early-access version 3384
This commit is contained in:
@@ -46,7 +46,7 @@ void CommandGenerator::GenerateDataSourceCommand(VoiceInfo& voice_info,
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while (destination != nullptr) {
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if (destination->IsConfigured()) {
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auto mix_id{destination->GetMixId()};
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if (mix_id < mix_context.GetCount() && mix_id != -1) {
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if (mix_id < mix_context.GetCount() && mix_id != UnusedSplitterId) {
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auto mix_info{mix_context.GetInfo(mix_id)};
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command_buffer.GenerateDepopPrepareCommand(
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voice_info.node_id, voice_state, render_context.depop_buffer,
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@@ -8,7 +8,6 @@
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#include "audio_core/renderer/command/resample/resample.h"
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#include "common/fixed_point.h"
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#include "common/logging/log.h"
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#include "common/scratch_buffer.h"
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#include "core/memory.h"
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namespace AudioCore::AudioRenderer {
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@@ -30,7 +29,6 @@ static u32 DecodePcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
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const DecodeArg& req) {
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constexpr s32 min{std::numeric_limits<s16>::min()};
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constexpr s32 max{std::numeric_limits<s16>::max()};
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static Common::ScratchBuffer<T> samples;
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if (req.buffer == 0 || req.buffer_size == 0) {
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return 0;
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@@ -51,7 +49,7 @@ static u32 DecodePcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
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const u64 size{channel_count * samples_to_decode};
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const u64 size_bytes{size * sizeof(T)};
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samples.resize_destructive(size);
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std::vector<T> samples(size);
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memory.ReadBlockUnsafe(source, samples.data(), size_bytes);
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if constexpr (std::is_floating_point_v<T>) {
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@@ -75,7 +73,7 @@ static u32 DecodePcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
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}
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const VAddr source{req.buffer + ((req.start_offset + req.offset) * sizeof(T))};
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samples.resize_destructive(samples_to_decode);
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std::vector<T> samples(samples_to_decode);
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memory.ReadBlockUnsafe(source, samples.data(), samples_to_decode * sizeof(T));
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if constexpr (std::is_floating_point_v<T>) {
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@@ -105,7 +103,6 @@ static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
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const DecodeArg& req) {
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constexpr u32 SamplesPerFrame{14};
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constexpr u32 NibblesPerFrame{16};
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static Common::ScratchBuffer<u8> wavebuffer;
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if (req.buffer == 0 || req.buffer_size == 0) {
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return 0;
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@@ -141,7 +138,7 @@ static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
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}
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const auto size{std::max((samples_to_process / 8U) * SamplesPerFrame, 8U)};
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wavebuffer.resize_destructive(size);
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std::vector<u8> wavebuffer(size);
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memory.ReadBlockUnsafe(req.buffer + position_in_frame / 2, wavebuffer.data(),
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wavebuffer.size());
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@@ -230,8 +227,6 @@ static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
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* @param args - The wavebuffer data, and information for how to decode it.
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*/
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void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args) {
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Common::ScratchBuffer<s16> temp_buffer(TempBufferSize);
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auto& voice_state{*args.voice_state};
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auto remaining_sample_count{args.sample_count};
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auto fraction{voice_state.fraction};
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@@ -261,8 +256,9 @@ void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuf
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bool is_buffer_starved{false};
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u32 offset{voice_state.offset};
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std::memset(temp_buffer.data(), 0, temp_buffer.size() * sizeof(s16));
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auto output_buffer{args.output};
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std::vector<s16> temp_buffer(TempBufferSize, 0);
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while (remaining_sample_count > 0) {
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const auto samples_to_write{std::min(remaining_sample_count, max_remaining_sample_count)};
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@@ -41,11 +41,10 @@ static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_in
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* @param update_count - If non-zero, send_info_ will be updated.
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* @return Number of samples written.
