early-access version 1452

This commit is contained in:
pineappleEA
2021-02-13 20:52:45 +01:00
parent 1e55ebc500
commit 0ea8f5d070
39 changed files with 399 additions and 329 deletions

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@@ -39,13 +39,12 @@ constexpr std::array VIEW_CLASS_64_BITS{
// TODO: How should we handle 48 bits?
constexpr std::array VIEW_CLASS_32_BITS{
PixelFormat::R16G16_FLOAT, PixelFormat::B10G11R11_FLOAT, PixelFormat::R32_FLOAT,
PixelFormat::A2B10G10R10_UNORM, PixelFormat::R16G16_UINT, PixelFormat::R32_UINT,
PixelFormat::R16G16_SINT, PixelFormat::R32_SINT, PixelFormat::A8B8G8R8_UNORM,
PixelFormat::R16G16_UNORM, PixelFormat::A8B8G8R8_SNORM, PixelFormat::R16G16_SNORM,
PixelFormat::A8B8G8R8_SRGB, PixelFormat::E5B9G9R9_FLOAT, PixelFormat::B8G8R8A8_UNORM,
PixelFormat::B8G8R8A8_SRGB, PixelFormat::A8B8G8R8_UINT, PixelFormat::A8B8G8R8_SINT,
PixelFormat::A2B10G10R10_UINT,
PixelFormat::R16G16_FLOAT, PixelFormat::B10G11R11_FLOAT, PixelFormat::R32_FLOAT,
PixelFormat::A2B10G10R10_UNORM, PixelFormat::R16G16_UINT, PixelFormat::R32_UINT,
PixelFormat::R16G16_SINT, PixelFormat::R32_SINT, PixelFormat::A8B8G8R8_UNORM,
PixelFormat::R16G16_UNORM, PixelFormat::A8B8G8R8_SNORM, PixelFormat::R16G16_SNORM,
PixelFormat::A8B8G8R8_SRGB, PixelFormat::E5B9G9R9_FLOAT, PixelFormat::A8B8G8R8_UINT,
PixelFormat::A8B8G8R8_SINT, PixelFormat::A2B10G10R10_UINT,
};
// TODO: How should we handle 24 bits?

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@@ -5,6 +5,8 @@ set(SHADER_FILES
convert_float_to_depth.frag
full_screen_triangle.vert
opengl_copy_bc4.comp
opengl_copy_bgr16.comp
opengl_copy_bgra.comp
opengl_present.frag
opengl_present.vert
pitch_unswizzle.comp

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@@ -0,0 +1,14 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 430 core
layout (local_size_x = 4, local_size_y = 4) in;
layout(binding = 0, r16ui) readonly uniform uimage2D bgr_input;
layout(binding = 1, r16ui) writeonly uniform uimage2D bgr_output;
void main() {
imageStore(bgr_output, ivec2(gl_GlobalInvocationID.xy), imageLoad(bgr_input, ivec2(gl_GlobalInvocationID.xy)));
}

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@@ -0,0 +1,15 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#version 430 core
layout (local_size_x = 4, local_size_y = 4) in;
layout(binding = 0, rgba8) readonly uniform image2D bgr_input;
layout(binding = 1, rgba8) writeonly uniform image2D bgr_output;
void main() {
vec4 color = imageLoad(bgr_input, ivec2(gl_GlobalInvocationID.xy));
imageStore(bgr_output, ivec2(gl_GlobalInvocationID.xy), color.bgra);
}

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@@ -162,10 +162,11 @@ private:
VideoCore::RasterizerInterface* rasterizer = nullptr;
std::vector<PageEntry> page_table;
std::vector<std::pair<VAddr, std::size_t>> cache_invalidate_queue;
using MapRange = std::pair<GPUVAddr, size_t>;
std::vector<MapRange> map_ranges;
std::vector<std::pair<VAddr, std::size_t>> cache_invalidate_queue;
};
} // namespace Tegra

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@@ -198,8 +198,8 @@ bool IsASTCSupported() {
} // Anonymous namespace
Device::Device() {
if (!GLAD_GL_VERSION_4_3) {
LOG_ERROR(Render_OpenGL, "OpenGL 4.3 is not available");
if (!GLAD_GL_VERSION_4_6) {
LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
throw std::runtime_error{"Insufficient version"};
}
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));

