early-access version 2177
This commit is contained in:
539
src/input_common/drivers/gc_adapter.cpp
Executable file
539
src/input_common/drivers/gc_adapter.cpp
Executable file
@@ -0,0 +1,539 @@
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <fmt/format.h>
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#include <libusb.h>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/settings_input.h"
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#include "common/thread.h"
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#include "input_common/drivers/gc_adapter.h"
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namespace InputCommon {
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class LibUSBContext {
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public:
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explicit LibUSBContext() {
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init_result = libusb_init(&ctx);
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}
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~LibUSBContext() {
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libusb_exit(ctx);
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}
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LibUSBContext& operator=(const LibUSBContext&) = delete;
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LibUSBContext(const LibUSBContext&) = delete;
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LibUSBContext& operator=(LibUSBContext&&) noexcept = delete;
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LibUSBContext(LibUSBContext&&) noexcept = delete;
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[[nodiscard]] int InitResult() const noexcept {
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return init_result;
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}
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[[nodiscard]] libusb_context* get() noexcept {
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return ctx;
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}
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private:
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libusb_context* ctx;
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int init_result{};
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};
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class LibUSBDeviceHandle {
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public:
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explicit LibUSBDeviceHandle(libusb_context* ctx, uint16_t vid, uint16_t pid) noexcept {
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handle = libusb_open_device_with_vid_pid(ctx, vid, pid);
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}
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~LibUSBDeviceHandle() noexcept {
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if (handle) {
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libusb_release_interface(handle, 1);
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libusb_close(handle);
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}
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}
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LibUSBDeviceHandle& operator=(const LibUSBDeviceHandle&) = delete;
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LibUSBDeviceHandle(const LibUSBDeviceHandle&) = delete;
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LibUSBDeviceHandle& operator=(LibUSBDeviceHandle&&) noexcept = delete;
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LibUSBDeviceHandle(LibUSBDeviceHandle&&) noexcept = delete;
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[[nodiscard]] libusb_device_handle* get() noexcept {
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return handle;
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}
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private:
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libusb_device_handle* handle{};
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};
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GCAdapter::GCAdapter(const std::string input_engine_) : InputEngine(input_engine_) {
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if (usb_adapter_handle) {
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return;
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}
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LOG_DEBUG(Input, "Initialization started");
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libusb_ctx = std::make_unique<LibUSBContext>();
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const int init_res = libusb_ctx->InitResult();
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if (init_res == LIBUSB_SUCCESS) {
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adapter_scan_thread =
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std::jthread([this](std::stop_token stop_token) { AdapterScanThread(stop_token); });
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} else {
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LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res);
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}
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}
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GCAdapter::~GCAdapter() {
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Reset();
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}
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void GCAdapter::AdapterInputThread(std::stop_token stop_token) {
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LOG_DEBUG(Input, "Input thread started");
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Common::SetCurrentThreadName("yuzu:input:GCAdapter");
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s32 payload_size{};
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AdapterPayload adapter_payload{};
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adapter_scan_thread = {};
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while (!stop_token.stop_requested()) {
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libusb_interrupt_transfer(usb_adapter_handle->get(), input_endpoint, adapter_payload.data(),
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static_cast<s32>(adapter_payload.size()), &payload_size, 16);
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if (IsPayloadCorrect(adapter_payload, payload_size)) {
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UpdateControllers(adapter_payload);
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UpdateVibrations();
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}
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std::this_thread::yield();
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}
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if (restart_scan_thread) {
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adapter_scan_thread =
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std::jthread([this](std::stop_token token) { AdapterScanThread(token); });
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restart_scan_thread = false;
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}
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}
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bool GCAdapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) {
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if (payload_size != static_cast<s32>(adapter_payload.size()) ||
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adapter_payload[0] != LIBUSB_DT_HID) {
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LOG_DEBUG(Input, "Error reading payload (size: {}, type: {:02x})", payload_size,
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adapter_payload[0]);
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if (input_error_counter++ > 20) {
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LOG_ERROR(Input, "Timeout, Is the adapter connected?");
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adapter_input_thread.request_stop();
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restart_scan_thread = true;
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}
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return false;
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}
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input_error_counter = 0;
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return true;
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}
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void GCAdapter::UpdateControllers(const AdapterPayload& adapter_payload) {
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for (std::size_t port = 0; port < pads.size(); ++port) {
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const std::size_t offset = 1 + (9 * port);
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const auto type = static_cast<ControllerTypes>(adapter_payload[offset] >> 4);
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UpdatePadType(port, type);
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if (DeviceConnected(port)) {
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const u8 b1 = adapter_payload[offset + 1];
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const u8 b2 = adapter_payload[offset + 2];
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UpdateStateButtons(port, b1, b2);
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UpdateStateAxes(port, adapter_payload);
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}
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}
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}
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void GCAdapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
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if (pads[port].type == pad_type) {
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return;
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}
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// Device changed reset device and set new type
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pads[port].axis_origin = {};
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pads[port].reset_origin_counter = {};
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pads[port].enable_vibration = {};
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pads[port].rumble_amplitude = {};
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pads[port].type = pad_type;
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}
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void GCAdapter::UpdateStateButtons(std::size_t port, [[maybe_unused]] u8 b1,
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[[maybe_unused]] u8 b2) {
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if (port >= pads.size()) {
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return;
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}
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static constexpr std::array<PadButton, 8> b1_buttons{
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PadButton::ButtonA, PadButton::ButtonB, PadButton::ButtonX, PadButton::ButtonY,
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PadButton::ButtonLeft, PadButton::ButtonRight, PadButton::ButtonDown, PadButton::ButtonUp,
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};
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static constexpr std::array<PadButton, 4> b2_buttons{
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PadButton::ButtonStart,
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PadButton::TriggerZ,
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PadButton::TriggerR,
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PadButton::TriggerL,
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};
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for (std::size_t i = 0; i < b1_buttons.size(); ++i) {
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const bool button_status = (b1 & (1U << i)) != 0;
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const int button = static_cast<int>(b1_buttons[i]);
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SetButton(pads[port].identifier, button, button_status);
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}
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for (std::size_t j = 0; j < b2_buttons.size(); ++j) {
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const bool button_status = (b2 & (1U << j)) != 0;
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const int button = static_cast<int>(b2_buttons[j]);
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SetButton(pads[port].identifier, button, button_status);
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}
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}
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void GCAdapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) {
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if (port >= pads.size()) {
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return;
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}
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const std::size_t offset = 1 + (9 * port);
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static constexpr std::array<PadAxes, 6> axes{
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PadAxes::StickX, PadAxes::StickY, PadAxes::SubstickX,
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PadAxes::SubstickY, PadAxes::TriggerLeft, PadAxes::TriggerRight,
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};
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for (const PadAxes axis : axes) {
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const auto index = static_cast<std::size_t>(axis);
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const u8 axis_value = adapter_payload[offset + 3 + index];
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if (pads[port].reset_origin_counter <= 18) {
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if (pads[port].axis_origin[index] != axis_value) {
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pads[port].reset_origin_counter = 0;
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}
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pads[port].axis_origin[index] = axis_value;
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pads[port].reset_origin_counter++;
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}
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const f32 axis_status = (axis_value - pads[port].axis_origin[index]) / 100.0f;
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SetAxis(pads[port].identifier, static_cast<int>(index), axis_status);
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}
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}
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void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
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Common::SetCurrentThreadName("yuzu:input:ScanGCAdapter");
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usb_adapter_handle = nullptr;
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pads = {};
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while (!stop_token.stop_requested() && !Setup()) {
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std::this_thread::sleep_for(std::chrono::seconds(2));
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}
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}
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bool GCAdapter::Setup() {
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constexpr u16 nintendo_vid = 0x057e;
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constexpr u16 gc_adapter_pid = 0x0337;
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usb_adapter_handle =
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std::make_unique<LibUSBDeviceHandle>(libusb_ctx->get(), nintendo_vid, gc_adapter_pid);
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if (!usb_adapter_handle->get()) {
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return false;
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}
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if (!CheckDeviceAccess()) {
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usb_adapter_handle = nullptr;
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return false;
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}
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libusb_device* const device = libusb_get_device(usb_adapter_handle->get());
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LOG_INFO(Input, "GC adapter is now connected");
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// GC Adapter found and accessible, registering it
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if (GetGCEndpoint(device)) {
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rumble_enabled = true;
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input_error_counter = 0;
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output_error_counter = 0;
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std::size_t port = 0;
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for (GCController& pad : pads) {
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pad.identifier = {
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.guid = Common::UUID{Common::INVALID_UUID},
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.port = port++,
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.pad = 0,
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};
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PreSetController(pad.identifier);
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}
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adapter_input_thread =
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std::jthread([this](std::stop_token stop_token) { AdapterInputThread(stop_token); });
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return true;
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}
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return false;
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}
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bool GCAdapter::CheckDeviceAccess() {
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s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle->get(), 0);
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if (kernel_driver_error == 1) {
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kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle->get(), 0);
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if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
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LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = {}",
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kernel_driver_error);
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}
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}
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// This fixes payload problems from offbrand GCAdapters
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const s32 control_transfer_error =
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libusb_control_transfer(usb_adapter_handle->get(), 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
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if (control_transfer_error < 0) {
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LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
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}
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if (kernel_driver_error && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
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usb_adapter_handle = nullptr;
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return false;
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}
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const int interface_claim_error = libusb_claim_interface(usb_adapter_handle->get(), 0);
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if (interface_claim_error) {
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LOG_ERROR(Input, "libusb_claim_interface failed with error = {}", interface_claim_error);
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usb_adapter_handle = nullptr;
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return false;
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}
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return true;
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}
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bool GCAdapter::GetGCEndpoint(libusb_device* device) {
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libusb_config_descriptor* config = nullptr;
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const int config_descriptor_return = libusb_get_config_descriptor(device, 0, &config);
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if (config_descriptor_return != LIBUSB_SUCCESS) {
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LOG_ERROR(Input, "libusb_get_config_descriptor failed with error = {}",
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config_descriptor_return);
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return false;
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}
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for (u8 ic = 0; ic < config->bNumInterfaces; ic++) {
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const libusb_interface* interfaceContainer = &config->interface[ic];
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for (int i = 0; i < interfaceContainer->num_altsetting; i++) {
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const libusb_interface_descriptor* interface = &interfaceContainer->altsetting[i];
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for (u8 e = 0; e < interface->bNumEndpoints; e++) {
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const libusb_endpoint_descriptor* endpoint = &interface->endpoint[e];
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if ((endpoint->bEndpointAddress & LIBUSB_ENDPOINT_IN) != 0) {
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input_endpoint = endpoint->bEndpointAddress;
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} else {
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output_endpoint = endpoint->bEndpointAddress;
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}
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}
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}
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}
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// This transfer seems to be responsible for clearing the state of the adapter
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// Used to clear the "busy" state of when the device is unexpectedly unplugged
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unsigned char clear_payload = 0x13;
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libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, &clear_payload,
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sizeof(clear_payload), nullptr, 16);
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return true;
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}
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Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
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const Common::Input::VibrationStatus vibration) {
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const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
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const auto processed_amplitude =
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static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
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pads[identifier.port].rumble_amplitude = processed_amplitude;
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if (!rumble_enabled) {
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return Common::Input::VibrationError::Disabled;
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}
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return Common::Input::VibrationError::None;
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}
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void GCAdapter::UpdateVibrations() {
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// Use 8 states to keep the switching between on/off fast enough for
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// a human to feel different vibration strenght
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// More states == more rumble strengths == slower update time
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constexpr u8 vibration_states = 8;
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vibration_counter = (vibration_counter + 1) % vibration_states;
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for (GCController& pad : pads) {
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const bool vibrate = pad.rumble_amplitude > vibration_counter;
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vibration_changed |= vibrate != pad.enable_vibration;
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pad.enable_vibration = vibrate;
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}
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SendVibrations();
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}
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void GCAdapter::SendVibrations() {
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if (!rumble_enabled || !vibration_changed) {
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return;
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}
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s32 size{};
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constexpr u8 rumble_command = 0x11;
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const u8 p1 = pads[0].enable_vibration;
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const u8 p2 = pads[1].enable_vibration;
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const u8 p3 = pads[2].enable_vibration;
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const u8 p4 = pads[3].enable_vibration;
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std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
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const int err =
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libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, payload.data(),
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static_cast<s32>(payload.size()), &size, 16);
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if (err) {
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LOG_DEBUG(Input, "Libusb write failed: {}", libusb_error_name(err));
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if (output_error_counter++ > 5) {
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LOG_ERROR(Input, "Output timeout, Rumble disabled");
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rumble_enabled = false;
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}
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return;
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}
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output_error_counter = 0;
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vibration_changed = false;
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}
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bool GCAdapter::DeviceConnected(std::size_t port) const {
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return pads[port].type != ControllerTypes::None;
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}
|
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void GCAdapter::Reset() {
|
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adapter_scan_thread = {};
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adapter_input_thread = {};
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usb_adapter_handle = nullptr;
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pads = {};
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libusb_ctx = nullptr;
|
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}
|
||||
|
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std::vector<Common::ParamPackage> GCAdapter::GetInputDevices() const {
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||||
std::vector<Common::ParamPackage> devices;
|
||||
for (std::size_t port = 0; port < pads.size(); ++port) {
|
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if (!DeviceConnected(port)) {
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continue;
|
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}
|
||||
Common::ParamPackage identifier{};
|
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identifier.Set("engine", GetEngineName());
|
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identifier.Set("display", fmt::format("Gamecube Controller {}", port + 1));
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||||
identifier.Set("port", static_cast<int>(port));
|
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devices.emplace_back(identifier);
|
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}
|
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return devices;
|
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}
|
||||
|
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ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
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// This list is missing ZL/ZR since those are not considered buttons.
