early-access version 1611

This commit is contained in:
pineappleEA
2021-04-18 05:35:25 +02:00
parent 16f54e367d
commit 18db69f039
1409 changed files with 545335 additions and 10 deletions

554
externals/SDL/src/SDL.c vendored Executable file
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@@ -0,0 +1,554 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#if defined(__WIN32__)
#include "core/windows/SDL_windows.h"
#elif defined(__OS2__)
#include <stdlib.h> /* For _exit() */
#elif !defined(__WINRT__)
#include <unistd.h> /* For _exit(), etc. */
#endif
#if defined(__EMSCRIPTEN__)
#include <emscripten.h>
#endif
/* Initialization code for SDL */
#include "SDL.h"
#include "SDL_bits.h"
#include "SDL_revision.h"
#include "SDL_assert_c.h"
#include "events/SDL_events_c.h"
#include "haptic/SDL_haptic_c.h"
#include "joystick/SDL_joystick_c.h"
#include "sensor/SDL_sensor_c.h"
/* Initialization/Cleanup routines */
#if !SDL_TIMERS_DISABLED
# include "timer/SDL_timer_c.h"
#endif
#if SDL_VIDEO_DRIVER_WINDOWS
extern int SDL_HelperWindowCreate(void);
extern int SDL_HelperWindowDestroy(void);
#endif
/* This is not declared in any header, although it is shared between some
parts of SDL, because we don't want anything calling it without an
extremely good reason. */
extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
SDL_NORETURN void SDL_ExitProcess(int exitcode)
{
#ifdef __WIN32__
/* "if you do not know the state of all threads in your process, it is
better to call TerminateProcess than ExitProcess"
https://msdn.microsoft.com/en-us/library/windows/desktop/ms682658(v=vs.85).aspx */
TerminateProcess(GetCurrentProcess(), exitcode);
/* MingW doesn't have TerminateProcess marked as noreturn, so add an
ExitProcess here that will never be reached but make MingW happy. */
ExitProcess(exitcode);
#elif defined(__EMSCRIPTEN__)
emscripten_cancel_main_loop(); /* this should "kill" the app. */
emscripten_force_exit(exitcode); /* this should "kill" the app. */
exit(exitcode);
#elif defined(__HAIKU__) /* Haiku has _Exit, but it's not marked noreturn. */
_exit(exitcode);
#elif defined(HAVE__EXIT) /* Upper case _Exit() */
_Exit(exitcode);
#else
_exit(exitcode);
#endif
}
/* The initialized subsystems */
#ifdef SDL_MAIN_NEEDED
static SDL_bool SDL_MainIsReady = SDL_FALSE;
#else
static SDL_bool SDL_MainIsReady = SDL_TRUE;
#endif
static SDL_bool SDL_bInMainQuit = SDL_FALSE;
static Uint8 SDL_SubsystemRefCount[ 32 ];
/* Private helper to increment a subsystem's ref counter. */
static void
SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem)
{
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
++SDL_SubsystemRefCount[subsystem_index];
}
/* Private helper to decrement a subsystem's ref counter. */
static void
SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem)
{
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
if (SDL_SubsystemRefCount[subsystem_index] > 0) {
--SDL_SubsystemRefCount[subsystem_index];
}
}
/* Private helper to check if a system needs init. */
static SDL_bool
SDL_PrivateShouldInitSubsystem(Uint32 subsystem)
{
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255);
return (SDL_SubsystemRefCount[subsystem_index] == 0) ? SDL_TRUE : SDL_FALSE;
}
/* Private helper to check if a system needs to be quit. */
static SDL_bool
SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) {
int subsystem_index = SDL_MostSignificantBitIndex32(subsystem);
if (SDL_SubsystemRefCount[subsystem_index] == 0) {
return SDL_FALSE;
}
/* If we're in SDL_Quit, we shut down every subsystem, even if refcount
* isn't zero.
*/
return (SDL_SubsystemRefCount[subsystem_index] == 1 || SDL_bInMainQuit) ? SDL_TRUE : SDL_FALSE;
}
void
SDL_SetMainReady(void)
{
SDL_MainIsReady = SDL_TRUE;
}
int
SDL_InitSubSystem(Uint32 flags)
{
if (!SDL_MainIsReady) {
SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?");
return -1;
}
/* Clear the error message */
SDL_ClearError();
if ((flags & SDL_INIT_GAMECONTROLLER)) {
/* game controller implies joystick */
flags |= SDL_INIT_JOYSTICK;
}
if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) {
/* video or joystick implies events */
flags |= SDL_INIT_EVENTS;
}
#if SDL_VIDEO_DRIVER_WINDOWS
if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) {
if (SDL_HelperWindowCreate() < 0) {
return -1;
}
}
#endif
#if !SDL_TIMERS_DISABLED
SDL_TicksInit();
#endif
/* Initialize the event subsystem */
if ((flags & SDL_INIT_EVENTS)) {
#if !SDL_EVENTS_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) {
if (SDL_EventsInit() < 0) {
return (-1);
}
}
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS);
#else
return SDL_SetError("SDL not built with events support");
#endif
}
/* Initialize the timer subsystem */
if ((flags & SDL_INIT_TIMER)){
#if !SDL_TIMERS_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) {
if (SDL_TimerInit() < 0) {
return (-1);
}
}
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER);
#else
return SDL_SetError("SDL not built with timer support");
#endif
}
/* Initialize the video subsystem */
if ((flags & SDL_INIT_VIDEO)){
#if !SDL_VIDEO_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) {
if (SDL_VideoInit(NULL) < 0) {
return (-1);
}
}
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO);
#else
return SDL_SetError("SDL not built with video support");
#endif
}
/* Initialize the audio subsystem */
if ((flags & SDL_INIT_AUDIO)){
#if !SDL_AUDIO_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) {
if (SDL_AudioInit(NULL) < 0) {
return (-1);
}
}
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO);
#else
return SDL_SetError("SDL not built with audio support");
#endif
}
/* Initialize the joystick subsystem */
if ((flags & SDL_INIT_JOYSTICK)){
#if !SDL_JOYSTICK_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) {
if (SDL_JoystickInit() < 0) {
return (-1);
}
}
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK);
#else
return SDL_SetError("SDL not built with joystick support");
#endif
}
if ((flags & SDL_INIT_GAMECONTROLLER)){
#if !SDL_JOYSTICK_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) {
if (SDL_GameControllerInit() < 0) {
return (-1);
}
}
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER);
#else
return SDL_SetError("SDL not built with joystick support");
#endif
}
/* Initialize the haptic subsystem */
if ((flags & SDL_INIT_HAPTIC)){
#if !SDL_HAPTIC_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) {
if (SDL_HapticInit() < 0) {
return (-1);
}
}
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC);
#else
return SDL_SetError("SDL not built with haptic (force feedback) support");
#endif
}
/* Initialize the sensor subsystem */
if ((flags & SDL_INIT_SENSOR)){
#if !SDL_SENSOR_DISABLED
if (SDL_PrivateShouldInitSubsystem(SDL_INIT_SENSOR)) {
if (SDL_SensorInit() < 0) {
return (-1);
}
}
SDL_PrivateSubsystemRefCountIncr(SDL_INIT_SENSOR);
#else
return SDL_SetError("SDL not built with sensor support");
#endif
}
return (0);
}
int
SDL_Init(Uint32 flags)
{
return SDL_InitSubSystem(flags);
}
void
SDL_QuitSubSystem(Uint32 flags)
{
/* Shut down requested initialized subsystems */
#if !SDL_SENSOR_DISABLED
if ((flags & SDL_INIT_SENSOR)) {
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_SENSOR)) {
SDL_SensorQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_SENSOR);
}
#endif
#if !SDL_JOYSTICK_DISABLED
if ((flags & SDL_INIT_GAMECONTROLLER)) {
/* game controller implies joystick */
flags |= SDL_INIT_JOYSTICK;
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) {
SDL_GameControllerQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER);
}
if ((flags & SDL_INIT_JOYSTICK)) {
/* joystick implies events */
flags |= SDL_INIT_EVENTS;
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) {
SDL_JoystickQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK);
}
#endif
#if !SDL_HAPTIC_DISABLED
if ((flags & SDL_INIT_HAPTIC)) {
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) {
SDL_HapticQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC);
}
#endif
#if !SDL_AUDIO_DISABLED
if ((flags & SDL_INIT_AUDIO)) {
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) {
SDL_AudioQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO);
}
#endif
#if !SDL_VIDEO_DISABLED
if ((flags & SDL_INIT_VIDEO)) {
/* video implies events */
flags |= SDL_INIT_EVENTS;
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) {
SDL_VideoQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO);
}
#endif
#if !SDL_TIMERS_DISABLED
if ((flags & SDL_INIT_TIMER)) {
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) {
SDL_TimerQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER);
}
#endif
#if !SDL_EVENTS_DISABLED
if ((flags & SDL_INIT_EVENTS)) {
if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) {
SDL_EventsQuit();
}
SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS);
}
#endif
}
Uint32
SDL_WasInit(Uint32 flags)
{
int i;
int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
Uint32 initialized = 0;
/* Fast path for checking one flag */
if (SDL_HasExactlyOneBitSet32(flags)) {
int subsystem_index = SDL_MostSignificantBitIndex32(flags);
return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
}
if (!flags) {
flags = SDL_INIT_EVERYTHING;
}
num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1);
/* Iterate over each bit in flags, and check the matching subsystem. */
for (i = 0; i < num_subsystems; ++i) {
if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) {
initialized |= (1 << i);
}
flags >>= 1;
}
return initialized;
}
void
SDL_Quit(void)
{
SDL_bInMainQuit = SDL_TRUE;
/* Quit all subsystems */
#if SDL_VIDEO_DRIVER_WINDOWS
SDL_HelperWindowDestroy();
#endif
SDL_QuitSubSystem(SDL_INIT_EVERYTHING);
#if !SDL_TIMERS_DISABLED
SDL_TicksQuit();
#endif
SDL_ClearHints();
SDL_AssertionsQuit();
SDL_LogResetPriorities();
/* Now that every subsystem has been quit, we reset the subsystem refcount
* and the list of initialized subsystems.
*/
SDL_memset( SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount) );
SDL_bInMainQuit = SDL_FALSE;
}
/* Get the library version number */
void
SDL_GetVersion(SDL_version * ver)
{
SDL_VERSION(ver);
}
/* Get the library source revision */
const char *
SDL_GetRevision(void)
{
return SDL_REVISION;
}
/* Get the library source revision number */
int
SDL_GetRevisionNumber(void)
{
return SDL_REVISION_NUMBER;
}
/* Get the name of the platform */
const char *
SDL_GetPlatform()
{
#if __AIX__
return "AIX";
#elif __ANDROID__
return "Android";
#elif __BSDI__
return "BSDI";
#elif __DREAMCAST__
return "Dreamcast";
#elif __EMSCRIPTEN__
return "Emscripten";
#elif __FREEBSD__
return "FreeBSD";
#elif __HAIKU__
return "Haiku";
#elif __HPUX__
return "HP-UX";
#elif __IRIX__
return "Irix";
#elif __LINUX__
return "Linux";
#elif __MINT__
return "Atari MiNT";
#elif __MACOS__
return "MacOS Classic";
#elif __MACOSX__
return "Mac OS X";
#elif __NACL__
return "NaCl";
#elif __NETBSD__
return "NetBSD";
#elif __OPENBSD__
return "OpenBSD";
#elif __OS2__
return "OS/2";
#elif __OSF__
return "OSF/1";
#elif __QNXNTO__
return "QNX Neutrino";
#elif __RISCOS__
return "RISC OS";
#elif __SOLARIS__
return "Solaris";
#elif __WIN32__
return "Windows";
#elif __WINRT__
return "WinRT";
#elif __TVOS__
return "tvOS";
#elif __IPHONEOS__
return "iOS";
#elif __PSP__
return "PlayStation Portable";
#else
return "Unknown (see SDL_platform.h)";
#endif
}
SDL_bool
SDL_IsTablet()
{
#if __ANDROID__
extern SDL_bool SDL_IsAndroidTablet(void);
return SDL_IsAndroidTablet();
#elif __IPHONEOS__
extern SDL_bool SDL_IsIPad(void);
return SDL_IsIPad();
#else
return SDL_FALSE;
#endif
}
#if defined(__WIN32__)
#if (!defined(HAVE_LIBC) || defined(__WATCOMC__)) && !defined(SDL_STATIC_LIB)
/* Need to include DllMain() on Watcom C for some reason.. */
BOOL APIENTRY
_DllMainCRTStartup(HANDLE hModule,
DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call) {
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
#endif /* Building DLL */
#endif /* __WIN32__ */
/* vi: set sts=4 ts=4 sw=4 expandtab: */

439
externals/SDL/src/SDL_assert.c vendored Executable file
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@@ -0,0 +1,439 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#if defined(__WIN32__)
#include "core/windows/SDL_windows.h"
#endif
#include "SDL.h"
#include "SDL_atomic.h"
#include "SDL_messagebox.h"
#include "SDL_video.h"
#include "SDL_assert.h"
#include "SDL_assert_c.h"
#include "video/SDL_sysvideo.h"
#ifdef __WIN32__
#ifndef WS_OVERLAPPEDWINDOW
#define WS_OVERLAPPEDWINDOW 0
#endif
#else /* fprintf, etc. */
#include <stdio.h>
#include <stdlib.h>
#endif
#if defined(__EMSCRIPTEN__)
#include <emscripten.h>
#endif
static SDL_assert_state SDLCALL
SDL_PromptAssertion(const SDL_assert_data *data, void *userdata);
/*
* We keep all triggered assertions in a singly-linked list so we can
* generate a report later.
*/
static SDL_assert_data *triggered_assertions = NULL;
#ifndef SDL_THREADS_DISABLED
static SDL_mutex *assertion_mutex = NULL;
#endif
static SDL_AssertionHandler assertion_handler = SDL_PromptAssertion;
static void *assertion_userdata = NULL;
#ifdef __GNUC__
static void
debug_print(const char *fmt, ...) __attribute__((format (printf, 1, 2)));
#endif
static void
debug_print(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_ASSERT, SDL_LOG_PRIORITY_WARN, fmt, ap);
va_end(ap);
}
static void SDL_AddAssertionToReport(SDL_assert_data *data)
{
/* (data) is always a static struct defined with the assert macros, so
we don't have to worry about copying or allocating them. */
data->trigger_count++;
if (data->trigger_count == 1) { /* not yet added? */
data->next = triggered_assertions;
triggered_assertions = data;
}
}
static void SDL_GenerateAssertionReport(void)
{
const SDL_assert_data *item = triggered_assertions;
/* only do this if the app hasn't assigned an assertion handler. */
if ((item != NULL) && (assertion_handler != SDL_PromptAssertion)) {
debug_print("\n\nSDL assertion report.\n");
debug_print("All SDL assertions between last init/quit:\n\n");
while (item != NULL) {
debug_print(
"'%s'\n"
" * %s (%s:%d)\n"
" * triggered %u time%s.\n"
" * always ignore: %s.\n",
item->condition, item->function, item->filename,
item->linenum, item->trigger_count,
(item->trigger_count == 1) ? "" : "s",
item->always_ignore ? "yes" : "no");
item = item->next;
}
debug_print("\n");
SDL_ResetAssertionReport();
}
}
/* This is not declared in any header, although it is shared between some
parts of SDL, because we don't want anything calling it without an
extremely good reason. */
#if defined(__WATCOMC__)
extern void SDL_ExitProcess(int exitcode);
#pragma aux SDL_ExitProcess aborts;
#endif
extern SDL_NORETURN void SDL_ExitProcess(int exitcode);
#if defined(__WATCOMC__)
static void SDL_AbortAssertion (void);
#pragma aux SDL_AbortAssertion aborts;
#endif
static SDL_NORETURN void SDL_AbortAssertion(void)
{
SDL_Quit();
SDL_ExitProcess(42);
}
static SDL_assert_state SDLCALL
SDL_PromptAssertion(const SDL_assert_data *data, void *userdata)
{
#ifdef __WIN32__
#define ENDLINE "\r\n"
#else
#define ENDLINE "\n"
#endif
const char *envr;
SDL_assert_state state = SDL_ASSERTION_ABORT;
SDL_Window *window;
SDL_MessageBoxData messagebox;
SDL_MessageBoxButtonData buttons[] = {
{ 0, SDL_ASSERTION_RETRY, "Retry" },
{ 0, SDL_ASSERTION_BREAK, "Break" },
{ 0, SDL_ASSERTION_ABORT, "Abort" },
{ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
SDL_ASSERTION_IGNORE, "Ignore" },
{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
SDL_ASSERTION_ALWAYS_IGNORE, "Always Ignore" }
};
char *message;
int selected;
(void) userdata; /* unused in default handler. */
/* !!! FIXME: why is this using SDL_stack_alloc and not just "char message[SDL_MAX_LOG_MESSAGE];" ? */
message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE);
if (!message) {
/* Uh oh, we're in real trouble now... */
return SDL_ASSERTION_ABORT;
}
SDL_snprintf(message, SDL_MAX_LOG_MESSAGE,
"Assertion failure at %s (%s:%d), triggered %u %s:" ENDLINE
" '%s'",
data->function, data->filename, data->linenum,
data->trigger_count, (data->trigger_count == 1) ? "time" : "times",
data->condition);
debug_print("\n\n%s\n\n", message);
/* let env. variable override, so unit tests won't block in a GUI. */
envr = SDL_getenv("SDL_ASSERT");
if (envr != NULL) {
SDL_stack_free(message);
if (SDL_strcmp(envr, "abort") == 0) {
return SDL_ASSERTION_ABORT;
} else if (SDL_strcmp(envr, "break") == 0) {
return SDL_ASSERTION_BREAK;
} else if (SDL_strcmp(envr, "retry") == 0) {
return SDL_ASSERTION_RETRY;
} else if (SDL_strcmp(envr, "ignore") == 0) {
return SDL_ASSERTION_IGNORE;
} else if (SDL_strcmp(envr, "always_ignore") == 0) {
return SDL_ASSERTION_ALWAYS_IGNORE;
} else {
return SDL_ASSERTION_ABORT; /* oh well. */
}
}
/* Leave fullscreen mode, if possible (scary!) */
window = SDL_GetFocusWindow();
if (window) {
if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
SDL_MinimizeWindow(window);
} else {
/* !!! FIXME: ungrab the input if we're not fullscreen? */
/* No need to mess with the window */
window = NULL;
}
}
/* Show a messagebox if we can, otherwise fall back to stdio */
SDL_zero(messagebox);
messagebox.flags = SDL_MESSAGEBOX_WARNING;
messagebox.window = window;
messagebox.title = "Assertion Failed";
messagebox.message = message;
messagebox.numbuttons = SDL_arraysize(buttons);
messagebox.buttons = buttons;
if (SDL_ShowMessageBox(&messagebox, &selected) == 0) {
if (selected == -1) {
state = SDL_ASSERTION_IGNORE;
} else {
state = (SDL_assert_state)selected;
}
}
else
{
#if defined(__EMSCRIPTEN__)
/* This is nasty, but we can't block on a custom UI. */
for ( ; ; ) {
SDL_bool okay = SDL_TRUE;
char *buf = (char *) EM_ASM_INT({
var str =
UTF8ToString($0) + '\n\n' +
'Abort/Retry/Ignore/AlwaysIgnore? [ariA] :';
var reply = window.prompt(str, "i");
if (reply === null) {
reply = "i";
}
return allocate(intArrayFromString(reply), 'i8', ALLOC_NORMAL);
}, message);
if (SDL_strcmp(buf, "a") == 0) {
state = SDL_ASSERTION_ABORT;
/* (currently) no break functionality on Emscripten
} else if (SDL_strcmp(buf, "b") == 0) {
state = SDL_ASSERTION_BREAK; */
} else if (SDL_strcmp(buf, "r") == 0) {
state = SDL_ASSERTION_RETRY;
} else if (SDL_strcmp(buf, "i") == 0) {
state = SDL_ASSERTION_IGNORE;
} else if (SDL_strcmp(buf, "A") == 0) {
state = SDL_ASSERTION_ALWAYS_IGNORE;
} else {
okay = SDL_FALSE;
}
free(buf);
if (okay) {
break;
}
}
#elif defined(HAVE_STDIO_H)
/* this is a little hacky. */
for ( ; ; ) {
char buf[32];
fprintf(stderr, "Abort/Break/Retry/Ignore/AlwaysIgnore? [abriA] : ");
fflush(stderr);
if (fgets(buf, sizeof (buf), stdin) == NULL) {
break;
}
if (SDL_strncmp(buf, "a", 1) == 0) {
state = SDL_ASSERTION_ABORT;
break;
} else if (SDL_strncmp(buf, "b", 1) == 0) {
state = SDL_ASSERTION_BREAK;
break;
} else if (SDL_strncmp(buf, "r", 1) == 0) {
state = SDL_ASSERTION_RETRY;
break;
} else if (SDL_strncmp(buf, "i", 1) == 0) {
state = SDL_ASSERTION_IGNORE;
break;
} else if (SDL_strncmp(buf, "A", 1) == 0) {
state = SDL_ASSERTION_ALWAYS_IGNORE;
break;
}
}
#endif /* HAVE_STDIO_H */
}
/* Re-enter fullscreen mode */
if (window) {
SDL_RestoreWindow(window);
}
SDL_stack_free(message);
return state;
}
SDL_assert_state
SDL_ReportAssertion(SDL_assert_data *data, const char *func, const char *file,
int line)
{
SDL_assert_state state = SDL_ASSERTION_IGNORE;
static int assertion_running = 0;
#ifndef SDL_THREADS_DISABLED
static SDL_SpinLock spinlock = 0;
SDL_AtomicLock(&spinlock);
if (assertion_mutex == NULL) { /* never called SDL_Init()? */
assertion_mutex = SDL_CreateMutex();
if (assertion_mutex == NULL) {
SDL_AtomicUnlock(&spinlock);
return SDL_ASSERTION_IGNORE; /* oh well, I guess. */
}
}
SDL_AtomicUnlock(&spinlock);
if (SDL_LockMutex(assertion_mutex) < 0) {
return SDL_ASSERTION_IGNORE; /* oh well, I guess. */
}
#endif
/* doing this because Visual C is upset over assigning in the macro. */
if (data->trigger_count == 0) {
data->function = func;
data->filename = file;
data->linenum = line;
}
SDL_AddAssertionToReport(data);
assertion_running++;
if (assertion_running > 1) { /* assert during assert! Abort. */
if (assertion_running == 2) {
SDL_AbortAssertion();
} else if (assertion_running == 3) { /* Abort asserted! */
SDL_ExitProcess(42);
} else {
while (1) { /* do nothing but spin; what else can you do?! */ }
}
}
if (!data->always_ignore) {
state = assertion_handler(data, assertion_userdata);
}
switch (state)
{
case SDL_ASSERTION_ALWAYS_IGNORE:
state = SDL_ASSERTION_IGNORE;
data->always_ignore = 1;
break;
case SDL_ASSERTION_IGNORE:
case SDL_ASSERTION_RETRY:
case SDL_ASSERTION_BREAK:
break; /* macro handles these. */
case SDL_ASSERTION_ABORT:
SDL_AbortAssertion();
/*break; ...shouldn't return, but oh well. */
}
assertion_running--;
#ifndef SDL_THREADS_DISABLED
SDL_UnlockMutex(assertion_mutex);
#endif
return state;
}
void SDL_AssertionsQuit(void)
{
SDL_GenerateAssertionReport();
#ifndef SDL_THREADS_DISABLED
if (assertion_mutex != NULL) {
SDL_DestroyMutex(assertion_mutex);
assertion_mutex = NULL;
}
#endif
}
void SDL_SetAssertionHandler(SDL_AssertionHandler handler, void *userdata)
{
if (handler != NULL) {
assertion_handler = handler;
assertion_userdata = userdata;
} else {
assertion_handler = SDL_PromptAssertion;
assertion_userdata = NULL;
}
}
const SDL_assert_data *SDL_GetAssertionReport(void)
{
return triggered_assertions;
}
void SDL_ResetAssertionReport(void)
{
SDL_assert_data *next = NULL;
SDL_assert_data *item;
for (item = triggered_assertions; item != NULL; item = next) {
next = (SDL_assert_data *) item->next;
item->always_ignore = SDL_FALSE;
item->trigger_count = 0;
item->next = NULL;
}
triggered_assertions = NULL;
}
SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void)
{
return SDL_PromptAssertion;
}
SDL_AssertionHandler SDL_GetAssertionHandler(void **userdata)
{
if (userdata != NULL) {
*userdata = assertion_userdata;
}
return assertion_handler;
}
/* vi: set ts=4 sw=4 expandtab: */

29
externals/SDL/src/SDL_assert_c.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_assert_c_h_
#define SDL_assert_c_h_
extern void SDL_AssertionsQuit(void);
#endif /* SDL_assert_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

339
externals/SDL/src/SDL_dataqueue.c vendored Executable file
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@@ -0,0 +1,339 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL.h"
#include "./SDL_dataqueue.h"
#include "SDL_assert.h"
typedef struct SDL_DataQueuePacket
{
size_t datalen; /* bytes currently in use in this packet. */
size_t startpos; /* bytes currently consumed in this packet. */
struct SDL_DataQueuePacket *next; /* next item in linked list. */
Uint8 data[SDL_VARIABLE_LENGTH_ARRAY]; /* packet data */
} SDL_DataQueuePacket;
struct SDL_DataQueue
{
SDL_DataQueuePacket *head; /* device fed from here. */
SDL_DataQueuePacket *tail; /* queue fills to here. */
SDL_DataQueuePacket *pool; /* these are unused packets. */
size_t packet_size; /* size of new packets */
size_t queued_bytes; /* number of bytes of data in the queue. */
};
static void
SDL_FreeDataQueueList(SDL_DataQueuePacket *packet)
{
while (packet) {
SDL_DataQueuePacket *next = packet->next;
SDL_free(packet);
packet = next;
}
}
/* this all expects that you managed thread safety elsewhere. */
SDL_DataQueue *
SDL_NewDataQueue(const size_t _packetlen, const size_t initialslack)
{
SDL_DataQueue *queue = (SDL_DataQueue *) SDL_malloc(sizeof (SDL_DataQueue));
if (!queue) {
SDL_OutOfMemory();
return NULL;
} else {
const size_t packetlen = _packetlen ? _packetlen : 1024;
const size_t wantpackets = (initialslack + (packetlen - 1)) / packetlen;
size_t i;
SDL_zerop(queue);
queue->packet_size = packetlen;
for (i = 0; i < wantpackets; i++) {
SDL_DataQueuePacket *packet = (SDL_DataQueuePacket *) SDL_malloc(sizeof (SDL_DataQueuePacket) + packetlen);
if (packet) { /* don't care if this fails, we'll deal later. */
packet->datalen = 0;
packet->startpos = 0;
packet->next = queue->pool;
queue->pool = packet;
}
}
}
return queue;
}
void
SDL_FreeDataQueue(SDL_DataQueue *queue)
{
if (queue) {
SDL_FreeDataQueueList(queue->head);
SDL_FreeDataQueueList(queue->pool);
SDL_free(queue);
}
}
void
SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack)
{
const size_t packet_size = queue ? queue->packet_size : 1;
const size_t slackpackets = (slack + (packet_size-1)) / packet_size;
SDL_DataQueuePacket *packet;
SDL_DataQueuePacket *prev = NULL;
size_t i;
if (!queue) {
return;
}
packet = queue->head;
/* merge the available pool and the current queue into one list. */
if (packet) {
queue->tail->next = queue->pool;
} else {
packet = queue->pool;
}
/* Remove the queued packets from the device. */
queue->tail = NULL;
queue->head = NULL;
queue->queued_bytes = 0;
queue->pool = packet;
/* Optionally keep some slack in the pool to reduce malloc pressure. */
for (i = 0; packet && (i < slackpackets); i++) {
prev = packet;
packet = packet->next;
}
if (prev) {
prev->next = NULL;
} else {
queue->pool = NULL;
}
SDL_FreeDataQueueList(packet); /* free extra packets */
}
static SDL_DataQueuePacket *
AllocateDataQueuePacket(SDL_DataQueue *queue)
{
SDL_DataQueuePacket *packet;
SDL_assert(queue != NULL);
packet = queue->pool;
if (packet != NULL) {
/* we have one available in the pool. */
queue->pool = packet->next;
} else {
/* Have to allocate a new one! */
packet = (SDL_DataQueuePacket *) SDL_malloc(sizeof (SDL_DataQueuePacket) + queue->packet_size);
if (packet == NULL) {
return NULL;
}
}
packet->datalen = 0;
packet->startpos = 0;
packet->next = NULL;
SDL_assert((queue->head != NULL) == (queue->queued_bytes != 0));
if (queue->tail == NULL) {
queue->head = packet;
} else {
queue->tail->next = packet;
}
queue->tail = packet;
return packet;
}
int
SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *_data, const size_t _len)
{
size_t len = _len;
const Uint8 *data = (const Uint8 *) _data;
const size_t packet_size = queue ? queue->packet_size : 0;
SDL_DataQueuePacket *orighead;
SDL_DataQueuePacket *origtail;
size_t origlen;
size_t datalen;
if (!queue) {
return SDL_InvalidParamError("queue");
}
orighead = queue->head;
origtail = queue->tail;
origlen = origtail ? origtail->datalen : 0;
while (len > 0) {
SDL_DataQueuePacket *packet = queue->tail;
SDL_assert(!packet || (packet->datalen <= packet_size));
if (!packet || (packet->datalen >= packet_size)) {
/* tail packet missing or completely full; we need a new packet. */
packet = AllocateDataQueuePacket(queue);
if (!packet) {
/* uhoh, reset so we've queued nothing new, free what we can. */
if (!origtail) {
packet = queue->head; /* whole queue. */
} else {
packet = origtail->next; /* what we added to existing queue. */
origtail->next = NULL;
origtail->datalen = origlen;
}
queue->head = orighead;
queue->tail = origtail;
queue->pool = NULL;
SDL_FreeDataQueueList(packet); /* give back what we can. */
return SDL_OutOfMemory();
}
}
datalen = SDL_min(len, packet_size - packet->datalen);
SDL_memcpy(packet->data + packet->datalen, data, datalen);
data += datalen;
len -= datalen;
packet->datalen += datalen;
queue->queued_bytes += datalen;
}
return 0;
}
size_t
SDL_PeekIntoDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len)
{
size_t len = _len;
Uint8 *buf = (Uint8 *) _buf;
Uint8 *ptr = buf;
SDL_DataQueuePacket *packet;
if (!queue) {
return 0;
}
for (packet = queue->head; len && packet; packet = packet->next) {
const size_t avail = packet->datalen - packet->startpos;
const size_t cpy = SDL_min(len, avail);
SDL_assert(queue->queued_bytes >= avail);
SDL_memcpy(ptr, packet->data + packet->startpos, cpy);
ptr += cpy;
len -= cpy;
}
return (size_t) (ptr - buf);
}
size_t
SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *_buf, const size_t _len)
{
size_t len = _len;
Uint8 *buf = (Uint8 *) _buf;
Uint8 *ptr = buf;
SDL_DataQueuePacket *packet;
if (!queue) {
return 0;
}
while ((len > 0) && ((packet = queue->head) != NULL)) {
const size_t avail = packet->datalen - packet->startpos;
const size_t cpy = SDL_min(len, avail);
SDL_assert(queue->queued_bytes >= avail);
SDL_memcpy(ptr, packet->data + packet->startpos, cpy);
packet->startpos += cpy;
ptr += cpy;
queue->queued_bytes -= cpy;
len -= cpy;
if (packet->startpos == packet->datalen) { /* packet is done, put it in the pool. */
queue->head = packet->next;
SDL_assert((packet->next != NULL) || (packet == queue->tail));
packet->next = queue->pool;
queue->pool = packet;
}
}
SDL_assert((queue->head != NULL) == (queue->queued_bytes != 0));
if (queue->head == NULL) {
queue->tail = NULL; /* in case we drained the queue entirely. */
}
return (size_t) (ptr - buf);
}
size_t
SDL_CountDataQueue(SDL_DataQueue *queue)
{
return queue ? queue->queued_bytes : 0;
}
void *
SDL_ReserveSpaceInDataQueue(SDL_DataQueue *queue, const size_t len)
{
SDL_DataQueuePacket *packet;
if (!queue) {
SDL_InvalidParamError("queue");
return NULL;
} else if (len == 0) {
SDL_InvalidParamError("len");
return NULL;
} else if (len > queue->packet_size) {
SDL_SetError("len is larger than packet size");
return NULL;
}
packet = queue->head;
if (packet) {
const size_t avail = queue->packet_size - packet->datalen;
if (len <= avail) { /* we can use the space at end of this packet. */
void *retval = packet->data + packet->datalen;
packet->datalen += len;
queue->queued_bytes += len;
return retval;
}
}
/* Need a fresh packet. */
packet = AllocateDataQueuePacket(queue);
if (!packet) {
SDL_OutOfMemory();
return NULL;
}
packet->datalen = len;
queue->queued_bytes += len;
return packet->data;
}
/* vi: set ts=4 sw=4 expandtab: */

55
externals/SDL/src/SDL_dataqueue.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_dataqueue_h_
#define SDL_dataqueue_h_
/* this is not (currently) a public API. But maybe it should be! */
struct SDL_DataQueue;
typedef struct SDL_DataQueue SDL_DataQueue;
SDL_DataQueue *SDL_NewDataQueue(const size_t packetlen, const size_t initialslack);
void SDL_FreeDataQueue(SDL_DataQueue *queue);
void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack);
int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *data, const size_t len);
size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
size_t SDL_PeekIntoDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
size_t SDL_CountDataQueue(SDL_DataQueue *queue);
/* this sets a section of the data queue aside (possibly allocating memory for it)
as if it's been written to, but returns a pointer to that space. You may write
to this space until a read would consume it. Writes (and other calls to this
function) will safely append their data after this reserved space and can
be in flight at the same time. There is no thread safety.
If there isn't an existing block of memory that can contain the reserved
space, one will be allocated for it. You can not (currently) allocate
a space larger than the packetlen requested in SDL_NewDataQueue.
Returned buffer is uninitialized.
This lets you avoid an extra copy in some cases, but it's safer to use
SDL_WriteToDataQueue() unless you know what you're doing.
Returns pointer to buffer of at least (len) bytes, NULL on error.
*/
void *SDL_ReserveSpaceInDataQueue(SDL_DataQueue *queue, const size_t len);
#endif /* SDL_dataqueue_h_ */
/* vi: set ts=4 sw=4 expandtab: */

309
externals/SDL/src/SDL_error.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
/* Simple error handling in SDL */
#include "SDL_log.h"
#include "SDL_error.h"
#include "SDL_error_c.h"
#define SDL_ERRBUFIZE 1024
/* Private functions */
static const char *
SDL_LookupString(const char *key)
{
/* FIXME: Add code to lookup key in language string hash-table */
return key;
}
/* Public functions */
static char *SDL_GetErrorMsg(char *errstr, int maxlen);
int
SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
SDL_error *error;
/* Ignore call if invalid format pointer was passed */
if (fmt == NULL) return -1;
/* Copy in the key, mark error as valid */
error = SDL_GetErrBuf();
error->error = 1;
SDL_strlcpy((char *) error->key, fmt, sizeof(error->key));
va_start(ap, fmt);
error->argc = 0;
while (*fmt) {
if (*fmt++ == '%') {
while (*fmt == '.' || (*fmt >= '0' && *fmt <= '9')) {
++fmt;
}
switch (*fmt++) {
case 0: /* Malformed format string.. */
--fmt;
break;
case 'l':
switch (*fmt++) {
case 0: /* Malformed format string.. */
--fmt;
break;
case 'i': case 'd': case 'u': case 'x': case 'X':
error->args[error->argc++].value_l = va_arg(ap, long);
break;
}
break;
case 'c':
case 'i':
case 'd':
case 'u':
case 'o':
case 'x':
case 'X':
error->args[error->argc++].value_i = va_arg(ap, int);
break;
case 'f':
error->args[error->argc++].value_f = va_arg(ap, double);
break;
case 'p':
error->args[error->argc++].value_ptr = va_arg(ap, void *);
break;
case 's':
{
int i = error->argc;
const char *str = va_arg(ap, const char *);
if (str == NULL)
str = "(null)";
SDL_strlcpy((char *) error->args[i].buf, str,
ERR_MAX_STRLEN);
error->argc++;
}
break;
default:
break;
}
if (error->argc >= ERR_MAX_ARGS) {
break;
}
}
}
va_end(ap);
if (SDL_LogGetPriority(SDL_LOG_CATEGORY_ERROR) <= SDL_LOG_PRIORITY_DEBUG) {
/* If we are in debug mode, print out an error message
* Avoid stomping on the static buffer in GetError, just
* in case this is called while processing a ShowMessageBox to
* show an error already in that static buffer.
*/
char errmsg[SDL_ERRBUFIZE];
SDL_GetErrorMsg(errmsg, sizeof(errmsg));
SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", errmsg);
}
return -1;
}
/* Available for backwards compatibility */
const char *
SDL_GetError(void)
{
static char errmsg[SDL_ERRBUFIZE];
return SDL_GetErrorMsg(errmsg, SDL_ERRBUFIZE);
}
void
SDL_ClearError(void)
{
SDL_error *error;
error = SDL_GetErrBuf();
error->error = 0;
}
/* Very common errors go here */
int
SDL_Error(SDL_errorcode code)
{
switch (code) {
case SDL_ENOMEM:
return SDL_SetError("Out of memory");
case SDL_EFREAD:
return SDL_SetError("Error reading from datastream");
case SDL_EFWRITE:
return SDL_SetError("Error writing to datastream");
case SDL_EFSEEK:
return SDL_SetError("Error seeking in datastream");
case SDL_UNSUPPORTED:
return SDL_SetError("That operation is not supported");
default:
return SDL_SetError("Unknown SDL error");
}
}
#ifdef TEST_ERROR
int
main(int argc, char *argv[])
{
char buffer[BUFSIZ + 1];
SDL_SetError("Hi there!");
printf("Error 1: %s\n", SDL_GetError());
SDL_ClearError();
SDL_memset(buffer, '1', BUFSIZ);
buffer[BUFSIZ] = 0;
SDL_SetError("This is the error: %s (%f)", buffer, 1.0);
printf("Error 2: %s\n", SDL_GetError());
exit(0);
}
#endif
/* keep this at the end of the file so it works with GCC builds that don't
support "#pragma GCC diagnostic push" ... we'll just leave the warning
disabled after this. */
/* this pragma arrived in GCC 4.2 and causes a warning on older GCCs! Sigh. */
#if defined(__clang__) || (defined(__GNUC__) && ((__GNUC__ > 4) || (__GNUC__ == 4 && (__GNUC_MINOR__ >= 2))))
#pragma GCC diagnostic ignored "-Wformat-nonliteral"
#endif
/* This function has a bit more overhead than most error functions
so that it supports internationalization and thread-safe errors.
*/
static char *
SDL_GetErrorMsg(char *errstr, int maxlen)
{
SDL_error *error;
/* Clear the error string */
*errstr = '\0';
--maxlen;
/* Get the thread-safe error, and print it out */
error = SDL_GetErrBuf();
if (error->error) {
const char *fmt;
char *msg = errstr;
int len;
int argi;
fmt = SDL_LookupString(error->key);
argi = 0;
while (*fmt && (maxlen > 0)) {
if (*fmt == '%') {
char tmp[32], *spot = tmp;
*spot++ = *fmt++;
while ((*fmt == '.' || (*fmt >= '0' && *fmt <= '9'))
&& spot < (tmp + SDL_arraysize(tmp) - 2)) {
*spot++ = *fmt++;
}
if (*fmt == 'l') {
*spot++ = *fmt++;
*spot++ = *fmt++;
*spot++ = '\0';
switch (spot[-2]) {
case 'i': case 'd': case 'u': case 'x': case 'X':
len = SDL_snprintf(msg, maxlen, tmp,
error->args[argi++].value_l);
if (len > 0) {
msg += len;
maxlen -= len;
}
break;
}
continue;
}
*spot++ = *fmt++;
*spot++ = '\0';
switch (spot[-2]) {
case '%':
*msg++ = '%';
maxlen -= 1;
break;
case 'c':
case 'i':
case 'd':
case 'u':
case 'o':
case 'x':
case 'X':
len =
SDL_snprintf(msg, maxlen, tmp,
error->args[argi++].value_i);
if (len > 0) {
msg += len;
maxlen -= len;
}
break;
case 'f':
len =
SDL_snprintf(msg, maxlen, tmp,
error->args[argi++].value_f);
if (len > 0) {
msg += len;
maxlen -= len;
}
break;
case 'p':
len =
SDL_snprintf(msg, maxlen, tmp,
error->args[argi++].value_ptr);
if (len > 0) {
msg += len;
maxlen -= len;
}
break;
case 's':
len =
SDL_snprintf(msg, maxlen, tmp,
SDL_LookupString(error->args[argi++].
buf));
if (len > 0) {
msg += len;
maxlen -= len;
}
break;
}
} else {
*msg++ = *fmt++;
maxlen -= 1;
}
}
/* slide back if we've overshot the end of our buffer. */
if (maxlen < 0) {
msg -= (-maxlen) + 1;
}
*msg = 0; /* NULL terminate the string */
}
return (errstr);
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
/* This file defines a structure that carries language-independent
error messages
*/
#ifndef SDL_error_c_h_
#define SDL_error_c_h_
#define ERR_MAX_STRLEN 128
#define ERR_MAX_ARGS 5
typedef struct SDL_error
{
/* This is a numeric value corresponding to the current error */
int error;
/* This is a key used to index into a language hashtable containing
internationalized versions of the SDL error messages. If the key
is not in the hashtable, or no hashtable is available, the key is
used directly as an error message format string.
*/
char key[ERR_MAX_STRLEN];
/* These are the arguments for the error functions */
int argc;
union
{
void *value_ptr;
#if 0 /* What is a character anyway? (UNICODE issues) */
unsigned char value_c;
#endif
int value_i;
long value_l;
double value_f;
char buf[ERR_MAX_STRLEN];
} args[ERR_MAX_ARGS];
} SDL_error;
/* Defined in SDL_thread.c */
extern SDL_error *SDL_GetErrBuf(void);
#endif /* SDL_error_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL_hints.h"
#include "SDL_error.h"
#include "SDL_hints_c.h"
/* Assuming there aren't many hints set and they aren't being queried in
critical performance paths, we'll just use linked lists here.
*/
typedef struct SDL_HintWatch {
SDL_HintCallback callback;
void *userdata;
struct SDL_HintWatch *next;
} SDL_HintWatch;
typedef struct SDL_Hint {
char *name;
char *value;
SDL_HintPriority priority;
SDL_HintWatch *callbacks;
struct SDL_Hint *next;
} SDL_Hint;
static SDL_Hint *SDL_hints;
SDL_bool
SDL_SetHintWithPriority(const char *name, const char *value,
SDL_HintPriority priority)
{
const char *env;
SDL_Hint *hint;
SDL_HintWatch *entry;
if (!name || !value) {
return SDL_FALSE;
}
env = SDL_getenv(name);
if (env && priority < SDL_HINT_OVERRIDE) {
return SDL_FALSE;
}
for (hint = SDL_hints; hint; hint = hint->next) {
if (SDL_strcmp(name, hint->name) == 0) {
if (priority < hint->priority) {
return SDL_FALSE;
}
if (!hint->value || !value || SDL_strcmp(hint->value, value) != 0) {
for (entry = hint->callbacks; entry; ) {
/* Save the next entry in case this one is deleted */
SDL_HintWatch *next = entry->next;
entry->callback(entry->userdata, name, hint->value, value);
entry = next;
}
SDL_free(hint->value);
hint->value = value ? SDL_strdup(value) : NULL;
}
hint->priority = priority;
return SDL_TRUE;
}
}
/* Couldn't find the hint, add a new one */
hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
if (!hint) {
return SDL_FALSE;
}
hint->name = SDL_strdup(name);
hint->value = value ? SDL_strdup(value) : NULL;
hint->priority = priority;
hint->callbacks = NULL;
hint->next = SDL_hints;
SDL_hints = hint;
return SDL_TRUE;
}
SDL_bool
SDL_SetHint(const char *name, const char *value)
{
return SDL_SetHintWithPriority(name, value, SDL_HINT_NORMAL);
}
const char *
SDL_GetHint(const char *name)
{
const char *env;
SDL_Hint *hint;
env = SDL_getenv(name);
for (hint = SDL_hints; hint; hint = hint->next) {
if (SDL_strcmp(name, hint->name) == 0) {
if (!env || hint->priority == SDL_HINT_OVERRIDE) {
return hint->value;
}
break;
}
}
return env;
}
SDL_bool
SDL_GetStringBoolean(const char *value, SDL_bool default_value)
{
if (!value || !*value) {
return default_value;
}
if (*value == '0' || SDL_strcasecmp(value, "false") == 0) {
return SDL_FALSE;
}
return SDL_TRUE;
}
SDL_bool
SDL_GetHintBoolean(const char *name, SDL_bool default_value)
{
const char *hint = SDL_GetHint(name);
return SDL_GetStringBoolean(hint, default_value);
}
void
SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
{
SDL_Hint *hint;
SDL_HintWatch *entry;
const char *value;
if (!name || !*name) {
SDL_InvalidParamError("name");
return;
}
if (!callback) {
SDL_InvalidParamError("callback");
return;
}
SDL_DelHintCallback(name, callback, userdata);
entry = (SDL_HintWatch *)SDL_malloc(sizeof(*entry));
if (!entry) {
SDL_OutOfMemory();
return;
}
entry->callback = callback;
entry->userdata = userdata;
for (hint = SDL_hints; hint; hint = hint->next) {
if (SDL_strcmp(name, hint->name) == 0) {
break;
}
}
if (!hint) {
/* Need to add a hint entry for this watcher */
hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
if (!hint) {
SDL_OutOfMemory();
SDL_free(entry);
return;
}
hint->name = SDL_strdup(name);
hint->value = NULL;
hint->priority = SDL_HINT_DEFAULT;
hint->callbacks = NULL;
hint->next = SDL_hints;
SDL_hints = hint;
}
/* Add it to the callbacks for this hint */
entry->next = hint->callbacks;
hint->callbacks = entry;
/* Now call it with the current value */
value = SDL_GetHint(name);
callback(userdata, name, value, value);
}
void
SDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
{
SDL_Hint *hint;
SDL_HintWatch *entry, *prev;
for (hint = SDL_hints; hint; hint = hint->next) {
if (SDL_strcmp(name, hint->name) == 0) {
prev = NULL;
for (entry = hint->callbacks; entry; entry = entry->next) {
if (callback == entry->callback && userdata == entry->userdata) {
if (prev) {
prev->next = entry->next;
} else {
hint->callbacks = entry->next;
}
SDL_free(entry);
break;
}
prev = entry;
}
return;
}
}
}
void SDL_ClearHints(void)
{
SDL_Hint *hint;
SDL_HintWatch *entry;
while (SDL_hints) {
hint = SDL_hints;
SDL_hints = hint->next;
SDL_free(hint->name);
SDL_free(hint->value);
for (entry = hint->callbacks; entry; ) {
SDL_HintWatch *freeable = entry;
entry = entry->next;
SDL_free(freeable);
}
SDL_free(hint);
}
}
/* vi: set ts=4 sw=4 expandtab: */

32
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
/* This file defines useful function for working with SDL hints */
#ifndef SDL_hints_c_h_
#define SDL_hints_c_h_
extern SDL_bool SDL_GetStringBoolean(const char *value, SDL_bool default_value);
#endif /* SDL_hints_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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externals/SDL/src/SDL_internal.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_internal_h_
#define SDL_internal_h_
/* Many of SDL's features require _GNU_SOURCE on various platforms */
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
/* This is for a variable-length array at the end of a struct:
struct x { int y; char z[SDL_VARIABLE_LENGTH_ARRAY]; };
Use this because GCC 2 needs different magic than other compilers. */
#if (defined(__GNUC__) && (__GNUC__ <= 2)) || defined(__CC_ARM) || defined(__cplusplus)
#define SDL_VARIABLE_LENGTH_ARRAY 1
#else
#define SDL_VARIABLE_LENGTH_ARRAY
#endif
#define SDL_MAX_SMALL_ALLOC_STACKSIZE 128
#define SDL_small_alloc(type, count, pisstack) ( (*(pisstack) = ((sizeof(type)*(count)) < SDL_MAX_SMALL_ALLOC_STACKSIZE)), (*(pisstack) ? SDL_stack_alloc(type, count) : (type*)SDL_malloc(sizeof(type)*(count))) )
#define SDL_small_free(ptr, isstack) if ((isstack)) { SDL_stack_free(ptr); } else { SDL_free(ptr); }
#include "dynapi/SDL_dynapi.h"
#if SDL_DYNAMIC_API
#include "dynapi/SDL_dynapi_overrides.h"
/* force DECLSPEC and SDLCALL off...it's all internal symbols now.
These will have actual #defines during SDL_dynapi.c only */
#define DECLSPEC
#define SDLCALL
#endif
#include "SDL_config.h"
/* A few #defines to reduce SDL2 footprint.
Only effective when library is statically linked.
You have to manually edit this file. */
#ifndef SDL_LEAN_AND_MEAN
#define SDL_LEAN_AND_MEAN 0
#endif
/* Optimized functions from 'SDL_blit_0.c'
- blit with source BitsPerPixel < 8, palette */
#ifndef SDL_HAVE_BLIT_0
#define SDL_HAVE_BLIT_0 !SDL_LEAN_AND_MEAN
#endif
/* Optimized functions from 'SDL_blit_1.c'
- blit with source BytesPerPixel == 1, palette */
#ifndef SDL_HAVE_BLIT_1
#define SDL_HAVE_BLIT_1 !SDL_LEAN_AND_MEAN
#endif
/* Optimized functions from 'SDL_blit_A.c'
- blit with 'SDL_BLENDMODE_BLEND' blending mode */
#ifndef SDL_HAVE_BLIT_A
#define SDL_HAVE_BLIT_A !SDL_LEAN_AND_MEAN
#endif
/* Optimized functions from 'SDL_blit_N.c'
- blit with COLORKEY mode, or nothing */
#ifndef SDL_HAVE_BLIT_N
#define SDL_HAVE_BLIT_N !SDL_LEAN_AND_MEAN
#endif
/* Optimized functions from 'SDL_blit_N.c'
- RGB565 conversion with Lookup tables */
#ifndef SDL_HAVE_BLIT_N_RGB565
#define SDL_HAVE_BLIT_N_RGB565 !SDL_LEAN_AND_MEAN
#endif
/* Optimized functions from 'SDL_blit_AUTO.c'
- blit with modulate color, modulate alpha, any blending mode
- scaling or not */
#ifndef SDL_HAVE_BLIT_AUTO
#define SDL_HAVE_BLIT_AUTO !SDL_LEAN_AND_MEAN
#endif
/* Run-Length-Encoding
- SDL_SetColorKey() called with SDL_RLEACCEL flag */
#ifndef SDL_HAVE_RLE
#define SDL_HAVE_RLE !SDL_LEAN_AND_MEAN
#endif
/* Software SDL_Renderer
- creation of software renderer
- *not* general blitting functions
- {blend,draw}{fillrect,line,point} internal functions */
#ifndef SDL_VIDEO_RENDER_SW
#define SDL_VIDEO_RENDER_SW !SDL_LEAN_AND_MEAN
#endif
/* YUV formats
- handling of YUV surfaces
- blitting and conversion functions */
#ifndef SDL_HAVE_YUV
#define SDL_HAVE_YUV !SDL_LEAN_AND_MEAN
#endif
#endif /* SDL_internal_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__)
#include "core/windows/SDL_windows.h"
#endif
/* Simple log messages in SDL */
#include "SDL_error.h"
#include "SDL_log.h"
#if HAVE_STDIO_H
#include <stdio.h>
#endif
#if defined(__ANDROID__)
#include <android/log.h>
#endif
#define DEFAULT_PRIORITY SDL_LOG_PRIORITY_CRITICAL
#define DEFAULT_ASSERT_PRIORITY SDL_LOG_PRIORITY_WARN
#define DEFAULT_APPLICATION_PRIORITY SDL_LOG_PRIORITY_INFO
#define DEFAULT_TEST_PRIORITY SDL_LOG_PRIORITY_VERBOSE
typedef struct SDL_LogLevel
{
int category;
SDL_LogPriority priority;
struct SDL_LogLevel *next;
} SDL_LogLevel;
/* The default log output function */
static void SDLCALL SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority, const char *message);
static SDL_LogLevel *SDL_loglevels;
static SDL_LogPriority SDL_default_priority = DEFAULT_PRIORITY;
static SDL_LogPriority SDL_assert_priority = DEFAULT_ASSERT_PRIORITY;
static SDL_LogPriority SDL_application_priority = DEFAULT_APPLICATION_PRIORITY;
static SDL_LogPriority SDL_test_priority = DEFAULT_TEST_PRIORITY;
static SDL_LogOutputFunction SDL_log_function = SDL_LogOutput;
static void *SDL_log_userdata = NULL;
static const char *SDL_priority_prefixes[SDL_NUM_LOG_PRIORITIES] = {
NULL,
"VERBOSE",
"DEBUG",
"INFO",
"WARN",
"ERROR",
"CRITICAL"
};
#ifdef __ANDROID__
static const char *SDL_category_prefixes[SDL_LOG_CATEGORY_RESERVED1] = {
"APP",
"ERROR",
"SYSTEM",
"AUDIO",
"VIDEO",
"RENDER",
"INPUT"
};
static int SDL_android_priority[SDL_NUM_LOG_PRIORITIES] = {
ANDROID_LOG_UNKNOWN,
ANDROID_LOG_VERBOSE,
ANDROID_LOG_DEBUG,
ANDROID_LOG_INFO,
ANDROID_LOG_WARN,
ANDROID_LOG_ERROR,
ANDROID_LOG_FATAL
};
#endif /* __ANDROID__ */
void
SDL_LogSetAllPriority(SDL_LogPriority priority)
{
SDL_LogLevel *entry;
for (entry = SDL_loglevels; entry; entry = entry->next) {
entry->priority = priority;
}
SDL_default_priority = priority;
SDL_assert_priority = priority;
SDL_application_priority = priority;
}
void
SDL_LogSetPriority(int category, SDL_LogPriority priority)
{
SDL_LogLevel *entry;
for (entry = SDL_loglevels; entry; entry = entry->next) {
if (entry->category == category) {
entry->priority = priority;
return;
}
}
/* Create a new entry */
entry = (SDL_LogLevel *)SDL_malloc(sizeof(*entry));
if (entry) {
entry->category = category;
entry->priority = priority;
entry->next = SDL_loglevels;
SDL_loglevels = entry;
}
}
SDL_LogPriority
SDL_LogGetPriority(int category)
{
SDL_LogLevel *entry;
for (entry = SDL_loglevels; entry; entry = entry->next) {
if (entry->category == category) {
return entry->priority;
}
}
if (category == SDL_LOG_CATEGORY_TEST) {
return SDL_test_priority;
} else if (category == SDL_LOG_CATEGORY_APPLICATION) {
return SDL_application_priority;
} else if (category == SDL_LOG_CATEGORY_ASSERT) {
return SDL_assert_priority;
} else {
return SDL_default_priority;
}
}
void
SDL_LogResetPriorities(void)
{
SDL_LogLevel *entry;
while (SDL_loglevels) {
entry = SDL_loglevels;
SDL_loglevels = entry->next;
SDL_free(entry);
}
SDL_default_priority = DEFAULT_PRIORITY;
SDL_assert_priority = DEFAULT_ASSERT_PRIORITY;
SDL_application_priority = DEFAULT_APPLICATION_PRIORITY;
SDL_test_priority = DEFAULT_TEST_PRIORITY;
}
void
SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, fmt, ap);
va_end(ap);
}
void
SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_VERBOSE, fmt, ap);
va_end(ap);
}
void
SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_DEBUG, fmt, ap);
va_end(ap);
}
void
SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_INFO, fmt, ap);
va_end(ap);
}
void
SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_WARN, fmt, ap);
va_end(ap);
}
void
SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_ERROR, fmt, ap);
va_end(ap);
}
void
SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, SDL_LOG_PRIORITY_CRITICAL, fmt, ap);
va_end(ap);
}
void
SDL_LogMessage(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
SDL_LogMessageV(category, priority, fmt, ap);
va_end(ap);
}
#ifdef __ANDROID__
static const char *
GetCategoryPrefix(int category)
{
if (category < SDL_LOG_CATEGORY_RESERVED1) {
return SDL_category_prefixes[category];
}
if (category < SDL_LOG_CATEGORY_CUSTOM) {
return "RESERVED";
}
return "CUSTOM";
}
#endif /* __ANDROID__ */
void
SDL_LogMessageV(int category, SDL_LogPriority priority, const char *fmt, va_list ap)
{
char *message;
size_t len;
/* Nothing to do if we don't have an output function */
if (!SDL_log_function) {
return;
}
/* Make sure we don't exceed array bounds */
if ((int)priority < 0 || priority >= SDL_NUM_LOG_PRIORITIES) {
return;
}
/* See if we want to do anything with this message */
if (priority < SDL_LogGetPriority(category)) {
return;
}
/* !!! FIXME: why not just "char message[SDL_MAX_LOG_MESSAGE];" ? */
message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE);
if (!message) {
return;
}
SDL_vsnprintf(message, SDL_MAX_LOG_MESSAGE, fmt, ap);
/* Chop off final endline. */
len = SDL_strlen(message);
if ((len > 0) && (message[len-1] == '\n')) {
message[--len] = '\0';
if ((len > 0) && (message[len-1] == '\r')) { /* catch "\r\n", too. */
message[--len] = '\0';
}
}
SDL_log_function(SDL_log_userdata, category, priority, message);
SDL_stack_free(message);
}
#if defined(__WIN32__) && !defined(HAVE_STDIO_H) && !defined(__WINRT__)
/* Flag tracking the attachment of the console: 0=unattached, 1=attached to a console, 2=attached to a file, -1=error */
static int consoleAttached = 0;
/* Handle to stderr output of console. */
static HANDLE stderrHandle = NULL;
#endif
static void SDLCALL
SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority,
const char *message)
{
#if defined(__WIN32__) || defined(__WINRT__)
/* Way too many allocations here, urgh */
/* Note: One can't call SDL_SetError here, since that function itself logs. */
{
char *output;
size_t length;
LPTSTR tstr;
SDL_bool isstack;
#if !defined(HAVE_STDIO_H) && !defined(__WINRT__)
BOOL attachResult;
DWORD attachError;
unsigned long charsWritten;
DWORD consoleMode;
/* Maybe attach console and get stderr handle */
if (consoleAttached == 0) {
attachResult = AttachConsole(ATTACH_PARENT_PROCESS);
if (!attachResult) {
attachError = GetLastError();
if (attachError == ERROR_INVALID_HANDLE) {
/* This is expected when running from Visual Studio */
/*OutputDebugString(TEXT("Parent process has no console\r\n"));*/
consoleAttached = -1;
} else if (attachError == ERROR_GEN_FAILURE) {
OutputDebugString(TEXT("Could not attach to console of parent process\r\n"));
consoleAttached = -1;
} else if (attachError == ERROR_ACCESS_DENIED) {
/* Already attached */
consoleAttached = 1;
} else {
OutputDebugString(TEXT("Error attaching console\r\n"));
consoleAttached = -1;
}
} else {
/* Newly attached */
consoleAttached = 1;
}
if (consoleAttached == 1) {
stderrHandle = GetStdHandle(STD_ERROR_HANDLE);
if (GetConsoleMode(stderrHandle, &consoleMode) == 0) {
/* WriteConsole fails if the output is redirected to a file. Must use WriteFile instead. */
consoleAttached = 2;
}
}
}
#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */
length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1;
output = SDL_small_alloc(char, length, &isstack);
SDL_snprintf(output, length, "%s: %s\r\n", SDL_priority_prefixes[priority], message);
tstr = WIN_UTF8ToString(output);
/* Output to debugger */
OutputDebugString(tstr);
#if !defined(HAVE_STDIO_H) && !defined(__WINRT__)
/* Screen output to stderr, if console was attached. */
if (consoleAttached == 1) {
if (!WriteConsole(stderrHandle, tstr, lstrlen(tstr), &charsWritten, NULL)) {
OutputDebugString(TEXT("Error calling WriteConsole\r\n"));
if (GetLastError() == ERROR_NOT_ENOUGH_MEMORY) {
OutputDebugString(TEXT("Insufficient heap memory to write message\r\n"));
}
}
} else if (consoleAttached == 2) {
if (!WriteFile(stderrHandle, output, lstrlenA(output), &charsWritten, NULL)) {
OutputDebugString(TEXT("Error calling WriteFile\r\n"));
}
}
#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */
SDL_free(tstr);
SDL_small_free(output, isstack);
}
#elif defined(__ANDROID__)
{
char tag[32];
SDL_snprintf(tag, SDL_arraysize(tag), "SDL/%s", GetCategoryPrefix(category));
__android_log_write(SDL_android_priority[priority], tag, message);
}
#elif defined(__APPLE__) && (defined(SDL_VIDEO_DRIVER_COCOA) || defined(SDL_VIDEO_DRIVER_UIKIT))
/* Technically we don't need Cocoa/UIKit, but that's where this function is defined for now.
*/
extern void SDL_NSLog(const char *text);
{
char *text;
/* !!! FIXME: why not just "char text[SDL_MAX_LOG_MESSAGE];" ? */
text = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE);
if (text) {
SDL_snprintf(text, SDL_MAX_LOG_MESSAGE, "%s: %s", SDL_priority_prefixes[priority], message);
SDL_NSLog(text);
SDL_stack_free(text);
return;
}
}
#elif defined(__PSP__)
{
FILE* pFile;
pFile = fopen ("SDL_Log.txt", "a");
fprintf(pFile, "%s: %s\n", SDL_priority_prefixes[priority], message);
fclose (pFile);
}
#endif
#if HAVE_STDIO_H
fprintf(stderr, "%s: %s\n", SDL_priority_prefixes[priority], message);
#if __NACL__
fflush(stderr);
#endif
#endif
}
void
SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata)
{
if (callback) {
*callback = SDL_log_function;
}
if (userdata) {
*userdata = SDL_log_userdata;
}
}
void
SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata)
{
SDL_log_function = callback;
SDL_log_userdata = userdata;
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_atomic.h"
#if defined(_MSC_VER) && (_MSC_VER >= 1500)
#include <intrin.h>
#define HAVE_MSC_ATOMICS 1
#endif
#if defined(__MACOSX__) /* !!! FIXME: should we favor gcc atomics? */
#include <libkern/OSAtomic.h>
#endif
#if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__)
#include <atomic.h>
#endif
/* The __atomic_load_n() intrinsic showed up in different times for different compilers. */
#if defined(HAVE_GCC_ATOMICS)
# if defined(__clang__)
# if __has_builtin(__atomic_load_n)
/* !!! FIXME: this advertises as available in the NDK but uses an external symbol we don't have.
It might be in a later NDK or we might need an extra library? --ryan. */
# if !defined(__ANDROID__)
# define HAVE_ATOMIC_LOAD_N 1
# endif
# endif
# elif defined(__GNUC__)
# if (__GNUC__ >= 5)
# define HAVE_ATOMIC_LOAD_N 1
# endif
# endif
#endif
#if defined(__WATCOMC__) && defined(__386__)
SDL_COMPILE_TIME_ASSERT(intsize, 4==sizeof(int));
#define HAVE_WATCOM_ATOMICS
extern _inline int _SDL_xchg_watcom(volatile int *a, int v);
#pragma aux _SDL_xchg_watcom = \
"lock xchg [ecx], eax" \
parm [ecx] [eax] \
value [eax] \
modify exact [eax];
extern _inline unsigned char _SDL_cmpxchg_watcom(volatile int *a, int newval, int oldval);
#pragma aux _SDL_cmpxchg_watcom = \
"lock cmpxchg [edx], ecx" \
"setz al" \
parm [edx] [ecx] [eax] \
value [al] \
modify exact [eax];
extern _inline int _SDL_xadd_watcom(volatile int *a, int v);
#pragma aux _SDL_xadd_watcom = \
"lock xadd [ecx], eax" \
parm [ecx] [eax] \
value [eax] \
modify exact [eax];
#endif /* __WATCOMC__ && __386__ */
/*
If any of the operations are not provided then we must emulate some
of them. That means we need a nice implementation of spin locks
that avoids the "one big lock" problem. We use a vector of spin
locks and pick which one to use based on the address of the operand
of the function.
To generate the index of the lock we first shift by 3 bits to get
rid on the zero bits that result from 32 and 64 bit allignment of
data. We then mask off all but 5 bits and use those 5 bits as an
index into the table.
Picking the lock this way insures that accesses to the same data at
the same time will go to the same lock. OTOH, accesses to different
data have only a 1/32 chance of hitting the same lock. That should
pretty much eliminate the chances of several atomic operations on
different data from waiting on the same "big lock". If it isn't
then the table of locks can be expanded to a new size so long as
the new size is a power of two.
Contributed by Bob Pendleton, bob@pendleton.com
*/
#if !defined(HAVE_MSC_ATOMICS) && !defined(HAVE_GCC_ATOMICS) && !defined(__MACOSX__) && !defined(__SOLARIS__) && !defined(HAVE_WATCOM_ATOMICS)
#define EMULATE_CAS 1
#endif
#if EMULATE_CAS
static SDL_SpinLock locks[32];
static SDL_INLINE void
enterLock(void *a)
{
uintptr_t index = ((((uintptr_t)a) >> 3) & 0x1f);
SDL_AtomicLock(&locks[index]);
}
static SDL_INLINE void
leaveLock(void *a)
{
uintptr_t index = ((((uintptr_t)a) >> 3) & 0x1f);
SDL_AtomicUnlock(&locks[index]);
}
#endif
SDL_bool
SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval)
{
#ifdef HAVE_MSC_ATOMICS
return (_InterlockedCompareExchange((long*)&a->value, (long)newval, (long)oldval) == (long)oldval);
#elif defined(HAVE_WATCOM_ATOMICS)
return (SDL_bool) _SDL_cmpxchg_watcom(&a->value, newval, oldval);
#elif defined(HAVE_GCC_ATOMICS)
return (SDL_bool) __sync_bool_compare_and_swap(&a->value, oldval, newval);
#elif defined(__MACOSX__) /* this is deprecated in 10.12 sdk; favor gcc atomics. */
return (SDL_bool) OSAtomicCompareAndSwap32Barrier(oldval, newval, &a->value);
#elif defined(__SOLARIS__) && defined(_LP64)
return (SDL_bool) ((int) atomic_cas_64((volatile uint64_t*)&a->value, (uint64_t)oldval, (uint64_t)newval) == oldval);
#elif defined(__SOLARIS__) && !defined(_LP64)
return (SDL_bool) ((int) atomic_cas_32((volatile uint32_t*)&a->value, (uint32_t)oldval, (uint32_t)newval) == oldval);
#elif EMULATE_CAS
SDL_bool retval = SDL_FALSE;
enterLock(a);
if (a->value == oldval) {
a->value = newval;
retval = SDL_TRUE;
}
leaveLock(a);
return retval;
#else
#error Please define your platform.
#endif
}
SDL_bool
SDL_AtomicCASPtr(void **a, void *oldval, void *newval)
{
#if defined(HAVE_MSC_ATOMICS) && (_M_IX86)
return (_InterlockedCompareExchange((long*)a, (long)newval, (long)oldval) == (long)oldval);
#elif defined(HAVE_MSC_ATOMICS) && (!_M_IX86)
return (_InterlockedCompareExchangePointer(a, newval, oldval) == oldval);
#elif defined(HAVE_WATCOM_ATOMICS)
return (SDL_bool) _SDL_cmpxchg_watcom((int *)a, (long)newval, (long)oldval);
#elif defined(HAVE_GCC_ATOMICS)
return __sync_bool_compare_and_swap(a, oldval, newval);
#elif defined(__MACOSX__) && defined(__LP64__) /* this is deprecated in 10.12 sdk; favor gcc atomics. */
return (SDL_bool) OSAtomicCompareAndSwap64Barrier((int64_t)oldval, (int64_t)newval, (int64_t*) a);
#elif defined(__MACOSX__) && !defined(__LP64__) /* this is deprecated in 10.12 sdk; favor gcc atomics. */
return (SDL_bool) OSAtomicCompareAndSwap32Barrier((int32_t)oldval, (int32_t)newval, (int32_t*) a);
#elif defined(__SOLARIS__)
return (SDL_bool) (atomic_cas_ptr(a, oldval, newval) == oldval);
#elif EMULATE_CAS
SDL_bool retval = SDL_FALSE;
enterLock(a);
if (*a == oldval) {
*a = newval;
retval = SDL_TRUE;
}
leaveLock(a);
return retval;
#else
#error Please define your platform.
#endif
}
int
SDL_AtomicSet(SDL_atomic_t *a, int v)
{
#ifdef HAVE_MSC_ATOMICS
return _InterlockedExchange((long*)&a->value, v);
#elif defined(HAVE_WATCOM_ATOMICS)
return _SDL_xchg_watcom(&a->value, v);
#elif defined(HAVE_GCC_ATOMICS)
return __sync_lock_test_and_set(&a->value, v);
#elif defined(__SOLARIS__) && defined(_LP64)
return (int) atomic_swap_64((volatile uint64_t*)&a->value, (uint64_t)v);
#elif defined(__SOLARIS__) && !defined(_LP64)
return (int) atomic_swap_32((volatile uint32_t*)&a->value, (uint32_t)v);
#else
int value;
do {
value = a->value;
} while (!SDL_AtomicCAS(a, value, v));
return value;
#endif
}
void*
SDL_AtomicSetPtr(void **a, void *v)
{
#if defined(HAVE_MSC_ATOMICS) && (_M_IX86)
return (void *) _InterlockedExchange((long *)a, (long) v);
#elif defined(HAVE_MSC_ATOMICS) && (!_M_IX86)
return _InterlockedExchangePointer(a, v);
#elif defined(HAVE_WATCOM_ATOMICS)
return (void *) _SDL_xchg_watcom((int *)a, (long)v);
#elif defined(HAVE_GCC_ATOMICS)
return __sync_lock_test_and_set(a, v);
#elif defined(__SOLARIS__)
return atomic_swap_ptr(a, v);
#else
void *value;
do {
value = *a;
} while (!SDL_AtomicCASPtr(a, value, v));
return value;
#endif
}
int
SDL_AtomicAdd(SDL_atomic_t *a, int v)
{
#ifdef HAVE_MSC_ATOMICS
return _InterlockedExchangeAdd((long*)&a->value, v);
#elif defined(HAVE_WATCOM_ATOMICS)
return _SDL_xadd_watcom(&a->value, v);
#elif defined(HAVE_GCC_ATOMICS)
return __sync_fetch_and_add(&a->value, v);
#elif defined(__SOLARIS__)
int pv = a->value;
membar_consumer();
#if defined(_LP64)
atomic_add_64((volatile uint64_t*)&a->value, v);
#elif !defined(_LP64)
atomic_add_32((volatile uint32_t*)&a->value, v);
#endif
return pv;
#else
int value;
do {
value = a->value;
} while (!SDL_AtomicCAS(a, value, (value + v)));
return value;
#endif
}
int
SDL_AtomicGet(SDL_atomic_t *a)
{
#ifdef HAVE_ATOMIC_LOAD_N
return __atomic_load_n(&a->value, __ATOMIC_SEQ_CST);
#else
int value;
do {
value = a->value;
} while (!SDL_AtomicCAS(a, value, value));
return value;
#endif
}
void *
SDL_AtomicGetPtr(void **a)
{
#ifdef HAVE_ATOMIC_LOAD_N
return __atomic_load_n(a, __ATOMIC_SEQ_CST);
#else
void *value;
do {
value = *a;
} while (!SDL_AtomicCASPtr(a, value, value));
return value;
#endif
}
#ifdef SDL_MEMORY_BARRIER_USES_FUNCTION
#error This file should be built in arm mode so the mcr instruction is available for memory barriers
#endif
void
SDL_MemoryBarrierReleaseFunction(void)
{
SDL_MemoryBarrierRelease();
}
void
SDL_MemoryBarrierAcquireFunction(void)
{
SDL_MemoryBarrierAcquire();
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__)
#include "../core/windows/SDL_windows.h"
#endif
#include "SDL_atomic.h"
#include "SDL_mutex.h"
#include "SDL_timer.h"
#if !defined(HAVE_GCC_ATOMICS) && defined(__SOLARIS__)
#include <atomic.h>
#endif
#if !defined(HAVE_GCC_ATOMICS) && defined(__RISCOS__)
#include <unixlib/local.h>
#endif
#if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
#include <xmmintrin.h>
#endif
#if defined(__WATCOMC__) && defined(__386__)
SDL_COMPILE_TIME_ASSERT(locksize, 4==sizeof(SDL_SpinLock));
extern _inline int _SDL_xchg_watcom(volatile int *a, int v);
#pragma aux _SDL_xchg_watcom = \
"lock xchg [ecx], eax" \
parm [ecx] [eax] \
value [eax] \
modify exact [eax];
#endif /* __WATCOMC__ && __386__ */
/* This function is where all the magic happens... */
SDL_bool
SDL_AtomicTryLock(SDL_SpinLock *lock)
{
#if SDL_ATOMIC_DISABLED
/* Terrible terrible damage */
static SDL_mutex *_spinlock_mutex;
if (!_spinlock_mutex) {
/* Race condition on first lock... */
_spinlock_mutex = SDL_CreateMutex();
}
SDL_LockMutex(_spinlock_mutex);
if (*lock == 0) {
*lock = 1;
SDL_UnlockMutex(_spinlock_mutex);
return SDL_TRUE;
} else {
SDL_UnlockMutex(_spinlock_mutex);
return SDL_FALSE;
}
#elif defined(_MSC_VER)
SDL_COMPILE_TIME_ASSERT(locksize, sizeof(*lock) == sizeof(long));
return (InterlockedExchange((long*)lock, 1) == 0);
#elif defined(__WATCOMC__) && defined(__386__)
return _SDL_xchg_watcom(lock, 1) == 0;
#elif HAVE_GCC_ATOMICS || HAVE_GCC_SYNC_LOCK_TEST_AND_SET
return (__sync_lock_test_and_set(lock, 1) == 0);
#elif defined(__GNUC__) && defined(__arm__) && \
(defined(__ARM_ARCH_3__) || defined(__ARM_ARCH_3M__) || \
defined(__ARM_ARCH_4__) || defined(__ARM_ARCH_4T__) || \
defined(__ARM_ARCH_5__) || defined(__ARM_ARCH_5TE__) || \
defined(__ARM_ARCH_5TEJ__))
int result;
#if defined(__RISCOS__)
if (__cpucap_have_rex()) {
__asm__ __volatile__ (
"ldrex %0, [%2]\nteq %0, #0\nstrexeq %0, %1, [%2]"
: "=&r" (result) : "r" (1), "r" (lock) : "cc", "memory");
return (result == 0);
}
#endif
__asm__ __volatile__ (
"swp %0, %1, [%2]\n"
: "=&r,&r" (result) : "r,0" (1), "r,r" (lock) : "memory");
return (result == 0);
#elif defined(__GNUC__) && defined(__arm__)
int result;
__asm__ __volatile__ (
"ldrex %0, [%2]\nteq %0, #0\nstrexeq %0, %1, [%2]"
: "=&r" (result) : "r" (1), "r" (lock) : "cc", "memory");
return (result == 0);
#elif defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
int result;
__asm__ __volatile__(
"lock ; xchgl %0, (%1)\n"
: "=r" (result) : "r" (lock), "0" (1) : "cc", "memory");
return (result == 0);
#elif defined(__MACOSX__) || defined(__IPHONEOS__)
/* Maybe used for PowerPC, but the Intel asm or gcc atomics are favored. */
return OSAtomicCompareAndSwap32Barrier(0, 1, lock);
#elif defined(__SOLARIS__) && defined(_LP64)
/* Used for Solaris with non-gcc compilers. */
return (SDL_bool) ((int) atomic_cas_64((volatile uint64_t*)lock, 0, 1) == 0);
#elif defined(__SOLARIS__) && !defined(_LP64)
/* Used for Solaris with non-gcc compilers. */
return (SDL_bool) ((int) atomic_cas_32((volatile uint32_t*)lock, 0, 1) == 0);
#else
#error Please implement for your platform.
return SDL_FALSE;
#endif
}
/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */
#if (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
#define PAUSE_INSTRUCTION() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */
#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64))
#define PAUSE_INSTRUCTION() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */
#elif defined(__WATCOMC__) && defined(__386__)
/* watcom assembler rejects PAUSE if CPU < i686, and it refuses REP NOP as an invalid combination. Hardcode the bytes. */
extern _inline void PAUSE_INSTRUCTION(void);
#pragma aux PAUSE_INSTRUCTION = "db 0f3h,90h"
#else
#define PAUSE_INSTRUCTION()
#endif
void
SDL_AtomicLock(SDL_SpinLock *lock)
{
int iterations = 0;
/* FIXME: Should we have an eventual timeout? */
while (!SDL_AtomicTryLock(lock)) {
if (iterations < 32) {
iterations++;
PAUSE_INSTRUCTION();
} else {
/* !!! FIXME: this doesn't definitely give up the current timeslice, it does different things on various platforms. */
SDL_Delay(0);
}
}
}
void
SDL_AtomicUnlock(SDL_SpinLock *lock)
{
#if defined(_MSC_VER)
_ReadWriteBarrier();
*lock = 0;
#elif defined(__WATCOMC__) && defined(__386__)
SDL_CompilerBarrier ();
*lock = 0;
#elif HAVE_GCC_ATOMICS || HAVE_GCC_SYNC_LOCK_TEST_AND_SET
__sync_lock_release(lock);
#elif defined(__SOLARIS__)
/* Used for Solaris when not using gcc. */
*lock = 0;
membar_producer();
#else
*lock = 0;
#endif
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_audio_c_h_
#define SDL_audio_c_h_
#include "../SDL_internal.h"
#ifndef DEBUG_CONVERT
#define DEBUG_CONVERT 0
#endif
#if DEBUG_CONVERT
#define LOG_DEBUG_CONVERT(from, to) fprintf(stderr, "Converting %s to %s.\n", from, to);
#else
#define LOG_DEBUG_CONVERT(from, to)
#endif
/* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
#ifdef HAVE_LIBSAMPLERATE_H
#include "samplerate.h"
extern SDL_bool SRC_available;
extern int SRC_converter;
extern SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error);
extern int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data);
extern int (*SRC_src_reset)(SRC_STATE *state);
extern SRC_STATE* (*SRC_src_delete)(SRC_STATE *state);
extern const char* (*SRC_src_strerror)(int error);
#endif
/* Functions to get a list of "close" audio formats */
extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format);
extern SDL_AudioFormat SDL_NextAudioFormat(void);
/* Function to calculate the size and silence for a SDL_AudioSpec */
extern Uint8 SDL_SilenceValueForFormat(const SDL_AudioFormat format);
extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
/* Choose the audio filter functions below */
extern void SDL_ChooseAudioConverters(void);
/* These pointers get set during SDL_ChooseAudioConverters() to various SIMD implementations. */
extern SDL_AudioFilter SDL_Convert_S8_to_F32;
extern SDL_AudioFilter SDL_Convert_U8_to_F32;
extern SDL_AudioFilter SDL_Convert_S16_to_F32;
extern SDL_AudioFilter SDL_Convert_U16_to_F32;
extern SDL_AudioFilter SDL_Convert_S32_to_F32;
extern SDL_AudioFilter SDL_Convert_F32_to_S8;
extern SDL_AudioFilter SDL_Convert_F32_to_U8;
extern SDL_AudioFilter SDL_Convert_F32_to_S16;
extern SDL_AudioFilter SDL_Convert_F32_to_U16;
extern SDL_AudioFilter SDL_Convert_F32_to_S32;
/* You need to call SDL_PrepareResampleFilter() before using the internal resampler.
SDL_AudioQuit() calls SDL_FreeResamplerFilter(), you should never call it yourself. */
extern int SDL_PrepareResampleFilter(void);
extern void SDL_FreeResampleFilter(void);
#endif /* SDL_audio_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* Get the name of the audio device we use for output */
#if SDL_AUDIO_DRIVER_NETBSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h> /* For close() */
#include "SDL_stdinc.h"
#include "SDL_audiodev_c.h"
#ifndef _PATH_DEV_DSP
#if defined(__NETBSD__) || defined(__OPENBSD__)
#define _PATH_DEV_DSP "/dev/audio"
#else
#define _PATH_DEV_DSP "/dev/dsp"
#endif
#endif
#ifndef _PATH_DEV_DSP24
#define _PATH_DEV_DSP24 "/dev/sound/dsp"
#endif
#ifndef _PATH_DEV_AUDIO
#define _PATH_DEV_AUDIO "/dev/audio"
#endif
static void
test_device(const int iscapture, const char *fname, int flags, int (*test) (int fd))
{
struct stat sb;
if ((stat(fname, &sb) == 0) && (S_ISCHR(sb.st_mode))) {
const int audio_fd = open(fname, flags, 0);
if (audio_fd >= 0) {
const int okay = test(audio_fd);
close(audio_fd);
if (okay) {
static size_t dummyhandle = 0;
dummyhandle++;
SDL_assert(dummyhandle != 0);
SDL_AddAudioDevice(iscapture, fname, (void *) dummyhandle);
}
}
}
}
static int
test_stub(int fd)
{
return 1;
}
static void
SDL_EnumUnixAudioDevices_Internal(const int iscapture, const int classic, int (*test)(int))
{
const int flags = iscapture ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT;
const char *audiodev;
char audiopath[1024];
if (test == NULL)
test = test_stub;
/* Figure out what our audio device is */
if (((audiodev = SDL_getenv("SDL_PATH_DSP")) == NULL) &&
((audiodev = SDL_getenv("AUDIODEV")) == NULL)) {
if (classic) {
audiodev = _PATH_DEV_AUDIO;
} else {
struct stat sb;
/* Added support for /dev/sound/\* in Linux 2.4 */
if (((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode))
&& ((stat(_PATH_DEV_DSP24, &sb) == 0)
&& S_ISCHR(sb.st_mode))) {
audiodev = _PATH_DEV_DSP24;
} else {
audiodev = _PATH_DEV_DSP;
}
}
}
test_device(iscapture, audiodev, flags, test);
if (SDL_strlen(audiodev) < (sizeof(audiopath) - 3)) {
int instance = 0;
while (instance <= 64) {
SDL_snprintf(audiopath, SDL_arraysize(audiopath),
"%s%d", audiodev, instance);
instance++;
test_device(iscapture, audiopath, flags, test);
}
}
}
void
SDL_EnumUnixAudioDevices(const int classic, int (*test)(int))
{
SDL_EnumUnixAudioDevices_Internal(SDL_TRUE, classic, test);
SDL_EnumUnixAudioDevices_Internal(SDL_FALSE, classic, test);
}
#endif /* Audio driver selection */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_audiodev_c_h_
#define SDL_audiodev_c_h_
#include "SDL.h"
#include "../SDL_internal.h"
#include "SDL_sysaudio.h"
/* Open the audio device for playback, and don't block if busy */
/* #define USE_BLOCKING_WRITES */
#ifdef USE_BLOCKING_WRITES
#define OPEN_FLAGS_OUTPUT O_WRONLY
#define OPEN_FLAGS_INPUT O_RDONLY
#else
#define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK)
#define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK)
#endif
extern void SDL_EnumUnixAudioDevices(const int classic, int (*test)(int));
#endif /* SDL_audiodev_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

