early-access version 2847
This commit is contained in:
@@ -220,7 +220,7 @@ SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
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SDL_Rect clipped;
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if (!dst) {
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return SDL_InvalidParamError("SDL_BlendFillRect(): dst");
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return SDL_SetError("Passed NULL destination surface");
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}
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/* This function doesn't work on surfaces < 8 bpp */
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@@ -291,7 +291,7 @@ SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
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int status = 0;
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if (!dst) {
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return SDL_InvalidParamError("SDL_BlendFillRects(): dst");
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return SDL_SetError("Passed NULL destination surface");
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}
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/* This function doesn't work on surfaces < 8 bpp */
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@@ -809,7 +809,7 @@ SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
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BlendLineFunc func;
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if (!dst) {
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return SDL_InvalidParamError("SDL_BlendLine(): dst");
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return SDL_SetError("SDL_BlendLine(): Passed NULL destination surface");
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}
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func = SDL_CalculateBlendLineFunc(dst->format);
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@@ -218,7 +218,7 @@ SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r
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Uint8 g, Uint8 b, Uint8 a)
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{
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if (!dst) {
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return SDL_InvalidParamError("SDL_BlendPoint(): dst");
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return SDL_SetError("Passed NULL destination surface");
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}
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/* This function doesn't work on surfaces < 8 bpp */
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@@ -287,7 +287,7 @@ SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
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int status = 0;
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if (!dst) {
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return SDL_InvalidParamError("SDL_BlendPoints(): dst");
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return SDL_SetError("Passed NULL destination surface");
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}
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/* This function doesn't work on surfaces < 8 bpp */
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@@ -144,7 +144,7 @@ SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
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DrawLineFunc func;
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if (!dst) {
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return SDL_InvalidParamError("SDL_DrawLine(): dst");
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return SDL_SetError("SDL_DrawLine(): Passed NULL destination surface");
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}
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func = SDL_CalculateDrawLineFunc(dst->format);
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@@ -173,7 +173,7 @@ SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
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DrawLineFunc func;
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if (!dst) {
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return SDL_InvalidParamError("SDL_DrawLines(): dst");
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return SDL_SetError("SDL_DrawLines(): Passed NULL destination surface");
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}
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func = SDL_CalculateDrawLineFunc(dst->format);
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@@ -30,7 +30,7 @@ int
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SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
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{
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if (!dst) {
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return SDL_InvalidParamError("SDL_DrawPoint(): dst");
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return SDL_SetError("Passed NULL destination surface");
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}
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/* This function doesn't work on surfaces < 8 bpp */
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@@ -71,7 +71,7 @@ SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
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int x, y;
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if (!dst) {
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return SDL_InvalidParamError("SDL_DrawPoints(): dst");
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return SDL_SetError("Passed NULL destination surface");
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}
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/* This function doesn't work on surfaces < 8 bpp */
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138
externals/SDL/src/render/software/SDL_render_sw.c
vendored
138
externals/SDL/src/render/software/SDL_render_sw.c
vendored
@@ -99,7 +99,8 @@ SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
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return 0;
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}
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return SDL_SetError("Software renderer doesn't have an output surface");
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SDL_SetError("Software renderer doesn't have an output surface");
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return -1;
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}
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static int
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@@ -273,14 +274,12 @@ typedef struct CopyExData
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double angle;
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SDL_FPoint center;
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SDL_RendererFlip flip;
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float scale_x;
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float scale_y;
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} CopyExData;
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static int
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SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip, float scale_x, float scale_y)
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
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{
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CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first);
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@@ -299,41 +298,21 @@ SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * te
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verts->angle = angle;
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SDL_memcpy(&verts->center, center, sizeof (SDL_FPoint));
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verts->flip = flip;
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verts->scale_x = scale_x;
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verts->scale_y = scale_y;
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return 0;
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}
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static int
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Blit_to_Screen(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *surface, SDL_Rect *dstrect,
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float scale_x, float scale_y, SDL_ScaleMode scaleMode)
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{
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int retval;
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/* Renderer scaling, if needed */
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if (scale_x != 1.0f || scale_y != 1.0f) {
