early-access version 2847
This commit is contained in:
257
externals/SDL/src/render/opengl/SDL_render_gl.c
vendored
257
externals/SDL/src/render/opengl/SDL_render_gl.c
vendored
@@ -30,11 +30,6 @@
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#include <OpenGL/OpenGL.h>
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#endif
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#ifdef SDL_VIDEO_VITA_PVR_OGL
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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/* To prevent unnecessary window recreation,
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* these should match the defaults selected in SDL_GL_ResetAttributes
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*/
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@@ -324,20 +319,6 @@ GL_GetFBO(GL_RenderData *data, Uint32 w, Uint32 h)
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return result;
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}
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static void
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GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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/* If the window x/y/w/h changed at all, assume the viewport has been
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* changed behind our backs. x/y changes might seem weird but viewport
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* resets have been observed on macOS at minimum!
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*/
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
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event->event == SDL_WINDOWEVENT_MOVED) {
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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data->drawstate.viewport_dirty = SDL_TRUE;
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}
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}
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static int
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GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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{
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@@ -1057,7 +1038,7 @@ GL_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *te
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return 0;
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}
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static int
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static void
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SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader shader)
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{
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const SDL_BlendMode blend = cmd->data.draw.blend;
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@@ -1130,8 +1111,7 @@ SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader
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}
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}
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vertex_array = cmd->command == SDL_RENDERCMD_DRAW_POINTS
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|| cmd->command == SDL_RENDERCMD_DRAW_LINES
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vertex_array = cmd->command == SDL_RENDERCMD_DRAW_LINES
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|| cmd->command == SDL_RENDERCMD_GEOMETRY;
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color_array = cmd->command == SDL_RENDERCMD_GEOMETRY;
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texture_array = cmd->data.draw.texture != NULL;
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@@ -1164,11 +1144,9 @@ SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader
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}
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data->drawstate.texture_array = texture_array;
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}
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return 0;
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}
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static int
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static void
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SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
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{
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SDL_Texture *texture = cmd->data.draw.texture;
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@@ -1204,8 +1182,6 @@ SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
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data->drawstate.texture = texture;
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}
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return 0;
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}
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static int
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@@ -1213,6 +1189,7 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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{
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/* !!! FIXME: it'd be nice to use a vertex buffer instead of immediate mode... */
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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size_t i;
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if (GL_ActivateRenderer(renderer) < 0) {
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return -1;
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@@ -1231,9 +1208,9 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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}
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#ifdef __MACOSX__
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// On macOS on older systems, the OpenGL view change and resize events aren't
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// necessarily synchronized, so just always reset it.
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// Workaround for: https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6
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// On macOS, moving the window seems to invalidate the OpenGL viewport state,
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// so don't bother trying to persist it across frames; always reset it.
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// Workaround for: https://github.com/libsdl-org/SDL/issues/1504
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data->drawstate.viewport_dirty = SDL_TRUE;
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#endif
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@@ -1267,7 +1244,6 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
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data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
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}
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if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
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SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
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data->drawstate.cliprect_dirty = SDL_TRUE;
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@@ -1296,6 +1272,31 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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}
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data->glClear(GL_COLOR_BUFFER_BIT);
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break;
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}
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case SDL_RENDERCMD_DRAW_POINTS: {