1430
externals/SDL/src/audio/SDL_audiotypecvt.c vendored Executable file

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* This provides the default mixing callback for the SDL audio routines */
#include "SDL_cpuinfo.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_sysaudio.h"
/* This table is used to add two sound values together and pin
* the value to avoid overflow. (used with permission from ARDI)
* Changed to use 0xFE instead of 0xFF for better sound quality.
*/
static const Uint8 mix8[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE
};
/* The volume ranges from 0 - 128 */
#define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME)
#define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128)
void
SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
Uint32 len, int volume)
{
if (volume == 0) {
return;
}
switch (format) {
case AUDIO_U8:
{
#if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
SDL_MixAudio_m68k_U8((char *) dst, (char *) src,
(unsigned long) len, (long) volume,
(char *) mix8);
#else
Uint8 src_sample;
while (len--) {
src_sample = *src;
ADJUST_VOLUME_U8(src_sample, volume);
*dst = mix8[*dst + src_sample];
++dst;
++src;
}
#endif
}
break;
case AUDIO_S8:
{
Sint8 *dst8, *src8;
Sint8 src_sample;
int dst_sample;
const int max_audioval = ((1 << (8 - 1)) - 1);
const int min_audioval = -(1 << (8 - 1));
src8 = (Sint8 *) src;
dst8 = (Sint8 *) dst;
while (len--) {
src_sample = *src8;
ADJUST_VOLUME(src_sample, volume);
dst_sample = *dst8 + src_sample;
if (dst_sample > max_audioval) {
*dst8 = max_audioval;
} else if (dst_sample < min_audioval) {
*dst8 = min_audioval;
} else {
*dst8 = dst_sample;
}
++dst8;
++src8;
}
}
break;
case AUDIO_S16LSB:
{
Sint16 src1, src2;
int dst_sample;
const int max_audioval = ((1 << (16 - 1)) - 1);
const int min_audioval = -(1 << (16 - 1));
len /= 2;
while (len--) {
src1 = ((src[1]) << 8 | src[0]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[1]) << 8 | dst[0]);
src += 2;
dst_sample = src1 + src2;
if (dst_sample > max_audioval) {
dst_sample = max_audioval;
} else if (dst_sample < min_audioval) {
dst_sample = min_audioval;
}
dst[0] = dst_sample & 0xFF;
dst_sample >>= 8;
dst[1] = dst_sample & 0xFF;
dst += 2;
}
}
break;
case AUDIO_S16MSB:
{
#if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES)
SDL_MixAudio_m68k_S16MSB((short *) dst, (short *) src,
(unsigned long) len, (long) volume);
#else
Sint16 src1, src2;
int dst_sample;
const int max_audioval = ((1 << (16 - 1)) - 1);
const int min_audioval = -(1 << (16 - 1));
len /= 2;
while (len--) {
src1 = ((src[0]) << 8 | src[1]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[0]) << 8 | dst[1]);
src += 2;
dst_sample = src1 + src2;
if (dst_sample > max_audioval) {
dst_sample = max_audioval;
} else if (dst_sample < min_audioval) {
dst_sample = min_audioval;
}
dst[1] = dst_sample & 0xFF;
dst_sample >>= 8;
dst[0] = dst_sample & 0xFF;
dst += 2;
}
#endif
}
break;
case AUDIO_U16LSB:
{
Uint16 src1, src2;
int dst_sample;
const int max_audioval = 0xFFFF;
len /= 2;
while (len--) {
src1 = ((src[1]) << 8 | src[0]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[1]) << 8 | dst[0]);
src += 2;
dst_sample = src1 + src2;
if (dst_sample > max_audioval) {
dst_sample = max_audioval;
}
dst[0] = dst_sample & 0xFF;
dst_sample >>= 8;
dst[1] = dst_sample & 0xFF;
dst += 2;
}
}
break;
case AUDIO_U16MSB:
{
Uint16 src1, src2;
int dst_sample;
const int max_audioval = 0xFFFF;
len /= 2;
while (len--) {
src1 = ((src[0]) << 8 | src[1]);
ADJUST_VOLUME(src1, volume);
src2 = ((dst[0]) << 8 | dst[1]);
src += 2;
dst_sample = src1 + src2;
if (dst_sample > max_audioval) {
dst_sample = max_audioval;
}
dst[1] = dst_sample & 0xFF;
dst_sample >>= 8;
dst[0] = dst_sample & 0xFF;
dst += 2;
}
}
break;
case AUDIO_S32LSB:
{
const Uint32 *src32 = (Uint32 *) src;
Uint32 *dst32 = (Uint32 *) dst;
Sint64 src1, src2;
Sint64 dst_sample;
const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1);
const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1));
len /= 4;
while (len--) {
src1 = (Sint64) ((Sint32) SDL_SwapLE32(*src32));
src32++;
ADJUST_VOLUME(src1, volume);
src2 = (Sint64) ((Sint32) SDL_SwapLE32(*dst32));
dst_sample = src1 + src2;
if (dst_sample > max_audioval) {
dst_sample = max_audioval;
} else if (dst_sample < min_audioval) {
dst_sample = min_audioval;
}
*(dst32++) = SDL_SwapLE32((Uint32) ((Sint32) dst_sample));
}
}
break;
case AUDIO_S32MSB:
{
const Uint32 *src32 = (Uint32 *) src;
Uint32 *dst32 = (Uint32 *) dst;
Sint64 src1, src2;
Sint64 dst_sample;
const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1);
const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1));
len /= 4;
while (len--) {
src1 = (Sint64) ((Sint32) SDL_SwapBE32(*src32));
src32++;
ADJUST_VOLUME(src1, volume);
src2 = (Sint64) ((Sint32) SDL_SwapBE32(*dst32));
dst_sample = src1 + src2;
if (dst_sample > max_audioval) {
dst_sample = max_audioval;
} else if (dst_sample < min_audioval) {
dst_sample = min_audioval;
}
*(dst32++) = SDL_SwapBE32((Uint32) ((Sint32) dst_sample));
}
}
break;
case AUDIO_F32LSB:
{
const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME);
const float fvolume = (float) volume;
const float *src32 = (float *) src;
float *dst32 = (float *) dst;
float src1, src2;
double dst_sample;
/* !!! FIXME: are these right? */
const double max_audioval = 3.402823466e+38F;
const double min_audioval = -3.402823466e+38F;
len /= 4;
while (len--) {
src1 = ((SDL_SwapFloatLE(*src32) * fvolume) * fmaxvolume);
src2 = SDL_SwapFloatLE(*dst32);
src32++;
dst_sample = ((double) src1) + ((double) src2);
if (dst_sample > max_audioval) {
dst_sample = max_audioval;
} else if (dst_sample < min_audioval) {
dst_sample = min_audioval;
}
*(dst32++) = SDL_SwapFloatLE((float) dst_sample);
}
}
break;
case AUDIO_F32MSB:
{
const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME);
const float fvolume = (float) volume;
const float *src32 = (float *) src;
float *dst32 = (float *) dst;
float src1, src2;
double dst_sample;
/* !!! FIXME: are these right? */
const double max_audioval = 3.402823466e+38F;
const double min_audioval = -3.402823466e+38F;
len /= 4;
while (len--) {
src1 = ((SDL_SwapFloatBE(*src32) * fvolume) * fmaxvolume);
src2 = SDL_SwapFloatBE(*dst32);
src32++;
dst_sample = ((double) src1) + ((double) src2);
if (dst_sample > max_audioval) {
dst_sample = max_audioval;
} else if (dst_sample < min_audioval) {
dst_sample = min_audioval;
}
*(dst32++) = SDL_SwapFloatBE((float) dst_sample);
}
}
break;
default: /* If this happens... FIXME! */
SDL_SetError("SDL_MixAudioFormat(): unknown audio format");
return;
}
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#ifndef SDL_sysaudio_h_
#define SDL_sysaudio_h_
#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "../SDL_dataqueue.h"
#include "./SDL_audio_c.h"
/* !!! FIXME: These are wordy and unlocalized... */
#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
#define DEFAULT_INPUT_DEVNAME "System audio capture device"
/* The SDL audio driver */
typedef struct SDL_AudioDevice SDL_AudioDevice;
#define _THIS SDL_AudioDevice *_this
/* Audio targets should call this as devices are added to the system (such as
a USB headset being plugged in), and should also be called for
for every device found during DetectDevices(). */
extern void SDL_AddAudioDevice(const int iscapture, const char *name, void *handle);
/* Audio targets should call this as devices are removed, so SDL can update
its list of available devices. */
extern void SDL_RemoveAudioDevice(const int iscapture, void *handle);
/* Audio targets should call this if an opened audio device is lost while
being used. This can happen due to i/o errors, or a device being unplugged,
etc. If the device is totally gone, please also call SDL_RemoveAudioDevice()
as appropriate so SDL's list of devices is accurate. */
extern void SDL_OpenedAudioDeviceDisconnected(SDL_AudioDevice *device);
/* This is the size of a packet when using SDL_QueueAudio(). We allocate
these as necessary and pool them, under the assumption that we'll
eventually end up with a handful that keep recycling, meeting whatever
the app needs. We keep packing data tightly as more arrives to avoid
wasting space, and if we get a giant block of data, we'll split them
into multiple packets behind the scenes. My expectation is that most
apps will have 2-3 of these in the pool. 8k should cover most needs, but
if this is crippling for some embedded system, we can #ifdef this.
The system preallocates enough packets for 2 callbacks' worth of data. */
#define SDL_AUDIOBUFFERQUEUE_PACKETLEN (8 * 1024)
typedef struct SDL_AudioDriverImpl
{
void (*DetectDevices) (void);
int (*OpenDevice) (_THIS, void *handle, const char *devname, int iscapture);
void (*ThreadInit) (_THIS); /* Called by audio thread at start */
void (*ThreadDeinit) (_THIS); /* Called by audio thread at end */
void (*BeginLoopIteration)(_THIS); /* Called by audio thread at top of loop */
void (*WaitDevice) (_THIS);
void (*PlayDevice) (_THIS);
Uint8 *(*GetDeviceBuf) (_THIS);
int (*CaptureFromDevice) (_THIS, void *buffer, int buflen);
void (*FlushCapture) (_THIS);
void (*PrepareToClose) (_THIS); /**< Called between run and draining wait for playback devices */
void (*CloseDevice) (_THIS);
void (*LockDevice) (_THIS);
void (*UnlockDevice) (_THIS);
void (*FreeDeviceHandle) (void *handle); /**< SDL is done with handle from SDL_AddAudioDevice() */
void (*Deinitialize) (void);
/* !!! FIXME: add pause(), so we can optimize instead of mixing silence. */
/* Some flags to push duplicate code into the core and reduce #ifdefs. */
/* !!! FIXME: these should be SDL_bool */
int ProvidesOwnCallbackThread;
int SkipMixerLock;
int HasCaptureSupport;
int OnlyHasDefaultOutputDevice;
int OnlyHasDefaultCaptureDevice;
int AllowsArbitraryDeviceNames;
} SDL_AudioDriverImpl;
typedef struct SDL_AudioDeviceItem
{
void *handle;
char *name;
char *original_name;
int dupenum;
struct SDL_AudioDeviceItem *next;
} SDL_AudioDeviceItem;
typedef struct SDL_AudioDriver
{
/* * * */
/* The name of this audio driver */
const char *name;
/* * * */
/* The description of this audio driver */
const char *desc;
SDL_AudioDriverImpl impl;
/* A mutex for device detection */
SDL_mutex *detectionLock;
SDL_bool captureDevicesRemoved;
SDL_bool outputDevicesRemoved;
int outputDeviceCount;
int inputDeviceCount;
SDL_AudioDeviceItem *outputDevices;
SDL_AudioDeviceItem *inputDevices;
} SDL_AudioDriver;
/* Define the SDL audio driver structure */
struct SDL_AudioDevice
{
/* * * */
/* Data common to all devices */
SDL_AudioDeviceID id;
/* The device's current audio specification */
SDL_AudioSpec spec;
/* The callback's expected audio specification (converted vs device's spec). */
SDL_AudioSpec callbackspec;
/* Stream that converts and resamples. NULL if not needed. */
SDL_AudioStream *stream;
/* Current state flags */
SDL_atomic_t shutdown; /* true if we are signaling the play thread to end. */
SDL_atomic_t enabled; /* true if device is functioning and connected. */
SDL_atomic_t paused;
SDL_bool iscapture;
/* Scratch buffer used in the bridge between SDL and the user callback. */
Uint8 *work_buffer;
/* Size, in bytes, of work_buffer. */
Uint32 work_buffer_len;
/* A mutex for locking the mixing buffers */
SDL_mutex *mixer_lock;
/* A thread to feed the audio device */
SDL_Thread *thread;
SDL_threadID threadid;
/* Queued buffers (if app not using callback). */
SDL_DataQueue *buffer_queue;
/* * * */
/* Data private to this driver */
struct SDL_PrivateAudioData *hidden;
void *handle;
};
#undef _THIS
typedef struct AudioBootStrap
{
const char *name;
const char *desc;
int (*init) (SDL_AudioDriverImpl * impl);
int demand_only; /* 1==request explicitly, or it won't be available. */
} AudioBootStrap;
/* Not all of these are available in a given build. Use #ifdefs, etc. */
extern AudioBootStrap PULSEAUDIO_bootstrap;
extern AudioBootStrap ALSA_bootstrap;
extern AudioBootStrap JACK_bootstrap;
extern AudioBootStrap SNDIO_bootstrap;
extern AudioBootStrap NETBSDAUDIO_bootstrap;
extern AudioBootStrap DSP_bootstrap;
extern AudioBootStrap QSAAUDIO_bootstrap;
extern AudioBootStrap SUNAUDIO_bootstrap;
extern AudioBootStrap ARTS_bootstrap;
extern AudioBootStrap ESD_bootstrap;
extern AudioBootStrap NACLAUDIO_bootstrap;
extern AudioBootStrap NAS_bootstrap;
extern AudioBootStrap WASAPI_bootstrap;
extern AudioBootStrap DSOUND_bootstrap;
extern AudioBootStrap WINMM_bootstrap;
extern AudioBootStrap PAUDIO_bootstrap;
extern AudioBootStrap HAIKUAUDIO_bootstrap;
extern AudioBootStrap COREAUDIO_bootstrap;
extern AudioBootStrap DISKAUDIO_bootstrap;
extern AudioBootStrap DUMMYAUDIO_bootstrap;
extern AudioBootStrap FUSIONSOUND_bootstrap;
extern AudioBootStrap openslES_bootstrap;
extern AudioBootStrap ANDROIDAUDIO_bootstrap;
extern AudioBootStrap PSPAUDIO_bootstrap;
extern AudioBootStrap EMSCRIPTENAUDIO_bootstrap;
#endif /* SDL_sysaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

2156
externals/SDL/src/audio/SDL_wave.c vendored Executable file

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* RIFF WAVE files are little-endian */
/*******************************************/
/* Define values for Microsoft WAVE format */
/*******************************************/
/* FOURCC */
#define RIFF 0x46464952 /* "RIFF" */
#define WAVE 0x45564157 /* "WAVE" */
#define FACT 0x74636166 /* "fact" */
#define LIST 0x5453494c /* "LIST" */
#define BEXT 0x74786562 /* "bext" */
#define JUNK 0x4B4E554A /* "JUNK" */
#define FMT 0x20746D66 /* "fmt " */
#define DATA 0x61746164 /* "data" */
/* Format tags */
#define UNKNOWN_CODE 0x0000
#define PCM_CODE 0x0001
#define MS_ADPCM_CODE 0x0002
#define IEEE_FLOAT_CODE 0x0003
#define ALAW_CODE 0x0006
#define MULAW_CODE 0x0007
#define IMA_ADPCM_CODE 0x0011
#define MPEG_CODE 0x0050
#define MPEGLAYER3_CODE 0x0055
#define EXTENSIBLE_CODE 0xFFFE
/* Stores the WAVE format information. */
typedef struct WaveFormat
{
Uint16 formattag; /* Raw value of the first field in the fmt chunk data. */
Uint16 encoding; /* Actual encoding, possibly from the extensible header. */
Uint16 channels; /* Number of channels. */
Uint32 frequency; /* Sampling rate in Hz. */
Uint32 byterate; /* Average bytes per second. */
Uint16 blockalign; /* Bytes per block. */
Uint16 bitspersample; /* Currently supported are 8, 16, 24, 32, and 4 for ADPCM. */
/* Extra information size. Number of extra bytes starting at byte 18 in the
* fmt chunk data. This is at least 22 for the extensible header.
*/
Uint16 extsize;
/* Extensible WAVE header fields */
Uint16 validsamplebits;
Uint32 samplesperblock; /* For compressed formats. Can be zero. Actually 16 bits in the header. */
Uint32 channelmask;
Uint8 subformat[16]; /* A format GUID. */
} WaveFormat;
/* Stores information on the fact chunk. */
typedef struct WaveFact {
/* Represents the state of the fact chunk in the WAVE file.
* Set to -1 if the fact chunk is invalid.
* Set to 0 if the fact chunk is not present
* Set to 1 if the fact chunk is present and valid.
* Set to 2 if samplelength is going to be used as the number of sample frames.
*/
Sint32 status;
/* Version 1 of the RIFF specification calls the field in the fact chunk
* dwFileSize. The Standards Update then calls it dwSampleLength and specifies
* that it is 'the length of the data in samples'. WAVE files from Windows
* with this chunk have it set to the samples per channel (sample frames).
* This is useful to truncate compressed audio to a specific sample count
* because a compressed block is usually decoded to a fixed number of
* sample frames.
*/
Uint32 samplelength; /* Raw sample length value from the fact chunk. */
} WaveFact;
/* Generic struct for the chunks in the WAVE file. */
typedef struct WaveChunk
{
Uint32 fourcc; /* FOURCC of the chunk. */
Uint32 length; /* Size of the chunk data. */
Sint64 position; /* Position of the data in the stream. */
Uint8 *data; /* When allocated, this points to the chunk data. length is used for the malloc size. */
size_t size; /* Number of bytes in data that could be read from the stream. Can be smaller than length. */
} WaveChunk;
/* Controls how the size of the RIFF chunk affects the loading of a WAVE file. */
typedef enum WaveRiffSizeHint {
RiffSizeNoHint,
RiffSizeForce,
RiffSizeIgnoreZero,
RiffSizeIgnore,
RiffSizeMaximum
} WaveRiffSizeHint;
/* Controls how a truncated WAVE file is handled. */
typedef enum WaveTruncationHint {
TruncNoHint,
TruncVeryStrict,
TruncStrict,
TruncDropFrame,
TruncDropBlock
} WaveTruncationHint;
/* Controls how the fact chunk affects the loading of a WAVE file. */
typedef enum WaveFactChunkHint {
FactNoHint,
FactTruncate,
FactStrict,
FactIgnoreZero,
FactIgnore
} WaveFactChunkHint;
typedef struct WaveFile
{
WaveChunk chunk;
WaveFormat format;
WaveFact fact;
/* Number of sample frames that will be decoded. Calculated either with the
* size of the data chunk or, if the appropriate hint is enabled, with the
* sample length value from the fact chunk.
*/
Sint64 sampleframes;
void *decoderdata; /* Some decoders require extra data for a state. */
WaveRiffSizeHint riffhint;
WaveTruncationHint trunchint;
WaveFactChunkHint facthint;
} WaveFile;
/* vi: set ts=4 sw=4 expandtab: */

998
externals/SDL/src/audio/alsa/SDL_alsa_audio.c vendored Executable file
View File

@@ -0,0 +1,998 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_ALSA
#ifndef SDL_ALSA_NON_BLOCKING
#define SDL_ALSA_NON_BLOCKING 0
#endif
/* Allow access to a raw mixing buffer */
#include <sys/types.h>
#include <signal.h> /* For kill() */
#include <string.h>
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_alsa_audio.h"
#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#include "SDL_loadso.h"
#endif
static int (*ALSA_snd_pcm_open)
(snd_pcm_t **, const char *, snd_pcm_stream_t, int);
static int (*ALSA_snd_pcm_close) (snd_pcm_t * pcm);
static snd_pcm_sframes_t (*ALSA_snd_pcm_writei)
(snd_pcm_t *, const void *, snd_pcm_uframes_t);
static snd_pcm_sframes_t (*ALSA_snd_pcm_readi)
(snd_pcm_t *, void *, snd_pcm_uframes_t);
static int (*ALSA_snd_pcm_recover) (snd_pcm_t *, int, int);
static int (*ALSA_snd_pcm_prepare) (snd_pcm_t *);
static int (*ALSA_snd_pcm_drain) (snd_pcm_t *);
static const char *(*ALSA_snd_strerror) (int);
static size_t(*ALSA_snd_pcm_hw_params_sizeof) (void);
static size_t(*ALSA_snd_pcm_sw_params_sizeof) (void);
static void (*ALSA_snd_pcm_hw_params_copy)
(snd_pcm_hw_params_t *, const snd_pcm_hw_params_t *);
static int (*ALSA_snd_pcm_hw_params_any) (snd_pcm_t *, snd_pcm_hw_params_t *);
static int (*ALSA_snd_pcm_hw_params_set_access)
(snd_pcm_t *, snd_pcm_hw_params_t *, snd_pcm_access_t);
static int (*ALSA_snd_pcm_hw_params_set_format)
(snd_pcm_t *, snd_pcm_hw_params_t *, snd_pcm_format_t);
static int (*ALSA_snd_pcm_hw_params_set_channels)
(snd_pcm_t *, snd_pcm_hw_params_t *, unsigned int);
static int (*ALSA_snd_pcm_hw_params_get_channels)
(const snd_pcm_hw_params_t *, unsigned int *);
static int (*ALSA_snd_pcm_hw_params_set_rate_near)
(snd_pcm_t *, snd_pcm_hw_params_t *, unsigned int *, int *);
static int (*ALSA_snd_pcm_hw_params_set_period_size_near)
(snd_pcm_t *, snd_pcm_hw_params_t *, snd_pcm_uframes_t *, int *);
static int (*ALSA_snd_pcm_hw_params_get_period_size)
(const snd_pcm_hw_params_t *, snd_pcm_uframes_t *, int *);
static int (*ALSA_snd_pcm_hw_params_set_periods_min)
(snd_pcm_t *, snd_pcm_hw_params_t *, unsigned int *, int *);
static int (*ALSA_snd_pcm_hw_params_set_periods_first)
(snd_pcm_t *, snd_pcm_hw_params_t *, unsigned int *, int *);
static int (*ALSA_snd_pcm_hw_params_get_periods)
(const snd_pcm_hw_params_t *, unsigned int *, int *);
static int (*ALSA_snd_pcm_hw_params_set_buffer_size_near)
(snd_pcm_t *pcm, snd_pcm_hw_params_t *, snd_pcm_uframes_t *);
static int (*ALSA_snd_pcm_hw_params_get_buffer_size)
(const snd_pcm_hw_params_t *, snd_pcm_uframes_t *);
static int (*ALSA_snd_pcm_hw_params) (snd_pcm_t *, snd_pcm_hw_params_t *);
static int (*ALSA_snd_pcm_sw_params_current) (snd_pcm_t *,
snd_pcm_sw_params_t *);
static int (*ALSA_snd_pcm_sw_params_set_start_threshold)
(snd_pcm_t *, snd_pcm_sw_params_t *, snd_pcm_uframes_t);
static int (*ALSA_snd_pcm_sw_params) (snd_pcm_t *, snd_pcm_sw_params_t *);
static int (*ALSA_snd_pcm_nonblock) (snd_pcm_t *, int);
static int (*ALSA_snd_pcm_wait)(snd_pcm_t *, int);
static int (*ALSA_snd_pcm_sw_params_set_avail_min)
(snd_pcm_t *, snd_pcm_sw_params_t *, snd_pcm_uframes_t);
static int (*ALSA_snd_pcm_reset)(snd_pcm_t *);
static int (*ALSA_snd_device_name_hint) (int, const char *, void ***);
static char* (*ALSA_snd_device_name_get_hint) (const void *, const char *);
static int (*ALSA_snd_device_name_free_hint) (void **);
static snd_pcm_sframes_t (*ALSA_snd_pcm_avail)(snd_pcm_t *);
#ifdef SND_CHMAP_API_VERSION
static snd_pcm_chmap_t* (*ALSA_snd_pcm_get_chmap) (snd_pcm_t *);
static int (*ALSA_snd_pcm_chmap_print) (const snd_pcm_chmap_t *map, size_t maxlen, char *buf);
#endif
#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#define snd_pcm_hw_params_sizeof ALSA_snd_pcm_hw_params_sizeof
#define snd_pcm_sw_params_sizeof ALSA_snd_pcm_sw_params_sizeof
static const char *alsa_library = SDL_AUDIO_DRIVER_ALSA_DYNAMIC;
static void *alsa_handle = NULL;
static int
load_alsa_sym(const char *fn, void **addr)
{
*addr = SDL_LoadFunction(alsa_handle, fn);
if (*addr == NULL) {
/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
return 0;
}
return 1;
}
/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_ALSA_SYM(x) \
if (!load_alsa_sym(#x, (void **) (char *) &ALSA_##x)) return -1
#else
#define SDL_ALSA_SYM(x) ALSA_##x = x
#endif
static int
load_alsa_syms(void)
{
SDL_ALSA_SYM(snd_pcm_open);
SDL_ALSA_SYM(snd_pcm_close);
SDL_ALSA_SYM(snd_pcm_writei);
SDL_ALSA_SYM(snd_pcm_readi);
SDL_ALSA_SYM(snd_pcm_recover);
SDL_ALSA_SYM(snd_pcm_prepare);
SDL_ALSA_SYM(snd_pcm_drain);
SDL_ALSA_SYM(snd_strerror);
SDL_ALSA_SYM(snd_pcm_hw_params_sizeof);
SDL_ALSA_SYM(snd_pcm_sw_params_sizeof);
SDL_ALSA_SYM(snd_pcm_hw_params_copy);
SDL_ALSA_SYM(snd_pcm_hw_params_any);
SDL_ALSA_SYM(snd_pcm_hw_params_set_access);
SDL_ALSA_SYM(snd_pcm_hw_params_set_format);
SDL_ALSA_SYM(snd_pcm_hw_params_set_channels);
SDL_ALSA_SYM(snd_pcm_hw_params_get_channels);
SDL_ALSA_SYM(snd_pcm_hw_params_set_rate_near);
SDL_ALSA_SYM(snd_pcm_hw_params_set_period_size_near);
SDL_ALSA_SYM(snd_pcm_hw_params_get_period_size);
SDL_ALSA_SYM(snd_pcm_hw_params_set_periods_min);
SDL_ALSA_SYM(snd_pcm_hw_params_set_periods_first);
SDL_ALSA_SYM(snd_pcm_hw_params_get_periods);
SDL_ALSA_SYM(snd_pcm_hw_params_set_buffer_size_near);
SDL_ALSA_SYM(snd_pcm_hw_params_get_buffer_size);
SDL_ALSA_SYM(snd_pcm_hw_params);
SDL_ALSA_SYM(snd_pcm_sw_params_current);
SDL_ALSA_SYM(snd_pcm_sw_params_set_start_threshold);
SDL_ALSA_SYM(snd_pcm_sw_params);
SDL_ALSA_SYM(snd_pcm_nonblock);
SDL_ALSA_SYM(snd_pcm_wait);
SDL_ALSA_SYM(snd_pcm_sw_params_set_avail_min);
SDL_ALSA_SYM(snd_pcm_reset);
SDL_ALSA_SYM(snd_device_name_hint);
SDL_ALSA_SYM(snd_device_name_get_hint);
SDL_ALSA_SYM(snd_device_name_free_hint);
SDL_ALSA_SYM(snd_pcm_avail);
#ifdef SND_CHMAP_API_VERSION
SDL_ALSA_SYM(snd_pcm_get_chmap);
SDL_ALSA_SYM(snd_pcm_chmap_print);
#endif
return 0;
}
#undef SDL_ALSA_SYM
#ifdef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
static void
UnloadALSALibrary(void)
{
if (alsa_handle != NULL) {
SDL_UnloadObject(alsa_handle);
alsa_handle = NULL;
}
}
static int
LoadALSALibrary(void)
{
int retval = 0;
if (alsa_handle == NULL) {
alsa_handle = SDL_LoadObject(alsa_library);
if (alsa_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
} else {
retval = load_alsa_syms();
if (retval < 0) {
UnloadALSALibrary();
}
}
}
return retval;
}
#else
static void
UnloadALSALibrary(void)
{
}
static int
LoadALSALibrary(void)
{
load_alsa_syms();
return 0;
}
#endif /* SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
static const char *
get_audio_device(void *handle, const int channels)
{
const char *device;
if (handle != NULL) {
return (const char *) handle;
}
/* !!! FIXME: we also check "SDL_AUDIO_DEVICE_NAME" at the higher level. */
device = SDL_getenv("AUDIODEV"); /* Is there a standard variable name? */
if (device != NULL) {
return device;
}
if (channels == 6) {
return "plug:surround51";
} else if (channels == 4) {
return "plug:surround40";
}
return "default";
}
/* This function waits until it is possible to write a full sound buffer */
static void
ALSA_WaitDevice(_THIS)
{
#if SDL_ALSA_NON_BLOCKING
const snd_pcm_sframes_t needed = (snd_pcm_sframes_t) this->spec.samples;
while (SDL_AtomicGet(&this->enabled)) {
const snd_pcm_sframes_t rc = ALSA_snd_pcm_avail(this->hidden->pcm_handle);
if ((rc < 0) && (rc != -EAGAIN)) {
/* Hmm, not much we can do - abort */
fprintf(stderr, "ALSA snd_pcm_avail failed (unrecoverable): %s\n",
ALSA_snd_strerror(rc));
SDL_OpenedAudioDeviceDisconnected(this);
return;
} else if (rc < needed) {
const Uint32 delay = ((needed - (SDL_max(rc, 0))) * 1000) / this->spec.freq;
SDL_Delay(SDL_max(delay, 10));
} else {
break; /* ready to go! */
}
}
#endif
}
/* !!! FIXME: is there a channel swizzler in alsalib instead? */
/*
* http://bugzilla.libsdl.org/show_bug.cgi?id=110
* "For Linux ALSA, this is FL-FR-RL-RR-C-LFE
* and for Windows DirectX [and CoreAudio], this is FL-FR-C-LFE-RL-RR"
*/
#define SWIZ6(T, buf, numframes) \
T *ptr = (T *) buf; \
Uint32 i; \
for (i = 0; i < numframes; i++, ptr += 6) { \
T tmp; \
tmp = ptr[2]; ptr[2] = ptr[4]; ptr[4] = tmp; \
tmp = ptr[3]; ptr[3] = ptr[5]; ptr[5] = tmp; \
}
static void
swizzle_alsa_channels_6_64bit(void *buffer, Uint32 bufferlen)
{
SWIZ6(Uint64, buffer, bufferlen);
}
static void
swizzle_alsa_channels_6_32bit(void *buffer, Uint32 bufferlen)
{
SWIZ6(Uint32, buffer, bufferlen);
}
static void
swizzle_alsa_channels_6_16bit(void *buffer, Uint32 bufferlen)
{
SWIZ6(Uint16, buffer, bufferlen);
}
static void
swizzle_alsa_channels_6_8bit(void *buffer, Uint32 bufferlen)
{
SWIZ6(Uint8, buffer, bufferlen);
}
#undef SWIZ6
/*
* Called right before feeding this->hidden->mixbuf to the hardware. Swizzle
* channels from Windows/Mac order to the format alsalib will want.
*/
static void
swizzle_alsa_channels(_THIS, void *buffer, Uint32 bufferlen)
{
if (this->spec.channels == 6) {
switch (SDL_AUDIO_BITSIZE(this->spec.format)) {
case 8: swizzle_alsa_channels_6_8bit(buffer, bufferlen); break;
case 16: swizzle_alsa_channels_6_16bit(buffer, bufferlen); break;
case 32: swizzle_alsa_channels_6_32bit(buffer, bufferlen); break;
case 64: swizzle_alsa_channels_6_64bit(buffer, bufferlen); break;
default: SDL_assert(!"unhandled bitsize"); break;
}
}
/* !!! FIXME: update this for 7.1 if needed, later. */
}
#ifdef SND_CHMAP_API_VERSION
/* Some devices have the right channel map, no swizzling necessary */
static void
no_swizzle(_THIS, void *buffer, Uint32 bufferlen)
{
}
#endif /* SND_CHMAP_API_VERSION */
static void
ALSA_PlayDevice(_THIS)
{
const Uint8 *sample_buf = (const Uint8 *) this->hidden->mixbuf;
const int frame_size = ((SDL_AUDIO_BITSIZE(this->spec.format)) / 8) *
this->spec.channels;
snd_pcm_uframes_t frames_left = ((snd_pcm_uframes_t) this->spec.samples);
this->hidden->swizzle_func(this, this->hidden->mixbuf, frames_left);
while ( frames_left > 0 && SDL_AtomicGet(&this->enabled) ) {
int status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
sample_buf, frames_left);
if (status < 0) {
if (status == -EAGAIN) {
/* Apparently snd_pcm_recover() doesn't handle this case -
does it assume snd_pcm_wait() above? */
SDL_Delay(1);
continue;
}
status = ALSA_snd_pcm_recover(this->hidden->pcm_handle, status, 0);
if (status < 0) {
/* Hmm, not much we can do - abort */
fprintf(stderr, "ALSA write failed (unrecoverable): %s\n",
ALSA_snd_strerror(status));
SDL_OpenedAudioDeviceDisconnected(this);
return;
}
continue;
}
else if (status == 0) {
/* No frames were written (no available space in pcm device).
Allow other threads to catch up. */
Uint32 delay = (frames_left / 2 * 1000) / this->spec.freq;
SDL_Delay(delay);
}
sample_buf += status * frame_size;
frames_left -= status;
}
}
static Uint8 *
ALSA_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static int
ALSA_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
Uint8 *sample_buf = (Uint8 *) buffer;
const int frame_size = ((SDL_AUDIO_BITSIZE(this->spec.format)) / 8) *
this->spec.channels;
const int total_frames = buflen / frame_size;
snd_pcm_uframes_t frames_left = total_frames;
snd_pcm_uframes_t wait_time = frame_size / 2;
SDL_assert((buflen % frame_size) == 0);
while ( frames_left > 0 && SDL_AtomicGet(&this->enabled) ) {
int status;
status = ALSA_snd_pcm_readi(this->hidden->pcm_handle,
sample_buf, frames_left);
if (status == -EAGAIN) {
ALSA_snd_pcm_wait(this->hidden->pcm_handle, wait_time);
status = 0;
}
else if (status < 0) {
/*printf("ALSA: capture error %d\n", status);*/
status = ALSA_snd_pcm_recover(this->hidden->pcm_handle, status, 0);
if (status < 0) {
/* Hmm, not much we can do - abort */
fprintf(stderr, "ALSA read failed (unrecoverable): %s\n",
ALSA_snd_strerror(status));
return -1;
}
continue;
}
/*printf("ALSA: captured %d bytes\n", status * frame_size);*/
sample_buf += status * frame_size;
frames_left -= status;
}
this->hidden->swizzle_func(this, buffer, total_frames - frames_left);
return (total_frames - frames_left) * frame_size;
}
static void
ALSA_FlushCapture(_THIS)
{
ALSA_snd_pcm_reset(this->hidden->pcm_handle);
}
static void
ALSA_CloseDevice(_THIS)
{
if (this->hidden->pcm_handle) {
/* Wait for the submitted audio to drain
ALSA_snd_pcm_drop() can hang, so don't use that.
*/
Uint32 delay = ((this->spec.samples * 1000) / this->spec.freq) * 2;
SDL_Delay(delay);
ALSA_snd_pcm_close(this->hidden->pcm_handle);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static int
ALSA_set_buffer_size(_THIS, snd_pcm_hw_params_t *params)
{
int status;
snd_pcm_hw_params_t *hwparams;
snd_pcm_uframes_t persize;
unsigned int periods;
/* Copy the hardware parameters for this setup */
snd_pcm_hw_params_alloca(&hwparams);
ALSA_snd_pcm_hw_params_copy(hwparams, params);
/* Attempt to match the period size to the requested buffer size */
persize = this->spec.samples;
status = ALSA_snd_pcm_hw_params_set_period_size_near(
this->hidden->pcm_handle, hwparams, &persize, NULL);
if ( status < 0 ) {
return(-1);
}
/* Need to at least double buffer */
periods = 2;
status = ALSA_snd_pcm_hw_params_set_periods_min(
this->hidden->pcm_handle, hwparams, &periods, NULL);
if ( status < 0 ) {
return(-1);
}
status = ALSA_snd_pcm_hw_params_set_periods_first(
this->hidden->pcm_handle, hwparams, &periods, NULL);
if ( status < 0 ) {
return(-1);
}
/* "set" the hardware with the desired parameters */
status = ALSA_snd_pcm_hw_params(this->hidden->pcm_handle, hwparams);
if ( status < 0 ) {
return(-1);
}
this->spec.samples = persize;
/* This is useful for debugging */
if ( SDL_getenv("SDL_AUDIO_ALSA_DEBUG") ) {
snd_pcm_uframes_t bufsize;
ALSA_snd_pcm_hw_params_get_buffer_size(hwparams, &bufsize);
fprintf(stderr,
"ALSA: period size = %ld, periods = %u, buffer size = %lu\n",
persize, periods, bufsize);
}
return(0);
}
static int
ALSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
int status = 0;
snd_pcm_t *pcm_handle = NULL;
snd_pcm_hw_params_t *hwparams = NULL;
snd_pcm_sw_params_t *swparams = NULL;
snd_pcm_format_t format = 0;
SDL_AudioFormat test_format = 0;
unsigned int rate = 0;
unsigned int channels = 0;
#ifdef SND_CHMAP_API_VERSION
snd_pcm_chmap_t *chmap;
char chmap_str[64];
#endif
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Open the audio device */
/* Name of device should depend on # channels in spec */
status = ALSA_snd_pcm_open(&pcm_handle,
get_audio_device(handle, this->spec.channels),
iscapture ? SND_PCM_STREAM_CAPTURE : SND_PCM_STREAM_PLAYBACK,
SND_PCM_NONBLOCK);
if (status < 0) {
return SDL_SetError("ALSA: Couldn't open audio device: %s",
ALSA_snd_strerror(status));
}
this->hidden->pcm_handle = pcm_handle;
/* Figure out what the hardware is capable of */
snd_pcm_hw_params_alloca(&hwparams);
status = ALSA_snd_pcm_hw_params_any(pcm_handle, hwparams);
if (status < 0) {
return SDL_SetError("ALSA: Couldn't get hardware config: %s",
ALSA_snd_strerror(status));
}
/* SDL only uses interleaved sample output */
status = ALSA_snd_pcm_hw_params_set_access(pcm_handle, hwparams,
SND_PCM_ACCESS_RW_INTERLEAVED);
if (status < 0) {
return SDL_SetError("ALSA: Couldn't set interleaved access: %s",
ALSA_snd_strerror(status));
}
/* Try for a closest match on audio format */
status = -1;
for (test_format = SDL_FirstAudioFormat(this->spec.format);
test_format && (status < 0);) {
status = 0; /* if we can't support a format, it'll become -1. */
switch (test_format) {
case AUDIO_U8:
format = SND_PCM_FORMAT_U8;
break;
case AUDIO_S8:
format = SND_PCM_FORMAT_S8;
break;
case AUDIO_S16LSB:
format = SND_PCM_FORMAT_S16_LE;
break;
case AUDIO_S16MSB:
format = SND_PCM_FORMAT_S16_BE;
break;
case AUDIO_U16LSB:
format = SND_PCM_FORMAT_U16_LE;
break;
case AUDIO_U16MSB:
format = SND_PCM_FORMAT_U16_BE;
break;
case AUDIO_S32LSB:
format = SND_PCM_FORMAT_S32_LE;
break;
case AUDIO_S32MSB:
format = SND_PCM_FORMAT_S32_BE;
break;
case AUDIO_F32LSB:
format = SND_PCM_FORMAT_FLOAT_LE;
break;
case AUDIO_F32MSB:
format = SND_PCM_FORMAT_FLOAT_BE;
break;
default:
status = -1;
break;
}
if (status >= 0) {
status = ALSA_snd_pcm_hw_params_set_format(pcm_handle,
hwparams, format);
}
if (status < 0) {
test_format = SDL_NextAudioFormat();
}
}
if (status < 0) {
return SDL_SetError("ALSA: Couldn't find any hardware audio formats");
}
this->spec.format = test_format;
/* Validate number of channels and determine if swizzling is necessary
* Assume original swizzling, until proven otherwise.
*/
this->hidden->swizzle_func = swizzle_alsa_channels;
#ifdef SND_CHMAP_API_VERSION
chmap = ALSA_snd_pcm_get_chmap(pcm_handle);
if (chmap) {
ALSA_snd_pcm_chmap_print(chmap, sizeof(chmap_str), chmap_str);
if (SDL_strcmp("FL FR FC LFE RL RR", chmap_str) == 0 ||
SDL_strcmp("FL FR FC LFE SL SR", chmap_str) == 0) {
this->hidden->swizzle_func = no_swizzle;
}
free(chmap);
}
#endif /* SND_CHMAP_API_VERSION */
/* Set the number of channels */
status = ALSA_snd_pcm_hw_params_set_channels(pcm_handle, hwparams,
this->spec.channels);
channels = this->spec.channels;
if (status < 0) {
status = ALSA_snd_pcm_hw_params_get_channels(hwparams, &channels);
if (status < 0) {
return SDL_SetError("ALSA: Couldn't set audio channels");
}
this->spec.channels = channels;
}
/* Set the audio rate */
rate = this->spec.freq;
status = ALSA_snd_pcm_hw_params_set_rate_near(pcm_handle, hwparams,
&rate, NULL);
if (status < 0) {
return SDL_SetError("ALSA: Couldn't set audio frequency: %s",
ALSA_snd_strerror(status));
}
this->spec.freq = rate;
/* Set the buffer size, in samples */
status = ALSA_set_buffer_size(this, hwparams);
if (status < 0) {
return SDL_SetError("Couldn't set hardware audio parameters: %s", ALSA_snd_strerror(status));
}
/* Set the software parameters */
snd_pcm_sw_params_alloca(&swparams);
status = ALSA_snd_pcm_sw_params_current(pcm_handle, swparams);
if (status < 0) {
return SDL_SetError("ALSA: Couldn't get software config: %s",
ALSA_snd_strerror(status));
}
status = ALSA_snd_pcm_sw_params_set_avail_min(pcm_handle, swparams, this->spec.samples);
if (status < 0) {
return SDL_SetError("Couldn't set minimum available samples: %s",
ALSA_snd_strerror(status));
}
status =
ALSA_snd_pcm_sw_params_set_start_threshold(pcm_handle, swparams, 1);
if (status < 0) {
return SDL_SetError("ALSA: Couldn't set start threshold: %s",
ALSA_snd_strerror(status));
}
status = ALSA_snd_pcm_sw_params(pcm_handle, swparams);
if (status < 0) {
return SDL_SetError("Couldn't set software audio parameters: %s",
ALSA_snd_strerror(status));
}
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
/* Allocate mixing buffer */
if (!iscapture) {
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->hidden->mixlen);
}
#if !SDL_ALSA_NON_BLOCKING
if (!iscapture) {
ALSA_snd_pcm_nonblock(pcm_handle, 0);
}
#endif
/* We're ready to rock and roll. :-) */
return 0;
}
typedef struct ALSA_Device
{
char *name;
SDL_bool iscapture;
struct ALSA_Device *next;
} ALSA_Device;
static void
add_device(const int iscapture, const char *name, void *hint, ALSA_Device **pSeen)
{
ALSA_Device *dev = SDL_malloc(sizeof (ALSA_Device));
char *desc;
char *handle = NULL;
char *ptr;
if (!dev) {
return;
}
/* Not all alsa devices are enumerable via snd_device_name_get_hint
(i.e. bluetooth devices). Therefore if hint is passed in to this
function as NULL, assume name contains desc.
Make sure not to free the storage associated with desc in this case */
if (hint) {
desc = ALSA_snd_device_name_get_hint(hint, "DESC");
if (!desc) {
SDL_free(dev);
return;
}
} else {
desc = (char *) name;
}
SDL_assert(name != NULL);
/* some strings have newlines, like "HDA NVidia, HDMI 0\nHDMI Audio Output".
just chop the extra lines off, this seems to get a reasonable device
name without extra details. */
if ((ptr = strchr(desc, '\n')) != NULL) {
*ptr = '\0';
}
/*printf("ALSA: adding %s device '%s' (%s)\n", iscapture ? "capture" : "output", name, desc);*/
handle = SDL_strdup(name);
if (!handle) {
if (hint) {
free(desc);
}
SDL_free(dev);
return;
}
SDL_AddAudioDevice(iscapture, desc, handle);
if (hint)
free(desc);
dev->name = handle;
dev->iscapture = iscapture;
dev->next = *pSeen;
*pSeen = dev;
}
static SDL_atomic_t ALSA_hotplug_shutdown;
static SDL_Thread *ALSA_hotplug_thread;
static int SDLCALL
ALSA_HotplugThread(void *arg)
{
SDL_sem *first_run_semaphore = (SDL_sem *) arg;
ALSA_Device *devices = NULL;
ALSA_Device *next;
ALSA_Device *dev;
Uint32 ticks;
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_LOW);
while (!SDL_AtomicGet(&ALSA_hotplug_shutdown)) {
void **hints = NULL;
ALSA_Device *unseen;
ALSA_Device *seen;
ALSA_Device *prev;
if (ALSA_snd_device_name_hint(-1, "pcm", &hints) == 0) {
int i, j;
const char *match = NULL;
int bestmatch = 0xFFFF;
size_t match_len = 0;
int defaultdev = -1;
static const char * const prefixes[] = {
"hw:", "sysdefault:", "default:", NULL
};
unseen = devices;
seen = NULL;
/* Apparently there are several different ways that ALSA lists
actual hardware. It could be prefixed with "hw:" or "default:"
or "sysdefault:" and maybe others. Go through the list and see
if we can find a preferred prefix for the system. */
for (i = 0; hints[i]; i++) {
char *name = ALSA_snd_device_name_get_hint(hints[i], "NAME");
if (!name) {
continue;
}
/* full name, not a prefix */
if ((defaultdev == -1) && (SDL_strcmp(name, "default") == 0)) {
defaultdev = i;
}
for (j = 0; prefixes[j]; j++) {
const char *prefix = prefixes[j];
const size_t prefixlen = SDL_strlen(prefix);
if (SDL_strncmp(name, prefix, prefixlen) == 0) {
if (j < bestmatch) {
bestmatch = j;
match = prefix;
match_len = prefixlen;
}
}
}
free(name);
}
/* look through the list of device names to find matches */
for (i = 0; hints[i]; i++) {
char *name;
/* if we didn't find a device name prefix we like at all... */
if ((!match) && (defaultdev != i)) {
continue; /* ...skip anything that isn't the default device. */
}
name = ALSA_snd_device_name_get_hint(hints[i], "NAME");
if (!name) {
continue;
}
/* only want physical hardware interfaces */
if (!match || (SDL_strncmp(name, match, match_len) == 0)) {
char *ioid = ALSA_snd_device_name_get_hint(hints[i], "IOID");
const SDL_bool isoutput = (ioid == NULL) || (SDL_strcmp(ioid, "Output") == 0);
const SDL_bool isinput = (ioid == NULL) || (SDL_strcmp(ioid, "Input") == 0);
SDL_bool have_output = SDL_FALSE;
SDL_bool have_input = SDL_FALSE;
free(ioid);
if (!isoutput && !isinput) {
free(name);
continue;
}
prev = NULL;
for (dev = unseen; dev; dev = next) {
next = dev->next;
if ( (SDL_strcmp(dev->name, name) == 0) && (((isinput) && dev->iscapture) || ((isoutput) && !dev->iscapture)) ) {
if (prev) {
prev->next = next;
} else {
unseen = next;
}
dev->next = seen;
seen = dev;
if (isinput) have_input = SDL_TRUE;
if (isoutput) have_output = SDL_TRUE;
} else {
prev = dev;
}
}
if (isinput && !have_input) {
add_device(SDL_TRUE, name, hints[i], &seen);
}
if (isoutput && !have_output) {
add_device(SDL_FALSE, name, hints[i], &seen);
}
}
free(name);
}
ALSA_snd_device_name_free_hint(hints);
devices = seen; /* now we have a known-good list of attached devices. */
/* report anything still in unseen as removed. */
for (dev = unseen; dev; dev = next) {
/*printf("ALSA: removing usb %s device '%s'\n", dev->iscapture ? "capture" : "output", dev->name);*/
next = dev->next;
SDL_RemoveAudioDevice(dev->iscapture, dev->name);
SDL_free(dev->name);
SDL_free(dev);
}
}
/* On first run, tell ALSA_DetectDevices() that we have a complete device list so it can return. */
if (first_run_semaphore) {
SDL_SemPost(first_run_semaphore);
first_run_semaphore = NULL; /* let other thread clean it up. */
}
/* Block awhile before checking again, unless we're told to stop. */
ticks = SDL_GetTicks() + 5000;
while (!SDL_AtomicGet(&ALSA_hotplug_shutdown) && !SDL_TICKS_PASSED(SDL_GetTicks(), ticks)) {
SDL_Delay(100);
}
}
/* Shutting down! Clean up any data we've gathered. */
for (dev = devices; dev; dev = next) {
/*printf("ALSA: at shutdown, removing %s device '%s'\n", dev->iscapture ? "capture" : "output", dev->name);*/
next = dev->next;
SDL_free(dev->name);
SDL_free(dev);
}
return 0;
}
static void
ALSA_DetectDevices(void)
{
/* Start the device detection thread here, wait for an initial iteration to complete. */
SDL_sem *semaphore = SDL_CreateSemaphore(0);
if (!semaphore) {
return; /* oh well. */
}
SDL_AtomicSet(&ALSA_hotplug_shutdown, 0);
ALSA_hotplug_thread = SDL_CreateThread(ALSA_HotplugThread, "SDLHotplugALSA", semaphore);
if (ALSA_hotplug_thread) {
SDL_SemWait(semaphore); /* wait for the first iteration to finish. */
}
SDL_DestroySemaphore(semaphore);
}
static void
ALSA_Deinitialize(void)
{
if (ALSA_hotplug_thread != NULL) {
SDL_AtomicSet(&ALSA_hotplug_shutdown, 1);
SDL_WaitThread(ALSA_hotplug_thread, NULL);
ALSA_hotplug_thread = NULL;
}
UnloadALSALibrary();
}
static int
ALSA_Init(SDL_AudioDriverImpl * impl)
{
if (LoadALSALibrary() < 0) {
return 0;
}
/* Set the function pointers */
impl->DetectDevices = ALSA_DetectDevices;
impl->OpenDevice = ALSA_OpenDevice;
impl->WaitDevice = ALSA_WaitDevice;
impl->GetDeviceBuf = ALSA_GetDeviceBuf;
impl->PlayDevice = ALSA_PlayDevice;
impl->CloseDevice = ALSA_CloseDevice;
impl->Deinitialize = ALSA_Deinitialize;
impl->CaptureFromDevice = ALSA_CaptureFromDevice;
impl->FlushCapture = ALSA_FlushCapture;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
}
AudioBootStrap ALSA_bootstrap = {
"alsa", "ALSA PCM audio", ALSA_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_ALSA */
/* vi: set ts=4 sw=4 expandtab: */

48
externals/SDL/src/audio/alsa/SDL_alsa_audio.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_ALSA_audio_h_
#define SDL_ALSA_audio_h_
#include <alsa/asoundlib.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The audio device handle */
snd_pcm_t *pcm_handle;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
/* swizzle function */
void (*swizzle_func)(_THIS, void *buffer, Uint32 bufferlen);
};
#endif /* SDL_ALSA_audio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_ANDROID
/* Output audio to Android */
#include "SDL_assert.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_androidaudio.h"
#include "../../core/android/SDL_android.h"
#include <android/log.h>
static SDL_AudioDevice* audioDevice = NULL;
static SDL_AudioDevice* captureDevice = NULL;
static int
ANDROIDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
SDL_AudioFormat test_format;
SDL_assert((captureDevice == NULL) || !iscapture);
SDL_assert((audioDevice == NULL) || iscapture);
if (iscapture) {
captureDevice = this;
} else {
audioDevice = this;
}
this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
test_format = SDL_FirstAudioFormat(this->spec.format);
while (test_format != 0) { /* no "UNKNOWN" constant */
if ((test_format == AUDIO_U8) ||
(test_format == AUDIO_S16) ||
(test_format == AUDIO_F32)) {
this->spec.format = test_format;
break;
}
test_format = SDL_NextAudioFormat();
}
if (test_format == 0) {
/* Didn't find a compatible format :( */
return SDL_SetError("No compatible audio format!");
}
if (Android_JNI_OpenAudioDevice(iscapture, &this->spec) < 0) {
return -1;
}
SDL_CalculateAudioSpec(&this->spec);
return 0;
}
static void
ANDROIDAUDIO_PlayDevice(_THIS)
{
Android_JNI_WriteAudioBuffer();
}
static Uint8 *
ANDROIDAUDIO_GetDeviceBuf(_THIS)
{
return Android_JNI_GetAudioBuffer();
}
static int
ANDROIDAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
return Android_JNI_CaptureAudioBuffer(buffer, buflen);
}
static void
ANDROIDAUDIO_FlushCapture(_THIS)
{
Android_JNI_FlushCapturedAudio();
}
static void
ANDROIDAUDIO_CloseDevice(_THIS)
{
/* At this point SDL_CloseAudioDevice via close_audio_device took care of terminating the audio thread
so it's safe to terminate the Java side buffer and AudioTrack
*/
Android_JNI_CloseAudioDevice(this->iscapture);
if (this->iscapture) {
SDL_assert(captureDevice == this);
captureDevice = NULL;
} else {
SDL_assert(audioDevice == this);
audioDevice = NULL;
}
SDL_free(this->hidden);
}
static int
ANDROIDAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = ANDROIDAUDIO_OpenDevice;
impl->PlayDevice = ANDROIDAUDIO_PlayDevice;
impl->GetDeviceBuf = ANDROIDAUDIO_GetDeviceBuf;
impl->CloseDevice = ANDROIDAUDIO_CloseDevice;
impl->CaptureFromDevice = ANDROIDAUDIO_CaptureFromDevice;
impl->FlushCapture = ANDROIDAUDIO_FlushCapture;
/* and the capabilities */
impl->HasCaptureSupport = SDL_TRUE;
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultCaptureDevice = 1;
return 1; /* this audio target is available. */
}
AudioBootStrap ANDROIDAUDIO_bootstrap = {
"android", "SDL Android audio driver", ANDROIDAUDIO_Init, 0
};
/* Pause (block) all non already paused audio devices by taking their mixer lock */
void ANDROIDAUDIO_PauseDevices(void)
{
/* TODO: Handle multiple devices? */
struct SDL_PrivateAudioData *private;
if(audioDevice != NULL && audioDevice->hidden != NULL) {
private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
if (SDL_AtomicGet(&audioDevice->paused)) {
/* The device is already paused, leave it alone */
private->resume = SDL_FALSE;
}
else {
SDL_LockMutex(audioDevice->mixer_lock);
SDL_AtomicSet(&audioDevice->paused, 1);
private->resume = SDL_TRUE;
}
}
if(captureDevice != NULL && captureDevice->hidden != NULL) {
private = (struct SDL_PrivateAudioData *) captureDevice->hidden;
if (SDL_AtomicGet(&captureDevice->paused)) {
/* The device is already paused, leave it alone */
private->resume = SDL_FALSE;
}
else {
SDL_LockMutex(captureDevice->mixer_lock);
SDL_AtomicSet(&captureDevice->paused, 1);
private->resume = SDL_TRUE;
}
}
}
/* Resume (unblock) all non already paused audio devices by releasing their mixer lock */
void ANDROIDAUDIO_ResumeDevices(void)
{
/* TODO: Handle multiple devices? */
struct SDL_PrivateAudioData *private;
if(audioDevice != NULL && audioDevice->hidden != NULL) {
private = (struct SDL_PrivateAudioData *) audioDevice->hidden;
if (private->resume) {
SDL_AtomicSet(&audioDevice->paused, 0);
private->resume = SDL_FALSE;
SDL_UnlockMutex(audioDevice->mixer_lock);
}
}
if(captureDevice != NULL && captureDevice->hidden != NULL) {
private = (struct SDL_PrivateAudioData *) captureDevice->hidden;
if (private->resume) {
SDL_AtomicSet(&captureDevice->paused, 0);
private->resume = SDL_FALSE;
SDL_UnlockMutex(captureDevice->mixer_lock);
}
}
}
#else
void ANDROIDAUDIO_ResumeDevices(void) {}
void ANDROIDAUDIO_PauseDevices(void) {}
#endif /* SDL_AUDIO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_androidaudio_h_
#define SDL_androidaudio_h_
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* Resume device if it was paused automatically */
int resume;
};
void ANDROIDAUDIO_ResumeDevices(void);
void ANDROIDAUDIO_PauseDevices(void);
#endif /* SDL_androidaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