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SDL_Rect r;
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r.x = (int)((float) dstrect->x * scale_x);
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r.y = (int)((float) dstrect->y * scale_y);
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r.w = (int)((float) dstrect->w * scale_x);
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r.h = (int)((float) dstrect->h * scale_y);
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retval = SDL_PrivateUpperBlitScaled(src, srcrect, surface, &r, scaleMode);
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} else {
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retval = SDL_BlitSurface(src, srcrect, surface, dstrect);
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}
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return retval;
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}
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static int
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SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * final_rect,
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const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip, float scale_x, float scale_y)
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const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
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{
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SDL_Surface *src = (SDL_Surface *) texture->driverdata;
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SDL_Rect tmp_rect;
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SDL_Surface *src_clone, *src_rotated, *src_scaled;
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SDL_Surface *mask = NULL, *mask_rotated = NULL;
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int retval = 0;
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int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
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double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
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SDL_BlendMode blendmode;
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Uint8 alphaMod, rMod, gMod, bMod;
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int applyModulation = SDL_FALSE;
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@@ -435,32 +414,53 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
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SDL_SetSurfaceBlendMode(src_clone, blendmode);
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if (!retval) {
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SDL_Rect rect_dest;
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double cangle, sangle;
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SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center,
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&rect_dest, &cangle, &sangle);
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src_rotated = SDLgfx_rotateSurface(src_clone, angle,
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(texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
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&rect_dest, cangle, sangle, center);
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SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
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src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
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if (src_rotated == NULL) {
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retval = -1;
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}
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if (!retval && mask != NULL) {
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/* The mask needed for the NONE blend mode gets rotated with the same parameters. */
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mask_rotated = SDLgfx_rotateSurface(mask, angle,
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SDL_FALSE, 0, 0,
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&rect_dest, cangle, sangle, center);
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mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle);
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if (mask_rotated == NULL) {
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retval = -1;
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}
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}
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if (!retval) {
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/* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
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abscenterx = final_rect->x + (int)center->x;
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abscentery = final_rect->y + (int)center->y;
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/* Compensate the angle inversion to match the behaviour of the other backends */
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sangle = -sangle;
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tmp_rect.x = final_rect->x + rect_dest.x;
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tmp_rect.y = final_rect->y + rect_dest.y;
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tmp_rect.w = rect_dest.w;
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tmp_rect.h = rect_dest.h;
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/* Top Left */
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px = final_rect->x - abscenterx;
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py = final_rect->y - abscentery;
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p1x = px * cangle - py * sangle + abscenterx;
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p1y = px * sangle + py * cangle + abscentery;
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/* Top Right */
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px = final_rect->x + final_rect->w - abscenterx;
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py = final_rect->y - abscentery;
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p2x = px * cangle - py * sangle + abscenterx;
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p2y = px * sangle + py * cangle + abscentery;
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/* Bottom Left */
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px = final_rect->x - abscenterx;
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py = final_rect->y + final_rect->h - abscentery;
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p3x = px * cangle - py * sangle + abscenterx;
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p3y = px * sangle + py * cangle + abscentery;
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/* Bottom Right */
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px = final_rect->x + final_rect->w - abscenterx;
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py = final_rect->y + final_rect->h - abscentery;
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p4x = px * cangle - py * sangle + abscenterx;
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p4y = px * sangle + py * cangle + abscentery;
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tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
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tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
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tmp_rect.w = dstwidth;
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tmp_rect.h = dstheight;
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/* The NONE blend mode needs some special care with non-opaque surfaces.
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* Other blend modes or opaque surfaces can be blitted directly.
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@@ -471,8 +471,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
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SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
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SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
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}
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/* Renderer scaling, if needed */
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retval = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
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retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect);
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} else {
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/* The NONE blend mode requires three steps to get the pixels onto the destination surface.
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* First, the area where the rotated pixels will be blitted to get set to zero.