|
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// We will add those afterwards
|
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// This list also excludes any button that can't be really mapped
|
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static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 12>
|
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switch_to_gcadapter_button = {
|
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std::pair{Settings::NativeButton::A, PadButton::ButtonA},
|
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{Settings::NativeButton::B, PadButton::ButtonB},
|
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{Settings::NativeButton::X, PadButton::ButtonX},
|
||||
{Settings::NativeButton::Y, PadButton::ButtonY},
|
||||
{Settings::NativeButton::Plus, PadButton::ButtonStart},
|
||||
{Settings::NativeButton::DLeft, PadButton::ButtonLeft},
|
||||
{Settings::NativeButton::DUp, PadButton::ButtonUp},
|
||||
{Settings::NativeButton::DRight, PadButton::ButtonRight},
|
||||
{Settings::NativeButton::DDown, PadButton::ButtonDown},
|
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{Settings::NativeButton::SL, PadButton::TriggerL},
|
||||
{Settings::NativeButton::SR, PadButton::TriggerR},
|
||||
{Settings::NativeButton::R, PadButton::TriggerZ},
|
||||
};
|
||||
if (!params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ButtonMapping mapping{};
|
||||
for (const auto& [switch_button, gcadapter_button] : switch_to_gcadapter_button) {
|
||||
Common::ParamPackage button_params{};
|
||||
button_params.Set("engine", GetEngineName());
|
||||
button_params.Set("port", params.Get("port", 0));
|
||||
button_params.Set("button", static_cast<int>(gcadapter_button));
|
||||
mapping.insert_or_assign(switch_button, std::move(button_params));
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
static constexpr std::array<std::tuple<Settings::NativeButton::Values, PadButton, PadAxes>, 2>
|
||||
switch_to_gcadapter_axis = {
|
||||
std::tuple{Settings::NativeButton::ZL, PadButton::TriggerL, PadAxes::TriggerLeft},
|
||||
{Settings::NativeButton::ZR, PadButton::TriggerR, PadAxes::TriggerRight},
|
||||
};
|
||||
for (const auto& [switch_button, gcadapter_buton, gcadapter_axis] : switch_to_gcadapter_axis) {
|
||||
Common::ParamPackage button_params{};
|
||||
button_params.Set("engine", GetEngineName());
|
||||
button_params.Set("port", params.Get("port", 0));
|
||||
button_params.Set("button", static_cast<s32>(gcadapter_buton));
|
||||
button_params.Set("axis", static_cast<s32>(gcadapter_axis));
|
||||
button_params.Set("threshold", 0.5f);
|
||||
button_params.Set("range", 1.9f);
|
||||
button_params.Set("direction", "+");
|
||||
mapping.insert_or_assign(switch_button, std::move(button_params));
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
|
||||
AnalogMapping GCAdapter::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
Common::ParamPackage left_analog_params;
|
||||
left_analog_params.Set("engine", GetEngineName());
|
||||
left_analog_params.Set("port", params.Get("port", 0));
|
||||
left_analog_params.Set("axis_x", static_cast<int>(PadAxes::StickX));
|
||||
left_analog_params.Set("axis_y", static_cast<int>(PadAxes::StickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
|
||||
Common::ParamPackage right_analog_params;
|
||||
right_analog_params.Set("engine", GetEngineName());
|
||||
right_analog_params.Set("port", params.Get("port", 0));
|
||||
right_analog_params.Set("axis_x", static_cast<int>(PadAxes::SubstickX));
|
||||
right_analog_params.Set("axis_y", static_cast<int>(PadAxes::SubstickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
std::string GCAdapter::GetUIButtonName(const Common::ParamPackage& params) const {
|
||||
PadButton button = static_cast<PadButton>(params.Get("button", 0));
|
||||
switch (button) {
|
||||
case PadButton::ButtonLeft:
|
||||
return "left";
|
||||
break;
|
||||
case PadButton::ButtonRight:
|
||||
return "right";
|
||||
break;
|
||||
case PadButton::ButtonDown:
|
||||
return "down";
|
||||
break;
|
||||
case PadButton::ButtonUp:
|
||||
return "up";
|
||||
break;
|
||||
case PadButton::TriggerZ:
|
||||
return "Z";
|
||||
break;
|
||||
case PadButton::TriggerR:
|
||||
return "R";
|
||||
break;
|
||||
case PadButton::TriggerL:
|
||||
return "L";
|
||||
break;
|
||||
case PadButton::ButtonA:
|
||||
return "A";
|
||||
break;
|
||||
case PadButton::ButtonB:
|
||||
return "B";
|
||||
break;
|
||||
case PadButton::ButtonX:
|
||||
return "X";
|
||||
break;
|
||||
case PadButton::ButtonY:
|
||||
return "Y";
|
||||
break;
|
||||
case PadButton::ButtonStart:
|
||||
return "start";
|
||||
break;
|
||||
default:
|
||||
return "Unkown GC";
|
||||
}
|
||||
}
|
||||
|
||||
std::string GCAdapter::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
return fmt::format("Button {}", GetUIButtonName(params));
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return fmt::format("Axis {}", params.Get("axis", 0));
|
||||
}
|
||||
|
||||
return "Bad GC Adapter";
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
135
src/input_common/drivers/gc_adapter.h
Executable file
135
src/input_common/drivers/gc_adapter.h
Executable file
@@ -0,0 +1,135 @@
|
||||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <stop_token>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
struct libusb_context;
|
||||
struct libusb_device;
|
||||
struct libusb_device_handle;
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class LibUSBContext;
|
||||
class LibUSBDeviceHandle;
|
||||
|
||||
class GCAdapter : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit GCAdapter(const std::string input_engine_);
|
||||
~GCAdapter();
|
||||
|
||||
Common::Input::VibrationError SetRumble(
|
||||
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
|
||||
|
||||
/// Used for automapping features
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
std::string GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
private:
|
||||
enum class PadButton {
|
||||
Undefined = 0x0000,
|
||||
ButtonLeft = 0x0001,
|
||||
ButtonRight = 0x0002,
|
||||
ButtonDown = 0x0004,
|
||||
ButtonUp = 0x0008,
|
||||
TriggerZ = 0x0010,
|
||||
TriggerR = 0x0020,
|
||||
TriggerL = 0x0040,
|
||||
ButtonA = 0x0100,
|
||||
ButtonB = 0x0200,
|
||||
ButtonX = 0x0400,
|
||||
ButtonY = 0x0800,
|
||||
ButtonStart = 0x1000,
|
||||
};
|
||||
|
||||
enum class PadAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
TriggerLeft,
|
||||
TriggerRight,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
enum class ControllerTypes {
|
||||
None,
|
||||
Wired,
|
||||
Wireless,
|
||||
};
|
||||
|
||||
struct GCController {
|
||||
ControllerTypes type = ControllerTypes::None;
|
||||
PadIdentifier identifier{};
|
||||
bool enable_vibration = false;
|
||||
u8 rumble_amplitude{};
|
||||
std::array<u8, 6> axis_origin{};
|
||||
u8 reset_origin_counter{};
|
||||
};
|
||||
|
||||
using AdapterPayload = std::array<u8, 37>;
|
||||
|
||||
void UpdatePadType(std::size_t port, ControllerTypes pad_type);
|
||||
void UpdateControllers(const AdapterPayload& adapter_payload);
|
||||
void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
|
||||
void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
|
||||
|
||||
void AdapterInputThread(std::stop_token stop_token);
|
||||
|
||||
void AdapterScanThread(std::stop_token stop_token);
|
||||
|
||||
bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
|
||||
|
||||
/// For use in initialization, querying devices to find the adapter
|
||||
bool Setup();
|
||||
|
||||
/// Returns true if we successfully gain access to GC Adapter
|
||||
bool CheckDeviceAccess();
|
||||
|
||||
/// Captures GC Adapter endpoint address
|
||||
/// Returns true if the endpoint was set correctly
|
||||
bool GetGCEndpoint(libusb_device* device);
|
||||
|
||||
/// Returns true if there is a device connected to port
|
||||
bool DeviceConnected(std::size_t port) const;
|
||||
|
||||
/// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
void UpdateVibrations();
|
||||
|
||||
/// Updates vibration state of all controllers
|
||||
void SendVibrations();
|
||||
|
||||
std::string GetUIButtonName(const Common::ParamPackage& params) const;
|
||||
|
||||
std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
|
||||
std::array<GCController, 4> pads;
|
||||
|
||||
std::jthread adapter_input_thread;
|
||||
std::jthread adapter_scan_thread;
|
||||
bool restart_scan_thread{};
|
||||
|
||||
std::unique_ptr<LibUSBContext> libusb_ctx;
|
||||
|
||||
u8 input_endpoint{0};
|
||||
u8 output_endpoint{0};
|
||||
u8 input_error_counter{0};
|
||||
u8 output_error_counter{0};
|
||||
int vibration_counter{0};
|
||||
|
||||
bool rumble_enabled{true};
|
||||
bool vibration_changed{true};
|
||||
};
|
||||
} // namespace InputCommon
|
41
src/input_common/drivers/keyboard.cpp
Executable file
41
src/input_common/drivers/keyboard.cpp
Executable file
@@ -0,0 +1,41 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
constexpr PadIdentifier identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
PreSetController(identifier);
|
||||
}
|
||||
|
||||
void Keyboard::PressKey(int key_code) {
|
||||
SetButton(identifier, key_code, true);
|
||||
}
|
||||
|
||||
void Keyboard::ReleaseKey(int key_code) {
|
||||
SetButton(identifier, key_code, false);
|
||||
}
|
||||
|
||||
void Keyboard::ReleaseAllKeys() {
|
||||
ResetButtonState();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", "Keyboard Only"},
|
||||
});
|
||||
return devices;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
37
src/input_common/drivers/keyboard.h
Executable file
37
src/input_common/drivers/keyboard.h
Executable file
@@ -0,0 +1,37 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class Keyboard final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit Keyboard(const std::string& input_engine_);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
*/
|
||||
void PressKey(int key_code);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param key_code the code of the key to release
|
||||
*/
|
||||
void ReleaseKey(int key_code);
|
||||
|
||||
void ReleaseAllKeys();
|
||||
|
||||
/// Used for automapping features
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
158
src/input_common/drivers/mouse.cpp
Executable file
158
src/input_common/drivers/mouse.cpp
Executable file
@@ -0,0 +1,158 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "input_common/drivers/mouse.h"
|
||||
|
||||
namespace InputCommon {
|
||||
constexpr int touch_axis_x = 10;
|
||||
constexpr int touch_axis_y = 11;
|
||||
constexpr PadIdentifier identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
Mouse::Mouse(const std::string input_engine_) : InputEngine(input_engine_) {
|
||||
PreSetController(identifier);
|
||||
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
|
||||
}
|
||||
|
||||
void Mouse::UpdateThread(std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("yuzu:input:Mouse");
|
||||
constexpr int update_time = 10;
|
||||
while (!stop_token.stop_requested()) {
|
||||
if (Settings::values.mouse_panning) {
|
||||
// Slow movement by 4%
|
||||
last_mouse_change *= 0.96f;
|
||||
const float sensitivity =
|
||||
Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
|
||||
SetAxis(identifier, 0, last_mouse_change.x * sensitivity);
|
||||
SetAxis(identifier, 1, -last_mouse_change.y * sensitivity);
|
||||
}
|
||||
|
||||
if (mouse_panning_timout++ > 20) {
|
||||
StopPanning();
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
|
||||
SetAxis(identifier, touch_axis_x, touch_x);
|
||||
SetAxis(identifier, touch_axis_y, touch_y);
|
||||
|
||||
if (Settings::values.mouse_panning) {
|
||||
auto mouse_change =
|
||||
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
||||
mouse_panning_timout = 0;
|
||||
|
||||
const auto move_distance = mouse_change.Length();
|
||||
if (move_distance == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make slow movements at least 3 units on lenght
|
||||
if (move_distance < 3.0f) {
|
||||
// Normalize value
|
||||
mouse_change /= move_distance;
|
||||
mouse_change *= 3.0f;
|
||||
}
|
||||
|
||||
// Average mouse movements
|
||||
last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
|
||||
|
||||
const auto last_move_distance = last_mouse_change.Length();
|
||||
|
||||
// Make fast movements clamp to 8 units on lenght
|
||||
if (last_move_distance > 8.0f) {
|
||||
// Normalize value
|
||||
last_mouse_change /= last_move_distance;
|
||||
last_mouse_change *= 8.0f;
|
||||
}
|
||||
|
||||
// Ignore average if it's less than 1 unit and use current movement value
|
||||
if (last_move_distance < 1.0f) {
|
||||
last_mouse_change = mouse_change / mouse_change.Length();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (button_pressed) {
|
||||
const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
|
||||
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
|
||||
SetAxis(identifier, 0, static_cast<float>(mouse_move.x) * sensitivity);
|
||||
SetAxis(identifier, 1, static_cast<float>(-mouse_move.y) * sensitivity);
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
|
||||
SetAxis(identifier, touch_axis_x, touch_x);
|
||||
SetAxis(identifier, touch_axis_y, touch_y);
|
||||
SetButton(identifier, static_cast<int>(button), true);
|
||||
// Set initial analog parameters
|
||||
mouse_origin = {x, y};
|
||||
last_mouse_position = {x, y};
|
||||
button_pressed = true;
|
||||
}
|
||||
|
||||
void Mouse::ReleaseButton(MouseButton button) {
|
||||
SetButton(identifier, static_cast<int>(button), false);
|
||||
|
||||
if (!Settings::values.mouse_panning) {
|
||||
SetAxis(identifier, 0, 0);
|
||||
SetAxis(identifier, 1, 0);
|
||||
}
|
||||
button_pressed = false;
|
||||
}
|
||||
|
||||
void Mouse::ReleaseAllButtons() {
|
||||
ResetButtonState();
|
||||
button_pressed = false;
|
||||
}
|
||||
|
||||
void Mouse::StopPanning() {
|
||||
last_mouse_change = {};
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", "Keyboard/Mouse"},
|
||||
});
|
||||
return devices;
|
||||
}
|
||||
|
||||
AnalogMapping Mouse::GetAnalogMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
// Only overwrite different buttons from default
|
||||
AnalogMapping mapping = {};
|
||||
Common::ParamPackage right_analog_params;
|
||||
right_analog_params.Set("engine", GetEngineName());
|
||||
right_analog_params.Set("axis_x", 0);
|
||||
right_analog_params.Set("axis_y", 1);
|
||||
right_analog_params.Set("threshold", 0.5f);
|
||||
right_analog_params.Set("range", 1.0f);
|
||||
right_analog_params.Set("deadzone", 0.0f);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
std::string Mouse::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
return fmt::format("Mouse {}", params.Get("button", 0));
|
||||
}
|
||||
|
||||
return "Bad Mouse";
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
73
src/input_common/drivers/mouse.h
Executable file
73
src/input_common/drivers/mouse.h
Executable file
@@ -0,0 +1,73 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
|
||||
#include "common/vector_math.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
enum class MouseButton {
|
||||
Left,
|
||||
Right,
|
||||
Wheel,
|
||||
Backward,
|
||||
Forward,
|
||||
Task,
|
||||
Extra,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class Mouse final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit Mouse(const std::string input_engine_);
|
||||
|
||||
/**
|
||||
* Signals that mouse has moved.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param center_x the x-coordinate of the middle of the screen
|
||||
* @param center_y the y-coordinate of the middle of the screen
|
||||
*/
|
||||
void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
*/
|
||||
void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param key_code the code of the key to release
|
||||
*/
|
||||
void ReleaseButton(MouseButton button);
|
||||
|
||||
void ReleaseAllButtons();
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
std::string GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
private:
|
||||
void UpdateThread(std::stop_token stop_token);
|
||||
void StopPanning();
|
||||
|
||||
Common::Vec2<int> mouse_origin;
|
||||
Common::Vec2<int> last_mouse_position;
|
||||
Common::Vec2<float> last_mouse_change;
|
||||
bool button_pressed;
|
||||
int mouse_panning_timout{};
|
||||
std::jthread update_thread;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
948
src/input_common/drivers/sdl_driver.cpp
Executable file
948
src/input_common/drivers/sdl_driver.cpp
Executable file
@@ -0,0 +1,948 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "input_common/drivers/sdl_driver.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
namespace {
|
||||
std::string GetGUID(SDL_Joystick* joystick) {
|
||||
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
char guid_str[33];
|
||||
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
||||
return guid_str;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
||||
auto* const sdl_state = static_cast<SDLDriver*>(user_data);
|
||||
|
||||
sdl_state->HandleGameControllerEvent(*event);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
class SDLJoystick {
|
||||
public:
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
||||
SDL_GameController* game_controller)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
|
||||
sdl_controller{game_controller, &SDL_GameControllerClose} {
|
||||
EnableMotion();
|
||||
}
|
||||
|
||||
void EnableMotion() {
|
||||
if (sdl_controller) {
|
||||
SDL_GameController* controller = sdl_controller.get();
|
||||
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
|
||||
has_accel = true;
|
||||
}
|
||||
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
|
||||
has_gyro = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool HasGyro() const {
|
||||
return has_gyro;
|
||||
}
|
||||
|
||||
bool HasAccel() const {
|
||||
return has_accel;
|
||||
}
|
||||
|
||||
bool UpdateMotion(SDL_ControllerSensorEvent event) {
|
||||
constexpr float gravity_constant = 9.80665f;
|
||||
std::lock_guard lock{mutex};
|
||||
const u64 time_difference = event.timestamp - last_motion_update;
|
||||
last_motion_update = event.timestamp;
|
||||
switch (event.sensor) {
|
||||
case SDL_SENSOR_ACCEL: {
|
||||
motion.accel_x = -event.data[0] / gravity_constant;
|
||||
motion.accel_y = event.data[2] / gravity_constant;
|
||||
motion.accel_z = -event.data[1] / gravity_constant;
|
||||
break;
|
||||
}
|
||||
case SDL_SENSOR_GYRO: {
|
||||
motion.gyro_x = event.data[0] / (Common::PI * 2);
|
||||
motion.gyro_y = -event.data[2] / (Common::PI * 2);
|
||||
motion.gyro_z = event.data[1] / (Common::PI * 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Ignore duplicated timestamps
|
||||
if (time_difference == 0) {
|
||||
return false;
|
||||
}
|
||||
motion.delta_timestamp = time_difference * 1000;
|
||||
return true;
|
||||
}
|
||||
|
||||
BasicMotion GetMotion() {
|
||||
return motion;
|
||||
}
|
||||
|
||||
bool RumblePlay(const Common::Input::VibrationStatus vibration) {
|
||||
constexpr u32 rumble_max_duration_ms = 1000;
|
||||
if (sdl_controller) {
|
||||
return SDL_GameControllerRumble(
|
||||
sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
|
||||
static_cast<u16>(vibration.high_amplitude), rumble_max_duration_ms) != -1;
|
||||
} else if (sdl_joystick) {
|
||||
return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(vibration.low_amplitude),
|
||||
static_cast<u16>(vibration.high_amplitude),
|
||||
rumble_max_duration_ms) != -1;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HasHDRumble() const {
|
||||
if (sdl_controller) {
|
||||
return (SDL_GameControllerGetType(sdl_controller.get()) ==
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/**
|
||||
* The Pad identifier of the joystick
|
||||
*/
|
||||
const PadIdentifier GetPadIdentifier() const {
|
||||
return {
|
||||
.guid = Common::UUID{guid},
|
||||
.port = static_cast<std::size_t>(port),
|
||||
.pad = 0,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* The guid of the joystick
|
||||
*/
|
||||
const std::string& GetGUID() const {
|
||||
return guid;
|
||||
}
|
||||
|
||||
/**
|
||||
* The number of joystick from the same type that were connected before this joystick
|
||||
*/
|
||||
int GetPort() const {
|
||||
return port;
|
||||
}
|
||||
|
||||
SDL_Joystick* GetSDLJoystick() const {
|
||||
return sdl_joystick.get();
|
||||
}
|
||||
|
||||
SDL_GameController* GetSDLGameController() const {
|
||||
return sdl_controller.get();
|
||||
}
|
||||
|
||||
void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
|
||||
sdl_joystick.reset(joystick);
|
||||
sdl_controller.reset(controller);
|
||||
}
|
||||
|
||||
bool IsJoyconLeft() const {
|
||||
const std::string controller_name = GetControllerName();
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsJoyconRight() const {
|
||||
const std::string controller_name = GetControllerName();
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
BatteryLevel GetBatteryLevel() {
|
||||
const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
|
||||
switch (level) {
|
||||
case SDL_JOYSTICK_POWER_EMPTY:
|
||||
return BatteryLevel::Empty;
|
||||
case SDL_JOYSTICK_POWER_LOW:
|
||||
return BatteryLevel::Critical;
|
||||
case SDL_JOYSTICK_POWER_MEDIUM:
|
||||
return BatteryLevel::Low;
|
||||
case SDL_JOYSTICK_POWER_FULL:
|
||||
return BatteryLevel::Medium;
|
||||
case SDL_JOYSTICK_POWER_MAX:
|
||||
return BatteryLevel::Full;
|
||||
case SDL_JOYSTICK_POWER_UNKNOWN:
|
||||
case SDL_JOYSTICK_POWER_WIRED:
|
||||
default:
|
||||
return BatteryLevel::Charging;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetControllerName() const {
|
||||
if (sdl_controller) {
|
||||
switch (SDL_GameControllerGetType(sdl_controller.get())) {
|
||||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
return "XBox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
return "XBox One Controller";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
const auto name = SDL_GameControllerName(sdl_controller.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
if (sdl_joystick) {
|
||||
const auto name = SDL_JoystickName(sdl_joystick.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