365
externals/SDL/src/audio/arts/SDL_artsaudio.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_ARTS
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include <unistd.h>
#include <errno.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_artsaudio.h"
#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
static void *arts_handle = NULL;
/* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */
static int (*SDL_NAME(arts_init)) (void);
static void (*SDL_NAME(arts_free)) (void);
static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits,
int channels,
const char *name);
static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s,
arts_parameter_t param, int value);
static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s,
arts_parameter_t param);
static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer,
int count);
static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
static int (*SDL_NAME(arts_suspend))(void);
static int (*SDL_NAME(arts_suspended)) (void);
static const char *(*SDL_NAME(arts_error_text)) (int errorcode);
#define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
static struct
{
const char *name;
void **func;
} arts_functions[] = {
/* *INDENT-OFF* */
SDL_ARTS_SYM(arts_init),
SDL_ARTS_SYM(arts_free),
SDL_ARTS_SYM(arts_play_stream),
SDL_ARTS_SYM(arts_stream_set),
SDL_ARTS_SYM(arts_stream_get),
SDL_ARTS_SYM(arts_write),
SDL_ARTS_SYM(arts_close_stream),
SDL_ARTS_SYM(arts_suspend),
SDL_ARTS_SYM(arts_suspended),
SDL_ARTS_SYM(arts_error_text),
/* *INDENT-ON* */
};
#undef SDL_ARTS_SYM
static void
UnloadARTSLibrary()
{
if (arts_handle != NULL) {
SDL_UnloadObject(arts_handle);
arts_handle = NULL;
}
}
static int
LoadARTSLibrary(void)
{
int i, retval = -1;
if (arts_handle == NULL) {
arts_handle = SDL_LoadObject(arts_library);
if (arts_handle != NULL) {
retval = 0;
for (i = 0; i < SDL_arraysize(arts_functions); ++i) {
*arts_functions[i].func =
SDL_LoadFunction(arts_handle, arts_functions[i].name);
if (!*arts_functions[i].func) {
retval = -1;
UnloadARTSLibrary();
break;
}
}
}
}
return retval;
}
#else
static void
UnloadARTSLibrary()
{
return;
}
static int
LoadARTSLibrary(void)
{
return 0;
}
#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
/* This function waits until it is possible to write a full sound buffer */
static void
ARTS_WaitDevice(_THIS)
{
Sint32 ticks;
/* Check to see if the thread-parent process is still alive */
{
static int cnt = 0;
/* Note that this only works with thread implementations
that use a different process id for each thread.
*/
/* Check every 10 loops */
if (this->hidden->parent && (((++cnt) % 10) == 0)) {
if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) {
SDL_OpenedAudioDeviceDisconnected(this);
}
}
}
/* Use timer for general audio synchronization */
ticks =
((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
}
static void
ARTS_PlayDevice(_THIS)
{
/* Write the audio data */
int written = SDL_NAME(arts_write) (this->hidden->stream,
this->hidden->mixbuf,
this->hidden->mixlen);
/* If timer synchronization is enabled, set the next write frame */
if (this->hidden->frame_ticks) {
this->hidden->next_frame += this->hidden->frame_ticks;
}
/* If we couldn't write, assume fatal error for now */
if (written < 0) {
SDL_OpenedAudioDeviceDisconnected(this);
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static Uint8 *
ARTS_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static void
ARTS_CloseDevice(_THIS)
{
if (this->hidden->stream) {
SDL_NAME(arts_close_stream) (this->hidden->stream);
}
SDL_NAME(arts_free) ();
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static int
ARTS_Suspend(void)
{
const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */
while ( (!SDL_NAME(arts_suspended)()) && !SDL_TICKS_PASSED(SDL_GetTicks(), abortms) ) {
if ( SDL_NAME(arts_suspend)() ) {
break;
}
}
return SDL_NAME(arts_suspended)();
}
static int
ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
int rc = 0;
int bits = 0, frag_spec = 0;
SDL_AudioFormat test_format = 0, format = 0;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Try for a closest match on audio format */
for (test_format = SDL_FirstAudioFormat(this->spec.format);
!format && test_format;) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch (test_format) {
case AUDIO_U8:
bits = 8;
format = 1;
break;
case AUDIO_S16LSB:
bits = 16;
format = 1;
break;
default:
format = 0;
break;
}
if (!format) {
test_format = SDL_NextAudioFormat();
}
}
if (format == 0) {
return SDL_SetError("Couldn't find any hardware audio formats");
}
this->spec.format = test_format;
if ((rc = SDL_NAME(arts_init) ()) != 0) {
return SDL_SetError("Unable to initialize ARTS: %s",
SDL_NAME(arts_error_text) (rc));
}
if (!ARTS_Suspend()) {
return SDL_SetError("ARTS can not open audio device");
}
this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq,
bits,
this->spec.channels,
"SDL");
/* Play nothing so we have at least one write (server bug workaround). */
SDL_NAME(arts_write) (this->hidden->stream, "", 0);
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
/* Determine the power of two of the fragment size */
for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec);
if ((0x01 << frag_spec) != this->spec.size) {
return SDL_SetError("Fragment size must be a power of two");
}
frag_spec |= 0x00020000; /* two fragments, for low latency */
#ifdef ARTS_P_PACKET_SETTINGS
SDL_NAME(arts_stream_set) (this->hidden->stream,
ARTS_P_PACKET_SETTINGS, frag_spec);
#else
SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE,
frag_spec & 0xffff);
SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT,
frag_spec >> 16);
#endif
this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream,
ARTS_P_PACKET_SIZE);
/* Allocate mixing buffer */
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
/* Get the parent process id (we're the parent of the audio thread) */
this->hidden->parent = getpid();
/* We're ready to rock and roll. :-) */
return 0;
}
static void
ARTS_Deinitialize(void)
{
UnloadARTSLibrary();
}
static int
ARTS_Init(SDL_AudioDriverImpl * impl)
{
if (LoadARTSLibrary() < 0) {
return 0;
} else {
if (SDL_NAME(arts_init) () != 0) {
UnloadARTSLibrary();
SDL_SetError("ARTS: arts_init failed (no audio server?)");
return 0;
}
/* Play a stream so aRts doesn't crash */
if (ARTS_Suspend()) {
arts_stream_t stream;
stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL");
SDL_NAME(arts_write) (stream, "", 0);
SDL_NAME(arts_close_stream) (stream);
}
SDL_NAME(arts_free) ();
}
/* Set the function pointers */
impl->OpenDevice = ARTS_OpenDevice;
impl->PlayDevice = ARTS_PlayDevice;
impl->WaitDevice = ARTS_WaitDevice;
impl->GetDeviceBuf = ARTS_GetDeviceBuf;
impl->CloseDevice = ARTS_CloseDevice;
impl->Deinitialize = ARTS_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1;
return 1; /* this audio target is available. */
}
AudioBootStrap ARTS_bootstrap = {
"arts", "Analog RealTime Synthesizer", ARTS_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_ARTS */
/* vi: set ts=4 sw=4 expandtab: */

53
externals/SDL/src/audio/arts/SDL_artsaudio.h vendored Executable file
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@@ -0,0 +1,53 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_artsaudio_h_
#define SDL_artsaudio_h_
#include <artsc.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The stream descriptor for the audio device */
arts_stream_t stream;
/* The parent process id, to detect when application quits */
pid_t parent;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
/* Support for audio timing using a timer, in addition to SDL_IOReady() */
float frame_ticks;
float next_frame;
};
#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
#endif /* SDL_artsaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,68 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_coreaudio_h_
#define SDL_coreaudio_h_
#include "../SDL_sysaudio.h"
#if !defined(__IPHONEOS__)
#define MACOSX_COREAUDIO 1
#endif
#if MACOSX_COREAUDIO
#include <CoreAudio/CoreAudio.h>
#include <CoreServices/CoreServices.h>
#else
#import <AVFoundation/AVFoundation.h>
#import <UIKit/UIApplication.h>
#endif
#include <AudioToolbox/AudioToolbox.h>
#include <AudioUnit/AudioUnit.h>
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
SDL_Thread *thread;
AudioQueueRef audioQueue;
AudioQueueBufferRef *audioBuffer;
void *buffer;
UInt32 bufferOffset;
UInt32 bufferSize;
AudioStreamBasicDescription strdesc;
SDL_sem *ready_semaphore;
char *thread_error;
SDL_atomic_t shutdown;
#if MACOSX_COREAUDIO
AudioDeviceID deviceID;
#else
SDL_bool interrupted;
CFTypeRef interruption_listener;
#endif
};
#endif /* SDL_coreaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,984 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_COREAUDIO
/* !!! FIXME: clean out some of the macro salsa in here. */
#include "SDL_audio.h"
#include "SDL_hints.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_coreaudio.h"
#include "SDL_assert.h"
#include "../../thread/SDL_systhread.h"
#define DEBUG_COREAUDIO 0
#define CHECK_RESULT(msg) \
if (result != noErr) { \
SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
return 0; \
}
#if MACOSX_COREAUDIO
static const AudioObjectPropertyAddress devlist_address = {
kAudioHardwarePropertyDevices,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
typedef void (*addDevFn)(const char *name, const int iscapture, AudioDeviceID devId, void *data);
typedef struct AudioDeviceList
{
AudioDeviceID devid;
SDL_bool alive;
struct AudioDeviceList *next;
} AudioDeviceList;
static AudioDeviceList *output_devs = NULL;
static AudioDeviceList *capture_devs = NULL;
static SDL_bool
add_to_internal_dev_list(const int iscapture, AudioDeviceID devId)
{
AudioDeviceList *item = (AudioDeviceList *) SDL_malloc(sizeof (AudioDeviceList));
if (item == NULL) {
return SDL_FALSE;
}
item->devid = devId;
item->alive = SDL_TRUE;
item->next = iscapture ? capture_devs : output_devs;
if (iscapture) {
capture_devs = item;
} else {
output_devs = item;
}
return SDL_TRUE;
}
static void
addToDevList(const char *name, const int iscapture, AudioDeviceID devId, void *data)
{
if (add_to_internal_dev_list(iscapture, devId)) {
SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId));
}
}
static void
build_device_list(int iscapture, addDevFn addfn, void *addfndata)
{
OSStatus result = noErr;
UInt32 size = 0;
AudioDeviceID *devs = NULL;
UInt32 i = 0;
UInt32 max = 0;
result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject,
&devlist_address, 0, NULL, &size);
if (result != kAudioHardwareNoError)
return;
devs = (AudioDeviceID *) alloca(size);
if (devs == NULL)
return;
result = AudioObjectGetPropertyData(kAudioObjectSystemObject,
&devlist_address, 0, NULL, &size, devs);
if (result != kAudioHardwareNoError)
return;
max = size / sizeof (AudioDeviceID);
for (i = 0; i < max; i++) {
CFStringRef cfstr = NULL;
char *ptr = NULL;
AudioDeviceID dev = devs[i];
AudioBufferList *buflist = NULL;
int usable = 0;
CFIndex len = 0;
const AudioObjectPropertyAddress addr = {
kAudioDevicePropertyStreamConfiguration,
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
const AudioObjectPropertyAddress nameaddr = {
kAudioObjectPropertyName,
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size);
if (result != noErr)
continue;
buflist = (AudioBufferList *) SDL_malloc(size);
if (buflist == NULL)
continue;
result = AudioObjectGetPropertyData(dev, &addr, 0, NULL,
&size, buflist);
if (result == noErr) {
UInt32 j;
for (j = 0; j < buflist->mNumberBuffers; j++) {
if (buflist->mBuffers[j].mNumberChannels > 0) {
usable = 1;
break;
}
}
}
SDL_free(buflist);
if (!usable)
continue;
size = sizeof (CFStringRef);
result = AudioObjectGetPropertyData(dev, &nameaddr, 0, NULL, &size, &cfstr);
if (result != kAudioHardwareNoError)
continue;
len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr),
kCFStringEncodingUTF8);
ptr = (char *) SDL_malloc(len + 1);
usable = ((ptr != NULL) &&
(CFStringGetCString
(cfstr, ptr, len + 1, kCFStringEncodingUTF8)));
CFRelease(cfstr);
if (usable) {
len = strlen(ptr);
/* Some devices have whitespace at the end...trim it. */
while ((len > 0) && (ptr[len - 1] == ' ')) {
len--;
}
usable = (len > 0);
}
if (usable) {
ptr[len] = '\0';
#if DEBUG_COREAUDIO
printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
((iscapture) ? "capture" : "output"),
(int) i, ptr, (int) dev);
#endif
addfn(ptr, iscapture, dev, addfndata);
}
SDL_free(ptr); /* addfn() would have copied the string. */
}
}
static void
free_audio_device_list(AudioDeviceList **list)
{
AudioDeviceList *item = *list;
while (item) {
AudioDeviceList *next = item->next;
SDL_free(item);
item = next;
}
*list = NULL;
}
static void
COREAUDIO_DetectDevices(void)
{
build_device_list(SDL_TRUE, addToDevList, NULL);
build_device_list(SDL_FALSE, addToDevList, NULL);
}
static void
build_device_change_list(const char *name, const int iscapture, AudioDeviceID devId, void *data)
{
AudioDeviceList **list = (AudioDeviceList **) data;
AudioDeviceList *item;
for (item = *list; item != NULL; item = item->next) {
if (item->devid == devId) {
item->alive = SDL_TRUE;
return;
}
}
add_to_internal_dev_list(iscapture, devId); /* new device, add it. */
SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId));
}
static void
reprocess_device_list(const int iscapture, AudioDeviceList **list)
{
AudioDeviceList *item;
AudioDeviceList *prev = NULL;
for (item = *list; item != NULL; item = item->next) {
item->alive = SDL_FALSE;
}
build_device_list(iscapture, build_device_change_list, list);
/* free items in the list that aren't still alive. */
item = *list;
while (item != NULL) {
AudioDeviceList *next = item->next;
if (item->alive) {
prev = item;
} else {
SDL_RemoveAudioDevice(iscapture, (void *) ((size_t) item->devid));
if (prev) {
prev->next = item->next;
} else {
*list = item->next;
}
SDL_free(item);
}
item = next;
}
}
/* this is called when the system's list of available audio devices changes. */
static OSStatus
device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
{
reprocess_device_list(SDL_TRUE, &capture_devs);
reprocess_device_list(SDL_FALSE, &output_devs);
return 0;
}
#endif
static int open_playback_devices = 0;
static int open_capture_devices = 0;
#if !MACOSX_COREAUDIO
static void interruption_begin(_THIS)
{
if (this != NULL && this->hidden->audioQueue != NULL) {
this->hidden->interrupted = SDL_TRUE;
AudioQueuePause(this->hidden->audioQueue);
}
}
static void interruption_end(_THIS)
{
if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL
&& this->hidden->interrupted
&& AudioQueueStart(this->hidden->audioQueue, NULL) == AVAudioSessionErrorCodeNone) {
this->hidden->interrupted = SDL_FALSE;
}
}
@interface SDLInterruptionListener : NSObject
@property (nonatomic, assign) SDL_AudioDevice *device;
@end
@implementation SDLInterruptionListener
- (void)audioSessionInterruption:(NSNotification *)note
{
@synchronized (self) {
NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey];
if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) {
interruption_begin(self.device);
} else {
interruption_end(self.device);
}
}
}
- (void)applicationBecameActive:(NSNotification *)note
{
@synchronized (self) {
interruption_end(self.device);
}
}
@end
static BOOL update_audio_session(_THIS, SDL_bool open)
{
@autoreleasepool {
AVAudioSession *session = [AVAudioSession sharedInstance];
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
/* Set category to ambient by default so that other music continues playing. */
NSString *category = AVAudioSessionCategoryAmbient;
NSString *mode = AVAudioSessionModeDefault;
NSUInteger options = 0;
NSError *err = nil;
if (open_playback_devices && open_capture_devices) {
category = AVAudioSessionCategoryPlayAndRecord;
#if !TARGET_OS_TV
options = AVAudioSessionCategoryOptionDefaultToSpeaker;
#endif
} else if (open_capture_devices) {
category = AVAudioSessionCategoryRecord;
} else {
const char *hint = SDL_GetHint(SDL_HINT_AUDIO_CATEGORY);
if (hint) {
if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0) {
category = AVAudioSessionCategoryAmbient;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategorySoloAmbient") == 0) {
category = AVAudioSessionCategorySoloAmbient;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayback") == 0 ||
SDL_strcasecmp(hint, "playback") == 0) {
category = AVAudioSessionCategoryPlayback;
}
}
}
if ([session respondsToSelector:@selector(setCategory:mode:options:error:)]) {
if (![session setCategory:category mode:mode options:options error:&err]) {
NSString *desc = err.description;
SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
return NO;
}
} else {
if (![session setCategory:category error:&err]) {
NSString *desc = err.description;
SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
return NO;
}
}
if (open && (open_playback_devices + open_capture_devices) == 1) {
if (![session setActive:YES error:&err]) {
NSString *desc = err.description;
SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String);
return NO;
}
} else if (!open_playback_devices && !open_capture_devices) {
[session setActive:NO error:nil];
}
if (open) {
SDLInterruptionListener *listener = [SDLInterruptionListener new];
listener.device = this;
[center addObserver:listener
selector:@selector(audioSessionInterruption:)
name:AVAudioSessionInterruptionNotification
object:session];
/* An interruption end notification is not guaranteed to be sent if
we were previously interrupted... resuming if needed when the app
becomes active seems to be the way to go. */
// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna
[center addObserver:listener
selector:@selector(applicationBecameActive:)
name:UIApplicationDidBecomeActiveNotification
object:nil];
[center addObserver:listener
selector:@selector(applicationBecameActive:)
name:UIApplicationWillEnterForegroundNotification
object:nil];
this->hidden->interruption_listener = CFBridgingRetain(listener);
} else {
if (this->hidden->interruption_listener != NULL) {
SDLInterruptionListener *listener = nil;
listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
[center removeObserver:listener];
@synchronized (listener) {
listener.device = NULL;
}
}
}
}
return YES;
}
#endif
/* The AudioQueue callback */
static void
outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
if (SDL_AtomicGet(&this->hidden->shutdown)) {
return; /* don't do anything. */
}
if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
/* Supply silence if audio is not enabled or paused */
SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
} else if (this->stream ) {
UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
while (remaining > 0) {
if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
/* Generate the data */
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata,
this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
}
if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
int got;
UInt32 len = SDL_AudioStreamAvailable(this->stream);
if ( len > remaining )
len = remaining;
got = SDL_AudioStreamGet(this->stream, ptr, len);
SDL_assert((got < 0) || (got == len));
if (got != len) {
SDL_memset(ptr, this->spec.silence, len);
}
ptr = ptr + len;
remaining -= len;
}
}
} else {
UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
while (remaining > 0) {
UInt32 len;
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
/* Generate the data */
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata,
this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
}
len = this->hidden->bufferSize - this->hidden->bufferOffset;
if (len > remaining) {
len = remaining;
}
SDL_memcpy(ptr, (char *)this->hidden->buffer +
this->hidden->bufferOffset, len);
ptr = ptr + len;
remaining -= len;
this->hidden->bufferOffset += len;
}
}
AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
}
static void
inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer,
const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions,
const AudioStreamPacketDescription *inPacketDescs )
{
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
if (SDL_AtomicGet(&this->shutdown)) {
return; /* don't do anything. */
}
/* ignore unless we're active. */
if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) {
const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
UInt32 remaining = inBuffer->mAudioDataByteSize;
while (remaining > 0) {
UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
if (len > remaining) {
len = remaining;
}
SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
ptr += len;
remaining -= len;
this->hidden->bufferOffset += len;
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
}
}
}
AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
}
#if MACOSX_COREAUDIO
static const AudioObjectPropertyAddress alive_address =
{
kAudioDevicePropertyDeviceIsAlive,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
static OSStatus
device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) data;
SDL_bool dead = SDL_FALSE;
UInt32 isAlive = 1;
UInt32 size = sizeof (isAlive);
OSStatus error;
if (!SDL_AtomicGet(&this->enabled)) {
return 0; /* already known to be dead. */
}
error = AudioObjectGetPropertyData(this->hidden->deviceID, &alive_address,
0, NULL, &size, &isAlive);
if (error == kAudioHardwareBadDeviceError) {
dead = SDL_TRUE; /* device was unplugged. */
} else if ((error == kAudioHardwareNoError) && (!isAlive)) {
dead = SDL_TRUE; /* device died in some other way. */
}
if (dead) {
SDL_OpenedAudioDeviceDisconnected(this);
}
return 0;
}
#endif
static void
COREAUDIO_CloseDevice(_THIS)
{
const SDL_bool iscapture = this->iscapture;
/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
#if MACOSX_COREAUDIO
/* Fire a callback if the device stops being "alive" (disconnected, etc). */
AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
#endif
if (iscapture) {
open_capture_devices--;
} else {
open_playback_devices--;
}
#if !MACOSX_COREAUDIO
update_audio_session(this, SDL_FALSE);
#endif
/* if callback fires again, feed silence; don't call into the app. */
SDL_AtomicSet(&this->paused, 1);
if (this->hidden->audioQueue) {
AudioQueueDispose(this->hidden->audioQueue, 1);
}
if (this->hidden->thread) {
SDL_AtomicSet(&this->hidden->shutdown, 1);
SDL_WaitThread(this->hidden->thread, NULL);
}
if (this->hidden->ready_semaphore) {
SDL_DestroySemaphore(this->hidden->ready_semaphore);
}
/* AudioQueueDispose() frees the actual buffer objects. */
SDL_free(this->hidden->audioBuffer);
SDL_free(this->hidden->thread_error);
SDL_free(this->hidden->buffer);
SDL_free(this->hidden);
}
#if MACOSX_COREAUDIO
static int
prepare_device(_THIS, void *handle, int iscapture)
{
AudioDeviceID devid = (AudioDeviceID) ((size_t) handle);
OSStatus result = noErr;
UInt32 size = 0;
UInt32 alive = 0;
pid_t pid = 0;
AudioObjectPropertyAddress addr = {
0,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
if (handle == NULL) {
size = sizeof (AudioDeviceID);
addr.mSelector =
((iscapture) ? kAudioHardwarePropertyDefaultInputDevice :
kAudioHardwarePropertyDefaultOutputDevice);
result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr,
0, NULL, &size, &devid);
CHECK_RESULT("AudioHardwareGetProperty (default device)");
}
addr.mSelector = kAudioDevicePropertyDeviceIsAlive;
addr.mScope = iscapture ? kAudioDevicePropertyScopeInput :
kAudioDevicePropertyScopeOutput;
size = sizeof (alive);
result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive);
CHECK_RESULT
("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)");
if (!alive) {
SDL_SetError("CoreAudio: requested device exists, but isn't alive.");
return 0;
}
addr.mSelector = kAudioDevicePropertyHogMode;
size = sizeof (pid);
result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid);
/* some devices don't support this property, so errors are fine here. */
if ((result == noErr) && (pid != -1)) {
SDL_SetError("CoreAudio: requested device is being hogged.");
return 0;
}
this->hidden->deviceID = devid;
return 1;
}
#endif
static int
prepare_audioqueue(_THIS)
{
const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc;
const int iscapture = this->iscapture;
OSStatus result;
int i;
SDL_assert(CFRunLoopGetCurrent() != NULL);
if (iscapture) {
result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
CHECK_RESULT("AudioQueueNewInput");
} else {
result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
CHECK_RESULT("AudioQueueNewOutput");
}
#if MACOSX_COREAUDIO
{
const AudioObjectPropertyAddress prop = {
kAudioDevicePropertyDeviceUID,
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
CFStringRef devuid;
UInt32 devuidsize = sizeof (devuid);
result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid);
CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)");
result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize);
CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)");
/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
/* Fire a callback if the device stops being "alive" (disconnected, etc). */
AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
}
#endif
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
/* Set the channel layout for the audio queue */
AudioChannelLayout layout;
SDL_zero(layout);
switch (this->spec.channels) {
case 1:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Mono;
break;
case 2:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
break;
case 3:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_DVD_4;
break;
case 4:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Quadraphonic;
break;
case 5:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_0_A;
break;
case 6:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A;
break;
case 7:
/* FIXME: Need to move channel[4] (BC) to channel[6] */
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_6_1_A;
break;
case 8:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_7_1_A;
break;
}
if (layout.mChannelLayoutTag != 0) {
result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_ChannelLayout, &layout, sizeof(layout));
CHECK_RESULT("AudioQueueSetProperty(kAudioQueueProperty_ChannelLayout)");
}
/* Allocate a sample buffer */
this->hidden->bufferSize = this->spec.size;
this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
if (this->hidden->buffer == NULL) {
SDL_OutOfMemory();
return 0;
}
/* Make sure we can feed the device a minimum amount of time */
double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
#if defined(__IPHONEOS__)
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
/* Older iOS hardware, use 40 ms as a minimum time */
MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;
}
#endif
const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
int numAudioBuffers = 2;
if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */
numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2);
}
this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers);
if (this->hidden->audioBuffer == NULL) {
SDL_OutOfMemory();
return 0;
}
#if DEBUG_COREAUDIO
printf("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers);
#endif
for (i = 0; i < numAudioBuffers; i++) {
result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]);
CHECK_RESULT("AudioQueueAllocateBuffer");
SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);
this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity;
result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL);
CHECK_RESULT("AudioQueueEnqueueBuffer");
}
result = AudioQueueStart(this->hidden->audioQueue, NULL);
CHECK_RESULT("AudioQueueStart");
/* We're running! */
return 1;
}
static int
audioqueue_thread(void *arg)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
const int rc = prepare_audioqueue(this);
if (!rc) {
this->hidden->thread_error = SDL_strdup(SDL_GetError());
SDL_SemPost(this->hidden->ready_semaphore);
return 0;
}
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
/* init was successful, alert parent thread and start running... */
SDL_SemPost(this->hidden->ready_semaphore);
while (!SDL_AtomicGet(&this->hidden->shutdown)) {
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
}
if (!this->iscapture) { /* Drain off any pending playback. */
const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8)) / this->spec.channels) / ((CFTimeInterval) this->spec.freq)) * 2.0;
CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0);
}
return 0;
}
static int
COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
AudioStreamBasicDescription *strdesc;
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int valid_datatype = 0;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
strdesc = &this->hidden->strdesc;
if (iscapture) {
open_capture_devices++;
} else {
open_playback_devices++;
}
#if !MACOSX_COREAUDIO
if (!update_audio_session(this, SDL_TRUE)) {
return -1;
}
/* Stop CoreAudio from doing expensive audio rate conversion */
@autoreleasepool {
AVAudioSession* session = [AVAudioSession sharedInstance];
[session setPreferredSampleRate:this->spec.freq error:nil];
this->spec.freq = (int)session.sampleRate;
#if TARGET_OS_TV
if (iscapture) {
[session setPreferredInputNumberOfChannels:this->spec.channels error:nil];
this->spec.channels = session.preferredInputNumberOfChannels;
} else {
[session setPreferredOutputNumberOfChannels:this->spec.channels error:nil];
this->spec.channels = session.preferredOutputNumberOfChannels;
}
#else
/* Calling setPreferredOutputNumberOfChannels seems to break audio output on iOS */
#endif /* TARGET_OS_TV */
}
#endif
/* Setup a AudioStreamBasicDescription with the requested format */
SDL_zerop(strdesc);
strdesc->mFormatID = kAudioFormatLinearPCM;
strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked;
strdesc->mChannelsPerFrame = this->spec.channels;
strdesc->mSampleRate = this->spec.freq;
strdesc->mFramesPerPacket = 1;
while ((!valid_datatype) && (test_format)) {
this->spec.format = test_format;
/* CoreAudio handles most of SDL's formats natively, but not U16, apparently. */
switch (test_format) {
case AUDIO_U8:
case AUDIO_S8:
case AUDIO_S16LSB:
case AUDIO_S16MSB:
case AUDIO_S32LSB:
case AUDIO_S32MSB:
case AUDIO_F32LSB:
case AUDIO_F32MSB:
valid_datatype = 1;
strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format);
if (SDL_AUDIO_ISBIGENDIAN(this->spec.format))
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
if (SDL_AUDIO_ISFLOAT(this->spec.format))
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsFloat;
else if (SDL_AUDIO_ISSIGNED(this->spec.format))
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
break;
default:
test_format = SDL_NextAudioFormat();
break;
}
}
if (!valid_datatype) { /* shouldn't happen, but just in case... */
return SDL_SetError("Unsupported audio format");
}
strdesc->mBytesPerFrame = strdesc->mChannelsPerFrame * strdesc->mBitsPerChannel / 8;
strdesc->mBytesPerPacket = strdesc->mBytesPerFrame * strdesc->mFramesPerPacket;
#if MACOSX_COREAUDIO
if (!prepare_device(this, handle, iscapture)) {
return -1;
}
#endif
/* This has to init in a new thread so it can get its own CFRunLoop. :/ */
SDL_AtomicSet(&this->hidden->shutdown, 0);
this->hidden->ready_semaphore = SDL_CreateSemaphore(0);
if (!this->hidden->ready_semaphore) {
return -1; /* oh well. */
}
this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024, this);
if (!this->hidden->thread) {
return -1;
}
SDL_SemWait(this->hidden->ready_semaphore);
SDL_DestroySemaphore(this->hidden->ready_semaphore);
this->hidden->ready_semaphore = NULL;
if ((this->hidden->thread != NULL) && (this->hidden->thread_error != NULL)) {
SDL_SetError("%s", this->hidden->thread_error);
return -1;
}
return (this->hidden->thread != NULL) ? 0 : -1;
}
static void
COREAUDIO_Deinitialize(void)
{
#if MACOSX_COREAUDIO
AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
free_audio_device_list(&capture_devs);
free_audio_device_list(&output_devs);
#endif
}
static int
COREAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = COREAUDIO_OpenDevice;
impl->CloseDevice = COREAUDIO_CloseDevice;
impl->Deinitialize = COREAUDIO_Deinitialize;
#if MACOSX_COREAUDIO
impl->DetectDevices = COREAUDIO_DetectDevices;
AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
#else
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultCaptureDevice = 1;
#endif
impl->ProvidesOwnCallbackThread = 1;
impl->HasCaptureSupport = 1;
return 1; /* this audio target is available. */
}
AudioBootStrap COREAUDIO_bootstrap = {
"coreaudio", "CoreAudio", COREAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_COREAUDIO */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,604 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_DSOUND
/* Allow access to a raw mixing buffer */
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_loadso.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_directsound.h"
#ifndef WAVE_FORMAT_IEEE_FLOAT
#define WAVE_FORMAT_IEEE_FLOAT 0x0003
#endif
/* DirectX function pointers for audio */
static void* DSoundDLL = NULL;
typedef HRESULT (WINAPI *fnDirectSoundCreate8)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN);
typedef HRESULT (WINAPI *fnDirectSoundEnumerateW)(LPDSENUMCALLBACKW, LPVOID);
typedef HRESULT (WINAPI *fnDirectSoundCaptureCreate8)(LPCGUID,LPDIRECTSOUNDCAPTURE8 *,LPUNKNOWN);
typedef HRESULT (WINAPI *fnDirectSoundCaptureEnumerateW)(LPDSENUMCALLBACKW,LPVOID);
static fnDirectSoundCreate8 pDirectSoundCreate8 = NULL;
static fnDirectSoundEnumerateW pDirectSoundEnumerateW = NULL;
static fnDirectSoundCaptureCreate8 pDirectSoundCaptureCreate8 = NULL;
static fnDirectSoundCaptureEnumerateW pDirectSoundCaptureEnumerateW = NULL;
static void
DSOUND_Unload(void)
{
pDirectSoundCreate8 = NULL;
pDirectSoundEnumerateW = NULL;
pDirectSoundCaptureCreate8 = NULL;
pDirectSoundCaptureEnumerateW = NULL;
if (DSoundDLL != NULL) {
SDL_UnloadObject(DSoundDLL);
DSoundDLL = NULL;
}
}
static int
DSOUND_Load(void)
{
int loaded = 0;
DSOUND_Unload();
DSoundDLL = SDL_LoadObject("DSOUND.DLL");
if (DSoundDLL == NULL) {
SDL_SetError("DirectSound: failed to load DSOUND.DLL");
} else {
/* Now make sure we have DirectX 8 or better... */
#define DSOUNDLOAD(f) { \
p##f = (fn##f) SDL_LoadFunction(DSoundDLL, #f); \
if (!p##f) loaded = 0; \
}
loaded = 1; /* will reset if necessary. */
DSOUNDLOAD(DirectSoundCreate8);
DSOUNDLOAD(DirectSoundEnumerateW);
DSOUNDLOAD(DirectSoundCaptureCreate8);
DSOUNDLOAD(DirectSoundCaptureEnumerateW);
#undef DSOUNDLOAD
if (!loaded) {
SDL_SetError("DirectSound: System doesn't appear to have DX8.");
}
}
if (!loaded) {
DSOUND_Unload();
}
return loaded;
}
static int
SetDSerror(const char *function, int code)
{
static const char *error;
static char errbuf[1024];
errbuf[0] = 0;
switch (code) {
case E_NOINTERFACE:
error = "Unsupported interface -- Is DirectX 8.0 or later installed?";
break;
case DSERR_ALLOCATED:
error = "Audio device in use";
break;
case DSERR_BADFORMAT:
error = "Unsupported audio format";
break;
case DSERR_BUFFERLOST:
error = "Mixing buffer was lost";
break;
case DSERR_CONTROLUNAVAIL:
error = "Control requested is not available";
break;
case DSERR_INVALIDCALL:
error = "Invalid call for the current state";
break;
case DSERR_INVALIDPARAM:
error = "Invalid parameter";
break;
case DSERR_NODRIVER:
error = "No audio device found";
break;
case DSERR_OUTOFMEMORY:
error = "Out of memory";
break;
case DSERR_PRIOLEVELNEEDED:
error = "Caller doesn't have priority";
break;
case DSERR_UNSUPPORTED:
error = "Function not supported";
break;
default:
SDL_snprintf(errbuf, SDL_arraysize(errbuf),
"%s: Unknown DirectSound error: 0x%x", function, code);
break;
}
if (!errbuf[0]) {
SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
error);
}
return SDL_SetError("%s", errbuf);
}
static void
DSOUND_FreeDeviceHandle(void *handle)
{
SDL_free(handle);
}
static BOOL CALLBACK
FindAllDevs(LPGUID guid, LPCWSTR desc, LPCWSTR module, LPVOID data)
{
const int iscapture = (int) ((size_t) data);
if (guid != NULL) { /* skip default device */
char *str = WIN_LookupAudioDeviceName(desc, guid);
if (str != NULL) {
LPGUID cpyguid = (LPGUID) SDL_malloc(sizeof (GUID));
SDL_memcpy(cpyguid, guid, sizeof (GUID));
SDL_AddAudioDevice(iscapture, str, cpyguid);
SDL_free(str); /* addfn() makes a copy of this string. */
}
}
return TRUE; /* keep enumerating. */
}
static void
DSOUND_DetectDevices(void)
{
pDirectSoundCaptureEnumerateW(FindAllDevs, (void *) ((size_t) 1));
pDirectSoundEnumerateW(FindAllDevs, (void *) ((size_t) 0));
}
static void
DSOUND_WaitDevice(_THIS)
{
DWORD status = 0;
DWORD cursor = 0;
DWORD junk = 0;
HRESULT result = DS_OK;
/* Semi-busy wait, since we have no way of getting play notification
on a primary mixing buffer located in hardware (DirectX 5.0)
*/
result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
&junk, &cursor);
if (result != DS_OK) {
if (result == DSERR_BUFFERLOST) {
IDirectSoundBuffer_Restore(this->hidden->mixbuf);
}
#ifdef DEBUG_SOUND
SetDSerror("DirectSound GetCurrentPosition", result);
#endif
return;
}
while ((cursor / this->spec.size) == this->hidden->lastchunk) {
/* FIXME: find out how much time is left and sleep that long */
SDL_Delay(1);
/* Try to restore a lost sound buffer */
IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status);
if ((status & DSBSTATUS_BUFFERLOST)) {
IDirectSoundBuffer_Restore(this->hidden->mixbuf);
IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status);
if ((status & DSBSTATUS_BUFFERLOST)) {
break;
}
}
if (!(status & DSBSTATUS_PLAYING)) {
result = IDirectSoundBuffer_Play(this->hidden->mixbuf, 0, 0,
DSBPLAY_LOOPING);
if (result == DS_OK) {
continue;
}
#ifdef DEBUG_SOUND
SetDSerror("DirectSound Play", result);
#endif
return;
}
/* Find out where we are playing */
result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
&junk, &cursor);
if (result != DS_OK) {
SetDSerror("DirectSound GetCurrentPosition", result);
return;
}
}
}
static void
DSOUND_PlayDevice(_THIS)
{
/* Unlock the buffer, allowing it to play */
if (this->hidden->locked_buf) {
IDirectSoundBuffer_Unlock(this->hidden->mixbuf,
this->hidden->locked_buf,
this->spec.size, NULL, 0);
}
}
static Uint8 *
DSOUND_GetDeviceBuf(_THIS)
{
DWORD cursor = 0;
DWORD junk = 0;
HRESULT result = DS_OK;
DWORD rawlen = 0;
/* Figure out which blocks to fill next */
this->hidden->locked_buf = NULL;
result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
&junk, &cursor);
if (result == DSERR_BUFFERLOST) {
IDirectSoundBuffer_Restore(this->hidden->mixbuf);
result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
&junk, &cursor);
}
if (result != DS_OK) {
SetDSerror("DirectSound GetCurrentPosition", result);
return (NULL);
}
cursor /= this->spec.size;
#ifdef DEBUG_SOUND
/* Detect audio dropouts */
{
DWORD spot = cursor;
if (spot < this->hidden->lastchunk) {
spot += this->hidden->num_buffers;
}
if (spot > this->hidden->lastchunk + 1) {
fprintf(stderr, "Audio dropout, missed %d fragments\n",
(spot - (this->hidden->lastchunk + 1)));
}
}
#endif
this->hidden->lastchunk = cursor;
cursor = (cursor + 1) % this->hidden->num_buffers;
cursor *= this->spec.size;
/* Lock the audio buffer */
result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
this->spec.size,
(LPVOID *) & this->hidden->locked_buf,
&rawlen, NULL, &junk, 0);
if (result == DSERR_BUFFERLOST) {
IDirectSoundBuffer_Restore(this->hidden->mixbuf);
result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
this->spec.size,
(LPVOID *) & this->
hidden->locked_buf, &rawlen, NULL,
&junk, 0);
}
if (result != DS_OK) {
SetDSerror("DirectSound Lock", result);
return (NULL);
}
return (this->hidden->locked_buf);
}
static int
DSOUND_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
struct SDL_PrivateAudioData *h = this->hidden;
DWORD junk, cursor, ptr1len, ptr2len;
VOID *ptr1, *ptr2;
SDL_assert(buflen == this->spec.size);
while (SDL_TRUE) {
if (SDL_AtomicGet(&this->shutdown)) { /* in case the buffer froze... */
SDL_memset(buffer, this->spec.silence, buflen);
return buflen;
}
if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) != DS_OK) {
return -1;
}
if ((cursor / this->spec.size) == h->lastchunk) {
SDL_Delay(1); /* FIXME: find out how much time is left and sleep that long */
} else {
break;
}
}
if (IDirectSoundCaptureBuffer_Lock(h->capturebuf, h->lastchunk * this->spec.size, this->spec.size, &ptr1, &ptr1len, &ptr2, &ptr2len, 0) != DS_OK) {
return -1;
}
SDL_assert(ptr1len == this->spec.size);
SDL_assert(ptr2 == NULL);
SDL_assert(ptr2len == 0);
SDL_memcpy(buffer, ptr1, ptr1len);
if (IDirectSoundCaptureBuffer_Unlock(h->capturebuf, ptr1, ptr1len, ptr2, ptr2len) != DS_OK) {
return -1;
}
h->lastchunk = (h->lastchunk + 1) % h->num_buffers;
return ptr1len;
}
static void
DSOUND_FlushCapture(_THIS)
{
struct SDL_PrivateAudioData *h = this->hidden;
DWORD junk, cursor;
if (IDirectSoundCaptureBuffer_GetCurrentPosition(h->capturebuf, &junk, &cursor) == DS_OK) {
h->lastchunk = cursor / this->spec.size;
}
}
static void
DSOUND_CloseDevice(_THIS)
{
if (this->hidden->mixbuf != NULL) {
IDirectSoundBuffer_Stop(this->hidden->mixbuf);
IDirectSoundBuffer_Release(this->hidden->mixbuf);
}
if (this->hidden->sound != NULL) {
IDirectSound_Release(this->hidden->sound);
}
if (this->hidden->capturebuf != NULL) {
IDirectSoundCaptureBuffer_Stop(this->hidden->capturebuf);
IDirectSoundCaptureBuffer_Release(this->hidden->capturebuf);
}
if (this->hidden->capture != NULL) {
IDirectSoundCapture_Release(this->hidden->capture);
}
SDL_free(this->hidden);
}
/* This function tries to create a secondary audio buffer, and returns the
number of audio chunks available in the created buffer. This is for
playback devices, not capture.
*/
static int
CreateSecondary(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt)
{
LPDIRECTSOUND sndObj = this->hidden->sound;
LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf;
HRESULT result = DS_OK;
DSBUFFERDESC format;
LPVOID pvAudioPtr1, pvAudioPtr2;
DWORD dwAudioBytes1, dwAudioBytes2;
/* Try to create the secondary buffer */
SDL_zero(format);
format.dwSize = sizeof(format);
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
format.dwFlags |= DSBCAPS_GLOBALFOCUS;
format.dwBufferBytes = bufsize;
format.lpwfxFormat = wfmt;
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
if (result != DS_OK) {
return SetDSerror("DirectSound CreateSoundBuffer", result);
}
IDirectSoundBuffer_SetFormat(*sndbuf, wfmt);
/* Silence the initial audio buffer */
result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
(LPVOID *) & pvAudioPtr1, &dwAudioBytes1,
(LPVOID *) & pvAudioPtr2, &dwAudioBytes2,
DSBLOCK_ENTIREBUFFER);
if (result == DS_OK) {
SDL_memset(pvAudioPtr1, this->spec.silence, dwAudioBytes1);
IDirectSoundBuffer_Unlock(*sndbuf,
(LPVOID) pvAudioPtr1, dwAudioBytes1,
(LPVOID) pvAudioPtr2, dwAudioBytes2);
}
/* We're ready to go */
return 0;
}
/* This function tries to create a capture buffer, and returns the
number of audio chunks available in the created buffer. This is for
capture devices, not playback.
*/
static int
CreateCaptureBuffer(_THIS, const DWORD bufsize, WAVEFORMATEX *wfmt)
{
LPDIRECTSOUNDCAPTURE capture = this->hidden->capture;
LPDIRECTSOUNDCAPTUREBUFFER *capturebuf = &this->hidden->capturebuf;
DSCBUFFERDESC format;
HRESULT result;
SDL_zero(format);
format.dwSize = sizeof (format);
format.dwFlags = DSCBCAPS_WAVEMAPPED;
format.dwBufferBytes = bufsize;
format.lpwfxFormat = wfmt;
result = IDirectSoundCapture_CreateCaptureBuffer(capture, &format, capturebuf, NULL);
if (result != DS_OK) {
return SetDSerror("DirectSound CreateCaptureBuffer", result);
}
result = IDirectSoundCaptureBuffer_Start(*capturebuf, DSCBSTART_LOOPING);
if (result != DS_OK) {
IDirectSoundCaptureBuffer_Release(*capturebuf);
return SetDSerror("DirectSound Start", result);
}
#if 0
/* presumably this starts at zero, but just in case... */
result = IDirectSoundCaptureBuffer_GetCurrentPosition(*capturebuf, &junk, &cursor);
if (result != DS_OK) {
IDirectSoundCaptureBuffer_Stop(*capturebuf);
IDirectSoundCaptureBuffer_Release(*capturebuf);
return SetDSerror("DirectSound GetCurrentPosition", result);
}
this->hidden->lastchunk = cursor / this->spec.size;
#endif
return 0;
}
static int
DSOUND_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
const DWORD numchunks = 8;
HRESULT result;
SDL_bool valid_format = SDL_FALSE;
SDL_bool tried_format = SDL_FALSE;
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
LPGUID guid = (LPGUID) handle;
DWORD bufsize;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Open the audio device */
if (iscapture) {
result = pDirectSoundCaptureCreate8(guid, &this->hidden->capture, NULL);
if (result != DS_OK) {
return SetDSerror("DirectSoundCaptureCreate8", result);
}
} else {
result = pDirectSoundCreate8(guid, &this->hidden->sound, NULL);
if (result != DS_OK) {
return SetDSerror("DirectSoundCreate8", result);
}
result = IDirectSound_SetCooperativeLevel(this->hidden->sound,
GetDesktopWindow(),
DSSCL_NORMAL);
if (result != DS_OK) {
return SetDSerror("DirectSound SetCooperativeLevel", result);
}
}
while ((!valid_format) && (test_format)) {
switch (test_format) {
case AUDIO_U8:
case AUDIO_S16:
case AUDIO_S32:
case AUDIO_F32:
tried_format = SDL_TRUE;
this->spec.format = test_format;
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(&this->spec);
bufsize = numchunks * this->spec.size;
if ((bufsize < DSBSIZE_MIN) || (bufsize > DSBSIZE_MAX)) {
SDL_SetError("Sound buffer size must be between %d and %d",
(int) ((DSBSIZE_MIN < numchunks) ? 1 : DSBSIZE_MIN / numchunks),
(int) (DSBSIZE_MAX / numchunks));
} else {
int rc;
WAVEFORMATEX wfmt;
SDL_zero(wfmt);
if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
} else {
wfmt.wFormatTag = WAVE_FORMAT_PCM;
}
wfmt.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
wfmt.nChannels = this->spec.channels;
wfmt.nSamplesPerSec = this->spec.freq;
wfmt.nBlockAlign = wfmt.nChannels * (wfmt.wBitsPerSample / 8);
wfmt.nAvgBytesPerSec = wfmt.nSamplesPerSec * wfmt.nBlockAlign;
rc = iscapture ? CreateCaptureBuffer(this, bufsize, &wfmt) : CreateSecondary(this, bufsize, &wfmt);
if (rc == 0) {
this->hidden->num_buffers = numchunks;
valid_format = SDL_TRUE;
}
}
break;
}
test_format = SDL_NextAudioFormat();
}
if (!valid_format) {
if (tried_format) {
return -1; /* CreateSecondary() should have called SDL_SetError(). */
}
return SDL_SetError("DirectSound: Unsupported audio format");
}
/* Playback buffers will auto-start playing in DSOUND_WaitDevice() */
return 0; /* good to go. */
}
static void
DSOUND_Deinitialize(void)
{
DSOUND_Unload();
}
static int
DSOUND_Init(SDL_AudioDriverImpl * impl)
{
if (!DSOUND_Load()) {
return 0;
}
/* Set the function pointers */
impl->DetectDevices = DSOUND_DetectDevices;
impl->OpenDevice = DSOUND_OpenDevice;
impl->PlayDevice = DSOUND_PlayDevice;
impl->WaitDevice = DSOUND_WaitDevice;
impl->GetDeviceBuf = DSOUND_GetDeviceBuf;
impl->CaptureFromDevice = DSOUND_CaptureFromDevice;
impl->FlushCapture = DSOUND_FlushCapture;
impl->CloseDevice = DSOUND_CloseDevice;
impl->FreeDeviceHandle = DSOUND_FreeDeviceHandle;
impl->Deinitialize = DSOUND_Deinitialize;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
}
AudioBootStrap DSOUND_bootstrap = {
"directsound", "DirectSound", DSOUND_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_DSOUND */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_directsound_h_
#define SDL_directsound_h_
#include "../../core/windows/SDL_directx.h"
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
/* The DirectSound objects */
struct SDL_PrivateAudioData
{
LPDIRECTSOUND sound;
LPDIRECTSOUNDBUFFER mixbuf;
LPDIRECTSOUNDCAPTURE capture;
LPDIRECTSOUNDCAPTUREBUFFER capturebuf;
int num_buffers;
DWORD lastchunk;
Uint8 *locked_buf;
};
#endif /* SDL_directsound_h_ */
/* vi: set ts=4 sw=4 expandtab: */

207
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_DISK
/* Output raw audio data to a file. */
#if HAVE_STDIO_H
#include <stdio.h>
#endif
#include "SDL_rwops.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_diskaudio.h"
#include "SDL_log.h"
/* !!! FIXME: these should be SDL hints, not environment variables. */
/* environment variables and defaults. */
#define DISKENVR_OUTFILE "SDL_DISKAUDIOFILE"
#define DISKDEFAULT_OUTFILE "sdlaudio.raw"
#define DISKENVR_INFILE "SDL_DISKAUDIOFILEIN"
#define DISKDEFAULT_INFILE "sdlaudio-in.raw"
#define DISKENVR_IODELAY "SDL_DISKAUDIODELAY"
/* This function waits until it is possible to write a full sound buffer */
static void
DISKAUDIO_WaitDevice(_THIS)
{
SDL_Delay(this->hidden->io_delay);
}
static void
DISKAUDIO_PlayDevice(_THIS)
{
const size_t written = SDL_RWwrite(this->hidden->io,
this->hidden->mixbuf,
1, this->spec.size);
/* If we couldn't write, assume fatal error for now */
if (written != this->spec.size) {
SDL_OpenedAudioDeviceDisconnected(this);
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static Uint8 *
DISKAUDIO_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static int
DISKAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
struct SDL_PrivateAudioData *h = this->hidden;
const int origbuflen = buflen;
SDL_Delay(h->io_delay);
if (h->io) {
const size_t br = SDL_RWread(h->io, buffer, 1, buflen);
buflen -= (int) br;
buffer = ((Uint8 *) buffer) + br;
if (buflen > 0) { /* EOF (or error, but whatever). */
SDL_RWclose(h->io);
h->io = NULL;
}
}
/* if we ran out of file, just write silence. */
SDL_memset(buffer, this->spec.silence, buflen);
return origbuflen;
}
static void
DISKAUDIO_FlushCapture(_THIS)
{
/* no op...we don't advance the file pointer or anything. */
}
static void
DISKAUDIO_CloseDevice(_THIS)
{
if (this->hidden->io != NULL) {
SDL_RWclose(this->hidden->io);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static const char *
get_filename(const int iscapture, const char *devname)
{
if (devname == NULL) {
devname = SDL_getenv(iscapture ? DISKENVR_INFILE : DISKENVR_OUTFILE);
if (devname == NULL) {
devname = iscapture ? DISKDEFAULT_INFILE : DISKDEFAULT_OUTFILE;
}
}
return devname;
}
static int
DISKAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
/* handle != NULL means "user specified the placeholder name on the fake detected device list" */
const char *fname = get_filename(iscapture, handle ? NULL : devname);
const char *envr = SDL_getenv(DISKENVR_IODELAY);
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc(sizeof(*this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
if (envr != NULL) {
this->hidden->io_delay = SDL_atoi(envr);
} else {
this->hidden->io_delay = ((this->spec.samples * 1000) / this->spec.freq);
}
/* Open the audio device */
this->hidden->io = SDL_RWFromFile(fname, iscapture ? "rb" : "wb");
if (this->hidden->io == NULL) {
return -1;
}
/* Allocate mixing buffer */
if (!iscapture) {
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
}
SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO,
"You are using the SDL disk i/o audio driver!\n");
SDL_LogCritical(SDL_LOG_CATEGORY_AUDIO,
" %s file [%s].\n", iscapture ? "Reading from" : "Writing to",
fname);
/* We're ready to rock and roll. :-) */
return 0;
}
static void
DISKAUDIO_DetectDevices(void)
{
SDL_AddAudioDevice(SDL_FALSE, DEFAULT_OUTPUT_DEVNAME, (void *) 0x1);
SDL_AddAudioDevice(SDL_TRUE, DEFAULT_INPUT_DEVNAME, (void *) 0x2);
}
static int
DISKAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = DISKAUDIO_OpenDevice;
impl->WaitDevice = DISKAUDIO_WaitDevice;
impl->PlayDevice = DISKAUDIO_PlayDevice;
impl->GetDeviceBuf = DISKAUDIO_GetDeviceBuf;
impl->CaptureFromDevice = DISKAUDIO_CaptureFromDevice;
impl->FlushCapture = DISKAUDIO_FlushCapture;
impl->CloseDevice = DISKAUDIO_CloseDevice;
impl->DetectDevices = DISKAUDIO_DetectDevices;
impl->AllowsArbitraryDeviceNames = 1;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
}
AudioBootStrap DISKAUDIO_bootstrap = {
"disk", "direct-to-disk audio", DISKAUDIO_Init, 1
};
#endif /* SDL_AUDIO_DRIVER_DISK */
/* vi: set ts=4 sw=4 expandtab: */

41
externals/SDL/src/audio/disk/SDL_diskaudio.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_diskaudio_h_
#define SDL_diskaudio_h_
#include "SDL_rwops.h"
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The file descriptor for the audio device */
SDL_RWops *io;
Uint32 io_delay;
Uint8 *mixbuf;
};
#endif /* SDL_diskaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

320
externals/SDL/src/audio/dsp/SDL_dspaudio.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_OSS
/* Allow access to a raw mixing buffer */
#include <stdio.h> /* For perror() */
#include <string.h> /* For strerror() */
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
/* This is installed on some systems */
#include <soundcard.h>
#else
/* This is recommended by OSS */
#include <sys/soundcard.h>
#endif
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_dspaudio.h"
static void
DSP_DetectDevices(void)
{
SDL_EnumUnixAudioDevices(0, NULL);
}
static void
DSP_CloseDevice(_THIS)
{
if (this->hidden->audio_fd >= 0) {
close(this->hidden->audio_fd);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static int
DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
int format;
int value;
int frag_spec;
SDL_AudioFormat test_format;
/* We don't care what the devname is...we'll try to open anything. */
/* ...but default to first name in the list... */
if (devname == NULL) {
devname = SDL_GetAudioDeviceName(0, iscapture);
if (devname == NULL) {
return SDL_SetError("No such audio device");
}
}
/* Make sure fragment size stays a power of 2, or OSS fails. */
/* I don't know which of these are actually legal values, though... */
if (this->spec.channels > 8)
this->spec.channels = 8;
else if (this->spec.channels > 4)
this->spec.channels = 4;
else if (this->spec.channels > 2)
this->spec.channels = 2;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Open the audio device */
this->hidden->audio_fd = open(devname, flags, 0);
if (this->hidden->audio_fd < 0) {
return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
}
/* Make the file descriptor use blocking i/o with fcntl() */
{
long ctlflags;
ctlflags = fcntl(this->hidden->audio_fd, F_GETFL);
ctlflags &= ~O_NONBLOCK;
if (fcntl(this->hidden->audio_fd, F_SETFL, ctlflags) < 0) {
return SDL_SetError("Couldn't set audio blocking mode");
}
}
/* Get a list of supported hardware formats */
if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
perror("SNDCTL_DSP_GETFMTS");
return SDL_SetError("Couldn't get audio format list");
}
/* Try for a closest match on audio format */
format = 0;
for (test_format = SDL_FirstAudioFormat(this->spec.format);
!format && test_format;) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch (test_format) {
case AUDIO_U8:
if (value & AFMT_U8) {
format = AFMT_U8;
}
break;
case AUDIO_S16LSB:
if (value & AFMT_S16_LE) {
format = AFMT_S16_LE;
}
break;
case AUDIO_S16MSB:
if (value & AFMT_S16_BE) {
format = AFMT_S16_BE;
}
break;
#if 0
/*
* These formats are not used by any real life systems so they are not
* needed here.
*/
case AUDIO_S8:
if (value & AFMT_S8) {
format = AFMT_S8;
}
break;
case AUDIO_U16LSB:
if (value & AFMT_U16_LE) {
format = AFMT_U16_LE;
}
break;
case AUDIO_U16MSB:
if (value & AFMT_U16_BE) {
format = AFMT_U16_BE;
}
break;
#endif
default:
format = 0;
break;
}
if (!format) {
test_format = SDL_NextAudioFormat();
}
}
if (format == 0) {
return SDL_SetError("Couldn't find any hardware audio formats");
}
this->spec.format = test_format;
/* Set the audio format */
value = format;
if ((ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
(value != format)) {
perror("SNDCTL_DSP_SETFMT");
return SDL_SetError("Couldn't set audio format");
}
/* Set the number of channels of output */
value = this->spec.channels;
if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
perror("SNDCTL_DSP_CHANNELS");
return SDL_SetError("Cannot set the number of channels");
}
this->spec.channels = value;
/* Set the DSP frequency */
value = this->spec.freq;
if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
perror("SNDCTL_DSP_SPEED");
return SDL_SetError("Couldn't set audio frequency");
}
this->spec.freq = value;
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
/* Determine the power of two of the fragment size */
for (frag_spec = 0; (0x01U << frag_spec) < this->spec.size; ++frag_spec);
if ((0x01U << frag_spec) != this->spec.size) {
return SDL_SetError("Fragment size must be a power of two");
}
frag_spec |= 0x00020000; /* two fragments, for low latency */
/* Set the audio buffering parameters */
#ifdef DEBUG_AUDIO
fprintf(stderr, "Requesting %d fragments of size %d\n",
(frag_spec >> 16), 1 << (frag_spec & 0xFFFF));
#endif
if (ioctl(this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
perror("SNDCTL_DSP_SETFRAGMENT");
}
#ifdef DEBUG_AUDIO
{
audio_buf_info info;
ioctl(this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info);
fprintf(stderr, "fragments = %d\n", info.fragments);
fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
fprintf(stderr, "fragsize = %d\n", info.fragsize);
fprintf(stderr, "bytes = %d\n", info.bytes);
}
#endif
/* Allocate mixing buffer */
if (!iscapture) {
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
}
/* We're ready to rock and roll. :-) */
return 0;
}
static void
DSP_PlayDevice(_THIS)
{
struct SDL_PrivateAudioData *h = this->hidden;
if (write(h->audio_fd, h->mixbuf, h->mixlen) == -1) {
perror("Audio write");
SDL_OpenedAudioDeviceDisconnected(this);
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen);
#endif
}
static Uint8 *
DSP_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static int
DSP_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
return (int) read(this->hidden->audio_fd, buffer, buflen);
}
static void
DSP_FlushCapture(_THIS)
{
struct SDL_PrivateAudioData *h = this->hidden;
audio_buf_info info;
if (ioctl(h->audio_fd, SNDCTL_DSP_GETISPACE, &info) == 0) {
while (info.bytes > 0) {
char buf[512];
const size_t len = SDL_min(sizeof (buf), info.bytes);
const ssize_t br = read(h->audio_fd, buf, len);
if (br <= 0) {
break;
}
info.bytes -= br;
}
}
}
static int
DSP_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->DetectDevices = DSP_DetectDevices;
impl->OpenDevice = DSP_OpenDevice;
impl->PlayDevice = DSP_PlayDevice;
impl->GetDeviceBuf = DSP_GetDeviceBuf;
impl->CloseDevice = DSP_CloseDevice;
impl->CaptureFromDevice = DSP_CaptureFromDevice;
impl->FlushCapture = DSP_FlushCapture;
impl->AllowsArbitraryDeviceNames = 1;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
}
AudioBootStrap DSP_bootstrap = {
"dsp", "OSS /dev/dsp standard audio", DSP_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_OSS */
/* vi: set ts=4 sw=4 expandtab: */

43
externals/SDL/src/audio/dsp/SDL_dspaudio.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_dspaudio_h_
#define SDL_dspaudio_h_
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The file descriptor for the audio device */
int audio_fd;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
};
#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
#endif /* SDL_dspaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* Output audio to nowhere... */
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_dummyaudio.h"
static int
DUMMYAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
return 0; /* always succeeds. */
}
static int
DUMMYAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
/* Delay to make this sort of simulate real audio input. */
SDL_Delay((this->spec.samples * 1000) / this->spec.freq);
/* always return a full buffer of silence. */
SDL_memset(buffer, this->spec.silence, buflen);
return buflen;
}
static int
DUMMYAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = DUMMYAUDIO_OpenDevice;
impl->CaptureFromDevice = DUMMYAUDIO_CaptureFromDevice;
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultCaptureDevice = 1;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
}
AudioBootStrap DUMMYAUDIO_bootstrap = {
"dummy", "SDL dummy audio driver", DUMMYAUDIO_Init, 1
};
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_dummyaudio_h_
#define SDL_dummyaudio_h_
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The file descriptor for the audio device */
Uint8 *mixbuf;
Uint32 mixlen;
Uint32 write_delay;
Uint32 initial_calls;
};
#endif /* SDL_dummyaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_EMSCRIPTEN
#include "SDL_audio.h"
#include "SDL_log.h"
#include "../SDL_audio_c.h"
#include "SDL_emscriptenaudio.h"
#include "SDL_assert.h"
#include <emscripten/emscripten.h>
static void
FeedAudioDevice(_THIS, const void *buf, const int buflen)
{
const int framelen = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
EM_ASM_ARGS({
var SDL2 = Module['SDL2'];
var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels'];
for (var c = 0; c < numChannels; ++c) {
var channelData = SDL2.audio.currentOutputBuffer['getChannelData'](c);
if (channelData.length != $1) {
throw 'Web Audio output buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
}
for (var j = 0; j < $1; ++j) {
channelData[j] = HEAPF32[$0 + ((j*numChannels + c) << 2) >> 2]; /* !!! FIXME: why are these shifts here? */
}
}
}, buf, buflen / framelen);
}
static void
HandleAudioProcess(_THIS)
{
SDL_AudioCallback callback = this->callbackspec.callback;
const int stream_len = this->callbackspec.size;
/* Only do something if audio is enabled */
if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
if (this->stream) {
SDL_AudioStreamClear(this->stream);
}
return;
}
if (this->stream == NULL) { /* no conversion necessary. */
SDL_assert(this->spec.size == stream_len);
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
} else { /* streaming/converting */
int got;
while (SDL_AudioStreamAvailable(this->stream) < ((int) this->spec.size)) {
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
if (SDL_AudioStreamPut(this->stream, this->work_buffer, stream_len) == -1) {
SDL_AudioStreamClear(this->stream);
SDL_AtomicSet(&this->enabled, 0);
break;
}
}
got = SDL_AudioStreamGet(this->stream, this->work_buffer, this->spec.size);
SDL_assert((got < 0) || (got == this->spec.size));
if (got != this->spec.size) {
SDL_memset(this->work_buffer, this->spec.silence, this->spec.size);
}
}
FeedAudioDevice(this, this->work_buffer, this->spec.size);
}
static void
HandleCaptureProcess(_THIS)
{
SDL_AudioCallback callback = this->callbackspec.callback;
const int stream_len = this->callbackspec.size;
/* Only do something if audio is enabled */
if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
SDL_AudioStreamClear(this->stream);
return;
}
EM_ASM_ARGS({
var SDL2 = Module['SDL2'];
var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
for (var c = 0; c < numChannels; ++c) {
var channelData = SDL2.capture.currentCaptureBuffer.getChannelData(c);
if (channelData.length != $1) {
throw 'Web Audio capture buffer length mismatch! Destination size: ' + channelData.length + ' samples vs expected ' + $1 + ' samples!';
}
if (numChannels == 1) { /* fastpath this a little for the common (mono) case. */
for (var j = 0; j < $1; ++j) {
setValue($0 + (j * 4), channelData[j], 'float');
}
} else {
for (var j = 0; j < $1; ++j) {
setValue($0 + (((j * numChannels) + c) * 4), channelData[j], 'float');
}
}
}
}, this->work_buffer, (this->spec.size / sizeof (float)) / this->spec.channels);
/* okay, we've got an interleaved float32 array in C now. */
if (this->stream == NULL) { /* no conversion necessary. */
SDL_assert(this->spec.size == stream_len);
callback(this->callbackspec.userdata, this->work_buffer, stream_len);
} else { /* streaming/converting */
if (SDL_AudioStreamPut(this->stream, this->work_buffer, this->spec.size) == -1) {
SDL_AtomicSet(&this->enabled, 0);
}
while (SDL_AudioStreamAvailable(this->stream) >= stream_len) {
const int got = SDL_AudioStreamGet(this->stream, this->work_buffer, stream_len);
SDL_assert((got < 0) || (got == stream_len));
if (got != stream_len) {
SDL_memset(this->work_buffer, this->callbackspec.silence, stream_len);
}
callback(this->callbackspec.userdata, this->work_buffer, stream_len); /* Send it to the app. */
}
}
}
static void
EMSCRIPTENAUDIO_CloseDevice(_THIS)
{
EM_ASM_({
var SDL2 = Module['SDL2'];
if ($0) {
if (SDL2.capture.silenceTimer !== undefined) {
clearTimeout(SDL2.capture.silenceTimer);
}
if (SDL2.capture.stream !== undefined) {
var tracks = SDL2.capture.stream.getAudioTracks();
for (var i = 0; i < tracks.length; i++) {
SDL2.capture.stream.removeTrack(tracks[i]);
}
SDL2.capture.stream = undefined;
}
if (SDL2.capture.scriptProcessorNode !== undefined) {
SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {};
SDL2.capture.scriptProcessorNode.disconnect();
SDL2.capture.scriptProcessorNode = undefined;
}
if (SDL2.capture.mediaStreamNode !== undefined) {
SDL2.capture.mediaStreamNode.disconnect();
SDL2.capture.mediaStreamNode = undefined;
}
if (SDL2.capture.silenceBuffer !== undefined) {
SDL2.capture.silenceBuffer = undefined
}
SDL2.capture = undefined;
} else {
if (SDL2.audio.scriptProcessorNode != undefined) {
SDL2.audio.scriptProcessorNode.disconnect();
SDL2.audio.scriptProcessorNode = undefined;
}
SDL2.audio = undefined;
}
if ((SDL2.audioContext !== undefined) && (SDL2.audio === undefined) && (SDL2.capture === undefined)) {
SDL2.audioContext.close();
SDL2.audioContext = undefined;
}
}, this->iscapture);
#if 0 /* !!! FIXME: currently not used. Can we move some stuff off the SDL2 namespace? --ryan. */
SDL_free(this->hidden);
#endif
}
static int
EMSCRIPTENAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
SDL_bool valid_format = SDL_FALSE;
SDL_AudioFormat test_format;
int result;
/* based on parts of library_sdl.js */
/* create context */
result = EM_ASM_INT({
if(typeof(Module['SDL2']) === 'undefined') {
Module['SDL2'] = {};
}
var SDL2 = Module['SDL2'];
if (!$0) {
SDL2.audio = {};
} else {
SDL2.capture = {};
}
if (!SDL2.audioContext) {
if (typeof(AudioContext) !== 'undefined') {
SDL2.audioContext = new AudioContext();
} else if (typeof(webkitAudioContext) !== 'undefined') {
SDL2.audioContext = new webkitAudioContext();
}
}
return SDL2.audioContext === undefined ? -1 : 0;
}, iscapture);
if (result < 0) {
return SDL_SetError("Web Audio API is not available!");
}
test_format = SDL_FirstAudioFormat(this->spec.format);
while ((!valid_format) && (test_format)) {
switch (test_format) {
case AUDIO_F32: /* web audio only supports floats */
this->spec.format = test_format;
valid_format = SDL_TRUE;
break;
}
test_format = SDL_NextAudioFormat();
}
if (!valid_format) {
/* Didn't find a compatible format :( */
return SDL_SetError("No compatible audio format!");
}
/* Initialize all variables that we clean on shutdown */
#if 0 /* !!! FIXME: currently not used. Can we move some stuff off the SDL2 namespace? --ryan. */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
#endif
this->hidden = (struct SDL_PrivateAudioData *)0x1;
/* limit to native freq */
this->spec.freq = EM_ASM_INT_V({
var SDL2 = Module['SDL2'];
return SDL2.audioContext.sampleRate;
});
SDL_CalculateAudioSpec(&this->spec);
if (iscapture) {
/* The idea is to take the capture media stream, hook it up to an
audio graph where we can pass it through a ScriptProcessorNode
to access the raw PCM samples and push them to the SDL app's
callback. From there, we "process" the audio data into silence
and forget about it. */
/* This should, strictly speaking, use MediaRecorder for capture, but
this API is cleaner to use and better supported, and fires a
callback whenever there's enough data to fire down into the app.
The downside is that we are spending CPU time silencing a buffer
that the audiocontext uselessly mixes into any output. On the
upside, both of those things are not only run in native code in
the browser, they're probably SIMD code, too. MediaRecorder
feels like it's a pretty inefficient tapdance in similar ways,
to be honest. */
EM_ASM_({
var SDL2 = Module['SDL2'];
var have_microphone = function(stream) {
//console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
if (SDL2.capture.silenceTimer !== undefined) {
clearTimeout(SDL2.capture.silenceTimer);
SDL2.capture.silenceTimer = undefined;
}
SDL2.capture.mediaStreamNode = SDL2.audioContext.createMediaStreamSource(stream);
SDL2.capture.scriptProcessorNode = SDL2.audioContext.createScriptProcessor($1, $0, 1);
SDL2.capture.scriptProcessorNode.onaudioprocess = function(audioProcessingEvent) {
if ((SDL2 === undefined) || (SDL2.capture === undefined)) { return; }
audioProcessingEvent.outputBuffer.getChannelData(0).fill(0.0);
SDL2.capture.currentCaptureBuffer = audioProcessingEvent.inputBuffer;
dynCall('vi', $2, [$3]);
};
SDL2.capture.mediaStreamNode.connect(SDL2.capture.scriptProcessorNode);
SDL2.capture.scriptProcessorNode.connect(SDL2.audioContext.destination);
SDL2.capture.stream = stream;
};
var no_microphone = function(error) {
//console.log('SDL audio capture: we DO NOT have a microphone! (' + error.name + ')...leaving silence callback running.');
};
/* we write silence to the audio callback until the microphone is available (user approves use, etc). */
SDL2.capture.silenceBuffer = SDL2.audioContext.createBuffer($0, $1, SDL2.audioContext.sampleRate);
SDL2.capture.silenceBuffer.getChannelData(0).fill(0.0);
var silence_callback = function() {
SDL2.capture.currentCaptureBuffer = SDL2.capture.silenceBuffer;
dynCall('vi', $2, [$3]);
};
SDL2.capture.silenceTimer = setTimeout(silence_callback, ($1 / SDL2.audioContext.sampleRate) * 1000);
if ((navigator.mediaDevices !== undefined) && (navigator.mediaDevices.getUserMedia !== undefined)) {
navigator.mediaDevices.getUserMedia({ audio: true, video: false }).then(have_microphone).catch(no_microphone);
} else if (navigator.webkitGetUserMedia !== undefined) {
navigator.webkitGetUserMedia({ audio: true, video: false }, have_microphone, no_microphone);
}
}, this->spec.channels, this->spec.samples, HandleCaptureProcess, this);
} else {
/* setup a ScriptProcessorNode */
EM_ASM_ARGS({
var SDL2 = Module['SDL2'];
SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
if ((SDL2 === undefined) || (SDL2.audio === undefined)) { return; }
SDL2.audio.currentOutputBuffer = e['outputBuffer'];
dynCall('vi', $2, [$3]);
};
SDL2.audio.scriptProcessorNode['connect'](SDL2.audioContext['destination']);
}, this->spec.channels, this->spec.samples, HandleAudioProcess, this);
}
return 0;
}
static int
EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl * impl)
{
int available;
int capture_available;
/* Set the function pointers */
impl->OpenDevice = EMSCRIPTENAUDIO_OpenDevice;
impl->CloseDevice = EMSCRIPTENAUDIO_CloseDevice;
impl->OnlyHasDefaultOutputDevice = 1;
/* no threads here */
impl->SkipMixerLock = 1;
impl->ProvidesOwnCallbackThread = 1;
/* check availability */
available = EM_ASM_INT_V({
if (typeof(AudioContext) !== 'undefined') {
return 1;
} else if (typeof(webkitAudioContext) !== 'undefined') {
return 1;
}
return 0;
});
if (!available) {
SDL_SetError("No audio context available");
}
capture_available = available && EM_ASM_INT_V({
if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) {
return 1;
} else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') {
return 1;
}
return 0;
});
impl->HasCaptureSupport = capture_available ? SDL_TRUE : SDL_FALSE;
impl->OnlyHasDefaultCaptureDevice = capture_available ? SDL_TRUE : SDL_FALSE;
return available;
}
AudioBootStrap EMSCRIPTENAUDIO_bootstrap = {
"emscripten", "SDL emscripten audio driver", EMSCRIPTENAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_emscriptenaudio_h_
#define SDL_emscriptenaudio_h_
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
int unused;
};
#endif /* SDL_emscriptenaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_ESD
/* Allow access to an ESD network stream mixing buffer */
#include <sys/types.h>
#include <unistd.h>
#include <signal.h>
#include <errno.h>
#include <esd.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_esdaudio.h"
#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
#ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC
static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC;
static void *esd_handle = NULL;
static int (*SDL_NAME(esd_open_sound)) (const char *host);
static int (*SDL_NAME(esd_close)) (int esd);
static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate,
const char *host, const char *name);
#define SDL_ESD_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
static struct
{
const char *name;
void **func;
} const esd_functions[] = {
SDL_ESD_SYM(esd_open_sound),
SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream),
};
#undef SDL_ESD_SYM
static void
UnloadESDLibrary()
{
if (esd_handle != NULL) {
SDL_UnloadObject(esd_handle);
esd_handle = NULL;
}
}
static int
LoadESDLibrary(void)
{
int i, retval = -1;
if (esd_handle == NULL) {
esd_handle = SDL_LoadObject(esd_library);
if (esd_handle) {
retval = 0;
for (i = 0; i < SDL_arraysize(esd_functions); ++i) {
*esd_functions[i].func =
SDL_LoadFunction(esd_handle, esd_functions[i].name);
if (!*esd_functions[i].func) {
retval = -1;
UnloadESDLibrary();
break;
}
}
}
}
return retval;
}
#else
static void
UnloadESDLibrary()
{
return;
}
static int
LoadESDLibrary(void)
{
return 0;
}
#endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */
/* This function waits until it is possible to write a full sound buffer */
static void
ESD_WaitDevice(_THIS)
{
Sint32 ticks;
/* Check to see if the thread-parent process is still alive */
{
static int cnt = 0;
/* Note that this only works with thread implementations
that use a different process id for each thread.
*/
/* Check every 10 loops */
if (this->hidden->parent && (((++cnt) % 10) == 0)) {
if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) {
SDL_OpenedAudioDeviceDisconnected(this);
}
}
}
/* Use timer for general audio synchronization */
ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
}
static void
ESD_PlayDevice(_THIS)
{
int written = 0;
/* Write the audio data, checking for EAGAIN on broken audio drivers */
do {
written = write(this->hidden->audio_fd,
this->hidden->mixbuf, this->hidden->mixlen);
if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) {
SDL_Delay(1); /* Let a little CPU time go by */
}
} while ((written < 0) &&
((errno == 0) || (errno == EAGAIN) || (errno == EINTR)));
/* Set the next write frame */
this->hidden->next_frame += this->hidden->frame_ticks;
/* If we couldn't write, assume fatal error for now */
if (written < 0) {
SDL_OpenedAudioDeviceDisconnected(this);
}
}
static Uint8 *
ESD_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static void
ESD_CloseDevice(_THIS)
{
if (this->hidden->audio_fd >= 0) {
SDL_NAME(esd_close) (this->hidden->audio_fd);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
/* Try to get the name of the program */
static char *
get_progname(void)
{
char *progname = NULL;
#ifdef __LINUX__
FILE *fp;
static char temp[BUFSIZ];
SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
fp = fopen(temp, "r");
if (fp != NULL) {
if (fgets(temp, sizeof(temp) - 1, fp)) {
progname = SDL_strrchr(temp, '/');
if (progname == NULL) {
progname = temp;
} else {
progname = progname + 1;
}
}
fclose(fp);
}
#endif
return (progname);
}
static int
ESD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
esd_format_t format = (ESD_STREAM | ESD_PLAY);
SDL_AudioFormat test_format = 0;
int found = 0;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
this->hidden->audio_fd = -1;
/* Convert audio spec to the ESD audio format */
/* Try for a closest match on audio format */
for (test_format = SDL_FirstAudioFormat(this->spec.format);
!found && test_format; test_format = SDL_NextAudioFormat()) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
found = 1;
switch (test_format) {
case AUDIO_U8:
format |= ESD_BITS8;
break;
case AUDIO_S16SYS:
format |= ESD_BITS16;
break;
default:
found = 0;
break;
}
}
if (!found) {
return SDL_SetError("Couldn't find any hardware audio formats");
}
if (this->spec.channels == 1) {
format |= ESD_MONO;
} else {
format |= ESD_STEREO;
}
#if 0
this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */
#endif
/* Open a connection to the ESD audio server */
this->hidden->audio_fd =
SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL,
get_progname());
if (this->hidden->audio_fd < 0) {
return SDL_SetError("Couldn't open ESD connection");
}
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
this->hidden->frame_ticks =
(float) (this->spec.samples * 1000) / this->spec.freq;
this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks;
/* Allocate mixing buffer */
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
/* Get the parent process id (we're the parent of the audio thread) */
this->hidden->parent = getpid();
/* We're ready to rock and roll. :-) */
return 0;
}
static void
ESD_Deinitialize(void)
{
UnloadESDLibrary();
}
static int
ESD_Init(SDL_AudioDriverImpl * impl)
{
if (LoadESDLibrary() < 0) {
return 0;
} else {
int connection = 0;
/* Don't start ESD if it's not running */
SDL_setenv("ESD_NO_SPAWN", "1", 0);
connection = SDL_NAME(esd_open_sound) (NULL);
if (connection < 0) {
UnloadESDLibrary();
SDL_SetError("ESD: esd_open_sound failed (no audio server?)");
return 0;
}
SDL_NAME(esd_close) (connection);
}
/* Set the function pointers */
impl->OpenDevice = ESD_OpenDevice;
impl->PlayDevice = ESD_PlayDevice;
impl->WaitDevice = ESD_WaitDevice;
impl->GetDeviceBuf = ESD_GetDeviceBuf;
impl->CloseDevice = ESD_CloseDevice;
impl->Deinitialize = ESD_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1;
return 1; /* this audio target is available. */
}
AudioBootStrap ESD_bootstrap = {
"esd", "Enlightened Sound Daemon", ESD_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_ESD */
/* vi: set ts=4 sw=4 expandtab: */

