early-access version 2835

This commit is contained in:
pineappleEA
2022-07-15 04:00:50 +02:00
parent 5c0ee5eba6
commit 0e7aef7e36
1173 changed files with 55320 additions and 18881 deletions

View File

@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -17,6 +17,7 @@
#include <string.h>
#include "SDL.h"
#include "testutils.h"
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
@@ -27,6 +28,10 @@
#define SCREEN_WIDTH 512
#define SCREEN_HEIGHT 320
#define BUTTON_SIZE 50
#define AXIS_SIZE 50
/* This is indexed by SDL_GameControllerButton. */
static const struct { int x; int y; } button_positions[] = {
{387, 167}, /* SDL_CONTROLLER_BUTTON_A */
@@ -49,7 +54,9 @@ static const struct { int x; int y; } button_positions[] = {
{330, 135}, /* SDL_CONTROLLER_BUTTON_PADDLE2 */
{132, 175}, /* SDL_CONTROLLER_BUTTON_PADDLE3 */
{330, 175}, /* SDL_CONTROLLER_BUTTON_PADDLE4 */
{0, 0}, /* SDL_CONTROLLER_BUTTON_TOUCHPAD */
};
SDL_COMPILE_TIME_ASSERT(button_positions, SDL_arraysize(button_positions) == SDL_CONTROLLER_BUTTON_MAX);
/* This is indexed by SDL_GameControllerAxis. */
static const struct { int x; int y; double angle; } axis_positions[] = {
@@ -60,6 +67,7 @@ static const struct { int x; int y; double angle; } axis_positions[] = {
{91, -20, 0.0}, /* TRIGGERLEFT */
{375, -20, 0.0}, /* TRIGGERRIGHT */
};
SDL_COMPILE_TIME_ASSERT(axis_positions, SDL_arraysize(axis_positions) == SDL_CONTROLLER_AXIS_MAX);
static SDL_Window *window = NULL;
static SDL_Renderer *screen = NULL;
@@ -71,6 +79,11 @@ static SDL_Texture *background_front, *background_back, *button, *axis;
static SDL_GameController *gamecontroller;
static SDL_GameController **gamecontrollers;
static int num_controllers = 0;
static SDL_Joystick *virtual_joystick = NULL;
static SDL_GameControllerAxis virtual_axis_active = SDL_CONTROLLER_AXIS_INVALID;
static int virtual_axis_start_x;
static int virtual_axis_start_y;
static SDL_GameControllerButton virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
static void UpdateWindowTitle()
{
@@ -120,6 +133,7 @@ static void AddController(int device_index, SDL_bool verbose)
SDL_JoystickID controller_id = SDL_JoystickGetDeviceInstanceID(device_index);
SDL_GameController *controller;
SDL_GameController **controllers;
Uint16 firmware_version;
controller_id = SDL_JoystickGetDeviceInstanceID(device_index);
if (controller_id < 0) {
@@ -151,7 +165,15 @@ static void AddController(int device_index, SDL_bool verbose)
if (verbose) {
const char *name = SDL_GameControllerName(gamecontroller);
SDL_Log("Opened game controller %s\n", name);
const char *path = SDL_GameControllerPath(gamecontroller);
SDL_Log("Opened game controller %s%s%s\n", name, path ? ", " : "", path ? path : "");
}
firmware_version = SDL_GameControllerGetFirmwareVersion(gamecontroller);
if (firmware_version) {
if (verbose) {
SDL_Log("Firmware version: 0x%x (%d)\n", firmware_version, firmware_version);
}
}
if (SDL_GameControllerHasSensor(gamecontroller, SDL_SENSOR_ACCEL)) {
@@ -216,34 +238,6 @@ static void DelController(SDL_JoystickID controller)
UpdateWindowTitle();
}
static SDL_Texture *
LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
{
SDL_Surface *temp = NULL;
SDL_Texture *texture = NULL;
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
} else {
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->BytesPerPixel == 1) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *)temp->pixels);
}
}
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
}
}
if (temp) {
SDL_FreeSurface(temp);
}
return texture;
}
static Uint16 ConvertAxisToRumble(Sint16 axisval)
{
/* Only start rumbling if the axis is past the halfway point */
