early-access version 2401

This commit is contained in:
pineappleEA
2022-01-16 08:10:16 +01:00
parent 29316c5ff1
commit 0e51e385d9
20 changed files with 251 additions and 44 deletions

View File

@@ -29,15 +29,16 @@ enum class ImageFlagBits : u32 {
Sparse = 1 << 9, ///< Image has non continous submemory.
// Garbage Collection Flags
BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
///< garbage collection priority
Alias = 1 << 11, ///< This image has aliases and has priority on garbage
///< collection
BadOverlap = 1 << 10, ///< This image overlaps other but doesn't fit, has higher
///< garbage collection priority
Alias = 1 << 11, ///< This image has aliases and has priority on garbage
///< collection
GCProtected = 1 << 12, ///< Protected from low-tier GC as they are costy to load back.
// Rescaler
Rescaled = 1 << 12,
CheckingRescalable = 1 << 13,
IsRescalable = 1 << 14,
Rescaled = 1 << 13,
CheckingRescalable = 1 << 14,
IsRescalable = 1 << 15,
};
DECLARE_ENUM_FLAG_OPERATORS(ImageFlagBits)

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@@ -50,14 +50,20 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
void(slot_samplers.insert(runtime, sampler_descriptor));
if constexpr (HAS_DEVICE_MEMORY_INFO) {
const auto device_memory = runtime.GetDeviceLocalMemory();
const u64 possible_expected_memory = (device_memory * 4) / 10;
const u64 possible_critical_memory = (device_memory * 7) / 10;
expected_memory = std::max(possible_expected_memory, DEFAULT_EXPECTED_MEMORY - 256_MiB);
critical_memory = std::max(possible_critical_memory, DEFAULT_CRITICAL_MEMORY - 512_MiB);
minimum_memory = 0;
const s64 device_memory = static_cast<s64>(runtime.GetDeviceLocalMemory());
const s64 min_spacing_expected = device_memory - 1_GiB - 512_MiB;
const s64 min_spacing_critical = device_memory - 1_GiB;
const s64 mem_tresshold = std::min(device_memory, TARGET_THRESHOLD);
const s64 min_vacancy_expected = (6 * mem_tresshold) / 10;
const s64 min_vacancy_critical = (3 * mem_tresshold) / 10;
expected_memory = static_cast<u64>(
std::max(std::min(device_memory - min_vacancy_expected, min_spacing_expected),
DEFAULT_EXPECTED_MEMORY));
critical_memory = static_cast<u64>(
std::max(std::min(device_memory - min_vacancy_critical, min_spacing_critical),
DEFAULT_CRITICAL_MEMORY));
minimum_memory = static_cast<u64>((device_memory - mem_tresshold) / 2);
} else {
// On OpenGL we can be more conservatives as the driver takes care.
expected_memory = DEFAULT_EXPECTED_MEMORY + 512_MiB;
critical_memory = DEFAULT_CRITICAL_MEMORY + 1_GiB;
minimum_memory = 0;
@@ -66,17 +72,19 @@ TextureCache<P>::TextureCache(Runtime& runtime_, VideoCore::RasterizerInterface&
template <class P>
void TextureCache<P>::RunGarbageCollector() {
const bool high_priority_mode = total_used_memory >= expected_memory;
const bool aggressive_mode = total_used_memory >= critical_memory;
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 100ULL;
size_t num_iterations = aggressive_mode ? 300 : (high_priority_mode ? 50 : 10);
const auto clean_up = [this, &num_iterations, high_priority_mode](ImageId image_id) {
bool high_priority_mode = total_used_memory >= expected_memory;
bool aggressive_mode = total_used_memory >= critical_memory;
const u64 ticks_to_destroy = aggressive_mode ? 10ULL : high_priority_mode ? 25ULL : 50ULL;
size_t num_iterations = aggressive_mode ? 40 : (high_priority_mode ? 20 : 10);
const auto clean_up = [this, &num_iterations, &high_priority_mode,
&aggressive_mode](ImageId image_id) {
if (num_iterations == 0) {
return true;
}
--num_iterations;
auto& image = slot_images[image_id];
const bool must_download = image.IsSafeDownload();
const bool must_download =
image.IsSafeDownload() && False(image.flags & ImageFlagBits::BadOverlap);
if (!high_priority_mode && must_download) {
return false;
}
@@ -92,6 +100,18 @@ void TextureCache<P>::RunGarbageCollector() {
}
UnregisterImage(image_id);
DeleteImage(image_id, image.scale_tick > frame_tick + 5);
if (total_used_memory < critical_memory) {
if (aggressive_mode) {
// Sink the aggresiveness.
num_iterations >>= 2;
aggressive_mode = false;
return false;
}
if (high_priority_mode && total_used_memory < expected_memory) {
num_iterations >>= 1;
high_priority_mode = false;
}
}
return false;
};
lru_cache.ForEachItemBelow(frame_tick - ticks_to_destroy, clean_up);
@@ -99,6 +119,10 @@ void TextureCache<P>::RunGarbageCollector() {
template <class P>
void TextureCache<P>::TickFrame() {
// If we can obtain the memory info, use it instead of the estimate.
if (runtime.CanReportMemoryUsage()) {
total_used_memory = runtime.GetDeviceMemoryUsage();
}
if (total_used_memory > minimum_memory) {
RunGarbageCollector();
}
@@ -106,6 +130,7 @@ void TextureCache<P>::TickFrame() {
sentenced_framebuffers.Tick();
sentenced_image_view.Tick();
runtime.TickFrame();
critical_gc = 0;
++frame_tick;
}
@@ -1052,6 +1077,11 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
for (const ImageId overlap_id : overlap_ids) {
Image& overlap = slot_images[overlap_id];
if (True(overlap.flags & ImageFlagBits::GpuModified)) {
new_image.flags |= ImageFlagBits::GpuModified;
new_image.modification_tick =
std::max(overlap.modification_tick, new_image.modification_tick);
}
if (overlap.info.num_samples != new_image.info.num_samples) {
LOG_WARNING(HW_GPU, "Copying between images with different samples is not implemented");
} else {
@@ -1414,6 +1444,10 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
}
total_used_memory += Common::AlignUp(tentative_size, 1024);
if (total_used_memory > critical_memory && critical_gc < GC_EMERGENCY_COUNTS) {
RunGarbageCollector();
critical_gc++;
}
image.lru_index = lru_cache.Insert(image_id, frame_tick);
ForEachGPUPage(image.gpu_addr, image.guest_size_bytes,
@@ -1704,6 +1738,9 @@ void TextureCache<P>::SynchronizeAliases(ImageId image_id) {
most_recent_tick = std::max(most_recent_tick, aliased_image.modification_tick);
aliased_images.push_back(&aliased);
any_rescaled |= True(aliased_image.flags & ImageFlagBits::Rescaled);
if (True(aliased_image.flags & ImageFlagBits::GpuModified)) {
image.flags |= ImageFlagBits::GpuModified;
}
}
}
if (aliased_images.empty()) {

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@@ -60,8 +60,10 @@ class TextureCache {
/// True when the API can provide info about the memory of the device.
static constexpr bool HAS_DEVICE_MEMORY_INFO = P::HAS_DEVICE_MEMORY_INFO;
static constexpr u64 DEFAULT_EXPECTED_MEMORY = 1_GiB;
static constexpr u64 DEFAULT_CRITICAL_MEMORY = 2_GiB;
static constexpr s64 TARGET_THRESHOLD = 4_GiB;
static constexpr s64 DEFAULT_EXPECTED_MEMORY = 1_GiB + 125_MiB;
static constexpr s64 DEFAULT_CRITICAL_MEMORY = 1_GiB + 625_MiB;
static constexpr size_t GC_EMERGENCY_COUNTS = 2;
using Runtime = typename P::Runtime;
using Image = typename P::Image;
@@ -373,6 +375,7 @@ private:
u64 minimum_memory;
u64 expected_memory;
u64 critical_memory;
size_t critical_gc;
SlotVector<Image> slot_images;
SlotVector<ImageMapView> slot_map_views;