bool IsYAxis(u8 index) {
|
||||
if (!sdl_controller) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_LEFTY);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
if (index == binding_left_y.value.axis) {
|
||||
return true;
|
||||
}
|
||||
if (index == binding_right_y.value.axis) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
std::string guid;
|
||||
int port;
|
||||
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
|
||||
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
|
||||
mutable std::mutex mutex;
|
||||
|
||||
u64 last_motion_update{};
|
||||
bool has_gyro{false};
|
||||
bool has_accel{false};
|
||||
BasicMotion motion;
|
||||
};
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
const auto it = joystick_map.find(guid);
|
||||
|
||||
if (it != joystick_map.end()) {
|
||||
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
|
||||
nullptr, nullptr);
|
||||
it->second.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
return it->second[static_cast<std::size_t>(port)];
|
||||
}
|
||||
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
|
||||
|
||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
||||
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
const auto map_it = joystick_map.find(guid);
|
||||
|
||||
if (map_it == joystick_map.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
||||
[&sdl_joystick](const auto& joystick) {
|
||||
return joystick->GetSDLJoystick() == sdl_joystick;
|
||||
});
|
||||
|
||||
if (vec_it == map_it->second.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return *vec_it;
|
||||
}
|
||||
|
||||
void SDLDriver::InitJoystick(int joystick_index) {
|
||||
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
||||
SDL_GameController* sdl_gamecontroller = nullptr;
|
||||
|
||||
if (SDL_IsGameController(joystick_index)) {
|
||||
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
|
||||
}
|
||||
|
||||
if (!sdl_joystick) {
|
||||
LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
if (joystick_map.find(guid) == joystick_map.end()) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
|
||||
PreSetController(joystick->GetPadIdentifier());
|
||||
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
|
||||
joystick_map[guid].emplace_back(std::move(joystick));
|
||||
return;
|
||||
}
|
||||
|
||||
auto& joystick_guid_list = joystick_map[guid];
|
||||
const auto joystick_it =
|
||||
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||
[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
|
||||
|
||||
if (joystick_it != joystick_guid_list.end()) {
|
||||
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
|
||||
return;
|
||||
}
|
||||
|
||||
const int port = static_cast<int>(joystick_guid_list.size());
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
|
||||
PreSetController(joystick->GetPadIdentifier());
|
||||
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
|
||||
joystick_guid_list.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
// This call to guid is safe since the joystick is guaranteed to be in the map
|
||||
const auto& joystick_guid_list = joystick_map[guid];
|
||||
const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||
[&sdl_joystick](const auto& joystick) {
|
||||
return joystick->GetSDLJoystick() == sdl_joystick;
|
||||
});
|
||||
|
||||
if (joystick_it != joystick_guid_list.end()) {
|
||||
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYBUTTONUP: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetButton(identifier, event.jbutton.button, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYBUTTONDOWN: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetButton(identifier, event.jbutton.button, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYHATMOTION: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetHatButton(identifier, event.jhat.hat, event.jhat.value);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYAXISMOTION: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
// Vertical axis is inverted on nintendo compared to SDL
|
||||
if (joystick->IsYAxis(event.jaxis.axis)) {
|
||||
SetAxis(identifier, event.jaxis.axis, -event.jaxis.value / 32767.0f);
|
||||
break;
|
||||
}
|
||||
SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_CONTROLLERSENSORUPDATE: {
|
||||
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
|
||||
if (joystick->UpdateMotion(event.csensor)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetMotion(identifier, 0, joystick->GetMotion());
|
||||
};
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
|
||||
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
|
||||
InitJoystick(event.jdevice.which);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SDLDriver::CloseJoysticks() {
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
joystick_map.clear();
|
||||
}
|
||||
|
||||
SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
Common::SetCurrentThreadName("yuzu:input:SDL");
|
||||
|
||||
if (!Settings::values.enable_raw_input) {
|
||||
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
|
||||
}
|
||||
|
||||
// Prevent SDL from adding undesired axis
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||||
|
||||
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
|
||||
// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
|
||||
// not a generic one
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
|
||||
|
||||
// Turn off Pro controller home led
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
|
||||
|
||||
// If the frontend is going to manage the event loop, then we don't start one here
|
||||
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
|
||||
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_AddEventWatch(&SDLEventWatcher, this);
|
||||
|
||||
initialized = true;
|
||||
if (start_thread) {
|
||||
poll_thread = std::thread([this] {
|
||||
using namespace std::chrono_literals;
|
||||
while (initialized) {
|
||||
SDL_PumpEvents();
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
});
|
||||
}
|
||||
// Because the events for joystick connection happens before we have our event watcher added, we
|
||||
// can just open all the joysticks right here
|
||||
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
||||
InitJoystick(i);
|
||||
}
|
||||
}
|
||||
|
||||
SDLDriver::~SDLDriver() {
|
||||
CloseJoysticks();
|
||||
SDL_DelEventWatch(&SDLEventWatcher, this);
|
||||
|
||||
initialized = false;
|
||||
if (start_thread) {
|
||||
poll_thread.join();
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (!joystick->GetSDLJoystick()) {
|
||||
continue;
|
||||
}
|
||||
const std::string name =
|
||||
fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add dual controllers
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (joystick->IsJoyconRight()) {
|
||||
if (!joycon_pairs.contains(joystick->GetPort())) {
|
||||
continue;
|
||||
}
|
||||
const auto joystick2 = joycon_pairs.at(joystick->GetPort());
|
||||
|
||||
const std::string name =
|
||||
fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"guid2", joystick2->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
|
||||
const Common::Input::VibrationStatus vibration) {
|
||||
const auto joystick =
|
||||
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
|
||||
const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
|
||||
return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF;
|
||||
};
|
||||
|
||||
// Default exponential curve for rumble
|
||||
f32 factor = 0.35f;
|
||||
|
||||
// If vibration is set as a linear output use a flatter value
|
||||
if (vibration.type == Common::Input::VibrationAmplificationType::Linear) {
|
||||
factor = 0.5f;
|
||||
}
|
||||
|
||||
// Amplitude for HD rumble needs no modification
|
||||
if (joystick->HasHDRumble()) {
|
||||
factor = 1.0f;
|
||||
}
|
||||
|
||||
const Common::Input::VibrationStatus new_vibration{
|
||||
.low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor),
|
||||
.low_frequency = vibration.low_frequency,
|
||||
.high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor),
|
||||
.high_frequency = vibration.high_frequency,
|
||||
.type = Common::Input::VibrationAmplificationType::Exponential,
|
||||
};
|
||||
|
||||
if (!joystick->RumblePlay(new_vibration)) {
|
||||
return Common::Input::VibrationError::Unknown;
|
||||
}
|
||||
|
||||
return Common::Input::VibrationError::None;
|
||||
}
|
||||
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
|
||||
s32 axis, float value) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("axis", axis);
|
||||
params.Set("threshold", "0.5");
|
||||
params.Set("invert", value < 0 ? "-" : "+");
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid,
|
||||
s32 button) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("button", button);
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
|
||||
u8 value) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("hat", hat);
|
||||
params.Set("direction", GetHatButtonName(value));
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("motion", 0);
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
|
||||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const {
|
||||
switch (binding.bindType) {
|
||||
case SDL_CONTROLLER_BINDTYPE_NONE:
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
||||
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
|
||||
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
||||
return BuildButtonParamPackageForButton(port, guid, binding.value.button);
|
||||
case SDL_CONTROLLER_BINDTYPE_HAT:
|
||||
return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
|
||||
static_cast<u8>(binding.value.hat.hat_mask));
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
||||
int axis_y, float offset_x,
|
||||
float offset_y) const {
|
||||
Common::ParamPackage params;
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", static_cast<int>(identifier.port));
|
||||
params.Set("guid", identifier.guid.Format());
|
||||
params.Set("axis_x", axis_x);
|
||||
params.Set("axis_y", axis_y);
|
||||
params.Set("offset_x", offset_x);
|
||||
params.Set("offset_y", offset_y);
|
||||
params.Set("invert_x", "+");
|
||||
params.Set("invert_y", "+");
|
||||
return params;
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
||||
// We will add those afterwards
|
||||
// This list also excludes Screenshot since theres not really a mapping for that
|
||||
ButtonBindings switch_to_sdl_button;
|
||||
|
||||
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
|
||||
switch_to_sdl_button = GetNintendoButtonBinding(joystick);
|
||||
} else {
|
||||
switch_to_sdl_button = GetDefaultButtonBinding();
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
static constexpr ZButtonBindings switch_to_sdl_axis{{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
}};
|
||||
|
||||
// Parameters contain two joysticks return dual
|
||||
if (params.Has("guid2")) {
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
|
||||
if (joystick2->GetSDLGameController() != nullptr) {
|
||||
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
|
||||
switch_to_sdl_axis);