@@ -306,12 +300,223 @@ static void CyclePS5TriggerEffect()
SDL_GameControllerSendEffect(gamecontroller, &state, sizeof(state));
}
static SDL_bool ShowingFront()
{
SDL_bool showing_front = SDL_TRUE;
int i;
if (gamecontroller) {
/* Show the back of the controller if the paddles are being held */
for (i = SDL_CONTROLLER_BUTTON_PADDLE1; i <= SDL_CONTROLLER_BUTTON_PADDLE4; ++i) {
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
showing_front = SDL_FALSE;
break;
}
}
}
if ((SDL_GetModState() & KMOD_SHIFT) != 0) {
showing_front = SDL_FALSE;
}
return showing_front;
}
static void SDLCALL VirtualControllerSetPlayerIndex(void *userdata, int player_index)
{
SDL_Log("Virtual Controller: player index set to %d\n", player_index);
}
static int SDLCALL VirtualControllerRumble(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
SDL_Log("Virtual Controller: rumble set to %d/%d\n", low_frequency_rumble, high_frequency_rumble);
return 0;
}
static int SDLCALL VirtualControllerRumbleTriggers(void *userdata, Uint16 left_rumble, Uint16 right_rumble)
{
SDL_Log("Virtual Controller: trigger rumble set to %d/%d\n", left_rumble, right_rumble);
return 0;
}
static int SDLCALL VirtualControllerSetLED(void *userdata, Uint8 red, Uint8 green, Uint8 blue)
{
SDL_Log("Virtual Controller: LED set to RGB %d,%d,%d\n", red, green, blue);
return 0;
}
static void OpenVirtualController()
{
SDL_VirtualJoystickDesc desc;
int virtual_index;
SDL_zero(desc);
desc.version = SDL_VIRTUAL_JOYSTICK_DESC_VERSION;
desc.type = SDL_JOYSTICK_TYPE_GAMECONTROLLER;
desc.naxes = SDL_CONTROLLER_AXIS_MAX;
desc.nbuttons = SDL_CONTROLLER_BUTTON_MAX;
desc.SetPlayerIndex = VirtualControllerSetPlayerIndex;
desc.Rumble = VirtualControllerRumble;
desc.RumbleTriggers = VirtualControllerRumbleTriggers;
desc.SetLED = VirtualControllerSetLED;
virtual_index = SDL_JoystickAttachVirtualEx(&desc);
if (virtual_index < 0) {
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
} else {
virtual_joystick = SDL_JoystickOpen(virtual_index);
if (!virtual_joystick) {
SDL_Log("Couldn't open virtual device: %s\n", SDL_GetError());
}
}
}
static void CloseVirtualController()
{
int i;
for (i = SDL_NumJoysticks(); i--; ) {
if (SDL_JoystickIsVirtual(i)) {
SDL_JoystickDetachVirtual(i);
}
}
if (virtual_joystick) {
SDL_JoystickClose(virtual_joystick);
virtual_joystick = NULL;
}
}
static SDL_GameControllerButton FindButtonAtPosition(int x, int y)
{
SDL_Point point;
int i;
SDL_bool showing_front = ShowingFront();
point.x = x;
point.y = y;
for (i = 0; i < SDL_CONTROLLER_BUTTON_TOUCHPAD; ++i) {
SDL_bool on_front = (i < SDL_CONTROLLER_BUTTON_PADDLE1 || i > SDL_CONTROLLER_BUTTON_PADDLE4);
if (on_front == showing_front) {
SDL_Rect rect;
rect.x = button_positions[i].x;
rect.y = button_positions[i].y;
rect.w = BUTTON_SIZE;
rect.h = BUTTON_SIZE;
if (SDL_PointInRect(&point, &rect)) {
return (SDL_GameControllerButton)i;
}
}
}
return SDL_CONTROLLER_BUTTON_INVALID;
}
static SDL_GameControllerAxis FindAxisAtPosition(int x, int y)
{
SDL_Point point;
int i;
SDL_bool showing_front = ShowingFront();
point.x = x;
point.y = y;
for (i = 0; i < SDL_CONTROLLER_AXIS_MAX; ++i) {
if (showing_front) {
SDL_Rect rect;
rect.x = axis_positions[i].x;
rect.y = axis_positions[i].y;
rect.w = AXIS_SIZE;
rect.h = AXIS_SIZE;
if (SDL_PointInRect(&point, &rect)) {
return (SDL_GameControllerAxis)i;
}
}
}
return SDL_CONTROLLER_AXIS_INVALID;
}
static void VirtualControllerMouseMotion(int x, int y)
{
if (virtual_button_active != SDL_CONTROLLER_BUTTON_INVALID) {
if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
const int MOVING_DISTANCE = 2;
if (SDL_abs(x - virtual_axis_start_x) >= MOVING_DISTANCE ||
SDL_abs(y - virtual_axis_start_y) >= MOVING_DISTANCE) {
SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
}
}
}
if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
if (virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
int range = (SDL_JOYSTICK_AXIS_MAX - SDL_JOYSTICK_AXIS_MIN);
float distance = SDL_clamp(((float)y - virtual_axis_start_y) / AXIS_SIZE, 0.0f, 1.0f);
Sint16 value = (Sint16)(SDL_JOYSTICK_AXIS_MIN + (distance * range));
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, value);
} else {
float distanceX = SDL_clamp(((float)x - virtual_axis_start_x) / AXIS_SIZE, -1.0f, 1.0f);
float distanceY = SDL_clamp(((float)y - virtual_axis_start_y) / AXIS_SIZE, -1.0f, 1.0f);
Sint16 valueX, valueY;
if (distanceX >= 0) {
valueX = (Sint16)(distanceX * SDL_JOYSTICK_AXIS_MAX);
} else {
valueX = (Sint16)(distanceX * -SDL_JOYSTICK_AXIS_MIN);
}
if (distanceY >= 0) {
valueY = (Sint16)(distanceY * SDL_JOYSTICK_AXIS_MAX);
} else {
valueY = (Sint16)(distanceY * -SDL_JOYSTICK_AXIS_MIN);
}
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, valueX);
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active+1, valueY);
}
}
}
static void VirtualControllerMouseDown(int x, int y)
{
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
button = FindButtonAtPosition(x, y);
if (button != SDL_CONTROLLER_BUTTON_INVALID) {
virtual_button_active = button;
SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_PRESSED);
}
axis = FindAxisAtPosition(x, y);
if (axis != SDL_CONTROLLER_AXIS_INVALID) {
virtual_axis_active = axis;
virtual_axis_start_x = x;
virtual_axis_start_y = y;
}
}
static void VirtualControllerMouseUp(int x, int y)
{
if (virtual_button_active != SDL_CONTROLLER_BUTTON_INVALID) {
SDL_JoystickSetVirtualButton(virtual_joystick, virtual_button_active, SDL_RELEASED);
virtual_button_active = SDL_CONTROLLER_BUTTON_INVALID;
}
if (virtual_axis_active != SDL_CONTROLLER_AXIS_INVALID) {
if (virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERLEFT ||
virtual_axis_active == SDL_CONTROLLER_AXIS_TRIGGERRIGHT) {
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, SDL_JOYSTICK_AXIS_MIN);
} else {
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active, 0);
SDL_JoystickSetVirtualAxis(virtual_joystick, virtual_axis_active+1, 0);
}
virtual_axis_active = SDL_CONTROLLER_AXIS_INVALID;
}
}
void
loop(void *arg)
{
SDL_Event event;
int i;
SDL_bool showing_front = SDL_TRUE;
SDL_bool showing_front;
/* Update to get the current event state */
SDL_PumpEvents();
@@ -382,6 +587,24 @@ loop(void *arg)
}
break;
case SDL_MOUSEBUTTONDOWN:
if (virtual_joystick) {
VirtualControllerMouseDown(event.button.x, event.button.y);
}
break;
case SDL_MOUSEBUTTONUP:
if (virtual_joystick) {
VirtualControllerMouseUp(event.button.x, event.button.y);
}
break;
case SDL_MOUSEMOTION:
if (virtual_joystick) {
VirtualControllerMouseMotion(event.motion.x, event.motion.y);
}
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
if (gamecontroller) {
@@ -391,6 +614,14 @@ loop(void *arg)
}
break;
}
if (event.key.keysym.sym == SDLK_a) {
OpenVirtualController();
break;
}
if (event.key.keysym.sym == SDLK_d) {
CloseVirtualController();
break;
}
if (event.key.keysym.sym != SDLK_ESCAPE) {
break;
}
@@ -403,15 +634,7 @@ loop(void *arg)
}
}
if (gamecontroller) {
/* Show the back of the controller if the paddles are being held */
for (i = SDL_CONTROLLER_BUTTON_PADDLE1; i <= SDL_CONTROLLER_BUTTON_PADDLE4; ++i) {
if (SDL_GameControllerGetButton(gamecontroller, (SDL_GameControllerButton)i) == SDL_PRESSED) {
showing_front = SDL_FALSE;
break;
}
}
}
showing_front = ShowingFront();
/* blank screen, set up for drawing this frame. */
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