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*/
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static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_,
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[[maybe_unused]] u32 sample_count, const CpuAddr send_buffer,
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const u32 count_max, std::span<const s32> input,
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const u32 write_count_, const u32 write_offset,
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const u32 update_count) {
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static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, CpuAddr send_info_,
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[[maybe_unused]] u32 sample_count, CpuAddr send_buffer, u32 count_max,
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std::span<const s32> input, u32 write_count_, u32 write_offset,
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u32 update_count) {
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if (write_count_ > count_max) {
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LOG_ERROR(Service_Audio,
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"write_count must be smaller than count_max! write_count {}, count_max {}",
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@@ -53,6 +52,11 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
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return 0;
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}
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if (send_info_ == 0) {
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LOG_ERROR(Service_Audio, "send_info_ is 0!");
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return 0;
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}
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if (input.empty()) {
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LOG_ERROR(Service_Audio, "input buffer is empty!");
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return 0;
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@@ -67,35 +71,30 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
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return 0;
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}
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AuxInfo::AuxInfoDsp send_info{};
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memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
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auto send_info{reinterpret_cast<AuxInfo::AuxInfoDsp*>(memory.GetPointer(send_info_))};
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u32 target_write_offset{send_info.write_offset + write_offset};
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if (target_write_offset > count_max || write_count_ == 0) {
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u32 target_write_offset{send_info->write_offset + write_offset};
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if (target_write_offset > count_max) {
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return 0;
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}
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u32 write_count{write_count_};
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u32 write_pos{0};
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u32 read_pos{0};
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while (write_count > 0) {
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u32 to_write{std::min(count_max - target_write_offset, write_count)};
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if (to_write > 0) {
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if (to_write) {
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memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),
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&input[write_pos], to_write * sizeof(s32));
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&input[read_pos], to_write * sizeof(s32));
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}
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target_write_offset = (target_write_offset + to_write) % count_max;
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write_count -= to_write;
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write_pos += to_write;
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read_pos += to_write;
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}
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if (update_count) {
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send_info.write_offset = (send_info.write_offset + update_count) % count_max;
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send_info->write_offset = (send_info->write_offset + update_count) % count_max;
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}
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memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
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return write_count_;
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}
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@@ -103,7 +102,7 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
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* Read the given memory at return_buffer into the output mix buffer, and update return_info_ if
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* update_count is set, to notify the game that an update happened.
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*
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* @param memory - Core memory for writing.
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* @param memory - Core memory for reading.
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* @param return_info_ - Meta information for where to read the mix buffer.
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* @param return_buffer - Memory address to read the samples from.
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* @param count_max - Maximum number of samples in the receiving buffer.
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@@ -113,16 +112,21 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
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* @param update_count - If non-zero, send_info_ will be updated.
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* @return Number of samples read.
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*/
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static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr return_info_,
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const CpuAddr return_buffer, const u32 count_max, std::span<s32> output,
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const u32 count_, const u32 read_offset, const u32 update_count) {
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static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, CpuAddr return_info_,
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CpuAddr return_buffer, u32 count_max, std::span<s32> output,
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u32 read_count_, u32 read_offset, u32 update_count) {
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if (count_max == 0) {
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return 0;
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}
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if (count_ > count_max) {
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if (read_count_ > count_max) {
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LOG_ERROR(Service_Audio, "count must be smaller than count_max! count {}, count_max {}",
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count_, count_max);
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read_count_, count_max);
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return 0;
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}
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if (return_info_ == 0) {
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LOG_ERROR(Service_Audio, "return_info_ is 0!");
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return 0;
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}
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@@ -136,36 +140,31 @@ static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr return_i
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return 0;
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}
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AuxInfo::AuxInfoDsp return_info{};
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memory.ReadBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
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auto return_info{reinterpret_cast<AuxInfo::AuxInfoDsp*>(memory.GetPointer(return_info_))};
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u32 target_read_offset{return_info.read_offset + read_offset};
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u32 target_read_offset{return_info->read_offset + read_offset};
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if (target_read_offset > count_max) {
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return 0;
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}
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u32 read_count{count_};
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u32 read_pos{0};
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u32 read_count{read_count_};
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u32 write_pos{0};
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while (read_count > 0) {
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u32 to_read{std::min(count_max - target_read_offset, read_count)};
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if (to_read > 0) {
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if (to_read) {
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memory.ReadBlockUnsafe(return_buffer + target_read_offset * sizeof(s32),
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&output[read_pos], to_read * sizeof(s32));
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&output[write_pos], to_read * sizeof(s32));
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}
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target_read_offset = (target_read_offset + to_read) % count_max;
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read_count -= to_read;
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read_pos += to_read;
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write_pos += to_read;
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}
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if (update_count) {
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return_info.read_offset = (return_info.read_offset + update_count) % count_max;
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return_info->read_offset = (return_info->read_offset + update_count) % count_max;
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}
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memory.WriteBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
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return count_;
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return read_count_;
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}
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void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
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@@ -175,19 +174,6 @@ void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& process
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}
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void AuxCommand::Process(const ADSP::CommandListProcessor& processor) {
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// HACK!