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@@ -481,8 +480,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
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*/
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SDL_Rect mask_rect = tmp_rect;
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SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
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/* Renderer scaling, if needed */
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retval = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
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retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect);
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if (!retval) {
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/* The next step copies the alpha value. This is done with the BLEND blend mode and
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* by modulating the source colors with 0. Since the destination is all zeros, this
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@@ -490,8 +488,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
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*/
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SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
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mask_rect = tmp_rect;
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/* Renderer scaling, if needed */
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retval = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
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retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect);
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if (!retval) {
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/* The last step gets the color values in place. The ADD blend mode simply adds them to
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* the destination (where the color values are all zero). However, because the ADD blend
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@@ -507,8 +504,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * tex
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retval = -1;
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} else {
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SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
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/* Renderer scaling, if needed */
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retval = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
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retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect);
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SDL_FreeSurface(src_rotated_rgb);
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}
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}
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@@ -827,42 +823,7 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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* to avoid potentially frequent RLE encoding/decoding.
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*/
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SDL_SetSurfaceRLE(surface, 0);
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/* Prevent to do scaling + clipping on viewport boundaries as it may lose proportion */
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if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
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SDL_Surface *tmp = SDL_CreateRGBSurfaceWithFormat(0, dstrect->w, dstrect->h, 0, src->format->format);
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/* Scale to an intermediate surface, then blit */
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if (tmp) {
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SDL_Rect r;
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SDL_BlendMode blendmode;
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Uint8 alphaMod, rMod, gMod, bMod;
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SDL_GetSurfaceBlendMode(src, &blendmode);
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SDL_GetSurfaceAlphaMod(src, &alphaMod);
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SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
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r.x = 0;
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r.y = 0;
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r.w = dstrect->w;
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r.h = dstrect->h;
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SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_NONE);
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SDL_SetSurfaceColorMod(src, 255, 255, 255);
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SDL_SetSurfaceAlphaMod(src, 255);
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SDL_PrivateUpperBlitScaled(src, srcrect, tmp, &r, texture->scaleMode);
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SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod);
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SDL_SetSurfaceAlphaMod(tmp, alphaMod);
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SDL_SetSurfaceBlendMode(tmp, blendmode);
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SDL_BlitSurface(tmp, NULL, surface, dstrect);
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SDL_FreeSurface(tmp);
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/* No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy() */
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}
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} else{
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SDL_PrivateUpperBlitScaled(src, srcrect, surface, dstrect, texture->scaleMode);
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}
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SDL_PrivateUpperBlitScaled(src, srcrect, surface, dstrect, texture->scaleMode);
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}
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break;
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}
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@@ -879,8 +840,7 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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}
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SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
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©data->dstrect, copydata->angle, ©data->center, copydata->flip,
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copydata->scale_x, copydata->scale_y);
|
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©data->dstrect, copydata->angle, ©data->center, copydata->flip);
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break;
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}
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@@ -1017,7 +977,7 @@ SW_CreateRendererForSurface(SDL_Surface * surface)
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SW_RenderData *data;
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if (!surface) {
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SDL_InvalidParamError("surface");
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SDL_SetError("Can't create renderer for NULL surface");
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return NULL;
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}
|
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|
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|
235
externals/SDL/src/render/software/SDL_rotate.c
vendored
235
externals/SDL/src/render/software/SDL_rotate.c
vendored
@@ -61,6 +61,11 @@ typedef struct tColorY {
|
||||
Uint8 y;
|
||||
} tColorY;
|
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|
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/* !
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\brief Returns maximum of two numbers a and b.
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*/
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#define MAX(a,b) (((a) > (b)) ? (a) : (b))
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|
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/* !
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\brief Number of guard rows added to destination surfaces.
|
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@@ -77,7 +82,7 @@ to a situation where the program can segfault.
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\brief Returns colorkey info for a surface
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||||
*/
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||||
static Uint32
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||||
get_colorkey(SDL_Surface *src)
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||||
_colorkey(SDL_Surface *src)
|
||||
{
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Uint32 key = 0;
|
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if (SDL_HasColorKey(src)) {
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||||
@@ -86,18 +91,6 @@ get_colorkey(SDL_Surface *src)
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return key;
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}
|
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|
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/* rotate (sx, sy) by (angle, center) into (dx, dy) */
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static void
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rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy) {
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sx -= center->x;
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sy -= center->y;
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*dx = cosangle * sx - sinangle * sy;
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*dy = sinangle * sx + cosangle * sy;
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||||
|
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*dx += center->x;
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*dy += center->y;
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}
|
||||
|
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/* !