@@ -427,8 +650,8 @@ loop(void *arg)
SDL_Rect dst;
dst.x = button_positions[i].x;
dst.y = button_positions[i].y;
dst.w = 50;
dst.h = 50;
dst.w = BUTTON_SIZE;
dst.h = BUTTON_SIZE;
SDL_RenderCopyEx(screen, button, NULL, &dst, 0, NULL, SDL_FLIP_NONE);
}
}
@@ -443,16 +666,16 @@ loop(void *arg)
SDL_Rect dst;
dst.x = axis_positions[i].x;
dst.y = axis_positions[i].y;
dst.w = 50;
dst.h = 50;
dst.w = AXIS_SIZE;
dst.h = AXIS_SIZE;
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
} else if (value > deadzone) {
const double angle = axis_positions[i].angle + 180.0;
SDL_Rect dst;
dst.x = axis_positions[i].x;
dst.y = axis_positions[i].y;
dst.w = 50;
dst.h = 50;
dst.w = AXIS_SIZE;
dst.h = AXIS_SIZE;
SDL_RenderCopyEx(screen, axis, NULL, &dst, angle, NULL, SDL_FLIP_NONE);
}
}
@@ -507,7 +730,7 @@ loop(void *arg)
}
}
}
SDL_Delay(16);
SDL_RenderPresent(screen);
#ifdef __EMSCRIPTEN__
@@ -529,6 +752,7 @@ main(int argc, char *argv[])
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ROG_CHAKRAM, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
SDL_SetHint(SDL_HINT_LINUX_JOYSTICK_DEADZONES, "1");
@@ -559,6 +783,7 @@ main(int argc, char *argv[])
/* Print information about the controller */
for (i = 0; i < SDL_NumJoysticks(); ++i) {
const char *name;
const char *path;
const char *description;
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
@@ -567,6 +792,7 @@ main(int argc, char *argv[])
if (SDL_IsGameController(i)) {
controller_count++;
name = SDL_GameControllerNameForIndex(i);
path = SDL_GameControllerPathForIndex(i);
switch (SDL_GameControllerTypeForIndex(i)) {
case SDL_CONTROLLER_TYPE_AMAZON_LUNA:
description = "Amazon Luna Controller";
@@ -602,10 +828,11 @@ main(int argc, char *argv[])
AddController(i, SDL_FALSE);
} else {
name = SDL_JoystickNameForIndex(i);
path = SDL_JoystickPathForIndex(i);
description = "Joystick";
}
SDL_Log("%s %d: %s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
description, i, name ? name : "Unknown", guid,
SDL_Log("%s %d: %s%s%s (guid %s, VID 0x%.4x, PID 0x%.4x, player index = %d)\n",
description, i, name ? name : "Unknown", path ? ", " : "", path ? path : "", guid,
SDL_JoystickGetDeviceVendor(i), SDL_JoystickGetDeviceProduct(i), SDL_JoystickGetDevicePlayerIndex(i));
}
SDL_Log("There are %d game controller(s) attached (%d joystick(s))\n", controller_count, SDL_NumJoysticks());
@@ -633,10 +860,10 @@ main(int argc, char *argv[])
/* scale for platforms that don't give you the window size you asked for. */
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE);
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
background_front = LoadTexture(screen, "controllermap.bmp", SDL_FALSE, NULL, NULL);
background_back = LoadTexture(screen, "controllermap_back.bmp", SDL_FALSE, NULL, NULL);
button = LoadTexture(screen, "button.bmp", SDL_TRUE, NULL, NULL);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE, NULL, NULL);
if (!background_front || !background_back || !button || !axis) {
SDL_DestroyRenderer(screen);
@@ -649,8 +876,14 @@ main(int argc, char *argv[])
/* !!! FIXME: */
/*SDL_RenderSetLogicalSize(screen, background->w, background->h);*/
if (argv[1] && *argv[1] != '-') {
controller_index = SDL_atoi(argv[1]);
for (i = 1; i < argc; ++i) {
if (SDL_strcmp(argv[i], "--virtual") == 0) {
OpenVirtualController();
}
if (argv[i] && *argv[i] != '-') {
controller_index = SDL_atoi(argv[i]);
break;
}
}
if (controller_index < num_controllers) {
gamecontroller = gamecontrollers[controller_index];
@@ -674,6 +907,7 @@ main(int argc, char *argv[])
CyclePS5TriggerEffect();
}
CloseVirtualController();
SDL_DestroyRenderer(screen);
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);