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// Ignore aux for Super Mario Odyssey and Metroid Prime Remastered.
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// For some reason these games receive output samples, and then send them back in as input
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// again. Problem is the data being sent back in is slightly offset from the current output by
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// 240 or 480 samples, leading to a very fast echoing effect, which should not be there.
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// Timing issue or some bug in the code?
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// We can't disable this unconditionally as some games rely on it for synchronisation and will
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// softlock without it (Age of Calamity).
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const auto program_id = processor.system->GetCurrentProcessProgramID();
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if (program_id == 0x0100000000010000ull || program_id == 0x010012101468C000ull) {
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return;
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}
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auto input_buffer{
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processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
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auto output_buffer{
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@@ -203,7 +189,7 @@ void AuxCommand::Process(const ADSP::CommandListProcessor& processor) {
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update_count)};
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if (read != processor.sample_count) {
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std::memset(&output_buffer[read], 0, processor.sample_count - read);
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std::memset(&output_buffer[read], 0, (processor.sample_count - read) * sizeof(s32));
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}
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} else {
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ResetAuxBufferDsp(*processor.memory, send_buffer_info);
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@@ -8,7 +8,6 @@
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#include "audio_core/renderer/adsp/command_list_processor.h"
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#include "audio_core/renderer/command/effect/compressor.h"
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#include "audio_core/renderer/effect/compressor.h"
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#include "common/scratch_buffer.h"
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namespace AudioCore::AudioRenderer {
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@@ -45,8 +44,8 @@ static void InitializeCompressorEffect(const CompressorInfo::ParameterVersion2&
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static void ApplyCompressorEffect(const CompressorInfo::ParameterVersion2& params,
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CompressorInfo::State& state, bool enabled,
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std::span<std::span<const s32>> input_buffers,
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std::span<std::span<s32>> output_buffers, u32 sample_count) {
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std::vector<std::span<const s32>> input_buffers,
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std::vector<std::span<s32>> output_buffers, u32 sample_count) {
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if (enabled) {
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auto state_00{state.unk_00};
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auto state_04{state.unk_04};
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@@ -125,10 +124,8 @@ void CompressorCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor&
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}
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void CompressorCommand::Process(const ADSP::CommandListProcessor& processor) {
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static Common::ScratchBuffer<std::span<const s32>> input_buffers{};
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static Common::ScratchBuffer<std::span<s32>> output_buffers{};
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input_buffers.resize_destructive(parameter.channel_count);
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output_buffers.resize_destructive(parameter.channel_count);
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std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
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std::vector<std::span<s32>> output_buffers(parameter.channel_count);
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for (s16 i = 0; i < parameter.channel_count; i++) {
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input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
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@@ -3,7 +3,6 @@
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#include "audio_core/renderer/adsp/command_list_processor.h"
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#include "audio_core/renderer/command/effect/delay.h"
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#include "common/scratch_buffer.h"
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namespace AudioCore::AudioRenderer {
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/**
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@@ -75,8 +74,8 @@ static void InitializeDelayEffect(const DelayInfo::ParameterVersion1& params,
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*/
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template <size_t NumChannels>
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static void ApplyDelay(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state,
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std::span<std::span<const s32>> inputs, std::span<std::span<s32>> outputs,
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const u32 sample_count) {
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std::vector<std::span<const s32>>& inputs,
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std::vector<std::span<s32>>& outputs, const u32 sample_count) {
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for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
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std::array<Common::FixedPoint<50, 14>, NumChannels> input_samples{};
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for (u32 channel = 0; channel < NumChannels; channel++) {
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@@ -154,8 +153,8 @@ static void ApplyDelay(const DelayInfo::ParameterVersion1& params, DelayInfo::St
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* @param sample_count - Number of samples to process.
