early-access version 2847

This commit is contained in:
pineappleEA
2022-07-19 05:48:31 +02:00
parent ba74a2373c
commit 05e3c38e7f
498 changed files with 16027 additions and 27028 deletions

View File

@@ -1886,10 +1886,9 @@ static struct
{
const void *shader_data;
SIZE_T shader_size;
} D3D11_shaders[NUM_SHADERS] = {
} D3D11_shaders[] = {
{ D3D11_PixelShader_Colors, sizeof(D3D11_PixelShader_Colors) },
{ D3D11_PixelShader_Textures, sizeof(D3D11_PixelShader_Textures) },
#if SDL_HAVE_YUV
{ D3D11_PixelShader_YUV_JPEG, sizeof(D3D11_PixelShader_YUV_JPEG) },
{ D3D11_PixelShader_YUV_BT601, sizeof(D3D11_PixelShader_YUV_BT601) },
{ D3D11_PixelShader_YUV_BT709, sizeof(D3D11_PixelShader_YUV_BT709) },
@@ -1899,7 +1898,6 @@ static struct
{ D3D11_PixelShader_NV21_JPEG, sizeof(D3D11_PixelShader_NV21_JPEG) },
{ D3D11_PixelShader_NV21_BT601, sizeof(D3D11_PixelShader_NV21_BT601) },
{ D3D11_PixelShader_NV21_BT709, sizeof(D3D11_PixelShader_NV21_BT709) },
#endif
};
int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout)