early-access version 2177
This commit is contained in:
219
src/core/hid/emulated_console.cpp
Executable file
219
src/core/hid/emulated_console.cpp
Executable file
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "core/hid/emulated_console.h"
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#include "core/hid/input_converter.h"
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namespace Core::HID {
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EmulatedConsole::EmulatedConsole() = default;
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EmulatedConsole::~EmulatedConsole() = default;
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void EmulatedConsole::ReloadFromSettings() {
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// Using first motion device from player 1. No need to assign a special config at the moment
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const auto& player = Settings::values.players.GetValue()[0];
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motion_params = Common::ParamPackage(player.motions[0]);
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ReloadInput();
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}
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void EmulatedConsole::SetTouchParams() {
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// TODO(german77): Support any number of fingers
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std::size_t index = 0;
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// Hardcode mouse, touchscreen and cemuhook parameters
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touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
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touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"};
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touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"};
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touch_params[index++] = Common::ParamPackage{"engine:cemuhookudp,axis_x:0,axis_y:1,button:0"};
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touch_params[index++] = Common::ParamPackage{"engine:cemuhookudp,axis_x:2,axis_y:3,button:1"};
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const auto button_index =
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static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
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const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
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for (const auto& config_entry : touch_buttons) {
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Common::ParamPackage params{config_entry};
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Common::ParamPackage touch_button_params;
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const int x = params.Get("x", 0);
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const int y = params.Get("y", 0);
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params.Erase("x");
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params.Erase("y");
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touch_button_params.Set("engine", "touch_from_button");
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touch_button_params.Set("button", params.Serialize());
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touch_button_params.Set("x", x);
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touch_button_params.Set("y", y);
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touch_button_params.Set("touch_id", static_cast<int>(index));
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touch_params[index] = touch_button_params;
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index++;
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if (index >= touch_params.size()) {
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return;
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}
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}
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}
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void EmulatedConsole::ReloadInput() {
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SetTouchParams();
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motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params);
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if (motion_devices) {
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Common::Input::InputCallback motion_callback{
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[this](Common::Input::CallbackStatus callback) { SetMotion(callback); }};
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motion_devices->SetCallback(motion_callback);
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}
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std::size_t index = 0;
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for (auto& touch_device : touch_devices) {
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touch_device = Common::Input::CreateDevice<Common::Input::InputDevice>(touch_params[index]);
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if (!touch_device) {
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continue;
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}
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Common::Input::InputCallback touch_callback{
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[this, index](Common::Input::CallbackStatus callback) { SetTouch(callback, index); }};
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touch_device->SetCallback(touch_callback);
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index++;
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}
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}
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void EmulatedConsole::UnloadInput() {
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motion_devices.reset();
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for (auto& touch : touch_devices) {
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touch.reset();
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}
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}
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void EmulatedConsole::EnableConfiguration() {
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is_configuring = true;
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SaveCurrentConfig();
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}
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void EmulatedConsole::DisableConfiguration() {
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is_configuring = false;
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}
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bool EmulatedConsole::IsConfiguring() const {
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return is_configuring;
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}
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void EmulatedConsole::SaveCurrentConfig() {
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if (!is_configuring) {
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return;
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}
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}
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void EmulatedConsole::RestoreConfig() {
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if (!is_configuring) {
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return;
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}
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ReloadFromSettings();
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}
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Common::ParamPackage EmulatedConsole::GetMotionParam() const {
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return motion_params;
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}
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void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
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motion_params = param;
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ReloadInput();
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}
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void EmulatedConsole::SetMotion(Common::Input::CallbackStatus callback) {
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std::lock_guard lock{mutex};
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auto& raw_status = console.motion_values.raw_status;
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auto& emulated = console.motion_values.emulated;
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raw_status = TransformToMotion(callback);
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emulated.SetAcceleration(Common::Vec3f{
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raw_status.accel.x.value,
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raw_status.accel.y.value,
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raw_status.accel.z.value,
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});
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emulated.SetGyroscope(Common::Vec3f{
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raw_status.gyro.x.value,
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raw_status.gyro.y.value,
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raw_status.gyro.z.value,
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});
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emulated.UpdateRotation(raw_status.delta_timestamp);
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emulated.UpdateOrientation(raw_status.delta_timestamp);
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if (is_configuring) {
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TriggerOnChange(ConsoleTriggerType::Motion);
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return;
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}
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auto& motion = console.motion_state;
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motion.accel = emulated.GetAcceleration();
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motion.gyro = emulated.GetGyroscope();
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motion.rotation = emulated.GetGyroscope();
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motion.orientation = emulated.GetOrientation();
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motion.quaternion = emulated.GetQuaternion();
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motion.is_at_rest = emulated.IsMoving(motion_sensitivity);
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TriggerOnChange(ConsoleTriggerType::Motion);
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}
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void EmulatedConsole::SetTouch(Common::Input::CallbackStatus callback,
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[[maybe_unused]] std::size_t index) {
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if (index >= console.touch_values.size()) {
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return;
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}
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std::lock_guard lock{mutex};
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console.touch_values[index] = TransformToTouch(callback);
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if (is_configuring) {
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TriggerOnChange(ConsoleTriggerType::Touch);
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return;
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}
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// TODO(german77): Remap touch id in sequential order
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console.touch_state[index] = {
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.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
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.id = static_cast<u32>(console.touch_values[index].id),
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.pressed = console.touch_values[index].pressed.value,
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};
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TriggerOnChange(ConsoleTriggerType::Touch);
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}
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ConsoleMotionValues EmulatedConsole::GetMotionValues() const {
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return console.motion_values;
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}
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TouchValues EmulatedConsole::GetTouchValues() const {
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return console.touch_values;
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}
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ConsoleMotion EmulatedConsole::GetMotion() const {
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return console.motion_state;
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}
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TouchFingerState EmulatedConsole::GetTouch() const {
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return console.touch_state;
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}
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void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
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for (const auto& poller_pair : callback_list) {
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const ConsoleUpdateCallback& poller = poller_pair.second;
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if (poller.on_change) {
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poller.on_change(type);
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}
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}
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}
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int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) {
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std::lock_guard lock{mutex};
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callback_list.insert_or_assign(last_callback_key, update_callback);
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return last_callback_key++;
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}
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void EmulatedConsole::DeleteCallback(int key) {
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std::lock_guard lock{mutex};
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const auto& iterator = callback_list.find(key);
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if (iterator == callback_list.end()) {
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LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
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return;
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}
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callback_list.erase(iterator);
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}
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} // namespace Core::HID
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189
src/core/hid/emulated_console.h
Executable file
189
src/core/hid/emulated_console.h
Executable file
@@ -0,0 +1,189 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include "common/common_types.h"
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#include "common/input.h"
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#include "common/param_package.h"
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#include "common/point.h"
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#include "common/quaternion.h"
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#include "common/settings.h"
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#include "common/vector_math.h"
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#include "core/hid/hid_types.h"
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#include "core/hid/motion_input.h"
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namespace Core::HID {
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struct ConsoleMotionInfo {
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Common::Input::MotionStatus raw_status{};
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MotionInput emulated{};
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};
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using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
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using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 16>;
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using ConsoleMotionParams = Common::ParamPackage;
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using TouchParams = std::array<Common::ParamPackage, 16>;
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using ConsoleMotionValues = ConsoleMotionInfo;
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using TouchValues = std::array<Common::Input::TouchStatus, 16>;
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struct TouchFinger {
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u64 last_touch{};
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Common::Point<float> position{};
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u32 id{};
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TouchAttribute attribute{};
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bool pressed{};
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};
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// Contains all motion related data that is used on the services
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struct ConsoleMotion {
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Common::Vec3f accel{};
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Common::Vec3f gyro{};
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Common::Vec3f rotation{};
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std::array<Common::Vec3f, 3> orientation{};
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Common::Quaternion<f32> quaternion{};
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bool is_at_rest{};
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};
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using TouchFingerState = std::array<TouchFinger, 16>;
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struct ConsoleStatus {
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// Data from input_common
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ConsoleMotionValues motion_values{};
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TouchValues touch_values{};
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// Data for HID services
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ConsoleMotion motion_state{};
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TouchFingerState touch_state{};
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};
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enum class ConsoleTriggerType {
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Motion,
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Touch,
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All,
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};
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struct ConsoleUpdateCallback {
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std::function<void(ConsoleTriggerType)> on_change;
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};
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class EmulatedConsole {
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public:
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/**
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* Contains all input data related to the console like motion and touch input
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*/
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EmulatedConsole();
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~EmulatedConsole();
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YUZU_NON_COPYABLE(EmulatedConsole);
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YUZU_NON_MOVEABLE(EmulatedConsole);
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/// Removes all callbacks created from input devices
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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/// Returns true if the emulated console is on configuring mode
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bool IsConfiguring() const;
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/// Reload all input devices
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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// Returns the current mapped motion device
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Common::ParamPackage GetMotionParam() const;
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(Common::ParamPackage param);
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/// Returns the latest status of motion input from the console with parameters
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ConsoleMotionValues GetMotionValues() const;
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/// Returns the latest status of touch input from the console with parameters
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TouchValues GetTouchValues() const;
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/// Returns the latest status of motion input from the console
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ConsoleMotion GetMotion() const;
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/// Returns the latest status of touch input from the console
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TouchFingerState GetTouch() const;
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ConsoleUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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private:
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/// Creates and stores the touch params
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void SetTouchParams();
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/**
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* Updates the motion status of the console
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* @param A CallbackStatus containing gyro and accelerometer data
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*/
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void SetMotion(Common::Input::CallbackStatus callback);
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/**
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* Updates the touch status of the console
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* @param callback: A CallbackStatus containing the touch position
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* @param index: Finger ID to be updated
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*/
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void SetTouch(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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* Triggers a callback that something has changed on the console status
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* @param Input type of the event to trigger
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*/
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void TriggerOnChange(ConsoleTriggerType type);
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bool is_configuring{false};
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f32 motion_sensitivity{0.01f};
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ConsoleMotionParams motion_params;
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TouchParams touch_params;
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ConsoleMotionDevices motion_devices;
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TouchDevices touch_devices;
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mutable std::mutex mutex;
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std::unordered_map<int, ConsoleUpdateCallback> callback_list;
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int last_callback_key = 0;
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// Stores the current status of all console input
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ConsoleStatus console;
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};
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} // namespace Core::HID
|
1012
src/core/hid/emulated_controller.cpp
Executable file
1012
src/core/hid/emulated_controller.cpp
Executable file
File diff suppressed because it is too large
Load Diff
392
src/core/hid/emulated_controller.h
Executable file
392
src/core/hid/emulated_controller.h
Executable file
@@ -0,0 +1,392 @@
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// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
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||||
#include <functional>
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||||
#include <memory>
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||||
#include <mutex>
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||||
#include <unordered_map>
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|
||||
#include "common/common_types.h"
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#include "common/input.h"
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#include "common/param_package.h"
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||||
#include "common/point.h"
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#include "common/quaternion.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hid/motion_input.h"
|
||||
|
||||
namespace Core::HID {
|
||||
const std::size_t max_emulated_controllers = 2;
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||||
struct ControllerMotionInfo {
|
||||
Common::Input::MotionStatus raw_status{};
|
||||
MotionInput emulated{};
|
||||
};
|
||||
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||||
using ButtonDevices =
|
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std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeButton::NumButtons>;
|
||||
using StickDevices =
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std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeAnalog::NumAnalogs>;
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||||
using ControllerMotionDevices =
|
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std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeMotion::NumMotions>;
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using TriggerDevices =
|
||||
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
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||||
using BatteryDevices =
|
||||
std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
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using OutputDevices =
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std::array<std::unique_ptr<Common::Input::OutputDevice>, max_emulated_controllers>;
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||||
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using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
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using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
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using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
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using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
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||||
using BatteryParams = std::array<Common::ParamPackage, max_emulated_controllers>;
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using OutputParams = std::array<Common::ParamPackage, max_emulated_controllers>;
|
||||
|
||||
using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
|
||||
using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
|
||||
using TriggerValues =
|
||||
std::array<Common::Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
|
||||
using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
|
||||
using ColorValues = std::array<Common::Input::BodyColorStatus, max_emulated_controllers>;
|
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using BatteryValues = std::array<Common::Input::BatteryStatus, max_emulated_controllers>;
|
||||
using VibrationValues = std::array<Common::Input::VibrationStatus, max_emulated_controllers>;
|
||||
|
||||
struct AnalogSticks {
|
||||
AnalogStickState left{};
|
||||
AnalogStickState right{};
|
||||
};
|
||||
|
||||
struct ControllerColors {
|
||||
NpadControllerColor fullkey{};
|
||||
NpadControllerColor left{};
|
||||
NpadControllerColor right{};
|
||||
};
|
||||
|
||||
struct BatteryLevelState {
|
||||
NpadPowerInfo dual{};
|
||||
NpadPowerInfo left{};
|
||||
NpadPowerInfo right{};
|
||||
};
|
||||
|
||||
struct ControllerMotion {
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
bool is_at_rest{};
|
||||
};
|
||||
|
||||
enum DeviceIndex : u8 {
|
||||
LeftIndex,
|
||||
RightIndex,
|
||||
DualIndex,
|
||||
AllDevices,
|
||||
};
|
||||
|
||||
using MotionState = std::array<ControllerMotion, 2>;
|
||||
|
||||
struct ControllerStatus {
|
||||
// Data from input_common
|
||||
ButtonValues button_values{};
|
||||
SticksValues stick_values{};
|
||||
ControllerMotionValues motion_values{};
|
||||
TriggerValues trigger_values{};
|
||||
ColorValues color_values{};
|
||||
BatteryValues battery_values{};
|
||||
VibrationValues vibration_values{};
|
||||
|
||||
// Data for HID serices
|
||||
NpadButtonState npad_button_state{};
|
||||
DebugPadButton debug_pad_button_state{};
|
||||
AnalogSticks analog_stick_state{};
|
||||
MotionState motion_state{};
|
||||
NpadGcTriggerState gc_trigger_state{};
|
||||
ControllerColors colors_state{};
|
||||
BatteryLevelState battery_state{};
|
||||
};
|
||||
|
||||
enum class ControllerTriggerType {
|
||||
Button,
|
||||
Stick,
|
||||
Trigger,
|
||||
Motion,
|
||||
Color,
|
||||
Battery,
|
||||
Vibration,
|
||||
Connected,
|
||||
Disconnected,
|
||||
Type,
|
||||
All,
|
||||
};
|
||||
|
||||
struct ControllerUpdateCallback {
|
||||
std::function<void(ControllerTriggerType)> on_change;
|
||||
bool is_npad_service;
|
||||
};
|
||||
|
||||
class EmulatedController {
|
||||
public:
|
||||
/**
|
||||
* Contains all input data related to this controller. Like buttons, joysticks, motion.
