early-access version 2847
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@@ -1886,10 +1886,9 @@ static struct
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{
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const void *shader_data;
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SIZE_T shader_size;
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} D3D11_shaders[NUM_SHADERS] = {
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} D3D11_shaders[] = {
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{ D3D11_PixelShader_Colors, sizeof(D3D11_PixelShader_Colors) },
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{ D3D11_PixelShader_Textures, sizeof(D3D11_PixelShader_Textures) },
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#if SDL_HAVE_YUV
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{ D3D11_PixelShader_YUV_JPEG, sizeof(D3D11_PixelShader_YUV_JPEG) },
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{ D3D11_PixelShader_YUV_BT601, sizeof(D3D11_PixelShader_YUV_BT601) },
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{ D3D11_PixelShader_YUV_BT709, sizeof(D3D11_PixelShader_YUV_BT709) },
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@@ -1899,7 +1898,6 @@ static struct
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{ D3D11_PixelShader_NV21_JPEG, sizeof(D3D11_PixelShader_NV21_JPEG) },
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{ D3D11_PixelShader_NV21_BT601, sizeof(D3D11_PixelShader_NV21_BT601) },
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{ D3D11_PixelShader_NV21_BT709, sizeof(D3D11_PixelShader_NV21_BT709) },
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#endif
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};
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int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout)
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