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const size_t count = cmd->data.draw.count;
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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SetDrawState(data, cmd, SHADER_SOLID);
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data->glBegin(GL_POINTS);
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for (i = 0; i < count; i++, verts += 2) {
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data->glVertex2f(verts[0], verts[1]);
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}
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data->glEnd();
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break;
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}
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case SDL_RENDERCMD_DRAW_LINES: {
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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const size_t count = cmd->data.draw.count;
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SDL_assert(count >= 2);
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SetDrawState(data, cmd, SHADER_SOLID);
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/* SetDrawState handles glEnableClientState. */
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data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, verts);
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data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) count);
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break;
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}
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@@ -1308,113 +1309,42 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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case SDL_RENDERCMD_COPY_EX: /* unused */
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break;
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case SDL_RENDERCMD_DRAW_LINES: {
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if (SetDrawState(data, cmd, SHADER_SOLID) == 0) {
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size_t count = cmd->data.draw.count;
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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case SDL_RENDERCMD_GEOMETRY: {
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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SDL_Texture *texture = cmd->data.draw.texture;
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const size_t count = cmd->data.draw.count;
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if (texture) {
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SetCopyState(data, cmd);
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} else {
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SetDrawState(data, cmd, SHADER_SOLID);
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}
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{
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Uint32 color = data->drawstate.color;
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GLubyte a = (GLubyte)((color >> 24) & 0xFF);
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GLubyte r = (GLubyte)((color >> 16) & 0xFF);
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GLubyte g = (GLubyte)((color >> 8) & 0xFF);
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GLubyte b = (GLubyte)((color >> 0) & 0xFF);
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/* SetDrawState handles glEnableClientState. */
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data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, verts);
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if (count > 2) {
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/* joined lines cannot be grouped */
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data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)count);
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if (texture) {
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data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 5, verts + 0);
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data->glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(float) * 5, verts + 2);
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data->glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 5, verts + 3);
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} else {
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/* let's group non joined lines */
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SDL_RenderCommand *finalcmd = cmd;
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SDL_RenderCommand *nextcmd = cmd->next;
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SDL_BlendMode thisblend = cmd->data.draw.blend;
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while (nextcmd != NULL) {
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const SDL_RenderCommandType nextcmdtype = nextcmd->command;
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if (nextcmdtype != SDL_RENDERCMD_DRAW_LINES) {
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break; /* can't go any further on this draw call, different render command up next. */
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} else if (nextcmd->data.draw.count != 2) {
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break; /* can't go any further on this draw call, those are joined lines */
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} else if (nextcmd->data.draw.blend != thisblend) {
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break; /* can't go any further on this draw call, different blendmode copy up next. */
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} else {
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finalcmd = nextcmd; /* we can combine copy operations here. Mark this one as the furthest okay command. */
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count += nextcmd->data.draw.count;
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}
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nextcmd = nextcmd->next;
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}
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data->glDrawArrays(GL_LINES, 0, (GLsizei)count);
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cmd = finalcmd; /* skip any copy commands we just combined in here. */
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}
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}
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break;
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}
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case SDL_RENDERCMD_DRAW_POINTS:
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case SDL_RENDERCMD_GEOMETRY: {
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/* as long as we have the same copy command in a row, with the
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same texture, we can combine them all into a single draw call. */
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SDL_Texture *thistexture = cmd->data.draw.texture;
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SDL_BlendMode thisblend = cmd->data.draw.blend;
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const SDL_RenderCommandType thiscmdtype = cmd->command;
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SDL_RenderCommand *finalcmd = cmd;
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SDL_RenderCommand *nextcmd = cmd->next;
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size_t count = cmd->data.draw.count;
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int ret;
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while (nextcmd != NULL) {