|
||||
* @param Npad id type for this specific controller
|
||||
*/
|
||||
explicit EmulatedController(NpadIdType npad_id_type_);
|
||||
~EmulatedController();
|
||||
|
||||
YUZU_NON_COPYABLE(EmulatedController);
|
||||
YUZU_NON_MOVEABLE(EmulatedController);
|
||||
|
||||
/// Converts the controller type from settings to npad type
|
||||
static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
|
||||
|
||||
/// Converts npad type to the equivalent of controller type from settings
|
||||
static Settings::ControllerType MapNPadToSettingsType(NpadType type);
|
||||
|
||||
/// Gets the NpadIdType for this controller
|
||||
NpadIdType GetNpadIdType() const;
|
||||
|
||||
/// Sets the NpadType for this controller
|
||||
void SetNpadType(NpadType npad_type_);
|
||||
|
||||
/**
|
||||
* Gets the NpadType for this controller
|
||||
* @param If true tmp_npad_type will be returned
|
||||
* @return NpadType set on the controller
|
||||
*/
|
||||
NpadType GetNpadType(bool get_temporary_value = false) const;
|
||||
|
||||
/// Sets the connected status to true
|
||||
void Connect();
|
||||
|
||||
/// Sets the connected status to false
|
||||
void Disconnect();
|
||||
|
||||
/**
|
||||
* Is the emulated connected
|
||||
* @param If true tmp_is_connected will be returned
|
||||
* @return true if the controller has the connected status
|
||||
*/
|
||||
bool IsConnected(bool get_temporary_value = false) const;
|
||||
|
||||
/// Returns true if vibration is enabled
|
||||
bool IsVibrationEnabled() const;
|
||||
|
||||
/// Removes all callbacks created from input devices
|
||||
void UnloadInput();
|
||||
|
||||
/// Sets the emulated console into configuring mode. Locking all HID service events from being
|
||||
/// moddified
|
||||
void EnableConfiguration();
|
||||
|
||||
/// Returns the emulated console to the normal behaivour
|
||||
void DisableConfiguration();
|
||||
|
||||
/// Returns true if the emulated device is on configuring mode
|
||||
bool IsConfiguring() const;
|
||||
|
||||
/// Reload all input devices
|
||||
void ReloadInput();
|
||||
|
||||
/// Overrides current mapped devices with the stored configuration and reloads all input devices
|
||||
void ReloadFromSettings();
|
||||
|
||||
/// Saves the current mapped configuration
|
||||
void SaveCurrentConfig();
|
||||
|
||||
/// Reverts any mapped changes made that weren't saved
|
||||
void RestoreConfig();
|
||||
|
||||
/// Returns a vector of mapped devices from the mapped button and stick parameters
|
||||
std::vector<Common::ParamPackage> GetMappedDevices(DeviceIndex device_index) const;
|
||||
|
||||
// Returns the current mapped button device
|
||||
Common::ParamPackage GetButtonParam(std::size_t index) const;
|
||||
|
||||
// Returns the current mapped stick device
|
||||
Common::ParamPackage GetStickParam(std::size_t index) const;
|
||||
|
||||
// Returns the current mapped motion device
|
||||
Common::ParamPackage GetMotionParam(std::size_t index) const;
|
||||
|
||||
/**
|
||||
* Updates the current mapped button device
|
||||
* @param ParamPackage with controller data to be mapped
|
||||
*/
|
||||
void SetButtonParam(std::size_t index, Common::ParamPackage param);
|
||||
|
||||
/**
|
||||
* Updates the current mapped stick device
|
||||
* @param ParamPackage with controller data to be mapped
|
||||
*/
|
||||
void SetStickParam(std::size_t index, Common::ParamPackage param);
|
||||
|
||||
/**
|
||||
* Updates the current mapped motion device
|
||||
* @param ParamPackage with controller data to be mapped
|
||||
*/
|
||||
void SetMotionParam(std::size_t index, Common::ParamPackage param);
|
||||
|
||||
/// Returns the latest button status from the controller with parameters
|
||||
ButtonValues GetButtonsValues() const;
|
||||
|
||||
/// Returns the latest analog stick status from the controller with parameters
|
||||
SticksValues GetSticksValues() const;
|
||||
|
||||
/// Returns the latest trigger status from the controller with parameters
|
||||
TriggerValues GetTriggersValues() const;
|
||||
|
||||
/// Returns the latest motion status from the controller with parameters
|
||||
ControllerMotionValues GetMotionValues() const;
|
||||
|
||||
/// Returns the latest color status from the controller with parameters
|
||||
ColorValues GetColorsValues() const;
|
||||
|
||||
/// Returns the latest battery status from the controller with parameters
|
||||
BatteryValues GetBatteryValues() const;
|
||||
|
||||
/// Returns the latest status of button input for the npad service
|
||||
NpadButtonState GetNpadButtons() const;
|
||||
|
||||
/// Returns the latest status of button input for the debug pad service
|
||||
DebugPadButton GetDebugPadButtons() const;
|
||||
|
||||
/// Returns the latest status of stick input from the mouse
|
||||
AnalogSticks GetSticks() const;
|
||||
|
||||
/// Returns the latest status of trigger input from the mouse
|
||||
NpadGcTriggerState GetTriggers() const;
|
||||
|
||||
/// Returns the latest status of motion input from the mouse
|
||||
MotionState GetMotions() const;
|
||||
|
||||
/// Returns the latest color value from the controller
|
||||
ControllerColors GetColors() const;
|
||||
|
||||
/// Returns the latest battery status from the controller
|
||||
BatteryLevelState GetBattery() const;
|
||||
|
||||
/*
|
||||
* Sends a specific vibration to the output device
|
||||
* @return returns true if vibration had no errors
|
||||
*/
|
||||
bool SetVibration(std::size_t device_index, VibrationValue vibration);
|
||||
|
||||
/*
|
||||
* Sends a small vibration to the output device
|
||||
* @return returns true if SetVibration was successfull
|
||||
*/
|
||||
bool TestVibration(std::size_t device_index);
|
||||
|
||||
/// Returns the led pattern corresponding to this emulated controller
|
||||
LedPattern GetLedPattern() const;
|
||||
|
||||
/// Asks the output device to change the player led pattern
|
||||
void SetLedPattern();
|
||||
|
||||
/**
|
||||
* Adds a callback to the list of events
|
||||
* @param ConsoleUpdateCallback that will be triggered
|
||||
* @return an unique key corresponding to the callback index in the list
|
||||
*/
|
||||
int SetCallback(ControllerUpdateCallback update_callback);
|
||||
|
||||
/**
|
||||
* Removes a callback from the list stopping any future events to this object
|
||||
* @param Key corresponding to the callback index in the list
|
||||
*/
|
||||
void DeleteCallback(int key);
|
||||
|
||||
private:
|
||||
/// creates input devices from params
|
||||
void LoadDevices();
|
||||
|
||||
/// Set the params for TAS devices
|
||||
void LoadTASParams();
|
||||
|
||||
/**
|
||||
* Updates the button status of the controller
|
||||
* @param callback: A CallbackStatus containing the button status
|
||||
* @param index: Button ID of the to be updated
|
||||
*/
|
||||
void SetButton(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the analog stick status of the controller
|
||||
* @param callback: A CallbackStatus containing the analog stick status
|
||||
* @param index: stick ID of the to be updated
|
||||
*/
|
||||
void SetStick(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the trigger status of the controller
|
||||
* @param callback: A CallbackStatus containing the trigger status
|
||||
* @param index: trigger ID of the to be updated
|
||||
*/
|
||||
void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the motion status of the controller
|
||||
* @param callback: A CallbackStatus containing gyro and accelerometer data
|
||||
* @param index: motion ID of the to be updated
|
||||
*/
|
||||
void SetMotion(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the battery status of the controller
|
||||
* @param callback: A CallbackStatus containing the battery status
|
||||
* @param index: Button ID of the to be updated
|
||||
*/
|
||||
void SetBattery(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed on the controller status
|
||||
* @param type: Input type of the event to trigger
|
||||
* @param is_service_update: indicates if this event should be sended to only services
|
||||
*/
|
||||
void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
|
||||
|
||||
NpadIdType npad_id_type;
|
||||
NpadType npad_type{NpadType::None};
|
||||
bool is_connected{false};
|
||||
bool is_configuring{false};
|
||||
f32 motion_sensitivity{0.01f};
|
||||
bool force_update_motion{false};
|
||||
|
||||
// Temporary values to avoid doing changes while the controller is on configuration mode
|
||||
NpadType tmp_npad_type{NpadType::None};
|
||||
bool tmp_is_connected{false};
|
||||
|
||||
ButtonParams button_params;
|
||||
StickParams stick_params;
|
||||
ControllerMotionParams motion_params;
|
||||
TriggerParams trigger_params;
|
||||
BatteryParams battery_params;
|
||||
OutputParams output_params;
|
||||
|
||||
ButtonDevices button_devices;
|
||||
StickDevices stick_devices;
|
||||
ControllerMotionDevices motion_devices;
|
||||
TriggerDevices trigger_devices;
|
||||
BatteryDevices battery_devices;
|
||||
OutputDevices output_devices;
|
||||
|
||||
// TAS related variables
|
||||
ButtonParams tas_button_params;
|
||||
StickParams tas_stick_params;
|
||||
ButtonDevices tas_button_devices;
|
||||
StickDevices tas_stick_devices;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
std::unordered_map<int, ControllerUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
|
||||
// Stores the current status of all controller input
|
||||
ControllerStatus controller;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
372
src/core/hid/emulated_devices.cpp
Executable file
372
src/core/hid/emulated_devices.cpp
Executable file
@@ -0,0 +1,372 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <algorithm>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "core/hid/emulated_devices.h"
|
||||
#include "core/hid/input_converter.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
EmulatedDevices::EmulatedDevices() = default;
|
||||
|
||||
EmulatedDevices::~EmulatedDevices() = default;
|
||||
|
||||
void EmulatedDevices::ReloadFromSettings() {
|
||||
const auto& mouse = Settings::values.mouse_buttons;
|
||||
|
||||
for (std::size_t index = 0; index < mouse.size(); ++index) {
|
||||
mouse_button_params[index] = Common::ParamPackage(mouse[index]);
|
||||
}
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedDevices::ReloadInput() {
|
||||
std::transform(mouse_button_params.begin() + Settings::NativeMouseButton::MOUSE_HID_BEGIN,
|
||||
mouse_button_params.begin() + Settings::NativeMouseButton::MOUSE_HID_END,
|
||||
mouse_button_devices.begin(),
|
||||
Common::Input::CreateDevice<Common::Input::InputDevice>);
|
||||
|
||||
std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(),
|
||||
keyboard_devices.begin(),
|
||||
Common::Input::CreateDeviceFromString<Common::Input::InputDevice>);
|
||||
|
||||
std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(),
|
||||
keyboard_modifier_devices.begin(),
|
||||
Common::Input::CreateDeviceFromString<Common::Input::InputDevice>);
|
||||
|
||||
for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
|
||||
if (!mouse_button_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Common::Input::InputCallback button_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) {
|
||||
SetMouseButton(callback, index);
|
||||
}};
|
||||
mouse_button_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < keyboard_devices.size(); ++index) {
|
||||
if (!keyboard_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Common::Input::InputCallback button_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) {
|
||||
SetKeyboardButton(callback, index);
|
||||
}};
|
||||
keyboard_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < keyboard_modifier_devices.size(); ++index) {
|
||||