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||||
\brief Internal target surface sizing function for rotations with trig result return.
|
||||
@@ -112,61 +105,49 @@ rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint
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|
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*/
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void
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||||
SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
|
||||
SDL_Rect *rect_dest, double *cangle, double *sangle)
|
||||
SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle,
|
||||
int *dstwidth, int *dstheight,
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||||
double *cangle, double *sangle)
|
||||
{
|
||||
int minx, maxx, miny, maxy;
|
||||
double radangle;
|
||||
double x0, x1, x2, x3;
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||||
double y0, y1, y2, y3;
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||||
double sinangle;
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||||
double cosangle;
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||||
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||||
radangle = angle * (M_PI / 180.0);
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||||
sinangle = SDL_sin(radangle);
|
||||
cosangle = SDL_cos(radangle);
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||||
|
||||
/*
|
||||
* Determine destination width and height by rotating a source box, at pixel center
|
||||
*/
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||||
rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0);
|
||||
rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1);
|
||||
rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2);
|
||||
rotate(width - 0.5, height - 0.5, sinangle, cosangle, center, &x3, &y3);
|
||||
|
||||
minx = (int)SDL_floor( SDL_min( SDL_min(x0, x1), SDL_min(x2, x3) ) );
|
||||
maxx = (int)SDL_ceil( SDL_max( SDL_max(x0, x1), SDL_max(x2, x3) ) );
|
||||
|
||||
miny = (int)SDL_floor( SDL_min( SDL_min(y0, y1), SDL_min(y2, y3) ) );
|
||||
maxy = (int)SDL_ceil( SDL_max( SDL_max(y0, y1), SDL_max(y2, y3) ) );
|
||||
|
||||
rect_dest->w = maxx - minx;
|
||||
rect_dest->h = maxy - miny;
|
||||
rect_dest->x = minx;
|
||||
rect_dest->y = miny;
|
||||
|
||||
/* reverse the angle because our rotations are clockwise */
|
||||
*sangle = -sinangle;
|
||||
*cangle = cosangle;
|
||||
|
||||
{
|
||||
/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
|
||||
int angle90 = (int)(angle/90);
|
||||
if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
|
||||
angle90 %= 4;
|
||||
if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
|
||||
if(angle90 & 1) {
|
||||
rect_dest->w = height;
|
||||
rect_dest->h = width;
|
||||
*cangle = 0;
|
||||
*sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
|
||||
} else {
|
||||
rect_dest->w = width;
|
||||
rect_dest->h = height;
|
||||
*cangle = angle90 == 0 ? 1 : -1;
|
||||
*sangle = 0;
|
||||
}
|
||||
/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
|
||||
int angle90 = (int)(angle/90);
|
||||
if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
|
||||
angle90 %= 4;
|
||||
if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
|
||||
if(angle90 & 1) {
|
||||
*dstwidth = height;
|
||||
*dstheight = width;
|
||||
*cangle = 0;
|
||||
*sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
|
||||
} else {
|
||||
*dstwidth = width;
|
||||
*dstheight = height;
|
||||
*cangle = angle90 == 0 ? 1 : -1;
|
||||
*sangle = 0;
|
||||
}
|
||||
} else {
|
||||
double x, y, cx, cy, sx, sy;
|
||||
double radangle;
|
||||
int dstwidthhalf, dstheighthalf;
|
||||
/*
|
||||
* Determine destination width and height by rotating a centered source box
|
||||
*/
|
||||
radangle = angle * (M_PI / -180.0); /* reverse the angle because our rotations are clockwise */
|
||||
*sangle = SDL_sin(radangle);
|
||||
*cangle = SDL_cos(radangle);
|
||||
x = (double)(width / 2);
|
||||
y = (double)(height / 2);
|
||||
cx = *cangle * x;
|
||||
cy = *cangle * y;
|
||||
sx = *sangle * x;
|
||||
sy = *sangle * y;
|
||||
|
||||
dstwidthhalf = MAX((int)
|
||||
SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1);
|
||||
dstheighthalf = MAX((int)
|
||||
SDL_ceil(MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy))), 1);
|
||||
*dstwidth = 2 * dstwidthhalf;
|
||||
*dstheight = 2 * dstheighthalf;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -239,56 +220,48 @@ Assumes dst surface was allocated with the correct dimensions.