51
externals/SDL/src/audio/esd/SDL_esdaudio.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_esdaudio_h_
#define SDL_esdaudio_h_
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The file descriptor for the audio device */
int audio_fd;
/* The parent process id, to detect when application quits */
pid_t parent;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
/* Support for audio timing using a timer */
float frame_ticks;
float next_frame;
};
#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
#endif /* SDL_esdaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_FUSIONSOUND
/* !!! FIXME: why is this is SDL_FS_* instead of FUSIONSOUND_*? */
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include <unistd.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_fsaudio.h"
#include <fusionsound/fusionsound_version.h>
/* #define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so" */
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
#if (FUSIONSOUND_MAJOR_VERSION == 1) && (FUSIONSOUND_MINOR_VERSION < 1)
typedef DFBResult DirectResult;
#endif
/* Buffers to use - more than 2 gives a lot of latency */
#define FUSION_BUFFERS (2)
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC;
static void *fs_handle = NULL;
static DirectResult (*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[]));
static DirectResult (*SDL_NAME(FusionSoundCreate)) (IFusionSound **
ret_interface);
#define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
static struct
{
const char *name;
void **func;
} fs_functions[] = {
/* *INDENT-OFF* */
SDL_FS_SYM(FusionSoundInit),
SDL_FS_SYM(FusionSoundCreate),
/* *INDENT-ON* */
};
#undef SDL_FS_SYM
static void
UnloadFusionSoundLibrary()
{
if (fs_handle != NULL) {
SDL_UnloadObject(fs_handle);
fs_handle = NULL;
}
}
static int
LoadFusionSoundLibrary(void)
{
int i, retval = -1;
if (fs_handle == NULL) {
fs_handle = SDL_LoadObject(fs_library);
if (fs_handle != NULL) {
retval = 0;
for (i = 0; i < SDL_arraysize(fs_functions); ++i) {
*fs_functions[i].func =
SDL_LoadFunction(fs_handle, fs_functions[i].name);
if (!*fs_functions[i].func) {
retval = -1;
UnloadFusionSoundLibrary();
break;
}
}
}
}
return retval;
}
#else
static void
UnloadFusionSoundLibrary()
{
return;
}
static int
LoadFusionSoundLibrary(void)
{
return 0;
}
#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* This function waits until it is possible to write a full sound buffer */
static void
SDL_FS_WaitDevice(_THIS)
{
this->hidden->stream->Wait(this->hidden->stream,
this->hidden->mixsamples);
}
static void
SDL_FS_PlayDevice(_THIS)
{
DirectResult ret;
ret = this->hidden->stream->Write(this->hidden->stream,
this->hidden->mixbuf,
this->hidden->mixsamples);
/* If we couldn't write, assume fatal error for now */
if (ret) {
SDL_OpenedAudioDeviceDisconnected(this);
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
#endif
}
static Uint8 *
SDL_FS_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static void
SDL_FS_CloseDevice(_THIS)
{
if (this->hidden->stream) {
this->hidden->stream->Release(this->hidden->stream);
}
if (this->hidden->fs) {
this->hidden->fs->Release(this->hidden->fs);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static int
SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
int bytes;
SDL_AudioFormat test_format = 0, format = 0;
FSSampleFormat fs_format;
FSStreamDescription desc;
DirectResult ret;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Try for a closest match on audio format */
for (test_format = SDL_FirstAudioFormat(this->spec.format);
!format && test_format;) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch (test_format) {
case AUDIO_U8:
fs_format = FSSF_U8;
bytes = 1;
format = 1;
break;
case AUDIO_S16SYS:
fs_format = FSSF_S16;
bytes = 2;
format = 1;
break;
case AUDIO_S32SYS:
fs_format = FSSF_S32;
bytes = 4;
format = 1;
break;
case AUDIO_F32SYS:
fs_format = FSSF_FLOAT;
bytes = 4;
format = 1;
break;
default:
format = 0;
break;
}
if (!format) {
test_format = SDL_NextAudioFormat();
}
}
if (format == 0) {
return SDL_SetError("Couldn't find any hardware audio formats");
}
this->spec.format = test_format;
/* Retrieve the main sound interface. */
ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs);
if (ret) {
return SDL_SetError("Unable to initialize FusionSound: %d", ret);
}
this->hidden->mixsamples = this->spec.size / bytes / this->spec.channels;
/* Fill stream description. */
desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT | FSSDF_PREBUFFER;
desc.samplerate = this->spec.freq;
desc.buffersize = this->spec.size * FUSION_BUFFERS;
desc.channels = this->spec.channels;
desc.prebuffer = 10;
desc.sampleformat = fs_format;
ret =
this->hidden->fs->CreateStream(this->hidden->fs, &desc,
&this->hidden->stream);
if (ret) {
return SDL_SetError("Unable to create FusionSoundStream: %d", ret);
}
/* See what we got */
desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT;
ret = this->hidden->stream->GetDescription(this->hidden->stream, &desc);
this->spec.freq = desc.samplerate;
this->spec.size =
desc.buffersize / FUSION_BUFFERS * bytes * desc.channels;
this->spec.channels = desc.channels;
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
/* Allocate mixing buffer */
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
/* We're ready to rock and roll. :-) */
return 0;
}
static void
SDL_FS_Deinitialize(void)
{
UnloadFusionSoundLibrary();
}
static int
SDL_FS_Init(SDL_AudioDriverImpl * impl)
{
if (LoadFusionSoundLibrary() < 0) {
return 0;
} else {
DirectResult ret;
ret = SDL_NAME(FusionSoundInit) (NULL, NULL);
if (ret) {
UnloadFusionSoundLibrary();
SDL_SetError
("FusionSound: SDL_FS_init failed (FusionSoundInit: %d)",
ret);
return 0;
}
}
/* Set the function pointers */
impl->OpenDevice = SDL_FS_OpenDevice;
impl->PlayDevice = SDL_FS_PlayDevice;
impl->WaitDevice = SDL_FS_WaitDevice;
impl->GetDeviceBuf = SDL_FS_GetDeviceBuf;
impl->CloseDevice = SDL_FS_CloseDevice;
impl->Deinitialize = SDL_FS_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1;
return 1; /* this audio target is available. */
}
AudioBootStrap FUSIONSOUND_bootstrap = {
"fusionsound", "FusionSound", SDL_FS_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_fsaudio_h_
#define SDL_fsaudio_h_
#include <fusionsound/fusionsound.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* Interface */
IFusionSound *fs;
/* The stream interface for the audio device */
IFusionSoundStream *stream;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
int mixsamples;
};
#endif /* SDL_fsaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_HAIKU
/* Allow access to the audio stream on Haiku */
#include <SoundPlayer.h>
#include <signal.h>
#include "../../main/haiku/SDL_BeApp.h"
extern "C"
{
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_haikuaudio.h"
#include "SDL_assert.h"
}
/* !!! FIXME: have the callback call the higher level to avoid code dupe. */
/* The Haiku callback for handling the audio buffer */
static void
FillSound(void *device, void *stream, size_t len,
const media_raw_audio_format & format)
{
SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
SDL_AudioCallback callback = audio->callbackspec.callback;
/* Only do something if audio is enabled */
if (!SDL_AtomicGet(&audio->enabled) || SDL_AtomicGet(&audio->paused)) {
if (audio->stream) {
SDL_AudioStreamClear(audio->stream);
}
SDL_memset(stream, audio->spec.silence, len);
return;
}
SDL_assert(audio->spec.size == len);
if (audio->stream == NULL) { /* no conversion necessary. */
SDL_LockMutex(audio->mixer_lock);
callback(audio->callbackspec.userdata, (Uint8 *) stream, len);
SDL_UnlockMutex(audio->mixer_lock);
} else { /* streaming/converting */
const int stream_len = audio->callbackspec.size;
const int ilen = (int) len;
while (SDL_AudioStreamAvailable(audio->stream) < ilen) {
callback(audio->callbackspec.userdata, audio->work_buffer, stream_len);
if (SDL_AudioStreamPut(audio->stream, audio->work_buffer, stream_len) == -1) {
SDL_AudioStreamClear(audio->stream);
SDL_AtomicSet(&audio->enabled, 0);
break;
}
}
const int got = SDL_AudioStreamGet(audio->stream, stream, ilen);
SDL_assert((got < 0) || (got == ilen));
if (got != ilen) {
SDL_memset(stream, audio->spec.silence, len);
}
}
}
static void
HAIKUAUDIO_CloseDevice(_THIS)
{
if (_this->hidden->audio_obj) {
_this->hidden->audio_obj->Stop();
delete _this->hidden->audio_obj;
}
delete _this->hidden;
}
static const int sig_list[] = {
SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
};
static inline void
MaskSignals(sigset_t * omask)
{
sigset_t mask;
int i;
sigemptyset(&mask);
for (i = 0; sig_list[i]; ++i) {
sigaddset(&mask, sig_list[i]);
}
sigprocmask(SIG_BLOCK, &mask, omask);
}
static inline void
UnmaskSignals(sigset_t * omask)
{
sigprocmask(SIG_SETMASK, omask, NULL);
}
static int
HAIKUAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
int valid_datatype = 0;
media_raw_audio_format format;
SDL_AudioFormat test_format = SDL_FirstAudioFormat(_this->spec.format);
/* Initialize all variables that we clean on shutdown */
_this->hidden = new SDL_PrivateAudioData;
if (_this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(_this->hidden);
/* Parse the audio format and fill the Be raw audio format */
SDL_zero(format);
format.byte_order = B_MEDIA_LITTLE_ENDIAN;
format.frame_rate = (float) _this->spec.freq;
format.channel_count = _this->spec.channels; /* !!! FIXME: support > 2? */
while ((!valid_datatype) && (test_format)) {
valid_datatype = 1;
_this->spec.format = test_format;
switch (test_format) {
case AUDIO_S8:
format.format = media_raw_audio_format::B_AUDIO_CHAR;
break;
case AUDIO_U8:
format.format = media_raw_audio_format::B_AUDIO_UCHAR;
break;
case AUDIO_S16LSB:
format.format = media_raw_audio_format::B_AUDIO_SHORT;
break;
case AUDIO_S16MSB:
format.format = media_raw_audio_format::B_AUDIO_SHORT;
format.byte_order = B_MEDIA_BIG_ENDIAN;
break;
case AUDIO_S32LSB:
format.format = media_raw_audio_format::B_AUDIO_INT;
break;
case AUDIO_S32MSB:
format.format = media_raw_audio_format::B_AUDIO_INT;
format.byte_order = B_MEDIA_BIG_ENDIAN;
break;
case AUDIO_F32LSB:
format.format = media_raw_audio_format::B_AUDIO_FLOAT;
break;
case AUDIO_F32MSB:
format.format = media_raw_audio_format::B_AUDIO_FLOAT;
format.byte_order = B_MEDIA_BIG_ENDIAN;
break;
default:
valid_datatype = 0;
test_format = SDL_NextAudioFormat();
break;
}
}
if (!valid_datatype) { /* shouldn't happen, but just in case... */
return SDL_SetError("Unsupported audio format");
}
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&_this->spec);
format.buffer_size = _this->spec.size;
/* Subscribe to the audio stream (creates a new thread) */
sigset_t omask;
MaskSignals(&omask);
_this->hidden->audio_obj = new BSoundPlayer(&format, "SDL Audio",
FillSound, NULL, _this);
UnmaskSignals(&omask);
if (_this->hidden->audio_obj->Start() == B_NO_ERROR) {
_this->hidden->audio_obj->SetHasData(true);
} else {
return SDL_SetError("Unable to start Be audio");
}
/* We're running! */
return 0;
}
static void
HAIKUAUDIO_Deinitialize(void)
{
SDL_QuitBeApp();
}
static int
HAIKUAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Initialize the Be Application, if it's not already started */
if (SDL_InitBeApp() < 0) {
return 0;
}
/* Set the function pointers */
impl->OpenDevice = HAIKUAUDIO_OpenDevice;
impl->CloseDevice = HAIKUAUDIO_CloseDevice;
impl->Deinitialize = HAIKUAUDIO_Deinitialize;
impl->ProvidesOwnCallbackThread = 1;
impl->OnlyHasDefaultOutputDevice = 1;
return 1; /* this audio target is available. */
}
extern "C"
{
extern AudioBootStrap HAIKUAUDIO_bootstrap;
}
AudioBootStrap HAIKUAUDIO_bootstrap = {
"haiku", "Haiku BSoundPlayer", HAIKUAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_haikuaudio_h_
#define SDL_haikuaudio_h_
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *_this
struct SDL_PrivateAudioData
{
BSoundPlayer *audio_obj;
};
#endif /* SDL_haikuaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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externals/SDL/src/audio/jack/SDL_jackaudio.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_JACK
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_jackaudio.h"
#include "SDL_loadso.h"
#include "../../thread/SDL_systhread.h"
static jack_client_t * (*JACK_jack_client_open) (const char *, jack_options_t, jack_status_t *, ...);
static int (*JACK_jack_client_close) (jack_client_t *);
static void (*JACK_jack_on_shutdown) (jack_client_t *, JackShutdownCallback, void *);
static int (*JACK_jack_activate) (jack_client_t *);
static int (*JACK_jack_deactivate) (jack_client_t *);
static void * (*JACK_jack_port_get_buffer) (jack_port_t *, jack_nframes_t);
static int (*JACK_jack_port_unregister) (jack_client_t *, jack_port_t *);
static void (*JACK_jack_free) (void *);
static const char ** (*JACK_jack_get_ports) (jack_client_t *, const char *, const char *, unsigned long);
static jack_nframes_t (*JACK_jack_get_sample_rate) (jack_client_t *);
static jack_nframes_t (*JACK_jack_get_buffer_size) (jack_client_t *);
static jack_port_t * (*JACK_jack_port_register) (jack_client_t *, const char *, const char *, unsigned long, unsigned long);
static jack_port_t * (*JACK_jack_port_by_name) (jack_client_t *, const char *);
static const char * (*JACK_jack_port_name) (const jack_port_t *);
static const char * (*JACK_jack_port_type) (const jack_port_t *);
static int (*JACK_jack_connect) (jack_client_t *, const char *, const char *);
static int (*JACK_jack_set_process_callback) (jack_client_t *, JackProcessCallback, void *);
static int load_jack_syms(void);
#ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC
static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC;
static void *jack_handle = NULL;
/* !!! FIXME: this is copy/pasted in several places now */
static int
load_jack_sym(const char *fn, void **addr)
{
*addr = SDL_LoadFunction(jack_handle, fn);
if (*addr == NULL) {
/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
return 0;
}
return 1;
}
/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_JACK_SYM(x) \
if (!load_jack_sym(#x, (void **) (char *) &JACK_##x)) return -1
static void
UnloadJackLibrary(void)
{
if (jack_handle != NULL) {
SDL_UnloadObject(jack_handle);
jack_handle = NULL;
}
}
static int
LoadJackLibrary(void)
{
int retval = 0;
if (jack_handle == NULL) {
jack_handle = SDL_LoadObject(jack_library);
if (jack_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
} else {
retval = load_jack_syms();
if (retval < 0) {
UnloadJackLibrary();
}
}
}
return retval;
}
#else
#define SDL_JACK_SYM(x) JACK_##x = x
static void
UnloadJackLibrary(void)
{
}
static int
LoadJackLibrary(void)
{
load_jack_syms();
return 0;
}
#endif /* SDL_AUDIO_DRIVER_JACK_DYNAMIC */
static int
load_jack_syms(void)
{
SDL_JACK_SYM(jack_client_open);
SDL_JACK_SYM(jack_client_close);
SDL_JACK_SYM(jack_on_shutdown);
SDL_JACK_SYM(jack_activate);
SDL_JACK_SYM(jack_deactivate);
SDL_JACK_SYM(jack_port_get_buffer);
SDL_JACK_SYM(jack_port_unregister);
SDL_JACK_SYM(jack_free);
SDL_JACK_SYM(jack_get_ports);
SDL_JACK_SYM(jack_get_sample_rate);
SDL_JACK_SYM(jack_get_buffer_size);
SDL_JACK_SYM(jack_port_register);
SDL_JACK_SYM(jack_port_by_name);
SDL_JACK_SYM(jack_port_name);
SDL_JACK_SYM(jack_port_type);
SDL_JACK_SYM(jack_connect);
SDL_JACK_SYM(jack_set_process_callback);
return 0;
}
static void
jackShutdownCallback(void *arg) /* JACK went away; device is lost. */
{
SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
SDL_OpenedAudioDeviceDisconnected(this);
SDL_SemPost(this->hidden->iosem); /* unblock the SDL thread. */
}
// !!! FIXME: implement and register these!
//typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
//typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
static int
jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
jack_port_t **ports = this->hidden->sdlports;
const int total_channels = this->spec.channels;
const int total_frames = this->spec.samples;
int channelsi;
if (!SDL_AtomicGet(&this->enabled)) {
/* silence the buffer to avoid repeats and corruption. */
SDL_memset(this->hidden->iobuffer, '\0', this->spec.size);
}
for (channelsi = 0; channelsi < total_channels; channelsi++) {
float *dst = (float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
if (dst) {
const float *src = ((float *) this->hidden->iobuffer) + channelsi;
int framesi;
for (framesi = 0; framesi < total_frames; framesi++) {
*(dst++) = *src;
src += total_channels;
}
}
}
SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
return 0; /* success */
}
/* This function waits until it is possible to write a full sound buffer */
static void
JACK_WaitDevice(_THIS)
{
if (SDL_AtomicGet(&this->enabled)) {
if (SDL_SemWait(this->hidden->iosem) == -1) {
SDL_OpenedAudioDeviceDisconnected(this);
}
}
}
static Uint8 *
JACK_GetDeviceBuf(_THIS)
{
return (Uint8 *) this->hidden->iobuffer;
}
static int
jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
if (SDL_AtomicGet(&this->enabled)) {
jack_port_t **ports = this->hidden->sdlports;
const int total_channels = this->spec.channels;
const int total_frames = this->spec.samples;
int channelsi;
for (channelsi = 0; channelsi < total_channels; channelsi++) {
const float *src = (const float *) JACK_jack_port_get_buffer(ports[channelsi], nframes);
if (src) {
float *dst = ((float *) this->hidden->iobuffer) + channelsi;
int framesi;
for (framesi = 0; framesi < total_frames; framesi++) {
*dst = *(src++);
dst += total_channels;
}
}
}
}
SDL_SemPost(this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */
return 0; /* success */
}
static int
JACK_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
SDL_assert(buflen == this->spec.size); /* we always fill a full buffer. */
/* Wait for JACK to fill the iobuffer */
if (SDL_SemWait(this->hidden->iosem) == -1) {
return -1;
}
SDL_memcpy(buffer, this->hidden->iobuffer, buflen);
return buflen;
}
static void
JACK_FlushCapture(_THIS)
{
SDL_SemWait(this->hidden->iosem);
}
static void
JACK_CloseDevice(_THIS)
{
if (this->hidden->client) {
JACK_jack_deactivate(this->hidden->client);
if (this->hidden->sdlports) {
const int channels = this->spec.channels;
int i;
for (i = 0; i < channels; i++) {
JACK_jack_port_unregister(this->hidden->client, this->hidden->sdlports[i]);
}
SDL_free(this->hidden->sdlports);
}
JACK_jack_client_close(this->hidden->client);
}
if (this->hidden->iosem) {
SDL_DestroySemaphore(this->hidden->iosem);
}
SDL_free(this->hidden->iobuffer);
}
static int
JACK_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
/* Note that JACK uses "output" for capture devices (they output audio
data to us) and "input" for playback (we input audio data to them).
Likewise, SDL's playback port will be "output" (we write data out)
and capture will be "input" (we read data in). */
const unsigned long sysportflags = iscapture ? JackPortIsOutput : JackPortIsInput;
const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
const JackProcessCallback callback = iscapture ? jackProcessCaptureCallback : jackProcessPlaybackCallback;
const char *sdlportstr = iscapture ? "input" : "output";
const char **devports = NULL;
int *audio_ports;
jack_client_t *client = NULL;
jack_status_t status;
int channels = 0;
int ports = 0;
int i;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof (*this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
/* !!! FIXME: we _still_ need an API to specify an app name */
client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
this->hidden->client = client;
if (client == NULL) {
return SDL_SetError("Can't open JACK client");
}
devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
if (!devports || !devports[0]) {
return SDL_SetError("No physical JACK ports available");
}
while (devports[++ports]) {
/* spin to count devports */
}
/* Filter out non-audio ports */
audio_ports = SDL_calloc(ports, sizeof *audio_ports);
for (i = 0; i < ports; i++) {
const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]);
const char *type = JACK_jack_port_type(dport);
const int len = SDL_strlen(type);
/* See if type ends with "audio" */
if (len >= 5 && !SDL_memcmp(type+len-5, "audio", 5)) {
audio_ports[channels++] = i;
}
}
if (channels == 0) {
return SDL_SetError("No physical JACK ports available");
}
/* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
/* Jack pretty much demands what it wants. */
this->spec.format = AUDIO_F32SYS;
this->spec.freq = JACK_jack_get_sample_rate(client);
this->spec.channels = channels;
this->spec.samples = JACK_jack_get_buffer_size(client);
SDL_CalculateAudioSpec(&this->spec);
this->hidden->iosem = SDL_CreateSemaphore(0);
if (!this->hidden->iosem) {
return -1; /* error was set by SDL_CreateSemaphore */
}
this->hidden->iobuffer = (float *) SDL_calloc(1, this->spec.size);
if (!this->hidden->iobuffer) {
return SDL_OutOfMemory();
}
/* Build SDL's ports, which we will connect to the device ports. */
this->hidden->sdlports = (jack_port_t **) SDL_calloc(channels, sizeof (jack_port_t *));
if (this->hidden->sdlports == NULL) {
return SDL_OutOfMemory();
}
for (i = 0; i < channels; i++) {
char portname[32];
SDL_snprintf(portname, sizeof (portname), "sdl_jack_%s_%d", sdlportstr, i);
this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
if (this->hidden->sdlports[i] == NULL) {
return SDL_SetError("jack_port_register failed");
}
}
if (JACK_jack_set_process_callback(client, callback, this) != 0) {
return SDL_SetError("JACK: Couldn't set process callback");
}
JACK_jack_on_shutdown(client, jackShutdownCallback, this);
if (JACK_jack_activate(client) != 0) {
return SDL_SetError("Failed to activate JACK client");
}
/* once activated, we can connect all the ports. */
for (i = 0; i < channels; i++) {
const char *sdlport = JACK_jack_port_name(this->hidden->sdlports[i]);
const char *srcport = iscapture ? devports[audio_ports[i]] : sdlport;
const char *dstport = iscapture ? sdlport : devports[audio_ports[i]];
if (JACK_jack_connect(client, srcport, dstport) != 0) {
return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
}
}
/* don't need these anymore. */
JACK_jack_free(devports);
SDL_free(audio_ports);
/* We're ready to rock and roll. :-) */
return 0;
}
static void
JACK_Deinitialize(void)
{
UnloadJackLibrary();
}
static int
JACK_Init(SDL_AudioDriverImpl * impl)
{
if (LoadJackLibrary() < 0) {
return 0;
} else {
/* Make sure a JACK server is running and available. */
jack_status_t status;
jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
if (client == NULL) {
UnloadJackLibrary();
return 0;
}
JACK_jack_client_close(client);
}
/* Set the function pointers */
impl->OpenDevice = JACK_OpenDevice;
impl->WaitDevice = JACK_WaitDevice;
impl->GetDeviceBuf = JACK_GetDeviceBuf;
impl->CloseDevice = JACK_CloseDevice;
impl->Deinitialize = JACK_Deinitialize;
impl->CaptureFromDevice = JACK_CaptureFromDevice;
impl->FlushCapture = JACK_FlushCapture;
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
}
AudioBootStrap JACK_bootstrap = {
"jack", "JACK Audio Connection Kit", JACK_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_JACK */
/* vi: set ts=4 sw=4 expandtab: */

41
externals/SDL/src/audio/jack/SDL_jackaudio.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_jackaudio_h_
#define SDL_jackaudio_h_
#include <jack/jack.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
jack_client_t *client;
SDL_sem *iosem;
float *iobuffer;
jack_port_t **sdlports;
};
#endif /* SDL_jackaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

165
externals/SDL/src/audio/nacl/SDL_naclaudio.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_NACL
#include "SDL_naclaudio.h"
#include "SDL_audio.h"
#include "SDL_mutex.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "ppapi/c/pp_errors.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi_simple/ps.h"
#include "ppapi_simple/ps_interface.h"
#include "ppapi_simple/ps_event.h"
/* The tag name used by NACL audio */
#define NACLAUDIO_DRIVER_NAME "nacl"
#define SAMPLE_FRAME_COUNT 4096
/* Audio driver functions */
static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data);
/* FIXME: Make use of latency if needed */
static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta latency, void* data) {
const int len = (int) buffer_size;
SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
SDL_AudioCallback callback = _this->callbackspec.callback;
SDL_LockMutex(private->mutex); /* !!! FIXME: is this mutex necessary? */
/* Only do something if audio is enabled */
if (!SDL_AtomicGet(&_this->enabled) || SDL_AtomicGet(&_this->paused)) {
if (_this->stream) {
SDL_AudioStreamClear(_this->stream);
}
SDL_memset(stream, _this->spec.silence, len);
return;
}
SDL_assert(_this->spec.size == len);
if (_this->stream == NULL) { /* no conversion necessary. */
SDL_LockMutex(_this->mixer_lock);
callback(_this->callbackspec.userdata, stream, len);
SDL_UnlockMutex(_this->mixer_lock);
} else { /* streaming/converting */
const int stream_len = _this->callbackspec.size;
while (SDL_AudioStreamAvailable(_this->stream) < len) {
callback(_this->callbackspec.userdata, _this->work_buffer, stream_len);
if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) {
SDL_AudioStreamClear(_this->stream);
SDL_AtomicSet(&_this->enabled, 0);
break;
}
}
const int got = SDL_AudioStreamGet(_this->stream, stream, len);
SDL_assert((got < 0) || (got == len));
if (got != len) {
SDL_memset(stream, _this->spec.silence, len);
}
}
SDL_UnlockMutex(private->mutex);
}
static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
const PPB_Core *core = PSInterfaceCore();
const PPB_Audio *ppb_audio = PSInterfaceAudio();
SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
ppb_audio->StopPlayback(hidden->audio);
SDL_DestroyMutex(hidden->mutex);
core->ReleaseResource(hidden->audio);
}
static int
NACLAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) {
PP_Instance instance = PSGetInstanceId();
const PPB_Audio *ppb_audio = PSInterfaceAudio();
const PPB_AudioConfig *ppb_audiocfg = PSInterfaceAudioConfig();
private = (SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *private));
if (private == NULL) {
return SDL_OutOfMemory();
}
private->mutex = SDL_CreateMutex();
_this->spec.freq = 44100;
_this->spec.format = AUDIO_S16LSB;
_this->spec.channels = 2;
_this->spec.samples = ppb_audiocfg->RecommendSampleFrameCount(
instance,
PP_AUDIOSAMPLERATE_44100,
SAMPLE_FRAME_COUNT);
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&_this->spec);
private->audio = ppb_audio->Create(
instance,
ppb_audiocfg->CreateStereo16Bit(instance, PP_AUDIOSAMPLERATE_44100, _this->spec.samples),
nacl_audio_callback,
_this);
/* Start audio playback while we are still on the main thread. */
ppb_audio->StartPlayback(private->audio);
return 0;
}
static int
NACLAUDIO_Init(SDL_AudioDriverImpl * impl)
{
if (PSGetInstanceId() == 0) {
return 0;
}
/* Set the function pointers */
impl->OpenDevice = NACLAUDIO_OpenDevice;
impl->CloseDevice = NACLAUDIO_CloseDevice;
impl->OnlyHasDefaultOutputDevice = 1;
impl->ProvidesOwnCallbackThread = 1;
/*
* impl->WaitDevice = NACLAUDIO_WaitDevice;
* impl->GetDeviceBuf = NACLAUDIO_GetDeviceBuf;
* impl->PlayDevice = NACLAUDIO_PlayDevice;
* impl->Deinitialize = NACLAUDIO_Deinitialize;
*/
return 1;
}
AudioBootStrap NACLAUDIO_bootstrap = {
NACLAUDIO_DRIVER_NAME, "SDL NaCl Audio Driver",
NACLAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_NACL */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_naclaudio_h_
#define SDL_naclaudio_h_
#include "SDL_audio.h"
#include "../SDL_sysaudio.h"
#include "SDL_mutex.h"
#include "ppapi/c/ppb_audio.h"
#define _THIS SDL_AudioDevice *_this
#define private _this->hidden
typedef struct SDL_PrivateAudioData {
SDL_mutex* mutex;
PP_Resource audio;
} SDL_PrivateAudioData;
#endif /* SDL_naclaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

463
externals/SDL/src/audio/nas/SDL_nasaudio.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_NAS
/* Allow access to a raw mixing buffer */
#include <signal.h>
#include <unistd.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_loadso.h"
#include "../SDL_audio_c.h"
#include "SDL_nasaudio.h"
static void (*NAS_AuCloseServer) (AuServer *);
static void (*NAS_AuNextEvent) (AuServer *, AuBool, AuEvent *);
static AuBool(*NAS_AuDispatchEvent) (AuServer *, AuEvent *);
static void (*NAS_AuHandleEvents) (AuServer *);
static AuFlowID(*NAS_AuCreateFlow) (AuServer *, AuStatus *);
static void (*NAS_AuStartFlow) (AuServer *, AuFlowID, AuStatus *);
static void (*NAS_AuSetElements)
(AuServer *, AuFlowID, AuBool, int, AuElement *, AuStatus *);
static void (*NAS_AuWriteElement)
(AuServer *, AuFlowID, int, AuUint32, AuPointer, AuBool, AuStatus *);
static AuUint32 (*NAS_AuReadElement)
(AuServer *, AuFlowID, int, AuUint32, AuPointer, AuStatus *);
static AuServer *(*NAS_AuOpenServer)
(_AuConst char *, int, _AuConst char *, int, _AuConst char *, char **);
static AuEventHandlerRec *(*NAS_AuRegisterEventHandler)
(AuServer *, AuMask, int, AuID, AuEventHandlerCallback, AuPointer);
#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC
static const char *nas_library = SDL_AUDIO_DRIVER_NAS_DYNAMIC;
static void *nas_handle = NULL;
static int
load_nas_sym(const char *fn, void **addr)
{
*addr = SDL_LoadFunction(nas_handle, fn);
if (*addr == NULL) {
return 0;
}
return 1;
}
/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_NAS_SYM(x) \
if (!load_nas_sym(#x, (void **) (char *) &NAS_##x)) return -1
#else
#define SDL_NAS_SYM(x) NAS_##x = x
#endif
static int
load_nas_syms(void)
{
SDL_NAS_SYM(AuCloseServer);
SDL_NAS_SYM(AuNextEvent);
SDL_NAS_SYM(AuDispatchEvent);
SDL_NAS_SYM(AuHandleEvents);
SDL_NAS_SYM(AuCreateFlow);
SDL_NAS_SYM(AuStartFlow);
SDL_NAS_SYM(AuSetElements);
SDL_NAS_SYM(AuWriteElement);
SDL_NAS_SYM(AuReadElement);
SDL_NAS_SYM(AuOpenServer);
SDL_NAS_SYM(AuRegisterEventHandler);
return 0;
}
#undef SDL_NAS_SYM
#ifdef SDL_AUDIO_DRIVER_NAS_DYNAMIC
static void
UnloadNASLibrary(void)
{
if (nas_handle != NULL) {
SDL_UnloadObject(nas_handle);
nas_handle = NULL;
}
}
static int
LoadNASLibrary(void)
{
int retval = 0;
if (nas_handle == NULL) {
nas_handle = SDL_LoadObject(nas_library);
if (nas_handle == NULL) {
/* Copy error string so we can use it in a new SDL_SetError(). */
const char *origerr = SDL_GetError();
const size_t len = SDL_strlen(origerr) + 1;
char *err = (char *) alloca(len);
SDL_strlcpy(err, origerr, len);
retval = -1;
SDL_SetError("NAS: SDL_LoadObject('%s') failed: %s",
nas_library, err);
} else {
retval = load_nas_syms();
if (retval < 0) {
UnloadNASLibrary();
}
}
}
return retval;
}
#else
static void
UnloadNASLibrary(void)
{
}
static int
LoadNASLibrary(void)
{
load_nas_syms();
return 0;
}
#endif /* SDL_AUDIO_DRIVER_NAS_DYNAMIC */
/* This function waits until it is possible to write a full sound buffer */
static void
NAS_WaitDevice(_THIS)
{
while (this->hidden->buf_free < this->hidden->mixlen) {
AuEvent ev;
NAS_AuNextEvent(this->hidden->aud, AuTrue, &ev);
NAS_AuDispatchEvent(this->hidden->aud, &ev);
}
}
static void
NAS_PlayDevice(_THIS)
{
while (this->hidden->mixlen > this->hidden->buf_free) {
/*
* We think the buffer is full? Yikes! Ask the server for events,
* in the hope that some of them is LowWater events telling us more
* of the buffer is free now than what we think.
*/
AuEvent ev;
NAS_AuNextEvent(this->hidden->aud, AuTrue, &ev);
NAS_AuDispatchEvent(this->hidden->aud, &ev);
}
this->hidden->buf_free -= this->hidden->mixlen;
/* Write the audio data */
NAS_AuWriteElement(this->hidden->aud, this->hidden->flow, 0,
this->hidden->mixlen, this->hidden->mixbuf, AuFalse,
NULL);
this->hidden->written += this->hidden->mixlen;
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
#endif
}
static Uint8 *
NAS_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static int
NAS_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
struct SDL_PrivateAudioData *h = this->hidden;
int retval;
while (SDL_TRUE) {
/* just keep the event queue moving and the server chattering. */
NAS_AuHandleEvents(h->aud);
retval = (int) NAS_AuReadElement(h->aud, h->flow, 1, buflen, buffer, NULL);
/*printf("read %d capture bytes\n", (int) retval);*/
if (retval == 0) {
SDL_Delay(10); /* don't burn the CPU if we're waiting for data. */
} else {
break;
}
}
return retval;
}
static void
NAS_FlushCapture(_THIS)
{
struct SDL_PrivateAudioData *h = this->hidden;
AuUint32 total = 0;
AuUint32 br;
Uint8 buf[512];
do {
/* just keep the event queue moving and the server chattering. */
NAS_AuHandleEvents(h->aud);
br = NAS_AuReadElement(h->aud, h->flow, 1, sizeof (buf), buf, NULL);
/*printf("flushed %d capture bytes\n", (int) br);*/
total += br;
} while ((br == sizeof (buf)) && (total < this->spec.size));
}
static void
NAS_CloseDevice(_THIS)
{
if (this->hidden->aud) {
NAS_AuCloseServer(this->hidden->aud);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static unsigned char
sdlformat_to_auformat(unsigned int fmt)
{
switch (fmt) {
case AUDIO_U8:
return AuFormatLinearUnsigned8;
case AUDIO_S8:
return AuFormatLinearSigned8;
case AUDIO_U16LSB:
return AuFormatLinearUnsigned16LSB;
case AUDIO_U16MSB:
return AuFormatLinearUnsigned16MSB;
case AUDIO_S16LSB:
return AuFormatLinearSigned16LSB;
case AUDIO_S16MSB:
return AuFormatLinearSigned16MSB;
}
return AuNone;
}
static AuBool
event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) hnd->data;
struct SDL_PrivateAudioData *h = this->hidden;
if (this->iscapture) {
return AuTrue; /* we don't (currently) care about any of this for capture devices */
}
switch (ev->type) {
case AuEventTypeElementNotify:
{
AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev;
switch (event->kind) {
case AuElementNotifyKindLowWater:
if (h->buf_free >= 0) {
h->really += event->num_bytes;
gettimeofday(&h->last_tv, 0);
h->buf_free += event->num_bytes;
} else {
h->buf_free = event->num_bytes;
}
break;
case AuElementNotifyKindState:
switch (event->cur_state) {
case AuStatePause:
if (event->reason != AuReasonUser) {
if (h->buf_free >= 0) {
h->really += event->num_bytes;
gettimeofday(&h->last_tv, 0);
h->buf_free += event->num_bytes;
} else {
h->buf_free = event->num_bytes;
}
}
break;
}
}
}
}
return AuTrue;
}
static AuDeviceID
find_device(_THIS)
{
/* These "Au" things are all macros, not functions... */
struct SDL_PrivateAudioData *h = this->hidden;
const unsigned int devicekind = this->iscapture ? AuComponentKindPhysicalInput : AuComponentKindPhysicalOutput;
const int numdevs = AuServerNumDevices(h->aud);
const int nch = this->spec.channels;
int i;
/* Try to find exact match on channels first... */
for (i = 0; i < numdevs; i++) {
const AuDeviceAttributes *dev = AuServerDevice(h->aud, i);
if ((AuDeviceKind(dev) == devicekind) && (AuDeviceNumTracks(dev) == nch)) {
return AuDeviceIdentifier(dev);
}
}
/* Take anything, then... */
for (i = 0; i < numdevs; i++) {
const AuDeviceAttributes *dev = AuServerDevice(h->aud, i);
if (AuDeviceKind(dev) == devicekind) {
this->spec.channels = AuDeviceNumTracks(dev);
return AuDeviceIdentifier(dev);
}
}
return AuNone;
}
static int
NAS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
AuElement elms[3];
int buffer_size;
SDL_AudioFormat test_format, format;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Try for a closest match on audio format */
format = 0;
for (test_format = SDL_FirstAudioFormat(this->spec.format);
!format && test_format;) {
format = sdlformat_to_auformat(test_format);
if (format == AuNone) {
test_format = SDL_NextAudioFormat();
}
}
if (format == 0) {
return SDL_SetError("NAS: Couldn't find any hardware audio formats");
}
this->spec.format = test_format;
this->hidden->aud = NAS_AuOpenServer("", 0, NULL, 0, NULL, NULL);
if (this->hidden->aud == 0) {
return SDL_SetError("NAS: Couldn't open connection to NAS server");
}
this->hidden->dev = find_device(this);
if ((this->hidden->dev == AuNone)
|| (!(this->hidden->flow = NAS_AuCreateFlow(this->hidden->aud, 0)))) {
return SDL_SetError("NAS: Couldn't find a fitting device on NAS server");
}
buffer_size = this->spec.freq;
if (buffer_size < 4096)
buffer_size = 4096;
if (buffer_size > 32768)
buffer_size = 32768; /* So that the buffer won't get unmanageably big. */
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
if (iscapture) {
AuMakeElementImportDevice(elms, this->spec.freq, this->hidden->dev,
AuUnlimitedSamples, 0, NULL);
AuMakeElementExportClient(elms + 1, 0, this->spec.freq, format,
this->spec.channels, AuTrue, buffer_size,
buffer_size, 0, NULL);
} else {
AuMakeElementImportClient(elms, this->spec.freq, format,
this->spec.channels, AuTrue, buffer_size,
buffer_size / 4, 0, NULL);
AuMakeElementExportDevice(elms + 1, 0, this->hidden->dev, this->spec.freq,
AuUnlimitedSamples, 0, NULL);
}
NAS_AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue,
2, elms, NULL);
NAS_AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0,
this->hidden->flow, event_handler,
(AuPointer) this);
NAS_AuStartFlow(this->hidden->aud, this->hidden->flow, NULL);
/* Allocate mixing buffer */
if (!iscapture) {
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
}
/* We're ready to rock and roll. :-) */
return 0;
}
static void
NAS_Deinitialize(void)
{
UnloadNASLibrary();
}
static int
NAS_Init(SDL_AudioDriverImpl * impl)
{
if (LoadNASLibrary() < 0) {
return 0;
} else {
AuServer *aud = NAS_AuOpenServer("", 0, NULL, 0, NULL, NULL);
if (aud == NULL) {
SDL_SetError("NAS: AuOpenServer() failed (no audio server?)");
return 0;
}
NAS_AuCloseServer(aud);
}
/* Set the function pointers */
impl->OpenDevice = NAS_OpenDevice;
impl->PlayDevice = NAS_PlayDevice;
impl->WaitDevice = NAS_WaitDevice;
impl->GetDeviceBuf = NAS_GetDeviceBuf;
impl->CaptureFromDevice = NAS_CaptureFromDevice;
impl->FlushCapture = NAS_FlushCapture;
impl->CloseDevice = NAS_CloseDevice;
impl->Deinitialize = NAS_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultCaptureDevice = 1;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
}
AudioBootStrap NAS_bootstrap = {
"nas", "Network Audio System", NAS_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_NAS */
/* vi: set ts=4 sw=4 expandtab: */

56
externals/SDL/src/audio/nas/SDL_nasaudio.h vendored Executable file
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@@ -0,0 +1,56 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_nasaudio_h_
#define SDL_nasaudio_h_
#ifdef __sgi
#include <nas/audiolib.h>
#else
#include <audio/audiolib.h>
#endif
#include <sys/time.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
AuServer *aud;
AuFlowID flow;
AuDeviceID dev;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
int written;
int really;
int bps;
struct timeval last_tv;
int buf_free;
};
#endif /* SDL_nasaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,333 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_NETBSD
/*
* Driver for native NetBSD audio(4).
* vedge@vedge.com.ar.
*/
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/audioio.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../../core/unix/SDL_poll.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_netbsdaudio.h"
/* #define DEBUG_AUDIO */
static void
NETBSDAUDIO_DetectDevices(void)
{
SDL_EnumUnixAudioDevices(0, NULL);
}
static void
NETBSDAUDIO_Status(_THIS)
{
#ifdef DEBUG_AUDIO
/* *INDENT-OFF* */
audio_info_t info;
const struct audio_prinfo *prinfo;
if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
fprintf(stderr, "AUDIO_GETINFO failed.\n");
return;
}
prinfo = this->iscapture ? &info.record : &info.play;
fprintf(stderr, "\n"
"[%s info]\n"
"buffer size : %d bytes\n"
"sample rate : %i Hz\n"
"channels : %i\n"
"precision : %i-bit\n"
"encoding : 0x%x\n"
"seek : %i\n"
"sample count : %i\n"
"EOF count : %i\n"
"paused : %s\n"
"error occured : %s\n"
"waiting : %s\n"
"active : %s\n"
"",
this->iscapture ? "record" : "play",
prinfo->buffer_size,
prinfo->sample_rate,
prinfo->channels,
prinfo->precision,
prinfo->encoding,
prinfo->seek,
prinfo->samples,
prinfo->eof,
prinfo->pause ? "yes" : "no",
prinfo->error ? "yes" : "no",
prinfo->waiting ? "yes" : "no",
prinfo->active ? "yes" : "no");
fprintf(stderr, "\n"
"[audio info]\n"
"monitor_gain : %i\n"
"hw block size : %d bytes\n"
"hi watermark : %i\n"
"lo watermark : %i\n"
"audio mode : %s\n"
"",
info.monitor_gain,
info.blocksize,
info.hiwat, info.lowat,
(info.mode == AUMODE_PLAY) ? "PLAY"
: (info.mode = AUMODE_RECORD) ? "RECORD"
: (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?"));
fprintf(stderr, "\n"
"[audio spec]\n"
"format : 0x%x\n"
"size : %u\n"
"",
this->spec.format,
this->spec.size);
/* *INDENT-ON* */
#endif /* DEBUG_AUDIO */
}
static void
NETBSDAUDIO_PlayDevice(_THIS)
{
struct SDL_PrivateAudioData *h = this->hidden;
int written;
/* Write the audio data */
written = write(h->audio_fd, h->mixbuf, h->mixlen);
if (written == -1) {
/* Non recoverable error has occurred. It should be reported!!! */
SDL_OpenedAudioDeviceDisconnected(this);
perror("audio");
return;
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static Uint8 *
NETBSDAUDIO_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static int
NETBSDAUDIO_CaptureFromDevice(_THIS, void *_buffer, int buflen)
{
Uint8 *buffer = (Uint8 *) _buffer;
int br;
br = read(this->hidden->audio_fd, buffer, buflen);
if (br == -1) {
/* Non recoverable error has occurred. It should be reported!!! */
perror("audio");
return -1;
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Captured %d bytes of audio data\n", br);
#endif
return 0;
}
static void
NETBSDAUDIO_FlushCapture(_THIS)
{
audio_info_t info;
size_t remain;
Uint8 buf[512];
if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
return; /* oh well. */
}
remain = (size_t) (info.record.samples * (SDL_AUDIO_BITSIZE(this->spec.format) / 8));
while (remain > 0) {
const size_t len = SDL_min(sizeof (buf), remain);
const int br = read(this->hidden->audio_fd, buf, len);
if (br <= 0) {
return; /* oh well. */
}
remain -= br;
}
}
static void
NETBSDAUDIO_CloseDevice(_THIS)
{
if (this->hidden->audio_fd >= 0) {
close(this->hidden->audio_fd);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static int
NETBSDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
SDL_AudioFormat format = 0;
audio_info_t info;
struct audio_prinfo *prinfo = iscapture ? &info.record : &info.play;
/* We don't care what the devname is...we'll try to open anything. */
/* ...but default to first name in the list... */
if (devname == NULL) {
devname = SDL_GetAudioDeviceName(0, iscapture);
if (devname == NULL) {
return SDL_SetError("No such audio device");
}
}
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Open the audio device */
this->hidden->audio_fd = open(devname, iscapture ? O_RDONLY : O_WRONLY);
if (this->hidden->audio_fd < 0) {
return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
}
AUDIO_INITINFO(&info);
prinfo->encoding = AUDIO_ENCODING_NONE;
for (format = SDL_FirstAudioFormat(this->spec.format); format;) {
switch (format) {
case AUDIO_U8:
prinfo->encoding = AUDIO_ENCODING_ULINEAR;
prinfo->precision = 8;
break;
case AUDIO_S8:
prinfo->encoding = AUDIO_ENCODING_SLINEAR;
prinfo->precision = 8;
break;
case AUDIO_S16LSB:
prinfo->encoding = AUDIO_ENCODING_SLINEAR_LE;
prinfo->precision = 16;
break;
case AUDIO_S16MSB:
prinfo->encoding = AUDIO_ENCODING_SLINEAR_BE;
prinfo->precision = 16;
break;
case AUDIO_U16LSB:
prinfo->encoding = AUDIO_ENCODING_ULINEAR_LE;
prinfo->precision = 16;
break;
case AUDIO_U16MSB:
prinfo->encoding = AUDIO_ENCODING_ULINEAR_BE;
prinfo->precision = 16;
break;
}
if (prinfo->encoding != AUDIO_ENCODING_NONE) {
break;
}
format = SDL_NextAudioFormat();
}
if (prinfo->encoding == AUDIO_ENCODING_NONE) {
return SDL_SetError("No supported encoding for 0x%x", this->spec.format);
}
this->spec.format = format;
/* Calculate spec parameters based on our chosen format */
SDL_CalculateAudioSpec(&this->spec);
info.mode = iscapture ? AUMODE_RECORD : AUMODE_PLAY;
info.blocksize = this->spec.size;
info.hiwat = 5;
info.lowat = 3;
prinfo->sample_rate = this->spec.freq;
prinfo->channels = this->spec.channels;
(void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info);
(void) ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info);
this->spec.freq = prinfo->sample_rate;
this->spec.channels = prinfo->channels;
if (!iscapture) {
/* Allocate mixing buffer */
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
}
NETBSDAUDIO_Status(this);
/* We're ready to rock and roll. :-) */
return 0;
}
static int
NETBSDAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->DetectDevices = NETBSDAUDIO_DetectDevices;
impl->OpenDevice = NETBSDAUDIO_OpenDevice;
impl->PlayDevice = NETBSDAUDIO_PlayDevice;
impl->GetDeviceBuf = NETBSDAUDIO_GetDeviceBuf;
impl->CloseDevice = NETBSDAUDIO_CloseDevice;
impl->CaptureFromDevice = NETBSDAUDIO_CaptureFromDevice;
impl->FlushCapture = NETBSDAUDIO_FlushCapture;
impl->HasCaptureSupport = SDL_TRUE;
impl->AllowsArbitraryDeviceNames = 1;
return 1; /* this audio target is available. */
}
AudioBootStrap NETBSDAUDIO_bootstrap = {
"netbsd", "NetBSD audio", NETBSDAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_NETBSD */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,48 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_netbsdaudio_h_
#define SDL_netbsdaudio_h_
#include "../SDL_sysaudio.h"
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The file descriptor for the audio device */
int audio_fd;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
/* Support for audio timing using a timer, in addition to SDL_IOReady() */
float frame_ticks;
float next_frame;
};
#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
#endif /* SDL_netbsdaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,766 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_OPENSLES
/* For more discussion of low latency audio on Android, see this:
https://googlesamples.github.io/android-audio-high-performance/guides/opensl_es.html
*/
#include "SDL_assert.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../../core/android/SDL_android.h"
#include "SDL_openslES.h"
/* for native audio */
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <android/log.h>
#if 0
#define LOG_TAG "SDL_openslES"
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
//#define LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE,LOG_TAG,__VA_ARGS__)
#define LOGV(...)
#else
#define LOGE(...)
#define LOGI(...)
#define LOGV(...)
#endif
/*
#define SL_SPEAKER_FRONT_LEFT ((SLuint32) 0x00000001)
#define SL_SPEAKER_FRONT_RIGHT ((SLuint32) 0x00000002)
#define SL_SPEAKER_FRONT_CENTER ((SLuint32) 0x00000004)
#define SL_SPEAKER_LOW_FREQUENCY ((SLuint32) 0x00000008)
#define SL_SPEAKER_BACK_LEFT ((SLuint32) 0x00000010)
#define SL_SPEAKER_BACK_RIGHT ((SLuint32) 0x00000020)
#define SL_SPEAKER_FRONT_LEFT_OF_CENTER ((SLuint32) 0x00000040)
#define SL_SPEAKER_FRONT_RIGHT_OF_CENTER ((SLuint32) 0x00000080)
#define SL_SPEAKER_BACK_CENTER ((SLuint32) 0x00000100)
#define SL_SPEAKER_SIDE_LEFT ((SLuint32) 0x00000200)
#define SL_SPEAKER_SIDE_RIGHT ((SLuint32) 0x00000400)
#define SL_SPEAKER_TOP_CENTER ((SLuint32) 0x00000800)
#define SL_SPEAKER_TOP_FRONT_LEFT ((SLuint32) 0x00001000)
#define SL_SPEAKER_TOP_FRONT_CENTER ((SLuint32) 0x00002000)
#define SL_SPEAKER_TOP_FRONT_RIGHT ((SLuint32) 0x00004000)
#define SL_SPEAKER_TOP_BACK_LEFT ((SLuint32) 0x00008000)
#define SL_SPEAKER_TOP_BACK_CENTER ((SLuint32) 0x00010000)
#define SL_SPEAKER_TOP_BACK_RIGHT ((SLuint32) 0x00020000)
*/
#define SL_ANDROID_SPEAKER_STEREO (SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT)
#define SL_ANDROID_SPEAKER_QUAD (SL_ANDROID_SPEAKER_STEREO | SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT)
#define SL_ANDROID_SPEAKER_5DOT1 (SL_ANDROID_SPEAKER_QUAD | SL_SPEAKER_FRONT_CENTER | SL_SPEAKER_LOW_FREQUENCY)
#define SL_ANDROID_SPEAKER_7DOT1 (SL_ANDROID_SPEAKER_5DOT1 | SL_SPEAKER_SIDE_LEFT | SL_SPEAKER_SIDE_RIGHT)
/* engine interfaces */
static SLObjectItf engineObject;
static SLEngineItf engineEngine;
/* output mix interfaces */
static SLObjectItf outputMixObject;
/* buffer queue player interfaces */
static SLObjectItf bqPlayerObject;
static SLPlayItf bqPlayerPlay;
static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
#if 0
static SLVolumeItf bqPlayerVolume;
#endif
/* recorder interfaces */
static SLObjectItf recorderObject;
static SLRecordItf recorderRecord;
static SLAndroidSimpleBufferQueueItf recorderBufferQueue;
#if 0
static const char *sldevaudiorecorderstr = "SLES Audio Recorder";
static const char *sldevaudioplayerstr = "SLES Audio Player";
#define SLES_DEV_AUDIO_RECORDER sldevaudiorecorderstr
#define SLES_DEV_AUDIO_PLAYER sldevaudioplayerstr
static void openslES_DetectDevices( int iscapture )
{
LOGI( "openSLES_DetectDevices()" );
if ( iscapture )
addfn( SLES_DEV_AUDIO_RECORDER );
else
addfn( SLES_DEV_AUDIO_PLAYER );
}
#endif
static void openslES_DestroyEngine(void)
{
LOGI("openslES_DestroyEngine()");
/* destroy output mix object, and invalidate all associated interfaces */
if (outputMixObject != NULL) {
(*outputMixObject)->Destroy(outputMixObject);
outputMixObject = NULL;
}
/* destroy engine object, and invalidate all associated interfaces */
if (engineObject != NULL) {
(*engineObject)->Destroy(engineObject);
engineObject = NULL;
engineEngine = NULL;
}
}
static int
openslES_CreateEngine(void)
{
SLresult result;
LOGI("openSLES_CreateEngine()");
/* create engine */
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
if (SL_RESULT_SUCCESS != result) {
LOGE("slCreateEngine failed: %d", result);
goto error;
}
LOGI("slCreateEngine OK");
/* realize the engine */
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
if (SL_RESULT_SUCCESS != result) {
LOGE("RealizeEngine failed: %d", result);
goto error;
}
LOGI("RealizeEngine OK");
/* get the engine interface, which is needed in order to create other objects */
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
if (SL_RESULT_SUCCESS != result) {
LOGE("EngineGetInterface failed: %d", result);
goto error;
}
LOGI("EngineGetInterface OK");
/* create output mix */
const SLInterfaceID ids[1] = { SL_IID_VOLUME };
const SLboolean req[1] = { SL_BOOLEAN_FALSE };
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
if (SL_RESULT_SUCCESS != result) {
LOGE("CreateOutputMix failed: %d", result);
goto error;
}
LOGI("CreateOutputMix OK");
/* realize the output mix */
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
if (SL_RESULT_SUCCESS != result) {
LOGE("RealizeOutputMix failed: %d", result);
goto error;
}
return 1;
error:
openslES_DestroyEngine();
return 0;
}
/* this callback handler is called every time a buffer finishes recording */
static void
bqRecorderCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
{
struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) context;
LOGV("SLES: Recording Callback");
SDL_SemPost(audiodata->playsem);
}
static void
openslES_DestroyPCMRecorder(_THIS)
{
struct SDL_PrivateAudioData *audiodata = this->hidden;
SLresult result;
/* stop recording */
if (recorderRecord != NULL) {
result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_STOPPED);
if (SL_RESULT_SUCCESS != result) {
LOGE("SetRecordState stopped: %d", result);
}
}
/* destroy audio recorder object, and invalidate all associated interfaces */
if (recorderObject != NULL) {
(*recorderObject)->Destroy(recorderObject);
recorderObject = NULL;
recorderRecord = NULL;
recorderBufferQueue = NULL;
}
if (audiodata->playsem) {
SDL_DestroySemaphore(audiodata->playsem);
audiodata->playsem = NULL;
}
if (audiodata->mixbuff) {
SDL_free(audiodata->mixbuff);
}
}
static int
openslES_CreatePCMRecorder(_THIS)
{
struct SDL_PrivateAudioData *audiodata = this->hidden;
SLDataFormat_PCM format_pcm;
SLresult result;
int i;
if (!Android_JNI_RequestPermission("android.permission.RECORD_AUDIO")) {
LOGE("This app doesn't have RECORD_AUDIO permission");
return SDL_SetError("This app doesn't have RECORD_AUDIO permission");
}
/* Just go with signed 16-bit audio as it's the most compatible */
this->spec.format = AUDIO_S16SYS;
this->spec.channels = 1;
/*this->spec.freq = SL_SAMPLINGRATE_16 / 1000;*/
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(&this->spec);
LOGI("Try to open %u hz %u bit chan %u %s samples %u",
this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
this->spec.channels, (this->spec.format & 0x1000) ? "BE" : "LE", this->spec.samples);
/* configure audio source */
SLDataLocator_IODevice loc_dev = {SL_DATALOCATOR_IODEVICE, SL_IODEVICE_AUDIOINPUT, SL_DEFAULTDEVICEID_AUDIOINPUT, NULL};
SLDataSource audioSrc = {&loc_dev, NULL};
/* configure audio sink */
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, NUM_BUFFERS };
format_pcm.formatType = SL_DATAFORMAT_PCM;
format_pcm.numChannels = this->spec.channels;
format_pcm.samplesPerSec = this->spec.freq * 1000; /* / kilo Hz to milli Hz */
format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
format_pcm.containerSize = SDL_AUDIO_BITSIZE(this->spec.format);
format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
SLDataSink audioSnk = { &loc_bufq, &format_pcm };
/* create audio recorder */
/* (requires the RECORD_AUDIO permission) */
const SLInterfaceID ids[1] = {
SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
};
const SLboolean req[1] = {
SL_BOOLEAN_TRUE,
};
result = (*engineEngine)->CreateAudioRecorder(engineEngine, &recorderObject, &audioSrc, &audioSnk, 1, ids, req);
if (SL_RESULT_SUCCESS != result) {
LOGE("CreateAudioRecorder failed: %d", result);
goto failed;
}
/* realize the recorder */
result = (*recorderObject)->Realize(recorderObject, SL_BOOLEAN_FALSE);
if (SL_RESULT_SUCCESS != result) {
LOGE("RealizeAudioPlayer failed: %d", result);
goto failed;
}
/* get the record interface */
result = (*recorderObject)->GetInterface(recorderObject, SL_IID_RECORD, &recorderRecord);
if (SL_RESULT_SUCCESS != result) {
LOGE("SL_IID_RECORD interface get failed: %d", result);
goto failed;
}
/* get the buffer queue interface */
result = (*recorderObject)->GetInterface(recorderObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &recorderBufferQueue);
if (SL_RESULT_SUCCESS != result) {
LOGE("SL_IID_BUFFERQUEUE interface get failed: %d", result);
goto failed;
}
/* register callback on the buffer queue */
/* context is '(SDL_PrivateAudioData *)this->hidden' */
result = (*recorderBufferQueue)->RegisterCallback(recorderBufferQueue, bqRecorderCallback, this->hidden);
if (SL_RESULT_SUCCESS != result) {
LOGE("RegisterCallback failed: %d", result);
goto failed;
}
/* Create the audio buffer semaphore */
audiodata->playsem = SDL_CreateSemaphore(0);
if (!audiodata->playsem) {
LOGE("cannot create Semaphore!");
goto failed;
}
/* Create the sound buffers */
audiodata->mixbuff = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
if (audiodata->mixbuff == NULL) {
LOGE("mixbuffer allocate - out of memory");
goto failed;
}
for (i = 0; i < NUM_BUFFERS; i++) {
audiodata->pmixbuff[i] = audiodata->mixbuff + i * this->spec.size;
}
/* in case already recording, stop recording and clear buffer queue */
result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_STOPPED);
if (SL_RESULT_SUCCESS != result) {
LOGE("Record set state failed: %d", result);
goto failed;
}
/* enqueue empty buffers to be filled by the recorder */
for (i = 0; i < NUM_BUFFERS; i++) {
result = (*recorderBufferQueue)->Enqueue(recorderBufferQueue, audiodata->pmixbuff[i], this->spec.size);
if (SL_RESULT_SUCCESS != result) {
LOGE("Record enqueue buffers failed: %d", result);
goto failed;
}
}
/* start recording */
result = (*recorderRecord)->SetRecordState(recorderRecord, SL_RECORDSTATE_RECORDING);
if (SL_RESULT_SUCCESS != result) {
LOGE("Record set state failed: %d", result);
goto failed;
}
return 0;
failed:
openslES_DestroyPCMRecorder(this);
return SDL_SetError("Open device failed!");
}
/* this callback handler is called every time a buffer finishes playing */
static void
bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context)
{
struct SDL_PrivateAudioData *audiodata = (struct SDL_PrivateAudioData *) context;
LOGV("SLES: Playback Callback");
SDL_SemPost(audiodata->playsem);
}
static void
openslES_DestroyPCMPlayer(_THIS)
{
struct SDL_PrivateAudioData *audiodata = this->hidden;
SLresult result;
/* set the player's state to 'stopped' */
if (bqPlayerPlay != NULL) {
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_STOPPED);
if (SL_RESULT_SUCCESS != result) {
LOGE("SetPlayState stopped failed: %d", result);
}
}
/* destroy buffer queue audio player object, and invalidate all associated interfaces */
if (bqPlayerObject != NULL) {
(*bqPlayerObject)->Destroy(bqPlayerObject);
bqPlayerObject = NULL;
bqPlayerPlay = NULL;
bqPlayerBufferQueue = NULL;
}
if (audiodata->playsem) {
SDL_DestroySemaphore(audiodata->playsem);
audiodata->playsem = NULL;
}
if (audiodata->mixbuff) {
SDL_free(audiodata->mixbuff);
}
}
static int
openslES_CreatePCMPlayer(_THIS)
{
struct SDL_PrivateAudioData *audiodata = this->hidden;
SLDataFormat_PCM format_pcm;
SLresult result;
int i;
/* If we want to add floating point audio support (requires API level 21)
it can be done as described here:
https://developer.android.com/ndk/guides/audio/opensl/android-extensions.html#floating-point
*/
#if 1
/* Just go with signed 16-bit audio as it's the most compatible */
this->spec.format = AUDIO_S16SYS;
#else
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
while (test_format != 0) {
if (SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format)) {
break;
}
test_format = SDL_NextAudioFormat();
}
if (test_format == 0) {
/* Didn't find a compatible format : */
LOGI( "No compatible audio format, using signed 16-bit audio" );
test_format = AUDIO_S16SYS;
}
this->spec.format = test_format;
#endif
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(&this->spec);
LOGI("Try to open %u hz %u bit chan %u %s samples %u",
this->spec.freq, SDL_AUDIO_BITSIZE(this->spec.format),
this->spec.channels, (this->spec.format & 0x1000) ? "BE" : "LE", this->spec.samples);
/* configure audio source */
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, NUM_BUFFERS };
format_pcm.formatType = SL_DATAFORMAT_PCM;
format_pcm.numChannels = this->spec.channels;
format_pcm.samplesPerSec = this->spec.freq * 1000; /* / kilo Hz to milli Hz */
format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
format_pcm.containerSize = SDL_AUDIO_BITSIZE(this->spec.format);
if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) {
format_pcm.endianness = SL_BYTEORDER_BIGENDIAN;
} else {
format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
}
switch (this->spec.channels)
{
case 1:
format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT;
break;
case 2:
format_pcm.channelMask = SL_ANDROID_SPEAKER_STEREO;
break;
case 3:
format_pcm.channelMask = SL_ANDROID_SPEAKER_STEREO | SL_SPEAKER_FRONT_CENTER;
break;
case 4:
format_pcm.channelMask = SL_ANDROID_SPEAKER_QUAD;
break;
case 5:
format_pcm.channelMask = SL_ANDROID_SPEAKER_QUAD | SL_SPEAKER_FRONT_CENTER;
break;
case 6:
format_pcm.channelMask = SL_ANDROID_SPEAKER_5DOT1;
break;
case 7:
format_pcm.channelMask = SL_ANDROID_SPEAKER_5DOT1 | SL_SPEAKER_BACK_CENTER;
break;
case 8:
format_pcm.channelMask = SL_ANDROID_SPEAKER_7DOT1;
break;
default:
/* Unknown number of channels, fall back to stereo */
this->spec.channels = 2;
format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
break;
}
SLDataSource audioSrc = { &loc_bufq, &format_pcm };
/* configure audio sink */
SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject };
SLDataSink audioSnk = { &loc_outmix, NULL };
/* create audio player */
const SLInterfaceID ids[2] = {
SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
SL_IID_VOLUME
};
const SLboolean req[2] = {
SL_BOOLEAN_TRUE,
SL_BOOLEAN_FALSE,
};
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, 2, ids, req);
if (SL_RESULT_SUCCESS != result) {
LOGE("CreateAudioPlayer failed: %d", result);
goto failed;
}
/* realize the player */
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
if (SL_RESULT_SUCCESS != result) {
LOGE("RealizeAudioPlayer failed: %d", result);
goto failed;
}
/* get the play interface */
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
if (SL_RESULT_SUCCESS != result) {
LOGE("SL_IID_PLAY interface get failed: %d", result);
goto failed;
}
/* get the buffer queue interface */
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue);
if (SL_RESULT_SUCCESS != result) {
LOGE("SL_IID_BUFFERQUEUE interface get failed: %d", result);
goto failed;
}
/* register callback on the buffer queue */
/* context is '(SDL_PrivateAudioData *)this->hidden' */
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, this->hidden);
if (SL_RESULT_SUCCESS != result) {
LOGE("RegisterCallback failed: %d", result);
goto failed;
}
#if 0
/* get the volume interface */
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
if (SL_RESULT_SUCCESS != result) {
LOGE("SL_IID_VOLUME interface get failed: %d", result);
/* goto failed; */
}
#endif
/* Create the audio buffer semaphore */
audiodata->playsem = SDL_CreateSemaphore(NUM_BUFFERS - 1);
if (!audiodata->playsem) {
LOGE("cannot create Semaphore!");
goto failed;
}
/* Create the sound buffers */
audiodata->mixbuff = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
if (audiodata->mixbuff == NULL) {
LOGE("mixbuffer allocate - out of memory");
goto failed;
}
for (i = 0; i < NUM_BUFFERS; i++) {
audiodata->pmixbuff[i] = audiodata->mixbuff + i * this->spec.size;
}
/* set the player's state to playing */
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
if (SL_RESULT_SUCCESS != result) {
LOGE("Play set state failed: %d", result);
goto failed;
}
return 0;
failed:
openslES_DestroyPCMPlayer(this);
return SDL_SetError("Open device failed!");
}
static int
openslES_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
this->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
if (iscapture) {
LOGI("openslES_OpenDevice() %s for capture", devname);
return openslES_CreatePCMRecorder(this);
} else {
LOGI("openslES_OpenDevice() %s for playing", devname);
return openslES_CreatePCMPlayer(this);
}
}
static void
openslES_WaitDevice(_THIS)
{
struct SDL_PrivateAudioData *audiodata = this->hidden;
LOGV("openslES_WaitDevice()");
/* Wait for an audio chunk to finish */
SDL_SemWait(audiodata->playsem);
}
static void
openslES_PlayDevice(_THIS)
{
struct SDL_PrivateAudioData *audiodata = this->hidden;
SLresult result;
LOGV("======openslES_PlayDevice()======");
/* Queue it up */
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, audiodata->pmixbuff[audiodata->next_buffer], this->spec.size);
audiodata->next_buffer++;
if (audiodata->next_buffer >= NUM_BUFFERS) {
audiodata->next_buffer = 0;
}
/* If Enqueue fails, callback won't be called.
* Post the semphore, not to run out of buffer */
if (SL_RESULT_SUCCESS != result) {
SDL_SemPost(audiodata->playsem);
}
}
/*/ n playn sem */
/* getbuf 0 - 1 */
/* fill buff 0 - 1 */
/* play 0 - 0 1 */
/* wait 1 0 0 */
/* getbuf 1 0 0 */
/* fill buff 1 0 0 */
/* play 0 0 0 */
/* wait */
/* */
/* okay.. */
static Uint8 *
openslES_GetDeviceBuf(_THIS)
{
struct SDL_PrivateAudioData *audiodata = this->hidden;
LOGV("openslES_GetDeviceBuf()");
return audiodata->pmixbuff[audiodata->next_buffer];
}
static int
openslES_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
struct SDL_PrivateAudioData *audiodata = this->hidden;
SLresult result;
/* Wait for new recorded data */
SDL_SemWait(audiodata->playsem);
/* Copy it to the output buffer */
SDL_assert(buflen == this->spec.size);
SDL_memcpy(buffer, audiodata->pmixbuff[audiodata->next_buffer], this->spec.size);
/* Re-enqueue the buffer */
result = (*recorderBufferQueue)->Enqueue(recorderBufferQueue, audiodata->pmixbuff[audiodata->next_buffer], this->spec.size);
if (SL_RESULT_SUCCESS != result) {
LOGE("Record enqueue buffers failed: %d", result);
return -1;
}
audiodata->next_buffer++;
if (audiodata->next_buffer >= NUM_BUFFERS) {
audiodata->next_buffer = 0;
}
return this->spec.size;
}
static void
openslES_CloseDevice(_THIS)
{
/* struct SDL_PrivateAudioData *audiodata = this->hidden; */
if (this->iscapture) {
LOGI("openslES_CloseDevice() for capture");
openslES_DestroyPCMRecorder(this);
} else {
LOGI("openslES_CloseDevice() for playing");
openslES_DestroyPCMPlayer(this);
}
SDL_free(this->hidden);
}
static int
openslES_Init(SDL_AudioDriverImpl * impl)
{
LOGI("openslES_Init() called");
if (!openslES_CreateEngine()) {
return 0;
}
LOGI("openslES_Init() - set pointers");
/* Set the function pointers */
/* impl->DetectDevices = openslES_DetectDevices; */
impl->OpenDevice = openslES_OpenDevice;
impl->WaitDevice = openslES_WaitDevice;
impl->PlayDevice = openslES_PlayDevice;
impl->GetDeviceBuf = openslES_GetDeviceBuf;
impl->CaptureFromDevice = openslES_CaptureFromDevice;
impl->CloseDevice = openslES_CloseDevice;
impl->Deinitialize = openslES_DestroyEngine;
/* and the capabilities */
impl->HasCaptureSupport = 1;
impl->OnlyHasDefaultOutputDevice = 1;
impl->OnlyHasDefaultCaptureDevice = 1;
LOGI("openslES_Init() - success");
/* this audio target is available. */
return 1;
}
AudioBootStrap openslES_bootstrap = {
"openslES", "opensl ES audio driver", openslES_Init, 0
};
void openslES_ResumeDevices(void)
{
if (bqPlayerPlay != NULL) {
/* set the player's state to 'playing' */
SLresult result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PLAYING);
if (SL_RESULT_SUCCESS != result) {
LOGE("openslES_ResumeDevices failed: %d", result);
}
}
}
void openslES_PauseDevices(void)
{
if (bqPlayerPlay != NULL) {
/* set the player's state to 'paused' */
SLresult result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, SL_PLAYSTATE_PAUSED);
if (SL_RESULT_SUCCESS != result) {
LOGE("openslES_PauseDevices failed: %d", result);
}
}
}
#endif /* SDL_AUDIO_DRIVER_OPENSLES */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,46 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef _SDL_openslesaudio_h
#define _SDL_openslesaudio_h
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
#define NUM_BUFFERS 2 /* -- Don't lower this! */
struct SDL_PrivateAudioData
{
Uint8 *mixbuff;
int next_buffer;
Uint8 *pmixbuff[NUM_BUFFERS];
SDL_sem *playsem;
};
void openslES_ResumeDevices(void);
void openslES_PauseDevices(void);
#endif /* _SDL_openslesaudio_h */
/* vi: set ts=4 sw=4 expandtab: */

