early-access version 2177
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@@ -5,16 +5,15 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/frontend/applets/controller.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hid/hid_types.h"
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namespace Core::Frontend {
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ControllerApplet::~ControllerApplet() = default;
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DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_)
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: service_manager{service_manager_} {}
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DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_) : hid_core{hid_core_} {}
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DefaultControllerApplet::~DefaultControllerApplet() = default;
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@@ -22,24 +21,20 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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const ControllerParameters& parameters) const {
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LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
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auto& npad =
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service_manager.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
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auto& players = Settings::values.players.GetValue();
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const std::size_t min_supported_players =
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parameters.enable_single_mode ? 1 : parameters.min_players;
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// Disconnect Handheld first.
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npad.DisconnectNpadAtIndex(8);
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auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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handheld->Disconnect();
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// Deduce the best configuration based on the input parameters.
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for (std::size_t index = 0; index < players.size() - 2; ++index) {
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for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) {
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auto* controller = hid_core.GetEmulatedControllerByIndex(index);
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// First, disconnect all controllers regardless of the value of keep_controllers_connected.
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// This makes it easy to connect the desired controllers.
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npad.DisconnectNpadAtIndex(index);
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controller->Disconnect();
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// Only connect the minimum number of required players.
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if (index >= min_supported_players) {
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@@ -49,27 +44,27 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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// Connect controllers based on the following priority list from highest to lowest priority:
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// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
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if (parameters.allow_pro_controller) {
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
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controller->SetNpadType(Core::HID::NpadType::ProController);
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controller->Connect();
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} else if (parameters.allow_dual_joycons) {
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
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controller->SetNpadType(Core::HID::NpadType::JoyconDual);
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controller->Connect();
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} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
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// Assign left joycons to even player indices and right joycons to odd player indices.
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// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
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// a right Joycon for Player 2 in 2 Player Assist mode.
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if (index % 2 == 0) {
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
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controller->SetNpadType(Core::HID::NpadType::JoyconLeft);
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controller->Connect();
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} else {
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npad.AddNewControllerAt(
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npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
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controller->SetNpadType(Core::HID::NpadType::JoyconRight);
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controller->Connect();
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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!Settings::values.use_docked_mode.GetValue()) {
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// We should *never* reach here under any normal circumstances.
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npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
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index);
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controller->SetNpadType(Core::HID::NpadType::Handheld);
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controller->Connect();
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} else {
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UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
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}
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@@ -8,8 +8,8 @@
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#include "common/common_types.h"
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namespace Service::SM {
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class ServiceManager;
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namespace Core::HID {
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class HIDCore;
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}
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namespace Core::Frontend {
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@@ -44,14 +44,14 @@ public:
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class DefaultControllerApplet final : public ControllerApplet {
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public:
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explicit DefaultControllerApplet(Service::SM::ServiceManager& service_manager_);
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explicit DefaultControllerApplet(HID::HIDCore& hid_core_);
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~DefaultControllerApplet() override;
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void ReconfigureControllers(std::function<void()> callback,
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const ControllerParameters& parameters) const override;
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private:
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Service::SM::ServiceManager& service_manager;
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HID::HIDCore& hid_core;
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};
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} // namespace Core::Frontend
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@@ -4,66 +4,31 @@
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#include <cmath>
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#include <mutex>
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#include "common/settings.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/input.h"
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namespace Core::Frontend {
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GraphicsContext::~GraphicsContext() = default;
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class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
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public std::enable_shared_from_this<TouchState> {
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public:
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std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
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return std::make_unique<Device>(shared_from_this());
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}
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std::mutex mutex;
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Input::TouchStatus status;
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private:
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class Device : public Input::TouchDevice {
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public:
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explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {}
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Input::TouchStatus GetStatus() const override {
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if (auto state = touch_state.lock()) {
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std::lock_guard guard{state->mutex};
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return state->status;
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}
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return {};
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}
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private:
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std::weak_ptr<TouchState> touch_state;
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};
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};
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EmuWindow::EmuWindow() {
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// TODO: Find a better place to set this.
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config.min_client_area_size =
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std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
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active_config = config;
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touch_state = std::make_shared<TouchState>();
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Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
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}
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EmuWindow::~EmuWindow() {
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Input::UnregisterFactory<Input::TouchDevice>("emu_window");
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}
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EmuWindow::~EmuWindow() {}
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/**
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* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
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* @param layout FramebufferLayout object describing the framebuffer size and screen positions
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* @param framebuffer_x Framebuffer x-coordinate to check
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* @param framebuffer_y Framebuffer y-coordinate to check
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* @return True if the coordinates are within the touchpad, otherwise false
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*/
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static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x,
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u32 framebuffer_y) {
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return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
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framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
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std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const {
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std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
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const float x =
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static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
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static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
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const float y =
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static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
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static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
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return std::make_pair(x, y);
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}
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std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
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@@ -76,49 +41,6 @@ std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
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return std::make_pair(new_x, new_y);
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}
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void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
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return;
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}
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if (id >= touch_state->status.size()) {
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return;
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}
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std::lock_guard guard{touch_state->mutex};
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const float x =
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static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
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static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
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const float y =
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static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
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static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
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touch_state->status[id] = std::make_tuple(x, y, true);
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}
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void EmuWindow::TouchReleased(size_t id) {
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if (id >= touch_state->status.size()) {
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return;
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}
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std::lock_guard guard{touch_state->mutex};
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touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
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}
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void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
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if (id >= touch_state->status.size()) {
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return;
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}
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if (!std::get<2>(touch_state->status[id])) {
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return;
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}
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if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
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std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
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}
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TouchPressed(framebuffer_x, framebuffer_y, id);
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}
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void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {
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NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
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}
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@@ -113,28 +113,6 @@ public:
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/// Returns if window is shown (not minimized)
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virtual bool IsShown() const = 0;
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/**
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* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
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* @param framebuffer_x Framebuffer x-coordinate that was pressed
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* @param framebuffer_y Framebuffer y-coordinate that was pressed
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* @param id Touch event ID
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*/
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void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id);
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/**
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* Signal that a touch released event has occurred (e.g. mouse click released)
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* @param id Touch event ID
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*/
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void TouchReleased(size_t id);
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/**
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* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
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* @param framebuffer_x Framebuffer x-coordinate
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* @param framebuffer_y Framebuffer y-coordinate
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* @param id Touch event ID
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*/
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void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id);
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/**
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* Returns currently active configuration.
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* @note Accesses to the returned object need not be consistent because it may be modified in
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@@ -213,6 +191,11 @@ protected:
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client_area_height = size.second;
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}
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/**
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* Converts a screen postion into the equivalent touchscreen position.
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*/
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std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
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WindowSystemInfo window_info;
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private:
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@@ -238,9 +221,6 @@ private:
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WindowConfig config; ///< Internal configuration (changes pending for being applied in
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/// ProcessConfigurationChanges)
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WindowConfig active_config; ///< Internal active configuration
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class TouchState;
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std::shared_ptr<TouchState> touch_state;
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};
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} // namespace Core::Frontend
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