early-access version 2177
This commit is contained in:
@@ -1,36 +1,32 @@
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add_library(input_common STATIC
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analog_from_button.cpp
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analog_from_button.h
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keyboard.cpp
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keyboard.h
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drivers/gc_adapter.cpp
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drivers/gc_adapter.h
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drivers/keyboard.cpp
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drivers/keyboard.h
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drivers/mouse.cpp
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drivers/mouse.h
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drivers/sdl_driver.cpp
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drivers/sdl_driver.h
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drivers/tas_input.cpp
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drivers/tas_input.h
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drivers/touch_screen.cpp
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drivers/touch_screen.h
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drivers/udp_client.cpp
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drivers/udp_client.h
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helpers/stick_from_buttons.cpp
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helpers/stick_from_buttons.h
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helpers/touch_from_buttons.cpp
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helpers/touch_from_buttons.h
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helpers/udp_protocol.cpp
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helpers/udp_protocol.h
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input_engine.cpp
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input_engine.h
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input_mapping.cpp
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input_mapping.h
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input_poller.cpp
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input_poller.h
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main.cpp
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main.h
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motion_from_button.cpp
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motion_from_button.h
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motion_input.cpp
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motion_input.h
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touch_from_button.cpp
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touch_from_button.h
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gcadapter/gc_adapter.cpp
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gcadapter/gc_adapter.h
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gcadapter/gc_poller.cpp
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gcadapter/gc_poller.h
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mouse/mouse_input.cpp
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mouse/mouse_input.h
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mouse/mouse_poller.cpp
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mouse/mouse_poller.h
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sdl/sdl.cpp
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sdl/sdl.h
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tas/tas_input.cpp
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tas/tas_input.h
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tas/tas_poller.cpp
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tas/tas_poller.h
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udp/client.cpp
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udp/client.h
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udp/protocol.cpp
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udp/protocol.h
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udp/udp.cpp
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udp/udp.h
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)
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if (MSVC)
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@@ -57,8 +53,8 @@ endif()
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if (ENABLE_SDL2)
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target_sources(input_common PRIVATE
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sdl/sdl_impl.cpp
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sdl/sdl_impl.h
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drivers/sdl_driver.cpp
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drivers/sdl_driver.h
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)
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target_link_libraries(input_common PRIVATE SDL2)
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target_compile_definitions(input_common PRIVATE HAVE_SDL2)
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|
539
src/input_common/drivers/gc_adapter.cpp
Executable file
539
src/input_common/drivers/gc_adapter.cpp
Executable file
@@ -0,0 +1,539 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <fmt/format.h>
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#include <libusb.h>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/settings_input.h"
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#include "common/thread.h"
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#include "input_common/drivers/gc_adapter.h"
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namespace InputCommon {
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class LibUSBContext {
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public:
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explicit LibUSBContext() {
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init_result = libusb_init(&ctx);
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}
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~LibUSBContext() {
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libusb_exit(ctx);
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}
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LibUSBContext& operator=(const LibUSBContext&) = delete;
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LibUSBContext(const LibUSBContext&) = delete;
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LibUSBContext& operator=(LibUSBContext&&) noexcept = delete;
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LibUSBContext(LibUSBContext&&) noexcept = delete;
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[[nodiscard]] int InitResult() const noexcept {
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return init_result;
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}
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[[nodiscard]] libusb_context* get() noexcept {
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return ctx;
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}
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private:
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libusb_context* ctx;
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int init_result{};
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};
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class LibUSBDeviceHandle {
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public:
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explicit LibUSBDeviceHandle(libusb_context* ctx, uint16_t vid, uint16_t pid) noexcept {
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handle = libusb_open_device_with_vid_pid(ctx, vid, pid);
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}
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~LibUSBDeviceHandle() noexcept {
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if (handle) {
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libusb_release_interface(handle, 1);
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libusb_close(handle);
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}
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}
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LibUSBDeviceHandle& operator=(const LibUSBDeviceHandle&) = delete;
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LibUSBDeviceHandle(const LibUSBDeviceHandle&) = delete;
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LibUSBDeviceHandle& operator=(LibUSBDeviceHandle&&) noexcept = delete;
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LibUSBDeviceHandle(LibUSBDeviceHandle&&) noexcept = delete;
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[[nodiscard]] libusb_device_handle* get() noexcept {
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return handle;
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}
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private:
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libusb_device_handle* handle{};
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};
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GCAdapter::GCAdapter(const std::string input_engine_) : InputEngine(input_engine_) {
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if (usb_adapter_handle) {
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return;
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}
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LOG_DEBUG(Input, "Initialization started");
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libusb_ctx = std::make_unique<LibUSBContext>();
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const int init_res = libusb_ctx->InitResult();
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if (init_res == LIBUSB_SUCCESS) {
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adapter_scan_thread =
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std::jthread([this](std::stop_token stop_token) { AdapterScanThread(stop_token); });
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} else {
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LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res);
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}
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}
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GCAdapter::~GCAdapter() {
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Reset();
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}
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void GCAdapter::AdapterInputThread(std::stop_token stop_token) {
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LOG_DEBUG(Input, "Input thread started");
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Common::SetCurrentThreadName("yuzu:input:GCAdapter");
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s32 payload_size{};
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AdapterPayload adapter_payload{};
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adapter_scan_thread = {};
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while (!stop_token.stop_requested()) {
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libusb_interrupt_transfer(usb_adapter_handle->get(), input_endpoint, adapter_payload.data(),
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static_cast<s32>(adapter_payload.size()), &payload_size, 16);
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if (IsPayloadCorrect(adapter_payload, payload_size)) {
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UpdateControllers(adapter_payload);
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UpdateVibrations();
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}
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std::this_thread::yield();
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}
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if (restart_scan_thread) {
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adapter_scan_thread =
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std::jthread([this](std::stop_token token) { AdapterScanThread(token); });
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restart_scan_thread = false;
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}
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}
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bool GCAdapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) {
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if (payload_size != static_cast<s32>(adapter_payload.size()) ||
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adapter_payload[0] != LIBUSB_DT_HID) {
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LOG_DEBUG(Input, "Error reading payload (size: {}, type: {:02x})", payload_size,
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adapter_payload[0]);
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if (input_error_counter++ > 20) {
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LOG_ERROR(Input, "Timeout, Is the adapter connected?");
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adapter_input_thread.request_stop();
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restart_scan_thread = true;
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}
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return false;
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}
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input_error_counter = 0;
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return true;
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}
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void GCAdapter::UpdateControllers(const AdapterPayload& adapter_payload) {
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for (std::size_t port = 0; port < pads.size(); ++port) {
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const std::size_t offset = 1 + (9 * port);
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const auto type = static_cast<ControllerTypes>(adapter_payload[offset] >> 4);
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UpdatePadType(port, type);
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if (DeviceConnected(port)) {
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const u8 b1 = adapter_payload[offset + 1];
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const u8 b2 = adapter_payload[offset + 2];
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UpdateStateButtons(port, b1, b2);
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UpdateStateAxes(port, adapter_payload);
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}
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}
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}
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void GCAdapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
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if (pads[port].type == pad_type) {
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return;
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}
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// Device changed reset device and set new type
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pads[port].axis_origin = {};
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pads[port].reset_origin_counter = {};
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pads[port].enable_vibration = {};
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pads[port].rumble_amplitude = {};
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pads[port].type = pad_type;
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}
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void GCAdapter::UpdateStateButtons(std::size_t port, [[maybe_unused]] u8 b1,
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[[maybe_unused]] u8 b2) {
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if (port >= pads.size()) {
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return;
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}
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static constexpr std::array<PadButton, 8> b1_buttons{
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PadButton::ButtonA, PadButton::ButtonB, PadButton::ButtonX, PadButton::ButtonY,
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PadButton::ButtonLeft, PadButton::ButtonRight, PadButton::ButtonDown, PadButton::ButtonUp,
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};
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static constexpr std::array<PadButton, 4> b2_buttons{
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PadButton::ButtonStart,
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PadButton::TriggerZ,
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PadButton::TriggerR,
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PadButton::TriggerL,
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};
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for (std::size_t i = 0; i < b1_buttons.size(); ++i) {
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const bool button_status = (b1 & (1U << i)) != 0;
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const int button = static_cast<int>(b1_buttons[i]);
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SetButton(pads[port].identifier, button, button_status);
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}
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for (std::size_t j = 0; j < b2_buttons.size(); ++j) {
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const bool button_status = (b2 & (1U << j)) != 0;
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const int button = static_cast<int>(b2_buttons[j]);
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SetButton(pads[port].identifier, button, button_status);
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}
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}
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void GCAdapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) {
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if (port >= pads.size()) {
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return;
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}
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const std::size_t offset = 1 + (9 * port);
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static constexpr std::array<PadAxes, 6> axes{
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PadAxes::StickX, PadAxes::StickY, PadAxes::SubstickX,
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PadAxes::SubstickY, PadAxes::TriggerLeft, PadAxes::TriggerRight,
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};
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for (const PadAxes axis : axes) {
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const auto index = static_cast<std::size_t>(axis);
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const u8 axis_value = adapter_payload[offset + 3 + index];
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if (pads[port].reset_origin_counter <= 18) {
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if (pads[port].axis_origin[index] != axis_value) {
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pads[port].reset_origin_counter = 0;
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}
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pads[port].axis_origin[index] = axis_value;
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pads[port].reset_origin_counter++;
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}
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const f32 axis_status = (axis_value - pads[port].axis_origin[index]) / 100.0f;
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SetAxis(pads[port].identifier, static_cast<int>(index), axis_status);
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}
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}
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void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("yuzu:input:ScanGCAdapter");
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usb_adapter_handle = nullptr;
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pads = {};
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while (!stop_token.stop_requested() && !Setup()) {
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std::this_thread::sleep_for(std::chrono::seconds(2));
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}
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}
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bool GCAdapter::Setup() {
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constexpr u16 nintendo_vid = 0x057e;
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constexpr u16 gc_adapter_pid = 0x0337;
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usb_adapter_handle =
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std::make_unique<LibUSBDeviceHandle>(libusb_ctx->get(), nintendo_vid, gc_adapter_pid);
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if (!usb_adapter_handle->get()) {
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return false;
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}
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if (!CheckDeviceAccess()) {
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usb_adapter_handle = nullptr;
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return false;
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}
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libusb_device* const device = libusb_get_device(usb_adapter_handle->get());
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LOG_INFO(Input, "GC adapter is now connected");
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// GC Adapter found and accessible, registering it
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if (GetGCEndpoint(device)) {
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rumble_enabled = true;
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input_error_counter = 0;
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output_error_counter = 0;
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std::size_t port = 0;
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for (GCController& pad : pads) {
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pad.identifier = {
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.guid = Common::UUID{Common::INVALID_UUID},
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.port = port++,
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.pad = 0,
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};
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PreSetController(pad.identifier);
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}
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adapter_input_thread =
|
||||
std::jthread([this](std::stop_token stop_token) { AdapterInputThread(stop_token); });
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||||
return true;
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}
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return false;
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}
|
||||
|
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bool GCAdapter::CheckDeviceAccess() {
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s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle->get(), 0);
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if (kernel_driver_error == 1) {
|
||||
kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle->get(), 0);
|
||||
if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
|
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LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = {}",
|
||||
kernel_driver_error);
|
||||
}
|
||||
}
|
||||
|
||||
// This fixes payload problems from offbrand GCAdapters
|
||||
const s32 control_transfer_error =
|
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libusb_control_transfer(usb_adapter_handle->get(), 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
|
||||
if (control_transfer_error < 0) {
|
||||
LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
|
||||
}
|
||||
|
||||
if (kernel_driver_error && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
|
||||
usb_adapter_handle = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
const int interface_claim_error = libusb_claim_interface(usb_adapter_handle->get(), 0);
|
||||
if (interface_claim_error) {
|
||||
LOG_ERROR(Input, "libusb_claim_interface failed with error = {}", interface_claim_error);
|
||||
usb_adapter_handle = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GCAdapter::GetGCEndpoint(libusb_device* device) {
|
||||
libusb_config_descriptor* config = nullptr;
|
||||
const int config_descriptor_return = libusb_get_config_descriptor(device, 0, &config);
|
||||
if (config_descriptor_return != LIBUSB_SUCCESS) {
|
||||
LOG_ERROR(Input, "libusb_get_config_descriptor failed with error = {}",
|
||||
config_descriptor_return);
|
||||
return false;
|
||||
}
|
||||
|
||||
for (u8 ic = 0; ic < config->bNumInterfaces; ic++) {
|
||||
const libusb_interface* interfaceContainer = &config->interface[ic];
|
||||
for (int i = 0; i < interfaceContainer->num_altsetting; i++) {
|
||||
const libusb_interface_descriptor* interface = &interfaceContainer->altsetting[i];
|
||||
for (u8 e = 0; e < interface->bNumEndpoints; e++) {
|
||||
const libusb_endpoint_descriptor* endpoint = &interface->endpoint[e];
|
||||
if ((endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN) != 0) {
|
||||
input_endpoint = endpoint->bEndpointAddress;
|
||||
} else {
|
||||
output_endpoint = endpoint->bEndpointAddress;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// This transfer seems to be responsible for clearing the state of the adapter
|
||||
// Used to clear the "busy" state of when the device is unexpectedly unplugged
|
||||
unsigned char clear_payload = 0x13;
|
||||
libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, &clear_payload,
|
||||
sizeof(clear_payload), nullptr, 16);
|
||||
return true;
|
||||
}
|
||||
|
||||
Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
|
||||
const Common::Input::VibrationStatus vibration) {
|
||||
const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
|
||||
const auto processed_amplitude =
|
||||
static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
|
||||
|
||||
pads[identifier.port].rumble_amplitude = processed_amplitude;
|
||||
|
||||
if (!rumble_enabled) {
|
||||
return Common::Input::VibrationError::Disabled;
|
||||
}
|
||||
return Common::Input::VibrationError::None;
|
||||
}
|
||||
|
||||
void GCAdapter::UpdateVibrations() {
|
||||
// Use 8 states to keep the switching between on/off fast enough for
|
||||
// a human to feel different vibration strenght
|
||||
// More states == more rumble strengths == slower update time
|
||||
constexpr u8 vibration_states = 8;
|
||||
|
||||
vibration_counter = (vibration_counter + 1) % vibration_states;
|
||||
|
||||
for (GCController& pad : pads) {
|
||||
const bool vibrate = pad.rumble_amplitude > vibration_counter;
|
||||
vibration_changed |= vibrate != pad.enable_vibration;
|
||||
pad.enable_vibration = vibrate;
|
||||
}
|
||||
SendVibrations();
|
||||
}
|
||||
|
||||
void GCAdapter::SendVibrations() {
|
||||
if (!rumble_enabled || !vibration_changed) {
|
||||
return;
|
||||
}
|
||||
s32 size{};
|
||||
constexpr u8 rumble_command = 0x11;
|
||||
const u8 p1 = pads[0].enable_vibration;
|
||||
const u8 p2 = pads[1].enable_vibration;
|
||||
const u8 p3 = pads[2].enable_vibration;
|
||||
const u8 p4 = pads[3].enable_vibration;
|
||||
std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
|
||||
const int err =
|
||||
libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, payload.data(),
|
||||
static_cast<s32>(payload.size()), &size, 16);
|
||||
if (err) {
|
||||
LOG_DEBUG(Input, "Libusb write failed: {}", libusb_error_name(err));
|
||||
if (output_error_counter++ > 5) {
|
||||
LOG_ERROR(Input, "Output timeout, Rumble disabled");
|
||||
rumble_enabled = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
output_error_counter = 0;
|
||||
vibration_changed = false;
|
||||
}
|
||||
|
||||
bool GCAdapter::DeviceConnected(std::size_t port) const {
|
||||
return pads[port].type != ControllerTypes::None;
|
||||
}
|
||||
|
||||
void GCAdapter::Reset() {
|
||||
adapter_scan_thread = {};
|
||||
adapter_input_thread = {};
|
||||
usb_adapter_handle = nullptr;
|
||||
pads = {};
|
||||
libusb_ctx = nullptr;
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> GCAdapter::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
for (std::size_t port = 0; port < pads.size(); ++port) {
|
||||
if (!DeviceConnected(port)) {
|
||||
continue;
|
||||
}
|
||||
Common::ParamPackage identifier{};
|
||||
identifier.Set("engine", GetEngineName());
|
||||
identifier.Set("display", fmt::format("Gamecube Controller {}", port + 1));
|
||||
identifier.Set("port", static_cast<int>(port));
|
||||
devices.emplace_back(identifier);
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
|
||||
ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||
// This list is missing ZL/ZR since those are not considered buttons.