|
||||
}
|
||||
}
|
||||
|
||||
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
|
||||
}
|
||||
|
||||
ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
}
|
||||
|
||||
ButtonBindings SDLDriver::GetNintendoButtonBinding(
|
||||
const std::shared_ptr<SDLJoystick>& joystick) const {
|
||||
// Default SL/SR mapping for pro controllers
|
||||
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
|
||||
}
|
||||
if (joystick->IsJoyconRight()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
|
||||
}
|
||||
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, sl_button},
|
||||
{Settings::NativeButton::SR, sr_button},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetSingleControllerMapping(
|
||||
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
auto* controller2 = joystick2->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
|
||||
switch (button) {
|
||||
case Settings::NativeButton::DDown:
|
||||
case Settings::NativeButton::DLeft:
|
||||
case Settings::NativeButton::DRight:
|
||||
case Settings::NativeButton::DUp:
|
||||
case Settings::NativeButton::L:
|
||||
case Settings::NativeButton::LStick:
|
||||
case Settings::NativeButton::Minus:
|
||||
case Settings::NativeButton::Screenshot:
|
||||
case Settings::NativeButton::ZL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
if (params.Has("guid2")) {
|
||||
const auto identifier = joystick2->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_left_x.value.axis);
|
||||
PreSetAxis(identifier, binding_left_y.value.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
||||
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
||||
binding_left_y.value.axis,
|
||||
left_offset_x, left_offset_y));
|
||||
} else {
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_left_x.value.axis);
|
||||
PreSetAxis(identifier, binding_left_y.value.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
||||
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
||||
binding_left_y.value.axis,
|
||||
left_offset_x, left_offset_y));
|
||||
}
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_right_x.value.axis);
|
||||
PreSetAxis(identifier, binding_right_y.value.axis);
|
||||
const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
|
||||
const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
|
||||
binding_right_y.value.axis, right_offset_x,
|
||||
right_offset_y));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
MotionMapping mapping = {};
|
||||
joystick->EnableMotion();
|
||||
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
if (params.Has("guid2")) {
|
||||
joystick2->EnableMotion();
|
||||
if (joystick2->HasGyro() || joystick2->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
|
||||
}
|
||||
} else {
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
std::string SDLDriver::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
// TODO(German77): Find how to substitue the values for real button names
|
||||
return fmt::format("Button {}", params.Get("button", 0));
|
||||
}
|
||||
if (params.Has("hat")) {
|
||||
return fmt::format("Hat {}", params.Get("direction", ""));
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return fmt::format("Axis {}", params.Get("axis", ""));
|
||||
}
|
||||
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
||||
return fmt::format("Axis {},{},{}", params.Get("axis_x", ""), params.Get("axis_y", ""),
|
||||
params.Get("axis_z", ""));
|
||||
}
|
||||
if (params.Has("motion")) {
|
||||
return "SDL motion";
|
||||
}
|
||||
|
||||
return "Bad SDL";
|
||||
}
|
||||
|
||||
std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
|
||||
switch (direction_value) {
|
||||
case SDL_HAT_UP:
|
||||
return "up";
|
||||
case SDL_HAT_DOWN:
|
||||
return "down";
|
||||
case SDL_HAT_LEFT:
|
||||
return "left";
|
||||
case SDL_HAT_RIGHT:
|
||||
return "right";
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
u8 SDLDriver::GetHatButtonId(const std::string direction_name) const {
|
||||
Uint8 direction;
|
||||
if (direction_name == "up") {
|
||||
direction = SDL_HAT_UP;
|
||||
} else if (direction_name == "down") {
|
||||
direction = SDL_HAT_DOWN;
|
||||
} else if (direction_name == "left") {
|
||||
direction = SDL_HAT_LEFT;
|
||||
} else if (direction_name == "right") {
|
||||
direction = SDL_HAT_RIGHT;
|
||||
} else {
|
||||
direction = 0;
|
||||
}
|
||||
return direction;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
117
src/input_common/drivers/sdl_driver.h
Executable file
117
src/input_common/drivers/sdl_driver.h
Executable file
@@ -0,0 +1,117 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
union SDL_Event;
|
||||
using SDL_GameController = struct _SDL_GameController;
|
||||
using SDL_Joystick = struct _SDL_Joystick;
|
||||
using SDL_JoystickID = s32;
|
||||
|
||||
using ButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
|
||||
using ZButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class SDLJoystick;
|
||||
|
||||
class SDLDriver : public InputCommon::InputEngine {
|
||||
public:
|
||||
/// Initializes and registers SDL device factories
|
||||
SDLDriver(const std::string& input_engine_);
|
||||
|
||||
/// Unregisters SDL device factories and shut them down.
|
||||
~SDLDriver() override;
|
||||
|
||||
/// Handle SDL_Events for joysticks from SDL_PollEvent
|
||||
void HandleGameControllerEvent(const SDL_Event& event);
|
||||
|
||||
/// Get the nth joystick with the corresponding GUID
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickBySDLID(SDL_JoystickID sdl_id);
|
||||
|
||||
/**
|
||||
* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
|
||||
* tie it to a SDLJoystick with the same guid and that port
|
||||
*/
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
|
||||
std::string GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
std::string GetHatButtonName(u8 direction_value) const override;
|
||||
u8 GetHatButtonId(const std::string direction_name) const override;
|
||||
|
||||
Common::Input::VibrationError SetRumble(
|
||||
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
|
||||
|
||||
private:
|
||||
void InitJoystick(int joystick_index);
|
||||
void CloseJoystick(SDL_Joystick* sdl_joystick);
|
||||
|
||||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseJoysticks();
|
||||
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
|
||||
float value = 0.1f) const;
|
||||
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid,
|
||||
s32 button) const;
|
||||
|
||||
Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
|
||||
u8 value) const;
|
||||
|
||||
Common::ParamPackage BuildMotionParam(int port, std::string guid) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForBinding(
|
||||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
||||
int axis_y, float offset_x,
|
||||
float offset_y) const;
|
||||
|
||||
/// Returns the default button bindings list for generic controllers
|
||||
ButtonBindings GetDefaultButtonBinding() const;
|
||||
|
||||
/// Returns the default button bindings list for nintendo controllers
|
||||
ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
|
||||
|
||||
/// Returns the button mappings from a single controller
|
||||
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const;
|
||||
|
||||
/// Returns the button mappings from two different controllers
|
||||
ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const;
|
||||
|
||||
/// Returns true if the button is on the left joycon
|
||||
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
|
||||
|
||||
/// Map of GUID of a list of corresponding virtual Joysticks
|
||||
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||
std::mutex joystick_map_mutex;
|
||||
|
||||
bool start_thread = false;
|
||||
std::atomic<bool> initialized = false;
|
||||
|
||||
std::thread poll_thread;
|
||||
};
|
||||
} // namespace InputCommon
|
321
src/input_common/drivers/tas_input.cpp
Executable file
321
src/input_common/drivers/tas_input.cpp
Executable file
@@ -0,0 +1,321 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <regex>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs_types.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
|
||||
namespace InputCommon::TasInput {
|
||||
|
||||
enum TasAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
// Supported keywords and buttons from a TAS file
|
||||
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
|
||||
std::pair{"KEY_A", TasButton::BUTTON_A},
|
||||
{"KEY_B", TasButton::BUTTON_B},
|
||||
{"KEY_X", TasButton::BUTTON_X},
|
||||
{"KEY_Y", TasButton::BUTTON_Y},
|
||||
{"KEY_LSTICK", TasButton::STICK_L},
|
||||
{"KEY_RSTICK", TasButton::STICK_R},
|
||||
{"KEY_L", TasButton::TRIGGER_L},
|
||||
{"KEY_R", TasButton::TRIGGER_R},
|
||||
{"KEY_PLUS", TasButton::BUTTON_PLUS},
|
||||
{"KEY_MINUS", TasButton::BUTTON_MINUS},
|
||||
{"KEY_DLEFT", TasButton::BUTTON_LEFT},
|
||||
{"KEY_DUP", TasButton::BUTTON_UP},
|
||||
{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
|
||||
{"KEY_DDOWN", TasButton::BUTTON_DOWN},
|
||||
{"KEY_SL", TasButton::BUTTON_SL},
|
||||
{"KEY_SR", TasButton::BUTTON_SR},
|
||||
{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
|
||||
{"KEY_HOME", TasButton::BUTTON_HOME},
|
||||
{"KEY_ZL", TasButton::TRIGGER_ZL},
|
||||
{"KEY_ZR", TasButton::TRIGGER_ZR},
|
||||
};
|
||||
|
||||
Tas::Tas(const std::string input_engine_) : InputCommon::InputEngine(input_engine_) {
|
||||
for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
|
||||
PadIdentifier identifier{
|
||||
.guid = Common::UUID{},
|
||||
.port = player_index,
|
||||
.pad = 0,
|
||||
};
|
||||
PreSetController(identifier);
|
||||
}
|
||||
ClearInput();
|
||||
if (!Settings::values.tas_enable) {
|
||||
needs_reset = true;
|
||||
return;
|
||||
}
|
||||
LoadTasFiles();
|
||||
}
|
||||
|
||||
Tas::~Tas() {
|
||||
Stop();
|
||||
};
|
||||
|
||||
void Tas::LoadTasFiles() {
|
||||
script_length = 0;
|
||||
for (size_t i = 0; i < commands.size(); i++) {
|
||||
LoadTasFile(i);
|
||||
if (commands[i].size() > script_length) {
|
||||
script_length = commands[i].size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::LoadTasFile(size_t player_index) {
|
||||
if (!commands[player_index].empty()) {
|
||||
commands[player_index].clear();
|
||||
}
|
||||
std::string file =
|
||||
Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
|
||||
fmt::format("script0-{}.txt", player_index + 1),
|
||||
Common::FS::FileType::BinaryFile);
|
||||
std::stringstream command_line(file);
|
||||
std::string line;
|
||||
int frame_no = 0;
|
||||
while (std::getline(command_line, line, '\n')) {
|
||||
if (line.empty()) {
|
||||
continue;
|
||||
}
|
||||
std::smatch m;
|
||||
|
||||
std::stringstream linestream(line);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(linestream, segment, ' ')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
if (seglist.size() < 4) {
|
||||
continue;
|
||||
}
|
||||
|
||||
while (frame_no < std::stoi(seglist.at(0))) {
|
||||
commands[player_index].push_back({});
|
||||
frame_no++;
|
||||
}
|
||||
|
||||
TASCommand command = {
|
||||
.buttons = ReadCommandButtons(seglist.at(1)),
