early-access version 1951

This commit is contained in:
pineappleEA
2021-07-31 20:37:34 +02:00
parent c8066f9a11
commit 0f29a1f4ef
13 changed files with 52 additions and 229 deletions

View File

@@ -88,10 +88,6 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
return buffers[slot].igbp_buffer;
}
const BufferQueue::Buffer& BufferQueue::AccessBuffer(u32 slot) const {
return buffers[slot];
}
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence) {

View File

@@ -107,7 +107,6 @@ public:
void Connect();
void Disconnect();
u32 Query(QueryType type);
const Buffer& AccessBuffer(u32 slot) const;
u32 GetId() const {
return id;

View File

@@ -274,6 +274,8 @@ void NVFlinger::Compose() {
continue;
}
const auto& igbp_buffer = buffer->get().igbp_buffer;
if (!system.IsPoweredOn()) {
return; // We are likely shutting down
}
@@ -287,31 +289,23 @@ void NVFlinger::Compose() {
}
guard->lock();
system.GetPerfStats().EndSystemFrame();
MicroProfileFlip();
system.SpeedLimiter().DoSpeedLimiting(system.CoreTiming().GetGlobalTimeUs());
system.GetPerfStats().BeginSystemFrame();
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
buffer->get().transform, buffer->get().crop_rect);
swap_interval = buffer->get().swap_interval;
buffer_queue.ReleaseBuffer(buffer->get().slot);
}
}
void NVFlinger::PrequeeFrame(u32 buffer_queue_id, u32 slot) {
auto& buffer_queue = *FindBufferQueue(buffer_queue_id);
const auto& buffer = buffer_queue.AccessBuffer(slot);
const auto& igbp_buffer = buffer.igbp_buffer;
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
// on which display we're drawing (Default, Internal, External, etc)
auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer.transform,
buffer.crop_rect, buffer.multi_fence);
}
s64 NVFlinger::GetNextTicks() const {
static constexpr s64 max_hertz = 120LL;

View File

@@ -77,8 +77,6 @@ public:
/// Obtains a buffer queue identified by the ID.
[[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
void PrequeeFrame(u32 buffer_queue_id, u32 slot);
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
void Compose();