early-access version 2847
This commit is contained in:
38
externals/SDL/test/testmouse.c
vendored
38
externals/SDL/test/testmouse.c
vendored
@@ -39,11 +39,6 @@ static Line *active = NULL;
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static Line *lines = NULL;
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static int buttons = 0;
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static SDL_bool wheel_x_active = SDL_FALSE;
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static SDL_bool wheel_y_active = SDL_FALSE;
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static float wheel_x = SCREEN_WIDTH * 0.5f;
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static float wheel_y = SCREEN_HEIGHT * 0.5f;
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static SDL_bool done = SDL_FALSE;
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void
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@@ -86,25 +81,6 @@ loop(void *arg)
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_MOUSEWHEEL:
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if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) {
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event.wheel.preciseX *= -1.0f;
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event.wheel.preciseY *= -1.0f;
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event.wheel.x *= -1;
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event.wheel.y *= -1;
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}
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if (event.wheel.preciseX != 0.0f) {
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wheel_x_active = SDL_TRUE;
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/* "positive to the right and negative to the left" */
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wheel_x += event.wheel.preciseX * 10.0f;
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}
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if (event.wheel.preciseY != 0.0f) {
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wheel_y_active = SDL_TRUE;
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/* "positive away from the user and negative towards the user" */
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wheel_y -= event.wheel.preciseY * 10.0f;
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}
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break;
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case SDL_MOUSEMOTION:
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if (!active)
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break;
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@@ -124,8 +100,6 @@ loop(void *arg)
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case SDL_BUTTON_LEFT: active->r = 255; buttons |= SDL_BUTTON_LMASK; break;
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case SDL_BUTTON_MIDDLE: active->g = 255; buttons |= SDL_BUTTON_MMASK; break;
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case SDL_BUTTON_RIGHT: active->b = 255; buttons |= SDL_BUTTON_RMASK; break;
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case SDL_BUTTON_X1: active->r = 255; active->b = 255; buttons |= SDL_BUTTON_X1MASK; break;
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case SDL_BUTTON_X2: active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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@@ -136,8 +110,6 @@ loop(void *arg)
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case SDL_BUTTON_LEFT: buttons &= ~SDL_BUTTON_LMASK; break;
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case SDL_BUTTON_MIDDLE: buttons &= ~SDL_BUTTON_MMASK; break;
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case SDL_BUTTON_RIGHT: buttons &= ~SDL_BUTTON_RMASK; break;
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case SDL_BUTTON_X1: buttons &= ~SDL_BUTTON_X1MASK; break;
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case SDL_BUTTON_X2: buttons &= ~SDL_BUTTON_X2MASK; break;
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}
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if (buttons == 0) {
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@@ -158,16 +130,6 @@ loop(void *arg)
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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/* Mouse wheel */
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SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255);
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if (wheel_x_active) {
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SDL_RenderDrawLine(renderer, wheel_x, 0, wheel_x, SCREEN_HEIGHT);
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}
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if (wheel_y_active) {
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SDL_RenderDrawLine(renderer, 0, wheel_y, SCREEN_WIDTH, wheel_y);
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}
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/* Lines from mouse clicks */
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DrawLines(renderer);
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if (active)
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DrawLine(renderer, active);
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