early-access version 3605
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@ -1,7 +1,7 @@
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yuzu emulator early access
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=============
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This is the source code for early-access 3604.
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This is the source code for early-access 3605.
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## Legal Notice
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@ -154,6 +154,11 @@ void AudioRenderer::ThreadFunc() {
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return;
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case RenderMessage::AudioRenderer_Render: {
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if (system.IsShuttingDown()) [[unlikely]] {
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse);
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continue;
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}
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std::array<bool, MaxRendererSessions> buffers_reset{};
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std::array<u64, MaxRendererSessions> render_times_taken{};
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const auto start_time{system.CoreTiming().GetClockTicks()};
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@ -27,7 +27,7 @@ bool SystemManager::InitializeUnsafe() {
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if (!active) {
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if (adsp.Start()) {
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active = true;
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thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); });
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thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(stop_token); });
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}
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}
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@ -39,8 +39,7 @@ void SystemManager::Stop() {
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return;
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}
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active = false;
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update.store(true);
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update.notify_all();
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thread.request_stop();
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thread.join();
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adsp.Stop();
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}
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@ -85,12 +84,12 @@ bool SystemManager::Remove(System& system_) {
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return true;
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}
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void SystemManager::ThreadFunc() {
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void SystemManager::ThreadFunc(std::stop_token stop_token) {
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static constexpr char name[]{"AudioRenderSystemManager"};
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MicroProfileOnThreadCreate(name);
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Common::SetCurrentThreadName(name);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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while (active) {
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while (active && !stop_token.stop_requested()) {
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{
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std::scoped_lock l{mutex1};
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@ -66,13 +66,7 @@ private:
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/**
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* Main thread responsible for command generation.
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*/
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void ThreadFunc();
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enum class StreamState {
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Filling,
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Steady,
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Draining,
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};
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void ThreadFunc(std::stop_token stop_token);
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/// Core system
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Core::System& core;
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@ -90,8 +84,6 @@ private:
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ADSP::ADSP& adsp;
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/// AudioRenderer mailbox for communication
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ADSP::AudioRenderer_Mailbox* mailbox{};
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/// Atomic for main thread to wait on
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std::atomic<bool> update{};
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};
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} // namespace AudioCore::AudioRenderer
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@ -270,8 +270,8 @@ u64 SinkStream::GetExpectedPlayedSampleCount() {
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void SinkStream::WaitFreeSpace() {
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std::unique_lock lk{release_mutex};
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release_cv.wait(
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lk, [this]() { return queued_buffers < max_queue_size || system.IsShuttingDown(); });
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release_cv.wait_for(lk, std::chrono::milliseconds(5),
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[this]() { return queued_buffers < max_queue_size; });
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}
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} // namespace AudioCore::Sink
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@ -144,7 +144,7 @@ public:
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return state_tracker;
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}
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void CheckFeedbackLoop(ImageView& image_view) const noexcept {
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void BarrierFeedbackLoop() const noexcept {
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// OpenGL does not require a barrier for attachment feedback loops.
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}
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@ -175,7 +175,6 @@ public:
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std::array<f32, 4> words{};
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};
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template <bool CheckFeedbackLoop = false>
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inline void PushImageDescriptors(TextureCache& texture_cache,
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GuestDescriptorQueue& guest_descriptor_queue,
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const Shader::Info& info, RescalingPushConstant& rescaling,
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@ -193,9 +192,6 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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const VkImageView vk_image_view{image_view.Handle(desc.type)};
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guest_descriptor_queue.AddSampledImage(vk_image_view, sampler);
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rescaling.PushTexture(texture_cache.IsRescaling(image_view));
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if constexpr (CheckFeedbackLoop) {
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texture_cache.CheckFeedbackLoop(image_view);
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}
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}
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}
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for (const auto& desc : info.image_descriptors) {
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@ -207,9 +203,6 @@ inline void PushImageDescriptors(TextureCache& texture_cache,
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const VkImageView vk_image_view{image_view.StorageView(desc.type, desc.format)};
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guest_descriptor_queue.AddImage(vk_image_view);
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rescaling.PushImage(texture_cache.IsRescaling(image_view));
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if constexpr (CheckFeedbackLoop) {
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texture_cache.CheckFeedbackLoop(image_view);
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}
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}
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}
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}
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@ -457,8 +457,8 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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const VideoCommon::ImageViewInOut* views_it{views.data()};
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const auto prepare_stage{[&](size_t stage) LAMBDA_FORCEINLINE {
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buffer_cache.BindHostStageBuffers(stage);