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@@ -38,6 +38,7 @@
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using GLvec4 = std::array<GLfloat, 4>;
using Tegra::Engines::ShaderType;
using VideoCore::Surface::PixelFormat;
@@ -51,14 +52,7 @@ MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Management", MP_RGB
namespace {
constexpr size_t NUM_CONST_BUFFERS_PER_STAGE = 18;
constexpr size_t NUM_CONST_BUFFERS_BYTES_PER_STAGE =
NUM_CONST_BUFFERS_PER_STAGE * Maxwell::MaxConstBufferSize;
constexpr size_t TOTAL_CONST_BUFFER_BYTES =
NUM_CONST_BUFFERS_BYTES_PER_STAGE * Maxwell::MaxShaderStage;
constexpr size_t NUM_SUPPORTED_VERTEX_ATTRIBUTES = 16;
constexpr size_t NUM_SUPPORTED_VERTEX_BINDINGS = 16;
struct TextureHandle {
constexpr TextureHandle(u32 data, bool via_header_index) {

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@@ -398,7 +398,9 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
[[nodiscard]] bool IsPixelFormatBGR(PixelFormat format) {
switch (format) {
case PixelFormat::B5G6R5_UNORM:
// TODO: B5G6R5 is currently not rendering after the compute copy.
// uncomment when this is resolved.
// case PixelFormat::B5G6R5_UNORM:
case PixelFormat::B8G8R8A8_UNORM:
case PixelFormat::B8G8R8A8_SRGB:
return true;
@@ -407,6 +409,16 @@ void AttachTexture(GLuint fbo, GLenum attachment, const ImageView* image_view) {
}
}
[[nodiscard]] GLenum GetStorageInternalFormat(PixelFormat format) {
switch (format) {
case PixelFormat::R5G6B5_UNORM:
case PixelFormat::B5G6R5_UNORM:
return GL_RGB565;
default:
return GL_RGBA8;
}
}
} // Anonymous namespace
ImageBufferMap::~ImageBufferMap() {
@@ -523,6 +535,9 @@ bool TextureCacheRuntime::CanImageBeCopied(const Image& dst, const Image& src) {
if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) {
return false;
}
if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
return false;
}
return true;
}
@@ -531,6 +546,8 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src,
if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) {
ASSERT(src.info.type == ImageType::e3D);
util_shaders.CopyBC4(dst, src, copies);
} else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) {
util_shaders.CopyBGR(dst, src, copies);
} else {
UNREACHABLE();
}
@@ -774,6 +791,39 @@ void Image::DownloadMemory(ImageBufferMap& map,
}
}
GLuint Image::StorageHandle() noexcept {
switch (info.format) {
case PixelFormat::A8B8G8R8_SRGB:
case PixelFormat::B8G8R8A8_SRGB:
case PixelFormat::R5G6B5_UNORM:
case PixelFormat::B5G6R5_UNORM:
case PixelFormat::BC1_RGBA_SRGB:
case PixelFormat::BC2_SRGB:
case PixelFormat::BC3_SRGB:
case PixelFormat::BC7_SRGB:
case PixelFormat::ASTC_2D_4X4_SRGB:
case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_8X5_SRGB:
case PixelFormat::ASTC_2D_5X4_SRGB:
case PixelFormat::ASTC_2D_5X5_SRGB:
case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6_SRGB:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12_SRGB:
case PixelFormat::ASTC_2D_8X6_SRGB:
case PixelFormat::ASTC_2D_6X5_SRGB:
if (store_view.handle != 0) {
return store_view.handle;
}
store_view.Create();
glTextureView(store_view.handle, ImageTarget(info), texture.handle,
GetStorageInternalFormat(info.format), 0, info.resources.levels, 0,
info.resources.layers);
return store_view.handle;
default:
return texture.handle;
}
}
void Image::CopyBufferToImage(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset) {
// Compressed formats don't have a pixel format or type
const bool is_compressed = gl_format == GL_NONE;
@@ -955,13 +1005,7 @@ void ImageView::SetupView(const Device& device, Image& image, ImageViewType view
glTextureView(handle, target, parent, internal_format, view_range.base.level,
view_range.extent.levels, view_range.base.layer, view_range.extent.layers);
if (!info.IsRenderTarget()) {
auto swizzle = info.Swizzle();
if (IsPixelFormatBGR(image.info.format) || IsPixelFormatBGR(info.format)) {
// Explicitly swap the R and B channels of the swizzle.
swizzle[0] = SwizzleSource::R;
swizzle[2] = SwizzleSource::B;
}
ApplySwizzle(handle, format, swizzle);
ApplySwizzle(handle, format, info.Swizzle());
}
}
if (device.HasDebuggingToolAttached()) {

