffer completed playing.
|
||||
s64 played_timestamp;
|
||||
/// Game memory address for these samples.
|
||||
VAddr samples;
|
||||
/// Unqiue identifier for this buffer.
|
||||
u64 tag;
|
||||
/// Size of the samples buffer.
|
||||
u64 size;
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
304
src/audio_core/device/audio_buffers.h
Executable file
304
src/audio_core/device/audio_buffers.h
Executable file
@@ -0,0 +1,304 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <mutex>
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_buffer.h"
|
||||
#include "audio_core/device/device_session.h"
|
||||
#include "core/core_timing.h"
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
constexpr s32 BufferAppendLimit = 4;
|
||||
|
||||
/**
|
||||
* A ringbuffer of N audio buffers.
|
||||
* The buffer contains 3 sections:
|
||||
* Appended - Buffers added to the ring, but have yet to be sent to the audio backend.
|
||||
* Registered - Buffers sent to the backend and queued for playback.
|
||||
* Released - Buffers which have been played, and can now be recycled.
|
||||
* Any others are free/untracked.
|
||||
*
|
||||
* @tparam N - Maximum number of buffers in the ring.
|
||||
*/
|
||||
template <size_t N>
|
||||
class AudioBuffers {
|
||||
public:
|
||||
explicit AudioBuffers(size_t limit) : append_limit{static_cast<u32>(limit)} {}
|
||||
|
||||
/**
|
||||
* Append a new audio buffer to the ring.
|
||||
*
|
||||
* @param buffer - The new buffer.
|
||||
*/
|
||||
void AppendBuffer(AudioBuffer& buffer) {
|
||||
std::scoped_lock l{lock};
|
||||
buffers[appended_index] = buffer;
|
||||
appended_count++;
|
||||
appended_index = (appended_index + 1) % append_limit;
|
||||
}
|
||||
|
||||
/**
|
||||
* Register waiting buffers, up to a maximum of BufferAppendLimit.
|
||||
*
|
||||
* @param out_buffers - The buffers which were registered.
|
||||
*/
|
||||
void RegisterBuffers(std::vector<AudioBuffer>& out_buffers) {
|
||||
std::scoped_lock l{lock};
|
||||
const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
|
||||
BufferAppendLimit - registered_count)};
|
||||
|
||||
for (s32 i = 0; i < to_register; i++) {
|
||||
s32 index{appended_index - appended_count};
|
||||
if (index < 0) {
|
||||
index += N;
|
||||
}
|
||||
out_buffers.push_back(buffers[index]);
|
||||
registered_count++;
|
||||
registered_index = (registered_index + 1) % append_limit;
|
||||
|
||||
appended_count--;
|
||||
if (appended_count == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Release a single buffer. Must be already registered.
|
||||
*
|
||||
* @param index - The buffer index to release.
|
||||
* @param timestamp - The released timestamp for this buffer.
|
||||
*/
|
||||
void ReleaseBuffer(s32 index, s64 timestamp) {
|
||||
std::scoped_lock l{lock};
|
||||
buffers[index].played_timestamp = timestamp;
|
||||
|
||||
registered_count--;
|
||||
released_count++;
|
||||
released_index = (released_index + 1) % append_limit;
|
||||
}
|
||||
|
||||
/**
|
||||
* Release all registered buffers.
|
||||
*
|
||||
* @param timestamp - The released timestamp for this buffer.
|
||||
* @return Is the buffer was released.
|
||||
*/
|
||||
bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {
|
||||
std::scoped_lock l{lock};
|
||||
bool buffer_released{false};
|
||||
while (registered_count > 0) {
|
||||
auto index{registered_index - registered_count};
|
||||
if (index < 0) {
|
||||
index += N;
|
||||
}
|
||||
|
||||
// Check with the backend if this buffer can be released yet.
|
||||
if (!session.IsBufferConsumed(buffers[index].tag)) {
|
||||
break;
|
||||
}
|
||||
|
||||
ReleaseBuffer(index, core_timing.GetGlobalTimeNs().count());
|
||||
buffer_released = true;
|
||||
}
|
||||
|
||||
return buffer_released || registered_count == 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all released buffers.
|
||||
*
|
||||
* @param tags - Container to be filled with the released buffers' tags.
|
||||
* @return The number of buffers released.
|
||||
*/
|
||||
u32 GetReleasedBuffers(std::span<u64> tags) {
|
||||
std::scoped_lock l{lock};
|
||||
u32 released{0};
|
||||
|
||||
while (released_count > 0) {
|
||||
auto index{released_index - released_count};
|
||||
if (index < 0) {
|
||||
index += N;
|
||||
}
|
||||
|
||||
auto& buffer{buffers[index]};
|
||||
released_count--;
|
||||
|
||||
auto tag{buffer.tag};
|
||||
buffer.played_timestamp = 0;
|
||||
buffer.samples = 0;
|
||||
buffer.tag = 0;
|
||||
buffer.size = 0;
|
||||
|
||||
if (tag == 0) {
|
||||
break;
|
||||
}
|
||||
|
||||
tags[released++] = tag;
|
||||
|
||||
if (released >= tags.size()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return released;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all appended and registered buffers.
|
||||
*
|
||||
* @param buffers_flushed - Output vector for the buffers which are released.
|
||||
* @param max_buffers - Maximum number of buffers to released.
|
||||
* @return The number of buffers released.
|
||||
*/
|
||||
u32 GetRegisteredAppendedBuffers(std::vector<AudioBuffer>& buffers_flushed, u32 max_buffers) {
|
||||
std::scoped_lock l{lock};
|
||||
if (registered_count + appended_count == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t buffers_to_flush{
|
||||
std::min(static_cast<u32>(registered_count + appended_count), max_buffers)};
|
||||
if (buffers_to_flush == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
while (registered_count > 0) {
|
||||
auto index{registered_index - registered_count};
|
||||
if (index < 0) {
|
||||
index += N;
|
||||
}
|
||||
|
||||
buffers_flushed.push_back(buffers[index]);
|
||||
|
||||
registered_count--;
|
||||
released_count++;
|
||||
released_index = (released_index + 1) % append_limit;
|
||||
|
||||
if (buffers_flushed.size() >= buffers_to_flush) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while (appended_count > 0) {
|
||||
auto index{appended_index - appended_count};
|
||||
if (index < 0) {
|
||||
index += N;
|
||||
}
|
||||
|
||||
buffers_flushed.push_back(buffers[index]);
|
||||
|
||||
appended_count--;
|
||||
released_count++;
|
||||
released_index = (released_index + 1) % append_limit;
|
||||
|
||||
if (buffers_flushed.size() >= buffers_to_flush) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return static_cast<u32>(buffers_flushed.size());
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the given tag is in the buffers.
|
||||
*
|
||||
* @param tag - Unique tag of the buffer to search for.
|
||||
* @return True if the buffer is still in the ring, otherwise false.
|
||||
*/
|
||||
bool ContainsBuffer(const u64 tag) const {
|
||||
std::scoped_lock l{lock};
|
||||
const auto registered_buffers{appended_count + registered_count + released_count};
|
||||
|
||||
if (registered_buffers == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto index{released_index - released_count};
|
||||
if (index < 0) {
|
||||
index += append_limit;
|
||||
}
|
||||
|
||||
for (s32 i = 0; i < registered_buffers; i++) {
|
||||
if (buffers[index].tag == tag) {
|
||||
return true;
|
||||
}
|
||||
index = (index + 1) % append_limit;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the number of active buffers in the ring.
|
||||
* That is, appended, registered and released buffers.
|
||||
*
|
||||
* @return Number of active buffers.
|
||||
*/
|
||||
u32 GetAppendedRegisteredCount() const {
|
||||
std::scoped_lock l{lock};
|
||||
return appended_count + registered_count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the total number of active buffers in the ring.
|
||||
* That is, appended, registered and released buffers.
|
||||
*
|
||||
* @return Number of active buffers.
|
||||
*/
|
||||
u32 GetTotalBufferCount() const {
|
||||
std::scoped_lock l{lock};
|
||||
return static_cast<u32>(appended_count + registered_count + released_count);
|
||||
}
|
||||
|
||||
/**
|
||||
* Flush all of the currently appended and registered buffers
|
||||
*
|
||||
* @param buffers_released - Output count for the number of buffers released.
|
||||
* @return True if buffers were successfully flushed, otherwise false.
|
||||
*/
|
||||
bool FlushBuffers(u32& buffers_released) {
|
||||
std::scoped_lock l{lock};
|
||||
std::vector<AudioBuffer> buffers_flushed{};
|
||||
|
||||
buffers_released = GetRegisteredAppendedBuffers(buffers_flushed, append_limit);
|
||||
|
||||
if (registered_count > 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (static_cast<u32>(released_count + appended_count) > append_limit) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
/// Buffer lock
|
||||
mutable std::recursive_mutex lock{};
|
||||
/// The audio buffers
|
||||
std::array<AudioBuffer, N> buffers{};
|
||||
/// Current released index
|
||||
s32 released_index{};
|
||||
/// Number of released buffers
|
||||
s32 released_count{};
|
||||
/// Current registered index
|
||||
s32 registered_index{};
|
||||
/// Number of registered buffers
|
||||
s32 registered_count{};
|
||||
/// Current appended index
|
||||
s32 appended_index{};
|
||||
/// Number of appended buffers
|
||||
s32 appended_count{};
|
||||
/// Maximum number of buffers (default 32)
|
||||
u32 append_limit{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
111
src/audio_core/device/device_session.cpp
Executable file
111
src/audio_core/device/device_session.cpp
Executable file
@@ -0,0 +1,111 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/audio_manager.h"
|
||||
#include "audio_core/device/audio_buffer.h"
|
||||
#include "audio_core/device/device_session.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "core/core.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
DeviceSession::DeviceSession(Core::System& system_) : system{system_} {}
|
||||
|
||||
DeviceSession::~DeviceSession() {
|
||||
Finalize();
|
||||
}
|
||||
|
||||
Result DeviceSession::Initialize(std::string_view name_, SampleFormat sample_format_,
|
||||
u16 channel_count_, size_t session_id_, u32 handle_,
|
||||
u64 applet_resource_user_id_, Sink::StreamType type_) {
|
||||
if (stream) {
|
||||
Finalize();
|
||||
}
|
||||
name = fmt::format("{}-{}", name_, session_id_);
|
||||
type = type_;
|
||||
sample_format = sample_format_;
|
||||
channel_count = channel_count_;
|
||||
session_id = session_id_;
|
||||
handle = handle_;
|
||||
applet_resource_user_id = applet_resource_user_id_;
|
||||
|
||||
if (type == Sink::StreamType::In) {
|
||||
sink = &system.AudioCore().GetInputSink();
|
||||
} else {
|
||||
sink = &system.AudioCore().GetOutputSink();
|
||||
}
|
||||
stream = sink->AcquireSinkStream(system, channel_count, name, type);
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void DeviceSession::Finalize() {
|
||||
Stop();
|
||||
sink->CloseStream(stream);
|
||||
stream = nullptr;
|
||||
}
|
||||
|
||||
void DeviceSession::Start() {
|
||||
stream->SetPlayedSampleCount(played_sample_count);
|
||||
stream->Start();
|
||||
}
|
||||
|
||||
void DeviceSession::Stop() {
|
||||
if (stream) {
|
||||
played_sample_count = stream->GetPlayedSampleCount();
|
||||
stream->Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
|
||||
auto& memory{system.Memory()};
|
||||
|
||||
for (size_t i = 0; i < buffers.size(); i++) {
|
||||
Sink::SinkBuffer new_buffer{
|
||||
.frames = buffers[i].size / (channel_count * sizeof(s16)),
|
||||
.frames_played = 0,
|
||||
.tag = buffers[i].tag,
|
||||
.consumed = false,
|
||||
};
|
||||
|
||||
if (type == Sink::StreamType::In) {
|
||||
std::vector<s16> samples{};
|
||||
stream->AppendBuffer(new_buffer, samples);
|
||||
} else {
|
||||
std::vector<s16> samples(buffers[i].size / sizeof(s16));
|
||||
memory.ReadBlockUnsafe(buffers[i].samples, samples.data(), buffers[i].size);
|
||||
stream->AppendBuffer(new_buffer, samples);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const {
|
||||
if (type == Sink::StreamType::In) {
|
||||
auto& memory{system.Memory()};
|
||||
auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))};
|
||||
memory.WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
|
||||
}
|
||||
}
|
||||
|
||||
bool DeviceSession::IsBufferConsumed(u64 tag) const {
|
||||
if (stream) {
|
||||
return stream->IsBufferConsumed(tag);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void DeviceSession::SetVolume(f32 volume) const {
|
||||
if (stream) {
|
||||
stream->SetSystemVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
u64 DeviceSession::GetPlayedSampleCount() const {
|
||||
if (stream) {
|
||||
return stream->GetPlayedSampleCount();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace AudioCore
|
||||
124
src/audio_core/device/device_session.h
Executable file
124
src/audio_core/device/device_session.h
Executable file
@@ -0,0 +1,124 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/sink/sink.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore {
|
||||
namespace Sink {
|
||||
class SinkStream;
|
||||
struct SinkBuffer;
|
||||
} // namespace Sink
|
||||
|
||||
struct AudioBuffer;
|
||||
|
||||
/**
|
||||
* Represents an input or output device stream for audio in and audio out (not used for render).
|
||||
**/
|
||||
class DeviceSession {
|
||||
public:
|
||||
explicit DeviceSession(Core::System& system);
|
||||
~DeviceSession();
|
||||
|
||||
/**
|
||||
* Initialize this device session.
|
||||
*
|
||||
* @param name - Name of this device.
|
||||
* @param sample_format - Sample format for this device's output.
|
||||
* @param channel_count - Number of channels for this device (2 or 6).
|
||||
* @param session_id - This session's id.
|
||||
* @param handle - Handle for this device session (unused).
|
||||
* @param applet_resource_user_id - Applet resource user id for this device session (unused).
|
||||
* @param type - Type of this stream (Render, In, Out).
|
||||
* @return Result code for this call.
|
||||
*/
|
||||
Result Initialize(std::string_view name, SampleFormat sample_format, u16 channel_count,
|
||||
size_t session_id, u32 handle, u64 applet_resource_user_id,
|
||||
Sink::StreamType type);
|
||||
|
||||
/**
|
||||
* Finalize this device session.
|
||||
*/
|
||||
void Finalize();
|
||||
|
||||
/**
|
||||
* Append audio buffers to this device session to be played back.
|
||||
*
|
||||
* @param buffers - The buffers to play.
|
||||
*/
|
||||
void AppendBuffers(std::span<AudioBuffer> buffers) const;
|
||||
|
||||
/**
|
||||
* (Audio In only) Pop samples from the backend, and write them back to this buffer's address.
|
||||
*
|
||||
* @param buffer - The buffer to write to.
|
||||
*/
|
||||
void ReleaseBuffer(AudioBuffer& buffer) const;
|
||||
|
||||
/**
|
||||
* Check if the buffer for the given tag has been consumed by the backend.
|
||||
*
|
||||
* @param tag - Unqiue tag of the buffer to check.
|
||||
* @return true if the buffer has been consumed, otherwise false.
|
||||
*/
|
||||
bool IsBufferConsumed(u64 tag) const;
|
||||
|
||||
/**
|
||||
* Start this device session, starting the backend stream.
|
||||
*/
|
||||
void Start();
|
||||
|
||||
/**
|
||||
* Stop this device session, stopping the backend stream.
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* Set this device session's volume.
|
||||
*
|
||||
* @param volume - New volume for this session.
|
||||
*/
|
||||
void SetVolume(f32 volume) const;
|
||||
|
||||
/**
|
||||
* Get this device session's total played sample count.
|
||||
*
|
||||
* @return Samples played by this session.
|
||||
*/
|
||||
u64 GetPlayedSampleCount() const;
|
||||
|
||||
private:
|
||||
/// System
|
||||
Core::System& system;
|
||||
/// Output sink this device will use
|
||||
Sink::Sink* sink;
|
||||
/// The backend stream for this device session to send samples to
|
||||
Sink::SinkStream* stream{};
|
||||
/// Name of this device session
|
||||
std::string name{};
|
||||
/// Type of this device session (render/in/out)
|
||||
Sink::StreamType type{};
|
||||
/// Sample format for this device.
|
||||
SampleFormat sample_format{SampleFormat::PcmInt16};
|
||||
/// Channel count for this device session
|
||||
u16 channel_count{};
|
||||
/// Session id of this device session
|
||||
size_t session_id{};
|
||||
/// Handle of this device session
|
||||
u32 handle{};
|
||||
/// Applet resource user id of this device session
|
||||
u64 applet_resource_user_id{};
|
||||
/// Total number of samples played by this device session
|
||||
u64 played_sample_count{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore
|
||||
100
src/audio_core/in/audio_in.cpp
Executable file
100
src/audio_core/in/audio_in.cpp
Executable file
@@ -0,0 +1,100 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_in_manager.h"
|
||||
#include "audio_core/in/audio_in.h"
|
||||
#include "core/hle/kernel/k_event.h"
|
||||
|
||||
namespace AudioCore::AudioIn {
|
||||
|
||||
In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
|
||||
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
|
||||
session_id_} {}
|
||||
|
||||
void In::Free() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
manager.ReleaseSessionId(system.GetSessionId());
|
||||
}
|
||||
|
||||
System& In::GetSystem() {
|
||||
return system;
|
||||
}
|
||||
|
||||
AudioIn::State In::GetState() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.GetState();
|
||||
}
|
||||
|
||||
Result In::StartSystem() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.Start();
|
||||
}
|
||||
|
||||
void In::StartSession() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
system.StartSession();
|
||||
}
|
||||
|
||||
Result In::StopSystem() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.Stop();
|
||||
}
|
||||
|
||||
Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
|
||||
if (system.AppendBuffer(buffer, tag)) {
|
||||
return ResultSuccess;
|
||||
}
|
||||
return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED;
|
||||
}
|
||||
|
||||
void In::ReleaseAndRegisterBuffers() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
if (system.GetState() == State::Started) {
|
||||
system.ReleaseBuffers();
|
||||
system.RegisterBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
bool In::FlushAudioInBuffers() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.FlushAudioInBuffers();
|
||||
}
|
||||
|
||||
u32 In::GetReleasedBuffers(std::span<u64> tags) {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.GetReleasedBuffers(tags);
|
||||
}
|
||||
|
||||
Kernel::KReadableEvent& In::GetBufferEvent() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return event->GetReadableEvent();
|
||||
}
|
||||
|
||||
f32 In::GetVolume() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.GetVolume();
|
||||
}
|
||||
|
||||
void In::SetVolume(f32 volume) {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
system.SetVolume(volume);
|
||||
}
|
||||
|
||||
bool In::ContainsAudioBuffer(u64 tag) {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.ContainsAudioBuffer(tag);
|
||||
}
|
||||
|
||||
u32 In::GetBufferCount() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.GetBufferCount();
|
||||
}
|
||||
|
||||
u64 In::GetPlayedSampleCount() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.GetPlayedSampleCount();
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioIn
|
||||
147
src/audio_core/in/audio_in.h
Executable file
147
src/audio_core/in/audio_in.h
Executable file
@@ -0,0 +1,147 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include "audio_core/in/audio_in_system.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Kernel {
|
||||
class KEvent;
|
||||
class KReadableEvent;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace AudioCore::AudioIn {
|
||||
class Manager;
|
||||
|
||||
/**
|
||||
* Interface between the service and audio in system. Mainly responsible for forwarding service
|
||||
* calls to the system.
|
||||
*/
|
||||
class In {
|
||||
public:
|
||||
explicit In(Core::System& system, Manager& manager, Kernel::KEvent* event, size_t session_id);
|
||||
|
||||
/**
|
||||
* Free this audio in from the audio in manager.
|
||||
*/
|
||||
void Free();
|
||||
|
||||
/**
|
||||
* Get this audio in's system.
|
||||
*/
|
||||
System& GetSystem();
|
||||
|
||||
/**
|
||||
* Get the current state.
|
||||
*
|
||||
* @return Started or Stopped.
|
||||
*/
|
||||
AudioIn::State GetState();
|
||||
|
||||
/**
|
||||
* Start the system
|
||||
*
|
||||
* @return Result code
|
||||
*/
|
||||
Result StartSystem();
|
||||
|
||||
/**
|
||||
* Start the system's device session.
|
||||
*/
|
||||
void StartSession();
|
||||
|
||||
/**
|
||||
* Stop the system.
|
||||
*
|
||||
* @return Result code
|
||||
*/
|
||||
Result StopSystem();
|
||||
|
||||
/**
|
||||
* Append a new buffer to the system, the buffer event will be signalled when it is filled.
|
||||
*
|
||||
* @param buffer - The new buffer to append.
|
||||
* @param tag - Unique tag for this buffer.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result AppendBuffer(const AudioInBuffer& buffer, u64 tag);
|
||||
|
||||
/**
|
||||
* Release all completed buffers, and register any appended.
|
||||
*/
|
||||
void ReleaseAndRegisterBuffers();
|
||||
|
||||
/**
|
||||
* Flush all buffers.
|
||||
*/
|
||||
bool FlushAudioInBuffers();
|
||||
|
||||
/**
|
||||
* Get all of the currently released buffers.
|
||||
*
|
||||
* @param tags - Output container for the buffer tags which were released.
|
||||
* @return The number of buffers released.
|
||||
*/
|
||||
u32 GetReleasedBuffers(std::span<u64> tags);
|
||||
|
||||
/**
|
||||
* Get the buffer event for this audio in, this event will be signalled when a buffer is filled.
|
||||
*
|
||||
* @return The buffer event.
|
||||
*/
|
||||
Kernel::KReadableEvent& GetBufferEvent();
|
||||
|
||||
/**
|
||||
* Get the current system volume.
|
||||
*
|
||||
* @return The current volume.
|
||||
*/
|
||||
f32 GetVolume();
|
||||
|
||||
/**
|
||||
* Set the system volume.
|
||||
*
|
||||
* @param volume - The volume to set.
|
||||
*/
|
||||
void SetVolume(f32 volume);
|
||||
|
||||
/**
|
||||
* Check if a buffer is in the system.
|
||||
*
|
||||
* @param tag - The tag to search for.
|
||||
* @return True if the buffer is in the system, otherwise false.
|
||||
*/
|
||||
bool ContainsAudioBuffer(u64 tag);
|
||||
|
||||
/**
|
||||
* Get the maximum number of buffers.
|
||||
*
|
||||
* @return The maximum number of buffers.
|
||||
*/
|
||||
u32 GetBufferCount();
|
||||
|
||||
/**
|
||||
* Get the total played sample count for this audio in.
|
||||
*
|
||||
* @return The played sample count.
|
||||
*/
|
||||
u64 GetPlayedSampleCount();
|
||||
|
||||
private:
|
||||
/// The AudioIn::Manager this audio in is registered with
|
||||
Manager& manager;
|
||||
/// Manager's mutex
|
||||
std::recursive_mutex& parent_mutex;
|
||||
/// Buffer event, signalled when buffers are ready to be released
|
||||
Kernel::KEvent* event;
|
||||
/// Main audio in system
|
||||
System system;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioIn
|
||||
213
src/audio_core/in/audio_in_system.cpp
Executable file
213
src/audio_core/in/audio_in_system.cpp
Executable file
@@ -0,0 +1,213 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <mutex>
|
||||
#include "audio_core/audio_event.h"
|
||||
#include "audio_core/audio_manager.h"
|
||||
#include "audio_core/in/audio_in_system.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/k_event.h"
|
||||
|
||||
namespace AudioCore::AudioIn {
|
||||
|
||||
System::System(Core::System& system_, Kernel::KEvent* event_, const size_t session_id_)
|
||||
: system{system_}, buffer_event{event_},
|
||||
session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
|
||||
|
||||
System::~System() {
|
||||
Finalize();
|
||||
}
|
||||
|
||||
void System::Finalize() {
|
||||
Stop();
|
||||
session->Finalize();
|
||||
buffer_event->GetWritableEvent().Signal();
|
||||
}
|
||||
|
||||
void System::StartSession() {
|
||||
session->Start();
|
||||
}
|
||||
|
||||
size_t System::GetSessionId() const {
|
||||
return session_id;
|
||||
}
|
||||
|
||||
std::string_view System::GetDefaultDeviceName() {
|
||||
return "BuiltInHeadset";
|
||||
}
|
||||
|
||||
std::string_view System::GetDefaultUacDeviceName() {
|
||||
return "Uac";
|
||||
}
|
||||
|
||||
Result System::IsConfigValid(const std::string_view device_name,
|
||||
const AudioInParameter& in_params) {
|
||||
if ((device_name.size() > 0) &&
|
||||
(device_name != GetDefaultDeviceName() && device_name != GetDefaultUacDeviceName())) {
|
||||
return Service::Audio::ERR_INVALID_DEVICE_NAME;
|
||||
}
|
||||
|
||||
if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) {
|
||||
return Service::Audio::ERR_INVALID_SAMPLE_RATE;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result System::Initialize(std::string& device_name, const AudioInParameter& in_params,
|
||||
const u32 handle_, const u64 applet_resource_user_id_) {
|
||||
auto result{IsConfigValid(device_name, in_params)};
|
||||
if (result.IsError()) {
|
||||
return result;
|
||||
}
|
||||
|
||||
handle = handle_;
|
||||
applet_resource_user_id = applet_resource_user_id_;
|
||||
if (device_name.empty() || device_name[0] == '\0') {
|
||||
name = std::string(GetDefaultDeviceName());
|
||||
} else {
|
||||
name = std::move(device_name);
|
||||
}
|
||||
|
||||
sample_rate = TargetSampleRate;
|
||||
sample_format = SampleFormat::PcmInt16;
|
||||
channel_count = in_params.channel_count <= 2 ? 2 : 6;
|
||||
volume = 1.0f;
|
||||
is_uac = name == "Uac";
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result System::Start() {
|
||||
if (state != State::Stopped) {
|
||||
return Service::Audio::ERR_OPERATION_FAILED;
|
||||
}
|
||||
|
||||
session->Initialize(name, sample_format, channel_count, session_id, handle,
|
||||
applet_resource_user_id, Sink::StreamType::In);
|
||||
session->SetVolume(volume);
|
||||
session->Start();
|
||||
state = State::Started;
|
||||
|
||||
std::vector<AudioBuffer> buffers_to_flush{};
|
||||
buffers.RegisterBuffers(buffers_to_flush);
|
||||
session->AppendBuffers(buffers_to_flush);
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result System::Stop() {
|
||||
if (state == State::Started) {
|
||||
session->Stop();
|
||||
session->SetVolume(0.0f);
|
||||
state = State::Stopped;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
bool System::AppendBuffer(const AudioInBuffer& buffer, const u64 tag) {
|
||||
if (buffers.GetTotalBufferCount() == BufferCount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
AudioBuffer new_buffer{
|
||||
.played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size};
|
||||
|
||||
buffers.AppendBuffer(new_buffer);
|
||||
RegisterBuffers();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void System::RegisterBuffers() {
|
||||
if (state == State::Started) {
|
||||
std::vector<AudioBuffer> registered_buffers{};
|
||||
buffers.RegisterBuffers(registered_buffers);
|
||||
session->AppendBuffers(registered_buffers);
|
||||
}
|
||||
}
|
||||
|
||||
void System::ReleaseBuffers() {
|
||||
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
|
||||
|
||||
if (signal) {
|
||||
// Signal if any buffer was released, or if none are registered, we need more.
|
||||
buffer_event->GetWritableEvent().Signal();
|
||||
}
|
||||
}
|
||||
|
||||
u32 System::GetReleasedBuffers(std::span<u64> tags) {
|
||||
return buffers.GetReleasedBuffers(tags);
|
||||
}
|
||||
|
||||
bool System::FlushAudioInBuffers() {
|
||||
if (state != State::Started) {
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 buffers_released{};
|
||||
buffers.FlushBuffers(buffers_released);
|
||||
|
||||
if (buffers_released > 0) {
|
||||
buffer_event->GetWritableEvent().Signal();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
u16 System::GetChannelCount() const {
|
||||
return channel_count;
|
||||
}
|
||||
|
||||
u32 System::GetSampleRate() const {
|
||||
return sample_rate;
|
||||
}
|
||||
|
||||
SampleFormat System::GetSampleFormat() const {
|
||||
return sample_format;
|
||||
}
|
||||
|
||||
State System::GetState() {
|
||||
switch (state) {
|
||||
case State::Started:
|
||||
case State::Stopped:
|
||||
return state;
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "AudioIn invalid state!");
|
||||
state = State::Stopped;
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
std::string System::GetName() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
f32 System::GetVolume() const {
|
||||
return volume;
|
||||
}
|
||||
|
||||
void System::SetVolume(const f32 volume_) {
|
||||
volume = volume_;
|
||||
session->SetVolume(volume_);
|
||||
}
|
||||
|
||||
bool System::ContainsAudioBuffer(const u64 tag) {
|
||||
return buffers.ContainsBuffer(tag);
|
||||
}
|
||||
|
||||
u32 System::GetBufferCount() {
|
||||
return buffers.GetAppendedRegisteredCount();
|
||||
}
|
||||
|
||||
u64 System::GetPlayedSampleCount() const {
|
||||
return session->GetPlayedSampleCount();
|
||||
}
|
||||
|
||||
bool System::IsUac() const {
|
||||
return is_uac;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioIn
|
||||
275
src/audio_core/in/audio_in_system.h
Executable file
275
src/audio_core/in/audio_in_system.h
Executable file
@@ -0,0 +1,275 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/device/audio_buffers.h"
|
||||
#include "audio_core/device/device_session.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Kernel {
|
||||
class KEvent;
|
||||
}
|
||||
|
||||
namespace AudioCore::AudioIn {
|
||||
|
||||
constexpr SessionTypes SessionType = SessionTypes::AudioIn;
|
||||
|
||||
struct AudioInParameter {
|
||||
/* 0x0 */ s32_le sample_rate;
|
||||
/* 0x4 */ u16_le channel_count;
|
||||
/* 0x6 */ u16_le reserved;
|
||||
};
|
||||
static_assert(sizeof(AudioInParameter) == 0x8, "AudioInParameter is an invalid size");
|
||||
|
||||
struct AudioInParameterInternal {
|
||||
/* 0x0 */ u32_le sample_rate;
|
||||
/* 0x4 */ u32_le channel_count;
|
||||
/* 0x8 */ u32_le sample_format;
|
||||
/* 0xC */ u32_le state;
|
||||
};
|
||||
static_assert(sizeof(AudioInParameterInternal) == 0x10,
|
||||
"AudioInParameterInternal is an invalid size");
|
||||
|
||||
struct AudioInBuffer {
|
||||
/* 0x00 */ AudioInBuffer* next;
|
||||
/* 0x08 */ VAddr samples;
|
||||
/* 0x10 */ u64 capacity;
|
||||
/* 0x18 */ u64 size;
|
||||
/* 0x20 */ u64 offset;
|
||||
};
|
||||
static_assert(sizeof(AudioInBuffer) == 0x28, "AudioInBuffer is an invalid size");
|
||||
|
||||
enum class State {
|
||||
Started,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
/**
|
||||
* Controls and drives audio input.
|
||||
*/
|
||||
class System {
|
||||
public:
|
||||
explicit System(Core::System& system, Kernel::KEvent* event, size_t session_id);
|
||||
~System();
|
||||
|
||||
/**
|
||||
* Get the default audio input device name.
|
||||
*
|
||||
* @return The default audio input device name.
|
||||
*/
|
||||
std::string_view GetDefaultDeviceName();
|
||||
|
||||
/**
|
||||
* Get the default USB audio input device name.
|
||||
* This is preferred over non-USB as some games refuse to work with the BuiltInHeadset
|
||||
* (e.g Let's Sing).
|
||||
*
|
||||
* @return The default USB audio input device name.
|
||||
*/
|
||||
std::string_view GetDefaultUacDeviceName();
|
||||
|
||||
/**
|
||||
* Is the given initialize config valid?
|
||||
*
|
||||
* @param device_name - The name of the requested input device.
|
||||
* @param in_params - Input parameters, see AudioInParameter.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result IsConfigValid(std::string_view device_name, const AudioInParameter& in_params);
|
||||
|
||||
/**
|
||||
* Initialize this system.
|
||||
*
|
||||
* @param device_name - The name of the requested input device.
|
||||
* @param in_params - Input parameters, see AudioInParameter.
|
||||
* @param handle - Unused.
|
||||
* @param applet_resource_user_id - Unused.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result Initialize(std::string& device_name, const AudioInParameter& in_params, u32 handle,
|
||||
u64 applet_resource_user_id);
|
||||
|
||||
/**
|
||||
* Start this system.
|
||||
*
|
||||
* @return Result code.
|
||||
*/
|
||||
Result Start();
|
||||
|
||||
/**
|
||||
* Stop this system.
|
||||
*
|
||||
* @return Result code.
|
||||
*/
|
||||
Result Stop();
|
||||
|
||||
/**
|
||||
* Finalize this system.
|
||||
*/
|
||||
void Finalize();
|
||||
|
||||
/**
|
||||
* Start this system's device session.
|
||||
*/
|
||||
void StartSession();
|
||||
|
||||
/**
|
||||
* Get this system's id.
|
||||
*/
|
||||
size_t GetSessionId() const;
|
||||
|
||||
/**
|
||||
* Append a new buffer to the device.
|
||||
*
|
||||
* @param buffer - New buffer to append.
|
||||
* @param tag - Unique tag of the buffer.
|
||||
* @return True if the buffer was appended, otherwise false.
|
||||
*/
|
||||
bool AppendBuffer(const AudioInBuffer& buffer, u64 tag);
|
||||
|
||||
/**
|
||||
* Register all appended buffers.
|
||||
*/
|
||||
void RegisterBuffers();
|
||||
|
||||
/**
|
||||
* Release all registered buffers.
|
||||
*/
|
||||
void ReleaseBuffers();
|
||||
|
||||
/**
|
||||
* Get all released buffers.
|
||||
*
|
||||
* @param tags - Container to be filled with the released buffers' tags.
|
||||
* @return The number of buffers released.
|
||||
*/
|
||||
u32 GetReleasedBuffers(std::span<u64> tags);
|
||||
|
||||
/**
|
||||
* Flush all appended and registered buffers.
|
||||
*
|
||||
* @return True if buffers were successfully flushed, otherwise false.
|
||||
*/
|
||||
bool FlushAudioInBuffers();
|
||||
|
||||
/**
|
||||
* Get this system's current channel count.
|
||||
*
|
||||
* @return The channel count.
|
||||
*/
|
||||
u16 GetChannelCount() const;
|
||||
|
||||
/**
|
||||
* Get this system's current sample rate.
|
||||
*
|
||||
* @return The sample rate.
|
||||
*/
|
||||
u32 GetSampleRate() const;
|
||||
|
||||
/**
|
||||
* Get this system's current sample format.
|
||||
*
|
||||
* @return The sample format.
|
||||
*/
|
||||
SampleFormat GetSampleFormat() const;
|
||||
|
||||
/**
|
||||
* Get this system's current state.
|
||||
*
|
||||
* @return The current state.
|
||||
*/
|
||||
State GetState();
|
||||
|
||||
/**
|
||||
* Get this system's name.
|
||||
*
|
||||
* @return The system's name.
|
||||
*/
|
||||
std::string GetName() const;
|
||||
|
||||
/**
|
||||
* Get this system's current volume.
|
||||
*
|
||||
* @return The system's current volume.
|
||||
*/
|
||||
f32 GetVolume() const;
|
||||
|
||||
/**
|
||||
* Set this system's current volume.
|
||||
*
|
||||
* @param The new volume.
|
||||
*/
|
||||
void SetVolume(f32 volume);
|
||||
|
||||
/**
|
||||
* Does the system contain this buffer?
|
||||
*
|
||||
* @param tag - Unique tag to search for.
|
||||
* @return True if the buffer is in the system, otherwise false.
|
||||
*/
|
||||
bool ContainsAudioBuffer(u64 tag);
|
||||
|
||||
/**
|
||||
* Get the maximum number of usable buffers (default 32).
|
||||
*
|
||||
* @return The number of buffers.
|
||||
*/
|
||||
u32 GetBufferCount();
|
||||
|
||||
/**
|
||||
* Get the total number of samples played by this system.
|
||||
*
|
||||
* @return The number of samples.
|
||||
*/
|
||||
u64 GetPlayedSampleCount() const;
|
||||
|
||||
/**
|
||||
* Is this system using a USB device?
|
||||
*
|
||||
* @return True if using a USB device, otherwise false.
|
||||
*/
|
||||
bool IsUac() const;
|
||||
|
||||
private:
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// (Unused)
|
||||
u32 handle{};
|
||||
/// (Unused)
|
||||
u64 applet_resource_user_id{};
|
||||
/// Buffer event, signalled when a buffer is ready
|
||||
Kernel::KEvent* buffer_event;
|
||||
/// Session id of this system
|
||||
size_t session_id{};
|
||||
/// Device session for this system
|
||||
std::unique_ptr<DeviceSession> session;
|
||||
/// Audio buffers in use by this system
|
||||
AudioBuffers<BufferCount> buffers{BufferCount};
|
||||
/// Sample rate of this system
|
||||
u32 sample_rate{};
|
||||
/// Sample format of this system
|
||||
SampleFormat sample_format{SampleFormat::PcmInt16};
|
||||
/// Channel count of this system
|
||||
u16 channel_count{};
|
||||
/// State of this system
|
||||
std::atomic<State> state{State::Stopped};
|
||||
/// Name of this system
|
||||
std::string name{};
|
||||
/// Volume of this system
|
||||
f32 volume{1.0f};
|
||||
/// Is this system's device USB?
|
||||
bool is_uac{false};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioIn
|
||||
100
src/audio_core/out/audio_out.cpp
Executable file
100
src/audio_core/out/audio_out.cpp
Executable file
@@ -0,0 +1,100 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_out_manager.h"
|
||||
#include "audio_core/out/audio_out.h"
|
||||
#include "core/hle/kernel/k_event.h"
|
||||
|
||||
namespace AudioCore::AudioOut {
|
||||
|
||||
Out::Out(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
|
||||
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
|
||||
session_id_} {}
|
||||
|
||||
void Out::Free() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
manager.ReleaseSessionId(system.GetSessionId());
|
||||
}
|
||||
|
||||
System& Out::GetSystem() {
|
||||
return system;
|
||||
}
|
||||
|
||||
AudioOut::State Out::GetState() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.GetState();
|
||||
}
|
||||
|
||||
Result Out::StartSystem() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.Start();
|
||||
}
|
||||
|
||||
void Out::StartSession() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
system.StartSession();
|
||||
}
|
||||
|
||||
Result Out::StopSystem() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.Stop();
|
||||
}
|
||||
|
||||
Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
|
||||
if (system.AppendBuffer(buffer, tag)) {
|
||||
return ResultSuccess;
|
||||
}
|
||||
return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED;
|
||||
}
|
||||
|
||||
void Out::ReleaseAndRegisterBuffers() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
if (system.GetState() == State::Started) {
|
||||
system.ReleaseBuffers();
|
||||
system.RegisterBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
bool Out::FlushAudioOutBuffers() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.FlushAudioOutBuffers();
|
||||
}
|
||||
|
||||
u32 Out::GetReleasedBuffers(std::span<u64> tags) {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.GetReleasedBuffers(tags);
|
||||
}
|
||||
|
||||
Kernel::KReadableEvent& Out::GetBufferEvent() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return event->GetReadableEvent();
|
||||
}
|
||||
|
||||
f32 Out::GetVolume() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.GetVolume();
|
||||
}
|
||||
|
||||
void Out::SetVolume(const f32 volume) {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
system.SetVolume(volume);
|
||||
}
|
||||
|
||||
bool Out::ContainsAudioBuffer(const u64 tag) {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.ContainsAudioBuffer(tag);
|
||||
}
|
||||
|
||||
u32 Out::GetBufferCount() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.GetBufferCount();
|
||||
}
|
||||
|
||||
u64 Out::GetPlayedSampleCount() {
|
||||
std::scoped_lock l{parent_mutex};
|
||||
return system.GetPlayedSampleCount();
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioOut
|
||||
147
src/audio_core/out/audio_out.h
Executable file
147
src/audio_core/out/audio_out.h
Executable file
@@ -0,0 +1,147 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include "audio_core/out/audio_out_system.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Kernel {
|
||||
class KEvent;
|
||||
class KReadableEvent;
|
||||
} // namespace Kernel
|
||||
|
||||
namespace AudioCore::AudioOut {
|
||||
class Manager;
|
||||
|
||||
/**
|
||||
* Interface between the service and audio out system. Mainly responsible for forwarding service
|
||||
* calls to the system.
|
||||
*/
|
||||
class Out {
|
||||
public:
|
||||
explicit Out(Core::System& system, Manager& manager, Kernel::KEvent* event, size_t session_id);
|
||||
|
||||
/**
|
||||
* Free this audio out from the audio out manager.
|
||||
*/
|
||||
void Free();
|
||||
|
||||
/**
|
||||
* Get this audio out's system.
|
||||
*/
|
||||
System& GetSystem();
|
||||
|
||||
/**
|
||||
* Get the current state.
|
||||
*
|
||||
* @return Started or Stopped.
|
||||
*/
|
||||
AudioOut::State GetState();
|
||||
|
||||
/**
|
||||
* Start the system
|
||||
*
|
||||
* @return Result code
|
||||
*/
|
||||
Result StartSystem();
|
||||
|
||||
/**
|
||||
* Start the system's device session.
|
||||
*/
|
||||
void StartSession();
|
||||
|
||||
/**
|
||||
* Stop the system.
|
||||
*
|
||||
* @return Result code
|
||||
*/
|
||||
Result StopSystem();
|
||||
|
||||
/**
|
||||
* Append a new buffer to the system, the buffer event will be signalled when it is filled.
|
||||
*
|
||||
* @param buffer - The new buffer to append.
|
||||
* @param tag - Unique tag for this buffer.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result AppendBuffer(const AudioOutBuffer& buffer, u64 tag);
|
||||
|
||||
/**
|
||||
* Release all completed buffers, and register any appended.
|
||||
*/
|
||||
void ReleaseAndRegisterBuffers();
|
||||
|
||||
/**
|
||||
* Flush all buffers.
|
||||
*/
|
||||
bool FlushAudioOutBuffers();
|
||||
|
||||
/**
|
||||
* Get all of the currently released buffers.
|
||||
*
|
||||
* @param tags - Output container for the buffer tags which were released.
|
||||
* @return The number of buffers released.
|
||||
*/
|
||||
u32 GetReleasedBuffers(std::span<u64> tags);
|
||||
|
||||
/**
|
||||
* Get the buffer event for this audio out, this event will be signalled when a buffer is
|
||||
* filled.
|
||||
* @return The buffer event.
|
||||
*/
|
||||
Kernel::KReadableEvent& GetBufferEvent();
|
||||
|
||||
/**
|
||||
* Get the current system volume.
|
||||
*
|
||||
* @return The current volume.
|
||||
*/
|
||||
f32 GetVolume();
|
||||
|
||||
/**
|
||||
* Set the system volume.
|
||||
*
|
||||
* @param volume - The volume to set.
|
||||
*/
|
||||
void SetVolume(f32 volume);
|
||||
|
||||
/**
|
||||
* Check if a buffer is in the system.
|
||||
*
|
||||
* @param tag - The tag to search for.
|
||||
* @return True if the buffer is in the system, otherwise false.
|
||||
*/
|
||||
bool ContainsAudioBuffer(u64 tag);
|
||||
|
||||
/**
|
||||
* Get the maximum number of buffers.
|
||||
*
|
||||
* @return The maximum number of buffers.
|
||||
*/
|
||||
u32 GetBufferCount();
|
||||
|
||||
/**
|
||||
* Get the total played sample count for this audio out.
|
||||
*
|
||||
* @return The played sample count.
|
||||
*/
|
||||
u64 GetPlayedSampleCount();
|
||||
|
||||
private:
|
||||
/// The AudioOut::Manager this audio out is registered with
|
||||
Manager& manager;
|
||||
/// Manager's mutex
|
||||
std::recursive_mutex& parent_mutex;
|
||||
/// Buffer event, signalled when buffers are ready to be released
|
||||
Kernel::KEvent* event;
|
||||
/// Main audio out system
|
||||
System system;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioOut
|
||||
207
src/audio_core/out/audio_out_system.cpp
Executable file
207
src/audio_core/out/audio_out_system.cpp
Executable file
@@ -0,0 +1,207 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include "audio_core/audio_event.h"
|
||||
#include "audio_core/audio_manager.h"
|
||||
#include "audio_core/out/audio_out_system.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/k_event.h"
|
||||
|
||||
namespace AudioCore::AudioOut {
|
||||
|
||||
System::System(Core::System& system_, Kernel::KEvent* event_, size_t session_id_)
|
||||
: system{system_}, buffer_event{event_},
|
||||
session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
|
||||
|
||||
System::~System() {
|
||||
Finalize();
|
||||
}
|
||||
|
||||
void System::Finalize() {
|
||||
Stop();
|
||||
session->Finalize();
|
||||
buffer_event->GetWritableEvent().Signal();
|
||||
}
|
||||
|
||||
std::string_view System::GetDefaultOutputDeviceName() {
|
||||
return "DeviceOut";
|
||||
}
|
||||
|
||||
Result System::IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params) {
|
||||
if ((device_name.size() > 0) && (device_name != GetDefaultOutputDeviceName())) {
|
||||
return Service::Audio::ERR_INVALID_DEVICE_NAME;
|
||||
}
|
||||
|
||||
if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) {
|
||||
return Service::Audio::ERR_INVALID_SAMPLE_RATE;
|
||||
}
|
||||
|
||||
if (in_params.channel_count == 0 || in_params.channel_count == 2 ||
|
||||
in_params.channel_count == 6) {
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
return Service::Audio::ERR_INVALID_CHANNEL_COUNT;
|
||||
}
|
||||
|
||||
Result System::Initialize(std::string& device_name, const AudioOutParameter& in_params, u32 handle_,
|
||||
u64& applet_resource_user_id_) {
|
||||
auto result = IsConfigValid(device_name, in_params);
|
||||
if (result.IsError()) {
|
||||
return result;
|
||||
}
|
||||
|
||||
handle = handle_;
|
||||
applet_resource_user_id = applet_resource_user_id_;
|
||||
if (device_name.empty() || device_name[0] == '\0') {
|
||||
name = std::string(GetDefaultOutputDeviceName());
|
||||
} else {
|
||||
name = std::move(device_name);
|
||||
}
|
||||
|
||||
sample_rate = TargetSampleRate;
|
||||
sample_format = SampleFormat::PcmInt16;
|
||||
channel_count = in_params.channel_count <= 2 ? 2 : 6;
|
||||
volume = 1.0f;
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void System::StartSession() {
|
||||
session->Start();
|
||||
}
|
||||
|
||||
size_t System::GetSessionId() const {
|
||||
return session_id;
|
||||
}
|
||||
|
||||
Result System::Start() {
|
||||
if (state != State::Stopped) {
|
||||
return Service::Audio::ERR_OPERATION_FAILED;
|
||||
}
|
||||
|
||||
session->Initialize(name, sample_format, channel_count, session_id, handle,
|
||||
applet_resource_user_id, Sink::StreamType::Out);
|
||||
session->SetVolume(volume);
|
||||
session->Start();
|
||||
state = State::Started;
|
||||
|
||||
std::vector<AudioBuffer> buffers_to_flush{};
|
||||
buffers.RegisterBuffers(buffers_to_flush);
|
||||
session->AppendBuffers(buffers_to_flush);
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result System::Stop() {
|
||||
if (state == State::Started) {
|
||||
session->Stop();
|
||||
session->SetVolume(0.0f);
|
||||
state = State::Stopped;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
bool System::AppendBuffer(const AudioOutBuffer& buffer, u64 tag) {
|
||||
if (buffers.GetTotalBufferCount() == BufferCount) {
|
||||
return false;
|
||||
}
|
||||
|
||||
AudioBuffer new_buffer{
|
||||
.played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size};
|
||||
|
||||
buffers.AppendBuffer(new_buffer);
|
||||
RegisterBuffers();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void System::RegisterBuffers() {
|
||||
if (state == State::Started) {
|
||||
std::vector<AudioBuffer> registered_buffers{};
|
||||
buffers.RegisterBuffers(registered_buffers);
|
||||
session->AppendBuffers(registered_buffers);
|
||||
}
|
||||
}
|
||||
|
||||
void System::ReleaseBuffers() {
|
||||
bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
|
||||
if (signal) {
|
||||
// Signal if any buffer was released, or if none are registered, we need more.
|
||||
buffer_event->GetWritableEvent().Signal();
|
||||
}
|
||||
}
|
||||
|
||||
u32 System::GetReleasedBuffers(std::span<u64> tags) {
|
||||
return buffers.GetReleasedBuffers(tags);
|
||||
}
|
||||
|
||||
bool System::FlushAudioOutBuffers() {
|
||||
if (state != State::Started) {
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 buffers_released{};
|
||||
buffers.FlushBuffers(buffers_released);
|
||||
|
||||
if (buffers_released > 0) {
|
||||
buffer_event->GetWritableEvent().Signal();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
u16 System::GetChannelCount() const {
|
||||
return channel_count;
|
||||
}
|
||||
|
||||
u32 System::GetSampleRate() const {
|
||||
return sample_rate;
|
||||
}
|
||||
|
||||
SampleFormat System::GetSampleFormat() const {
|
||||
return sample_format;
|
||||
}
|
||||
|
||||
State System::GetState() {
|
||||
switch (state) {
|
||||
case State::Started:
|
||||
case State::Stopped:
|
||||
return state;
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "AudioOut invalid state!");
|
||||
state = State::Stopped;
|
||||
break;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
std::string System::GetName() const {
|
||||
return name;
|
||||
}
|
||||
|
||||
f32 System::GetVolume() const {
|
||||
return volume;
|
||||
}
|
||||
|
||||
void System::SetVolume(const f32 volume_) {
|
||||
volume = volume_;
|
||||
session->SetVolume(volume_);
|
||||
}
|
||||
|
||||
bool System::ContainsAudioBuffer(const u64 tag) {
|
||||
return buffers.ContainsBuffer(tag);
|
||||
}
|
||||
|
||||
u32 System::GetBufferCount() {
|
||||
return buffers.GetAppendedRegisteredCount();
|
||||
}
|
||||
|
||||
u64 System::GetPlayedSampleCount() const {
|
||||
return session->GetPlayedSampleCount();
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioOut
|
||||
257
src/audio_core/out/audio_out_system.h
Executable file
257
src/audio_core/out/audio_out_system.h
Executable file
@@ -0,0 +1,257 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <span>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/device/audio_buffers.h"
|
||||
#include "audio_core/device/device_session.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Kernel {
|
||||
class KEvent;
|
||||
}
|
||||
|
||||
namespace AudioCore::AudioOut {
|
||||
|
||||
constexpr SessionTypes SessionType = SessionTypes::AudioOut;
|
||||
|
||||
struct AudioOutParameter {
|
||||
/* 0x0 */ s32_le sample_rate;
|
||||
/* 0x4 */ u16_le channel_count;
|
||||
/* 0x6 */ u16_le reserved;
|
||||
};
|
||||
static_assert(sizeof(AudioOutParameter) == 0x8, "AudioOutParameter is an invalid size");
|
||||
|
||||
struct AudioOutParameterInternal {
|
||||
/* 0x0 */ u32_le sample_rate;
|
||||
/* 0x4 */ u32_le channel_count;
|
||||
/* 0x8 */ u32_le sample_format;
|
||||
/* 0xC */ u32_le state;
|
||||
};
|
||||
static_assert(sizeof(AudioOutParameterInternal) == 0x10,
|
||||
"AudioOutParameterInternal is an invalid size");
|
||||
|
||||
struct AudioOutBuffer {
|
||||
/* 0x00 */ AudioOutBuffer* next;
|
||||
/* 0x08 */ VAddr samples;
|
||||
/* 0x10 */ u64 capacity;
|
||||
/* 0x18 */ u64 size;
|
||||
/* 0x20 */ u64 offset;
|
||||
};
|
||||
static_assert(sizeof(AudioOutBuffer) == 0x28, "AudioOutBuffer is an invalid size");
|
||||
|
||||
enum class State {
|
||||
Started,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
/**
|
||||
* Controls and drives audio output.
