early-access version 2847
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44
externals/SDL/src/audio/wasapi/SDL_wasapi.c
vendored
44
externals/SDL/src/audio/wasapi/SDL_wasapi.c
vendored
@@ -209,7 +209,7 @@ UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
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}
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if (!this->stream) {
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return -1; /* SDL_NewAudioStream should have called SDL_SetError. */
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return -1;
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}
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}
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@@ -512,8 +512,9 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
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IAudioRenderClient *render = NULL;
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IAudioCaptureClient *capture = NULL;
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WAVEFORMATEX *waveformat = NULL;
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SDL_AudioFormat test_format;
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
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SDL_AudioFormat wasapi_format = 0;
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SDL_bool valid_format = SDL_FALSE;
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HRESULT ret = S_OK;
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DWORD streamflags = 0;
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@@ -542,15 +543,17 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
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/* Make sure we have a valid format that we can convert to whatever WASAPI wants. */
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wasapi_format = WaveFormatToSDLFormat(waveformat);
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for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) {
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while ((!valid_format) && (test_format)) {
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if (test_format == wasapi_format) {
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this->spec.format = test_format;
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valid_format = SDL_TRUE;
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break;
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}
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test_format = SDL_NextAudioFormat();
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}
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if (!test_format) {
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return SDL_SetError("%s: Unsupported audio format", "wasapi");
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if (!valid_format) {
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return SDL_SetError("WASAPI: Unsupported audio format");
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}
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ret = IAudioClient_GetDevicePeriod(client, &default_period, NULL);
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@@ -558,16 +561,12 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
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return WIN_SetErrorFromHRESULT("WASAPI can't determine minimum device period", ret);
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}
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#if 1 /* we're getting reports that WASAPI's resampler introduces distortions, so it's disabled for now. --ryan. */
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this->spec.freq = waveformat->nSamplesPerSec; /* force sampling rate so our resampler kicks in, if necessary. */
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#else
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/* favor WASAPI's resampler over our own */
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if (this->spec.freq != waveformat->nSamplesPerSec) {
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streamflags |= (AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY);
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waveformat->nSamplesPerSec = this->spec.freq;
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waveformat->nAvgBytesPerSec = waveformat->nSamplesPerSec * waveformat->nChannels * (waveformat->wBitsPerSample / 8);
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}
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#endif
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streamflags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
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ret = IAudioClient_Initialize(client, sharemode, streamflags, 0, 0, waveformat, NULL);
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@@ -632,7 +631,9 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
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}
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if (updatestream) {
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return UpdateAudioStream(this, &oldspec);
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if (UpdateAudioStream(this, &oldspec) == -1) {
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return -1;
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}
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}
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return 0; /* good to go. */
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@@ -640,9 +641,9 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
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static int
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WASAPI_OpenDevice(_THIS, const char *devname)
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WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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{
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LPCWSTR devid = (LPCWSTR) this->handle;
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LPCWSTR devid = (LPCWSTR) handle;
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/* Initialize all variables that we clean on shutdown */
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this->hidden = (struct SDL_PrivateAudioData *)
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@@ -655,7 +656,7 @@ WASAPI_OpenDevice(_THIS, const char *devname)
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WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */
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if (!devid) { /* is default device? */
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this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
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this->hidden->default_device_generation = SDL_AtomicGet(iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
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} else {
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this->hidden->devid = SDL_wcsdup(devid);
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if (!this->hidden->devid) {
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@@ -690,6 +691,12 @@ WASAPI_ThreadDeinit(_THIS)
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WASAPI_PlatformThreadDeinit(this);
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}
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void
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WASAPI_BeginLoopIteration(_THIS)
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{
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/* no-op. */
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}
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static void
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WASAPI_Deinitialize(void)
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{
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@@ -706,20 +713,21 @@ WASAPI_Deinitialize(void)
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deviceid_list = NULL;
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}
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static SDL_bool
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static int
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WASAPI_Init(SDL_AudioDriverImpl * impl)
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{
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SDL_AtomicSet(&WASAPI_DefaultPlaybackGeneration, 1);
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SDL_AtomicSet(&WASAPI_DefaultCaptureGeneration, 1);
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if (WASAPI_PlatformInit() == -1) {
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return SDL_FALSE;
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return 0;
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}
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/* Set the function pointers */
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impl->DetectDevices = WASAPI_DetectDevices;
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impl->ThreadInit = WASAPI_ThreadInit;
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impl->ThreadDeinit = WASAPI_ThreadDeinit;
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impl->BeginLoopIteration = WASAPI_BeginLoopIteration;
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impl->OpenDevice = WASAPI_OpenDevice;
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impl->PlayDevice = WASAPI_PlayDevice;
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impl->WaitDevice = WASAPI_WaitDevice;
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@@ -728,13 +736,13 @@ WASAPI_Init(SDL_AudioDriverImpl * impl)
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impl->FlushCapture = WASAPI_FlushCapture;
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impl->CloseDevice = WASAPI_CloseDevice;
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impl->Deinitialize = WASAPI_Deinitialize;
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impl->HasCaptureSupport = SDL_TRUE;
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impl->HasCaptureSupport = 1;
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return SDL_TRUE; /* this audio target is available. */
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return 1; /* this audio target is available. */
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}
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AudioBootStrap WASAPI_bootstrap = {
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"wasapi", "WASAPI", WASAPI_Init, SDL_FALSE
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"wasapi", "WASAPI", WASAPI_Init, 0
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};
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#endif /* SDL_AUDIO_DRIVER_WASAPI */
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