early-access version 4007

This commit is contained in:
pineappleEA 2023-12-04 17:52:24 +01:00
parent 7ffddcf6ba
commit 0a28786e83
13 changed files with 34 additions and 94 deletions

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@ -1,7 +1,7 @@
yuzu emulator early access yuzu emulator early access
============= =============
This is the source code for early-access 4006. This is the source code for early-access 4007.
## Legal Notice ## Legal Notice

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@ -7,7 +7,6 @@
#include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h" #include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/shader_info.h" #include "shader_recompiler/shader_info.h"
namespace Shader::Backend::GLASM { namespace Shader::Backend::GLASM {
@ -24,14 +23,7 @@ void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU
} }
if (binding.IsImmediate()) { if (binding.IsImmediate()) {
const u32 binding_index{binding.U32()}; ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), offset);
const u32 max_num_cbufs{ctx.runtime_info.max_num_cbufs};
if (binding_index >= max_num_cbufs) {
// cbuf index exceeds device limit
ctx.Add("MOV.S {},0;", ret);
return;
}
ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding_index, offset);
return; return;
} }

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@ -37,12 +37,6 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (desc.count != 1) { if (desc.count != 1) {
throw NotImplementedException("Constant buffer descriptor array"); throw NotImplementedException("Constant buffer descriptor array");
} }
if (cbuf_index >= runtime_info.max_num_cbufs) {
LOG_WARNING(Shader_GLASM, "Constant buffer binding index {} exceeds device limit of {}",
cbuf_index, runtime_info.max_num_cbufs);
++cbuf_index;
continue;
}
Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index); Add("CBUFFER c{}[]={{program.buffer[{}]}};", desc.index, cbuf_index);
++cbuf_index; ++cbuf_index;
} }

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@ -15,10 +15,9 @@ namespace Shader::Backend::GLSL {
[[nodiscard]] std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, [[nodiscard]] std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info,
IR::Program& program, Bindings& bindings); IR::Program& program, Bindings& bindings);
[[nodiscard]] inline std::string EmitGLSL(const Profile& profile, const RuntimeInfo& runtime_info, [[nodiscard]] inline std::string EmitGLSL(const Profile& profile, IR::Program& program) {
IR::Program& program) {
Bindings binding; Bindings binding;
return EmitGLSL(profile, runtime_info, program, binding); return EmitGLSL(profile, {}, program, binding);
} }
} // namespace Shader::Backend::GLSL } // namespace Shader::Backend::GLSL

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@ -46,15 +46,6 @@ std::string ChooseCbuf(EmitContext& ctx, const IR::Value& binding, std::string_v
void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding, void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding,
const IR::Value& offset, u32 num_bits, std::string_view cast = {}, const IR::Value& offset, u32 num_bits, std::string_view cast = {},
std::string_view bit_offset = {}) { std::string_view bit_offset = {}) {
if (binding.IsImmediate()) {
const u32 binding_index{binding.U32()};
const u32 max_num_cbufs{ctx.runtime_info.max_num_cbufs};
if (binding_index >= max_num_cbufs) {
// cbuf index exceeds device limit
ctx.Add("{}=0u;", ret);
return;
}
}
const bool is_immediate{offset.IsImmediate()}; const bool is_immediate{offset.IsImmediate()};
const bool component_indexing_bug{!is_immediate && ctx.profile.has_gl_component_indexing_bug}; const bool component_indexing_bug{!is_immediate && ctx.profile.has_gl_component_indexing_bug};
if (is_immediate) { if (is_immediate) {

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@ -431,12 +431,6 @@ void EmitContext::DefineConstantBuffers(Bindings& bindings) {
return; return;
} }
for (const auto& desc : info.constant_buffer_descriptors) { for (const auto& desc : info.constant_buffer_descriptors) {
if (bindings.uniform_buffer >= runtime_info.max_num_cbufs) {
LOG_WARNING(Shader_GLSL, "Constant buffer binding index {} exceeds device limit of {}",
bindings.uniform_buffer, runtime_info.max_num_cbufs);
bindings.uniform_buffer += desc.count;
continue;
}
const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"}; const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)}; const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)};
const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size}; const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size};

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@ -38,10 +38,4 @@ constexpr u32 RENDERAREA_LAYOUT_OFFSET = offsetof(RenderAreaLayout, render_area)
return EmitSPIRV(profile, {}, program, binding); return EmitSPIRV(profile, {}, program, binding);
} }
[[nodiscard]] inline std::vector<u32> EmitSPIRV(const Profile& profile,
const RuntimeInfo& runtime_info,
IR::Program& program) {
Bindings binding;
return EmitSPIRV(profile, runtime_info, program, binding);
}
} // namespace Shader::Backend::SPIRV } // namespace Shader::Backend::SPIRV