|
||||
*/
|
||||
class System {
|
||||
public:
|
||||
explicit System(Core::System& system, Kernel::KEvent* event, size_t session_id);
|
||||
~System();
|
||||
|
||||
/**
|
||||
* Get the default audio output device name.
|
||||
*
|
||||
* @return The default audio output device name.
|
||||
*/
|
||||
std::string_view GetDefaultOutputDeviceName();
|
||||
|
||||
/**
|
||||
* Is the given initialize config valid?
|
||||
*
|
||||
* @param device_name - The name of the requested output device.
|
||||
* @param in_params - Input parameters, see AudioOutParameter.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params);
|
||||
|
||||
/**
|
||||
* Initialize this system.
|
||||
*
|
||||
* @param device_name - The name of the requested output device.
|
||||
* @param in_params - Input parameters, see AudioOutParameter.
|
||||
* @param handle - Unused.
|
||||
* @param applet_resource_user_id - Unused.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result Initialize(std::string& device_name, const AudioOutParameter& in_params, u32 handle,
|
||||
u64& applet_resource_user_id);
|
||||
|
||||
/**
|
||||
* Start this system.
|
||||
*
|
||||
* @return Result code.
|
||||
*/
|
||||
Result Start();
|
||||
|
||||
/**
|
||||
* Stop this system.
|
||||
*
|
||||
* @return Result code.
|
||||
*/
|
||||
Result Stop();
|
||||
|
||||
/**
|
||||
* Finalize this system.
|
||||
*/
|
||||
void Finalize();
|
||||
|
||||
/**
|
||||
* Start this system's device session.
|
||||
*/
|
||||
void StartSession();
|
||||
|
||||
/**
|
||||
* Get this system's id.
|
||||
*/
|
||||
size_t GetSessionId() const;
|
||||
|
||||
/**
|
||||
* Append a new buffer to the device.
|
||||
*
|
||||
* @param buffer - New buffer to append.
|
||||
* @param tag - Unique tag of the buffer.
|
||||
* @return True if the buffer was appended, otherwise false.
|
||||
*/
|
||||
bool AppendBuffer(const AudioOutBuffer& buffer, u64 tag);
|
||||
|
||||
/**
|
||||
* Register all appended buffers.
|
||||
*/
|
||||
void RegisterBuffers();
|
||||
|
||||
/**
|
||||
* Release all registered buffers.
|
||||
*/
|
||||
void ReleaseBuffers();
|
||||
|
||||
/**
|
||||
* Get all released buffers.
|
||||
*
|
||||
* @param tags - Container to be filled with the released buffers' tags.
|
||||
* @return The number of buffers released.
|
||||
*/
|
||||
u32 GetReleasedBuffers(std::span<u64> tags);
|
||||
|
||||
/**
|
||||
* Flush all appended and registered buffers.
|
||||
*
|
||||
* @return True if buffers were successfully flushed, otherwise false.
|
||||
*/
|
||||
bool FlushAudioOutBuffers();
|
||||
|
||||
/**
|
||||
* Get this system's current channel count.
|
||||
*
|
||||
* @return The channel count.
|
||||
*/
|
||||
u16 GetChannelCount() const;
|
||||
|
||||
/**
|
||||
* Get this system's current sample rate.
|
||||
*
|
||||
* @return The sample rate.
|
||||
*/
|
||||
u32 GetSampleRate() const;
|
||||
|
||||
/**
|
||||
* Get this system's current sample format.
|
||||
*
|
||||
* @return The sample format.
|
||||
*/
|
||||
SampleFormat GetSampleFormat() const;
|
||||
|
||||
/**
|
||||
* Get this system's current state.
|
||||
*
|
||||
* @return The current state.
|
||||
*/
|
||||
State GetState();
|
||||
|
||||
/**
|
||||
* Get this system's name.
|
||||
*
|
||||
* @return The system's name.
|
||||
*/
|
||||
std::string GetName() const;
|
||||
|
||||
/**
|
||||
* Get this system's current volume.
|
||||
*
|
||||
* @return The system's current volume.
|
||||
*/
|
||||
f32 GetVolume() const;
|
||||
|
||||
/**
|
||||
* Set this system's current volume.
|
||||
*
|
||||
* @param The new volume.
|
||||
*/
|
||||
void SetVolume(f32 volume);
|
||||
|
||||
/**
|
||||
* Does the system contain this buffer?
|
||||
*
|
||||
* @param tag - Unique tag to search for.
|
||||
* @return True if the buffer is in the system, otherwise false.
|
||||
*/
|
||||
bool ContainsAudioBuffer(u64 tag);
|
||||
|
||||
/**
|
||||
* Get the maximum number of usable buffers (default 32).
|
||||
*
|
||||
* @return The number of buffers.
|
||||
*/
|
||||
u32 GetBufferCount();
|
||||
|
||||
/**
|
||||
* Get the total number of samples played by this system.
|
||||
*
|
||||
* @return The number of samples.
|
||||
*/
|
||||
u64 GetPlayedSampleCount() const;
|
||||
|
||||
private:
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// (Unused)
|
||||
u32 handle{};
|
||||
/// (Unused)
|
||||
u64 applet_resource_user_id{};
|
||||
/// Buffer event, signalled when a buffer is ready
|
||||
Kernel::KEvent* buffer_event;
|
||||
/// Session id of this system
|
||||
size_t session_id{};
|
||||
/// Device session for this system
|
||||
std::unique_ptr<DeviceSession> session;
|
||||
/// Audio buffers in use by this system
|
||||
AudioBuffers<BufferCount> buffers{BufferCount};
|
||||
/// Sample rate of this system
|
||||
u32 sample_rate{};
|
||||
/// Sample format of this system
|
||||
SampleFormat sample_format{SampleFormat::PcmInt16};
|
||||
/// Channel count of this system
|
||||
u16 channel_count{};
|
||||
/// State of this system
|
||||
std::atomic<State> state{State::Stopped};
|
||||
/// Name of this system
|
||||
std::string name{};
|
||||
/// Volume of this system
|
||||
f32 volume{1.0f};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioOut
|
||||
118
src/audio_core/renderer/adsp/adsp.cpp
Executable file
118
src/audio_core/renderer/adsp/adsp.cpp
Executable file
@@ -0,0 +1,118 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/adsp.h"
|
||||
#include "audio_core/renderer/adsp/command_buffer.h"
|
||||
#include "audio_core/sink/sink.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer::ADSP {
|
||||
|
||||
ADSP::ADSP(Core::System& system_, Sink::Sink& sink_)
|
||||
: system{system_}, memory{system.Memory()}, sink{sink_} {}
|
||||
|
||||
ADSP::~ADSP() {
|
||||
ClearCommandBuffers();
|
||||
}
|
||||
|
||||
State ADSP::GetState() const {
|
||||
if (running) {
|
||||
return State::Started;
|
||||
}
|
||||
return State::Stopped;
|
||||
}
|
||||
|
||||
AudioRenderer_Mailbox* ADSP::GetRenderMailbox() {
|
||||
return &render_mailbox;
|
||||
}
|
||||
|
||||
void ADSP::ClearRemainCount(const u32 session_id) {
|
||||
render_mailbox.ClearRemainCount(session_id);
|
||||
}
|
||||
|
||||
u64 ADSP::GetSignalledTick() const {
|
||||
return render_mailbox.GetSignalledTick();
|
||||
}
|
||||
|
||||
u64 ADSP::GetTimeTaken() const {
|
||||
return render_mailbox.GetRenderTimeTaken();
|
||||
}
|
||||
|
||||
u64 ADSP::GetRenderTimeTaken(const u32 session_id) {
|
||||
return render_mailbox.GetCommandBuffer(session_id).render_time_taken;
|
||||
}
|
||||
|
||||
u32 ADSP::GetRemainCommandCount(const u32 session_id) const {
|
||||
return render_mailbox.GetRemainCommandCount(session_id);
|
||||
}
|
||||
|
||||
void ADSP::SendCommandBuffer(const u32 session_id, CommandBuffer& command_buffer) {
|
||||
render_mailbox.SetCommandBuffer(session_id, command_buffer);
|
||||
}
|
||||
|
||||
u64 ADSP::GetRenderingStartTick(const u32 session_id) {
|
||||
return render_mailbox.GetSignalledTick() +
|
||||
render_mailbox.GetCommandBuffer(session_id).render_time_taken;
|
||||
}
|
||||
|
||||
bool ADSP::Start() {
|
||||
if (running) {
|
||||
return running;
|
||||
}
|
||||
|
||||
running = true;
|
||||
systems_active++;
|
||||
audio_renderer = std::make_unique<AudioRenderer>(system);
|
||||
audio_renderer->Start(&render_mailbox);
|
||||
render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_InitializeOK);
|
||||
if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
|
||||
LOG_ERROR(
|
||||
Service_Audio,
|
||||
"Host Audio Renderer -- Failed to receive initialize message response from ADSP!");
|
||||
}
|
||||
return running;
|
||||
}
|
||||
|
||||
void ADSP::Stop() {
|
||||
systems_active--;
|
||||
if (running && systems_active == 0) {
|
||||
{
|
||||
std::scoped_lock l{mailbox_lock};
|
||||
render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Shutdown);
|
||||
if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_Shutdown) {
|
||||
LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
|
||||
"message response from ADSP!");
|
||||
}
|
||||
}
|
||||
audio_renderer->Stop();
|
||||
running = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ADSP::Signal() {
|
||||
const auto signalled_tick{system.CoreTiming().GetClockTicks()};
|
||||
render_mailbox.SetSignalledTick(signalled_tick);
|
||||
render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Render);
|
||||
}
|
||||
|
||||
void ADSP::Wait() {
|
||||
std::scoped_lock l{mailbox_lock};
|
||||
auto response{render_mailbox.HostWaitMessage()};
|
||||
if (response != RenderMessage::AudioRenderer_RenderResponse) {
|
||||
LOG_ERROR(Service_Audio, "Invalid ADSP response message, expected 0x{:02X}, got 0x{:02X}",
|
||||
static_cast<u32>(RenderMessage::AudioRenderer_RenderResponse),
|
||||
static_cast<u32>(response));
|
||||
}
|
||||
|
||||
ClearCommandBuffers();
|
||||
}
|
||||
|
||||
void ADSP::ClearCommandBuffers() {
|
||||
render_mailbox.ClearCommandBuffers();
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer::ADSP
|
||||
173
src/audio_core/renderer/adsp/adsp.h
Executable file
173
src/audio_core/renderer/adsp/adsp.h
Executable file
@@ -0,0 +1,173 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
#include "audio_core/renderer/adsp/audio_renderer.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Memory {
|
||||
class Memory;
|
||||
}
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace AudioCore {
|
||||
namespace Sink {
|
||||
class Sink;
|
||||
}
|
||||
|
||||
namespace AudioRenderer::ADSP {
|
||||
struct CommandBuffer;
|
||||
|
||||
enum class State {
|
||||
Started,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
/**
|
||||
* Represents the ADSP embedded within the audio sysmodule.
|
||||
* This is a 32-bit Linux4Tegra kernel from nVidia, which is launched with the sysmodule on boot.
|
||||
*
|
||||
* The kernel will run apps you program for it, Nintendo have the following:
|
||||
*
|
||||
* Gmix - Responsible for mixing final audio and sending it out to hardware. This is last place all
|
||||
* audio samples end up, and we skip it entirely, since we have very different backends and
|
||||
* mixing is implicitly handled by the OS (but also due to lack of research/simplicity).
|
||||
*
|
||||
* AudioRenderer - Receives command lists generated by the audio render
|
||||
* system, processes them, and sends the samples to Gmix.
|
||||
*
|
||||
* OpusDecoder - Contains libopus, and controls processing Opus audio and sends it to Gmix.
|
||||
* Not much research done here, TODO if needed.
|
||||
*
|
||||
* We only implement the AudioRenderer for now.
|
||||
*
|
||||
* Communication for the apps is done through mailboxes, and some shared memory.
|
||||
*/
|
||||
class ADSP {
|
||||
public:
|
||||
explicit ADSP(Core::System& system, Sink::Sink& sink);
|
||||
~ADSP();
|
||||
|
||||
/**
|
||||
* Start the ADSP.
|
||||
*
|
||||
* @return True if started or already running, otherwise false.
|
||||
*/
|
||||
bool Start();
|
||||
|
||||
/**
|
||||
* Stop the ADSP.
|
||||
*
|
||||
* @return True if started or already running, otherwise false.
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* Get the ADSP's state.
|
||||
*
|
||||
* @return Started or Stopped.
|
||||
*/
|
||||
State GetState() const;
|
||||
|
||||
/**
|
||||
* Get the AudioRenderer mailbox to communicate with it.
|
||||
*
|
||||
* @return The AudioRenderer mailbox.
|
||||
*/
|
||||
AudioRenderer_Mailbox* GetRenderMailbox();
|
||||
|
||||
/**
|
||||
* Get the tick the ADSP was signalled.
|
||||
*
|
||||
* @return The tick the ADSP was signalled.
|
||||
*/
|
||||
u64 GetSignalledTick() const;
|
||||
|
||||
/**
|
||||
* Get the total time it took for the ADSP to run the last command lists (both command lists).
|
||||
*
|
||||
* @return The tick the ADSP was signalled.
|
||||
*/
|
||||
u64 GetTimeTaken() const;
|
||||
|
||||
/**
|
||||
* Get the last time a given command list took to run.
|
||||
*
|
||||
* @param session_id - The session id to check (0 or 1).
|
||||
* @return The time it took.
|
||||
*/
|
||||
u64 GetRenderTimeTaken(u32 session_id);
|
||||
|
||||
/**
|
||||
* Clear the remaining command count for a given session.
|
||||
*
|
||||
* @param session_id - The session id to check (0 or 1).
|
||||
*/
|
||||
void ClearRemainCount(u32 session_id);
|
||||
|
||||
/**
|
||||
* Get the remaining number of commands left to process for a command list.
|
||||
*
|
||||
* @param session_id - The session id to check (0 or 1).
|
||||
* @return The number of commands remaining.
|
||||
*/
|
||||
u32 GetRemainCommandCount(u32 session_id) const;
|
||||
|
||||
/**
|
||||
* Get the last tick a command list started processing.
|
||||
*
|
||||
* @param session_id - The session id to check (0 or 1).
|
||||
* @return The last tick the given command list started.
|
||||
*/
|
||||
u64 GetRenderingStartTick(u32 session_id);
|
||||
|
||||
/**
|
||||
* Set a command buffer to be processed.
|
||||
*
|
||||
* @param session_id - The session id to check (0 or 1).
|
||||
* @param command_buffer - The command buffer to process.
|
||||
*/
|
||||
void SendCommandBuffer(u32 session_id, CommandBuffer& command_buffer);
|
||||
|
||||
/**
|
||||
* Clear the command buffers (does not clear the time taken or the remaining command count)
|
||||
*/
|
||||
void ClearCommandBuffers();
|
||||
|
||||
/**
|
||||
* Signal the AudioRenderer to begin processing.
|
||||
*/
|
||||
void Signal();
|
||||
|
||||
/**
|
||||
* Wait for the AudioRenderer to finish processing.
|
||||
*/
|
||||
void Wait();
|
||||
|
||||
private:
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Core memory
|
||||
Core::Memory::Memory& memory;
|
||||
/// Number of systems active, used to prevent accidental shutdowns
|
||||
u8 systems_active{0};
|
||||
/// ADSP running state
|
||||
std::atomic<bool> running{false};
|
||||
/// Output sink used by the ADSP
|
||||
Sink::Sink& sink;
|
||||
/// AudioRenderer app
|
||||
std::unique_ptr<AudioRenderer> audio_renderer{};
|
||||
/// Communication for the AudioRenderer
|
||||
AudioRenderer_Mailbox render_mailbox{};
|
||||
/// Mailbox lock ffor the render mailbox
|
||||
std::mutex mailbox_lock;
|
||||
};
|
||||
|
||||
} // namespace AudioRenderer::ADSP
|
||||
} // namespace AudioCore
|
||||
230
src/audio_core/renderer/adsp/audio_renderer.cpp
Executable file
230
src/audio_core/renderer/adsp/audio_renderer.cpp
Executable file
@@ -0,0 +1,230 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/renderer/adsp/audio_renderer.h"
|
||||
#include "audio_core/sink/sink.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
|
||||
MICROPROFILE_DEFINE(Audio_Renderer, "Audio", "DSP", MP_RGB(60, 19, 97));
|
||||
|
||||
namespace AudioCore::AudioRenderer::ADSP {
|
||||
|
||||
void AudioRenderer_Mailbox::HostSendMessage(RenderMessage message_) {
|
||||
adsp_messages.enqueue(message_);
|
||||
adsp_event.Set();
|
||||
}
|
||||
|
||||
RenderMessage AudioRenderer_Mailbox::HostWaitMessage() {
|
||||
host_event.Wait();
|
||||
RenderMessage msg{RenderMessage::Invalid};
|
||||
if (!host_messages.try_dequeue(msg)) {
|
||||
LOG_ERROR(Service_Audio, "Failed to dequeue host message!");
|
||||
}
|
||||
return msg;
|
||||
}
|
||||
|
||||
void AudioRenderer_Mailbox::ADSPSendMessage(const RenderMessage message_) {
|
||||
host_messages.enqueue(message_);
|
||||
host_event.Set();
|
||||
}
|
||||
|
||||
RenderMessage AudioRenderer_Mailbox::ADSPWaitMessage() {
|
||||
adsp_event.Wait();
|
||||
RenderMessage msg{RenderMessage::Invalid};
|
||||
if (!adsp_messages.try_dequeue(msg)) {
|
||||
LOG_ERROR(Service_Audio, "Failed to dequeue ADSP message!");
|
||||
}
|
||||
return msg;
|
||||
}
|
||||
|
||||
CommandBuffer& AudioRenderer_Mailbox::GetCommandBuffer(const s32 session_id) {
|
||||
return command_buffers[session_id];
|
||||
}
|
||||
|
||||
void AudioRenderer_Mailbox::SetCommandBuffer(const u32 session_id, CommandBuffer& buffer) {
|
||||
command_buffers[session_id] = buffer;
|
||||
}
|
||||
|
||||
u64 AudioRenderer_Mailbox::GetRenderTimeTaken() const {
|
||||
return command_buffers[0].render_time_taken + command_buffers[1].render_time_taken;
|
||||
}
|
||||
|
||||
u64 AudioRenderer_Mailbox::GetSignalledTick() const {
|
||||
return signalled_tick;
|
||||
}
|
||||
|
||||
void AudioRenderer_Mailbox::SetSignalledTick(const u64 tick) {
|
||||
signalled_tick = tick;
|
||||
}
|
||||
|
||||
void AudioRenderer_Mailbox::ClearRemainCount(const u32 session_id) {
|
||||
command_buffers[session_id].remaining_command_count = 0;
|
||||
}
|
||||
|
||||
u32 AudioRenderer_Mailbox::GetRemainCommandCount(const u32 session_id) const {
|
||||
return command_buffers[session_id].remaining_command_count;
|
||||
}
|
||||
|
||||
void AudioRenderer_Mailbox::ClearCommandBuffers() {
|
||||
command_buffers[0].buffer = 0;
|
||||
command_buffers[0].size = 0;
|
||||
command_buffers[0].reset_buffers = false;
|
||||
command_buffers[1].buffer = 0;
|
||||
command_buffers[1].size = 0;
|
||||
command_buffers[1].reset_buffers = false;
|
||||
}
|
||||
|
||||
AudioRenderer::AudioRenderer(Core::System& system_)
|
||||
: system{system_}, sink{system.AudioCore().GetOutputSink()} {
|
||||
CreateSinkStreams();
|
||||
}
|
||||
|
||||
AudioRenderer::~AudioRenderer() {
|
||||
Stop();
|
||||
for (auto& stream : streams) {
|
||||
if (stream) {
|
||||
sink.CloseStream(stream);
|
||||
}
|
||||
stream = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioRenderer::Start(AudioRenderer_Mailbox* mailbox_) {
|
||||
if (running) {
|
||||
return;
|
||||
}
|
||||
|
||||
mailbox = mailbox_;
|
||||
thread = std::thread(&AudioRenderer::ThreadFunc, this);
|
||||
for (auto& stream : streams) {
|
||||
stream->Start();
|
||||
}
|
||||
running = true;
|
||||
}
|
||||
|
||||
void AudioRenderer::Stop() {
|
||||
if (!running) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& stream : streams) {
|
||||
stream->Stop();
|
||||
}
|
||||
thread.join();
|
||||
running = false;
|
||||
}
|
||||
|
||||
void AudioRenderer::CreateSinkStreams() {
|
||||
u32 channels{sink.GetDeviceChannels()};
|
||||
for (u32 i = 0; i < MaxRendererSessions; i++) {
|
||||
std::string name{fmt::format("ADSP_RenderStream-{}", i)};
|
||||
streams[i] = sink.AcquireSinkStream(system, channels, name,
|
||||
::AudioCore::Sink::StreamType::Render, &render_event);
|
||||
streams[i]->SetSystemChannels(streams[i]->GetDeviceChannels());
|
||||
}
|
||||
}
|
||||
|
||||
void AudioRenderer::ThreadFunc() {
|
||||
constexpr char name[]{"yuzu:AudioRenderer"};
|
||||
MicroProfileOnThreadCreate(name);
|
||||
Common::SetCurrentThreadName(name);
|
||||
Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
|
||||
if (mailbox->ADSPWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
|
||||
LOG_ERROR(Service_Audio,
|
||||
"ADSP Audio Renderer -- Failed to receive initialize message from host!");
|
||||
return;
|
||||
}
|
||||
|
||||
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_InitializeOK);
|
||||
|
||||
constexpr u64 max_process_time{2'304'000ULL};
|
||||
|
||||
while (true) {
|
||||
auto message{mailbox->ADSPWaitMessage()};
|
||||
switch (message) {
|
||||
case RenderMessage::AudioRenderer_Shutdown:
|
||||
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_Shutdown);
|
||||
return;
|
||||
|
||||
case RenderMessage::AudioRenderer_Render: {
|
||||
std::array<bool, MaxRendererSessions> buffers_reset{};
|
||||
std::array<u64, MaxRendererSessions> render_times_taken{};
|
||||
const auto start_time{system.CoreTiming().GetClockTicks()};
|
||||
|
||||
for (u32 index = 0; index < 2; index++) {
|
||||
auto& command_buffer{mailbox->GetCommandBuffer(index)};
|
||||
auto& command_list_processor{command_list_processors[index]};
|
||||
|
||||
// Check this buffer is valid, as it may not be used.
|
||||
if (command_buffer.buffer != 0) {
|
||||
// If there are no remaining commands (from the previous list),
|
||||
// this is a new command list, initalize it.
|
||||
if (command_buffer.remaining_command_count == 0) {
|
||||
command_list_processor.Initialize(system, command_buffer.buffer,
|
||||
command_buffer.size, streams[index]);
|
||||
}
|
||||
|
||||
if (command_buffer.reset_buffers && !buffers_reset[index]) {
|
||||
streams[index]->ClearQueue();
|
||||
buffers_reset[index] = true;
|
||||
}
|
||||
|
||||
u64 max_time{max_process_time};
|
||||
if (index == 1 && command_buffer.applet_resource_user_id ==
|
||||
mailbox->GetCommandBuffer(0).applet_resource_user_id) {
|
||||
max_time = max_process_time -
|
||||
Core::Timing::CyclesToNs(render_times_taken[0]).count();
|
||||
if (render_times_taken[0] > max_process_time) {
|
||||
max_time = 0;
|
||||
}
|
||||
}
|
||||
|
||||
max_time = std::min(command_buffer.time_limit, max_time);
|
||||
command_list_processor.SetProcessTimeMax(max_time);
|
||||
|
||||
// Process the command list
|
||||
{
|
||||
MICROPROFILE_SCOPE(Audio_Renderer);
|
||||
render_times_taken[index] =
|
||||
command_list_processor.Process(index) - start_time;
|
||||
}
|
||||
|
||||
// If the stream queue is building up too much, wait for a signal
|
||||
// from the backend that a buffer was consumed.
|
||||
// In practice this will wait longer than 1 buffer due to timing.
|
||||
auto stream{command_list_processor.GetOutputSinkStream()};
|
||||
if (stream->GetQueueSize() >= 4) {
|
||||
render_event.WaitFor(std::chrono::milliseconds(5));
|
||||
}
|
||||
|
||||
const auto end_time{system.CoreTiming().GetClockTicks()};
|
||||
|
||||
command_buffer.remaining_command_count =
|
||||
command_list_processor.GetRemainingCommandCount();
|
||||
command_buffer.render_time_taken = end_time - start_time;
|
||||
}
|
||||
}
|
||||
|
||||
mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse);
|
||||
} break;
|
||||
|
||||
default:
|
||||
LOG_WARNING(Service_Audio,
|
||||
"ADSP AudioRenderer received an invalid message, msg={:02X}!",
|
||||
static_cast<u32>(message));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer::ADSP
|
||||
202
src/audio_core/renderer/adsp/audio_renderer.h
Executable file
202
src/audio_core/renderer/adsp/audio_renderer.h
Executable file
@@ -0,0 +1,202 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
|
||||
#include "audio_core/renderer/adsp/command_buffer.h"
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/reader_writer_queue.h"
|
||||
#include "common/thread.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore {
|
||||
namespace Sink {
|
||||
class Sink;
|
||||
}
|
||||
|
||||
namespace AudioRenderer::ADSP {
|
||||
|
||||
enum class RenderMessage {
|
||||
/* 0x00 */ Invalid,
|
||||
/* 0x01 */ AudioRenderer_MapUnmap_Map,
|
||||
/* 0x02 */ AudioRenderer_MapUnmap_MapResponse,
|
||||
/* 0x03 */ AudioRenderer_MapUnmap_Unmap,
|
||||
/* 0x04 */ AudioRenderer_MapUnmap_UnmapResponse,
|
||||
/* 0x05 */ AudioRenderer_MapUnmap_InvalidateCache,
|
||||
/* 0x06 */ AudioRenderer_MapUnmap_InvalidateCacheResponse,
|
||||
/* 0x07 */ AudioRenderer_MapUnmap_Shutdown,
|
||||
/* 0x08 */ AudioRenderer_MapUnmap_ShutdownResponse,
|
||||
/* 0x16 */ AudioRenderer_InitializeOK = 0x16,
|
||||
/* 0x20 */ AudioRenderer_RenderResponse = 0x20,
|
||||
/* 0x2A */ AudioRenderer_Render = 0x2A,
|
||||
/* 0x34 */ AudioRenderer_Shutdown = 0x34,
|
||||
};
|
||||
|
||||
/**
|
||||
* A mailbox for the AudioRenderer, allowing communication between the host and the AudioRenderer
|
||||
* running on the ADSP.
|
||||
*/
|
||||
class AudioRenderer_Mailbox {
|
||||
public:
|
||||
/**
|
||||
* Send a message from the host to the AudioRenderer.
|
||||
*
|
||||
* @param message_ - The message to send to the AudioRenderer.
|
||||
*/
|
||||
void HostSendMessage(RenderMessage message);
|
||||
|
||||
/**
|
||||
* Host wait for a message from the AudioRenderer.
|
||||
*
|
||||
* @return The message returned from the AudioRenderer.
|
||||
*/
|
||||
RenderMessage HostWaitMessage();
|
||||
|
||||
/**
|
||||
* Send a message from the AudioRenderer to the host.
|
||||
*
|
||||
* @param message_ - The message to send to the host.
|
||||
*/
|
||||
void ADSPSendMessage(RenderMessage message);
|
||||
|
||||
/**
|
||||
* AudioRenderer wait for a message from the host.
|
||||
*
|
||||
* @return The message returned from the AudioRenderer.
|
||||
*/
|
||||
RenderMessage ADSPWaitMessage();
|
||||
|
||||
/**
|
||||
* Get the command buffer with the given session id (0 or 1).
|
||||
*
|
||||
* @param session_id - The session id to get (0 or 1).
|
||||
* @return The command buffer.
|
||||
*/
|
||||
CommandBuffer& GetCommandBuffer(s32 session_id);
|
||||
|
||||
/**
|
||||
* Set the command buffer with the given session id (0 or 1).
|
||||
*
|
||||
* @param session_id - The session id to get (0 or 1).
|
||||
* @param buffer - The command buffer to set.
|
||||
*/
|
||||
void SetCommandBuffer(u32 session_id, CommandBuffer& buffer);
|
||||
|
||||
/**
|
||||
* Get the total render time taken for the last command lists sent.
|
||||
*
|
||||
* @return Total render time taken for the last command lists.
|
||||
*/
|
||||
u64 GetRenderTimeTaken() const;
|
||||
|
||||
/**
|
||||
* Get the tick the AudioRenderer was signalled.
|
||||
*
|
||||
* @return The tick the AudioRenderer was signalled.
|
||||
*/
|
||||
u64 GetSignalledTick() const;
|
||||
|
||||
/**
|
||||
* Set the tick the AudioRenderer was signalled.
|
||||
*
|
||||
* @param tick - The tick the AudioRenderer was signalled.
|
||||
*/
|
||||
void SetSignalledTick(u64 tick);
|
||||
|
||||
/**
|
||||
* Clear the remaining command count.
|
||||
*
|
||||
* @param session_id - Index for which command list to clear (0 or 1).
|
||||
*/
|
||||
void ClearRemainCount(u32 session_id);
|
||||
|
||||
/**
|
||||
* Get the remaining command count for a given command list.
|
||||
*
|
||||
* @param session_id - Index for which command list to clear (0 or 1).
|
||||
* @return The remaining command count.
|
||||
*/
|
||||
u32 GetRemainCommandCount(u32 session_id) const;
|
||||
|
||||
/**
|
||||
* Clear the command buffers (does not clear the time taken or the remaining command count).
|
||||
*/
|
||||
void ClearCommandBuffers();
|
||||
|
||||
private:
|
||||
/// Host signalling event
|
||||
Common::Event host_event{};
|
||||
/// AudioRenderer signalling event
|
||||
Common::Event adsp_event{};
|
||||
/// Host message queue
|
||||
|
||||
Common::ReaderWriterQueue<RenderMessage> host_messages{};
|
||||
/// AudioRenderer message queue
|
||||
|
||||
Common::ReaderWriterQueue<RenderMessage> adsp_messages{};
|
||||
/// Command buffers
|
||||
|
||||
std::array<CommandBuffer, MaxRendererSessions> command_buffers{};
|
||||
/// Tick the AudioRnederer was signalled
|
||||
u64 signalled_tick{};
|
||||
};
|
||||
|
||||
/**
|
||||
* The AudioRenderer application running on the ADSP.
|
||||
*/
|
||||
class AudioRenderer {
|
||||
public:
|
||||
explicit AudioRenderer(Core::System& system);
|
||||
~AudioRenderer();
|
||||
|
||||
/**
|
||||
* Start the AudioRenderer.
|
||||
*
|
||||
* @param The mailbox to use for this session.
|
||||
*/
|
||||
void Start(AudioRenderer_Mailbox* mailbox);
|
||||
|
||||
/**
|
||||
* Stop the AudioRenderer.
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
private:
|
||||
/**
|
||||
* Main AudioRenderer thread, responsible for processing the command lists.
|
||||
*/
|
||||
void ThreadFunc();
|
||||
|
||||
/**
|
||||
* Creates the streams which will receive the processed samples.
|
||||
*/
|
||||
void CreateSinkStreams();
|
||||
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Main thread
|
||||
std::thread thread{};
|
||||
/// The current state
|
||||
std::atomic<bool> running{};
|
||||
/// The active mailbox
|
||||
AudioRenderer_Mailbox* mailbox{};
|
||||
/// The command lists to process
|
||||
std::array<CommandListProcessor, MaxRendererSessions> command_list_processors{};
|
||||
/// The output sink the AudioRenderer will use
|
||||
Sink::Sink& sink;
|
||||
/// The streams which will receive the processed samples
|
||||
std::array<Sink::SinkStream*, MaxRendererSessions> streams;
|
||||
/// An event signalled from the backend when a buffer is consumed, used for timing.
|
||||
Common::Event render_event{};
|
||||
};
|
||||
|
||||
} // namespace AudioRenderer::ADSP
|
||||
} // namespace AudioCore
|
||||
21
src/audio_core/renderer/adsp/command_buffer.h
Executable file
21
src/audio_core/renderer/adsp/command_buffer.h
Executable file
@@ -0,0 +1,21 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer::ADSP {
|
||||
|
||||
struct CommandBuffer {
|
||||
CpuAddr buffer;
|
||||
u64 size;
|
||||
u64 time_limit;
|
||||
u32 remaining_command_count;
|
||||
bool reset_buffers;
|
||||
u64 applet_resource_user_id;
|
||||
u64 render_time_taken;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer::ADSP
|
||||
109
src/audio_core/renderer/adsp/command_list_processor.cpp
Executable file
109
src/audio_core/renderer/adsp/command_list_processor.cpp
Executable file
@@ -0,0 +1,109 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/command_list_header.h"
|
||||
#include "audio_core/renderer/command/commands.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer::ADSP {
|
||||
|
||||
void CommandListProcessor::Initialize(Core::System& system_, CpuAddr buffer, u64 size,
|
||||
Sink::SinkStream* stream_) {
|
||||
system = &system_;
|
||||
memory = &system->Memory();
|
||||
stream = stream_;
|
||||
header = reinterpret_cast<CommandListHeader*>(buffer);
|
||||
commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader));
|
||||
commands_buffer_size = size;
|
||||
command_count = header->command_count;
|
||||
sample_count = header->sample_count;
|
||||
target_sample_rate = header->sample_rate;
|
||||
mix_buffers = header->samples_buffer;
|
||||
buffer_count = header->buffer_count;
|
||||
processed_command_count = 0;
|
||||
}
|
||||
|
||||
void CommandListProcessor::SetProcessTimeMax(const u64 time) {
|
||||
max_process_time = time;
|
||||
}
|
||||
|
||||
u32 CommandListProcessor::GetRemainingCommandCount() const {
|
||||
return command_count - processed_command_count;
|
||||
}
|
||||
|
||||
void CommandListProcessor::SetBuffer(const CpuAddr buffer, const u64 size) {
|
||||
commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader));
|
||||
commands_buffer_size = size;
|
||||
}
|
||||
|
||||
Sink::SinkStream* CommandListProcessor::GetOutputSinkStream() const {
|
||||
return stream;
|
||||
}
|
||||
|
||||
u64 CommandListProcessor::Process(u32 session_id) {
|
||||
const auto start_time_{system->CoreTiming().GetClockTicks()};
|
||||
const auto command_base{CpuAddr(commands)};
|
||||
|
||||
if (processed_command_count > 0) {
|
||||
current_processing_time += start_time_ - end_time;
|
||||
} else {
|
||||
start_time = start_time_;
|
||||
current_processing_time = 0;
|
||||
}
|
||||
|
||||
std::string dump{fmt::format("\nSession {}\n", session_id)};
|
||||
|
||||
for (u32 index = 0; index < command_count; index++) {
|
||||
auto& command{*reinterpret_cast<ICommand*>(commands)};
|
||||
|
||||
if (command.magic != 0xCAFEBABE) {
|
||||
LOG_ERROR(Service_Audio, "Command has invalid magic! Expected 0xCAFEBABE, got {:08X}",
|
||||
command.magic);
|
||||
return system->CoreTiming().GetClockTicks() - start_time_;
|
||||
}
|
||||
|
||||
auto current_offset{CpuAddr(commands) - command_base};
|
||||
|
||||
if (current_offset + command.size > commands_buffer_size) {
|
||||
LOG_ERROR(Service_Audio,
|
||||
"Command exceeded command buffer, buffer size {:08X}, command ends at {:08X}",
|
||||
commands_buffer_size,
|
||||
CpuAddr(commands) + command.size - sizeof(CommandListHeader));
|
||||
return system->CoreTiming().GetClockTicks() - start_time_;
|
||||
}
|
||||
|
||||
if (Settings::values.dump_audio_commands) {
|
||||
command.Dump(*this, dump);
|
||||
}
|
||||
|
||||
if (!command.Verify(*this)) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (command.enabled) {
|
||||
command.Process(*this);
|
||||
} else {
|
||||
dump += fmt::format("\tDisabled!\n");
|
||||
}
|
||||
|
||||
processed_command_count++;
|
||||
commands += command.size;
|
||||
}
|
||||
|
||||
if (Settings::values.dump_audio_commands && dump != last_dump) {
|
||||
LOG_WARNING(Service_Audio, "{}", dump);
|
||||
last_dump = dump;
|
||||
}
|
||||
|
||||
end_time = system->CoreTiming().GetClockTicks();
|
||||
return end_time - start_time_;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer::ADSP
|
||||
118
src/audio_core/renderer/adsp/command_list_processor.h
Executable file
118
src/audio_core/renderer/adsp/command_list_processor.h
Executable file
@@ -0,0 +1,118 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Core {
|
||||
namespace Memory {
|
||||
class Memory;
|
||||
}
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace AudioCore {
|
||||
namespace Sink {
|
||||
class SinkStream;
|
||||
}
|
||||
|
||||
namespace AudioRenderer {
|
||||
struct CommandListHeader;
|
||||
|
||||
namespace ADSP {
|
||||
|
||||
/**
|
||||
* A processor for command lists given to the AudioRenderer.
|
||||
*/
|
||||
class CommandListProcessor {
|
||||
public:
|
||||
/**
|
||||
* Initialize the processor.
|
||||
*
|
||||
* @param system_ - The core system.
|
||||
* @param buffer - The command buffer to process.
|
||||
* @param size - The size of the buffer.
|
||||
* @param stream_ - The stream to be used for sending the samples.
|
||||
*/
|
||||
void Initialize(Core::System& system, CpuAddr buffer, u64 size, Sink::SinkStream* stream);
|
||||
|
||||
/**
|
||||
* Set the maximum processing time for this command list.
|
||||
*
|
||||
* @param time - The maximum process time.
|
||||
*/
|
||||
void SetProcessTimeMax(u64 time);
|
||||
|
||||
/**
|
||||
* Get the remaining command count for this list.
|
||||
*
|
||||
* @return The remaining command count.
|
||||
*/
|
||||
u32 GetRemainingCommandCount() const;
|
||||
|
||||
/**
|
||||
* Set the command buffer.
|
||||
*
|
||||
* @param buffer - The buffer to use.
|
||||
* @param size - The size of the buffer.
|
||||
*/
|
||||
void SetBuffer(CpuAddr buffer, u64 size);
|
||||
|
||||
/**
|
||||
* Get the stream for this command list.
|
||||
*
|
||||
* @return The stream associated with this command list.
|
||||
*/
|
||||
Sink::SinkStream* GetOutputSinkStream() const;
|
||||
|
||||
/**
|
||||
* Process the command list.
|
||||
*
|
||||
* @param index - Index of the current command list.
|
||||
* @return The time taken to process.
|
||||
*/
|
||||
u64 Process(u32 session_id);
|
||||
|
||||
/// Core system
|
||||
Core::System* system{};
|
||||
/// Core memory
|
||||
Core::Memory::Memory* memory{};
|
||||
/// Stream for the processed samples
|
||||
Sink::SinkStream* stream{};
|
||||
/// Header info for this command list
|
||||
CommandListHeader* header{};
|
||||
/// The command buffer
|
||||
u8* commands{};
|
||||
/// The command buffer size
|
||||
u64 commands_buffer_size{};
|
||||
/// The maximum processing time alloted
|
||||
u64 max_process_time{};
|
||||
/// The number of commands in the buffer
|
||||
u32 command_count{};
|
||||
/// The target sample count for output
|
||||
u32 sample_count{};
|
||||
/// The target sample rate for output
|
||||
u32 target_sample_rate{};
|
||||
/// The mixing buffers used by the commands
|
||||
std::span<s32> mix_buffers{};
|
||||
/// The number of mix buffers
|
||||
u32 buffer_count{};
|
||||
/// The number of processed commands so far
|
||||
u32 processed_command_count{};
|
||||
/// The processing start time of this list
|
||||
u64 start_time{};
|
||||
/// The current processing time for this list
|
||||
u64 current_processing_time{};
|
||||
/// The end processing time for this list
|
||||
u64 end_time{};
|
||||
/// Last command list string generated, used for dumping audio commands to console
|
||||
std::string last_dump{};
|
||||
};
|
||||
|
||||
} // namespace ADSP
|
||||
} // namespace AudioRenderer
|
||||
} // namespace AudioCore
|
||||
52
src/audio_core/renderer/audio_device.cpp
Executable file
52
src/audio_core/renderer/audio_device.cpp
Executable file
@@ -0,0 +1,52 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/common/feature_support.h"
|
||||
#include "audio_core/renderer/audio_device.h"
|
||||
#include "audio_core/sink/sink.h"
|
||||
#include "core/core.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
AudioDevice::AudioDevice(Core::System& system, const u64 applet_resource_user_id_,
|
||||
const u32 revision)
|
||||
: output_sink{system.AudioCore().GetOutputSink()},
|
||||
applet_resource_user_id{applet_resource_user_id_}, user_revision{revision} {}
|
||||
|
||||
u32 AudioDevice::ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer,
|
||||
const size_t max_count) {
|
||||
std::span<AudioDeviceName> names{};
|
||||
|
||||
if (CheckFeatureSupported(SupportTags::AudioUsbDeviceOutput, user_revision)) {
|
||||
names = usb_device_names;
|
||||
} else {
|
||||
names = device_names;
|
||||
}
|
||||
|
||||
u32 out_count{static_cast<u32>(std::min(max_count, names.size()))};
|
||||
for (u32 i = 0; i < out_count; i++) {
|
||||
out_buffer.push_back(names[i]);
|
||||
}
|
||||
return out_count;
|
||||
}
|
||||
|
||||
u32 AudioDevice::ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer,
|
||||
const size_t max_count) {
|
||||
u32 out_count{static_cast<u32>(std::min(max_count, output_device_names.size()))};
|
||||
|
||||
for (u32 i = 0; i < out_count; i++) {
|
||||
out_buffer.push_back(output_device_names[i]);
|
||||
}
|
||||
return out_count;
|
||||
}
|
||||
|
||||
void AudioDevice::SetDeviceVolumes(const f32 volume) {
|
||||
output_sink.SetDeviceVolume(volume);
|
||||
}
|
||||
|
||||
f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) {
|
||||
return output_sink.GetDeviceVolume();
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
88
src/audio_core/renderer/audio_device.h
Executable file
88
src/audio_core/renderer/audio_device.h
Executable file
@@ -0,0 +1,88 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/audio_render_manager.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore {
|
||||
namespace Sink {
|
||||
class Sink;
|
||||
}
|
||||
|
||||
namespace AudioRenderer {
|
||||
/**
|
||||
* An interface to an output audio device available to the Switch.
|
||||
*/
|
||||
class AudioDevice {
|
||||
public:
|
||||
struct AudioDeviceName {
|
||||
std::array<char, 0x100> name;
|
||||
|
||||
AudioDeviceName(const char* name_) {
|
||||
std::strncpy(name.data(), name_, name.size());
|
||||
}
|
||||
};
|
||||
|
||||
std::array<AudioDeviceName, 4> usb_device_names{"AudioStereoJackOutput",
|
||||
"AudioBuiltInSpeakerOutput", "AudioTvOutput",
|
||||
"AudioUsbDeviceOutput"};
|
||||
std::array<AudioDeviceName, 3> device_names{"AudioStereoJackOutput",
|
||||
"AudioBuiltInSpeakerOutput", "AudioTvOutput"};
|
||||
std::array<AudioDeviceName, 3> output_device_names{"AudioBuiltInSpeakerOutput", "AudioTvOutput",
|
||||
"AudioExternalOutput"};
|
||||
|
||||
explicit AudioDevice(Core::System& system, u64 applet_resource_user_id, u32 revision);
|
||||
|
||||
/**
|
||||
* Get a list of the available output devices.
|
||||
*
|
||||
* @param out_buffer - Output buffer to write the available device names.
|
||||
* @param max_count - Maximum number of devices to write (count of out_buffer).
|
||||
* @return Number of device names written.
|
||||
*/
|
||||
u32 ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count);
|
||||
|
||||
/**
|
||||
* Get a list of the available output devices.
|
||||
* Different to above somehow...
|
||||
*
|
||||
* @param out_buffer - Output buffer to write the available device names.
|
||||
* @param max_count - Maximum number of devices to write (count of out_buffer).
|
||||
* @return Number of device names written.
|
||||
*/
|
||||
u32 ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count);
|
||||
|
||||
/**
|
||||
* Set the volume of all streams in the backend sink.
|
||||
*
|
||||
* @param volume - Volume to set.
|
||||
*/
|
||||
void SetDeviceVolumes(f32 volume);
|
||||
|
||||
/**
|
||||
* Get the volume for a given device name.
|
||||
* Note: This is not fully implemented, we only assume 1 device for all streams.
|
||||
*
|
||||
* @param name - Name of the device to check. Unused.