if (!keyboard_modifier_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Common::Input::InputCallback button_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) {
|
||||
SetKeyboardModifier(callback, index);
|
||||
}};
|
||||
keyboard_modifier_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::UnloadInput() {
|
||||
for (auto& button : mouse_button_devices) {
|
||||
button.reset();
|
||||
}
|
||||
for (auto& button : keyboard_devices) {
|
||||
button.reset();
|
||||
}
|
||||
for (auto& button : keyboard_modifier_devices) {
|
||||
button.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::EnableConfiguration() {
|
||||
is_configuring = true;
|
||||
SaveCurrentConfig();
|
||||
}
|
||||
|
||||
void EmulatedDevices::DisableConfiguration() {
|
||||
is_configuring = false;
|
||||
}
|
||||
|
||||
bool EmulatedDevices::IsConfiguring() const {
|
||||
return is_configuring;
|
||||
}
|
||||
|
||||
void EmulatedDevices::SaveCurrentConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& mouse = Settings::values.mouse_buttons;
|
||||
|
||||
for (std::size_t index = 0; index < mouse.size(); ++index) {
|
||||
mouse[index] = mouse_button_params[index].Serialize();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::RestoreConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
ReloadFromSettings();
|
||||
}
|
||||
|
||||
Common::ParamPackage EmulatedDevices::GetMouseButtonParam(std::size_t index) const {
|
||||
if (index >= mouse_button_params.size()) {
|
||||
return {};
|
||||
}
|
||||
return mouse_button_params[index];
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetMouseButtonParam(std::size_t index, Common::ParamPackage param) {
|
||||
if (index >= mouse_button_params.size()) {
|
||||
return;
|
||||
}
|
||||
mouse_button_params[index] = param;
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= device_status.keyboard_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = device_status.keyboard_values[index];
|
||||
current_status.toggle = new_status.toggle;
|
||||
|
||||
// Update button status with current status
|
||||
if (!current_status.toggle) {
|
||||
current_status.locked = false;
|
||||
if (current_status.value != new_status.value) {
|
||||
current_status.value = new_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
} else {
|
||||
// Toggle button and lock status
|
||||
if (new_status.value && !current_status.locked) {
|
||||
current_status.locked = true;
|
||||
current_status.value = !current_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
// Unlock button, ready for next press
|
||||
if (!new_status.value && current_status.locked) {
|
||||
current_status.locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value_changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(DeviceTriggerType::Keyboard);
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateKey(index, current_status.value);
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::Keyboard);
|
||||
}
|
||||
|
||||
void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) {
|
||||
constexpr u8 KEYS_PER_BYTE = 8;
|
||||
auto& entry = device_status.keyboard_state.key[key_index / KEYS_PER_BYTE];
|
||||
const u8 mask = static_cast<u8>(1 << (key_index % KEYS_PER_BYTE));
|
||||
if (status) {
|
||||
entry = entry | mask;
|
||||
} else {
|
||||
entry = static_cast<u8>(entry & ~mask);
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetKeyboardModifier(Common::Input::CallbackStatus callback,
|
||||
std::size_t index) {
|
||||
if (index >= device_status.keyboard_moddifier_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = device_status.keyboard_moddifier_values[index];
|
||||
current_status.toggle = new_status.toggle;
|
||||
|
||||
// Update button status with current
|
||||
if (!current_status.toggle) {
|
||||
current_status.locked = false;
|
||||
if (current_status.value != new_status.value) {
|
||||
current_status.value = new_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
} else {
|
||||
// Toggle button and lock status
|
||||
if (new_status.value && !current_status.locked) {
|
||||
current_status.locked = true;
|
||||
current_status.value = !current_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
// Unlock button ready for next press
|
||||
if (!new_status.value && current_status.locked) {
|
||||
current_status.locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value_changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeKeyboard::LeftControl:
|
||||
case Settings::NativeKeyboard::RightControl:
|
||||
device_status.keyboard_moddifier_state.control.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftShift:
|
||||
case Settings::NativeKeyboard::RightShift:
|
||||
device_status.keyboard_moddifier_state.shift.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftAlt:
|
||||
device_status.keyboard_moddifier_state.left_alt.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightAlt:
|
||||
device_status.keyboard_moddifier_state.right_alt.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::CapsLock:
|
||||
device_status.keyboard_moddifier_state.caps_lock.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::ScrollLock:
|
||||
device_status.keyboard_moddifier_state.scroll_lock.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::NumLock:
|
||||
device_status.keyboard_moddifier_state.num_lock.Assign(current_status.value);
|
||||
break;
|
||||
}
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= device_status.mouse_button_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = device_status.mouse_button_values[index];
|
||||
current_status.toggle = new_status.toggle;
|
||||
|
||||
// Update button status with current
|
||||
if (!current_status.toggle) {
|
||||
current_status.locked = false;
|
||||
if (current_status.value != new_status.value) {
|
||||
current_status.value = new_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
} else {
|
||||
// Toggle button and lock status
|
||||
if (new_status.value && !current_status.locked) {
|
||||
current_status.locked = true;
|
||||
current_status.value = !current_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
// Unlock button ready for next press
|
||||
if (!new_status.value && current_status.locked) {
|
||||
current_status.locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value_changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeMouseButton::Left:
|
||||
device_status.mouse_button_state.left.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Right:
|
||||
device_status.mouse_button_state.right.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Middle:
|
||||
device_status.mouse_button_state.middle.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Forward:
|
||||
device_status.mouse_button_state.forward.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Back:
|
||||
device_status.mouse_button_state.back.Assign(current_status.value);
|
||||
break;
|
||||
}
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||
}
|
||||
|
||||
KeyboardValues EmulatedDevices::GetKeyboardValues() const {
|
||||
return device_status.keyboard_values;
|
||||
}
|
||||
|
||||
KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const {
|
||||
return device_status.keyboard_moddifier_values;
|
||||
}
|
||||
|
||||
MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
|
||||
return device_status.mouse_button_values;
|
||||
}
|
||||
|
||||
KeyboardKey EmulatedDevices::GetKeyboard() const {
|
||||
return device_status.keyboard_state;
|
||||
}
|
||||
|
||||
KeyboardModifier EmulatedDevices::GetKeyboardModifier() const {
|
||||
return device_status.keyboard_moddifier_state;
|
||||
}
|
||||
|
||||
MouseButton EmulatedDevices::GetMouseButtons() const {
|
||||
return device_status.mouse_button_state;
|
||||
}
|
||||
|
||||
MousePosition EmulatedDevices::GetMousePosition() const {
|
||||
return device_status.mouse_position_state;
|
||||
}
|
||||
|
||||
void EmulatedDevices::TriggerOnChange(DeviceTriggerType type) {
|
||||
for (const auto& poller_pair : callback_list) {
|
||||
const InterfaceUpdateCallback& poller = poller_pair.second;
|
||||
if (poller.on_change) {
|
||||
poller.on_change(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int EmulatedDevices::SetCallback(InterfaceUpdateCallback update_callback) {
|
||||
std::lock_guard lock{mutex};
|
||||
callback_list.insert_or_assign(last_callback_key, update_callback);
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
void EmulatedDevices::DeleteCallback(int key) {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto& iterator = callback_list.find(key);
|
||||
if (iterator == callback_list.end()) {
|
||||
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
||||
return;
|
||||
}
|
||||
callback_list.erase(iterator);
|
||||
}
|
||||
} // namespace Core::HID
|
196
src/core/hid/emulated_devices.h
Executable file
196
src/core/hid/emulated_devices.h
Executable file
@@ -0,0 +1,196 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hid/motion_input.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
using KeyboardDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
|
||||
Settings::NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModifierDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
|
||||
Settings::NativeKeyboard::NumKeyboardMods>;
|
||||
using MouseButtonDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
|
||||
Settings::NativeMouseButton::NumMouseButtons>;
|
||||
|
||||
using MouseButtonParams =
|
||||
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>;
|
||||
|
||||
using KeyboardValues =
|
||||
std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModifierValues =
|
||||
std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
|
||||
using MouseButtonValues =
|
||||
std::array<Common::Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
|
||||
|
||||
struct MousePosition {
|
||||
s32 x;
|
||||
s32 y;
|
||||
s32 delta_wheel_x;
|
||||
s32 delta_wheel_y;
|
||||
};
|
||||
|
||||
struct DeviceStatus {
|
||||
// Data from input_common
|
||||
KeyboardValues keyboard_values{};
|
||||
KeyboardModifierValues keyboard_moddifier_values{};
|
||||
MouseButtonValues mouse_button_values{};
|
||||
|
||||
// Data for HID serices
|
||||
KeyboardKey keyboard_state{};
|
||||
KeyboardModifier keyboard_moddifier_state{};
|
||||
MouseButton mouse_button_state{};
|
||||
MousePosition mouse_position_state{};
|
||||
};
|
||||
|
||||
enum class DeviceTriggerType {
|
||||
Keyboard,
|
||||
KeyboardModdifier,
|
||||
Mouse,
|
||||
};
|
||||
|
||||
struct InterfaceUpdateCallback {
|
||||
std::function<void(DeviceTriggerType)> on_change;
|
||||
};
|
||||
|
||||
class EmulatedDevices {
|
||||
public:
|
||||
/**
|
||||
* Contains all input data related to external devices that aren't necesarily a controller
|
||||
* like keyboard and mouse
|
||||
*/
|
||||
EmulatedDevices();
|
||||
~EmulatedDevices();
|
||||
|
||||
YUZU_NON_COPYABLE(EmulatedDevices);
|
||||
YUZU_NON_MOVEABLE(EmulatedDevices);
|
||||
|
||||
/// Removes all callbacks created from input devices
|
||||
void UnloadInput();
|
||||
|
||||
/// Sets the emulated console into configuring mode. Locking all HID service events from being
|
||||
/// moddified
|
||||
void EnableConfiguration();
|
||||
|
||||
/// Returns the emulated console to the normal behaivour
|
||||
void DisableConfiguration();
|
||||
|
||||
/// Returns true if the emulated device is on configuring mode
|
||||
bool IsConfiguring() const;
|
||||
|
||||
/// Reload all input devices
|
||||
void ReloadInput();
|
||||
|
||||
/// Overrides current mapped devices with the stored configuration and reloads all input devices
|
||||
void ReloadFromSettings();
|
||||
|
||||
/// Saves the current mapped configuration
|
||||
void SaveCurrentConfig();
|
||||
|
||||
/// Reverts any mapped changes made that weren't saved
|
||||
void RestoreConfig();
|
||||
|
||||
/// Returns the current mapped motion device
|
||||
Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
|
||||
|
||||
/**
|
||||
* Updates the current mapped mouse button device
|
||||
* @param ParamPackage with controller data to be mapped
|
||||
*/
|
||||
void SetMouseButtonParam(std::size_t index, Common::ParamPackage param);
|
||||
|
||||
/// Returns the latest status of button input from the keyboard with parameters
|
||||
KeyboardValues GetKeyboardValues() const;
|
||||
|
||||
/// Returns the latest status of button input from the keyboard modifiers with parameters
|
||||
KeyboardModifierValues GetKeyboardModdifierValues() const;
|
||||
|
||||
/// Returns the latest status of button input from the mouse with parameters
|
||||
MouseButtonValues GetMouseButtonsValues() const;
|
||||
|
||||
/// Returns the latest status of button input from the keyboard
|
||||
KeyboardKey GetKeyboard() const;
|
||||
|
||||
/// Returns the latest status of button input from the keyboard modifiers
|
||||
KeyboardModifier GetKeyboardModifier() const;
|
||||
|
||||
/// Returns the latest status of button input from the mouse
|
||||
MouseButton GetMouseButtons() const;
|
||||
|
||||
/// Returns the latest mouse coordinates
|
||||
MousePosition GetMousePosition() const;
|
||||
|
||||
/**
|
||||
* Adds a callback to the list of events
|
||||
* @param ConsoleUpdateCallback that will be triggered
|
||||
* @return an unique key corresponding to the callback index in the list
|
||||
*/
|
||||
int SetCallback(InterfaceUpdateCallback update_callback);
|
||||
|
||||
/**
|
||||
* Removes a callback from the list stopping any future events to this object
|
||||
* @param Key corresponding to the callback index in the list
|
||||
*/
|
||||
void DeleteCallback(int key);
|
||||
|
||||
private:
|
||||
/// Helps assigning a value to keyboard_state
|
||||
void UpdateKey(std::size_t key_index, bool status);
|
||||
|
||||
/**
|
||||
* Updates the touch status of the console
|
||||
* @param callback: A CallbackStatus containing the key status
|
||||
* @param index: key ID to be updated
|
||||
*/
|
||||
void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the touch status of the console
|
||||
* @param callback: A CallbackStatus containing the modifier key status
|
||||
* @param index: modifier key ID to be updated
|
||||
*/
|
||||
void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the touch status of the console
|
||||
* @param callback: A CallbackStatus containing the button status
|
||||
* @param index: Button ID of the to be updated
|
||||
*/
|
||||
void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed on the device status
|
||||
* @param Input type of the event to trigger
|
||||
*/
|
||||
void TriggerOnChange(DeviceTriggerType type);
|
||||
|
||||
bool is_configuring{false};
|
||||
|
||||
MouseButtonParams mouse_button_params;
|
||||
|
||||
KeyboardDevices keyboard_devices;
|
||||
KeyboardModifierDevices keyboard_modifier_devices;
|
||||
MouseButtonDevices mouse_button_devices;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
|
||||
// Stores the current status of all external device input
|
||||
DeviceStatus device_status;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
168
src/core/hid/hid_core.cpp
Executable file
168
src/core/hid/hid_core.cpp
Executable file
@@ -0,0 +1,168 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/hid/emulated_console.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/emulated_devices.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
HIDCore::HIDCore()
|
||||
: player_1{std::make_unique<EmulatedController>(NpadIdType::Player1)},
|
||||
player_2{std::make_unique<EmulatedController>(NpadIdType::Player2)},
|
||||
player_3{std::make_unique<EmulatedController>(NpadIdType::Player3)},
|
||||
player_4{std::make_unique<EmulatedController>(NpadIdType::Player4)},
|
||||
player_5{std::make_unique<EmulatedController>(NpadIdType::Player5)},
|
||||
player_6{std::make_unique<EmulatedController>(NpadIdType::Player6)},
|
||||
player_7{std::make_unique<EmulatedController>(NpadIdType::Player7)},
|
||||
player_8{std::make_unique<EmulatedController>(NpadIdType::Player8)},
|
||||
other{std::make_unique<EmulatedController>(NpadIdType::Other)},
|
||||
handheld{std::make_unique<EmulatedController>(NpadIdType::Handheld)},
|
||||
console{std::make_unique<EmulatedConsole>()}, devices{std::make_unique<EmulatedDevices>()} {}
|
||||
|
||||
HIDCore::~HIDCore() = default;
|
||||
|
||||
EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) {
|
||||
switch (npad_id_type) {
|
||||
case NpadIdType::Player1:
|
||||
return player_1.get();
|
||||
case NpadIdType::Player2:
|
||||
return player_2.get();
|
||||
case NpadIdType::Player3:
|
||||
return player_3.get();
|
||||
case NpadIdType::Player4:
|
||||
return player_4.get();
|
||||
case NpadIdType::Player5:
|
||||
return player_5.get();
|
||||
case NpadIdType::Player6:
|
||||
return player_6.get();
|
||||
case NpadIdType::Player7:
|
||||
return player_7.get();
|
||||
case NpadIdType::Player8:
|
||||
return player_8.get();
|
||||
case NpadIdType::Other:
|
||||
return other.get();
|
||||
case NpadIdType::Handheld:
|
||||
return handheld.get();
|
||||
case NpadIdType::Invalid:
|
||||
default:
|
||||
UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) const {
|
||||
switch (npad_id_type) {
|
||||
case NpadIdType::Player1:
|
||||
return player_1.get();
|
||||
case NpadIdType::Player2:
|
||||
return player_2.get();
|
||||
case NpadIdType::Player3:
|
||||
return player_3.get();
|
||||
case NpadIdType::Player4:
|
||||
return player_4.get();
|
||||
case NpadIdType::Player5:
|
||||
return player_5.get();
|
||||
case NpadIdType::Player6:
|
||||
return player_6.get();
|
||||
case NpadIdType::Player7:
|
||||
return player_7.get();
|
||||
case NpadIdType::Player8:
|
||||
return player_8.get();
|
||||
case NpadIdType::Other:
|
||||
return other.get();
|
||||
case NpadIdType::Handheld:
|
||||
return handheld.get();
|
||||
case NpadIdType::Invalid:
|
||||
default:
|
||||
UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
EmulatedConsole* HIDCore::GetEmulatedConsole() {
|
||||
return console.get();
|
||||
}
|
||||
|
||||
const EmulatedConsole* HIDCore::GetEmulatedConsole() const {
|
||||
return console.get();
|
||||
}
|
||||
|
||||
EmulatedDevices* HIDCore::GetEmulatedDevices() {
|
||||
return devices.get();
|
||||
}
|
||||
|
||||
const EmulatedDevices* HIDCore::GetEmulatedDevices() const {
|
||||
return devices.get();
|
||||
}
|
||||
|
||||
EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) {
|
||||
return GetEmulatedController(IndexToNpadIdType(index));
|
||||
}
|
||||
|
||||
const EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) const {
|
||||
return GetEmulatedController(IndexToNpadIdType(index));
|
||||
}
|
||||
|
||||
void HIDCore::SetSupportedStyleTag(NpadStyleTag style_tag) {
|
||||
supported_style_tag.raw = style_tag.raw;
|
||||
}
|
||||
|
||||
NpadStyleTag HIDCore::GetSupportedStyleTag() const {
|
||||
return supported_style_tag;
|
||||
}
|
||||
|
||||
s8 HIDCore::GetPlayerCount() const {
|
||||
s8 active_players = 0;
|
||||
for (std::size_t player_index = 0; player_index < available_controllers - 2; ++player_index) {
|
||||
const auto* const controller = GetEmulatedControllerByIndex(player_index);
|
||||
if (controller->IsConnected()) {
|
||||
active_players++;
|
||||
}
|
||||
}
|
||||
return active_players;
|
||||
}
|
||||
|
||||
NpadIdType HIDCore::GetFirstNpadId() const {
|
||||
for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) {
|
||||
const auto* const controller = GetEmulatedControllerByIndex(player_index);
|
||||
if (controller->IsConnected()) {
|
||||
return controller->GetNpadIdType();
|
||||
}
|
||||
}
|
||||
return NpadIdType::Player1;
|
||||
}
|
||||
|
||||
void HIDCore::ReloadInputDevices() {
|
||||
player_1->ReloadFromSettings();
|
||||
player_2->ReloadFromSettings();
|
||||
player_3->ReloadFromSettings();
|
||||
player_4->ReloadFromSettings();
|
||||
player_5->ReloadFromSettings();
|
||||
player_6->ReloadFromSettings();
|
||||
player_7->ReloadFromSettings();
|
||||
player_8->ReloadFromSettings();
|
||||
other->ReloadFromSettings();
|
||||
handheld->ReloadFromSettings();
|
||||
console->ReloadFromSettings();
|
||||
devices->ReloadFromSettings();
|
||||
}
|
||||
|
||||
void HIDCore::UnloadInputDevices() {
|
||||
player_1->UnloadInput();
|
||||
player_2->UnloadInput();
|
||||
player_3->UnloadInput();
|
||||
player_4->UnloadInput();
|
||||
player_5->UnloadInput();
|
||||
player_6->UnloadInput();
|
||||
player_7->UnloadInput();
|
||||
player_8->UnloadInput();
|
||||
other->UnloadInput();
|
||||
handheld->UnloadInput();
|
||||
console->UnloadInput();
|
||||
devices->UnloadInput();
|
||||
}
|
||||
|
||||
} // namespace Core::HID
|
73
src/core/hid/hid_core.h
Executable file
73
src/core/hid/hid_core.h
Executable file
@@ -0,0 +1,73 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "core/hid/hid_types.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class EmulatedConsole;
|
||||
class EmulatedController;
|
||||
class EmulatedDevices;
|
||||
} // namespace Core::HID
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
class HIDCore {
|
||||
public:
|
||||
explicit HIDCore();
|
||||
~HIDCore();
|
||||
|
||||
YUZU_NON_COPYABLE(HIDCore);
|
||||
YUZU_NON_MOVEABLE(HIDCore);
|
||||
|
||||
EmulatedController* GetEmulatedController(NpadIdType npad_id_type);
|
||||
const EmulatedController* GetEmulatedController(NpadIdType npad_id_type) const;
|
||||
|
||||
EmulatedController* GetEmulatedControllerByIndex(std::size_t index);
|
||||
const EmulatedController* GetEmulatedControllerByIndex(std::size_t index) const;
|
||||
|
||||
EmulatedConsole* GetEmulatedConsole();
|
||||
const EmulatedConsole* GetEmulatedConsole() const;
|
||||
|
||||
EmulatedDevices* GetEmulatedDevices();
|
||||
const EmulatedDevices* GetEmulatedDevices() const;
|
||||
|
||||
void SetSupportedStyleTag(NpadStyleTag style_tag);
|
||||
NpadStyleTag GetSupportedStyleTag() const;
|
||||
|
||||
/// Counts the connected players from P1-P8
|
||||
s8 GetPlayerCount() const;
|
||||
|
||||
/// Returns the first connected npad id
|
||||
NpadIdType GetFirstNpadId() const;
|
||||
|
||||
/// Reloads all input devices from settings
|
||||
void ReloadInputDevices();
|
||||
|
||||
/// Removes all callbacks from input common
|
||||
void UnloadInputDevices();
|
||||
|
||||
/// Number of emulated controllers
|
||||
const std::size_t available_controllers{10};
|
||||
|
||||
private:
|
||||
std::unique_ptr<EmulatedController> player_1;
|
||||
std::unique_ptr<EmulatedController> player_2;
|
||||
std::unique_ptr<EmulatedController> player_3;
|
||||
std::unique_ptr<EmulatedController> player_4;
|
||||
std::unique_ptr<EmulatedController> player_5;
|
||||
std::unique_ptr<EmulatedController> player_6;
|
||||
std::unique_ptr<EmulatedController> player_7;
|
||||
std::unique_ptr<EmulatedController> player_8;
|
||||
std::unique_ptr<EmulatedController> other;
|
||||
std::unique_ptr<EmulatedController> handheld;
|
||||
std::unique_ptr<EmulatedConsole> console;
|
||||
std::unique_ptr<EmulatedDevices> devices;
|
||||
NpadStyleTag supported_style_tag;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
416
src/core/hid/hid_types.h
Executable file
416
src/core/hid/hid_types.h
Executable file
@@ -0,0 +1,416 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/point.h"
|
||||
#include "common/uuid.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
// This is nn::hid::NpadIdType
|
||||
enum class NpadIdType : u8 {
|
||||
Player1 = 0x0,
|
||||
Player2 = 0x1,
|
||||
Player3 = 0x2,
|
||||
Player4 = 0x3,
|
||||
Player5 = 0x4,
|
||||
Player6 = 0x5,
|
||||
Player7 = 0x6,
|
||||
Player8 = 0x7,
|
||||
Other = 0x10,
|
||||
Handheld = 0x20,
|
||||
|
||||
Invalid = 0xFF,
|
||||
};
|
||||
|
||||
/// Converts a NpadIdType to an array index.