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*/
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static void ApplyDelayEffect(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state,
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const bool enabled, std::span<std::span<const s32>> inputs,
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std::span<std::span<s32>> outputs, const u32 sample_count) {
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const bool enabled, std::vector<std::span<const s32>>& inputs,
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std::vector<std::span<s32>>& outputs, const u32 sample_count) {
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if (!IsChannelCountValid(params.channel_count)) {
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LOG_ERROR(Service_Audio, "Invalid delay channels {}", params.channel_count);
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@@ -209,10 +208,8 @@ void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& proce
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}
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void DelayCommand::Process(const ADSP::CommandListProcessor& processor) {
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static Common::ScratchBuffer<std::span<const s32>> input_buffers{};
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static Common::ScratchBuffer<std::span<s32>> output_buffers{};
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input_buffers.resize_destructive(parameter.channel_count);
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output_buffers.resize_destructive(parameter.channel_count);
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std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
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std::vector<std::span<s32>> output_buffers(parameter.channel_count);
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for (s16 i = 0; i < parameter.channel_count; i++) {
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input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
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@@ -6,7 +6,6 @@
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#include "audio_core/renderer/adsp/command_list_processor.h"
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#include "audio_core/renderer/command/effect/i3dl2_reverb.h"
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#include "common/polyfill_ranges.h"
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#include "common/scratch_buffer.h"
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namespace AudioCore::AudioRenderer {
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@@ -409,10 +408,8 @@ void I3dl2ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor&
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}
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void I3dl2ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
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static Common::ScratchBuffer<std::span<const s32>> input_buffers{};
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static Common::ScratchBuffer<std::span<s32>> output_buffers{};
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input_buffers.resize_destructive(parameter.channel_count);
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output_buffers.resize_destructive(parameter.channel_count);
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std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
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std::vector<std::span<s32>> output_buffers(parameter.channel_count);
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for (u32 i = 0; i < parameter.channel_count; i++) {
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input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
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@@ -3,7 +3,6 @@
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#include "audio_core/renderer/adsp/command_list_processor.h"
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#include "audio_core/renderer/command/effect/light_limiter.h"
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#include "common/scratch_buffer.h"
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namespace AudioCore::AudioRenderer {
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/**
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@@ -48,8 +47,8 @@ static void InitializeLightLimiterEffect(const LightLimiterInfo::ParameterVersio
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*/
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static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& params,
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LightLimiterInfo::State& state, const bool enabled,
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std::span<std::span<const s32>> inputs,
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std::span<std::span<s32>> outputs, const u32 sample_count,
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std::vector<std::span<const s32>>& inputs,
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std::vector<std::span<s32>>& outputs, const u32 sample_count,