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
f32 GetDeviceVolume(std::string_view name);
|
||||
|
||||
private:
|
||||
/// Backend output sink for the device
|
||||
Sink::Sink& output_sink;
|
||||
/// Resource id this device is used for
|
||||
const u64 applet_resource_user_id;
|
||||
/// User audio renderer revision
|
||||
const u32 user_revision;
|
||||
};
|
||||
|
||||
} // namespace AudioRenderer
|
||||
} // namespace AudioCore
|
||||
67
src/audio_core/renderer/audio_renderer.cpp
Executable file
67
src/audio_core/renderer/audio_renderer.cpp
Executable file
@@ -0,0 +1,67 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/audio_render_manager.h"
|
||||
#include "audio_core/common/audio_renderer_parameter.h"
|
||||
#include "audio_core/renderer/audio_renderer.h"
|
||||
#include "audio_core/renderer/system_manager.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/k_transfer_memory.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* rendered_event)
|
||||
: core{system_}, manager{manager_}, system{system_, rendered_event} {}
|
||||
|
||||
Result Renderer::Initialize(const AudioRendererParameterInternal& params,
|
||||
Kernel::KTransferMemory* transfer_memory,
|
||||
const u64 transfer_memory_size, const u32 process_handle,
|
||||
const u64 applet_resource_user_id, const s32 session_id) {
|
||||
if (params.execution_mode == ExecutionMode::Auto) {
|
||||
if (!manager.AddSystem(system)) {
|
||||
LOG_ERROR(Service_Audio,
|
||||
"Both Audio Render sessions are in use, cannot create any more");
|
||||
return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED;
|
||||
}
|
||||
system_registered = true;
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
system.Initialize(params, transfer_memory, transfer_memory_size, process_handle,
|
||||
applet_resource_user_id, session_id);
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void Renderer::Finalize() {
|
||||
auto session_id{system.GetSessionId()};
|
||||
|
||||
system.Finalize();
|
||||
|
||||
if (system_registered) {
|
||||
manager.RemoveSystem(system);
|
||||
system_registered = false;
|
||||
}
|
||||
|
||||
manager.ReleaseSessionId(session_id);
|
||||
}
|
||||
|
||||
System& Renderer::GetSystem() {
|
||||
return system;
|
||||
}
|
||||
|
||||
void Renderer::Start() {
|
||||
system.Start();
|
||||
}
|
||||
|
||||
void Renderer::Stop() {
|
||||
system.Stop();
|
||||
}
|
||||
|
||||
Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performance,
|
||||
std::span<u8> output) {
|
||||
return system.Update(input, performance, output);
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
97
src/audio_core/renderer/audio_renderer.h
Executable file
97
src/audio_core/renderer/audio_renderer.h
Executable file
@@ -0,0 +1,97 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/renderer/system.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Kernel {
|
||||
class KTransferMemory;
|
||||
}
|
||||
|
||||
namespace AudioCore {
|
||||
struct AudioRendererParameterInternal;
|
||||
|
||||
namespace AudioRenderer {
|
||||
class Manager;
|
||||
|
||||
/**
|
||||
* Audio Renderer, wraps the main audio system and is mainly responsible for handling service calls.
|
||||
*/
|
||||
class Renderer {
|
||||
public:
|
||||
explicit Renderer(Core::System& system, Manager& manager, Kernel::KEvent* rendered_event);
|
||||
|
||||
/**
|
||||
* Initialize the renderer.
|
||||
* Registers the system with the AudioRenderer::Manager, allocates workbuffers and initializes
|
||||
* everything to a default state.
|
||||
*
|
||||
* @param params - Input parameters to initialize the system with.
|
||||
* @param transfer_memory - Game-supplied memory for all workbuffers. Unused.
|
||||
* @param transfer_memory_size - Size of the transfer memory. Unused.
|
||||
* @param process_handle - Process handle, also used for memory. Unused.
|
||||
* @param applet_resource_user_id - Applet id for this renderer. Unused.
|
||||
* @param session_id - Session id of this renderer.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result Initialize(const AudioRendererParameterInternal& params,
|
||||
Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
|
||||
u32 process_handle, u64 applet_resource_user_id, s32 session_id);
|
||||
|
||||
/**
|
||||
* Finalize the renderer for shutdown.
|
||||
*/
|
||||
void Finalize();
|
||||
|
||||
/**
|
||||
* Get the renderer's system.
|
||||
*
|
||||
* @return Reference to the system.
|
||||
*/
|
||||
System& GetSystem();
|
||||
|
||||
/**
|
||||
* Start the renderer.
|
||||
*/
|
||||
void Start();
|
||||
|
||||
/**
|
||||
* Stop the renderer.
|
||||
*/
|
||||
void Stop();
|
||||
|
||||
/**
|
||||
* Update the audio renderer with new information.
|
||||
* Called via RequestUpdate from the AudRen:U service.
|
||||
*
|
||||
* @param input - Input buffer containing the new data.
|
||||
* @param performance - Optional performance buffer for outputting performance metrics.
|
||||
* @param output - Output data from the renderer.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result RequestUpdate(std::span<const u8> input, std::span<u8> performance,
|
||||
std::span<u8> output);
|
||||
|
||||
private:
|
||||
/// System core
|
||||
Core::System& core;
|
||||
/// Manager this renderer is registered with
|
||||
Manager& manager;
|
||||
/// Is the audio renderer initialized?
|
||||
bool initialized{};
|
||||
/// Is the system registered with the manager?
|
||||
bool system_registered{};
|
||||
/// Audio render system, main driver of audio rendering
|
||||
System system;
|
||||
};
|
||||
|
||||
} // namespace AudioRenderer
|
||||
} // namespace AudioCore
|
||||
174
src/audio_core/renderer/behavior/behavior_info.cpp
Executable file
174
src/audio_core/renderer/behavior/behavior_info.cpp
Executable file
@@ -0,0 +1,174 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/common/feature_support.h"
|
||||
#include "audio_core/renderer/behavior/behavior_info.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
BehaviorInfo::BehaviorInfo() : process_revision{CurrentRevision} {}
|
||||
|
||||
u32 BehaviorInfo::GetProcessRevisionNum() const {
|
||||
return process_revision;
|
||||
}
|
||||
|
||||
u32 BehaviorInfo::GetProcessRevision() const {
|
||||
return Common::MakeMagic('R', 'E', 'V',
|
||||
static_cast<char>(static_cast<u8>('0') + process_revision));
|
||||
}
|
||||
|
||||
u32 BehaviorInfo::GetUserRevisionNum() const {
|
||||
return user_revision;
|
||||
}
|
||||
|
||||
u32 BehaviorInfo::GetUserRevision() const {
|
||||
return Common::MakeMagic('R', 'E', 'V',
|
||||
static_cast<char>(static_cast<u8>('0') + user_revision));
|
||||
}
|
||||
|
||||
void BehaviorInfo::SetUserLibRevision(const u32 user_revision_) {
|
||||
user_revision = GetRevisionNum(user_revision_);
|
||||
}
|
||||
|
||||
void BehaviorInfo::ClearError() {
|
||||
error_count = 0;
|
||||
}
|
||||
|
||||
void BehaviorInfo::AppendError(ErrorInfo& error) {
|
||||
LOG_ERROR(Service_Audio, "Error during RequestUpdate, reporting code {:04X} address {:08X}",
|
||||
error.error_code.raw, error.address);
|
||||
if (error_count < MaxErrors) {
|
||||
errors[error_count++] = error;
|
||||
}
|
||||
}
|
||||
|
||||
void BehaviorInfo::CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count) {
|
||||
auto error_count_{std::min(error_count, MaxErrors)};
|
||||
std::memset(out_errors.data(), 0, MaxErrors * sizeof(ErrorInfo));
|
||||
|
||||
for (size_t i = 0; i < error_count_; i++) {
|
||||
out_errors[i] = errors[i];
|
||||
}
|
||||
out_count = error_count_;
|
||||
}
|
||||
|
||||
void BehaviorInfo::UpdateFlags(const Flags flags_) {
|
||||
flags = flags_;
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsMemoryForceMappingEnabled() const {
|
||||
return flags.IsMemoryForceMappingEnabled;
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsAdpcmLoopContextBugFixed() const {
|
||||
return CheckFeatureSupported(SupportTags::AdpcmLoopContextBugFix, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsSplitterSupported() const {
|
||||
return CheckFeatureSupported(SupportTags::Splitter, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsSplitterBugFixed() const {
|
||||
return CheckFeatureSupported(SupportTags::SplitterBugFix, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsEffectInfoVersion2Supported() const {
|
||||
return CheckFeatureSupported(SupportTags::EffectInfoVer2, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsVariadicCommandBufferSizeSupported() const {
|
||||
return CheckFeatureSupported(SupportTags::AudioRendererVariadicCommandBufferSize,
|
||||
user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsWaveBufferVer2Supported() const {
|
||||
return CheckFeatureSupported(SupportTags::WaveBufferVer2, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsLongSizePreDelaySupported() const {
|
||||
return CheckFeatureSupported(SupportTags::LongSizePreDelay, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion2Supported() const {
|
||||
return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion2,
|
||||
user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion3Supported() const {
|
||||
return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion3,
|
||||
user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion4Supported() const {
|
||||
return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion4,
|
||||
user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit70PercentSupported() const {
|
||||
return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit70Percent,
|
||||
user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit75PercentSupported() const {
|
||||
return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit75Percent,
|
||||
user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsAudioRenererProcessingTimeLimit80PercentSupported() const {
|
||||
return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit80Percent,
|
||||
user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsFlushVoiceWaveBuffersSupported() const {
|
||||
return CheckFeatureSupported(SupportTags::FlushVoiceWaveBuffers, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsElapsedFrameCountSupported() const {
|
||||
return CheckFeatureSupported(SupportTags::ElapsedFrameCount, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsPerformanceMetricsDataFormatVersion2Supported() const {
|
||||
return CheckFeatureSupported(SupportTags::PerformanceMetricsDataFormatVersion2, user_revision);
|
||||
}
|
||||
|
||||
size_t BehaviorInfo::GetPerformanceMetricsDataFormat() const {
|
||||
if (CheckFeatureSupported(SupportTags::PerformanceMetricsDataFormatVersion2, user_revision)) {
|
||||
return 2;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsVoicePitchAndSrcSkippedSupported() const {
|
||||
return CheckFeatureSupported(SupportTags::VoicePitchAndSrcSkipped, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsVoicePlayedSampleCountResetAtLoopPointSupported() const {
|
||||
return CheckFeatureSupported(SupportTags::VoicePlayedSampleCountResetAtLoopPoint,
|
||||
user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsBiquadFilterEffectStateClaerBugFixed() const {
|
||||
return CheckFeatureSupported(SupportTags::BiquadFilterEffectStateClearBugFix, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsVolumeMixParameterPrecisionQ23Supported() const {
|
||||
return CheckFeatureSupported(SupportTags::VolumeMixParameterPrecisionQ23, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::UseBiquadFilterFloatProcessing() const {
|
||||
return CheckFeatureSupported(SupportTags::BiquadFilterFloatProcessing, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsMixInParameterDirtyOnlyUpdateSupported() const {
|
||||
return CheckFeatureSupported(SupportTags::MixInParameterDirtyOnlyUpdate, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::UseMultiTapBiquadFilterProcessing() const {
|
||||
return CheckFeatureSupported(SupportTags::MultiTapBiquadFilterProcessing, user_revision);
|
||||
}
|
||||
|
||||
bool BehaviorInfo::IsDeviceApiVersion2Supported() const {
|
||||
return CheckFeatureSupported(SupportTags::DeviceApiVersion2, user_revision);
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
337
src/audio_core/renderer/behavior/behavior_info.h
Executable file
337
src/audio_core/renderer/behavior/behavior_info.h
Executable file
@@ -0,0 +1,337 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Holds host and user revisions, checks whether render features can be enabled, and reports errors.
|
||||
*/
|
||||
class BehaviorInfo {
|
||||
static constexpr u32 MaxErrors = 10;
|
||||
|
||||
public:
|
||||
struct ErrorInfo {
|
||||
/* 0x00 */ Result error_code{0};
|
||||
/* 0x04 */ u32 unk_04;
|
||||
/* 0x08 */ CpuAddr address;
|
||||
};
|
||||
static_assert(sizeof(ErrorInfo) == 0x10, "BehaviorInfo::ErrorInfo has the wrong size!");
|
||||
|
||||
struct Flags {
|
||||
u64 IsMemoryForceMappingEnabled : 1;
|
||||
};
|
||||
|
||||
struct InParameter {
|
||||
/* 0x00 */ u32 revision;
|
||||
/* 0x08 */ Flags flags;
|
||||
};
|
||||
static_assert(sizeof(InParameter) == 0x10, "BehaviorInfo::InParameter has the wrong size!");
|
||||
|
||||
struct OutStatus {
|
||||
/* 0x00 */ std::array<ErrorInfo, MaxErrors> errors;
|
||||
/* 0xA0 */ u32 error_count;
|
||||
/* 0xA4 */ char unkA4[0xC];
|
||||
};
|
||||
static_assert(sizeof(OutStatus) == 0xB0, "BehaviorInfo::OutStatus has the wrong size!");
|
||||
|
||||
BehaviorInfo();
|
||||
|
||||
/**
|
||||
* Get the host revision as a number.
|
||||
*
|
||||
* @return The host revision.
|
||||
*/
|
||||
u32 GetProcessRevisionNum() const;
|
||||
|
||||
/**
|
||||
* Get the host revision in chars, e.g REV8.
|
||||
* Rev 10 and higher use the ascii characters above 9.
|
||||
* E.g:
|
||||
* Rev 10 = REV:
|
||||
* Rev 11 = REV;
|
||||
*
|
||||
* @return The host revision.
|
||||
*/
|
||||
u32 GetProcessRevision() const;
|
||||
|
||||
/**
|
||||
* Get the user revision as a number.
|
||||
*
|
||||
* @return The user revision.
|
||||
*/
|
||||
u32 GetUserRevisionNum() const;
|
||||
|
||||
/**
|
||||
* Get the user revision in chars, e.g REV8.
|
||||
* Rev 10 and higher use the ascii characters above 9. REV: REV; etc.
|
||||
*
|
||||
* @return The user revision.
|
||||
*/
|
||||
u32 GetUserRevision() const;
|
||||
|
||||
/**
|
||||
* Set the user revision.
|
||||
*
|
||||
* @param user_revision - The user's revision.
|
||||
*/
|
||||
void SetUserLibRevision(u32 user_revision);
|
||||
|
||||
/**
|
||||
* Clear the current error count.
|
||||
*/
|
||||
void ClearError();
|
||||
|
||||
/**
|
||||
* Append an error to the error list.
|
||||
*
|
||||
* @param error - The new error.
|
||||
*/
|
||||
void AppendError(ErrorInfo& error);
|
||||
|
||||
/**
|
||||
* Copy errors to the given output container.
|
||||
*
|
||||
* @param out_errors - Output container to receive the errors.
|
||||
* @param out_count - The number of errors written.
|
||||
*/
|
||||
void CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count);
|
||||
|
||||
/**
|
||||
* Update the behaviour flags.
|
||||
*
|
||||
* @param flags - New flags to use.
|
||||
*/
|
||||
void UpdateFlags(Flags flags);
|
||||
|
||||
/**
|
||||
* Check if memory pools can be forcibly mapped.
|
||||
*
|
||||
* @return True if enabled, otherwise false.
|
||||
*/
|
||||
bool IsMemoryForceMappingEnabled() const;
|
||||
|
||||
/**
|
||||
* Check if the ADPCM context bug is fixed.
|
||||
* The ADPCM context was not being sent to the AudioRenderer, leading to incorrect scaling being
|
||||
* used.
|
||||
*
|
||||
* @return True if fixed, otherwise false.
|
||||
*/
|
||||
bool IsAdpcmLoopContextBugFixed() const;
|
||||
|
||||
/**
|
||||
* Check if the splitter is supported.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsSplitterSupported() const;
|
||||
|
||||
/**
|
||||
* Check if the splitter bug is fixed.
|
||||
* Update is given the wrong number of splitter destinations, leading to invalid data
|
||||
* being processed.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsSplitterBugFixed() const;
|
||||
|
||||
/**
|
||||
* Check if effects version 2 are supported.
|
||||
* This gives support for returning effect states from the AudioRenderer, currently only used
|
||||
* for Limiter statistics.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsEffectInfoVersion2Supported() const;
|
||||
|
||||
/**
|
||||
* Check if a variadic command buffer is supported.
|
||||
* As of Rev 5 with the added optional performance metric logging, the command
|
||||
* buffer can be a variable size, so take that into account for calcualting its size.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsVariadicCommandBufferSizeSupported() const;
|
||||
|
||||
/**
|
||||
* Check if wave buffers version 2 are supported.
|
||||
* See WaveBufferVersion1 and WaveBufferVersion2.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsWaveBufferVer2Supported() const;
|
||||
|
||||
/**
|
||||
* Check if long size pre delay is supported.
|
||||
* This allows a longer initial delay time for the Reverb command.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsLongSizePreDelaySupported() const;
|
||||
|
||||
/**
|
||||
* Check if the command time estimator version 2 is supported.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsCommandProcessingTimeEstimatorVersion2Supported() const;
|
||||
|
||||
/**
|
||||
* Check if the command time estimator version 3 is supported.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsCommandProcessingTimeEstimatorVersion3Supported() const;
|
||||
|
||||
/**
|
||||
* Check if the command time estimator version 4 is supported.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsCommandProcessingTimeEstimatorVersion4Supported() const;
|
||||
|
||||
/**
|
||||
* Check if the AudioRenderer can use up to 70% of the allocated processing timeslice.
|
||||
* Note: Name is correct, Nintendo have the typo here
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsAudioRenererProcessingTimeLimit70PercentSupported() const;
|
||||
|
||||
/**
|
||||
* Check if the AudioRenderer can use up to 75% of the allocated processing timeslice.
|
||||
* Note: Name is correct, Nintendo have the typo here
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsAudioRenererProcessingTimeLimit75PercentSupported() const;
|
||||
|
||||
/**
|
||||
* Check if the AudioRenderer can use up to 80% of the allocated processing timeslice.
|
||||
* Note: Name is correct, Nintendo have the typo here
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsAudioRenererProcessingTimeLimit80PercentSupported() const;
|
||||
|
||||
/**
|
||||
* Check if voice flushing is supported
|
||||
* This allowws low-priority voices to be dropped if the AudioRenderer is running behind.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsFlushVoiceWaveBuffersSupported() const;
|
||||
|
||||
/**
|
||||
* Check if counting the number of elapsed frames is supported.
|
||||
* This adds extra output to RequestUpdate, returning the number of times the AudioRenderer
|
||||
* processed a command list.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsElapsedFrameCountSupported() const;
|
||||
|
||||
/**
|
||||
* Check if performance metrics version 2 are supported.
|
||||
* This adds extra output to RequestUpdate, returning the number of times the AudioRenderer
|
||||
* (Unused?).
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsPerformanceMetricsDataFormatVersion2Supported() const;
|
||||
|
||||
/**
|
||||
* Get the supported performance metrics version.
|
||||
* Version 2 logs some extra fields in output, such as number of voices dropped,
|
||||
* processing start time, if the AudioRenderer exceeded its time, etc.
|
||||
*
|
||||
* @return Version supported, either 1 or 2.
|
||||
*/
|
||||
size_t GetPerformanceMetricsDataFormat() const;
|
||||
|
||||
/**
|
||||
* Check if skipping voice pitch and sample rate conversion is supported.
|
||||
* This speeds up the data source commands by skipping resampling if unwanted.
|
||||
* See AudioCore::AudioRenderer::DecodeFromWaveBuffers
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsVoicePitchAndSrcSkippedSupported() const;
|
||||
|
||||
/**
|
||||
* Check if resetting played sample count at loop points is supported.
|
||||
* This resets the number of samples played in a voice state when a loop point is reached.
|
||||
* See AudioCore::AudioRenderer::DecodeFromWaveBuffers
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
|
||||
|
||||
/**
|
||||
* Check if the clear state bug for biquad filters is fixed.
|
||||
* The biquad state was not marked as needing re-initialisation when the effect was updated, it
|
||||
* was only initialized once with a new effect.
|
||||
* Note: Name is correct, Nintendo have the typo here
|
||||
*
|
||||
* @return True if fixed, otherwise false.
|
||||
*/
|
||||
bool IsBiquadFilterEffectStateClaerBugFixed() const;
|
||||
|
||||
/**
|
||||
* Check if Q23 precision is supported for fixed point.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsVolumeMixParameterPrecisionQ23Supported() const;
|
||||
|
||||
/**
|
||||
* Check if float processing for biuad filters is supported.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool UseBiquadFilterFloatProcessing() const;
|
||||
|
||||
/**
|
||||
* Check if dirty-only mix updates are supported.
|
||||
* This saves a lot of buffer size as mixes can be large and not change much.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsMixInParameterDirtyOnlyUpdateSupported() const;
|
||||
|
||||
/**
|
||||
* Check if multi-tap biquad filters are supported.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool UseMultiTapBiquadFilterProcessing() const;
|
||||
|
||||
/**
|
||||
* Check if device api version 2 is supported.
|
||||
* In the SDK but not in any sysmodule? Not sure, left here for completeness anyway.
|
||||
*
|
||||
* @return True if supported, otherwise false.
|
||||
*/
|
||||
bool IsDeviceApiVersion2Supported() const;
|
||||
|
||||
/// Host version
|
||||
u32 process_revision;
|
||||
/// User version
|
||||
u32 user_revision{};
|
||||
/// Behaviour flags
|
||||
Flags flags{};
|
||||
/// Errors generated and reported during Update
|
||||
std::array<ErrorInfo, MaxErrors> errors{};
|
||||
/// Error count
|
||||
u32 error_count{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
539
src/audio_core/renderer/behavior/info_updater.cpp
Executable file
539
src/audio_core/renderer/behavior/info_updater.cpp
Executable file
@@ -0,0 +1,539 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/common/feature_support.h"
|
||||
#include "audio_core/renderer/behavior/behavior_info.h"
|
||||
#include "audio_core/renderer/behavior/info_updater.h"
|
||||
#include "audio_core/renderer/effect/effect_context.h"
|
||||
#include "audio_core/renderer/effect/effect_reset.h"
|
||||
#include "audio_core/renderer/memory/memory_pool_info.h"
|
||||
#include "audio_core/renderer/mix/mix_context.h"
|
||||
#include "audio_core/renderer/performance/performance_manager.h"
|
||||
#include "audio_core/renderer/sink/circular_buffer_sink_info.h"
|
||||
#include "audio_core/renderer/sink/device_sink_info.h"
|
||||
#include "audio_core/renderer/sink/sink_context.h"
|
||||
#include "audio_core/renderer/splitter/splitter_context.h"
|
||||
#include "audio_core/renderer/voice/voice_context.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
InfoUpdater::InfoUpdater(std::span<const u8> input_, std::span<u8> output_,
|
||||
const u32 process_handle_, BehaviorInfo& behaviour_)
|
||||
: input{input_.data() + sizeof(UpdateDataHeader)},
|
||||
input_origin{input_}, output{output_.data() + sizeof(UpdateDataHeader)},
|
||||
output_origin{output_}, in_header{reinterpret_cast<const UpdateDataHeader*>(
|
||||
input_origin.data())},
|
||||
out_header{reinterpret_cast<UpdateDataHeader*>(output_origin.data())},
|
||||
expected_input_size{input_.size()}, expected_output_size{output_.size()},
|
||||
process_handle{process_handle_}, behaviour{behaviour_} {
|
||||
std::construct_at<UpdateDataHeader>(out_header, behaviour.GetProcessRevision());
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateVoiceChannelResources(VoiceContext& voice_context) {
|
||||
const auto voice_count{voice_context.GetCount()};
|
||||
std::span<const VoiceChannelResource::InParameter> in_params{
|
||||
reinterpret_cast<const VoiceChannelResource::InParameter*>(input), voice_count};
|
||||
|
||||
for (u32 i = 0; i < voice_count; i++) {
|
||||
auto& resource{voice_context.GetChannelResource(i)};
|
||||
resource.in_use = in_params[i].in_use;
|
||||
if (in_params[i].in_use) {
|
||||
resource.mix_volumes = in_params[i].mix_volumes;
|
||||
}
|
||||
}
|
||||
|
||||
const auto consumed_input_size{voice_count *
|
||||
static_cast<u32>(sizeof(VoiceChannelResource::InParameter))};
|
||||
if (consumed_input_size != in_header->voice_resources_size) {
|
||||
LOG_ERROR(Service_Audio,
|
||||
"Consumed an incorrect voice resource size, header size={}, consumed={}",
|
||||
in_header->voice_resources_size, consumed_input_size);
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
input += consumed_input_size;
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateVoices(VoiceContext& voice_context,
|
||||
std::span<MemoryPoolInfo> memory_pools,
|
||||
const u32 memory_pool_count) {
|
||||
const PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
|
||||
behaviour.IsMemoryForceMappingEnabled());
|
||||
const auto voice_count{voice_context.GetCount()};
|
||||
std::span<const VoiceInfo::InParameter> in_params{
|
||||
reinterpret_cast<const VoiceInfo::InParameter*>(input), voice_count};
|
||||
std::span<VoiceInfo::OutStatus> out_params{reinterpret_cast<VoiceInfo::OutStatus*>(output),
|
||||
voice_count};
|
||||
|
||||
for (u32 i = 0; i < voice_count; i++) {
|
||||
auto& voice_info{voice_context.GetInfo(i)};
|
||||
voice_info.in_use = false;
|
||||
}
|
||||
|
||||
u32 new_voice_count{0};
|
||||
|
||||
for (u32 i = 0; i < voice_count; i++) {
|
||||
const auto& in_param{in_params[i]};
|
||||
std::array<VoiceState*, MaxChannels> voice_states{};
|
||||
|
||||
if (!in_param.in_use) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto& voice_info{voice_context.GetInfo(in_param.id)};
|
||||
|
||||
for (u32 channel = 0; channel < in_param.channel_count; channel++) {
|
||||
voice_states[channel] = &voice_context.GetState(in_param.channel_resource_ids[channel]);
|
||||
}
|
||||
|
||||
if (in_param.is_new) {
|
||||
voice_info.Initialize();
|
||||
|
||||
for (u32 channel = 0; channel < in_param.channel_count; channel++) {
|
||||
std::memset(voice_states[channel], 0, sizeof(VoiceState));
|
||||
}
|
||||
}
|
||||
|
||||
BehaviorInfo::ErrorInfo update_error{};
|
||||
voice_info.UpdateParameters(update_error, in_param, pool_mapper, behaviour);
|
||||
|
||||
if (!update_error.error_code.IsSuccess()) {
|
||||
behaviour.AppendError(update_error);
|
||||
}
|
||||
|
||||
std::array<std::array<BehaviorInfo::ErrorInfo, 2>, MaxWaveBuffers> wavebuffer_errors{};
|
||||
voice_info.UpdateWaveBuffers(wavebuffer_errors, MaxWaveBuffers * 2, in_param, voice_states,
|
||||
pool_mapper, behaviour);
|
||||
|
||||
for (auto& wavebuffer_error : wavebuffer_errors) {
|
||||
for (auto& error : wavebuffer_error) {
|
||||
if (error.error_code.IsError()) {
|
||||
behaviour.AppendError(error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
voice_info.WriteOutStatus(out_params[i], in_param, voice_states);
|
||||
new_voice_count += in_param.channel_count;
|
||||
}
|
||||
|
||||
auto consumed_input_size{voice_count * static_cast<u32>(sizeof(VoiceInfo::InParameter))};
|
||||
auto consumed_output_size{voice_count * static_cast<u32>(sizeof(VoiceInfo::OutStatus))};
|
||||
if (consumed_input_size != in_header->voices_size) {
|
||||
LOG_ERROR(Service_Audio, "Consumed an incorrect voices size, header size={}, consumed={}",
|
||||
in_header->voices_size, consumed_input_size);
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
out_header->voices_size = consumed_output_size;
|
||||
out_header->size += consumed_output_size;
|
||||
input += consumed_input_size;
|
||||
output += consumed_output_size;
|
||||
|
||||
voice_context.SetActiveCount(new_voice_count);
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateEffects(EffectContext& effect_context, const bool renderer_active,
|
||||
std::span<MemoryPoolInfo> memory_pools,
|
||||
const u32 memory_pool_count) {
|
||||
if (behaviour.IsEffectInfoVersion2Supported()) {
|
||||
return UpdateEffectsVersion2(effect_context, renderer_active, memory_pools,
|
||||
memory_pool_count);
|
||||
} else {
|
||||
return UpdateEffectsVersion1(effect_context, renderer_active, memory_pools,
|
||||
memory_pool_count);
|
||||
}
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateEffectsVersion1(EffectContext& effect_context, const bool renderer_active,
|
||||
std::span<MemoryPoolInfo> memory_pools,
|
||||
const u32 memory_pool_count) {
|
||||
PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
|
||||
behaviour.IsMemoryForceMappingEnabled());
|
||||
|
||||
const auto effect_count{effect_context.GetCount()};
|
||||
|
||||
std::span<const EffectInfoBase::InParameterVersion1> in_params{
|
||||
reinterpret_cast<const EffectInfoBase::InParameterVersion1*>(input), effect_count};
|
||||
std::span<EffectInfoBase::OutStatusVersion1> out_params{
|
||||
reinterpret_cast<EffectInfoBase::OutStatusVersion1*>(output), effect_count};
|
||||
|
||||
for (u32 i = 0; i < effect_count; i++) {
|
||||
auto effect_info{&effect_context.GetInfo(i)};
|
||||
if (effect_info->GetType() != in_params[i].type) {
|
||||
effect_info->ForceUnmapBuffers(pool_mapper);
|
||||
ResetEffect(effect_info, in_params[i].type);
|
||||
}
|
||||
|
||||
BehaviorInfo::ErrorInfo error_info{};
|
||||
effect_info->Update(error_info, in_params[i], pool_mapper);
|
||||
if (error_info.error_code.IsError()) {
|
||||
behaviour.AppendError(error_info);
|
||||
}
|
||||
|
||||
effect_info->StoreStatus(out_params[i], renderer_active);
|
||||
}
|
||||
|
||||
auto consumed_input_size{effect_count *
|
||||
static_cast<u32>(sizeof(EffectInfoBase::InParameterVersion1))};
|
||||
auto consumed_output_size{effect_count *
|
||||
static_cast<u32>(sizeof(EffectInfoBase::OutStatusVersion1))};
|
||||
if (consumed_input_size != in_header->effects_size) {
|
||||
LOG_ERROR(Service_Audio, "Consumed an incorrect effects size, header size={}, consumed={}",
|
||||
in_header->effects_size, consumed_input_size);
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
out_header->effects_size = consumed_output_size;
|
||||
out_header->size += consumed_output_size;
|
||||
input += consumed_input_size;
|
||||
output += consumed_output_size;
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateEffectsVersion2(EffectContext& effect_context, const bool renderer_active,
|
||||
std::span<MemoryPoolInfo> memory_pools,
|
||||
const u32 memory_pool_count) {
|
||||
PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
|
||||
behaviour.IsMemoryForceMappingEnabled());
|
||||
|
||||
const auto effect_count{effect_context.GetCount()};
|
||||
|
||||
std::span<const EffectInfoBase::InParameterVersion2> in_params{
|
||||
reinterpret_cast<const EffectInfoBase::InParameterVersion2*>(input), effect_count};
|
||||
std::span<EffectInfoBase::OutStatusVersion2> out_params{
|
||||
reinterpret_cast<EffectInfoBase::OutStatusVersion2*>(output), effect_count};
|
||||
|
||||
for (u32 i = 0; i < effect_count; i++) {
|
||||
auto effect_info{&effect_context.GetInfo(i)};
|
||||
if (effect_info->GetType() != in_params[i].type) {
|
||||
effect_info->ForceUnmapBuffers(pool_mapper);
|
||||
ResetEffect(effect_info, in_params[i].type);
|
||||
}
|
||||
|
||||
BehaviorInfo::ErrorInfo error_info{};
|
||||
effect_info->Update(error_info, in_params[i], pool_mapper);
|
||||
|
||||
if (error_info.error_code.IsError()) {
|
||||
behaviour.AppendError(error_info);
|
||||
}
|
||||
|
||||
effect_info->StoreStatus(out_params[i], renderer_active);
|
||||
|
||||
if (in_params[i].is_new) {
|
||||
effect_info->InitializeResultState(effect_context.GetDspSharedResultState(i));
|
||||
effect_info->InitializeResultState(effect_context.GetResultState(i));
|
||||
}
|
||||
effect_info->UpdateResultState(out_params[i].result_state,
|
||||
effect_context.GetResultState(i));
|
||||
}
|
||||
|
||||
auto consumed_input_size{effect_count *
|
||||
static_cast<u32>(sizeof(EffectInfoBase::InParameterVersion2))};
|
||||
auto consumed_output_size{effect_count *
|
||||
static_cast<u32>(sizeof(EffectInfoBase::OutStatusVersion2))};
|
||||
if (consumed_input_size != in_header->effects_size) {
|
||||
LOG_ERROR(Service_Audio, "Consumed an incorrect effects size, header size={}, consumed={}",
|
||||
in_header->effects_size, consumed_input_size);
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
out_header->effects_size = consumed_output_size;
|
||||
out_header->size += consumed_output_size;
|
||||
input += consumed_input_size;
|
||||
output += consumed_output_size;
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateMixes(MixContext& mix_context, const u32 mix_buffer_count,
|
||||
EffectContext& effect_context, SplitterContext& splitter_context) {
|
||||
s32 mix_count{0};
|
||||
u32 consumed_input_size{0};
|
||||
|
||||
if (behaviour.IsMixInParameterDirtyOnlyUpdateSupported()) {
|
||||
auto in_dirty_params{reinterpret_cast<const MixInfo::InDirtyParameter*>(input)};
|
||||
mix_count = in_dirty_params->count;
|
||||
input += sizeof(MixInfo::InDirtyParameter);
|
||||
consumed_input_size = static_cast<u32>(sizeof(MixInfo::InDirtyParameter) +
|
||||
mix_count * sizeof(MixInfo::InParameter));
|
||||
} else {
|
||||
mix_count = mix_context.GetCount();
|
||||
consumed_input_size = static_cast<u32>(mix_count * sizeof(MixInfo::InParameter));
|
||||
}
|
||||
|
||||
if (mix_buffer_count == 0) {
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
std::span<const MixInfo::InParameter> in_params{
|
||||
reinterpret_cast<const MixInfo::InParameter*>(input), static_cast<size_t>(mix_count)};
|
||||
|
||||
u32 total_buffer_count{0};
|
||||
for (s32 i = 0; i < mix_count; i++) {
|
||||
const auto& params{in_params[i]};
|
||||
|
||||
if (params.in_use) {
|
||||
total_buffer_count += params.buffer_count;
|
||||
if (params.dest_mix_id > static_cast<s32>(mix_context.GetCount()) &&
|
||||
params.dest_mix_id != UnusedMixId && params.mix_id != FinalMixId) {
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (total_buffer_count > mix_buffer_count) {
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
bool mix_dirty{false};
|
||||
for (s32 i = 0; i < mix_count; i++) {
|
||||
const auto& params{in_params[i]};
|
||||
|
||||
s32 mix_id{i};
|
||||
if (behaviour.IsMixInParameterDirtyOnlyUpdateSupported()) {
|
||||
mix_id = params.mix_id;
|
||||
}
|
||||
|
||||
auto mix_info{mix_context.GetInfo(mix_id)};
|
||||
if (mix_info->in_use != params.in_use) {
|
||||
mix_info->in_use = params.in_use;
|
||||
if (!params.in_use) {
|
||||
mix_info->ClearEffectProcessingOrder();
|
||||
}
|
||||
mix_dirty = true;
|
||||
}
|
||||
|
||||
if (params.in_use) {
|
||||
mix_dirty |= mix_info->Update(mix_context.GetEdgeMatrix(), params, effect_context,
|
||||
splitter_context, behaviour);
|
||||
}
|
||||
}
|
||||
|
||||
if (mix_dirty) {
|
||||
if (behaviour.IsSplitterSupported() && splitter_context.UsingSplitter()) {
|
||||
if (!mix_context.TSortInfo(splitter_context)) {
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
} else {
|
||||
mix_context.SortInfo();
|
||||
}
|
||||
}
|
||||
|
||||
if (consumed_input_size != in_header->mix_size) {
|
||||
LOG_ERROR(Service_Audio, "Consumed an incorrect mixes size, header size={}, consumed={}",
|
||||
in_header->mix_size, consumed_input_size);
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
input += mix_count * sizeof(MixInfo::InParameter);
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateSinks(SinkContext& sink_context, std::span<MemoryPoolInfo> memory_pools,
|
||||
const u32 memory_pool_count) {
|
||||
PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
|
||||
behaviour.IsMemoryForceMappingEnabled());
|
||||
|
||||
std::span<const SinkInfoBase::InParameter> in_params{
|
||||
reinterpret_cast<const SinkInfoBase::InParameter*>(input), memory_pool_count};
|
||||
std::span<SinkInfoBase::OutStatus> out_params{
|
||||
reinterpret_cast<SinkInfoBase::OutStatus*>(output), memory_pool_count};
|
||||
|
||||
const auto sink_count{sink_context.GetCount()};
|
||||
|
||||
for (u32 i = 0; i < sink_count; i++) {
|
||||
const auto& params{in_params[i]};
|
||||
auto sink_info{sink_context.GetInfo(i)};
|
||||
|
||||
if (sink_info->GetType() != params.type) {
|
||||
sink_info->CleanUp();
|
||||
switch (params.type) {
|
||||
case SinkInfoBase::Type::Invalid:
|
||||
std::construct_at<SinkInfoBase>(reinterpret_cast<SinkInfoBase*>(sink_info));
|
||||
break;
|
||||
case SinkInfoBase::Type::DeviceSink:
|
||||
std::construct_at<DeviceSinkInfo>(reinterpret_cast<DeviceSinkInfo*>(sink_info));
|
||||
break;
|
||||
case SinkInfoBase::Type::CircularBufferSink:
|
||||
std::construct_at<CircularBufferSinkInfo>(
|
||||
reinterpret_cast<CircularBufferSinkInfo*>(sink_info));
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid sink type {}", static_cast<u32>(params.type));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
BehaviorInfo::ErrorInfo error_info{};
|
||||
sink_info->Update(error_info, out_params[i], params, pool_mapper);
|
||||
|
||||
if (error_info.error_code.IsError()) {
|
||||
behaviour.AppendError(error_info);
|
||||
}
|
||||
}
|
||||
|
||||
const auto consumed_input_size{sink_count *
|
||||
static_cast<u32>(sizeof(SinkInfoBase::InParameter))};
|
||||
const auto consumed_output_size{sink_count * static_cast<u32>(sizeof(SinkInfoBase::OutStatus))};
|
||||
if (consumed_input_size != in_header->sinks_size) {
|
||||
LOG_ERROR(Service_Audio, "Consumed an incorrect sinks size, header size={}, consumed={}",
|
||||
in_header->sinks_size, consumed_input_size);
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
input += consumed_input_size;
|
||||
output += consumed_output_size;
|
||||
out_header->sinks_size = consumed_output_size;
|
||||
out_header->size += consumed_output_size;
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateMemoryPools(std::span<MemoryPoolInfo> memory_pools,
|
||||
const u32 memory_pool_count) {
|
||||
PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
|
||||
behaviour.IsMemoryForceMappingEnabled());
|
||||
std::span<const MemoryPoolInfo::InParameter> in_params{
|
||||
reinterpret_cast<const MemoryPoolInfo::InParameter*>(input), memory_pool_count};
|
||||
std::span<MemoryPoolInfo::OutStatus> out_params{
|
||||
reinterpret_cast<MemoryPoolInfo::OutStatus*>(output), memory_pool_count};
|
||||
|
||||
for (size_t i = 0; i < memory_pool_count; i++) {
|
||||
auto state{pool_mapper.Update(memory_pools[i], in_params[i], out_params[i])};
|
||||
if (state != MemoryPoolInfo::ResultState::Success &&
|
||||
state != MemoryPoolInfo::ResultState::BadParam &&
|
||||
state != MemoryPoolInfo::ResultState::MapFailed &&
|
||||
state != MemoryPoolInfo::ResultState::InUse) {
|
||||
LOG_WARNING(Service_Audio, "Invalid ResultState from updating memory pools");
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
}
|
||||
|
||||
const auto consumed_input_size{memory_pool_count *
|
||||
static_cast<u32>(sizeof(MemoryPoolInfo::InParameter))};
|
||||
const auto consumed_output_size{memory_pool_count *
|
||||
static_cast<u32>(sizeof(MemoryPoolInfo::OutStatus))};
|
||||
if (consumed_input_size != in_header->memory_pool_size) {
|
||||
LOG_ERROR(Service_Audio,
|
||||
"Consumed an incorrect memory pool size, header size={}, consumed={}",
|
||||
in_header->memory_pool_size, consumed_input_size);
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
input += consumed_input_size;
|
||||
output += consumed_output_size;
|
||||
out_header->memory_pool_size = consumed_output_size;
|
||||
out_header->size += consumed_output_size;
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdatePerformanceBuffer(std::span<u8> performance_output,
|
||||
const u64 performance_output_size,
|
||||
PerformanceManager* performance_manager) {
|
||||
auto in_params{reinterpret_cast<const PerformanceManager::InParameter*>(input)};
|
||||
auto out_params{reinterpret_cast<PerformanceManager::OutStatus*>(output)};
|
||||
|
||||
if (performance_manager != nullptr) {
|
||||
out_params->history_size =
|
||||
performance_manager->CopyHistories(performance_output.data(), performance_output_size);
|
||||
performance_manager->SetDetailTarget(in_params->target_node_id);
|
||||
} else {
|
||||
out_params->history_size = 0;
|
||||
}
|
||||
|
||||
const auto consumed_input_size{static_cast<u32>(sizeof(PerformanceManager::InParameter))};
|
||||
const auto consumed_output_size{static_cast<u32>(sizeof(PerformanceManager::OutStatus))};
|
||||
if (consumed_input_size != in_header->performance_buffer_size) {
|
||||
LOG_ERROR(Service_Audio,
|
||||
"Consumed an incorrect performance size, header size={}, consumed={}",
|
||||
in_header->performance_buffer_size, consumed_input_size);
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
input += consumed_input_size;
|
||||
output += consumed_output_size;
|
||||
out_header->performance_buffer_size = consumed_output_size;
|
||||
out_header->size += consumed_output_size;
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateBehaviorInfo(BehaviorInfo& behaviour_) {
|
||||
const auto in_params{reinterpret_cast<const BehaviorInfo::InParameter*>(input)};
|
||||
|
||||
if (!CheckValidRevision(in_params->revision)) {
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
if (in_params->revision != behaviour_.GetUserRevision()) {
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
behaviour_.ClearError();
|
||||
behaviour_.UpdateFlags(in_params->flags);
|
||||
|
||||
if (in_header->behaviour_size != sizeof(BehaviorInfo::InParameter)) {
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
input += sizeof(BehaviorInfo::InParameter);
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateErrorInfo(BehaviorInfo& behaviour_) {
|
||||
auto out_params{reinterpret_cast<BehaviorInfo::OutStatus*>(output)};
|
||||
behaviour_.CopyErrorInfo(out_params->errors, out_params->error_count);
|
||||
|
||||
const auto consumed_output_size{static_cast<u32>(sizeof(BehaviorInfo::OutStatus))};
|
||||
|
||||
output += consumed_output_size;
|
||||
out_header->behaviour_size = consumed_output_size;
|
||||
out_header->size += consumed_output_size;
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) {
|
||||
u32 consumed_size{0};
|
||||
if (!splitter_context.Update(input, consumed_size)) {
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
|
||||
input += consumed_size;
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::UpdateRendererInfo(const u64 elapsed_frames) {
|
||||
struct RenderInfo {
|
||||
/* 0x00 */ u64 frames_elapsed;
|
||||
/* 0x08 */ char unk08[0x8];
|
||||
};
|
||||
static_assert(sizeof(RenderInfo) == 0x10, "RenderInfo has the wrong size!");
|
||||
|
||||
auto out_params{reinterpret_cast<RenderInfo*>(output)};
|
||||
out_params->frames_elapsed = elapsed_frames;
|
||||
|
||||
const auto consumed_output_size{static_cast<u32>(sizeof(RenderInfo))};
|
||||
|
||||
output += consumed_output_size;
|
||||
out_header->render_info_size = consumed_output_size;
|
||||
out_header->size += consumed_output_size;
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result InfoUpdater::CheckConsumedSize() {
|
||||
if (CpuAddr(input) - CpuAddr(input_origin.data()) != expected_input_size) {
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
} else if (CpuAddr(output) - CpuAddr(output_origin.data()) != expected_output_size) {
|
||||
return Service::Audio::ERR_INVALID_UPDATE_DATA;
|
||||
}
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
205
src/audio_core/renderer/behavior/info_updater.h
Executable file
205
src/audio_core/renderer/behavior/info_updater.h
Executable file
@@ -0,0 +1,205 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
class BehaviorInfo;
|
||||
class VoiceContext;
|
||||
class MixContext;
|
||||
class SinkContext;
|
||||
class SplitterContext;
|
||||
class EffectContext;
|
||||
class MemoryPoolInfo;
|
||||
class PerformanceManager;
|
||||
|
||||
class InfoUpdater {
|
||||
struct UpdateDataHeader {
|
||||
explicit UpdateDataHeader(u32 revision_) : revision{revision_} {}
|
||||
|
||||
/* 0x00 */ u32 revision;
|
||||
/* 0x04 */ u32 behaviour_size{};
|
||||
/* 0x08 */ u32 memory_pool_size{};
|
||||
/* 0x0C */ u32 voices_size{};
|
||||
/* 0x10 */ u32 voice_resources_size{};
|
||||
/* 0x14 */ u32 effects_size{};
|
||||
/* 0x18 */ u32 mix_size{};
|
||||
/* 0x1C */ u32 sinks_size{};
|
||||
/* 0x20 */ u32 performance_buffer_size{};
|
||||
/* 0x24 */ char unk24[4];
|
||||
/* 0x28 */ u32 render_info_size{};
|
||||
/* 0x2C */ char unk2C[0x10];
|
||||
/* 0x3C */ u32 size{sizeof(UpdateDataHeader)};
|
||||
};
|
||||
static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has the wrong size!");
|
||||
|
||||
public:
|
||||
explicit InfoUpdater(std::span<const u8> input, std::span<u8> output, u32 process_handle,
|
||||
BehaviorInfo& behaviour);
|
||||
|
||||
/**
|
||||
* Update the voice channel resources.
|
||||
*
|
||||
* @param voice_context - Voice context to update.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateVoiceChannelResources(VoiceContext& voice_context);
|
||||
|
||||
/**
|
||||
* Update voices.
|
||||
*
|
||||
* @param voice_context - Voice context to update.
|
||||
* @param memory_pools - Memory pools to use for these voices.
|
||||
* @param memory_pool_count - Number of memory pools.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateVoices(VoiceContext& voice_context, std::span<MemoryPoolInfo> memory_pools,
|
||||
u32 memory_pool_count);
|
||||
|
||||
/**
|
||||
* Update effects.
|
||||
*
|
||||
* @param effect_context - Effect context to update.
|
||||
* @param renderer_active - Whether the AudioRenderer is active.
|
||||
* @param memory_pools - Memory pools to use for these voices.
|
||||
* @param memory_pool_count - Number of memory pools.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateEffects(EffectContext& effect_context, bool renderer_active,
|
||||
std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
|
||||
|
||||
/**
|
||||
* Update mixes.
|
||||
*
|
||||
* @param mix_context - Mix context to update.
|
||||
* @param mix_buffer_count - Number of mix buffers.
|
||||
* @param effect_context - Effect context to update effort order.
|
||||
* @param splitter_context - Splitter context for the mixes.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateMixes(MixContext& mix_context, u32 mix_buffer_count, EffectContext& effect_context,
|
||||
SplitterContext& splitter_context);
|
||||
|
||||
/**
|
||||
* Update sinks.
|
||||
*
|
||||
* @param sink_context - Sink context to update.
|
||||
* @param memory_pools - Memory pools to use for these voices.
|
||||
* @param memory_pool_count - Number of memory pools.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateSinks(SinkContext& sink_context, std::span<MemoryPoolInfo> memory_pools,
|
||||
u32 memory_pool_count);
|
||||
|
||||
/**
|
||||
* Update memory pools.
|
||||
*
|
||||
* @param memory_pools - Memory pools to use for these voices.
|
||||
* @param memory_pool_count - Number of memory pools.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateMemoryPools(std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
|
||||
|
||||
/**
|
||||
* Update the performance buffer.
|
||||
*
|
||||
* @param output - Output buffer for performance metrics.
|
||||
* @param output_size - Output buffer size.
|
||||
* @param performance_manager - Performance manager..
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdatePerformanceBuffer(std::span<u8> output, u64 output_size,
|
||||
PerformanceManager* performance_manager);
|
||||
|
||||
/**
|
||||
* Update behaviour.
|
||||
*
|
||||
* @param behaviour - Behaviour to update.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateBehaviorInfo(BehaviorInfo& behaviour);
|
||||
|
||||
/**
|
||||
* Update errors.
|
||||
*
|
||||
* @param behaviour - Behaviour to update.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateErrorInfo(BehaviorInfo& behaviour);
|
||||
|
||||
/**
|
||||
* Update splitter.
|
||||
*
|
||||
* @param splitter_context - Splitter context to update.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateSplitterInfo(SplitterContext& splitter_context);
|
||||
|
||||
/**
|
||||
* Update renderer info.
|
||||
*
|
||||
* @param elapsed_frames - Number of elapsed frames.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateRendererInfo(u64 elapsed_frames);
|
||||
|
||||
/**
|
||||
* Check that the input.output sizes match their expected values.
|
||||
*
|
||||
* @return Result code.
|
||||
*/
|
||||
Result CheckConsumedSize();
|
||||
|
||||
private:
|
||||
/**
|
||||
* Update effects version 1.
|
||||
*
|
||||
* @param effect_context - Effect context to update.
|
||||
* @param renderer_active - Is the AudioRenderer active?
|
||||
* @param memory_pools - Memory pools to use for these voices.
|
||||
* @param memory_pool_count - Number of memory pools.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateEffectsVersion1(EffectContext& effect_context, bool renderer_active,
|
||||
std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
|
||||
|
||||
/**
|
||||
* Update effects version 2.
|
||||
*
|
||||
* @param effect_context - Effect context to update.
|
||||
* @param renderer_active - Is the AudioRenderer active?
|
||||
* @param memory_pools - Memory pools to use for these voices.
|
||||
* @param memory_pool_count - Number of memory pools.
|
||||
* @return Result code.
