early-access version 2847
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7
externals/SDL/docs/README.md
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7
externals/SDL/docs/README.md
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@@ -14,7 +14,7 @@ hardware via OpenGL and Direct3D. It is used by video playback software,
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emulators, and popular games including Valve's award winning catalog
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and many Humble Bundle games.
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SDL officially supports Windows, macOS, Linux, iOS, and Android.
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SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
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Support for other platforms may be found in the source code.
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SDL is written in C, works natively with C++, and there are bindings
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@@ -38,22 +38,19 @@ More documentation and FAQs are available online at [the wiki](http://wiki.libsd
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- [Git](README-git.md)
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- [iOS](README-ios.md)
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- [Linux](README-linux.md)
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- [macOS](README-macos.md)
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- [OS X](README-macosx.md)
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- [OS/2](README-os2.md)
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- [Native Client](README-nacl.md)
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- [Pandora](README-pandora.md)
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- [Supported Platforms](README-platforms.md)
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- [Porting information](README-porting.md)
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- [PSP](README-psp.md)
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- [PS2](README-ps2.md)
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- [Raspberry Pi](README-raspberrypi.md)
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- [Touch](README-touch.md)
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- [Versions](README-versions.md)
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- [WinCE](README-wince.md)
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- [Windows](README-windows.md)
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- [WinRT](README-winrt.md)
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- [PSVita](README-vita.md)
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- [Nokia N-Gage](README-ngage.md)
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If you need help with the library, or just want to discuss SDL related
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issues, you can join the [SDL Discourse](https://discourse.libsdl.org/),
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