|
||||
|
||||
\param src Source surface.
|
||||
\param dst Destination surface.
|
||||
\param cx Horizontal center coordinate.
|
||||
\param cy Vertical center coordinate.
|
||||
\param isin Integer version of sine of angle.
|
||||
\param icos Integer version of cosine of angle.
|
||||
\param flipx Flag indicating horizontal mirroring should be applied.
|
||||
\param flipy Flag indicating vertical mirroring should be applied.
|
||||
\param smooth Flag indicating anti-aliasing should be used.
|
||||
\param dst_rect destination coordinates
|
||||
\param center true center.
|
||||
*/
|
||||
static void
|
||||
transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
|
||||
int flipx, int flipy, int smooth,
|
||||
const SDL_Rect *rect_dest,
|
||||
const SDL_FPoint *center)
|
||||
_transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
|
||||
{
|
||||
int sw, sh;
|
||||
int cx, cy;
|
||||
int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh;
|
||||
tColorRGBA c00, c01, c10, c11, cswap;
|
||||
tColorRGBA *pc, *sp;
|
||||
int gap;
|
||||
const int fp_half = (1<<15);
|
||||
|
||||
/*
|
||||
* Variable setup
|
||||
*/
|
||||
xd = ((src->w - dst->w) << 15);
|
||||
yd = ((src->h - dst->h) << 15);
|
||||
ax = (cx << 16) - (icos * cx);
|
||||
ay = (cy << 16) - (isin * cx);
|
||||
sw = src->w - 1;
|
||||
sh = src->h - 1;
|
||||
pc = (tColorRGBA*) dst->pixels;
|
||||
gap = dst->pitch - dst->w * 4;
|
||||
cx = (int)(center->x * 65536.0);
|
||||
cy = (int)(center->y * 65536.0);
|
||||
|
||||
/*
|
||||
* Switch between interpolating and non-interpolating code
|
||||
*/
|
||||
if (smooth) {
|
||||
int y;
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = (rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
dy = cy - y;
|
||||
sdx = (ax + (isin * dy)) + xd;
|
||||
sdy = (ay - (icos * dy)) + yd;
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
dx = (sdx >> 16);
|
||||
dy = (sdy >> 16);
|
||||
if (flipx) dx = sw - dx;
|
||||
if (flipy) dy = sh - dy;
|
||||
if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
|
||||
int ex, ey;
|
||||
int t1, t2;
|
||||
sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
|
||||
c00 = *sp;
|
||||
sp += 1;
|
||||
@@ -330,16 +303,13 @@ transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos,
|
||||
pc = (tColorRGBA *) ((Uint8 *) pc + gap);
|
||||
}
|
||||
} else {
|
||||
int y;
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = (rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
dy = cy - y;
|
||||
sdx = (ax + (isin * dy)) + xd;
|
||||
sdy = (ay - (icos * dy)) + yd;
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
dx = (sdx >> 16);
|
||||
dy = (sdy >> 16);
|
||||
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
|
||||
if(flipx) dx = sw - dx;
|
||||
if(flipy) dy = sh - dy;
|
||||
@@ -365,54 +335,46 @@ Assumes dst surface was allocated with the correct dimensions.
|
||||
|
||||
\param src Source surface.
|
||||
\param dst Destination surface.
|
||||
\param cx Horizontal center coordinate.
|
||||
\param cy Vertical center coordinate.
|
||||
\param isin Integer version of sine of angle.