|
||||
// We will add those afterwards
|
||||
// This list also excludes any button that can't be really mapped
|
||||
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 12>
|
||||
switch_to_gcadapter_button = {
|
||||
std::pair{Settings::NativeButton::A, PadButton::ButtonA},
|
||||
{Settings::NativeButton::B, PadButton::ButtonB},
|
||||
{Settings::NativeButton::X, PadButton::ButtonX},
|
||||
{Settings::NativeButton::Y, PadButton::ButtonY},
|
||||
{Settings::NativeButton::Plus, PadButton::ButtonStart},
|
||||
{Settings::NativeButton::DLeft, PadButton::ButtonLeft},
|
||||
{Settings::NativeButton::DUp, PadButton::ButtonUp},
|
||||
{Settings::NativeButton::DRight, PadButton::ButtonRight},
|
||||
{Settings::NativeButton::DDown, PadButton::ButtonDown},
|
||||
{Settings::NativeButton::SL, PadButton::TriggerL},
|
||||
{Settings::NativeButton::SR, PadButton::TriggerR},
|
||||
{Settings::NativeButton::R, PadButton::TriggerZ},
|
||||
};
|
||||
if (!params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ButtonMapping mapping{};
|
||||
for (const auto& [switch_button, gcadapter_button] : switch_to_gcadapter_button) {
|
||||
Common::ParamPackage button_params{};
|
||||
button_params.Set("engine", GetEngineName());
|
||||
button_params.Set("port", params.Get("port", 0));
|
||||
button_params.Set("button", static_cast<int>(gcadapter_button));
|
||||
mapping.insert_or_assign(switch_button, std::move(button_params));
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
static constexpr std::array<std::tuple<Settings::NativeButton::Values, PadButton, PadAxes>, 2>
|
||||
switch_to_gcadapter_axis = {
|
||||
std::tuple{Settings::NativeButton::ZL, PadButton::TriggerL, PadAxes::TriggerLeft},
|
||||
{Settings::NativeButton::ZR, PadButton::TriggerR, PadAxes::TriggerRight},
|
||||
};
|
||||
for (const auto& [switch_button, gcadapter_buton, gcadapter_axis] : switch_to_gcadapter_axis) {
|
||||
Common::ParamPackage button_params{};
|
||||
button_params.Set("engine", GetEngineName());
|
||||
button_params.Set("port", params.Get("port", 0));
|
||||
button_params.Set("button", static_cast<s32>(gcadapter_buton));
|
||||
button_params.Set("axis", static_cast<s32>(gcadapter_axis));
|
||||
button_params.Set("threshold", 0.5f);
|
||||
button_params.Set("range", 1.9f);
|
||||
button_params.Set("direction", "+");
|
||||
mapping.insert_or_assign(switch_button, std::move(button_params));
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
|
||||
AnalogMapping GCAdapter::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
Common::ParamPackage left_analog_params;
|
||||
left_analog_params.Set("engine", GetEngineName());
|
||||
left_analog_params.Set("port", params.Get("port", 0));
|
||||
left_analog_params.Set("axis_x", static_cast<int>(PadAxes::StickX));
|
||||
left_analog_params.Set("axis_y", static_cast<int>(PadAxes::StickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
|
||||
Common::ParamPackage right_analog_params;
|
||||
right_analog_params.Set("engine", GetEngineName());
|
||||
right_analog_params.Set("port", params.Get("port", 0));
|
||||
right_analog_params.Set("axis_x", static_cast<int>(PadAxes::SubstickX));
|
||||
right_analog_params.Set("axis_y", static_cast<int>(PadAxes::SubstickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
std::string GCAdapter::GetUIButtonName(const Common::ParamPackage& params) const {
|
||||
PadButton button = static_cast<PadButton>(params.Get("button", 0));
|
||||
switch (button) {
|
||||
case PadButton::ButtonLeft:
|
||||
return "left";
|
||||
break;
|
||||
case PadButton::ButtonRight:
|
||||
return "right";
|
||||
break;
|
||||
case PadButton::ButtonDown:
|
||||
return "down";
|
||||
break;
|
||||
case PadButton::ButtonUp:
|
||||
return "up";
|
||||
break;
|
||||
case PadButton::TriggerZ:
|
||||
return "Z";
|
||||
break;
|
||||
case PadButton::TriggerR:
|
||||
return "R";
|
||||
break;
|
||||
case PadButton::TriggerL:
|
||||
return "L";
|
||||
break;
|
||||
case PadButton::ButtonA:
|
||||
return "A";
|
||||
break;
|
||||
case PadButton::ButtonB:
|
||||
return "B";
|
||||
break;
|
||||
case PadButton::ButtonX:
|
||||
return "X";
|
||||
break;
|
||||
case PadButton::ButtonY:
|
||||
return "Y";
|
||||
break;
|
||||
case PadButton::ButtonStart:
|
||||
return "start";
|
||||
break;
|
||||
default:
|
||||
return "Unkown GC";
|
||||
}
|
||||
}
|
||||
|
||||
std::string GCAdapter::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
return fmt::format("Button {}", GetUIButtonName(params));
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return fmt::format("Axis {}", params.Get("axis", 0));
|
||||
}
|
||||
|
||||
return "Bad GC Adapter";
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
135
src/input_common/drivers/gc_adapter.h
Executable file
135
src/input_common/drivers/gc_adapter.h
Executable file
@@ -0,0 +1,135 @@
|
||||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <stop_token>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
struct libusb_context;
|
||||
struct libusb_device;
|
||||
struct libusb_device_handle;
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class LibUSBContext;
|
||||
class LibUSBDeviceHandle;
|
||||
|
||||
class GCAdapter : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit GCAdapter(const std::string input_engine_);
|
||||
~GCAdapter();
|
||||
|
||||
Common::Input::VibrationError SetRumble(
|
||||
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
|
||||
|
||||
/// Used for automapping features
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
std::string GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
private:
|
||||
enum class PadButton {
|
||||
Undefined = 0x0000,
|
||||
ButtonLeft = 0x0001,
|
||||
ButtonRight = 0x0002,
|
||||
ButtonDown = 0x0004,
|
||||
ButtonUp = 0x0008,
|
||||
TriggerZ = 0x0010,
|
||||
TriggerR = 0x0020,
|
||||
TriggerL = 0x0040,
|
||||
ButtonA = 0x0100,
|
||||
ButtonB = 0x0200,
|
||||
ButtonX = 0x0400,
|
||||
ButtonY = 0x0800,
|
||||
ButtonStart = 0x1000,
|
||||
};
|
||||
|
||||
enum class PadAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
TriggerLeft,
|
||||
TriggerRight,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
enum class ControllerTypes {
|
||||
None,
|
||||
Wired,
|
||||
Wireless,
|
||||
};
|
||||
|
||||
struct GCController {
|
||||
ControllerTypes type = ControllerTypes::None;
|
||||
PadIdentifier identifier{};
|
||||
bool enable_vibration = false;
|
||||
u8 rumble_amplitude{};
|
||||
std::array<u8, 6> axis_origin{};
|
||||
u8 reset_origin_counter{};
|
||||
};
|
||||
|
||||
using AdapterPayload = std::array<u8, 37>;
|
||||
|
||||
void UpdatePadType(std::size_t port, ControllerTypes pad_type);
|
||||
void UpdateControllers(const AdapterPayload& adapter_payload);
|
||||
void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
|
||||
void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
|
||||
|
||||
void AdapterInputThread(std::stop_token stop_token);
|
||||
|
||||
void AdapterScanThread(std::stop_token stop_token);
|
||||
|
||||
bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
|
||||
|
||||
/// For use in initialization, querying devices to find the adapter
|
||||
bool Setup();
|
||||
|
||||
/// Returns true if we successfully gain access to GC Adapter
|
||||
bool CheckDeviceAccess();
|
||||
|
||||
/// Captures GC Adapter endpoint address
|
||||
/// Returns true if the endpoint was set correctly
|
||||
bool GetGCEndpoint(libusb_device* device);
|
||||
|
||||
/// Returns true if there is a device connected to port
|
||||
bool DeviceConnected(std::size_t port) const;
|
||||
|
||||
/// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
void UpdateVibrations();
|
||||
|
||||
/// Updates vibration state of all controllers
|
||||
void SendVibrations();
|
||||
|
||||
std::string GetUIButtonName(const Common::ParamPackage& params) const;
|
||||
|
||||
std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
|
||||
std::array<GCController, 4> pads;
|
||||
|
||||
std::jthread adapter_input_thread;
|
||||
std::jthread adapter_scan_thread;
|
||||
bool restart_scan_thread{};
|
||||
|
||||
std::unique_ptr<LibUSBContext> libusb_ctx;
|
||||
|
||||
u8 input_endpoint{0};
|
||||
u8 output_endpoint{0};
|
||||
u8 input_error_counter{0};
|
||||
u8 output_error_counter{0};
|
||||
int vibration_counter{0};
|
||||
|
||||
bool rumble_enabled{true};
|
||||
bool vibration_changed{true};
|
||||
};
|
||||
} // namespace InputCommon
|
41
src/input_common/drivers/keyboard.cpp
Executable file
41
src/input_common/drivers/keyboard.cpp
Executable file
@@ -0,0 +1,41 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
constexpr PadIdentifier identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
PreSetController(identifier);
|
||||
}
|
||||
|
||||
void Keyboard::PressKey(int key_code) {
|
||||
SetButton(identifier, key_code, true);
|
||||
}
|
||||
|
||||
void Keyboard::ReleaseKey(int key_code) {
|
||||
SetButton(identifier, key_code, false);
|
||||
}
|
||||
|
||||
void Keyboard::ReleaseAllKeys() {
|
||||
ResetButtonState();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", "Keyboard Only"},
|
||||
});
|
||||
return devices;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
37
src/input_common/drivers/keyboard.h
Executable file
37
src/input_common/drivers/keyboard.h
Executable file
@@ -0,0 +1,37 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class Keyboard final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit Keyboard(const std::string& input_engine_);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
*/
|
||||
void PressKey(int key_code);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param key_code the code of the key to release
|
||||
*/
|
||||
void ReleaseKey(int key_code);
|
||||
|
||||
void ReleaseAllKeys();
|
||||
|
||||
/// Used for automapping features
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
158
src/input_common/drivers/mouse.cpp
Executable file
158
src/input_common/drivers/mouse.cpp
Executable file
@@ -0,0 +1,158 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "input_common/drivers/mouse.h"
|
||||
|
||||
namespace InputCommon {
|
||||
constexpr int touch_axis_x = 10;
|
||||
constexpr int touch_axis_y = 11;
|
||||
constexpr PadIdentifier identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
Mouse::Mouse(const std::string input_engine_) : InputEngine(input_engine_) {
|
||||
PreSetController(identifier);
|
||||
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
|
||||
}
|
||||
|
||||
void Mouse::UpdateThread(std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("yuzu:input:Mouse");
|
||||
constexpr int update_time = 10;
|
||||
while (!stop_token.stop_requested()) {
|
||||
if (Settings::values.mouse_panning) {
|
||||
// Slow movement by 4%
|
||||
last_mouse_change *= 0.96f;
|
||||
const float sensitivity =
|
||||
Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
|
||||
SetAxis(identifier, 0, last_mouse_change.x * sensitivity);
|
||||
SetAxis(identifier, 1, -last_mouse_change.y * sensitivity);
|
||||
}
|
||||
|
||||
if (mouse_panning_timout++ > 20) {
|
||||
StopPanning();
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
|
||||
SetAxis(identifier, touch_axis_x, touch_x);
|
||||
SetAxis(identifier, touch_axis_y, touch_y);
|
||||
|
||||
if (Settings::values.mouse_panning) {
|
||||
auto mouse_change =
|
||||
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
||||
mouse_panning_timout = 0;
|
||||
|
||||
const auto move_distance = mouse_change.Length();
|
||||
if (move_distance == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make slow movements at least 3 units on lenght
|
||||
if (move_distance < 3.0f) {
|
||||
// Normalize value
|
||||
mouse_change /= move_distance;
|
||||
mouse_change *= 3.0f;
|
||||
}
|
||||
|
||||
// Average mouse movements
|
||||
last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
|
||||
|
||||
const auto last_move_distance = last_mouse_change.Length();
|
||||
|
||||
// Make fast movements clamp to 8 units on lenght
|
||||
if (last_move_distance > 8.0f) {
|
||||
// Normalize value
|
||||
last_mouse_change /= last_move_distance;
|
||||
last_mouse_change *= 8.0f;
|
||||
}
|
||||
|
||||
// Ignore average if it's less than 1 unit and use current movement value
|
||||
if (last_move_distance < 1.0f) {
|
||||
last_mouse_change = mouse_change / mouse_change.Length();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (button_pressed) {
|
||||
const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
|
||||
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
|
||||
SetAxis(identifier, 0, static_cast<float>(mouse_move.x) * sensitivity);
|
||||
SetAxis(identifier, 1, static_cast<float>(-mouse_move.y) * sensitivity);
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
|
||||
SetAxis(identifier, touch_axis_x, touch_x);
|
||||
SetAxis(identifier, touch_axis_y, touch_y);
|
||||
SetButton(identifier, static_cast<int>(button), true);
|
||||
// Set initial analog parameters
|
||||
mouse_origin = {x, y};
|
||||
last_mouse_position = {x, y};
|
||||
button_pressed = true;
|
||||
}
|
||||
|
||||
void Mouse::ReleaseButton(MouseButton button) {
|
||||
SetButton(identifier, static_cast<int>(button), false);
|
||||
|
||||
if (!Settings::values.mouse_panning) {
|
||||
SetAxis(identifier, 0, 0);
|
||||
SetAxis(identifier, 1, 0);
|
||||
}
|
||||
button_pressed = false;
|
||||
}
|
||||
|
||||
void Mouse::ReleaseAllButtons() {
|
||||
ResetButtonState();
|
||||
button_pressed = false;
|
||||
}
|
||||
|
||||
void Mouse::StopPanning() {
|
||||
last_mouse_change = {};
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", "Keyboard/Mouse"},
|
||||
});
|
||||
return devices;
|
||||
}
|
||||
|
||||
AnalogMapping Mouse::GetAnalogMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
// Only overwrite different buttons from default
|
||||
AnalogMapping mapping = {};
|
||||
Common::ParamPackage right_analog_params;
|
||||
right_analog_params.Set("engine", GetEngineName());
|
||||
right_analog_params.Set("axis_x", 0);
|
||||
right_analog_params.Set("axis_y", 1);
|
||||
right_analog_params.Set("threshold", 0.5f);
|
||||
right_analog_params.Set("range", 1.0f);
|
||||
right_analog_params.Set("deadzone", 0.0f);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
std::string Mouse::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
return fmt::format("Mouse {}", params.Get("button", 0));
|
||||
}
|
||||
|
||||
return "Bad Mouse";
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
73
src/input_common/drivers/mouse.h
Executable file
73
src/input_common/drivers/mouse.h
Executable file
@@ -0,0 +1,73 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
|
||||
#include "common/vector_math.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
enum class MouseButton {
|
||||
Left,
|
||||
Right,
|
||||
Wheel,
|
||||
Backward,
|
||||
Forward,
|
||||
Task,
|
||||
Extra,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class Mouse final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit Mouse(const std::string input_engine_);
|
||||
|
||||
/**
|
||||
* Signals that mouse has moved.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param center_x the x-coordinate of the middle of the screen
|
||||
* @param center_y the y-coordinate of the middle of the screen
|
||||
*/
|
||||
void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
*/
|
||||
void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param key_code the code of the key to release
|
||||
*/
|
||||
void ReleaseButton(MouseButton button);
|
||||
|
||||
void ReleaseAllButtons();
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
std::string GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
private:
|
||||
void UpdateThread(std::stop_token stop_token);
|
||||
void StopPanning();
|
||||
|
||||
Common::Vec2<int> mouse_origin;
|
||||
Common::Vec2<int> last_mouse_position;
|
||||
Common::Vec2<float> last_mouse_change;
|
||||
bool button_pressed;
|
||||
int mouse_panning_timout{};
|
||||
std::jthread update_thread;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
948
src/input_common/drivers/sdl_driver.cpp
Executable file
948
src/input_common/drivers/sdl_driver.cpp
Executable file
@@ -0,0 +1,948 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "input_common/drivers/sdl_driver.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
namespace {
|
||||
std::string GetGUID(SDL_Joystick* joystick) {
|
||||
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
char guid_str[33];
|
||||
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
||||
return guid_str;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
||||
auto* const sdl_state = static_cast<SDLDriver*>(user_data);
|
||||
|
||||
sdl_state->HandleGameControllerEvent(*event);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
class SDLJoystick {
|
||||
public:
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
||||
SDL_GameController* game_controller)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
|
||||
sdl_controller{game_controller, &SDL_GameControllerClose} {
|
||||
EnableMotion();
|
||||
}
|
||||
|
||||
void EnableMotion() {
|
||||
if (sdl_controller) {
|
||||
SDL_GameController* controller = sdl_controller.get();
|
||||
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
|
||||
has_accel = true;
|
||||
}
|
||||
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
|
||||
has_gyro = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool HasGyro() const {
|
||||
return has_gyro;
|
||||
}
|
||||
|
||||
bool HasAccel() const {
|
||||
return has_accel;
|
||||
}
|
||||
|
||||
bool UpdateMotion(SDL_ControllerSensorEvent event) {
|
||||
constexpr float gravity_constant = 9.80665f;
|
||||
std::lock_guard lock{mutex};
|
||||
const u64 time_difference = event.timestamp - last_motion_update;
|
||||
last_motion_update = event.timestamp;
|
||||
switch (event.sensor) {
|
||||
case SDL_SENSOR_ACCEL: {
|
||||
motion.accel_x = -event.data[0] / gravity_constant;
|
||||
motion.accel_y = event.data[2] / gravity_constant;
|
||||
motion.accel_z = -event.data[1] / gravity_constant;
|
||||
break;
|
||||
}
|
||||
case SDL_SENSOR_GYRO: {
|
||||
motion.gyro_x = event.data[0] / (Common::PI * 2);
|
||||
motion.gyro_y = -event.data[2] / (Common::PI * 2);
|
||||
motion.gyro_z = event.data[1] / (Common::PI * 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Ignore duplicated timestamps
|
||||
if (time_difference == 0) {
|
||||
return false;
|
||||
}
|
||||
motion.delta_timestamp = time_difference * 1000;
|
||||
return true;
|
||||
}
|
||||
|
||||
BasicMotion GetMotion() {
|
||||
return motion;
|
||||
}
|
||||
|
||||
bool RumblePlay(const Common::Input::VibrationStatus vibration) {
|
||||
constexpr u32 rumble_max_duration_ms = 1000;
|
||||
if (sdl_controller) {
|
||||
return SDL_GameControllerRumble(
|
||||
sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
|
||||
static_cast<u16>(vibration.high_amplitude), rumble_max_duration_ms) != -1;
|
||||
} else if (sdl_joystick) {
|
||||
return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(vibration.low_amplitude),
|
||||
static_cast<u16>(vibration.high_amplitude),
|
||||
rumble_max_duration_ms) != -1;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HasHDRumble() const {
|
||||
if (sdl_controller) {
|
||||
return (SDL_GameControllerGetType(sdl_controller.get()) ==
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/**
|
||||
* The Pad identifier of the joystick
|
||||
*/
|
||||
const PadIdentifier GetPadIdentifier() const {
|
||||
return {
|
||||
.guid = Common::UUID{guid},
|
||||
.port = static_cast<std::size_t>(port),
|
||||
.pad = 0,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* The guid of the joystick
|
||||
*/
|
||||
const std::string& GetGUID() const {
|
||||
return guid;
|
||||
}
|
||||
|
||||
/**
|
||||
* The number of joystick from the same type that were connected before this joystick
|
||||
*/
|
||||
int GetPort() const {
|
||||
return port;
|
||||
}
|
||||
|
||||
SDL_Joystick* GetSDLJoystick() const {
|
||||
return sdl_joystick.get();
|
||||
}
|
||||
|
||||
SDL_GameController* GetSDLGameController() const {
|
||||
return sdl_controller.get();
|
||||
}
|
||||
|
||||
void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
|
||||
sdl_joystick.reset(joystick);
|
||||
sdl_controller.reset(controller);
|
||||
}
|
||||
|
||||
bool IsJoyconLeft() const {
|
||||
const std::string controller_name = GetControllerName();
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsJoyconRight() const {
|
||||
const std::string controller_name = GetControllerName();
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
BatteryLevel GetBatteryLevel() {
|
||||
const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
|
||||
switch (level) {
|
||||
case SDL_JOYSTICK_POWER_EMPTY:
|
||||
return BatteryLevel::Empty;
|
||||
case SDL_JOYSTICK_POWER_LOW:
|
||||
return BatteryLevel::Critical;
|
||||
case SDL_JOYSTICK_POWER_MEDIUM:
|
||||
return BatteryLevel::Low;
|
||||
case SDL_JOYSTICK_POWER_FULL:
|
||||
return BatteryLevel::Medium;
|
||||
case SDL_JOYSTICK_POWER_MAX:
|
||||
return BatteryLevel::Full;
|
||||
case SDL_JOYSTICK_POWER_UNKNOWN:
|
||||
case SDL_JOYSTICK_POWER_WIRED:
|
||||
default:
|
||||
return BatteryLevel::Charging;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetControllerName() const {
|
||||
if (sdl_controller) {
|
||||
switch (SDL_GameControllerGetType(sdl_controller.get())) {
|
||||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
return "XBox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
return "XBox One Controller";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
const auto name = SDL_GameControllerName(sdl_controller.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
if (sdl_joystick) {
|
||||
const auto name = SDL_JoystickName(sdl_joystick.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
bool IsYAxis(u8 index) {
|
||||
if (!sdl_controller) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_LEFTY);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
if (index == binding_left_y.value.axis) {
|
||||
return true;
|
||||
}
|
||||
if (index == binding_right_y.value.axis) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string guid;
|
||||
int port;
|
||||
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
|
||||
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
|
||||
mutable std::mutex mutex;
|
||||
|
||||
u64 last_motion_update{};
|
||||
bool has_gyro{false};
|
||||
bool has_accel{false};
|
||||
BasicMotion motion;
|
||||
};
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
const auto it = joystick_map.find(guid);
|
||||
|
||||
if (it != joystick_map.end()) {
|
||||
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
|
||||
nullptr, nullptr);
|
||||
it->second.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
return it->second[static_cast<std::size_t>(port)];
|
||||
}
|
||||
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
|
||||
|
||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
||||
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
const auto map_it = joystick_map.find(guid);
|
||||
|
||||
if (map_it == joystick_map.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
||||
[&sdl_joystick](const auto& joystick) {
|
||||
return joystick->GetSDLJoystick() == sdl_joystick;
|
||||
});
|
||||
|
||||
if (vec_it == map_it->second.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return *vec_it;
|
||||
}
|
||||
|
||||
void SDLDriver::InitJoystick(int joystick_index) {
|
||||
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
||||
SDL_GameController* sdl_gamecontroller = nullptr;
|
||||
|
||||
if (SDL_IsGameController(joystick_index)) {
|
||||
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
|
||||
}
|
||||
|
||||
if (!sdl_joystick) {
|
||||
LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
if (joystick_map.find(guid) == joystick_map.end()) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
|
||||
PreSetController(joystick->GetPadIdentifier());
|
||||
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
|
||||
joystick_map[guid].emplace_back(std::move(joystick));
|
||||
return;
|
||||
}
|
||||
|
||||
auto& joystick_guid_list = joystick_map[guid];
|
||||
const auto joystick_it =
|
||||
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||
[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
|
||||
|
||||
if (joystick_it != joystick_guid_list.end()) {
|
||||
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
|
||||
return;
|
||||
}
|
||||
|
||||
const int port = static_cast<int>(joystick_guid_list.size());
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
|
||||
PreSetController(joystick->GetPadIdentifier());
|
||||
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
|
||||
joystick_guid_list.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
// This call to guid is safe since the joystick is guaranteed to be in the map
|
||||
const auto& joystick_guid_list = joystick_map[guid];
|
||||
const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||
[&sdl_joystick](const auto& joystick) {
|
||||
return joystick->GetSDLJoystick() == sdl_joystick;
|
||||
});
|
||||
|
||||
if (joystick_it != joystick_guid_list.end()) {
|
||||
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYBUTTONUP: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetButton(identifier, event.jbutton.button, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYBUTTONDOWN: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetButton(identifier, event.jbutton.button, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYHATMOTION: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetHatButton(identifier, event.jhat.hat, event.jhat.value);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYAXISMOTION: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
// Vertical axis is inverted on nintendo compared to SDL
|
||||
if (joystick->IsYAxis(event.jaxis.axis)) {
|
||||
SetAxis(identifier, event.jaxis.axis, -event.jaxis.value / 32767.0f);
|
||||
break;
|
||||
}
|
||||
SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_CONTROLLERSENSORUPDATE: {
|
||||
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
|
||||
if (joystick->UpdateMotion(event.csensor)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetMotion(identifier, 0, joystick->GetMotion());
|
||||
};
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
|
||||
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
|
||||
InitJoystick(event.jdevice.which);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SDLDriver::CloseJoysticks() {
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
joystick_map.clear();
|
||||
}
|
||||
|
||||
SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
Common::SetCurrentThreadName("yuzu:input:SDL");
|
||||
|
||||
if (!Settings::values.enable_raw_input) {
|
||||
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
|
||||
}
|
||||
|
||||
// Prevent SDL from adding undesired axis
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||||
|
||||
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
|
||||
// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
|
||||
// not a generic one
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
|
||||
|
||||
// Turn off Pro controller home led
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
|
||||
|
||||
// If the frontend is going to manage the event loop, then we don't start one here
|
||||
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
|
||||
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_AddEventWatch(&SDLEventWatcher, this);
|
||||
|
||||
initialized = true;
|
||||
if (start_thread) {
|
||||
poll_thread = std::thread([this] {
|
||||
using namespace std::chrono_literals;
|
||||
while (initialized) {
|
||||
SDL_PumpEvents();
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
});
|
||||
}
|
||||
// Because the events for joystick connection happens before we have our event watcher added, we
|
||||
// can just open all the joysticks right here
|
||||
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
||||
InitJoystick(i);
|
||||
}
|
||||
}
|
||||
|
||||
SDLDriver::~SDLDriver() {
|
||||
CloseJoysticks();
|
||||
SDL_DelEventWatch(&SDLEventWatcher, this);
|
||||
|
||||
initialized = false;
|
||||
if (start_thread) {
|
||||
poll_thread.join();
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (!joystick->GetSDLJoystick()) {
|
||||
continue;
|
||||
}
|
||||
const std::string name =
|
||||
fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add dual controllers
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (joystick->IsJoyconRight()) {
|
||||
if (!joycon_pairs.contains(joystick->GetPort())) {
|
||||
continue;
|
||||
}
|
||||
const auto joystick2 = joycon_pairs.at(joystick->GetPort());
|
||||
|
||||
const std::string name =
|
||||
fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"guid2", joystick2->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
|
||||
const Common::Input::VibrationStatus vibration) {
|
||||
const auto joystick =
|
||||
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
|
||||
const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
|
||||
return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF;
|
||||
};
|
||||
|
||||
// Default exponential curve for rumble
|
||||
f32 factor = 0.35f;
|
||||
|
||||
// If vibration is set as a linear output use a flatter value
|
||||
if (vibration.type == Common::Input::VibrationAmplificationType::Linear) {
|
||||
factor = 0.5f;
|
||||
}
|
||||
|
||||
// Amplitude for HD rumble needs no modification
|
||||
if (joystick->HasHDRumble()) {
|
||||
factor = 1.0f;
|
||||
}
|
||||
|
||||
const Common::Input::VibrationStatus new_vibration{
|
||||
.low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor),
|
||||
.low_frequency = vibration.low_frequency,
|
||||
.high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor),
|
||||
.high_frequency = vibration.high_frequency,
|
||||
.type = Common::Input::VibrationAmplificationType::Exponential,
|
||||
};
|
||||
|
||||
if (!joystick->RumblePlay(new_vibration)) {
|
||||
return Common::Input::VibrationError::Unknown;
|
||||
}
|
||||
|
||||
return Common::Input::VibrationError::None;
|
||||
}
|
||||
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
|
||||
s32 axis, float value) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("axis", axis);
|
||||
params.Set("threshold", "0.5");
|
||||
params.Set("invert", value < 0 ? "-" : "+");
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid,
|
||||
s32 button) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("button", button);
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
|
||||
u8 value) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("hat", hat);
|
||||
params.Set("direction", GetHatButtonName(value));
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("motion", 0);
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
|
||||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const {
|
||||
switch (binding.bindType) {
|
||||
case SDL_CONTROLLER_BINDTYPE_NONE:
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
||||
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
|
||||
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
||||
return BuildButtonParamPackageForButton(port, guid, binding.value.button);
|
||||
case SDL_CONTROLLER_BINDTYPE_HAT:
|
||||
return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
|
||||
static_cast<u8>(binding.value.hat.hat_mask));
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
||||
int axis_y, float offset_x,
|
||||
float offset_y) const {
|
||||
Common::ParamPackage params;
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", static_cast<int>(identifier.port));
|
||||
params.Set("guid", identifier.guid.Format());
|
||||
params.Set("axis_x", axis_x);
|
||||
params.Set("axis_y", axis_y);
|
||||
params.Set("offset_x", offset_x);
|
||||
params.Set("offset_y", offset_y);
|
||||
params.Set("invert_x", "+");
|
||||
params.Set("invert_y", "+");
|
||||
return params;
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
||||
// We will add those afterwards
|
||||
// This list also excludes Screenshot since theres not really a mapping for that
|
||||
ButtonBindings switch_to_sdl_button;
|
||||
|
||||
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
|
||||
switch_to_sdl_button = GetNintendoButtonBinding(joystick);
|
||||
} else {
|
||||
switch_to_sdl_button = GetDefaultButtonBinding();
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
static constexpr ZButtonBindings switch_to_sdl_axis{{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
}};
|
||||
|
||||
// Parameters contain two joysticks return dual
|
||||
if (params.Has("guid2")) {
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
|
||||
if (joystick2->GetSDLGameController() != nullptr) {
|
||||
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
|
||||
switch_to_sdl_axis);
|
||||
}
|
||||
}
|
||||
|
||||
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
|
||||
}
|
||||
|
||||
ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
}
|
||||
|
||||
ButtonBindings SDLDriver::GetNintendoButtonBinding(
|
||||
const std::shared_ptr<SDLJoystick>& joystick) const {
|
||||
// Default SL/SR mapping for pro controllers
|
||||
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
|
||||
}
|
||||
if (joystick->IsJoyconRight()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
|
||||
}
|
||||
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, sl_button},
|
||||
{Settings::NativeButton::SR, sr_button},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetSingleControllerMapping(
|
||||
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
auto* controller2 = joystick2->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
|
||||
switch (button) {
|
||||
case Settings::NativeButton::DDown:
|
||||
case Settings::NativeButton::DLeft:
|
||||
case Settings::NativeButton::DRight:
|
||||
case Settings::NativeButton::DUp:
|
||||
case Settings::NativeButton::L:
|
||||
case Settings::NativeButton::LStick:
|
||||
case Settings::NativeButton::Minus:
|
||||
case Settings::NativeButton::Screenshot:
|
||||
case Settings::NativeButton::ZL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
if (params.Has("guid2")) {
|
||||
const auto identifier = joystick2->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_left_x.value.axis);
|
||||
PreSetAxis(identifier, binding_left_y.value.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
||||
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
||||
binding_left_y.value.axis,
|
||||
left_offset_x, left_offset_y));
|
||||
} else {
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_left_x.value.axis);
|
||||
PreSetAxis(identifier, binding_left_y.value.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
||||
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
||||
binding_left_y.value.axis,
|
||||
left_offset_x, left_offset_y));
|
||||
}
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_right_x.value.axis);
|
||||
PreSetAxis(identifier, binding_right_y.value.axis);
|
||||
const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
|
||||
const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
|
||||
binding_right_y.value.axis, right_offset_x,
|
||||
right_offset_y));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
MotionMapping mapping = {};
|
||||
joystick->EnableMotion();
|
||||
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
if (params.Has("guid2")) {
|
||||
joystick2->EnableMotion();
|
||||
if (joystick2->HasGyro() || joystick2->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
|
||||
}
|
||||
} else {
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
std::string SDLDriver::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
// TODO(German77): Find how to substitue the values for real button names
|
||||
return fmt::format("Button {}", params.Get("button", 0));
|
||||
}
|
||||
if (params.Has("hat")) {
|
||||
return fmt::format("Hat {}", params.Get("direction", ""));
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return fmt::format("Axis {}", params.Get("axis", ""));
|
||||
}
|
||||
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
||||
return fmt::format("Axis {},{},{}", params.Get("axis_x", ""), params.Get("axis_y", ""),
|
||||
params.Get("axis_z", ""));
|
||||
}
|
||||
if (params.Has("motion")) {
|
||||
return "SDL motion";
|
||||
}
|
||||
|
||||
return "Bad SDL";
|
||||
}
|
||||
|
||||
std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
|
||||
switch (direction_value) {
|
||||
case SDL_HAT_UP:
|
||||
return "up";
|
||||
case SDL_HAT_DOWN:
|
||||
return "down";
|
||||
case SDL_HAT_LEFT:
|
||||
return "left";
|
||||
case SDL_HAT_RIGHT:
|
||||
return "right";
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
u8 SDLDriver::GetHatButtonId(const std::string direction_name) const {
|
||||
Uint8 direction;
|
||||
if (direction_name == "up") {
|
||||
direction = SDL_HAT_UP;
|
||||
} else if (direction_name == "down") {
|
||||
direction = SDL_HAT_DOWN;
|
||||
} else if (direction_name == "left") {
|
||||
direction = SDL_HAT_LEFT;
|
||||
} else if (direction_name == "right") {
|
||||
direction = SDL_HAT_RIGHT;
|
||||
} else {
|
||||
direction = 0;
|
||||
}
|
||||
return direction;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
117
src/input_common/drivers/sdl_driver.h
Executable file
117
src/input_common/drivers/sdl_driver.h
Executable file
@@ -0,0 +1,117 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
union SDL_Event;
|
||||
using SDL_GameController = struct _SDL_GameController;
|
||||
using SDL_Joystick = struct _SDL_Joystick;
|
||||
using SDL_JoystickID = s32;
|
||||
|
||||
using ButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
|
||||
using ZButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class SDLJoystick;
|
||||
|
||||
class SDLDriver : public InputCommon::InputEngine {
|
||||
public:
|
||||
/// Initializes and registers SDL device factories
|
||||
SDLDriver(const std::string& input_engine_);
|
||||
|
||||
/// Unregisters SDL device factories and shut them down.