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@@ -145,6 +145,8 @@ public:
void DownloadMemory(ImageBufferMap& map, std::span<const VideoCommon::BufferImageCopy> copies);
GLuint StorageHandle() noexcept;
GLuint Handle() const noexcept {
return texture.handle;
}
@@ -155,8 +157,8 @@ private:
void CopyImageToBuffer(const VideoCommon::BufferImageCopy& copy, size_t buffer_offset);
OGLTexture texture;
OGLTextureView store_view;
OGLBuffer buffer;
OGLTextureView store_view;
GLenum gl_internal_format = GL_NONE;
GLenum gl_format = GL_NONE;
GLenum gl_type = GL_NONE;

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@@ -4,23 +4,10 @@
#pragma once
#include <array>
#include <glad/glad.h>
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>;
using GLvec4 = std::array<GLfloat, 4>;
using GLuvec2 = std::array<GLuint, 2>;
using GLuvec3 = std::array<GLuint, 3>;
using GLuvec4 = std::array<GLuint, 4>;
namespace MaxwellToGL {
namespace OpenGL::MaxwellToGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -317,26 +304,6 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
return GL_ZERO;
}
inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
switch (source) {
case Tegra::Texture::SwizzleSource::Zero:
return GL_ZERO;
case Tegra::Texture::SwizzleSource::R:
return GL_RED;
case Tegra::Texture::SwizzleSource::G:
return GL_GREEN;
case Tegra::Texture::SwizzleSource::B:
return GL_BLUE;
case Tegra::Texture::SwizzleSource::A:
return GL_ALPHA;
case Tegra::Texture::SwizzleSource::OneInt:
case Tegra::Texture::SwizzleSource::OneFloat:
return GL_ONE;
}
UNIMPLEMENTED_MSG("Unimplemented swizzle source={}", source);
return GL_ZERO;
}
inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
switch (comparison) {
case Maxwell::ComparisonOp::Never:
@@ -493,5 +460,4 @@ inline GLenum ViewportSwizzle(Maxwell::ViewportSwizzle swizzle) {
return GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV + static_cast<GLenum>(swizzle);
}
} // namespace MaxwellToGL
} // namespace OpenGL
} // namespace OpenGL::MaxwellToGL

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@@ -14,6 +14,8 @@
#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
#include "video_core/host_shaders/opengl_copy_bgr16_comp.h"
#include "video_core/host_shaders/opengl_copy_bgra_comp.h"
#include "video_core/host_shaders/pitch_unswizzle_comp.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
@@ -36,6 +38,7 @@ using VideoCommon::SwizzleParameters;
using VideoCommon::Accelerated::MakeBlockLinearSwizzle2DParams;
using VideoCommon::Accelerated::MakeBlockLinearSwizzle3DParams;
using VideoCore::Surface::BytesPerBlock;
using VideoCore::Surface::PixelFormat;
namespace {
@@ -55,7 +58,9 @@ UtilShaders::UtilShaders(ProgramManager& program_manager_)
block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)),
copy_bgr16_program(MakeProgram(OPENGL_COPY_BGR16_COMP)),
copy_bgra_program(MakeProgram(OPENGL_COPY_BGRA_COMP)) {
const auto swizzle_table = Tegra::Texture::MakeSwizzleTable();
swizzle_table_buffer.Create();
glNamedBufferStorage(swizzle_table_buffer.handle, sizeof(swizzle_table), &swizzle_table, 0);
@@ -93,7 +98,7 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map,
glUniform1ui(7, params.block_height_mask);
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