|
||||
\param icos Integer version of cosine of angle.
|
||||
\param flipx Flag indicating horizontal mirroring should be applied.
|
||||
\param flipy Flag indicating vertical mirroring should be applied.
|
||||
\param dst_rect destination coordinates
|
||||
\param center true center.
|
||||
*/
|
||||
static void
|
||||
transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest,
|
||||
const SDL_FPoint *center)
|
||||
transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
|
||||
{
|
||||
int sw, sh;
|
||||
int cx, cy;
|
||||
int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
|
||||
tColorY *pc;
|
||||
int gap;
|
||||
const int fp_half = (1<<15);
|
||||
int y;
|
||||
|
||||
/*
|
||||
* Variable setup
|
||||
*/
|
||||
sw = src->w - 1;
|
||||
sh = src->h - 1;
|
||||
xd = ((src->w - dst->w) << 15);
|
||||
yd = ((src->h - dst->h) << 15);
|
||||
ax = (cx << 16) - (icos * cx);
|
||||
ay = (cy << 16) - (isin * cx);
|
||||
pc = (tColorY*) dst->pixels;
|
||||
gap = dst->pitch - dst->w;
|
||||
cx = (int)(center->x * 65536.0);
|
||||
cy = (int)(center->y * 65536.0);
|
||||
|
||||
/*
|
||||
* Clear surface to colorkey
|
||||
*/
|
||||
SDL_memset(pc, (int)(get_colorkey(src) & 0xff), dst->pitch * dst->h);
|
||||
SDL_memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h);
|
||||
/*
|
||||
* Iterate through destination surface
|
||||
*/
|
||||
for (y = 0; y < dst->h; y++) {
|
||||
int x;
|
||||
double src_x = (rect_dest->x + 0 + 0.5 - center->x);
|
||||
double src_y = (rect_dest->y + y + 0.5 - center->y);
|
||||
int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half);
|
||||
int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half);
|
||||
dy = cy - y;
|
||||
sdx = (ax + (isin * dy)) + xd;
|
||||
sdy = (ay - (icos * dy)) + yd;
|
||||
for (x = 0; x < dst->w; x++) {
|
||||
int dx = (sdx >> 16);
|
||||
int dy = (sdy >> 16);
|
||||
dx = (sdx >> 16);
|
||||
dy = (sdy >> 16);
|
||||
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
|
||||
if (flipx) dx = sw - dx;
|
||||
if (flipy) dy = sh- dy;
|
||||
if (flipx) dx = (src->w-1)-dx;
|
||||
if (flipy) dy = (src->h-1)-dy;
|
||||
*pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
|
||||
}
|
||||
sdx += icos;
|
||||
@@ -428,7 +390,7 @@ transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, int
|
||||
\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
|
||||
|
||||
Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
|
||||
'angle' is the rotation in degrees, 'center' the rotation center. If 'smooth' is set
|
||||
'angle' is the rotation in degrees, 'centerx' and 'centery' the rotation center. If 'smooth' is set
|
||||
then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
|
||||
surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
|
||||
The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
|
||||
@@ -438,21 +400,21 @@ When using the NONE and MOD modes, color and alpha modulation must be applied be
|
||||
|
||||
\param src The surface to rotozoom.
|
||||
\param angle The angle to rotate in degrees.
|
||||
\param centerx The horizontal coordinate of the center of rotation
|
||||
\param zoomy The vertical coordinate of the center of rotation
|
||||
\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
|
||||
\param flipx Set to 1 to flip the image horizontally
|
||||
\param flipy Set to 1 to flip the image vertically
|
||||
\param rect_dest The destination rect bounding box
|
||||
\param dstwidth The destination surface width
|
||||
\param dstheight The destination surface height
|
||||
\param cangle The angle cosine
|
||||
\param sangle The angle sine
|
||||
\param center The true coordinate of the center of rotation
|
||||
\return The new rotated surface.