|
||||
~SDLDriver() override;
|
||||
|
||||
/// Handle SDL_Events for joysticks from SDL_PollEvent
|
||||
void HandleGameControllerEvent(const SDL_Event& event);
|
||||
|
||||
/// Get the nth joystick with the corresponding GUID
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
|
||||
|
||||
/**
|
||||
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
|
||||
* tie it to a SDLJoystick with the same guid and that port
|
||||
*/
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
|
||||
std::string GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
std::string GetHatButtonName(u8 direction_value) const override;
|
||||
u8 GetHatButtonId(const std::string direction_name) const override;
|
||||
|
||||
Common::Input::VibrationError SetRumble(
|
||||
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
|
||||
|
||||
private:
|
||||
void InitJoystick(int joystick_index);
|
||||
void CloseJoystick(SDL_Joystick* sdl_joystick);
|
||||
|
||||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseJoysticks();
|
||||
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
|
||||
float value = 0.1f) const;
|
||||
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid,
|
||||
s32 button) const;
|
||||
|
||||
Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
|
||||
u8 value) const;
|
||||
|
||||
Common::ParamPackage BuildMotionParam(int port, std::string guid) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForBinding(
|
||||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
||||
int axis_y, float offset_x,
|
||||
float offset_y) const;
|
||||
|
||||
/// Returns the default button bindings list for generic controllers
|
||||
ButtonBindings GetDefaultButtonBinding() const;
|
||||
|
||||
/// Returns the default button bindings list for nintendo controllers
|
||||
ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
|
||||
|
||||
/// Returns the button mappings from a single controller
|
||||
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const;
|
||||
|
||||
/// Returns the button mappings from two different controllers
|
||||
ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const;
|
||||
|
||||
/// Returns true if the button is on the left joycon
|
||||
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
|
||||
|
||||
/// Map of GUID of a list of corresponding virtual Joysticks
|
||||
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||
std::mutex joystick_map_mutex;
|
||||
|
||||
bool start_thread = false;
|
||||
std::atomic<bool> initialized = false;
|
||||
|
||||
std::thread poll_thread;
|
||||
};
|
||||
} // namespace InputCommon
|
321
src/input_common/drivers/tas_input.cpp
Executable file
321
src/input_common/drivers/tas_input.cpp
Executable file
@@ -0,0 +1,321 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <regex>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs_types.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
|
||||
namespace InputCommon::TasInput {
|
||||
|
||||
enum TasAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
// Supported keywords and buttons from a TAS file
|
||||
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
|
||||
std::pair{"KEY_A", TasButton::BUTTON_A},
|
||||
{"KEY_B", TasButton::BUTTON_B},
|
||||
{"KEY_X", TasButton::BUTTON_X},
|
||||
{"KEY_Y", TasButton::BUTTON_Y},
|
||||
{"KEY_LSTICK", TasButton::STICK_L},
|
||||
{"KEY_RSTICK", TasButton::STICK_R},
|
||||
{"KEY_L", TasButton::TRIGGER_L},
|
||||
{"KEY_R", TasButton::TRIGGER_R},
|
||||
{"KEY_PLUS", TasButton::BUTTON_PLUS},
|
||||
{"KEY_MINUS", TasButton::BUTTON_MINUS},
|
||||
{"KEY_DLEFT", TasButton::BUTTON_LEFT},
|
||||
{"KEY_DUP", TasButton::BUTTON_UP},
|
||||
{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
|
||||
{"KEY_DDOWN", TasButton::BUTTON_DOWN},
|
||||
{"KEY_SL", TasButton::BUTTON_SL},
|
||||
{"KEY_SR", TasButton::BUTTON_SR},
|
||||
{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
|
||||
{"KEY_HOME", TasButton::BUTTON_HOME},
|
||||
{"KEY_ZL", TasButton::TRIGGER_ZL},
|
||||
{"KEY_ZR", TasButton::TRIGGER_ZR},
|
||||
};
|
||||
|
||||
Tas::Tas(const std::string input_engine_) : InputCommon::InputEngine(input_engine_) {
|
||||
for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
|
||||
PadIdentifier identifier{
|
||||
.guid = Common::UUID{},
|
||||
.port = player_index,
|
||||
.pad = 0,
|
||||
};
|
||||
PreSetController(identifier);
|
||||
}
|
||||
ClearInput();
|
||||
if (!Settings::values.tas_enable) {
|
||||
needs_reset = true;
|
||||
return;
|
||||
}
|
||||
LoadTasFiles();
|
||||
}
|
||||
|
||||
Tas::~Tas() {
|
||||
Stop();
|
||||
};
|
||||
|
||||
void Tas::LoadTasFiles() {
|
||||
script_length = 0;
|
||||
for (size_t i = 0; i < commands.size(); i++) {
|
||||
LoadTasFile(i);
|
||||
if (commands[i].size() > script_length) {
|
||||
script_length = commands[i].size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::LoadTasFile(size_t player_index) {
|
||||
if (!commands[player_index].empty()) {
|
||||
commands[player_index].clear();
|
||||
}
|
||||
std::string file =
|
||||
Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
|
||||
fmt::format("script0-{}.txt", player_index + 1),
|
||||
Common::FS::FileType::BinaryFile);
|
||||
std::stringstream command_line(file);
|
||||
std::string line;
|
||||
int frame_no = 0;
|
||||
while (std::getline(command_line, line, '\n')) {
|
||||
if (line.empty()) {
|
||||
continue;
|
||||
}
|
||||
std::smatch m;
|
||||
|
||||
std::stringstream linestream(line);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(linestream, segment, ' ')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
if (seglist.size() < 4) {
|
||||
continue;
|
||||
}
|
||||
|
||||
while (frame_no < std::stoi(seglist.at(0))) {
|
||||
commands[player_index].push_back({});
|
||||
frame_no++;
|
||||
}
|
||||
|
||||
TASCommand command = {
|
||||
.buttons = ReadCommandButtons(seglist.at(1)),
|
||||
.l_axis = ReadCommandAxis(seglist.at(2)),
|
||||
.r_axis = ReadCommandAxis(seglist.at(3)),
|
||||
};
|
||||
commands[player_index].push_back(command);
|
||||
frame_no++;
|
||||
}
|
||||
LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
|
||||
}
|
||||
|
||||
void Tas::WriteTasFile(std::u8string file_name) {
|
||||
std::string output_text;
|
||||
for (size_t frame = 0; frame < record_commands.size(); frame++) {
|
||||
const TASCommand& line = record_commands[frame];
|
||||
output_text += fmt::format("{} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
|
||||
WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
|
||||
}
|
||||
const auto bytes_written = Common::FS::WriteStringToFile(
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
|
||||
Common::FS::FileType::TextFile, output_text);
|
||||
if (bytes_written == output_text.size()) {
|
||||
LOG_INFO(Input, "TAS file written to file!");
|
||||
} else {
|
||||
LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
|
||||
output_text.size());
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
|
||||
last_input = {
|
||||
.buttons = buttons,
|
||||
.l_axis = FlipAxisY(left_axis),
|
||||
.r_axis = FlipAxisY(right_axis),
|
||||
};
|
||||
}
|
||||
|
||||
TasAnalog Tas::FlipAxisY(TasAnalog old) {
|
||||
return {
|
||||
.x = old.x,
|
||||
.y = -old.y,
|
||||
};
|
||||
}
|
||||
|
||||
std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
|
||||
TasState state;
|
||||
if (is_recording) {
|
||||
return {TasState::Recording, 0, record_commands.size()};
|
||||
}
|
||||
|
||||
if (is_running) {
|
||||
state = TasState::Running;
|
||||
} else {
|
||||
state = TasState::Stopped;
|
||||
}
|
||||
|
||||
return {state, current_command, script_length};
|
||||
}
|
||||
|
||||
void Tas::UpdateThread() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
if (is_running) {
|
||||
Stop();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_recording) {
|
||||
record_commands.push_back(last_input);
|
||||
}
|
||||
if (needs_reset) {
|
||||
current_command = 0;
|
||||
needs_reset = false;
|
||||
LoadTasFiles();
|
||||
LOG_DEBUG(Input, "tas_reset done");
|
||||
}
|
||||
|
||||
if (!is_running) {
|
||||
ClearInput();
|
||||
return;
|
||||
}
|
||||
if (current_command < script_length) {
|
||||
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
|
||||
const size_t frame = current_command++;
|
||||
for (size_t player_index = 0; player_index < commands.size(); player_index++) {
|
||||
TASCommand command{};
|
||||
if (frame < commands[player_index].size()) {
|
||||
command = commands[player_index][frame];
|
||||
}
|
||||
|
||||
PadIdentifier identifier{
|
||||
.guid = Common::UUID{},
|
||||
.port = player_index,
|
||||
.pad = 0,
|
||||
};
|
||||
for (std::size_t i = 0; i < sizeof(command.buttons) * 8; ++i) {
|
||||
const bool button_status = (command.buttons & (1LLU << i)) != 0;
|
||||
const int button = static_cast<int>(i);
|
||||
SetButton(identifier, button, button_status);
|
||||
}
|
||||
SetAxis(identifier, TasAxes::StickX, command.l_axis.x);
|
||||
SetAxis(identifier, TasAxes::StickY, command.l_axis.y);
|
||||
SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x);
|
||||
SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y);
|
||||
}
|
||||
} else {
|
||||
is_running = Settings::values.tas_loop.GetValue();
|
||||
current_command = 0;
|
||||
ClearInput();
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::ClearInput() {
|
||||
ResetButtonState();
|
||||
ResetAnalogState();
|
||||
}
|
||||
|
||||
TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
|
||||
std::stringstream linestream(line);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(linestream, segment, ';')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
const float x = std::stof(seglist.at(0)) / 32767.0f;
|
||||
const float y = std::stof(seglist.at(1)) / 32767.0f;
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
u64 Tas::ReadCommandButtons(const std::string& data) const {
|
||||
std::stringstream button_text(data);
|
||||
std::string line;
|
||||
u64 buttons = 0;
|
||||
while (std::getline(button_text, line, ';')) {
|
||||
for (auto [text, tas_button] : text_to_tas_button) {
|
||||
if (text == line) {
|
||||
buttons |= static_cast<u64>(tas_button);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::string Tas::WriteCommandButtons(u64 buttons) const {
|
||||
std::string returns = "";
|
||||
for (auto [text_button, tas_button] : text_to_tas_button) {
|
||||
if ((buttons & static_cast<u64>(tas_button)) != 0) {
|
||||
returns += fmt::format("{};", text_button);
|
||||
}
|
||||
}
|
||||
return returns.empty() ? "NONE" : returns;
|
||||
}
|
||||
|
||||
std::string Tas::WriteCommandAxis(TasAnalog analog) const {
|
||||
return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
|
||||
}
|
||||
|
||||
void Tas::StartStop() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
if (is_running) {
|
||||
Stop();
|
||||
} else {
|
||||
is_running = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::Stop() {
|
||||
is_running = false;
|
||||
}
|
||||
|
||||
void Tas::Reset() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
needs_reset = true;
|
||||
}
|
||||
|
||||
bool Tas::Record() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return true;
|
||||
}
|
||||
is_recording = !is_recording;
|
||||
return is_recording;
|
||||
}
|
||||
|
||||
void Tas::SaveRecording(bool overwrite_file) {
|
||||
if (is_recording) {
|
||||
return;
|
||||
}
|
||||
if (record_commands.empty()) {
|
||||
return;
|
||||
}
|
||||
WriteTasFile(u8"record.txt");
|
||||
if (overwrite_file) {
|
||||
WriteTasFile(u8"script0-1.txt");
|
||||
}
|
||||
needs_reset = true;
|
||||
record_commands.clear();
|
||||
}
|
||||
|
||||
} // namespace InputCommon::TasInput
|
199
src/input_common/drivers/tas_input.h
Executable file
199
src/input_common/drivers/tas_input.h
Executable file
@@ -0,0 +1,199 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_input.h"
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
/*
|
||||
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
|
||||
Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
|
||||
for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
|
||||
|
||||
A script file has the same format as TAS-nx uses, so final files will look like this:
|
||||
|
||||
1 KEY_B 0;0 0;0
|
||||
6 KEY_ZL 0;0 0;0
|
||||
41 KEY_ZL;KEY_Y 0;0 0;0
|
||||
43 KEY_X;KEY_A 32767;0 0;0
|
||||
44 KEY_A 32767;0 0;0
|
||||
45 KEY_A 32767;0 0;0
|
||||
46 KEY_A 32767;0 0;0
|
||||
47 KEY_A 32767;0 0;0
|
||||
|
||||
After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
|
||||
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
|
||||
has. Playback can be started or stopped using CTRL+F5.
|
||||
|
||||
However, for playback to actually work, the correct input device has to be selected: In the Controls
|
||||
menu, select TAS from the device list for the controller that the script should be played on.
|
||||
|
||||
Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
|
||||
connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
|
||||
again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
|
||||
record.txt.
|
||||
|
||||
For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
|
||||
P1).
|
||||
*/
|
||||
|
||||
namespace InputCommon::TasInput {
|
||||
|
||||
constexpr size_t PLAYER_NUMBER = 10;
|
||||
|
||||
enum class TasButton : u64 {
|
||||
BUTTON_A = 1U << 0,
|
||||
BUTTON_B = 1U << 1,
|
||||
BUTTON_X = 1U << 2,
|
||||
BUTTON_Y = 1U << 3,
|
||||
STICK_L = 1U << 4,
|
||||
STICK_R = 1U << 5,
|
||||
TRIGGER_L = 1U << 6,
|
||||
TRIGGER_R = 1U << 7,
|
||||
TRIGGER_ZL = 1U << 8,
|
||||
TRIGGER_ZR = 1U << 9,
|
||||
BUTTON_PLUS = 1U << 10,
|
||||
BUTTON_MINUS = 1U << 11,
|
||||
BUTTON_LEFT = 1U << 12,
|
||||
BUTTON_UP = 1U << 13,
|
||||
BUTTON_RIGHT = 1U << 14,
|
||||
BUTTON_DOWN = 1U << 15,
|
||||
BUTTON_SL = 1U << 16,
|
||||
BUTTON_SR = 1U << 17,
|
||||
BUTTON_HOME = 1U << 18,
|
||||
BUTTON_CAPTURE = 1U << 19,
|
||||
};
|
||||
|
||||
struct TasAnalog {
|
||||
float x{};
|
||||
float y{};
|
||||
};
|
||||
|
||||
enum class TasState {
|
||||
Running,
|
||||
Recording,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
class Tas final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit Tas(const std::string input_engine_);
|
||||
~Tas();
|
||||
|
||||
/**
|
||||
* Changes the input status that will be stored in each frame
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @param left_axis: value of the left axis
|
||||
* @param right_axis: value of the right axis
|
||||
*/
|
||||
void RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis);
|
||||
|
||||
// Main loop that records or executes input
|
||||
void UpdateThread();
|
||||
|
||||
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
|
||||
void StartStop();
|
||||
|
||||
// Stop the TAS and reverts any controller profile
|
||||
void Stop();
|
||||
|
||||
// Sets the flag to reload the file and start from the begining in the next update
|
||||
void Reset();
|
||||
|
||||
/**
|
||||
* Sets the flag to enable or disable recording of inputs
|
||||
* @return Returns true if the current recording status is enabled
|
||||
*/
|
||||
bool Record();
|
||||
|
||||
/**
|
||||
* Saves contents of record_commands on a file
|
||||
* @param overwrite_file: Indicates if player 1 should be overwritten
|
||||
*/
|
||||
void SaveRecording(bool overwrite_file);
|
||||
|
||||
/**
|
||||
* Returns the current status values of TAS playback/recording
|
||||
* @return Tuple of
|
||||
* TasState indicating the current state out of Running ;
|
||||
* Current playback progress ;
|
||||
* Total length of script file currently loaded or being recorded
|
||||
*/
|
||||
std::tuple<TasState, size_t, size_t> GetStatus() const;
|
||||
|
||||
private:
|
||||
struct TASCommand {
|
||||
u64 buttons{};
|
||||
TasAnalog l_axis{};
|
||||
TasAnalog r_axis{};
|
||||
};
|
||||
|
||||
/// Loads TAS files from all players
|
||||
void LoadTasFiles();
|
||||
|
||||
/** Loads TAS file from the specified player
|
||||
* @param player_index: player number where data is going to be stored
|
||||
*/
|
||||
void LoadTasFile(size_t player_index);
|
||||
|
||||
/** Writes a TAS file from the recorded commands
|
||||
* @param file_name: name of the file to be written
|
||||
*/
|
||||
void WriteTasFile(std::u8string file_name);
|
||||
|
||||
/** Inverts the Y axis polarity
|
||||
* @param old: value of the axis
|
||||
* @return new value of the axis
|
||||
*/
|
||||
TasAnalog FlipAxisY(TasAnalog old);
|
||||
|
||||
/**
|
||||
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
|
||||
* @param line: string containing axis values with the following format "x;y"
|
||||
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
|
||||
*/
|
||||
TasAnalog ReadCommandAxis(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Parses a string containing the button values. Each button is represented by it's text format
|
||||
* specified in text_to_tas_button array
|
||||
* @param line: string containing button name with the following format "a;b;c;d..."