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PushImageDescriptors<true>(texture_cache, guest_descriptor_queue, stage_infos[stage],
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rescaling, samplers_it, views_it);
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PushImageDescriptors(texture_cache, guest_descriptor_queue, stage_infos[stage], rescaling,
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samplers_it, views_it);
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const auto& info{stage_infos[0]};
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if (info.uses_render_area) {
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render_area.uses_render_area = true;
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@ -481,12 +481,13 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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if constexpr (Spec::enabled_stages[4]) {
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prepare_stage(4);
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}
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texture_cache.UpdateRenderTargets(false);
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texture_cache.CheckFeedbackLoop(views);
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ConfigureDraw(rescaling, render_area);
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}
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void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
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const RenderAreaPushConstant& render_area) {
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texture_cache.UpdateRenderTargets(false);
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scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
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if (!is_built.load(std::memory_order::relaxed)) {
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@ -106,15 +106,6 @@ public:
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return *master_semaphore;
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}
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[[nodiscard]] bool IsRenderpassImage(VkImage image) const noexcept {
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for (u32 i = 0; i < num_renderpass_images; i++) {
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if (image == renderpass_images[i]) {
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return true;
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}
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}
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return false;
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}
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std::mutex submit_mutex;
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private:
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@ -861,10 +861,8 @@ VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) {
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return *buffers[level];
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}
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void TextureCacheRuntime::CheckFeedbackLoop(ImageView& image_view) {
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if (scheduler.IsRenderpassImage(image_view.ImageHandle())) {
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void TextureCacheRuntime::BarrierFeedbackLoop() {
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scheduler.RequestOutsideRenderPassOperationContext();
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}
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}
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void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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[[nodiscard]] VkBuffer GetTemporaryBuffer(size_t needed_size);
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void CheckFeedbackLoop(ImageView& image_view);
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void BarrierFeedbackLoop();
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const Device& device;
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Scheduler& scheduler;
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@ -182,6 +182,42 @@ void TextureCache<P>::FillComputeImageViews(std::span<ImageViewInOut> views) {
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views);
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}
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template <class P>
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void TextureCache<P>::CheckFeedbackLoop(std::span<const ImageViewInOut> views) {
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const bool requires_barrier = [&] {
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for (const auto& view : views) {
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if (!view.id) {
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continue;
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}
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auto& image_view = slot_image_views[view.id];
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// Check color targets
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for (const auto& ct_view_id : render_targets.color_buffer_ids) {
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if (ct_view_id) {
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auto& ct_view = slot_image_views[ct_view_id];
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if (image_view.image_id == ct_view.image_id) {
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return true;
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}
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}
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}
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// Check zeta target
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if (render_targets.depth_buffer_id) {
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auto& zt_view = slot_image_views[render_targets.depth_buffer_id];
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if (image_view.image_id == zt_view.image_id) {
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return true;
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}
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}
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}
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return false;
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}();
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if (requires_barrier) {
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runtime.BarrierFeedbackLoop();
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}
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}
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template <class P>
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typename P::Sampler* TextureCache<P>::GetGraphicsSampler(u32 index) {
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if (index > channel_state->graphics_sampler_table.Limit()) {
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@ -2374,11 +2410,6 @@ bool TextureCache<P>::IsFullClear(ImageViewId id) {
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scissor.max_y >= size.height;
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}
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template <class P>
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void TextureCache<P>::CheckFeedbackLoop(ImageView& image_view) {
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runtime.CheckFeedbackLoop(image_view);
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}
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template <class P>
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void TextureCache<P>::CreateChannel(struct Tegra::Control::ChannelState& channel) {
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VideoCommon::ChannelSetupCaches<TextureCacheChannelInfo>::CreateChannel(channel);
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/// Fill image_view_ids with the compute images in indices
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void FillComputeImageViews(std::span<ImageViewInOut> views);
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/// Handle feedback loops during draws.
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void CheckFeedbackLoop(std::span<const ImageViewInOut> views);
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/// Get the sampler from the graphics descriptor table in the specified index
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Sampler* GetGraphicsSampler(u32 index);
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@ -224,9 +227,6 @@ public:
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[[nodiscard]] bool IsRescaling(const ImageViewBase& image_view) const noexcept;
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/// Handle feedback loops during draws.
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void CheckFeedbackLoop(ImageView& image_view);
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/// Create channel state.
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void CreateChannel(Tegra::Control::ChannelState& channel) final override;
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <stb_dxt.h>
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#include <string.h>
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#include "common/alignment.h"
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#include "video_core/textures/bcn.h"
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