|
||||
constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
|
||||
switch (npad_id_type) {
|
||||
case NpadIdType::Player1:
|
||||
return 0;
|
||||
case NpadIdType::Player2:
|
||||
return 1;
|
||||
case NpadIdType::Player3:
|
||||
return 2;
|
||||
case NpadIdType::Player4:
|
||||
return 3;
|
||||
case NpadIdType::Player5:
|
||||
return 4;
|
||||
case NpadIdType::Player6:
|
||||
return 5;
|
||||
case NpadIdType::Player7:
|
||||
return 6;
|
||||
case NpadIdType::Player8:
|
||||
return 7;
|
||||
case NpadIdType::Handheld:
|
||||
return 8;
|
||||
case NpadIdType::Other:
|
||||
return 9;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts an array index to a NpadIdType
|
||||
constexpr NpadIdType IndexToNpadIdType(size_t index) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return NpadIdType::Player1;
|
||||
case 1:
|
||||
return NpadIdType::Player2;
|
||||
case 2:
|
||||
return NpadIdType::Player3;
|
||||
case 3:
|
||||
return NpadIdType::Player4;
|
||||
case 4:
|
||||
return NpadIdType::Player5;
|
||||
case 5:
|
||||
return NpadIdType::Player6;
|
||||
case 6:
|
||||
return NpadIdType::Player7;
|
||||
case 7:
|
||||
return NpadIdType::Player8;
|
||||
case 8:
|
||||
return NpadIdType::Handheld;
|
||||
case 9:
|
||||
return NpadIdType::Other;
|
||||
default:
|
||||
return NpadIdType::Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
// This is nn::hid::NpadType
|
||||
enum class NpadType : u8 {
|
||||
None = 0,
|
||||
ProController = 3,
|
||||
Handheld = 4,
|
||||
JoyconDual = 5,
|
||||
JoyconLeft = 6,
|
||||
JoyconRight = 7,
|
||||
GameCube = 8,
|
||||
Pokeball = 9,
|
||||
MaxNpadType = 10,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadStyleTag
|
||||
struct NpadStyleTag {
|
||||
union {
|
||||
u32 raw{};
|
||||
|
||||
BitField<0, 1, u32> fullkey;
|
||||
BitField<1, 1, u32> handheld;
|
||||
BitField<2, 1, u32> joycon_dual;
|
||||
BitField<3, 1, u32> joycon_left;
|
||||
BitField<4, 1, u32> joycon_right;
|
||||
BitField<5, 1, u32> gamecube;
|
||||
BitField<6, 1, u32> palma;
|
||||
BitField<7, 1, u32> lark;
|
||||
BitField<8, 1, u32> handheld_lark;
|
||||
BitField<9, 1, u32> lucia;
|
||||
BitField<10, 1, u32> lagoon;
|
||||
BitField<11, 1, u32> lager;
|
||||
BitField<29, 1, u32> system_ext;
|
||||
BitField<30, 1, u32> system;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(NpadStyleTag) == 4, "NpadStyleTag is an invalid size");
|
||||
|
||||
// This is nn::hid::TouchAttribute
|
||||
struct TouchAttribute {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> start_touch;
|
||||
BitField<1, 1, u32> end_touch;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(TouchAttribute) == 0x4, "TouchAttribute is an invalid size");
|
||||
|
||||
// This is nn::hid::TouchState
|
||||
struct TouchState {
|
||||
u64 delta_time;
|
||||
TouchAttribute attribute;
|
||||
u32 finger;
|
||||
Common::Point<u32> position;
|
||||
u32 diameter_x;
|
||||
u32 diameter_y;
|
||||
u32 rotation_angle;
|
||||
};
|
||||
static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size");
|
||||
|
||||
// This is nn::hid::NpadControllerColor
|
||||
struct NpadControllerColor {
|
||||
u32 body;
|
||||
u32 button;
|
||||
};
|
||||
static_assert(sizeof(NpadControllerColor) == 8, "NpadControllerColor is an invalid size");
|
||||
|
||||
// This is nn::hid::AnalogStickState
|
||||
struct AnalogStickState {
|
||||
s32 x;
|
||||
s32 y;
|
||||
};
|
||||
static_assert(sizeof(AnalogStickState) == 8, "AnalogStickState is an invalid size");
|
||||
|
||||
// This is nn::hid::server::NpadGcTriggerState
|
||||
struct NpadGcTriggerState {
|
||||
s64 sampling_number{};
|
||||
s32 left{};
|
||||
s32 right{};
|
||||
};
|
||||
static_assert(sizeof(NpadGcTriggerState) == 0x10, "NpadGcTriggerState is an invalid size");
|
||||
|
||||
// This is nn::hid::system::NpadBatteryLevel
|
||||
using BatteryLevel = u32;
|
||||
static_assert(sizeof(BatteryLevel) == 0x4, "BatteryLevel is an invalid size");
|
||||
|
||||
// This is nn::hid::system::NpadPowerInfo
|
||||
struct NpadPowerInfo {
|
||||
bool is_powered;
|
||||
bool is_charging;
|
||||
INSERT_PADDING_BYTES(0x6);
|
||||
BatteryLevel battery_level;
|
||||
};
|
||||
static_assert(sizeof(NpadPowerInfo) == 0xC, "NpadPowerInfo is an invalid size");
|
||||
|
||||
struct LedPattern {
|
||||
explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
|
||||
position1.Assign(light1);
|
||||
position2.Assign(light2);
|
||||
position3.Assign(light3);
|
||||
position4.Assign(light4);
|
||||
}
|
||||
union {
|
||||
u64 raw{};
|
||||
BitField<0, 1, u64> position1;
|
||||
BitField<1, 1, u64> position2;
|
||||
BitField<2, 1, u64> position3;
|
||||
BitField<3, 1, u64> position4;
|
||||
};
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadButton
|
||||
enum class NpadButton : u64 {
|
||||
None = 0,
|
||||
A = 1U << 0,
|
||||
B = 1U << 1,
|
||||
X = 1U << 2,
|
||||
Y = 1U << 3,
|
||||
StickL = 1U << 4,
|
||||
StickR = 1U << 5,
|
||||
L = 1U << 6,
|
||||
R = 1U << 7,
|
||||
ZL = 1U << 8,
|
||||
ZR = 1U << 9,
|
||||
Plus = 1U << 10,
|
||||
Minus = 1U << 11,
|
||||
|
||||
Left = 1U << 12,
|
||||
Up = 1U << 13,
|
||||
Right = 1U << 14,
|
||||
Down = 1U << 15,
|
||||
|
||||
StickLLeft = 1U << 16,
|
||||
StickLUp = 1U << 17,
|
||||
StickLRight = 1U << 18,
|
||||
StickLDown = 1U << 19,
|
||||
|
||||
StickRLeft = 1U << 20,
|
||||
StickRUp = 1U << 21,
|
||||
StickRRight = 1U << 22,
|
||||
StickRDown = 1U << 23,
|
||||
|
||||
LeftSL = 1U << 24,
|
||||
LeftSR = 1U << 25,
|
||||
|
||||
RightSL = 1U << 26,
|
||||
RightSR = 1U << 27,
|
||||
|
||||
Palma = 1U << 28,
|
||||
Verification = 1U << 29,
|
||||
HandheldLeftB = 1U << 30,
|
||||
LagonCLeft = 1U << 31,
|
||||
LagonCUp = 1ULL << 32,
|
||||
LagonCRight = 1ULL << 33,
|
||||
LagonCDown = 1ULL << 34,
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(NpadButton);
|
||||
|
||||
struct NpadButtonState {
|
||||
union {
|
||||
NpadButton raw{};
|
||||
|
||||
// Buttons
|
||||
BitField<0, 1, u64> a;
|
||||
BitField<1, 1, u64> b;
|
||||
BitField<2, 1, u64> x;
|
||||
BitField<3, 1, u64> y;
|
||||
BitField<4, 1, u64> stick_l;
|
||||
BitField<5, 1, u64> stick_r;
|
||||
BitField<6, 1, u64> l;
|
||||
BitField<7, 1, u64> r;
|
||||
BitField<8, 1, u64> zl;
|
||||
BitField<9, 1, u64> zr;
|
||||
BitField<10, 1, u64> plus;
|
||||
BitField<11, 1, u64> minus;
|
||||
|
||||
// D-Pad
|
||||
BitField<12, 1, u64> left;
|
||||
BitField<13, 1, u64> up;
|
||||
BitField<14, 1, u64> right;
|
||||
BitField<15, 1, u64> down;
|
||||
|
||||
// Left JoyStick
|
||||
BitField<16, 1, u64> stick_l_left;
|
||||
BitField<17, 1, u64> stick_l_up;
|
||||
BitField<18, 1, u64> stick_l_right;
|
||||
BitField<19, 1, u64> stick_l_down;
|
||||
|
||||
// Right JoyStick
|
||||
BitField<20, 1, u64> stick_r_left;
|
||||
BitField<21, 1, u64> stick_r_up;
|
||||
BitField<22, 1, u64> stick_r_right;
|
||||
BitField<23, 1, u64> stick_r_down;
|
||||
|
||||
BitField<24, 1, u64> left_sl;
|
||||
BitField<25, 1, u64> left_sr;
|
||||
|
||||
BitField<26, 1, u64> right_sl;
|
||||
BitField<27, 1, u64> right_sr;
|
||||
|
||||
BitField<28, 1, u64> palma;
|
||||
BitField<29, 1, u64> verification;
|
||||
BitField<30, 1, u64> handheld_left_b;
|
||||
BitField<31, 1, u64> lagon_c_left;
|
||||
BitField<32, 1, u64> lagon_c_up;
|
||||
BitField<33, 1, u64> lagon_c_right;
|
||||
BitField<34, 1, u64> lagon_c_down;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(NpadButtonState) == 0x8, "NpadButtonState has incorrect size.");
|
||||
|
||||
// This is nn::hid::DebugPadButton
|
||||
struct DebugPadButton {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> a;
|
||||
BitField<1, 1, u32> b;
|
||||
BitField<2, 1, u32> x;
|
||||
BitField<3, 1, u32> y;
|
||||
BitField<4, 1, u32> l;
|
||||
BitField<5, 1, u32> r;
|
||||
BitField<6, 1, u32> zl;
|
||||
BitField<7, 1, u32> zr;
|
||||
BitField<8, 1, u32> plus;
|
||||
BitField<9, 1, u32> minus;
|
||||
BitField<10, 1, u32> d_left;
|
||||
BitField<11, 1, u32> d_up;
|
||||
BitField<12, 1, u32> d_right;
|
||||
BitField<13, 1, u32> d_down;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(DebugPadButton) == 0x4, "DebugPadButton is an invalid size");
|
||||
|
||||
// This is nn::hid::VibrationDeviceType
|
||||
enum class VibrationDeviceType : u32 {
|
||||
Unknown = 0,
|
||||
LinearResonantActuator = 1,
|
||||
GcErm = 2,
|
||||
};
|
||||
|
||||
// This is nn::hid::VibrationDevicePosition
|
||||
enum class VibrationDevicePosition : u32 {
|
||||
None = 0,
|
||||
Left = 1,
|
||||
Right = 2,
|
||||
};
|
||||
|
||||
// This is nn::hid::VibrationValue
|
||||
struct VibrationValue {
|
||||
f32 low_amplitude;
|
||||
f32 low_frequency;
|
||||
f32 high_amplitude;
|
||||
f32 high_frequency;
|
||||
};
|
||||
static_assert(sizeof(VibrationValue) == 0x10, "VibrationValue has incorrect size.");
|
||||
|
||||
// This is nn::hid::VibrationGcErmCommand
|
||||
enum class VibrationGcErmCommand : u64 {
|
||||
Stop = 0,
|
||||
Start = 1,
|
||||
StopHard = 2,
|
||||
};
|
||||
|
||||
// This is nn::hid::VibrationDeviceInfo
|
||||
struct VibrationDeviceInfo {
|
||||
VibrationDeviceType type{};
|
||||
VibrationDevicePosition position{};
|
||||
};
|
||||
static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size.");
|
||||
|
||||
// This is nn::hid::KeyboardModifier
|
||||
struct KeyboardModifier {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> control;
|
||||
BitField<1, 1, u32> shift;
|
||||
BitField<2, 1, u32> left_alt;
|
||||
BitField<3, 1, u32> right_alt;
|
||||
BitField<4, 1, u32> gui;
|
||||
BitField<8, 1, u32> caps_lock;
|
||||
BitField<9, 1, u32> scroll_lock;
|
||||
BitField<10, 1, u32> num_lock;
|
||||
BitField<11, 1, u32> katakana;
|
||||
BitField<12, 1, u32> hiragana;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(KeyboardModifier) == 0x4, "KeyboardModifier is an invalid size");
|
||||
|
||||
// This is nn::hid::KeyboardKey
|
||||
struct KeyboardKey {
|
||||
// This should be a 256 bit flag
|
||||
std::array<u8, 32> key;
|
||||
};
|
||||
static_assert(sizeof(KeyboardKey) == 0x20, "KeyboardKey is an invalid size");
|
||||
|
||||
// This is nn::hid::MouseButton
|
||||
struct MouseButton {
|
||||
union {
|
||||
u32_le raw{};
|
||||
BitField<0, 1, u32> left;
|
||||
BitField<1, 1, u32> right;
|
||||
BitField<2, 1, u32> middle;
|
||||
BitField<3, 1, u32> forward;
|
||||
BitField<4, 1, u32> back;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(MouseButton) == 0x4, "MouseButton is an invalid size");
|
||||
|
||||
// This is nn::hid::MouseAttribute
|
||||
struct MouseAttribute {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> transferable;
|
||||