|
||||
* @return Returns a u64 with each bit representing the status of a button
|
||||
*/
|
||||
u64 ReadCommandButtons(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Reset state of all players
|
||||
*/
|
||||
void ClearInput();
|
||||
|
||||
/**
|
||||
* Converts an u64 containing the button status into the text equivalent
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @return Returns a string with the name of the buttons to be written to the file
|
||||
*/
|
||||
std::string WriteCommandButtons(u64 buttons) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @param data: value of the axis
|
||||
* @return A string with the value of the axis to be written to the file
|
||||
*/
|
||||
std::string WriteCommandAxis(TasAnalog data) const;
|
||||
|
||||
size_t script_length{0};
|
||||
bool is_recording{false};
|
||||
bool is_running{false};
|
||||
bool needs_reset{false};
|
||||
std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
|
||||
std::vector<TASCommand> record_commands{};
|
||||
size_t current_command{0};
|
||||
TASCommand last_input{}; // only used for recording
|
||||
};
|
||||
} // namespace InputCommon::TasInput
|
53
src/input_common/drivers/touch_screen.cpp
Executable file
53
src/input_common/drivers/touch_screen.cpp
Executable file
@@ -0,0 +1,53 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
constexpr PadIdentifier identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
TouchScreen::TouchScreen(const std::string input_engine_) : InputEngine(input_engine_) {
|
||||
PreSetController(identifier);
|
||||
}
|
||||
|
||||
void TouchScreen::TouchMoved(float x, float y, std::size_t finger) {
|
||||
if (finger >= 16) {
|
||||
return;
|
||||
}
|
||||
TouchPressed(x, y, finger);
|
||||
}
|
||||
|
||||
void TouchScreen::TouchPressed(float x, float y, std::size_t finger) {
|
||||
if (finger >= 16) {
|
||||
return;
|
||||
}
|
||||
SetButton(identifier, static_cast<int>(finger), true);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2), x);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2 + 1), y);
|
||||
}
|
||||
|
||||
void TouchScreen::TouchReleased(std::size_t finger) {
|
||||
if (finger >= 16) {
|
||||
return;
|
||||
}
|
||||
SetButton(identifier, static_cast<int>(finger), false);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2), 0.0f);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2 + 1), 0.0f);
|
||||
}
|
||||
|
||||
void TouchScreen::ReleaseAllTouch() {
|
||||
for (int index = 0; index < 16; ++index) {
|
||||
SetButton(identifier, index, false);
|
||||
SetAxis(identifier, index * 2, 0.0f);
|
||||
SetAxis(identifier, index * 2 + 1, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
44
src/input_common/drivers/touch_screen.h
Executable file
44
src/input_common/drivers/touch_screen.h
Executable file
@@ -0,0 +1,44 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class TouchScreen final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit TouchScreen(const std::string input_engine_);
|
||||
|
||||
/**
|
||||
* Signals that mouse has moved.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param center_x the x-coordinate of the middle of the screen
|
||||
* @param center_y the y-coordinate of the middle of the screen
|
||||
*/
|
||||
void TouchMoved(float x, float y, std::size_t finger);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
*/
|
||||
void TouchPressed(float x, float y, std::size_t finger);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param key_code the code of the key to release
|
||||
*/
|
||||
void TouchReleased(std::size_t finger);
|
||||
|
||||
/// Resets all inputs to their initial value
|
||||
void ReleaseAllTouch();
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
401
src/input_common/drivers/udp_client.cpp
Executable file
401
src/input_common/drivers/udp_client.cpp
Executable file
@@ -0,0 +1,401 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <random>
|
||||
#include <boost/asio.hpp>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/drivers/udp_client.h"
|
||||
#include "input_common/helpers/udp_protocol.h"
|
||||
|
||||
using boost::asio::ip::udp;
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
struct SocketCallback {
|
||||
std::function<void(Response::Version)> version;
|
||||
std::function<void(Response::PortInfo)> port_info;
|
||||
std::function<void(Response::PadData)> pad_data;
|
||||
};
|
||||
|
||||
class Socket {
|
||||
public:
|
||||
using clock = std::chrono::system_clock;
|
||||
|
||||
explicit Socket(const std::string& host, u16 port, SocketCallback callback_)
|
||||
: callback(std::move(callback_)), timer(io_service),
|
||||
socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()) {
|
||||
boost::system::error_code ec{};
|
||||
auto ipv4 = boost::asio::ip::make_address_v4(host, ec);
|
||||
if (ec.value() != boost::system::errc::success) {
|
||||
LOG_ERROR(Input, "Invalid IPv4 address \"{}\" provided to socket", host);
|
||||
ipv4 = boost::asio::ip::address_v4{};
|
||||
}
|
||||
|
||||
send_endpoint = {udp::endpoint(ipv4, port)};
|
||||
}
|
||||
|
||||
void Stop() {
|
||||
io_service.stop();
|
||||
}
|
||||
|
||||
void Loop() {
|
||||
io_service.run();
|
||||
}
|
||||
|
||||
void StartSend(const clock::time_point& from) {
|
||||
timer.expires_at(from + std::chrono::seconds(3));
|
||||
timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); });
|
||||
}
|
||||
|
||||
void StartReceive() {
|
||||
socket.async_receive_from(
|
||||
boost::asio::buffer(receive_buffer), receive_endpoint,
|
||||
[this](const boost::system::error_code& error, std::size_t bytes_transferred) {
|
||||
HandleReceive(error, bytes_transferred);
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
u32 GenerateRandomClientId() const {
|
||||
std::random_device device;
|
||||
return device();
|
||||
}
|
||||
|
||||
void HandleReceive(const boost::system::error_code&, std::size_t bytes_transferred) {
|
||||
if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) {
|
||||
switch (*type) {
|
||||
case Type::Version: {
|
||||
Response::Version version;
|
||||
std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version));
|
||||
callback.version(std::move(version));
|
||||
break;
|
||||
}
|
||||
case Type::PortInfo: {
|
||||
Response::PortInfo port_info;
|
||||
std::memcpy(&port_info, &receive_buffer[sizeof(Header)],
|
||||
sizeof(Response::PortInfo));
|
||||
callback.port_info(std::move(port_info));
|
||||
break;
|
||||
}
|
||||
case Type::PadData: {
|
||||
Response::PadData pad_data;
|
||||
std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
|
||||
callback.pad_data(std::move(pad_data));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
StartReceive();
|
||||
}
|
||||
|
||||
void HandleSend(const boost::system::error_code&) {
|
||||
boost::system::error_code _ignored{};
|
||||
// Send a request for getting port info for the pad
|
||||
const Request::PortInfo port_info{4, {0, 1, 2, 3}};
|
||||
const auto port_message = Request::Create(port_info, client_id);
|
||||
std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
|
||||
socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored);
|
||||
|
||||
// Send a request for getting pad data for the pad
|
||||
const Request::PadData pad_data{
|
||||
Request::PadData::Flags::AllPorts,
|
||||
0,
|
||||
EMPTY_MAC_ADDRESS,
|
||||
};
|
||||
const auto pad_message = Request::Create(pad_data, client_id);
|
||||
std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE);
|
||||
socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored);
|
||||
StartSend(timer.expiry());
|
||||
}
|
||||
|
||||
SocketCallback callback;
|
||||
boost::asio::io_service io_service;
|
||||
boost::asio::basic_waitable_timer<clock> timer;
|
||||
udp::socket socket;
|
||||
|
||||
const u32 client_id;
|
||||
|
||||
static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
|
||||
static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
|
||||
std::array<u8, PORT_INFO_SIZE> send_buffer1;
|
||||
std::array<u8, PAD_DATA_SIZE> send_buffer2;
|
||||
udp::endpoint send_endpoint;
|
||||
|
||||
std::array<u8, MAX_PACKET_SIZE> receive_buffer;
|
||||
udp::endpoint receive_endpoint;
|
||||
};
|
||||
|
||||
static void SocketLoop(Socket* socket) {
|
||||
socket->StartReceive();
|
||||
socket->StartSend(Socket::clock::now());
|
||||
socket->Loop();
|
||||
}
|
||||
|
||||
UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
LOG_INFO(Input, "Udp Initialization started");
|
||||
ReloadSockets();
|
||||
}
|
||||
|
||||
UDPClient::~UDPClient() {
|
||||
Reset();
|
||||
}
|
||||
|
||||
UDPClient::ClientConnection::ClientConnection() = default;
|
||||
|
||||
UDPClient::ClientConnection::~ClientConnection() = default;
|
||||
|
||||
void UDPClient::ReloadSockets() {
|
||||
Reset();
|
||||
|
||||
std::stringstream servers_ss(Settings::values.udp_input_servers.GetValue());
|
||||
std::string server_token;
|
||||
std::size_t client = 0;
|
||||
while (std::getline(servers_ss, server_token, ',')) {
|
||||
if (client == MAX_UDP_CLIENTS) {
|
||||
break;
|
||||
}
|
||||
std::stringstream server_ss(server_token);
|
||||
std::string token;
|
||||
std::getline(server_ss, token, ':');
|
||||
std::string udp_input_address = token;
|
||||
std::getline(server_ss, token, ':');
|
||||
char* temp;
|
||||
const u16 udp_input_port = static_cast<u16>(std::strtol(token.c_str(), &temp, 0));
|
||||
if (*temp != '\0') {
|
||||
LOG_ERROR(Input, "Port number is not valid {}", token);
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port);
|
||||
if (client_number != MAX_UDP_CLIENTS) {
|
||||
LOG_ERROR(Input, "Duplicated UDP servers found");
|
||||
continue;
|
||||
}
|
||||
StartCommunication(client++, udp_input_address, udp_input_port);
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t UDPClient::GetClientNumber(std::string_view host, u16 port) const {
|
||||
for (std::size_t client = 0; client < clients.size(); client++) {
|
||||
if (clients[client].active == -1) {
|
||||
continue;
|
||||
}
|
||||
if (clients[client].host == host && clients[client].port == port) {
|
||||
return client;
|
||||
}
|
||||
}
|
||||
return MAX_UDP_CLIENTS;
|
||||
}
|
||||
|
||||
void UDPClient::OnVersion([[maybe_unused]] Response::Version data) {
|
||||
LOG_TRACE(Input, "Version packet received: {}", data.version);
|
||||
}
|
||||
|
||||
void UDPClient::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
|
||||
LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
|
||||
}
|
||||
|
||||
void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
|
||||
const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id;
|
||||
|
||||
if (pad_index >= pads.size()) {
|
||||
LOG_ERROR(Input, "Invalid pad id {}", data.info.id);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_TRACE(Input, "PadData packet received");
|
||||
if (data.packet_counter == pads[pad_index].packet_sequence) {
|
||||
LOG_WARNING(
|
||||
Input,
|
||||
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
|
||||
pads[pad_index].packet_sequence, data.packet_counter);
|
||||
pads[pad_index].connected = false;
|
||||
return;
|
||||
}
|
||||
|
||||
clients[client].active = 1;
|
||||
pads[pad_index].connected = true;
|
||||
pads[pad_index].packet_sequence = data.packet_counter;
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const auto time_difference = static_cast<u64>(
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(now - pads[pad_index].last_update)
|
||||
.count());
|
||||
pads[pad_index].last_update = now;
|
||||
|
||||
// Gyroscope values are not it the correct scale from better joy.
|
||||
// Dividing by 312 allows us to make one full turn = 1 turn
|
||||
// This must be a configurable valued called sensitivity
|
||||
const float gyro_scale = 1.0f / 312.0f;
|
||||
|
||||
const BasicMotion motion{
|
||||
.gyro_x = data.gyro.pitch * gyro_scale,
|
||||
.gyro_y = data.gyro.roll * gyro_scale,
|
||||
.gyro_z = -data.gyro.yaw * gyro_scale,
|
||||
.accel_x = data.accel.x,
|
||||
.accel_y = -data.accel.z,
|
||||
.accel_z = data.accel.y,
|
||||
.delta_timestamp = time_difference,
|
||||
};
|
||||
const PadIdentifier identifier = GetPadIdentifier(pad_index);
|
||||
SetMotion(identifier, 0, motion);
|
||||
|
||||
for (std::size_t id = 0; id < data.touch.size(); ++id) {
|
||||
const auto touch_pad = data.touch[id];
|
||||
const int touch_id = static_cast<int>(client * 2 + id);
|
||||
|
||||
// TODO: Use custom calibration per device
|
||||
const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
|
||||
const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
|
||||
const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
|
||||
const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
|
||||
const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
|
||||
|
||||
const f32 x =
|
||||
static_cast<f32>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
|
||||
static_cast<f32>(max_x - min_x);
|
||||
const f32 y =
|
||||
static_cast<f32>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
|
||||
static_cast<f32>(max_y - min_y);
|
||||
|
||||
if (touch_pad.is_active) {
|
||||
SetAxis(identifier, touch_id * 2, x);
|
||||
SetAxis(identifier, touch_id * 2 + 1, y);
|
||||
SetButton(identifier, touch_id, true);
|
||||
continue;
|
||||
}
|
||||
SetAxis(identifier, touch_id * 2, 0);
|
||||
SetAxis(identifier, touch_id * 2 + 1, 0);
|
||||
SetButton(identifier, touch_id, false);
|
||||
}
|
||||
}
|
||||
|
||||
void UDPClient::StartCommunication(std::size_t client, const std::string& host, u16 port) {
|
||||
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
|
||||
[this](Response::PortInfo info) { OnPortInfo(info); },
|
||||
[this, client](Response::PadData data) { OnPadData(data, client); }};
|
||||
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
|
||||
clients[client].uuid = GetHostUUID(host);
|
||||
clients[client].host = host;
|
||||
clients[client].port = port;
|
||||
clients[client].active = 0;
|
||||
clients[client].socket = std::make_unique<Socket>(host, port, callback);
|
||||
clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
|
||||
for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) {
|
||||
const PadIdentifier identifier = GetPadIdentifier(client * PADS_PER_CLIENT + index);
|
||||
PreSetController(identifier);
|
||||
}
|
||||
}
|
||||
|
||||
const PadIdentifier UDPClient::GetPadIdentifier(std::size_t pad_index) const {
|
||||
const std::size_t client = pad_index / PADS_PER_CLIENT;
|
||||
return {
|
||||
.guid = clients[client].uuid,
|
||||
.port = static_cast<std::size_t>(clients[client].port),
|
||||
.pad = pad_index,
|
||||
};
|
||||
}
|
||||
|
||||
const Common::UUID UDPClient::GetHostUUID(const std::string host) const {
|
||||
const auto ip = boost::asio::ip::address_v4::from_string(host);
|
||||
const auto hex_host = fmt::format("{:06x}", ip.to_ulong());
|
||||
return Common::UUID{hex_host};
|
||||
}
|
||||
|
||||
void UDPClient::Reset() {
|
||||
for (auto& client : clients) {
|
||||
if (client.thread.joinable()) {
|
||||
client.active = -1;
|
||||
client.socket->Stop();
|
||||
client.thread.join();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TestCommunication(const std::string& host, u16 port,
|
||||
const std::function<void()>& success_callback,
|
||||
const std::function<void()>& failure_callback) {
|
||||
std::thread([=] {
|
||||
Common::Event success_event;
|
||||
SocketCallback callback{
|
||||
.version = [](Response::Version) {},
|
||||
.port_info = [](Response::PortInfo) {},
|
||||
.pad_data = [&](Response::PadData) { success_event.Set(); },
|
||||
};
|
||||
Socket socket{host, port, std::move(callback)};
|
||||
std::thread worker_thread{SocketLoop, &socket};
|
||||
const bool result =
|
||||
success_event.WaitUntil(std::chrono::steady_clock::now() + std::chrono::seconds(10));
|
||||
socket.Stop();
|
||||
worker_thread.join();
|
||||
if (result) {
|
||||
success_callback();
|
||||
} else {
|
||||
failure_callback();
|
||||
}
|
||||
}).detach();
|
||||
}
|
||||
|
||||
CalibrationConfigurationJob::CalibrationConfigurationJob(
|
||||
const std::string& host, u16 port, std::function<void(Status)> status_callback,
|
||||
std::function<void(u16, u16, u16, u16)> data_callback) {
|
||||
|
||||
std::thread([=, this] {
|
||||
Status current_status{Status::Initialized};
|
||||
SocketCallback callback{
|
||||
[](Response::Version) {}, [](Response::PortInfo) {},
|
||||
[&](Response::PadData data) {
|
||||
static constexpr u16 CALIBRATION_THRESHOLD = 100;
|
||||
static constexpr u16 MAX_VALUE = UINT16_MAX;
|
||||
|
||||
if (current_status == Status::Initialized) {
|
||||
// Receiving data means the communication is ready now
|
||||
current_status = Status::Ready;
|
||||
status_callback(current_status);
|
||||
}
|
||||
const auto& touchpad_0 = data.touch[0];
|
||||
if (touchpad_0.is_active == 0) {
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG(Input, "Current touch: {} {}", touchpad_0.x, touchpad_0.y);
|
||||
const u16 min_x = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.x));
|
||||
const u16 min_y = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.y));
|
||||
if (current_status == Status::Ready) {
|
||||
// First touch - min data (min_x/min_y)
|
||||
current_status = Status::Stage1Completed;
|
||||
status_callback(current_status);
|
||||
}
|
||||
if (touchpad_0.x - min_x > CALIBRATION_THRESHOLD &&
|
||||
touchpad_0.y - min_y > CALIBRATION_THRESHOLD) {
|
||||
// Set the current position as max value and finishes configuration
|
||||
const u16 max_x = touchpad_0.x;
|
||||
const u16 max_y = touchpad_0.y;
|
||||
current_status = Status::Completed;
|
||||
data_callback(min_x, min_y, max_x, max_y);
|
||||
status_callback(current_status);
|
||||
|
||||
complete_event.Set();
|
||||
}
|
||||
}};
|
||||
Socket socket{host, port, std::move(callback)};
|
||||
std::thread worker_thread{SocketLoop, &socket};
|
||||
complete_event.Wait();
|
||||
socket.Stop();
|
||||
worker_thread.join();
|
||||
}).detach();
|
||||
}
|
||||
|
||||
CalibrationConfigurationJob::~CalibrationConfigurationJob() {
|
||||
Stop();
|
||||
}
|
||||
|
||||
void CalibrationConfigurationJob::Stop() {
|
||||
complete_event.Set();
|
||||
}
|
||||
|
||||
} // namespace InputCommon::CemuhookUDP
|
129
src/input_common/drivers/udp_client.h
Executable file
129
src/input_common/drivers/udp_client.h
Executable file
@@ -0,0 +1,129 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
class Socket;
|
||||
|
||||
namespace Response {
|
||||
struct PadData;
|
||||
struct PortInfo;
|
||||
struct TouchPad;
|
||||
struct Version;
|
||||
} // namespace Response
|
||||
|
||||
enum class PadTouch {
|
||||
Click,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
struct UDPPadStatus {
|
||||
std::string host{"127.0.0.1"};
|
||||
u16 port{26760};
|
||||
std::size_t pad_index{};
|
||||
};
|
||||
|
||||
struct DeviceStatus {
|
||||
std::mutex update_mutex;
|
||||
|
||||
// calibration data for scaling the device's touch area to 3ds
|
||||
struct CalibrationData {
|
||||
u16 min_x{};
|
||||
u16 min_y{};
|
||||
u16 max_x{};
|
||||
u16 max_y{};
|
||||
};
|
||||
std::optional<CalibrationData> touch_calibration;
|
||||
};
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class UDPClient final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit UDPClient(const std::string& input_engine_);
|
||||
~UDPClient();
|
||||
|
||||
void ReloadSockets();
|
||||
|
||||
private:
|
||||
struct PadData {
|
||||
std::size_t pad_index{};
|
||||
bool connected{};
|
||||
DeviceStatus status;
|
||||
u64 packet_sequence{};
|
||||
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
struct ClientConnection {
|
||||
ClientConnection();
|
||||
~ClientConnection();
|
||||
Common::UUID uuid{"7F000001"};
|
||||
std::string host{"127.0.0.1"};
|
||||
u16 port{26760};
|
||||
s8 active{-1};
|
||||
std::unique_ptr<Socket> socket;
|
||||
std::thread thread;
|
||||
};
|
||||
|
||||
// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
// Translates configuration to client number
|
||||
std::size_t GetClientNumber(std::string_view host, u16 port) const;
|
||||
|
||||
void OnVersion(Response::Version);
|
||||
void OnPortInfo(Response::PortInfo);
|
||||
void OnPadData(Response::PadData, std::size_t client);
|
||||
void StartCommunication(std::size_t client, const std::string& host, u16 port);
|
||||
const PadIdentifier GetPadIdentifier(std::size_t pad_index) const;
|
||||
const Common::UUID GetHostUUID(const std::string host) const;
|
||||
|
||||
// Allocate clients for 8 udp servers
|
||||
static constexpr std::size_t MAX_UDP_CLIENTS = 8;
|
||||
static constexpr std::size_t PADS_PER_CLIENT = 4;
|
||||
std::array<PadData, MAX_UDP_CLIENTS * PADS_PER_CLIENT> pads{};
|
||||
std::array<ClientConnection, MAX_UDP_CLIENTS> clients{};
|
||||
};
|
||||
|
||||
/// An async job allowing configuration of the touchpad calibration.
|
||||
class CalibrationConfigurationJob {
|
||||
public:
|
||||
enum class Status {
|
||||
Initialized,
|
||||
Ready,
|
||||
Stage1Completed,
|
||||
Completed,
|
||||
};
|
||||
/**
|
||||
* Constructs and starts the job with the specified parameter.
|
||||
*
|
||||
* @param status_callback Callback for job status updates
|
||||
* @param data_callback Called when calibration data is ready
|
||||
*/
|
||||
explicit CalibrationConfigurationJob(const std::string& host, u16 port,
|
||||
std::function<void(Status)> status_callback,
|
||||
std::function<void(u16, u16, u16, u16)> data_callback);
|
||||
~CalibrationConfigurationJob();
|
||||
void Stop();
|
||||
|
||||
private:
|
||||
Common::Event complete_event;
|
||||
};
|
||||
|
||||
void TestCommunication(const std::string& host, u16 port,
|
||||
const std::function<void()>& success_callback,
|
||||
const std::function<void()>& failure_callback);
|
||||
|
||||
} // namespace InputCommon::CemuhookUDP
|
304
src/input_common/helpers/stick_from_buttons.cpp
Executable file
304
src/input_common/helpers/stick_from_buttons.cpp
Executable file
@@ -0,0 +1,304 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include "common/math_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/helpers/stick_from_buttons.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class Stick final : public Common::Input::InputDevice {
|
||||
public:
|
||||
using Button = std::unique_ptr<Common::Input::InputDevice>;
|
||||
|
||||
Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_,
|
||||
float modifier_scale_, float modifier_angle_)
|
||||
: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
|
||||
right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
|
||||
modifier_angle(modifier_angle_) {
|
||||
Common::Input::InputCallback button_up_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) { UpdateUpButtonStatus(callback_); }};
|
||||
Common::Input::InputCallback button_down_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) { UpdateDownButtonStatus(callback_); }};
|
||||
Common::Input::InputCallback button_left_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) { UpdateLeftButtonStatus(callback_); }};
|
||||
Common::Input::InputCallback button_right_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) {
|
||||
UpdateRightButtonStatus(callback_);
|
||||
}};
|
||||
Common::Input::InputCallback button_modifier_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) { UpdateModButtonStatus(callback_); }};
|
||||
up->SetCallback(button_up_callback);
|
||||
down->SetCallback(button_down_callback);
|
||||
left->SetCallback(button_left_callback);
|
||||
right->SetCallback(button_right_callback);
|
||||
modifier->SetCallback(button_modifier_callback);
|
||||
last_x_axis_value = 0.0f;
|
||||
last_y_axis_value = 0.0f;
|
||||
}
|
||||
|
||||
bool IsAngleGreater(float old_angle, float new_angle) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
// Use wider angle to ease the transition.
|
||||
constexpr float aperture = TAU * 0.15f;
|
||||
const float top_limit = new_angle + aperture;
|
||||
return (old_angle > new_angle && old_angle <= top_limit) ||
|
||||
(old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
|
||||
}
|
||||
|
||||
bool IsAngleSmaller(float old_angle, float new_angle) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
// Use wider angle to ease the transition.
