early-access version 2450
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yuzu emulator early access
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yuzu emulator early access
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=============
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=============
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This is the source code for early-access 2448.
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This is the source code for early-access 2450.
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## Legal Notice
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## Legal Notice
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@ -1495,21 +1495,31 @@ typename BufferCache<P>::OverlapResult BufferCache<P>::ResolveOverlaps(VAddr cpu
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overlap_ids.push_back(overlap_id);
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overlap_ids.push_back(overlap_id);
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overlap.Pick();
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overlap.Pick();
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const VAddr overlap_cpu_addr = overlap.CpuAddr();
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const VAddr overlap_cpu_addr = overlap.CpuAddr();
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bool goes_left = false;
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if (overlap_cpu_addr < begin) {
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if (overlap_cpu_addr < begin) {
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goes_left = true;
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cpu_addr = begin = overlap_cpu_addr;
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cpu_addr = begin = overlap_cpu_addr;
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}
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}
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end = std::max(end, overlap_cpu_addr + overlap.SizeBytes());
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const VAddr overlap_end = overlap_cpu_addr + overlap.SizeBytes();
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bool goes_right = false;
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if (overlap_end > end) {
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goes_right = true;
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end = overlap_end;
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}
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stream_score += overlap.StreamScore();
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stream_score += overlap.StreamScore();
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if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
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if (stream_score > STREAM_LEAP_THRESHOLD && !has_stream_leap) {
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// When this memory region has been joined a bunch of times, we assume it's being used
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// When this memory region has been joined a bunch of times, we assume it's being used
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// as a stream buffer. Increase the size to skip constantly recreating buffers.
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// as a stream buffer. Increase the size to skip constantly recreating buffers.
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has_stream_leap = true;
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has_stream_leap = true;
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if (goes_right) {
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begin -= PAGE_SIZE * 256;
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begin -= PAGE_SIZE * 256;
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cpu_addr = begin;
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cpu_addr = begin;
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}
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if (goes_left) {
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end += PAGE_SIZE * 256;
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end += PAGE_SIZE * 256;
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}
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}
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}
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}
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}
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return OverlapResult{
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return OverlapResult{
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.ids = std::move(overlap_ids),
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.ids = std::move(overlap_ids),
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.begin = begin,
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.begin = begin,
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