|
||||
.l_axis = ReadCommandAxis(seglist.at(2)),
|
||||
.r_axis = ReadCommandAxis(seglist.at(3)),
|
||||
};
|
||||
commands[player_index].push_back(command);
|
||||
frame_no++;
|
||||
}
|
||||
LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
|
||||
}
|
||||
|
||||
void Tas::WriteTasFile(std::u8string file_name) {
|
||||
std::string output_text;
|
||||
for (size_t frame = 0; frame < record_commands.size(); frame++) {
|
||||
const TASCommand& line = record_commands[frame];
|
||||
output_text += fmt::format("{} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
|
||||
WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
|
||||
}
|
||||
const auto bytes_written = Common::FS::WriteStringToFile(
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
|
||||
Common::FS::FileType::TextFile, output_text);
|
||||
if (bytes_written == output_text.size()) {
|
||||
LOG_INFO(Input, "TAS file written to file!");
|
||||
} else {
|
||||
LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
|
||||
output_text.size());
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
|
||||
last_input = {
|
||||
.buttons = buttons,
|
||||
.l_axis = FlipAxisY(left_axis),
|
||||
.r_axis = FlipAxisY(right_axis),
|
||||
};
|
||||
}
|
||||
|
||||
TasAnalog Tas::FlipAxisY(TasAnalog old) {
|
||||
return {
|
||||
.x = old.x,
|
||||
.y = -old.y,
|
||||
};
|
||||
}
|
||||
|
||||
std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
|
||||
TasState state;
|
||||
if (is_recording) {
|
||||
return {TasState::Recording, 0, record_commands.size()};
|
||||
}
|
||||
|
||||
if (is_running) {
|
||||
state = TasState::Running;
|
||||
} else {
|
||||
state = TasState::Stopped;
|
||||
}
|
||||
|
||||
return {state, current_command, script_length};
|
||||
}
|
||||
|
||||
void Tas::UpdateThread() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
if (is_running) {
|
||||
Stop();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_recording) {
|
||||
record_commands.push_back(last_input);
|
||||
}
|
||||
if (needs_reset) {
|
||||
current_command = 0;
|
||||
needs_reset = false;
|
||||
LoadTasFiles();
|
||||
LOG_DEBUG(Input, "tas_reset done");
|
||||
}
|
||||
|
||||
if (!is_running) {
|
||||
ClearInput();
|
||||
return;
|
||||
}
|
||||
if (current_command < script_length) {
|
||||
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
|
||||
const size_t frame = current_command++;
|
||||
for (size_t player_index = 0; player_index < commands.size(); player_index++) {
|
||||
TASCommand command{};
|
||||
if (frame < commands[player_index].size()) {
|
||||
command = commands[player_index][frame];
|
||||
}
|
||||
|
||||
PadIdentifier identifier{
|
||||
.guid = Common::UUID{},
|
||||
.port = player_index,
|
||||
.pad = 0,
|
||||
};
|
||||
for (std::size_t i = 0; i < sizeof(command.buttons) * 8; ++i) {
|
||||
const bool button_status = (command.buttons & (1LLU << i)) != 0;
|
||||
const int button = static_cast<int>(i);
|
||||
SetButton(identifier, button, button_status);
|
||||
}
|
||||
SetAxis(identifier, TasAxes::StickX, command.l_axis.x);
|
||||
SetAxis(identifier, TasAxes::StickY, command.l_axis.y);
|
||||
SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x);
|
||||
SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y);
|
||||
}
|
||||
} else {
|
||||
is_running = Settings::values.tas_loop.GetValue();
|
||||
current_command = 0;
|
||||
ClearInput();
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::ClearInput() {
|
||||
ResetButtonState();
|
||||
ResetAnalogState();
|
||||
}
|
||||
|
||||
TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
|
||||
std::stringstream linestream(line);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(linestream, segment, ';')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
const float x = std::stof(seglist.at(0)) / 32767.0f;
|
||||
const float y = std::stof(seglist.at(1)) / 32767.0f;
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
u64 Tas::ReadCommandButtons(const std::string& data) const {
|
||||
std::stringstream button_text(data);
|
||||
std::string line;
|
||||
u64 buttons = 0;
|
||||
while (std::getline(button_text, line, ';')) {
|
||||
for (auto [text, tas_button] : text_to_tas_button) {
|
||||
if (text == line) {
|
||||
buttons |= static_cast<u64>(tas_button);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::string Tas::WriteCommandButtons(u64 buttons) const {
|
||||
std::string returns = "";
|
||||
for (auto [text_button, tas_button] : text_to_tas_button) {
|
||||
if ((buttons & static_cast<u64>(tas_button)) != 0) {
|
||||
returns += fmt::format("{};", text_button);
|
||||
}
|
||||
}
|
||||
return returns.empty() ? "NONE" : returns;
|
||||
}
|
||||
|
||||
std::string Tas::WriteCommandAxis(TasAnalog analog) const {
|
||||
return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
|
||||
}
|
||||
|
||||
void Tas::StartStop() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
if (is_running) {
|
||||
Stop();
|
||||
} else {
|
||||
is_running = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::Stop() {
|
||||
is_running = false;
|
||||
}
|
||||
|
||||
void Tas::Reset() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
needs_reset = true;
|
||||
}
|
||||
|
||||
bool Tas::Record() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return true;
|
||||
}
|
||||
is_recording = !is_recording;
|
||||
return is_recording;
|
||||
}
|
||||
|
||||
void Tas::SaveRecording(bool overwrite_file) {
|
||||
if (is_recording) {
|
||||
return;
|
||||
}
|
||||
if (record_commands.empty()) {
|
||||
return;
|
||||
}
|
||||
WriteTasFile(u8"record.txt");
|
||||
if (overwrite_file) {
|
||||
WriteTasFile(u8"script0-1.txt");
|
||||
}
|
||||
needs_reset = true;
|
||||
record_commands.clear();
|
||||
}
|
||||
|
||||
} // namespace InputCommon::TasInput
|
199
src/input_common/drivers/tas_input.h
Executable file
199
src/input_common/drivers/tas_input.h
Executable file
@@ -0,0 +1,199 @@
|
||||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_input.h"
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
/*
|
||||
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
|
||||
Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
|
||||
for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
|
||||
|
||||
A script file has the same format as TAS-nx uses, so final files will look like this:
|
||||
|
||||
1 KEY_B 0;0 0;0
|
||||
6 KEY_ZL 0;0 0;0
|
||||
41 KEY_ZL;KEY_Y 0;0 0;0
|
||||
43 KEY_X;KEY_A 32767;0 0;0
|
||||
44 KEY_A 32767;0 0;0
|
||||
45 KEY_A 32767;0 0;0
|
||||
46 KEY_A 32767;0 0;0
|
||||
47 KEY_A 32767;0 0;0
|
||||
|
||||
After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
|
||||
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
|
||||
has. Playback can be started or stopped using CTRL+F5.
|
||||
|
||||
However, for playback to actually work, the correct input device has to be selected: In the Controls
|
||||
menu, select TAS from the device list for the controller that the script should be played on.
|
||||
|
||||
Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
|
||||
connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
|
||||
again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
|
||||
record.txt.
|
||||
|
||||
For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
|
||||
P1).
|
||||
*/
|
||||
|
||||
namespace InputCommon::TasInput {
|
||||
|
||||
constexpr size_t PLAYER_NUMBER = 10;
|
||||
|
||||
enum class TasButton : u64 {
|
||||
BUTTON_A = 1U << 0,
|
||||
BUTTON_B = 1U << 1,
|
||||
BUTTON_X = 1U << 2,
|
||||
BUTTON_Y = 1U << 3,
|
||||
STICK_L = 1U << 4,
|
||||
STICK_R = 1U << 5,
|
||||
TRIGGER_L = 1U << 6,
|
||||
TRIGGER_R = 1U << 7,
|
||||
TRIGGER_ZL = 1U << 8,
|
||||
TRIGGER_ZR = 1U << 9,
|
||||
BUTTON_PLUS = 1U << 10,
|
||||
BUTTON_MINUS = 1U << 11,
|
||||
BUTTON_LEFT = 1U << 12,
|
||||
BUTTON_UP = 1U << 13,
|
||||
BUTTON_RIGHT = 1U << 14,
|
||||
BUTTON_DOWN = 1U << 15,
|
||||
BUTTON_SL = 1U << 16,
|
||||
BUTTON_SR = 1U << 17,
|
||||
BUTTON_HOME = 1U << 18,
|
||||
BUTTON_CAPTURE = 1U << 19,
|
||||
};
|
||||
|
||||
struct TasAnalog {
|
||||
float x{};
|
||||
float y{};
|
||||
};
|
||||
|
||||
enum class TasState {
|
||||
Running,
|
||||
Recording,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
class Tas final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit Tas(const std::string input_engine_);
|
||||
~Tas();
|
||||
|
||||
/**
|
||||
* Changes the input status that will be stored in each frame
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @param left_axis: value of the left axis
|
||||
* @param right_axis: value of the right axis
|
||||
*/
|
||||
void RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis);
|
||||
|
||||
// Main loop that records or executes input
|
||||
void UpdateThread();
|
||||
|
||||
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
|
||||
void StartStop();
|
||||
|
||||
// Stop the TAS and reverts any controller profile
|
||||
void Stop();
|
||||
|
||||
// Sets the flag to reload the file and start from the begining in the next update
|
||||
void Reset();
|
||||
|
||||
/**
|
||||
* Sets the flag to enable or disable recording of inputs
|
||||
* @return Returns true if the current recording status is enabled
|
||||
*/
|
||||
bool Record();
|
||||
|
||||
/**
|
||||
* Saves contents of record_commands on a file
|
||||
* @param overwrite_file: Indicates if player 1 should be overwritten
|
||||
*/
|
||||
void SaveRecording(bool overwrite_file);
|
||||
|
||||
/**
|
||||
* Returns the current status values of TAS playback/recording
|
||||
* @return Tuple of
|
||||
* TasState indicating the current state out of Running ;
|
||||
* Current playback progress ;
|
||||
* Total length of script file currently loaded or being recorded
|
||||
*/
|
||||
std::tuple<TasState, size_t, size_t> GetStatus() const;
|
||||
|
||||
private:
|
||||
struct TASCommand {
|
||||
u64 buttons{};
|
||||
TasAnalog l_axis{};
|
||||
TasAnalog r_axis{};
|
||||
};
|
||||
|
||||
/// Loads TAS files from all players
|
||||
void LoadTasFiles();
|
||||
|
||||
/** Loads TAS file from the specified player
|
||||
* @param player_index: player number where data is going to be stored
|
||||
*/
|
||||
void LoadTasFile(size_t player_index);
|
||||
|
||||
/** Writes a TAS file from the recorded commands
|
||||
* @param file_name: name of the file to be written
|
||||
*/
|
||||
void WriteTasFile(std::u8string file_name);
|
||||
|
||||
/** Inverts the Y axis polarity
|
||||
* @param old: value of the axis
|
||||
* @return new value of the axis
|
||||
*/
|
||||
TasAnalog FlipAxisY(TasAnalog old);
|
||||
|
||||
/**
|
||||
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
|
||||
* @param line: string containing axis values with the following format "x;y"
|
||||
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
|
||||
*/
|
||||
TasAnalog ReadCommandAxis(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Parses a string containing the button values. Each button is represented by it's text format
|
||||
* specified in text_to_tas_button array
|
||||
* @param line: string containing button name with the following format "a;b;c;d..."