|
||||
constexpr float aperture = TAU * 0.15f;
|
||||
const float bottom_limit = new_angle - aperture;
|
||||
return (old_angle >= bottom_limit && old_angle < new_angle) ||
|
||||
(old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
|
||||
}
|
||||
|
||||
float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
float new_angle = angle;
|
||||
|
||||
auto time_difference = static_cast<float>(
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count());
|
||||
time_difference /= 1000.0f * 1000.0f;
|
||||
if (time_difference > 0.5f) {
|
||||
time_difference = 0.5f;
|
||||
}
|
||||
|
||||
if (IsAngleGreater(new_angle, goal_angle)) {
|
||||
new_angle -= modifier_angle * time_difference;
|
||||
if (new_angle < 0) {
|
||||
new_angle += TAU;
|
||||
}
|
||||
if (!IsAngleGreater(new_angle, goal_angle)) {
|
||||
return goal_angle;
|
||||
}
|
||||
} else if (IsAngleSmaller(new_angle, goal_angle)) {
|
||||
new_angle += modifier_angle * time_difference;
|
||||
if (new_angle >= TAU) {
|
||||
new_angle -= TAU;
|
||||
}
|
||||
if (!IsAngleSmaller(new_angle, goal_angle)) {
|
||||
return goal_angle;
|
||||
}
|
||||
} else {
|
||||
return goal_angle;
|
||||
}
|
||||
return new_angle;
|
||||
}
|
||||
|
||||
void SetGoalAngle(bool r, bool l, bool u, bool d) {
|
||||
// Move to the right
|
||||
if (r && !u && !d) {
|
||||
goal_angle = 0.0f;
|
||||
}
|
||||
|
||||
// Move to the upper right
|
||||
if (r && u && !d) {
|
||||
goal_angle = Common::PI * 0.25f;
|
||||
}
|
||||
|
||||
// Move up
|
||||
if (u && !l && !r) {
|
||||
goal_angle = Common::PI * 0.5f;
|
||||
}
|
||||
|
||||
// Move to the upper left
|
||||
if (l && u && !d) {
|
||||
goal_angle = Common::PI * 0.75f;
|
||||
}
|
||||
|
||||
// Move to the left
|
||||
if (l && !u && !d) {
|
||||
goal_angle = Common::PI;
|
||||
}
|
||||
|
||||
// Move to the bottom left
|
||||
if (l && !u && d) {
|
||||
goal_angle = Common::PI * 1.25f;
|
||||
}
|
||||
|
||||
// Move down
|
||||
if (d && !l && !r) {
|
||||
goal_angle = Common::PI * 1.5f;
|
||||
}
|
||||
|
||||
// Move to the bottom right
|
||||
if (r && !u && d) {
|
||||
goal_angle = Common::PI * 1.75f;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateUpButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
up_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateDownButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
down_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateLeftButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
left_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateRightButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
right_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateModButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
modifier_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateStatus() {
|
||||
const float coef = modifier_status ? modifier_scale : 1.0f;
|
||||
|
||||
bool r = right_status;
|
||||
bool l = left_status;
|
||||
bool u = up_status;
|
||||
bool d = down_status;
|
||||
|
||||
// Eliminate contradictory movements
|
||||
if (r && l) {
|
||||
r = false;
|
||||
l = false;
|
||||
}
|
||||
if (u && d) {
|
||||
u = false;
|
||||
d = false;
|
||||
}
|
||||
|
||||
// Move if a key is pressed
|
||||
if (r || l || u || d) {
|
||||
amplitude = coef;
|
||||
} else {
|
||||
amplitude = 0;
|
||||
}
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const auto time_difference = static_cast<u64>(
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count());
|
||||
|
||||
if (time_difference < 10) {
|
||||
// Disable analog mode if inputs are too fast
|
||||
SetGoalAngle(r, l, u, d);
|
||||
angle = goal_angle;
|
||||
} else {
|
||||
angle = GetAngle(now);
|
||||
SetGoalAngle(r, l, u, d);
|
||||
}
|
||||
|
||||
last_update = now;
|
||||
Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Stick,
|
||||
.stick_status = GetStatus(),
|
||||
};
|
||||
last_x_axis_value = status.stick_status.x.raw_value;
|
||||
last_y_axis_value = status.stick_status.y.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void ForceUpdate() override {
|
||||
up->ForceUpdate();
|
||||
down->ForceUpdate();
|
||||
left->ForceUpdate();
|
||||
right->ForceUpdate();
|
||||
modifier->ForceUpdate();
|
||||
}
|
||||
|
||||
void SoftUpdate() override {
|
||||
Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Stick,
|
||||
.stick_status = GetStatus(),
|
||||
};
|
||||
if (last_x_axis_value == status.stick_status.x.raw_value &&
|
||||
last_y_axis_value == status.stick_status.y.raw_value) {
|
||||
return;
|
||||
}
|
||||
last_x_axis_value = status.stick_status.x.raw_value;
|
||||
last_y_axis_value = status.stick_status.y.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
Common::Input::StickStatus GetStatus() const {
|
||||
Common::Input::StickStatus status{};
|
||||
status.x.properties = properties;
|
||||
status.y.properties = properties;
|
||||
if (Settings::values.emulate_analog_keyboard) {
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
float angle_ = GetAngle(now);
|
||||
status.x.raw_value = std::cos(angle_) * amplitude;
|
||||
status.y.raw_value = std::sin(angle_) * amplitude;
|
||||
return status;
|
||||
}
|
||||
constexpr float SQRT_HALF = 0.707106781f;
|
||||
int x = 0, y = 0;
|
||||
if (right_status) {
|
||||
++x;
|
||||
}
|
||||
if (left_status) {
|
||||
--x;
|
||||
}
|
||||
if (up_status) {
|
||||
++y;
|
||||
}
|
||||
if (down_status) {
|
||||
--y;
|
||||
}
|
||||
const float coef = modifier_status ? modifier_scale : 1.0f;
|
||||
status.x.raw_value = static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF);
|
||||
status.y.raw_value = static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF);
|
||||
return status;
|
||||
}
|
||||
|
||||
private:
|
||||
Button up;
|
||||
Button down;
|
||||
Button left;
|
||||
Button right;
|
||||
Button modifier;
|
||||
float modifier_scale;
|
||||
float modifier_angle;
|
||||
float angle{};
|
||||
float goal_angle{};
|
||||
float amplitude{};
|
||||
bool up_status;
|
||||
bool down_status;
|
||||
bool left_status;
|
||||
bool right_status;
|
||||
bool modifier_status;
|
||||
float last_x_axis_value;
|
||||
float last_y_axis_value;
|
||||
const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
|
||||
auto up = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("up", null_engine));
|
||||
auto down = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("down", null_engine));
|
||||
auto left = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("left", null_engine));
|
||||
auto right = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("right", null_engine));
|
||||
auto modifier = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("modifier", null_engine));
|
||||
auto modifier_scale = params.Get("modifier_scale", 0.5f);
|
||||
auto modifier_angle = params.Get("modifier_angle", 5.5f);
|
||||
return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),
|
||||
std::move(right), std::move(modifier), modifier_scale,
|
||||
modifier_angle);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
30
src/input_common/helpers/stick_from_buttons.h
Executable file
30
src/input_common/helpers/stick_from_buttons.h
Executable file
@@ -0,0 +1,30 @@
|
||||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* An analog device factory that takes direction button devices and combines them into a analog
|
||||
* device.
|
||||
*/
|
||||
class StickFromButton final : public Common::Input::Factory<Common::Input::InputDevice> {
|
||||
public:
|
||||
/**
|
||||
* Creates an analog device from direction button devices
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "up": a serialized ParamPackage for creating a button device for up direction
|
||||
* - "down": a serialized ParamPackage for creating a button device for down direction
|
||||
* - "left": a serialized ParamPackage for creating a button device for left direction
|
||||
* - "right": a serialized ParamPackage for creating a button device for right direction
|
||||
* - "modifier": a serialized ParamPackage for creating a button device as the modifier
|
||||
* - "modifier_scale": a float for the multiplier the modifier gives to the position
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
81
src/input_common/helpers/touch_from_buttons.cpp
Executable file
81
src/input_common/helpers/touch_from_buttons.cpp
Executable file
@@ -0,0 +1,81 @@
|
||||
// Copyright 2020 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include "common/settings.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "input_common/helpers/touch_from_buttons.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class TouchFromButtonDevice final : public Common::Input::InputDevice {
|
||||
public:
|
||||
using Button = std::unique_ptr<Common::Input::InputDevice>;
|
||||
TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_)
|
||||
: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
|
||||
Common::Input::InputCallback button_up_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
|
||||
last_button_value = false;
|
||||
button->SetCallback(button_up_callback);
|
||||
button->ForceUpdate();
|
||||
}
|
||||
|
||||
void ForceUpdate() override {
|
||||
button->ForceUpdate();
|
||||
}
|
||||
|
||||
Common::Input::TouchStatus GetStatus(bool pressed) const {
|
||||
const Common::Input::ButtonStatus button_status{
|
||||
.value = pressed,
|
||||
};
|
||||
Common::Input::TouchStatus status{
|
||||
.pressed = button_status,
|
||||
.x = {},
|
||||
.y = {},
|
||||
.id = touch_id,
|
||||
};
|
||||
status.x.properties = properties;
|
||||
status.y.properties = properties;
|
||||
|
||||
if (!pressed) {
|
||||
return status;
|
||||
}
|
||||
|
||||
status.x.raw_value = x;
|
||||
status.y.raw_value = y;
|
||||
return status;
|
||||
}
|
||||
|
||||
void UpdateButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Touch,
|
||||
.touch_status = GetStatus(button_callback.button_status.value),
|
||||
};
|
||||
if (last_button_value != button_callback.button_status.value) {
|
||||
last_button_value = button_callback.button_status.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
Button button;
|
||||
bool last_button_value;
|
||||
const int touch_id;
|
||||
const float x;
|
||||
const float y;
|
||||
const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
|
||||
};
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
|
||||
auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("button", null_engine));
|
||||
const auto touch_id = params.Get("touch_id", 0);
|
||||
const float x = params.Get("x", 0.0f) / 1280.0f;
|
||||
const float y = params.Get("y", 0.0f) / 720.0f;
|
||||
return std::make_unique<TouchFromButtonDevice>(std::move(button), touch_id, x, y);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
22
src/input_common/helpers/touch_from_buttons.h
Executable file
22
src/input_common/helpers/touch_from_buttons.h
Executable file
@@ -0,0 +1,22 @@
|
||||
// Copyright 2020 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A touch device factory that takes a list of button devices and combines them into a touch device.
|
||||
*/
|
||||
class TouchFromButton final : public Common::Input::Factory<Common::Input::InputDevice> {
|
||||
public:
|
||||
/**
|
||||
* Creates a touch device from a list of button devices
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
78
src/input_common/helpers/udp_protocol.cpp
Executable file
78
src/input_common/helpers/udp_protocol.cpp
Executable file
@@ -0,0 +1,78 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include "common/logging/log.h"
|
||||
#include "input_common/helpers/udp_protocol.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
static constexpr std::size_t GetSizeOfResponseType(Type t) {
|
||||
switch (t) {
|
||||
case Type::Version:
|
||||
return sizeof(Response::Version);
|
||||
case Type::PortInfo:
|
||||
return sizeof(Response::PortInfo);
|
||||
case Type::PadData:
|
||||
return sizeof(Response::PadData);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
namespace Response {
|
||||
|
||||
/**
|
||||
* Returns Type if the packet is valid, else none
|
||||
*
|
||||
* Note: Modifies the buffer to zero out the crc (since thats the easiest way to check without
|
||||
* copying the buffer)
|
||||
*/
|
||||
std::optional<Type> Validate(u8* data, std::size_t size) {
|
||||
if (size < sizeof(Header)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
Header header{};
|
||||
std::memcpy(&header, data, sizeof(Header));
|
||||
if (header.magic != SERVER_MAGIC) {
|
||||
LOG_ERROR(Input, "UDP Packet has an unexpected magic value");
|
||||
return std::nullopt;
|
||||
}
|
||||
if (header.protocol_version != PROTOCOL_VERSION) {
|
||||
LOG_ERROR(Input, "UDP Packet protocol mismatch");
|
||||
return std::nullopt;
|
||||
}
|
||||
if (header.type < Type::Version || header.type > Type::PadData) {
|
||||
LOG_ERROR(Input, "UDP Packet is an unknown type");
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
// Packet size must equal sizeof(Header) + sizeof(Data)
|
||||
// and also verify that the packet info mentions the correct size. Since the spec includes the
|
||||
// type of the packet as part of the data, we need to include it in size calculations here
|
||||
// ie: payload_length == sizeof(T) + sizeof(Type)
|
||||
const std::size_t data_len = GetSizeOfResponseType(header.type);
|
||||
if (header.payload_length != data_len + sizeof(Type) || size < data_len + sizeof(Header)) {
|
||||
LOG_ERROR(
|
||||
Input,
|
||||
"UDP Packet payload length doesn't match. Received: {} PayloadLength: {} Expected: {}",
|
||||
size, header.payload_length, data_len + sizeof(Type));
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const u32 crc32 = header.crc;
|
||||
boost::crc_32_type result;
|
||||
// zero out the crc in the buffer and then run the crc against it
|
||||
std::memset(&data[offsetof(Header, crc)], 0, sizeof(u32_le));
|
||||
|
||||
result.process_bytes(data, data_len + sizeof(Header));
|
||||
if (crc32 != result.checksum()) {
|
||||
LOG_ERROR(Input, "UDP Packet CRC check failed. Offset: {}", offsetof(Header, crc));
|
||||
return std::nullopt;
|
||||
}
|
||||
return header.type;
|
||||
}
|
||||
} // namespace Response
|
||||
|
||||
} // namespace InputCommon::CemuhookUDP
|
259
src/input_common/helpers/udp_protocol.h
Executable file
259
src/input_common/helpers/udp_protocol.h
Executable file
@@ -0,0 +1,259 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <optional>
|
||||
#include <type_traits>
|
||||
|
||||
#include <boost/crc.hpp>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/swap.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
constexpr std::size_t MAX_PACKET_SIZE = 100;
|
||||
constexpr u16 PROTOCOL_VERSION = 1001;
|
||||
constexpr u32 CLIENT_MAGIC = 0x43555344; // DSUC (but flipped for LE)
|
||||
constexpr u32 SERVER_MAGIC = 0x53555344; // DSUS (but flipped for LE)
|
||||
|
||||
enum class Type : u32 {
|
||||
Version = 0x00100000,
|
||||
PortInfo = 0x00100001,
|
||||
PadData = 0x00100002,
|
||||
};
|
||||
|
||||
struct Header {
|
||||
u32_le magic{};
|
||||
u16_le protocol_version{};
|
||||
u16_le payload_length{};
|
||||
u32_le crc{};
|
||||
u32_le id{};
|
||||
///> In the protocol, the type of the packet is not part of the header, but its convenient to
|
||||
///> include in the header so the callee doesn't have to duplicate the type twice when building
|
||||
///> the data
|
||||
Type type{};
|
||||
};
|
||||
static_assert(sizeof(Header) == 20, "UDP Message Header struct has wrong size");
|
||||
static_assert(std::is_trivially_copyable_v<Header>, "UDP Message Header is not trivially copyable");
|
||||
|
||||
using MacAddress = std::array<u8, 6>;
|
||||
constexpr MacAddress EMPTY_MAC_ADDRESS = {0, 0, 0, 0, 0, 0};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
template <typename T>
|
||||
struct Message {
|
||||
Header header{};
|
||||
T data;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
template <typename T>
|
||||
constexpr Type GetMessageType();
|
||||
|
||||
namespace Request {
|
||||
|
||||
struct Version {};
|
||||
/**
|
||||
* Requests the server to send information about what controllers are plugged into the ports
|
||||
* In citra's case, we only have one controller, so for simplicity's sake, we can just send a
|
||||
* request explicitly for the first controller port and leave it at that. In the future it would be
|
||||
* nice to make this configurable
|
||||
*/
|
||||
constexpr u32 MAX_PORTS = 4;
|
||||
struct PortInfo {
|
||||
u32_le pad_count{}; ///> Number of ports to request data for
|
||||
std::array<u8, MAX_PORTS> port;
|
||||
};
|
||||
static_assert(std::is_trivially_copyable_v<PortInfo>,
|
||||
"UDP Request PortInfo is not trivially copyable");
|
||||
|
||||
/**
|
||||
* Request the latest pad information from the server. If the server hasn't received this message
|
||||
* from the client in a reasonable time frame, the server will stop sending updates. The default
|
||||
* timeout seems to be 5 seconds.
|
||||
*/
|
||||
struct PadData {
|
||||
enum class Flags : u8 {
|
||||
AllPorts,
|
||||
Id,
|
||||
Mac,
|
||||
};
|
||||
/// Determines which method will be used as a look up for the controller
|
||||
Flags flags{};
|
||||
/// Index of the port of the controller to retrieve data about
|
||||
u8 port_id{};
|
||||
/// Mac address of the controller to retrieve data about
|
||||
MacAddress mac;
|
||||
};
|
||||
static_assert(sizeof(PadData) == 8, "UDP Request PadData struct has wrong size");
|
||||
static_assert(std::is_trivially_copyable_v<PadData>,
|
||||
"UDP Request PadData is not trivially copyable");
|
||||
|
||||
/**
|
||||
* Creates a message with the proper header data that can be sent to the server.
|
||||
* @param data Request body to send
|
||||
* @param client_id ID of the udp client (usually not checked on the server)
|
||||
*/
|
||||
template <typename T>
|
||||
Message<T> Create(const T data, const u32 client_id = 0) {
|
||||
boost::crc_32_type crc;
|
||||
Header header{
|
||||
CLIENT_MAGIC, PROTOCOL_VERSION, sizeof(T) + sizeof(Type), 0, client_id, GetMessageType<T>(),
|
||||
};
|
||||
Message<T> message{header, data};
|
||||
crc.process_bytes(&message, sizeof(Message<T>));
|
||||
message.header.crc = crc.checksum();
|
||||
return message;
|
||||
}
|
||||
} // namespace Request
|
||||
|
||||
namespace Response {
|
||||
|
||||
struct Version {
|
||||
u16_le version{};
|
||||
};
|
||||
static_assert(sizeof(Version) == 2, "UDP Response Version struct has wrong size");
|
||||
static_assert(std::is_trivially_copyable_v<Version>,
|
||||
"UDP Response Version is not trivially copyable");
|
||||
|
||||
struct PortInfo {
|
||||
u8 id{};
|
||||
u8 state{};
|
||||
u8 model{};
|
||||
u8 connection_type{};
|
||||
MacAddress mac;
|
||||
u8 battery{};
|
||||
u8 is_pad_active{};
|
||||
};
|
||||
static_assert(sizeof(PortInfo) == 12, "UDP Response PortInfo struct has wrong size");
|
||||
static_assert(std::is_trivially_copyable_v<PortInfo>,
|
||||
"UDP Response PortInfo is not trivially copyable");
|
||||
|
||||
struct TouchPad {
|
||||
u8 is_active{};
|
||||
u8 id{};
|
||||
u16_le x{};
|
||||
u16_le y{};
|
||||
};
|
||||
static_assert(sizeof(TouchPad) == 6, "UDP Response TouchPad struct has wrong size ");
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct PadData {
|
||||
PortInfo info{};
|
||||
u32_le packet_counter{};
|
||||
|
||||
u16_le digital_button{};
|
||||
// The following union isn't trivially copyable but we don't use this input anyway.