BitField<1, 1, u32> is_connected;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(MouseAttribute) == 0x4, "MouseAttribute is an invalid size");
|
||||
|
||||
// This is nn::hid::detail::MouseState
|
||||
struct MouseState {
|
||||
s64 sampling_number;
|
||||
s32 x;
|
||||
s32 y;
|
||||
s32 delta_x;
|
||||
s32 delta_y;
|
||||
s32 delta_wheel_x;
|
||||
s32 delta_wheel_y;
|
||||
MouseButton button;
|
||||
MouseAttribute attribute;
|
||||
};
|
||||
static_assert(sizeof(MouseState) == 0x28, "MouseState is an invalid size");
|
||||
} // namespace Core::HID
|
355
src/core/hid/input_converter.cpp
Executable file
355
src/core/hid/input_converter.cpp
Executable file
@@ -0,0 +1,355 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <random>
|
||||
|
||||
#include "common/input.h"
|
||||
#include "core/hid/input_converter.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::BatteryStatus battery{Common::Input::BatteryStatus::None};
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Analog:
|
||||
case Common::Input::InputType::Trigger: {
|
||||
const auto value = TransformToTrigger(callback).analog.value;
|
||||
battery = Common::Input::BatteryLevel::Empty;
|
||||
if (value > 0.2f) {
|
||||
battery = Common::Input::BatteryLevel::Critical;
|
||||
}
|
||||
if (value > 0.4f) {
|
||||
battery = Common::Input::BatteryLevel::Low;
|
||||
}
|
||||
if (value > 0.6f) {
|
||||
battery = Common::Input::BatteryLevel::Medium;
|
||||
}
|
||||
if (value > 0.8f) {
|
||||
battery = Common::Input::BatteryLevel::Full;
|
||||
}
|
||||
if (value >= 1.0f) {
|
||||
battery = Common::Input::BatteryLevel::Charging;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Common::Input::InputType::Button:
|
||||
battery = callback.button_status.value ? Common::Input::BatteryLevel::Charging
|
||||
: Common::Input::BatteryLevel::Critical;
|
||||
break;
|
||||
case Common::Input::InputType::Battery:
|
||||
battery = callback.battery_status;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
return battery;
|
||||
}
|
||||
|
||||
Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::ButtonStatus status{};
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Analog:
|
||||
case Common::Input::InputType::Trigger:
|
||||
status.value = TransformToTrigger(callback).pressed.value;
|
||||
break;
|
||||
case Common::Input::InputType::Button:
|
||||
status = callback.button_status;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
if (status.inverted) {
|
||||
status.value = !status.value;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::MotionStatus status{};
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Button: {
|
||||
Common::Input::AnalogProperties properties{
|
||||
.deadzone = 0.0,
|
||||
.range = 1.0f,
|
||||
.offset = 0.0,
|
||||
};
|
||||
status.delta_timestamp = 5000;
|
||||
status.force_update = true;
|
||||
status.accel.x = {
|
||||
.value = 0.0f,
|
||||
.raw_value = 0.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.accel.y = {
|
||||
.value = 0.0f,
|
||||
.raw_value = 0.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.accel.z = {
|
||||
.value = 0.0f,
|
||||
.raw_value = -1.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
if (TransformToButton(callback).value) {
|
||||
std::random_device device;
|
||||
std::mt19937 gen(device());
|
||||
std::uniform_int_distribution<s16> distribution(-1000, 1000);
|
||||
status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.gyro.x = {
|
||||
.value = 0,
|
||||
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.y = {
|
||||
.value = 0,
|
||||
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.z = {
|
||||
.value = 0,
|
||||
.raw_value = static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
.properties = properties,
|
||||
};
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Common::Input::InputType::Motion:
|
||||
status = callback.motion_status;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
SanitizeAnalog(status.accel.x, false);
|
||||
SanitizeAnalog(status.accel.y, false);
|
||||
SanitizeAnalog(status.accel.z, false);
|
||||
SanitizeAnalog(status.gyro.x, false);
|
||||
SanitizeAnalog(status.gyro.y, false);
|
||||
SanitizeAnalog(status.gyro.z, false);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::StickStatus status{};
|
||||
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Stick:
|
||||
status = callback.stick_status;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
SanitizeStick(status.x, status.y, true);
|
||||
const auto& properties_x = status.x.properties;
|
||||
const auto& properties_y = status.y.properties;
|
||||
const float x = status.x.value;
|
||||
const float y = status.y.value;
|
||||
|
||||
// Set directional buttons
|
||||
status.right = x > properties_x.threshold;
|
||||
status.left = x < -properties_x.threshold;
|
||||
status.up = y > properties_y.threshold;
|
||||
status.down = y < -properties_y.threshold;
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::TouchStatus status{};
|
||||
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Touch:
|
||||
status = callback.touch_status;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
SanitizeAnalog(status.x, true);
|
||||
SanitizeAnalog(status.y, true);
|
||||
float& x = status.x.value;
|
||||
float& y = status.y.value;
|
||||
|
||||
// Adjust if value is inverted
|
||||
x = status.x.properties.inverted ? 1.0f + x : x;
|
||||
y = status.y.properties.inverted ? 1.0f + y : y;
|
||||
|
||||
// clamp value
|
||||
x = std::clamp(x, 0.0f, 1.0f);
|
||||
y = std::clamp(y, 0.0f, 1.0f);
|
||||
|
||||
if (status.pressed.inverted) {
|
||||
status.pressed.value = !status.pressed.value;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::TriggerStatus status{};
|
||||
float& raw_value = status.analog.raw_value;
|
||||
bool calculate_button_value = true;
|
||||
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Analog:
|
||||
status.analog.properties = callback.analog_status.properties;
|
||||
raw_value = callback.analog_status.raw_value;
|
||||
break;
|
||||
case Common::Input::InputType::Button:
|
||||
status.analog.properties.range = 1.0f;
|
||||
status.analog.properties.inverted = callback.button_status.inverted;
|
||||
raw_value = callback.button_status.value ? 1.0f : 0.0f;
|
||||
break;
|
||||
case Common::Input::InputType::Trigger:
|
||||
status = callback.trigger_status;
|
||||
calculate_button_value = false;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
SanitizeAnalog(status.analog, true);
|
||||
const auto& properties = status.analog.properties;
|
||||
float& value = status.analog.value;
|
||||
|
||||
// Set button status
|
||||
if (calculate_button_value) {
|
||||
status.pressed.value = value > properties.threshold;
|
||||
}
|
||||
|
||||
// Adjust if value is inverted
|
||||
value = properties.inverted ? 1.0f + value : value;
|
||||
|
||||
// clamp value
|
||||
value = std::clamp(value, 0.0f, 1.0f);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) {
|
||||
const auto& properties = analog.properties;
|
||||
float& raw_value = analog.raw_value;
|
||||
float& value = analog.value;
|
||||
|
||||
if (!std::isnormal(raw_value)) {
|
||||
raw_value = 0;
|
||||
}
|
||||
|
||||
// Apply center offset
|
||||
raw_value -= properties.offset;
|
||||
|
||||
// Set initial values to be formated
|
||||
value = raw_value;
|
||||
|
||||
// Calculate vector size
|
||||
const float r = std::abs(value);
|
||||
|
||||
// Return zero if value is smaller than the deadzone
|
||||
if (r <= properties.deadzone || properties.deadzone == 1.0f) {
|
||||
analog.value = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Adjust range of value
|
||||
const float deadzone_factor =
|
||||
1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone);
|
||||
value = value * deadzone_factor / properties.range;
|
||||
|
||||
// Invert direction if needed
|
||||
if (properties.inverted) {
|
||||
value = -value;
|
||||
}
|
||||
|
||||
// Clamp value
|
||||
if (clamp_value) {
|
||||
value = std::clamp(value, -1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
|
||||
bool clamp_value) {
|
||||
const auto& properties_x = analog_x.properties;
|
||||
const auto& properties_y = analog_y.properties;
|
||||
float& raw_x = analog_x.raw_value;
|
||||
float& raw_y = analog_y.raw_value;
|
||||
float& x = analog_x.value;
|
||||
float& y = analog_y.value;
|
||||
|
||||
if (!std::isnormal(raw_x)) {
|
||||
raw_x = 0;
|
||||
}
|
||||
if (!std::isnormal(raw_y)) {
|
||||
raw_y = 0;
|
||||
}
|
||||
|
||||
// Apply center offset
|
||||
raw_x += properties_x.offset;
|
||||
raw_y += properties_y.offset;
|
||||
|
||||
// Apply X scale correction from offset
|
||||
if (std::abs(properties_x.offset) < 0.5f) {
|
||||
if (raw_x > 0) {
|
||||
raw_x /= 1 + properties_x.offset;
|
||||
} else {
|
||||
raw_x /= 1 - properties_x.offset;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Y scale correction from offset
|
||||
if (std::abs(properties_y.offset) < 0.5f) {
|
||||
if (raw_y > 0) {
|
||||
raw_y /= 1 + properties_y.offset;
|
||||
} else {
|
||||
raw_y /= 1 - properties_y.offset;
|
||||
}
|
||||
}
|
||||
|
||||
// Invert direction if needed
|
||||
raw_x = properties_x.inverted ? -raw_x : raw_x;
|
||||
raw_y = properties_y.inverted ? -raw_y : raw_y;
|
||||
|
||||
// Set initial values to be formated
|
||||
x = raw_x;
|
||||
y = raw_y;
|
||||
|
||||
// Calculate vector size
|
||||
float r = x * x + y * y;
|
||||
r = std::sqrt(r);
|
||||
|
||||
// TODO(German77): Use deadzone and range of both axis
|
||||
|
||||
// Return zero if values are smaller than the deadzone
|
||||
if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) {
|
||||
x = 0;
|
||||
y = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Adjust range of joystick
|
||||
const float deadzone_factor =
|
||||
1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone);
|
||||
x = x * deadzone_factor / properties_x.range;
|
||||
y = y * deadzone_factor / properties_x.range;
|
||||
r = r * deadzone_factor / properties_x.range;
|
||||
|
||||
// Normalize joystick
|
||||
if (clamp_value && r > 1.0f) {
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Core::HID
|
86
src/core/hid/input_converter.h
Executable file
86
src/core/hid/input_converter.h
Executable file
@@ -0,0 +1,86 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Common::Input {
|
||||
struct CallbackStatus;
|
||||
enum class BatteryLevel : u32;
|
||||
using BatteryStatus = BatteryLevel;
|
||||
struct AnalogStatus;
|
||||
struct ButtonStatus;
|
||||
struct MotionStatus;
|
||||
struct StickStatus;
|
||||
struct TouchStatus;
|
||||
struct TriggerStatus;
|
||||
}; // namespace Common::Input
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid battery status.
