early-access version 2835
This commit is contained in:
13
externals/SDL/VisualC/SDL/SDL.vcxproj
vendored
13
externals/SDL/VisualC/SDL/SDL.vcxproj
vendored
@@ -234,6 +234,7 @@
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<ClInclude Include="..\..\include\SDL_filesystem.h" />
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<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
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<ClInclude Include="..\..\include\SDL_gesture.h" />
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<ClInclude Include="..\..\include\SDL_guid.h" />
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<ClInclude Include="..\..\include\SDL_haptic.h" />
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<ClInclude Include="..\..\include\SDL_hints.h" />
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<ClInclude Include="..\..\include\SDL_hidapi.h" />
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@@ -347,6 +348,7 @@
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<ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
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<ClInclude Include="..\..\src\power\SDL_syspower.h" />
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<ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
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<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h" />
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<ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
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<ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
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@@ -367,8 +369,11 @@
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_internal.h" />
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<ClInclude Include="..\..\src\SDL_list.h" />
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<ClInclude Include="..\..\src\SDL_log_c.h" />
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<ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
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<ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
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<ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
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@@ -474,6 +479,7 @@
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<ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
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<ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c" />
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<ClCompile Include="..\..\src\joystick\controller_type.c" />
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<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
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<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
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@@ -522,6 +528,8 @@
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c" />
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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<ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
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@@ -543,6 +551,7 @@
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_log.c" />
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@@ -553,6 +562,8 @@
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<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_memcpy.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_memset.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
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@@ -611,4 +622,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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26
externals/SDL/VisualC/SDL/SDL.vcxproj.filters
vendored
26
externals/SDL/VisualC/SDL/SDL.vcxproj.filters
vendored
@@ -169,6 +169,9 @@
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<Filter Include="video\khronos\vulkan">
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<UniqueIdentifier>{4755f3a6-49ac-46d6-86be-21f5c21f2197}</UniqueIdentifier>
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</Filter>
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<Filter Include="render\direct3d12">
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<UniqueIdentifier>{f48c2b17-1bee-4fec-a7c8-24cf619abe08}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\begin_code.h">
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@@ -231,6 +234,9 @@
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<ClInclude Include="..\..\include\SDL_gesture.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL_guid.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SDL_haptic.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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@@ -401,6 +407,7 @@
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</ClInclude>
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<ClInclude Include="..\..\src\SDL_dataqueue.h" />
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<ClInclude Include="..\..\src\SDL_error_c.h" />
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<ClInclude Include="..\..\src\SDL_list.h" />
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<ClInclude Include="..\..\include\SDL_metal.h">
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<Filter>API Headers</Filter>
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</ClInclude>
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@@ -824,6 +831,10 @@
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<ClInclude Include="..\..\src\SDL_assert_c.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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<ClInclude Include="..\..\src\SDL_internal.h" />
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<ClInclude Include="..\..\src\SDL_log_c.h" />
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<ClInclude Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.h">
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<Filter>render\direct3d12</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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@@ -831,7 +842,9 @@
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_dataqueue.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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<ClCompile Include="..\..\src\SDL_hints.c" />
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<ClCompile Include="..\..\src\SDL_list.c" />
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<ClCompile Include="..\..\src\audio\SDL_audio.c">
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<Filter>audio</Filter>
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</ClCompile>
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@@ -913,6 +926,9 @@
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<ClCompile Include="..\..\src\hidapi\SDL_hidapi.c">
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<Filter>hidapi</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\controller_type.c">
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<Filter>joystick</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
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<Filter>joystick</Filter>
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</ClCompile>
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@@ -1201,7 +1217,7 @@
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<ClCompile Include="..\..\src\thread\SDL_thread.c">
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<Filter>thread</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" >
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<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c">
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<Filter>thread\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
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@@ -1316,8 +1332,14 @@
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<ClCompile Include="..\..\src\power\windows\SDL_syspower.c">
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<Filter>power\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d12\SDL_render_d3d12.c">
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<Filter>render\direct3d12</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12.c">
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<Filter>render\direct3d12</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\main\windows\version.rc" />
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</ItemGroup>
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</Project>
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</Project>
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