|
||||
// union DigitalButton {
|
||||
// u16_le button;
|
||||
// BitField<0, 1, u16> button_1; // Share
|
||||
// BitField<1, 1, u16> button_2; // L3
|
||||
// BitField<2, 1, u16> button_3; // R3
|
||||
// BitField<3, 1, u16> button_4; // Options
|
||||
// BitField<4, 1, u16> button_5; // Up
|
||||
// BitField<5, 1, u16> button_6; // Right
|
||||
// BitField<6, 1, u16> button_7; // Down
|
||||
// BitField<7, 1, u16> button_8; // Left
|
||||
// BitField<8, 1, u16> button_9; // L2
|
||||
// BitField<9, 1, u16> button_10; // R2
|
||||
// BitField<10, 1, u16> button_11; // L1
|
||||
// BitField<11, 1, u16> button_12; // R1
|
||||
// BitField<12, 1, u16> button_13; // Triangle
|
||||
// BitField<13, 1, u16> button_14; // Circle
|
||||
// BitField<14, 1, u16> button_15; // Cross
|
||||
// BitField<15, 1, u16> button_16; // Square
|
||||
// } digital_button;
|
||||
|
||||
u8 home;
|
||||
/// If the device supports a "click" on the touchpad, this will change to 1 when a click happens
|
||||
u8 touch_hard_press{};
|
||||
u8 left_stick_x{};
|
||||
u8 left_stick_y{};
|
||||
u8 right_stick_x{};
|
||||
u8 right_stick_y{};
|
||||
|
||||
struct AnalogButton {
|
||||
u8 button_8{};
|
||||
u8 button_7{};
|
||||
u8 button_6{};
|
||||
u8 button_5{};
|
||||
u8 button_12{};
|
||||
u8 button_11{};
|
||||
u8 button_10{};
|
||||
u8 button_9{};
|
||||
u8 button_16{};
|
||||
u8 button_15{};
|
||||
u8 button_14{};
|
||||
u8 button_13{};
|
||||
} analog_button;
|
||||
|
||||
std::array<TouchPad, 2> touch;
|
||||
|
||||
u64_le motion_timestamp;
|
||||
|
||||
struct Accelerometer {
|
||||
float x{};
|
||||
float y{};
|
||||
float z{};
|
||||
} accel;
|
||||
|
||||
struct Gyroscope {
|
||||
float pitch{};
|
||||
float yaw{};
|
||||
float roll{};
|
||||
} gyro;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
static_assert(sizeof(PadData) == 80, "UDP Response PadData struct has wrong size ");
|
||||
static_assert(std::is_trivially_copyable_v<PadData>,
|
||||
"UDP Response PadData is not trivially copyable");
|
||||
|
||||
static_assert(sizeof(Message<PadData>) == MAX_PACKET_SIZE,
|
||||
"UDP MAX_PACKET_SIZE is no longer larger than Message<PadData>");
|
||||
|
||||
static_assert(sizeof(PadData::AnalogButton) == 12,
|
||||
"UDP Response AnalogButton struct has wrong size ");
|
||||
static_assert(sizeof(PadData::Accelerometer) == 12,
|
||||
"UDP Response Accelerometer struct has wrong size ");
|
||||
static_assert(sizeof(PadData::Gyroscope) == 12, "UDP Response Gyroscope struct has wrong size ");
|
||||
|
||||
/**
|
||||
* Create a Response Message from the data
|
||||
* @param data array of bytes sent from the server
|
||||
* @return boost::none if it failed to parse or Type if it succeeded. The client can then safely
|
||||
* copy the data into the appropriate struct for that Type
|
||||
*/
|
||||
std::optional<Type> Validate(u8* data, std::size_t size);
|
||||
|
||||
} // namespace Response
|
||||
|
||||
template <>
|
||||
constexpr Type GetMessageType<Request::Version>() {
|
||||
return Type::Version;
|
||||
}
|
||||
template <>
|
||||
constexpr Type GetMessageType<Request::PortInfo>() {
|
||||
return Type::PortInfo;
|
||||
}
|
||||
template <>
|
||||
constexpr Type GetMessageType<Request::PadData>() {
|
||||
return Type::PadData;
|
||||
}
|
||||
template <>
|
||||
constexpr Type GetMessageType<Response::Version>() {
|
||||
return Type::Version;
|
||||
}
|
||||
template <>
|
||||
constexpr Type GetMessageType<Response::PortInfo>() {
|
||||
return Type::PortInfo;
|
||||
}
|
||||
template <>
|
||||
constexpr Type GetMessageType<Response::PadData>() {
|
||||
return Type::PadData;
|
||||
}
|
||||
} // namespace InputCommon::CemuhookUDP
|
364
src/input_common/input_engine.cpp
Executable file
364
src/input_common/input_engine.cpp
Executable file
@@ -0,0 +1,364 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
void InputEngine::PreSetController(const PadIdentifier& identifier) {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
controller_list.insert_or_assign(identifier, ControllerData{});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.buttons.contains(button)) {
|
||||
controller.buttons.insert_or_assign(button, false);
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.hat_buttons.contains(button)) {
|
||||
controller.hat_buttons.insert_or_assign(button, u8{0});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.axes.contains(axis)) {
|
||||
controller.axes.insert_or_assign(axis, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.motions.contains(motion)) {
|
||||
controller.motions.insert_or_assign(motion, BasicMotion{});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.buttons.insert_or_assign(button, value);
|
||||
}
|
||||
}
|
||||
TriggerOnButtonChange(identifier, button, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.hat_buttons.insert_or_assign(button, value);
|
||||
}
|
||||
}
|
||||
TriggerOnHatButtonChange(identifier, button, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.axes.insert_or_assign(axis, value);
|
||||
}
|
||||
}
|
||||
TriggerOnAxisChange(identifier, axis, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetBattery(const PadIdentifier& identifier, BatteryLevel value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.battery = value;
|
||||
}
|
||||
}
|
||||
TriggerOnBatteryChange(identifier, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.motions.insert_or_assign(motion, value);
|
||||
}
|
||||
}
|
||||
TriggerOnMotionChange(identifier, motion, value);
|
||||
}
|
||||
|
||||
bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return false;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
if (!controller.buttons.contains(button)) {
|
||||
LOG_ERROR(Input, "Invalid button {}", button);
|
||||
return false;
|
||||
}
|
||||
return controller.buttons.at(button);
|
||||
}
|
||||
|
||||
bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return false;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
if (!controller.hat_buttons.contains(button)) {
|
||||
LOG_ERROR(Input, "Invalid hat button {}", button);
|
||||
return false;
|
||||
}
|
||||
return (controller.hat_buttons.at(button) & direction) != 0;
|
||||
}
|
||||
|
||||
f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return 0.0f;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
if (!controller.axes.contains(axis)) {
|
||||
LOG_ERROR(Input, "Invalid axis {}", axis);
|
||||
return 0.0f;
|
||||
}
|
||||
return controller.axes.at(axis);
|
||||
}
|
||||
|
||||
BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return BatteryLevel::Charging;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
return controller.battery;
|
||||
}
|
||||
|
||||
BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return {};
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
return controller.motions.at(motion);
|
||||
}
|
||||
|
||||
void InputEngine::ResetButtonState() {
|
||||
for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
|
||||
for (std::pair<int, bool> button : controller.second.buttons) {
|
||||
SetButton(controller.first, button.first, false);
|
||||
}
|
||||
for (std::pair<int, bool> button : controller.second.hat_buttons) {
|
||||
SetHatButton(controller.first, button.first, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::ResetAnalogState() {
|
||||
for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
|
||||
for (std::pair<int, float> axis : controller.second.axes) {
|
||||
SetAxis(controller.first, axis.first, 0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
|
||||
PreSetButton(identifier, button);
|
||||
if (value == GetButton(identifier, button)) {
|
||||
return;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::Button,
|
||||
.index = button,
|
||||
.button_value = value,
|
||||
});
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
for (std::size_t index = 1; index < 0xff; index <<= 1) {
|
||||
bool button_value = (value & index) != 0;
|
||||
if (button_value == GetHatButton(identifier, button, static_cast<u8>(index))) {
|
||||
continue;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::HatButton,
|
||||
.index = button,
|
||||
.hat_name = GetHatButtonName(static_cast<u8>(index)),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
if (std::abs(value - GetAxis(identifier, axis)) < 0.5f) {
|
||||
return;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis,
|
||||
.axis_value = value,
|
||||
});
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
|
||||
[[maybe_unused]] BatteryLevel value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
|
||||
BasicMotion value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
if (std::abs(value.gyro_x) < 1.0f && std::abs(value.gyro_y) < 1.0f &&
|
||||
std::abs(value.gyro_z) < 1.0f) {
|
||||
return;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::Motion,
|
||||
.index = motion,
|
||||
.motion_value = value,
|
||||
});
|
||||
}
|
||||
|
||||
bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||
const PadIdentifier& identifier, EngineInputType type,
|
||||
int index) const {
|
||||
if (input_identifier.type != type) {
|
||||
return false;
|
||||
}
|
||||
if (input_identifier.index != index) {
|
||||
return false;
|
||||
}
|
||||
if (input_identifier.identifier != identifier) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void InputEngine::BeginConfiguration() {
|
||||
configuring = true;
|
||||
}
|
||||
|
||||
void InputEngine::EndConfiguration() {
|
||||
configuring = false;
|
||||
}
|
||||
|
||||
const std::string& InputEngine::GetEngineName() const {
|
||||
return input_engine;
|
||||
}
|
||||
|
||||
int InputEngine::SetCallback(InputIdentifier input_identifier) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
callback_list.insert_or_assign(last_callback_key, input_identifier);
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
void InputEngine::SetMappingCallback(MappingCallback callback) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
mapping_callback = std::move(callback);
|
||||
}
|
||||
|
||||
void InputEngine::DeleteCallback(int key) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
const auto& iterator = callback_list.find(key);
|
||||
if (iterator == callback_list.end()) {
|
||||
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
||||
return;
|
||||
}
|
||||
callback_list.erase(iterator);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
231
src/input_common/input_engine.h
Executable file
231
src/input_common/input_engine.h
Executable file
@@ -0,0 +1,231 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/uuid.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
// Pad Identifier of data source
|
||||
struct PadIdentifier {
|
||||
Common::UUID guid{};
|
||||
std::size_t port{};
|
||||
std::size_t pad{};
|
||||
|
||||
friend constexpr bool operator==(const PadIdentifier&, const PadIdentifier&) = default;
|
||||
};
|
||||
|
||||
// Basic motion data containing data from the sensors and a timestamp in microsecons
|
||||
struct BasicMotion {
|
||||
float gyro_x;
|
||||
float gyro_y;
|
||||
float gyro_z;
|
||||
float accel_x;
|
||||
float accel_y;
|
||||
float accel_z;
|
||||
u64 delta_timestamp;
|
||||
};
|
||||
|
||||
// Stages of a battery charge
|
||||
enum class BatteryLevel {
|
||||
Empty,
|
||||
Critical,
|
||||
Low,
|
||||
Medium,
|
||||
Full,
|
||||
Charging,
|
||||
};
|
||||
|
||||
// Types of input that are stored in the engine
|
||||
enum class EngineInputType {
|
||||
None,
|
||||
Button,
|
||||
HatButton,
|
||||
Analog,
|
||||
Motion,
|
||||
Battery,
|
||||
};
|
||||
|
||||
namespace std {
|
||||
// Hash used to create lists from PadIdentifier data
|
||||
template <>
|
||||
struct hash<PadIdentifier> {
|
||||
size_t operator()(const PadIdentifier& pad_id) const noexcept {
|
||||
u64 hash_value = pad_id.guid.uuid[1] ^ pad_id.guid.uuid[0];
|
||||
hash_value ^= (static_cast<u64>(pad_id.port) << 32);
|
||||
hash_value ^= static_cast<u64>(pad_id.pad);
|
||||
return static_cast<size_t>(hash_value);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
// Data from the engine and device needed for creating a ParamPackage
|
||||
struct MappingData {
|
||||
std::string engine{};
|
||||
PadIdentifier pad{};
|
||||
EngineInputType type{};
|
||||
int index{};
|
||||
bool button_value{};
|
||||
std::string hat_name{};
|
||||
f32 axis_value{};
|
||||
BasicMotion motion_value{};
|
||||
};
|
||||
|
||||
// Triggered if data changed on the controller
|
||||
struct UpdateCallback {
|
||||
std::function<void()> on_change;
|
||||
};
|
||||
|
||||
// Triggered if data changed on the controller and the engine is on configuring mode
|
||||
struct MappingCallback {
|
||||
std::function<void(MappingData)> on_data;
|
||||
};
|
||||
|
||||
// Input Identifier of data source
|
||||
struct InputIdentifier {
|
||||
PadIdentifier identifier;
|
||||
EngineInputType type;
|
||||
int index;
|
||||
UpdateCallback callback;
|
||||
};
|
||||
|
||||
class InputEngine {
|
||||
public:
|
||||
explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {
|
||||
callback_list.clear();
|
||||
}
|
||||
|
||||
virtual ~InputEngine() = default;
|
||||
|
||||
// Enable configuring mode for mapping
|
||||
void BeginConfiguration();
|
||||
|
||||
// Disable configuring mode for mapping
|
||||
void EndConfiguration();
|
||||
|
||||
// Sets a led pattern for a controller
|
||||
virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Common::Input::LedStatus led_status) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Sets rumble to a controller
|
||||
virtual Common::Input::VibrationError SetRumble(
|
||||
[[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Common::Input::VibrationStatus vibration) {
|
||||
return Common::Input::VibrationError::NotSupported;
|
||||
}
|
||||
|
||||
// Sets polling mode to a controller
|
||||
virtual Common::Input::PollingError SetPollingMode(
|
||||
[[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Common::Input::PollingMode vibration) {
|
||||
return Common::Input::PollingError::NotSupported;
|
||||
}
|
||||
|
||||
// Returns the engine name
|
||||
[[nodiscard]] const std::string& GetEngineName() const;
|
||||
|
||||
/// Used for automapping features
|
||||
virtual std::vector<Common::ParamPackage> GetInputDevices() const {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the button mappings for the given device
|
||||
virtual InputCommon::ButtonMapping GetButtonMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the analog mappings for the given device
|
||||
virtual InputCommon::AnalogMapping GetAnalogMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the motion mappings for the given device
|
||||
virtual InputCommon::MotionMapping GetMotionMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the name of the given input.
|
||||
virtual std::string GetUIName([[maybe_unused]] const Common::ParamPackage& params) const {
|
||||
return GetEngineName();
|
||||
};
|
||||
|
||||
/// Retrieves the index number of the given hat button direction
|
||||
virtual u8 GetHatButtonId([[maybe_unused]] const std::string direction_name) const {
|
||||
return 0;
|
||||
};
|
||||
|
||||
void PreSetController(const PadIdentifier& identifier);
|
||||
void PreSetButton(const PadIdentifier& identifier, int button);
|
||||
void PreSetHatButton(const PadIdentifier& identifier, int button);
|
||||
void PreSetAxis(const PadIdentifier& identifier, int axis);
|
||||
void PreSetMotion(const PadIdentifier& identifier, int motion);
|
||||
void ResetButtonState();
|
||||
void ResetAnalogState();
|
||||
|
||||
bool GetButton(const PadIdentifier& identifier, int button) const;
|
||||
bool GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const;
|
||||
f32 GetAxis(const PadIdentifier& identifier, int axis) const;
|
||||
BatteryLevel GetBattery(const PadIdentifier& identifier) const;
|
||||
BasicMotion GetMotion(const PadIdentifier& identifier, int motion) const;
|
||||
|
||||
int SetCallback(InputIdentifier input_identifier);
|
||||
void SetMappingCallback(MappingCallback callback);
|
||||
void DeleteCallback(int key);
|
||||
|
||||
protected:
|
||||
void SetButton(const PadIdentifier& identifier, int button, bool value);
|
||||
void SetHatButton(const PadIdentifier& identifier, int button, u8 value);
|
||||
void SetAxis(const PadIdentifier& identifier, int axis, f32 value);
|
||||
void SetBattery(const PadIdentifier& identifier, BatteryLevel value);
|
||||
void SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value);
|
||||
|
||||
virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const {
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
private:
|
||||
struct ControllerData {
|
||||
std::unordered_map<int, bool> buttons;
|
||||
std::unordered_map<int, u8> hat_buttons;
|
||||
std::unordered_map<int, float> axes;
|
||||
std::unordered_map<int, BasicMotion> motions;
|
||||
BatteryLevel battery;
|
||||
};
|
||||
|
||||
void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value);
|
||||
void TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value);
|
||||
void TriggerOnAxisChange(const PadIdentifier& identifier, int button, f32 value);
|
||||
void TriggerOnBatteryChange(const PadIdentifier& identifier, BatteryLevel value);
|
||||
void TriggerOnMotionChange(const PadIdentifier& identifier, int motion, BasicMotion value);
|
||||
|
||||
bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||
const PadIdentifier& identifier, EngineInputType type,
|
||||
int index) const;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
mutable std::mutex mutex_callback;
|
||||
bool configuring{false};
|
||||
const std::string input_engine;
|
||||
int last_callback_key = 0;
|
||||
std::unordered_map<PadIdentifier, ControllerData> controller_list;
|
||||
std::unordered_map<int, InputIdentifier> callback_list;
|
||||
MappingCallback mapping_callback;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
171
src/input_common/input_mapping.cpp
Executable file
171
src/input_common/input_mapping.cpp
Executable file
@@ -0,0 +1,171 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/input_mapping.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
MappingFactory::MappingFactory() {}
|
||||
|
||||
void MappingFactory::BeginMapping(Polling::InputType type) {
|
||||
is_enabled = true;
|
||||
input_type = type;
|
||||
input_queue.Clear();
|
||||
first_axis = -1;
|
||||
second_axis = -1;
|
||||
}
|
||||
|
||||
[[nodiscard]] const Common::ParamPackage MappingFactory::GetNextInput() {
|
||||
Common::ParamPackage input;
|
||||
input_queue.Pop(input);
|
||||
return input;
|
||||
}
|
||||
|
||||
void MappingFactory::RegisterInput(const MappingData& data) {
|
||||
if (!is_enabled) {
|
||||
return;
|
||||
}
|
||||
switch (input_type) {
|
||||
case Polling::InputType::Button:
|
||||
RegisterButton(data);
|
||||
return;
|
||||
case Polling::InputType::Stick:
|
||||
RegisterStick(data);
|
||||
return;
|
||||
case Polling::InputType::Motion:
|
||||
RegisterMotion(data);
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void MappingFactory::StopMapping() {
|
||||
is_enabled = false;
|
||||
input_type = Polling::InputType::None;
|
||||
input_queue.Clear();
|
||||
}
|
||||
|
||||
void MappingFactory::RegisterButton(const MappingData& data) {
|
||||
Common::ParamPackage new_input;
|
||||
new_input.Set("engine", data.engine);
|
||||
if (data.pad.guid != Common::UUID{}) {
|
||||
new_input.Set("guid", data.pad.guid.Format());
|
||||
}
|
||||
new_input.Set("port", static_cast<int>(data.pad.port));
|
||||
new_input.Set("pad", static_cast<int>(data.pad.pad));
|
||||
switch (data.type) {
|
||||
case EngineInputType::Button:
|
||||
// Workaround for old compatibility
|
||||
if (data.engine == "keyboard") {
|
||||
new_input.Set("code", data.index);
|
||||
break;
|
||||
}
|
||||
new_input.Set("button", data.index);
|
||||
break;
|
||||
case EngineInputType::HatButton:
|
||||
new_input.Set("hat", data.index);
|
||||
new_input.Set("direction", data.hat_name);
|
||||
break;
|
||||
case EngineInputType::Analog:
|
||||
new_input.Set("axis", data.index);
|
||||
new_input.Set("threshold", 0.5f);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
input_queue.Push(new_input);
|
||||
}
|
||||
|
||||
void MappingFactory::RegisterStick(const MappingData& data) {
|
||||
Common::ParamPackage new_input;
|
||||
new_input.Set("engine", data.engine);
|
||||
if (data.pad.guid != Common::UUID{}) {
|
||||
new_input.Set("guid", data.pad.guid.Format());
|
||||
}
|
||||
new_input.Set("port", static_cast<int>(data.pad.port));
|
||||
new_input.Set("pad", static_cast<int>(data.pad.pad));
|
||||
|
||||
// If engine is mouse map the mouse position as a joystick
|
||||
if (data.engine == "mouse") {
|
||||
new_input.Set("axis_x", 0);
|
||||
new_input.Set("axis_y", 1);
|
||||
new_input.Set("threshold", 0.5f);
|
||||
new_input.Set("range", 1.0f);
|
||||
new_input.Set("deadzone", 0.0f);
|
||||
input_queue.Push(new_input);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (data.type) {
|
||||
case EngineInputType::Button:
|
||||
case EngineInputType::HatButton:
|
||||
RegisterButton(data);
|
||||
return;
|
||||
case EngineInputType::Analog:
|
||||
if (first_axis == data.index) {
|
||||
return;
|
||||
}
|
||||
if (first_axis == -1) {
|
||||
first_axis = data.index;
|
||||
return;
|
||||
}
|
||||
new_input.Set("axis_x", first_axis);
|
||||
new_input.Set("axis_y", data.index);
|
||||
new_input.Set("threshold", 0.5f);
|
||||
new_input.Set("range", 0.95f);
|
||||
new_input.Set("deadzone", 0.15f);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
input_queue.Push(new_input);
|
||||
}
|
||||
|
||||
void MappingFactory::RegisterMotion(const MappingData& data) {
|
||||
Common::ParamPackage new_input;
|
||||
new_input.Set("engine", data.engine);
|
||||
if (data.pad.guid != Common::UUID{}) {
|
||||
new_input.Set("guid", data.pad.guid.Format());
|
||||
}
|
||||
new_input.Set("port", static_cast<int>(data.pad.port));
|
||||
new_input.Set("pad", static_cast<int>(data.pad.pad));
|
||||
switch (data.type) {
|
||||
case EngineInputType::Button:
|
||||
case EngineInputType::HatButton:
|
||||
RegisterButton(data);
|
||||
return;
|
||||
case EngineInputType::Analog:
|
||||
if (first_axis == data.index) {
|
||||
return;
|
||||
}
|
||||
if (second_axis == data.index) {
|
||||
return;
|
||||
}
|
||||
if (first_axis == -1) {
|
||||
first_axis = data.index;
|
||||
return;
|
||||
}
|
||||
if (second_axis == -1) {
|
||||
second_axis = data.index;
|
||||
return;
|
||||
}
|
||||
new_input.Set("axis_x", first_axis);
|
||||
new_input.Set("axis_y", second_axis);
|
||||
new_input.Set("axis_z", data.index);
|
||||
new_input.Set("range", 1.0f);
|
||||
new_input.Set("deadzone", 0.20f);
|
||||
break;
|
||||
case EngineInputType::Motion:
|
||||
new_input.Set("motion", data.index);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
input_queue.Push(new_input);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
76
src/input_common/input_mapping.h
Executable file
76
src/input_common/input_mapping.h
Executable file
@@ -0,0 +1,76 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
#include "common/threadsafe_queue.h"
|
||||
|
||||
namespace InputCommon {
|
||||
class InputEngine;
|
||||
struct MappingData;
|
||||
|
||||
class MappingFactory {
|
||||
public:
|
||||
MappingFactory();
|
||||
|
||||
/**
|
||||
* Resets all varables to beggin the mapping process
|
||||
* @param "type": type of input desired to be returned
|
||||
*/
|
||||
void BeginMapping(Polling::InputType type);
|
||||
|
||||
/// Returns an input event with mapping information from the input_queue
|
||||
[[nodiscard]] const Common::ParamPackage GetNextInput();
|
||||
|
||||
/**
|
||||
* Registers mapping input data from the driver
|
||||
* @param "data": An struct containing all the information needed to create a proper
|
||||
* ParamPackage
|
||||
*/
|
||||
void RegisterInput(const MappingData& data);
|
||||
|
||||
/// Stop polling from all backends
|
||||
void StopMapping();
|
||||
|
||||
private:
|
||||
/**
|
||||
* If provided data satisfies the requeriments it will push an element to the input_queue
|
||||
* Supported input:
|
||||
* - Button: Creates a basic button ParamPackage
|
||||
* - HatButton: Creates a basic hat button ParamPackage
|
||||
* - Analog: Creates a basic analog ParamPackage
|
||||
* @param "data": An struct containing all the information needed to create a proper
|
||||
* ParamPackage
|
||||
*/
|
||||
void RegisterButton(const MappingData& data);
|
||||
|
||||
/**
|
||||
* If provided data satisfies the requeriments it will push an element to the input_queue
|
||||
* Supported input:
|
||||
* - Button, HatButton: Pass the data to RegisterButton
|
||||
* - Analog: Stores the first axis and on the second axis creates a basic stick ParamPackage
|
||||
* @param "data": An struct containing all the information needed to create a proper
|
||||
* ParamPackage
|
||||
*/
|
||||
void RegisterStick(const MappingData& data);
|
||||
|
||||
/**
|
||||
* If provided data satisfies the requeriments it will push an element to the input_queue
|
||||
* Supported input:
|
||||
* - Button, HatButton: Pass the data to RegisterButton
|
||||
* - Analog: Stores the first two axis and on the third axis creates a basic Motion
|
||||
* ParamPackage
|
||||
* - Motion: Creates a basic Motion ParamPackage