516
externals/SDL/src/audio/paudio/SDL_paudio.c vendored Executable file
View File

@@ -0,0 +1,516 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_PAUDIO
/* Allow access to a raw mixing buffer */
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_stdinc.h"
#include "../SDL_audio_c.h"
#include "../../core/unix/SDL_poll.h"
#include "SDL_paudio.h"
/* #define DEBUG_AUDIO */
/* A conflict within AIX 4.3.3 <sys/> headers and probably others as well.
* I guess nobody ever uses audio... Shame over AIX header files. */
#include <sys/machine.h>
#undef BIG_ENDIAN
#include <sys/audio.h>
/* Open the audio device for playback, and don't block if busy */
/* #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) */
#define OPEN_FLAGS O_WRONLY
/* Get the name of the audio device we use for output */
#ifndef _PATH_DEV_DSP
#define _PATH_DEV_DSP "/dev/%caud%c/%c"
#endif
static char devsettings[][3] = {
{'p', '0', '1'}, {'p', '0', '2'}, {'p', '0', '3'}, {'p', '0', '4'},
{'p', '1', '1'}, {'p', '1', '2'}, {'p', '1', '3'}, {'p', '1', '4'},
{'p', '2', '1'}, {'p', '2', '2'}, {'p', '2', '3'}, {'p', '2', '4'},
{'p', '3', '1'}, {'p', '3', '2'}, {'p', '3', '3'}, {'p', '3', '4'},
{'b', '0', '1'}, {'b', '0', '2'}, {'b', '0', '3'}, {'b', '0', '4'},
{'b', '1', '1'}, {'b', '1', '2'}, {'b', '1', '3'}, {'b', '1', '4'},
{'b', '2', '1'}, {'b', '2', '2'}, {'b', '2', '3'}, {'b', '2', '4'},
{'b', '3', '1'}, {'b', '3', '2'}, {'b', '3', '3'}, {'b', '3', '4'},
{'\0', '\0', '\0'}
};
static int
OpenUserDefinedDevice(char *path, int maxlen, int flags)
{
const char *audiodev;
int fd;
/* Figure out what our audio device is */
if ((audiodev = SDL_getenv("SDL_PATH_DSP")) == NULL) {
audiodev = SDL_getenv("AUDIODEV");
}
if (audiodev == NULL) {
return -1;
}
fd = open(audiodev, flags, 0);
if (path != NULL) {
SDL_strlcpy(path, audiodev, maxlen);
path[maxlen - 1] = '\0';
}
return fd;
}
static int
OpenAudioPath(char *path, int maxlen, int flags, int classic)
{
struct stat sb;
int cycle = 0;
int fd = OpenUserDefinedDevice(path, maxlen, flags);
if (fd != -1) {
return fd;
}
/* !!! FIXME: do we really need a table here? */
while (devsettings[cycle][0] != '\0') {
char audiopath[1024];
SDL_snprintf(audiopath, SDL_arraysize(audiopath),
_PATH_DEV_DSP,
devsettings[cycle][0],
devsettings[cycle][1], devsettings[cycle][2]);
if (stat(audiopath, &sb) == 0) {
fd = open(audiopath, flags, 0);
if (fd >= 0) {
if (path != NULL) {
SDL_strlcpy(path, audiopath, maxlen);
}
return fd;
}
}
}
return -1;
}
/* This function waits until it is possible to write a full sound buffer */
static void
PAUDIO_WaitDevice(_THIS)
{
fd_set fdset;
/* See if we need to use timed audio synchronization */
if (this->hidden->frame_ticks) {
/* Use timer for general audio synchronization */
Sint32 ticks;
ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
} else {
int timeoutMS;
audio_buffer paud_bufinfo;
if (ioctl(this->hidden->audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Couldn't get audio buffer information\n");
#endif
timeoutMS = 10 * 1000;
} else {
timeoutMS = paud_bufinfo.write_buf_time;
#ifdef DEBUG_AUDIO
fprintf(stderr, "Waiting for write_buf_time=%d ms\n", timeoutMS);
#endif
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Waiting for audio to get ready\n");
#endif
if (SDL_IOReady(this->hidden->audio_fd, SDL_TRUE, timeoutMS) <= 0) {
/*
* In general we should never print to the screen,
* but in this case we have no other way of letting
* the user know what happened.
*/
fprintf(stderr, "SDL: %s - Audio timeout - buggy audio driver? (disabled)\n", strerror(errno));
SDL_OpenedAudioDeviceDisconnected(this);
/* Don't try to close - may hang */
this->hidden->audio_fd = -1;
#ifdef DEBUG_AUDIO
fprintf(stderr, "Done disabling audio\n");
#endif
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Ready!\n");
#endif
}
}
static void
PAUDIO_PlayDevice(_THIS)
{
int written = 0;
const Uint8 *mixbuf = this->hidden->mixbuf;
const size_t mixlen = this->hidden->mixlen;
/* Write the audio data, checking for EAGAIN on broken audio drivers */
do {
written = write(this->hidden->audio_fd, mixbuf, mixlen);
if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) {
SDL_Delay(1); /* Let a little CPU time go by */
}
} while ((written < 0) &&
((errno == 0) || (errno == EAGAIN) || (errno == EINTR)));
/* If timer synchronization is enabled, set the next write frame */
if (this->hidden->frame_ticks) {
this->hidden->next_frame += this->hidden->frame_ticks;
}
/* If we couldn't write, assume fatal error for now */
if (written < 0) {
SDL_OpenedAudioDeviceDisconnected(this);
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static Uint8 *
PAUDIO_GetDeviceBuf(_THIS)
{
return this->hidden->mixbuf;
}
static void
PAUDIO_CloseDevice(_THIS)
{
if (this->hidden->audio_fd >= 0) {
close(this->hidden->audio_fd);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static int
PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
const char *workaround = SDL_getenv("SDL_DSP_NOSELECT");
char audiodev[1024];
const char *err = NULL;
int format;
int bytes_per_sample;
SDL_AudioFormat test_format;
audio_init paud_init;
audio_buffer paud_bufinfo;
audio_control paud_control;
audio_change paud_change;
int fd = -1;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Open the audio device */
fd = OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
this->hidden->audio_fd = fd;
if (fd < 0) {
return SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
}
/*
* We can't set the buffer size - just ask the device for the maximum
* that we can have.
*/
if (ioctl(fd, AUDIO_BUFFER, &paud_bufinfo) < 0) {
return SDL_SetError("Couldn't get audio buffer information");
}
if (this->spec.channels > 1)
this->spec.channels = 2;
else
this->spec.channels = 1;
/*
* Fields in the audio_init structure:
*
* Ignored by us:
*
* paud.loadpath[LOAD_PATH]; * DSP code to load, MWave chip only?
* paud.slot_number; * slot number of the adapter
* paud.device_id; * adapter identification number
*
* Input:
*
* paud.srate; * the sampling rate in Hz
* paud.bits_per_sample; * 8, 16, 32, ...
* paud.bsize; * block size for this rate
* paud.mode; * ADPCM, PCM, MU_LAW, A_LAW, SOURCE_MIX
* paud.channels; * 1=mono, 2=stereo
* paud.flags; * FIXED - fixed length data
* * LEFT_ALIGNED, RIGHT_ALIGNED (var len only)
* * TWOS_COMPLEMENT - 2's complement data
* * SIGNED - signed? comment seems wrong in sys/audio.h
* * BIG_ENDIAN
* paud.operation; * PLAY, RECORD
*
* Output:
*
* paud.flags; * PITCH - pitch is supported
* * INPUT - input is supported
* * OUTPUT - output is supported
* * MONITOR - monitor is supported
* * VOLUME - volume is supported
* * VOLUME_DELAY - volume delay is supported
* * BALANCE - balance is supported
* * BALANCE_DELAY - balance delay is supported
* * TREBLE - treble control is supported
* * BASS - bass control is supported
* * BESTFIT_PROVIDED - best fit returned
* * LOAD_CODE - DSP load needed
* paud.rc; * NO_PLAY - DSP code can't do play requests
* * NO_RECORD - DSP code can't do record requests
* * INVALID_REQUEST - request was invalid
* * CONFLICT - conflict with open's flags
* * OVERLOADED - out of DSP MIPS or memory
* paud.position_resolution; * smallest increment for position
*/
paud_init.srate = this->spec.freq;
paud_init.mode = PCM;
paud_init.operation = PLAY;
paud_init.channels = this->spec.channels;
/* Try for a closest match on audio format */
format = 0;
for (test_format = SDL_FirstAudioFormat(this->spec.format);
!format && test_format;) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch (test_format) {
case AUDIO_U8:
bytes_per_sample = 1;
paud_init.bits_per_sample = 8;
paud_init.flags = TWOS_COMPLEMENT | FIXED;
format = 1;
break;
case AUDIO_S8:
bytes_per_sample = 1;
paud_init.bits_per_sample = 8;
paud_init.flags = SIGNED | TWOS_COMPLEMENT | FIXED;
format = 1;
break;
case AUDIO_S16LSB:
bytes_per_sample = 2;
paud_init.bits_per_sample = 16;
paud_init.flags = SIGNED | TWOS_COMPLEMENT | FIXED;
format = 1;
break;
case AUDIO_S16MSB:
bytes_per_sample = 2;
paud_init.bits_per_sample = 16;
paud_init.flags = BIG_ENDIAN | SIGNED | TWOS_COMPLEMENT | FIXED;
format = 1;
break;
case AUDIO_U16LSB:
bytes_per_sample = 2;
paud_init.bits_per_sample = 16;
paud_init.flags = TWOS_COMPLEMENT | FIXED;
format = 1;
break;
case AUDIO_U16MSB:
bytes_per_sample = 2;
paud_init.bits_per_sample = 16;
paud_init.flags = BIG_ENDIAN | TWOS_COMPLEMENT | FIXED;
format = 1;
break;
default:
break;
}
if (!format) {
test_format = SDL_NextAudioFormat();
}
}
if (format == 0) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Couldn't find any hardware audio formats\n");
#endif
return SDL_SetError("Couldn't find any hardware audio formats");
}
this->spec.format = test_format;
/*
* We know the buffer size and the max number of subsequent writes
* that can be pending. If more than one can pend, allow the application
* to do something like double buffering between our write buffer and
* the device's own buffer that we are filling with write() anyway.
*
* We calculate this->spec.samples like this because
* SDL_CalculateAudioSpec() will give put paud_bufinfo.write_buf_cap
* (or paud_bufinfo.write_buf_cap/2) into this->spec.size in return.
*/
if (paud_bufinfo.request_buf_cap == 1) {
this->spec.samples = paud_bufinfo.write_buf_cap
/ bytes_per_sample / this->spec.channels;
} else {
this->spec.samples = paud_bufinfo.write_buf_cap
/ bytes_per_sample / this->spec.channels / 2;
}
paud_init.bsize = bytes_per_sample * this->spec.channels;
SDL_CalculateAudioSpec(&this->spec);
/*
* The AIX paud device init can't modify the values of the audio_init
* structure that we pass to it. So we don't need any recalculation
* of this stuff and no reinit call as in linux dsp code.
*
* /dev/paud supports all of the encoding formats, so we don't need
* to do anything like reopening the device, either.
*/
if (ioctl(fd, AUDIO_INIT, &paud_init) < 0) {
switch (paud_init.rc) {
case 1:
err = "Couldn't set audio format: DSP can't do play requests";
break;
case 2:
err = "Couldn't set audio format: DSP can't do record requests";
break;
case 4:
err = "Couldn't set audio format: request was invalid";
break;
case 5:
err = "Couldn't set audio format: conflict with open's flags";
break;
case 6:
err = "Couldn't set audio format: out of DSP MIPS or memory";
break;
default:
err = "Couldn't set audio format: not documented in sys/audio.h";
break;
}
}
if (err != NULL) {
return SDL_SetError("Paudio: %s", err);
}
/* Allocate mixing buffer */
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
/*
* Set some paramters: full volume, first speaker that we can find.
* Ignore the other settings for now.
*/
paud_change.input = AUDIO_IGNORE; /* the new input source */
paud_change.output = OUTPUT_1; /* EXTERNAL_SPEAKER,INTERNAL_SPEAKER,OUTPUT_1 */
paud_change.monitor = AUDIO_IGNORE; /* the new monitor state */
paud_change.volume = 0x7fffffff; /* volume level [0-0x7fffffff] */
paud_change.volume_delay = AUDIO_IGNORE; /* the new volume delay */
paud_change.balance = 0x3fffffff; /* the new balance */
paud_change.balance_delay = AUDIO_IGNORE; /* the new balance delay */
paud_change.treble = AUDIO_IGNORE; /* the new treble state */
paud_change.bass = AUDIO_IGNORE; /* the new bass state */
paud_change.pitch = AUDIO_IGNORE; /* the new pitch state */
paud_control.ioctl_request = AUDIO_CHANGE;
paud_control.request_info = (char *) &paud_change;
if (ioctl(fd, AUDIO_CONTROL, &paud_control) < 0) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Can't change audio display settings\n");
#endif
}
/*
* Tell the device to expect data. Actual start will wait for
* the first write() call.
*/
paud_control.ioctl_request = AUDIO_START;
paud_control.position = 0;
if (ioctl(fd, AUDIO_CONTROL, &paud_control) < 0) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Can't start audio play\n");
#endif
return SDL_SetError("Can't start audio play");
}
/* Check to see if we need to use SDL_IOReady() workaround */
if (workaround != NULL) {
this->hidden->frame_ticks = (float) (this->spec.samples * 1000) /
this->spec.freq;
this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks;
}
/* We're ready to rock and roll. :-) */
return 0;
}
static int
PAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* !!! FIXME: not right for device enum? */
int fd = OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
if (fd < 0) {
SDL_SetError("PAUDIO: Couldn't open audio device");
return 0;
}
close(fd);
/* Set the function pointers */
impl->OpenDevice = PAUDIO_OpenDevice;
impl->PlayDevice = PAUDIO_PlayDevice;
impl->PlayDevice = PAUDIO_WaitDevice;
impl->GetDeviceBuf = PAUDIO_GetDeviceBuf;
impl->CloseDevice = PAUDIO_CloseDevice;
impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: add device enum! */
return 1; /* this audio target is available. */
}
AudioBootStrap PAUDIO_bootstrap = {
"paud", "AIX Paudio", PAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_PAUDIO */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_paudio_h_
#define SDL_paudio_h_
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The file descriptor for the audio device */
int audio_fd;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
/* Support for audio timing using a timer, in addition to SDL_IOReady() */
float frame_ticks;
float next_frame;
};
#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
#endif /* SDL_paudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_PSP
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
#include "SDL_audio.h"
#include "SDL_error.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_pspaudio.h"
#include <pspaudio.h>
#include <pspthreadman.h>
/* The tag name used by PSP audio */
#define PSPAUDIO_DRIVER_NAME "psp"
static int
PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
int format, mixlen, i;
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc(sizeof(*this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
switch (this->spec.format & 0xff) {
case 8:
case 16:
this->spec.format = AUDIO_S16LSB;
break;
default:
return SDL_SetError("Unsupported audio format");
}
/* The sample count must be a multiple of 64. */
this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
this->spec.freq = 44100;
/* Update the fragment size as size in bytes. */
SDL_CalculateAudioSpec(&this->spec);
/* Allocate the mixing buffer. Its size and starting address must
be a multiple of 64 bytes. Our sample count is already a multiple of
64, so spec->size should be a multiple of 64 as well. */
mixlen = this->spec.size * NUM_BUFFERS;
this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
if (this->hidden->rawbuf == NULL) {
return SDL_SetError("Couldn't allocate mixing buffer");
}
/* Setup the hardware channel. */
if (this->spec.channels == 1) {
format = PSP_AUDIO_FORMAT_MONO;
} else {
this->spec.channels = 2;
format = PSP_AUDIO_FORMAT_STEREO;
}
this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
if (this->hidden->channel < 0) {
free(this->hidden->rawbuf);
this->hidden->rawbuf = NULL;
return SDL_SetError("Couldn't reserve hardware channel");
}
memset(this->hidden->rawbuf, 0, mixlen);
for (i = 0; i < NUM_BUFFERS; i++) {
this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
}
this->hidden->next_buffer = 0;
return 0;
}
static void PSPAUDIO_PlayDevice(_THIS)
{
Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
if (this->spec.channels == 1) {
sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
} else {
sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
}
this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
}
/* This function waits until it is possible to write a full sound buffer */
static void PSPAUDIO_WaitDevice(_THIS)
{
/* Because we block when sending audio, there's no need for this function to do anything. */
}
static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
{
return this->hidden->mixbufs[this->hidden->next_buffer];
}
static void PSPAUDIO_CloseDevice(_THIS)
{
if (this->hidden->channel >= 0) {
sceAudioChRelease(this->hidden->channel);
}
free(this->hidden->rawbuf); /* this uses memalign(), not SDL_malloc(). */
SDL_free(this->hidden);
}
static void PSPAUDIO_ThreadInit(_THIS)
{
/* Increase the priority of this audio thread by 1 to put it
ahead of other SDL threads. */
SceUID thid;
SceKernelThreadInfo status;
thid = sceKernelGetThreadId();
status.size = sizeof(SceKernelThreadInfo);
if (sceKernelReferThreadStatus(thid, &status) == 0) {
sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
}
}
static int
PSPAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->OpenDevice = PSPAUDIO_OpenDevice;
impl->PlayDevice = PSPAUDIO_PlayDevice;
impl->WaitDevice = PSPAUDIO_WaitDevice;
impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf;
impl->CloseDevice = PSPAUDIO_CloseDevice;
impl->ThreadInit = PSPAUDIO_ThreadInit;
/* PSP audio device */
impl->OnlyHasDefaultOutputDevice = 1;
/*
impl->HasCaptureSupport = 1;
impl->OnlyHasDefaultCaptureDevice = 1;
*/
/*
impl->DetectDevices = DSOUND_DetectDevices;
impl->Deinitialize = DSOUND_Deinitialize;
*/
return 1; /* this audio target is available. */
}
AudioBootStrap PSPAUDIO_bootstrap = {
"psp", "PSP audio driver", PSPAUDIO_Init, 0
};
/* SDL_AUDI */
#endif /* SDL_AUDIO_DRIVER_PSP */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_pspaudio_h_
#define SDL_pspaudio_h_
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
#define NUM_BUFFERS 2
struct SDL_PrivateAudioData {
/* The hardware output channel. */
int channel;
/* The raw allocated mixing buffer. */
Uint8 *rawbuf;
/* Individual mixing buffers. */
Uint8 *mixbufs[NUM_BUFFERS];
/* Index of the next available mixing buffer. */
int next_buffer;
};
#endif /* SDL_pspaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
The PulseAudio target for SDL 1.3 is based on the 1.3 arts target, with
the appropriate parts replaced with the 1.2 PulseAudio target code. This
was the cleanest way to move it to 1.3. The 1.2 target was written by
Stéphan Kochen: stephan .a.t. kochen.nl
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#if SDL_AUDIO_DRIVER_PULSEAUDIO
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include <unistd.h>
#include <sys/types.h>
#include <pulse/pulseaudio.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_pulseaudio.h"
#include "SDL_loadso.h"
#include "../../thread/SDL_systhread.h"
#if (PA_API_VERSION < 12)
/** Return non-zero if the passed state is one of the connected states */
static SDL_INLINE int PA_CONTEXT_IS_GOOD(pa_context_state_t x) {
return
x == PA_CONTEXT_CONNECTING ||
x == PA_CONTEXT_AUTHORIZING ||
x == PA_CONTEXT_SETTING_NAME ||
x == PA_CONTEXT_READY;
}
/** Return non-zero if the passed state is one of the connected states */
static SDL_INLINE int PA_STREAM_IS_GOOD(pa_stream_state_t x) {
return
x == PA_STREAM_CREATING ||
x == PA_STREAM_READY;
}
#endif /* pulseaudio <= 0.9.10 */
static const char *(*PULSEAUDIO_pa_get_library_version) (void);
static pa_channel_map *(*PULSEAUDIO_pa_channel_map_init_auto) (
pa_channel_map *, unsigned, pa_channel_map_def_t);
static const char * (*PULSEAUDIO_pa_strerror) (int);
static pa_mainloop * (*PULSEAUDIO_pa_mainloop_new) (void);
static pa_mainloop_api * (*PULSEAUDIO_pa_mainloop_get_api) (pa_mainloop *);
static int (*PULSEAUDIO_pa_mainloop_iterate) (pa_mainloop *, int, int *);
static int (*PULSEAUDIO_pa_mainloop_run) (pa_mainloop *, int *);
static void (*PULSEAUDIO_pa_mainloop_quit) (pa_mainloop *, int);
static void (*PULSEAUDIO_pa_mainloop_free) (pa_mainloop *);
static pa_operation_state_t (*PULSEAUDIO_pa_operation_get_state) (
pa_operation *);
static void (*PULSEAUDIO_pa_operation_cancel) (pa_operation *);
static void (*PULSEAUDIO_pa_operation_unref) (pa_operation *);
static pa_context * (*PULSEAUDIO_pa_context_new) (pa_mainloop_api *,
const char *);
static int (*PULSEAUDIO_pa_context_connect) (pa_context *, const char *,
pa_context_flags_t, const pa_spawn_api *);
static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_list) (pa_context *, pa_sink_info_cb_t, void *);
static pa_operation * (*PULSEAUDIO_pa_context_get_source_info_list) (pa_context *, pa_source_info_cb_t, void *);
static pa_operation * (*PULSEAUDIO_pa_context_get_sink_info_by_index) (pa_context *, uint32_t, pa_sink_info_cb_t, void *);
static pa_operation * (*PULSEAUDIO_pa_context_get_source_info_by_index) (pa_context *, uint32_t, pa_source_info_cb_t, void *);
static pa_context_state_t (*PULSEAUDIO_pa_context_get_state) (pa_context *);
static pa_operation * (*PULSEAUDIO_pa_context_subscribe) (pa_context *, pa_subscription_mask_t, pa_context_success_cb_t, void *);
static void (*PULSEAUDIO_pa_context_set_subscribe_callback) (pa_context *, pa_context_subscribe_cb_t, void *);
static void (*PULSEAUDIO_pa_context_disconnect) (pa_context *);
static void (*PULSEAUDIO_pa_context_unref) (pa_context *);
static pa_stream * (*PULSEAUDIO_pa_stream_new) (pa_context *, const char *,
const pa_sample_spec *, const pa_channel_map *);
static int (*PULSEAUDIO_pa_stream_connect_playback) (pa_stream *, const char *,
const pa_buffer_attr *, pa_stream_flags_t, pa_cvolume *, pa_stream *);
static int (*PULSEAUDIO_pa_stream_connect_record) (pa_stream *, const char *,
const pa_buffer_attr *, pa_stream_flags_t);
static pa_stream_state_t (*PULSEAUDIO_pa_stream_get_state) (pa_stream *);
static size_t (*PULSEAUDIO_pa_stream_writable_size) (pa_stream *);
static size_t (*PULSEAUDIO_pa_stream_readable_size) (pa_stream *);
static int (*PULSEAUDIO_pa_stream_write) (pa_stream *, const void *, size_t,
pa_free_cb_t, int64_t, pa_seek_mode_t);
static pa_operation * (*PULSEAUDIO_pa_stream_drain) (pa_stream *,
pa_stream_success_cb_t, void *);
static int (*PULSEAUDIO_pa_stream_peek) (pa_stream *, const void **, size_t *);
static int (*PULSEAUDIO_pa_stream_drop) (pa_stream *);
static pa_operation * (*PULSEAUDIO_pa_stream_flush) (pa_stream *,
pa_stream_success_cb_t, void *);
static int (*PULSEAUDIO_pa_stream_disconnect) (pa_stream *);
static void (*PULSEAUDIO_pa_stream_unref) (pa_stream *);
static int load_pulseaudio_syms(void);
#ifdef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
static const char *pulseaudio_library = SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC;
static void *pulseaudio_handle = NULL;
static int
load_pulseaudio_sym(const char *fn, void **addr)
{
*addr = SDL_LoadFunction(pulseaudio_handle, fn);
if (*addr == NULL) {
/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
return 0;
}
return 1;
}
/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_PULSEAUDIO_SYM(x) \
if (!load_pulseaudio_sym(#x, (void **) (char *) &PULSEAUDIO_##x)) return -1
static void
UnloadPulseAudioLibrary(void)
{
if (pulseaudio_handle != NULL) {
SDL_UnloadObject(pulseaudio_handle);
pulseaudio_handle = NULL;
}
}
static int
LoadPulseAudioLibrary(void)
{
int retval = 0;
if (pulseaudio_handle == NULL) {
pulseaudio_handle = SDL_LoadObject(pulseaudio_library);
if (pulseaudio_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
} else {
retval = load_pulseaudio_syms();
if (retval < 0) {
UnloadPulseAudioLibrary();
}
}
}
return retval;
}
#else
#define SDL_PULSEAUDIO_SYM(x) PULSEAUDIO_##x = x
static void
UnloadPulseAudioLibrary(void)
{
}
static int
LoadPulseAudioLibrary(void)
{
load_pulseaudio_syms();
return 0;
}
#endif /* SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
static int
load_pulseaudio_syms(void)
{
SDL_PULSEAUDIO_SYM(pa_get_library_version);
SDL_PULSEAUDIO_SYM(pa_mainloop_new);
SDL_PULSEAUDIO_SYM(pa_mainloop_get_api);
SDL_PULSEAUDIO_SYM(pa_mainloop_iterate);
SDL_PULSEAUDIO_SYM(pa_mainloop_run);
SDL_PULSEAUDIO_SYM(pa_mainloop_quit);
SDL_PULSEAUDIO_SYM(pa_mainloop_free);
SDL_PULSEAUDIO_SYM(pa_operation_get_state);
SDL_PULSEAUDIO_SYM(pa_operation_cancel);
SDL_PULSEAUDIO_SYM(pa_operation_unref);
SDL_PULSEAUDIO_SYM(pa_context_new);
SDL_PULSEAUDIO_SYM(pa_context_connect);
SDL_PULSEAUDIO_SYM(pa_context_get_sink_info_list);
SDL_PULSEAUDIO_SYM(pa_context_get_source_info_list);
SDL_PULSEAUDIO_SYM(pa_context_get_sink_info_by_index);
SDL_PULSEAUDIO_SYM(pa_context_get_source_info_by_index);
SDL_PULSEAUDIO_SYM(pa_context_get_state);
SDL_PULSEAUDIO_SYM(pa_context_subscribe);
SDL_PULSEAUDIO_SYM(pa_context_set_subscribe_callback);
SDL_PULSEAUDIO_SYM(pa_context_disconnect);
SDL_PULSEAUDIO_SYM(pa_context_unref);
SDL_PULSEAUDIO_SYM(pa_stream_new);
SDL_PULSEAUDIO_SYM(pa_stream_connect_playback);
SDL_PULSEAUDIO_SYM(pa_stream_connect_record);
SDL_PULSEAUDIO_SYM(pa_stream_get_state);
SDL_PULSEAUDIO_SYM(pa_stream_writable_size);
SDL_PULSEAUDIO_SYM(pa_stream_readable_size);
SDL_PULSEAUDIO_SYM(pa_stream_write);
SDL_PULSEAUDIO_SYM(pa_stream_drain);
SDL_PULSEAUDIO_SYM(pa_stream_disconnect);
SDL_PULSEAUDIO_SYM(pa_stream_peek);
SDL_PULSEAUDIO_SYM(pa_stream_drop);
SDL_PULSEAUDIO_SYM(pa_stream_flush);
SDL_PULSEAUDIO_SYM(pa_stream_unref);
SDL_PULSEAUDIO_SYM(pa_channel_map_init_auto);
SDL_PULSEAUDIO_SYM(pa_strerror);
return 0;
}
static SDL_INLINE int
squashVersion(const int major, const int minor, const int patch)
{
return ((major & 0xFF) << 16) | ((minor & 0xFF) << 8) | (patch & 0xFF);
}
/* Workaround for older pulse: pa_context_new() must have non-NULL appname */
static const char *
getAppName(void)
{
const char *verstr = PULSEAUDIO_pa_get_library_version();
if (verstr != NULL) {
int maj, min, patch;
if (SDL_sscanf(verstr, "%d.%d.%d", &maj, &min, &patch) == 3) {
if (squashVersion(maj, min, patch) >= squashVersion(0, 9, 15)) {
return NULL; /* 0.9.15+ handles NULL correctly. */
}
}
}
return "SDL Application"; /* oh well. */
}
static void
WaitForPulseOperation(pa_mainloop *mainloop, pa_operation *o)
{
/* This checks for NO errors currently. Either fix that, check results elsewhere, or do things you don't care about. */
if (mainloop && o) {
SDL_bool okay = SDL_TRUE;
while (okay && (PULSEAUDIO_pa_operation_get_state(o) == PA_OPERATION_RUNNING)) {
okay = (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) >= 0);
}
PULSEAUDIO_pa_operation_unref(o);
}
}
static void
DisconnectFromPulseServer(pa_mainloop *mainloop, pa_context *context)
{
if (context) {
PULSEAUDIO_pa_context_disconnect(context);
PULSEAUDIO_pa_context_unref(context);
}
if (mainloop != NULL) {
PULSEAUDIO_pa_mainloop_free(mainloop);
}
}
static int
ConnectToPulseServer_Internal(pa_mainloop **_mainloop, pa_context **_context)
{
pa_mainloop *mainloop = NULL;
pa_context *context = NULL;
pa_mainloop_api *mainloop_api = NULL;
int state = 0;
*_mainloop = NULL;
*_context = NULL;
/* Set up a new main loop */
if (!(mainloop = PULSEAUDIO_pa_mainloop_new())) {
return SDL_SetError("pa_mainloop_new() failed");
}
*_mainloop = mainloop;
mainloop_api = PULSEAUDIO_pa_mainloop_get_api(mainloop);
SDL_assert(mainloop_api); /* this never fails, right? */
context = PULSEAUDIO_pa_context_new(mainloop_api, getAppName());
if (!context) {
return SDL_SetError("pa_context_new() failed");
}
*_context = context;
/* Connect to the PulseAudio server */
if (PULSEAUDIO_pa_context_connect(context, NULL, 0, NULL) < 0) {
return SDL_SetError("Could not setup connection to PulseAudio");
}
do {
if (PULSEAUDIO_pa_mainloop_iterate(mainloop, 1, NULL) < 0) {
return SDL_SetError("pa_mainloop_iterate() failed");
}
state = PULSEAUDIO_pa_context_get_state(context);
if (!PA_CONTEXT_IS_GOOD(state)) {
return SDL_SetError("Could not connect to PulseAudio");
}
} while (state != PA_CONTEXT_READY);
return 0; /* connected and ready! */
}
static int
ConnectToPulseServer(pa_mainloop **_mainloop, pa_context **_context)
{
const int retval = ConnectToPulseServer_Internal(_mainloop, _context);
if (retval < 0) {
DisconnectFromPulseServer(*_mainloop, *_context);
}
return retval;
}
/* This function waits until it is possible to write a full sound buffer */
static void
PULSEAUDIO_WaitDevice(_THIS)
{
struct SDL_PrivateAudioData *h = this->hidden;
while (SDL_AtomicGet(&this->enabled)) {
if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
SDL_OpenedAudioDeviceDisconnected(this);
return;
}
if (PULSEAUDIO_pa_stream_writable_size(h->stream) >= h->mixlen) {
return;
}
}
}
static void
PULSEAUDIO_PlayDevice(_THIS)
{
/* Write the audio data */
struct SDL_PrivateAudioData *h = this->hidden;
if (SDL_AtomicGet(&this->enabled)) {
if (PULSEAUDIO_pa_stream_write(h->stream, h->mixbuf, h->mixlen, NULL, 0LL, PA_SEEK_RELATIVE) < 0) {
SDL_OpenedAudioDeviceDisconnected(this);
}
}
}
static Uint8 *
PULSEAUDIO_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static int
PULSEAUDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
struct SDL_PrivateAudioData *h = this->hidden;
const void *data = NULL;
size_t nbytes = 0;
while (SDL_AtomicGet(&this->enabled)) {
if (h->capturebuf != NULL) {
const int cpy = SDL_min(buflen, h->capturelen);
SDL_memcpy(buffer, h->capturebuf, cpy);
/*printf("PULSEAUDIO: fed %d captured bytes\n", cpy);*/
h->capturebuf += cpy;
h->capturelen -= cpy;
if (h->capturelen == 0) {
h->capturebuf = NULL;
PULSEAUDIO_pa_stream_drop(h->stream); /* done with this fragment. */
}
return cpy; /* new data, return it. */
}
if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
SDL_OpenedAudioDeviceDisconnected(this);
return -1; /* uhoh, pulse failed! */
}
if (PULSEAUDIO_pa_stream_readable_size(h->stream) == 0) {
continue; /* no data available yet. */
}
/* a new fragment is available! */
PULSEAUDIO_pa_stream_peek(h->stream, &data, &nbytes);
SDL_assert(nbytes > 0);
if (data == NULL) { /* NULL==buffer had a hole. Ignore that. */
PULSEAUDIO_pa_stream_drop(h->stream); /* drop this fragment. */
} else {
/* store this fragment's data, start feeding it to SDL. */
/*printf("PULSEAUDIO: captured %d new bytes\n", (int) nbytes);*/
h->capturebuf = (const Uint8 *) data;
h->capturelen = nbytes;
}
}
return -1; /* not enabled? */
}
static void
PULSEAUDIO_FlushCapture(_THIS)
{
struct SDL_PrivateAudioData *h = this->hidden;
const void *data = NULL;
size_t nbytes = 0;
if (h->capturebuf != NULL) {
PULSEAUDIO_pa_stream_drop(h->stream);
h->capturebuf = NULL;
h->capturelen = 0;
}
while (SDL_AtomicGet(&this->enabled)) {
if (PULSEAUDIO_pa_context_get_state(h->context) != PA_CONTEXT_READY ||
PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY ||
PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
SDL_OpenedAudioDeviceDisconnected(this);
return; /* uhoh, pulse failed! */
}
if (PULSEAUDIO_pa_stream_readable_size(h->stream) == 0) {
break; /* no data available, so we're done. */
}
/* a new fragment is available! Just dump it. */
PULSEAUDIO_pa_stream_peek(h->stream, &data, &nbytes);
PULSEAUDIO_pa_stream_drop(h->stream); /* drop this fragment. */
}
}
static void
PULSEAUDIO_CloseDevice(_THIS)
{
if (this->hidden->stream) {
if (this->hidden->capturebuf != NULL) {
PULSEAUDIO_pa_stream_drop(this->hidden->stream);
}
PULSEAUDIO_pa_stream_disconnect(this->hidden->stream);
PULSEAUDIO_pa_stream_unref(this->hidden->stream);
}
DisconnectFromPulseServer(this->hidden->mainloop, this->hidden->context);
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden->device_name);
SDL_free(this->hidden);
}
static void
SinkDeviceNameCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data)
{
if (i) {
char **devname = (char **) data;
*devname = SDL_strdup(i->name);
}
}
static void
SourceDeviceNameCallback(pa_context *c, const pa_source_info *i, int is_last, void *data)
{
if (i) {
char **devname = (char **) data;
*devname = SDL_strdup(i->name);
}
}
static SDL_bool
FindDeviceName(struct SDL_PrivateAudioData *h, const int iscapture, void *handle)
{
const uint32_t idx = ((uint32_t) ((size_t) handle)) - 1;
if (handle == NULL) { /* NULL == default device. */
return SDL_TRUE;
}
if (iscapture) {
WaitForPulseOperation(h->mainloop,
PULSEAUDIO_pa_context_get_source_info_by_index(h->context, idx,
SourceDeviceNameCallback, &h->device_name));
} else {
WaitForPulseOperation(h->mainloop,
PULSEAUDIO_pa_context_get_sink_info_by_index(h->context, idx,
SinkDeviceNameCallback, &h->device_name));
}
return (h->device_name != NULL);
}
static int
PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
struct SDL_PrivateAudioData *h = NULL;
Uint16 test_format = 0;
pa_sample_spec paspec;
pa_buffer_attr paattr;
pa_channel_map pacmap;
pa_stream_flags_t flags = 0;
int state = 0;
int rc = 0;
/* Initialize all variables that we clean on shutdown */
h = this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
paspec.format = PA_SAMPLE_INVALID;
/* Try for a closest match on audio format */
for (test_format = SDL_FirstAudioFormat(this->spec.format);
(paspec.format == PA_SAMPLE_INVALID) && test_format;) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch (test_format) {
case AUDIO_U8:
paspec.format = PA_SAMPLE_U8;
break;
case AUDIO_S16LSB:
paspec.format = PA_SAMPLE_S16LE;
break;
case AUDIO_S16MSB:
paspec.format = PA_SAMPLE_S16BE;
break;
case AUDIO_S32LSB:
paspec.format = PA_SAMPLE_S32LE;
break;
case AUDIO_S32MSB:
paspec.format = PA_SAMPLE_S32BE;
break;
case AUDIO_F32LSB:
paspec.format = PA_SAMPLE_FLOAT32LE;
break;
case AUDIO_F32MSB:
paspec.format = PA_SAMPLE_FLOAT32BE;
break;
default:
paspec.format = PA_SAMPLE_INVALID;
break;
}
if (paspec.format == PA_SAMPLE_INVALID) {
test_format = SDL_NextAudioFormat();
}
}
if (paspec.format == PA_SAMPLE_INVALID) {
return SDL_SetError("Couldn't find any hardware audio formats");
}
this->spec.format = test_format;
/* Calculate the final parameters for this audio specification */
#ifdef PA_STREAM_ADJUST_LATENCY
this->spec.samples /= 2; /* Mix in smaller chunck to avoid underruns */
#endif
SDL_CalculateAudioSpec(&this->spec);
/* Allocate mixing buffer */
if (!iscapture) {
h->mixlen = this->spec.size;
h->mixbuf = (Uint8 *) SDL_malloc(h->mixlen);
if (h->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(h->mixbuf, this->spec.silence, this->spec.size);
}
paspec.channels = this->spec.channels;
paspec.rate = this->spec.freq;
/* Reduced prebuffering compared to the defaults. */
#ifdef PA_STREAM_ADJUST_LATENCY
/* 2x original requested bufsize */
paattr.tlength = h->mixlen * 4;
paattr.prebuf = -1;
paattr.maxlength = -1;
/* -1 can lead to pa_stream_writable_size() >= mixlen never being true */
paattr.minreq = h->mixlen;
flags = PA_STREAM_ADJUST_LATENCY;
#else
paattr.tlength = h->mixlen*2;
paattr.prebuf = h->mixlen*2;
paattr.maxlength = h->mixlen*2;
paattr.minreq = h->mixlen;
#endif
if (ConnectToPulseServer(&h->mainloop, &h->context) < 0) {
return SDL_SetError("Could not connect to PulseAudio server");
}
if (!FindDeviceName(h, iscapture, handle)) {
return SDL_SetError("Requested PulseAudio sink/source missing?");
}
/* The SDL ALSA output hints us that we use Windows' channel mapping */
/* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */
PULSEAUDIO_pa_channel_map_init_auto(&pacmap, this->spec.channels,
PA_CHANNEL_MAP_WAVEEX);
h->stream = PULSEAUDIO_pa_stream_new(
h->context,
"Simple DirectMedia Layer", /* stream description */
&paspec, /* sample format spec */
&pacmap /* channel map */
);
if (h->stream == NULL) {
return SDL_SetError("Could not set up PulseAudio stream");
}
/* now that we have multi-device support, don't move a stream from
a device that was unplugged to something else, unless we're default. */
if (h->device_name != NULL) {
flags |= PA_STREAM_DONT_MOVE;
}
if (iscapture) {
rc = PULSEAUDIO_pa_stream_connect_record(h->stream, h->device_name, &paattr, flags);
} else {
rc = PULSEAUDIO_pa_stream_connect_playback(h->stream, h->device_name, &paattr, flags, NULL, NULL);
}
if (rc < 0) {
return SDL_SetError("Could not connect PulseAudio stream");
}
do {
if (PULSEAUDIO_pa_mainloop_iterate(h->mainloop, 1, NULL) < 0) {
return SDL_SetError("pa_mainloop_iterate() failed");
}
state = PULSEAUDIO_pa_stream_get_state(h->stream);
if (!PA_STREAM_IS_GOOD(state)) {
return SDL_SetError("Could not connect PulseAudio stream");
}
} while (state != PA_STREAM_READY);
/* We're ready to rock and roll. :-) */
return 0;
}
static pa_mainloop *hotplug_mainloop = NULL;
static pa_context *hotplug_context = NULL;
static SDL_Thread *hotplug_thread = NULL;
/* device handles are device index + 1, cast to void*, so we never pass a NULL. */
/* This is called when PulseAudio adds an output ("sink") device. */
static void
SinkInfoCallback(pa_context *c, const pa_sink_info *i, int is_last, void *data)
{
if (i) {
SDL_AddAudioDevice(SDL_FALSE, i->description, (void *) ((size_t) i->index+1));
}
}
/* This is called when PulseAudio adds a capture ("source") device. */
static void
SourceInfoCallback(pa_context *c, const pa_source_info *i, int is_last, void *data)
{
if (i) {
/* Skip "monitor" sources. These are just output from other sinks. */
if (i->monitor_of_sink == PA_INVALID_INDEX) {
SDL_AddAudioDevice(SDL_TRUE, i->description, (void *) ((size_t) i->index+1));
}
}
}
/* This is called when PulseAudio has a device connected/removed/changed. */
static void
HotplugCallback(pa_context *c, pa_subscription_event_type_t t, uint32_t idx, void *data)
{
const SDL_bool added = ((t & PA_SUBSCRIPTION_EVENT_TYPE_MASK) == PA_SUBSCRIPTION_EVENT_NEW);
const SDL_bool removed = ((t & PA_SUBSCRIPTION_EVENT_TYPE_MASK) == PA_SUBSCRIPTION_EVENT_REMOVE);
if (added || removed) { /* we only care about add/remove events. */
const SDL_bool sink = ((t & PA_SUBSCRIPTION_EVENT_FACILITY_MASK) == PA_SUBSCRIPTION_EVENT_SINK);
const SDL_bool source = ((t & PA_SUBSCRIPTION_EVENT_FACILITY_MASK) == PA_SUBSCRIPTION_EVENT_SOURCE);
/* adds need sink details from the PulseAudio server. Another callback... */
if (added && sink) {
PULSEAUDIO_pa_context_get_sink_info_by_index(hotplug_context, idx, SinkInfoCallback, NULL);
} else if (added && source) {
PULSEAUDIO_pa_context_get_source_info_by_index(hotplug_context, idx, SourceInfoCallback, NULL);
} else if (removed && (sink || source)) {
/* removes we can handle just with the device index. */
SDL_RemoveAudioDevice(source != 0, (void *) ((size_t) idx+1));
}
}
}
/* this runs as a thread while the Pulse target is initialized to catch hotplug events. */
static int SDLCALL
HotplugThread(void *data)
{
pa_operation *o;
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_LOW);
PULSEAUDIO_pa_context_set_subscribe_callback(hotplug_context, HotplugCallback, NULL);
o = PULSEAUDIO_pa_context_subscribe(hotplug_context, PA_SUBSCRIPTION_MASK_SINK | PA_SUBSCRIPTION_MASK_SOURCE, NULL, NULL);
PULSEAUDIO_pa_operation_unref(o); /* don't wait for it, just do our thing. */
PULSEAUDIO_pa_mainloop_run(hotplug_mainloop, NULL);
return 0;
}
static void
PULSEAUDIO_DetectDevices()
{
WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_sink_info_list(hotplug_context, SinkInfoCallback, NULL));
WaitForPulseOperation(hotplug_mainloop, PULSEAUDIO_pa_context_get_source_info_list(hotplug_context, SourceInfoCallback, NULL));
/* ok, we have a sane list, let's set up hotplug notifications now... */
hotplug_thread = SDL_CreateThreadInternal(HotplugThread, "PulseHotplug", 256 * 1024, NULL);
}
static void
PULSEAUDIO_Deinitialize(void)
{
if (hotplug_thread) {
PULSEAUDIO_pa_mainloop_quit(hotplug_mainloop, 0);
SDL_WaitThread(hotplug_thread, NULL);
hotplug_thread = NULL;
}
DisconnectFromPulseServer(hotplug_mainloop, hotplug_context);
hotplug_mainloop = NULL;
hotplug_context = NULL;
UnloadPulseAudioLibrary();
}
static int
PULSEAUDIO_Init(SDL_AudioDriverImpl * impl)
{
if (LoadPulseAudioLibrary() < 0) {
return 0;
}
if (ConnectToPulseServer(&hotplug_mainloop, &hotplug_context) < 0) {
UnloadPulseAudioLibrary();
return 0;
}
/* Set the function pointers */
impl->DetectDevices = PULSEAUDIO_DetectDevices;
impl->OpenDevice = PULSEAUDIO_OpenDevice;
impl->PlayDevice = PULSEAUDIO_PlayDevice;
impl->WaitDevice = PULSEAUDIO_WaitDevice;
impl->GetDeviceBuf = PULSEAUDIO_GetDeviceBuf;
impl->CloseDevice = PULSEAUDIO_CloseDevice;
impl->Deinitialize = PULSEAUDIO_Deinitialize;
impl->CaptureFromDevice = PULSEAUDIO_CaptureFromDevice;
impl->FlushCapture = PULSEAUDIO_FlushCapture;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
}
AudioBootStrap PULSEAUDIO_bootstrap = {
"pulseaudio", "PulseAudio", PULSEAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_PULSEAUDIO */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,52 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_pulseaudio_h_
#define SDL_pulseaudio_h_
#include <pulse/simple.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
char *device_name;
/* pulseaudio structures */
pa_mainloop *mainloop;
pa_context *context;
pa_stream *stream;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
const Uint8 *capturebuf;
int capturelen;
};
#endif /* SDL_pulseaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

666
externals/SDL/src/audio/qsa/SDL_qsa_audio.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* !!! FIXME: streamline this a little by removing all the
* !!! FIXME: if (capture) {} else {} sections that are identical
* !!! FIXME: except for one flag.
*/
/* !!! FIXME: can this target support hotplugging? */
/* !!! FIXME: ...does SDL2 even support QNX? */
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_QSA
#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sched.h>
#include <sys/select.h>
#include <sys/neutrino.h>
#include <sys/asoundlib.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../../core/unix/SDL_poll.h"
#include "../SDL_audio_c.h"
#include "SDL_qsa_audio.h"
/* default channel communication parameters */
#define DEFAULT_CPARAMS_RATE 44100
#define DEFAULT_CPARAMS_VOICES 1
#define DEFAULT_CPARAMS_FRAG_SIZE 4096
#define DEFAULT_CPARAMS_FRAGS_MIN 1
#define DEFAULT_CPARAMS_FRAGS_MAX 1
/* List of found devices */
#define QSA_MAX_DEVICES 32
#define QSA_MAX_NAME_LENGTH 81+16 /* Hardcoded in QSA, can't be changed */
typedef struct _QSA_Device
{
char name[QSA_MAX_NAME_LENGTH]; /* Long audio device name for SDL */
int cardno;
int deviceno;
} QSA_Device;
QSA_Device qsa_playback_device[QSA_MAX_DEVICES];
uint32_t qsa_playback_devices;
QSA_Device qsa_capture_device[QSA_MAX_DEVICES];
uint32_t qsa_capture_devices;
static SDL_INLINE int
QSA_SetError(const char *fn, int status)
{
return SDL_SetError("QSA: %s() failed: %s", fn, snd_strerror(status));
}
/* !!! FIXME: does this need to be here? Does the SDL version not work? */
static void
QSA_ThreadInit(_THIS)
{
/* Increase default 10 priority to 25 to avoid jerky sound */
struct sched_param param;
if (SchedGet(0, 0, &param) != -1) {
param.sched_priority = param.sched_curpriority + 15;
SchedSet(0, 0, SCHED_NOCHANGE, &param);
}
}
/* PCM channel parameters initialize function */
static void
QSA_InitAudioParams(snd_pcm_channel_params_t * cpars)
{
SDL_zerop(cpars);
cpars->channel = SND_PCM_CHANNEL_PLAYBACK;
cpars->mode = SND_PCM_MODE_BLOCK;
cpars->start_mode = SND_PCM_START_DATA;
cpars->stop_mode = SND_PCM_STOP_STOP;
cpars->format.format = SND_PCM_SFMT_S16_LE;
cpars->format.interleave = 1;
cpars->format.rate = DEFAULT_CPARAMS_RATE;
cpars->format.voices = DEFAULT_CPARAMS_VOICES;
cpars->buf.block.frag_size = DEFAULT_CPARAMS_FRAG_SIZE;
cpars->buf.block.frags_min = DEFAULT_CPARAMS_FRAGS_MIN;
cpars->buf.block.frags_max = DEFAULT_CPARAMS_FRAGS_MAX;
}
/* This function waits until it is possible to write a full sound buffer */
static void
QSA_WaitDevice(_THIS)
{
int result;
/* Setup timeout for playing one fragment equal to 2 seconds */
/* If timeout occured than something wrong with hardware or driver */
/* For example, Vortex 8820 audio driver stucks on second DAC because */
/* it doesn't exist ! */
result = SDL_IOReady(this->hidden->audio_fd, !this->hidden->iscapture, 2 * 1000);
switch (result) {
case -1:
SDL_SetError("QSA: SDL_IOReady() failed: %s", strerror(errno));
break;
case 0:
SDL_SetError("QSA: timeout on buffer waiting occured");
this->hidden->timeout_on_wait = 1;
break;
default:
this->hidden->timeout_on_wait = 0;
break;
}
}
static void
QSA_PlayDevice(_THIS)
{
snd_pcm_channel_status_t cstatus;
int written;
int status;
int towrite;
void *pcmbuffer;
if (!SDL_AtomicGet(&this->enabled) || !this->hidden) {
return;
}
towrite = this->spec.size;
pcmbuffer = this->hidden->pcm_buf;
/* Write the audio data, checking for EAGAIN (buffer full) and underrun */
do {
written =
snd_pcm_plugin_write(this->hidden->audio_handle, pcmbuffer,
towrite);
if (written != towrite) {
/* Check if samples playback got stuck somewhere in hardware or in */
/* the audio device driver */
if ((errno == EAGAIN) && (written == 0)) {
if (this->hidden->timeout_on_wait != 0) {
SDL_SetError("QSA: buffer playback timeout");
return;
}
}
/* Check for errors or conditions */
if ((errno == EAGAIN) || (errno == EWOULDBLOCK)) {
/* Let a little CPU time go by and try to write again */
SDL_Delay(1);
/* if we wrote some data */
towrite -= written;
pcmbuffer += written * this->spec.channels;
continue;
} else {
if ((errno == EINVAL) || (errno == EIO)) {
SDL_zero(cstatus);
if (!this->hidden->iscapture) {
cstatus.channel = SND_PCM_CHANNEL_PLAYBACK;
} else {
cstatus.channel = SND_PCM_CHANNEL_CAPTURE;
}
status =
snd_pcm_plugin_status(this->hidden->audio_handle,
&cstatus);
if (status < 0) {
QSA_SetError("snd_pcm_plugin_status", status);
return;
}
if ((cstatus.status == SND_PCM_STATUS_UNDERRUN) ||
(cstatus.status == SND_PCM_STATUS_READY)) {
if (!this->hidden->iscapture) {
status =
snd_pcm_plugin_prepare(this->hidden->
audio_handle,
SND_PCM_CHANNEL_PLAYBACK);
} else {
status =
snd_pcm_plugin_prepare(this->hidden->
audio_handle,
SND_PCM_CHANNEL_CAPTURE);
}
if (status < 0) {
QSA_SetError("snd_pcm_plugin_prepare", status);
return;
}
}
continue;
} else {
return;
}
}
} else {
/* we wrote all remaining data */
towrite -= written;
pcmbuffer += written * this->spec.channels;
}
} while ((towrite > 0) && SDL_AtomicGet(&this->enabled));
/* If we couldn't write, assume fatal error for now */
if (towrite != 0) {
SDL_OpenedAudioDeviceDisconnected(this);
}
}
static Uint8 *
QSA_GetDeviceBuf(_THIS)
{
return this->hidden->pcm_buf;
}
static void
QSA_CloseDevice(_THIS)
{
if (this->hidden->audio_handle != NULL) {
if (!this->hidden->iscapture) {
/* Finish playing available samples */
snd_pcm_plugin_flush(this->hidden->audio_handle,
SND_PCM_CHANNEL_PLAYBACK);
} else {
/* Cancel unread samples during capture */
snd_pcm_plugin_flush(this->hidden->audio_handle,
SND_PCM_CHANNEL_CAPTURE);
}
snd_pcm_close(this->hidden->audio_handle);
}
SDL_free(this->hidden->pcm_buf);
SDL_free(this->hidden);
}
static int
QSA_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
const QSA_Device *device = (const QSA_Device *) handle;
int status = 0;
int format = 0;
SDL_AudioFormat test_format = 0;
int found = 0;
snd_pcm_channel_setup_t csetup;
snd_pcm_channel_params_t cparams;
/* Initialize all variables that we clean on shutdown */
this->hidden =
(struct SDL_PrivateAudioData *) SDL_calloc(1,
(sizeof
(struct
SDL_PrivateAudioData)));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
/* Initialize channel transfer parameters to default */
QSA_InitAudioParams(&cparams);
/* Initialize channel direction: capture or playback */
this->hidden->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
if (device != NULL) {
/* Open requested audio device */
this->hidden->deviceno = device->deviceno;
this->hidden->cardno = device->cardno;
status = snd_pcm_open(&this->hidden->audio_handle,
device->cardno, device->deviceno,
iscapture ? SND_PCM_OPEN_CAPTURE : SND_PCM_OPEN_PLAYBACK);
} else {
/* Open system default audio device */
status = snd_pcm_open_preferred(&this->hidden->audio_handle,
&this->hidden->cardno,
&this->hidden->deviceno,
iscapture ? SND_PCM_OPEN_CAPTURE : SND_PCM_OPEN_PLAYBACK);
}
/* Check if requested device is opened */
if (status < 0) {
this->hidden->audio_handle = NULL;
return QSA_SetError("snd_pcm_open", status);
}
/* Try for a closest match on audio format */
format = 0;
/* can't use format as SND_PCM_SFMT_U8 = 0 in qsa */
found = 0;
for (test_format = SDL_FirstAudioFormat(this->spec.format); !found;) {
/* if match found set format to equivalent QSA format */
switch (test_format) {
case AUDIO_U8:
{
format = SND_PCM_SFMT_U8;
found = 1;
}
break;
case AUDIO_S8:
{
format = SND_PCM_SFMT_S8;
found = 1;
}
break;
case AUDIO_S16LSB:
{
format = SND_PCM_SFMT_S16_LE;
found = 1;
}
break;
case AUDIO_S16MSB:
{
format = SND_PCM_SFMT_S16_BE;
found = 1;
}
break;
case AUDIO_U16LSB:
{
format = SND_PCM_SFMT_U16_LE;
found = 1;
}
break;
case AUDIO_U16MSB:
{
format = SND_PCM_SFMT_U16_BE;
found = 1;
}
break;
case AUDIO_S32LSB:
{
format = SND_PCM_SFMT_S32_LE;
found = 1;
}
break;
case AUDIO_S32MSB:
{
format = SND_PCM_SFMT_S32_BE;
found = 1;
}
break;
case AUDIO_F32LSB:
{
format = SND_PCM_SFMT_FLOAT_LE;
found = 1;
}
break;
case AUDIO_F32MSB:
{
format = SND_PCM_SFMT_FLOAT_BE;
found = 1;
}
break;
default:
{
break;
}
}
if (!found) {
test_format = SDL_NextAudioFormat();
}
}
/* assumes test_format not 0 on success */
if (test_format == 0) {
return SDL_SetError("QSA: Couldn't find any hardware audio formats");
}
this->spec.format = test_format;
/* Set the audio format */
cparams.format.format = format;
/* Set mono/stereo/4ch/6ch/8ch audio */
cparams.format.voices = this->spec.channels;
/* Set rate */
cparams.format.rate = this->spec.freq;
/* Setup the transfer parameters according to cparams */
status = snd_pcm_plugin_params(this->hidden->audio_handle, &cparams);
if (status < 0) {
return QSA_SetError("snd_pcm_plugin_params", status);
}
/* Make sure channel is setup right one last time */
SDL_zero(csetup);
if (!this->hidden->iscapture) {
csetup.channel = SND_PCM_CHANNEL_PLAYBACK;
} else {
csetup.channel = SND_PCM_CHANNEL_CAPTURE;
}
/* Setup an audio channel */
if (snd_pcm_plugin_setup(this->hidden->audio_handle, &csetup) < 0) {
return SDL_SetError("QSA: Unable to setup channel");
}
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
this->hidden->pcm_len = this->spec.size;
if (this->hidden->pcm_len == 0) {
this->hidden->pcm_len =
csetup.buf.block.frag_size * this->spec.channels *
(snd_pcm_format_width(format) / 8);
}
/*
* Allocate memory to the audio buffer and initialize with silence
* (Note that buffer size must be a multiple of fragment size, so find
* closest multiple)
*/
this->hidden->pcm_buf =
(Uint8 *) SDL_malloc(this->hidden->pcm_len);
if (this->hidden->pcm_buf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->pcm_buf, this->spec.silence,
this->hidden->pcm_len);
/* get the file descriptor */
if (!this->hidden->iscapture) {
this->hidden->audio_fd =
snd_pcm_file_descriptor(this->hidden->audio_handle,
SND_PCM_CHANNEL_PLAYBACK);
} else {
this->hidden->audio_fd =
snd_pcm_file_descriptor(this->hidden->audio_handle,
SND_PCM_CHANNEL_CAPTURE);
}
if (this->hidden->audio_fd < 0) {
return QSA_SetError("snd_pcm_file_descriptor", status);
}
/* Prepare an audio channel */
if (!this->hidden->iscapture) {
/* Prepare audio playback */
status =
snd_pcm_plugin_prepare(this->hidden->audio_handle,
SND_PCM_CHANNEL_PLAYBACK);
} else {
/* Prepare audio capture */
status =
snd_pcm_plugin_prepare(this->hidden->audio_handle,
SND_PCM_CHANNEL_CAPTURE);
}
if (status < 0) {
return QSA_SetError("snd_pcm_plugin_prepare", status);
}
/* We're really ready to rock and roll. :-) */
return 0;
}
static void
QSA_DetectDevices(void)
{
uint32_t it;
uint32_t cards;
uint32_t devices;
int32_t status;
/* Detect amount of available devices */
/* this value can be changed in the runtime */
cards = snd_cards();
/* If io-audio manager is not running we will get 0 as number */
/* of available audio devices */
if (cards == 0) {
/* We have no any available audio devices */
return;
}
/* !!! FIXME: code duplication */
/* Find requested devices by type */
{ /* output devices */
/* Playback devices enumeration requested */
for (it = 0; it < cards; it++) {
devices = 0;
do {
status =
snd_card_get_longname(it,
qsa_playback_device
[qsa_playback_devices].name,
QSA_MAX_NAME_LENGTH);
if (status == EOK) {
snd_pcm_t *handle;
/* Add device number to device name */
sprintf(qsa_playback_device[qsa_playback_devices].name +
SDL_strlen(qsa_playback_device
[qsa_playback_devices].name), " d%d",
devices);
/* Store associated card number id */
qsa_playback_device[qsa_playback_devices].cardno = it;
/* Check if this device id could play anything */
status =
snd_pcm_open(&handle, it, devices,
SND_PCM_OPEN_PLAYBACK);
if (status == EOK) {
qsa_playback_device[qsa_playback_devices].deviceno =
devices;
status = snd_pcm_close(handle);
if (status == EOK) {
SDL_AddAudioDevice(SDL_FALSE, qsa_playback_device[qsa_playback_devices].name, &qsa_playback_device[qsa_playback_devices]);
qsa_playback_devices++;
}
} else {
/* Check if we got end of devices list */
if (status == -ENOENT) {
break;
}
}
} else {
break;
}
/* Check if we reached maximum devices count */
if (qsa_playback_devices >= QSA_MAX_DEVICES) {
break;
}
devices++;
} while (1);
/* Check if we reached maximum devices count */
if (qsa_playback_devices >= QSA_MAX_DEVICES) {
break;
}
}
}
{ /* capture devices */
/* Capture devices enumeration requested */
for (it = 0; it < cards; it++) {
devices = 0;
do {
status =
snd_card_get_longname(it,
qsa_capture_device
[qsa_capture_devices].name,
QSA_MAX_NAME_LENGTH);
if (status == EOK) {
snd_pcm_t *handle;
/* Add device number to device name */
sprintf(qsa_capture_device[qsa_capture_devices].name +
SDL_strlen(qsa_capture_device
[qsa_capture_devices].name), " d%d",
devices);
/* Store associated card number id */
qsa_capture_device[qsa_capture_devices].cardno = it;
/* Check if this device id could play anything */
status =
snd_pcm_open(&handle, it, devices,
SND_PCM_OPEN_CAPTURE);
if (status == EOK) {
qsa_capture_device[qsa_capture_devices].deviceno =
devices;
status = snd_pcm_close(handle);
if (status == EOK) {
SDL_AddAudioDevice(SDL_TRUE, qsa_capture_device[qsa_capture_devices].name, &qsa_capture_device[qsa_capture_devices]);
qsa_capture_devices++;
}
} else {
/* Check if we got end of devices list */
if (status == -ENOENT) {
break;
}
}
/* Check if we reached maximum devices count */
if (qsa_capture_devices >= QSA_MAX_DEVICES) {
break;
}
} else {
break;
}
devices++;
} while (1);
/* Check if we reached maximum devices count */
if (qsa_capture_devices >= QSA_MAX_DEVICES) {
break;
}
}
}
}
static void
QSA_Deinitialize(void)
{
/* Clear devices array on shutdown */
/* !!! FIXME: we zero these on init...any reason to do it here? */
SDL_zeroa(qsa_playback_device);
SDL_zeroa(qsa_capture_device);
qsa_playback_devices = 0;
qsa_capture_devices = 0;
}
static int
QSA_Init(SDL_AudioDriverImpl * impl)
{
/* Clear devices array */
SDL_zeroa(qsa_playback_device);
SDL_zeroa(qsa_capture_device);
qsa_playback_devices = 0;
qsa_capture_devices = 0;
/* Set function pointers */
/* DeviceLock and DeviceUnlock functions are used default, */
/* provided by SDL, which uses pthread_mutex for lock/unlock */
impl->DetectDevices = QSA_DetectDevices;
impl->OpenDevice = QSA_OpenDevice;
impl->ThreadInit = QSA_ThreadInit;
impl->WaitDevice = QSA_WaitDevice;
impl->PlayDevice = QSA_PlayDevice;
impl->GetDeviceBuf = QSA_GetDeviceBuf;
impl->CloseDevice = QSA_CloseDevice;
impl->Deinitialize = QSA_Deinitialize;
impl->LockDevice = NULL;
impl->UnlockDevice = NULL;
impl->ProvidesOwnCallbackThread = 0;
impl->SkipMixerLock = 0;
impl->HasCaptureSupport = 1;
impl->OnlyHasDefaultOutputDevice = 0;
impl->OnlyHasDefaultCaptureDevice = 0;
return 1; /* this audio target is available. */
}
AudioBootStrap QSAAUDIO_bootstrap = {
"qsa", "QNX QSA Audio", QSA_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_QSA */
/* vi: set ts=4 sw=4 expandtab: */

