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externals/SDL/src/video/ngage/SDL_ngageevents.cpp
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externals/SDL/src/video/ngage/SDL_ngageevents.cpp
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_NGAGE
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/* Being a ngage driver, there's no event stream. We just define stubs for
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most of the API. */
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#ifdef __cplusplus
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}
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#endif
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#include "SDL_ngagevideo.h"
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#include "SDL_ngageevents_c.h"
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int HandleWsEvent(_THIS, const TWsEvent& aWsEvent);
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void
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NGAGE_PumpEvents(_THIS)
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{
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SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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while (phdata->NGAGE_WsEventStatus != KRequestPending)
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{
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phdata->NGAGE_WsSession.GetEvent(phdata->NGAGE_WsEvent);
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HandleWsEvent(_this, phdata->NGAGE_WsEvent);
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phdata->NGAGE_WsEventStatus = KRequestPending;
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phdata->NGAGE_WsSession.EventReady(&phdata->NGAGE_WsEventStatus);
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}
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}
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/*****************************************************************************/
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/* Internal */
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/*****************************************************************************/
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#include <bautils.h>
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#include <hal.h>
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extern void DisableKeyBlocking(_THIS);
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extern void RedrawWindowL(_THIS);
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TBool isCursorVisible = EFalse;
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static SDL_Scancode ConvertScancode(_THIS, int key)
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{
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SDL_Keycode keycode;
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switch(key)
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{
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case EStdKeyBackspace: // Clear key
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keycode = SDLK_BACKSPACE;
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break;
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case 0x31: // 1
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keycode = SDLK_1;
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break;
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case 0x32: // 2
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keycode = SDLK_2;
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break;
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case 0x33: // 3
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keycode = SDLK_3;
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break;
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case 0x34: // 4
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keycode = SDLK_4;
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break;
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case 0x35: // 5
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keycode = SDLK_5;
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break;
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case 0x36: // 6
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keycode = SDLK_6;
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break;
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case 0x37: // 7
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keycode = SDLK_7;
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break;
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case 0x38: // 8
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keycode = SDLK_8;
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break;
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case 0x39: // 9
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keycode = SDLK_9;
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break;
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case 0x30: // 0
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keycode = SDLK_0;
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break;
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case 0x2a: // Asterisk
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keycode = SDLK_ASTERISK;
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break;
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case EStdKeyHash: // Hash
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keycode = SDLK_HASH;
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break;
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case EStdKeyDevice0: // Left softkey
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keycode = SDLK_SOFTLEFT;
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break;
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case EStdKeyDevice1: // Right softkey
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keycode = SDLK_SOFTRIGHT;
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break;
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case EStdKeyApplication0: // Call softkey
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keycode = SDLK_CALL;
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break;
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case EStdKeyApplication1: // End call softkey
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keycode = SDLK_ENDCALL;
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break;
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case EStdKeyDevice3: // Middle softkey
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keycode = SDLK_SELECT;
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break;
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case EStdKeyUpArrow: // Up arrow
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keycode = SDLK_UP;
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break;
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case EStdKeyDownArrow: // Down arrow
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keycode = SDLK_DOWN;
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break;
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case EStdKeyLeftArrow: // Left arrow
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keycode = SDLK_LEFT;
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break;
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case EStdKeyRightArrow: // Right arrow
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keycode = SDLK_RIGHT;
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break;
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default:
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keycode = SDLK_UNKNOWN;
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break;
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}
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return SDL_GetScancodeFromKey(keycode);
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}
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int HandleWsEvent(_THIS, const TWsEvent& aWsEvent)
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{
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SDL_VideoData *phdata = (SDL_VideoData*)_this->driverdata;
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int posted = 0;
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switch (aWsEvent.Type())
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{
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case EEventKeyDown: /* Key events */
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SDL_SendKeyboardKey(SDL_PRESSED, ConvertScancode(_this, aWsEvent.Key()->iScanCode));
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break;
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case EEventKeyUp: /* Key events */
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SDL_SendKeyboardKey(SDL_RELEASED, ConvertScancode(_this, aWsEvent.Key()->iScanCode));
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break;
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case EEventFocusGained: /* SDL window got focus */
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phdata->NGAGE_IsWindowFocused = ETrue;
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/* Draw window background and screen buffer */
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DisableKeyBlocking(_this);
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RedrawWindowL(_this);
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break;
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case EEventFocusLost: /* SDL window lost focus */
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{
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phdata->NGAGE_IsWindowFocused = EFalse;
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RWsSession s;
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s.Connect();
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RWindowGroup g(s);
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g.Construct(TUint32(&g), EFalse);
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g.EnableReceiptOfFocus(EFalse);
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RWindow w(s);
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w.Construct(g, TUint32(&w));
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w.SetExtent(TPoint(0, 0), phdata->NGAGE_WsWindow.Size());
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w.SetOrdinalPosition(0);
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w.Activate();
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w.Close();
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g.Close();
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s.Close();
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break;
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}
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case EEventModifiersChanged:
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break;
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default:
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break;
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}
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return posted;
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}
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#endif /* SDL_VIDEO_DRIVER_NGAGE */
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/* vi: set ts=4 sw=4 expandtab: */
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