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const SDL_RenderCommandType nextcmdtype = nextcmd->command;
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if (nextcmdtype != thiscmdtype) {
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break; /* can't go any further on this draw call, different render command up next. */
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} else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) {
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break; /* can't go any further on this draw call, different texture/blendmode copy up next. */
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} else {
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finalcmd = nextcmd; /* we can combine copy operations here. Mark this one as the furthest okay command. */
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count += nextcmd->data.draw.count;
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}
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nextcmd = nextcmd->next;
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}
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if (thistexture) {
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ret = SetCopyState(data, cmd);
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} else {
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ret = SetDrawState(data, cmd, SHADER_SOLID);
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}
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if (ret == 0) {
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const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
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int op = GL_TRIANGLES; /* SDL_RENDERCMD_GEOMETRY */
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if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS) {
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op = GL_POINTS;
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data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 3, verts + 0);
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data->glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(float) * 3, verts + 2);
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}
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if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS) {
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/* SetDrawState handles glEnableClientState. */
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data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 2, verts);
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} else {
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/* SetDrawState handles glEnableClientState. */
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if (thistexture) {
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data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 5, verts + 0);
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data->glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(float) * 5, verts + 2);
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data->glTexCoordPointer(2, GL_FLOAT, sizeof(float) * 5, verts + 3);
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} else {
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data->glVertexPointer(2, GL_FLOAT, sizeof(float) * 3, verts + 0);
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||||
data->glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(float) * 3, verts + 2);
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||||
}
|
||||
}
|
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data->glDrawArrays(op, 0, (GLsizei) count);
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||||
data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei) count);
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||||
|
||||
/* Restore previously set color when we're done. */
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||||
if (thiscmdtype != SDL_RENDERCMD_DRAW_POINTS) {
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||||
Uint32 color = data->drawstate.color;
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||||
GLubyte a = (GLubyte)((color >> 24) & 0xFF);
|
||||
GLubyte r = (GLubyte)((color >> 16) & 0xFF);
|
||||
GLubyte g = (GLubyte)((color >> 8) & 0xFF);
|
||||
GLubyte b = (GLubyte)((color >> 0) & 0xFF);
|
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data->glColor4ub(r, g, b, a);
|
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}
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data->glColor4ub(r, g, b, a);
|
||||
}
|
||||
|
||||
cmd = finalcmd; /* skip any copy commands we just combined in here. */
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
case SDL_RENDERCMD_NO_OP:
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||||
break;
|
||||
@@ -1709,32 +1639,6 @@ GL_SetVSync(SDL_Renderer * renderer, const int vsync)
|
||||
return retval;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
GL_IsProbablyAccelerated(const GL_RenderData *data)
|
||||
{
|
||||
/*const char *vendor = (const char *) data->glGetString(GL_VENDOR);*/
|
||||
const char *renderer = (const char *) data->glGetString(GL_RENDERER);
|
||||
|
||||
#ifdef __WINDOWS__
|
||||
if (SDL_strcmp(renderer, "GDI Generic") == 0) {
|
||||
return SDL_FALSE; /* Microsoft's fallback software renderer. Fix your system! */
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
if (SDL_strcmp(renderer, "Apple Software Renderer") == 0) {
|
||||
return SDL_FALSE; /* (a probably very old) Apple software-based OpenGL. */
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SDL_strcmp(renderer, "Software Rasterizer") == 0) {
|
||||
return SDL_FALSE; /* (a probably very old) Software Mesa, or some other generic thing. */
|
||||
}
|
||||
|
||||
/* !!! FIXME: swrast? llvmpipe? softpipe? */
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_Renderer *
|
||||
GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
@@ -1745,14 +1649,11 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
Uint32 window_flags;
|
||||
int profile_mask = 0, major = 0, minor = 0;
|
||||
SDL_bool changed_window = SDL_FALSE;
|
||||
const char *hint;
|
||||
SDL_bool non_power_of_two_supported = SDL_FALSE;
|
||||
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
|
||||
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
|
||||
|
||||
#ifndef SDL_VIDEO_VITA_PVR_OGL
|
||||
window_flags = SDL_GetWindowFlags(window);
|
||||
if (!(window_flags & SDL_WINDOW_OPENGL) ||
|
||||
profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
|
||||
@@ -1766,7 +1667,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
goto error;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
||||
if (!renderer) {
|
||||
@@ -1781,7 +1681,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
goto error;
|
||||
}
|
||||
|
||||
renderer->WindowEvent = GL_WindowEvent;
|
||||
renderer->GetOutputSize = GL_GetOutputSize;
|
||||
renderer->SupportsBlendMode = GL_SupportsBlendMode;
|
||||
renderer->CreateTexture = GL_CreateTexture;
|
||||
@@ -1808,7 +1707,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
renderer->GL_BindTexture = GL_BindTexture;
|
||||
renderer->GL_UnbindTexture = GL_UnbindTexture;
|
||||
renderer->info = GL_RenderDriver.info;
|
||||
renderer->info.flags = 0; /* will set some flags below. */
|
||||
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
||||
renderer->driverdata = data;
|
||||
renderer->window = window;
|
||||
|
||||
@@ -1832,10 +1731,6 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (GL_IsProbablyAccelerated(data)) {
|
||||
renderer->info.flags |= SDL_RENDERER_ACCELERATED;
|
||||
}
|
||||
|
||||
#ifdef __MACOSX__
|
||||
/* Enable multi-threaded rendering */
|
||||
/* Disabled until Ryan finishes his VBO/PBO code...