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LightLimiterInfo::StatisticsInternal* statistics) {
|
||||
constexpr s64 min{std::numeric_limits<s32>::min()};
|
||||
constexpr s64 max{std::numeric_limits<s32>::max()};
|
||||
@@ -148,10 +147,8 @@ void LightLimiterVersion1Command::Dump([[maybe_unused]] const ADSP::CommandListP
|
||||
}
|
||||
|
||||
void LightLimiterVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
|
||||
static Common::ScratchBuffer<std::span<const s32>> input_buffers{};
|
||||
static Common::ScratchBuffer<std::span<s32>> output_buffers{};
|
||||
input_buffers.resize_destructive(parameter.channel_count);
|
||||
output_buffers.resize_destructive(parameter.channel_count);
|
||||
std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
|
||||
std::vector<std::span<s32>> output_buffers(parameter.channel_count);
|
||||
|
||||
for (u32 i = 0; i < parameter.channel_count; i++) {
|
||||
input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
|
||||
@@ -193,10 +190,8 @@ void LightLimiterVersion2Command::Dump([[maybe_unused]] const ADSP::CommandListP
|
||||
}
|
||||
|
||||
void LightLimiterVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
|
||||
static Common::ScratchBuffer<std::span<const s32>> input_buffers{};
|
||||
static Common::ScratchBuffer<std::span<s32>> output_buffers{};
|
||||
input_buffers.resize_destructive(parameter.channel_count);
|
||||
output_buffers.resize_destructive(parameter.channel_count);
|
||||
std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
|
||||
std::vector<std::span<s32>> output_buffers(parameter.channel_count);
|
||||
|
||||
for (u32 i = 0; i < parameter.channel_count; i++) {
|
||||
input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
|
||||
|
@@ -7,7 +7,6 @@
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/effect/reverb.h"
|
||||
#include "common/polyfill_ranges.h"
|
||||
#include "common/scratch_buffer.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
|
||||
@@ -251,8 +250,8 @@ static Common::FixedPoint<50, 14> Axfx2AllPassTick(ReverbInfo::ReverbDelayLine&
|
||||
*/
|
||||
template <size_t NumChannels>
|
||||
static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state,
|
||||
std::span<std::span<const s32>> inputs,
|
||||
std::span<std::span<s32>> outputs, const u32 sample_count) {
|
||||
std::vector<std::span<const s32>>& inputs,
|
||||
std::vector<std::span<s32>>& outputs, const u32 sample_count) {
|
||||
constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes1Ch{
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
@@ -369,8 +368,8 @@ static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, Rever
|
||||
* @param sample_count - Number of samples to process.
|
||||
*/
|
||||
static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state,
|
||||
const bool enabled, std::span<std::span<const s32>> inputs,
|
||||
std::span<std::span<s32>> outputs, const u32 sample_count) {
|
||||
const bool enabled, std::vector<std::span<const s32>>& inputs,
|
||||
std::vector<std::span<s32>>& outputs, const u32 sample_count) {
|
||||
if (enabled) {
|
||||
switch (params.channel_count) {
|
||||
case 0:
|
||||
@@ -412,10 +411,8 @@ void ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& proc
|
||||
}
|
||||
|
||||
void ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
static Common::ScratchBuffer<std::span<const s32>> input_buffers{};
|
||||
static Common::ScratchBuffer<std::span<s32>> output_buffers{};
|
||||
input_buffers.resize_destructive(parameter.channel_count);
|
||||
output_buffers.resize_destructive(parameter.channel_count);
|
||||
std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
|
||||
std::vector<std::span<s32>> output_buffers(parameter.channel_count);
|
||||
|
||||
for (u32 i = 0; i < parameter.channel_count; i++) {
|
||||
input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
|
||||
|
@@ -5,7 +5,6 @@
|
||||
|
||||
#include "audio_core/renderer/adsp/command_list_processor.h"
|
||||
#include "audio_core/renderer/command/sink/circular_buffer.h"
|
||||
#include "common/scratch_buffer.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace AudioCore::AudioRenderer {
|
||||
@@ -25,9 +24,7 @@ void CircularBufferSinkCommand::Process(const ADSP::CommandListProcessor& proces
|
||||
constexpr s32 min{std::numeric_limits<s16>::min()};
|
||||
constexpr s32 max{std::numeric_limits<s16>::max()};
|
||||
|
||||
static Common::ScratchBuffer<s16> output{};
|
||||
output.resize_destructive(processor.sample_count);
|
||||
|
||||
std::vector<s16> output(processor.sample_count);
|
||||
for (u32 channel = 0; channel < input_count; channel++) {
|
||||
auto input{processor.mix_buffers.subspan(inputs[channel] * processor.sample_count,
|
||||
processor.sample_count)};
|
||||
|
@@ -33,8 +33,7 @@ void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
|
||||
.consumed{false},
|
||||
};
|
||||
|
||||
static Common::ScratchBuffer<s16> samples{};
|
||||
samples.resize_destructive(out_buffer.frames * input_count);
|
||||
std::vector<s16> samples(out_buffer.frames * input_count);
|
||||
|
||||
for (u32 channel = 0; channel < input_count; channel++) {
|
||||
const auto offset{inputs[channel] * out_buffer.frames};
|
||||
|
Reference in New Issue
Block a user