|
||||
*
|
||||
* @param Supported callbacks: Analog, Battery, Trigger.
|
||||
* @return A valid BatteryStatus object.
|
||||
*/
|
||||
Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid button status. Applies invert properties to the output.
|
||||
*
|
||||
* @param Supported callbacks: Analog, Button, Trigger.
|
||||
* @return A valid TouchStatus object.
|
||||
*/
|
||||
Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid motion status.
|
||||
*
|
||||
* @param Supported callbacks: Motion.
|
||||
* @return A valid TouchStatus object.
|
||||
*/
|
||||
Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
|
||||
* properties to the output.
|
||||
*
|
||||
* @param Supported callbacks: Stick.
|
||||
* @return A valid StickStatus object.
|
||||
*/
|
||||
Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid touch status.
|
||||
*
|
||||
* @param Supported callbacks: Touch.
|
||||
* @return A valid TouchStatus object.
|
||||
*/
|
||||
Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
|
||||
* invert properties to the output. Button status uses the threshold property if necessary.
|
||||
*
|
||||
* @param Supported callbacks: Analog, Button, Trigger.
|
||||
* @return A valid TriggerStatus object.
|
||||
*/
|
||||
Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw analog data into a valid analog value
|
||||
* @param An analog object containing raw data and properties, bool that determines if the value
|
||||
* needs to be clamped between -1.0f and 1.0f.
|
||||
*/
|
||||
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
|
||||
|
||||
/**
|
||||
* Converts raw stick data into a valid stick value
|
||||
* @param Two analog objects containing raw data and properties, bool that determines if the value
|
||||
* needs to be clamped into the unit circle.
|
||||
*/
|
||||
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
|
||||
bool clamp_value);
|
||||
|
||||
} // namespace Core::HID
|
61
src/core/hid/input_interpreter.cpp
Executable file
61
src/core/hid/input_interpreter.cpp
Executable file
@@ -0,0 +1,61 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hid/input_interpreter.h"
|
||||
#include "core/hle/service/hid/controllers/npad.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
|
||||
InputInterpreter::InputInterpreter(Core::System& system)
|
||||
: npad{system.ServiceManager()
|
||||
.GetService<Service::HID::Hid>("hid")
|
||||
->GetAppletResource()
|
||||
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {
|
||||
ResetButtonStates();
|
||||
}
|
||||
|
||||
InputInterpreter::~InputInterpreter() = default;
|
||||
|
||||
void InputInterpreter::PollInput() {
|
||||
const u64 button_state = npad.GetAndResetPressState();
|
||||
|
||||
previous_index = current_index;
|
||||
current_index = (current_index + 1) % button_states.size();
|
||||
|
||||
button_states[current_index] = button_state;
|
||||
}
|
||||
|
||||
void InputInterpreter::ResetButtonStates() {
|
||||
previous_index = 0;
|
||||
current_index = 0;
|
||||
|
||||
button_states[0] = 0xFFFFFFFFFFFFFFFF;
|
||||
|
||||
for (std::size_t i = 1; i < button_states.size(); ++i) {
|
||||
button_states[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
|
||||
return (button_states[current_index] & static_cast<u64>(button)) != 0;
|
||||
}
|
||||
|
||||
bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
|
||||
const bool current_press = (button_states[current_index] & static_cast<u64>(button)) != 0;
|
||||
const bool previous_press = (button_states[previous_index] & static_cast<u64>(button)) != 0;
|
||||
|
||||
return current_press && !previous_press;
|
||||
}
|
||||
|
||||
bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
|
||||
u64 held_buttons{button_states[0]};
|
||||
|
||||
for (std::size_t i = 1; i < button_states.size(); ++i) {
|
||||
held_buttons &= button_states[i];
|
||||
}
|
||||
|
||||
return (held_buttons & static_cast<u64>(button)) != 0;
|
||||
}
|
112
src/core/hid/input_interpreter.h
Executable file
112
src/core/hid/input_interpreter.h
Executable file
@@ -0,0 +1,112 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace Core::HID {
|
||||
enum class NpadButton : u64;
|
||||
}
|
||||
|
||||
namespace Service::HID {
|
||||
class Controller_NPad;
|
||||
}
|
||||
|
||||
/**
|
||||
* The InputInterpreter class interfaces with HID to retrieve button press states.
|
||||
* Input is intended to be polled every 50ms so that a button is considered to be
|
||||
* held down after 400ms has elapsed since the initial button press and subsequent
|
||||
* repeated presses occur every 50ms.
|
||||
*/
|
||||
class InputInterpreter {
|
||||
public:
|
||||
explicit InputInterpreter(Core::System& system);
|
||||
virtual ~InputInterpreter();
|
||||
|
||||
/// Gets a button state from HID and inserts it into the array of button states.
|
||||
void PollInput();
|
||||
|
||||
/// Resets all the button states to their defaults.
|
||||
void ResetButtonStates();
|
||||
|
||||
/**
|
||||
* Checks whether the button is pressed.
|
||||
*
|
||||
* @param button The button to check.
|
||||
*
|
||||
* @returns True when the button is pressed.
|
||||
*/
|
||||
[[nodiscard]] bool IsButtonPressed(Core::HID::NpadButton button) const;
|
||||
|
||||
/**
|
||||
* Checks whether any of the buttons in the parameter list is pressed.
|
||||
*
|
||||
* @tparam HIDButton The buttons to check.
|
||||
*
|
||||
* @returns True when at least one of the buttons is pressed.
|
||||
*/
|
||||
template <Core::HID::NpadButton... T>
|
||||
[[nodiscard]] bool IsAnyButtonPressed() {
|
||||
return (IsButtonPressed(T) || ...);
|
||||
}
|
||||
|
||||
/**
|
||||
* The specified button is considered to be pressed once
|
||||
* if it is currently pressed and not pressed previously.
|
||||
*
|
||||
* @param button The button to check.
|
||||
*
|
||||
* @returns True when the button is pressed once.
|
||||
*/
|
||||
[[nodiscard]] bool IsButtonPressedOnce(Core::HID::NpadButton button) const;
|
||||
|
||||
/**
|
||||
* Checks whether any of the buttons in the parameter list is pressed once.
|
||||
*
|
||||
* @tparam T The buttons to check.
|
||||
*
|
||||
* @returns True when at least one of the buttons is pressed once.
|
||||
*/
|
||||
template <Core::HID::NpadButton... T>
|
||||
[[nodiscard]] bool IsAnyButtonPressedOnce() const {
|
||||
return (IsButtonPressedOnce(T) || ...);
|
||||
}
|
||||
|
||||
/**
|
||||
* The specified button is considered to be held down if it is pressed in all 9 button states.
|
||||
*
|
||||
* @param button The button to check.
|
||||
*
|
||||
* @returns True when the button is held down.
|
||||
*/
|
||||
[[nodiscard]] bool IsButtonHeld(Core::HID::NpadButton button) const;
|
||||
|
||||
/**
|
||||
* Checks whether any of the buttons in the parameter list is held down.
|
||||
*
|
||||
* @tparam T The buttons to check.
|
||||
*
|
||||
* @returns True when at least one of the buttons is held down.
|
||||
*/
|
||||
template <Core::HID::NpadButton... T>
|
||||
[[nodiscard]] bool IsAnyButtonHeld() const {
|
||||
return (IsButtonHeld(T) || ...);
|
||||
}
|
||||
|
||||
private:
|
||||
Service::HID::Controller_NPad& npad;
|
||||
|
||||
/// Stores 9 consecutive button states polled from HID.
|
||||
std::array<u64, 9> button_states{};
|
||||
|
||||
std::size_t previous_index{};
|
||||
std::size_t current_index{};
|
||||
};
|
280
src/core/hid/motion_input.cpp
Executable file
280
src/core/hid/motion_input.cpp
Executable file
@@ -0,0 +1,280 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/math_util.h"
|
||||
#include "core/hid/motion_input.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
MotionInput::MotionInput() {
|
||||
// Initialize PID constants with default values
|
||||
SetPID(0.3f, 0.005f, 0.0f);
|
||||
}
|
||||
|
||||
void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
|
||||
kp = new_kp;
|
||||
ki = new_ki;
|
||||
kd = new_kd;
|
||||
}
|
||||
|
||||
void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
|
||||
accel = acceleration;
|
||||
}
|
||||
|
||||
void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
|
||||
gyro = gyroscope - gyro_drift;
|
||||
|
||||
// Auto adjust drift to minimize drift
|
||||
if (!IsMoving(0.1f)) {
|
||||
gyro_drift = (gyro_drift * 0.9999f) + (gyroscope * 0.0001f);
|
||||
}
|
||||
|
||||
if (gyro.Length2() < gyro_threshold) {
|
||||
gyro = {};
|
||||
} else {
|
||||
only_accelerometer = false;
|
||||
}
|
||||
}
|
||||
|
||||
void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
|
||||
quat = quaternion;
|
||||
}
|
||||
|
||||
void MotionInput::SetGyroDrift(const Common::Vec3f& drift) {
|
||||
gyro_drift = drift;
|
||||
}
|
||||
|
||||
void MotionInput::SetGyroThreshold(f32 threshold) {
|
||||
gyro_threshold = threshold;
|
||||
}
|
||||
|
||||
void MotionInput::EnableReset(bool reset) {
|
||||
reset_enabled = reset;
|
||||
}
|
||||
|
||||
void MotionInput::ResetRotations() {
|
||||
rotations = {};
|
||||
}
|
||||
|
||||
bool MotionInput::IsMoving(f32 sensitivity) const {
|
||||
return gyro.Length() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
|
||||
}
|
||||
|
||||
bool MotionInput::IsCalibrated(f32 sensitivity) const {
|
||||
return real_error.Length() < sensitivity;
|
||||
}
|
||||
|
||||
void MotionInput::UpdateRotation(u64 elapsed_time) {
|
||||
const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f;
|
||||
if (sample_period > 0.1f) {
|
||||
return;
|
||||
}
|
||||
rotations += gyro * sample_period;
|
||||
}
|
||||
|
||||
// Based on Madgwick's implementation of Mayhony's AHRS algorithm.