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@ -122,24 +122,25 @@ Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
if (!binding.IsImmediate()) { if (!binding.IsImmediate()) {
return ctx.OpFunctionCall(result_type, indirect_func, ctx.Def(binding), buffer_offset); return ctx.OpFunctionCall(result_type, indirect_func, ctx.Def(binding), buffer_offset);
} }
const bool is_float{UniformDefinitions::IsFloat(member_ptr)};
const Id zero_val{is_float ? ctx.Const(0.0f) : ctx.Const(0u)}; const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
const u32 binding_index{binding.U32()};
const u32 max_num_cbufs{ctx.runtime_info.max_num_cbufs};
if (binding_index >= max_num_cbufs) {
// cbuf index exceeds device limit
return zero_val;
}
const Id cbuf{ctx.cbufs[binding_index].*member_ptr};
const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, buffer_offset)}; const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, buffer_offset)};
const Id val{ctx.OpLoad(result_type, access_chain)}; const Id val = ctx.OpLoad(result_type, access_chain);
if (offset.IsImmediate() || !ctx.profile.has_broken_robust) { if (offset.IsImmediate() || !ctx.profile.has_broken_robust) {
return val; return val;
} }
const auto num_elements{UniformDefinitions::NumElements(member_ptr)};
const std::array zero_vec{zero_val, zero_val, zero_val, zero_val}; const auto is_float = UniformDefinitions::IsFloat(member_ptr);
const Id cond{ctx.OpULessThanEqual(ctx.TypeBool(), buffer_offset, ctx.Const(0xFFFFu))}; const auto num_elements = UniformDefinitions::NumElements(member_ptr);
const Id zero{ctx.OpCompositeConstruct(result_type, std::span(zero_vec.data(), num_elements))}; const std::array zero_vec{
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
is_float ? ctx.Const(0.0f) : ctx.Const(0u),
};
const Id cond = ctx.OpULessThanEqual(ctx.TypeBool(), buffer_offset, ctx.Const(0xFFFFu));
const Id zero = ctx.OpCompositeConstruct(result_type, std::span(zero_vec.data(), num_elements));
return ctx.OpSelect(result_type, cond, val, zero); return ctx.OpSelect(result_type, cond, val, zero);
} }

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@ -278,12 +278,6 @@ void DefineConstBuffers(EmitContext& ctx, const Info& info, Id UniformDefinition
ctx.uniform_types.*member_type = uniform_type; ctx.uniform_types.*member_type = uniform_type;
for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) { for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
if (desc.index + desc.count > ctx.runtime_info.max_num_cbufs) {
LOG_WARNING(Shader_SPIRV, "Constant buffer binding index {} exceeds device limit of {}",
desc.index, ctx.runtime_info.max_num_cbufs);
binding += desc.count;
continue;
}
const Id id{ctx.AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)}; const Id id{ctx.AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)};
ctx.Decorate(id, spv::Decoration::Binding, binding); ctx.Decorate(id, spv::Decoration::Binding, binding);
ctx.Decorate(id, spv::Decoration::DescriptorSet, 0U); ctx.Decorate(id, spv::Decoration::DescriptorSet, 0U);

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@ -62,8 +62,8 @@ struct TransformFeedbackVarying {
struct RuntimeInfo { struct RuntimeInfo {
std::array<AttributeType, 32> generic_input_types{}; std::array<AttributeType, 32> generic_input_types{};
VaryingState previous_stage_stores{}; VaryingState previous_stage_stores;
std::map<IR::Attribute, IR::Attribute> previous_stage_legacy_stores_mapping{}; std::map<IR::Attribute, IR::Attribute> previous_stage_legacy_stores_mapping;
bool convert_depth_mode{}; bool convert_depth_mode{};
bool force_early_z{}; bool force_early_z{};
@ -74,8 +74,8 @@ struct RuntimeInfo {
InputTopology input_topology{}; InputTopology input_topology{};
std::optional<float> fixed_state_point_size{}; std::optional<float> fixed_state_point_size;
std::optional<CompareFunction> alpha_test_func{}; std::optional<CompareFunction> alpha_test_func;
float alpha_test_reference{}; float alpha_test_reference{};
/// Static Y negate value /// Static Y negate value
@ -86,9 +86,6 @@ struct RuntimeInfo {
/// Transform feedback state for each varying /// Transform feedback state for each varying
std::array<TransformFeedbackVarying, 256> xfb_varyings{}; std::array<TransformFeedbackVarying, 256> xfb_varyings{};
u32 xfb_count{0}; u32 xfb_count{0};
/// Maximum number of UBO/CBUF bindings allowed by the host device
u32 max_num_cbufs{32};
}; };
} // namespace Shader } // namespace Shader

