early-access version 1611
This commit is contained in:
28
externals/SDL/Xcode/SDL/Info-Framework.plist
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externals/SDL/Xcode/SDL/Info-Framework.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleGetInfoString</key>
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<string>http://www.libsdl.org</string>
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<key>CFBundleIconFile</key>
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<string></string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>Simple DirectMedia Layer</string>
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>2.0.12</string>
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<key>CFBundleSignature</key>
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<string>SDLX</string>
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<key>CFBundleVersion</key>
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<string>2.0.12</string>
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</dict>
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</plist>
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10618
externals/SDL/Xcode/SDL/SDL.xcodeproj/project.pbxproj
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10618
externals/SDL/Xcode/SDL/SDL.xcodeproj/project.pbxproj
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22
externals/SDL/Xcode/SDL/hidapi/Info.plist
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externals/SDL/Xcode/SDL/hidapi/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>$(DEVELOPMENT_LANGUAGE)</string>
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<key>CFBundleExecutable</key>
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<string>$(EXECUTABLE_NAME)</string>
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<key>CFBundleIdentifier</key>
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<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>$(PRODUCT_NAME)</string>
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<key>CFBundlePackageType</key>
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<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
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<key>CFBundleShortVersionString</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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<key>CFBundleVersion</key>
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<string>$(CURRENT_PROJECT_VERSION)</string>
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</dict>
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</plist>
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15
externals/SDL/Xcode/SDL/pkg-support/SDL.info
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externals/SDL/Xcode/SDL/pkg-support/SDL.info
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Title SDL 2.0.0
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Version 1
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Description SDL Library for Mac OS X (http://www.libsdl.org)
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DefaultLocation /Library/Frameworks
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Diskname (null)
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DeleteWarning
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NeedsAuthorization NO
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DisableStop NO
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UseUserMask NO
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Application NO
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Relocatable YES
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Required NO
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InstallOnly NO
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RequiresReboot NO
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InstallFat NO
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19
externals/SDL/Xcode/SDL/pkg-support/resources/License.txt
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externals/SDL/Xcode/SDL/pkg-support/resources/License.txt
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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32
externals/SDL/Xcode/SDL/pkg-support/resources/ReadMe.txt
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externals/SDL/Xcode/SDL/pkg-support/resources/ReadMe.txt
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The Simple DirectMedia Layer (SDL for short) is a cross-platform
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library designed to make it easy to write multi-media software,
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such as games and emulators.
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The Simple DirectMedia Layer library source code is available from:
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http://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
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http://zlib.net/zlib_license.html
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This packages contains the SDL framework for OS X.
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Conforming with Apple guidelines, this framework
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contains both the SDL runtime component and development header files.
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To Install:
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Copy the SDL2.framework to /Library/Frameworks
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You may alternatively install it in <Your home directory>/Library/Frameworks
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if your access privileges are not high enough.
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Additional References:
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- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
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available at:
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http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
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Though these are OpenSceneGraph centric, the same exact concepts apply to
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SDL, thus the videos are recommended for everybody getting started with
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developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
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doesn't have any PlugIns to worry about.)
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BIN
externals/SDL/Xcode/SDL/pkg-support/resources/SDL_DS_Store
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externals/SDL/Xcode/SDL/pkg-support/resources/SDL_DS_Store
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externals/SDL/Xcode/SDL/pkg-support/sdl_logo.pdf
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externals/SDL/Xcode/SDL/pkg-support/sdl_logo.pdf
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4997
externals/SDL/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj
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externals/SDL/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj
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35
externals/SDL/Xcode/SDLTest/TestDropFile-Info.plist
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externals/SDL/Xcode/SDLTest/TestDropFile-Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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<key>LSHandlerRank</key>
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<string>Alternate</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>public.data</string>
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</array>
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</dict>
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</array>
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<key>CFBundleExecutable</key>
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<string>${EXECUTABLE_NAME}</string>
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<key>CFBundleIdentifier</key>
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<string>org.libsdl.test-dropfile</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.6</string>
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</dict>
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</plist>
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1558
externals/SDL/Xcode/XcodeDocSet/Doxyfile
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1558
externals/SDL/Xcode/XcodeDocSet/Doxyfile
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