image.guest_size_bytes - swizzle.buffer_offset);
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0,
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
GL_WRITE_ONLY, store_format);
glDispatchCompute(num_dispatches_x, num_dispatches_y, image.info.resources.layers);
}
@@ -134,7 +139,7 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map,
glUniform1ui(9, params.block_depth_mask);
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, BINDING_INPUT_BUFFER, map.buffer, input_offset,
image.guest_size_bytes - swizzle.buffer_offset);
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), swizzle.level, GL_TRUE, 0,
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), swizzle.level, GL_TRUE, 0,
GL_WRITE_ONLY, store_format);
glDispatchCompute(num_dispatches_x, num_dispatches_y, num_dispatches_z);
}
@@ -164,7 +169,8 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map,
glUniform2i(LOC_DESTINATION, 0, 0);
glUniform1ui(LOC_BYTES_PER_BLOCK, bytes_per_block);
glUniform1ui(LOC_PITCH, pitch);
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.Handle(), 0, GL_FALSE, 0, GL_WRITE_ONLY, format);
glBindImageTexture(BINDING_OUTPUT_IMAGE, image.StorageHandle(), 0, GL_FALSE, 0, GL_WRITE_ONLY,
format);
for (const SwizzleParameters& swizzle : swizzles) {
const Extent3D num_tiles = swizzle.num_tiles;
const size_t input_offset = swizzle.buffer_offset + map.offset;
@@ -195,15 +201,41 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im
glUniform3ui(LOC_SRC_OFFSET, copy.src_offset.x, copy.src_offset.y, copy.src_offset.z);
glUniform3ui(LOC_DST_OFFSET, copy.dst_offset.x, copy.dst_offset.y, copy.dst_offset.z);
glBindImageTexture(BINDING_INPUT_IMAGE, src_image.Handle(), copy.src_subresource.base_level,
GL_FALSE, 0, GL_READ_ONLY, GL_RG32UI);
glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.Handle(),
glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(),
copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, GL_RG32UI);
glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(),
copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8UI);
glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth);
}
program_manager.RestoreGuestCompute();
}
void UtilShaders::CopyBGR(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies) {
static constexpr GLuint BINDING_INPUT_IMAGE = 0;
static constexpr GLuint BINDING_OUTPUT_IMAGE = 1;
GLenum format{};
const u32 bytes_per_block = BytesPerBlock(dst_image.info.format);
if (bytes_per_block == 2) {
// BGR565 Copy
program_manager.BindHostCompute(copy_bgr16_program.handle);
format = GL_R16UI;
} else if (bytes_per_block == 4) {
// BGRA8 Copy
program_manager.BindHostCompute(copy_bgra_program.handle);
format = GL_RGBA8;
}
for (const ImageCopy& copy : copies) {
glBindImageTexture(BINDING_INPUT_IMAGE, src_image.StorageHandle(),
copy.src_subresource.base_level, GL_FALSE, 0, GL_READ_ONLY, format);
glBindImageTexture(BINDING_OUTPUT_IMAGE, dst_image.StorageHandle(),
copy.dst_subresource.base_level, GL_FALSE, 0, GL_WRITE_ONLY, format);
glDispatchCompute(copy.extent.width, copy.extent.height, copy.extent.depth);
}
program_manager.RestoreGuestCompute();
}
GLenum StoreFormat(u32 bytes_per_block) {
switch (bytes_per_block) {
case 1:

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@@ -36,6 +36,9 @@ public:
void CopyBC4(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies);
void CopyBGR(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies);
private:
ProgramManager& program_manager;
@@ -45,6 +48,8 @@ private:
OGLProgram block_linear_unswizzle_3d_program;
OGLProgram pitch_unswizzle_program;
OGLProgram copy_bc4_program;
OGLProgram copy_bgr16_program;
OGLProgram copy_bgra_program;
};
GLenum StoreFormat(u32 bytes_per_block);

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@@ -3161,7 +3161,11 @@ ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir) {
entries.const_buffers.emplace_back(cbuf.second, cbuf.first);
}
for (const auto& [base, usage] : ir.GetGlobalMemory()) {
entries.global_buffers.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_written);
entries.global_buffers.emplace_back(GlobalBufferEntry{
.cbuf_index = base.cbuf_index,
.cbuf_offset = base.cbuf_offset,
.is_written = usage.is_written,
});
}
for (const auto& sampler : ir.GetSamplers()) {
if (sampler.is_buffer) {

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@@ -46,6 +46,7 @@ constexpr std::array REQUIRED_EXTENSIONS{
VK_EXT_VERTEX_ATTRIBUTE_DIVISOR_EXTENSION_NAME,
VK_EXT_SHADER_SUBGROUP_BALLOT_EXTENSION_NAME,
VK_EXT_SHADER_SUBGROUP_VOTE_EXTENSION_NAME,
VK_EXT_ROBUSTNESS_2_EXTENSION_NAME,
VK_EXT_HOST_QUERY_RESET_EXTENSION_NAME,
#ifdef _WIN32
VK_KHR_EXTERNAL_MEMORY_WIN32_EXTENSION_NAME,
@@ -379,20 +380,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
LOG_INFO(Render_Vulkan, "Device doesn't support extended dynamic state");
}
VkPhysicalDeviceRobustness2FeaturesEXT robustness2;
if (ext_robustness2) {
robustness2 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT,
.pNext = nullptr,
.robustBufferAccess2 = true,
.robustImageAccess2 = true,
.nullDescriptor = true,
};
SetNext(next, robustness2);
} else {
LOG_INFO(Render_Vulkan, "Device doesn't support robustness2");
}
if (!ext_depth_range_unrestricted) {
LOG_INFO(Render_Vulkan, "Device doesn't support depth range unrestricted");
}
@@ -579,7 +566,16 @@ void Device::CheckSuitability(bool requires_swapchain) const {
throw vk::Exception(VK_ERROR_FEATURE_NOT_PRESENT);
}
}
const VkPhysicalDeviceFeatures features{physical.GetFeatures()};
VkPhysicalDeviceRobustness2FeaturesEXT robustness2{};
robustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
VkPhysicalDeviceFeatures2 features2{};
features2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
features2.pNext = &robustness2;
physical.GetFeatures2KHR(features2);
const VkPhysicalDeviceFeatures& features{features2.features};
const std::array feature_report{
std::make_pair(features.robustBufferAccess, "robustBufferAccess"),
std::make_pair(features.vertexPipelineStoresAndAtomics, "vertexPipelineStoresAndAtomics"),
@@ -598,6 +594,9 @@ void Device::CheckSuitability(bool requires_swapchain) const {
std::make_pair(features.shaderImageGatherExtended, "shaderImageGatherExtended"),
std::make_pair(features.shaderStorageImageWriteWithoutFormat,
"shaderStorageImageWriteWithoutFormat"),
std::make_pair(robustness2.robustBufferAccess2, "robustBufferAccess2"),
std::make_pair(robustness2.robustImageAccess2, "robustImageAccess2"),
std::make_pair(robustness2.nullDescriptor, "nullDescriptor"),
};
for (const auto& [is_supported, name] : feature_report) {
if (is_supported) {
@@ -621,7 +620,6 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
bool has_ext_transform_feedback{};
bool has_ext_custom_border_color{};
bool has_ext_extended_dynamic_state{};
bool has_ext_robustness2{};
for (const VkExtensionProperties& extension : physical.EnumerateDeviceExtensionProperties()) {
const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name,
bool push) {
@@ -649,14 +647,12 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
test(has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, false);
test(has_ext_custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, false);
test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
test(has_ext_robustness2, VK_EXT_ROBUSTNESS_2_EXTENSION_NAME, false);
test(has_ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME, false);
if (Settings::values.renderer_debug) {
test(nv_device_diagnostics_config, VK_NV_DEVICE_DIAGNOSTICS_CONFIG_EXTENSION_NAME,
true);
}
}
VkPhysicalDeviceFeatures2KHR features;
features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2_KHR;
@@ -673,7 +669,6 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
is_float16_supported = float16_int8_features.shaderFloat16;
extensions.push_back(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME);
}
if (has_ext_subgroup_size_control) {
VkPhysicalDeviceSubgroupSizeControlFeaturesEXT subgroup_features;
subgroup_features.sType =
@@ -700,7 +695,6 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
} else {
is_warp_potentially_bigger = true;
}
if (has_ext_transform_feedback) {
VkPhysicalDeviceTransformFeedbackFeaturesEXT tfb_features;
tfb_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT;
@@ -722,7 +716,6 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
ext_transform_feedback = true;
}
}
if (has_ext_custom_border_color) {
VkPhysicalDeviceCustomBorderColorFeaturesEXT border_features;
border_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT;
@@ -735,7 +728,6 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
ext_custom_border_color = true;
}
}
if (has_ext_extended_dynamic_state) {
VkPhysicalDeviceExtendedDynamicStateFeaturesEXT dynamic_state;
dynamic_state.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT;
@@ -748,20 +740,6 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
ext_extended_dynamic_state = true;
}
}
if (has_ext_robustness2) {
VkPhysicalDeviceRobustness2FeaturesEXT robustness2;
robustness2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
robustness2.pNext = nullptr;
features.pNext = &robustness2;
physical.GetFeatures2KHR(features);
if (robustness2.nullDescriptor && robustness2.robustBufferAccess2 &&
robustness2.robustImageAccess2) {
extensions.push_back(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME);
ext_robustness2 = true;
}
}
return extensions;
}

View File

@@ -285,7 +285,6 @@ private:
bool ext_transform_feedback{}; ///< Support for VK_EXT_transform_feedback.
bool ext_custom_border_color{}; ///< Support for VK_EXT_custom_border_color.
bool ext_extended_dynamic_state{}; ///< Support for VK_EXT_extended_dynamic_state.
bool ext_robustness2{}; ///< Support for VK_EXT_robustness2.
bool ext_shader_stencil_export{}; ///< Support for VK_EXT_shader_stencil_export.
bool nv_device_diagnostics_config{}; ///< Support for VK_NV_device_diagnostics_config.
bool has_renderdoc{}; ///< Has RenderDoc attached