|
||||
*/
|
||||
Result UpdateEffectsVersion2(EffectContext& effect_context, bool renderer_active,
|
||||
std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
|
||||
|
||||
/// Input buffer
|
||||
u8 const* input;
|
||||
/// Input buffer start
|
||||
std::span<const u8> input_origin;
|
||||
/// Output buffer start
|
||||
u8* output;
|
||||
/// Output buffer start
|
||||
std::span<u8> output_origin;
|
||||
/// Input header
|
||||
const UpdateDataHeader* in_header;
|
||||
/// Output header
|
||||
UpdateDataHeader* out_header;
|
||||
/// Expected input size, see CheckConsumedSize
|
||||
u64 expected_input_size;
|
||||
/// Expected output size, see CheckConsumedSize
|
||||
u64 expected_output_size;
|
||||
/// Unused
|
||||
u32 process_handle;
|
||||
/// Behaviour
|
||||
BehaviorInfo& behaviour;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
678
src/audio_core/renderer/command/command_buffer.cpp
Executable file
678
src/audio_core/renderer/command/command_buffer.cpp
Executable file
@@ -0,0 +1,678 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/behavior/behavior_info.h"
|
||||
#include "audio_core/renderer/command/command_buffer.h"
|
||||
#include "audio_core/renderer/command/command_list_header.h"
|
||||
#include "audio_core/renderer/command/command_processing_time_estimator.h"
|
||||
#include "audio_core/renderer/effect/effect_biquad_filter_info.h"
|
||||
#include "audio_core/renderer/effect/effect_delay_info.h"
|
||||
#include "audio_core/renderer/effect/effect_reverb_info.h"
|
||||
#include "audio_core/renderer/memory/memory_pool_info.h"
|
||||
#include "audio_core/renderer/mix/mix_info.h"
|
||||
#include "audio_core/renderer/sink/circular_buffer_sink_info.h"
|
||||
#include "audio_core/renderer/sink/device_sink_info.h"
|
||||
#include "audio_core/renderer/sink/sink_info_base.h"
|
||||
#include "audio_core/renderer/voice/voice_info.h"
|
||||
#include "audio_core/renderer/voice/voice_state.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
template <typename T, CommandId Id>
|
||||
T& CommandBuffer::GenerateStart(const s32 node_id) {
|
||||
if (size + sizeof(T) >= command_list.size_bytes()) {
|
||||
LOG_ERROR(
|
||||
Service_Audio,
|
||||
"Attempting to write commands beyond the end of allocated command buffer memory!");
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
auto& cmd{*std::construct_at<T>(reinterpret_cast<T*>(&command_list[size]))};
|
||||
|
||||
cmd.magic = CommandMagic;
|
||||
cmd.enabled = true;
|
||||
cmd.type = Id;
|
||||
cmd.size = sizeof(T);
|
||||
cmd.node_id = node_id;
|
||||
|
||||
return cmd;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void CommandBuffer::GenerateEnd(T& cmd) {
|
||||
cmd.estimated_process_time = time_estimator->Estimate(cmd);
|
||||
estimated_process_time += cmd.estimated_process_time;
|
||||
size += sizeof(T);
|
||||
count++;
|
||||
}
|
||||
|
||||
void CommandBuffer::GeneratePcmInt16Version1Command(const s32 node_id,
|
||||
const MemoryPoolInfo& memory_pool_,
|
||||
VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state,
|
||||
const s16 buffer_count, const s8 channel) {
|
||||
auto& cmd{
|
||||
GenerateStart<PcmInt16DataSourceVersion1Command, CommandId::DataSourcePcmInt16Version1>(
|
||||
node_id)};
|
||||
|
||||
cmd.src_quality = voice_info.src_quality;
|
||||
cmd.output_index = buffer_count + channel;
|
||||
cmd.flags = voice_info.flags & 3;
|
||||
cmd.sample_rate = voice_info.sample_rate;
|
||||
cmd.pitch = voice_info.pitch;
|
||||
cmd.channel_index = channel;
|
||||
cmd.channel_count = voice_info.channel_count;
|
||||
|
||||
for (u32 i = 0; i < MaxWaveBuffers; i++) {
|
||||
voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
|
||||
}
|
||||
|
||||
cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState));
|
||||
|
||||
GenerateEnd<PcmInt16DataSourceVersion1Command>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GeneratePcmInt16Version2Command(const s32 node_id, VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state,
|
||||
const s16 buffer_count, const s8 channel) {
|
||||
auto& cmd{
|
||||
GenerateStart<PcmInt16DataSourceVersion2Command, CommandId::DataSourcePcmInt16Version2>(
|
||||
node_id)};
|
||||
|
||||
cmd.src_quality = voice_info.src_quality;
|
||||
cmd.output_index = buffer_count + channel;
|
||||
cmd.flags = voice_info.flags & 3;
|
||||
cmd.sample_rate = voice_info.sample_rate;
|
||||
cmd.pitch = voice_info.pitch;
|
||||
cmd.channel_index = channel;
|
||||
cmd.channel_count = voice_info.channel_count;
|
||||
|
||||
for (u32 i = 0; i < MaxWaveBuffers; i++) {
|
||||
voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
|
||||
}
|
||||
|
||||
cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState));
|
||||
|
||||
GenerateEnd<PcmInt16DataSourceVersion2Command>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GeneratePcmFloatVersion1Command(const s32 node_id,
|
||||
const MemoryPoolInfo& memory_pool_,
|
||||
VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state,
|
||||
const s16 buffer_count, const s8 channel) {
|
||||
auto& cmd{
|
||||
GenerateStart<PcmFloatDataSourceVersion1Command, CommandId::DataSourcePcmFloatVersion1>(
|
||||
node_id)};
|
||||
|
||||
cmd.src_quality = voice_info.src_quality;
|
||||
cmd.output_index = buffer_count + channel;
|
||||
cmd.flags = voice_info.flags & 3;
|
||||
cmd.sample_rate = voice_info.sample_rate;
|
||||
cmd.pitch = voice_info.pitch;
|
||||
cmd.channel_index = channel;
|
||||
cmd.channel_count = voice_info.channel_count;
|
||||
|
||||
for (u32 i = 0; i < MaxWaveBuffers; i++) {
|
||||
voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
|
||||
}
|
||||
|
||||
cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState));
|
||||
|
||||
GenerateEnd<PcmFloatDataSourceVersion1Command>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GeneratePcmFloatVersion2Command(const s32 node_id, VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state,
|
||||
const s16 buffer_count, const s8 channel) {
|
||||
auto& cmd{
|
||||
GenerateStart<PcmFloatDataSourceVersion2Command, CommandId::DataSourcePcmFloatVersion2>(
|
||||
node_id)};
|
||||
|
||||
cmd.src_quality = voice_info.src_quality;
|
||||
cmd.output_index = buffer_count + channel;
|
||||
cmd.flags = voice_info.flags & 3;
|
||||
cmd.sample_rate = voice_info.sample_rate;
|
||||
cmd.pitch = voice_info.pitch;
|
||||
cmd.channel_index = channel;
|
||||
cmd.channel_count = voice_info.channel_count;
|
||||
|
||||
for (u32 i = 0; i < MaxWaveBuffers; i++) {
|
||||
voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
|
||||
}
|
||||
|
||||
cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState));
|
||||
|
||||
GenerateEnd<PcmFloatDataSourceVersion2Command>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateAdpcmVersion1Command(const s32 node_id,
|
||||
const MemoryPoolInfo& memory_pool_,
|
||||
VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state,
|
||||
const s16 buffer_count, const s8 channel) {
|
||||
auto& cmd{
|
||||
GenerateStart<AdpcmDataSourceVersion1Command, CommandId::DataSourceAdpcmVersion1>(node_id)};
|
||||
|
||||
cmd.src_quality = voice_info.src_quality;
|
||||
cmd.output_index = buffer_count + channel;
|
||||
cmd.flags = voice_info.flags & 3;
|
||||
cmd.sample_rate = voice_info.sample_rate;
|
||||
cmd.pitch = voice_info.pitch;
|
||||
|
||||
for (u32 i = 0; i < MaxWaveBuffers; i++) {
|
||||
voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
|
||||
}
|
||||
|
||||
cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState));
|
||||
cmd.data_address = voice_info.data_address.GetReference(true);
|
||||
cmd.data_size = voice_info.data_address.GetSize();
|
||||
|
||||
GenerateEnd<AdpcmDataSourceVersion1Command>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateAdpcmVersion2Command(const s32 node_id, VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state,
|
||||
const s16 buffer_count, const s8 channel) {
|
||||
auto& cmd{
|
||||
GenerateStart<AdpcmDataSourceVersion2Command, CommandId::DataSourceAdpcmVersion2>(node_id)};
|
||||
|
||||
cmd.src_quality = voice_info.src_quality;
|
||||
cmd.output_index = buffer_count + channel;
|
||||
cmd.flags = voice_info.flags & 3;
|
||||
cmd.sample_rate = voice_info.sample_rate;
|
||||
cmd.pitch = voice_info.pitch;
|
||||
cmd.channel_index = channel;
|
||||
cmd.channel_count = voice_info.channel_count;
|
||||
|
||||
for (u32 i = 0; i < MaxWaveBuffers; i++) {
|
||||
voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
|
||||
}
|
||||
|
||||
cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState));
|
||||
cmd.data_address = voice_info.data_address.GetReference(true);
|
||||
cmd.data_size = voice_info.data_address.GetSize();
|
||||
|
||||
GenerateEnd<AdpcmDataSourceVersion2Command>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateVolumeCommand(const s32 node_id, const s16 buffer_offset,
|
||||
const s16 input_index, const f32 volume,
|
||||
const u8 precision) {
|
||||
auto& cmd{GenerateStart<VolumeCommand, CommandId::Volume>(node_id)};
|
||||
|
||||
cmd.precision = precision;
|
||||
cmd.input_index = buffer_offset + input_index;
|
||||
cmd.output_index = buffer_offset + input_index;
|
||||
cmd.volume = volume;
|
||||
|
||||
GenerateEnd<VolumeCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateVolumeRampCommand(const s32 node_id, VoiceInfo& voice_info,
|
||||
const s16 buffer_count, const u8 precision) {
|
||||
auto& cmd{GenerateStart<VolumeRampCommand, CommandId::VolumeRamp>(node_id)};
|
||||
|
||||
cmd.input_index = buffer_count;
|
||||
cmd.output_index = buffer_count;
|
||||
cmd.prev_volume = voice_info.prev_volume;
|
||||
cmd.volume = voice_info.volume;
|
||||
cmd.precision = precision;
|
||||
|
||||
GenerateEnd<VolumeRampCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateBiquadFilterCommand(const s32 node_id, VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state,
|
||||
const s16 buffer_count, const s8 channel,
|
||||
const u32 biquad_index,
|
||||
const bool use_float_processing) {
|
||||
auto& cmd{GenerateStart<BiquadFilterCommand, CommandId::BiquadFilter>(node_id)};
|
||||
|
||||
cmd.input = buffer_count + channel;
|
||||
cmd.output = buffer_count + channel;
|
||||
|
||||
cmd.biquad = voice_info.biquads[biquad_index];
|
||||
|
||||
cmd.state = memory_pool->Translate(CpuAddr(voice_state.biquad_states[biquad_index].data()),
|
||||
MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
|
||||
|
||||
cmd.needs_init = !voice_info.biquad_initialized[biquad_index];
|
||||
cmd.use_float_processing = use_float_processing;
|
||||
|
||||
GenerateEnd<BiquadFilterCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateBiquadFilterCommand(const s32 node_id, EffectInfoBase& effect_info,
|
||||
const s16 buffer_offset, const s8 channel,
|
||||
const bool needs_init,
|
||||
const bool use_float_processing) {
|
||||
auto& cmd{GenerateStart<BiquadFilterCommand, CommandId::BiquadFilter>(node_id)};
|
||||
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<BiquadFilterInfo::ParameterVersion1*>(effect_info.GetParameter())};
|
||||
const auto state{
|
||||
reinterpret_cast<VoiceState::BiquadFilterState*>(effect_info.GetStateBuffer())};
|
||||
|
||||
cmd.input = buffer_offset + parameter.inputs[channel];
|
||||
cmd.output = buffer_offset + parameter.outputs[channel];
|
||||
|
||||
cmd.biquad.b = parameter.b;
|
||||
cmd.biquad.a = parameter.a;
|
||||
|
||||
cmd.state = memory_pool->Translate(CpuAddr(state),
|
||||
MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
|
||||
|
||||
cmd.needs_init = needs_init;
|
||||
cmd.use_float_processing = use_float_processing;
|
||||
|
||||
GenerateEnd<BiquadFilterCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateMixCommand(const s32 node_id, const s16 input_index,
|
||||
const s16 output_index, const s16 buffer_offset,
|
||||
const f32 volume, const u8 precision) {
|
||||
auto& cmd{GenerateStart<MixCommand, CommandId::Mix>(node_id)};
|
||||
|
||||
cmd.input_index = input_index;
|
||||
cmd.output_index = output_index;
|
||||
cmd.volume = volume;
|
||||
cmd.precision = precision;
|
||||
|
||||
GenerateEnd<MixCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateMixRampCommand(const s32 node_id,
|
||||
[[maybe_unused]] const s16 buffer_count,
|
||||
const s16 input_index, const s16 output_index,
|
||||
const f32 volume, const f32 prev_volume,
|
||||
const CpuAddr prev_samples, const u8 precision) {
|
||||
if (volume == 0.0f && prev_volume == 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& cmd{GenerateStart<MixRampCommand, CommandId::MixRamp>(node_id)};
|
||||
|
||||
cmd.input_index = input_index;
|
||||
cmd.output_index = output_index;
|
||||
cmd.prev_volume = prev_volume;
|
||||
cmd.volume = volume;
|
||||
cmd.previous_sample = prev_samples;
|
||||
cmd.precision = precision;
|
||||
|
||||
GenerateEnd<MixRampCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateMixRampGroupedCommand(const s32 node_id, const s16 buffer_count,
|
||||
const s16 input_index, s16 output_index,
|
||||
std::span<const f32> volumes,
|
||||
std::span<const f32> prev_volumes,
|
||||
const CpuAddr prev_samples, const u8 precision) {
|
||||
auto& cmd{GenerateStart<MixRampGroupedCommand, CommandId::MixRampGrouped>(node_id)};
|
||||
|
||||
cmd.buffer_count = buffer_count;
|
||||
|
||||
for (s32 i = 0; i < buffer_count; i++) {
|
||||
cmd.inputs[i] = input_index;
|
||||
cmd.outputs[i] = output_index++;
|
||||
cmd.prev_volumes[i] = prev_volumes[i];
|
||||
cmd.volumes[i] = volumes[i];
|
||||
}
|
||||
|
||||
cmd.previous_samples = prev_samples;
|
||||
cmd.precision = precision;
|
||||
|
||||
GenerateEnd<MixRampGroupedCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateDepopPrepareCommand(const s32 node_id, const VoiceState& voice_state,
|
||||
std::span<const s32> buffer, const s16 buffer_count,
|
||||
s16 buffer_offset, const bool was_playing) {
|
||||
auto& cmd{GenerateStart<DepopPrepareCommand, CommandId::DepopPrepare>(node_id)};
|
||||
|
||||
cmd.enabled = was_playing;
|
||||
|
||||
for (u32 i = 0; i < MaxMixBuffers; i++) {
|
||||
cmd.inputs[i] = buffer_offset++;
|
||||
}
|
||||
|
||||
cmd.previous_samples = memory_pool->Translate(CpuAddr(voice_state.previous_samples.data()),
|
||||
MaxMixBuffers * sizeof(s32));
|
||||
cmd.buffer_count = buffer_count;
|
||||
cmd.depop_buffer = memory_pool->Translate(CpuAddr(buffer.data()), buffer_count * sizeof(s32));
|
||||
|
||||
GenerateEnd<DepopPrepareCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateDepopForMixBuffersCommand(const s32 node_id, const MixInfo& mix_info,
|
||||
std::span<const s32> depop_buffer) {
|
||||
auto& cmd{GenerateStart<DepopForMixBuffersCommand, CommandId::DepopForMixBuffers>(node_id)};
|
||||
|
||||
cmd.input = mix_info.buffer_offset;
|
||||
cmd.count = mix_info.buffer_count;
|
||||
cmd.decay = mix_info.sample_rate == TargetSampleRate ? 0.96218872f : 0.94369507f;
|
||||
cmd.depop_buffer =
|
||||
memory_pool->Translate(CpuAddr(depop_buffer.data()), mix_info.buffer_count * sizeof(s32));
|
||||
|
||||
GenerateEnd<DepopForMixBuffersCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateDelayCommand(const s32 node_id, EffectInfoBase& effect_info,
|
||||
const s16 buffer_offset) {
|
||||
auto& cmd{GenerateStart<DelayCommand, CommandId::Delay>(node_id)};
|
||||
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<DelayInfo::ParameterVersion1*>(effect_info.GetParameter())};
|
||||
const auto state{effect_info.GetStateBuffer()};
|
||||
|
||||
if (IsChannelCountValid(parameter.channel_count)) {
|
||||
const auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(DelayInfo::State))};
|
||||
if (state_buffer) {
|
||||
for (s8 channel = 0; channel < parameter.channel_count; channel++) {
|
||||
cmd.inputs[channel] = static_cast<s8>(buffer_offset + parameter.inputs[channel]);
|
||||
cmd.outputs[channel] = static_cast<s8>(buffer_offset + parameter.outputs[channel]);
|
||||
}
|
||||
|
||||
cmd.parameter = parameter;
|
||||
cmd.effect_enabled = effect_info.IsEnabled();
|
||||
cmd.state = state_buffer;
|
||||
cmd.workbuffer = effect_info.GetWorkbuffer(-1);
|
||||
}
|
||||
}
|
||||
|
||||
GenerateEnd<DelayCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateUpsampleCommand(const s32 node_id, const s16 buffer_offset,
|
||||
UpsamplerInfo& upsampler_info, const u32 input_count,
|
||||
std::span<const s8> inputs, const s16 buffer_count,
|
||||
const u32 sample_count_, const u32 sample_rate_) {
|
||||
auto& cmd{GenerateStart<UpsampleCommand, CommandId::Upsample>(node_id)};
|
||||
|
||||
cmd.samples_buffer = memory_pool->Translate(upsampler_info.samples_pos,
|
||||
upsampler_info.sample_count * sizeof(s32));
|
||||
cmd.inputs = memory_pool->Translate(CpuAddr(upsampler_info.inputs.data()), MaxChannels);
|
||||
cmd.buffer_count = buffer_count;
|
||||
cmd.unk_20 = 0;
|
||||
cmd.source_sample_count = sample_count_;
|
||||
cmd.source_sample_rate = sample_rate_;
|
||||
|
||||
upsampler_info.input_count = input_count;
|
||||
for (u32 i = 0; i < input_count; i++) {
|
||||
upsampler_info.inputs[i] = buffer_offset + inputs[i];
|
||||
}
|
||||
|
||||
cmd.upsampler_info = memory_pool->Translate(CpuAddr(&upsampler_info), sizeof(UpsamplerInfo));
|
||||
|
||||
GenerateEnd<UpsampleCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateDownMix6chTo2chCommand(const s32 node_id, std::span<const s8> inputs,
|
||||
const s16 buffer_offset,
|
||||
std::span<const f32> downmix_coeff) {
|
||||
auto& cmd{GenerateStart<DownMix6chTo2chCommand, CommandId::DownMix6chTo2ch>(node_id)};
|
||||
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
cmd.inputs[i] = buffer_offset + inputs[i];
|
||||
cmd.outputs[i] = buffer_offset + inputs[i];
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < 4; i++) {
|
||||
cmd.down_mix_coeff[i] = downmix_coeff[i];
|
||||
}
|
||||
|
||||
GenerateEnd<DownMix6chTo2chCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateAuxCommand(const s32 node_id, EffectInfoBase& effect_info,
|
||||
const s16 input_index, const s16 output_index,
|
||||
const s16 buffer_offset, const u32 update_count,
|
||||
const u32 count_max, const u32 write_offset) {
|
||||
auto& cmd{GenerateStart<AuxCommand, CommandId::Aux>(node_id)};
|
||||
|
||||
if (effect_info.GetSendBuffer() != 0 && effect_info.GetReturnBuffer() != 0) {
|
||||
cmd.input = buffer_offset + input_index;
|
||||
cmd.output = buffer_offset + output_index;
|
||||
cmd.send_buffer_info = effect_info.GetSendBufferInfo();
|
||||
cmd.send_buffer = effect_info.GetSendBuffer();
|
||||
cmd.return_buffer_info = effect_info.GetReturnBufferInfo();
|
||||
cmd.return_buffer = effect_info.GetReturnBuffer();
|
||||
cmd.count_max = count_max;
|
||||
cmd.write_offset = write_offset;
|
||||
cmd.update_count = update_count;
|
||||
cmd.effect_enabled = effect_info.IsEnabled();
|
||||
}
|
||||
|
||||
GenerateEnd<AuxCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateDeviceSinkCommand(const s32 node_id, const s16 buffer_offset,
|
||||
SinkInfoBase& sink_info, const u32 session_id,
|
||||
std::span<s32> samples_buffer) {
|
||||
auto& cmd{GenerateStart<DeviceSinkCommand, CommandId::DeviceSink>(node_id)};
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<DeviceSinkInfo::DeviceInParameter*>(sink_info.GetParameter())};
|
||||
auto state{*reinterpret_cast<DeviceSinkInfo::DeviceState*>(sink_info.GetState())};
|
||||
|
||||
cmd.session_id = session_id;
|
||||
|
||||
if (state.upsampler_info != nullptr) {
|
||||
const auto size_{state.upsampler_info->sample_count * parameter.input_count};
|
||||
const auto size_bytes{size_ * sizeof(s32)};
|
||||
const auto addr{memory_pool->Translate(state.upsampler_info->samples_pos, size_bytes)};
|
||||
cmd.sample_buffer = {reinterpret_cast<s32*>(addr),
|
||||
parameter.input_count * state.upsampler_info->sample_count};
|
||||
} else {
|
||||
cmd.sample_buffer = samples_buffer;
|
||||
}
|
||||
|
||||
cmd.input_count = parameter.input_count;
|
||||
for (u32 i = 0; i < parameter.input_count; i++) {
|
||||
cmd.inputs[i] = buffer_offset + parameter.inputs[i];
|
||||
}
|
||||
|
||||
GenerateEnd<DeviceSinkCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateCircularBufferSinkCommand(const s32 node_id, SinkInfoBase& sink_info,
|
||||
const s16 buffer_offset) {
|
||||
auto& cmd{GenerateStart<CircularBufferSinkCommand, CommandId::CircularBufferSink>(node_id)};
|
||||
const auto& parameter{*reinterpret_cast<CircularBufferSinkInfo::CircularBufferInParameter*>(
|
||||
sink_info.GetParameter())};
|
||||
auto state{
|
||||
*reinterpret_cast<CircularBufferSinkInfo::CircularBufferState*>(sink_info.GetState())};
|
||||
|
||||
cmd.input_count = parameter.input_count;
|
||||
for (u32 i = 0; i < parameter.input_count; i++) {
|
||||
cmd.inputs[i] = buffer_offset + parameter.inputs[i];
|
||||
}
|
||||
|
||||
cmd.address = state.address_info.GetReference(true);
|
||||
cmd.size = parameter.size;
|
||||
cmd.pos = state.current_pos;
|
||||
|
||||
GenerateEnd<CircularBufferSinkCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateReverbCommand(const s32 node_id, EffectInfoBase& effect_info,
|
||||
const s16 buffer_offset,
|
||||
const bool long_size_pre_delay_supported) {
|
||||
auto& cmd{GenerateStart<ReverbCommand, CommandId::Reverb>(node_id)};
|
||||
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<ReverbInfo::ParameterVersion2*>(effect_info.GetParameter())};
|
||||
const auto state{effect_info.GetStateBuffer()};
|
||||
|
||||
if (IsChannelCountValid(parameter.channel_count)) {
|
||||
const auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(ReverbInfo::State))};
|
||||
if (state_buffer) {
|
||||
for (s8 channel = 0; channel < parameter.channel_count; channel++) {
|
||||
cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
|
||||
cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
|
||||
}
|
||||
|
||||
cmd.parameter = parameter;
|
||||
cmd.effect_enabled = effect_info.IsEnabled();
|
||||
cmd.state = state_buffer;
|
||||
cmd.workbuffer = effect_info.GetWorkbuffer(-1);
|
||||
cmd.long_size_pre_delay_supported = long_size_pre_delay_supported;
|
||||
}
|
||||
}
|
||||
|
||||
GenerateEnd<ReverbCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateI3dl2ReverbCommand(const s32 node_id, EffectInfoBase& effect_info,
|
||||
const s16 buffer_offset) {
|
||||
auto& cmd{GenerateStart<I3dl2ReverbCommand, CommandId::I3dl2Reverb>(node_id)};
|
||||
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<I3dl2ReverbInfo::ParameterVersion1*>(effect_info.GetParameter())};
|
||||
const auto state{effect_info.GetStateBuffer()};
|
||||
|
||||
if (IsChannelCountValid(parameter.channel_count)) {
|
||||
const auto state_buffer{
|
||||
memory_pool->Translate(CpuAddr(state), sizeof(I3dl2ReverbInfo::State))};
|
||||
if (state_buffer) {
|
||||
for (s8 channel = 0; channel < parameter.channel_count; channel++) {
|
||||
cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
|
||||
cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
|
||||
}
|
||||
|
||||
cmd.parameter = parameter;
|
||||
cmd.effect_enabled = effect_info.IsEnabled();
|
||||
cmd.state = state_buffer;
|
||||
cmd.workbuffer = effect_info.GetWorkbuffer(-1);
|
||||
}
|
||||
}
|
||||
|
||||
GenerateEnd<I3dl2ReverbCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GeneratePerformanceCommand(const s32 node_id, const PerformanceState state,
|
||||
const PerformanceEntryAddresses& entry_addresses) {
|
||||
auto& cmd{GenerateStart<PerformanceCommand, CommandId::Performance>(node_id)};
|
||||
|
||||
cmd.state = state;
|
||||
cmd.entry_address = entry_addresses;
|
||||
|
||||
GenerateEnd<PerformanceCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateClearMixCommand(const s32 node_id) {
|
||||
auto& cmd{GenerateStart<ClearMixBufferCommand, CommandId::ClearMixBuffer>(node_id)};
|
||||
GenerateEnd<ClearMixBufferCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateCopyMixBufferCommand(const s32 node_id, EffectInfoBase& effect_info,
|
||||
const s16 buffer_offset, const s8 channel) {
|
||||
auto& cmd{GenerateStart<CopyMixBufferCommand, CommandId::CopyMixBuffer>(node_id)};
|
||||
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<BiquadFilterInfo::ParameterVersion1*>(effect_info.GetParameter())};
|
||||
cmd.input_index = buffer_offset + parameter.inputs[channel];
|
||||
cmd.output_index = buffer_offset + parameter.outputs[channel];
|
||||
|
||||
GenerateEnd<CopyMixBufferCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateLightLimiterCommand(
|
||||
const s32 node_id, const s16 buffer_offset,
|
||||
const LightLimiterInfo::ParameterVersion1& parameter, const LightLimiterInfo::State& state,
|
||||
const bool enabled, const CpuAddr workbuffer) {
|
||||
auto& cmd{GenerateStart<LightLimiterVersion1Command, CommandId::LightLimiterVersion1>(node_id)};
|
||||
|
||||
if (IsChannelCountValid(parameter.channel_count)) {
|
||||
const auto state_buffer{
|
||||
memory_pool->Translate(CpuAddr(&state), sizeof(LightLimiterInfo::State))};
|
||||
if (state_buffer) {
|
||||
for (s8 channel = 0; channel < parameter.channel_count; channel++) {
|
||||
cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
|
||||
cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
|
||||
}
|
||||
|
||||
std::memcpy(&cmd.parameter, ¶meter, sizeof(LightLimiterInfo::ParameterVersion1));
|
||||
cmd.effect_enabled = enabled;
|
||||
cmd.state = state_buffer;
|
||||
cmd.workbuffer = workbuffer;
|
||||
}
|
||||
}
|
||||
|
||||
GenerateEnd<LightLimiterVersion1Command>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateLightLimiterCommand(
|
||||
const s32 node_id, const s16 buffer_offset,
|
||||
const LightLimiterInfo::ParameterVersion2& parameter,
|
||||
const LightLimiterInfo::StatisticsInternal& statistics, const LightLimiterInfo::State& state,
|
||||
const bool enabled, const CpuAddr workbuffer) {
|
||||
auto& cmd{GenerateStart<LightLimiterVersion2Command, CommandId::LightLimiterVersion2>(node_id)};
|
||||
if (IsChannelCountValid(parameter.channel_count)) {
|
||||
const auto state_buffer{
|
||||
memory_pool->Translate(CpuAddr(&state), sizeof(LightLimiterInfo::State))};
|
||||
if (state_buffer) {
|
||||
for (s8 channel = 0; channel < parameter.channel_count; channel++) {
|
||||
cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
|
||||
cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
|
||||
}
|
||||
|
||||
cmd.parameter = parameter;
|
||||
cmd.effect_enabled = enabled;
|
||||
cmd.state = state_buffer;
|
||||
if (cmd.parameter.statistics_enabled) {
|
||||
cmd.result_state = memory_pool->Translate(
|
||||
CpuAddr(&statistics), sizeof(LightLimiterInfo::StatisticsInternal));
|
||||
} else {
|
||||
cmd.result_state = 0;
|
||||
}
|
||||
cmd.workbuffer = workbuffer;
|
||||
}
|
||||
}
|
||||
|
||||
GenerateEnd<LightLimiterVersion2Command>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateMultitapBiquadFilterCommand(const s32 node_id, VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state,
|
||||
const s16 buffer_count, const s8 channel) {
|
||||
auto& cmd{GenerateStart<MultiTapBiquadFilterCommand, CommandId::MultiTapBiquadFilter>(node_id)};
|
||||
|
||||
cmd.input = buffer_count + channel;
|
||||
cmd.output = buffer_count + channel;
|
||||
cmd.biquads = voice_info.biquads;
|
||||
|
||||
cmd.states[0] =
|
||||
memory_pool->Translate(CpuAddr(voice_state.biquad_states[0].data()),
|
||||
MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
|
||||
cmd.states[1] =
|
||||
memory_pool->Translate(CpuAddr(voice_state.biquad_states[1].data()),
|
||||
MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
|
||||
|
||||
cmd.needs_init[0] = !voice_info.biquad_initialized[0];
|
||||
cmd.needs_init[1] = !voice_info.biquad_initialized[1];
|
||||
cmd.filter_tap_count = MaxBiquadFilters;
|
||||
|
||||
GenerateEnd<MultiTapBiquadFilterCommand>(cmd);
|
||||
}
|
||||
|
||||
void CommandBuffer::GenerateCaptureCommand(const s32 node_id, EffectInfoBase& effect_info,
|
||||
const s16 input_index, const s16 output_index,
|
||||
const s16 buffer_offset, const u32 update_count,
|
||||
const u32 count_max, const u32 write_offset) {
|
||||
auto& cmd{GenerateStart<CaptureCommand, CommandId::Capture>(node_id)};
|
||||
|
||||
if (effect_info.GetSendBuffer()) {
|
||||
cmd.input = buffer_offset + input_index;
|
||||
cmd.output = buffer_offset + output_index;
|
||||
cmd.send_buffer_info = effect_info.GetSendBufferInfo();
|
||||
cmd.send_buffer = effect_info.GetSendBuffer();
|
||||
cmd.count_max = count_max;
|
||||
cmd.write_offset = write_offset;
|
||||
cmd.update_count = update_count;
|
||||
cmd.effect_enabled = effect_info.IsEnabled();
|
||||
}
|
||||
|
||||
GenerateEnd<CaptureCommand>(cmd);
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
457
src/audio_core/renderer/command/command_buffer.h
Executable file
457
src/audio_core/renderer/command/command_buffer.h
Executable file
@@ -0,0 +1,457 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/renderer/command/commands.h"
|
||||
#include "audio_core/renderer/effect/effect_light_limiter_info.h"
|
||||
#include "audio_core/renderer/performance/performance_manager.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
struct UpsamplerInfo;
|
||||
struct VoiceState;
|
||||
class EffectInfoBase;
|
||||
class ICommandProcessingTimeEstimator;
|
||||
class MixInfo;
|
||||
class MemoryPoolInfo;
|
||||
class SinkInfoBase;
|
||||
class VoiceInfo;
|
||||
|
||||
/**
|
||||
* Utility functions to generate and add commands into the current command list.
|
||||
*/
|
||||
class CommandBuffer {
|
||||
public:
|
||||
/**
|
||||
* Generate a PCM s16 version 1 command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param memory_pool - Memory pool for translating buffer addresses to the DSP.
|
||||
* @param voice_info - The voice info this command is generated from.
|
||||
* @param voice_state - The voice state the DSP will use for this command.
|
||||
* @param buffer_count - Number of mix buffers in use,
|
||||
* data will be read into this index + channel.
|
||||
* @param channel - Channel index for this command.
|
||||
*/
|
||||
void GeneratePcmInt16Version1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
|
||||
VoiceInfo& voice_info, const VoiceState& voice_state,
|
||||
s16 buffer_count, s8 channel);
|
||||
|
||||
/**
|
||||
* Generate a PCM s16 version 2 command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param voice_info - The voice info this command is generated from.
|
||||
* @param voice_state - The voice state the DSP will use for this command.
|
||||
* @param buffer_count - Number of mix buffers in use,
|
||||
* data will be read into this index + channel.
|
||||
* @param channel - Channel index for this command.
|
||||
*/
|
||||
void GeneratePcmInt16Version2Command(s32 node_id, VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state, s16 buffer_count,
|
||||
s8 channel);
|
||||
|
||||
/**
|
||||
* Generate a PCM f32 version 1 command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param memory_pool - Memory pool for translating buffer addresses to the DSP.
|
||||
* @param voice_info - The voice info this command is generated from.
|
||||
* @param voice_state - The voice state the DSP will use for this command.
|
||||
* @param buffer_count - Number of mix buffers in use,
|
||||
* data will be read into this index + channel.
|
||||
* @param channel - Channel index for this command.
|
||||
*/
|
||||
void GeneratePcmFloatVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
|
||||
VoiceInfo& voice_info, const VoiceState& voice_state,
|
||||
s16 buffer_count, s8 channel);
|
||||
|
||||
/**
|
||||
* Generate a PCM f32 version 2 command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param voice_info - The voice info this command is generated from.
|
||||
* @param voice_state - The voice state the DSP will use for this command.
|
||||
* @param buffer_count - Number of mix buffers in use,
|
||||
* data will be read into this index + channel.
|
||||
* @param channel - Channel index for this command.
|
||||
*/
|
||||
void GeneratePcmFloatVersion2Command(s32 node_id, VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state, s16 buffer_count,
|
||||
s8 channel);
|
||||
|
||||
/**
|
||||
* Generate an ADPCM version 1 command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param memory_pool - Memory pool for translating buffer addresses to the DSP.
|
||||
* @param voice_info - The voice info this command is generated from.
|
||||
* @param voice_state - The voice state the DSP will use for this command.
|
||||
* @param buffer_count - Number of mix buffers in use,
|
||||
* data will be read into this index + channel.
|
||||
* @param channel - Channel index for this command.
|
||||
*/
|
||||
void GenerateAdpcmVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
|
||||
VoiceInfo& voice_info, const VoiceState& voice_state,
|
||||
s16 buffer_count, s8 channel);
|
||||
|
||||
/**
|
||||
* Generate an ADPCM version 2 command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param voice_info - The voice info this command is generated from.
|
||||
* @param voice_state - The voice state the DSP will use for this command.
|
||||
* @param buffer_count - Number of mix buffers in use,
|
||||
* data will be read into this index + channel.
|
||||
* @param channel - Channel index for this command.
|
||||
*/
|
||||
void GenerateAdpcmVersion2Command(s32 node_id, VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state, s16 buffer_count, s8 channel);
|
||||
|
||||
/**
|
||||
* Generate a volume command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param buffer_offset - Base mix buffer index to generate this command at.
|
||||
* @param input_index - Channel index and mix buffer offset for this command.
|
||||
* @param volume - Mix volume added to the input samples.
|
||||
* @param precision - Number of decimal bits for fixed point operations.
|
||||
*/
|
||||
void GenerateVolumeCommand(s32 node_id, s16 buffer_offset, s16 input_index, f32 volume,
|
||||
u8 precision);
|
||||
|
||||
/**
|
||||
* Generate a volume ramp command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param voice_info - The voice info this command takes its volumes from.
|
||||
* @param buffer_count - Number of active mix buffers, command will generate at this index.
|
||||
* @param precision - Number of decimal bits for fixed point operations.
|
||||
*/
|
||||
void GenerateVolumeRampCommand(s32 node_id, VoiceInfo& voice_info, s16 buffer_count,
|
||||
u8 precision);
|
||||
|
||||
/**
|
||||
* Generate a biquad filter command from a voice, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param voice_info - The voice info this command takes biquad parameters from.
|
||||
* @param voice_state - Used by the AudioRenderer to track previous samples.
|
||||
* @param buffer_count - Number of active mix buffers,
|
||||
* command will generate at this index + channel.
|
||||
* @param channel - Channel index for this filter to work on.
|
||||
* @param biquad_index - Which biquad filter to use for this command (0-1).
|
||||
* @param use_float_processing - Should int or float processing be used?
|
||||
*/
|
||||
void GenerateBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state, s16 buffer_count, s8 channel,
|
||||
u32 biquad_index, bool use_float_processing);
|
||||
|
||||
/**
|
||||
* Generate a biquad filter effect command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param effect_info - The effect info this command takes biquad parameters from.
|
||||
* @param buffer_offset - Mix buffer offset this command will use,
|
||||
* command will generate at this index + channel.
|
||||
* @param channel - Channel index for this filter to work on.
|
||||
* @param needs_init - True if the biquad state needs initialisation.
|
||||
* @param use_float_processing - Should int or float processing be used?
|
||||
*/
|
||||
void GenerateBiquadFilterCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
|
||||
s8 channel, bool needs_init, bool use_float_processing);
|
||||
|
||||
/**
|
||||
* Generate a mix command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param input_index - Input mix buffer index for this command.
|
||||
* Added to the buffer offset.
|
||||
* @param output_index - Output mix buffer index for this command.
|
||||
* Added to the buffer offset.
|
||||
* @param buffer_offset - Mix buffer offset this command will use.
|
||||
* @param volume - Volume to be applied to the input.
|
||||
* @param precision - Number of decimal bits for fixed point operations.
|
||||
*/
|
||||
void GenerateMixCommand(s32 node_id, s16 input_index, s16 output_index, s16 buffer_offset,
|
||||
f32 volume, u8 precision);
|
||||
|
||||
/**
|
||||
* Generate a mix ramp command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param buffer_count - Number of active mix buffers.
|
||||
* @param input_index - Input mix buffer index for this command.
|
||||
* Added to buffer_count.
|
||||
* @param output_index - Output mix buffer index for this command.
|
||||
* Added to buffer_count.
|
||||
* @param volume - Current mix volume used for calculating the ramp.
|
||||
* @param prev_volume - Previous mix volume, used for calculating the ramp,
|
||||
* also applied to the input.
|
||||
* @param precision - Number of decimal bits for fixed point operations.
|
||||
*/
|
||||
void GenerateMixRampCommand(s32 node_id, s16 buffer_count, s16 input_index, s16 output_index,
|
||||
f32 volume, f32 prev_volume, CpuAddr prev_samples, u8 precision);
|
||||
|
||||
/**
|
||||
* Generate a mix ramp grouped command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param buffer_count - Number of active mix buffers.
|
||||
* @param input_index - Input mix buffer index for this command.
|
||||
* Added to buffer_count.
|
||||
* @param output_index - Output mix buffer index for this command.
|
||||
* Added to buffer_count.
|
||||
* @param volumes - Current mix volumes used for calculating the ramp.
|
||||
* @param prev_volumes - Previous mix volumes, used for calculating the ramp,
|
||||
* also applied to the input.
|
||||
* @param precision - Number of decimal bits for fixed point operations.
|
||||
*/
|
||||
void GenerateMixRampGroupedCommand(s32 node_id, s16 buffer_count, s16 input_index,
|
||||
s16 output_index, std::span<const f32> volumes,
|
||||
std::span<const f32> prev_volumes, CpuAddr prev_samples,
|
||||
u8 precision);
|
||||
|
||||
/**
|
||||
* Generate a depop prepare command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param voice_state - State to track the previous depop samples for each mix buffer.
|
||||
* @param buffer - State to track the current depop samples for each mix buffer.
|
||||
* @param buffer_count - Number of active mix buffers.
|
||||
* @param buffer_offset - Base mix buffer index to generate the channel depops at.
|
||||
* @param was_playing - Command only needs to work if the voice was previously playing.
|
||||
*/
|
||||
void GenerateDepopPrepareCommand(s32 node_id, const VoiceState& voice_state,
|
||||
std::span<const s32> buffer, s16 buffer_count,
|
||||
s16 buffer_offset, bool was_playing);
|
||||
|
||||
/**
|
||||
* Generate a depop command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param mix_info - Mix info to get the buffer count and base offsets from.
|
||||
* @param depop_buffer - Buffer of current depop sample values to be added to the input
|
||||
* channels.
|
||||
*/
|
||||
void GenerateDepopForMixBuffersCommand(s32 node_id, const MixInfo& mix_info,
|
||||
std::span<const s32> depop_buffer);
|
||||
|
||||
/**
|
||||
* Generate a delay command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param effect_info - Delay effect info to generate this command from.
|
||||
* @param buffer_offset - Base mix buffer offset to apply the apply the delay.
|
||||
*/
|
||||
void GenerateDelayCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset);
|
||||
|
||||
/**
|
||||
* Generate an upsample command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param buffer_offset - Base mix buffer offset to upsample.
|
||||
* @param upsampler_info - Upsampler info to control the upsampling.
|
||||
* @param input_count - Number of input channels to upsample.
|
||||
* @param inputs - Input mix buffer indexes.
|
||||
* @param buffer_count - Number of active mix buffers.
|
||||
* @param sample_count - Source sample count of the input.
|
||||
* @param sample_rate - Source sample rate of the input.
|
||||
*/
|
||||
void GenerateUpsampleCommand(s32 node_id, s16 buffer_offset, UpsamplerInfo& upsampler_info,
|
||||
u32 input_count, std::span<const s8> inputs, s16 buffer_count,
|
||||
u32 sample_count, u32 sample_rate);
|
||||
|
||||
/**
|
||||
* Generate a downmix 6 -> 2 command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param inputs - Input mix buffer indexes.
|
||||
* @param buffer_offset - Base mix buffer offset of the channels to downmix.
|
||||
* @param downmix_coeff - Downmixing coefficients.
|
||||
*/
|
||||
void GenerateDownMix6chTo2chCommand(s32 node_id, std::span<const s8> inputs, s16 buffer_offset,
|
||||
std::span<const f32> downmix_coeff);
|
||||
|
||||
/**
|
||||
* Generate an aux buffer command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param effect_info - Aux effect info to generate this command from.
|
||||
* @param input_index - Input mix buffer index for this command.
|
||||
* Added to buffer_offset.
|
||||
* @param output_index - Output mix buffer index for this command.
|
||||
* Added to buffer_offset.
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param update_count - Number of samples to write back to the game as updated, can be 0.
|
||||
* @param count_max - Maximum number of samples to read or write.
|
||||
* @param write_offset - Current read or write offset within the buffer.
|
||||
*/
|
||||
void GenerateAuxCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index,
|
||||
s16 output_index, s16 buffer_offset, u32 update_count, u32 count_max,
|
||||
u32 write_offset);
|
||||
|
||||
/**
|
||||
* Generate a device sink command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param sink_info - The sink_info to generate this command from.
|
||||
* @session_id - System session id this command is generated from.
|
||||
* @samples_buffer - The buffer to be sent to the sink if upsampling is not used.
|
||||
*/
|
||||
void GenerateDeviceSinkCommand(s32 node_id, s16 buffer_offset, SinkInfoBase& sink_info,
|
||||
u32 session_id, std::span<s32> samples_buffer);
|
||||
|
||||
/**
|
||||
* Generate a circular buffer sink command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param sink_info - The sink_info to generate this command from.
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
*/
|
||||
void GenerateCircularBufferSinkCommand(s32 node_id, SinkInfoBase& sink_info, s16 buffer_offset);
|
||||
|
||||
/**
|
||||
* Generate a reverb command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param effect_info - Reverb effect info to generate this command from.
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param long_size_pre_delay_supported - Should a longer pre-delay time be used before reverb
|
||||
* begins?
|
||||
*/
|
||||
void GenerateReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
|
||||
bool long_size_pre_delay_supported);
|
||||
|
||||
/**
|
||||
* Generate an I3DL2 reverb command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param effect_info - I3DL2Reverb effect info to generate this command from.
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
*/
|
||||
void GenerateI3dl2ReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset);
|
||||
|
||||
/**
|
||||
* Generate a performance command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param state - State of the performance.
|
||||
* @param entry_addresses - The addresses to be filled in by the AudioRenderer.
|
||||
*/
|
||||
void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
|
||||
const PerformanceEntryAddresses& entry_addresses);
|
||||
|
||||
/**
|
||||
* Generate a clear mix command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
*/
|
||||
void GenerateClearMixCommand(s32 node_id);
|
||||
|
||||
/**
|
||||
* Generate a copy mix command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param effect_info - BiquadFilter effect info to generate this command from.
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param channel - Index to the effect's parameters input indexes for this command.
|
||||
*/
|
||||
void GenerateCopyMixBufferCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
|
||||
s8 channel);
|
||||
|
||||
/**
|
||||
* Generate a light limiter version 1 command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param parameter - Effect parameter to generate from.
|
||||
* @param state - State used by the AudioRenderer between commands.
|
||||
* @param enabled - Is this command enabled?
|
||||
* @param workbuffer - Game-supplied memory for the state.
|
||||
*/
|
||||
void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset,
|
||||
const LightLimiterInfo::ParameterVersion1& parameter,
|
||||
const LightLimiterInfo::State& state, bool enabled,
|
||||
CpuAddr workbuffer);
|
||||
|
||||
/**
|
||||
* Generate a light limiter version 2 command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param parameter - Effect parameter to generate from.
|
||||
* @param statistics - Statistics reported by the AudioRenderer on the limiter's state.
|
||||
* @param state - State used by the AudioRenderer between commands.
|
||||
* @param enabled - Is this command enabled?
|
||||
* @param workbuffer - Game-supplied memory for the state.
|
||||
*/
|
||||
void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset,
|
||||
const LightLimiterInfo::ParameterVersion2& parameter,
|
||||
const LightLimiterInfo::StatisticsInternal& statistics,
|
||||
const LightLimiterInfo::State& state, bool enabled,
|
||||
CpuAddr workbuffer);
|
||||
|
||||
/**
|
||||
* Generate a multitap biquad filter command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param voice_info - The voice info this command takes biquad parameters from.
|
||||
* @param voice_state - Used by the AudioRenderer to track previous samples.
|
||||
* @param buffer_count - Number of active mix buffers,
|
||||
* command will generate at this index + channel.
|
||||
* @param channel - Channel index for this filter to work on.
|
||||
*/
|
||||
void GenerateMultitapBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state, s16 buffer_count,
|
||||
s8 channel);
|
||||
|
||||
/**
|
||||
* Generate a capture command, adding it to the command list.
|
||||
*
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
* @param effect_info - Capture effect info to generate this command from.
|
||||
* @param input_index - Input mix buffer index for this command.
|
||||
* Added to buffer_offset.
|
||||
* @param output_index - Output mix buffer index for this command (unused).
|
||||
* Added to buffer_offset.
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param update_count - Number of samples to write back to the game as updated, can be 0.
|
||||
* @param count_max - Maximum number of samples to read or write.
|
||||
* @param write_offset - Current read or write offset within the buffer.