57
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef __SDL_QSA_AUDIO_H__
#define __SDL_QSA_AUDIO_H__
#include <sys/asoundlib.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice* this
struct SDL_PrivateAudioData
{
/* SDL capture state */
SDL_bool iscapture;
/* The audio device handle */
int cardno;
int deviceno;
snd_pcm_t *audio_handle;
/* The audio file descriptor */
int audio_fd;
/* Select timeout status */
uint32_t timeout_on_wait;
/* Raw mixing buffer */
Uint8 *pcm_buf;
Uint32 pcm_len;
};
#endif /* __SDL_QSA_AUDIO_H__ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_SNDIO
/* OpenBSD sndio target */
#if HAVE_STDIO_H
#include <stdio.h>
#endif
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include <poll.h>
#include <unistd.h>
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_sndioaudio.h"
#ifdef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC
#include "SDL_loadso.h"
#endif
#ifndef INFTIM
#define INFTIM -1
#endif
#ifndef SIO_DEVANY
#define SIO_DEVANY "default"
#endif
static struct sio_hdl * (*SNDIO_sio_open)(const char *, unsigned int, int);
static void (*SNDIO_sio_close)(struct sio_hdl *);
static int (*SNDIO_sio_setpar)(struct sio_hdl *, struct sio_par *);
static int (*SNDIO_sio_getpar)(struct sio_hdl *, struct sio_par *);
static int (*SNDIO_sio_start)(struct sio_hdl *);
static int (*SNDIO_sio_stop)(struct sio_hdl *);
static size_t (*SNDIO_sio_read)(struct sio_hdl *, void *, size_t);
static size_t (*SNDIO_sio_write)(struct sio_hdl *, const void *, size_t);
static int (*SNDIO_sio_nfds)(struct sio_hdl *);
static int (*SNDIO_sio_pollfd)(struct sio_hdl *, struct pollfd *, int);
static int (*SNDIO_sio_revents)(struct sio_hdl *, struct pollfd *);
static int (*SNDIO_sio_eof)(struct sio_hdl *);
static void (*SNDIO_sio_initpar)(struct sio_par *);
#ifdef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC
static const char *sndio_library = SDL_AUDIO_DRIVER_SNDIO_DYNAMIC;
static void *sndio_handle = NULL;
static int
load_sndio_sym(const char *fn, void **addr)
{
*addr = SDL_LoadFunction(sndio_handle, fn);
if (*addr == NULL) {
/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
return 0;
}
return 1;
}
/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_SNDIO_SYM(x) \
if (!load_sndio_sym(#x, (void **) (char *) &SNDIO_##x)) return -1
#else
#define SDL_SNDIO_SYM(x) SNDIO_##x = x
#endif
static int
load_sndio_syms(void)
{
SDL_SNDIO_SYM(sio_open);
SDL_SNDIO_SYM(sio_close);
SDL_SNDIO_SYM(sio_setpar);
SDL_SNDIO_SYM(sio_getpar);
SDL_SNDIO_SYM(sio_start);
SDL_SNDIO_SYM(sio_stop);
SDL_SNDIO_SYM(sio_read);
SDL_SNDIO_SYM(sio_write);
SDL_SNDIO_SYM(sio_nfds);
SDL_SNDIO_SYM(sio_pollfd);
SDL_SNDIO_SYM(sio_revents);
SDL_SNDIO_SYM(sio_eof);
SDL_SNDIO_SYM(sio_initpar);
return 0;
}
#undef SDL_SNDIO_SYM
#ifdef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC
static void
UnloadSNDIOLibrary(void)
{
if (sndio_handle != NULL) {
SDL_UnloadObject(sndio_handle);
sndio_handle = NULL;
}
}
static int
LoadSNDIOLibrary(void)
{
int retval = 0;
if (sndio_handle == NULL) {
sndio_handle = SDL_LoadObject(sndio_library);
if (sndio_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
} else {
retval = load_sndio_syms();
if (retval < 0) {
UnloadSNDIOLibrary();
}
}
}
return retval;
}
#else
static void
UnloadSNDIOLibrary(void)
{
}
static int
LoadSNDIOLibrary(void)
{
load_sndio_syms();
return 0;
}
#endif /* SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */
static void
SNDIO_WaitDevice(_THIS)
{
/* no-op; SNDIO_sio_write() blocks if necessary. */
}
static void
SNDIO_PlayDevice(_THIS)
{
const int written = SNDIO_sio_write(this->hidden->dev,
this->hidden->mixbuf,
this->hidden->mixlen);
/* If we couldn't write, assume fatal error for now */
if ( written == 0 ) {
SDL_OpenedAudioDeviceDisconnected(this);
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static int
SNDIO_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
size_t r;
int revents;
int nfds;
/* Emulate a blocking read */
r = SNDIO_sio_read(this->hidden->dev, buffer, buflen);
while (r == 0 && !SNDIO_sio_eof(this->hidden->dev)) {
if ((nfds = SNDIO_sio_pollfd(this->hidden->dev, this->hidden->pfd, POLLIN)) <= 0
|| poll(this->hidden->pfd, nfds, INFTIM) < 0) {
return -1;
}
revents = SNDIO_sio_revents(this->hidden->dev, this->hidden->pfd);
if (revents & POLLIN) {
r = SNDIO_sio_read(this->hidden->dev, buffer, buflen);
}
if (revents & POLLHUP) {
break;
}
}
return (int) r;
}
static void
SNDIO_FlushCapture(_THIS)
{
char buf[512];
while (SNDIO_sio_read(this->hidden->dev, buf, sizeof(buf)) != 0) {
/* do nothing */;
}
}
static Uint8 *
SNDIO_GetDeviceBuf(_THIS)
{
return this->hidden->mixbuf;
}
static void
SNDIO_CloseDevice(_THIS)
{
if ( this->hidden->pfd != NULL ) {
SDL_free(this->hidden->pfd);
}
if ( this->hidden->dev != NULL ) {
SNDIO_sio_stop(this->hidden->dev);
SNDIO_sio_close(this->hidden->dev);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static int
SNDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
struct sio_par par;
int status;
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc(sizeof(*this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
this->hidden->mixlen = this->spec.size;
/* Capture devices must be non-blocking for SNDIO_FlushCapture */
if ((this->hidden->dev =
SNDIO_sio_open(devname != NULL ? devname : SIO_DEVANY,
iscapture ? SIO_REC : SIO_PLAY, iscapture)) == NULL) {
return SDL_SetError("sio_open() failed");
}
/* Allocate the pollfd array for capture devices */
if (iscapture && (this->hidden->pfd =
SDL_malloc(sizeof(struct pollfd) * SNDIO_sio_nfds(this->hidden->dev))) == NULL) {
return SDL_OutOfMemory();
}
SNDIO_sio_initpar(&par);
par.rate = this->spec.freq;
par.pchan = this->spec.channels;
par.round = this->spec.samples;
par.appbufsz = par.round * 2;
/* Try for a closest match on audio format */
status = -1;
while (test_format && (status < 0)) {
if (!SDL_AUDIO_ISFLOAT(test_format)) {
par.le = SDL_AUDIO_ISLITTLEENDIAN(test_format) ? 1 : 0;
par.sig = SDL_AUDIO_ISSIGNED(test_format) ? 1 : 0;
par.bits = SDL_AUDIO_BITSIZE(test_format);
if (SNDIO_sio_setpar(this->hidden->dev, &par) == 0) {
continue;
}
if (SNDIO_sio_getpar(this->hidden->dev, &par) == 0) {
return SDL_SetError("sio_getpar() failed");
}
if (par.bps != SIO_BPS(par.bits)) {
continue;
}
if ((par.bits == 8 * par.bps) || (par.msb)) {
status = 0;
break;
}
}
test_format = SDL_NextAudioFormat();
}
if (status < 0) {
return SDL_SetError("sndio: Couldn't find any hardware audio formats");
}
if ((par.bps == 4) && (par.sig) && (par.le))
this->spec.format = AUDIO_S32LSB;
else if ((par.bps == 4) && (par.sig) && (!par.le))
this->spec.format = AUDIO_S32MSB;
else if ((par.bps == 2) && (par.sig) && (par.le))
this->spec.format = AUDIO_S16LSB;
else if ((par.bps == 2) && (par.sig) && (!par.le))
this->spec.format = AUDIO_S16MSB;
else if ((par.bps == 2) && (!par.sig) && (par.le))
this->spec.format = AUDIO_U16LSB;
else if ((par.bps == 2) && (!par.sig) && (!par.le))
this->spec.format = AUDIO_U16MSB;
else if ((par.bps == 1) && (par.sig))
this->spec.format = AUDIO_S8;
else if ((par.bps == 1) && (!par.sig))
this->spec.format = AUDIO_U8;
else {
return SDL_SetError("sndio: Got unsupported hardware audio format.");
}
this->spec.freq = par.rate;
this->spec.channels = par.pchan;
this->spec.samples = par.round;
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
/* Allocate mixing buffer */
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->hidden->mixlen);
if (!SNDIO_sio_start(this->hidden->dev)) {
return SDL_SetError("sio_start() failed");
}
/* We're ready to rock and roll. :-) */
return 0;
}
static void
SNDIO_Deinitialize(void)
{
UnloadSNDIOLibrary();
}
static int
SNDIO_Init(SDL_AudioDriverImpl * impl)
{
if (LoadSNDIOLibrary() < 0) {
return 0;
}
/* Set the function pointers */
impl->OpenDevice = SNDIO_OpenDevice;
impl->WaitDevice = SNDIO_WaitDevice;
impl->PlayDevice = SNDIO_PlayDevice;
impl->GetDeviceBuf = SNDIO_GetDeviceBuf;
impl->CloseDevice = SNDIO_CloseDevice;
impl->CaptureFromDevice = SNDIO_CaptureFromDevice;
impl->FlushCapture = SNDIO_FlushCapture;
impl->Deinitialize = SNDIO_Deinitialize;
impl->AllowsArbitraryDeviceNames = 1;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
}
AudioBootStrap SNDIO_bootstrap = {
"sndio", "OpenBSD sndio", SNDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_SNDIO */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_sndioaudio_h_
#define SDL_sndioaudio_h_
#include <poll.h>
#include <sndio.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The audio device handle */
struct sio_hdl *dev;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
/* Polling structures for non-blocking sndio devices */
struct pollfd *pfd;
};
#endif /* SDL_sndioaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_SUNAUDIO
/* Allow access to a raw mixing buffer */
#include <fcntl.h>
#include <errno.h>
#ifdef __NETBSD__
#include <sys/ioctl.h>
#include <sys/audioio.h>
#endif
#ifdef __SVR4
#include <sys/audioio.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#endif
#include <unistd.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../../core/unix/SDL_poll.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_sunaudio.h"
/* Open the audio device for playback, and don't block if busy */
#if defined(AUDIO_GETINFO) && !defined(AUDIO_GETBUFINFO)
#define AUDIO_GETBUFINFO AUDIO_GETINFO
#endif
/* Audio driver functions */
static Uint8 snd2au(int sample);
/* Audio driver bootstrap functions */
static void
SUNAUDIO_DetectDevices(void)
{
SDL_EnumUnixAudioDevices(1, (int (*)(int)) NULL);
}
#ifdef DEBUG_AUDIO
void
CheckUnderflow(_THIS)
{
#ifdef AUDIO_GETBUFINFO
audio_info_t info;
int left;
ioctl(this->hidden->audio_fd, AUDIO_GETBUFINFO, &info);
left = (this->hidden->written - info.play.samples);
if (this->hidden->written && (left == 0)) {
fprintf(stderr, "audio underflow!\n");
}
#endif
}
#endif
static void
SUNAUDIO_WaitDevice(_THIS)
{
#ifdef AUDIO_GETBUFINFO
#define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */
audio_info_t info;
Sint32 left;
ioctl(this->hidden->audio_fd, AUDIO_GETBUFINFO, &info);
left = (this->hidden->written - info.play.samples);
if (left > this->hidden->fragsize) {
Sint32 sleepy;
sleepy = ((left - this->hidden->fragsize) / this->hidden->frequency);
sleepy -= SLEEP_FUDGE;
if (sleepy > 0) {
SDL_Delay(sleepy);
}
}
#else
SDL_IOReady(this->hidden->audio_fd, SDL_TRUE, -1);
#endif
}
static void
SUNAUDIO_PlayDevice(_THIS)
{
/* Write the audio data */
if (this->hidden->ulaw_only) {
/* Assuming that this->spec.freq >= 8000 Hz */
int accum, incr, pos;
Uint8 *aubuf;
accum = 0;
incr = this->spec.freq / 8;
aubuf = this->hidden->ulaw_buf;
switch (this->hidden->audio_fmt & 0xFF) {
case 8:
{
Uint8 *sndbuf;
sndbuf = this->hidden->mixbuf;
for (pos = 0; pos < this->hidden->fragsize; ++pos) {
*aubuf = snd2au((0x80 - *sndbuf) * 64);
accum += incr;
while (accum > 0) {
accum -= 1000;
sndbuf += 1;
}
aubuf += 1;
}
}
break;
case 16:
{
Sint16 *sndbuf;
sndbuf = (Sint16 *) this->hidden->mixbuf;
for (pos = 0; pos < this->hidden->fragsize; ++pos) {
*aubuf = snd2au(*sndbuf / 4);
accum += incr;
while (accum > 0) {
accum -= 1000;
sndbuf += 1;
}
aubuf += 1;
}
}
break;
}
#ifdef DEBUG_AUDIO
CheckUnderflow(this);
#endif
if (write(this->hidden->audio_fd, this->hidden->ulaw_buf,
this->hidden->fragsize) < 0) {
/* Assume fatal error, for now */
SDL_OpenedAudioDeviceDisconnected(this);
}
this->hidden->written += this->hidden->fragsize;
} else {
#ifdef DEBUG_AUDIO
CheckUnderflow(this);
#endif
if (write(this->hidden->audio_fd, this->hidden->mixbuf,
this->spec.size) < 0) {
/* Assume fatal error, for now */
SDL_OpenedAudioDeviceDisconnected(this);
}
this->hidden->written += this->hidden->fragsize;
}
}
static Uint8 *
SUNAUDIO_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static void
SUNAUDIO_CloseDevice(_THIS)
{
SDL_free(this->hidden->ulaw_buf);
if (this->hidden->audio_fd >= 0) {
close(this->hidden->audio_fd);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static int
SUNAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
#ifdef AUDIO_SETINFO
int enc;
#endif
int desired_freq = 0;
const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
SDL_AudioFormat format = 0;
audio_info_t info;
/* We don't care what the devname is...we'll try to open anything. */
/* ...but default to first name in the list... */
if (devname == NULL) {
devname = SDL_GetAudioDeviceName(0, iscapture);
if (devname == NULL) {
return SDL_SetError("No such audio device");
}
}
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Open the audio device */
this->hidden->audio_fd = open(devname, flags, 0);
if (this->hidden->audio_fd < 0) {
return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
}
desired_freq = this->spec.freq;
/* Determine the audio parameters from the AudioSpec */
switch (SDL_AUDIO_BITSIZE(this->spec.format)) {
case 8:
{ /* Unsigned 8 bit audio data */
this->spec.format = AUDIO_U8;
#ifdef AUDIO_SETINFO
enc = AUDIO_ENCODING_LINEAR8;
#endif
}
break;
case 16:
{ /* Signed 16 bit audio data */
this->spec.format = AUDIO_S16SYS;
#ifdef AUDIO_SETINFO
enc = AUDIO_ENCODING_LINEAR;
#endif
}
break;
default:
{
/* !!! FIXME: fallback to conversion on unsupported types! */
return SDL_SetError("Unsupported audio format");
}
}
this->hidden->audio_fmt = this->spec.format;
this->hidden->ulaw_only = 0; /* modern Suns do support linear audio */
#ifdef AUDIO_SETINFO
for (;;) {
audio_info_t info;
AUDIO_INITINFO(&info); /* init all fields to "no change" */
/* Try to set the requested settings */
info.play.sample_rate = this->spec.freq;
info.play.channels = this->spec.channels;
info.play.precision = (enc == AUDIO_ENCODING_ULAW)
? 8 : this->spec.format & 0xff;
info.play.encoding = enc;
if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) {
/* Check to be sure we got what we wanted */
if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
return SDL_SetError("Error getting audio parameters: %s",
strerror(errno));
}
if (info.play.encoding == enc
&& info.play.precision == (this->spec.format & 0xff)
&& info.play.channels == this->spec.channels) {
/* Yow! All seems to be well! */
this->spec.freq = info.play.sample_rate;
break;
}
}
switch (enc) {
case AUDIO_ENCODING_LINEAR8:
/* unsigned 8bit apparently not supported here */
enc = AUDIO_ENCODING_LINEAR;
this->spec.format = AUDIO_S16SYS;
break; /* try again */
case AUDIO_ENCODING_LINEAR:
/* linear 16bit didn't work either, resort to <20>-law */
enc = AUDIO_ENCODING_ULAW;
this->spec.channels = 1;
this->spec.freq = 8000;
this->spec.format = AUDIO_U8;
this->hidden->ulaw_only = 1;
break;
default:
/* oh well... */
return SDL_SetError("Error setting audio parameters: %s",
strerror(errno));
}
}
#endif /* AUDIO_SETINFO */
this->hidden->written = 0;
/* We can actually convert on-the-fly to U-Law */
if (this->hidden->ulaw_only) {
this->spec.freq = desired_freq;
this->hidden->fragsize = (this->spec.samples * 1000) /
(this->spec.freq / 8);
this->hidden->frequency = 8;
this->hidden->ulaw_buf = (Uint8 *) SDL_malloc(this->hidden->fragsize);
if (this->hidden->ulaw_buf == NULL) {
return SDL_OutOfMemory();
}
this->spec.channels = 1;
} else {
this->hidden->fragsize = this->spec.samples;
this->hidden->frequency = this->spec.freq / 1000;
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Audio device %s U-Law only\n",
this->hidden->ulaw_only ? "is" : "is not");
fprintf(stderr, "format=0x%x chan=%d freq=%d\n",
this->spec.format, this->spec.channels, this->spec.freq);
#endif
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(&this->spec);
/* Allocate mixing buffer */
this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->spec.size);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
/* We're ready to rock and roll. :-) */
return 0;
}
/************************************************************************/
/* This function (snd2au()) copyrighted: */
/************************************************************************/
/* Copyright 1989 by Rich Gopstein and Harris Corporation */
/* */
/* Permission to use, copy, modify, and distribute this software */
/* and its documentation for any purpose and without fee is */
/* hereby granted, provided that the above copyright notice */
/* appears in all copies and that both that copyright notice and */
/* this permission notice appear in supporting documentation, and */
/* that the name of Rich Gopstein and Harris Corporation not be */
/* used in advertising or publicity pertaining to distribution */
/* of the software without specific, written prior permission. */
/* Rich Gopstein and Harris Corporation make no representations */
/* about the suitability of this software for any purpose. It */
/* provided "as is" without express or implied warranty. */
/************************************************************************/
static Uint8
snd2au(int sample)
{
int mask;
if (sample < 0) {
sample = -sample;
mask = 0x7f;
} else {
mask = 0xff;
}
if (sample < 32) {
sample = 0xF0 | (15 - sample / 2);
} else if (sample < 96) {
sample = 0xE0 | (15 - (sample - 32) / 4);
} else if (sample < 224) {
sample = 0xD0 | (15 - (sample - 96) / 8);
} else if (sample < 480) {
sample = 0xC0 | (15 - (sample - 224) / 16);
} else if (sample < 992) {
sample = 0xB0 | (15 - (sample - 480) / 32);
} else if (sample < 2016) {
sample = 0xA0 | (15 - (sample - 992) / 64);
} else if (sample < 4064) {
sample = 0x90 | (15 - (sample - 2016) / 128);
} else if (sample < 8160) {
sample = 0x80 | (15 - (sample - 4064) / 256);
} else {
sample = 0x80;
}
return (mask & sample);
}
static int
SUNAUDIO_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->DetectDevices = SUNAUDIO_DetectDevices;
impl->OpenDevice = SUNAUDIO_OpenDevice;
impl->PlayDevice = SUNAUDIO_PlayDevice;
impl->WaitDevice = SUNAUDIO_WaitDevice;
impl->GetDeviceBuf = SUNAUDIO_GetDeviceBuf;
impl->CloseDevice = SUNAUDIO_CloseDevice;
impl->AllowsArbitraryDeviceNames = 1;
return 1; /* this audio target is available. */
}
AudioBootStrap SUNAUDIO_bootstrap = {
"audio", "UNIX /dev/audio interface", SUNAUDIO_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_SUNAUDIO */
/* vi: set ts=4 sw=4 expandtab: */

47
externals/SDL/src/audio/sun/SDL_sunaudio.h vendored Executable file
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@@ -0,0 +1,47 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_sunaudio_h_
#define SDL_sunaudio_h_
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* The file descriptor for the audio device */
int audio_fd;
SDL_AudioFormat audio_fmt; /* The app audio format */
Uint8 *mixbuf; /* The app mixing buffer */
int ulaw_only; /* Flag -- does hardware only output U-law? */
Uint8 *ulaw_buf; /* The U-law mixing buffer */
Sint32 written; /* The number of samples written */
int fragsize; /* The audio fragment size in samples */
int frequency; /* The audio frequency in KHz */
};
#endif /* SDL_sunaudio_h_ */
/* vi: set ts=4 sw=4 expandtab: */

769
externals/SDL/src/audio/wasapi/SDL_wasapi.c vendored Executable file
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@@ -0,0 +1,769 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_WASAPI
#include "../../core/windows/SDL_windows.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_assert.h"
#include "SDL_log.h"
#define COBJMACROS
#include <mmdeviceapi.h>
#include <audioclient.h>
#include "SDL_wasapi.h"
/* This constant isn't available on MinGW-w64 */
#ifndef AUDCLNT_STREAMFLAGS_RATEADJUST
#define AUDCLNT_STREAMFLAGS_RATEADJUST 0x00100000
#endif
/* these increment as default devices change. Opened default devices pick up changes in their threads. */
SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
SDL_atomic_t WASAPI_DefaultCaptureGeneration;
/* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */
typedef struct DevIdList
{
WCHAR *str;
struct DevIdList *next;
} DevIdList;
static DevIdList *deviceid_list = NULL;
/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
static const IID SDL_IID_IAudioRenderClient = { 0xf294acfc, 0x3146, 0x4483,{ 0xa7, 0xbf, 0xad, 0xdc, 0xa7, 0xc2, 0x60, 0xe2 } };
static const IID SDL_IID_IAudioCaptureClient = { 0xc8adbd64, 0xe71e, 0x48a0,{ 0xa4, 0xde, 0x18, 0x5c, 0x39, 0x5c, 0xd3, 0x17 } };
static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } };
static SDL_bool
WStrEqual(const WCHAR *a, const WCHAR *b)
{
while (*a) {
if (*a != *b) {
return SDL_FALSE;
}
a++;
b++;
}
return *b == 0;
}
static size_t
WStrLen(const WCHAR *wstr)
{
size_t retval = 0;
if (wstr) {
while (*(wstr++)) {
retval++;
}
}
return retval;
}
static WCHAR *
WStrDupe(const WCHAR *wstr)
{
const size_t len = (WStrLen(wstr) + 1) * sizeof (WCHAR);
WCHAR *retval = (WCHAR *) SDL_malloc(len);
if (retval) {
SDL_memcpy(retval, wstr, len);
}
return retval;
}
void
WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid)
{
DevIdList *i;
DevIdList *next;
DevIdList *prev = NULL;
for (i = deviceid_list; i; i = next) {
next = i->next;
if (WStrEqual(i->str, devid)) {
if (prev) {
prev->next = next;
} else {
deviceid_list = next;
}
SDL_RemoveAudioDevice(iscapture, i->str);
SDL_free(i->str);
SDL_free(i);
}
prev = i;
}
}
void
WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid)
{
DevIdList *devidlist;
/* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever).
In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for
phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be
available and switch automatically. (!!! FIXME...?) */
/* see if we already have this one. */
for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) {
if (WStrEqual(devidlist->str, devid)) {
return; /* we already have this. */
}
}
devidlist = (DevIdList *) SDL_malloc(sizeof (*devidlist));
if (!devidlist) {
return; /* oh well. */
}
devid = WStrDupe(devid);
if (!devid) {
SDL_free(devidlist);
return; /* oh well. */
}
devidlist->str = (WCHAR *) devid;
devidlist->next = deviceid_list;
deviceid_list = devidlist;
SDL_AddAudioDevice(iscapture, devname, (void *) devid);
}
static void
WASAPI_DetectDevices(void)
{
WASAPI_EnumerateEndpoints();
}
static SDL_INLINE SDL_bool
WasapiFailed(_THIS, const HRESULT err)
{
if (err == S_OK) {
return SDL_FALSE;
}
if (err == AUDCLNT_E_DEVICE_INVALIDATED) {
this->hidden->device_lost = SDL_TRUE;
} else if (SDL_AtomicGet(&this->enabled)) {
IAudioClient_Stop(this->hidden->client);
SDL_OpenedAudioDeviceDisconnected(this);
SDL_assert(!SDL_AtomicGet(&this->enabled));
}
return SDL_TRUE;
}
static int
UpdateAudioStream(_THIS, const SDL_AudioSpec *oldspec)
{
/* Since WASAPI requires us to handle all audio conversion, and our
device format might have changed, we might have to add/remove/change
the audio stream that the higher level uses to convert data, so
SDL keeps firing the callback as if nothing happened here. */
if ( (this->callbackspec.channels == this->spec.channels) &&
(this->callbackspec.format == this->spec.format) &&
(this->callbackspec.freq == this->spec.freq) &&
(this->callbackspec.samples == this->spec.samples) ) {
/* no need to buffer/convert in an AudioStream! */
SDL_FreeAudioStream(this->stream);
this->stream = NULL;
} else if ( (oldspec->channels == this->spec.channels) &&
(oldspec->format == this->spec.format) &&
(oldspec->freq == this->spec.freq) ) {
/* The existing audio stream is okay to keep using. */
} else {
/* replace the audiostream for new format */
SDL_FreeAudioStream(this->stream);
if (this->iscapture) {
this->stream = SDL_NewAudioStream(this->spec.format,
this->spec.channels, this->spec.freq,
this->callbackspec.format,
this->callbackspec.channels,
this->callbackspec.freq);
} else {
this->stream = SDL_NewAudioStream(this->callbackspec.format,
this->callbackspec.channels,
this->callbackspec.freq, this->spec.format,
this->spec.channels, this->spec.freq);
}
if (!this->stream) {
return -1;
}
}
/* make sure our scratch buffer can cover the new device spec. */
if (this->spec.size > this->work_buffer_len) {
Uint8 *ptr = (Uint8 *) SDL_realloc(this->work_buffer, this->spec.size);
if (ptr == NULL) {
return SDL_OutOfMemory();
}
this->work_buffer = ptr;
this->work_buffer_len = this->spec.size;
}
return 0;
}
static void ReleaseWasapiDevice(_THIS);
static SDL_bool
RecoverWasapiDevice(_THIS)
{
ReleaseWasapiDevice(this); /* dump the lost device's handles. */
if (this->hidden->default_device_generation) {
this->hidden->default_device_generation = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
}
/* this can fail for lots of reasons, but the most likely is we had a
non-default device that was disconnected, so we can't recover. Default
devices try to reinitialize whatever the new default is, so it's more
likely to carry on here, but this handles a non-default device that
simply had its format changed in the Windows Control Panel. */
if (WASAPI_ActivateDevice(this, SDL_TRUE) == -1) {
SDL_OpenedAudioDeviceDisconnected(this);
return SDL_FALSE;
}
this->hidden->device_lost = SDL_FALSE;
return SDL_TRUE; /* okay, carry on with new device details! */
}
static SDL_bool
RecoverWasapiIfLost(_THIS)
{
const int generation = this->hidden->default_device_generation;
SDL_bool lost = this->hidden->device_lost;
if (!SDL_AtomicGet(&this->enabled)) {
return SDL_FALSE; /* already failed. */
}
if (!this->hidden->client) {
return SDL_TRUE; /* still waiting for activation. */
}
if (!lost && (generation > 0)) { /* is a default device? */
const int newgen = SDL_AtomicGet(this->iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
if (generation != newgen) { /* the desired default device was changed, jump over to it. */
lost = SDL_TRUE;
}
}
return lost ? RecoverWasapiDevice(this) : SDL_TRUE;
}
static Uint8 *
WASAPI_GetDeviceBuf(_THIS)
{
/* get an endpoint buffer from WASAPI. */
BYTE *buffer = NULL;
while (RecoverWasapiIfLost(this) && this->hidden->render) {
if (!WasapiFailed(this, IAudioRenderClient_GetBuffer(this->hidden->render, this->spec.samples, &buffer))) {
return (Uint8 *) buffer;
}
SDL_assert(buffer == NULL);
}
return (Uint8 *) buffer;
}
static void
WASAPI_PlayDevice(_THIS)
{
if (this->hidden->render != NULL) { /* definitely activated? */
/* WasapiFailed() will mark the device for reacquisition or removal elsewhere. */
WasapiFailed(this, IAudioRenderClient_ReleaseBuffer(this->hidden->render, this->spec.samples, 0));
}
}
static void
WASAPI_WaitDevice(_THIS)
{
while (RecoverWasapiIfLost(this) && this->hidden->client && this->hidden->event) {
DWORD waitResult = WaitForSingleObjectEx(this->hidden->event, 200, FALSE);
if (waitResult == WAIT_OBJECT_0) {
const UINT32 maxpadding = this->spec.samples;
UINT32 padding = 0;
if (!WasapiFailed(this, IAudioClient_GetCurrentPadding(this->hidden->client, &padding))) {
/*SDL_Log("WASAPI EVENT! padding=%u maxpadding=%u", (unsigned int)padding, (unsigned int)maxpadding);*/
if (padding <= maxpadding) {
break;
}
}
} else if (waitResult != WAIT_TIMEOUT) {
/*SDL_Log("WASAPI FAILED EVENT!");*/
IAudioClient_Stop(this->hidden->client);
SDL_OpenedAudioDeviceDisconnected(this);
}
}
}
static int
WASAPI_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
SDL_AudioStream *stream = this->hidden->capturestream;
const int avail = SDL_AudioStreamAvailable(stream);
if (avail > 0) {
const int cpy = SDL_min(buflen, avail);
SDL_AudioStreamGet(stream, buffer, cpy);
return cpy;
}
while (RecoverWasapiIfLost(this)) {
HRESULT ret;
BYTE *ptr = NULL;
UINT32 frames = 0;
DWORD flags = 0;
/* uhoh, client isn't activated yet, just return silence. */
if (!this->hidden->capture) {
/* Delay so we run at about the speed that audio would be arriving. */
SDL_Delay(((this->spec.samples * 1000) / this->spec.freq));
SDL_memset(buffer, this->spec.silence, buflen);
return buflen;
}
ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
if (ret != AUDCLNT_S_BUFFER_EMPTY) {
WasapiFailed(this, ret); /* mark device lost/failed if necessary. */
}
if ((ret == AUDCLNT_S_BUFFER_EMPTY) || !frames) {
WASAPI_WaitDevice(this);
} else if (ret == S_OK) {
const int total = ((int) frames) * this->hidden->framesize;
const int cpy = SDL_min(buflen, total);
const int leftover = total - cpy;
const SDL_bool silent = (flags & AUDCLNT_BUFFERFLAGS_SILENT) ? SDL_TRUE : SDL_FALSE;
if (silent) {
SDL_memset(buffer, this->spec.silence, cpy);
} else {
SDL_memcpy(buffer, ptr, cpy);
}
if (leftover > 0) {
ptr += cpy;
if (silent) {
SDL_memset(ptr, this->spec.silence, leftover); /* I guess this is safe? */
}
if (SDL_AudioStreamPut(stream, ptr, leftover) == -1) {
return -1; /* uhoh, out of memory, etc. Kill device. :( */
}
}
ret = IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames);
WasapiFailed(this, ret); /* mark device lost/failed if necessary. */
return cpy;
}
}
return -1; /* unrecoverable error. */
}
static void
WASAPI_FlushCapture(_THIS)
{
BYTE *ptr = NULL;
UINT32 frames = 0;
DWORD flags = 0;
if (!this->hidden->capture) {
return; /* not activated yet? */
}
/* just read until we stop getting packets, throwing them away. */
while (SDL_TRUE) {
const HRESULT ret = IAudioCaptureClient_GetBuffer(this->hidden->capture, &ptr, &frames, &flags, NULL, NULL);
if (ret == AUDCLNT_S_BUFFER_EMPTY) {
break; /* no more buffered data; we're done. */
} else if (WasapiFailed(this, ret)) {
break; /* failed for some other reason, abort. */
} else if (WasapiFailed(this, IAudioCaptureClient_ReleaseBuffer(this->hidden->capture, frames))) {
break; /* something broke. */
}
}
SDL_AudioStreamClear(this->hidden->capturestream);
}
static void
ReleaseWasapiDevice(_THIS)
{
if (this->hidden->client) {
IAudioClient_Stop(this->hidden->client);
IAudioClient_SetEventHandle(this->hidden->client, NULL);
IAudioClient_Release(this->hidden->client);
this->hidden->client = NULL;
}
if (this->hidden->render) {
IAudioRenderClient_Release(this->hidden->render);
this->hidden->render = NULL;
}
if (this->hidden->capture) {
IAudioCaptureClient_Release(this->hidden->capture);
this->hidden->capture = NULL;
}
if (this->hidden->waveformat) {
CoTaskMemFree(this->hidden->waveformat);
this->hidden->waveformat = NULL;
}
if (this->hidden->capturestream) {
SDL_FreeAudioStream(this->hidden->capturestream);
this->hidden->capturestream = NULL;
}
if (this->hidden->activation_handler) {
WASAPI_PlatformDeleteActivationHandler(this->hidden->activation_handler);
this->hidden->activation_handler = NULL;
}
if (this->hidden->event) {
CloseHandle(this->hidden->event);
this->hidden->event = NULL;
}
}
static void
WASAPI_CloseDevice(_THIS)
{
WASAPI_UnrefDevice(this);
}
void
WASAPI_RefDevice(_THIS)
{
SDL_AtomicIncRef(&this->hidden->refcount);
}
void
WASAPI_UnrefDevice(_THIS)
{
if (!SDL_AtomicDecRef(&this->hidden->refcount)) {
return;
}
/* actual closing happens here. */
/* don't touch this->hidden->task in here; it has to be reverted from
our callback thread. We do that in WASAPI_ThreadDeinit().
(likewise for this->hidden->coinitialized). */
ReleaseWasapiDevice(this);
SDL_free(this->hidden->devid);
SDL_free(this->hidden);
}
/* This is called once a device is activated, possibly asynchronously. */
int
WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
{
/* !!! FIXME: we could request an exclusive mode stream, which is lower latency;
!!! it will write into the kernel's audio buffer directly instead of
!!! shared memory that a user-mode mixer then writes to the kernel with
!!! everything else. Doing this means any other sound using this device will
!!! stop playing, including the user's MP3 player and system notification
!!! sounds. You'd probably need to release the device when the app isn't in
!!! the foreground, to be a good citizen of the system. It's doable, but it's
!!! more work and causes some annoyances, and I don't know what the latency
!!! wins actually look like. Maybe add a hint to force exclusive mode at
!!! some point. To be sure, defaulting to shared mode is the right thing to
!!! do in any case. */
const SDL_AudioSpec oldspec = this->spec;
const AUDCLNT_SHAREMODE sharemode = AUDCLNT_SHAREMODE_SHARED;
UINT32 bufsize = 0; /* this is in sample frames, not samples, not bytes. */
REFERENCE_TIME duration = 0;
IAudioClient *client = this->hidden->client;
IAudioRenderClient *render = NULL;
IAudioCaptureClient *capture = NULL;
WAVEFORMATEX *waveformat = NULL;
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
SDL_AudioFormat wasapi_format = 0;
SDL_bool valid_format = SDL_FALSE;
HRESULT ret = S_OK;
DWORD streamflags = 0;
SDL_assert(client != NULL);
#ifdef __WINRT__ /* CreateEventEx() arrived in Vista, so we need an #ifdef for XP. */
this->hidden->event = CreateEventEx(NULL, NULL, 0, EVENT_ALL_ACCESS);
#else
this->hidden->event = CreateEventW(NULL, 0, 0, NULL);
#endif
if (this->hidden->event == NULL) {
return WIN_SetError("WASAPI can't create an event handle");
}
ret = IAudioClient_GetMixFormat(client, &waveformat);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't determine mix format", ret);
}
SDL_assert(waveformat != NULL);
this->hidden->waveformat = waveformat;
this->spec.channels = (Uint8) waveformat->nChannels;
/* Make sure we have a valid format that we can convert to whatever WASAPI wants. */
if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) {
wasapi_format = AUDIO_F32SYS;
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) {
wasapi_format = AUDIO_S16SYS;
} else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) {
wasapi_format = AUDIO_S32SYS;
} else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) {
const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *) waveformat;
if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
wasapi_format = AUDIO_F32SYS;
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 16)) {
wasapi_format = AUDIO_S16SYS;
} else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof (GUID)) == 0) && (waveformat->wBitsPerSample == 32)) {
wasapi_format = AUDIO_S32SYS;
}
}
while ((!valid_format) && (test_format)) {
if (test_format == wasapi_format) {
this->spec.format = test_format;
valid_format = SDL_TRUE;
break;
}
test_format = SDL_NextAudioFormat();
}
if (!valid_format) {
return SDL_SetError("WASAPI: Unsupported audio format");
}
ret = IAudioClient_GetDevicePeriod(client, NULL, &duration);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't determine minimum device period", ret);
}
/* favor WASAPI's resampler over our own, in Win7+. */
if (this->spec.freq != waveformat->nSamplesPerSec) {
/* RATEADJUST only works with output devices in share mode, and is available in Win7 and later.*/
if (WIN_IsWindows7OrGreater() && !this->iscapture && (sharemode == AUDCLNT_SHAREMODE_SHARED)) {
streamflags |= AUDCLNT_STREAMFLAGS_RATEADJUST;
waveformat->nSamplesPerSec = this->spec.freq;
waveformat->nAvgBytesPerSec = waveformat->nSamplesPerSec * waveformat->nChannels * (waveformat->wBitsPerSample / 8);
}
else {
this->spec.freq = waveformat->nSamplesPerSec; /* force sampling rate so our resampler kicks in. */
}
}
streamflags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
ret = IAudioClient_Initialize(client, sharemode, streamflags, duration, sharemode == AUDCLNT_SHAREMODE_SHARED ? 0 : duration, waveformat, NULL);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't initialize audio client", ret);
}
ret = IAudioClient_SetEventHandle(client, this->hidden->event);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't set event handle", ret);
}
ret = IAudioClient_GetBufferSize(client, &bufsize);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't determine buffer size", ret);
}
this->spec.samples = (Uint16) bufsize;
if (!this->iscapture) {
this->spec.samples /= 2; /* fill half of the DMA buffer on each run. */
}
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(&this->spec);
this->hidden->framesize = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
if (this->iscapture) {
this->hidden->capturestream = SDL_NewAudioStream(this->spec.format, this->spec.channels, this->spec.freq, this->spec.format, this->spec.channels, this->spec.freq);
if (!this->hidden->capturestream) {
return -1; /* already set SDL_Error */
}
ret = IAudioClient_GetService(client, &SDL_IID_IAudioCaptureClient, (void**) &capture);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't get capture client service", ret);
}
SDL_assert(capture != NULL);
this->hidden->capture = capture;
ret = IAudioClient_Start(client);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't start capture", ret);
}
WASAPI_FlushCapture(this); /* MSDN says you should flush capture endpoint right after startup. */
} else {
ret = IAudioClient_GetService(client, &SDL_IID_IAudioRenderClient, (void**) &render);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't get render client service", ret);
}
SDL_assert(render != NULL);
this->hidden->render = render;
ret = IAudioClient_Start(client);
if (FAILED(ret)) {
return WIN_SetErrorFromHRESULT("WASAPI can't start playback", ret);
}
}
if (updatestream) {
if (UpdateAudioStream(this, &oldspec) == -1) {
return -1;
}
}
return 0; /* good to go. */
}
static int
WASAPI_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
LPCWSTR devid = (LPCWSTR) handle;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
WASAPI_RefDevice(this); /* so CloseDevice() will unref to zero. */
if (!devid) { /* is default device? */
this->hidden->default_device_generation = SDL_AtomicGet(iscapture ? &WASAPI_DefaultCaptureGeneration : &WASAPI_DefaultPlaybackGeneration);
} else {
this->hidden->devid = WStrDupe(devid);
if (!this->hidden->devid) {
return SDL_OutOfMemory();
}
}
if (WASAPI_ActivateDevice(this, SDL_FALSE) == -1) {
return -1; /* already set error. */
}
/* Ready, but waiting for async device activation.
Until activation is successful, we will report silence from capture
devices and ignore data on playback devices.
Also, since we don't know the _actual_ device format until after
activation, we let the app have whatever it asks for. We set up
an SDL_AudioStream to convert, if necessary, once the activation
completes. */
return 0;
}
static void
WASAPI_ThreadInit(_THIS)
{
WASAPI_PlatformThreadInit(this);
}
static void
WASAPI_ThreadDeinit(_THIS)
{
WASAPI_PlatformThreadDeinit(this);
}
void
WASAPI_BeginLoopIteration(_THIS)
{
/* no-op. */
}
static void
WASAPI_Deinitialize(void)
{
DevIdList *devidlist;
DevIdList *next;
WASAPI_PlatformDeinit();
for (devidlist = deviceid_list; devidlist; devidlist = next) {
next = devidlist->next;
SDL_free(devidlist->str);
SDL_free(devidlist);
}
deviceid_list = NULL;
}
static int
WASAPI_Init(SDL_AudioDriverImpl * impl)
{
SDL_AtomicSet(&WASAPI_DefaultPlaybackGeneration, 1);
SDL_AtomicSet(&WASAPI_DefaultCaptureGeneration, 1);
if (WASAPI_PlatformInit() == -1) {
return 0;
}
/* Set the function pointers */
impl->DetectDevices = WASAPI_DetectDevices;
impl->ThreadInit = WASAPI_ThreadInit;
impl->ThreadDeinit = WASAPI_ThreadDeinit;
impl->BeginLoopIteration = WASAPI_BeginLoopIteration;
impl->OpenDevice = WASAPI_OpenDevice;
impl->PlayDevice = WASAPI_PlayDevice;
impl->WaitDevice = WASAPI_WaitDevice;
impl->GetDeviceBuf = WASAPI_GetDeviceBuf;
impl->CaptureFromDevice = WASAPI_CaptureFromDevice;
impl->FlushCapture = WASAPI_FlushCapture;
impl->CloseDevice = WASAPI_CloseDevice;
impl->Deinitialize = WASAPI_Deinitialize;
impl->HasCaptureSupport = 1;
return 1; /* this audio target is available. */
}
AudioBootStrap WASAPI_bootstrap = {
"wasapi", "WASAPI", WASAPI_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_WASAPI */
/* vi: set ts=4 sw=4 expandtab: */

85
externals/SDL/src/audio/wasapi/SDL_wasapi.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_wasapi_h_
#define SDL_wasapi_h_
#ifdef __cplusplus
extern "C" {
#endif
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#ifdef __cplusplus
#define _THIS SDL_AudioDevice *_this
#else
#define _THIS SDL_AudioDevice *this
#endif
struct SDL_PrivateAudioData
{
SDL_atomic_t refcount;
WCHAR *devid;
WAVEFORMATEX *waveformat;
IAudioClient *client;
IAudioRenderClient *render;
IAudioCaptureClient *capture;
SDL_AudioStream *capturestream;
HANDLE event;
HANDLE task;
SDL_bool coinitialized;
int framesize;
int default_device_generation;
SDL_bool device_lost;
void *activation_handler;
SDL_atomic_t just_activated;
};
/* these increment as default devices change. Opened default devices pick up changes in their threads. */
extern SDL_atomic_t WASAPI_DefaultPlaybackGeneration;
extern SDL_atomic_t WASAPI_DefaultCaptureGeneration;
/* win32 and winrt implementations call into these. */
int WASAPI_PrepDevice(_THIS, const SDL_bool updatestream);
void WASAPI_RefDevice(_THIS);
void WASAPI_UnrefDevice(_THIS);
void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, LPCWSTR devid);
void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid);
/* These are functions that are implemented differently for Windows vs WinRT. */
int WASAPI_PlatformInit(void);
void WASAPI_PlatformDeinit(void);
void WASAPI_EnumerateEndpoints(void);
int WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery);
void WASAPI_PlatformThreadInit(_THIS);
void WASAPI_PlatformThreadDeinit(_THIS);
void WASAPI_PlatformDeleteActivationHandler(void *handler);
void WASAPI_BeginLoopIteration(_THIS);
#ifdef __cplusplus
}
#endif
#endif /* SDL_wasapi_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* This is code that Windows uses to talk to WASAPI-related system APIs.
This is for non-WinRT desktop apps. The C++/CX implementation of these
functions, exclusive to WinRT, are in SDL_wasapi_winrt.cpp.
The code in SDL_wasapi.c is used by both standard Windows and WinRT builds
to deal with audio and calls into these functions. */
#if SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__)
#include "../../core/windows/SDL_windows.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_assert.h"
#include "SDL_log.h"
#define COBJMACROS
#include <mmdeviceapi.h>
#include <audioclient.h>
#include "SDL_wasapi.h"
static const ERole SDL_WASAPI_role = eConsole; /* !!! FIXME: should this be eMultimedia? Should be a hint? */
/* This is global to the WASAPI target, to handle hotplug and default device lookup. */
static IMMDeviceEnumerator *enumerator = NULL;
/* PropVariantInit() is an inline function/macro in PropIdl.h that calls the C runtime's memset() directly. Use ours instead, to avoid dependency. */
#ifdef PropVariantInit
#undef PropVariantInit
#endif
#define PropVariantInit(p) SDL_zerop(p)
/* handle to Avrt.dll--Vista and later!--for flagging the callback thread as "Pro Audio" (low latency). */
static HMODULE libavrt = NULL;
typedef HANDLE(WINAPI *pfnAvSetMmThreadCharacteristicsW)(LPWSTR, LPDWORD);
typedef BOOL(WINAPI *pfnAvRevertMmThreadCharacteristics)(HANDLE);
static pfnAvSetMmThreadCharacteristicsW pAvSetMmThreadCharacteristicsW = NULL;
static pfnAvRevertMmThreadCharacteristics pAvRevertMmThreadCharacteristics = NULL;
/* Some GUIDs we need to know without linking to libraries that aren't available before Vista. */
static const CLSID SDL_CLSID_MMDeviceEnumerator = { 0xbcde0395, 0xe52f, 0x467c,{ 0x8e, 0x3d, 0xc4, 0x57, 0x92, 0x91, 0x69, 0x2e } };
static const IID SDL_IID_IMMDeviceEnumerator = { 0xa95664d2, 0x9614, 0x4f35,{ 0xa7, 0x46, 0xde, 0x8d, 0xb6, 0x36, 0x17, 0xe6 } };
static const IID SDL_IID_IMMNotificationClient = { 0x7991eec9, 0x7e89, 0x4d85,{ 0x83, 0x90, 0x6c, 0x70, 0x3c, 0xec, 0x60, 0xc0 } };
static const IID SDL_IID_IMMEndpoint = { 0x1be09788, 0x6894, 0x4089,{ 0x85, 0x86, 0x9a, 0x2a, 0x6c, 0x26, 0x5a, 0xc5 } };
static const IID SDL_IID_IAudioClient = { 0x1cb9ad4c, 0xdbfa, 0x4c32,{ 0xb1, 0x78, 0xc2, 0xf5, 0x68, 0xa7, 0x03, 0xb2 } };
static const PROPERTYKEY SDL_PKEY_Device_FriendlyName = { { 0xa45c254e, 0xdf1c, 0x4efd,{ 0x80, 0x20, 0x67, 0xd1, 0x46, 0xa8, 0x50, 0xe0, } }, 14 };
static char *
GetWasapiDeviceName(IMMDevice *device)
{
/* PKEY_Device_FriendlyName gives you "Speakers (SoundBlaster Pro)" which drives me nuts. I'd rather it be
"SoundBlaster Pro (Speakers)" but I guess that's developers vs users. Windows uses the FriendlyName in
its own UIs, like Volume Control, etc. */
char *utf8dev = NULL;
IPropertyStore *props = NULL;
if (SUCCEEDED(IMMDevice_OpenPropertyStore(device, STGM_READ, &props))) {
PROPVARIANT var;
PropVariantInit(&var);
if (SUCCEEDED(IPropertyStore_GetValue(props, &SDL_PKEY_Device_FriendlyName, &var))) {
utf8dev = WIN_StringToUTF8(var.pwszVal);
}
PropVariantClear(&var);
IPropertyStore_Release(props);
}
return utf8dev;
}
/* We need a COM subclass of IMMNotificationClient for hotplug support, which is
easy in C++, but we have to tapdance more to make work in C.
Thanks to this page for coaching on how to make this work:
https://www.codeproject.com/Articles/13601/COM-in-plain-C */
typedef struct SDLMMNotificationClient
{
const IMMNotificationClientVtbl *lpVtbl;
SDL_atomic_t refcount;
} SDLMMNotificationClient;
static HRESULT STDMETHODCALLTYPE
SDLMMNotificationClient_QueryInterface(IMMNotificationClient *this, REFIID iid, void **ppv)
{
if ((WIN_IsEqualIID(iid, &IID_IUnknown)) || (WIN_IsEqualIID(iid, &SDL_IID_IMMNotificationClient)))
{
*ppv = this;
this->lpVtbl->AddRef(this);
return S_OK;
}
*ppv = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE
SDLMMNotificationClient_AddRef(IMMNotificationClient *ithis)
{
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
return (ULONG) (SDL_AtomicIncRef(&this->refcount) + 1);
}
static ULONG STDMETHODCALLTYPE
SDLMMNotificationClient_Release(IMMNotificationClient *ithis)
{
/* this is a static object; we don't ever free it. */
SDLMMNotificationClient *this = (SDLMMNotificationClient *) ithis;
const ULONG retval = SDL_AtomicDecRef(&this->refcount);
if (retval == 0) {
SDL_AtomicSet(&this->refcount, 0); /* uhh... */
return 0;
}
return retval - 1;
}
/* These are the entry points called when WASAPI device endpoints change. */
static HRESULT STDMETHODCALLTYPE
SDLMMNotificationClient_OnDefaultDeviceChanged(IMMNotificationClient *ithis, EDataFlow flow, ERole role, LPCWSTR pwstrDeviceId)
{
if (role != SDL_WASAPI_role) {
return S_OK; /* ignore it. */
}
/* Increment the "generation," so opened devices will pick this up in their threads. */
switch (flow) {
case eRender:
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
break;
case eCapture:
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
break;
case eAll:
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
break;
default:
SDL_assert(!"uhoh, unexpected OnDefaultDeviceChange flow!");
break;
}
return S_OK;
}
static HRESULT STDMETHODCALLTYPE
SDLMMNotificationClient_OnDeviceAdded(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
{
/* we ignore this; devices added here then progress to ACTIVE, if appropriate, in
OnDeviceStateChange, making that a better place to deal with device adds. More
importantly: the first time you plug in a USB audio device, this callback will
fire, but when you unplug it, it isn't removed (it's state changes to NOTPRESENT).
Plugging it back in won't fire this callback again. */
return S_OK;
}
static HRESULT STDMETHODCALLTYPE
SDLMMNotificationClient_OnDeviceRemoved(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId)
{
/* See notes in OnDeviceAdded handler about why we ignore this. */
return S_OK;
}
static HRESULT STDMETHODCALLTYPE
SDLMMNotificationClient_OnDeviceStateChanged(IMMNotificationClient *ithis, LPCWSTR pwstrDeviceId, DWORD dwNewState)
{
IMMDevice *device = NULL;
if (SUCCEEDED(IMMDeviceEnumerator_GetDevice(enumerator, pwstrDeviceId, &device))) {
IMMEndpoint *endpoint = NULL;
if (SUCCEEDED(IMMDevice_QueryInterface(device, &SDL_IID_IMMEndpoint, (void **) &endpoint))) {
EDataFlow flow;
if (SUCCEEDED(IMMEndpoint_GetDataFlow(endpoint, &flow))) {
const SDL_bool iscapture = (flow == eCapture);
if (dwNewState == DEVICE_STATE_ACTIVE) {
char *utf8dev = GetWasapiDeviceName(device);
if (utf8dev) {
WASAPI_AddDevice(iscapture, utf8dev, pwstrDeviceId);
SDL_free(utf8dev);
}
} else {
WASAPI_RemoveDevice(iscapture, pwstrDeviceId);
}
}
IMMEndpoint_Release(endpoint);
}
IMMDevice_Release(device);
}
return S_OK;
}
static HRESULT STDMETHODCALLTYPE
SDLMMNotificationClient_OnPropertyValueChanged(IMMNotificationClient *this, LPCWSTR pwstrDeviceId, const PROPERTYKEY key)
{
return S_OK; /* we don't care about these. */
}
static const IMMNotificationClientVtbl notification_client_vtbl = {
SDLMMNotificationClient_QueryInterface,
SDLMMNotificationClient_AddRef,
SDLMMNotificationClient_Release,
SDLMMNotificationClient_OnDeviceStateChanged,
SDLMMNotificationClient_OnDeviceAdded,
SDLMMNotificationClient_OnDeviceRemoved,
SDLMMNotificationClient_OnDefaultDeviceChanged,
SDLMMNotificationClient_OnPropertyValueChanged
};
static SDLMMNotificationClient notification_client = { &notification_client_vtbl, { 1 } };
int
WASAPI_PlatformInit(void)
{
HRESULT ret;
/* just skip the discussion with COM here. */
if (!WIN_IsWindowsVistaOrGreater()) {
return SDL_SetError("WASAPI support requires Windows Vista or later");
}
if (FAILED(WIN_CoInitialize())) {
return SDL_SetError("WASAPI: CoInitialize() failed");
}
ret = CoCreateInstance(&SDL_CLSID_MMDeviceEnumerator, NULL, CLSCTX_INPROC_SERVER, &SDL_IID_IMMDeviceEnumerator, (LPVOID) &enumerator);
if (FAILED(ret)) {
WIN_CoUninitialize();
return WIN_SetErrorFromHRESULT("WASAPI CoCreateInstance(MMDeviceEnumerator)", ret);
}
libavrt = LoadLibraryW(L"avrt.dll"); /* this library is available in Vista and later. No WinXP, so have to LoadLibrary to use it for now! */
if (libavrt) {
pAvSetMmThreadCharacteristicsW = (pfnAvSetMmThreadCharacteristicsW) GetProcAddress(libavrt, "AvSetMmThreadCharacteristicsW");
pAvRevertMmThreadCharacteristics = (pfnAvRevertMmThreadCharacteristics) GetProcAddress(libavrt, "AvRevertMmThreadCharacteristics");
}
return 0;
}
void
WASAPI_PlatformDeinit(void)
{
if (enumerator) {
IMMDeviceEnumerator_UnregisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) &notification_client);
IMMDeviceEnumerator_Release(enumerator);
enumerator = NULL;
}
if (libavrt) {
FreeLibrary(libavrt);
libavrt = NULL;
}
pAvSetMmThreadCharacteristicsW = NULL;
pAvRevertMmThreadCharacteristics = NULL;
WIN_CoUninitialize();
}
void
WASAPI_PlatformThreadInit(_THIS)
{
/* this thread uses COM. */
if (SUCCEEDED(WIN_CoInitialize())) { /* can't report errors, hope it worked! */
this->hidden->coinitialized = SDL_TRUE;
}
/* Set this thread to very high "Pro Audio" priority. */
if (pAvSetMmThreadCharacteristicsW) {
DWORD idx = 0;
this->hidden->task = pAvSetMmThreadCharacteristicsW(TEXT("Pro Audio"), &idx);
}
}
void
WASAPI_PlatformThreadDeinit(_THIS)
{
/* Set this thread back to normal priority. */
if (this->hidden->task && pAvRevertMmThreadCharacteristics) {
pAvRevertMmThreadCharacteristics(this->hidden->task);
this->hidden->task = NULL;
}
if (this->hidden->coinitialized) {
WIN_CoUninitialize();
this->hidden->coinitialized = SDL_FALSE;
}
}
int
WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
{
LPCWSTR devid = this->hidden->devid;
IMMDevice *device = NULL;
HRESULT ret;
if (devid == NULL) {
const EDataFlow dataflow = this->iscapture ? eCapture : eRender;
ret = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, dataflow, SDL_WASAPI_role, &device);
} else {
ret = IMMDeviceEnumerator_GetDevice(enumerator, devid, &device);
}
if (FAILED(ret)) {
SDL_assert(device == NULL);
this->hidden->client = NULL;
return WIN_SetErrorFromHRESULT("WASAPI can't find requested audio endpoint", ret);
}
/* this is not async in standard win32, yay! */
ret = IMMDevice_Activate(device, &SDL_IID_IAudioClient, CLSCTX_ALL, NULL, (void **) &this->hidden->client);
IMMDevice_Release(device);
if (FAILED(ret)) {
SDL_assert(this->hidden->client == NULL);
return WIN_SetErrorFromHRESULT("WASAPI can't activate audio endpoint", ret);
}
SDL_assert(this->hidden->client != NULL);
if (WASAPI_PrepDevice(this, isrecovery) == -1) { /* not async, fire it right away. */
return -1;
}
return 0; /* good to go. */
}
typedef struct
{
LPWSTR devid;
char *devname;
} EndpointItem;
static int sort_endpoints(const void *_a, const void *_b)
{
LPWSTR a = ((const EndpointItem *) _a)->devid;
LPWSTR b = ((const EndpointItem *) _b)->devid;
if (!a && b) {
return -1;
} else if (a && !b) {
return 1;
}
while (SDL_TRUE) {
if (*a < *b) {
return -1;
} else if (*a > *b) {
return 1;
} else if (*a == 0) {
break;
}
a++;
b++;
}
return 0;
}
static void
WASAPI_EnumerateEndpointsForFlow(const SDL_bool iscapture)
{
IMMDeviceCollection *collection = NULL;
EndpointItem *items;
UINT i, total;
/* Note that WASAPI separates "adapter devices" from "audio endpoint devices"
...one adapter device ("SoundBlaster Pro") might have multiple endpoint devices ("Speakers", "Line-Out"). */
if (FAILED(IMMDeviceEnumerator_EnumAudioEndpoints(enumerator, iscapture ? eCapture : eRender, DEVICE_STATE_ACTIVE, &collection))) {
return;
}
if (FAILED(IMMDeviceCollection_GetCount(collection, &total))) {
IMMDeviceCollection_Release(collection);
return;
}
items = (EndpointItem *) SDL_calloc(total, sizeof (EndpointItem));
if (!items) {
return; /* oh well. */
}
for (i = 0; i < total; i++) {
EndpointItem *item = items + i;
IMMDevice *device = NULL;
if (SUCCEEDED(IMMDeviceCollection_Item(collection, i, &device))) {
if (SUCCEEDED(IMMDevice_GetId(device, &item->devid))) {
item->devname = GetWasapiDeviceName(device);
}
IMMDevice_Release(device);
}
}
/* sort the list of devices by their guid so list is consistent between runs */
SDL_qsort(items, total, sizeof (*items), sort_endpoints);
/* Send the sorted list on to the SDL's higher level. */
for (i = 0; i < total; i++) {
EndpointItem *item = items + i;
if ((item->devid) && (item->devname)) {
WASAPI_AddDevice(iscapture, item->devname, item->devid);
}
SDL_free(item->devname);
CoTaskMemFree(item->devid);
}
SDL_free(items);
IMMDeviceCollection_Release(collection);
}
void
WASAPI_EnumerateEndpoints(void)
{
WASAPI_EnumerateEndpointsForFlow(SDL_FALSE); /* playback */
WASAPI_EnumerateEndpointsForFlow(SDL_TRUE); /* capture */
/* if this fails, we just won't get hotplug events. Carry on anyhow. */
IMMDeviceEnumerator_RegisterEndpointNotificationCallback(enumerator, (IMMNotificationClient *) &notification_client);
}
void
WASAPI_PlatformDeleteActivationHandler(void *handler)
{
/* not asynchronous. */
SDL_assert(!"This function should have only been called on WinRT.");
}
#endif /* SDL_AUDIO_DRIVER_WASAPI && !defined(__WINRT__) */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
// This is C++/CX code that the WinRT port uses to talk to WASAPI-related
// system APIs. The C implementation of these functions, for non-WinRT apps,
// is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard
// Windows and WinRT builds to deal with audio and calls into these functions.
#if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
#include <Windows.h>
#include <windows.ui.core.h>
#include <windows.devices.enumeration.h>
#include <windows.media.devices.h>
#include <wrl/implements.h>
extern "C" {
#include "../../core/windows/SDL_windows.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_assert.h"
#include "SDL_log.h"
}
#define COBJMACROS
#include <mmdeviceapi.h>
#include <audioclient.h>
#include "SDL_wasapi.h"
using namespace Windows::Devices::Enumeration;
using namespace Windows::Media::Devices;
using namespace Windows::Foundation;
using namespace Microsoft::WRL;
class SDL_WasapiDeviceEventHandler
{
public:
SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture);
~SDL_WasapiDeviceEventHandler();
void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args);
void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args);
void OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args);
void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args);
void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args);
SDL_semaphore* completed;
private:
const SDL_bool iscapture;
DeviceWatcher^ watcher;
Windows::Foundation::EventRegistrationToken added_handler;
Windows::Foundation::EventRegistrationToken removed_handler;
Windows::Foundation::EventRegistrationToken updated_handler;
Windows::Foundation::EventRegistrationToken completed_handler;
Windows::Foundation::EventRegistrationToken default_changed_handler;
};
SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture)
: iscapture(_iscapture)
, completed(SDL_CreateSemaphore(0))
, watcher(DeviceInformation::CreateWatcher(_iscapture ? DeviceClass::AudioCapture : DeviceClass::AudioRender))
{
if (!watcher || !completed)
return; // uhoh.
// !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan.
added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } );
removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } );
updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } );
completed_handler = watcher->EnumerationCompleted += ref new TypedEventHandler<DeviceWatcher^, Platform::Object^>([this](DeviceWatcher^ sender, Platform::Object^ args) { OnEnumerationCompleted(sender, args); } );
if (iscapture) {
default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } );
} else {
default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } );
}
watcher->Start();
}
SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler()
{
if (watcher) {
watcher->Added -= added_handler;
watcher->Removed -= removed_handler;
watcher->Updated -= updated_handler;
watcher->EnumerationCompleted -= completed_handler;
watcher->Stop();
watcher = nullptr;
}
if (completed) {
SDL_DestroySemaphore(completed);
completed = nullptr;
}
if (iscapture) {
MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler;
} else {
MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler;
}
}
void
SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info)
{
SDL_assert(sender == this->watcher);
char *utf8dev = WIN_StringToUTF8(info->Name->Data());
if (utf8dev) {
WASAPI_AddDevice(this->iscapture, utf8dev, info->Id->Data());
SDL_free(utf8dev);
}
}
void
SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info)
{
SDL_assert(sender == this->watcher);
WASAPI_RemoveDevice(this->iscapture, info->Id->Data());
}
void
SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args)
{
SDL_assert(sender == this->watcher);
}
void
SDL_WasapiDeviceEventHandler::OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args)
{
SDL_assert(sender == this->watcher);
SDL_SemPost(this->completed);
}
void
SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args)
{
SDL_assert(this->iscapture);
SDL_AtomicAdd(&WASAPI_DefaultPlaybackGeneration, 1);
}
void
SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args)
{
SDL_assert(!this->iscapture);
SDL_AtomicAdd(&WASAPI_DefaultCaptureGeneration, 1);
}
static SDL_WasapiDeviceEventHandler *playback_device_event_handler;
static SDL_WasapiDeviceEventHandler *capture_device_event_handler;
int WASAPI_PlatformInit(void)
{
return 0;
}
void WASAPI_PlatformDeinit(void)
{
delete playback_device_event_handler;
playback_device_event_handler = nullptr;
delete capture_device_event_handler;
capture_device_event_handler = nullptr;
}
void WASAPI_EnumerateEndpoints(void)
{
// DeviceWatchers will fire an Added event for each existing device at
// startup, so we don't need to enumerate them separately before
// listening for updates.
playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE);
capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE);
SDL_SemWait(playback_device_event_handler->completed);
SDL_SemWait(capture_device_event_handler->completed);
}
struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler >
{
SDL_WasapiActivationHandler() : device(nullptr) {}
STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation);
SDL_AudioDevice *device;
};
HRESULT
SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async)
{
// Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races.
SDL_AtomicSet(&device->hidden->just_activated, 1);
WASAPI_UnrefDevice(device);
return S_OK;
}
void
WASAPI_PlatformDeleteActivationHandler(void *handler)
{
((SDL_WasapiActivationHandler *) handler)->Release();
}
int
WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery)
{
LPCWSTR devid = _this->hidden->devid;
Platform::String^ defdevid;
if (devid == nullptr) {
defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default);
if (defdevid) {
devid = defdevid->Data();
}
}
SDL_AtomicSet(&_this->hidden->just_activated, 0);
ComPtr<SDL_WasapiActivationHandler> handler = Make<SDL_WasapiActivationHandler>();
if (handler == nullptr) {
return SDL_SetError("Failed to allocate WASAPI activation handler");
}
handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc.
handler.Get()->device = _this;
_this->hidden->activation_handler = handler.Get();
WASAPI_RefDevice(_this); /* completion handler will unref it. */
IActivateAudioInterfaceAsyncOperation *async = nullptr;
const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async);
if (FAILED(ret) || async == nullptr) {
if (async != nullptr) {
async->Release();
}
handler.Get()->Release();
WASAPI_UnrefDevice(_this);
return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret);
}
/* Spin until the async operation is complete.
* If we don't PrepDevice before leaving this function, the bug list gets LONG:
* - device.spec is not filled with the correct information
* - The 'obtained' spec will be wrong for ALLOW_CHANGE properties
* - SDL_AudioStreams will/will not be allocated at the right time
* - SDL_assert(device->callbackspec.size == device->spec.size) will fail
* - When the assert is ignored, skipping or a buffer overflow will occur
*/
while (!SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) {
SDL_Delay(1);
}
HRESULT activateRes = S_OK;
IUnknown *iunknown = nullptr;
const HRESULT getActivateRes = async->GetActivateResult(&activateRes, &iunknown);
async->Release();
if (FAILED(getActivateRes)) {
return WIN_SetErrorFromHRESULT("Failed to get WASAPI activate result", getActivateRes);
} else if (FAILED(activateRes)) {
return WIN_SetErrorFromHRESULT("Failed to activate WASAPI device", activateRes);
}
iunknown->QueryInterface(IID_PPV_ARGS(&_this->hidden->client));
if (!_this->hidden->client) {
return SDL_SetError("Failed to query WASAPI client interface");
}
if (WASAPI_PrepDevice(_this, isrecovery) == -1) {
return -1;
}
return 0;
}
void
WASAPI_PlatformThreadInit(_THIS)
{
// !!! FIXME: set this thread to "Pro Audio" priority.
}
void
WASAPI_PlatformThreadDeinit(_THIS)
{
// !!! FIXME: set this thread to "Pro Audio" priority.
}
#endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__)
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_WINMM
/* Allow access to a raw mixing buffer */
#include "../../core/windows/SDL_windows.h"
#include <mmsystem.h>
#include "SDL_assert.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "SDL_winmm.h"
/* MinGW32 mmsystem.h doesn't include these structures */
#if defined(__MINGW32__) && defined(_MMSYSTEM_H)
typedef struct tagWAVEINCAPS2W
{
WORD wMid;
WORD wPid;
MMVERSION vDriverVersion;
WCHAR szPname[MAXPNAMELEN];
DWORD dwFormats;
WORD wChannels;
WORD wReserved1;
GUID ManufacturerGuid;
GUID ProductGuid;
GUID NameGuid;
} WAVEINCAPS2W,*PWAVEINCAPS2W,*NPWAVEINCAPS2W,*LPWAVEINCAPS2W;
typedef struct tagWAVEOUTCAPS2W
{
WORD wMid;
WORD wPid;
MMVERSION vDriverVersion;
WCHAR szPname[MAXPNAMELEN];
DWORD dwFormats;
WORD wChannels;
WORD wReserved1;
DWORD dwSupport;
GUID ManufacturerGuid;
GUID ProductGuid;
GUID NameGuid;
} WAVEOUTCAPS2W,*PWAVEOUTCAPS2W,*NPWAVEOUTCAPS2W,*LPWAVEOUTCAPS2W;
#endif /* defined(__MINGW32__) && defined(_MMSYSTEM_H) */
#ifndef WAVE_FORMAT_IEEE_FLOAT
#define WAVE_FORMAT_IEEE_FLOAT 0x0003
#endif
#define DETECT_DEV_IMPL(iscap, typ, capstyp) \
static void DetectWave##typ##Devs(void) { \
const UINT iscapture = iscap ? 1 : 0; \
const UINT devcount = wave##typ##GetNumDevs(); \
capstyp##2W caps; \
UINT i; \
for (i = 0; i < devcount; i++) { \
if (wave##typ##GetDevCaps(i,(LP##capstyp##W)&caps,sizeof(caps))==MMSYSERR_NOERROR) { \
char *name = WIN_LookupAudioDeviceName(caps.szPname,&caps.NameGuid); \
if (name != NULL) { \
SDL_AddAudioDevice((int) iscapture, name, (void *) ((size_t) i+1)); \
SDL_free(name); \
} \
} \
} \
}
DETECT_DEV_IMPL(SDL_FALSE, Out, WAVEOUTCAPS)
DETECT_DEV_IMPL(SDL_TRUE, In, WAVEINCAPS)
static void
WINMM_DetectDevices(void)
{
DetectWaveInDevs();
DetectWaveOutDevs();
}
static void CALLBACK
CaptureSound(HWAVEIN hwi, UINT uMsg, DWORD_PTR dwInstance,
DWORD_PTR dwParam1, DWORD_PTR dwParam2)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;
/* Only service "buffer is filled" messages */
if (uMsg != WIM_DATA)
return;
/* Signal that we have a new buffer of data */
ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
}
/* The Win32 callback for filling the WAVE device */
static void CALLBACK
FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
DWORD_PTR dwParam1, DWORD_PTR dwParam2)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;
/* Only service "buffer done playing" messages */
if (uMsg != WOM_DONE)
return;
/* Signal that we are done playing a buffer */
ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
}
static int
SetMMerror(char *function, MMRESULT code)
{
int len;
char errbuf[MAXERRORLENGTH];
wchar_t werrbuf[MAXERRORLENGTH];
SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
len = SDL_static_cast(int, SDL_strlen(errbuf));
waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH - len);
WideCharToMultiByte(CP_ACP, 0, werrbuf, -1, errbuf + len,
MAXERRORLENGTH - len, NULL, NULL);
return SDL_SetError("%s", errbuf);
}
static void
WINMM_WaitDevice(_THIS)
{
/* Wait for an audio chunk to finish */
WaitForSingleObject(this->hidden->audio_sem, INFINITE);
}
static Uint8 *
WINMM_GetDeviceBuf(_THIS)
{
return (Uint8 *) (this->hidden->
wavebuf[this->hidden->next_buffer].lpData);
}
static void
WINMM_PlayDevice(_THIS)
{
/* Queue it up */
waveOutWrite(this->hidden->hout,
&this->hidden->wavebuf[this->hidden->next_buffer],
sizeof(this->hidden->wavebuf[0]));
this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
}
static int
WINMM_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
const int nextbuf = this->hidden->next_buffer;
MMRESULT result;
SDL_assert(buflen == this->spec.size);
/* Wait for an audio chunk to finish */
WaitForSingleObject(this->hidden->audio_sem, INFINITE);
/* Copy it to caller's buffer... */
SDL_memcpy(buffer, this->hidden->wavebuf[nextbuf].lpData, this->spec.size);
/* requeue the buffer that just finished. */
result = waveInAddBuffer(this->hidden->hin,
&this->hidden->wavebuf[nextbuf],
sizeof (this->hidden->wavebuf[nextbuf]));
if (result != MMSYSERR_NOERROR) {
return -1; /* uhoh! Disable the device. */
}
/* queue the next buffer in sequence, next time. */
this->hidden->next_buffer = (nextbuf + 1) % NUM_BUFFERS;
return this->spec.size;
}
static void
WINMM_FlushCapture(_THIS)
{
/* Wait for an audio chunk to finish */
if (WaitForSingleObject(this->hidden->audio_sem, 0) == WAIT_OBJECT_0) {
const int nextbuf = this->hidden->next_buffer;
/* requeue the buffer that just finished without reading from it. */
waveInAddBuffer(this->hidden->hin,
&this->hidden->wavebuf[nextbuf],
sizeof (this->hidden->wavebuf[nextbuf]));
this->hidden->next_buffer = (nextbuf + 1) % NUM_BUFFERS;
}
}
static void
WINMM_CloseDevice(_THIS)
{
int i;
if (this->hidden->hout) {
waveOutReset(this->hidden->hout);
/* Clean up mixing buffers */
for (i = 0; i < NUM_BUFFERS; ++i) {
if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
waveOutUnprepareHeader(this->hidden->hout,
&this->hidden->wavebuf[i],
sizeof (this->hidden->wavebuf[i]));
}
}
waveOutClose(this->hidden->hout);
}
if (this->hidden->hin) {
waveInReset(this->hidden->hin);
/* Clean up mixing buffers */
for (i = 0; i < NUM_BUFFERS; ++i) {
if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
waveInUnprepareHeader(this->hidden->hin,
&this->hidden->wavebuf[i],
sizeof (this->hidden->wavebuf[i]));
}
}
waveInClose(this->hidden->hin);
}
if (this->hidden->audio_sem) {
CloseHandle(this->hidden->audio_sem);
}
SDL_free(this->hidden->mixbuf);
SDL_free(this->hidden);
}
static SDL_bool
PrepWaveFormat(_THIS, UINT devId, WAVEFORMATEX *pfmt, const int iscapture)
{
SDL_zerop(pfmt);
if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
pfmt->wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
} else {
pfmt->wFormatTag = WAVE_FORMAT_PCM;
}
pfmt->wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
pfmt->nChannels = this->spec.channels;
pfmt->nSamplesPerSec = this->spec.freq;
pfmt->nBlockAlign = pfmt->nChannels * (pfmt->wBitsPerSample / 8);
pfmt->nAvgBytesPerSec = pfmt->nSamplesPerSec * pfmt->nBlockAlign;
if (iscapture) {
return (waveInOpen(0, devId, pfmt, 0, 0, WAVE_FORMAT_QUERY) == 0);
} else {
return (waveOutOpen(0, devId, pfmt, 0, 0, WAVE_FORMAT_QUERY) == 0);
}
}
static int
WINMM_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int valid_datatype = 0;
MMRESULT result;
WAVEFORMATEX waveformat;
UINT devId = WAVE_MAPPER; /* WAVE_MAPPER == choose system's default */
UINT i;
if (handle != NULL) { /* specific device requested? */
/* -1 because we increment the original value to avoid NULL. */
const size_t val = ((size_t) handle) - 1;
devId = (UINT) val;
}
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(this->hidden);
/* Initialize the wavebuf structures for closing */
for (i = 0; i < NUM_BUFFERS; ++i)
this->hidden->wavebuf[i].dwUser = 0xFFFF;
if (this->spec.channels > 2)
this->spec.channels = 2; /* !!! FIXME: is this right? */
while ((!valid_datatype) && (test_format)) {
switch (test_format) {
case AUDIO_U8:
case AUDIO_S16:
case AUDIO_S32:
case AUDIO_F32:
this->spec.format = test_format;
if (PrepWaveFormat(this, devId, &waveformat, iscapture)) {
valid_datatype = 1;
} else {
test_format = SDL_NextAudioFormat();
}
break;
default:
test_format = SDL_NextAudioFormat();
break;
}
}
if (!valid_datatype) {
return SDL_SetError("Unsupported audio format");
}
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(&this->spec);
/* Open the audio device */
if (iscapture) {
result = waveInOpen(&this->hidden->hin, devId, &waveformat,
(DWORD_PTR) CaptureSound, (DWORD_PTR) this,
CALLBACK_FUNCTION);
if (result != MMSYSERR_NOERROR) {
return SetMMerror("waveInOpen()", result);
}
} else {
result = waveOutOpen(&this->hidden->hout, devId, &waveformat,
(DWORD_PTR) FillSound, (DWORD_PTR) this,
CALLBACK_FUNCTION);
if (result != MMSYSERR_NOERROR) {
return SetMMerror("waveOutOpen()", result);
}
}
#ifdef SOUND_DEBUG
/* Check the sound device we retrieved */
{
if (iscapture) {
WAVEINCAPS caps;
result = waveInGetDevCaps((UINT) this->hidden->hout,
&caps, sizeof (caps));
if (result != MMSYSERR_NOERROR) {
return SetMMerror("waveInGetDevCaps()", result);
}
printf("Audio device: %s\n", caps.szPname);
} else {
WAVEOUTCAPS caps;
result = waveOutGetDevCaps((UINT) this->hidden->hout,
&caps, sizeof(caps));
if (result != MMSYSERR_NOERROR) {
return SetMMerror("waveOutGetDevCaps()", result);
}
printf("Audio device: %s\n", caps.szPname);
}
}
#endif
/* Create the audio buffer semaphore */
this->hidden->audio_sem = CreateSemaphore(NULL, iscapture ? 0 : NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
if (this->hidden->audio_sem == NULL) {
return SDL_SetError("Couldn't create semaphore");
}
/* Create the sound buffers */
this->hidden->mixbuf =
(Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
if (this->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_zeroa(this->hidden->wavebuf);
for (i = 0; i < NUM_BUFFERS; ++i) {
this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
this->hidden->wavebuf[i].lpData =
(LPSTR) & this->hidden->mixbuf[i * this->spec.size];
if (iscapture) {
result = waveInPrepareHeader(this->hidden->hin,
&this->hidden->wavebuf[i],
sizeof(this->hidden->wavebuf[i]));
if (result != MMSYSERR_NOERROR) {
return SetMMerror("waveInPrepareHeader()", result);
}
result = waveInAddBuffer(this->hidden->hin,
&this->hidden->wavebuf[i],
sizeof(this->hidden->wavebuf[i]));
if (result != MMSYSERR_NOERROR) {
return SetMMerror("waveInAddBuffer()", result);
}
} else {
result = waveOutPrepareHeader(this->hidden->hout,
&this->hidden->wavebuf[i],
sizeof(this->hidden->wavebuf[i]));
if (result != MMSYSERR_NOERROR) {
return SetMMerror("waveOutPrepareHeader()", result);
}
}
}
if (iscapture) {
result = waveInStart(this->hidden->hin);
if (result != MMSYSERR_NOERROR) {
return SetMMerror("waveInStart()", result);
}
}
return 0; /* Ready to go! */
}
static int
WINMM_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers */
impl->DetectDevices = WINMM_DetectDevices;
impl->OpenDevice = WINMM_OpenDevice;
impl->PlayDevice = WINMM_PlayDevice;
impl->WaitDevice = WINMM_WaitDevice;
impl->GetDeviceBuf = WINMM_GetDeviceBuf;
impl->CaptureFromDevice = WINMM_CaptureFromDevice;
impl->FlushCapture = WINMM_FlushCapture;
impl->CloseDevice = WINMM_CloseDevice;
impl->HasCaptureSupport = SDL_TRUE;
return 1; /* this audio target is available. */
}
AudioBootStrap WINMM_bootstrap = {
"winmm", "Windows Waveform Audio", WINMM_Init, 0
};
#endif /* SDL_AUDIO_DRIVER_WINMM */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_winmm_h_
#define SDL_winmm_h_
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
#define NUM_BUFFERS 2 /* -- Don't lower this! */
struct SDL_PrivateAudioData
{
HWAVEOUT hout;
HWAVEIN hin;
HANDLE audio_sem;
Uint8 *mixbuf; /* The raw allocated mixing buffer */
WAVEHDR wavebuf[NUM_BUFFERS]; /* Wave audio fragments */
int next_buffer;
};
#endif /* SDL_winmm_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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externals/SDL/src/core/android/SDL_android.c vendored Executable file