|
||||
* @return Returns a u64 with each bit representing the status of a button
|
||||
*/
|
||||
u64 ReadCommandButtons(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Reset state of all players
|
||||
*/
|
||||
void ClearInput();
|
||||
|
||||
/**
|
||||
* Converts an u64 containing the button status into the text equivalent
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @return Returns a string with the name of the buttons to be written to the file
|
||||
*/
|
||||
std::string WriteCommandButtons(u64 buttons) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @param data: value of the axis
|
||||
* @return A string with the value of the axis to be written to the file
|
||||
*/
|
||||
std::string WriteCommandAxis(TasAnalog data) const;
|
||||
|
||||
size_t script_length{0};
|
||||
bool is_recording{false};
|
||||
bool is_running{false};
|
||||
bool needs_reset{false};
|
||||
std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
|
||||
std::vector<TASCommand> record_commands{};
|
||||
size_t current_command{0};
|
||||
TASCommand last_input{}; // only used for recording
|
||||
};
|
||||
} // namespace InputCommon::TasInput
|
53
src/input_common/drivers/touch_screen.cpp
Executable file
53
src/input_common/drivers/touch_screen.cpp
Executable file
@@ -0,0 +1,53 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
constexpr PadIdentifier identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
TouchScreen::TouchScreen(const std::string input_engine_) : InputEngine(input_engine_) {
|
||||
PreSetController(identifier);
|
||||
}
|
||||
|
||||
void TouchScreen::TouchMoved(float x, float y, std::size_t finger) {
|
||||
if (finger >= 16) {
|
||||
return;
|
||||
}
|
||||
TouchPressed(x, y, finger);
|
||||
}
|
||||
|
||||
void TouchScreen::TouchPressed(float x, float y, std::size_t finger) {
|
||||
if (finger >= 16) {
|
||||
return;
|
||||
}
|
||||
SetButton(identifier, static_cast<int>(finger), true);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2), x);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2 + 1), y);
|
||||
}
|
||||
|
||||
void TouchScreen::TouchReleased(std::size_t finger) {
|
||||
if (finger >= 16) {
|
||||
return;
|
||||
}
|
||||
SetButton(identifier, static_cast<int>(finger), false);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2), 0.0f);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2 + 1), 0.0f);
|
||||
}
|
||||
|
||||
void TouchScreen::ReleaseAllTouch() {
|
||||
for (int index = 0; index < 16; ++index) {
|
||||
SetButton(identifier, index, false);
|
||||
SetAxis(identifier, index * 2, 0.0f);
|
||||
SetAxis(identifier, index * 2 + 1, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
44
src/input_common/drivers/touch_screen.h
Executable file
44
src/input_common/drivers/touch_screen.h
Executable file
@@ -0,0 +1,44 @@
|
||||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class TouchScreen final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit TouchScreen(const std::string input_engine_);
|
||||
|
||||
/**
|
||||
* Signals that mouse has moved.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param center_x the x-coordinate of the middle of the screen
|
||||
* @param center_y the y-coordinate of the middle of the screen
|
||||
*/
|
||||
void TouchMoved(float x, float y, std::size_t finger);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
*/
|
||||
void TouchPressed(float x, float y, std::size_t finger);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param key_code the code of the key to release
|
||||
*/
|
||||
void TouchReleased(std::size_t finger);
|
||||
|
||||
/// Resets all inputs to their initial value
|
||||
void ReleaseAllTouch();
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
401
src/input_common/drivers/udp_client.cpp
Executable file
401
src/input_common/drivers/udp_client.cpp
Executable file
@@ -0,0 +1,401 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <random>
|
||||
#include <boost/asio.hpp>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/drivers/udp_client.h"
|
||||
#include "input_common/helpers/udp_protocol.h"
|
||||
|
||||
using boost::asio::ip::udp;
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
struct SocketCallback {
|
||||
std::function<void(Response::Version)> version;
|
||||
std::function<void(Response::PortInfo)> port_info;
|
||||
std::function<void(Response::PadData)> pad_data;
|
||||
};
|
||||
|
||||
class Socket {
|
||||
public:
|
||||
using clock = std::chrono::system_clock;
|
||||
|
||||
explicit Socket(const std::string& host, u16 port, SocketCallback callback_)
|
||||
: callback(std::move(callback_)), timer(io_service),
|
||||
socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()) {
|
||||
boost::system::error_code ec{};
|
||||
auto ipv4 = boost::asio::ip::make_address_v4(host, ec);
|
||||
if (ec.value() != boost::system::errc::success) {
|
||||
LOG_ERROR(Input, "Invalid IPv4 address \"{}\" provided to socket", host);
|
||||
ipv4 = boost::asio::ip::address_v4{};
|
||||
}
|
||||
|
||||
send_endpoint = {udp::endpoint(ipv4, port)};
|
||||
}
|
||||
|
||||
void Stop() {
|
||||
io_service.stop();
|
||||
}
|
||||
|
||||
void Loop() {
|
||||
io_service.run();
|
||||
}
|
||||
|
||||
void StartSend(const clock::time_point& from) {
|
||||
timer.expires_at(from + std::chrono::seconds(3));
|
||||
timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); });
|
||||
}
|
||||
|
||||
void StartReceive() {
|
||||
socket.async_receive_from(
|
||||
boost::asio::buffer(receive_buffer), receive_endpoint,
|
||||
[this](const boost::system::error_code& error, std::size_t bytes_transferred) {
|
||||
HandleReceive(error, bytes_transferred);
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
u32 GenerateRandomClientId() const {
|
||||
std::random_device device;
|
||||
return device();
|
||||
}
|
||||
|
||||
void HandleReceive(const boost::system::error_code&, std::size_t bytes_transferred) {
|
||||
if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) {
|
||||
switch (*type) {
|
||||
case Type::Version: {
|
||||
Response::Version version;
|
||||
std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version));
|
||||
callback.version(std::move(version));
|
||||
break;
|
||||
}
|
||||
case Type::PortInfo: {
|
||||
Response::PortInfo port_info;
|
||||
std::memcpy(&port_info, &receive_buffer[sizeof(Header)],
|
||||
sizeof(Response::PortInfo));
|
||||
callback.port_info(std::move(port_info));
|
||||
break;
|
||||
}
|
||||
case Type::PadData: {
|
||||
Response::PadData pad_data;
|
||||
std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
|
||||
callback.pad_data(std::move(pad_data));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
StartReceive();
|
||||
}
|
||||
|
||||
void HandleSend(const boost::system::error_code&) {
|
||||
boost::system::error_code _ignored{};
|
||||
// Send a request for getting port info for the pad
|
||||
const Request::PortInfo port_info{4, {0, 1, 2, 3}};
|
||||
const auto port_message = Request::Create(port_info, client_id);
|
||||
std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
|
||||
socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored);
|
||||
|
||||
// Send a request for getting pad data for the pad
|
||||
const Request::PadData pad_data{
|
||||
Request::PadData::Flags::AllPorts,
|
||||
0,
|
||||
EMPTY_MAC_ADDRESS,
|
||||
};
|
||||
const auto pad_message = Request::Create(pad_data, client_id);
|
||||
std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE);
|
||||
socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored);
|
||||
StartSend(timer.expiry());
|
||||
}
|
||||
|
||||
SocketCallback callback;
|
||||
boost::asio::io_service io_service;
|
||||
boost::asio::basic_waitable_timer<clock> timer;
|
||||
udp::socket socket;
|
||||
|
||||
const u32 client_id;
|
||||
|
||||
static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
|
||||
static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
|
||||
std::array<u8, PORT_INFO_SIZE> send_buffer1;
|
||||
std::array<u8, PAD_DATA_SIZE> send_buffer2;
|
||||
udp::endpoint send_endpoint;
|
||||
|
||||
std::array<u8, MAX_PACKET_SIZE> receive_buffer;
|
||||
udp::endpoint receive_endpoint;
|
||||
};
|
||||
|
||||
static void SocketLoop(Socket* socket) {
|
||||
socket->StartReceive();
|
||||
socket->StartSend(Socket::clock::now());
|
||||
socket->Loop();
|
||||
}
|
||||
|
||||
UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
LOG_INFO(Input, "Udp Initialization started");
|
||||
ReloadSockets();
|
||||
}
|
||||
|
||||
UDPClient::~UDPClient() {
|
||||
Reset();
|
||||
}
|
||||
|
||||
UDPClient::ClientConnection::ClientConnection() = default;
|
||||
|
||||
UDPClient::ClientConnection::~ClientConnection() = default;
|
||||
|
||||
void UDPClient::ReloadSockets() {
|
||||
Reset();
|
||||
|
||||
std::stringstream servers_ss(Settings::values.udp_input_servers.GetValue());
|
||||
std::string server_token;
|
||||
std::size_t client = 0;
|
||||
while (std::getline(servers_ss, server_token, ',')) {
|
||||
if (client == MAX_UDP_CLIENTS) {
|
||||
break;
|
||||
}
|
||||
std::stringstream server_ss(server_token);
|
||||
std::string token;
|
||||
std::getline(server_ss, token, ':');
|
||||
std::string udp_input_address = token;
|
||||
std::getline(server_ss, token, ':');
|
||||
char* temp;
|
||||
const u16 udp_input_port = static_cast<u16>(std::strtol(token.c_str(), &temp, 0));
|
||||
if (*temp != '\0') {
|
||||
LOG_ERROR(Input, "Port number is not valid {}", token);
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port);
|
||||
if (client_number != MAX_UDP_CLIENTS) {
|
||||
LOG_ERROR(Input, "Duplicated UDP servers found");
|
||||
continue;
|
||||
}
|
||||
StartCommunication(client++, udp_input_address, udp_input_port);
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t UDPClient::GetClientNumber(std::string_view host, u16 port) const {
|
||||
for (std::size_t client = 0; client < clients.size(); client++) {
|
||||
if (clients[client].active == -1) {
|
||||
continue;
|
||||
}
|
||||
if (clients[client].host == host && clients[client].port == port) {
|
||||
return client;
|
||||
}
|
||||
}
|
||||
return MAX_UDP_CLIENTS;
|
||||
}
|
||||
|
||||
void UDPClient::OnVersion([[maybe_unused]] Response::Version data) {
|
||||
LOG_TRACE(Input, "Version packet received: {}", data.version);
|
||||
}
|
||||
|
||||
void UDPClient::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
|
||||
LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
|
||||
}
|
||||
|
||||
void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
|
||||
const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id;
|
||||
|
||||
if (pad_index >= pads.size()) {
|
||||
LOG_ERROR(Input, "Invalid pad id {}", data.info.id);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_TRACE(Input, "PadData packet received");
|
||||
if (data.packet_counter == pads[pad_index].packet_sequence) {
|
||||
LOG_WARNING(
|
||||
Input,
|
||||
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
|
||||
pads[pad_index].packet_sequence, data.packet_counter);
|
||||
pads[pad_index].connected = false;
|
||||
return;
|
||||
}
|
||||
|
||||
clients[client].active = 1;
|
||||
pads[pad_index].connected = true;
|
||||
pads[pad_index].packet_sequence = data.packet_counter;
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const auto time_difference = static_cast<u64>(
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(now - pads[pad_index].last_update)
|
||||
.count());
|
||||
pads[pad_index].last_update = now;
|
||||
|
||||
// Gyroscope values are not it the correct scale from better joy.