|
||||
*/
|
||||
void GenerateCaptureCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index,
|
||||
s16 output_index, s16 buffer_offset, u32 update_count,
|
||||
u32 count_max, u32 write_offset);
|
||||
|
||||
/// Command list buffer generated commands will be added to
|
||||
std::span<u8> command_list{};
|
||||
/// Input sample count, unused
|
||||
u32 sample_count{};
|
||||
/// Input sample rate, unused
|
||||
u32 sample_rate{};
|
||||
/// Current size of the command buffer
|
||||
u64 size{};
|
||||
/// Current number of commands added
|
||||
u32 count{};
|
||||
/// Current estimated processing time for all commands
|
||||
u32 estimated_process_time{};
|
||||
/// Used for mapping buffers for the AudioRenderer
|
||||
MemoryPoolInfo* memory_pool{};
|
||||
/// Used for estimating command process times
|
||||
ICommandProcessingTimeEstimator* time_estimator{};
|
||||
/// Used to check which rendering features are currently enabled
|
||||
BehaviorInfo* behavior{};
|
||||
|
||||
private:
|
||||
template <typename T, CommandId Id>
|
||||
T& GenerateStart(const s32 node_id);
|
||||
template <typename T>
|
||||
void GenerateEnd(T& cmd);
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
783
src/audio_core/renderer/command/command_generator.cpp
Executable file
783
src/audio_core/renderer/command/command_generator.cpp
Executable file
@@ -0,0 +1,783 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/common/audio_renderer_parameter.h"
|
||||
#include "audio_core/renderer/behavior/behavior_info.h"
|
||||
#include "audio_core/renderer/command/command_buffer.h"
|
||||
#include "audio_core/renderer/command/command_generator.h"
|
||||
#include "audio_core/renderer/command/command_list_header.h"
|
||||
#include "audio_core/renderer/effect/effect_aux_info.h"
|
||||
#include "audio_core/renderer/effect/effect_biquad_filter_info.h"
|
||||
#include "audio_core/renderer/effect/effect_buffer_mixer_info.h"
|
||||
#include "audio_core/renderer/effect/effect_capture_info.h"
|
||||
#include "audio_core/renderer/effect/effect_context.h"
|
||||
#include "audio_core/renderer/mix/mix_context.h"
|
||||
#include "audio_core/renderer/performance/detail_aspect.h"
|
||||
#include "audio_core/renderer/performance/entry_aspect.h"
|
||||
#include "audio_core/renderer/sink/device_sink_info.h"
|
||||
#include "audio_core/renderer/sink/sink_context.h"
|
||||
#include "audio_core/renderer/splitter/splitter_context.h"
|
||||
#include "audio_core/renderer/voice/voice_context.h"
|
||||
#include "common/alignment.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
CommandGenerator::CommandGenerator(CommandBuffer& command_buffer_,
|
||||
const CommandListHeader& command_list_header_,
|
||||
const AudioRendererSystemContext& render_context_,
|
||||
VoiceContext& voice_context_, MixContext& mix_context_,
|
||||
EffectContext& effect_context_, SinkContext& sink_context_,
|
||||
SplitterContext& splitter_context_,
|
||||
PerformanceManager* performance_manager_)
|
||||
: command_buffer{command_buffer_}, command_header{command_list_header_},
|
||||
render_context{render_context_}, voice_context{voice_context_}, mix_context{mix_context_},
|
||||
effect_context{effect_context_}, sink_context{sink_context_},
|
||||
splitter_context{splitter_context_}, performance_manager{performance_manager_} {
|
||||
command_buffer.GenerateClearMixCommand(InvalidNodeId);
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateDataSourceCommand(VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state, const s8 channel) {
|
||||
if (voice_info.mix_id == UnusedMixId) {
|
||||
if (voice_info.splitter_id != UnusedSplitterId) {
|
||||
auto destination{splitter_context.GetDesintationData(voice_info.splitter_id, 0)};
|
||||
u32 dest_id{0};
|
||||
while (destination != nullptr) {
|
||||
if (destination->IsConfigured()) {
|
||||
auto mix_id{destination->GetMixId()};
|
||||
if (mix_id < mix_context.GetCount()) {
|
||||
auto mix_info{mix_context.GetInfo(mix_id)};
|
||||
command_buffer.GenerateDepopPrepareCommand(
|
||||
voice_info.node_id, voice_state, render_context.depop_buffer,
|
||||
mix_info->buffer_count, mix_info->buffer_offset,
|
||||
voice_info.was_playing);
|
||||
}
|
||||
}
|
||||
dest_id++;
|
||||
destination = splitter_context.GetDesintationData(voice_info.splitter_id, dest_id);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
auto mix_info{mix_context.GetInfo(voice_info.mix_id)};
|
||||
command_buffer.GenerateDepopPrepareCommand(
|
||||
voice_info.node_id, voice_state, render_context.depop_buffer, mix_info->buffer_count,
|
||||
mix_info->buffer_offset, voice_info.was_playing);
|
||||
}
|
||||
|
||||
if (voice_info.was_playing) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (render_context.behavior->IsWaveBufferVer2Supported()) {
|
||||
switch (voice_info.sample_format) {
|
||||
case SampleFormat::PcmInt16:
|
||||
command_buffer.GeneratePcmInt16Version2Command(
|
||||
voice_info.node_id, voice_info, voice_state, render_context.mix_buffer_count,
|
||||
channel);
|
||||
break;
|
||||
case SampleFormat::PcmFloat:
|
||||
command_buffer.GeneratePcmFloatVersion2Command(
|
||||
voice_info.node_id, voice_info, voice_state, render_context.mix_buffer_count,
|
||||
channel);
|
||||
break;
|
||||
case SampleFormat::Adpcm:
|
||||
command_buffer.GenerateAdpcmVersion2Command(voice_info.node_id, voice_info, voice_state,
|
||||
render_context.mix_buffer_count, channel);
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid SampleFormat {}",
|
||||
static_cast<u32>(voice_info.sample_format));
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (voice_info.sample_format) {
|
||||
case SampleFormat::PcmInt16:
|
||||
command_buffer.GeneratePcmInt16Version1Command(
|
||||
voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state,
|
||||
render_context.mix_buffer_count, channel);
|
||||
break;
|
||||
case SampleFormat::PcmFloat:
|
||||
command_buffer.GeneratePcmFloatVersion1Command(
|
||||
voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state,
|
||||
render_context.mix_buffer_count, channel);
|
||||
break;
|
||||
case SampleFormat::Adpcm:
|
||||
command_buffer.GenerateAdpcmVersion1Command(
|
||||
voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state,
|
||||
render_context.mix_buffer_count, channel);
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid SampleFormat {}",
|
||||
static_cast<u32>(voice_info.sample_format));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateVoiceMixCommand(std::span<const f32> mix_volumes,
|
||||
std::span<const f32> prev_mix_volumes,
|
||||
const VoiceState& voice_state, s16 output_index,
|
||||
const s16 buffer_count, const s16 input_index,
|
||||
const s32 node_id) {
|
||||
u8 precision{15};
|
||||
if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
|
||||
precision = 23;
|
||||
}
|
||||
|
||||
if (buffer_count > 8) {
|
||||
const auto prev_samples{render_context.memory_pool_info->Translate(
|
||||
CpuAddr(voice_state.previous_samples.data()), buffer_count * sizeof(s32))};
|
||||
command_buffer.GenerateMixRampGroupedCommand(node_id, buffer_count, input_index,
|
||||
output_index, mix_volumes, prev_mix_volumes,
|
||||
prev_samples, precision);
|
||||
} else {
|
||||
for (s16 i = 0; i < buffer_count; i++, output_index++) {
|
||||
const auto prev_samples{render_context.memory_pool_info->Translate(
|
||||
CpuAddr(&voice_state.previous_samples[i]), sizeof(s32))};
|
||||
|
||||
command_buffer.GenerateMixRampCommand(node_id, buffer_count, input_index, output_index,
|
||||
mix_volumes[i], prev_mix_volumes[i], prev_samples,
|
||||
precision);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateBiquadFilterCommandForVoice(VoiceInfo& voice_info,
|
||||
const VoiceState& voice_state,
|
||||
const s16 buffer_count, const s8 channel,
|
||||
const s32 node_id) {
|
||||
const bool both_biquads_enabled{voice_info.biquads[0].enabled && voice_info.biquads[1].enabled};
|
||||
const auto use_float_processing{render_context.behavior->UseBiquadFilterFloatProcessing()};
|
||||
|
||||
if (both_biquads_enabled && render_context.behavior->UseMultiTapBiquadFilterProcessing() &&
|
||||
use_float_processing) {
|
||||
command_buffer.GenerateMultitapBiquadFilterCommand(node_id, voice_info, voice_state,
|
||||
buffer_count, channel);
|
||||
} else {
|
||||
for (u32 i = 0; i < MaxBiquadFilters; i++) {
|
||||
if (voice_info.biquads[i].enabled) {
|
||||
command_buffer.GenerateBiquadFilterCommand(node_id, voice_info, voice_state,
|
||||
buffer_count, channel, i,
|
||||
use_float_processing);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateVoiceCommand(VoiceInfo& voice_info) {
|
||||
u8 precision{15};
|
||||
if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
|
||||
precision = 23;
|
||||
}
|
||||
|
||||
for (s8 channel = 0; channel < voice_info.channel_count; channel++) {
|
||||
const auto resource_id{voice_info.channel_resource_ids[channel]};
|
||||
auto& voice_state{voice_context.GetDspSharedState(resource_id)};
|
||||
auto& channel_resource{voice_context.GetChannelResource(resource_id)};
|
||||
|
||||
PerformanceDetailType detail_type{PerformanceDetailType::Invalid};
|
||||
switch (voice_info.sample_format) {
|
||||
case SampleFormat::PcmInt16:
|
||||
detail_type = PerformanceDetailType::Unk1;
|
||||
break;
|
||||
case SampleFormat::PcmFloat:
|
||||
detail_type = PerformanceDetailType::Unk10;
|
||||
break;
|
||||
default:
|
||||
detail_type = PerformanceDetailType::Unk2;
|
||||
break;
|
||||
}
|
||||
|
||||
DetailAspect data_source_detail(*this, PerformanceEntryType::Voice, voice_info.node_id,
|
||||
detail_type);
|
||||
GenerateDataSourceCommand(voice_info, voice_state, channel);
|
||||
|
||||
if (data_source_detail.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(data_source_detail.node_id,
|
||||
PerformanceState::Stop,
|
||||
data_source_detail.performance_entry_address);
|
||||
}
|
||||
|
||||
if (voice_info.was_playing) {
|
||||
voice_info.prev_volume = 0.0f;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!voice_info.HasAnyConnection()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
DetailAspect biquad_detail_aspect(*this, PerformanceEntryType::Voice, voice_info.node_id,
|
||||
PerformanceDetailType::Unk4);
|
||||
GenerateBiquadFilterCommandForVoice(
|
||||
voice_info, voice_state, render_context.mix_buffer_count, channel, voice_info.node_id);
|
||||
|
||||
if (biquad_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
biquad_detail_aspect.node_id, PerformanceState::Stop,
|
||||
biquad_detail_aspect.performance_entry_address);
|
||||
}
|
||||
|
||||
DetailAspect volume_ramp_detail_aspect(*this, PerformanceEntryType::Voice,
|
||||
voice_info.node_id, PerformanceDetailType::Unk3);
|
||||
command_buffer.GenerateVolumeRampCommand(
|
||||
voice_info.node_id, voice_info, render_context.mix_buffer_count + channel, precision);
|
||||
if (volume_ramp_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
volume_ramp_detail_aspect.node_id, PerformanceState::Stop,
|
||||
volume_ramp_detail_aspect.performance_entry_address);
|
||||
}
|
||||
|
||||
voice_info.prev_volume = voice_info.volume;
|
||||
|
||||
if (voice_info.mix_id == UnusedMixId) {
|
||||
if (voice_info.splitter_id != UnusedSplitterId) {
|
||||
auto i{channel};
|
||||
auto destination{splitter_context.GetDesintationData(voice_info.splitter_id, i)};
|
||||
while (destination != nullptr) {
|
||||
if (destination->IsConfigured()) {
|
||||
const auto mix_id{destination->GetMixId()};
|
||||
if (mix_id < mix_context.GetCount() &&
|
||||
static_cast<s32>(mix_id) != UnusedSplitterId) {
|
||||
auto mix_info{mix_context.GetInfo(mix_id)};
|
||||
GenerateVoiceMixCommand(
|
||||
destination->GetMixVolume(), destination->GetMixVolumePrev(),
|
||||
voice_state, mix_info->buffer_offset, mix_info->buffer_count,
|
||||
render_context.mix_buffer_count + channel, voice_info.node_id);
|
||||
destination->MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
}
|
||||
i += voice_info.channel_count;
|
||||
destination = splitter_context.GetDesintationData(voice_info.splitter_id, i);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
DetailAspect volume_mix_detail_aspect(*this, PerformanceEntryType::Voice,
|
||||
voice_info.node_id, PerformanceDetailType::Unk3);
|
||||
auto mix_info{mix_context.GetInfo(voice_info.mix_id)};
|
||||
GenerateVoiceMixCommand(channel_resource.mix_volumes, channel_resource.prev_mix_volumes,
|
||||
voice_state, mix_info->buffer_offset, mix_info->buffer_count,
|
||||
render_context.mix_buffer_count + channel, voice_info.node_id);
|
||||
if (volume_mix_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
volume_mix_detail_aspect.node_id, PerformanceState::Stop,
|
||||
volume_mix_detail_aspect.performance_entry_address);
|
||||
}
|
||||
|
||||
channel_resource.prev_mix_volumes = channel_resource.mix_volumes;
|
||||
}
|
||||
voice_info.biquad_initialized[0] = voice_info.biquads[0].enabled;
|
||||
voice_info.biquad_initialized[1] = voice_info.biquads[1].enabled;
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateVoiceCommands() {
|
||||
const auto voice_count{voice_context.GetCount()};
|
||||
|
||||
for (u32 i = 0; i < voice_count; i++) {
|
||||
auto sorted_info{voice_context.GetSortedInfo(i)};
|
||||
|
||||
if (sorted_info->ShouldSkip() || !sorted_info->UpdateForCommandGeneration(voice_context)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EntryAspect voice_entry_aspect(*this, PerformanceEntryType::Voice, sorted_info->node_id);
|
||||
|
||||
GenerateVoiceCommand(*sorted_info);
|
||||
|
||||
if (voice_entry_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(voice_entry_aspect.node_id,
|
||||
PerformanceState::Stop,
|
||||
voice_entry_aspect.performance_entry_address);
|
||||
}
|
||||
}
|
||||
|
||||
splitter_context.UpdateInternalState();
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateBufferMixerCommand(const s16 buffer_offset,
|
||||
EffectInfoBase& effect_info, const s32 node_id) {
|
||||
u8 precision{15};
|
||||
if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
|
||||
precision = 23;
|
||||
}
|
||||
|
||||
if (effect_info.IsEnabled()) {
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<BufferMixerInfo::ParameterVersion1*>(effect_info.GetParameter())};
|
||||
for (u32 i = 0; i < parameter.mix_count; i++) {
|
||||
if (parameter.volumes[i] != 0.0f) {
|
||||
command_buffer.GenerateMixCommand(node_id, buffer_offset + parameter.inputs[i],
|
||||
buffer_offset + parameter.outputs[i],
|
||||
buffer_offset, parameter.volumes[i], precision);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateDelayCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
|
||||
const s32 node_id) {
|
||||
command_buffer.GenerateDelayCommand(node_id, effect_info, buffer_offset);
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateReverbCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
|
||||
const s32 node_id,
|
||||
const bool long_size_pre_delay_supported) {
|
||||
command_buffer.GenerateReverbCommand(node_id, effect_info, buffer_offset,
|
||||
long_size_pre_delay_supported);
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateI3dl2ReverbEffectCommand(const s16 buffer_offset,
|
||||
EffectInfoBase& effect_info,
|
||||
const s32 node_id) {
|
||||
command_buffer.GenerateI3dl2ReverbCommand(node_id, effect_info, buffer_offset);
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateAuxCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
|
||||
const s32 node_id) {
|
||||
|
||||
if (effect_info.IsEnabled()) {
|
||||
effect_info.GetWorkbuffer(0);
|
||||
effect_info.GetWorkbuffer(1);
|
||||
}
|
||||
|
||||
if (effect_info.GetSendBuffer() != 0 && effect_info.GetReturnBuffer() != 0) {
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<AuxInfo::ParameterVersion1*>(effect_info.GetParameter())};
|
||||
auto channel_index{parameter.mix_buffer_count - 1};
|
||||
u32 write_offset{0};
|
||||
for (u32 i = 0; i < parameter.mix_buffer_count; i++, channel_index--) {
|
||||
auto new_update_count{command_header.sample_count + write_offset};
|
||||
const auto update_count{channel_index > 0 ? 0 : new_update_count};
|
||||
command_buffer.GenerateAuxCommand(node_id, effect_info, parameter.inputs[i],
|
||||
parameter.outputs[i], buffer_offset, update_count,
|
||||
parameter.count_max, write_offset);
|
||||
write_offset = new_update_count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateBiquadFilterEffectCommand(const s16 buffer_offset,
|
||||
EffectInfoBase& effect_info,
|
||||
const s32 node_id) {
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<BiquadFilterInfo::ParameterVersion1*>(effect_info.GetParameter())};
|
||||
if (effect_info.IsEnabled()) {
|
||||
bool needs_init{false};
|
||||
|
||||
switch (parameter.state) {
|
||||
case EffectInfoBase::ParameterState::Initialized:
|
||||
needs_init = true;
|
||||
break;
|
||||
case EffectInfoBase::ParameterState::Updating:
|
||||
case EffectInfoBase::ParameterState::Updated:
|
||||
if (render_context.behavior->IsBiquadFilterEffectStateClaerBugFixed()) {
|
||||
needs_init = false;
|
||||
} else {
|
||||
needs_init = parameter.state == EffectInfoBase::ParameterState::Updating;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid biquad parameter state {}",
|
||||
static_cast<u32>(parameter.state));
|
||||
break;
|
||||
}
|
||||
|
||||
for (s8 channel = 0; channel < parameter.channel_count; channel++) {
|
||||
command_buffer.GenerateBiquadFilterCommand(
|
||||
node_id, effect_info, buffer_offset, channel, needs_init,
|
||||
render_context.behavior->UseBiquadFilterFloatProcessing());
|
||||
}
|
||||
} else {
|
||||
for (s8 channel = 0; channel < parameter.channel_count; channel++) {
|
||||
command_buffer.GenerateCopyMixBufferCommand(node_id, effect_info, buffer_offset,
|
||||
channel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateLightLimiterEffectCommand(const s16 buffer_offset,
|
||||
EffectInfoBase& effect_info,
|
||||
const s32 node_id,
|
||||
const u32 effect_index) {
|
||||
|
||||
const auto& state{*reinterpret_cast<LightLimiterInfo::State*>(effect_info.GetStateBuffer())};
|
||||
|
||||
if (render_context.behavior->IsEffectInfoVersion2Supported()) {
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<LightLimiterInfo::ParameterVersion2*>(effect_info.GetParameter())};
|
||||
const auto& result_state{*reinterpret_cast<LightLimiterInfo::StatisticsInternal*>(
|
||||
&effect_context.GetDspSharedResultState(effect_index))};
|
||||
command_buffer.GenerateLightLimiterCommand(node_id, buffer_offset, parameter, result_state,
|
||||
state, effect_info.IsEnabled(),
|
||||
effect_info.GetWorkbuffer(-1));
|
||||
} else {
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<LightLimiterInfo::ParameterVersion1*>(effect_info.GetParameter())};
|
||||
command_buffer.GenerateLightLimiterCommand(node_id, buffer_offset, parameter, state,
|
||||
effect_info.IsEnabled(),
|
||||
effect_info.GetWorkbuffer(-1));
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateCaptureCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
|
||||
const s32 node_id) {
|
||||
if (effect_info.IsEnabled()) {
|
||||
effect_info.GetWorkbuffer(0);
|
||||
}
|
||||
|
||||
if (effect_info.GetSendBuffer()) {
|
||||
const auto& parameter{
|
||||
*reinterpret_cast<AuxInfo::ParameterVersion1*>(effect_info.GetParameter())};
|
||||
auto channel_index{parameter.mix_buffer_count - 1};
|
||||
u32 write_offset{0};
|
||||
for (u32 i = 0; i < parameter.mix_buffer_count; i++, channel_index--) {
|
||||
auto new_update_count{command_header.sample_count + write_offset};
|
||||
const auto update_count{channel_index > 0 ? 0 : new_update_count};
|
||||
command_buffer.GenerateCaptureCommand(node_id, effect_info, parameter.inputs[i],
|
||||
parameter.outputs[i], buffer_offset, update_count,
|
||||
parameter.count_max, write_offset);
|
||||
write_offset = new_update_count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateEffectCommand(MixInfo& mix_info) {
|
||||
const auto effect_count{effect_context.GetCount()};
|
||||
for (u32 i = 0; i < effect_count; i++) {
|
||||
const auto effect_index{mix_info.effect_order_buffer[i]};
|
||||
if (effect_index == -1) {
|
||||
break;
|
||||
}
|
||||
|
||||
auto& effect_info = effect_context.GetInfo(effect_index);
|
||||
if (effect_info.ShouldSkip()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto entry_type{mix_info.mix_id == FinalMixId ? PerformanceEntryType::FinalMix
|
||||
: PerformanceEntryType::SubMix};
|
||||
|
||||
switch (effect_info.GetType()) {
|
||||
case EffectInfoBase::Type::Mix: {
|
||||
DetailAspect mix_detail_aspect(*this, entry_type, mix_info.node_id,
|
||||
PerformanceDetailType::Unk5);
|
||||
GenerateBufferMixerCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
|
||||
if (mix_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
mix_detail_aspect.node_id, PerformanceState::Stop,
|
||||
mix_detail_aspect.performance_entry_address);
|
||||
}
|
||||
} break;
|
||||
|
||||
case EffectInfoBase::Type::Aux: {
|
||||
DetailAspect aux_detail_aspect(*this, entry_type, mix_info.node_id,
|
||||
PerformanceDetailType::Unk7);
|
||||
GenerateAuxCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
|
||||
if (aux_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
aux_detail_aspect.node_id, PerformanceState::Stop,
|
||||
aux_detail_aspect.performance_entry_address);
|
||||
}
|
||||
} break;
|
||||
|
||||
case EffectInfoBase::Type::Delay: {
|
||||
DetailAspect delay_detail_aspect(*this, entry_type, mix_info.node_id,
|
||||
PerformanceDetailType::Unk6);
|
||||
GenerateDelayCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
|
||||
if (delay_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
delay_detail_aspect.node_id, PerformanceState::Stop,
|
||||
delay_detail_aspect.performance_entry_address);
|
||||
}
|
||||
} break;
|
||||
|
||||
case EffectInfoBase::Type::Reverb: {
|
||||
DetailAspect reverb_detail_aspect(*this, entry_type, mix_info.node_id,
|
||||
PerformanceDetailType::Unk8);
|
||||
GenerateReverbCommand(mix_info.buffer_offset, effect_info, mix_info.node_id,
|
||||
render_context.behavior->IsLongSizePreDelaySupported());
|
||||
if (reverb_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
reverb_detail_aspect.node_id, PerformanceState::Stop,
|
||||
reverb_detail_aspect.performance_entry_address);
|
||||
}
|
||||
} break;
|
||||
|
||||
case EffectInfoBase::Type::I3dl2Reverb: {
|
||||
DetailAspect i3dl2_detail_aspect(*this, entry_type, mix_info.node_id,
|
||||
PerformanceDetailType::Unk9);
|
||||
GenerateI3dl2ReverbEffectCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
|
||||
if (i3dl2_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
i3dl2_detail_aspect.node_id, PerformanceState::Stop,
|
||||
i3dl2_detail_aspect.performance_entry_address);
|
||||
}
|
||||
} break;
|
||||
|
||||
case EffectInfoBase::Type::BiquadFilter: {
|
||||
DetailAspect biquad_detail_aspect(*this, entry_type, mix_info.node_id,
|
||||
PerformanceDetailType::Unk4);
|
||||
GenerateBiquadFilterEffectCommand(mix_info.buffer_offset, effect_info,
|
||||
mix_info.node_id);
|
||||
if (biquad_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
biquad_detail_aspect.node_id, PerformanceState::Stop,
|
||||
biquad_detail_aspect.performance_entry_address);
|
||||
}
|
||||
} break;
|
||||
|
||||
case EffectInfoBase::Type::LightLimiter: {
|
||||
DetailAspect light_limiter_detail_aspect(*this, entry_type, mix_info.node_id,
|
||||
PerformanceDetailType::Unk11);
|
||||
GenerateLightLimiterEffectCommand(mix_info.buffer_offset, effect_info, mix_info.node_id,
|
||||
effect_index);
|
||||
if (light_limiter_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
light_limiter_detail_aspect.node_id, PerformanceState::Stop,
|
||||
light_limiter_detail_aspect.performance_entry_address);
|
||||
}
|
||||
} break;
|
||||
|
||||
case EffectInfoBase::Type::Capture: {
|
||||
DetailAspect capture_detail_aspect(*this, entry_type, mix_info.node_id,
|
||||
PerformanceDetailType::Unk12);
|
||||
GenerateCaptureCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
|
||||
if (capture_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
capture_detail_aspect.node_id, PerformanceState::Stop,
|
||||
capture_detail_aspect.performance_entry_address);
|
||||
}
|
||||
} break;
|
||||
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid effect type {}",
|
||||
static_cast<u32>(effect_info.GetType()));
|
||||
break;
|
||||
}
|
||||
|
||||
effect_info.UpdateForCommandGeneration();
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateMixCommands(MixInfo& mix_info) {
|
||||
u8 precision{15};
|
||||
if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
|
||||
precision = 23;
|
||||
}
|
||||
|
||||
if (!mix_info.HasAnyConnection()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mix_info.dst_mix_id == UnusedMixId) {
|
||||
if (mix_info.dst_splitter_id != UnusedSplitterId) {
|
||||
s16 dest_id{0};
|
||||
auto destination{
|
||||
splitter_context.GetDesintationData(mix_info.dst_splitter_id, dest_id)};
|
||||
while (destination != nullptr) {
|
||||
if (destination->IsConfigured()) {
|
||||
auto splitter_mix_id{destination->GetMixId()};
|
||||
if (splitter_mix_id < mix_context.GetCount()) {
|
||||
auto splitter_mix_info{mix_context.GetInfo(splitter_mix_id)};
|
||||
const s16 input_index{static_cast<s16>(mix_info.buffer_offset +
|
||||
(dest_id % mix_info.buffer_count))};
|
||||
for (s16 i = 0; i < splitter_mix_info->buffer_count; i++) {
|
||||
auto volume{mix_info.volume * destination->GetMixVolume(i)};
|
||||
if (volume != 0.0f) {
|
||||
command_buffer.GenerateMixCommand(
|
||||
mix_info.node_id, input_index,
|
||||
splitter_mix_info->buffer_offset + i, mix_info.buffer_offset,
|
||||
volume, precision);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
dest_id++;
|
||||
destination =
|
||||
splitter_context.GetDesintationData(mix_info.dst_splitter_id, dest_id);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
auto dest_mix_info{mix_context.GetInfo(mix_info.dst_mix_id)};
|
||||
for (s16 i = 0; i < mix_info.buffer_count; i++) {
|
||||
for (s16 j = 0; j < dest_mix_info->buffer_count; j++) {
|
||||
auto volume{mix_info.volume * mix_info.mix_volumes[i][j]};
|
||||
if (volume != 0.0f) {
|
||||
command_buffer.GenerateMixCommand(mix_info.node_id, mix_info.buffer_offset + i,
|
||||
dest_mix_info->buffer_offset + j,
|
||||
mix_info.buffer_offset, volume, precision);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateSubMixCommand(MixInfo& mix_info) {
|
||||
command_buffer.GenerateDepopForMixBuffersCommand(mix_info.node_id, mix_info,
|
||||
render_context.depop_buffer);
|
||||
GenerateEffectCommand(mix_info);
|
||||
|
||||
DetailAspect mix_detail_aspect(*this, PerformanceEntryType::SubMix, mix_info.node_id,
|
||||
PerformanceDetailType::Unk5);
|
||||
|
||||
GenerateMixCommands(mix_info);
|
||||
|
||||
if (mix_detail_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(mix_detail_aspect.node_id, PerformanceState::Stop,
|
||||
mix_detail_aspect.performance_entry_address);
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateSubMixCommands() {
|
||||
const auto submix_count{mix_context.GetCount()};
|
||||
for (s32 i = 0; i < submix_count; i++) {
|
||||
auto sorted_info{mix_context.GetSortedInfo(i)};
|
||||
if (!sorted_info->in_use || sorted_info->mix_id == FinalMixId) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EntryAspect submix_entry_aspect(*this, PerformanceEntryType::SubMix, sorted_info->node_id);
|
||||
|
||||
GenerateSubMixCommand(*sorted_info);
|
||||
|
||||
if (submix_entry_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
submix_entry_aspect.node_id, PerformanceState::Stop,
|
||||
submix_entry_aspect.performance_entry_address);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateFinalMixCommand() {
|
||||
auto& final_mix_info{*mix_context.GetFinalMixInfo()};
|
||||
|
||||
command_buffer.GenerateDepopForMixBuffersCommand(final_mix_info.node_id, final_mix_info,
|
||||
render_context.depop_buffer);
|
||||
GenerateEffectCommand(final_mix_info);
|
||||
|
||||
u8 precision{15};
|
||||
if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
|
||||
precision = 23;
|
||||
}
|
||||
|
||||
for (s16 i = 0; i < final_mix_info.buffer_count; i++) {
|
||||
DetailAspect volume_aspect(*this, PerformanceEntryType::FinalMix, final_mix_info.node_id,
|
||||
PerformanceDetailType::Unk3);
|
||||
command_buffer.GenerateVolumeCommand(final_mix_info.node_id, final_mix_info.buffer_offset,
|
||||
i, final_mix_info.volume, precision);
|
||||
if (volume_aspect.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(volume_aspect.node_id, PerformanceState::Stop,
|
||||
volume_aspect.performance_entry_address);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateFinalMixCommands() {
|
||||
auto final_mix_info{mix_context.GetFinalMixInfo()};
|
||||
EntryAspect final_mix_entry(*this, PerformanceEntryType::FinalMix, final_mix_info->node_id);
|
||||
GenerateFinalMixCommand();
|
||||
if (final_mix_entry.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(final_mix_entry.node_id, PerformanceState::Stop,
|
||||
final_mix_entry.performance_entry_address);
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateSinkCommands() {
|
||||
const auto sink_count{sink_context.GetCount()};
|
||||
|
||||
for (u32 i = 0; i < sink_count; i++) {
|
||||
auto sink_info{sink_context.GetInfo(i)};
|
||||
if (sink_info->IsUsed() && sink_info->GetType() == SinkInfoBase::Type::DeviceSink) {
|
||||
auto state{reinterpret_cast<DeviceSinkInfo::DeviceState*>(sink_info->GetState())};
|
||||
if (command_header.sample_rate != TargetSampleRate &&
|
||||
state->upsampler_info == nullptr) {
|
||||
auto device_state{sink_info->GetDeviceState()};
|
||||
device_state->upsampler_info = render_context.upsampler_manager->Allocate();
|
||||
}
|
||||
|
||||
EntryAspect device_sink_entry(*this, PerformanceEntryType::Sink,
|
||||
sink_info->GetNodeId());
|
||||
auto final_mix{mix_context.GetFinalMixInfo()};
|
||||
GenerateSinkCommand(final_mix->buffer_offset, *sink_info);
|
||||
|
||||
if (device_sink_entry.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
device_sink_entry.node_id, PerformanceState::Stop,
|
||||
device_sink_entry.performance_entry_address);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < sink_count; i++) {
|
||||
auto sink_info{sink_context.GetInfo(i)};
|
||||
if (sink_info->IsUsed() && sink_info->GetType() == SinkInfoBase::Type::CircularBufferSink) {
|
||||
EntryAspect circular_buffer_entry(*this, PerformanceEntryType::Sink,
|
||||
sink_info->GetNodeId());
|
||||
auto final_mix{mix_context.GetFinalMixInfo()};
|
||||
GenerateSinkCommand(final_mix->buffer_offset, *sink_info);
|
||||
|
||||
if (circular_buffer_entry.initialized) {
|
||||
command_buffer.GeneratePerformanceCommand(
|
||||
circular_buffer_entry.node_id, PerformanceState::Stop,
|
||||
circular_buffer_entry.performance_entry_address);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateSinkCommand(const s16 buffer_offset, SinkInfoBase& sink_info) {
|
||||
if (sink_info.ShouldSkip()) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (sink_info.GetType()) {
|
||||
case SinkInfoBase::Type::DeviceSink:
|
||||
GenerateDeviceSinkCommand(buffer_offset, sink_info);
|
||||
break;
|
||||
|
||||
case SinkInfoBase::Type::CircularBufferSink:
|
||||
command_buffer.GenerateCircularBufferSinkCommand(sink_info.GetNodeId(), sink_info,
|
||||
buffer_offset);
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid sink type {}", static_cast<u32>(sink_info.GetType()));
|
||||
break;
|
||||
}
|
||||
|
||||
sink_info.UpdateForCommandGeneration();
|
||||
}
|
||||
|
||||
void CommandGenerator::GenerateDeviceSinkCommand(const s16 buffer_offset, SinkInfoBase& sink_info) {
|
||||
auto& parameter{
|
||||
*reinterpret_cast<DeviceSinkInfo::DeviceInParameter*>(sink_info.GetParameter())};
|
||||
auto state{*reinterpret_cast<DeviceSinkInfo::DeviceState*>(sink_info.GetState())};
|
||||
|
||||
if (render_context.channels == 2 && parameter.downmix_enabled) {
|
||||
command_buffer.GenerateDownMix6chTo2chCommand(InvalidNodeId, parameter.inputs,
|
||||
buffer_offset, parameter.downmix_coeff);
|
||||
} else if (render_context.channels == 2 && parameter.input_count == 6) {
|
||||
constexpr std::array<f32, 4> default_coeffs{{1.0f, 0.707f, 0.251f, 0.707f}};
|
||||
command_buffer.GenerateDownMix6chTo2chCommand(InvalidNodeId, parameter.inputs,
|
||||
buffer_offset, default_coeffs);
|
||||
}
|
||||
|
||||
if (state.upsampler_info != nullptr) {
|
||||
command_buffer.GenerateUpsampleCommand(
|
||||
InvalidNodeId, buffer_offset, *state.upsampler_info, parameter.input_count,
|
||||
parameter.inputs, command_header.buffer_count, command_header.sample_count,
|
||||
command_header.sample_rate);
|
||||
}
|
||||
|
||||
command_buffer.GenerateDeviceSinkCommand(InvalidNodeId, buffer_offset, sink_info,
|
||||
render_context.session_id,
|
||||
command_header.samples_buffer);
|
||||
}
|
||||
|
||||
void CommandGenerator::GeneratePerformanceCommand(
|
||||
s32 node_id, PerformanceState state, const PerformanceEntryAddresses& entry_addresses) {
|
||||
command_buffer.GeneratePerformanceCommand(node_id, state, entry_addresses);
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
339
src/audio_core/renderer/command/command_generator.h
Executable file
339
src/audio_core/renderer/command/command_generator.h
Executable file
@@ -0,0 +1,339 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/renderer/command/commands.h"
|
||||
#include "audio_core/renderer/performance/performance_manager.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore {
|
||||
struct AudioRendererSystemContext;
|
||||
|
||||
namespace AudioRenderer {
|
||||
class CommandBuffer;
|
||||
struct CommandListHeader;
|
||||
class VoiceContext;
|
||||
class MixContext;
|
||||
class EffectContext;
|
||||
class SplitterContext;
|
||||
class SinkContext;
|
||||
class BehaviorInfo;
|
||||
class VoiceInfo;
|
||||
struct VoiceState;
|
||||
class MixInfo;
|
||||
class SinkInfoBase;
|
||||
|
||||
/**
|
||||
* Generates all commands to build up a command list, which are sent to the AudioRender for
|
||||
* processing.
|
||||
*/
|
||||
class CommandGenerator {
|
||||
public:
|
||||
explicit CommandGenerator(CommandBuffer& command_buffer,
|
||||
const CommandListHeader& command_list_header,
|
||||
const AudioRendererSystemContext& render_context,
|
||||
VoiceContext& voice_context, MixContext& mix_context,
|
||||
EffectContext& effect_context, SinkContext& sink_context,
|
||||
SplitterContext& splitter_context,
|
||||
PerformanceManager* performance_manager);
|
||||
|
||||
/**
|
||||
* Calculate the buffer size needed for commands.
|
||||
*
|
||||
* @param behavior - Used to check what features are enabled.
|
||||
* @param params - Input rendering parameters for numbers of voices/mixes/sinks etc.
|
||||
*/
|
||||
static u64 CalculateCommandBufferSize(const BehaviorInfo& behavior,
|
||||
const AudioRendererParameterInternal& params) {
|
||||
u64 size{0};
|
||||
|
||||
// Effects
|
||||
size += params.effects * sizeof(EffectInfoBase);
|
||||
|
||||
// Voices
|
||||
u64 voice_size{0};
|
||||
if (behavior.IsWaveBufferVer2Supported()) {
|
||||
voice_size = std::max(std::max(sizeof(AdpcmDataSourceVersion2Command),
|
||||
sizeof(PcmInt16DataSourceVersion2Command)),
|
||||
sizeof(PcmFloatDataSourceVersion2Command));
|
||||
} else {
|
||||
voice_size = std::max(std::max(sizeof(AdpcmDataSourceVersion1Command),
|
||||
sizeof(PcmInt16DataSourceVersion1Command)),
|
||||
sizeof(PcmFloatDataSourceVersion1Command));
|
||||
}
|
||||
voice_size += sizeof(BiquadFilterCommand) * MaxBiquadFilters;
|
||||
voice_size += sizeof(VolumeRampCommand);
|
||||
voice_size += sizeof(MixRampGroupedCommand);
|
||||
|
||||
size += params.voices * (params.splitter_infos * sizeof(DepopPrepareCommand) + voice_size);
|
||||
|
||||
// Sub mixes
|
||||
size += sizeof(DepopForMixBuffersCommand) +
|
||||
(sizeof(MixCommand) * MaxMixBuffers) * MaxMixBuffers;
|
||||
|
||||
// Final mix
|
||||
size += sizeof(DepopForMixBuffersCommand) + sizeof(VolumeCommand) * MaxMixBuffers;
|
||||
|
||||
// Splitters
|
||||
size += params.splitter_destinations * sizeof(MixRampCommand) * MaxMixBuffers;
|
||||
|
||||
// Sinks
|
||||
size +=
|
||||
params.sinks * std::max(sizeof(DeviceSinkCommand), sizeof(CircularBufferSinkCommand));
|
||||
|
||||
// Performance
|
||||
size += (params.effects + params.voices + params.sinks + params.sub_mixes + 1 +
|
||||
PerformanceManager::MaxDetailEntries) *
|
||||
sizeof(PerformanceCommand);
|
||||
return size;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current command buffer used to generate commands.
|
||||
*
|
||||
* @return The command buffer.
|
||||
*/
|
||||
CommandBuffer& GetCommandBuffer() {
|
||||
return command_buffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current performance manager,
|
||||
*
|
||||
* @return The performance manager. May be nullptr.
|
||||
*/
|
||||
PerformanceManager* GetPerformanceManager() {
|
||||
return performance_manager;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate a data source command.
|
||||
* These are the basis for all audio output.
|
||||
*
|
||||
* @param voice_info - Generate the command from this voice.
|
||||
* @param voice_state - State used by the AudioRenderer across calls.
|
||||
* @param channel - Channel index to generate the command into.
|
||||
*/
|
||||
void GenerateDataSourceCommand(VoiceInfo& voice_info, const VoiceState& voice_state,
|
||||
s8 channel);
|
||||
|
||||
/**
|
||||
* Generate voice mixing commands.
|
||||
* These are used to mix buffers together, to mix one input to many outputs,
|
||||
* and also used as copy commands to move data around and prevent it being accidentally
|
||||
* overwritten, e.g by another data source command into the same channel.
|
||||
*
|
||||
* @param mix_volumes - Current volumes of the mix.
|
||||
* @param prev_mix_volumes - Previous volumes of the mix.
|
||||
* @param voice_state - State used by the AudioRenderer across calls.
|
||||
* @param output_index - Output mix buffer index.
|
||||
* @param buffer_count - Number of active mix buffers.
|
||||
* @param input_index - Input mix buffer index.
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
*/
|
||||
void GenerateVoiceMixCommand(std::span<const f32> mix_volumes,
|
||||
std::span<const f32> prev_mix_volumes,
|
||||
const VoiceState& voice_state, s16 output_index, s16 buffer_count,
|
||||
s16 input_index, s32 node_id);
|
||||
|
||||
/**
|
||||
* Generate a biquad filter command for a voice.
|
||||
*
|
||||
* @param voice_info - Voice info this command is generated from.
|
||||
* @param voice_state - State used by the AudioRenderer across calls.
|
||||
* @param buffer_count - Number of active mix buffers.
|
||||
* @param channel - Channel index of this command.
|
||||
* @param node_id - Node id of the voice this command is generated for.
|
||||
*/
|
||||
void GenerateBiquadFilterCommandForVoice(VoiceInfo& voice_info, const VoiceState& voice_state,
|
||||
s16 buffer_count, s8 channel, s32 node_id);
|
||||
|
||||
/**
|
||||
* Generate commands for a voice.
|
||||
* Includes a data source, biquad filter, volume and mixing.
|
||||
*
|
||||
* @param voice_info - Voice info these commands are generated from.
|
||||
*/
|
||||
void GenerateVoiceCommand(VoiceInfo& voice_info);
|
||||
|
||||
/**
|
||||
* Generate commands for all voices.
|
||||
*/
|
||||
void GenerateVoiceCommands();
|
||||
|
||||
/**
|
||||
* Generate a mixing command.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param effect_info_base - BufferMixer effect info.
|
||||
* @param node_id - Node id of the mix this command is generated for.
|
||||
*/
|
||||
void GenerateBufferMixerCommand(s16 buffer_offset, EffectInfoBase& effect_info_base,
|
||||
s32 node_id);
|
||||
|
||||
/**
|
||||
* Generate a delay effect command.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param effect_info_base - Delay effect info.
|
||||
* @param node_id - Node id of the mix this command is generated for.
|
||||
*/
|
||||
void GenerateDelayCommand(s16 buffer_offset, EffectInfoBase& effect_info_base, s32 node_id);
|
||||
|
||||
/**
|
||||
* Generate a reverb effect command.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param effect_info_base - Reverb effect info.
|
||||
* @param node_id - Node id of the mix this command is generated for.
|
||||
* @param long_size_pre_delay_supported - Use a longer pre-delay time before reverb starts.
|
||||
*/
|
||||
void GenerateReverbCommand(s16 buffer_offset, EffectInfoBase& effect_info_base, s32 node_id,
|
||||
bool long_size_pre_delay_supported);
|
||||
|
||||
/**
|
||||
* Generate an I3DL2 reverb effect command.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param effect_info_base - I3DL2Reverb effect info.
|
||||
* @param node_id - Node id of the mix this command is generated for.
|
||||
*/
|
||||
void GenerateI3dl2ReverbEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
|
||||
s32 node_id);
|
||||
|
||||
/**
|
||||
* Generate an aux effect command.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param effect_info_base - Aux effect info.
|
||||
* @param node_id - Node id of the mix this command is generated for.
|
||||
*/
|
||||
void GenerateAuxCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
|
||||
|
||||
/**
|
||||
* Generate a biquad filter effect command.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param effect_info_base - Aux effect info.
|
||||
* @param node_id - Node id of the mix this command is generated for.
|
||||
*/
|
||||
void GenerateBiquadFilterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
|
||||
s32 node_id);
|
||||
|
||||
/**
|
||||
* Generate a light limiter effect command.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param effect_info_base - Limiter effect info.
|
||||
* @param node_id - Node id of the mix this command is generated for.
|
||||
* @param effect_index - Index for the statistics state.
|
||||
*/
|
||||
void GenerateLightLimiterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
|
||||
s32 node_id, u32 effect_index);
|
||||
|
||||
/**
|
||||
* Generate a capture effect command.
|
||||
* Writes a mix buffer back to game memory.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param effect_info_base - Capture effect info.
|
||||
* @param node_id - Node id of the mix this command is generated for.
|
||||
*/
|
||||
void GenerateCaptureCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
|
||||
|
||||
/**
|
||||
* Generate all effect commands for a mix.
|
||||
*
|
||||
* @param mix_info - Mix to generate effects from.
|
||||
*/
|
||||
void GenerateEffectCommand(MixInfo& mix_info);
|
||||
|
||||
/**
|
||||
* Generate all mix commands.
|
||||
*
|
||||
* @param mix_info - Mix to generate effects from.
|
||||
*/
|
||||
void GenerateMixCommands(MixInfo& mix_info);
|
||||
|
||||
/**
|
||||
* Generate a submix command.
|
||||
* Generates all effects and all mixing commands.
|
||||
*
|
||||
* @param mix_info - Mix to generate effects from.
|
||||
*/
|
||||
void GenerateSubMixCommand(MixInfo& mix_info);
|
||||
|
||||
/**
|
||||
* Generate all submix command.
|
||||
*/
|
||||
void GenerateSubMixCommands();
|
||||
|
||||
/**
|
||||
* Generate the final mix.
|
||||
*/
|
||||
void GenerateFinalMixCommand();
|
||||
|
||||
/**
|
||||
* Generate the final mix commands.
|
||||
*/
|
||||
void GenerateFinalMixCommands();
|
||||
|
||||
/**
|
||||
* Generate all sink commands.
|
||||
*/
|
||||
void GenerateSinkCommands();
|
||||
|
||||
/**
|
||||
* Generate a sink command.
|
||||
* Sends samples out to the backend, or a game-supplied circular buffer.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param sink_info - Sink info to generate the commands from.
|
||||
*/
|
||||
void GenerateSinkCommand(s16 buffer_offset, SinkInfoBase& sink_info);
|
||||
|
||||
/**
|
||||
* Generate a device sink command.
|
||||
* Sends samples out to the backend.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param sink_info - Sink info to generate the commands from.
|
||||
*/
|
||||
void GenerateDeviceSinkCommand(s16 buffer_offset, SinkInfoBase& sink_info);
|
||||
|
||||
/**
|
||||
* Generate a performance command.
|
||||
* Used to report performance metrics of the AudioRenderer back to the game.
|
||||
*
|
||||
* @param buffer_offset - Base mix buffer offset to use.
|
||||
* @param sink_info - Sink info to generate the commands from.
|
||||
*/
|
||||
void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
|
||||
const PerformanceEntryAddresses& entry_addresses);
|
||||
|
||||
private:
|
||||
/// Commands will be written by this buffer
|
||||
CommandBuffer& command_buffer;
|
||||
/// Header information for the commands generated
|
||||
const CommandListHeader& command_header;
|
||||
/// Various things to control generation
|
||||
const AudioRendererSystemContext& render_context;
|
||||
/// Used for generating voices
|
||||
VoiceContext& voice_context;
|
||||
/// Used for generating mixes
|
||||
MixContext& mix_context;
|
||||
/// Used for generating effects
|
||||
EffectContext& effect_context;
|
||||
/// Used for generating sinks
|
||||
SinkContext& sink_context;
|
||||
/// Used for generating submixes
|
||||
SplitterContext& splitter_context;
|
||||
/// Used for generating performance
|
||||
PerformanceManager* performance_manager;
|
||||
};
|
||||
|
||||
} // namespace AudioRenderer
|
||||
} // namespace AudioCore
|
||||
22
src/audio_core/renderer/command/command_list_header.h
Executable file
22
src/audio_core/renderer/command/command_list_header.h
Executable file
@@ -0,0 +1,22 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
struct CommandListHeader {
|
||||
u64 buffer_size;
|
||||
u32 command_count;
|
||||
std::span<s32> samples_buffer;
|
||||
s16 buffer_count;
|
||||
u32 sample_count;
|
||||
u32 sample_rate;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
2524
src/audio_core/renderer/command/command_processing_time_estimator.cpp
Executable file
2524
src/audio_core/renderer/command/command_processing_time_estimator.cpp
Executable file
File diff suppressed because it is too large
Load Diff
208
src/audio_core/renderer/command/command_processing_time_estimator.h
Executable file
208
src/audio_core/renderer/command/command_processing_time_estimator.h
Executable file
@@ -0,0 +1,208 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "audio_core/renderer/command/commands.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Estimate the processing time required for all commands.
|
||||
*/
|
||||
class ICommandProcessingTimeEstimator {
|
||||
public:
|
||||
virtual ~ICommandProcessingTimeEstimator() = default;
|
||||
|
||||
virtual u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const = 0;
|
||||
virtual u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const = 0;
|
||||
virtual u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const = 0;
|
||||
virtual u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const = 0;
|
||||
virtual u32 Estimate(const AdpcmDataSourceVersion1Command& command) const = 0;
|
||||
virtual u32 Estimate(const AdpcmDataSourceVersion2Command& command) const = 0;
|
||||
virtual u32 Estimate(const VolumeCommand& command) const = 0;
|
||||
virtual u32 Estimate(const VolumeRampCommand& command) const = 0;
|
||||
virtual u32 Estimate(const BiquadFilterCommand& command) const = 0;
|
||||
virtual u32 Estimate(const MixCommand& command) const = 0;
|
||||
virtual u32 Estimate(const MixRampCommand& command) const = 0;
|
||||
virtual u32 Estimate(const MixRampGroupedCommand& command) const = 0;
|
||||
virtual u32 Estimate(const DepopPrepareCommand& command) const = 0;
|
||||
virtual u32 Estimate(const DepopForMixBuffersCommand& command) const = 0;
|
||||
virtual u32 Estimate(const DelayCommand& command) const = 0;
|
||||
virtual u32 Estimate(const UpsampleCommand& command) const = 0;
|
||||
virtual u32 Estimate(const DownMix6chTo2chCommand& command) const = 0;
|
||||
virtual u32 Estimate(const AuxCommand& command) const = 0;
|
||||
virtual u32 Estimate(const DeviceSinkCommand& command) const = 0;
|
||||
virtual u32 Estimate(const CircularBufferSinkCommand& command) const = 0;
|
||||
virtual u32 Estimate(const ReverbCommand& command) const = 0;
|
||||
virtual u32 Estimate(const I3dl2ReverbCommand& command) const = 0;
|
||||
virtual u32 Estimate(const PerformanceCommand& command) const = 0;
|
||||
virtual u32 Estimate(const ClearMixBufferCommand& command) const = 0;
|
||||
virtual u32 Estimate(const CopyMixBufferCommand& command) const = 0;
|
||||
virtual u32 Estimate(const LightLimiterVersion1Command& command) const = 0;
|
||||
virtual u32 Estimate(const LightLimiterVersion2Command& command) const = 0;
|
||||
virtual u32 Estimate(const MultiTapBiquadFilterCommand& command) const = 0;
|
||||
virtual u32 Estimate(const CaptureCommand& command) const = 0;
|
||||
};
|
||||
|
||||
class CommandProcessingTimeEstimatorVersion1 final : public ICommandProcessingTimeEstimator {
|
||||
public:
|
||||
CommandProcessingTimeEstimatorVersion1(u32 sample_count_, u32 buffer_count_)
|
||||
: sample_count{sample_count_}, buffer_count{buffer_count_} {}
|
||||
|
||||
u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const VolumeCommand& command) const override;
|
||||
u32 Estimate(const VolumeRampCommand& command) const override;
|
||||
u32 Estimate(const BiquadFilterCommand& command) const override;
|
||||
u32 Estimate(const MixCommand& command) const override;
|
||||
u32 Estimate(const MixRampCommand& command) const override;
|
||||
u32 Estimate(const MixRampGroupedCommand& command) const override;
|
||||
u32 Estimate(const DepopPrepareCommand& command) const override;
|
||||
u32 Estimate(const DepopForMixBuffersCommand& command) const override;
|
||||
u32 Estimate(const DelayCommand& command) const override;
|
||||
u32 Estimate(const UpsampleCommand& command) const override;
|
||||
u32 Estimate(const DownMix6chTo2chCommand& command) const override;
|
||||
u32 Estimate(const AuxCommand& command) const override;
|
||||
u32 Estimate(const DeviceSinkCommand& command) const override;
|
||||
u32 Estimate(const CircularBufferSinkCommand& command) const override;
|
||||
u32 Estimate(const ReverbCommand& command) const override;
|
||||
u32 Estimate(const I3dl2ReverbCommand& command) const override;
|
||||
u32 Estimate(const PerformanceCommand& command) const override;
|
||||
u32 Estimate(const ClearMixBufferCommand& command) const override;
|
||||
u32 Estimate(const CopyMixBufferCommand& command) const override;
|
||||
u32 Estimate(const LightLimiterVersion1Command& command) const override;
|
||||
u32 Estimate(const LightLimiterVersion2Command& command) const override;
|
||||
u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
|
||||
u32 Estimate(const CaptureCommand& command) const override;
|
||||
|
||||
private:
|
||||
u32 sample_count{};
|
||||
u32 buffer_count{};
|
||||
};
|
||||
|
||||
class CommandProcessingTimeEstimatorVersion2 final : public ICommandProcessingTimeEstimator {
|
||||
public:
|
||||
CommandProcessingTimeEstimatorVersion2(u32 sample_count_, u32 buffer_count_)
|
||||
: sample_count{sample_count_}, buffer_count{buffer_count_} {}
|
||||
|
||||
u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const VolumeCommand& command) const override;
|
||||
u32 Estimate(const VolumeRampCommand& command) const override;
|
||||
u32 Estimate(const BiquadFilterCommand& command) const override;
|
||||
u32 Estimate(const MixCommand& command) const override;
|
||||
u32 Estimate(const MixRampCommand& command) const override;
|
||||
u32 Estimate(const MixRampGroupedCommand& command) const override;
|
||||
u32 Estimate(const DepopPrepareCommand& command) const override;
|
||||
u32 Estimate(const DepopForMixBuffersCommand& command) const override;
|
||||
u32 Estimate(const DelayCommand& command) const override;
|
||||
u32 Estimate(const UpsampleCommand& command) const override;
|
||||
u32 Estimate(const DownMix6chTo2chCommand& command) const override;
|
||||
u32 Estimate(const AuxCommand& command) const override;
|
||||
u32 Estimate(const DeviceSinkCommand& command) const override;
|
||||
u32 Estimate(const CircularBufferSinkCommand& command) const override;
|
||||
u32 Estimate(const ReverbCommand& command) const override;
|
||||
u32 Estimate(const I3dl2ReverbCommand& command) const override;
|
||||
u32 Estimate(const PerformanceCommand& command) const override;
|
||||
u32 Estimate(const ClearMixBufferCommand& command) const override;
|
||||
u32 Estimate(const CopyMixBufferCommand& command) const override;
|
||||
u32 Estimate(const LightLimiterVersion1Command& command) const override;
|
||||
u32 Estimate(const LightLimiterVersion2Command& command) const override;
|
||||
u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
|
||||
u32 Estimate(const CaptureCommand& command) const override;
|
||||
|
||||
private:
|
||||
u32 sample_count{};
|
||||
u32 buffer_count{};
|
||||
};
|
||||
|
||||
class CommandProcessingTimeEstimatorVersion3 final : public ICommandProcessingTimeEstimator {
|
||||
public:
|
||||
CommandProcessingTimeEstimatorVersion3(u32 sample_count_, u32 buffer_count_)
|
||||
: sample_count{sample_count_}, buffer_count{buffer_count_} {}
|
||||
|
||||
u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const VolumeCommand& command) const override;
|
||||
u32 Estimate(const VolumeRampCommand& command) const override;
|
||||
u32 Estimate(const BiquadFilterCommand& command) const override;
|
||||
u32 Estimate(const MixCommand& command) const override;
|
||||
u32 Estimate(const MixRampCommand& command) const override;
|
||||
u32 Estimate(const MixRampGroupedCommand& command) const override;
|
||||
u32 Estimate(const DepopPrepareCommand& command) const override;
|
||||
u32 Estimate(const DepopForMixBuffersCommand& command) const override;
|
||||
u32 Estimate(const DelayCommand& command) const override;
|
||||
u32 Estimate(const UpsampleCommand& command) const override;
|
||||
u32 Estimate(const DownMix6chTo2chCommand& command) const override;
|
||||
u32 Estimate(const AuxCommand& command) const override;
|
||||
u32 Estimate(const DeviceSinkCommand& command) const override;
|
||||
u32 Estimate(const CircularBufferSinkCommand& command) const override;
|
||||
u32 Estimate(const ReverbCommand& command) const override;
|
||||
u32 Estimate(const I3dl2ReverbCommand& command) const override;
|
||||
u32 Estimate(const PerformanceCommand& command) const override;
|
||||
u32 Estimate(const ClearMixBufferCommand& command) const override;
|
||||
u32 Estimate(const CopyMixBufferCommand& command) const override;
|
||||
u32 Estimate(const LightLimiterVersion1Command& command) const override;
|
||||
u32 Estimate(const LightLimiterVersion2Command& command) const override;
|
||||
u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
|
||||
u32 Estimate(const CaptureCommand& command) const override;
|
||||
|
||||
private:
|
||||
u32 sample_count{};
|
||||
u32 buffer_count{};
|
||||
};
|
||||
|
||||
class CommandProcessingTimeEstimatorVersion4 final : public ICommandProcessingTimeEstimator {
|
||||
public:
|
||||
CommandProcessingTimeEstimatorVersion4(u32 sample_count_, u32 buffer_count_)
|
||||
: sample_count{sample_count_}, buffer_count{buffer_count_} {}
|
||||
|
||||
u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
|
||||
u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
|
||||
u32 Estimate(const VolumeCommand& command) const override;
|
||||
u32 Estimate(const VolumeRampCommand& command) const override;
|
||||
u32 Estimate(const BiquadFilterCommand& command) const override;
|
||||
u32 Estimate(const MixCommand& command) const override;
|
||||
u32 Estimate(const MixRampCommand& command) const override;
|
||||
u32 Estimate(const MixRampGroupedCommand& command) const override;
|
||||
u32 Estimate(const DepopPrepareCommand& command) const override;
|
||||
u32 Estimate(const DepopForMixBuffersCommand& command) const override;
|
||||
u32 Estimate(const DelayCommand& command) const override;
|
||||
u32 Estimate(const UpsampleCommand& command) const override;
|
||||
u32 Estimate(const DownMix6chTo2chCommand& command) const override;
|
||||
u32 Estimate(const AuxCommand& command) const override;
|
||||
u32 Estimate(const DeviceSinkCommand& command) const override;
|
||||
u32 Estimate(const CircularBufferSinkCommand& command) const override;
|
||||
u32 Estimate(const ReverbCommand& command) const override;
|
||||
u32 Estimate(const I3dl2ReverbCommand& command) const override;
|
||||
u32 Estimate(const PerformanceCommand& command) const override;
|
||||
u32 Estimate(const ClearMixBufferCommand& command) const override;
|
||||
u32 Estimate(const CopyMixBufferCommand& command) const override;
|
||||
u32 Estimate(const LightLimiterVersion1Command& command) const override;
|
||||
u32 Estimate(const LightLimiterVersion2Command& command) const override;
|
||||
u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
|
||||
u32 Estimate(const CaptureCommand& command) const override;
|
||||
|
||||
private:
|
||||
u32 sample_count{};
|
||||
u32 buffer_count{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
31
src/audio_core/renderer/command/commands.h
Executable file
31
src/audio_core/renderer/command/commands.h
Executable file
@@ -0,0 +1,31 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "audio_core/renderer/command/data_source/adpcm.h"
|
||||
#include "audio_core/renderer/command/data_source/pcm_float.h"
|
||||
#include "audio_core/renderer/command/data_source/pcm_int16.h"
|
||||
#include "audio_core/renderer/command/effect/aux_.h"
|
||||
#include "audio_core/renderer/command/effect/biquad_filter.h"
|
||||
#include "audio_core/renderer/command/effect/capture.h"
|
||||
#include "audio_core/renderer/command/effect/delay.h"
|
||||
#include "audio_core/renderer/command/effect/i3dl2_reverb.h"
|
||||
#include "audio_core/renderer/command/effect/light_limiter.h"
|
||||
#include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h"
|
||||
#include "audio_core/renderer/command/effect/reverb.h"
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "audio_core/renderer/command/mix/clear_mix.h"
|
||||
#include "audio_core/renderer/command/mix/copy_mix.h"
|
||||
#include "audio_core/renderer/command/mix/depop_for_mix_buffers.h"
|
||||
#include "audio_core/renderer/command/mix/depop_prepare.h"
|
||||
#include "audio_core/renderer/command/mix/mix.h"
|
||||
#include "audio_core/renderer/command/mix/mix_ramp.h"
|
||||
#include "audio_core/renderer/command/mix/mix_ramp_grouped.h"
|
||||
#include "audio_core/renderer/command/mix/volume.h"
|
||||
#include "audio_core/renderer/command/mix/volume_ramp.h"
|
||||
#include "audio_core/renderer/command/performance/performance.h"
|
||||
#include "audio_core/renderer/command/resample/downmix_6ch_to_2ch.h"
|
||||
#include "audio_core/renderer/command/resample/upsample.h"
|
||||
#include "audio_core/renderer/command/sink/circular_buffer.h"
|
||||
#include "audio_core/renderer/command/sink/device.h"
|
||||
84
src/audio_core/renderer/command/data_source/adpcm.cpp
Executable file
84
src/audio_core/renderer/command/data_source/adpcm.cpp
Executable file
@@ -0,0 +1,84 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/data_source/adpcm.h"
|
||||
#include "audio_core/renderer/command/data_source/decode.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
void AdpcmDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("AdpcmDataSourceVersion1Command\n\toutput_index {:02X} source sample "
|
||||
"rate {} target sample rate {} src quality {}\n",
|
||||
output_index, sample_rate, processor.target_sample_rate, src_quality);
|
||||
}
|
||||
|
||||
void AdpcmDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
|
||||
DecodeFromWaveBuffersArgs args{
|
||||
.sample_format{SampleFormat::Adpcm},
|
||||
.output{out_buffer},
|
||||
.voice_state{reinterpret_cast<VoiceState*>(voice_state)},
|
||||
.wave_buffers{wave_buffers},
|
||||
.channel{0},
|
||||
.channel_count{1},
|
||||
.src_quality{src_quality},
|
||||
.pitch{pitch},
|
||||
.source_sample_rate{sample_rate},
|
||||
.target_sample_rate{processor.target_sample_rate},
|
||||
.sample_count{processor.sample_count},
|
||||
.data_address{data_address},
|
||||
.data_size{data_size},
|
||||
.IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
|
||||
.IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
|
||||
};
|
||||
|
||||
DecodeFromWaveBuffers(*processor.memory, args);
|
||||
}
|
||||
|
||||
bool AdpcmDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void AdpcmDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("AdpcmDataSourceVersion2Command\n\toutput_index {:02X} source sample "
|
||||
"rate {} target sample rate {} src quality {}\n",
|
||||
output_index, sample_rate, processor.target_sample_rate, src_quality);
|
||||
}
|
||||
|
||||
void AdpcmDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
|
||||
DecodeFromWaveBuffersArgs args{
|
||||
.sample_format{SampleFormat::Adpcm},
|
||||
.output{out_buffer},
|
||||
.voice_state{reinterpret_cast<VoiceState*>(voice_state)},
|
||||
.wave_buffers{wave_buffers},
|
||||
.channel{0},
|
||||
.channel_count{1},
|
||||
.src_quality{src_quality},
|
||||
.pitch{pitch},
|
||||
.source_sample_rate{sample_rate},
|
||||
.target_sample_rate{processor.target_sample_rate},
|
||||
.sample_count{processor.sample_count},
|
||||
.data_address{data_address},
|
||||
.data_size{data_size},
|
||||
.IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
|
||||
.IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
|
||||
};
|
||||
|
||||
DecodeFromWaveBuffers(*processor.memory, args);
|
||||
}
|
||||
|
||||
bool AdpcmDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
119
src/audio_core/renderer/command/data_source/adpcm.h
Executable file
119
src/audio_core/renderer/command/data_source/adpcm.h
Executable file
@@ -0,0 +1,119 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/common/wave_buffer.h"
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command to decode ADPCM-encoded version 1 wavebuffers
|
||||
* into the output_index mix buffer.