|
||||
* @param "data": An struct containing all the information needed to create a proper
|
||||
* ParamPackage
|
||||
*/
|
||||
void RegisterMotion(const MappingData& data);
|
||||
|
||||
Common::SPSCQueue<Common::ParamPackage> input_queue;
|
||||
Polling::InputType input_type{Polling::InputType::None};
|
||||
bool is_enabled{};
|
||||
int first_axis = -1;
|
||||
int second_axis = -1;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
962
src/input_common/input_poller.cpp
Executable file
962
src/input_common/input_poller.cpp
Executable file
@@ -0,0 +1,962 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/input.h"
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/input_poller.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class DummyInput final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit DummyInput() {}
|
||||
~DummyInput() {}
|
||||
};
|
||||
|
||||
class InputFromButton final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
|
||||
input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Button,
|
||||
.index = button,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_button_value = false;
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromButton() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Common::Input::ButtonStatus GetStatus() const {
|
||||
return {
|
||||
.value = input_engine->GetButton(identifier, button),
|
||||
.inverted = inverted,
|
||||
.toggle = toggle,
|
||||
};
|
||||
}
|
||||
|
||||
void ForceUpdate() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Button,
|
||||
.button_status = GetStatus(),
|
||||
};
|
||||
|
||||
last_button_value = status.button_status.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Button,
|
||||
.button_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.button_status.value != last_button_value) {
|
||||
last_button_value = status.button_status.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int button;
|
||||
const bool toggle;
|
||||
const bool inverted;
|
||||
int callback_key;
|
||||
bool last_button_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromHatButton final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
|
||||
bool inverted_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
|
||||
inverted(inverted_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::HatButton,
|
||||
.index = button,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_button_value = false;
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromHatButton() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Common::Input::ButtonStatus GetStatus() const {
|
||||
return {
|
||||
.value = input_engine->GetHatButton(identifier, button, direction),
|
||||
.inverted = inverted,
|
||||
.toggle = toggle,
|
||||
};
|
||||
}
|
||||
|
||||
void ForceUpdate() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Button,
|
||||
.button_status = GetStatus(),
|
||||
};
|
||||
|
||||
last_button_value = status.button_status.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Button,
|
||||
.button_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.button_status.value != last_button_value) {
|
||||
last_button_value = status.button_status.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int button;
|
||||
const u8 direction;
|
||||
const bool toggle;
|
||||
const bool inverted;
|
||||
int callback_key;
|
||||
bool last_button_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromStick final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_,
|
||||
Common::Input::AnalogProperties properties_x_,
|
||||
Common::Input::AnalogProperties properties_y_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
|
||||
properties_y(properties_y_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier x_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_x,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier y_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_y,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_x_value = 0.0f;
|
||||
last_axis_y_value = 0.0f;
|
||||
callback_key_x = input_engine->SetCallback(x_input_identifier);
|
||||
callback_key_y = input_engine->SetCallback(y_input_identifier);
|
||||
}
|
||||
|
||||
~InputFromStick() {
|
||||
input_engine->DeleteCallback(callback_key_x);
|
||||
input_engine->DeleteCallback(callback_key_y);
|
||||
}
|
||||
|
||||
Common::Input::StickStatus GetStatus() const {
|
||||
Common::Input::StickStatus status;
|
||||
status.x = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_x),
|
||||
.properties = properties_x,
|
||||
};
|
||||
status.y = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_y),
|
||||
.properties = properties_y,
|
||||
};
|
||||
return status;
|
||||
}
|
||||
|
||||
void ForceUpdate() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Stick,
|
||||
.stick_status = GetStatus(),
|
||||
};
|
||||
|
||||
last_axis_x_value = status.stick_status.x.raw_value;
|
||||
last_axis_y_value = status.stick_status.y.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Stick,
|
||||
.stick_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.stick_status.x.raw_value != last_axis_x_value ||
|
||||
status.stick_status.y.raw_value != last_axis_y_value) {
|
||||
last_axis_x_value = status.stick_status.x.raw_value;
|
||||
last_axis_y_value = status.stick_status.y.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int axis_x;
|
||||
const int axis_y;
|
||||
const Common::Input::AnalogProperties properties_x;
|
||||
const Common::Input::AnalogProperties properties_y;
|
||||
int callback_key_x;
|
||||
int callback_key_y;
|
||||
float last_axis_x_value;
|
||||
float last_axis_y_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromTouch final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_,
|
||||
bool inverted_, int axis_x_, int axis_y_,
|
||||
Common::Input::AnalogProperties properties_x_,
|
||||
Common::Input::AnalogProperties properties_y_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_),
|
||||
inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
|
||||
properties_y(properties_y_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier button_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Button,
|
||||
.index = button,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier x_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_x,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier y_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_y,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_x_value = 0.0f;
|
||||
last_axis_y_value = 0.0f;
|
||||
last_button_value = false;
|
||||
callback_key_button = input_engine->SetCallback(button_input_identifier);
|
||||
callback_key_x = input_engine->SetCallback(x_input_identifier);
|
||||
callback_key_y = input_engine->SetCallback(y_input_identifier);
|
||||
}
|
||||
|
||||
~InputFromTouch() {
|
||||
input_engine->DeleteCallback(callback_key_button);
|
||||
input_engine->DeleteCallback(callback_key_x);
|
||||
input_engine->DeleteCallback(callback_key_y);
|
||||
}
|
||||
|
||||
Common::Input::TouchStatus GetStatus() const {
|
||||
Common::Input::TouchStatus status;
|
||||
status.id = touch_id;
|
||||
status.pressed = {
|
||||
.value = input_engine->GetButton(identifier, button),
|
||||
.inverted = inverted,
|
||||
.toggle = toggle,
|
||||
};
|
||||
status.x = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_x),
|
||||
.properties = properties_x,
|
||||
};
|
||||
status.y = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_y),
|
||||
.properties = properties_y,
|
||||
};
|
||||
return status;
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Touch,
|
||||
.touch_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.touch_status.x.raw_value != last_axis_x_value ||
|
||||
status.touch_status.y.raw_value != last_axis_y_value ||
|
||||
status.touch_status.pressed.value != last_button_value) {
|
||||
last_axis_x_value = status.touch_status.x.raw_value;
|
||||
last_axis_y_value = status.touch_status.y.raw_value;
|
||||
last_button_value = status.touch_status.pressed.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int touch_id;
|
||||
const int button;
|
||||
const bool toggle;
|
||||
const bool inverted;
|
||||
const int axis_x;
|
||||
const int axis_y;
|
||||
const Common::Input::AnalogProperties properties_x;
|
||||
const Common::Input::AnalogProperties properties_y;
|
||||
int callback_key_button;
|
||||
int callback_key_x;
|
||||
int callback_key_y;
|
||||
bool last_button_value;
|
||||
float last_axis_x_value;
|
||||
float last_axis_y_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromTrigger final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
|
||||
int axis_, Common::Input::AnalogProperties properties_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
|
||||
axis(axis_), properties(properties_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier button_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Button,
|
||||
.index = button,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier axis_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_value = 0.0f;
|
||||
last_button_value = false;
|
||||
callback_key_button = input_engine->SetCallback(button_input_identifier);
|
||||
axis_callback_key = input_engine->SetCallback(axis_input_identifier);
|
||||
}
|
||||
|
||||
~InputFromTrigger() {
|
||||
input_engine->DeleteCallback(callback_key_button);
|
||||
input_engine->DeleteCallback(axis_callback_key);
|
||||
}
|
||||
|
||||
Common::Input::TriggerStatus GetStatus() const {
|
||||
const Common::Input::AnalogStatus analog_status{
|
||||
.raw_value = input_engine->GetAxis(identifier, axis),
|
||||
.properties = properties,
|
||||
};
|
||||
const Common::Input::ButtonStatus button_status{
|
||||
.value = input_engine->GetButton(identifier, button),
|
||||
.inverted = inverted,
|
||||
.toggle = toggle,
|
||||
};
|
||||
return {
|
||||
.analog = analog_status,
|
||||
.pressed = button_status,
|
||||
};
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Trigger,
|
||||
.trigger_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.trigger_status.analog.raw_value != last_axis_value ||
|
||||
status.trigger_status.pressed.value != last_button_value) {
|
||||
last_axis_value = status.trigger_status.analog.raw_value;
|
||||
last_button_value = status.trigger_status.pressed.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int button;
|
||||
const bool toggle;
|
||||
const bool inverted;
|
||||
const int axis;
|
||||
const Common::Input::AnalogProperties properties;
|
||||
int callback_key_button;
|
||||
int axis_callback_key;
|
||||
bool last_button_value;
|
||||
float last_axis_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromAnalog final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromAnalog(PadIdentifier identifier_, int axis_,
|
||||
Common::Input::AnalogProperties properties_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), axis(axis_), properties(properties_),
|
||||
input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_value = 0.0f;
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromAnalog() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Common::Input::AnalogStatus GetStatus() const {
|
||||
return {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis),
|
||||
.properties = properties,
|
||||
};
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Analog,
|
||||
.analog_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.analog_status.raw_value != last_axis_value) {
|
||||
last_axis_value = status.analog_status.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int axis;
|
||||
const Common::Input::AnalogProperties properties;
|
||||
int callback_key;
|
||||
float last_axis_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromBattery final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Battery,
|
||||
.index = 0,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_battery_value = Common::Input::BatteryStatus::Charging;
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromBattery() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Common::Input::BatteryStatus GetStatus() const {
|
||||
return static_cast<Common::Input::BatteryLevel>(input_engine->GetBattery(identifier));
|
||||
}
|
||||
|
||||
void ForceUpdate() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Battery,
|
||||
.battery_status = GetStatus(),
|
||||
};
|
||||
|
||||
last_battery_value = status.battery_status;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Battery,
|
||||
.battery_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.battery_status != last_battery_value) {
|
||||
last_battery_value = status.battery_status;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
int callback_key;
|
||||
Common::Input::BatteryStatus last_battery_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromMotion final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Motion,
|
||||
.index = motion_sensor,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromMotion() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Common::Input::MotionStatus GetStatus() const {
|
||||
const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor);
|
||||
Common::Input::MotionStatus status{};
|
||||
const Common::Input::AnalogProperties properties = {
|
||||
.deadzone = 0.001f,
|
||||
.range = 1.0f,
|
||||
.offset = 0.0f,
|
||||
};
|
||||
status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties};
|
||||
status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties};
|
||||
status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties};
|
||||
status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties};
|
||||
status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties};
|
||||
status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties};
|
||||
status.delta_timestamp = basic_motion.delta_timestamp;
|
||||
return status;
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Motion,
|
||||
.motion_status = GetStatus(),
|
||||
};
|
||||
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int motion_sensor;
|
||||
int callback_key;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromAxisMotion final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_,
|
||||
Common::Input::AnalogProperties properties_x_,
|
||||
Common::Input::AnalogProperties properties_y_,
|
||||
Common::Input::AnalogProperties properties_z_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_),
|
||||
properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_),
|
||||
input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier x_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_x,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier y_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_y,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier z_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_z,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_x_value = 0.0f;
|
||||
last_axis_y_value = 0.0f;
|
||||
last_axis_z_value = 0.0f;
|
||||
callback_key_x = input_engine->SetCallback(x_input_identifier);
|
||||
callback_key_y = input_engine->SetCallback(y_input_identifier);
|
||||
callback_key_z = input_engine->SetCallback(z_input_identifier);
|
||||
}
|
||||
|
||||
~InputFromAxisMotion() {
|
||||
input_engine->DeleteCallback(callback_key_x);
|
||||
input_engine->DeleteCallback(callback_key_y);
|
||||
input_engine->DeleteCallback(callback_key_z);
|
||||
}
|
||||
|
||||
Common::Input::MotionStatus GetStatus() const {
|
||||
Common::Input::MotionStatus status{};
|
||||
status.gyro.x = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_x),
|
||||
.properties = properties_x,
|
||||
};
|
||||
status.gyro.y = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_y),
|
||||
.properties = properties_y,
|
||||
};
|
||||
status.gyro.z = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_z),
|
||||
.properties = properties_z,
|
||||
};
|
||||
return status;
|
||||
}
|
||||
|
||||
void ForceUpdate() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Motion,
|
||||
.motion_status = GetStatus(),
|
||||
};
|
||||
|
||||
last_axis_x_value = status.motion_status.gyro.x.raw_value;
|
||||
last_axis_y_value = status.motion_status.gyro.y.raw_value;
|
||||
last_axis_z_value = status.motion_status.gyro.z.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Motion,
|
||||
.motion_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.motion_status.gyro.x.raw_value != last_axis_x_value ||
|
||||
status.motion_status.gyro.y.raw_value != last_axis_y_value ||
|
||||
status.motion_status.gyro.z.raw_value != last_axis_z_value) {
|
||||
last_axis_x_value = status.motion_status.gyro.x.raw_value;
|
||||
last_axis_y_value = status.motion_status.gyro.y.raw_value;
|
||||
last_axis_z_value = status.motion_status.gyro.z.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int axis_x;
|
||||
const int axis_y;
|
||||
const int axis_z;
|
||||
const Common::Input::AnalogProperties properties_x;
|
||||
const Common::Input::AnalogProperties properties_y;
|
||||
const Common::Input::AnalogProperties properties_z;
|
||||
int callback_key_x;
|
||||
int callback_key_y;
|
||||
int callback_key_z;
|
||||
float last_axis_x_value;
|
||||
float last_axis_y_value;
|
||||
float last_axis_z_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class OutputFromIdentifier final : public Common::Input::OutputDevice {
|
||||
public:
|
||||
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), input_engine(input_engine_) {}
|
||||
|
||||
virtual void SetLED(Common::Input::LedStatus led_status) {
|
||||
input_engine->SetLeds(identifier, led_status);
|
||||
}
|
||||
|
||||
virtual Common::Input::VibrationError SetVibration(
|
||||
Common::Input::VibrationStatus vibration_status) {
|
||||
return input_engine->SetRumble(identifier, vibration_status);
|
||||
}
|
||||
|
||||
virtual Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) {
|
||||
return input_engine->SetPollingMode(identifier, polling_mode);
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button_id = params.Get("button", 0);
|
||||
const auto keyboard_key = params.Get("code", 0);
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetButton(identifier, button_id);
|
||||
input_engine->PreSetButton(identifier, keyboard_key);
|
||||
if (keyboard_key != 0) {
|
||||
return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
|
||||
input_engine.get());
|
||||
}
|
||||
return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
|
||||
input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button_id = params.Get("hat", 0);
|
||||
const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetHatButton(identifier, button_id);
|
||||
return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
|
||||
input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto axis_x = params.Get("axis_x", 0);
|
||||
const Common::Input::AnalogProperties properties_x = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_x", "+") == "-",
|
||||
};
|
||||
|
||||
const auto axis_y = params.Get("axis_y", 1);
|
||||
const Common::Input::AnalogProperties properties_y = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_y", "+") != "+",
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis_x);
|
||||
input_engine->PreSetAxis(identifier, axis_y);
|
||||
return std::make_unique<InputFromStick>(identifier, axis_x, axis_y, properties_x, properties_y,
|
||||
input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto axis = params.Get("axis", 0);
|
||||
const Common::Input::AnalogProperties properties = {
|
||||
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
||||
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
|
||||
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
|
||||
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert", "+") == "-",
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis);
|
||||
return std::make_unique<InputFromAnalog>(identifier, axis, properties, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button = params.Get("button", 0);
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
|
||||
const auto axis = params.Get("axis", 0);
|
||||
const Common::Input::AnalogProperties properties = {
|
||||
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
||||
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
|
||||
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
|
||||
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert", false) != 0,
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis);
|
||||
input_engine->PreSetButton(identifier, button);
|
||||
return std::make_unique<InputFromTrigger>(identifier, button, toggle, inverted, axis,
|
||||
properties, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto touch_id = params.Get("touch_id", 0);
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button = params.Get("button", 0);
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
|
||||
const auto axis_x = params.Get("axis_x", 0);
|
||||
const Common::Input::AnalogProperties properties_x = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_x", "+") == "-",
|
||||
};
|
||||
|
||||
const auto axis_y = params.Get("axis_y", 1);
|
||||
const Common::Input::AnalogProperties properties_y = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_y", false) != 0,
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis_x);
|
||||
input_engine->PreSetAxis(identifier, axis_y);
|
||||
input_engine->PreSetButton(identifier, button);
|
||||
return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x,
|
||||
axis_y, properties_x, properties_y, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateBatteryDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
input_engine->PreSetController(identifier);
|
||||
return std::make_unique<InputFromBattery>(identifier, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
|
||||
Common::ParamPackage params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
if (params.Has("motion")) {
|
||||
const auto motion_sensor = params.Get("motion", 0);
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetMotion(identifier, motion_sensor);
|
||||
return std::make_unique<InputFromMotion>(identifier, motion_sensor, input_engine.get());
|
||||
}
|
||||
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||
|
||||
const auto axis_x = params.Get("axis_x", 0);
|
||||
const Common::Input::AnalogProperties properties_x = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_x", "+") == "-",
|
||||
};
|
||||
|
||||
const auto axis_y = params.Get("axis_y", 1);
|
||||
const Common::Input::AnalogProperties properties_y = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_y", "+") != "+",
|
||||
};
|
||||
|
||||
const auto axis_z = params.Get("axis_z", 1);
|
||||
const Common::Input::AnalogProperties properties_z = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_z", "+") != "+",
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis_x);
|
||||
input_engine->PreSetAxis(identifier, axis_y);
|
||||
input_engine->PreSetAxis(identifier, axis_z);
|
||||
return std::make_unique<InputFromAxisMotion>(identifier, axis_x, axis_y, axis_z, properties_x,
|
||||
properties_y, properties_z, input_engine.get());
|
||||
}
|
||||
|
||||
InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
|
||||
: input_engine(std::move(input_engine_)) {}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
if (params.Has("battery")) {
|
||||
return CreateBatteryDevice(params);
|
||||
}
|
||||
if (params.Has("button") && params.Has("axis")) {
|
||||
return CreateTriggerDevice(params);
|
||||
}
|
||||
if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) {
|
||||
return CreateTouchDevice(params);
|
||||
}
|
||||
if (params.Has("button") || params.Has("code")) {
|
||||
return CreateButtonDevice(params);
|
||||
}
|
||||
if (params.Has("hat")) {
|
||||
return CreateHatButtonDevice(params);
|
||||
}
|
||||
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
||||
return CreateMotionDevice(params);
|
||||
}
|
||||
if (params.Has("motion")) {
|
||||
return CreateMotionDevice(params);
|
||||
}
|
||||
if (params.Has("axis_x") && params.Has("axis_y")) {
|
||||
return CreateStickDevice(params);
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return CreateAnalogDevice(params);
|
||||
}
|
||||
LOG_ERROR(Input, "Invalid parameters given");
|
||||
return std::make_unique<DummyInput>();
|
||||
}
|
||||
|
||||
OutputFactory::OutputFactory(std::shared_ptr<InputEngine> input_engine_)
|
||||
: input_engine(std::move(input_engine_)) {}
|
||||
|
||||
std::unique_ptr<Common::Input::OutputDevice> OutputFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
input_engine->PreSetController(identifier);
|
||||
return std::make_unique<OutputFromIdentifier>(identifier, input_engine.get());
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
217
src/input_common/input_poller.h
Executable file
217
src/input_common/input_poller.h
Executable file
@@ -0,0 +1,217 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Input {
|
||||
class InputDevice;
|
||||
|
||||
template <typename InputDevice>
|
||||
class Factory;
|
||||
}; // namespace Input
|
||||
|
||||
namespace InputCommon {
|
||||
class InputEngine;
|
||||
/**
|
||||
* An Input factory. It receives input events and forward them to all input devices it created.