|
||||
// https://github.com/xioTechnologies/Open-Source-AHRS-With-x-IMU/blob/master/x-IMU%20IMU%20and%20AHRS%20Algorithms/x-IMU%20IMU%20and%20AHRS%20Algorithms/AHRS/MahonyAHRS.cs
|
||||
void MotionInput::UpdateOrientation(u64 elapsed_time) {
|
||||
if (!IsCalibrated(0.1f)) {
|
||||
ResetOrientation();
|
||||
}
|
||||
// Short name local variable for readability
|
||||
f32 q1 = quat.w;
|
||||
f32 q2 = quat.xyz[0];
|
||||
f32 q3 = quat.xyz[1];
|
||||
f32 q4 = quat.xyz[2];
|
||||
const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f;
|
||||
|
||||
// Ignore invalid elapsed time
|
||||
if (sample_period > 0.1f) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto normal_accel = accel.Normalized();
|
||||
auto rad_gyro = gyro * Common::PI * 2;
|
||||
const f32 swap = rad_gyro.x;
|
||||
rad_gyro.x = rad_gyro.y;
|
||||
rad_gyro.y = -swap;
|
||||
rad_gyro.z = -rad_gyro.z;
|
||||
|
||||
// Clear gyro values if there is no gyro present
|
||||
if (only_accelerometer) {
|
||||
rad_gyro.x = 0;
|
||||
rad_gyro.y = 0;
|
||||
rad_gyro.z = 0;
|
||||
}
|
||||
|
||||
// Ignore drift correction if acceleration is not reliable
|
||||
if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) {
|
||||
const f32 ax = -normal_accel.x;
|
||||
const f32 ay = normal_accel.y;
|
||||
const f32 az = -normal_accel.z;
|
||||
|
||||
// Estimated direction of gravity
|
||||
const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
|
||||
const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
|
||||
const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
|
||||
|
||||
// Error is cross product between estimated direction and measured direction of gravity
|
||||
const Common::Vec3f new_real_error = {
|
||||
az * vx - ax * vz,
|
||||
ay * vz - az * vy,
|
||||
ax * vy - ay * vx,
|
||||
};
|
||||
|
||||
derivative_error = new_real_error - real_error;
|
||||
real_error = new_real_error;
|
||||
|
||||
// Prevent integral windup
|
||||
if (ki != 0.0f && !IsCalibrated(0.05f)) {
|
||||
integral_error += real_error;
|
||||
} else {
|
||||
integral_error = {};
|
||||
}
|
||||
|
||||
// Apply feedback terms
|
||||
if (!only_accelerometer) {
|
||||
rad_gyro += kp * real_error;
|
||||
rad_gyro += ki * integral_error;
|
||||
rad_gyro += kd * derivative_error;
|
||||
} else {
|
||||
// Give more weight to accelerometer values to compensate for the lack of gyro
|
||||
rad_gyro += 35.0f * kp * real_error;
|
||||
rad_gyro += 10.0f * ki * integral_error;
|
||||
rad_gyro += 10.0f * kd * derivative_error;
|
||||
|
||||
// Emulate gyro values for games that need them
|
||||
gyro.x = -rad_gyro.y;
|
||||
gyro.y = rad_gyro.x;
|
||||
gyro.z = -rad_gyro.z;
|
||||
UpdateRotation(elapsed_time);
|
||||
}
|
||||
}
|
||||
|
||||
const f32 gx = rad_gyro.y;
|
||||
const f32 gy = rad_gyro.x;
|
||||
const f32 gz = rad_gyro.z;
|
||||
|
||||
// Integrate rate of change of quaternion
|
||||
const f32 pa = q2;
|
||||
const f32 pb = q3;
|
||||
const f32 pc = q4;
|
||||
q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
|
||||
q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
|
||||
q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
|
||||
q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
|
||||
|
||||
quat.w = q1;
|
||||
quat.xyz[0] = q2;
|
||||
quat.xyz[1] = q3;
|
||||
quat.xyz[2] = q4;
|
||||
quat = quat.Normalized();
|
||||
}
|
||||
|
||||
std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const {
|
||||
const Common::Quaternion<float> quad{
|
||||
.xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w},
|
||||
.w = -quat.xyz[2],
|
||||
};
|
||||
const std::array<float, 16> matrix4x4 = quad.ToMatrix();
|
||||
|
||||
return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
|
||||
Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
|
||||
Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])};
|
||||
}
|
||||
|
||||
Common::Vec3f MotionInput::GetAcceleration() const {
|
||||
return accel;
|
||||
}
|
||||
|
||||
Common::Vec3f MotionInput::GetGyroscope() const {
|
||||
return gyro;
|
||||
}
|
||||
|
||||
Common::Quaternion<f32> MotionInput::GetQuaternion() const {
|
||||
return quat;
|
||||
}
|
||||
|
||||
Common::Vec3f MotionInput::GetRotations() const {
|
||||
return rotations;
|
||||
}
|
||||
|
||||
void MotionInput::ResetOrientation() {
|
||||
if (!reset_enabled || only_accelerometer) {
|
||||
return;
|
||||
}
|
||||
if (!IsMoving(0.5f) && accel.z <= -0.9f) {
|
||||
++reset_counter;
|
||||
if (reset_counter > 900) {
|
||||
quat.w = 0;
|
||||
quat.xyz[0] = 0;
|
||||
quat.xyz[1] = 0;
|
||||
quat.xyz[2] = -1;
|
||||
SetOrientationFromAccelerometer();
|
||||
integral_error = {};
|
||||
reset_counter = 0;
|
||||
}
|
||||
} else {
|
||||
reset_counter = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void MotionInput::SetOrientationFromAccelerometer() {
|
||||
int iterations = 0;
|
||||
const f32 sample_period = 0.015f;
|
||||
|
||||
const auto normal_accel = accel.Normalized();
|
||||
|
||||
while (!IsCalibrated(0.01f) && ++iterations < 100) {
|
||||
// Short name local variable for readability
|
||||
f32 q1 = quat.w;
|
||||
f32 q2 = quat.xyz[0];
|
||||
f32 q3 = quat.xyz[1];
|
||||
f32 q4 = quat.xyz[2];
|
||||
|
||||
Common::Vec3f rad_gyro;
|
||||
const f32 ax = -normal_accel.x;
|
||||
const f32 ay = normal_accel.y;
|
||||
const f32 az = -normal_accel.z;
|
||||
|
||||
// Estimated direction of gravity
|
||||
const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
|
||||
const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
|
||||
const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
|
||||
|
||||
// Error is cross product between estimated direction and measured direction of gravity
|
||||
const Common::Vec3f new_real_error = {
|
||||
az * vx - ax * vz,
|
||||
ay * vz - az * vy,
|
||||
ax * vy - ay * vx,
|
||||
};
|
||||
|
||||
derivative_error = new_real_error - real_error;
|
||||
real_error = new_real_error;
|
||||
|
||||
rad_gyro += 10.0f * kp * real_error;
|
||||
rad_gyro += 5.0f * ki * integral_error;
|
||||
rad_gyro += 10.0f * kd * derivative_error;
|
||||
|
||||
const f32 gx = rad_gyro.y;
|
||||
const f32 gy = rad_gyro.x;
|
||||
const f32 gz = rad_gyro.z;
|
||||
|
||||
// Integrate rate of change of quaternion
|
||||
const f32 pa = q2;
|
||||
const f32 pb = q3;
|
||||
const f32 pc = q4;
|
||||
q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
|
||||
q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
|
||||
q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
|
||||
q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
|
||||
|
||||
quat.w = q1;
|
||||
quat.xyz[0] = q2;
|
||||
quat.xyz[1] = q3;
|
||||
quat.xyz[2] = q4;
|
||||
quat = quat.Normalized();
|
||||
}
|
||||
}
|
||||
} // namespace Core::HID
|
87
src/core/hid/motion_input.h
Executable file
87
src/core/hid/motion_input.h
Executable file
@@ -0,0 +1,87 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/vector_math.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
class MotionInput {
|
||||
public:
|
||||
explicit MotionInput();
|
||||
|
||||
MotionInput(const MotionInput&) = default;
|
||||
MotionInput& operator=(const MotionInput&) = default;
|
||||
|
||||
MotionInput(MotionInput&&) = default;
|
||||
MotionInput& operator=(MotionInput&&) = default;
|
||||
|
||||
void SetPID(f32 new_kp, f32 new_ki, f32 new_kd);
|
||||
void SetAcceleration(const Common::Vec3f& acceleration);
|
||||
void SetGyroscope(const Common::Vec3f& gyroscope);
|
||||
void SetQuaternion(const Common::Quaternion<f32>& quaternion);
|
||||
void SetGyroDrift(const Common::Vec3f& drift);
|
||||
void SetGyroThreshold(f32 threshold);
|
||||
|
||||
void EnableReset(bool reset);
|
||||
void ResetRotations();
|
||||
|
||||
void UpdateRotation(u64 elapsed_time);
|
||||
void UpdateOrientation(u64 elapsed_time);
|
||||
|
||||
[[nodiscard]] std::array<Common::Vec3f, 3> GetOrientation() const;
|
||||
[[nodiscard]] Common::Vec3f GetAcceleration() const;
|
||||
[[nodiscard]] Common::Vec3f GetGyroscope() const;
|
||||
[[nodiscard]] Common::Vec3f GetRotations() const;
|
||||
[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
|
||||
|
||||
[[nodiscard]] bool IsMoving(f32 sensitivity) const;
|
||||
[[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
|
||||
|
||||
private:
|
||||
void ResetOrientation();
|
||||
void SetOrientationFromAccelerometer();
|
||||
|
||||
// PID constants
|
||||
f32 kp;
|
||||
f32 ki;
|
||||
f32 kd;
|
||||
|
||||
// PID errors
|
||||
Common::Vec3f real_error;
|
||||
Common::Vec3f integral_error;
|
||||
Common::Vec3f derivative_error;
|
||||
|
||||
// Quaternion containing the device orientation
|
||||
Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
|
||||
|
||||
// Number of full rotations in each axis
|
||||
Common::Vec3f rotations;
|
||||
|
||||
// Acceleration vector measurement in G force
|
||||
Common::Vec3f accel;
|
||||
|
||||
// Gyroscope vector measurement in radians/s.
|
||||
Common::Vec3f gyro;
|
||||
|
||||
// Vector to be substracted from gyro measurements
|
||||
Common::Vec3f gyro_drift;
|
||||
|
||||
// Minimum gyro amplitude to detect if the device is moving
|
||||
f32 gyro_threshold = 0.0f;
|
||||
|
||||
// Number of invalid secuential data
|
||||
u32 reset_counter = 0;
|
||||
|
||||
// If the provided data is invalid the device will be autocalibrated
|
||||
bool reset_enabled = true;
|
||||
|
||||
// Use accelerometer values to calculate position
|
||||
bool only_accelerometer = true;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
Reference in New Issue
Block a user