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@ -72,8 +72,7 @@ Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topolo
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
const Shader::IR::Program& program, const Shader::IR::Program& program,
const Shader::IR::Program* previous_program, const Shader::IR::Program* previous_program,
bool glasm_use_storage_buffers, bool use_assembly_shaders, bool glasm_use_storage_buffers, bool use_assembly_shaders) {
u32 max_num_cbufs) {
Shader::RuntimeInfo info; Shader::RuntimeInfo info;
if (previous_program) { if (previous_program) {
info.previous_stage_stores = previous_program->info.stores; info.previous_stage_stores = previous_program->info.stores;
@ -153,7 +152,6 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
break; break;
} }
info.glasm_use_storage_buffers = glasm_use_storage_buffers; info.glasm_use_storage_buffers = glasm_use_storage_buffers;
info.max_num_cbufs = max_num_cbufs;
return info; return info;
} }
@ -524,9 +522,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const size_t stage_index{index - 1}; const size_t stage_index{index - 1};
infos[stage_index] = &program.info; infos[stage_index] = &program.info;
const u32 max_num_cbufs{device.GetMaxUniformBuffers(program.stage)}; const auto runtime_info{
const auto runtime_info{MakeRuntimeInfo( MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
key, program, previous_program, glasm_use_storage_buffers, use_glasm, max_num_cbufs)};
switch (device.GetShaderBackend()) { switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::Glsl: case Settings::ShaderBackend::Glsl:
ConvertLegacyToGeneric(program, runtime_info); ConvertLegacyToGeneric(program, runtime_info);
@ -583,21 +580,20 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)}; const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
const Shader::RuntimeInfo info{ Shader::RuntimeInfo info;
.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks(), info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
.max_num_cbufs = device.GetMaxUniformBuffers(program.stage),
};
std::string code{}; std::string code{};
std::vector<u32> code_spirv; std::vector<u32> code_spirv;
switch (device.GetShaderBackend()) { switch (device.GetShaderBackend()) {
case Settings::ShaderBackend::Glsl: case Settings::ShaderBackend::Glsl:
code = EmitGLSL(profile, info, program); code = EmitGLSL(profile, program);
break; break;
case Settings::ShaderBackend::Glasm: case Settings::ShaderBackend::Glasm:
code = EmitGLASM(profile, info, program); code = EmitGLASM(profile, info, program);
break; break;
case Settings::ShaderBackend::SpirV: case Settings::ShaderBackend::SpirV:
code_spirv = EmitSPIRV(profile, info, program); code_spirv = EmitSPIRV(profile, program);
break; break;
} }

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@ -145,8 +145,7 @@ Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t inde
Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs, Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs,
const GraphicsPipelineCacheKey& key, const GraphicsPipelineCacheKey& key,
const Shader::IR::Program& program, const Shader::IR::Program& program,
const Shader::IR::Program* previous_program, const Shader::IR::Program* previous_program) {
u32 max_num_cbufs) {
Shader::RuntimeInfo info; Shader::RuntimeInfo info;
if (previous_program) { if (previous_program) {
info.previous_stage_stores = previous_program->info.stores; info.previous_stage_stores = previous_program->info.stores;
@ -262,7 +261,6 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
} }
info.force_early_z = key.state.early_z != 0; info.force_early_z = key.state.early_z != 0;
info.y_negate = key.state.y_negate != 0; info.y_negate = key.state.y_negate != 0;
info.max_num_cbufs = max_num_cbufs;
return info; return info;
} }
@ -657,7 +655,6 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
const Shader::IR::Program* previous_stage{}; const Shader::IR::Program* previous_stage{};
Shader::Backend::Bindings binding; Shader::Backend::Bindings binding;
const u32 max_num_cbufs{static_cast<u32>(device.GetMaxPerStageUniformBuffers())};
for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram; for (size_t index = uses_vertex_a && uses_vertex_b ? 1 : 0; index < Maxwell::MaxShaderProgram;
++index) { ++index) {
const bool is_emulated_stage = layer_source_program != nullptr && const bool is_emulated_stage = layer_source_program != nullptr &&
@ -671,8 +668,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
const size_t stage_index{index - 1}; const size_t stage_index{index - 1};
infos[stage_index] = &program.info; infos[stage_index] = &program.info;
const auto runtime_info{ const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage)};
MakeRuntimeInfo(programs, key, program, previous_stage, max_num_cbufs)};
ConvertLegacyToGeneric(program, runtime_info); ConvertLegacyToGeneric(program, runtime_info);
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)}; const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
device.SaveShader(code); device.SaveShader(code);
@ -768,10 +764,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
} }
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)}; auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
const Shader::RuntimeInfo info{ const std::vector<u32> code{EmitSPIRV(profile, program)};
.max_num_cbufs = static_cast<u32>(device.GetMaxPerStageUniformBuffers()),
};
const std::vector<u32> code{EmitSPIRV(profile, info, program)};
device.SaveShader(code); device.SaveShader(code);
vk::ShaderModule spv_module{BuildShader(device, code)}; vk::ShaderModule spv_module{BuildShader(device, code)};
if (device.HasDebuggingToolAttached()) { if (device.HasDebuggingToolAttached()) {

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@ -299,11 +299,6 @@ public:
return properties.properties.limits.maxComputeSharedMemorySize; return properties.properties.limits.maxComputeSharedMemorySize;
} }
/// Returns the maximum number of uniform buffers allowed per stage.
VkDeviceSize GetMaxPerStageUniformBuffers() const {
return properties.properties.limits.maxPerStageDescriptorUniformBuffers;
}
/// Returns float control properties of the device. /// Returns float control properties of the device.
const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const { const VkPhysicalDeviceFloatControlsPropertiesKHR& FloatControlProperties() const {
return properties.float_controls; return properties.float_controls;