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externals/SDL/src/core/android/SDL_android.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_system.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#include <EGL/eglplatform.h>
#include <android/native_window_jni.h>
#include "SDL_audio.h"
#include "SDL_rect.h"
#include "SDL_video.h"
/* Interface from the SDL library into the Android Java activity */
extern void Android_JNI_SetActivityTitle(const char *title);
extern void Android_JNI_SetWindowStyle(SDL_bool fullscreen);
extern void Android_JNI_SetOrientation(int w, int h, int resizable, const char *hint);
extern void Android_JNI_MinizeWindow(void);
extern SDL_bool Android_JNI_ShouldMinimizeOnFocusLoss(void);
extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);
extern void Android_JNI_ShowTextInput(SDL_Rect *inputRect);
extern void Android_JNI_HideTextInput(void);
extern SDL_bool Android_JNI_IsScreenKeyboardShown(void);
extern ANativeWindow* Android_JNI_GetNativeWindow(void);
extern void Android_JNI_SetSurfaceViewFormat(int format);
extern SDL_DisplayOrientation Android_JNI_GetDisplayOrientation(void);
extern int Android_JNI_GetDisplayDPI(float *ddpi, float *xdpi, float *ydpi);
/* Audio support */
extern int Android_JNI_OpenAudioDevice(int iscapture, SDL_AudioSpec *spec);
extern void* Android_JNI_GetAudioBuffer(void);
extern void Android_JNI_WriteAudioBuffer(void);
extern int Android_JNI_CaptureAudioBuffer(void *buffer, int buflen);
extern void Android_JNI_FlushCapturedAudio(void);
extern void Android_JNI_CloseAudioDevice(const int iscapture);
extern void Android_JNI_AudioSetThreadPriority(int iscapture, int device_id);
/* Detecting device type */
extern SDL_bool Android_IsDeXMode(void);
extern SDL_bool Android_IsChromebook(void);
#include "SDL_rwops.h"
int Android_JNI_FileOpen(SDL_RWops* ctx, const char* fileName, const char* mode);
Sint64 Android_JNI_FileSize(SDL_RWops* ctx);
Sint64 Android_JNI_FileSeek(SDL_RWops* ctx, Sint64 offset, int whence);
size_t Android_JNI_FileRead(SDL_RWops* ctx, void* buffer, size_t size, size_t maxnum);
size_t Android_JNI_FileWrite(SDL_RWops* ctx, const void* buffer, size_t size, size_t num);
int Android_JNI_FileClose(SDL_RWops* ctx);
/* Environment support */
void Android_JNI_GetManifestEnvironmentVariables(void);
/* Clipboard support */
int Android_JNI_SetClipboardText(const char* text);
char* Android_JNI_GetClipboardText(void);
SDL_bool Android_JNI_HasClipboardText(void);
/* Power support */
int Android_JNI_GetPowerInfo(int* plugged, int* charged, int* battery, int* seconds, int* percent);
/* Joystick support */
void Android_JNI_PollInputDevices(void);
/* Haptic support */
void Android_JNI_PollHapticDevices(void);
void Android_JNI_HapticRun(int device_id, float intensity, int length);
void Android_JNI_HapticStop(int device_id);
/* Video */
void Android_JNI_SuspendScreenSaver(SDL_bool suspend);
/* Touch support */
void Android_JNI_InitTouch(void);
/* Threads */
#include <jni.h>
JNIEnv *Android_JNI_GetEnv(void);
int Android_JNI_SetupThread(void);
/* Generic messages */
int Android_JNI_SendMessage(int command, int param);
/* Init */
JNIEXPORT void JNICALL SDL_Android_Init(JNIEnv* mEnv, jclass cls);
/* MessageBox */
#include "SDL_messagebox.h"
int Android_JNI_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
/* Cursor support */
int Android_JNI_CreateCustomCursor(SDL_Surface *surface, int hot_x, int hot_y);
SDL_bool Android_JNI_SetCustomCursor(int cursorID);
SDL_bool Android_JNI_SetSystemCursor(int cursorID);
/* Relative mouse support */
SDL_bool Android_JNI_SupportsRelativeMouse(void);
SDL_bool Android_JNI_SetRelativeMouseEnabled(SDL_bool enabled);
/* Request permission */
SDL_bool Android_JNI_RequestPermission(const char *permission);
int SDL_GetAndroidSDKVersion(void);
SDL_bool SDL_IsAndroidTablet(void);
SDL_bool SDL_IsAndroidTV(void);
SDL_bool SDL_IsChromebook(void);
SDL_bool SDL_IsDeXMode(void);
void Android_ActivityMutex_Lock(void);
void Android_ActivityMutex_Unlock(void);
void Android_ActivityMutex_Lock_Running(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
/* vi: set ts=4 sw=4 expandtab: */

175
externals/SDL/src/core/android/keyinfotable.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _ANDROID_KeyInfo
#define _ANDROID_KeyInfo
#include "SDL_scancode.h"
#include "SDL_keycode.h"
/*
This file is used by the keyboard code in SDL_uikitview.m to convert between characters
passed in from the iPhone's virtual keyboard, and tuples of SDL_Scancode and SDL_keymods.
For example unicharToUIKeyInfoTable['a'] would give you the scan code and keymod for lower
case a.
*/
typedef struct
{
SDL_Scancode code;
uint16_t mod;
} AndroidKeyInfo;
/* So far only ASCII characters here */
static AndroidKeyInfo unicharToAndroidKeyInfoTable[] = {
/* 0 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 1 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 2 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 3 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 4 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 5 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 6 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 7 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 8 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 9 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 10 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 11 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 12 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 13 */ { SDL_SCANCODE_RETURN, 0 },
/* 14 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 15 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 16 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 17 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 18 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 19 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 20 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 21 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 22 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 23 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 24 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 25 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 26 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 27 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 28 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 29 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 30 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 31 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 32 */ { SDL_SCANCODE_SPACE, 0 },
/* 33 */ { SDL_SCANCODE_1, KMOD_SHIFT }, /* plus shift modifier '!' */
/* 34 */ { SDL_SCANCODE_APOSTROPHE, KMOD_SHIFT }, /* plus shift modifier '"' */
/* 35 */ { SDL_SCANCODE_3, KMOD_SHIFT }, /* plus shift modifier '#' */
/* 36 */ { SDL_SCANCODE_4, KMOD_SHIFT }, /* plus shift modifier '$' */
/* 37 */ { SDL_SCANCODE_5, KMOD_SHIFT }, /* plus shift modifier '%' */
/* 38 */ { SDL_SCANCODE_7, KMOD_SHIFT }, /* plus shift modifier '&' */
/* 39 */ { SDL_SCANCODE_APOSTROPHE, 0 }, /* ''' */
/* 40 */ { SDL_SCANCODE_9, KMOD_SHIFT }, /* plus shift modifier '(' */
/* 41 */ { SDL_SCANCODE_0, KMOD_SHIFT }, /* plus shift modifier ')' */
/* 42 */ { SDL_SCANCODE_8, KMOD_SHIFT }, /* '*' */
/* 43 */ { SDL_SCANCODE_EQUALS, KMOD_SHIFT }, /* plus shift modifier '+' */
/* 44 */ { SDL_SCANCODE_COMMA, 0 }, /* ',' */
/* 45 */ { SDL_SCANCODE_MINUS, 0 }, /* '-' */
/* 46 */ { SDL_SCANCODE_PERIOD, 0 }, /* '.' */
/* 47 */ { SDL_SCANCODE_SLASH, 0 }, /* '/' */
/* 48 */ { SDL_SCANCODE_0, 0 },
/* 49 */ { SDL_SCANCODE_1, 0 },
/* 50 */ { SDL_SCANCODE_2, 0 },
/* 51 */ { SDL_SCANCODE_3, 0 },
/* 52 */ { SDL_SCANCODE_4, 0 },
/* 53 */ { SDL_SCANCODE_5, 0 },
/* 54 */ { SDL_SCANCODE_6, 0 },
/* 55 */ { SDL_SCANCODE_7, 0 },
/* 56 */ { SDL_SCANCODE_8, 0 },
/* 57 */ { SDL_SCANCODE_9, 0 },
/* 58 */ { SDL_SCANCODE_SEMICOLON, KMOD_SHIFT }, /* plus shift modifier ';' */
/* 59 */ { SDL_SCANCODE_SEMICOLON, 0 },
/* 60 */ { SDL_SCANCODE_COMMA, KMOD_SHIFT }, /* plus shift modifier '<' */
/* 61 */ { SDL_SCANCODE_EQUALS, 0 },
/* 62 */ { SDL_SCANCODE_PERIOD, KMOD_SHIFT }, /* plus shift modifier '>' */
/* 63 */ { SDL_SCANCODE_SLASH, KMOD_SHIFT }, /* plus shift modifier '?' */
/* 64 */ { SDL_SCANCODE_2, KMOD_SHIFT }, /* plus shift modifier '@' */
/* 65 */ { SDL_SCANCODE_A, KMOD_SHIFT }, /* all the following need shift modifiers */
/* 66 */ { SDL_SCANCODE_B, KMOD_SHIFT },
/* 67 */ { SDL_SCANCODE_C, KMOD_SHIFT },
/* 68 */ { SDL_SCANCODE_D, KMOD_SHIFT },
/* 69 */ { SDL_SCANCODE_E, KMOD_SHIFT },
/* 70 */ { SDL_SCANCODE_F, KMOD_SHIFT },
/* 71 */ { SDL_SCANCODE_G, KMOD_SHIFT },
/* 72 */ { SDL_SCANCODE_H, KMOD_SHIFT },
/* 73 */ { SDL_SCANCODE_I, KMOD_SHIFT },
/* 74 */ { SDL_SCANCODE_J, KMOD_SHIFT },
/* 75 */ { SDL_SCANCODE_K, KMOD_SHIFT },
/* 76 */ { SDL_SCANCODE_L, KMOD_SHIFT },
/* 77 */ { SDL_SCANCODE_M, KMOD_SHIFT },
/* 78 */ { SDL_SCANCODE_N, KMOD_SHIFT },
/* 79 */ { SDL_SCANCODE_O, KMOD_SHIFT },
/* 80 */ { SDL_SCANCODE_P, KMOD_SHIFT },
/* 81 */ { SDL_SCANCODE_Q, KMOD_SHIFT },
/* 82 */ { SDL_SCANCODE_R, KMOD_SHIFT },
/* 83 */ { SDL_SCANCODE_S, KMOD_SHIFT },
/* 84 */ { SDL_SCANCODE_T, KMOD_SHIFT },
/* 85 */ { SDL_SCANCODE_U, KMOD_SHIFT },
/* 86 */ { SDL_SCANCODE_V, KMOD_SHIFT },
/* 87 */ { SDL_SCANCODE_W, KMOD_SHIFT },
/* 88 */ { SDL_SCANCODE_X, KMOD_SHIFT },
/* 89 */ { SDL_SCANCODE_Y, KMOD_SHIFT },
/* 90 */ { SDL_SCANCODE_Z, KMOD_SHIFT },
/* 91 */ { SDL_SCANCODE_LEFTBRACKET, 0 },
/* 92 */ { SDL_SCANCODE_BACKSLASH, 0 },
/* 93 */ { SDL_SCANCODE_RIGHTBRACKET, 0 },
/* 94 */ { SDL_SCANCODE_6, KMOD_SHIFT }, /* plus shift modifier '^' */
/* 95 */ { SDL_SCANCODE_MINUS, KMOD_SHIFT }, /* plus shift modifier '_' */
/* 96 */ { SDL_SCANCODE_GRAVE, KMOD_SHIFT }, /* '`' */
/* 97 */ { SDL_SCANCODE_A, 0 },
/* 98 */ { SDL_SCANCODE_B, 0 },
/* 99 */ { SDL_SCANCODE_C, 0 },
/* 100 */{ SDL_SCANCODE_D, 0 },
/* 101 */{ SDL_SCANCODE_E, 0 },
/* 102 */{ SDL_SCANCODE_F, 0 },
/* 103 */{ SDL_SCANCODE_G, 0 },
/* 104 */{ SDL_SCANCODE_H, 0 },
/* 105 */{ SDL_SCANCODE_I, 0 },
/* 106 */{ SDL_SCANCODE_J, 0 },
/* 107 */{ SDL_SCANCODE_K, 0 },
/* 108 */{ SDL_SCANCODE_L, 0 },
/* 109 */{ SDL_SCANCODE_M, 0 },
/* 110 */{ SDL_SCANCODE_N, 0 },
/* 111 */{ SDL_SCANCODE_O, 0 },
/* 112 */{ SDL_SCANCODE_P, 0 },
/* 113 */{ SDL_SCANCODE_Q, 0 },
/* 114 */{ SDL_SCANCODE_R, 0 },
/* 115 */{ SDL_SCANCODE_S, 0 },
/* 116 */{ SDL_SCANCODE_T, 0 },
/* 117 */{ SDL_SCANCODE_U, 0 },
/* 118 */{ SDL_SCANCODE_V, 0 },
/* 119 */{ SDL_SCANCODE_W, 0 },
/* 120 */{ SDL_SCANCODE_X, 0 },
/* 121 */{ SDL_SCANCODE_Y, 0 },
/* 122 */{ SDL_SCANCODE_Z, 0 },
/* 123 */{ SDL_SCANCODE_LEFTBRACKET, KMOD_SHIFT }, /* plus shift modifier '{' */
/* 124 */{ SDL_SCANCODE_BACKSLASH, KMOD_SHIFT }, /* plus shift modifier '|' */
/* 125 */{ SDL_SCANCODE_RIGHTBRACKET, KMOD_SHIFT }, /* plus shift modifier '}' */
/* 126 */{ SDL_SCANCODE_GRAVE, KMOD_SHIFT }, /* plus shift modifier '~' */
/* 127 */{ SDL_SCANCODE_BACKSPACE, KMOD_SHIFT }
};
#endif /* _ANDROID_KeyInfo */
/* vi: set ts=4 sw=4 expandtab: */

359
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_dbus.h"
#if SDL_USE_LIBDBUS
/* we never link directly to libdbus. */
#include "SDL_loadso.h"
static const char *dbus_library = "libdbus-1.so.3";
static void *dbus_handle = NULL;
static unsigned int screensaver_cookie = 0;
static SDL_DBusContext dbus;
static int
LoadDBUSSyms(void)
{
#define SDL_DBUS_SYM2(x, y) \
if (!(dbus.x = SDL_LoadFunction(dbus_handle, #y))) return -1
#define SDL_DBUS_SYM(x) \
SDL_DBUS_SYM2(x, dbus_##x)
SDL_DBUS_SYM(bus_get_private);
SDL_DBUS_SYM(bus_register);
SDL_DBUS_SYM(bus_add_match);
SDL_DBUS_SYM(connection_open_private);
SDL_DBUS_SYM(connection_set_exit_on_disconnect);
SDL_DBUS_SYM(connection_get_is_connected);
SDL_DBUS_SYM(connection_add_filter);
SDL_DBUS_SYM(connection_try_register_object_path);
SDL_DBUS_SYM(connection_send);
SDL_DBUS_SYM(connection_send_with_reply_and_block);
SDL_DBUS_SYM(connection_close);
SDL_DBUS_SYM(connection_unref);
SDL_DBUS_SYM(connection_flush);
SDL_DBUS_SYM(connection_read_write);
SDL_DBUS_SYM(connection_dispatch);
SDL_DBUS_SYM(message_is_signal);
SDL_DBUS_SYM(message_new_method_call);
SDL_DBUS_SYM(message_append_args);
SDL_DBUS_SYM(message_append_args_valist);
SDL_DBUS_SYM(message_get_args);
SDL_DBUS_SYM(message_get_args_valist);
SDL_DBUS_SYM(message_iter_init);
SDL_DBUS_SYM(message_iter_next);
SDL_DBUS_SYM(message_iter_get_basic);
SDL_DBUS_SYM(message_iter_get_arg_type);
SDL_DBUS_SYM(message_iter_recurse);
SDL_DBUS_SYM(message_unref);
SDL_DBUS_SYM(error_init);
SDL_DBUS_SYM(error_is_set);
SDL_DBUS_SYM(error_free);
SDL_DBUS_SYM(get_local_machine_id);
SDL_DBUS_SYM(free);
SDL_DBUS_SYM(free_string_array);
SDL_DBUS_SYM(shutdown);
#undef SDL_DBUS_SYM
#undef SDL_DBUS_SYM2
return 0;
}
static void
UnloadDBUSLibrary(void)
{
if (dbus_handle != NULL) {
SDL_UnloadObject(dbus_handle);
dbus_handle = NULL;
}
}
static int
LoadDBUSLibrary(void)
{
int retval = 0;
if (dbus_handle == NULL) {
dbus_handle = SDL_LoadObject(dbus_library);
if (dbus_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
} else {
retval = LoadDBUSSyms();
if (retval < 0) {
UnloadDBUSLibrary();
}
}
}
return retval;
}
void
SDL_DBus_Init(void)
{
static SDL_bool is_dbus_available = SDL_TRUE;
if (!is_dbus_available) {
return; /* don't keep trying if this fails. */
}
if (!dbus.session_conn) {
DBusError err;
if (LoadDBUSLibrary() == -1) {
is_dbus_available = SDL_FALSE; /* can't load at all? Don't keep trying. */
return; /* oh well */
}
dbus.error_init(&err);
dbus.session_conn = dbus.bus_get_private(DBUS_BUS_SESSION, &err);
if (!dbus.error_is_set(&err)) {
dbus.system_conn = dbus.bus_get_private(DBUS_BUS_SYSTEM, &err);
}
if (dbus.error_is_set(&err)) {
dbus.error_free(&err);
SDL_DBus_Quit();
is_dbus_available = SDL_FALSE;
return; /* oh well */
}
dbus.connection_set_exit_on_disconnect(dbus.system_conn, 0);
dbus.connection_set_exit_on_disconnect(dbus.session_conn, 0);
}
}
void
SDL_DBus_Quit(void)
{
if (dbus.system_conn) {
dbus.connection_close(dbus.system_conn);
dbus.connection_unref(dbus.system_conn);
}
if (dbus.session_conn) {
dbus.connection_close(dbus.session_conn);
dbus.connection_unref(dbus.session_conn);
}
/* Don't do this - bug 3950
dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it.
*/
#if 0
if (dbus.shutdown) {
dbus.shutdown();
}
#endif
SDL_zero(dbus);
UnloadDBUSLibrary();
}
SDL_DBusContext *
SDL_DBus_GetContext(void)
{
if (!dbus_handle || !dbus.session_conn) {
SDL_DBus_Init();
}
return (dbus_handle && dbus.session_conn) ? &dbus : NULL;
}
static SDL_bool
SDL_DBus_CallMethodInternal(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, va_list ap)
{
SDL_bool retval = SDL_FALSE;
if (conn) {
DBusMessage *msg = dbus.message_new_method_call(node, path, interface, method);
if (msg) {
int firstarg;
va_list ap_reply;
va_copy(ap_reply, ap); /* copy the arg list so we don't compete with D-Bus for it */
firstarg = va_arg(ap, int);
if ((firstarg == DBUS_TYPE_INVALID) || dbus.message_append_args_valist(msg, firstarg, ap)) {
DBusMessage *reply = dbus.connection_send_with_reply_and_block(conn, msg, 300, NULL);
if (reply) {
/* skip any input args, get to output args. */
while ((firstarg = va_arg(ap_reply, int)) != DBUS_TYPE_INVALID) {
/* we assume D-Bus already validated all this. */
{ void *dumpptr = va_arg(ap_reply, void*); (void) dumpptr; }
if (firstarg == DBUS_TYPE_ARRAY) {
{ const int dumpint = va_arg(ap_reply, int); (void) dumpint; }
}
}
firstarg = va_arg(ap_reply, int);
if ((firstarg == DBUS_TYPE_INVALID) || dbus.message_get_args_valist(reply, NULL, firstarg, ap_reply)) {
retval = SDL_TRUE;
}
dbus.message_unref(reply);
}
}
va_end(ap_reply);
dbus.message_unref(msg);
}
}
return retval;
}
SDL_bool
SDL_DBus_CallMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...)
{
SDL_bool retval;
va_list ap;
va_start(ap, method);
retval = SDL_DBus_CallMethodInternal(conn, node, path, interface, method, ap);
va_end(ap);
return retval;
}
SDL_bool
SDL_DBus_CallMethod(const char *node, const char *path, const char *interface, const char *method, ...)
{
SDL_bool retval;
va_list ap;
va_start(ap, method);
retval = SDL_DBus_CallMethodInternal(dbus.session_conn, node, path, interface, method, ap);
va_end(ap);
return retval;
}
static SDL_bool
SDL_DBus_CallVoidMethodInternal(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, va_list ap)
{
SDL_bool retval = SDL_FALSE;
if (conn) {
DBusMessage *msg = dbus.message_new_method_call(node, path, interface, method);
if (msg) {
int firstarg = va_arg(ap, int);
if ((firstarg == DBUS_TYPE_INVALID) || dbus.message_append_args_valist(msg, firstarg, ap)) {
if (dbus.connection_send(conn, msg, NULL)) {
dbus.connection_flush(conn);
retval = SDL_TRUE;
}
}
dbus.message_unref(msg);
}
}
return retval;
}
SDL_bool
SDL_DBus_CallVoidMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...)
{
SDL_bool retval;
va_list ap;
va_start(ap, method);
retval = SDL_DBus_CallVoidMethodInternal(conn, node, path, interface, method, ap);
va_end(ap);
return retval;
}
SDL_bool
SDL_DBus_CallVoidMethod(const char *node, const char *path, const char *interface, const char *method, ...)
{
SDL_bool retval;
va_list ap;
va_start(ap, method);
retval = SDL_DBus_CallVoidMethodInternal(dbus.session_conn, node, path, interface, method, ap);
va_end(ap);
return retval;
}
SDL_bool
SDL_DBus_QueryPropertyOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result)
{
SDL_bool retval = SDL_FALSE;
if (conn) {
DBusMessage *msg = dbus.message_new_method_call(node, path, "org.freedesktop.DBus.Properties", "Get");
if (msg) {
if (dbus.message_append_args(msg, DBUS_TYPE_STRING, &interface, DBUS_TYPE_STRING, &property, DBUS_TYPE_INVALID)) {
DBusMessage *reply = dbus.connection_send_with_reply_and_block(conn, msg, 300, NULL);
if (reply) {
DBusMessageIter iter, sub;
dbus.message_iter_init(reply, &iter);
if (dbus.message_iter_get_arg_type(&iter) == DBUS_TYPE_VARIANT) {
dbus.message_iter_recurse(&iter, &sub);
if (dbus.message_iter_get_arg_type(&sub) == expectedtype) {
dbus.message_iter_get_basic(&sub, result);
retval = SDL_TRUE;
}
}
dbus.message_unref(reply);
}
}
dbus.message_unref(msg);
}
}
return retval;
}
SDL_bool
SDL_DBus_QueryProperty(const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result)
{
return SDL_DBus_QueryPropertyOnConnection(dbus.session_conn, node, path, interface, property, expectedtype, result);
}
void
SDL_DBus_ScreensaverTickle(void)
{
if (screensaver_cookie == 0) { /* no need to tickle if we're inhibiting. */
/* org.gnome.ScreenSaver is the legacy interface, but it'll either do nothing or just be a second harmless tickle on newer systems, so we leave it for now. */
SDL_DBus_CallVoidMethod("org.gnome.ScreenSaver", "/org/gnome/ScreenSaver", "org.gnome.ScreenSaver", "SimulateUserActivity", DBUS_TYPE_INVALID);
SDL_DBus_CallVoidMethod("org.freedesktop.ScreenSaver", "/org/freedesktop/ScreenSaver", "org.freedesktop.ScreenSaver", "SimulateUserActivity", DBUS_TYPE_INVALID);
}
}
SDL_bool
SDL_DBus_ScreensaverInhibit(SDL_bool inhibit)
{
if ( (inhibit && (screensaver_cookie != 0)) || (!inhibit && (screensaver_cookie == 0)) ) {
return SDL_TRUE;
} else {
const char *node = "org.freedesktop.ScreenSaver";
const char *path = "/org/freedesktop/ScreenSaver";
const char *interface = "org.freedesktop.ScreenSaver";
if (inhibit) {
const char *app = "My SDL application";
const char *reason = "Playing a game";
if (!SDL_DBus_CallMethod(node, path, interface, "Inhibit",
DBUS_TYPE_STRING, &app, DBUS_TYPE_STRING, &reason, DBUS_TYPE_INVALID,
DBUS_TYPE_UINT32, &screensaver_cookie, DBUS_TYPE_INVALID)) {
return SDL_FALSE;
}
return (screensaver_cookie != 0) ? SDL_TRUE : SDL_FALSE;
} else {
if (!SDL_DBus_CallVoidMethod(node, path, interface, "UnInhibit", DBUS_TYPE_UINT32, &screensaver_cookie, DBUS_TYPE_INVALID)) {
return SDL_FALSE;
}
screensaver_cookie = 0;
}
}
return SDL_TRUE;
}
#endif
/* vi: set ts=4 sw=4 expandtab: */

96
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_dbus_h_
#define SDL_dbus_h_
#ifdef HAVE_DBUS_DBUS_H
#define SDL_USE_LIBDBUS 1
#include "SDL_stdinc.h"
#include <dbus/dbus.h>
typedef struct SDL_DBusContext {
DBusConnection *session_conn;
DBusConnection *system_conn;
DBusConnection *(*bus_get_private)(DBusBusType, DBusError *);
dbus_bool_t (*bus_register)(DBusConnection *, DBusError *);
void (*bus_add_match)(DBusConnection *, const char *, DBusError *);
DBusConnection * (*connection_open_private)(const char *, DBusError *);
void (*connection_set_exit_on_disconnect)(DBusConnection *, dbus_bool_t);
dbus_bool_t (*connection_get_is_connected)(DBusConnection *);
dbus_bool_t (*connection_add_filter)(DBusConnection *, DBusHandleMessageFunction, void *, DBusFreeFunction);
dbus_bool_t (*connection_try_register_object_path)(DBusConnection *, const char *,
const DBusObjectPathVTable *, void *, DBusError *);
dbus_bool_t (*connection_send)(DBusConnection *, DBusMessage *, dbus_uint32_t *);
DBusMessage *(*connection_send_with_reply_and_block)(DBusConnection *, DBusMessage *, int, DBusError *);
void (*connection_close)(DBusConnection *);
void (*connection_unref)(DBusConnection *);
void (*connection_flush)(DBusConnection *);
dbus_bool_t (*connection_read_write)(DBusConnection *, int);
DBusDispatchStatus (*connection_dispatch)(DBusConnection *);
dbus_bool_t (*message_is_signal)(DBusMessage *, const char *, const char *);
DBusMessage *(*message_new_method_call)(const char *, const char *, const char *, const char *);
dbus_bool_t (*message_append_args)(DBusMessage *, int, ...);
dbus_bool_t (*message_append_args_valist)(DBusMessage *, int, va_list);
dbus_bool_t (*message_get_args)(DBusMessage *, DBusError *, int, ...);
dbus_bool_t (*message_get_args_valist)(DBusMessage *, DBusError *, int, va_list);
dbus_bool_t (*message_iter_init)(DBusMessage *, DBusMessageIter *);
dbus_bool_t (*message_iter_next)(DBusMessageIter *);
void (*message_iter_get_basic)(DBusMessageIter *, void *);
int (*message_iter_get_arg_type)(DBusMessageIter *);
void (*message_iter_recurse)(DBusMessageIter *, DBusMessageIter *);
void (*message_unref)(DBusMessage *);
void (*error_init)(DBusError *);
dbus_bool_t (*error_is_set)(const DBusError *);
void (*error_free)(DBusError *);
char *(*get_local_machine_id)(void);
void (*free)(void *);
void (*free_string_array)(char **);
void (*shutdown)(void);
} SDL_DBusContext;
extern void SDL_DBus_Init(void);
extern void SDL_DBus_Quit(void);
extern SDL_DBusContext * SDL_DBus_GetContext(void);
/* These use the built-in Session connection. */
extern SDL_bool SDL_DBus_CallMethod(const char *node, const char *path, const char *interface, const char *method, ...);
extern SDL_bool SDL_DBus_CallVoidMethod(const char *node, const char *path, const char *interface, const char *method, ...);
extern SDL_bool SDL_DBus_QueryProperty(const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result);
/* These use whatever connection you like. */
extern SDL_bool SDL_DBus_CallMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...);
extern SDL_bool SDL_DBus_CallVoidMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...);
extern SDL_bool SDL_DBus_QueryPropertyOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result);
extern void SDL_DBus_ScreensaverTickle(void);
extern SDL_bool SDL_DBus_ScreensaverInhibit(SDL_bool inhibit);
#endif /* HAVE_DBUS_DBUS_H */
#endif /* SDL_dbus_h_ */
/* vi: set ts=4 sw=4 expandtab: */

797
externals/SDL/src/core/linux/SDL_evdev.c vendored Executable file
View File

@@ -0,0 +1,797 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_INPUT_LINUXEV
/* This is based on the linux joystick driver */
/* References: https://www.kernel.org/doc/Documentation/input/input.txt
* https://www.kernel.org/doc/Documentation/input/event-codes.txt
* /usr/include/linux/input.h
* The evtest application is also useful to debug the protocol
*/
#include "SDL_evdev.h"
#include "SDL_evdev_kbd.h"
#include <sys/stat.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <linux/input.h>
#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_endian.h"
#include "SDL_scancode.h"
#include "../../events/SDL_events_c.h"
#include "../../events/scancodes_linux.h" /* adds linux_scancode_table */
#include "../../core/linux/SDL_udev.h"
/* These are not defined in older Linux kernel headers */
#ifndef SYN_DROPPED
#define SYN_DROPPED 3
#endif
#ifndef ABS_MT_SLOT
#define ABS_MT_SLOT 0x2f
#define ABS_MT_POSITION_X 0x35
#define ABS_MT_POSITION_Y 0x36
#define ABS_MT_TRACKING_ID 0x39
#define ABS_MT_PRESSURE 0x3a
#endif
typedef struct SDL_evdevlist_item
{
char *path;
int fd;
/* TODO: use this for every device, not just touchscreen */
int out_of_sync;
/* TODO: expand on this to have data for every possible class (mouse,
keyboard, touchpad, etc.). Also there's probably some things in here we
can pull out to the SDL_evdevlist_item i.e. name */
int is_touchscreen;
struct {
char* name;
int min_x, max_x, range_x;
int min_y, max_y, range_y;
int min_pressure, max_pressure, range_pressure;
int max_slots;
int current_slot;
struct {
enum {
EVDEV_TOUCH_SLOTDELTA_NONE = 0,
EVDEV_TOUCH_SLOTDELTA_DOWN,
EVDEV_TOUCH_SLOTDELTA_UP,
EVDEV_TOUCH_SLOTDELTA_MOVE
} delta;
int tracking_id;
int x, y, pressure;
} * slots;
} * touchscreen_data;
struct SDL_evdevlist_item *next;
} SDL_evdevlist_item;
typedef struct SDL_EVDEV_PrivateData
{
int ref_count;
int num_devices;
SDL_evdevlist_item *first;
SDL_evdevlist_item *last;
SDL_EVDEV_keyboard_state *kbd;
} SDL_EVDEV_PrivateData;
#undef _THIS
#define _THIS SDL_EVDEV_PrivateData *_this
static _THIS = NULL;
static SDL_Scancode SDL_EVDEV_translate_keycode(int keycode);
static void SDL_EVDEV_sync_device(SDL_evdevlist_item *item);
static int SDL_EVDEV_device_removed(const char *dev_path);
#if SDL_USE_LIBUDEV
static int SDL_EVDEV_device_added(const char *dev_path, int udev_class);
static void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class,
const char *dev_path);
#endif /* SDL_USE_LIBUDEV */
static Uint8 EVDEV_MouseButtons[] = {
SDL_BUTTON_LEFT, /* BTN_LEFT 0x110 */
SDL_BUTTON_RIGHT, /* BTN_RIGHT 0x111 */
SDL_BUTTON_MIDDLE, /* BTN_MIDDLE 0x112 */
SDL_BUTTON_X1, /* BTN_SIDE 0x113 */
SDL_BUTTON_X2, /* BTN_EXTRA 0x114 */
SDL_BUTTON_X2 + 1, /* BTN_FORWARD 0x115 */
SDL_BUTTON_X2 + 2, /* BTN_BACK 0x116 */
SDL_BUTTON_X2 + 3 /* BTN_TASK 0x117 */
};
static int
SDL_EVDEV_SetRelativeMouseMode(SDL_bool enabled)
{
/* Mice already send relative events through this interface */
return 0;
}
int
SDL_EVDEV_Init(void)
{
if (_this == NULL) {
_this = (SDL_EVDEV_PrivateData*)SDL_calloc(1, sizeof(*_this));
if (_this == NULL) {
return SDL_OutOfMemory();
}
#if SDL_USE_LIBUDEV
if (SDL_UDEV_Init() < 0) {
SDL_free(_this);
_this = NULL;
return -1;
}
/* Set up the udev callback */
if (SDL_UDEV_AddCallback(SDL_EVDEV_udev_callback) < 0) {
SDL_UDEV_Quit();
SDL_free(_this);
_this = NULL;
return -1;
}
/* Force a scan to build the initial device list */
SDL_UDEV_Scan();
#else
/* TODO: Scan the devices manually, like a caveman */
#endif /* SDL_USE_LIBUDEV */
_this->kbd = SDL_EVDEV_kbd_init();
}
SDL_GetMouse()->SetRelativeMouseMode = SDL_EVDEV_SetRelativeMouseMode;
_this->ref_count += 1;
return 0;
}
void
SDL_EVDEV_Quit(void)
{
if (_this == NULL) {
return;
}
_this->ref_count -= 1;
if (_this->ref_count < 1) {
#if SDL_USE_LIBUDEV
SDL_UDEV_DelCallback(SDL_EVDEV_udev_callback);
SDL_UDEV_Quit();
#endif /* SDL_USE_LIBUDEV */
SDL_EVDEV_kbd_quit(_this->kbd);
/* Remove existing devices */
while(_this->first != NULL) {
SDL_EVDEV_device_removed(_this->first->path);
}
SDL_assert(_this->first == NULL);
SDL_assert(_this->last == NULL);
SDL_assert(_this->num_devices == 0);
SDL_free(_this);
_this = NULL;
}
}
#if SDL_USE_LIBUDEV
static void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_event, int udev_class,
const char* dev_path)
{
if (dev_path == NULL) {
return;
}
switch(udev_event) {
case SDL_UDEV_DEVICEADDED:
if (!(udev_class & (SDL_UDEV_DEVICE_MOUSE | SDL_UDEV_DEVICE_KEYBOARD |
SDL_UDEV_DEVICE_TOUCHSCREEN)))
return;
SDL_EVDEV_device_added(dev_path, udev_class);
break;
case SDL_UDEV_DEVICEREMOVED:
SDL_EVDEV_device_removed(dev_path);
break;
default:
break;
}
}
#endif /* SDL_USE_LIBUDEV */
void
SDL_EVDEV_Poll(void)
{
struct input_event events[32];
int i, j, len;
SDL_evdevlist_item *item;
SDL_Scancode scan_code;
int mouse_button;
SDL_Mouse *mouse;
float norm_x, norm_y, norm_pressure;
if (!_this) {
return;
}
#if SDL_USE_LIBUDEV
SDL_UDEV_Poll();
#endif
mouse = SDL_GetMouse();
for (item = _this->first; item != NULL; item = item->next) {
while ((len = read(item->fd, events, (sizeof events))) > 0) {
len /= sizeof(events[0]);
for (i = 0; i < len; ++i) {
/* special handling for touchscreen, that should eventually be
used for all devices */
if (item->out_of_sync && item->is_touchscreen &&
events[i].type == EV_SYN && events[i].code != SYN_REPORT) {
break;
}
switch (events[i].type) {
case EV_KEY:
if (events[i].code >= BTN_MOUSE && events[i].code < BTN_MOUSE + SDL_arraysize(EVDEV_MouseButtons)) {
mouse_button = events[i].code - BTN_MOUSE;
if (events[i].value == 0) {
SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]);
} else if (events[i].value == 1) {
SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]);
}
break;
}
/* BTH_TOUCH event value 1 indicates there is contact with
a touchscreen or trackpad (earlist finger's current
position is sent in EV_ABS ABS_X/ABS_Y, switching to
next finger after earlist is released) */
if (item->is_touchscreen && events[i].code == BTN_TOUCH) {
if (item->touchscreen_data->max_slots == 1) {
if (events[i].value)
item->touchscreen_data->slots[0].delta = EVDEV_TOUCH_SLOTDELTA_DOWN;
else
item->touchscreen_data->slots[0].delta = EVDEV_TOUCH_SLOTDELTA_UP;
}
break;
}
/* Probably keyboard */
scan_code = SDL_EVDEV_translate_keycode(events[i].code);
if (scan_code != SDL_SCANCODE_UNKNOWN) {
if (events[i].value == 0) {
SDL_SendKeyboardKey(SDL_RELEASED, scan_code);
} else if (events[i].value == 1 || events[i].value == 2 /* key repeated */) {
SDL_SendKeyboardKey(SDL_PRESSED, scan_code);
}
}
SDL_EVDEV_kbd_keycode(_this->kbd, events[i].code, events[i].value);
break;
case EV_ABS:
switch(events[i].code) {
case ABS_MT_SLOT:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
item->touchscreen_data->current_slot = events[i].value;
break;
case ABS_MT_TRACKING_ID:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
if (events[i].value >= 0) {
item->touchscreen_data->slots[item->touchscreen_data->current_slot].tracking_id = events[i].value;
item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_DOWN;
} else {
item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_UP;
}
break;
case ABS_MT_POSITION_X:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
item->touchscreen_data->slots[item->touchscreen_data->current_slot].x = events[i].value;
if (item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta == EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE;
}
break;
case ABS_MT_POSITION_Y:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
item->touchscreen_data->slots[item->touchscreen_data->current_slot].y = events[i].value;
if (item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta == EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE;
}
break;
case ABS_MT_PRESSURE:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
item->touchscreen_data->slots[item->touchscreen_data->current_slot].pressure = events[i].value;
if (item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta == EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE;
}
break;
case ABS_X:
if (item->is_touchscreen) {
if (item->touchscreen_data->max_slots != 1)
break;
item->touchscreen_data->slots[0].x = events[i].value;
} else
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events[i].value, mouse->y);
break;
case ABS_Y:
if (item->is_touchscreen) {
if (item->touchscreen_data->max_slots != 1)
break;
item->touchscreen_data->slots[0].y = events[i].value;
} else
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, mouse->x, events[i].value);
break;
default:
break;
}
break;
case EV_REL:
switch(events[i].code) {
case REL_X:
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, events[i].value, 0);
break;
case REL_Y:
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, 0, events[i].value);
break;
case REL_WHEEL:
SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value, SDL_MOUSEWHEEL_NORMAL);
break;
case REL_HWHEEL:
SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0, SDL_MOUSEWHEEL_NORMAL);
break;
default:
break;
}
break;
case EV_SYN:
switch (events[i].code) {
case SYN_REPORT:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
for(j = 0; j < item->touchscreen_data->max_slots; j++) {
norm_x = (float)(item->touchscreen_data->slots[j].x - item->touchscreen_data->min_x) /
(float)item->touchscreen_data->range_x;
norm_y = (float)(item->touchscreen_data->slots[j].y - item->touchscreen_data->min_y) /
(float)item->touchscreen_data->range_y;
if (item->touchscreen_data->range_pressure > 0) {
norm_pressure = (float)(item->touchscreen_data->slots[j].pressure - item->touchscreen_data->min_pressure) /
(float)item->touchscreen_data->range_pressure;
} else {
/* This touchscreen does not support pressure */
norm_pressure = 1.0f;
}
/* FIXME: the touch's window shouldn't be null, but
* the coordinate space of touch positions needs to
* be window-relative in that case. */
switch(item->touchscreen_data->slots[j].delta) {
case EVDEV_TOUCH_SLOTDELTA_DOWN:
SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_TRUE, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_UP:
SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_FALSE, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].tracking_id = -1;
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_MOVE:
SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
default:
break;
}
}
if (item->out_of_sync)
item->out_of_sync = 0;
break;
case SYN_DROPPED:
if (item->is_touchscreen)
item->out_of_sync = 1;
SDL_EVDEV_sync_device(item);
break;
default:
break;
}
break;
}
}
}
}
}
static SDL_Scancode
SDL_EVDEV_translate_keycode(int keycode)
{
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
if (keycode < SDL_arraysize(linux_scancode_table)) {
scancode = linux_scancode_table[keycode];
if (scancode == SDL_SCANCODE_UNKNOWN) {
/* BTN_TOUCH is handled elsewhere, but we might still end up here if
you get an unexpected BTN_TOUCH from something SDL believes is not
a touch device. In this case, we'd rather not get a misleading
SDL_Log message about an unknown key. */
if (keycode != BTN_TOUCH) {
SDL_Log("The key you just pressed is not recognized by SDL. To help "
"get this fixed, please report this to the SDL forums/mailing list "
"<https://discourse.libsdl.org/> EVDEV KeyCode %d", keycode);
}
}
}
return scancode;
}
#ifdef SDL_USE_LIBUDEV
static int
SDL_EVDEV_init_touchscreen(SDL_evdevlist_item* item)
{
int ret, i;
unsigned long xreq, yreq;
char name[64];
struct input_absinfo abs_info;
if (!item->is_touchscreen)
return 0;
item->touchscreen_data = SDL_calloc(1, sizeof(*item->touchscreen_data));
if (item->touchscreen_data == NULL)
return SDL_OutOfMemory();
ret = ioctl(item->fd, EVIOCGNAME(sizeof(name)), name);
if (ret < 0) {
SDL_free(item->touchscreen_data);
return SDL_SetError("Failed to get evdev touchscreen name");
}
item->touchscreen_data->name = SDL_strdup(name);
if (item->touchscreen_data->name == NULL) {
SDL_free(item->touchscreen_data);
return SDL_OutOfMemory();
}
ret = ioctl(item->fd, EVIOCGABS(ABS_MT_SLOT), &abs_info);
if (ret < 0) {
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return SDL_SetError("Failed to get evdev touchscreen limits");
}
if (abs_info.maximum == 0) {
item->touchscreen_data->max_slots = 1;
xreq = EVIOCGABS(ABS_X);
yreq = EVIOCGABS(ABS_Y);
} else {
item->touchscreen_data->max_slots = abs_info.maximum + 1;
xreq = EVIOCGABS(ABS_MT_POSITION_X);
yreq = EVIOCGABS(ABS_MT_POSITION_Y);
}
ret = ioctl(item->fd, xreq, &abs_info);
if (ret < 0) {
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return SDL_SetError("Failed to get evdev touchscreen limits");
}
item->touchscreen_data->min_x = abs_info.minimum;
item->touchscreen_data->max_x = abs_info.maximum;
item->touchscreen_data->range_x = abs_info.maximum - abs_info.minimum;
ret = ioctl(item->fd, yreq, &abs_info);
if (ret < 0) {
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return SDL_SetError("Failed to get evdev touchscreen limits");
}
item->touchscreen_data->min_y = abs_info.minimum;
item->touchscreen_data->max_y = abs_info.maximum;
item->touchscreen_data->range_y = abs_info.maximum - abs_info.minimum;
ret = ioctl(item->fd, EVIOCGABS(ABS_MT_PRESSURE), &abs_info);
if (ret < 0) {
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return SDL_SetError("Failed to get evdev touchscreen limits");
}
item->touchscreen_data->min_pressure = abs_info.minimum;
item->touchscreen_data->max_pressure = abs_info.maximum;
item->touchscreen_data->range_pressure = abs_info.maximum - abs_info.minimum;
item->touchscreen_data->slots = SDL_calloc(
item->touchscreen_data->max_slots,
sizeof(*item->touchscreen_data->slots));
if (item->touchscreen_data->slots == NULL) {
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return SDL_OutOfMemory();
}
for(i = 0; i < item->touchscreen_data->max_slots; i++) {
item->touchscreen_data->slots[i].tracking_id = -1;
}
ret = SDL_AddTouch(item->fd, /* I guess our fd is unique enough */
SDL_TOUCH_DEVICE_DIRECT,
item->touchscreen_data->name);
if (ret < 0) {
SDL_free(item->touchscreen_data->slots);
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return ret;
}
return 0;
}
#endif /* SDL_USE_LIBUDEV */
static void
SDL_EVDEV_destroy_touchscreen(SDL_evdevlist_item* item) {
if (!item->is_touchscreen)
return;
SDL_DelTouch(item->fd);
SDL_free(item->touchscreen_data->slots);
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
}
static void
SDL_EVDEV_sync_device(SDL_evdevlist_item *item)
{
#ifdef EVIOCGMTSLOTS
int i, ret;
struct input_absinfo abs_info;
/*
* struct input_mt_request_layout {
* __u32 code;
* __s32 values[num_slots];
* };
*
* this is the structure we're trying to emulate
*/
Uint32* mt_req_code;
Sint32* mt_req_values;
size_t mt_req_size;
/* TODO: sync devices other than touchscreen */
if (!item->is_touchscreen)
return;
mt_req_size = sizeof(*mt_req_code) +
sizeof(*mt_req_values) * item->touchscreen_data->max_slots;
mt_req_code = SDL_calloc(1, mt_req_size);
if (mt_req_code == NULL) {
return;
}
mt_req_values = (Sint32*)mt_req_code + 1;
*mt_req_code = ABS_MT_TRACKING_ID;
ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
if (ret < 0) {
SDL_free(mt_req_code);
return;
}
for(i = 0; i < item->touchscreen_data->max_slots; i++) {
/*
* This doesn't account for the very edge case of the user removing their
* finger and replacing it on the screen during the time we're out of sync,
* which'll mean that we're not going from down -> up or up -> down, we're
* going from down -> down but with a different tracking id, meaning we'd
* have to tell SDL of the two events, but since we wait till SYN_REPORT in
* SDL_EVDEV_Poll to tell SDL, the current structure of this code doesn't
* allow it. Lets just pray to God it doesn't happen.
*/
if (item->touchscreen_data->slots[i].tracking_id < 0 &&
mt_req_values[i] >= 0) {
item->touchscreen_data->slots[i].tracking_id = mt_req_values[i];
item->touchscreen_data->slots[i].delta = EVDEV_TOUCH_SLOTDELTA_DOWN;
} else if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
mt_req_values[i] < 0) {
item->touchscreen_data->slots[i].tracking_id = -1;
item->touchscreen_data->slots[i].delta = EVDEV_TOUCH_SLOTDELTA_UP;
}
}
*mt_req_code = ABS_MT_POSITION_X;
ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
if (ret < 0) {
SDL_free(mt_req_code);
return;
}
for(i = 0; i < item->touchscreen_data->max_slots; i++) {
if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
item->touchscreen_data->slots[i].x != mt_req_values[i]) {
item->touchscreen_data->slots[i].x = mt_req_values[i];
if (item->touchscreen_data->slots[i].delta ==
EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[i].delta =
EVDEV_TOUCH_SLOTDELTA_MOVE;
}
}
}
*mt_req_code = ABS_MT_POSITION_Y;
ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
if (ret < 0) {
SDL_free(mt_req_code);
return;
}
for(i = 0; i < item->touchscreen_data->max_slots; i++) {
if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
item->touchscreen_data->slots[i].y != mt_req_values[i]) {
item->touchscreen_data->slots[i].y = mt_req_values[i];
if (item->touchscreen_data->slots[i].delta ==
EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[i].delta =
EVDEV_TOUCH_SLOTDELTA_MOVE;
}
}
}
*mt_req_code = ABS_MT_PRESSURE;
ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
if (ret < 0) {
SDL_free(mt_req_code);
return;
}
for(i = 0; i < item->touchscreen_data->max_slots; i++) {
if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
item->touchscreen_data->slots[i].pressure != mt_req_values[i]) {
item->touchscreen_data->slots[i].pressure = mt_req_values[i];
if (item->touchscreen_data->slots[i].delta ==
EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[i].delta =
EVDEV_TOUCH_SLOTDELTA_MOVE;
}
}
}
ret = ioctl(item->fd, EVIOCGABS(ABS_MT_SLOT), &abs_info);
if (ret < 0) {
SDL_free(mt_req_code);
return;
}
item->touchscreen_data->current_slot = abs_info.value;
SDL_free(mt_req_code);
#endif /* EVIOCGMTSLOTS */
}
#if SDL_USE_LIBUDEV
static int
SDL_EVDEV_device_added(const char *dev_path, int udev_class)
{
int ret;
SDL_evdevlist_item *item;
/* Check to make sure it's not already in list. */
for (item = _this->first; item != NULL; item = item->next) {
if (SDL_strcmp(dev_path, item->path) == 0) {
return -1; /* already have this one */
}
}
item = (SDL_evdevlist_item *) SDL_calloc(1, sizeof (SDL_evdevlist_item));
if (item == NULL) {
return SDL_OutOfMemory();
}
item->fd = open(dev_path, O_RDONLY | O_NONBLOCK);
if (item->fd < 0) {
SDL_free(item);
return SDL_SetError("Unable to open %s", dev_path);
}
item->path = SDL_strdup(dev_path);
if (item->path == NULL) {
close(item->fd);
SDL_free(item);
return SDL_OutOfMemory();
}
if (udev_class & SDL_UDEV_DEVICE_TOUCHSCREEN) {
item->is_touchscreen = 1;
if ((ret = SDL_EVDEV_init_touchscreen(item)) < 0) {
close(item->fd);
SDL_free(item);
return ret;
}
}
if (_this->last == NULL) {
_this->first = _this->last = item;
} else {
_this->last->next = item;
_this->last = item;
}
SDL_EVDEV_sync_device(item);
return _this->num_devices++;
}
#endif /* SDL_USE_LIBUDEV */
static int
SDL_EVDEV_device_removed(const char *dev_path)
{
SDL_evdevlist_item *item;
SDL_evdevlist_item *prev = NULL;
for (item = _this->first; item != NULL; item = item->next) {
/* found it, remove it. */
if (SDL_strcmp(dev_path, item->path) == 0) {
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(_this->first == item);
_this->first = item->next;
}
if (item == _this->last) {
_this->last = prev;
}
if (item->is_touchscreen) {
SDL_EVDEV_destroy_touchscreen(item);
}
close(item->fd);
SDL_free(item->path);
SDL_free(item);
_this->num_devices--;
return 0;
}
prev = item;
}
return -1;
}
#endif /* SDL_INPUT_LINUXEV */
/* vi: set ts=4 sw=4 expandtab: */

39
externals/SDL/src/core/linux/SDL_evdev.h vendored Executable file
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@@ -0,0 +1,39 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_evdev_h_
#define SDL_evdev_h_
#ifdef SDL_INPUT_LINUXEV
#include "SDL_events.h"
extern int SDL_EVDEV_Init(void);
extern void SDL_EVDEV_Quit(void);
extern void SDL_EVDEV_Poll(void);
#endif /* SDL_INPUT_LINUXEV */
#endif /* SDL_evdev_h_ */
/* vi: set ts=4 sw=4 expandtab: */

842
externals/SDL/src/core/linux/SDL_evdev_kbd.c vendored Executable file
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@@ -0,0 +1,842 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_evdev_kbd.h"
#include "SDL_hints.h"
#ifdef SDL_INPUT_LINUXKD
/* This logic is adapted from drivers/tty/vt/keyboard.c in the Linux kernel source */
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <linux/kd.h>
#include <linux/keyboard.h>
#include <linux/vt.h>
#include <linux/tiocl.h> /* for TIOCL_GETSHIFTSTATE */
#include <signal.h>
#include "../../events/SDL_events_c.h"
#include "SDL_evdev_kbd_default_accents.h"
#include "SDL_evdev_kbd_default_keymap.h"
/* These are not defined in older Linux kernel headers */
#ifndef K_UNICODE
#define K_UNICODE 0x03
#endif
#ifndef K_OFF
#define K_OFF 0x04
#endif
/*
* Handler Tables.
*/
#define K_HANDLERS\
k_self, k_fn, k_spec, k_pad,\
k_dead, k_cons, k_cur, k_shift,\
k_meta, k_ascii, k_lock, k_lowercase,\
k_slock, k_dead2, k_brl, k_ignore
typedef void (k_handler_fn)(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag);
static k_handler_fn K_HANDLERS;
static k_handler_fn *k_handler[16] = { K_HANDLERS };
typedef void (fn_handler_fn)(SDL_EVDEV_keyboard_state *kbd);
static void fn_enter(SDL_EVDEV_keyboard_state *kbd);
static void fn_caps_toggle(SDL_EVDEV_keyboard_state *kbd);
static void fn_caps_on(SDL_EVDEV_keyboard_state *kbd);
static void fn_num(SDL_EVDEV_keyboard_state *kbd);
static void fn_compose(SDL_EVDEV_keyboard_state *kbd);
static fn_handler_fn *fn_handler[] =
{
NULL, fn_enter, NULL, NULL,
NULL, NULL, NULL, fn_caps_toggle,
fn_num, NULL, NULL, NULL,
NULL, fn_caps_on, fn_compose, NULL,
NULL, NULL, NULL, fn_num
};
/*
* Keyboard State
*/
struct SDL_EVDEV_keyboard_state
{
int console_fd;
int old_kbd_mode;
unsigned short **key_maps;
unsigned char shift_down[NR_SHIFT]; /* shift state counters.. */
SDL_bool dead_key_next;
int npadch; /* -1 or number assembled on pad */
struct kbdiacrs *accents;
unsigned int diacr;
SDL_bool rep; /* flag telling character repeat */
unsigned char lockstate;
unsigned char slockstate;
unsigned char ledflagstate;
char shift_state;
char text[128];
unsigned int text_len;
};
#ifdef DUMP_ACCENTS
static void SDL_EVDEV_dump_accents(SDL_EVDEV_keyboard_state *kbd)
{
unsigned int i;
printf("static struct kbdiacrs default_accents = {\n");
printf(" %d,\n", kbd->accents->kb_cnt);
printf(" {\n");
for (i = 0; i < kbd->accents->kb_cnt; ++i) {
struct kbdiacr *diacr = &kbd->accents->kbdiacr[i];
printf(" { 0x%.2x, 0x%.2x, 0x%.2x },\n",
diacr->diacr, diacr->base, diacr->result);
}
while (i < 256) {
printf(" { 0x00, 0x00, 0x00 },\n");
++i;
}
printf(" }\n");
printf("};\n");
}
#endif /* DUMP_ACCENTS */
#ifdef DUMP_KEYMAP
static void SDL_EVDEV_dump_keymap(SDL_EVDEV_keyboard_state *kbd)
{
int i, j;
for (i = 0; i < MAX_NR_KEYMAPS; ++i) {
if (kbd->key_maps[i]) {
printf("static unsigned short default_key_map_%d[NR_KEYS] = {", i);
for (j = 0; j < NR_KEYS; ++j) {
if ((j%8) == 0) {
printf("\n ");
}
printf("0x%.4x, ", kbd->key_maps[i][j]);
}
printf("\n};\n");
}
}
printf("\n");
printf("static unsigned short *default_key_maps[MAX_NR_KEYMAPS] = {\n");
for (i = 0; i < MAX_NR_KEYMAPS; ++i) {
if (kbd->key_maps[i]) {
printf(" default_key_map_%d,\n", i);
} else {
printf(" NULL,\n");
}
}
printf("};\n");
}
#endif /* DUMP_KEYMAP */
static int SDL_EVDEV_kbd_load_keymaps(SDL_EVDEV_keyboard_state *kbd)
{
int i, j;
kbd->key_maps = (unsigned short **)SDL_calloc(MAX_NR_KEYMAPS, sizeof(unsigned short *));
if (!kbd->key_maps) {
return -1;
}
for (i = 0; i < MAX_NR_KEYMAPS; ++i) {
struct kbentry kbe;
kbe.kb_table = i;
kbe.kb_index = 0;
if (ioctl(kbd->console_fd, KDGKBENT, &kbe) < 0) {
return -1;
}
if (kbe.kb_value == K_NOSUCHMAP) {
continue;
}
kbd->key_maps[i] = (unsigned short *)SDL_malloc(NR_KEYS * sizeof(unsigned short));
if (!kbd->key_maps[i]) {
return -1;
}
for (j = 0; j < NR_KEYS; ++j) {
kbe.kb_table = i;
kbe.kb_index = j;
if (ioctl(kbd->console_fd, KDGKBENT, &kbe) < 0) {
return -1;
}
kbd->key_maps[i][j] = (kbe.kb_value ^ 0xf000);
}
}
return 0;
}
static SDL_EVDEV_keyboard_state * kbd_cleanup_state = NULL;
static int kbd_cleanup_sigactions_installed = 0;
static int kbd_cleanup_atexit_installed = 0;
static struct sigaction old_sigaction[NSIG];
static int fatal_signals[] =
{
/* Handlers for SIGTERM and SIGINT are installed in SDL_QuitInit. */
SIGHUP, SIGQUIT, SIGILL, SIGABRT,
SIGFPE, SIGSEGV, SIGPIPE, SIGBUS,
SIGSYS
};
static void kbd_cleanup(void)
{
SDL_EVDEV_keyboard_state* kbd = kbd_cleanup_state;
if (kbd == NULL) {
return;
}
kbd_cleanup_state = NULL;
ioctl(kbd->console_fd, KDSKBMODE, kbd->old_kbd_mode);
}
void
SDL_EVDEV_kbd_reraise_signal(int sig)
{
raise(sig);
}
siginfo_t* SDL_EVDEV_kdb_cleanup_siginfo = NULL;
void* SDL_EVDEV_kdb_cleanup_ucontext = NULL;
static void kbd_cleanup_signal_action(int signum, siginfo_t* info, void* ucontext)
{
struct sigaction* old_action_p = &(old_sigaction[signum]);
sigset_t sigset;
/* Restore original signal handler before going any further. */
sigaction(signum, old_action_p, NULL);
/* Unmask current signal. */
sigemptyset(&sigset);
sigaddset(&sigset, signum);
sigprocmask(SIG_UNBLOCK, &sigset, NULL);
/* Save original signal info and context for archeologists. */
SDL_EVDEV_kdb_cleanup_siginfo = info;
SDL_EVDEV_kdb_cleanup_ucontext = ucontext;
/* Restore keyboard. */
kbd_cleanup();
/* Reraise signal. */
SDL_EVDEV_kbd_reraise_signal(signum);
}
static void kbd_unregister_emerg_cleanup()
{
int tabidx, signum;
kbd_cleanup_state = NULL;
if (!kbd_cleanup_sigactions_installed) {
return;
}
kbd_cleanup_sigactions_installed = 0;
for (tabidx = 0; tabidx < sizeof(fatal_signals) / sizeof(fatal_signals[0]); ++tabidx) {
struct sigaction* old_action_p;
struct sigaction cur_action;
signum = fatal_signals[tabidx];
old_action_p = &(old_sigaction[signum]);
/* Examine current signal action */
if (sigaction(signum, NULL, &cur_action))
continue;
/* Check if action installed and not modifed */
if (!(cur_action.sa_flags & SA_SIGINFO)
|| cur_action.sa_sigaction != &kbd_cleanup_signal_action)
continue;
/* Restore original action */
sigaction(signum, old_action_p, NULL);
}
}
static void kbd_cleanup_atexit(void)
{
/* Restore keyboard. */
kbd_cleanup();
/* Try to restore signal handlers in case shared library is being unloaded */
kbd_unregister_emerg_cleanup();
}
static void kbd_register_emerg_cleanup(SDL_EVDEV_keyboard_state * kbd)
{
int tabidx, signum;
if (kbd_cleanup_state != NULL) {
return;
}
kbd_cleanup_state = kbd;
if (!kbd_cleanup_atexit_installed) {
/* Since glibc 2.2.3, atexit() (and on_exit(3)) can be used within a shared library to establish
* functions that are called when the shared library is unloaded.
* -- man atexit(3)
*/
atexit(kbd_cleanup_atexit);
kbd_cleanup_atexit_installed = 1;
}
if (kbd_cleanup_sigactions_installed) {
return;
}
kbd_cleanup_sigactions_installed = 1;
for (tabidx = 0; tabidx < sizeof(fatal_signals) / sizeof(fatal_signals[0]); ++tabidx) {
struct sigaction* old_action_p;
struct sigaction new_action;
signum = fatal_signals[tabidx];
old_action_p = &(old_sigaction[signum]);
if (sigaction(signum, NULL, old_action_p))
continue;
/* Skip SIGHUP and SIGPIPE if handler is already installed
* - assume the handler will do the cleanup
*/
if ((signum == SIGHUP || signum == SIGPIPE)
&& (old_action_p->sa_handler != SIG_DFL
|| (void (*)(int))old_action_p->sa_sigaction != SIG_DFL))
continue;
new_action = *old_action_p;
new_action.sa_flags |= SA_SIGINFO;
new_action.sa_sigaction = &kbd_cleanup_signal_action;
sigaction(signum, &new_action, NULL);
}
}
SDL_EVDEV_keyboard_state *
SDL_EVDEV_kbd_init(void)
{
SDL_EVDEV_keyboard_state *kbd;
int i;
char flag_state;
char shift_state[ sizeof (long) ] = {TIOCL_GETSHIFTSTATE, 0};
kbd = (SDL_EVDEV_keyboard_state *)SDL_calloc(1, sizeof(*kbd));
if (!kbd) {
return NULL;
}
kbd->npadch = -1;
/* This might fail if we're not connected to a tty (e.g. on the Steam Link) */
kbd->console_fd = open("/dev/tty", O_RDONLY);
if (ioctl(kbd->console_fd, TIOCLINUX, shift_state) == 0) {
kbd->shift_state = *shift_state;
}
if (ioctl(kbd->console_fd, KDGKBLED, &flag_state) == 0) {
kbd->ledflagstate = flag_state;
}
kbd->accents = &default_accents;
if (ioctl(kbd->console_fd, KDGKBDIACR, kbd->accents) < 0) {
/* No worries, we'll use the default accent table */
}
kbd->key_maps = default_key_maps;
if (ioctl(kbd->console_fd, KDGKBMODE, &kbd->old_kbd_mode) == 0) {
/* Set the keyboard in UNICODE mode and load the keymaps */
ioctl(kbd->console_fd, KDSKBMODE, K_UNICODE);
if (SDL_EVDEV_kbd_load_keymaps(kbd) < 0) {
for (i = 0; i < MAX_NR_KEYMAPS; ++i) {
if (kbd->key_maps[i]) {
SDL_free(kbd->key_maps[i]);
}
}
SDL_free(kbd->key_maps);
kbd->key_maps = default_key_maps;
}
/* Allow inhibiting keyboard mute with env. variable for debugging etc. */
if (getenv("SDL_INPUT_LINUX_KEEP_KBD") == NULL) {
/* Mute the keyboard so keystrokes only generate evdev events
* and do not leak through to the console
*/
ioctl(kbd->console_fd, KDSKBMODE, K_OFF);
/* Make sure to restore keyboard if application fails to call
* SDL_Quit before exit or fatal signal is raised.
*/
if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
kbd_register_emerg_cleanup(kbd);
}
}
}
#ifdef DUMP_ACCENTS
SDL_EVDEV_dump_accents(kbd);
#endif
#ifdef DUMP_KEYMAP
SDL_EVDEV_dump_keymap(kbd);
#endif
return kbd;
}
void
SDL_EVDEV_kbd_quit(SDL_EVDEV_keyboard_state *kbd)
{
if (!kbd) {
return;
}
kbd_unregister_emerg_cleanup();
if (kbd->console_fd >= 0) {
/* Restore the original keyboard mode */
ioctl(kbd->console_fd, KDSKBMODE, kbd->old_kbd_mode);
close(kbd->console_fd);
kbd->console_fd = -1;
}
if (kbd->key_maps && kbd->key_maps != default_key_maps) {
int i;
for (i = 0; i < MAX_NR_KEYMAPS; ++i) {
if (kbd->key_maps[i]) {
SDL_free(kbd->key_maps[i]);
}
}
SDL_free(kbd->key_maps);
}
SDL_free(kbd);
}
/*
* Helper Functions.
*/
static void put_queue(SDL_EVDEV_keyboard_state *kbd, uint c)
{
/* c is already part of a UTF-8 sequence and safe to add as a character */
if (kbd->text_len < (sizeof(kbd->text)-1)) {
kbd->text[kbd->text_len++] = (char)c;
}
}
static void put_utf8(SDL_EVDEV_keyboard_state *kbd, uint c)
{
if (c < 0x80)
/* 0******* */
put_queue(kbd, c);
else if (c < 0x800) {
/* 110***** 10****** */
put_queue(kbd, 0xc0 | (c >> 6));
put_queue(kbd, 0x80 | (c & 0x3f));
} else if (c < 0x10000) {
if (c >= 0xD800 && c < 0xE000)
return;
if (c == 0xFFFF)
return;
/* 1110**** 10****** 10****** */
put_queue(kbd, 0xe0 | (c >> 12));
put_queue(kbd, 0x80 | ((c >> 6) & 0x3f));
put_queue(kbd, 0x80 | (c & 0x3f));
} else if (c < 0x110000) {
/* 11110*** 10****** 10****** 10****** */
put_queue(kbd, 0xf0 | (c >> 18));
put_queue(kbd, 0x80 | ((c >> 12) & 0x3f));
put_queue(kbd, 0x80 | ((c >> 6) & 0x3f));
put_queue(kbd, 0x80 | (c & 0x3f));
}
}
/*
* We have a combining character DIACR here, followed by the character CH.
* If the combination occurs in the table, return the corresponding value.
* Otherwise, if CH is a space or equals DIACR, return DIACR.
* Otherwise, conclude that DIACR was not combining after all,
* queue it and return CH.
*/
static unsigned int handle_diacr(SDL_EVDEV_keyboard_state *kbd, unsigned int ch)
{
unsigned int d = kbd->diacr;
unsigned int i;
kbd->diacr = 0;
for (i = 0; i < kbd->accents->kb_cnt; i++) {
if (kbd->accents->kbdiacr[i].diacr == d &&
kbd->accents->kbdiacr[i].base == ch) {
return kbd->accents->kbdiacr[i].result;
}
}
if (ch == ' ' || ch == d)
return d;
put_utf8(kbd, d);
return ch;
}
static int vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
{
return (kbd->ledflagstate & flag) != 0;
}
static void set_vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
{
kbd->ledflagstate |= flag;
ioctl(kbd->console_fd, KDSETLED, (unsigned long)(kbd->ledflagstate));
}
static void clr_vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
{
kbd->ledflagstate &= ~flag;
ioctl(kbd->console_fd, KDSETLED, (unsigned long)(kbd->ledflagstate));
}
static void chg_vc_kbd_lock(SDL_EVDEV_keyboard_state *kbd, int flag)
{
kbd->lockstate ^= 1 << flag;
}
static void chg_vc_kbd_slock(SDL_EVDEV_keyboard_state *kbd, int flag)
{
kbd->slockstate ^= 1 << flag;
}
static void chg_vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
{
kbd->ledflagstate ^= flag;
ioctl(kbd->console_fd, KDSETLED, (unsigned long)(kbd->ledflagstate));
}
/*
* Special function handlers
*/
static void fn_enter(SDL_EVDEV_keyboard_state *kbd)
{
if (kbd->diacr) {
put_utf8(kbd, kbd->diacr);
kbd->diacr = 0;
}
}
static void fn_caps_toggle(SDL_EVDEV_keyboard_state *kbd)
{
if (kbd->rep)
return;
chg_vc_kbd_led(kbd, K_CAPSLOCK);
}
static void fn_caps_on(SDL_EVDEV_keyboard_state *kbd)
{
if (kbd->rep)
return;
set_vc_kbd_led(kbd, K_CAPSLOCK);
}
static void fn_num(SDL_EVDEV_keyboard_state *kbd)
{
if (!kbd->rep)
chg_vc_kbd_led(kbd, K_NUMLOCK);
}
static void fn_compose(SDL_EVDEV_keyboard_state *kbd)
{
kbd->dead_key_next = SDL_TRUE;
}
/*
* Special key handlers
*/
static void k_ignore(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_spec(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
if (up_flag)
return;
if (value >= SDL_arraysize(fn_handler))
return;
if (fn_handler[value])
fn_handler[value](kbd);
}
static void k_lowercase(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_self(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
if (up_flag)
return; /* no action, if this is a key release */
if (kbd->diacr)
value = handle_diacr(kbd, value);
if (kbd->dead_key_next) {
kbd->dead_key_next = SDL_FALSE;
kbd->diacr = value;
return;
}
put_utf8(kbd, value);
}
static void k_deadunicode(SDL_EVDEV_keyboard_state *kbd, unsigned int value, char up_flag)
{
if (up_flag)
return;
kbd->diacr = (kbd->diacr ? handle_diacr(kbd, value) : value);
}
static void k_dead(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
const unsigned char ret_diacr[NR_DEAD] = {'`', '\'', '^', '~', '"', ',' };
k_deadunicode(kbd, ret_diacr[value], up_flag);
}
static void k_dead2(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
k_deadunicode(kbd, value, up_flag);
}
static void k_cons(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_fn(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_cur(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_pad(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
static const char pad_chars[] = "0123456789+-*/\015,.?()#";
if (up_flag)
return; /* no action, if this is a key release */
if (!vc_kbd_led(kbd, K_NUMLOCK)) {
/* unprintable action */
return;
}
put_queue(kbd, pad_chars[value]);
}
static void k_shift(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
int old_state = kbd->shift_state;
if (kbd->rep)
return;
/*
* Mimic typewriter:
* a CapsShift key acts like Shift but undoes CapsLock
*/
if (value == KVAL(K_CAPSSHIFT)) {
value = KVAL(K_SHIFT);
if (!up_flag)
clr_vc_kbd_led(kbd, K_CAPSLOCK);
}
if (up_flag) {
/*
* handle the case that two shift or control
* keys are depressed simultaneously
*/
if (kbd->shift_down[value])
kbd->shift_down[value]--;
} else
kbd->shift_down[value]++;
if (kbd->shift_down[value])
kbd->shift_state |= (1 << value);
else
kbd->shift_state &= ~(1 << value);
/* kludge */
if (up_flag && kbd->shift_state != old_state && kbd->npadch != -1) {
put_utf8(kbd, kbd->npadch);
kbd->npadch = -1;
}
}
static void k_meta(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_ascii(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
int base;
if (up_flag)
return;
if (value < 10) {
/* decimal input of code, while Alt depressed */
base = 10;
} else {
/* hexadecimal input of code, while AltGr depressed */
value -= 10;
base = 16;
}
if (kbd->npadch == -1)
kbd->npadch = value;
else
kbd->npadch = kbd->npadch * base + value;
}
static void k_lock(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
if (up_flag || kbd->rep)
return;
chg_vc_kbd_lock(kbd, value);
}
static void k_slock(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
k_shift(kbd, value, up_flag);
if (up_flag || kbd->rep)
return;
chg_vc_kbd_slock(kbd, value);
/* try to make Alt, oops, AltGr and such work */
if (!kbd->key_maps[kbd->lockstate ^ kbd->slockstate]) {
kbd->slockstate = 0;
chg_vc_kbd_slock(kbd, value);
}
}
static void k_brl(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
void
SDL_EVDEV_kbd_keycode(SDL_EVDEV_keyboard_state *kbd, unsigned int keycode, int down)
{
unsigned char shift_final;
unsigned char type;
unsigned short *key_map;
unsigned short keysym;
if (!kbd) {
return;
}
kbd->rep = (down == 2);
shift_final = (kbd->shift_state | kbd->slockstate) ^ kbd->lockstate;
key_map = kbd->key_maps[shift_final];
if (!key_map) {
/* Unsupported shift state (e.g. ctrl = 4, alt = 8), just reset to the default state */
kbd->shift_state = 0;
kbd->slockstate = 0;
kbd->lockstate = 0;
return;
}
if (keycode < NR_KEYS) {
keysym = key_map[keycode];
} else {
return;
}
type = KTYP(keysym);
if (type < 0xf0) {
if (down) {
put_utf8(kbd, keysym);
}
} else {
type -= 0xf0;
/* if type is KT_LETTER then it can be affected by Caps Lock */
if (type == KT_LETTER) {
type = KT_LATIN;
if (vc_kbd_led(kbd, K_CAPSLOCK)) {
key_map = kbd->key_maps[shift_final ^ (1 << KG_SHIFT)];
if (key_map) {
keysym = key_map[keycode];
}
}
}
(*k_handler[type])(kbd, keysym & 0xff, !down);
if (type != KT_SLOCK) {
kbd->slockstate = 0;
}
}
if (kbd->text_len > 0) {
kbd->text[kbd->text_len] = '\0';
SDL_SendKeyboardText(kbd->text);
kbd->text_len = 0;
}
}
#else /* !SDL_INPUT_LINUXKD */
SDL_EVDEV_keyboard_state *
SDL_EVDEV_kbd_init(void)
{
return NULL;
}
void
SDL_EVDEV_kbd_keycode(SDL_EVDEV_keyboard_state *state, unsigned int keycode, int down)
{
}
void
SDL_EVDEV_kbd_quit(SDL_EVDEV_keyboard_state *state)
{
}
#endif /* SDL_INPUT_LINUXKD */
/* vi: set ts=4 sw=4 expandtab: */