|
||||
|
||||
*/
|
||||
|
||||
SDL_Surface *
|
||||
SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center)
|
||||
SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle)
|
||||
{
|
||||
SDL_Surface *rz_dst;
|
||||
int is8bit, angle90;
|
||||
@@ -471,6 +433,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
|
||||
colorKeyAvailable = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
|
||||
is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
|
||||
if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
|
||||
@@ -484,18 +447,16 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
|
||||
rz_dst = NULL;
|
||||
if (is8bit) {
|
||||
/* Target surface is 8 bit */
|
||||
rz_dst = SDL_CreateRGBSurfaceWithFormat(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 8, src->format->format);
|
||||
rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
|
||||
if (rz_dst != NULL) {
|
||||
if (src->format->palette) {
|
||||
for (i = 0; i < src->format->palette->ncolors; i++) {
|
||||
rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
|
||||
}
|
||||
rz_dst->format->palette->ncolors = src->format->palette->ncolors;
|
||||
for (i = 0; i < src->format->palette->ncolors; i++) {
|
||||
rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
|
||||
}
|
||||
rz_dst->format->palette->ncolors = src->format->palette->ncolors;
|
||||
}
|
||||
} else {
|
||||
/* Target surface is 32 bit with source RGBA ordering */
|
||||
rz_dst = SDL_CreateRGBSurface(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 32,
|
||||
rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 32,
|
||||
src->format->Rmask, src->format->Gmask,
|
||||
src->format->Bmask, src->format->Amask);
|
||||
}
|
||||
@@ -505,7 +466,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
|
||||
return NULL;
|
||||
|
||||
/* Adjust for guard rows */
|
||||
rz_dst->h = rect_dest->h;
|
||||
rz_dst->h = dstheight;
|
||||
|
||||
SDL_GetSurfaceBlendMode(src, &blendmode);
|
||||
|
||||
@@ -536,7 +497,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
|
||||
}
|
||||
|
||||
/* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
|
||||
* the off-by-one problem in transformSurfaceRGBA that expresses itself when the rotation is near
|
||||
* the off-by-one problem in _transformSurfaceRGBA that expresses itself when the rotation is near
|
||||
* multiples of 90 degrees.
|
||||
*/
|
||||
angle90 = (int)(angle/90);
|
||||
@@ -552,16 +513,16 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int
|
||||
if(angle90 >= 0) {
|
||||
transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceY(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, rect_dest, center);
|
||||
transformSurfaceY(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy);
|
||||
}
|
||||
} else {
|
||||
/* Call the 32-bit transformation routine to do the rotation */
|
||||
if (angle90 >= 0) {
|
||||
transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
|
||||
} else {
|
||||
transformSurfaceRGBA(src, rz_dst, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, smooth, rect_dest, center);
|
||||
_transformSurfaceRGBA(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
|
||||
flipx, flipy, smooth);
|
||||
}
|
||||
}
|
||||
|
||||
|
10
externals/SDL/src/render/software/SDL_rotate.h
vendored
10
externals/SDL/src/render/software/SDL_rotate.h
vendored
@@ -22,9 +22,11 @@
|
||||
#ifndef SDL_rotate_h_
|
||||
#define SDL_rotate_h_
|
||||
|
||||
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy,
|
||||
const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center);
|
||||
extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center,
|
||||
SDL_Rect *rect_dest, double *cangle, double *sangle);
|
||||
#ifndef MIN
|
||||
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
|
||||
#endif
|
||||
|
||||