|
||||
*/
|
||||
|
||||
class OutputFactory final : public Common::Input::Factory<Common::Input::OutputDevice> {
|
||||
public:
|
||||
explicit OutputFactory(std::shared_ptr<InputEngine> input_engine_);
|
||||
|
||||
/**
|
||||
* Creates an output device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique ouput device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::OutputDevice> Create(
|
||||
const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<InputEngine> input_engine;
|
||||
};
|
||||
|
||||
class InputFactory final : public Common::Input::Factory<Common::Input::InputDevice> {
|
||||
public:
|
||||
explicit InputFactory(std::shared_ptr<InputEngine> input_engine_);
|
||||
|
||||
/**
|
||||
* Creates an input device from the parameters given. Identifies the type of input to be
|
||||
* returned if it contains the following parameters:
|
||||
* - button: Contains "button" or "code"
|
||||
* - hat_button: Contains "hat"
|
||||
* - analog: Contains "axis"
|
||||
* - trigger: Contains "button" and "axis"
|
||||
* - stick: Contains "axis_x" and "axis_y"
|
||||
* - motion: Contains "axis_x", "axis_y" and "axis_z"
|
||||
* - motion: Contains "motion"
|
||||
* - touch: Contains "button", "axis_x" and "axis_y"
|
||||
* - battery: Contains "battery"
|
||||
* - output: Contains "output"
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "code": the code of the keyboard key to bind with the input
|
||||
* @param - "button": same as "code" but for controller buttons
|
||||
* @param - "hat": similar as "button" but it's a group of hat buttons from SDL
|
||||
* @param - "axis": the axis number of the axis to bind with the input
|
||||
* @param - "motion": the motion number of the motion to bind with the input
|
||||
* @param - "axis_x": same as axis but specifing horizontal direction
|
||||
* @param - "axis_y": same as axis but specifing vertical direction
|
||||
* @param - "axis_z": same as axis but specifing forward direction
|
||||
* @param - "battery": Only used as a placeholder to set the input type
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Creates a button device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "code": the code of the keyboard key to bind with the input
|
||||
* @param - "button": same as "code" but for controller buttons
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateButtonDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a hat button device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "button": the controller hat id to bind with the input
|
||||
* @param - "direction": the direction id to be detected
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateHatButtonDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a stick device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "axis_x": the controller horizontal axis id to bind with the input
|
||||
* @param - "axis_y": the controller vertical axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset_x": the amount of offset in the x axis
|
||||
* @param - "offset_y": the amount of offset in the y axis
|
||||
* @param - "invert_x": inverts the sign of the horizontal axis
|
||||
* @param - "invert_y": inverts the sign of the vertical axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateStickDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates an analog device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "axis": the controller axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset": the amount of offset in the axis
|
||||
* @param - "invert": inverts the sign of the axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateAnalogDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a trigger device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "button": the controller hat id to bind with the input
|
||||
* @param - "direction": the direction id to be detected
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "axis": the controller axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset": the amount of offset in the axis
|
||||
* @param - "invert": inverts the sign of the axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateTriggerDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a touch device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "button": the controller hat id to bind with the input
|
||||
* @param - "direction": the direction id to be detected
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "axis_x": the controller horizontal axis id to bind with the input
|
||||
* @param - "axis_y": the controller vertical axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset_x": the amount of offset in the x axis
|
||||
* @param - "offset_y": the amount of offset in the y axis
|
||||
* @param - "invert_x": inverts the sign of the horizontal axis
|
||||
* @param - "invert_y": inverts the sign of the vertical axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateTouchDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a battery device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateBatteryDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a motion device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "axis_x": the controller horizontal axis id to bind with the input
|
||||
* @param - "axis_y": the controller vertical axis id to bind with the input
|
||||
* @param - "axis_z": the controller fordward axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "offset_x": the amount of offset in the x axis
|
||||
* @param - "offset_y": the amount of offset in the y axis
|
||||
* @param - "offset_z": the amount of offset in the z axis
|
||||
* @param - "invert_x": inverts the sign of the horizontal axis
|
||||
* @param - "invert_y": inverts the sign of the vertical axis
|
||||
* @param - "invert_z": inverts the sign of the fordward axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
|
||||
|
||||
std::shared_ptr<InputEngine> input_engine;
|
||||
};
|
||||
} // namespace InputCommon
|
@@ -4,146 +4,164 @@
|
||||
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/analog_from_button.h"
|
||||
#include "input_common/gcadapter/gc_adapter.h"
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/drivers/gc_adapter.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
#include "input_common/drivers/mouse.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
#include "input_common/drivers/udp_client.h"
|
||||
#include "input_common/helpers/stick_from_buttons.h"
|
||||
#include "input_common/helpers/touch_from_buttons.h"
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/input_mapping.h"
|
||||
#include "input_common/input_poller.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_from_button.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
#include "input_common/mouse/mouse_poller.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
#include "input_common/tas/tas_poller.h"
|
||||
#include "input_common/touch_from_button.h"
|
||||
#include "input_common/udp/client.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
#ifdef HAVE_SDL2
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#include "input_common/drivers/sdl_driver.h"
|
||||
#endif
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
struct InputSubsystem::Impl {
|
||||
void Initialize() {
|
||||
gcadapter = std::make_shared<GCAdapter::Adapter>();
|
||||
gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
|
||||
Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
|
||||
gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
|
||||
Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
|
||||
gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
|
||||
Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
|
||||
mapping_factory = std::make_shared<MappingFactory>();
|
||||
MappingCallback mapping_callback{[this](MappingData data) { RegisterInput(data); }};
|
||||
|
||||
keyboard = std::make_shared<Keyboard>();
|
||||
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
|
||||
Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
|
||||
std::make_shared<AnalogFromButton>());
|
||||
Input::RegisterFactory<Input::MotionDevice>("keyboard",
|
||||
std::make_shared<MotionFromButton>());
|
||||
Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
|
||||
std::make_shared<TouchFromButtonFactory>());
|
||||
keyboard = std::make_shared<Keyboard>("keyboard");
|
||||
keyboard->SetMappingCallback(mapping_callback);
|
||||
keyboard_factory = std::make_shared<InputFactory>(keyboard);
|
||||
keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName(),
|
||||
keyboard_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName(),
|
||||
keyboard_output_factory);
|
||||
|
||||
mouse = std::make_shared<Mouse>("mouse");
|
||||
mouse->SetMappingCallback(mapping_callback);
|
||||
mouse_factory = std::make_shared<InputFactory>(mouse);
|
||||
mouse_output_factory = std::make_shared<OutputFactory>(mouse);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(mouse->GetEngineName(),
|
||||
mouse_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName(),
|
||||
mouse_output_factory);
|
||||
|
||||
touch_screen = std::make_shared<TouchScreen>("touch");
|
||||
touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName(),
|
||||
touch_screen_factory);
|
||||
|
||||
gcadapter = std::make_shared<GCAdapter>("gcpad");
|
||||
gcadapter->SetMappingCallback(mapping_callback);
|
||||
gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
|
||||
gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName(),
|
||||
gcadapter_input_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName(),
|
||||
gcadapter_output_factory);
|
||||
|
||||
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
|
||||
udp_client->SetMappingCallback(mapping_callback);
|
||||
udp_client_factory = std::make_shared<InputFactory>(udp_client);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName(),
|
||||
udp_client_factory);
|
||||
|
||||
tas_input = std::make_shared<TasInput::Tas>("tas");
|
||||
tas_input->SetMappingCallback(mapping_callback);
|
||||
tas_input_factory = std::make_shared<InputFactory>(tas_input);
|
||||
tas_output_factory = std::make_shared<OutputFactory>(tas_input);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName(),
|
||||
tas_input_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName(),
|
||||
tas_output_factory);
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
sdl = SDL::Init();
|
||||
sdl = std::make_shared<SDLDriver>("sdl");
|
||||
sdl->SetMappingCallback(mapping_callback);
|
||||
sdl_input_factory = std::make_shared<InputFactory>(sdl);
|
||||
sdl_output_factory = std::make_shared<OutputFactory>(sdl);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(sdl->GetEngineName(),
|
||||
sdl_input_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName(),
|
||||
sdl_output_factory);
|
||||
#endif
|
||||
|
||||
udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
|
||||
udpmotion = std::make_shared<UDPMotionFactory>(udp);
|
||||
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
|
||||
udptouch = std::make_shared<UDPTouchFactory>(udp);
|
||||
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
|
||||
|
||||
mouse = std::make_shared<MouseInput::Mouse>();
|
||||
mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
|
||||
Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
|
||||
mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
|
||||
Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
|
||||
mousemotion = std::make_shared<MouseMotionFactory>(mouse);
|
||||
Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
|
||||
mousetouch = std::make_shared<MouseTouchFactory>(mouse);
|
||||
Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
|
||||
|
||||
tas = std::make_shared<TasInput::Tas>();
|
||||
tasbuttons = std::make_shared<TasButtonFactory>(tas);
|
||||
Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
|
||||
tasanalog = std::make_shared<TasAnalogFactory>(tas);
|
||||
Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(
|
||||
"touch_from_button", std::make_shared<TouchFromButton>());
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(
|
||||
"analog_from_button", std::make_shared<StickFromButton>());
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
|
||||
Input::UnregisterFactory<Input::MotionDevice>("keyboard");
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName());
|
||||
keyboard.reset();
|
||||
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
|
||||
Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
|
||||
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(mouse->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName());
|
||||
mouse.reset();
|
||||
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName());
|
||||
touch_screen.reset();
|
||||
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName());
|
||||
gcadapter.reset();
|
||||
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName());
|
||||
udp_client.reset();
|
||||
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName());
|
||||
tas_input.reset();
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName());
|
||||
sdl.reset();
|
||||
#endif
|
||||
Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
|
||||
Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
|
||||
Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
|
||||
|
||||
gcbuttons.reset();
|
||||
gcanalog.reset();
|
||||
gcvibration.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
|
||||
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
|
||||
|
||||
udpmotion.reset();
|
||||
udptouch.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::ButtonDevice>("mouse");
|
||||
Input::UnregisterFactory<Input::AnalogDevice>("mouse");
|
||||
Input::UnregisterFactory<Input::MotionDevice>("mouse");
|
||||
Input::UnregisterFactory<Input::TouchDevice>("mouse");
|
||||
|
||||
mousebuttons.reset();
|
||||
mouseanalog.reset();
|
||||
mousemotion.reset();
|
||||
mousetouch.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::ButtonDevice>("tas");
|
||||
Input::UnregisterFactory<Input::AnalogDevice>("tas");
|
||||
|
||||
tasbuttons.reset();
|
||||
tasanalog.reset();
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>("touch_from_button");
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>("analog_from_button");
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices = {
|
||||
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
|
||||
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
|
||||
Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
|
||||
};
|
||||
if (Settings::values.tas_enable) {
|
||||
devices.emplace_back(
|
||||
Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
|
||||
}
|
||||
|
||||
auto keyboard_devices = keyboard->GetInputDevices();
|
||||
devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
|
||||
auto mouse_devices = mouse->GetInputDevices();
|
||||
devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
|
||||
auto gcadapter_devices = gcadapter->GetInputDevices();
|
||||
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
|
||||
#ifdef HAVE_SDL2
|
||||
auto sdl_devices = sdl->GetInputDevices();
|
||||
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
|
||||
#endif
|
||||
auto udp_devices = udp->GetInputDevices();
|
||||
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
|
||||
auto gcpad_devices = gcadapter->GetInputDevices();
|
||||
devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
|
||||
|
||||
return devices;
|
||||
}
|
||||
|
||||
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "gcpad") {
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return mouse->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
if (params.Get("class", "") == "tas") {
|
||||
return tas->GetAnalogMappingForDevice(params);
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (params.Get("class", "") == "sdl") {
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
@@ -152,17 +170,18 @@ struct InputSubsystem::Impl {
|
||||
|
||||
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "gcpad") {
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetButtonMappingForDevice(params);
|
||||
}
|
||||
if (params.Get("class", "") == "tas") {
|
||||
return tas->GetButtonMappingForDevice(params);
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetButtonMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (params.Get("class", "") == "sdl") {
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetButtonMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
@@ -171,40 +190,115 @@ struct InputSubsystem::Impl {
|
||||
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "cemuhookudp") {
|
||||
// TODO return the correct motion device
|
||||
return {};
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetMotionMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (params.Get("class", "") == "sdl") {
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetMotionMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return {};
|
||||
}
|
||||
|
||||
std::shared_ptr<Keyboard> keyboard;
|
||||
std::string GetButtonName(const Common::ParamPackage& params) const {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return "Unknown";
|
||||
}
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return mouse->GetUIName(params);
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetUIName(params);
|
||||
}
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->GetUIName(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetUIName(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
std::unique_ptr<SDL::State> sdl;
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetUIName(params);
|
||||
}
|
||||
#endif
|
||||
return "Bad engine";
|
||||
}
|
||||
|
||||
bool IsController(const Common::ParamPackage& params) {
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
void BeginConfiguration() {
|
||||
keyboard->BeginConfiguration();
|
||||
mouse->BeginConfiguration();
|
||||
gcadapter->BeginConfiguration();
|
||||
udp_client->BeginConfiguration();
|
||||
#ifdef HAVE_SDL2
|
||||
sdl->BeginConfiguration();
|
||||
#endif
|
||||
}
|
||||
|
||||
void EndConfiguration() {
|
||||
keyboard->EndConfiguration();
|
||||
mouse->EndConfiguration();
|
||||
gcadapter->EndConfiguration();
|
||||
udp_client->EndConfiguration();
|
||||
#ifdef HAVE_SDL2
|
||||
sdl->EndConfiguration();
|
||||
#endif
|
||||
}
|
||||
|
||||
void RegisterInput(MappingData data) {
|
||||
mapping_factory->RegisterInput(data);
|
||||
}
|
||||
|
||||
std::shared_ptr<MappingFactory> mapping_factory;
|
||||
|
||||
std::shared_ptr<Keyboard> keyboard;
|
||||
std::shared_ptr<Mouse> mouse;
|
||||
std::shared_ptr<GCAdapter> gcadapter;
|
||||
std::shared_ptr<TouchScreen> touch_screen;
|
||||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
|
||||
|
||||
std::shared_ptr<InputFactory> keyboard_factory;
|
||||
std::shared_ptr<InputFactory> mouse_factory;
|
||||
std::shared_ptr<InputFactory> gcadapter_input_factory;
|
||||
std::shared_ptr<InputFactory> touch_screen_factory;
|
||||
std::shared_ptr<InputFactory> udp_client_factory;
|
||||
std::shared_ptr<InputFactory> tas_input_factory;
|
||||
|
||||
std::shared_ptr<OutputFactory> keyboard_output_factory;
|
||||
std::shared_ptr<OutputFactory> mouse_output_factory;
|
||||
std::shared_ptr<OutputFactory> gcadapter_output_factory;
|
||||
std::shared_ptr<OutputFactory> tas_output_factory;
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
std::shared_ptr<SDLDriver> sdl;
|
||||
std::shared_ptr<InputFactory> sdl_input_factory;
|
||||
std::shared_ptr<OutputFactory> sdl_output_factory;
|
||||
#endif
|
||||
std::shared_ptr<GCButtonFactory> gcbuttons;
|
||||
std::shared_ptr<GCAnalogFactory> gcanalog;
|
||||
std::shared_ptr<GCVibrationFactory> gcvibration;
|
||||
std::shared_ptr<UDPMotionFactory> udpmotion;
|
||||
std::shared_ptr<UDPTouchFactory> udptouch;
|
||||
std::shared_ptr<MouseButtonFactory> mousebuttons;
|
||||
std::shared_ptr<MouseAnalogFactory> mouseanalog;
|
||||
std::shared_ptr<MouseMotionFactory> mousemotion;
|
||||
std::shared_ptr<MouseTouchFactory> mousetouch;
|
||||
std::shared_ptr<TasButtonFactory> tasbuttons;
|
||||
std::shared_ptr<TasAnalogFactory> tasanalog;
|
||||
std::shared_ptr<CemuhookUDP::Client> udp;
|
||||
std::shared_ptr<GCAdapter::Adapter> gcadapter;
|
||||
std::shared_ptr<MouseInput::Mouse> mouse;
|
||||
std::shared_ptr<TasInput::Tas> tas;
|
||||
};
|
||||
|
||||
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
|
||||
@@ -227,20 +321,28 @@ const Keyboard* InputSubsystem::GetKeyboard() const {
|
||||
return impl->keyboard.get();
|
||||
}
|
||||
|
||||
MouseInput::Mouse* InputSubsystem::GetMouse() {
|
||||
Mouse* InputSubsystem::GetMouse() {
|
||||
return impl->mouse.get();
|
||||
}
|
||||
|
||||
const MouseInput::Mouse* InputSubsystem::GetMouse() const {
|
||||
const Mouse* InputSubsystem::GetMouse() const {
|
||||
return impl->mouse.get();
|
||||
}
|
||||
|
||||
TouchScreen* InputSubsystem::GetTouchScreen() {
|
||||
return impl->touch_screen.get();
|
||||
}
|
||||
|
||||
const TouchScreen* InputSubsystem::GetTouchScreen() const {
|
||||
return impl->touch_screen.get();
|
||||
}
|
||||
|
||||
TasInput::Tas* InputSubsystem::GetTas() {
|
||||
return impl->tas.get();
|
||||
return impl->tas_input.get();
|
||||
}
|
||||
|
||||
const TasInput::Tas* InputSubsystem::GetTas() const {
|
||||
return impl->tas.get();
|
||||
return impl->tas_input.get();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
|
||||
@@ -259,100 +361,37 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka
|
||||
return impl->GetMotionMappingForDevice(device);
|
||||
}
|
||||
|
||||
GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
|
||||
return impl->gcanalog.get();
|
||||
std::string InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
|
||||
const std::string toggle = params.Get("toggle", false) ? "~" : "";
|
||||
const std::string inverted = params.Get("inverted", false) ? "!" : "";
|
||||
const std::string button_name = impl->GetButtonName(params);
|
||||
std::string axis_direction = "";
|
||||
if (params.Has("axis")) {
|
||||
axis_direction = params.Get("invert", "+");
|
||||
}
|
||||
return fmt::format("{}{}{}{}", toggle, inverted, button_name, axis_direction);
|
||||
}
|
||||
|
||||
const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
|
||||
return impl->gcanalog.get();
|
||||
}
|
||||
|
||||
GCButtonFactory* InputSubsystem::GetGCButtons() {
|
||||
return impl->gcbuttons.get();
|
||||
}
|
||||
|
||||
const GCButtonFactory* InputSubsystem::GetGCButtons() const {
|
||||
return impl->gcbuttons.get();
|
||||
}
|
||||
|
||||
UDPMotionFactory* InputSubsystem::GetUDPMotions() {
|
||||
return impl->udpmotion.get();
|
||||
}
|
||||
|
||||
const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
|
||||
return impl->udpmotion.get();
|
||||
}
|
||||
|
||||
UDPTouchFactory* InputSubsystem::GetUDPTouch() {
|
||||
return impl->udptouch.get();
|
||||
}
|
||||
|
||||
const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
|
||||
return impl->udptouch.get();
|
||||
}
|
||||
|
||||
MouseButtonFactory* InputSubsystem::GetMouseButtons() {
|
||||
return impl->mousebuttons.get();
|
||||
}
|
||||
|
||||
const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
|
||||
return impl->mousebuttons.get();
|
||||
}
|
||||
|
||||
MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
|
||||
return impl->mouseanalog.get();
|
||||
}
|
||||
|
||||
const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
|
||||
return impl->mouseanalog.get();
|
||||
}
|
||||
|
||||
MouseMotionFactory* InputSubsystem::GetMouseMotions() {
|
||||
return impl->mousemotion.get();
|
||||
}
|
||||
|
||||
const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
|
||||
return impl->mousemotion.get();
|
||||
}
|
||||
|
||||
MouseTouchFactory* InputSubsystem::GetMouseTouch() {
|
||||
return impl->mousetouch.get();
|
||||
}
|
||||
|
||||
const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
|
||||
return impl->mousetouch.get();
|
||||
}
|
||||
|
||||
TasButtonFactory* InputSubsystem::GetTasButtons() {
|
||||
return impl->tasbuttons.get();
|
||||
}
|
||||
|
||||
const TasButtonFactory* InputSubsystem::GetTasButtons() const {
|
||||
return impl->tasbuttons.get();
|
||||
}
|
||||
|
||||
TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
|
||||
return impl->tasanalog.get();
|
||||
}
|
||||
|
||||
const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
|
||||
return impl->tasanalog.get();
|
||||
bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
|
||||
return impl->IsController(params);
|
||||
}
|
||||
|
||||
void InputSubsystem::ReloadInputDevices() {
|
||||
if (!impl->udp) {
|
||||
return;
|
||||
}
|
||||
impl->udp->ReloadSockets();
|
||||
impl->udp_client.get()->ReloadSockets();
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
|
||||
[[maybe_unused]] Polling::DeviceType type) const {
|
||||
#ifdef HAVE_SDL2
|
||||
return impl->sdl->GetPollers(type);
|
||||
#else
|
||||
return {};
|
||||
#endif
|
||||
void InputSubsystem::BeginMapping(Polling::InputType type) {
|
||||
impl->BeginConfiguration();
|
||||
impl->mapping_factory->BeginMapping(type);
|
||||
}
|
||||
|
||||
const Common::ParamPackage InputSubsystem::GetNextInput() const {
|
||||
return impl->mapping_factory->GetNextInput();
|
||||
}
|
||||
|
||||
void InputSubsystem::StopMapping() const {
|
||||
impl->EndConfiguration();
|
||||
impl->mapping_factory->StopMapping();
|
||||
}
|
||||
|
||||
std::string GenerateKeyboardParam(int key_code) {
|
||||
|
@@ -25,56 +25,26 @@ namespace Settings::NativeMotion {
|
||||
enum Values : int;
|
||||
}
|
||||
|
||||
namespace MouseInput {
|
||||
namespace InputCommon {
|
||||
class Keyboard;
|
||||
class Mouse;
|
||||
}
|
||||
class TouchScreen;
|
||||
struct MappingData;
|
||||
} // namespace InputCommon
|
||||
|
||||
namespace TasInput {
|
||||
namespace InputCommon::TasInput {
|
||||
class Tas;
|
||||
}
|
||||
} // namespace InputCommon::TasInput
|
||||
|
||||
namespace InputCommon {
|
||||
namespace Polling {
|
||||
|
||||
enum class DeviceType { Button, AnalogPreferred, Motion };
|
||||
|
||||
/**
|
||||
* A class that can be used to get inputs from an input device like controllers without having to
|
||||
* poll the device's status yourself
|
||||
*/
|
||||
class DevicePoller {
|
||||
public:
|
||||
virtual ~DevicePoller() = default;
|
||||
/// Setup and start polling for inputs, should be called before GetNextInput
|
||||
/// If a device_id is provided, events should be filtered to only include events from this
|
||||
/// device id
|
||||
virtual void Start(const std::string& device_id = "") = 0;
|
||||
/// Stop polling
|
||||
virtual void Stop() = 0;
|
||||
/**
|
||||
* Every call to this function returns the next input recorded since calling Start
|
||||
* @return A ParamPackage of the recorded input, which can be used to create an InputDevice.
|
||||
* If there has been no input, the package is empty
|
||||
*/
|
||||
virtual Common::ParamPackage GetNextInput() = 0;
|
||||
};
|
||||
/// Type of input desired for mapping purposes
|
||||
enum class InputType { None, Button, Stick, Motion, Touch };
|
||||
} // namespace Polling
|
||||
|
||||
class GCAnalogFactory;
|
||||
class GCButtonFactory;
|
||||
class UDPMotionFactory;
|
||||
class UDPTouchFactory;
|
||||
class MouseButtonFactory;
|
||||
class MouseAnalogFactory;
|
||||
class MouseMotionFactory;
|
||||
class MouseTouchFactory;
|
||||
class TasButtonFactory;
|
||||
class TasAnalogFactory;
|
||||
class Keyboard;
|
||||
|
||||
/**
|
||||
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
|
||||
* mapping for the device. This is currently only implemented for the SDL backend devices.
|
||||
* mapping for the device.
|
||||
*/
|
||||
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
|
||||
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
|
||||
@@ -104,20 +74,27 @@ public:
|
||||
[[nodiscard]] const Keyboard* GetKeyboard() const;
|
||||
|
||||
/// Retrieves the underlying mouse device.
|
||||
[[nodiscard]] MouseInput::Mouse* GetMouse();
|
||||
[[nodiscard]] Mouse* GetMouse();
|
||||
|
||||
/// Retrieves the underlying mouse device.
|
||||
[[nodiscard]] const MouseInput::Mouse* GetMouse() const;
|
||||
[[nodiscard]] const Mouse* GetMouse() const;
|
||||
|
||||
/// Retrieves the underlying tas device.
|
||||
/// Retrieves the underlying touch screen device.
|
||||
[[nodiscard]] TouchScreen* GetTouchScreen();
|
||||
|
||||
/// Retrieves the underlying touch screen device.
|
||||
[[nodiscard]] const TouchScreen* GetTouchScreen() const;
|
||||
|
||||
/// Retrieves the underlying tas input device.
|
||||
[[nodiscard]] TasInput::Tas* GetTas();
|
||||
|
||||
/// Retrieves the underlying tas device.
|
||||
/// Retrieves the underlying tas input device.
|
||||
[[nodiscard]] const TasInput::Tas* GetTas() const;
|
||||
|
||||
/**
|
||||
* Returns all available input devices that this Factory can create a new device with.
|
||||
* Each returned ParamPackage should have a `display` field used for display, a class field for
|
||||
* backends to determine if this backend is meant to service the request and any other
|
||||
* Each returned ParamPackage should have a `display` field used for display, a `engine` field
|
||||
* for backends to determine if this backend is meant to service the request and any other
|
||||
* information needed to identify this in the backend later.
|
||||
*/
|
||||
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const;
|
||||
@@ -131,83 +108,33 @@ public:
|
||||
/// Retrieves the motion mappings for the given device.
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
|
||||
|
||||
/// Retrieves the underlying GameCube analog handler.
|
||||
[[nodiscard]] GCAnalogFactory* GetGCAnalogs();
|
||||
/// Returns a string contaning the name of the button from the input engine.
|
||||
[[nodiscard]] std::string GetButtonName(const Common::ParamPackage& params) const;
|
||||
|
||||
/// Retrieves the underlying GameCube analog handler.
|
||||
[[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const;
|
||||
/// Returns true if device is a controller.
|
||||
[[nodiscard]] bool IsController(const Common::ParamPackage& params) const;
|
||||
|
||||
/// Retrieves the underlying GameCube button handler.
|
||||
[[nodiscard]] GCButtonFactory* GetGCButtons();
|
||||
|
||||
/// Retrieves the underlying GameCube button handler.
|
||||
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
|
||||
|
||||
/// Retrieves the underlying udp motion handler.
|
||||
[[nodiscard]] UDPMotionFactory* GetUDPMotions();
|
||||
|
||||
/// Retrieves the underlying udp motion handler.
|
||||
[[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
|
||||
|
||||
/// Retrieves the underlying udp touch handler.
|
||||
[[nodiscard]] UDPTouchFactory* GetUDPTouch();
|
||||
|
||||
/// Retrieves the underlying udp touch handler.
|
||||
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
|
||||
|
||||
/// Retrieves the underlying mouse button handler.
|
||||
[[nodiscard]] MouseButtonFactory* GetMouseButtons();
|
||||
|
||||
/// Retrieves the underlying mouse button handler.
|
||||
[[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
|
||||
|
||||
/// Retrieves the underlying mouse analog handler.
|
||||
[[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
|
||||
|
||||
/// Retrieves the underlying mouse analog handler.
|
||||
[[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
|
||||
|
||||
/// Retrieves the underlying mouse motion handler.
|
||||
[[nodiscard]] MouseMotionFactory* GetMouseMotions();
|
||||
|
||||
/// Retrieves the underlying mouse motion handler.
|
||||
[[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
|
||||
|
||||
/// Retrieves the underlying mouse touch handler.
|
||||
[[nodiscard]] MouseTouchFactory* GetMouseTouch();
|
||||
|
||||
/// Retrieves the underlying mouse touch handler.
|
||||
[[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
|
||||
|
||||
/// Retrieves the underlying tas button handler.
|
||||
[[nodiscard]] TasButtonFactory* GetTasButtons();
|
||||
|
||||
/// Retrieves the underlying tas button handler.
|
||||
[[nodiscard]] const TasButtonFactory* GetTasButtons() const;
|
||||
|
||||
/// Retrieves the underlying tas analogs handler.
|
||||
[[nodiscard]] TasAnalogFactory* GetTasAnalogs();
|
||||
|
||||
/// Retrieves the underlying tas analogs handler.
|
||||
[[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
|
||||
|
||||
/// Reloads the input devices
|
||||
/// Reloads the input devices.
|
||||
void ReloadInputDevices();
|
||||
|
||||
/// Get all DevicePoller from all backends for a specific device type
|
||||
[[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
|
||||
Polling::DeviceType type) const;
|
||||
/// Start polling from all backends for a desired input type.
|
||||
void BeginMapping(Polling::InputType type);
|
||||
|
||||
/// Returns an input event with mapping information.
|
||||
[[nodiscard]] const Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// Stop polling from all backends.
|
||||
void StopMapping() const;
|
||||
|
||||
private:
|
||||
struct Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
};
|
||||
|
||||
/// Generates a serialized param package for creating a keyboard button device
|
||||
/// Generates a serialized param package for creating a keyboard button device.
|
||||
std::string GenerateKeyboardParam(int key_code);
|
||||
|
||||
/// Generates a serialized param package for creating an analog device taking input from keyboard
|
||||
/// Generates a serialized param package for creating an analog device taking input from keyboard.
|
||||
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
|
||||
int key_modifier, float modifier_scale);
|
||||
|
||||
} // namespace InputCommon
|
||||
|
Reference in New Issue
Block a user