|
||||
@@ -1869,37 +1764,15 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
data->glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
|
||||
}
|
||||
|
||||
hint = SDL_getenv("GL_ARB_texture_non_power_of_two");
|
||||
if (!hint || *hint != '0') {
|
||||
SDL_bool isGL2 = SDL_FALSE;
|
||||
const char *verstr = (const char *)data->glGetString(GL_VERSION);
|
||||
if (verstr) {
|
||||
char verbuf[16];
|
||||
char *ptr;
|
||||
SDL_strlcpy(verbuf, verstr, sizeof (verbuf));
|
||||
ptr = SDL_strchr(verbuf, '.');
|
||||
if (ptr) {
|
||||
*ptr = '\0';
|
||||
if (SDL_atoi(verbuf) >= 2) {
|
||||
isGL2 = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (isGL2 || SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
|
||||
non_power_of_two_supported = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
data->textype = GL_TEXTURE_2D;
|
||||
if (non_power_of_two_supported) {
|
||||
if (SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two")) {
|
||||
data->GL_ARB_texture_non_power_of_two_supported = SDL_TRUE;
|
||||
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
||||
renderer->info.max_texture_width = value;
|
||||
renderer->info.max_texture_height = value;
|
||||
} else if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") ||
|
||||
SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
|
||||
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
|
||||
data->textype = GL_TEXTURE_RECTANGLE_ARB;
|
||||
}
|
||||
if (data->GL_ARB_texture_rectangle_supported) {
|
||||
data->glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &value);
|
||||
renderer->info.max_texture_width = value;
|
||||
renderer->info.max_texture_height = value;
|
||||
@@ -1924,7 +1797,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
}
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
|
||||
data->shaders ? "ENABLED" : "DISABLED");
|
||||
#if SDL_HAVE_YUV
|
||||
|
||||
/* We support YV12 textures using 3 textures and a shader */
|
||||
if (data->shaders && data->num_texture_units >= 3) {
|
||||
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
|
||||
@@ -1932,7 +1805,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12;
|
||||
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef __MACOSX__
|
||||
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
|
||||
#endif
|
||||
|
||||
@@ -284,7 +284,7 @@ static const char *shader_source[NUM_SHADERS][2] =
|
||||
" gl_FragColor = texture2D(tex0, v_texCoord) * v_color;\n"
|
||||
"}"
|
||||
},
|
||||
#if SDL_HAVE_YUV
|
||||
|
||||
/* SHADER_YUV_JPEG */
|
||||
{
|
||||
/* vertex shader */
|
||||
@@ -384,7 +384,6 @@ static const char *shader_source[NUM_SHADERS][2] =
|
||||
BT709_SHADER_CONSTANTS
|
||||
NV21_SHADER_BODY
|
||||
},
|
||||
#endif /* SDL_HAVE_YUV */
|
||||
};
|
||||
|
||||
static SDL_bool
|
||||
|
||||
@@ -32,7 +32,6 @@ typedef enum {
|
||||
SHADER_SOLID,
|
||||
SHADER_RGB,
|
||||
SHADER_RGBA,
|
||||
#if SDL_HAVE_YUV
|
||||
SHADER_YUV_JPEG,
|
||||
SHADER_YUV_BT601,
|
||||
SHADER_YUV_BT709,
|
||||
@@ -44,7 +43,6 @@ typedef enum {
|
||||
SHADER_NV21_JPEG,
|
||||
SHADER_NV21_BT601,
|
||||
SHADER_NV21_BT709,
|
||||
#endif
|
||||
NUM_SHADERS
|
||||
} GL_Shader;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user