early-access version 2351
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@@ -182,6 +182,15 @@ Device::Device() {
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shader_backend = Settings::ShaderBackend::GLSL;
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}
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if (shader_backend == Settings::ShaderBackend::GLSL && is_nvidia) {
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const std::string_view driver_version = version.substr(13);
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const int version_major =
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std::atoi(driver_version.substr(0, driver_version.find(".")).data());
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if (version_major >= 495) {
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has_cbuf_ftou_bug = true;
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}
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}
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
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!(is_amd || (is_intel && !is_linux));
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@@ -152,6 +152,10 @@ public:
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return need_fastmath_off;
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}
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bool HasCbufFtouBug() const {
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return has_cbuf_ftou_bug;
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}
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Settings::ShaderBackend GetShaderBackend() const {
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return shader_backend;
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}
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@@ -200,6 +204,7 @@ private:
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bool has_sparse_texture_2{};
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bool warp_size_potentially_larger_than_guest{};
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bool need_fastmath_off{};
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bool has_cbuf_ftou_bug{};
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std::string vendor_name;
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};
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@@ -214,6 +214,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.has_broken_fp16_float_controls = false,
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.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
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.has_gl_precise_bug = device.HasPreciseBug(),
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.has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(),
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.ignore_nan_fp_comparisons = true,
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.gl_max_compute_smem_size = device.GetMaxComputeSharedMemorySize(),
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},
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