|
||||
*/
|
||||
struct AdpcmDataSourceVersion1Command : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Quality used for sample rate conversion
|
||||
SrcQuality src_quality;
|
||||
/// Mix buffer index for decoded samples
|
||||
s16 output_index;
|
||||
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
|
||||
u16 flags;
|
||||
/// Wavebuffer sample rate
|
||||
u32 sample_rate;
|
||||
/// Pitch used for sample rate conversion
|
||||
f32 pitch;
|
||||
/// Wavebuffers containing the wavebuffer address, context address, looping information etc
|
||||
std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
|
||||
/// Voice state, updated each call and written back to game
|
||||
CpuAddr voice_state;
|
||||
/// Coefficients data address
|
||||
CpuAddr data_address;
|
||||
/// Coefficients data size
|
||||
u64 data_size;
|
||||
};
|
||||
|
||||
/**
|
||||
* AudioRenderer command to decode ADPCM-encoded version 2 wavebuffers
|
||||
* into the output_index mix buffer.
|
||||
*/
|
||||
struct AdpcmDataSourceVersion2Command : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Quality used for sample rate conversion
|
||||
SrcQuality src_quality;
|
||||
/// Mix buffer index for decoded samples
|
||||
s16 output_index;
|
||||
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
|
||||
u16 flags;
|
||||
/// Wavebuffer sample rate
|
||||
u32 sample_rate;
|
||||
/// Pitch used for sample rate conversion
|
||||
f32 pitch;
|
||||
/// Target channel to read within the wavebuffer
|
||||
s8 channel_index;
|
||||
/// Number of channels within the wavebuffer
|
||||
s8 channel_count;
|
||||
/// Wavebuffers containing the wavebuffer address, context address, looping information etc
|
||||
std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
|
||||
/// Voice state, updated each call and written back to game
|
||||
CpuAddr voice_state;
|
||||
/// Coefficients data address
|
||||
CpuAddr data_address;
|
||||
/// Coefficients data size
|
||||
u64 data_size;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
428
src/audio_core/renderer/command/data_source/decode.cpp
Executable file
428
src/audio_core/renderer/command/data_source/decode.cpp
Executable file
@@ -0,0 +1,428 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/renderer/command/data_source/decode.h"
|
||||
#include "audio_core/renderer/command/resample/resample.h"
|
||||
#include "common/fixed_point.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
constexpr u32 TempBufferSize = 0x3F00;
|
||||
constexpr std::array<u8, 3> PitchBySrcQuality = {4, 8, 4};
|
||||
|
||||
/**
|
||||
* Decode PCM data. Only s16 or f32 is supported.
|
||||
*
|
||||
* @tparam T - Type to decode. Only s16 and f32 are supported.
|
||||
* @param memory - Core memory for reading samples.
|
||||
* @param out_buffer - Output mix buffer to receive the samples.
|
||||
* @param req - Information for how to decode.
|
||||
* @return Number of samples decoded.
|
||||
*/
|
||||
template <typename T>
|
||||
static u32 DecodePcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
|
||||
const DecodeArg& req) {
|
||||
constexpr s32 min{std::numeric_limits<s16>::min()};
|
||||
constexpr s32 max{std::numeric_limits<s16>::max()};
|
||||
|
||||
if (req.buffer == 0 || req.buffer_size == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (req.start_offset >= req.end_offset) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto samples_to_decode{
|
||||
std::min(req.samples_to_read, req.end_offset - req.start_offset - req.offset)};
|
||||
u32 channel_count{static_cast<u32>(req.channel_count)};
|
||||
|
||||
switch (req.channel_count) {
|
||||
default: {
|
||||
const VAddr source{req.buffer +
|
||||
(((req.start_offset + req.offset) * channel_count) * sizeof(T))};
|
||||
const u64 size{channel_count * samples_to_decode};
|
||||
const u64 size_bytes{size * sizeof(T)};
|
||||
|
||||
std::vector<T> samples(size);
|
||||
memory.ReadBlockUnsafe(source, samples.data(), size_bytes);
|
||||
|
||||
if constexpr (std::is_floating_point_v<T>) {
|
||||
for (u32 i = 0; i < samples_to_decode; i++) {
|
||||
auto sample{static_cast<s32>(samples[i * channel_count + req.target_channel] *
|
||||
std::numeric_limits<s16>::max())};
|
||||
out_buffer[i] = static_cast<s16>(std::clamp(sample, min, max));
|
||||
}
|
||||
} else {
|
||||
for (u32 i = 0; i < samples_to_decode; i++) {
|
||||
out_buffer[i] = samples[i * channel_count + req.target_channel];
|
||||
}
|
||||
}
|
||||
} break;
|
||||
|
||||
case 1:
|
||||
if (req.target_channel != 0) {
|
||||
LOG_ERROR(Service_Audio, "Invalid target channel, expected 0, got {}",
|
||||
req.target_channel);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const VAddr source{req.buffer + ((req.start_offset + req.offset) * sizeof(T))};
|
||||
std::vector<T> samples(samples_to_decode);
|
||||
memory.ReadBlockUnsafe(source, samples.data(), samples_to_decode * sizeof(T));
|
||||
|
||||
if constexpr (std::is_floating_point_v<T>) {
|
||||
for (u32 i = 0; i < samples_to_decode; i++) {
|
||||
auto sample{static_cast<s32>(samples[i * channel_count + req.target_channel] *
|
||||
std::numeric_limits<s16>::max())};
|
||||
out_buffer[i] = static_cast<s16>(std::clamp(sample, min, max));
|
||||
}
|
||||
} else {
|
||||
std::memcpy(out_buffer.data(), samples.data(), samples_to_decode * sizeof(s16));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return samples_to_decode;
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode ADPCM data.
|
||||
*
|
||||
* @param memory - Core memory for reading samples.
|
||||
* @param out_buffer - Output mix buffer to receive the samples.
|
||||
* @param req - Information for how to decode.
|
||||
* @return Number of samples decoded.
|
||||
*/
|
||||
static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
|
||||
const DecodeArg& req) {
|
||||
constexpr u32 SamplesPerFrame{14};
|
||||
constexpr u32 NibblesPerFrame{16};
|
||||
|
||||
if (req.buffer == 0 || req.buffer_size == 0) {
|
||||
LOG_ERROR(Service_Audio, "Buffer is 0!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (req.start_offset >= req.end_offset) {
|
||||
LOG_ERROR(Service_Audio, "Start offset greater than end offset!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto end{(req.end_offset % SamplesPerFrame) +
|
||||
NibblesPerFrame * (req.end_offset / SamplesPerFrame)};
|
||||
if (req.end_offset % SamplesPerFrame) {
|
||||
end += 3;
|
||||
} else {
|
||||
end += 1;
|
||||
}
|
||||
|
||||
if (end / 2 > req.buffer_size) {
|
||||
LOG_ERROR(Service_Audio, "End greater than buffer size!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto samples_to_process{
|
||||
std::min(req.end_offset - req.start_offset - req.offset, req.samples_to_read)};
|
||||
|
||||
auto samples_to_read{samples_to_process};
|
||||
auto start_pos{req.start_offset + req.offset};
|
||||
auto samples_remaining_in_frame{start_pos % SamplesPerFrame};
|
||||
auto position_in_frame{(start_pos / SamplesPerFrame) * NibblesPerFrame +
|
||||
samples_remaining_in_frame};
|
||||
|
||||
if (samples_remaining_in_frame) {
|
||||
position_in_frame += 2;
|
||||
}
|
||||
|
||||
const auto size{std::max((samples_to_process / 8U) * SamplesPerFrame, 8U)};
|
||||
std::vector<u8> wavebuffer(size, 0);
|
||||
memory.ReadBlockUnsafe(req.buffer + position_in_frame / 2, wavebuffer.data(),
|
||||
wavebuffer.size());
|
||||
|
||||
auto context{req.adpcm_context};
|
||||
auto header{context->header};
|
||||
u8 coeff_index{static_cast<u8>((header >> 4U) & 0xFU)};
|
||||
u8 scale{static_cast<u8>(header & 0xFU)};
|
||||
s32 coeff0{req.coefficients[coeff_index * 2 + 0]};
|
||||
s32 coeff1{req.coefficients[coeff_index * 2 + 1]};
|
||||
|
||||
auto yn0{context->yn0};
|
||||
auto yn1{context->yn1};
|
||||
|
||||
static constexpr std::array<s32, 16> Steps{
|
||||
0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1,
|
||||
};
|
||||
|
||||
const auto decode_sample = [&](const s32 code) -> s16 {
|
||||
const auto xn = code * (1 << scale);
|
||||
const auto prediction = coeff0 * yn0 + coeff1 * yn1;
|
||||
const auto sample = ((xn << 11) + 0x400 + prediction) >> 11;
|
||||
const auto saturated = std::clamp<s32>(sample, -0x8000, 0x7FFF);
|
||||
yn1 = yn0;
|
||||
yn0 = static_cast<s16>(saturated);
|
||||
return yn0;
|
||||
};
|
||||
|
||||
u32 read_index{0};
|
||||
u32 write_index{0};
|
||||
|
||||
while (samples_to_read > 0) {
|
||||
// Are we at a new frame?
|
||||
if ((position_in_frame % NibblesPerFrame) == 0) {
|
||||
header = wavebuffer[read_index++];
|
||||
coeff_index = (header >> 4) & 0xF;
|
||||
scale = header & 0xF;
|
||||
coeff0 = req.coefficients[coeff_index * 2 + 0];
|
||||
coeff1 = req.coefficients[coeff_index * 2 + 1];
|
||||
position_in_frame += 2;
|
||||
|
||||
// Can we consume all of this frame's samples?
|
||||
if (samples_to_read >= SamplesPerFrame) {
|
||||
// Can grab all samples until the next header
|
||||
for (u32 i = 0; i < SamplesPerFrame / 2; i++) {
|
||||
auto code0{Steps[(wavebuffer[read_index] >> 4) & 0xF]};
|
||||
auto code1{Steps[wavebuffer[read_index] & 0xF]};
|
||||
read_index++;
|
||||
|
||||
out_buffer[write_index++] = decode_sample(code0);
|
||||
out_buffer[write_index++] = decode_sample(code1);
|
||||
}
|
||||
|
||||
position_in_frame += SamplesPerFrame;
|
||||
samples_to_read -= SamplesPerFrame;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Decode a single sample
|
||||
auto code{wavebuffer[read_index]};
|
||||
if (position_in_frame & 1) {
|
||||
code &= 0xF;
|
||||
read_index++;
|
||||
} else {
|
||||
code >>= 4;
|
||||
}
|
||||
|
||||
out_buffer[write_index++] = decode_sample(Steps[code]);
|
||||
|
||||
position_in_frame++;
|
||||
samples_to_read--;
|
||||
}
|
||||
|
||||
context->header = header;
|
||||
context->yn0 = yn0;
|
||||
context->yn1 = yn1;
|
||||
|
||||
return samples_to_process;
|
||||
}
|
||||
|
||||
/**
|
||||
* Decode implementation.
|
||||
* Decode wavebuffers according to the given args.
|
||||
*
|
||||
* @param memory - Core memory to read data from.
|
||||
* @param args - The wavebuffer data, and information for how to decode it.
|
||||
*/
|
||||
void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args) {
|
||||
auto& voice_state{*args.voice_state};
|
||||
auto remaining_sample_count{args.sample_count};
|
||||
auto fraction{voice_state.fraction};
|
||||
|
||||
const auto sample_rate_ratio{
|
||||
(Common::FixedPoint<49, 15>(args.source_sample_rate) / args.target_sample_rate) *
|
||||
args.pitch};
|
||||
const auto size_required{fraction + remaining_sample_count * sample_rate_ratio};
|
||||
|
||||
if (size_required.to_int_floor() < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto pitch{PitchBySrcQuality[static_cast<u32>(args.src_quality)]};
|
||||
if (static_cast<u32>(pitch + size_required.to_int_floor()) > TempBufferSize) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto max_remaining_sample_count{
|
||||
((Common::FixedPoint<17, 15>(TempBufferSize) - fraction) / sample_rate_ratio)
|
||||
.to_uint_floor()};
|
||||
max_remaining_sample_count = std::min(max_remaining_sample_count, remaining_sample_count);
|
||||
|
||||
auto wavebuffers_consumed{voice_state.wave_buffers_consumed};
|
||||
auto wavebuffer_index{voice_state.wave_buffer_index};
|
||||
auto played_sample_count{voice_state.played_sample_count};
|
||||
|
||||
bool is_buffer_starved{false};
|
||||
u32 offset{voice_state.offset};
|
||||
|
||||
auto output_buffer{args.output};
|
||||
std::vector<s16> temp_buffer(TempBufferSize, 0);
|
||||
|
||||
while (remaining_sample_count > 0) {
|
||||
const auto samples_to_write{std::min(remaining_sample_count, max_remaining_sample_count)};
|
||||
const auto samples_to_read{
|
||||
(fraction + samples_to_write * sample_rate_ratio).to_uint_floor()};
|
||||
|
||||
u32 temp_buffer_pos{0};
|
||||
|
||||
if (!args.IsVoicePitchAndSrcSkippedSupported) {
|
||||
for (u32 i = 0; i < pitch; i++) {
|
||||
temp_buffer[i] = voice_state.sample_history[i];
|
||||
}
|
||||
temp_buffer_pos = pitch;
|
||||
}
|
||||
|
||||
u32 samples_read{0};
|
||||
while (samples_read < samples_to_read) {
|
||||
if (wavebuffer_index >= MaxWaveBuffers) {
|
||||
LOG_ERROR(Service_Audio, "Invalid wavebuffer index! {}", wavebuffer_index);
|
||||
wavebuffer_index = 0;
|
||||
voice_state.wave_buffer_valid.fill(false);
|
||||
wavebuffers_consumed = MaxWaveBuffers;
|
||||
}
|
||||
|
||||
if (!voice_state.wave_buffer_valid[wavebuffer_index]) {
|
||||
is_buffer_starved = true;
|
||||
break;
|
||||
}
|
||||
|
||||
auto& wavebuffer{args.wave_buffers[wavebuffer_index]};
|
||||
|
||||
if (offset == 0 && args.sample_format == SampleFormat::Adpcm &&
|
||||
wavebuffer.context != 0) {
|
||||
memory.ReadBlockUnsafe(wavebuffer.context, &voice_state.adpcm_context,
|
||||
wavebuffer.context_size);
|
||||
}
|
||||
|
||||
auto start_offset{wavebuffer.start_offset};
|
||||
auto end_offset{wavebuffer.end_offset};
|
||||
|
||||
if (wavebuffer.loop && voice_state.loop_count > 0 &&
|
||||
wavebuffer.loop_start_offset != 0 && wavebuffer.loop_end_offset != 0 &&
|
||||
wavebuffer.loop_start_offset <= wavebuffer.loop_end_offset) {
|
||||
start_offset = wavebuffer.loop_start_offset;
|
||||
end_offset = wavebuffer.loop_end_offset;
|
||||
}
|
||||
|
||||
DecodeArg decode_arg{.buffer{wavebuffer.buffer},
|
||||
.buffer_size{wavebuffer.buffer_size},
|
||||
.start_offset{start_offset},
|
||||
.end_offset{end_offset},
|
||||
.channel_count{args.channel_count},
|
||||
.coefficients{},
|
||||
.adpcm_context{nullptr},
|
||||
.target_channel{args.channel},
|
||||
.offset{offset},
|
||||
.samples_to_read{samples_to_read - samples_read}};
|
||||
|
||||
s32 samples_decoded{0};
|
||||
|
||||
switch (args.sample_format) {
|
||||
case SampleFormat::PcmInt16:
|
||||
samples_decoded = DecodePcm<s16>(
|
||||
memory, {&temp_buffer[temp_buffer_pos], args.sample_count}, decode_arg);
|
||||
break;
|
||||
|
||||
case SampleFormat::PcmFloat:
|
||||
samples_decoded = DecodePcm<f32>(
|
||||
memory, {&temp_buffer[temp_buffer_pos], args.sample_count}, decode_arg);
|
||||
break;
|
||||
|
||||
case SampleFormat::Adpcm: {
|
||||
decode_arg.adpcm_context = &voice_state.adpcm_context;
|
||||
memory.ReadBlockUnsafe(args.data_address, &decode_arg.coefficients, args.data_size);
|
||||
samples_decoded = DecodeAdpcm(
|
||||
memory, {&temp_buffer[temp_buffer_pos], args.sample_count}, decode_arg);
|
||||
} break;
|
||||
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid sample format to decode {}",
|
||||
static_cast<u32>(args.sample_format));
|
||||
samples_decoded = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
played_sample_count += samples_decoded;
|
||||
samples_read += samples_decoded;
|
||||
temp_buffer_pos += samples_decoded;
|
||||
offset += samples_decoded;
|
||||
|
||||
if (samples_decoded == 0 || offset >= end_offset - start_offset) {
|
||||
offset = 0;
|
||||
if (!wavebuffer.loop) {
|
||||
voice_state.wave_buffer_valid[wavebuffer_index] = false;
|
||||
voice_state.loop_count = 0;
|
||||
|
||||
if (wavebuffer.stream_ended) {
|
||||
played_sample_count = 0;
|
||||
}
|
||||
|
||||
wavebuffer_index = (wavebuffer_index + 1) % MaxWaveBuffers;
|
||||
wavebuffers_consumed++;
|
||||
} else {
|
||||
voice_state.loop_count++;
|
||||
if (wavebuffer.loop_count > 0 &&
|
||||
(voice_state.loop_count > wavebuffer.loop_count || samples_decoded == 0)) {
|
||||
voice_state.wave_buffer_valid[wavebuffer_index] = false;
|
||||
voice_state.loop_count = 0;
|
||||
|
||||
if (wavebuffer.stream_ended) {
|
||||
played_sample_count = 0;
|
||||
}
|
||||
|
||||
wavebuffer_index = (wavebuffer_index + 1) % MaxWaveBuffers;
|
||||
wavebuffers_consumed++;
|
||||
}
|
||||
|
||||
if (samples_decoded == 0) {
|
||||
is_buffer_starved = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (args.IsVoicePlayedSampleCountResetAtLoopPointSupported) {
|
||||
played_sample_count = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (args.IsVoicePitchAndSrcSkippedSupported) {
|
||||
if (samples_read > output_buffer.size()) {
|
||||
LOG_ERROR(Service_Audio, "Attempting to write past the end of output buffer!");
|
||||
}
|
||||
for (u32 i = 0; i < samples_read; i++) {
|
||||
output_buffer[i] = temp_buffer[i];
|
||||
}
|
||||
} else {
|
||||
std::memset(&temp_buffer[temp_buffer_pos], 0,
|
||||
(samples_to_read - samples_read) * sizeof(s16));
|
||||
|
||||
Resample(output_buffer, temp_buffer, sample_rate_ratio, fraction, samples_to_write,
|
||||
args.src_quality);
|
||||
|
||||
std::memcpy(voice_state.sample_history.data(), &temp_buffer[samples_to_read],
|
||||
pitch * sizeof(s16));
|
||||
}
|
||||
|
||||
remaining_sample_count -= samples_to_write;
|
||||
if (remaining_sample_count != 0 && is_buffer_starved) {
|
||||
LOG_ERROR(Service_Audio, "Samples remaining but buffer is starving??");
|
||||
break;
|
||||
}
|
||||
|
||||
output_buffer = output_buffer.subspan(samples_to_write);
|
||||
}
|
||||
|
||||
voice_state.wave_buffers_consumed = wavebuffers_consumed;
|
||||
voice_state.played_sample_count = played_sample_count;
|
||||
voice_state.wave_buffer_index = wavebuffer_index;
|
||||
voice_state.offset = offset;
|
||||
voice_state.fraction = fraction;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
59
src/audio_core/renderer/command/data_source/decode.h
Executable file
59
src/audio_core/renderer/command/data_source/decode.h
Executable file
@@ -0,0 +1,59 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/common/wave_buffer.h"
|
||||
#include "audio_core/renderer/voice/voice_state.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Core::Memory {
|
||||
class Memory;
|
||||
}
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
struct DecodeFromWaveBuffersArgs {
|
||||
SampleFormat sample_format;
|
||||
std::span<s32> output;
|
||||
VoiceState* voice_state;
|
||||
std::span<WaveBufferVersion2> wave_buffers;
|
||||
s8 channel;
|
||||
s8 channel_count;
|
||||
SrcQuality src_quality;
|
||||
f32 pitch;
|
||||
u32 source_sample_rate;
|
||||
u32 target_sample_rate;
|
||||
u32 sample_count;
|
||||
CpuAddr data_address;
|
||||
u64 data_size;
|
||||
bool IsVoicePlayedSampleCountResetAtLoopPointSupported;
|
||||
bool IsVoicePitchAndSrcSkippedSupported;
|
||||
};
|
||||
|
||||
struct DecodeArg {
|
||||
CpuAddr buffer;
|
||||
u64 buffer_size;
|
||||
u32 start_offset;
|
||||
u32 end_offset;
|
||||
s8 channel_count;
|
||||
std::array<s16, 16> coefficients;
|
||||
VoiceState::AdpcmContext* adpcm_context;
|
||||
s8 target_channel;
|
||||
u32 offset;
|
||||
u32 samples_to_read;
|
||||
};
|
||||
|
||||
/**
|
||||
* Decode wavebuffers according to the given args.
|
||||
*
|
||||
* @param memory - Core memory to read data from.
|
||||
* @param args - The wavebuffer data, and information for how to decode it.
|
||||
*/
|
||||
void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args);
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
86
src/audio_core/renderer/command/data_source/pcm_float.cpp
Executable file
86
src/audio_core/renderer/command/data_source/pcm_float.cpp
Executable file
@@ -0,0 +1,86 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/data_source/decode.h"
|
||||
#include "audio_core/renderer/command/data_source/pcm_float.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
void PcmFloatDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string +=
|
||||
fmt::format("PcmFloatDataSourceVersion1Command\n\toutput_index {:02X} channel {} "
|
||||
"channel count {} source sample rate {} target sample rate {} src quality {}\n",
|
||||
output_index, channel_index, channel_count, sample_rate,
|
||||
processor.target_sample_rate, src_quality);
|
||||
}
|
||||
|
||||
void PcmFloatDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count);
|
||||
|
||||
DecodeFromWaveBuffersArgs args{
|
||||
.sample_format{SampleFormat::PcmFloat},
|
||||
.output{out_buffer},
|
||||
.voice_state{reinterpret_cast<VoiceState*>(voice_state)},
|
||||
.wave_buffers{wave_buffers},
|
||||
.channel{channel_index},
|
||||
.channel_count{channel_count},
|
||||
.src_quality{src_quality},
|
||||
.pitch{pitch},
|
||||
.source_sample_rate{sample_rate},
|
||||
.target_sample_rate{processor.target_sample_rate},
|
||||
.sample_count{processor.sample_count},
|
||||
.data_address{0},
|
||||
.data_size{0},
|
||||
.IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
|
||||
.IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
|
||||
};
|
||||
|
||||
DecodeFromWaveBuffers(*processor.memory, args);
|
||||
}
|
||||
|
||||
bool PcmFloatDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void PcmFloatDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string +=
|
||||
fmt::format("PcmFloatDataSourceVersion2Command\n\toutput_index {:02X} channel {} "
|
||||
"channel count {} source sample rate {} target sample rate {} src quality {}\n",
|
||||
output_index, channel_index, channel_count, sample_rate,
|
||||
processor.target_sample_rate, src_quality);
|
||||
}
|
||||
|
||||
void PcmFloatDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count);
|
||||
|
||||
DecodeFromWaveBuffersArgs args{
|
||||
.sample_format{SampleFormat::PcmFloat},
|
||||
.output{out_buffer},
|
||||
.voice_state{reinterpret_cast<VoiceState*>(voice_state)},
|
||||
.wave_buffers{wave_buffers},
|
||||
.channel{channel_index},
|
||||
.channel_count{channel_count},
|
||||
.src_quality{src_quality},
|
||||
.pitch{pitch},
|
||||
.source_sample_rate{sample_rate},
|
||||
.target_sample_rate{processor.target_sample_rate},
|
||||
.sample_count{processor.sample_count},
|
||||
.data_address{0},
|
||||
.data_size{0},
|
||||
.IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
|
||||
.IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
|
||||
};
|
||||
|
||||
DecodeFromWaveBuffers(*processor.memory, args);
|
||||
}
|
||||
|
||||
bool PcmFloatDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
113
src/audio_core/renderer/command/data_source/pcm_float.h
Executable file
113
src/audio_core/renderer/command/data_source/pcm_float.h
Executable file
@@ -0,0 +1,113 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/common/wave_buffer.h"
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command to decode PCM float-encoded version 1 wavebuffers
|
||||
* into the output_index mix buffer.
|
||||
*/
|
||||
struct PcmFloatDataSourceVersion1Command : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Quality used for sample rate conversion
|
||||
SrcQuality src_quality;
|
||||
/// Mix buffer index for decoded samples
|
||||
s16 output_index;
|
||||
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
|
||||
u16 flags;
|
||||
/// Wavebuffer sample rate
|
||||
u32 sample_rate;
|
||||
/// Pitch used for sample rate conversion
|
||||
f32 pitch;
|
||||
/// Target channel to read within the wavebuffer
|
||||
s8 channel_index;
|
||||
/// Number of channels within the wavebuffer
|
||||
s8 channel_count;
|
||||
/// Wavebuffers containing the wavebuffer address, context address, looping information etc
|
||||
std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
|
||||
/// Voice state, updated each call and written back to game
|
||||
CpuAddr voice_state;
|
||||
};
|
||||
|
||||
/**
|
||||
* AudioRenderer command to decode PCM float-encoded version 2 wavebuffers
|
||||
* into the output_index mix buffer.
|
||||
*/
|
||||
struct PcmFloatDataSourceVersion2Command : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Quality used for sample rate conversion
|
||||
SrcQuality src_quality;
|
||||
/// Mix buffer index for decoded samples
|
||||
s16 output_index;
|
||||
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
|
||||
u16 flags;
|
||||
/// Wavebuffer sample rate
|
||||
u32 sample_rate;
|
||||
/// Pitch used for sample rate conversion
|
||||
f32 pitch;
|
||||
/// Target channel to read within the wavebuffer
|
||||
s8 channel_index;
|
||||
/// Number of channels within the wavebuffer
|
||||
s8 channel_count;
|
||||
/// Wavebuffers containing the wavebuffer address, context address, looping information etc
|
||||
std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
|
||||
/// Voice state, updated each call and written back to game
|
||||
CpuAddr voice_state;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
87
src/audio_core/renderer/command/data_source/pcm_int16.cpp
Executable file
87
src/audio_core/renderer/command/data_source/pcm_int16.cpp
Executable file
@@ -0,0 +1,87 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/data_source/decode.h"
|
||||
#include "audio_core/renderer/command/data_source/pcm_int16.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
void PcmInt16DataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string +=
|
||||
fmt::format("PcmInt16DataSourceVersion1Command\n\toutput_index {:02X} channel {} "
|
||||
"channel count {} source sample rate {} target sample rate {} src quality {}\n",
|
||||
output_index, channel_index, channel_count, sample_rate,
|
||||
processor.target_sample_rate, src_quality);
|
||||
}
|
||||
|
||||
void PcmInt16DataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count);
|
||||
|
||||
DecodeFromWaveBuffersArgs args{
|
||||
.sample_format{SampleFormat::PcmInt16},
|
||||
.output{out_buffer},
|
||||
.voice_state{reinterpret_cast<VoiceState*>(voice_state)},
|
||||
.wave_buffers{wave_buffers},
|
||||
.channel{channel_index},
|
||||
.channel_count{channel_count},
|
||||
.src_quality{src_quality},
|
||||
.pitch{pitch},
|
||||
.source_sample_rate{sample_rate},
|
||||
.target_sample_rate{processor.target_sample_rate},
|
||||
.sample_count{processor.sample_count},
|
||||
.data_address{0},
|
||||
.data_size{0},
|
||||
.IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
|
||||
.IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
|
||||
};
|
||||
|
||||
DecodeFromWaveBuffers(*processor.memory, args);
|
||||
}
|
||||
|
||||
bool PcmInt16DataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void PcmInt16DataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string +=
|
||||
fmt::format("PcmInt16DataSourceVersion2Command\n\toutput_index {:02X} channel {} "
|
||||
"channel count {} source sample rate {} target sample rate {} src quality {}\n",
|
||||
output_index, channel_index, channel_count, sample_rate,
|
||||
processor.target_sample_rate, src_quality);
|
||||
}
|
||||
|
||||
void PcmInt16DataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count);
|
||||
DecodeFromWaveBuffersArgs args{
|
||||
.sample_format{SampleFormat::PcmInt16},
|
||||
.output{out_buffer},
|
||||
.voice_state{reinterpret_cast<VoiceState*>(voice_state)},
|
||||
.wave_buffers{wave_buffers},
|
||||
.channel{channel_index},
|
||||
.channel_count{channel_count},
|
||||
.src_quality{src_quality},
|
||||
.pitch{pitch},
|
||||
.source_sample_rate{sample_rate},
|
||||
.target_sample_rate{processor.target_sample_rate},
|
||||
.sample_count{processor.sample_count},
|
||||
.data_address{0},
|
||||
.data_size{0},
|
||||
.IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
|
||||
.IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
|
||||
};
|
||||
|
||||
DecodeFromWaveBuffers(*processor.memory, args);
|
||||
}
|
||||
|
||||
bool PcmInt16DataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
110
src/audio_core/renderer/command/data_source/pcm_int16.h
Executable file
110
src/audio_core/renderer/command/data_source/pcm_int16.h
Executable file
@@ -0,0 +1,110 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/common/wave_buffer.h"
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command to decode PCM s16-encoded version 1 wavebuffers
|
||||
* into the output_index mix buffer.
|
||||
*/
|
||||
struct PcmInt16DataSourceVersion1Command : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Quality used for sample rate conversion
|
||||
SrcQuality src_quality;
|
||||
/// Mix buffer index for decoded samples
|
||||
s16 output_index;
|
||||
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
|
||||
u16 flags;
|
||||
/// Wavebuffer sample rate
|
||||
u32 sample_rate;
|
||||
/// Pitch used for sample rate conversion
|
||||
f32 pitch;
|
||||
/// Target channel to read within the wavebuffer
|
||||
s8 channel_index;
|
||||
/// Number of channels within the wavebuffer
|
||||
s8 channel_count;
|
||||
/// Wavebuffers containing the wavebuffer address, context address, looping information etc
|
||||
std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
|
||||
/// Voice state, updated each call and written back to game
|
||||
CpuAddr voice_state;
|
||||
};
|
||||
|
||||
/**
|
||||
* AudioRenderer command to decode PCM s16-encoded version 2 wavebuffers
|
||||
* into the output_index mix buffer.
|
||||
*/
|
||||
struct PcmInt16DataSourceVersion2Command : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Quality used for sample rate conversion
|
||||
SrcQuality src_quality;
|
||||
/// Mix buffer index for decoded samples
|
||||
s16 output_index;
|
||||
/// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
|
||||
u16 flags;
|
||||
/// Wavebuffer sample rate
|
||||
u32 sample_rate;
|
||||
/// Pitch used for sample rate conversion
|
||||
f32 pitch;
|
||||
/// Target channel to read within the wavebuffer
|
||||
s8 channel_index;
|
||||
/// Number of channels within the wavebuffer
|
||||
s8 channel_count;
|
||||
/// Wavebuffers containing the wavebuffer address, context address, looping information etc
|
||||
std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
|
||||
/// Voice state, updated each call and written back to game
|
||||
CpuAddr voice_state;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
207
src/audio_core/renderer/command/effect/aux_.cpp
Executable file
207
src/audio_core/renderer/command/effect/aux_.cpp
Executable file
@@ -0,0 +1,207 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/effect/aux_.h"
|
||||
#include "audio_core/renderer/effect/effect_aux_info.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Reset an AuxBuffer.
|
||||
*
|
||||
* @param memory - Core memory for writing.
|
||||
* @param aux_info - Memory address pointing to the AuxInfo to reset.
|
||||
*/
|
||||
static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) {
|
||||
if (aux_info == 0) {
|
||||
LOG_ERROR(Service_Audio, "Aux info is 0!");
|
||||
return;
|
||||
}
|
||||
|
||||
auto info{reinterpret_cast<AuxInfo::AuxInfoDsp*>(memory.GetPointer(aux_info))};
|
||||
info->read_offset = 0;
|
||||
info->write_offset = 0;
|
||||
info->total_sample_count = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Write the given input mix buffer to the memory at send_buffer, and update send_info_ if
|
||||
* update_count is set, to notify the game that an update happened.
|
||||
*
|
||||
* @param memory - Core memory for writing.
|
||||
* @param send_info_ - Meta information for where to write the mix buffer.
|
||||
* @param sample_count - Unused.
|
||||
* @param send_buffer - Memory address to write the mix buffer to.
|
||||
* @param count_max - Maximum number of samples in the receiving buffer.
|
||||
* @param input - Input mix buffer to write.
|
||||
* @param write_count_ - Number of samples to write.
|
||||
* @param write_offset - Current offset to begin writing the receiving buffer at.
|
||||
* @param update_count - If non-zero, send_info_ will be updated.
|
||||
* @return Number of samples written.
|
||||
*/
|
||||
static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_,
|
||||
[[maybe_unused]] u32 sample_count, const CpuAddr send_buffer,
|
||||
const u32 count_max, std::span<const s32> input,
|
||||
const u32 write_count_, const u32 write_offset,
|
||||
const u32 update_count) {
|
||||
if (write_count_ > count_max) {
|
||||
LOG_ERROR(Service_Audio,
|
||||
"write_count must be smaller than count_max! write_count {}, count_max {}",
|
||||
write_count_, count_max);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (input.empty()) {
|
||||
LOG_ERROR(Service_Audio, "input buffer is empty!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (send_buffer == 0) {
|
||||
LOG_ERROR(Service_Audio, "send_buffer is 0!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (count_max == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
AuxInfo::AuxInfoDsp send_info{};
|
||||
memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
|
||||
|
||||
u32 target_write_offset{send_info.write_offset + write_offset};
|
||||
if (target_write_offset > count_max || write_count_ == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 write_count{write_count_};
|
||||
u32 write_pos{0};
|
||||
while (write_count > 0) {
|
||||
u32 to_write{std::min(count_max - target_write_offset, write_count)};
|
||||
|
||||
if (to_write > 0) {
|
||||
memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),
|
||||
&input[write_pos], to_write * sizeof(s32));
|
||||
}
|
||||
|
||||
target_write_offset = (target_write_offset + to_write) % count_max;
|
||||
write_count -= to_write;
|
||||
write_pos += to_write;
|
||||
}
|
||||
|
||||
if (update_count) {
|
||||
send_info.write_offset = (send_info.write_offset + update_count) % count_max;
|
||||
}
|
||||
|
||||
memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
|
||||
|
||||
return write_count_;
|
||||
}
|
||||
|
||||
/**
|
||||
* Read the given memory at return_buffer into the output mix buffer, and update return_info_ if
|
||||
* update_count is set, to notify the game that an update happened.
|
||||
*
|
||||
* @param memory - Core memory for writing.
|
||||
* @param return_info_ - Meta information for where to read the mix buffer.
|
||||
* @param return_buffer - Memory address to read the samples from.
|
||||
* @param count_max - Maximum number of samples in the receiving buffer.
|
||||
* @param output - Output mix buffer which will receive the samples.
|
||||
* @param count_ - Number of samples to read.
|
||||
* @param read_offset - Current offset to begin reading the return_buffer at.
|
||||
* @param update_count - If non-zero, send_info_ will be updated.
|
||||
* @return Number of samples read.
|
||||
*/
|
||||
static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr return_info_,
|
||||
const CpuAddr return_buffer, const u32 count_max, std::span<s32> output,
|
||||
const u32 count_, const u32 read_offset, const u32 update_count) {
|
||||
if (count_max == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (count_ > count_max) {
|
||||
LOG_ERROR(Service_Audio, "count must be smaller than count_max! count {}, count_max {}",
|
||||
count_, count_max);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (output.empty()) {
|
||||
LOG_ERROR(Service_Audio, "output buffer is empty!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (return_buffer == 0) {
|
||||
LOG_ERROR(Service_Audio, "return_buffer is 0!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
AuxInfo::AuxInfoDsp return_info{};
|
||||
memory.ReadBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
|
||||
|
||||
u32 target_read_offset{return_info.read_offset + read_offset};
|
||||
if (target_read_offset > count_max) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 read_count{count_};
|
||||
u32 read_pos{0};
|
||||
while (read_count > 0) {
|
||||
u32 to_read{std::min(count_max - target_read_offset, read_count)};
|
||||
|
||||
if (to_read > 0) {
|
||||
memory.ReadBlockUnsafe(return_buffer + target_read_offset * sizeof(s32),
|
||||
&output[read_pos], to_read * sizeof(s32));
|
||||
}
|
||||
|
||||
target_read_offset = (target_read_offset + to_read) % count_max;
|
||||
read_count -= to_read;
|
||||
read_pos += to_read;
|
||||
}
|
||||
|
||||
if (update_count) {
|
||||
return_info.read_offset = (return_info.read_offset + update_count) % count_max;
|
||||
}
|
||||
|
||||
memory.WriteBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
|
||||
|
||||
return count_;
|
||||
}
|
||||
|
||||
void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("AuxCommand\n\tenabled {} input {:02X} output {:02X}\n", effect_enabled,
|
||||
input, output);
|
||||
}
|
||||
|
||||
void AuxCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto input_buffer{
|
||||
processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
|
||||
auto output_buffer{
|
||||
processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
|
||||
|
||||
if (effect_enabled) {
|
||||
WriteAuxBufferDsp(*processor.memory, send_buffer_info, processor.sample_count, send_buffer,
|
||||
count_max, input_buffer, processor.sample_count, write_offset,
|
||||
update_count);
|
||||
|
||||
auto read{ReadAuxBufferDsp(*processor.memory, return_buffer_info, return_buffer, count_max,
|
||||
output_buffer, processor.sample_count, write_offset,
|
||||
update_count)};
|
||||
|
||||
if (read != processor.sample_count) {
|
||||
std::memset(&output_buffer[read], 0, processor.sample_count - read);
|
||||
}
|
||||
} else {
|
||||
ResetAuxBufferDsp(*processor.memory, send_buffer_info);
|
||||
ResetAuxBufferDsp(*processor.memory, return_buffer_info);
|
||||
if (input != output) {
|
||||
std::memcpy(output_buffer.data(), input_buffer.data(), output_buffer.size_bytes());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool AuxCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
66
src/audio_core/renderer/command/effect/aux_.h
Executable file
66
src/audio_core/renderer/command/effect/aux_.h
Executable file
@@ -0,0 +1,66 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command to read and write an auxiliary buffer, writing the input mix buffer to game
|
||||
* memory, and reading into the output buffer from game memory.
|
||||
*/
|
||||
struct AuxCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer index
|
||||
s16 input;
|
||||
/// Output mix buffer index
|
||||
s16 output;
|
||||
/// Meta info for writing
|
||||
CpuAddr send_buffer_info;
|
||||
/// Meta info for reading
|
||||
CpuAddr return_buffer_info;
|
||||
/// Game memory write buffer
|
||||
CpuAddr send_buffer;
|
||||
/// Game memory read buffer
|
||||
CpuAddr return_buffer;
|
||||
/// Max samples to read/write
|
||||
u32 count_max;
|
||||
/// Current read/write offset
|
||||
u32 write_offset;
|
||||
/// Number of samples to update per call
|
||||
u32 update_count;
|
||||
/// is this effect enabled?
|
||||
bool effect_enabled;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
118
src/audio_core/renderer/command/effect/biquad_filter.cpp
Executable file
118
src/audio_core/renderer/command/effect/biquad_filter.cpp
Executable file
@@ -0,0 +1,118 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/effect/biquad_filter.h"
|
||||
#include "audio_core/renderer/voice/voice_state.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Biquad filter float implementation.
|
||||
*
|
||||
* @param output - Output container for filtered samples.
|
||||
* @param input - Input container for samples to be filtered.
|
||||
* @param b - Feedforward coefficients.
|
||||
* @param a - Feedback coefficients.
|
||||
* @param state - State to track previous samples between calls.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
|
||||
std::array<s16, 3>& b_, std::array<s16, 2>& a_,
|
||||
VoiceState::BiquadFilterState& state, const u32 sample_count) {
|
||||
constexpr s64 min{std::numeric_limits<s32>::min()};
|
||||
constexpr s64 max{std::numeric_limits<s32>::max()};
|
||||
std::array<f64, 3> b{Common::FixedPoint<50, 14>::from_base(b_[0]).to_double(),
|
||||
Common::FixedPoint<50, 14>::from_base(b_[1]).to_double(),
|
||||
Common::FixedPoint<50, 14>::from_base(b_[2]).to_double()};
|
||||
std::array<f64, 2> a{Common::FixedPoint<50, 14>::from_base(a_[0]).to_double(),
|
||||
Common::FixedPoint<50, 14>::from_base(a_[1]).to_double()};
|
||||
std::array<f64, 4> s{state.s0.to_double(), state.s1.to_double(), state.s2.to_double(),
|
||||
state.s3.to_double()};
|
||||
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
f64 in_sample{static_cast<f64>(input[i])};
|
||||
auto sample{in_sample * b[0] + s[0] * b[1] + s[1] * b[2] + s[2] * a[0] + s[3] * a[1]};
|
||||
|
||||
output[i] = static_cast<s32>(std::clamp(static_cast<s64>(sample), min, max));
|
||||
|
||||
s[1] = s[0];
|
||||
s[0] = in_sample;
|
||||
s[3] = s[2];
|
||||
s[2] = sample;
|
||||
}
|
||||
|
||||
state.s0 = s[0];
|
||||
state.s1 = s[1];
|
||||
state.s2 = s[2];
|
||||
state.s3 = s[3];
|
||||
}
|
||||
|
||||
/**
|
||||
* Biquad filter s32 implementation.
|
||||
*
|
||||
* @param output - Output container for filtered samples.
|
||||
* @param input - Input container for samples to be filtered.
|
||||
* @param b - Feedforward coefficients.
|
||||
* @param a - Feedback coefficients.
|
||||
* @param state - State to track previous samples between calls.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
static void ApplyBiquadFilterInt(std::span<s32> output, std::span<const s32> input,
|
||||
std::array<s16, 3>& b_, std::array<s16, 2>& a_,
|
||||
VoiceState::BiquadFilterState& state, const u32 sample_count) {
|
||||
constexpr s64 min{std::numeric_limits<s32>::min()};
|
||||
constexpr s64 max{std::numeric_limits<s32>::max()};
|
||||
std::array<Common::FixedPoint<50, 14>, 3> b{
|
||||
Common::FixedPoint<50, 14>::from_base(b_[0]),
|
||||
Common::FixedPoint<50, 14>::from_base(b_[1]),
|
||||
Common::FixedPoint<50, 14>::from_base(b_[2]),
|
||||
};
|
||||
std::array<Common::FixedPoint<50, 14>, 3> a{
|
||||
Common::FixedPoint<50, 14>::from_base(a_[0]),
|
||||
Common::FixedPoint<50, 14>::from_base(a_[1]),
|
||||
};
|
||||
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
s64 in_sample{input[i]};
|
||||
auto sample{in_sample * b[0] + state.s0};
|
||||
const auto out_sample{std::clamp(sample.to_long(), min, max)};
|
||||
|
||||
output[i] = static_cast<s32>(out_sample);
|
||||
|
||||
state.s0 = state.s1 + b[1] * in_sample + a[0] * out_sample;
|
||||
state.s1 = 0 + b[2] * in_sample + a[1] * out_sample;
|
||||
}
|
||||
}
|
||||
|
||||
void BiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format(
|
||||
"BiquadFilterCommand\n\tinput {:02X} output {:02X} needs_init {} use_float_processing {}\n",
|
||||
input, output, needs_init, use_float_processing);
|
||||
}
|
||||
|
||||
void BiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto state_{reinterpret_cast<VoiceState::BiquadFilterState*>(state)};
|
||||
if (needs_init) {
|
||||
std::memset(state_, 0, sizeof(VoiceState::BiquadFilterState));
|
||||
}
|
||||
|
||||
auto input_buffer{
|
||||
processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
|
||||
auto output_buffer{
|
||||
processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
|
||||
|
||||
if (use_float_processing) {
|
||||
ApplyBiquadFilterFloat(output_buffer, input_buffer, biquad.b, biquad.a, *state_,
|
||||
processor.sample_count);
|
||||
} else {
|
||||
ApplyBiquadFilterInt(output_buffer, input_buffer, biquad.b, biquad.a, *state_,
|
||||
processor.sample_count);
|
||||
}
|
||||
}
|
||||
|
||||
bool BiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
74
src/audio_core/renderer/command/effect/biquad_filter.h
Executable file
74
src/audio_core/renderer/command/effect/biquad_filter.h
Executable file
@@ -0,0 +1,74 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "audio_core/renderer/voice/voice_info.h"
|
||||
#include "audio_core/renderer/voice/voice_state.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for applying a biquad filter to the input mix buffer, saving the results to
|
||||
* the output mix buffer.
|
||||
*/
|
||||
struct BiquadFilterCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer index
|
||||
s16 input;
|
||||
/// Output mix buffer index
|
||||
s16 output;
|
||||
/// Input parameters for biquad
|
||||
VoiceInfo::BiquadFilterParameter biquad;
|
||||
/// Biquad state, updated each call
|
||||
CpuAddr state;
|
||||
/// If true, reset the state
|
||||
bool needs_init;
|
||||
/// If true, use float processing rather than int
|
||||
bool use_float_processing;
|
||||
};
|
||||
|
||||
/**
|
||||
* Biquad filter float implementation.
|
||||
*
|
||||
* @param output - Output container for filtered samples.
|
||||
* @param input - Input container for samples to be filtered.
|
||||
* @param b - Feedforward coefficients.
|
||||
* @param a - Feedback coefficients.
|
||||
* @param state - State to track previous samples.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
|
||||
std::array<s16, 3>& b, std::array<s16, 2>& a,
|
||||
VoiceState::BiquadFilterState& state, const u32 sample_count);
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
142
src/audio_core/renderer/command/effect/capture.cpp
Executable file
142
src/audio_core/renderer/command/effect/capture.cpp
Executable file
@@ -0,0 +1,142 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/effect/capture.h"
|
||||
#include "audio_core/renderer/effect/effect_aux_info.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Reset an AuxBuffer.
|
||||
*
|
||||
* @param memory - Core memory for writing.
|
||||
* @param aux_info - Memory address pointing to the AuxInfo to reset.
|
||||
*/
|
||||
static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) {
|
||||
if (aux_info == 0) {
|
||||
LOG_ERROR(Service_Audio, "Aux info is 0!");
|
||||
return;
|
||||
}
|
||||
|
||||
memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, read_offset)), 0);
|
||||
memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, write_offset)), 0);
|
||||
memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, total_sample_count)), 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Write the given input mix buffer to the memory at send_buffer, and update send_info_ if
|
||||
* update_count is set, to notify the game that an update happened.
|
||||
*
|
||||
* @param memory - Core memory for writing.
|
||||
* @param send_info_ - Header information for where to write the mix buffer.
|
||||
* @param send_buffer - Memory address to write the mix buffer to.
|
||||
* @param count_max - Maximum number of samples in the receiving buffer.
|
||||
* @param input - Input mix buffer to write.
|
||||
* @param write_count_ - Number of samples to write.
|
||||
* @param write_offset - Current offset to begin writing the receiving buffer at.
|
||||
* @param update_count - If non-zero, send_info_ will be updated.
|
||||
* @return Number of samples written.