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle);
|
||||
extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, int *dstwidth, int *dstheight, double *cangle, double *sangle);
|
||||
|
||||
#endif /* SDL_rotate_h_ */
|
||||
|
57
externals/SDL/src/render/software/SDL_triangle.c
vendored
57
externals/SDL/src/render/software/SDL_triangle.c
vendored
@@ -718,21 +718,6 @@ end:
|
||||
}
|
||||
|
||||
|
||||
#define FORMAT_ALPHA 0
|
||||
#define FORMAT_NO_ALPHA -1
|
||||
#define FORMAT_2101010 1
|
||||
#define FORMAT_HAS_ALPHA(format) format == 0
|
||||
#define FORMAT_HAS_NO_ALPHA(format) format < 0
|
||||
static int SDL_INLINE detect_format(SDL_PixelFormat *pf) {
|
||||
if (pf->format == SDL_PIXELFORMAT_ARGB2101010) {
|
||||
return FORMAT_2101010;
|
||||
} else if (pf->Amask) {
|
||||
return FORMAT_ALPHA;
|
||||
} else {
|
||||
return FORMAT_NO_ALPHA;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
|
||||
SDL_Point s2_x_area, SDL_Rect dstrect, int area, int bias_w0, int bias_w1, int bias_w2,
|
||||
@@ -753,32 +738,25 @@ SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
|
||||
SDL_PixelFormat *dst_fmt = info->dst_fmt;
|
||||
int srcbpp = src_fmt->BytesPerPixel;
|
||||
int dstbpp = dst_fmt->BytesPerPixel;
|
||||
int srcfmt_val;
|
||||
int dstfmt_val;
|
||||
Uint32 rgbmask = ~src_fmt->Amask;
|
||||
Uint32 ckey = info->colorkey & rgbmask;
|
||||
|
||||
Uint8 *dst_ptr = info->dst;
|
||||
int dst_pitch = info->dst_pitch;;
|
||||
|
||||
srcfmt_val = detect_format(src_fmt);
|
||||
dstfmt_val = detect_format(dst_fmt);
|
||||
|
||||
TRIANGLE_BEGIN_LOOP
|
||||
{
|
||||
Uint8 *src;
|
||||
Uint8 *dst = dptr;
|
||||
TRIANGLE_GET_TEXTCOORD
|
||||
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
|
||||
if (FORMAT_HAS_ALPHA(srcfmt_val)) {
|
||||
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB, srcA);
|
||||
} else if (FORMAT_HAS_NO_ALPHA(srcfmt_val)) {
|
||||
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB);
|
||||
srcA = 0xFF;
|
||||
if (src_fmt->Amask) {
|
||||
DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
|
||||
srcB, srcA);
|
||||
} else {
|
||||
/* SDL_PIXELFORMAT_ARGB2101010 */
|
||||
srcpixel = *((Uint32 *)(src));
|
||||
RGBA_FROM_ARGB2101010(srcpixel, srcR, srcG, srcB, srcA);
|
||||
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG,
|
||||
srcB);
|
||||
srcA = 0xFF;
|
||||
}
|
||||
if (flags & SDL_COPY_COLORKEY) {
|
||||
/* srcpixel isn't set for 24 bpp */
|
||||
@@ -790,15 +768,13 @@ SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
|
||||
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB, dstA);
|
||||
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
|
||||
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
|
||||
dstA = 0xFF;
|
||||
if (dst_fmt->Amask) {
|
||||
DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
|
||||
dstB, dstA);
|
||||
} else {
|
||||
/* SDL_PIXELFORMAT_ARGB2101010 */
|
||||
dstpixel = *((Uint32 *)(dst));
|
||||
RGBA_FROM_ARGB2101010(dstpixel, dstR, dstG, dstB, dstA);
|
||||
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG,
|
||||
dstB);
|
||||
dstA = 0xFF;
|
||||
}
|
||||
|
||||
if (! is_uniform) {
|
||||
@@ -869,15 +845,10 @@ SDL_BlitTriangle_Slow(SDL_BlitInfo *info,
|
||||
dstA = 255;
|
||||
break;
|
||||
}
|
||||
if (FORMAT_HAS_ALPHA(dstfmt_val)) {
|
||||
if (dst_fmt->Amask) {
|
||||
ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA);
|
||||
} else if (FORMAT_HAS_NO_ALPHA(dstfmt_val)) {
|
||||
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
|
||||
} else {
|
||||
/* SDL_PIXELFORMAT_ARGB2101010 */
|
||||
Uint32 pixel;
|
||||
ARGB2101010_FROM_RGBA(pixel, dstR, dstG, dstB, dstA);
|
||||
*(Uint32 *)dst = pixel;
|
||||
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
|
||||
}
|
||||
}
|
||||
TRIANGLE_END_LOOP
|
||||
|
Reference in New Issue
Block a user