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externals/SDL/src/video/ngage/SDL_ngagevideo.h
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externals/SDL/src/video/ngage/SDL_ngagevideo.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_ngagevideo_h
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#define _SDL_ngagevideo_h
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#include "../SDL_sysvideo.h"
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#include <e32std.h>
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#include <e32svr.h>
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#include <bitdev.h>
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#include <w32std.h>
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#include <bitdraw.h> // CFbsDrawDevice
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#define _THIS SDL_VideoDevice *_this
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typedef struct SDL_VideoData
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{
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/* Epoc window server info */
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RWsSession NGAGE_WsSession;
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RWindowGroup NGAGE_WsWindowGroup;
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TInt NGAGE_WsWindowGroupID;
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RWindow NGAGE_WsWindow;
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CWsScreenDevice* NGAGE_WsScreen;
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CWindowGc* NGAGE_WindowGc;
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TRequestStatus NGAGE_WsEventStatus;
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TRequestStatus NGAGE_RedrawEventStatus;
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TWsEvent NGAGE_WsEvent;
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//TWsRedrawEvent NGAGE_RedrawEvent;
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CFbsDrawDevice* NGAGE_DrawDevice;
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TBool NGAGE_IsWindowFocused; /* Not used yet */
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/* Screen hardware frame buffer info */
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TBool NGAGE_HasFrameBuffer;
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TInt NGAGE_BytesPerPixel;
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TInt NGAGE_BytesPerScanLine;
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TInt NGAGE_BytesPerScreen;
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TDisplayMode NGAGE_DisplayMode;
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TSize NGAGE_ScreenSize;
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TUint8* NGAGE_FrameBuffer;
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TPoint NGAGE_ScreenOffset;
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CFbsBitGc::TGraphicsOrientation NGAGE_ScreenOrientation;
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/* Simulate double screen height */
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//TInt NGAGE_ScreenXScaleValue;
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//TInt NGAGE_ScreenYScaleValue;
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} SDL_VideoData;
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#endif /* _SDL_ngagevideo_h */
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/* vi: set ts=4 sw=4 expandtab: */
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