|
||||
*/
|
||||
static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_,
|
||||
const CpuAddr send_buffer, u32 count_max, std::span<const s32> input,
|
||||
const u32 write_count_, const u32 write_offset,
|
||||
const u32 update_count) {
|
||||
if (write_count_ > count_max) {
|
||||
LOG_ERROR(Service_Audio,
|
||||
"write_count must be smaller than count_max! write_count {}, count_max {}",
|
||||
write_count_, count_max);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (send_info_ == 0) {
|
||||
LOG_ERROR(Service_Audio, "send_info is 0!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (input.empty()) {
|
||||
LOG_ERROR(Service_Audio, "input buffer is empty!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (send_buffer == 0) {
|
||||
LOG_ERROR(Service_Audio, "send_buffer is 0!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (count_max == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
AuxInfo::AuxBufferInfo send_info{};
|
||||
memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxBufferInfo));
|
||||
|
||||
u32 target_write_offset{send_info.dsp_info.write_offset + write_offset};
|
||||
if (target_write_offset > count_max || write_count_ == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 write_count{write_count_};
|
||||
u32 write_pos{0};
|
||||
while (write_count > 0) {
|
||||
u32 to_write{std::min(count_max - target_write_offset, write_count)};
|
||||
|
||||
if (to_write > 0) {
|
||||
memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),
|
||||
&input[write_pos], to_write * sizeof(s32));
|
||||
}
|
||||
|
||||
target_write_offset = (target_write_offset + to_write) % count_max;
|
||||
write_count -= to_write;
|
||||
write_pos += to_write;
|
||||
}
|
||||
|
||||
if (update_count) {
|
||||
const auto count_diff{send_info.dsp_info.total_sample_count -
|
||||
send_info.cpu_info.total_sample_count};
|
||||
if (count_diff >= count_max) {
|
||||
auto dsp_lost_count{send_info.dsp_info.lost_sample_count + update_count};
|
||||
if (dsp_lost_count - send_info.cpu_info.lost_sample_count <
|
||||
send_info.dsp_info.lost_sample_count - send_info.cpu_info.lost_sample_count) {
|
||||
dsp_lost_count = send_info.cpu_info.lost_sample_count - 1;
|
||||
}
|
||||
send_info.dsp_info.lost_sample_count = dsp_lost_count;
|
||||
}
|
||||
|
||||
send_info.dsp_info.write_offset =
|
||||
(send_info.dsp_info.write_offset + update_count + count_max) % count_max;
|
||||
|
||||
auto new_sample_count{send_info.dsp_info.total_sample_count + update_count};
|
||||
if (new_sample_count - send_info.cpu_info.total_sample_count < count_diff) {
|
||||
new_sample_count = send_info.cpu_info.total_sample_count - 1;
|
||||
}
|
||||
send_info.dsp_info.total_sample_count = new_sample_count;
|
||||
}
|
||||
|
||||
memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxBufferInfo));
|
||||
|
||||
return write_count_;
|
||||
}
|
||||
|
||||
void CaptureCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("CaptureCommand\n\tenabled {} input {:02X} output {:02X}", effect_enabled,
|
||||
input, output);
|
||||
}
|
||||
|
||||
void CaptureCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
if (effect_enabled) {
|
||||
auto input_buffer{
|
||||
processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
|
||||
WriteAuxBufferDsp(*processor.memory, send_buffer_info, send_buffer, count_max, input_buffer,
|
||||
processor.sample_count, write_offset, update_count);
|
||||
} else {
|
||||
ResetAuxBufferDsp(*processor.memory, send_buffer_info);
|
||||
}
|
||||
}
|
||||
|
||||
bool CaptureCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
62
src/audio_core/renderer/command/effect/capture.h
Executable file
62
src/audio_core/renderer/command/effect/capture.h
Executable file
@@ -0,0 +1,62 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for capturing a mix buffer. That is, writing it back to a given game memory
|
||||
* address.
|
||||
*/
|
||||
struct CaptureCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer index
|
||||
s16 input;
|
||||
/// Output mix buffer index
|
||||
s16 output;
|
||||
/// Meta info for writing
|
||||
CpuAddr send_buffer_info;
|
||||
/// Game memory write buffer
|
||||
CpuAddr send_buffer;
|
||||
/// Max samples to read/write
|
||||
u32 count_max;
|
||||
/// Current read/write offset
|
||||
u32 write_offset;
|
||||
/// Number of samples to update per call
|
||||
u32 update_count;
|
||||
/// is this effect enabled?
|
||||
bool effect_enabled;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
244
src/audio_core/renderer/command/effect/delay.cpp
Executable file
244
src/audio_core/renderer/command/effect/delay.cpp
Executable file
@@ -0,0 +1,244 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/effect/delay.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Update the DelayInfo state according to the given parameters.
|
||||
*
|
||||
* @param params - Input parameters to update the state.
|
||||
* @param state - State to be updated.
|
||||
*/
|
||||
static void SetDelayEffectParameter(const DelayInfo::ParameterVersion1& params,
|
||||
DelayInfo::State& state) {
|
||||
auto channel_spread{params.channel_spread};
|
||||
state.feedback_gain = params.feedback_gain * 0.97998046875f;
|
||||
state.delay_feedback_gain = state.feedback_gain * (1.0f - channel_spread);
|
||||
if (params.channel_count == 4 || params.channel_count == 6) {
|
||||
channel_spread >>= 1;
|
||||
}
|
||||
state.delay_feedback_cross_gain = channel_spread * state.feedback_gain;
|
||||
state.lowpass_feedback_gain = params.lowpass_amount * 0.949951171875f;
|
||||
state.lowpass_gain = 1.0f - state.lowpass_feedback_gain;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize a new DelayInfo state according to the given parameters.
|
||||
*
|
||||
* @param params - Input parameters to update the state.
|
||||
* @param state - State to be updated.
|
||||
* @param workbuffer - Game-supplied memory for the state. (Unused)
|
||||
*/
|
||||
static void InitializeDelayEffect(const DelayInfo::ParameterVersion1& params,
|
||||
DelayInfo::State& state,
|
||||
[[maybe_unused]] const CpuAddr workbuffer) {
|
||||
state = {};
|
||||
|
||||
for (u32 channel = 0; channel < params.channel_count; channel++) {
|
||||
Common::FixedPoint<32, 32> sample_count_max{0.064f};
|
||||
sample_count_max *= params.sample_rate.to_int_floor() * params.delay_time_max;
|
||||
|
||||
Common::FixedPoint<18, 14> delay_time{params.delay_time};
|
||||
delay_time *= params.sample_rate / 1000;
|
||||
Common::FixedPoint<32, 32> sample_count{delay_time};
|
||||
|
||||
if (sample_count > sample_count_max) {
|
||||
sample_count = sample_count_max;
|
||||
}
|
||||
|
||||
state.delay_lines[channel].sample_count_max = sample_count_max.to_int_floor();
|
||||
state.delay_lines[channel].sample_count = sample_count.to_int_floor();
|
||||
state.delay_lines[channel].buffer.resize(state.delay_lines[channel].sample_count, 0);
|
||||
if (state.delay_lines[channel].buffer.size() == 0) {
|
||||
state.delay_lines[channel].buffer.push_back(0);
|
||||
}
|
||||
state.delay_lines[channel].buffer_pos = 0;
|
||||
state.delay_lines[channel].decay_rate = 1.0f;
|
||||
}
|
||||
|
||||
SetDelayEffectParameter(params, state);
|
||||
}
|
||||
|
||||
/**
|
||||
* Delay effect impl, according to the parameters and current state, on the input mix buffers,
|
||||
* saving the results to the output mix buffers.
|
||||
*
|
||||
* @param params - Input parameters to use.
|
||||
* @param state - State to use, must be initialized (see InitializeDelayEffect).
|
||||
* @param inputs - Input mix buffers to performan the delay on.
|
||||
* @param outputs - Output mix buffers to receive the delayed samples.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
template <size_t Channels>
|
||||
static void ApplyDelay(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state,
|
||||
std::vector<std::span<const s32>>& inputs,
|
||||
std::vector<std::span<s32>>& outputs, const u32 sample_count) {
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
std::array<Common::FixedPoint<50, 14>, Channels> input_samples{};
|
||||
for (u32 channel = 0; channel < Channels; channel++) {
|
||||
input_samples[channel] = inputs[channel][i] * 64;
|
||||
}
|
||||
|
||||
std::array<Common::FixedPoint<50, 14>, Channels> delay_samples{};
|
||||
for (u32 channel = 0; channel < Channels; channel++) {
|
||||
delay_samples[channel] = state.delay_lines[channel].Read();
|
||||
}
|
||||
|
||||
std::array<std::array<Common::FixedPoint<18, 14>, Channels>, Channels> matrix{};
|
||||
if constexpr (Channels == 1) {
|
||||
matrix = {{
|
||||
{state.feedback_gain},
|
||||
}};
|
||||
} else if constexpr (Channels == 2) {
|
||||
matrix = {{
|
||||
{state.delay_feedback_gain, state.delay_feedback_cross_gain},
|
||||
{state.delay_feedback_cross_gain, state.delay_feedback_gain},
|
||||
}};
|
||||
} else if constexpr (Channels == 4) {
|
||||
matrix = {{
|
||||
{state.delay_feedback_gain, state.delay_feedback_cross_gain,
|
||||
state.delay_feedback_cross_gain, 0.0f},
|
||||
{state.delay_feedback_cross_gain, state.delay_feedback_gain, 0.0f,
|
||||
state.delay_feedback_cross_gain},
|
||||
{state.delay_feedback_cross_gain, 0.0f, state.delay_feedback_gain,
|
||||
state.delay_feedback_cross_gain},
|
||||
{0.0f, state.delay_feedback_cross_gain, state.delay_feedback_cross_gain,
|
||||
state.delay_feedback_gain},
|
||||
}};
|
||||
} else if constexpr (Channels == 6) {
|
||||
matrix = {{
|
||||
{state.delay_feedback_gain, 0.0f, 0.0f, 0.0f, state.delay_feedback_cross_gain,
|
||||
state.delay_feedback_cross_gain},
|
||||
{0.0f, state.delay_feedback_gain, 0.0f, state.delay_feedback_cross_gain,
|
||||
state.delay_feedback_cross_gain, 0.0f},
|
||||
{state.delay_feedback_cross_gain, 0.0f, state.delay_feedback_gain,
|
||||
state.delay_feedback_cross_gain, 0.0f, 0.0f},
|
||||
{0.0f, state.delay_feedback_cross_gain, state.delay_feedback_cross_gain,
|
||||
state.delay_feedback_gain, 0.0f, 0.0f},
|
||||
{state.delay_feedback_cross_gain, state.delay_feedback_cross_gain, 0.0f, 0.0f,
|
||||
state.delay_feedback_gain, 0.0f},
|
||||
{0.0f, 0.0f, 0.0f, 0.0f, 0.0f, params.feedback_gain},
|
||||
}};
|
||||
}
|
||||
|
||||
std::array<Common::FixedPoint<50, 14>, Channels> gained_samples{};
|
||||
for (u32 channel = 0; channel < Channels; channel++) {
|
||||
Common::FixedPoint<50, 14> delay{};
|
||||
for (u32 j = 0; j < Channels; j++) {
|
||||
delay += delay_samples[j] * matrix[j][channel];
|
||||
}
|
||||
gained_samples[channel] = input_samples[channel] * params.in_gain + delay;
|
||||
}
|
||||
|
||||
for (u32 channel = 0; channel < Channels; channel++) {
|
||||
state.lowpass_z[channel] = gained_samples[channel] * state.lowpass_gain +
|
||||
state.lowpass_z[channel] * state.lowpass_feedback_gain;
|
||||
state.delay_lines[channel].Write(state.lowpass_z[channel]);
|
||||
}
|
||||
|
||||
for (u32 channel = 0; channel < Channels; channel++) {
|
||||
outputs[channel][i] = (input_samples[channel] * params.dry_gain +
|
||||
delay_samples[channel] * params.wet_gain)
|
||||
.to_int_floor() /
|
||||
64;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply a delay effect if enabled, according to the parameters and current state, on the input mix
|
||||
* buffers, saving the results to the output mix buffers.
|
||||
*
|
||||
* @param params - Input parameters to use.
|
||||
* @param state - State to use, must be initialized (see InitializeDelayEffect).
|
||||
* @param enabled - If enabled, delay will be applied, otherwise input is copied to output.
|
||||
* @param inputs - Input mix buffers to performan the delay on.
|
||||
* @param outputs - Output mix buffers to receive the delayed samples.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
static void ApplyDelayEffect(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state,
|
||||
const bool enabled, std::vector<std::span<const s32>>& inputs,
|
||||
std::vector<std::span<s32>>& outputs, const u32 sample_count) {
|
||||
|
||||
if (!IsChannelCountValid(params.channel_count)) {
|
||||
LOG_ERROR(Service_Audio, "Invalid delay channels {}", params.channel_count);
|
||||
return;
|
||||
}
|
||||
|
||||
if (enabled) {
|
||||
switch (params.channel_count) {
|
||||
case 1:
|
||||
ApplyDelay<1>(params, state, inputs, outputs, sample_count);
|
||||
break;
|
||||
case 2:
|
||||
ApplyDelay<2>(params, state, inputs, outputs, sample_count);
|
||||
break;
|
||||
case 4:
|
||||
ApplyDelay<4>(params, state, inputs, outputs, sample_count);
|
||||
break;
|
||||
case 6:
|
||||
ApplyDelay<6>(params, state, inputs, outputs, sample_count);
|
||||
break;
|
||||
default:
|
||||
for (u32 channel = 0; channel < params.channel_count; channel++) {
|
||||
if (inputs[channel].data() != outputs[channel].data()) {
|
||||
std::memcpy(outputs[channel].data(), inputs[channel].data(),
|
||||
sample_count * sizeof(s32));
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
for (u32 channel = 0; channel < params.channel_count; channel++) {
|
||||
if (inputs[channel].data() != outputs[channel].data()) {
|
||||
std::memcpy(outputs[channel].data(), inputs[channel].data(),
|
||||
sample_count * sizeof(s32));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("DelayCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
string += fmt::format("{:02X}, ", inputs[i]);
|
||||
}
|
||||
string += "\n\toutputs: ";
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
string += fmt::format("{:02X}, ", outputs[i]);
|
||||
}
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void DelayCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
|
||||
std::vector<std::span<s32>> output_buffers(parameter.channel_count);
|
||||
|
||||
for (s16 i = 0; i < parameter.channel_count; i++) {
|
||||
input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
|
||||
processor.sample_count);
|
||||
output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
|
||||
processor.sample_count);
|
||||
}
|
||||
|
||||
auto state_{reinterpret_cast<DelayInfo::State*>(state)};
|
||||
|
||||
if (effect_enabled) {
|
||||
if (parameter.state == DelayInfo::ParameterState::Updating) {
|
||||
SetDelayEffectParameter(parameter, *state_);
|
||||
} else if (parameter.state == DelayInfo::ParameterState::Initialized) {
|
||||
InitializeDelayEffect(parameter, *state_, workbuffer);
|
||||
}
|
||||
}
|
||||
ApplyDelayEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
|
||||
processor.sample_count);
|
||||
}
|
||||
|
||||
bool DelayCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
60
src/audio_core/renderer/command/effect/delay.h
Executable file
60
src/audio_core/renderer/command/effect/delay.h
Executable file
@@ -0,0 +1,60 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "audio_core/renderer/effect/effect_delay_info.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for a delay effect. Delays inputs mix buffers according to the parameters
|
||||
* and state, outputs receives the delayed samples.
|
||||
*/
|
||||
struct DelayCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer offsets for each channel
|
||||
std::array<s8, MaxChannels> inputs;
|
||||
/// Output mix buffer offsets for each channel
|
||||
std::array<s8, MaxChannels> outputs;
|
||||
/// Input parameters
|
||||
DelayInfo::ParameterVersion1 parameter;
|
||||
/// State, updated each call
|
||||
CpuAddr state;
|
||||
/// Game-supplied workbuffer (Unused)
|
||||
CpuAddr workbuffer;
|
||||
/// Is this effect enabled?
|
||||
bool effect_enabled;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
428
src/audio_core/renderer/command/effect/i3dl2_reverb.cpp
Executable file
428
src/audio_core/renderer/command/effect/i3dl2_reverb.cpp
Executable file
@@ -0,0 +1,428 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <numbers>
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/effect/i3dl2_reverb.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> MinDelayLineTimes{
|
||||
5.0f,
|
||||
6.0f,
|
||||
13.0f,
|
||||
14.0f,
|
||||
};
|
||||
constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> MaxDelayLineTimes{
|
||||
45.7042007446f,
|
||||
82.7817001343f,
|
||||
149.938293457f,
|
||||
271.575805664f,
|
||||
};
|
||||
constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> Decay0MaxDelayLineTimes{17.0f, 13.0f,
|
||||
9.0f, 7.0f};
|
||||
constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> Decay1MaxDelayLineTimes{19.0f, 11.0f,
|
||||
10.0f, 6.0f};
|
||||
constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayTaps> EarlyTapTimes{
|
||||
0.0171360000968f,
|
||||
0.0591540001333f,
|
||||
0.161733001471f,
|
||||
0.390186011791f,
|
||||
0.425262004137f,
|
||||
0.455410987139f,
|
||||
0.689737021923f,
|
||||
0.74590998888f,
|
||||
0.833844006062f,
|
||||
0.859502017498f,
|
||||
0.0f,
|
||||
0.0750240013003f,
|
||||
0.168788000941f,
|
||||
0.299901008606f,
|
||||
0.337442994118f,
|
||||
0.371903002262f,
|
||||
0.599011003971f,
|
||||
0.716741025448f,
|
||||
0.817858994007f,
|
||||
0.85166400671f,
|
||||
};
|
||||
|
||||
constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayTaps> EarlyGains{
|
||||
0.67096f, 0.61027f, 1.0f, 0.3568f, 0.68361f, 0.65978f, 0.51939f,
|
||||
0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.3827f,
|
||||
0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f};
|
||||
|
||||
/**
|
||||
* Update the I3dl2ReverbInfo state according to the given parameters.
|
||||
*
|
||||
* @param params - Input parameters to update the state.
|
||||
* @param state - State to be updated.
|
||||
* @param reset - If enabled, the state buffers will be reset. Only set this on initialize.
|
||||
*/
|
||||
static void UpdateI3dl2ReverbEffectParameter(const I3dl2ReverbInfo::ParameterVersion1& params,
|
||||
I3dl2ReverbInfo::State& state, const bool reset) {
|
||||
const auto pow_10 = [](f32 val) -> f32 {
|
||||
return (val >= 0.0f) ? 1.0f : (val <= -5.3f) ? 0.0f : std::pow(10.0f, val);
|
||||
};
|
||||
const auto sin = [](f32 degrees) -> f32 {
|
||||
return std::sin(degrees * std::numbers::pi_v<f32> / 180.0f);
|
||||
};
|
||||
const auto cos = [](f32 degrees) -> f32 {
|
||||
return std::cos(degrees * std::numbers::pi_v<f32> / 180.0f);
|
||||
};
|
||||
|
||||
Common::FixedPoint<50, 14> delay{static_cast<f32>(params.sample_rate) / 1000.0f};
|
||||
|
||||
Common::FixedPoint<50, 14> early_gain{
|
||||
std::min(params.room_gain + params.reflection_gain, 5000.0f) / 2000.0f};
|
||||
state.early_gain = pow_10(early_gain.to_float());
|
||||
Common::FixedPoint<50, 14> late_gain{std::min(params.room_gain + params.reverb_gain, 5000.0f) /
|
||||
2000.0f};
|
||||
state.late_gain = pow_10(late_gain.to_float());
|
||||
|
||||
Common::FixedPoint<50, 14> hf_gain{pow_10(params.room_HF_gain / 2000.0f)};
|
||||
if (hf_gain >= 1.0f) {
|
||||
state.lowpass_1 = 0.0f;
|
||||
state.lowpass_2 = 1.0f;
|
||||
} else {
|
||||
const auto reference_hf{(params.reference_HF * 256.0f) /
|
||||
static_cast<f32>(params.sample_rate)};
|
||||
const Common::FixedPoint<50, 14> a{1.0f - hf_gain.to_float()};
|
||||
const Common::FixedPoint<50, 14> b{2.0f + (-cos(reference_hf) * (hf_gain * 2.0f))};
|
||||
const Common::FixedPoint<50, 14> c{
|
||||
std::sqrt(std::pow(b.to_float(), 2.0f) + (std::pow(a.to_float(), 2.0f) * -4.0f))};
|
||||
|
||||
state.lowpass_1 = std::min(((b - c) / (a * 2.0f)).to_float(), 0.99723f);
|
||||
state.lowpass_2 = 1.0f - state.lowpass_1;
|
||||
}
|
||||
|
||||
state.early_to_late_taps =
|
||||
(((params.reflection_delay + params.late_reverb_delay_time) * 1000.0f) * delay).to_int();
|
||||
state.last_reverb_echo = params.late_reverb_diffusion * 0.6f * 0.01f;
|
||||
|
||||
for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) {
|
||||
auto curr_delay{
|
||||
((MinDelayLineTimes[i] + (params.late_reverb_density / 100.0f) *
|
||||
(MaxDelayLineTimes[i] - MinDelayLineTimes[i])) *
|
||||
delay)
|
||||
.to_int()};
|
||||
state.fdn_delay_lines[i].SetDelay(curr_delay);
|
||||
|
||||
const auto a{
|
||||
(static_cast<f32>(state.fdn_delay_lines[i].delay + state.decay_delay_lines0[i].delay +
|
||||
state.decay_delay_lines1[i].delay) *
|
||||
-60.0f) /
|
||||
(params.late_reverb_decay_time * static_cast<f32>(params.sample_rate))};
|
||||
const auto b{a / params.late_reverb_HF_decay_ratio};
|
||||
const auto c{
|
||||
cos(((params.reference_HF * 0.5f) * 128.0f) / static_cast<f32>(params.sample_rate)) /
|
||||
sin(((params.reference_HF * 0.5f) * 128.0f) / static_cast<f32>(params.sample_rate))};
|
||||
const auto d{pow_10((b - a) / 40.0f)};
|
||||
const auto e{pow_10((b + a) / 40.0f) * 0.7071f};
|
||||
|
||||
state.lowpass_coeff[i][0] = ((c * d + 1.0f) * e) / (c + d);
|
||||
state.lowpass_coeff[i][1] = ((1.0f - (c * d)) * e) / (c + d);
|
||||
state.lowpass_coeff[i][2] = (c - d) / (c + d);
|
||||
|
||||
state.decay_delay_lines0[i].wet_gain = state.last_reverb_echo;
|
||||
state.decay_delay_lines1[i].wet_gain = state.last_reverb_echo * -0.9f;
|
||||
}
|
||||
|
||||
if (reset) {
|
||||
state.shelf_filter.fill(0.0f);
|
||||
state.lowpass_0 = 0.0f;
|
||||
for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) {
|
||||
std::ranges::fill(state.fdn_delay_lines[i].buffer, 0);
|
||||
std::ranges::fill(state.decay_delay_lines0[i].buffer, 0);
|
||||
std::ranges::fill(state.decay_delay_lines1[i].buffer, 0);
|
||||
}
|
||||
std::ranges::fill(state.center_delay_line.buffer, 0);
|
||||
std::ranges::fill(state.early_delay_line.buffer, 0);
|
||||
}
|
||||
|
||||
const auto reflection_time{(params.late_reverb_delay_time * 0.9998f + 0.02f) * 1000.0f};
|
||||
const auto reflection_delay{params.reflection_delay * 1000.0f};
|
||||
for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayTaps; i++) {
|
||||
auto length{((reflection_delay + reflection_time * EarlyTapTimes[i]) * delay).to_int()};
|
||||
if (length >= state.early_delay_line.max_delay) {
|
||||
length = state.early_delay_line.max_delay;
|
||||
}
|
||||
state.early_tap_steps[i] = length;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize a new I3dl2ReverbInfo state according to the given parameters.
|
||||
*
|
||||
* @param params - Input parameters to update the state.
|
||||
* @param state - State to be updated.
|
||||
* @param workbuffer - Game-supplied memory for the state. (Unused)
|
||||
*/
|
||||
static void InitializeI3dl2ReverbEffect(const I3dl2ReverbInfo::ParameterVersion1& params,
|
||||
I3dl2ReverbInfo::State& state, const CpuAddr workbuffer) {
|
||||
state = {};
|
||||
Common::FixedPoint<50, 14> delay{static_cast<f32>(params.sample_rate) / 1000};
|
||||
|
||||
for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) {
|
||||
auto fdn_delay_time{(MaxDelayLineTimes[i] * delay).to_uint_floor()};
|
||||
state.fdn_delay_lines[i].Initialize(fdn_delay_time);
|
||||
|
||||
auto decay0_delay_time{(Decay0MaxDelayLineTimes[i] * delay).to_uint_floor()};
|
||||
state.decay_delay_lines0[i].Initialize(decay0_delay_time);
|
||||
|
||||
auto decay1_delay_time{(Decay1MaxDelayLineTimes[i] * delay).to_uint_floor()};
|
||||
state.decay_delay_lines1[i].Initialize(decay1_delay_time);
|
||||
}
|
||||
|
||||
const auto center_delay_time{(5 * delay).to_uint_floor()};
|
||||
state.center_delay_line.Initialize(center_delay_time);
|
||||
|
||||
const auto early_delay_time{(400 * delay).to_uint_floor()};
|
||||
state.early_delay_line.Initialize(early_delay_time);
|
||||
|
||||
UpdateI3dl2ReverbEffectParameter(params, state, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pass-through the effect, copying input to output directly, with no reverb applied.
|
||||
*
|
||||
* @param inputs - Array of input mix buffers to copy.
|
||||
* @param outputs - Array of output mix buffers to receive copy.
|
||||
* @param channel_count - Number of channels in inputs and outputs.
|
||||
* @param sample_count - Number of samples within each channel (unused).
|
||||
*/
|
||||
static void ApplyI3dl2ReverbEffectBypass(std::span<std::span<const s32>> inputs,
|
||||
std::span<std::span<s32>> outputs, const u32 channel_count,
|
||||
[[maybe_unused]] const u32 sample_count) {
|
||||
for (u32 i = 0; i < channel_count; i++) {
|
||||
if (inputs[i].data() != outputs[i].data()) {
|
||||
std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tick the delay lines, reading and returning their current output, and writing a new decaying
|
||||
* sample (mix).
|
||||
*
|
||||
* @param decay0 - The first decay line.
|
||||
* @param decay1 - The second decay line.
|
||||
* @param fdn - Feedback delay network.
|
||||
* @param mix - The new calculated sample to be written and decayed.
|
||||
* @return The next delayed and decayed sample.
|
||||
*/
|
||||
static Common::FixedPoint<50, 14> Axfx2AllPassTick(I3dl2ReverbInfo::I3dl2DelayLine& decay0,
|
||||
I3dl2ReverbInfo::I3dl2DelayLine& decay1,
|
||||
I3dl2ReverbInfo::I3dl2DelayLine& fdn,
|
||||
const Common::FixedPoint<50, 14> mix) {
|
||||
auto val{decay0.Read()};
|
||||
auto mixed{mix - (val * decay0.wet_gain)};
|
||||
auto out{decay0.Tick(mixed) + (mixed * decay0.wet_gain)};
|
||||
|
||||
val = decay1.Read();
|
||||
mixed = out - (val * decay1.wet_gain);
|
||||
out = decay1.Tick(mixed) + (mixed * decay1.wet_gain);
|
||||
|
||||
fdn.Tick(out);
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* Impl. Apply a I3DL2 reverb according to the current state, on the input mix buffers,
|
||||
* saving the results to the output mix buffers.
|
||||
*
|
||||
* @tparam Channels - Number of channels to process. 1-6.
|
||||
Inputs/outputs should have this many buffers.
|
||||
* @param state - State to use, must be initialized (see InitializeI3dl2ReverbEffect).
|
||||
* @param inputs - Input mix buffers to perform the reverb on.
|
||||
* @param outputs - Output mix buffers to receive the reverbed samples.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
template <size_t Channels>
|
||||
static void ApplyI3dl2ReverbEffect(I3dl2ReverbInfo::State& state,
|
||||
std::span<std::span<const s32>> inputs,
|
||||
std::span<std::span<s32>> outputs, const u32 sample_count) {
|
||||
constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes1Ch{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes2Ch{
|
||||
0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1,
|
||||
};
|
||||
constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes4Ch{
|
||||
0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3,
|
||||
};
|
||||
constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes6Ch{
|
||||
4, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 2, 2, 2,
|
||||
};
|
||||
|
||||
std::span<const u8> tap_indexes{};
|
||||
if constexpr (Channels == 1) {
|
||||
tap_indexes = OutTapIndexes1Ch;
|
||||
} else if constexpr (Channels == 2) {
|
||||
tap_indexes = OutTapIndexes2Ch;
|
||||
} else if constexpr (Channels == 4) {
|
||||
tap_indexes = OutTapIndexes4Ch;
|
||||
} else if constexpr (Channels == 6) {
|
||||
tap_indexes = OutTapIndexes6Ch;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
Common::FixedPoint<50, 14> early_to_late_tap{
|
||||
state.early_delay_line.TapOut(state.early_to_late_taps)};
|
||||
std::array<Common::FixedPoint<50, 14>, Channels> output_samples{};
|
||||
|
||||
for (u32 early_tap = 0; early_tap < I3dl2ReverbInfo::MaxDelayTaps; early_tap++) {
|
||||
output_samples[tap_indexes[early_tap]] +=
|
||||
state.early_delay_line.TapOut(state.early_tap_steps[early_tap]) *
|
||||
EarlyGains[early_tap];
|
||||
if constexpr (Channels == 6) {
|
||||
output_samples[5] +=
|
||||
state.early_delay_line.TapOut(state.early_tap_steps[early_tap]) *
|
||||
EarlyGains[early_tap];
|
||||
}
|
||||
}
|
||||
|
||||
Common::FixedPoint<50, 14> current_sample{};
|
||||
for (u32 channel = 0; channel < Channels; channel++) {
|
||||
current_sample += inputs[channel][i];
|
||||
}
|
||||
|
||||
state.lowpass_0 =
|
||||
(current_sample * state.lowpass_2 + state.lowpass_0 * state.lowpass_1).to_float();
|
||||
state.early_delay_line.Tick(state.lowpass_0);
|
||||
|
||||
for (u32 channel = 0; channel < Channels; channel++) {
|
||||
output_samples[channel] *= state.early_gain;
|
||||
}
|
||||
|
||||
std::array<Common::FixedPoint<50, 14>, I3dl2ReverbInfo::MaxDelayLines> filtered_samples{};
|
||||
for (u32 delay_line = 0; delay_line < I3dl2ReverbInfo::MaxDelayLines; delay_line++) {
|
||||
filtered_samples[delay_line] =
|
||||
state.fdn_delay_lines[delay_line].Read() * state.lowpass_coeff[delay_line][0] +
|
||||
state.shelf_filter[delay_line];
|
||||
state.shelf_filter[delay_line] =
|
||||
(filtered_samples[delay_line] * state.lowpass_coeff[delay_line][2] +
|
||||
state.fdn_delay_lines[delay_line].Read() * state.lowpass_coeff[delay_line][1])
|
||||
.to_float();
|
||||
}
|
||||
|
||||
const std::array<Common::FixedPoint<50, 14>, I3dl2ReverbInfo::MaxDelayLines> mix_matrix{
|
||||
filtered_samples[1] + filtered_samples[2] + early_to_late_tap * state.late_gain,
|
||||
-filtered_samples[0] - filtered_samples[3] + early_to_late_tap * state.late_gain,
|
||||
filtered_samples[0] - filtered_samples[3] + early_to_late_tap * state.late_gain,
|
||||
filtered_samples[1] - filtered_samples[2] + early_to_late_tap * state.late_gain,
|
||||
};
|
||||
|
||||
std::array<Common::FixedPoint<50, 14>, I3dl2ReverbInfo::MaxDelayLines> allpass_samples{};
|
||||
for (u32 delay_line = 0; delay_line < I3dl2ReverbInfo::MaxDelayLines; delay_line++) {
|
||||
allpass_samples[delay_line] = Axfx2AllPassTick(
|
||||
state.decay_delay_lines0[delay_line], state.decay_delay_lines1[delay_line],
|
||||
state.fdn_delay_lines[delay_line], mix_matrix[delay_line]);
|
||||
}
|
||||
|
||||
const auto out_channels{std::min(Channels, size_t(4))};
|
||||
for (u32 channel = 0; channel < out_channels; channel++) {
|
||||
auto out_sample{output_samples[channel] + allpass_samples[channel] +
|
||||
state.dry_gain * static_cast<f32>(inputs[channel][i])};
|
||||
outputs[channel][i] =
|
||||
static_cast<s32>(std::clamp(out_sample.to_float(), -8388600.0f, 8388600.0f));
|
||||
}
|
||||
|
||||
if constexpr (Channels == 6) {
|
||||
auto center{
|
||||
state.center_delay_line.Tick((allpass_samples[2] - allpass_samples[3]) * 0.5f)};
|
||||
auto out_sample{static_cast<f32>(inputs[4][i]) * state.dry_gain +
|
||||
output_samples[4] * state.early_gain + center};
|
||||
outputs[4][i] =
|
||||
static_cast<s32>(std::clamp(out_sample.to_float(), -8388600.0f, 8388600.0f));
|
||||
|
||||
out_sample = static_cast<f32>(inputs[5][i]) * state.dry_gain +
|
||||
output_samples[5] * state.early_gain + allpass_samples[3];
|
||||
outputs[5][i] =
|
||||
static_cast<s32>(std::clamp(out_sample.to_float(), -8388600.0f, 8388600.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply a I3DL2 reverb if enabled, according to the current state, on the input mix buffers,
|
||||
* saving the results to the output mix buffers.
|
||||
*
|
||||
* @param params - Input parameters to use.
|
||||
* @param state - State to use, must be initialized (see InitializeI3dl2ReverbEffect).
|
||||
* @param enabled - If enabled, delay will be applied, otherwise input is copied to output.
|
||||
* @param inputs - Input mix buffers to performan the delay on.
|
||||
* @param outputs - Output mix buffers to receive the delayed samples.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
static void ApplyI3dl2ReverbEffect(const I3dl2ReverbInfo::ParameterVersion1& params,
|
||||
I3dl2ReverbInfo::State& state, const bool enabled,
|
||||
std::span<std::span<const s32>> inputs,
|
||||
std::span<std::span<s32>> outputs, const u32 sample_count) {
|
||||
if (enabled) {
|
||||
switch (params.channel_count) {
|
||||
case 0:
|
||||
return;
|
||||
case 1:
|
||||
ApplyI3dl2ReverbEffect<1>(state, inputs, outputs, sample_count);
|
||||
break;
|
||||
case 2:
|
||||
ApplyI3dl2ReverbEffect<2>(state, inputs, outputs, sample_count);
|
||||
break;
|
||||
case 4:
|
||||
ApplyI3dl2ReverbEffect<4>(state, inputs, outputs, sample_count);
|
||||
break;
|
||||
case 6:
|
||||
ApplyI3dl2ReverbEffect<6>(state, inputs, outputs, sample_count);
|
||||
break;
|
||||
default:
|
||||
ApplyI3dl2ReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
ApplyI3dl2ReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
|
||||
}
|
||||
}
|
||||
|
||||
void I3dl2ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("I3dl2ReverbCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
|
||||
for (u32 i = 0; i < parameter.channel_count; i++) {
|
||||
string += fmt::format("{:02X}, ", inputs[i]);
|
||||
}
|
||||
string += "\n\toutputs: ";
|
||||
for (u32 i = 0; i < parameter.channel_count; i++) {
|
||||
string += fmt::format("{:02X}, ", outputs[i]);
|
||||
}
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void I3dl2ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
|
||||
std::vector<std::span<s32>> output_buffers(parameter.channel_count);
|
||||
|
||||
for (u32 i = 0; i < parameter.channel_count; i++) {
|
||||
input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
|
||||
processor.sample_count);
|
||||
output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
|
||||
processor.sample_count);
|
||||
}
|
||||
|
||||
auto state_{reinterpret_cast<I3dl2ReverbInfo::State*>(state)};
|
||||
|
||||
if (effect_enabled) {
|
||||
if (parameter.state == I3dl2ReverbInfo::ParameterState::Updating) {
|
||||
UpdateI3dl2ReverbEffectParameter(parameter, *state_, false);
|
||||
} else if (parameter.state == I3dl2ReverbInfo::ParameterState::Initialized) {
|
||||
InitializeI3dl2ReverbEffect(parameter, *state_, workbuffer);
|
||||
}
|
||||
}
|
||||
ApplyI3dl2ReverbEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
|
||||
processor.sample_count);
|
||||
}
|
||||
|
||||
bool I3dl2ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
60
src/audio_core/renderer/command/effect/i3dl2_reverb.h
Executable file
60
src/audio_core/renderer/command/effect/i3dl2_reverb.h
Executable file
@@ -0,0 +1,60 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "audio_core/renderer/effect/effect_i3dl2_info.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for a I3DL2Reverb effect. Apply a reverb to inputs mix buffer according to
|
||||
* the I3DL2 spec, outputs receives the results.
|
||||
*/
|
||||
struct I3dl2ReverbCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer offsets for each channel
|
||||
std::array<s16, MaxChannels> inputs;
|
||||
/// Output mix buffer offsets for each channel
|
||||
std::array<s16, MaxChannels> outputs;
|
||||
/// Input parameters
|
||||
I3dl2ReverbInfo::ParameterVersion1 parameter;
|
||||
/// State, updated each call
|
||||
CpuAddr state;
|
||||
/// Game-supplied workbuffer (Unused)
|
||||
CpuAddr workbuffer;
|
||||
/// Is this effect enabled?
|
||||
bool effect_enabled;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
202
src/audio_core/renderer/command/effect/light_limiter.cpp
Executable file
202
src/audio_core/renderer/command/effect/light_limiter.cpp
Executable file
@@ -0,0 +1,202 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/effect/light_limiter.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Update the LightLimiterInfo state according to the given parameters.
|
||||
* A no-op.
|
||||
*
|
||||
* @param params - Input parameters to update the state.
|
||||
* @param state - State to be updated.
|
||||
*/
|
||||
static void UpdateLightLimiterEffectParameter(const LightLimiterInfo::ParameterVersion2& params,
|
||||
LightLimiterInfo::State& state) {}
|
||||
|
||||
/**
|
||||
* Initialize a new LightLimiterInfo state according to the given parameters.
|
||||
*
|
||||
* @param params - Input parameters to update the state.
|
||||
* @param state - State to be updated.
|
||||
* @param workbuffer - Game-supplied memory for the state. (Unused)
|
||||
*/
|
||||
static void InitializeLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& params,
|
||||
LightLimiterInfo::State& state, const CpuAddr workbuffer) {
|
||||
state = {};
|
||||
state.samples_average.fill(0.0f);
|
||||
state.compression_gain.fill(1.0f);
|
||||
state.look_ahead_sample_offsets.fill(0);
|
||||
for (u32 i = 0; i < params.channel_count; i++) {
|
||||
state.look_ahead_sample_buffers[i].resize(params.look_ahead_samples_max, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply a light limiter effect if enabled, according to the current state, on the input mix
|
||||
* buffers, saving the results to the output mix buffers.
|
||||
*
|
||||
* @param params - Input parameters to use.
|
||||
* @param state - State to use, must be initialized (see InitializeLightLimiterEffect).
|
||||
* @param enabled - If enabled, limiter will be applied, otherwise input is copied to output.
|
||||
* @param inputs - Input mix buffers to perform the limiter on.
|
||||
* @param outputs - Output mix buffers to receive the limited samples.
|
||||
* @param sample_count - Number of samples to process.
|
||||
* @params statistics - Optional output statistics, only used with version 2.
|
||||
*/
|
||||
static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& params,
|
||||
LightLimiterInfo::State& state, const bool enabled,
|
||||
std::vector<std::span<const s32>>& inputs,
|
||||
std::vector<std::span<s32>>& outputs, const u32 sample_count,
|
||||
LightLimiterInfo::StatisticsInternal* statistics) {
|
||||
constexpr s64 min{std::numeric_limits<s32>::min()};
|
||||
constexpr s64 max{std::numeric_limits<s32>::max()};
|
||||
|
||||
if (enabled) {
|
||||
if (statistics && params.statistics_reset_required) {
|
||||
for (u32 i = 0; i < params.channel_count; i++) {
|
||||
statistics->channel_compression_gain_min[i] = 1.0f;
|
||||
statistics->channel_max_sample[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
|
||||
for (u32 channel = 0; channel < params.channel_count; channel++) {
|
||||
auto sample{Common::FixedPoint<49, 15>(inputs[channel][sample_index]) *
|
||||
params.input_gain};
|
||||
auto abs_sample{sample};
|
||||
if (sample < 0.0f) {
|
||||
abs_sample = -sample;
|
||||
}
|
||||
auto coeff{abs_sample > state.samples_average[channel] ? params.attack_coeff
|
||||
: params.release_coeff};
|
||||
state.samples_average[channel] +=
|
||||
((abs_sample - state.samples_average[channel]) * coeff).to_float();
|
||||
|
||||
auto above_threshold{state.samples_average[channel] > params.threshold};
|
||||
auto attenuation{above_threshold ? params.threshold / state.samples_average[channel]
|
||||
: 1.0f};
|
||||
coeff = attenuation < state.compression_gain[channel] ? params.attack_coeff
|
||||
: params.release_coeff;
|
||||
state.compression_gain[channel] +=
|
||||
(attenuation - state.compression_gain[channel]) * coeff;
|
||||
|
||||
auto lookahead_sample{
|
||||
state.look_ahead_sample_buffers[channel]
|
||||
[state.look_ahead_sample_offsets[channel]]};
|
||||
state.look_ahead_sample_buffers[channel][state.look_ahead_sample_offsets[channel]] =
|
||||
sample;
|
||||
state.look_ahead_sample_offsets[channel] =
|
||||
(state.look_ahead_sample_offsets[channel] + 1) % params.look_ahead_samples_min;
|
||||
|
||||
outputs[channel][sample_index] = static_cast<s32>(std::clamp(
|
||||
(lookahead_sample * state.compression_gain[channel] * params.output_gain)
|
||||
.to_long(),
|
||||
min, max));
|
||||
|
||||
if (statistics) {
|
||||
statistics->channel_max_sample[channel] =
|
||||
std::max(statistics->channel_max_sample[channel], abs_sample.to_float());
|
||||
statistics->channel_compression_gain_min[channel] =
|
||||
std::min(statistics->channel_compression_gain_min[channel],
|
||||
state.compression_gain[channel].to_float());
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (u32 i = 0; i < params.channel_count; i++) {
|
||||
if (params.inputs[i] != params.outputs[i]) {
|
||||
std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LightLimiterVersion1Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("LightLimiterVersion1Command\n\tinputs: ");
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
string += fmt::format("{:02X}, ", inputs[i]);
|
||||
}
|
||||
string += "\n\toutputs: ";
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
string += fmt::format("{:02X}, ", outputs[i]);
|
||||
}
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void LightLimiterVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
|
||||
std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
|
||||
std::vector<std::span<s32>> output_buffers(parameter.channel_count);
|
||||
|
||||
for (u32 i = 0; i < parameter.channel_count; i++) {
|
||||
input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
|
||||
processor.sample_count);
|
||||
output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
|
||||
processor.sample_count);
|
||||
}
|
||||
|
||||
auto state_{reinterpret_cast<LightLimiterInfo::State*>(state)};
|
||||
|
||||
if (effect_enabled) {
|
||||
if (parameter.state == LightLimiterInfo::ParameterState::Updating) {
|
||||
UpdateLightLimiterEffectParameter(parameter, *state_);
|
||||
} else if (parameter.state == LightLimiterInfo::ParameterState::Initialized) {
|
||||
InitializeLightLimiterEffect(parameter, *state_, workbuffer);
|
||||
}
|
||||
}
|
||||
|
||||
LightLimiterInfo::StatisticsInternal* statistics{nullptr};
|
||||
ApplyLightLimiterEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
|
||||
processor.sample_count, statistics);
|
||||
}
|
||||
|
||||
bool LightLimiterVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void LightLimiterVersion2Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("LightLimiterVersion2Command\n\tinputs: \n");
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
string += fmt::format("{:02X}, ", inputs[i]);
|
||||
}
|
||||
string += "\n\toutputs: ";
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
string += fmt::format("{:02X}, ", outputs[i]);
|
||||
}
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void LightLimiterVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto state_{reinterpret_cast<LightLimiterInfo::State*>(state)};
|
||||
|
||||
std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
|
||||
std::vector<std::span<s32>> output_buffers(parameter.channel_count);
|
||||
|
||||
for (u32 i = 0; i < parameter.channel_count; i++) {
|
||||
input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
|
||||
processor.sample_count);
|
||||
output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
|
||||
processor.sample_count);
|
||||
}
|
||||
|
||||
if (effect_enabled) {
|
||||
if (parameter.state == LightLimiterInfo::ParameterState::Updating) {
|
||||
UpdateLightLimiterEffectParameter(parameter, *state_);
|
||||
} else if (parameter.state == LightLimiterInfo::ParameterState::Initialized) {
|
||||
InitializeLightLimiterEffect(parameter, *state_, workbuffer);
|
||||
}
|
||||
}
|
||||
|
||||
auto statistics{reinterpret_cast<LightLimiterInfo::StatisticsInternal*>(result_state)};
|
||||
ApplyLightLimiterEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
|
||||
processor.sample_count, statistics);
|
||||
}
|
||||
|
||||
bool LightLimiterVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
103
src/audio_core/renderer/command/effect/light_limiter.h
Executable file
103
src/audio_core/renderer/command/effect/light_limiter.h
Executable file
@@ -0,0 +1,103 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "audio_core/renderer/effect/effect_light_limiter_info.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for limiting volume between a high and low threshold.
|
||||
* Version 1.
|
||||
*/
|
||||
struct LightLimiterVersion1Command : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer offsets for each channel
|
||||
std::array<s16, MaxChannels> inputs;
|
||||
/// Output mix buffer offsets for each channel
|
||||
std::array<s16, MaxChannels> outputs;
|
||||
/// Input parameters
|
||||
LightLimiterInfo::ParameterVersion2 parameter;
|
||||
/// State, updated each call
|
||||
CpuAddr state;
|
||||
/// Game-supplied workbuffer (Unused)
|
||||
CpuAddr workbuffer;
|
||||
/// Is this effect enabled?
|
||||
bool effect_enabled;
|
||||
};
|
||||
|
||||
/**
|
||||
* AudioRenderer command for limiting volume between a high and low threshold.
|
||||
* Version 2 with output statistics.
|
||||
*/
|
||||
struct LightLimiterVersion2Command : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer offsets for each channel
|
||||
std::array<s16, MaxChannels> inputs;
|
||||
/// Output mix buffer offsets for each channel
|
||||
std::array<s16, MaxChannels> outputs;
|
||||
/// Input parameters
|
||||
LightLimiterInfo::ParameterVersion2 parameter;
|
||||
/// State, updated each call
|
||||
CpuAddr state;
|
||||
/// Game-supplied workbuffer (Unused)
|
||||
CpuAddr workbuffer;
|
||||
/// Optional statistics, sent back to the sysmodule
|
||||
CpuAddr result_state;
|
||||
/// Is this effect enabled?
|
||||
bool effect_enabled;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
45
src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp
Executable file
45
src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp
Executable file
@@ -0,0 +1,45 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/effect/biquad_filter.h"
|
||||
#include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
void MultiTapBiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format(
|
||||
"MultiTapBiquadFilterCommand\n\tinput {:02X}\n\toutput {:02X}\n\tneeds_init ({}, {})\n",
|
||||
input, output, needs_init[0], needs_init[1]);
|
||||
}
|
||||
|
||||
void MultiTapBiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
if (filter_tap_count > MaxBiquadFilters) {
|
||||
LOG_ERROR(Service_Audio, "Too many filter taps! {}", filter_tap_count);
|
||||
filter_tap_count = MaxBiquadFilters;
|
||||
}
|
||||
|
||||
auto input_buffer{
|
||||
processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
|
||||
auto output_buffer{
|
||||
processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
|
||||
|
||||
// TODO: Fix this, currently just applies the filter to the input twice,
|
||||
// and doesn't chain the biquads together at all.
|
||||
for (u32 i = 0; i < filter_tap_count; i++) {
|
||||
auto state{reinterpret_cast<VoiceState::BiquadFilterState*>(states[i])};
|
||||
if (needs_init[i]) {
|
||||
std::memset(state, 0, sizeof(VoiceState::BiquadFilterState));
|
||||
}
|
||||
|
||||
ApplyBiquadFilterFloat(output_buffer, input_buffer, biquads[i].b, biquads[i].a, *state,
|
||||
processor.sample_count);
|
||||
}
|
||||
}
|
||||
|
||||
bool MultiTapBiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
59
src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h
Executable file
59
src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h
Executable file
@@ -0,0 +1,59 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "audio_core/renderer/voice/voice_info.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for applying multiple biquads at once.
|
||||
*/
|
||||
struct MultiTapBiquadFilterCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer index
|
||||
s16 input;
|
||||
/// Output mix buffer index
|
||||
s16 output;
|
||||
/// Biquad parameters
|
||||
std::array<VoiceInfo::BiquadFilterParameter, MaxBiquadFilters> biquads;
|
||||
/// Biquad states, updated each call
|
||||
std::array<CpuAddr, MaxBiquadFilters> states;
|
||||
/// If each biquad needs initialisation
|
||||
std::array<bool, MaxBiquadFilters> needs_init;
|
||||
/// Number of active biquads
|
||||
u8 filter_tap_count;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
433
src/audio_core/renderer/command/effect/reverb.cpp
Executable file
433
src/audio_core/renderer/command/effect/reverb.cpp
Executable file
@@ -0,0 +1,433 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <numbers>
|
||||
#include <ranges>
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/effect/reverb.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
constexpr std::array<f32, ReverbInfo::MaxDelayLines> FdnMaxDelayLineTimes = {
|
||||
53.9532470703125f,
|
||||
79.19256591796875f,
|
||||
116.23876953125f,
|
||||
170.61529541015625f,
|
||||
};
|
||||
|
||||
constexpr std::array<f32, ReverbInfo::MaxDelayLines> DecayMaxDelayLineTimes = {
|
||||
7.0f,
|
||||
9.0f,
|
||||
13.0f,
|
||||
17.0f,
|
||||
};
|
||||
|
||||
constexpr std::array<std::array<f32, ReverbInfo::MaxDelayTaps + 1>, ReverbInfo::NumEarlyModes>
|
||||
EarlyDelayTimes = {
|
||||
{{0.000000f, 3.500000f, 2.799988f, 3.899963f, 2.699951f, 13.399963f, 7.899963f, 8.399963f,
|
||||
9.899963f, 12.000000f, 12.500000f},
|
||||
{0.000000f, 11.799988f, 5.500000f, 11.199951f, 10.399963f, 38.099976f, 22.199951f,
|
||||
29.599976f, 21.199951f, 24.799988f, 40.000000f},
|
||||
{0.000000f, 41.500000f, 20.500000f, 41.299988f, 0.000000f, 29.500000f, 33.799988f,
|
||||
45.199951f, 46.799988f, 0.000000f, 50.000000f},
|
||||
{33.099976f, 43.299988f, 22.799988f, 37.899963f, 14.899963f, 35.299988f, 17.899963f,
|
||||
34.199951f, 0.000000f, 43.299988f, 50.000000f},
|
||||
{0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
|
||||
0.000000f, 0.000000f, 0.000000f}},
|
||||
};
|
||||
|
||||
constexpr std::array<std::array<f32, ReverbInfo::MaxDelayTaps>, ReverbInfo::NumEarlyModes>
|
||||
EarlyDelayGains = {{
|
||||
{0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f,
|
||||
0.679993f, 0.679993f},
|
||||
{0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.679993f, 0.679993f,
|
||||
0.679993f, 0.679993f},
|
||||
{0.500000f, 0.699951f, 0.699951f, 0.679993f, 0.500000f, 0.679993f, 0.679993f, 0.699951f,
|
||||
0.679993f, 0.000000f},
|
||||
{0.929993f, 0.919983f, 0.869995f, 0.859985f, 0.939941f, 0.809998f, 0.799988f, 0.769958f,
|
||||
0.759949f, 0.649963f},
|
||||
{0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
|
||||
0.000000f, 0.000000f},
|
||||
}};
|
||||
|
||||
constexpr std::array<std::array<f32, ReverbInfo::MaxDelayLines>, ReverbInfo::NumLateModes>
|
||||
FdnDelayTimes = {{
|
||||
{53.953247f, 79.192566f, 116.238770f, 130.615295f},
|
||||
{53.953247f, 79.192566f, 116.238770f, 170.615295f},
|
||||
{5.000000f, 10.000000f, 5.000000f, 10.000000f},
|
||||
{47.029968f, 71.000000f, 103.000000f, 170.000000f},
|
||||
{53.953247f, 79.192566f, 116.238770f, 170.615295f},
|
||||
}};
|
||||
|
||||
constexpr std::array<std::array<f32, ReverbInfo::MaxDelayLines>, ReverbInfo::NumLateModes>
|
||||
DecayDelayTimes = {{
|
||||
{7.000000f, 9.000000f, 13.000000f, 17.000000f},
|
||||
{7.000000f, 9.000000f, 13.000000f, 17.000000f},
|
||||
{1.000000f, 1.000000f, 1.000000f, 1.000000f},
|
||||
{7.000000f, 7.000000f, 13.000000f, 9.000000f},
|
||||
{7.000000f, 9.000000f, 13.000000f, 17.000000f},
|
||||
}};
|
||||
|
||||
/**
|
||||
* Update the ReverbInfo state according to the given parameters.