|
||||
// Dividing by 312 allows us to make one full turn = 1 turn
|
||||
// This must be a configurable valued called sensitivity
|
||||
const float gyro_scale = 1.0f / 312.0f;
|
||||
|
||||
const BasicMotion motion{
|
||||
.gyro_x = data.gyro.pitch * gyro_scale,
|
||||
.gyro_y = data.gyro.roll * gyro_scale,
|
||||
.gyro_z = -data.gyro.yaw * gyro_scale,
|
||||
.accel_x = data.accel.x,
|
||||
.accel_y = -data.accel.z,
|
||||
.accel_z = data.accel.y,
|
||||
.delta_timestamp = time_difference,
|
||||
};
|
||||
const PadIdentifier identifier = GetPadIdentifier(pad_index);
|
||||
SetMotion(identifier, 0, motion);
|
||||
|
||||
for (std::size_t id = 0; id < data.touch.size(); ++id) {
|
||||
const auto touch_pad = data.touch[id];
|
||||
const int touch_id = static_cast<int>(client * 2 + id);
|
||||
|
||||
// TODO: Use custom calibration per device
|
||||
const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
|
||||
const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
|
||||
const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
|
||||
const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
|
||||
const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
|
||||
|
||||
const f32 x =
|
||||
static_cast<f32>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
|
||||
static_cast<f32>(max_x - min_x);
|
||||
const f32 y =
|
||||
static_cast<f32>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
|
||||
static_cast<f32>(max_y - min_y);
|
||||
|
||||
if (touch_pad.is_active) {
|
||||
SetAxis(identifier, touch_id * 2, x);
|
||||
SetAxis(identifier, touch_id * 2 + 1, y);
|
||||
SetButton(identifier, touch_id, true);
|
||||
continue;
|
||||
}
|
||||
SetAxis(identifier, touch_id * 2, 0);
|
||||
SetAxis(identifier, touch_id * 2 + 1, 0);
|
||||
SetButton(identifier, touch_id, false);
|
||||
}
|
||||
}
|
||||
|
||||
void UDPClient::StartCommunication(std::size_t client, const std::string& host, u16 port) {
|
||||
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
|
||||
[this](Response::PortInfo info) { OnPortInfo(info); },
|
||||
[this, client](Response::PadData data) { OnPadData(data, client); }};
|
||||
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
|
||||
clients[client].uuid = GetHostUUID(host);
|
||||
clients[client].host = host;
|
||||
clients[client].port = port;
|
||||
clients[client].active = 0;
|
||||
clients[client].socket = std::make_unique<Socket>(host, port, callback);
|
||||
clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
|
||||
for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) {
|
||||
const PadIdentifier identifier = GetPadIdentifier(client * PADS_PER_CLIENT + index);
|
||||
PreSetController(identifier);
|
||||
}
|
||||
}
|
||||
|
||||
const PadIdentifier UDPClient::GetPadIdentifier(std::size_t pad_index) const {
|
||||
const std::size_t client = pad_index / PADS_PER_CLIENT;
|
||||
return {
|
||||
.guid = clients[client].uuid,
|
||||
.port = static_cast<std::size_t>(clients[client].port),
|
||||
.pad = pad_index,
|
||||
};
|
||||
}
|
||||
|
||||
const Common::UUID UDPClient::GetHostUUID(const std::string host) const {
|
||||
const auto ip = boost::asio::ip::address_v4::from_string(host);
|
||||
const auto hex_host = fmt::format("{:06x}", ip.to_ulong());
|
||||
return Common::UUID{hex_host};
|
||||
}
|
||||
|
||||
void UDPClient::Reset() {
|
||||
for (auto& client : clients) {
|
||||
if (client.thread.joinable()) {
|
||||
client.active = -1;
|
||||
client.socket->Stop();
|
||||
client.thread.join();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TestCommunication(const std::string& host, u16 port,
|
||||
const std::function<void()>& success_callback,
|
||||
const std::function<void()>& failure_callback) {
|
||||
std::thread([=] {
|
||||
Common::Event success_event;
|
||||
SocketCallback callback{
|
||||
.version = [](Response::Version) {},
|
||||
.port_info = [](Response::PortInfo) {},
|
||||
.pad_data = [&](Response::PadData) { success_event.Set(); },
|
||||
};
|
||||
Socket socket{host, port, std::move(callback)};
|
||||
std::thread worker_thread{SocketLoop, &socket};
|
||||
const bool result =
|
||||
success_event.WaitUntil(std::chrono::steady_clock::now() + std::chrono::seconds(10));
|
||||
socket.Stop();
|
||||
worker_thread.join();
|
||||
if (result) {
|
||||
success_callback();
|
||||
} else {
|
||||
failure_callback();
|
||||
}
|
||||
}).detach();
|
||||
}
|
||||
|
||||
CalibrationConfigurationJob::CalibrationConfigurationJob(
|
||||
const std::string& host, u16 port, std::function<void(Status)> status_callback,
|
||||
std::function<void(u16, u16, u16, u16)> data_callback) {
|
||||
|
||||
std::thread([=, this] {
|
||||
Status current_status{Status::Initialized};
|
||||
SocketCallback callback{
|
||||
[](Response::Version) {}, [](Response::PortInfo) {},
|
||||
[&](Response::PadData data) {
|
||||
static constexpr u16 CALIBRATION_THRESHOLD = 100;
|
||||
static constexpr u16 MAX_VALUE = UINT16_MAX;
|
||||
|
||||
if (current_status == Status::Initialized) {
|
||||
// Receiving data means the communication is ready now
|
||||
current_status = Status::Ready;
|
||||
status_callback(current_status);
|
||||
}
|
||||
const auto& touchpad_0 = data.touch[0];
|
||||
if (touchpad_0.is_active == 0) {
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG(Input, "Current touch: {} {}", touchpad_0.x, touchpad_0.y);
|
||||
const u16 min_x = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.x));
|
||||
const u16 min_y = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.y));
|
||||
if (current_status == Status::Ready) {
|
||||
// First touch - min data (min_x/min_y)
|
||||
current_status = Status::Stage1Completed;
|
||||
status_callback(current_status);
|
||||
}
|
||||
if (touchpad_0.x - min_x > CALIBRATION_THRESHOLD &&
|
||||
touchpad_0.y - min_y > CALIBRATION_THRESHOLD) {
|
||||
// Set the current position as max value and finishes configuration
|
||||
const u16 max_x = touchpad_0.x;
|
||||
const u16 max_y = touchpad_0.y;
|
||||
current_status = Status::Completed;
|
||||
data_callback(min_x, min_y, max_x, max_y);
|
||||
status_callback(current_status);
|
||||
|
||||
complete_event.Set();
|
||||
}
|
||||
}};
|
||||
Socket socket{host, port, std::move(callback)};
|
||||
std::thread worker_thread{SocketLoop, &socket};
|
||||
complete_event.Wait();
|
||||
socket.Stop();
|
||||
worker_thread.join();
|
||||
}).detach();
|
||||
}
|
||||
|
||||
CalibrationConfigurationJob::~CalibrationConfigurationJob() {
|
||||
Stop();
|
||||
}
|
||||
|
||||
void CalibrationConfigurationJob::Stop() {
|
||||
complete_event.Set();
|
||||
}
|
||||
|
||||
} // namespace InputCommon::CemuhookUDP
|
129
src/input_common/drivers/udp_client.h
Executable file
129
src/input_common/drivers/udp_client.h
Executable file
@@ -0,0 +1,129 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
class Socket;
|
||||
|
||||
namespace Response {
|
||||
struct PadData;
|
||||
struct PortInfo;
|
||||
struct TouchPad;
|
||||
struct Version;
|
||||
} // namespace Response
|
||||
|
||||
enum class PadTouch {
|
||||
Click,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
struct UDPPadStatus {
|
||||
std::string host{"127.0.0.1"};
|
||||
u16 port{26760};
|
||||
std::size_t pad_index{};
|
||||
};
|
||||
|
||||
struct DeviceStatus {
|
||||
std::mutex update_mutex;
|
||||
|
||||
// calibration data for scaling the device's touch area to 3ds
|
||||
struct CalibrationData {
|
||||
u16 min_x{};
|
||||
u16 min_y{};
|
||||
u16 max_x{};
|
||||
u16 max_y{};
|
||||
};
|
||||
std::optional<CalibrationData> touch_calibration;
|
||||
};
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class UDPClient final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit UDPClient(const std::string& input_engine_);
|
||||
~UDPClient();
|
||||
|
||||
void ReloadSockets();
|
||||
|
||||
private:
|
||||
struct PadData {
|
||||
std::size_t pad_index{};
|
||||
bool connected{};
|
||||
DeviceStatus status;
|
||||
u64 packet_sequence{};
|
||||
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
struct ClientConnection {
|
||||
ClientConnection();
|
||||
~ClientConnection();
|
||||
Common::UUID uuid{"7F000001"};
|
||||
std::string host{"127.0.0.1"};
|
||||
u16 port{26760};
|
||||
s8 active{-1};
|
||||
std::unique_ptr<Socket> socket;
|
||||
std::thread thread;
|
||||
};
|
||||
|
||||
// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
// Translates configuration to client number
|
||||
std::size_t GetClientNumber(std::string_view host, u16 port) const;
|
||||
|
||||
void OnVersion(Response::Version);
|
||||
void OnPortInfo(Response::PortInfo);
|
||||
void OnPadData(Response::PadData, std::size_t client);
|
||||
void StartCommunication(std::size_t client, const std::string& host, u16 port);
|
||||
const PadIdentifier GetPadIdentifier(std::size_t pad_index) const;
|
||||
const Common::UUID GetHostUUID(const std::string host) const;
|
||||
|
||||
// Allocate clients for 8 udp servers
|
||||
static constexpr std::size_t MAX_UDP_CLIENTS = 8;
|
||||
static constexpr std::size_t PADS_PER_CLIENT = 4;
|
||||
std::array<PadData, MAX_UDP_CLIENTS * PADS_PER_CLIENT> pads{};
|
||||
std::array<ClientConnection, MAX_UDP_CLIENTS> clients{};
|
||||
};
|
||||
|
||||
/// An async job allowing configuration of the touchpad calibration.
|
||||
class CalibrationConfigurationJob {
|
||||
public:
|
||||
enum class Status {
|
||||
Initialized,
|
||||
Ready,
|
||||
Stage1Completed,
|
||||
Completed,
|
||||
};
|
||||
/**
|
||||
* Constructs and starts the job with the specified parameter.
|
||||
*
|
||||
* @param status_callback Callback for job status updates
|
||||
* @param data_callback Called when calibration data is ready
|
||||
*/
|
||||
explicit CalibrationConfigurationJob(const std::string& host, u16 port,
|
||||
std::function<void(Status)> status_callback,
|
||||
std::function<void(u16, u16, u16, u16)> data_callback);
|
||||
~CalibrationConfigurationJob();
|
||||
void Stop();
|
||||
|
||||
private:
|
||||
Common::Event complete_event;
|
||||
};
|
||||
|
||||
void TestCommunication(const std::string& host, u16 port,
|
||||
const std::function<void()>& success_callback,
|
||||
const std::function<void()>& failure_callback);
|
||||
|
||||
} // namespace InputCommon::CemuhookUDP
|
Reference in New Issue
Block a user