early-access version 1662

This commit is contained in:
pineappleEA 2021-05-07 19:41:23 +02:00
parent 60e7a70bd0
commit 0632b43f3b
4 changed files with 13 additions and 14 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 1661. This is the source code for early-access 1662.
## Legal Notice ## Legal Notice

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@ -387,11 +387,9 @@ public:
const VAddr bss_end_addr{ const VAddr bss_end_addr{
Common::AlignUp(bss_start + nro_header.bss_size, Kernel::PageSize)}; Common::AlignUp(bss_start + nro_header.bss_size, Kernel::PageSize)};
auto CopyCode{[&](VAddr src_addr, VAddr dst_addr, u64 size) { const auto CopyCode = [this, process](VAddr src_addr, VAddr dst_addr, u64 size) {
std::vector<u8> source_data(size); system.Memory().CopyBlock(*process, dst_addr, src_addr, size);
system.Memory().ReadBlock(src_addr, source_data.data(), source_data.size()); };
system.Memory().WriteBlock(dst_addr, source_data.data(), source_data.size());
}};
CopyCode(nro_addr + nro_header.segment_headers[TEXT_INDEX].memory_offset, text_start, CopyCode(nro_addr + nro_header.segment_headers[TEXT_INDEX].memory_offset, text_start,
nro_header.segment_headers[TEXT_INDEX].memory_size); nro_header.segment_headers[TEXT_INDEX].memory_size);
CopyCode(nro_addr + nro_header.segment_headers[RO_INDEX].memory_offset, ro_start, CopyCode(nro_addr + nro_header.segment_headers[RO_INDEX].memory_offset, ro_start,

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@ -139,15 +139,15 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
} }
const u64 layer_id = next_layer_id++; const u64 layer_id = next_layer_id++;
CreateLayerAtId(display, layer_id); CreateLayerAtId(*display, layer_id);
return layer_id; return layer_id;
} }
void NVFlinger::CreateLayerAtId(VI::Display* display, u64 layer_id) { void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
const u32 buffer_queue_id = next_buffer_queue_id++; const u32 buffer_queue_id = next_buffer_queue_id++;
buffer_queues.emplace_back( buffer_queues.emplace_back(
std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id)); std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
display->CreateLayer(layer_id, *buffer_queues.back()); display.CreateLayer(layer_id, *buffer_queues.back());
} }
void NVFlinger::CloseLayer(u64 layer_id) { void NVFlinger::CloseLayer(u64 layer_id) {
@ -236,7 +236,7 @@ const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
return display->FindLayer(layer_id); return display->FindLayer(layer_id);
} }
VI::Layer* Service::NVFlinger::NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) { VI::Layer* NVFlinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
auto* const display = FindDisplay(display_id); auto* const display = FindDisplay(display_id);
if (display == nullptr) { if (display == nullptr) {
@ -247,9 +247,10 @@ VI::Layer* Service::NVFlinger::NVFlinger::FindOrCreateLayer(u64 display_id, u64
if (layer == nullptr) { if (layer == nullptr) {
LOG_DEBUG(Service, "Layer at id {} not found. Trying to create it.", layer_id); LOG_DEBUG(Service, "Layer at id {} not found. Trying to create it.", layer_id);
CreateLayerAtId(display, layer_id); CreateLayerAtId(*display, layer_id);
return display->FindLayer(layer_id); return display->FindLayer(layer_id);
} }
return layer; return layer;
} }

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@ -61,9 +61,6 @@ public:
/// If an invalid display ID is specified, then an empty optional is returned. /// If an invalid display ID is specified, then an empty optional is returned.
[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id); [[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
/// Creates a layer with the specified layer ID in the desired display.
void CreateLayerAtId(VI::Display* display, u64 layer_id);
/// Closes a layer on all displays for the given layer ID. /// Closes a layer on all displays for the given layer ID.
void CloseLayer(u64 layer_id); void CloseLayer(u64 layer_id);
@ -108,6 +105,9 @@ private:
/// To be used when the system expects the specified ID to already exist. /// To be used when the system expects the specified ID to already exist.
[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id); [[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
/// Creates a layer with the specified layer ID in the desired display.
void CreateLayerAtId(VI::Display& display, u64 layer_id);
static void VSyncThread(NVFlinger& nv_flinger); static void VSyncThread(NVFlinger& nv_flinger);
void SplitVSync(); void SplitVSync();