|
||||
*
|
||||
* @param params - Input parameters to update the state.
|
||||
* @param state - State to be updated.
|
||||
*/
|
||||
static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& params,
|
||||
ReverbInfo::State& state) {
|
||||
const auto pow_10 = [](f32 val) -> f32 {
|
||||
return (val >= 0.0f) ? 1.0f : (val <= -5.3f) ? 0.0f : std::pow(10.0f, val);
|
||||
};
|
||||
const auto cos = [](f32 degrees) -> f32 {
|
||||
return std::cos(degrees * std::numbers::pi_v<f32> / 180.0f);
|
||||
};
|
||||
|
||||
static bool unk_initialized{false};
|
||||
static Common::FixedPoint<50, 14> unk_value{};
|
||||
|
||||
const auto sample_rate{Common::FixedPoint<50, 14>::from_base(params.sample_rate)};
|
||||
const auto pre_delay_time{Common::FixedPoint<50, 14>::from_base(params.pre_delay)};
|
||||
|
||||
for (u32 i = 0; i < ReverbInfo::MaxDelayTaps; i++) {
|
||||
auto early_delay{
|
||||
((pre_delay_time + EarlyDelayTimes[params.early_mode][i]) * sample_rate).to_int()};
|
||||
early_delay = std::min(early_delay, state.pre_delay_line.sample_count_max);
|
||||
state.early_delay_times[i] = early_delay + 1;
|
||||
state.early_gains[i] = Common::FixedPoint<50, 14>::from_base(params.early_gain) *
|
||||
EarlyDelayGains[params.early_mode][i];
|
||||
}
|
||||
|
||||
if (params.channel_count == 2) {
|
||||
state.early_gains[4] * 0.5f;
|
||||
state.early_gains[5] * 0.5f;
|
||||
}
|
||||
|
||||
auto pre_time{
|
||||
((pre_delay_time + EarlyDelayTimes[params.early_mode][10]) * sample_rate).to_int()};
|
||||
state.pre_delay_time = std::min(pre_time, state.pre_delay_line.sample_count_max);
|
||||
|
||||
if (!unk_initialized) {
|
||||
unk_value = cos((1280.0f / sample_rate).to_float());
|
||||
unk_initialized = true;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
|
||||
const auto fdn_delay{(FdnDelayTimes[params.late_mode][i] * sample_rate).to_int()};
|
||||
state.fdn_delay_lines[i].sample_count =
|
||||
std::min(fdn_delay, state.fdn_delay_lines[i].sample_count_max);
|
||||
state.fdn_delay_lines[i].buffer_end =
|
||||
&state.fdn_delay_lines[i].buffer[state.fdn_delay_lines[i].sample_count - 1];
|
||||
|
||||
const auto decay_delay{(DecayDelayTimes[params.late_mode][i] * sample_rate).to_int()};
|
||||
state.decay_delay_lines[i].sample_count =
|
||||
std::min(decay_delay, state.decay_delay_lines[i].sample_count_max);
|
||||
state.decay_delay_lines[i].buffer_end =
|
||||
&state.decay_delay_lines[i].buffer[state.decay_delay_lines[i].sample_count - 1];
|
||||
|
||||
state.decay_delay_lines[i].decay =
|
||||
0.5999755859375f * (1.0f - Common::FixedPoint<50, 14>::from_base(params.colouration));
|
||||
|
||||
auto a{(Common::FixedPoint<50, 14>(state.fdn_delay_lines[i].sample_count_max) +
|
||||
state.decay_delay_lines[i].sample_count_max) *
|
||||
-3};
|
||||
auto b{a / (Common::FixedPoint<50, 14>::from_base(params.decay_time) * sample_rate)};
|
||||
Common::FixedPoint<50, 14> c{0.0f};
|
||||
Common::FixedPoint<50, 14> d{0.0f};
|
||||
auto hf_decay_ratio{Common::FixedPoint<50, 14>::from_base(params.high_freq_decay_ratio)};
|
||||
|
||||
if (hf_decay_ratio > 0.99493408203125f) {
|
||||
c = 0.0f;
|
||||
d = 1.0f;
|
||||
} else {
|
||||
const auto e{
|
||||
pow_10(((((1.0f / hf_decay_ratio) - 1.0f) * 2) / 100 * (b / 10)).to_float())};
|
||||
const auto f{1.0f - e};
|
||||
const auto g{2.0f - (unk_value * e * 2)};
|
||||
const auto h{std::sqrt(std::pow(g.to_float(), 2.0f) - (std::pow(f, 2.0f) * 4))};
|
||||
|
||||
c = (g - h) / (f * 2.0f);
|
||||
d = 1.0f - c;
|
||||
}
|
||||
|
||||
state.hf_decay_prev_gain[i] = c;
|
||||
state.hf_decay_gain[i] = pow_10((b / 1000).to_float()) * d * 0.70709228515625f;
|
||||
state.prev_feedback_output[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize a new ReverbInfo state according to the given parameters.
|
||||
*
|
||||
* @param params - Input parameters to update the state.
|
||||
* @param state - State to be updated.
|
||||
* @param workbuffer - Game-supplied memory for the state. (Unused)
|
||||
* @param long_size_pre_delay_supported - Use a longer pre-delay time before reverb begins.
|
||||
*/
|
||||
static void InitializeReverbEffect(const ReverbInfo::ParameterVersion2& params,
|
||||
ReverbInfo::State& state, const CpuAddr workbuffer,
|
||||
const bool long_size_pre_delay_supported) {
|
||||
state = {};
|
||||
|
||||
auto delay{Common::FixedPoint<50, 14>::from_base(params.sample_rate)};
|
||||
|
||||
for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
|
||||
auto fdn_delay_time{(FdnMaxDelayLineTimes[i] * delay).to_uint_floor()};
|
||||
state.fdn_delay_lines[i].Initialize(fdn_delay_time, 1.0f);
|
||||
|
||||
auto decay_delay_time{(DecayMaxDelayLineTimes[i] * delay).to_uint_floor()};
|
||||
state.decay_delay_lines[i].Initialize(decay_delay_time, 0.0f);
|
||||
}
|
||||
|
||||
const auto pre_delay{long_size_pre_delay_supported ? 350.0f : 150.0f};
|
||||
const auto pre_delay_line{(pre_delay * delay).to_uint_floor()};
|
||||
state.pre_delay_line.Initialize(pre_delay_line, 1.0f);
|
||||
|
||||
const auto center_delay_time{(5 * delay).to_uint_floor()};
|
||||
state.center_delay_line.Initialize(center_delay_time, 1.0f);
|
||||
|
||||
UpdateReverbEffectParameter(params, state);
|
||||
|
||||
for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
|
||||
std::ranges::fill(state.fdn_delay_lines[i].buffer, 0);
|
||||
std::ranges::fill(state.decay_delay_lines[i].buffer, 0);
|
||||
}
|
||||
std::ranges::fill(state.center_delay_line.buffer, 0);
|
||||
std::ranges::fill(state.pre_delay_line.buffer, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pass-through the effect, copying input to output directly, with no reverb applied.
|
||||
*
|
||||
* @param inputs - Array of input mix buffers to copy.
|
||||
* @param outputs - Array of output mix buffers to receive copy.
|
||||
* @param channel_count - Number of channels in inputs and outputs.
|
||||
* @param sample_count - Number of samples within each channel.
|
||||
*/
|
||||
static void ApplyReverbEffectBypass(std::span<std::span<const s32>> inputs,
|
||||
std::span<std::span<s32>> outputs, const u32 channel_count,
|
||||
const u32 sample_count) {
|
||||
for (u32 i = 0; i < channel_count; i++) {
|
||||
if (inputs[i].data() != outputs[i].data()) {
|
||||
std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tick the delay lines, reading and returning their current output, and writing a new decaying
|
||||
* sample (mix).
|
||||
*
|
||||
* @param decay - The decay line.
|
||||
* @param fdn - Feedback delay network.
|
||||
* @param mix - The new calculated sample to be written and decayed.
|
||||
* @return The next delayed and decayed sample.
|
||||
*/
|
||||
static Common::FixedPoint<50, 14> Axfx2AllPassTick(ReverbInfo::ReverbDelayLine& decay,
|
||||
ReverbInfo::ReverbDelayLine& fdn,
|
||||
const Common::FixedPoint<50, 14> mix) {
|
||||
const auto val{decay.Read()};
|
||||
const auto mixed{mix - (val * decay.decay)};
|
||||
const auto out{decay.Tick(mixed) + (mixed * decay.decay)};
|
||||
|
||||
fdn.Tick(out);
|
||||
return out;
|
||||
}
|
||||
|
||||
/**
|
||||
* Impl. Apply a Reverb according to the current state, on the input mix buffers,
|
||||
* saving the results to the output mix buffers.
|
||||
*
|
||||
* @tparam Channels - Number of channels to process. 1-6.
|
||||
Inputs/outputs should have this many buffers.
|
||||
* @param params - Input parameters to update the state.
|
||||
* @param state - State to use, must be initialized (see InitializeReverbEffect).
|
||||
* @param inputs - Input mix buffers to perform the reverb on.
|
||||
* @param outputs - Output mix buffers to receive the reverbed samples.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
template <size_t Channels>
|
||||
static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state,
|
||||
std::vector<std::span<const s32>>& inputs,
|
||||
std::vector<std::span<s32>>& outputs, const u32 sample_count) {
|
||||
constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes1Ch{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes2Ch{
|
||||
0, 0, 1, 1, 0, 1, 0, 0, 1, 1,
|
||||
};
|
||||
constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes4Ch{
|
||||
0, 0, 1, 1, 0, 1, 2, 2, 3, 3,
|
||||
};
|
||||
constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes6Ch{
|
||||
0, 0, 1, 1, 4, 4, 2, 2, 3, 3,
|
||||
};
|
||||
|
||||
std::span<const u8> tap_indexes{};
|
||||
if constexpr (Channels == 1) {
|
||||
tap_indexes = OutTapIndexes1Ch;
|
||||
} else if constexpr (Channels == 2) {
|
||||
tap_indexes = OutTapIndexes2Ch;
|
||||
} else if constexpr (Channels == 4) {
|
||||
tap_indexes = OutTapIndexes4Ch;
|
||||
} else if constexpr (Channels == 6) {
|
||||
tap_indexes = OutTapIndexes6Ch;
|
||||
}
|
||||
|
||||
for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
|
||||
std::array<Common::FixedPoint<50, 14>, Channels> output_samples{};
|
||||
|
||||
for (u32 early_tap = 0; early_tap < ReverbInfo::MaxDelayTaps; early_tap++) {
|
||||
const auto sample{state.pre_delay_line.TapOut(state.early_delay_times[early_tap]) *
|
||||
state.early_gains[early_tap]};
|
||||
output_samples[tap_indexes[early_tap]] += sample;
|
||||
if constexpr (Channels == 6) {
|
||||
output_samples[5] += sample;
|
||||
}
|
||||
}
|
||||
|
||||
if constexpr (Channels == 6) {
|
||||
output_samples[5] *= 0.2f;
|
||||
}
|
||||
|
||||
Common::FixedPoint<50, 14> input_sample{};
|
||||
for (u32 channel = 0; channel < Channels; channel++) {
|
||||
input_sample += inputs[channel][sample_index];
|
||||
}
|
||||
|
||||
input_sample *= 64;
|
||||
input_sample *= Common::FixedPoint<50, 14>::from_base(params.base_gain);
|
||||
state.pre_delay_line.Write(input_sample);
|
||||
|
||||
for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
|
||||
state.prev_feedback_output[i] =
|
||||
state.prev_feedback_output[i] * state.hf_decay_prev_gain[i] +
|
||||
state.fdn_delay_lines[i].Read() * state.hf_decay_gain[i];
|
||||
}
|
||||
|
||||
Common::FixedPoint<50, 14> pre_delay_sample{
|
||||
state.pre_delay_line.Read() * Common::FixedPoint<50, 14>::from_base(params.late_gain)};
|
||||
|
||||
std::array<Common::FixedPoint<50, 14>, ReverbInfo::MaxDelayLines> mix_matrix{
|
||||
state.prev_feedback_output[2] + state.prev_feedback_output[1] + pre_delay_sample,
|
||||
-state.prev_feedback_output[0] - state.prev_feedback_output[3] + pre_delay_sample,
|
||||
state.prev_feedback_output[0] - state.prev_feedback_output[3] + pre_delay_sample,
|
||||
state.prev_feedback_output[1] - state.prev_feedback_output[2] + pre_delay_sample,
|
||||
};
|
||||
|
||||
std::array<Common::FixedPoint<50, 14>, ReverbInfo::MaxDelayLines> out_line_samples{};
|
||||
for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
|
||||
out_line_samples[i] = Axfx2AllPassTick(state.decay_delay_lines[i],
|
||||
state.fdn_delay_lines[i], mix_matrix[i]);
|
||||
}
|
||||
const auto dry_gain{Common::FixedPoint<50, 14>::from_base(params.dry_gain)};
|
||||
const auto wet_gain{Common::FixedPoint<50, 14>::from_base(params.wet_gain)};
|
||||
|
||||
const auto out_channels{std::min(Channels, size_t(4))};
|
||||
for (u32 channel = 0; channel < out_channels; channel++) {
|
||||
auto in_sample{inputs[channel][channel] * dry_gain};
|
||||
auto out_sample{((output_samples[channel] + out_line_samples[channel]) * wet_gain) /
|
||||
64};
|
||||
outputs[channel][sample_index] = (in_sample + out_sample).to_int();
|
||||
}
|
||||
|
||||
if constexpr (Channels == 6) {
|
||||
auto center{
|
||||
state.center_delay_line.Tick((out_line_samples[2] - out_line_samples[3]) * 0.5f)};
|
||||
auto in_sample{inputs[4][sample_index] * dry_gain};
|
||||
auto out_sample{((output_samples[4] + center) * wet_gain) / 64};
|
||||
|
||||
outputs[4][sample_index] = (in_sample + out_sample).to_int();
|
||||
|
||||
in_sample = inputs[5][sample_index] * dry_gain;
|
||||
out_sample = ((output_samples[5] + out_line_samples[3]) * wet_gain) / 64;
|
||||
|
||||
outputs[5][sample_index] = (in_sample + out_sample).to_int();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply a Reverb if enabled, according to the current state, on the input mix buffers,
|
||||
* saving the results to the output mix buffers.
|
||||
*
|
||||
* @param params - Input parameters to use.
|
||||
* @param state - State to use, must be initialized (see InitializeReverbEffect).
|
||||
* @param enabled - If enabled, delay will be applied, otherwise input is copied to output.
|
||||
* @param inputs - Input mix buffers to performan the reverb on.
|
||||
* @param outputs - Output mix buffers to receive the reverbed samples.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state,
|
||||
const bool enabled, std::vector<std::span<const s32>>& inputs,
|
||||
std::vector<std::span<s32>>& outputs, const u32 sample_count) {
|
||||
if (enabled) {
|
||||
switch (params.channel_count) {
|
||||
case 0:
|
||||
return;
|
||||
case 1:
|
||||
ApplyReverbEffect<1>(params, state, inputs, outputs, sample_count);
|
||||
break;
|
||||
case 2:
|
||||
ApplyReverbEffect<2>(params, state, inputs, outputs, sample_count);
|
||||
break;
|
||||
case 4:
|
||||
ApplyReverbEffect<4>(params, state, inputs, outputs, sample_count);
|
||||
break;
|
||||
case 6:
|
||||
ApplyReverbEffect<6>(params, state, inputs, outputs, sample_count);
|
||||
break;
|
||||
default:
|
||||
ApplyReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
ApplyReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
|
||||
}
|
||||
}
|
||||
|
||||
void ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format(
|
||||
"ReverbCommand\n\tenabled {} long_size_pre_delay_supported {}\n\tinputs: ", effect_enabled,
|
||||
long_size_pre_delay_supported);
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
string += fmt::format("{:02X}, ", inputs[i]);
|
||||
}
|
||||
string += "\n\toutputs: ";
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
string += fmt::format("{:02X}, ", outputs[i]);
|
||||
}
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
|
||||
std::vector<std::span<s32>> output_buffers(parameter.channel_count);
|
||||
|
||||
for (u32 i = 0; i < parameter.channel_count; i++) {
|
||||
input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
|
||||
processor.sample_count);
|
||||
output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
|
||||
processor.sample_count);
|
||||
}
|
||||
|
||||
auto state_{reinterpret_cast<ReverbInfo::State*>(state)};
|
||||
|
||||
if (effect_enabled) {
|
||||
if (parameter.state == ReverbInfo::ParameterState::Updating) {
|
||||
UpdateReverbEffectParameter(parameter, *state_);
|
||||
} else if (parameter.state == ReverbInfo::ParameterState::Initialized) {
|
||||
InitializeReverbEffect(parameter, *state_, workbuffer, long_size_pre_delay_supported);
|
||||
}
|
||||
}
|
||||
ApplyReverbEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
|
||||
processor.sample_count);
|
||||
}
|
||||
|
||||
bool ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
62
src/audio_core/renderer/command/effect/reverb.h
Executable file
62
src/audio_core/renderer/command/effect/reverb.h
Executable file
@@ -0,0 +1,62 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "audio_core/renderer/effect/effect_reverb_info.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for a Reverb effect. Apply a reverb to inputs mix buffer, outputs receives
|
||||
* the results.
|
||||
*/
|
||||
struct ReverbCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer offsets for each channel
|
||||
std::array<s16, MaxChannels> inputs;
|
||||
/// Output mix buffer offsets for each channel
|
||||
std::array<s16, MaxChannels> outputs;
|
||||
/// Input parameters
|
||||
ReverbInfo::ParameterVersion2 parameter;
|
||||
/// State, updated each call
|
||||
CpuAddr state;
|
||||
/// Game-supplied workbuffer (Unused)
|
||||
CpuAddr workbuffer;
|
||||
/// Is this effect enabled?
|
||||
bool effect_enabled;
|
||||
/// Is a longer pre-delay time supported?
|
||||
bool long_size_pre_delay_supported;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
92
src/audio_core/renderer/command/icommand.h
Executable file
92
src/audio_core/renderer/command/icommand.h
Executable file
@@ -0,0 +1,92 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
enum class CommandId : u8 {
|
||||
/* 0x00 */ Invalid,
|
||||
/* 0x01 */ DataSourcePcmInt16Version1,
|
||||
/* 0x02 */ DataSourcePcmInt16Version2,
|
||||
/* 0x03 */ DataSourcePcmFloatVersion1,
|
||||
/* 0x04 */ DataSourcePcmFloatVersion2,
|
||||
/* 0x05 */ DataSourceAdpcmVersion1,
|
||||
/* 0x06 */ DataSourceAdpcmVersion2,
|
||||
/* 0x07 */ Volume,
|
||||
/* 0x08 */ VolumeRamp,
|
||||
/* 0x09 */ BiquadFilter,
|
||||
/* 0x0A */ Mix,
|
||||
/* 0x0B */ MixRamp,
|
||||
/* 0x0C */ MixRampGrouped,
|
||||
/* 0x0D */ DepopPrepare,
|
||||
/* 0x0E */ DepopForMixBuffers,
|
||||
/* 0x0F */ Delay,
|
||||
/* 0x10 */ Upsample,
|
||||
/* 0x11 */ DownMix6chTo2ch,
|
||||
/* 0x12 */ Aux,
|
||||
/* 0x13 */ DeviceSink,
|
||||
/* 0x14 */ CircularBufferSink,
|
||||
/* 0x15 */ Reverb,
|
||||
/* 0x16 */ I3dl2Reverb,
|
||||
/* 0x17 */ Performance,
|
||||
/* 0x18 */ ClearMixBuffer,
|
||||
/* 0x19 */ CopyMixBuffer,
|
||||
/* 0x1A */ LightLimiterVersion1,
|
||||
/* 0x1B */ LightLimiterVersion2,
|
||||
/* 0x1C */ MultiTapBiquadFilter,
|
||||
/* 0x1D */ Capture,
|
||||
};
|
||||
|
||||
constexpr u32 CommandMagic{0xCAFEBABE};
|
||||
|
||||
/**
|
||||
* A command, generated by the host, and processed by the ADSP's AudioRenderer.
|
||||
*/
|
||||
struct ICommand {
|
||||
virtual ~ICommand() = default;
|
||||
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
virtual void Dump(const ADSP::CommandListProcessor& processor, std::string& string) = 0;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
virtual void Process(const ADSP::CommandListProcessor& processor) = 0;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
virtual bool Verify(const ADSP::CommandListProcessor& processor) = 0;
|
||||
|
||||
/// Command magic 0xCAFEBABE
|
||||
u32 magic{};
|
||||
/// Command enabled
|
||||
bool enabled{};
|
||||
/// Type of this command (see CommandId)
|
||||
CommandId type{};
|
||||
/// Size of this command
|
||||
s16 size{};
|
||||
/// Estimated processing time for this command
|
||||
u32 estimated_process_time{};
|
||||
/// Node id of the voice or mix this command was generated from
|
||||
u32 node_id{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
24
src/audio_core/renderer/command/mix/clear_mix.cpp
Executable file
24
src/audio_core/renderer/command/mix/clear_mix.cpp
Executable file
@@ -0,0 +1,24 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/mix/clear_mix.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
void ClearMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("ClearMixBufferCommand\n");
|
||||
}
|
||||
|
||||
void ClearMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
memset(processor.mix_buffers.data(), 0, processor.mix_buffers.size_bytes());
|
||||
}
|
||||
|
||||
bool ClearMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
45
src/audio_core/renderer/command/mix/clear_mix.h
Executable file
45
src/audio_core/renderer/command/mix/clear_mix.h
Executable file
@@ -0,0 +1,45 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for a clearing the mix buffers.
|
||||
* Used at the start of each command list.
|
||||
*/
|
||||
struct ClearMixBufferCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
27
src/audio_core/renderer/command/mix/copy_mix.cpp
Executable file
27
src/audio_core/renderer/command/mix/copy_mix.cpp
Executable file
@@ -0,0 +1,27 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/mix/copy_mix.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
void CopyMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("CopyMixBufferCommand\n\tinput {:02X} output {:02X}\n", input_index,
|
||||
output_index);
|
||||
}
|
||||
|
||||
void CopyMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
std::memcpy(output.data(), input.data(), processor.sample_count * sizeof(s32));
|
||||
}
|
||||
|
||||
bool CopyMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
49
src/audio_core/renderer/command/mix/copy_mix.h
Executable file
49
src/audio_core/renderer/command/mix/copy_mix.h
Executable file
@@ -0,0 +1,49 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for a copying a mix buffer from input to output.
|
||||
*/
|
||||
struct CopyMixBufferCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer index
|
||||
s16 input_index;
|
||||
/// Output mix buffer index
|
||||
s16 output_index;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
63
src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp
Executable file
63
src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp
Executable file
@@ -0,0 +1,63 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/mix/depop_for_mix_buffers.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Apply depopping. Add the depopped sample to each incoming new sample, decaying it each time
|
||||
* according to decay.
|
||||
*
|
||||
* @param output - Output buffer to be depopped.
|
||||
* @param depop_sample - Depopped sample to apply to output samples.
|
||||
* @param decay_ - Amount to decay the depopped sample for every output sample.
|
||||
* @param sample_count - Samples to process.
|
||||
* @return Final decayed depop sample.
|
||||
*/
|
||||
static s32 ApplyDepopMix(std::span<s32> output, const s32 depop_sample,
|
||||
Common::FixedPoint<49, 15>& decay_, const u32 sample_count) {
|
||||
auto sample{std::abs(depop_sample)};
|
||||
auto decay{decay_.to_raw()};
|
||||
|
||||
if (depop_sample <= 0) {
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
sample = static_cast<s32>((static_cast<s64>(sample) * decay) >> 15);
|
||||
output[i] -= sample;
|
||||
}
|
||||
return -sample;
|
||||
} else {
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
sample = static_cast<s32>((static_cast<s64>(sample) * decay) >> 15);
|
||||
output[i] += sample;
|
||||
}
|
||||
return sample;
|
||||
}
|
||||
}
|
||||
|
||||
void DepopForMixBuffersCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("DepopForMixBuffersCommand\n\tinput {:02X} count {} decay {}\n", input,
|
||||
count, decay.to_float());
|
||||
}
|
||||
|
||||
void DepopForMixBuffersCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
std::span<s32> depop_buff{reinterpret_cast<s32*>(depop_buffer), MaxMixBuffers};
|
||||
auto end_index{std::min(processor.buffer_count, input + count)};
|
||||
for (u32 index = input; index < end_index; index++) {
|
||||
const auto depop_sample{depop_buff[index]};
|
||||
if (depop_sample != 0) {
|
||||
auto input_buffer{processor.mix_buffers.subspan(index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
depop_buff[index] =
|
||||
ApplyDepopMix(input_buffer, depop_sample, decay, processor.sample_count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool DepopForMixBuffersCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
55
src/audio_core/renderer/command/mix/depop_for_mix_buffers.h
Executable file
55
src/audio_core/renderer/command/mix/depop_for_mix_buffers.h
Executable file
@@ -0,0 +1,55 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/fixed_point.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for depopping a mix buffer.
|
||||
* Adds a cumulation of previous samples to the current mix buffer with a decay.
|
||||
*/
|
||||
struct DepopForMixBuffersCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Starting input mix buffer index
|
||||
u32 input;
|
||||
/// Number of mix buffers to depop
|
||||
u32 count;
|
||||
/// Amount to decay the depop sample for each new sample
|
||||
Common::FixedPoint<49, 15> decay;
|
||||
/// Address of the depop buffer, holding the last sample for every mix buffer
|
||||
CpuAddr depop_buffer;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
36
src/audio_core/renderer/command/mix/depop_prepare.cpp
Executable file
36
src/audio_core/renderer/command/mix/depop_prepare.cpp
Executable file
@@ -0,0 +1,36 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/mix/depop_prepare.h"
|
||||
#include "audio_core/renderer/voice/voice_state.h"
|
||||
#include "common/fixed_point.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
void DepopPrepareCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("DepopPrepareCommand\n\tinputs: ");
|
||||
for (u32 i = 0; i < buffer_count; i++) {
|
||||
string += fmt::format("{:02X}, ", inputs[i]);
|
||||
}
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void DepopPrepareCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto samples{reinterpret_cast<s32*>(previous_samples)};
|
||||
auto buffer{std::span(reinterpret_cast<s32*>(depop_buffer), buffer_count)};
|
||||
|
||||
for (u32 i = 0; i < buffer_count; i++) {
|
||||
if (samples[i]) {
|
||||
buffer[inputs[i]] += samples[i];
|
||||
samples[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool DepopPrepareCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
54
src/audio_core/renderer/command/mix/depop_prepare.h
Executable file
54
src/audio_core/renderer/command/mix/depop_prepare.h
Executable file
@@ -0,0 +1,54 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for preparing depop.
|
||||
* Adds the previusly output last samples to the depop buffer.
|
||||
*/
|
||||
struct DepopPrepareCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Depop buffer offset for each mix buffer
|
||||
std::array<s16, MaxMixBuffers> inputs;
|
||||
/// Pointer to the previous mix buffer samples
|
||||
CpuAddr previous_samples;
|
||||
/// Number of mix buffers to use
|
||||
u32 buffer_count;
|
||||
/// Pointer to the current depop values
|
||||
CpuAddr depop_buffer;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
70
src/audio_core/renderer/command/mix/mix.cpp
Executable file
70
src/audio_core/renderer/command/mix/mix.cpp
Executable file
@@ -0,0 +1,70 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <limits>
|
||||
#include <span>
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/mix/mix.h"
|
||||
#include "common/fixed_point.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Mix input mix buffer into output mix buffer, with volume applied to the input.
|
||||
*
|
||||
* @tparam Q - Number of bits for fixed point operations.
|
||||
* @param output - Output mix buffer.
|
||||
* @param input - Input mix buffer.
|
||||
* @param volume - Volume applied to the input.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
template <size_t Q>
|
||||
static void ApplyMix(std::span<s32> output, std::span<const s32> input, const f32 volume_,
|
||||
const u32 sample_count) {
|
||||
const Common::FixedPoint<64 - Q, Q> volume{volume_};
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
output[i] = (output[i] + input[i] * volume).to_int();
|
||||
}
|
||||
}
|
||||
|
||||
void MixCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("MixCommand");
|
||||
string += fmt::format("\n\tinput {:02X}", input_index);
|
||||
string += fmt::format("\n\toutput {:02X}", output_index);
|
||||
string += fmt::format("\n\tvolume {:.8f}", volume);
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void MixCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
|
||||
// If volume is 0, nothing will be added to the output, so just skip.
|
||||
if (volume == 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (precision) {
|
||||
case 15:
|
||||
ApplyMix<15>(output, input, volume, processor.sample_count);
|
||||
break;
|
||||
|
||||
case 23:
|
||||
ApplyMix<23>(output, input, volume, processor.sample_count);
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool MixCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
54
src/audio_core/renderer/command/mix/mix.h
Executable file
54
src/audio_core/renderer/command/mix/mix.h
Executable file
@@ -0,0 +1,54 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume
|
||||
* applied to the input.
|
||||
*/
|
||||
struct MixCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Fixed point precision
|
||||
u8 precision;
|
||||
/// Input mix buffer index
|
||||
s16 input_index;
|
||||
/// Output mix buffer index
|
||||
s16 output_index;
|
||||
/// Mix volume applied to the input
|
||||
f32 volume;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
94
src/audio_core/renderer/command/mix/mix_ramp.cpp
Executable file
94
src/audio_core/renderer/command/mix/mix_ramp.cpp
Executable file
@@ -0,0 +1,94 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/mix/mix_ramp.h"
|
||||
#include "common/fixed_point.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Mix input mix buffer into output mix buffer, with volume applied to the input.
|
||||
*
|
||||
* @tparam Q - Number of bits for fixed point operations.
|
||||
* @param output - Output mix buffer.
|
||||
* @param input - Input mix buffer.
|
||||
* @param volume - Volume applied to the input.
|
||||
* @param ramp - Ramp applied to volume every sample.
|
||||
* @param sample_count - Number of samples to process.
|
||||
* @return The final gained input sample, used for depopping.
|
||||
*/
|
||||
template <size_t Q>
|
||||
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
|
||||
const f32 ramp_, const u32 sample_count) {
|
||||
Common::FixedPoint<64 - Q, Q> volume{volume_};
|
||||
Common::FixedPoint<64 - Q, Q> sample{0};
|
||||
|
||||
if (ramp_ == 0.0f) {
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
sample = input[i] * volume;
|
||||
output[i] = (output[i] + sample).to_int();
|
||||
}
|
||||
} else {
|
||||
Common::FixedPoint<64 - Q, Q> ramp{ramp_};
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
sample = input[i] * volume;
|
||||
output[i] = (output[i] + sample).to_int();
|
||||
volume += ramp;
|
||||
}
|
||||
}
|
||||
return sample.to_int();
|
||||
}
|
||||
|
||||
template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, const f32, const f32,
|
||||
const u32);
|
||||
template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, const f32, const f32,
|
||||
const u32);
|
||||
|
||||
void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
|
||||
const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
|
||||
string += fmt::format("MixRampCommand");
|
||||
string += fmt::format("\n\tinput {:02X}", input_index);
|
||||
string += fmt::format("\n\toutput {:02X}", output_index);
|
||||
string += fmt::format("\n\tvolume {:.8f}", volume);
|
||||
string += fmt::format("\n\tprev_volume {:.8f}", prev_volume);
|
||||
string += fmt::format("\n\tramp {:.8f}", ramp);
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void MixRampCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
|
||||
auto prev_sample_ptr{reinterpret_cast<s32*>(previous_sample)};
|
||||
|
||||
// If previous volume and ramp are both 0, nothing will be added to the output, so just skip.
|
||||
if (prev_volume == 0.0f && ramp == 0.0f) {
|
||||
*prev_sample_ptr = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
switch (precision) {
|
||||
case 15:
|
||||
*prev_sample_ptr =
|
||||
ApplyMixRamp<15>(output, input, prev_volume, ramp, processor.sample_count);
|
||||
break;
|
||||
|
||||
case 23:
|
||||
*prev_sample_ptr =
|
||||
ApplyMixRamp<23>(output, input, prev_volume, ramp, processor.sample_count);
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool MixRampCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
73
src/audio_core/renderer/command/mix/mix_ramp.h
Executable file
73
src/audio_core/renderer/command/mix/mix_ramp.h
Executable file
@@ -0,0 +1,73 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume
|
||||
* applied to the input, and volume ramping to smooth out the transition.
|
||||
*/
|
||||
struct MixRampCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Fixed point precision
|
||||
u8 precision;
|
||||
/// Input mix buffer index
|
||||
s16 input_index;
|
||||
/// Output mix buffer index
|
||||
s16 output_index;
|
||||
/// Previous mix volume
|
||||
f32 prev_volume;
|
||||
/// Current mix volume
|
||||
f32 volume;
|
||||
/// Pointer to the previous sample buffer, used for depopping
|
||||
CpuAddr previous_sample;
|
||||
};
|
||||
|
||||
/**
|
||||
* Mix input mix buffer into output mix buffer, with volume applied to the input.
|
||||
* @tparam Q - Number of bits for fixed point operations.
|
||||
* @param output - Output mix buffer.
|
||||
* @param input - Input mix buffer.
|
||||
* @param volume - Volume applied to the input.
|
||||
* @param ramp - Ramp applied to volume every sample.
|
||||
* @param sample_count - Number of samples to process.
|
||||
* @return The final gained input sample, used for depopping.
|
||||
*/
|
||||
template <size_t Q>
|
||||
s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
|
||||
const f32 ramp_, const u32 sample_count);
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
65
src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp
Executable file
65
src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp
Executable file
@@ -0,0 +1,65 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/mix/mix_ramp.h"
|
||||
#include "audio_core/renderer/command/mix/mix_ramp_grouped.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
void MixRampGroupedCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
|
||||
string += "MixRampGroupedCommand";
|
||||
for (u32 i = 0; i < buffer_count; i++) {
|
||||
string += fmt::format("\n\t{}", i);
|
||||
const auto ramp{(volumes[i] - prev_volumes[i]) / static_cast<f32>(processor.sample_count)};
|
||||
string += fmt::format("\n\t\tinput {:02X}", inputs[i]);
|
||||
string += fmt::format("\n\t\toutput {:02X}", outputs[i]);
|
||||
string += fmt::format("\n\t\tvolume {:.8f}", volumes[i]);
|
||||
string += fmt::format("\n\t\tprev_volume {:.8f}", prev_volumes[i]);
|
||||
string += fmt::format("\n\t\tramp {:.8f}", ramp);
|
||||
string += "\n";
|
||||
}
|
||||
}
|
||||
|
||||
void MixRampGroupedCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
std::span<s32> prev_samples = {reinterpret_cast<s32*>(previous_samples), MaxMixBuffers};
|
||||
|
||||
for (u32 i = 0; i < buffer_count; i++) {
|
||||
auto last_sample{0};
|
||||
if (prev_volumes[i] != 0.0f || volumes[i] != 0.0f) {
|
||||
const auto output{processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
const auto input{processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
const auto ramp{(volumes[i] - prev_volumes[i]) /
|
||||
static_cast<f32>(processor.sample_count)};
|
||||
|
||||
if (prev_volumes[i] == 0.0f && ramp == 0.0f) {
|
||||
prev_samples[i] = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (precision) {
|
||||
case 15:
|
||||
last_sample =
|
||||
ApplyMixRamp<15>(output, input, prev_volumes[i], ramp, processor.sample_count);
|
||||
break;
|
||||
case 23:
|
||||
last_sample =
|
||||
ApplyMixRamp<23>(output, input, prev_volumes[i], ramp, processor.sample_count);
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
prev_samples[i] = last_sample;
|
||||
}
|
||||
}
|
||||
|
||||
bool MixRampGroupedCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
61
src/audio_core/renderer/command/mix/mix_ramp_grouped.h
Executable file
61
src/audio_core/renderer/command/mix/mix_ramp_grouped.h
Executable file
@@ -0,0 +1,61 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for mixing multiple input mix buffers to multiple output mix buffers, with
|
||||
* a volume applied to the input, and volume ramping to smooth out the transition.
|
||||
*/
|
||||
struct MixRampGroupedCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Fixed point precision
|
||||
u8 precision;
|
||||
/// Number of mix buffers to mix
|
||||
u32 buffer_count;
|
||||
/// Input mix buffer indexes for each mix buffer
|
||||
std::array<s16, MaxMixBuffers> inputs;
|
||||
/// Output mix buffer indexes for each mix buffer
|
||||
std::array<s16, MaxMixBuffers> outputs;
|
||||
/// Previous mix vloumes for each mix buffer
|
||||
std::array<f32, MaxMixBuffers> prev_volumes;
|
||||
/// Current mix vloumes for each mix buffer
|
||||
std::array<f32, MaxMixBuffers> volumes;
|
||||
/// Pointer to the previous sample buffer, used for depop
|
||||
CpuAddr previous_samples;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
72
src/audio_core/renderer/command/mix/volume.cpp
Executable file
72
src/audio_core/renderer/command/mix/volume.cpp
Executable file
@@ -0,0 +1,72 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/mix/volume.h"
|
||||
#include "common/fixed_point.h"
|
||||
#include "common/logging/log.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Apply volume to the input mix buffer, saving to the output buffer.
|
||||
*
|
||||
* @tparam Q - Number of bits for fixed point operations.
|
||||
* @param output - Output mix buffer.
|
||||
* @param input - Input mix buffer.
|
||||
* @param volume - Volume applied to the input.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
template <size_t Q>
|
||||
static void ApplyUniformGain(std::span<s32> output, std::span<const s32> input, const f32 volume,
|
||||
const u32 sample_count) {
|
||||
if (volume == 1.0f) {
|
||||
std::memcpy(output.data(), input.data(), input.size_bytes());
|
||||
} else {
|
||||
const Common::FixedPoint<64 - Q, Q> gain{volume};
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
output[i] = (input[i] * gain).to_int();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VolumeCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("VolumeCommand");
|
||||
string += fmt::format("\n\tinput {:02X}", input_index);
|
||||
string += fmt::format("\n\toutput {:02X}", output_index);
|
||||
string += fmt::format("\n\tvolume {:.8f}", volume);
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void VolumeCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
// If input and output buffers are the same, and the volume is 1.0f, this won't do
|
||||
// anything, so just skip.
|
||||
if (input_index == output_index && volume == 1.0f) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
|
||||
switch (precision) {
|
||||
case 15:
|
||||
ApplyUniformGain<15>(output, input, volume, processor.sample_count);
|
||||
break;
|
||||
|
||||
case 23:
|
||||
ApplyUniformGain<23>(output, input, volume, processor.sample_count);
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool VolumeCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
53
src/audio_core/renderer/command/mix/volume.h
Executable file
53
src/audio_core/renderer/command/mix/volume.h
Executable file
@@ -0,0 +1,53 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for applying volume to a mix buffer.
|
||||
*/
|
||||
struct VolumeCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Fixed point precision
|
||||
u8 precision;
|
||||
/// Input mix buffer index
|
||||
s16 input_index;
|
||||
/// Output mix buffer index
|
||||
s16 output_index;
|
||||
/// Mix volume applied to the input
|
||||
f32 volume;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
84
src/audio_core/renderer/command/mix/volume_ramp.cpp
Executable file
84
src/audio_core/renderer/command/mix/volume_ramp.cpp
Executable file
@@ -0,0 +1,84 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/mix/volume_ramp.h"
|
||||
#include "common/fixed_point.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
/**
|
||||
* Apply volume with ramping to the input mix buffer, saving to the output buffer.
|
||||
*
|
||||
* @tparam Q - Number of bits for fixed point operations.
|
||||
* @param output - Output mix buffers.
|
||||
* @param input - Input mix buffers.
|
||||
* @param volume - Volume applied to the input.
|
||||
* @param ramp - Ramp applied to volume every sample.
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
template <size_t Q>
|
||||
static void ApplyLinearEnvelopeGain(std::span<s32> output, std::span<const s32> input,
|
||||
const f32 volume, const f32 ramp_, const u32 sample_count) {
|
||||
if (volume == 0.0f && ramp_ == 0.0f) {
|
||||
std::memset(output.data(), 0, output.size_bytes());
|
||||
} else if (volume == 1.0f && ramp_ == 0.0f) {
|
||||
std::memcpy(output.data(), input.data(), output.size_bytes());
|
||||
} else if (ramp_ == 0.0f) {
|
||||
const Common::FixedPoint<64 - Q, Q> gain{volume};
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
output[i] = (input[i] * gain).to_int();
|
||||
}
|
||||
} else {
|
||||
Common::FixedPoint<64 - Q, Q> gain{volume};
|
||||
const Common::FixedPoint<64 - Q, Q> ramp{ramp_};
|
||||
for (u32 i = 0; i < sample_count; i++) {
|
||||
output[i] = (input[i] * gain).to_int();
|
||||
gain += ramp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VolumeRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
|
||||
const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
|
||||
string += fmt::format("VolumeRampCommand");
|
||||
string += fmt::format("\n\tinput {:02X}", input_index);
|
||||
string += fmt::format("\n\toutput {:02X}", output_index);
|
||||
string += fmt::format("\n\tvolume {:.8f}", volume);
|
||||
string += fmt::format("\n\tprev_volume {:.8f}", prev_volume);
|
||||
string += fmt::format("\n\tramp {:.8f}", ramp);
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void VolumeRampCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
|
||||
|
||||
// If input and output buffers are the same, and the volume is 1.0f, and there's no ramping,
|
||||
// this won't do anything, so just skip.
|
||||
if (input_index == output_index && prev_volume == 1.0f && ramp == 0.0f) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (precision) {
|
||||
case 15:
|
||||
ApplyLinearEnvelopeGain<15>(output, input, prev_volume, ramp, processor.sample_count);
|
||||
break;
|
||||
|
||||
case 23:
|
||||
ApplyLinearEnvelopeGain<23>(output, input, prev_volume, ramp, processor.sample_count);
|
||||
break;
|
||||
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool VolumeRampCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
56
src/audio_core/renderer/command/mix/volume_ramp.h
Executable file
56
src/audio_core/renderer/command/mix/volume_ramp.h
Executable file
@@ -0,0 +1,56 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for applying volume to a mix buffer, with ramping for the volume to smooth
|
||||
* out the transition.
|
||||
*/
|
||||
struct VolumeRampCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Fixed point precision
|
||||
u8 precision;
|
||||
/// Input mix buffer index
|
||||
s16 input_index;
|
||||
/// Output mix buffer index
|
||||
s16 output_index;
|
||||
/// Previous mix volume applied to the input
|
||||
f32 prev_volume;
|
||||
/// Current mix volume applied to the input
|
||||
f32 volume;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
43
src/audio_core/renderer/command/performance/performance.cpp
Executable file
43
src/audio_core/renderer/command/performance/performance.cpp
Executable file
@@ -0,0 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/performance/performance.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
void PerformanceCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("PerformanceCommand\n\tstate {}\n", static_cast<u32>(state));
|
||||
}
|
||||
|
||||
void PerformanceCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto base{entry_address.translated_address};
|
||||
if (state == PerformanceState::Start) {
|
||||
auto start_time_ptr{reinterpret_cast<u32*>(base + entry_address.entry_start_time_offset)};
|
||||
*start_time_ptr = static_cast<u32>(
|
||||
Core::Timing::CyclesToUs(processor.system->CoreTiming().GetClockTicks() -
|
||||
processor.start_time - processor.current_processing_time)
|
||||
.count());
|
||||
} else if (state == PerformanceState::Stop) {
|
||||
auto processed_time_ptr{
|
||||
reinterpret_cast<u32*>(base + entry_address.entry_processed_time_offset)};
|
||||
auto entry_count_ptr{
|
||||
reinterpret_cast<u32*>(base + entry_address.header_entry_count_offset)};
|
||||
|
||||
*processed_time_ptr = static_cast<u32>(
|
||||
Core::Timing::CyclesToUs(processor.system->CoreTiming().GetClockTicks() -
|
||||
processor.start_time - processor.current_processing_time)
|
||||
.count());
|
||||
(*entry_count_ptr)++;
|
||||
}
|
||||
}
|
||||
|
||||
bool PerformanceCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
51
src/audio_core/renderer/command/performance/performance.h
Executable file
51
src/audio_core/renderer/command/performance/performance.h
Executable file
@@ -0,0 +1,51 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "audio_core/renderer/performance/performance_entry_addresses.h"
|
||||
#include "audio_core/renderer/performance/performance_manager.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for writing AudioRenderer performance metrics back to the sysmodule.
|
||||
*/
|
||||
struct PerformanceCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// State of the performance
|
||||
PerformanceState state;
|
||||
/// Pointers to be written
|
||||
PerformanceEntryAddresses entry_address;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
74
src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp
Executable file
74
src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp
Executable file
@@ -0,0 +1,74 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/resample/downmix_6ch_to_2ch.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
void DownMix6chTo2chCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
|
||||
std::string& string) {
|
||||
string += fmt::format("DownMix6chTo2chCommand\n\tinputs: ");
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
string += fmt::format("{:02X}, ", inputs[i]);
|
||||
}
|
||||
string += "\n\toutputs: ";
|
||||
for (u32 i = 0; i < MaxChannels; i++) {
|
||||
string += fmt::format("{:02X}, ", outputs[i]);
|
||||
}
|
||||
string += "\n";
|
||||
}
|
||||
|
||||
void DownMix6chTo2chCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
auto in_front_left{
|
||||
processor.mix_buffers.subspan(inputs[0] * processor.sample_count, processor.sample_count)};
|
||||
auto in_front_right{
|
||||
processor.mix_buffers.subspan(inputs[1] * processor.sample_count, processor.sample_count)};
|
||||
auto in_center{
|
||||
processor.mix_buffers.subspan(inputs[2] * processor.sample_count, processor.sample_count)};
|
||||
auto in_lfe{
|
||||
processor.mix_buffers.subspan(inputs[3] * processor.sample_count, processor.sample_count)};
|
||||
auto in_back_left{
|
||||
processor.mix_buffers.subspan(inputs[4] * processor.sample_count, processor.sample_count)};
|
||||
auto in_back_right{
|
||||
processor.mix_buffers.subspan(inputs[5] * processor.sample_count, processor.sample_count)};
|
||||
|
||||
auto out_front_left{
|
||||
processor.mix_buffers.subspan(outputs[0] * processor.sample_count, processor.sample_count)};
|
||||
auto out_front_right{
|
||||
processor.mix_buffers.subspan(outputs[1] * processor.sample_count, processor.sample_count)};
|
||||
auto out_center{
|
||||
processor.mix_buffers.subspan(outputs[2] * processor.sample_count, processor.sample_count)};
|
||||
auto out_lfe{
|
||||
processor.mix_buffers.subspan(outputs[3] * processor.sample_count, processor.sample_count)};
|
||||
auto out_back_left{
|
||||
processor.mix_buffers.subspan(outputs[4] * processor.sample_count, processor.sample_count)};
|
||||
auto out_back_right{
|
||||
processor.mix_buffers.subspan(outputs[5] * processor.sample_count, processor.sample_count)};
|
||||
|
||||
for (u32 i = 0; i < processor.sample_count; i++) {
|
||||
const auto left_sample{(in_front_left[i] * down_mix_coeff[0] +
|
||||
in_center[i] * down_mix_coeff[1] + in_lfe[i] * down_mix_coeff[2] +
|
||||
in_back_left[i] * down_mix_coeff[3])
|
||||
.to_int()};
|
||||
|
||||
const auto right_sample{(in_front_right[i] * down_mix_coeff[0] +
|
||||
in_center[i] * down_mix_coeff[1] + in_lfe[i] * down_mix_coeff[2] +
|
||||
in_back_right[i] * down_mix_coeff[3])
|
||||
.to_int()};
|
||||
|
||||
out_front_left[i] = left_sample;
|
||||
out_front_right[i] = right_sample;
|
||||
}
|
||||
|
||||
std::memset(out_center.data(), 0, out_center.size_bytes());
|
||||
std::memset(out_lfe.data(), 0, out_lfe.size_bytes());
|
||||
std::memset(out_back_left.data(), 0, out_back_left.size_bytes());
|
||||
std::memset(out_back_right.data(), 0, out_back_right.size_bytes());
|
||||
}
|
||||
|
||||
bool DownMix6chTo2chCommand::Verify(const ADSP::CommandListProcessor& processor) {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
59
src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h
Executable file
59
src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h
Executable file
@@ -0,0 +1,59 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/renderer/command/icommand.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/fixed_point.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
namespace ADSP {
|
||||
class CommandListProcessor;
|
||||
}
|
||||
|
||||
/**
|
||||
* AudioRenderer command for downmixing 6 channels to 2.
|
||||
* Channels:
|
||||
* 0 - front left
|
||||
* 1 - front right
|
||||
* 2 - center
|
||||
* 3 - lfe
|
||||
* 4 - back left
|
||||
* 5 - back right
|
||||
*/
|
||||
struct DownMix6chTo2chCommand : ICommand {
|
||||
/**
|
||||
* Print this command's information to a string.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @param string - The string to print into.
|
||||
*/
|
||||
void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
|
||||
|
||||
/**
|
||||
* Process this command.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
*/
|
||||
void Process(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/**
|
||||
* Verify this command's data is valid.
|
||||
*
|
||||
* @param processor - The CommandListProcessor processing this command.
|
||||
* @return True if the command is valid, otherwise false.
|
||||
*/
|
||||
bool Verify(const ADSP::CommandListProcessor& processor) override;
|
||||
|
||||
/// Input mix buffer offsets for each channel
|
||||
std::array<s16, MaxChannels> inputs;
|
||||
/// Output mix buffer offsets for each channel
|
||||
std::array<s16, MaxChannels> outputs;
|
||||
/// Coefficients used for downmixing
|
||||
std::array<Common::FixedPoint<48, 16>, 4> down_mix_coeff;
|
||||
};
|
||||
|
||||
} // namespace AudioCore::AudioRenderer
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user