34
externals/SDL/src/core/linux/SDL_evdev_kbd.h vendored Executable file
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@@ -0,0 +1,34 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_evdev_kbd_h_
#define SDL_evdev_kbd_h_
struct SDL_EVDEV_keyboard_state;
typedef struct SDL_EVDEV_keyboard_state SDL_EVDEV_keyboard_state;
extern SDL_EVDEV_keyboard_state *SDL_EVDEV_kbd_init(void);
extern void SDL_EVDEV_kbd_keycode(SDL_EVDEV_keyboard_state *state, unsigned int keycode, int down);
extern void SDL_EVDEV_kbd_quit(SDL_EVDEV_keyboard_state *state);
#endif /* SDL_evdev_kbd_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -0,0 +1,284 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
static struct kbdiacrs default_accents = {
68,
{
{ 0x60, 0x41, 0xc0 },
{ 0x60, 0x61, 0xe0 },
{ 0x27, 0x41, 0xc1 },
{ 0x27, 0x61, 0xe1 },
{ 0x5e, 0x41, 0xc2 },
{ 0x5e, 0x61, 0xe2 },
{ 0x7e, 0x41, 0xc3 },
{ 0x7e, 0x61, 0xe3 },
{ 0x22, 0x41, 0xc4 },
{ 0x22, 0x61, 0xe4 },
{ 0x4f, 0x41, 0xc5 },
{ 0x6f, 0x61, 0xe5 },
{ 0x30, 0x41, 0xc5 },
{ 0x30, 0x61, 0xe5 },
{ 0x41, 0x41, 0xc5 },
{ 0x61, 0x61, 0xe5 },
{ 0x41, 0x45, 0xc6 },
{ 0x61, 0x65, 0xe6 },
{ 0x2c, 0x43, 0xc7 },
{ 0x2c, 0x63, 0xe7 },
{ 0x60, 0x45, 0xc8 },
{ 0x60, 0x65, 0xe8 },
{ 0x27, 0x45, 0xc9 },
{ 0x27, 0x65, 0xe9 },
{ 0x5e, 0x45, 0xca },
{ 0x5e, 0x65, 0xea },
{ 0x22, 0x45, 0xcb },
{ 0x22, 0x65, 0xeb },
{ 0x60, 0x49, 0xcc },
{ 0x60, 0x69, 0xec },
{ 0x27, 0x49, 0xcd },
{ 0x27, 0x69, 0xed },
{ 0x5e, 0x49, 0xce },
{ 0x5e, 0x69, 0xee },
{ 0x22, 0x49, 0xcf },
{ 0x22, 0x69, 0xef },
{ 0x2d, 0x44, 0xd0 },
{ 0x2d, 0x64, 0xf0 },
{ 0x7e, 0x4e, 0xd1 },
{ 0x7e, 0x6e, 0xf1 },
{ 0x60, 0x4f, 0xd2 },
{ 0x60, 0x6f, 0xf2 },
{ 0x27, 0x4f, 0xd3 },
{ 0x27, 0x6f, 0xf3 },
{ 0x5e, 0x4f, 0xd4 },
{ 0x5e, 0x6f, 0xf4 },
{ 0x7e, 0x4f, 0xd5 },
{ 0x7e, 0x6f, 0xf5 },
{ 0x22, 0x4f, 0xd6 },
{ 0x22, 0x6f, 0xf6 },
{ 0x2f, 0x4f, 0xd8 },
{ 0x2f, 0x6f, 0xf8 },
{ 0x60, 0x55, 0xd9 },
{ 0x60, 0x75, 0xf9 },
{ 0x27, 0x55, 0xda },
{ 0x27, 0x75, 0xfa },
{ 0x5e, 0x55, 0xdb },
{ 0x5e, 0x75, 0xfb },
{ 0x22, 0x55, 0xdc },
{ 0x22, 0x75, 0xfc },
{ 0x27, 0x59, 0xdd },
{ 0x27, 0x79, 0xfd },
{ 0x54, 0x48, 0xde },
{ 0x74, 0x68, 0xfe },
{ 0x73, 0x73, 0xdf },
{ 0x22, 0x79, 0xff },
{ 0x73, 0x7a, 0xdf },
{ 0x69, 0x6a, 0xff },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
}
};
/* vi: set ts=4 sw=4 expandtab: */

File diff suppressed because it is too large Load Diff

373
externals/SDL/src/core/linux/SDL_fcitx.c vendored Executable file
View File

@@ -0,0 +1,373 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef HAVE_FCITX_FRONTEND_H
#include <fcitx/frontend.h>
#include <unistd.h>
#include "SDL_fcitx.h"
#include "SDL_keycode.h"
#include "SDL_keyboard.h"
#include "../../events/SDL_keyboard_c.h"
#include "SDL_dbus.h"
#include "SDL_syswm.h"
#if SDL_VIDEO_DRIVER_X11
# include "../../video/x11/SDL_x11video.h"
#endif
#include "SDL_hints.h"
#define FCITX_DBUS_SERVICE "org.fcitx.Fcitx"
#define FCITX_IM_DBUS_PATH "/inputmethod"
#define FCITX_IC_DBUS_PATH "/inputcontext_%d"
#define FCITX_IM_DBUS_INTERFACE "org.fcitx.Fcitx.InputMethod"
#define FCITX_IC_DBUS_INTERFACE "org.fcitx.Fcitx.InputContext"
#define IC_NAME_MAX 64
#define DBUS_TIMEOUT 500
typedef struct _FcitxClient
{
SDL_DBusContext *dbus;
char servicename[IC_NAME_MAX];
char icname[IC_NAME_MAX];
int id;
SDL_Rect cursor_rect;
} FcitxClient;
static FcitxClient fcitx_client;
static int
GetDisplayNumber()
{
const char *display = SDL_getenv("DISPLAY");
const char *p = NULL;
int number = 0;
if (display == NULL)
return 0;
display = SDL_strchr(display, ':');
if (display == NULL)
return 0;
display++;
p = SDL_strchr(display, '.');
if (p == NULL && display != NULL) {
number = SDL_strtod(display, NULL);
} else {
char *buffer = SDL_strdup(display);
buffer[p - display] = '\0';
number = SDL_strtod(buffer, NULL);
SDL_free(buffer);
}
return number;
}
static char*
GetAppName()
{
#if defined(__LINUX__) || defined(__FREEBSD__)
char *spot;
char procfile[1024];
char linkfile[1024];
int linksize;
#if defined(__LINUX__)
SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/exe", getpid());
#elif defined(__FREEBSD__)
SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/file", getpid());
#endif
linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1);
if (linksize > 0) {
linkfile[linksize] = '\0';
spot = SDL_strrchr(linkfile, '/');
if (spot) {
return SDL_strdup(spot + 1);
} else {
return SDL_strdup(linkfile);
}
}
#endif /* __LINUX__ || __FREEBSD__ */
return SDL_strdup("SDL_App");
}
static DBusHandlerResult
DBus_MessageFilter(DBusConnection *conn, DBusMessage *msg, void *data)
{
SDL_DBusContext *dbus = (SDL_DBusContext *)data;
if (dbus->message_is_signal(msg, FCITX_IC_DBUS_INTERFACE, "CommitString")) {
DBusMessageIter iter;
const char *text = NULL;
dbus->message_iter_init(msg, &iter);
dbus->message_iter_get_basic(&iter, &text);
if (text)
SDL_SendKeyboardText(text);
return DBUS_HANDLER_RESULT_HANDLED;
}
if (dbus->message_is_signal(msg, FCITX_IC_DBUS_INTERFACE, "UpdatePreedit")) {
DBusMessageIter iter;
const char *text;
dbus->message_iter_init(msg, &iter);
dbus->message_iter_get_basic(&iter, &text);
if (text && *text) {
char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
size_t text_bytes = SDL_strlen(text), i = 0;
size_t cursor = 0;
while (i < text_bytes) {
const size_t sz = SDL_utf8strlcpy(buf, text + i, sizeof(buf));
const size_t chars = SDL_utf8strlen(buf);
SDL_SendEditingText(buf, cursor, chars);
i += sz;
cursor += chars;
}
}
SDL_Fcitx_UpdateTextRect(NULL);
return DBUS_HANDLER_RESULT_HANDLED;
}
return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
}
static void
FcitxClientICCallMethod(FcitxClient *client, const char *method)
{
SDL_DBus_CallVoidMethod(client->servicename, client->icname, FCITX_IC_DBUS_INTERFACE, method, DBUS_TYPE_INVALID);
}
static void SDLCALL
Fcitx_SetCapabilities(void *data,
const char *name,
const char *old_val,
const char *internal_editing)
{
FcitxClient *client = (FcitxClient *)data;
Uint32 caps = CAPACITY_NONE;
if (!(internal_editing && *internal_editing == '1')) {
caps |= CAPACITY_PREEDIT;
}
SDL_DBus_CallVoidMethod(client->servicename, client->icname, FCITX_IC_DBUS_INTERFACE, "SetCapacity", DBUS_TYPE_UINT32, &caps, DBUS_TYPE_INVALID);
}
static SDL_bool
FcitxClientCreateIC(FcitxClient *client)
{
char *appname = GetAppName();
pid_t pid = getpid();
int id = -1;
Uint32 enable, arg1, arg2, arg3, arg4;
if (!SDL_DBus_CallMethod(client->servicename, FCITX_IM_DBUS_PATH, FCITX_IM_DBUS_INTERFACE, "CreateICv3",
DBUS_TYPE_STRING, &appname, DBUS_TYPE_INT32, &pid, DBUS_TYPE_INVALID,
DBUS_TYPE_INT32, &id, DBUS_TYPE_BOOLEAN, &enable, DBUS_TYPE_UINT32, &arg1, DBUS_TYPE_UINT32, &arg2, DBUS_TYPE_UINT32, &arg3, DBUS_TYPE_UINT32, &arg4, DBUS_TYPE_INVALID)) {
id = -1; /* just in case. */
}
SDL_free(appname);
if (id >= 0) {
SDL_DBusContext *dbus = client->dbus;
client->id = id;
SDL_snprintf(client->icname, IC_NAME_MAX, FCITX_IC_DBUS_PATH, client->id);
dbus->bus_add_match(dbus->session_conn,
"type='signal', interface='org.fcitx.Fcitx.InputContext'",
NULL);
dbus->connection_add_filter(dbus->session_conn,
&DBus_MessageFilter, dbus,
NULL);
dbus->connection_flush(dbus->session_conn);
SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, Fcitx_SetCapabilities, client);
return SDL_TRUE;
}
return SDL_FALSE;
}
static Uint32
Fcitx_ModState(void)
{
Uint32 fcitx_mods = 0;
SDL_Keymod sdl_mods = SDL_GetModState();
if (sdl_mods & KMOD_SHIFT) fcitx_mods |= FcitxKeyState_Shift;
if (sdl_mods & KMOD_CAPS) fcitx_mods |= FcitxKeyState_CapsLock;
if (sdl_mods & KMOD_CTRL) fcitx_mods |= FcitxKeyState_Ctrl;
if (sdl_mods & KMOD_ALT) fcitx_mods |= FcitxKeyState_Alt;
if (sdl_mods & KMOD_NUM) fcitx_mods |= FcitxKeyState_NumLock;
if (sdl_mods & KMOD_LGUI) fcitx_mods |= FcitxKeyState_Super;
if (sdl_mods & KMOD_RGUI) fcitx_mods |= FcitxKeyState_Meta;
return fcitx_mods;
}
SDL_bool
SDL_Fcitx_Init()
{
fcitx_client.dbus = SDL_DBus_GetContext();
fcitx_client.cursor_rect.x = -1;
fcitx_client.cursor_rect.y = -1;
fcitx_client.cursor_rect.w = 0;
fcitx_client.cursor_rect.h = 0;
SDL_snprintf(fcitx_client.servicename, IC_NAME_MAX,
"%s-%d",
FCITX_DBUS_SERVICE, GetDisplayNumber());
return FcitxClientCreateIC(&fcitx_client);
}
void
SDL_Fcitx_Quit()
{
FcitxClientICCallMethod(&fcitx_client, "DestroyIC");
}
void
SDL_Fcitx_SetFocus(SDL_bool focused)
{
if (focused) {
FcitxClientICCallMethod(&fcitx_client, "FocusIn");
} else {
FcitxClientICCallMethod(&fcitx_client, "FocusOut");
}
}
void
SDL_Fcitx_Reset(void)
{
FcitxClientICCallMethod(&fcitx_client, "Reset");
FcitxClientICCallMethod(&fcitx_client, "CloseIC");
}
SDL_bool
SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
{
Uint32 state = Fcitx_ModState();
Uint32 handled = SDL_FALSE;
int type = FCITX_PRESS_KEY;
Uint32 event_time = 0;
if (SDL_DBus_CallMethod(fcitx_client.servicename, fcitx_client.icname, FCITX_IC_DBUS_INTERFACE, "ProcessKeyEvent",
DBUS_TYPE_UINT32, &keysym, DBUS_TYPE_UINT32, &keycode, DBUS_TYPE_UINT32, &state, DBUS_TYPE_INT32, &type, DBUS_TYPE_UINT32, &event_time, DBUS_TYPE_INVALID,
DBUS_TYPE_INT32, &handled, DBUS_TYPE_INVALID)) {
if (handled) {
SDL_Fcitx_UpdateTextRect(NULL);
return SDL_TRUE;
}
}
return SDL_FALSE;
}
void
SDL_Fcitx_UpdateTextRect(SDL_Rect *rect)
{
SDL_Window *focused_win = NULL;
SDL_SysWMinfo info;
int x = 0, y = 0;
SDL_Rect *cursor = &fcitx_client.cursor_rect;
if (rect) {
SDL_memcpy(cursor, rect, sizeof(SDL_Rect));
}
focused_win = SDL_GetKeyboardFocus();
if (!focused_win) {
return ;
}
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(focused_win, &info)) {
return;
}
SDL_GetWindowPosition(focused_win, &x, &y);
#if SDL_VIDEO_DRIVER_X11
if (info.subsystem == SDL_SYSWM_X11) {
SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdata;
Display *x_disp = info.info.x11.display;
Window x_win = info.info.x11.window;
int x_screen = displaydata->screen;
Window unused;
X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused);
}
#endif
if (cursor->x == -1 && cursor->y == -1 && cursor->w == 0 && cursor->h == 0) {
/* move to bottom left */
int w = 0, h = 0;
SDL_GetWindowSize(focused_win, &w, &h);
cursor->x = 0;
cursor->y = h;
}
x += cursor->x;
y += cursor->y;
SDL_DBus_CallVoidMethod(fcitx_client.servicename, fcitx_client.icname, FCITX_IC_DBUS_INTERFACE, "SetCursorRect",
DBUS_TYPE_INT32, &x, DBUS_TYPE_INT32, &y, DBUS_TYPE_INT32, &cursor->w, DBUS_TYPE_INT32, &cursor->h, DBUS_TYPE_INVALID);
}
void
SDL_Fcitx_PumpEvents(void)
{
SDL_DBusContext *dbus = fcitx_client.dbus;
DBusConnection *conn = dbus->session_conn;
dbus->connection_read_write(conn, 0);
while (dbus->connection_dispatch(conn) == DBUS_DISPATCH_DATA_REMAINS) {
/* Do nothing, actual work happens in DBus_MessageFilter */
usleep(10);
}
}
#endif /* HAVE_FCITX_FRONTEND_H */
/* vi: set ts=4 sw=4 expandtab: */

40
externals/SDL/src/core/linux/SDL_fcitx.h vendored Executable file
View File

@@ -0,0 +1,40 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_fcitx_h_
#define SDL_fcitx_h_
#include "../../SDL_internal.h"
#include "SDL_stdinc.h"
#include "SDL_rect.h"
extern SDL_bool SDL_Fcitx_Init(void);
extern void SDL_Fcitx_Quit(void);
extern void SDL_Fcitx_SetFocus(SDL_bool focused);
extern void SDL_Fcitx_Reset(void);
extern SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
extern void SDL_Fcitx_UpdateTextRect(SDL_Rect *rect);
extern void SDL_Fcitx_PumpEvents(void);
#endif /* SDL_fcitx_h_ */
/* vi: set ts=4 sw=4 expandtab: */

584
externals/SDL/src/core/linux/SDL_ibus.c vendored Executable file
View File

@@ -0,0 +1,584 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef HAVE_IBUS_IBUS_H
#include "SDL.h"
#include "SDL_syswm.h"
#include "SDL_ibus.h"
#include "SDL_dbus.h"
#include "../../video/SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#if SDL_VIDEO_DRIVER_X11
#include "../../video/x11/SDL_x11video.h"
#endif
#include <sys/inotify.h>
#include <unistd.h>
#include <fcntl.h>
static const char IBUS_SERVICE[] = "org.freedesktop.IBus";
static const char IBUS_PATH[] = "/org/freedesktop/IBus";
static const char IBUS_INTERFACE[] = "org.freedesktop.IBus";
static const char IBUS_INPUT_INTERFACE[] = "org.freedesktop.IBus.InputContext";
static char *input_ctx_path = NULL;
static SDL_Rect ibus_cursor_rect = { 0, 0, 0, 0 };
static DBusConnection *ibus_conn = NULL;
static char *ibus_addr_file = NULL;
static int inotify_fd = -1, inotify_wd = -1;
static Uint32
IBus_ModState(void)
{
Uint32 ibus_mods = 0;
SDL_Keymod sdl_mods = SDL_GetModState();
/* Not sure about MOD3, MOD4 and HYPER mappings */
if (sdl_mods & KMOD_LSHIFT) ibus_mods |= IBUS_SHIFT_MASK;
if (sdl_mods & KMOD_CAPS) ibus_mods |= IBUS_LOCK_MASK;
if (sdl_mods & KMOD_LCTRL) ibus_mods |= IBUS_CONTROL_MASK;
if (sdl_mods & KMOD_LALT) ibus_mods |= IBUS_MOD1_MASK;
if (sdl_mods & KMOD_NUM) ibus_mods |= IBUS_MOD2_MASK;
if (sdl_mods & KMOD_MODE) ibus_mods |= IBUS_MOD5_MASK;
if (sdl_mods & KMOD_LGUI) ibus_mods |= IBUS_SUPER_MASK;
if (sdl_mods & KMOD_RGUI) ibus_mods |= IBUS_META_MASK;
return ibus_mods;
}
static const char *
IBus_GetVariantText(DBusConnection *conn, DBusMessageIter *iter, SDL_DBusContext *dbus)
{
/* The text we need is nested weirdly, use dbus-monitor to see the structure better */
const char *text = NULL;
const char *struct_id = NULL;
DBusMessageIter sub1, sub2;
if (dbus->message_iter_get_arg_type(iter) != DBUS_TYPE_VARIANT) {
return NULL;
}
dbus->message_iter_recurse(iter, &sub1);
if (dbus->message_iter_get_arg_type(&sub1) != DBUS_TYPE_STRUCT) {
return NULL;
}
dbus->message_iter_recurse(&sub1, &sub2);
if (dbus->message_iter_get_arg_type(&sub2) != DBUS_TYPE_STRING) {
return NULL;
}
dbus->message_iter_get_basic(&sub2, &struct_id);
if (!struct_id || SDL_strncmp(struct_id, "IBusText", sizeof("IBusText")) != 0) {
return NULL;
}
dbus->message_iter_next(&sub2);
dbus->message_iter_next(&sub2);
if (dbus->message_iter_get_arg_type(&sub2) != DBUS_TYPE_STRING) {
return NULL;
}
dbus->message_iter_get_basic(&sub2, &text);
return text;
}
static DBusHandlerResult
IBus_MessageHandler(DBusConnection *conn, DBusMessage *msg, void *user_data)
{
SDL_DBusContext *dbus = (SDL_DBusContext *)user_data;
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "CommitText")) {
DBusMessageIter iter;
const char *text;
dbus->message_iter_init(msg, &iter);
text = IBus_GetVariantText(conn, &iter, dbus);
if (text && *text) {
char buf[SDL_TEXTINPUTEVENT_TEXT_SIZE];
size_t text_bytes = SDL_strlen(text), i = 0;
while (i < text_bytes) {
size_t sz = SDL_utf8strlcpy(buf, text+i, sizeof(buf));
SDL_SendKeyboardText(buf);
i += sz;
}
}
return DBUS_HANDLER_RESULT_HANDLED;
}
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "UpdatePreeditText")) {
DBusMessageIter iter;
const char *text;
dbus->message_iter_init(msg, &iter);
text = IBus_GetVariantText(conn, &iter, dbus);
if (text) {
char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
size_t text_bytes = SDL_strlen(text), i = 0;
size_t cursor = 0;
do {
const size_t sz = SDL_utf8strlcpy(buf, text+i, sizeof(buf));
const size_t chars = SDL_utf8strlen(buf);
SDL_SendEditingText(buf, cursor, chars);
i += sz;
cursor += chars;
} while (i < text_bytes);
}
SDL_IBus_UpdateTextRect(NULL);
return DBUS_HANDLER_RESULT_HANDLED;
}
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "HidePreeditText")) {
SDL_SendEditingText("", 0, 0);
return DBUS_HANDLER_RESULT_HANDLED;
}
return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
}
static char *
IBus_ReadAddressFromFile(const char *file_path)
{
char addr_buf[1024];
SDL_bool success = SDL_FALSE;
FILE *addr_file;
addr_file = fopen(file_path, "r");
if (!addr_file) {
return NULL;
}
while (fgets(addr_buf, sizeof(addr_buf), addr_file)) {
if (SDL_strncmp(addr_buf, "IBUS_ADDRESS=", sizeof("IBUS_ADDRESS=")-1) == 0) {
size_t sz = SDL_strlen(addr_buf);
if (addr_buf[sz-1] == '\n') addr_buf[sz-1] = 0;
if (addr_buf[sz-2] == '\r') addr_buf[sz-2] = 0;
success = SDL_TRUE;
break;
}
}
fclose(addr_file);
if (success) {
return SDL_strdup(addr_buf + (sizeof("IBUS_ADDRESS=") - 1));
} else {
return NULL;
}
}
static char *
IBus_GetDBusAddressFilename(void)
{
SDL_DBusContext *dbus;
const char *disp_env;
char config_dir[PATH_MAX];
char *display = NULL;
const char *addr;
const char *conf_env;
char *key;
char file_path[PATH_MAX];
const char *host;
char *disp_num, *screen_num;
if (ibus_addr_file) {
return SDL_strdup(ibus_addr_file);
}
dbus = SDL_DBus_GetContext();
if (!dbus) {
return NULL;
}
/* Use this environment variable if it exists. */
addr = SDL_getenv("IBUS_ADDRESS");
if (addr && *addr) {
return SDL_strdup(addr);
}
/* Otherwise, we have to get the hostname, display, machine id, config dir
and look up the address from a filepath using all those bits, eek. */
disp_env = SDL_getenv("DISPLAY");
if (!disp_env || !*disp_env) {
display = SDL_strdup(":0.0");
} else {
display = SDL_strdup(disp_env);
}
host = display;
disp_num = SDL_strrchr(display, ':');
screen_num = SDL_strrchr(display, '.');
if (!disp_num) {
SDL_free(display);
return NULL;
}
*disp_num = 0;
disp_num++;
if (screen_num) {
*screen_num = 0;
}
if (!*host) {
host = "unix";
}
SDL_memset(config_dir, 0, sizeof(config_dir));
conf_env = SDL_getenv("XDG_CONFIG_HOME");
if (conf_env && *conf_env) {
SDL_strlcpy(config_dir, conf_env, sizeof(config_dir));
} else {
const char *home_env = SDL_getenv("HOME");
if (!home_env || !*home_env) {
SDL_free(display);
return NULL;
}
SDL_snprintf(config_dir, sizeof(config_dir), "%s/.config", home_env);
}
key = dbus->get_local_machine_id();
SDL_memset(file_path, 0, sizeof(file_path));
SDL_snprintf(file_path, sizeof(file_path), "%s/ibus/bus/%s-%s-%s",
config_dir, key, host, disp_num);
dbus->free(key);
SDL_free(display);
return SDL_strdup(file_path);
}
static SDL_bool IBus_CheckConnection(SDL_DBusContext *dbus);
static void SDLCALL
IBus_SetCapabilities(void *data, const char *name, const char *old_val,
const char *internal_editing)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
Uint32 caps = IBUS_CAP_FOCUS;
if (!(internal_editing && *internal_editing == '1')) {
caps |= IBUS_CAP_PREEDIT_TEXT;
}
SDL_DBus_CallVoidMethodOnConnection(ibus_conn, IBUS_SERVICE, input_ctx_path, IBUS_INPUT_INTERFACE, "SetCapabilities",
DBUS_TYPE_UINT32, &caps, DBUS_TYPE_INVALID);
}
}
static SDL_bool
IBus_SetupConnection(SDL_DBusContext *dbus, const char* addr)
{
const char *client_name = "SDL2_Application";
const char *path = NULL;
SDL_bool result = SDL_FALSE;
DBusObjectPathVTable ibus_vtable;
SDL_zero(ibus_vtable);
ibus_vtable.message_function = &IBus_MessageHandler;
ibus_conn = dbus->connection_open_private(addr, NULL);
if (!ibus_conn) {
return SDL_FALSE;
}
dbus->connection_flush(ibus_conn);
if (!dbus->bus_register(ibus_conn, NULL)) {
ibus_conn = NULL;
return SDL_FALSE;
}
dbus->connection_flush(ibus_conn);
if (SDL_DBus_CallMethodOnConnection(ibus_conn, IBUS_SERVICE, IBUS_PATH, IBUS_INTERFACE, "CreateInputContext",
DBUS_TYPE_STRING, &client_name, DBUS_TYPE_INVALID,
DBUS_TYPE_OBJECT_PATH, &path, DBUS_TYPE_INVALID)) {
SDL_free(input_ctx_path);
input_ctx_path = SDL_strdup(path);
SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, IBus_SetCapabilities, NULL);
dbus->bus_add_match(ibus_conn, "type='signal',interface='org.freedesktop.IBus.InputContext'", NULL);
dbus->connection_try_register_object_path(ibus_conn, input_ctx_path, &ibus_vtable, dbus, NULL);
dbus->connection_flush(ibus_conn);
result = SDL_TRUE;
}
SDL_IBus_SetFocus(SDL_GetKeyboardFocus() != NULL);
SDL_IBus_UpdateTextRect(NULL);
return result;
}
static SDL_bool
IBus_CheckConnection(SDL_DBusContext *dbus)
{
if (!dbus) return SDL_FALSE;
if (ibus_conn && dbus->connection_get_is_connected(ibus_conn)) {
return SDL_TRUE;
}
if (inotify_fd > 0 && inotify_wd > 0) {
char buf[1024];
ssize_t readsize = read(inotify_fd, buf, sizeof(buf));
if (readsize > 0) {
char *p;
SDL_bool file_updated = SDL_FALSE;
for (p = buf; p < buf + readsize; /**/) {
struct inotify_event *event = (struct inotify_event*) p;
if (event->len > 0) {
char *addr_file_no_path = SDL_strrchr(ibus_addr_file, '/');
if (!addr_file_no_path) return SDL_FALSE;
if (SDL_strcmp(addr_file_no_path + 1, event->name) == 0) {
file_updated = SDL_TRUE;
break;
}
}
p += sizeof(struct inotify_event) + event->len;
}
if (file_updated) {
char *addr = IBus_ReadAddressFromFile(ibus_addr_file);
if (addr) {
SDL_bool result = IBus_SetupConnection(dbus, addr);
SDL_free(addr);
return result;
}
}
}
}
return SDL_FALSE;
}
SDL_bool
SDL_IBus_Init(void)
{
SDL_bool result = SDL_FALSE;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (dbus) {
char *addr_file = IBus_GetDBusAddressFilename();
char *addr;
char *addr_file_dir;
if (!addr_file) {
return SDL_FALSE;
}
/* !!! FIXME: if ibus_addr_file != NULL, this will overwrite it and leak (twice!) */
ibus_addr_file = SDL_strdup(addr_file);
addr = IBus_ReadAddressFromFile(addr_file);
if (!addr) {
SDL_free(addr_file);
return SDL_FALSE;
}
if (inotify_fd < 0) {
inotify_fd = inotify_init();
fcntl(inotify_fd, F_SETFL, O_NONBLOCK);
}
addr_file_dir = SDL_strrchr(addr_file, '/');
if (addr_file_dir) {
*addr_file_dir = 0;
}
inotify_wd = inotify_add_watch(inotify_fd, addr_file, IN_CREATE | IN_MODIFY);
SDL_free(addr_file);
if (addr) {
result = IBus_SetupConnection(dbus, addr);
SDL_free(addr);
}
}
return result;
}
void
SDL_IBus_Quit(void)
{
SDL_DBusContext *dbus;
if (input_ctx_path) {
SDL_free(input_ctx_path);
input_ctx_path = NULL;
}
if (ibus_addr_file) {
SDL_free(ibus_addr_file);
ibus_addr_file = NULL;
}
dbus = SDL_DBus_GetContext();
if (dbus && ibus_conn) {
dbus->connection_close(ibus_conn);
dbus->connection_unref(ibus_conn);
}
if (inotify_fd > 0 && inotify_wd > 0) {
inotify_rm_watch(inotify_fd, inotify_wd);
inotify_wd = -1;
}
SDL_DelHintCallback(SDL_HINT_IME_INTERNAL_EDITING, IBus_SetCapabilities, NULL);
SDL_memset(&ibus_cursor_rect, 0, sizeof(ibus_cursor_rect));
}
static void
IBus_SimpleMessage(const char *method)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
SDL_DBus_CallVoidMethodOnConnection(ibus_conn, IBUS_SERVICE, input_ctx_path, IBUS_INPUT_INTERFACE, method, DBUS_TYPE_INVALID);
}
}
void
SDL_IBus_SetFocus(SDL_bool focused)
{
const char *method = focused ? "FocusIn" : "FocusOut";
IBus_SimpleMessage(method);
}
void
SDL_IBus_Reset(void)
{
IBus_SimpleMessage("Reset");
}
SDL_bool
SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
{
Uint32 result = 0;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
Uint32 mods = IBus_ModState();
if (!SDL_DBus_CallMethodOnConnection(ibus_conn, IBUS_SERVICE, input_ctx_path, IBUS_INPUT_INTERFACE, "ProcessKeyEvent",
DBUS_TYPE_UINT32, &keysym, DBUS_TYPE_UINT32, &keycode, DBUS_TYPE_UINT32, &mods, DBUS_TYPE_INVALID,
DBUS_TYPE_BOOLEAN, &result, DBUS_TYPE_INVALID)) {
result = 0;
}
}
SDL_IBus_UpdateTextRect(NULL);
return result ? SDL_TRUE : SDL_FALSE;
}
void
SDL_IBus_UpdateTextRect(SDL_Rect *rect)
{
SDL_Window *focused_win;
SDL_SysWMinfo info;
int x = 0, y = 0;
SDL_DBusContext *dbus;
if (rect) {
SDL_memcpy(&ibus_cursor_rect, rect, sizeof(ibus_cursor_rect));
}
focused_win = SDL_GetKeyboardFocus();
if (!focused_win) {
return;
}
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(focused_win, &info)) {
return;
}
SDL_GetWindowPosition(focused_win, &x, &y);
#if SDL_VIDEO_DRIVER_X11
if (info.subsystem == SDL_SYSWM_X11) {
SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdata;
Display *x_disp = info.info.x11.display;
Window x_win = info.info.x11.window;
int x_screen = displaydata->screen;
Window unused;
X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused);
}
#endif
x += ibus_cursor_rect.x;
y += ibus_cursor_rect.y;
dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
SDL_DBus_CallVoidMethodOnConnection(ibus_conn, IBUS_SERVICE, input_ctx_path, IBUS_INPUT_INTERFACE, "SetCursorLocation",
DBUS_TYPE_INT32, &x, DBUS_TYPE_INT32, &y, DBUS_TYPE_INT32, &ibus_cursor_rect.w, DBUS_TYPE_INT32, &ibus_cursor_rect.h, DBUS_TYPE_INVALID);
}
}
void
SDL_IBus_PumpEvents(void)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
dbus->connection_read_write(ibus_conn, 0);
while (dbus->connection_dispatch(ibus_conn) == DBUS_DISPATCH_DATA_REMAINS) {
/* Do nothing, actual work happens in IBus_MessageHandler */
}
}
}
#endif
/* vi: set ts=4 sw=4 expandtab: */

58
externals/SDL/src/core/linux/SDL_ibus.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_ibus_h_
#define SDL_ibus_h_
#ifdef HAVE_IBUS_IBUS_H
#define SDL_USE_IBUS 1
#include "SDL_stdinc.h"
#include <ibus-1.0/ibus.h>
extern SDL_bool SDL_IBus_Init(void);
extern void SDL_IBus_Quit(void);
/* Lets the IBus server know about changes in window focus */
extern void SDL_IBus_SetFocus(SDL_bool focused);
/* Closes the candidate list and resets any text currently being edited */
extern void SDL_IBus_Reset(void);
/* Sends a keypress event to IBus, returns SDL_TRUE if IBus used this event to
update its candidate list or change input methods. PumpEvents should be
called some time after this, to recieve the TextInput / TextEditing event back. */
extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
/* Update the position of IBus' candidate list. If rect is NULL then this will
just reposition it relative to the focused window's new position. */
extern void SDL_IBus_UpdateTextRect(SDL_Rect *window_relative_rect);
/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
SDL_SendEditingText for each event it finds */
extern void SDL_IBus_PumpEvents(void);
#endif /* HAVE_IBUS_IBUS_H */
#endif /* SDL_ibus_h_ */
/* vi: set ts=4 sw=4 expandtab: */

152
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_ime.h"
#include "SDL_ibus.h"
#include "SDL_fcitx.h"
typedef SDL_bool (*_SDL_IME_Init)();
typedef void (*_SDL_IME_Quit)();
typedef void (*_SDL_IME_SetFocus)(SDL_bool);
typedef void (*_SDL_IME_Reset)();
typedef SDL_bool (*_SDL_IME_ProcessKeyEvent)(Uint32, Uint32);
typedef void (*_SDL_IME_UpdateTextRect)(SDL_Rect *);
typedef void (*_SDL_IME_PumpEvents)();
static _SDL_IME_Init SDL_IME_Init_Real = NULL;
static _SDL_IME_Quit SDL_IME_Quit_Real = NULL;
static _SDL_IME_SetFocus SDL_IME_SetFocus_Real = NULL;
static _SDL_IME_Reset SDL_IME_Reset_Real = NULL;
static _SDL_IME_ProcessKeyEvent SDL_IME_ProcessKeyEvent_Real = NULL;
static _SDL_IME_UpdateTextRect SDL_IME_UpdateTextRect_Real = NULL;
static _SDL_IME_PumpEvents SDL_IME_PumpEvents_Real = NULL;
static void
InitIME()
{
static SDL_bool inited = SDL_FALSE;
#ifdef HAVE_FCITX_FRONTEND_H
const char *im_module = SDL_getenv("SDL_IM_MODULE");
const char *xmodifiers = SDL_getenv("XMODIFIERS");
#endif
if (inited == SDL_TRUE)
return;
inited = SDL_TRUE;
/* See if fcitx IME support is being requested */
#ifdef HAVE_FCITX_FRONTEND_H
if (!SDL_IME_Init_Real &&
((im_module && SDL_strcmp(im_module, "fcitx") == 0) ||
(!im_module && xmodifiers && SDL_strstr(xmodifiers, "@im=fcitx") != NULL))) {
SDL_IME_Init_Real = SDL_Fcitx_Init;
SDL_IME_Quit_Real = SDL_Fcitx_Quit;
SDL_IME_SetFocus_Real = SDL_Fcitx_SetFocus;
SDL_IME_Reset_Real = SDL_Fcitx_Reset;
SDL_IME_ProcessKeyEvent_Real = SDL_Fcitx_ProcessKeyEvent;
SDL_IME_UpdateTextRect_Real = SDL_Fcitx_UpdateTextRect;
SDL_IME_PumpEvents_Real = SDL_Fcitx_PumpEvents;
}
#endif /* HAVE_FCITX_FRONTEND_H */
/* default to IBus */
#ifdef HAVE_IBUS_IBUS_H
if (!SDL_IME_Init_Real) {
SDL_IME_Init_Real = SDL_IBus_Init;
SDL_IME_Quit_Real = SDL_IBus_Quit;
SDL_IME_SetFocus_Real = SDL_IBus_SetFocus;
SDL_IME_Reset_Real = SDL_IBus_Reset;
SDL_IME_ProcessKeyEvent_Real = SDL_IBus_ProcessKeyEvent;
SDL_IME_UpdateTextRect_Real = SDL_IBus_UpdateTextRect;
SDL_IME_PumpEvents_Real = SDL_IBus_PumpEvents;
}
#endif /* HAVE_IBUS_IBUS_H */
}
SDL_bool
SDL_IME_Init(void)
{
InitIME();
if (SDL_IME_Init_Real) {
if (SDL_IME_Init_Real()) {
return SDL_TRUE;
}
/* uhoh, the IME implementation's init failed! Disable IME support. */
SDL_IME_Init_Real = NULL;
SDL_IME_Quit_Real = NULL;
SDL_IME_SetFocus_Real = NULL;
SDL_IME_Reset_Real = NULL;
SDL_IME_ProcessKeyEvent_Real = NULL;
SDL_IME_UpdateTextRect_Real = NULL;
SDL_IME_PumpEvents_Real = NULL;
}
return SDL_FALSE;
}
void
SDL_IME_Quit(void)
{
if (SDL_IME_Quit_Real)
SDL_IME_Quit_Real();
}
void
SDL_IME_SetFocus(SDL_bool focused)
{
if (SDL_IME_SetFocus_Real)
SDL_IME_SetFocus_Real(focused);
}
void
SDL_IME_Reset(void)
{
if (SDL_IME_Reset_Real)
SDL_IME_Reset_Real();
}
SDL_bool
SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
{
if (SDL_IME_ProcessKeyEvent_Real)
return SDL_IME_ProcessKeyEvent_Real(keysym, keycode);
return SDL_FALSE;
}
void
SDL_IME_UpdateTextRect(SDL_Rect *rect)
{
if (SDL_IME_UpdateTextRect_Real)
SDL_IME_UpdateTextRect_Real(rect);
}
void
SDL_IME_PumpEvents()
{
if (SDL_IME_PumpEvents_Real)
SDL_IME_PumpEvents_Real();
}
/* vi: set ts=4 sw=4 expandtab: */

40
externals/SDL/src/core/linux/SDL_ime.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_ime_h_
#define SDL_ime_h_
#include "../../SDL_internal.h"
#include "SDL_stdinc.h"
#include "SDL_rect.h"
extern SDL_bool SDL_IME_Init(void);
extern void SDL_IME_Quit(void);
extern void SDL_IME_SetFocus(SDL_bool focused);
extern void SDL_IME_Reset(void);
extern SDL_bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
extern void SDL_IME_UpdateTextRect(SDL_Rect *rect);
extern void SDL_IME_PumpEvents(void);
#endif /* SDL_ime_h_ */
/* vi: set ts=4 sw=4 expandtab: */

116
externals/SDL/src/core/linux/SDL_threadprio.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef __LINUX__
#include "SDL_error.h"
#include "SDL_stdinc.h"
#if !SDL_THREADS_DISABLED
#include <sys/time.h>
#include <sys/resource.h>
#include <pthread.h>
#include "SDL_system.h"
#include "SDL_dbus.h"
#if SDL_USE_LIBDBUS
/* d-bus queries to org.freedesktop.RealtimeKit1. */
#define RTKIT_DBUS_NODE "org.freedesktop.RealtimeKit1"
#define RTKIT_DBUS_PATH "/org/freedesktop/RealtimeKit1"
#define RTKIT_DBUS_INTERFACE "org.freedesktop.RealtimeKit1"
static pthread_once_t rtkit_initialize_once = PTHREAD_ONCE_INIT;
static Sint32 rtkit_min_nice_level = -20;
static void
rtkit_initialize()
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
/* Try getting minimum nice level: this is often greater than PRIO_MIN (-20). */
if (!dbus || !SDL_DBus_QueryPropertyOnConnection(dbus->system_conn, RTKIT_DBUS_NODE, RTKIT_DBUS_PATH, RTKIT_DBUS_INTERFACE, "MinNiceLevel",
DBUS_TYPE_INT32, &rtkit_min_nice_level)) {
rtkit_min_nice_level = -20;
}
}
static SDL_bool
rtkit_setpriority(pid_t thread, int nice_level)
{
Uint64 ui64 = (Uint64)thread;
Sint32 si32 = (Sint32)nice_level;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
pthread_once(&rtkit_initialize_once, rtkit_initialize);
if (si32 < rtkit_min_nice_level)
si32 = rtkit_min_nice_level;
if (!dbus || !SDL_DBus_CallMethodOnConnection(dbus->system_conn,
RTKIT_DBUS_NODE, RTKIT_DBUS_PATH, RTKIT_DBUS_INTERFACE, "MakeThreadHighPriority",
DBUS_TYPE_UINT64, &ui64, DBUS_TYPE_INT32, &si32, DBUS_TYPE_INVALID,
DBUS_TYPE_INVALID)) {
return SDL_FALSE;
}
return SDL_TRUE;
}
#endif /* dbus */
#endif /* threads */
/* this is a public symbol, so it has to exist even if threads are disabled. */
int
SDL_LinuxSetThreadPriority(Sint64 threadID, int priority)
{
#if SDL_THREADS_DISABLED
return SDL_Unsupported();
#else
if (setpriority(PRIO_PROCESS, (id_t)threadID, priority) == 0) {
return 0;
}
#if SDL_USE_LIBDBUS
/* Note that this fails you most likely:
* Have your process's scheduler incorrectly configured.
See the requirements at:
http://git.0pointer.net/rtkit.git/tree/README#n16
* Encountered dbus/polkit security restrictions. Note
that the RealtimeKit1 dbus endpoint is inaccessible
over ssh connections for most common distro configs.
You might want to check your local config for details:
/usr/share/polkit-1/actions/org.freedesktop.RealtimeKit1.policy
README and sample code at: http://git.0pointer.net/rtkit.git
*/
if (rtkit_setpriority((pid_t)threadID, priority)) {
return 0;
}
#endif
return SDL_SetError("setpriority() failed");
#endif
}
#endif /* __LINUX__ */
/* vi: set ts=4 sw=4 expandtab: */

576
externals/SDL/src/core/linux/SDL_udev.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* To list the properties of a device, try something like:
* udevadm info -a -n snd/hwC0D0 (for a sound card)
* udevadm info --query=all -n input/event3 (for a keyboard, mouse, etc)
* udevadm info --query=property -n input/event2
*/
#include "SDL_udev.h"
#ifdef SDL_USE_LIBUDEV
#include <linux/input.h>
#include "SDL_assert.h"
#include "SDL_loadso.h"
#include "SDL_timer.h"
#include "SDL_hints.h"
#include "../unix/SDL_poll.h"
static const char *SDL_UDEV_LIBS[] = { "libudev.so.1", "libudev.so.0" };
#define _THIS SDL_UDEV_PrivateData *_this
static _THIS = NULL;
static SDL_bool SDL_UDEV_load_sym(const char *fn, void **addr);
static int SDL_UDEV_load_syms(void);
static SDL_bool SDL_UDEV_hotplug_update_available(void);
static void device_event(SDL_UDEV_deviceevent type, struct udev_device *dev);
static SDL_bool
SDL_UDEV_load_sym(const char *fn, void **addr)
{
*addr = SDL_LoadFunction(_this->udev_handle, fn);
if (*addr == NULL) {
/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
return SDL_FALSE;
}
return SDL_TRUE;
}
static int
SDL_UDEV_load_syms(void)
{
/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_UDEV_SYM(x) \
if (!SDL_UDEV_load_sym(#x, (void **) (char *) & _this->syms.x)) return -1
SDL_UDEV_SYM(udev_device_get_action);
SDL_UDEV_SYM(udev_device_get_devnode);
SDL_UDEV_SYM(udev_device_get_subsystem);
SDL_UDEV_SYM(udev_device_get_parent_with_subsystem_devtype);
SDL_UDEV_SYM(udev_device_get_property_value);
SDL_UDEV_SYM(udev_device_get_sysattr_value);
SDL_UDEV_SYM(udev_device_new_from_syspath);
SDL_UDEV_SYM(udev_device_unref);
SDL_UDEV_SYM(udev_enumerate_add_match_property);
SDL_UDEV_SYM(udev_enumerate_add_match_subsystem);
SDL_UDEV_SYM(udev_enumerate_get_list_entry);
SDL_UDEV_SYM(udev_enumerate_new);
SDL_UDEV_SYM(udev_enumerate_scan_devices);
SDL_UDEV_SYM(udev_enumerate_unref);
SDL_UDEV_SYM(udev_list_entry_get_name);
SDL_UDEV_SYM(udev_list_entry_get_next);
SDL_UDEV_SYM(udev_monitor_enable_receiving);
SDL_UDEV_SYM(udev_monitor_filter_add_match_subsystem_devtype);
SDL_UDEV_SYM(udev_monitor_get_fd);
SDL_UDEV_SYM(udev_monitor_new_from_netlink);
SDL_UDEV_SYM(udev_monitor_receive_device);
SDL_UDEV_SYM(udev_monitor_unref);
SDL_UDEV_SYM(udev_new);
SDL_UDEV_SYM(udev_unref);
SDL_UDEV_SYM(udev_device_new_from_devnum);
SDL_UDEV_SYM(udev_device_get_devnum);
#undef SDL_UDEV_SYM
return 0;
}
static SDL_bool
SDL_UDEV_hotplug_update_available(void)
{
if (_this->udev_mon != NULL) {
const int fd = _this->syms.udev_monitor_get_fd(_this->udev_mon);
if (SDL_IOReady(fd, SDL_FALSE, 0)) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
int
SDL_UDEV_Init(void)
{
int retval = 0;
if (_this == NULL) {
_this = (SDL_UDEV_PrivateData *) SDL_calloc(1, sizeof(*_this));
if(_this == NULL) {
return SDL_OutOfMemory();
}
retval = SDL_UDEV_LoadLibrary();
if (retval < 0) {
SDL_UDEV_Quit();
return retval;
}
/* Set up udev monitoring
* Listen for input devices (mouse, keyboard, joystick, etc) and sound devices
*/
_this->udev = _this->syms.udev_new();
if (_this->udev == NULL) {
SDL_UDEV_Quit();
return SDL_SetError("udev_new() failed");
}
_this->udev_mon = _this->syms.udev_monitor_new_from_netlink(_this->udev, "udev");
if (_this->udev_mon == NULL) {
SDL_UDEV_Quit();
return SDL_SetError("udev_monitor_new_from_netlink() failed");
}
_this->syms.udev_monitor_filter_add_match_subsystem_devtype(_this->udev_mon, "input", NULL);
_this->syms.udev_monitor_filter_add_match_subsystem_devtype(_this->udev_mon, "sound", NULL);
_this->syms.udev_monitor_enable_receiving(_this->udev_mon);
/* Do an initial scan of existing devices */
SDL_UDEV_Scan();
}
_this->ref_count += 1;
return retval;
}
void
SDL_UDEV_Quit(void)
{
SDL_UDEV_CallbackList *item;
if (_this == NULL) {
return;
}
_this->ref_count -= 1;
if (_this->ref_count < 1) {
if (_this->udev_mon != NULL) {
_this->syms.udev_monitor_unref(_this->udev_mon);
_this->udev_mon = NULL;
}
if (_this->udev != NULL) {
_this->syms.udev_unref(_this->udev);
_this->udev = NULL;
}
/* Remove existing devices */
while (_this->first != NULL) {
item = _this->first;
_this->first = _this->first->next;
SDL_free(item);
}
SDL_UDEV_UnloadLibrary();
SDL_free(_this);
_this = NULL;
}
}
void
SDL_UDEV_Scan(void)
{
struct udev_enumerate *enumerate = NULL;
struct udev_list_entry *devs = NULL;
struct udev_list_entry *item = NULL;
if (_this == NULL) {
return;
}
enumerate = _this->syms.udev_enumerate_new(_this->udev);
if (enumerate == NULL) {
SDL_UDEV_Quit();
SDL_SetError("udev_enumerate_new() failed");
return;
}
_this->syms.udev_enumerate_add_match_subsystem(enumerate, "input");
_this->syms.udev_enumerate_add_match_subsystem(enumerate, "sound");
_this->syms.udev_enumerate_scan_devices(enumerate);
devs = _this->syms.udev_enumerate_get_list_entry(enumerate);
for (item = devs; item; item = _this->syms.udev_list_entry_get_next(item)) {
const char *path = _this->syms.udev_list_entry_get_name(item);
struct udev_device *dev = _this->syms.udev_device_new_from_syspath(_this->udev, path);
if (dev != NULL) {
device_event(SDL_UDEV_DEVICEADDED, dev);
_this->syms.udev_device_unref(dev);
}
}
_this->syms.udev_enumerate_unref(enumerate);
}
void
SDL_UDEV_UnloadLibrary(void)
{
if (_this == NULL) {
return;
}
if (_this->udev_handle != NULL) {
SDL_UnloadObject(_this->udev_handle);
_this->udev_handle = NULL;
}
}
int
SDL_UDEV_LoadLibrary(void)
{
int retval = 0, i;
if (_this == NULL) {
return SDL_SetError("UDEV not initialized");
}
/* See if there is a udev library already loaded */
if (SDL_UDEV_load_syms() == 0) {
return 0;
}
#ifdef SDL_UDEV_DYNAMIC
/* Check for the build environment's libudev first */
if (_this->udev_handle == NULL) {
_this->udev_handle = SDL_LoadObject(SDL_UDEV_DYNAMIC);
if (_this->udev_handle != NULL) {
retval = SDL_UDEV_load_syms();
if (retval < 0) {
SDL_UDEV_UnloadLibrary();
}
}
}
#endif
if (_this->udev_handle == NULL) {
for( i = 0 ; i < SDL_arraysize(SDL_UDEV_LIBS); i++) {
_this->udev_handle = SDL_LoadObject(SDL_UDEV_LIBS[i]);
if (_this->udev_handle != NULL) {
retval = SDL_UDEV_load_syms();
if (retval < 0) {
SDL_UDEV_UnloadLibrary();
}
else {
break;
}
}
}
if (_this->udev_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
}
}
return retval;
}
#define BITS_PER_LONG (sizeof(unsigned long) * 8)
#define NBITS(x) ((((x)-1)/BITS_PER_LONG)+1)
#define OFF(x) ((x)%BITS_PER_LONG)
#define LONG(x) ((x)/BITS_PER_LONG)
#define test_bit(bit, array) ((array[LONG(bit)] >> OFF(bit)) & 1)
static void get_caps(struct udev_device *dev, struct udev_device *pdev, const char *attr, unsigned long *bitmask, size_t bitmask_len)
{
const char *value;
char text[4096];
char *word;
int i;
unsigned long v;
SDL_memset(bitmask, 0, bitmask_len*sizeof(*bitmask));
value = _this->syms.udev_device_get_sysattr_value(pdev, attr);
if (!value) {
return;
}
SDL_strlcpy(text, value, sizeof(text));
i = 0;
while ((word = SDL_strrchr(text, ' ')) != NULL) {
v = SDL_strtoul(word+1, NULL, 16);
if (i < bitmask_len) {
bitmask[i] = v;
}
++i;
*word = '\0';
}
v = SDL_strtoul(text, NULL, 16);
if (i < bitmask_len) {
bitmask[i] = v;
}
}
static int
guess_device_class(struct udev_device *dev)
{
int devclass = 0;
struct udev_device *pdev;
unsigned long bitmask_ev[NBITS(EV_MAX)];
unsigned long bitmask_abs[NBITS(ABS_MAX)];
unsigned long bitmask_key[NBITS(KEY_MAX)];
unsigned long bitmask_rel[NBITS(REL_MAX)];
unsigned long keyboard_mask;
/* walk up the parental chain until we find the real input device; the
* argument is very likely a subdevice of this, like eventN */
pdev = dev;
while (pdev && !_this->syms.udev_device_get_sysattr_value(pdev, "capabilities/ev")) {
pdev = _this->syms.udev_device_get_parent_with_subsystem_devtype(pdev, "input", NULL);
}
if (!pdev) {
return 0;
}
get_caps(dev, pdev, "capabilities/ev", bitmask_ev, SDL_arraysize(bitmask_ev));
get_caps(dev, pdev, "capabilities/abs", bitmask_abs, SDL_arraysize(bitmask_abs));
get_caps(dev, pdev, "capabilities/rel", bitmask_rel, SDL_arraysize(bitmask_rel));
get_caps(dev, pdev, "capabilities/key", bitmask_key, SDL_arraysize(bitmask_key));
if (test_bit(EV_ABS, bitmask_ev) &&
test_bit(ABS_X, bitmask_abs) && test_bit(ABS_Y, bitmask_abs)) {
if (test_bit(BTN_STYLUS, bitmask_key) || test_bit(BTN_TOOL_PEN, bitmask_key)) {
; /* ID_INPUT_TABLET */
} else if (test_bit(BTN_TOOL_FINGER, bitmask_key) && !test_bit(BTN_TOOL_PEN, bitmask_key)) {
; /* ID_INPUT_TOUCHPAD */
} else if (test_bit(BTN_MOUSE, bitmask_key)) {
devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */
} else if (test_bit(BTN_TOUCH, bitmask_key)) {
/* TODO: better determining between touchscreen and multitouch touchpad,
see https://github.com/systemd/systemd/blob/master/src/udev/udev-builtin-input_id.c */
devclass |= SDL_UDEV_DEVICE_TOUCHSCREEN; /* ID_INPUT_TOUCHSCREEN */
}
if (test_bit(BTN_TRIGGER, bitmask_key) ||
test_bit(BTN_A, bitmask_key) ||
test_bit(BTN_1, bitmask_key) ||
test_bit(ABS_RX, bitmask_abs) ||
test_bit(ABS_RY, bitmask_abs) ||
test_bit(ABS_RZ, bitmask_abs) ||
test_bit(ABS_THROTTLE, bitmask_abs) ||
test_bit(ABS_RUDDER, bitmask_abs) ||
test_bit(ABS_WHEEL, bitmask_abs) ||
test_bit(ABS_GAS, bitmask_abs) ||
test_bit(ABS_BRAKE, bitmask_abs)) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK; /* ID_INPUT_JOYSTICK */
}
}
if (test_bit(EV_REL, bitmask_ev) &&
test_bit(REL_X, bitmask_rel) && test_bit(REL_Y, bitmask_rel) &&
test_bit(BTN_MOUSE, bitmask_key)) {
devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */
}
/* the first 32 bits are ESC, numbers, and Q to D; if we have any of
* those, consider it a keyboard device; do not test KEY_RESERVED, though */
keyboard_mask = 0xFFFFFFFE;
if ((bitmask_key[0] & keyboard_mask) != 0)
devclass |= SDL_UDEV_DEVICE_KEYBOARD; /* ID_INPUT_KEYBOARD */
return devclass;
}
static void
device_event(SDL_UDEV_deviceevent type, struct udev_device *dev)
{
const char *subsystem;
const char *val = NULL;
int devclass = 0;
const char *path;
SDL_UDEV_CallbackList *item;
path = _this->syms.udev_device_get_devnode(dev);
if (path == NULL) {
return;
}
subsystem = _this->syms.udev_device_get_subsystem(dev);
if (SDL_strcmp(subsystem, "sound") == 0) {
devclass = SDL_UDEV_DEVICE_SOUND;
} else if (SDL_strcmp(subsystem, "input") == 0) {
/* udev rules reference: http://cgit.freedesktop.org/systemd/systemd/tree/src/udev/udev-builtin-input_id.c */
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK;
}
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_ACCELEROMETER");
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE) &&
val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK;
}
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_MOUSE");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_MOUSE;
}
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_TOUCHSCREEN");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_TOUCHSCREEN;
}
/* The undocumented rule is:
- All devices with keys get ID_INPUT_KEY
- From this subset, if they have ESC, numbers, and Q to D, it also gets ID_INPUT_KEYBOARD
Ref: http://cgit.freedesktop.org/systemd/systemd/tree/src/udev/udev-builtin-input_id.c#n183
*/
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_KEY");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_KEYBOARD;
}
if (devclass == 0) {
/* Fall back to old style input classes */
val = _this->syms.udev_device_get_property_value(dev, "ID_CLASS");
if (val != NULL) {
if (SDL_strcmp(val, "joystick") == 0) {
devclass = SDL_UDEV_DEVICE_JOYSTICK;
} else if (SDL_strcmp(val, "mouse") == 0) {
devclass = SDL_UDEV_DEVICE_MOUSE;
} else if (SDL_strcmp(val, "kbd") == 0) {
devclass = SDL_UDEV_DEVICE_KEYBOARD;
} else {
return;
}
} else {
/* We could be linked with libudev on a system that doesn't have udev running */
devclass = guess_device_class(dev);
}
}
} else {
return;
}
/* Process callbacks */
for (item = _this->first; item != NULL; item = item->next) {
item->callback(type, devclass, path);
}
}
void
SDL_UDEV_Poll(void)
{
struct udev_device *dev = NULL;
const char *action = NULL;
if (_this == NULL) {
return;
}
while (SDL_UDEV_hotplug_update_available()) {
dev = _this->syms.udev_monitor_receive_device(_this->udev_mon);
if (dev == NULL) {
break;
}
action = _this->syms.udev_device_get_action(dev);
if (SDL_strcmp(action, "add") == 0) {
/* Wait for the device to finish initialization */
SDL_Delay(100);
device_event(SDL_UDEV_DEVICEADDED, dev);
} else if (SDL_strcmp(action, "remove") == 0) {
device_event(SDL_UDEV_DEVICEREMOVED, dev);
}
_this->syms.udev_device_unref(dev);
}
}
int
SDL_UDEV_AddCallback(SDL_UDEV_Callback cb)
{
SDL_UDEV_CallbackList *item;
item = (SDL_UDEV_CallbackList *) SDL_calloc(1, sizeof (SDL_UDEV_CallbackList));
if (item == NULL) {
return SDL_OutOfMemory();
}
item->callback = cb;
if (_this->last == NULL) {
_this->first = _this->last = item;
} else {
_this->last->next = item;
_this->last = item;
}
return 1;
}
void
SDL_UDEV_DelCallback(SDL_UDEV_Callback cb)
{
SDL_UDEV_CallbackList *item;
SDL_UDEV_CallbackList *prev = NULL;
for (item = _this->first; item != NULL; item = item->next) {
/* found it, remove it. */
if (item->callback == cb) {
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(_this->first == item);
_this->first = item->next;
}
if (item == _this->last) {
_this->last = prev;
}
SDL_free(item);
return;
}
prev = item;
}
}
const SDL_UDEV_Symbols *
SDL_UDEV_GetUdevSyms(void)
{
if (SDL_UDEV_Init() < 0) {
SDL_SetError("Could not initialize UDEV");
return NULL;
}
return &_this->syms;
}
void
SDL_UDEV_ReleaseUdevSyms(void)
{
SDL_UDEV_Quit();
}
#endif /* SDL_USE_LIBUDEV */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_udev_h_
#define SDL_udev_h_
#if HAVE_LIBUDEV_H
#ifndef SDL_USE_LIBUDEV
#define SDL_USE_LIBUDEV 1
#endif
#include "SDL_loadso.h"
#include "SDL_events.h"
#include <libudev.h>
#include <sys/time.h>
#include <sys/types.h>
/**
* \brief Device type
*/
typedef enum
{
SDL_UDEV_DEVICEADDED = 1,
SDL_UDEV_DEVICEREMOVED
} SDL_UDEV_deviceevent;
/* A device can be any combination of these classes */
typedef enum
{
SDL_UDEV_DEVICE_UNKNOWN = 0x0000,
SDL_UDEV_DEVICE_MOUSE = 0x0001,
SDL_UDEV_DEVICE_KEYBOARD = 0x0002,
SDL_UDEV_DEVICE_JOYSTICK = 0x0004,
SDL_UDEV_DEVICE_SOUND = 0x0008,
SDL_UDEV_DEVICE_TOUCHSCREEN = 0x0010
} SDL_UDEV_deviceclass;
typedef void (*SDL_UDEV_Callback)(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath);
typedef struct SDL_UDEV_CallbackList {
SDL_UDEV_Callback callback;
struct SDL_UDEV_CallbackList *next;
} SDL_UDEV_CallbackList;
typedef struct SDL_UDEV_Symbols {
const char *(*udev_device_get_action)(struct udev_device *);
const char *(*udev_device_get_devnode)(struct udev_device *);
const char *(*udev_device_get_subsystem)(struct udev_device *);
struct udev_device *(*udev_device_get_parent_with_subsystem_devtype)(struct udev_device *udev_device, const char *subsystem, const char *devtype);
const char *(*udev_device_get_property_value)(struct udev_device *, const char *);
const char *(*udev_device_get_sysattr_value)(struct udev_device *udev_device, const char *sysattr);
struct udev_device *(*udev_device_new_from_syspath)(struct udev *, const char *);
void (*udev_device_unref)(struct udev_device *);
int (*udev_enumerate_add_match_property)(struct udev_enumerate *, const char *, const char *);
int (*udev_enumerate_add_match_subsystem)(struct udev_enumerate *, const char *);
struct udev_list_entry *(*udev_enumerate_get_list_entry)(struct udev_enumerate *);
struct udev_enumerate *(*udev_enumerate_new)(struct udev *);
int (*udev_enumerate_scan_devices)(struct udev_enumerate *);
void (*udev_enumerate_unref)(struct udev_enumerate *);
const char *(*udev_list_entry_get_name)(struct udev_list_entry *);
struct udev_list_entry *(*udev_list_entry_get_next)(struct udev_list_entry *);
int (*udev_monitor_enable_receiving)(struct udev_monitor *);
int (*udev_monitor_filter_add_match_subsystem_devtype)(struct udev_monitor *, const char *, const char *);
int (*udev_monitor_get_fd)(struct udev_monitor *);
struct udev_monitor *(*udev_monitor_new_from_netlink)(struct udev *, const char *);
struct udev_device *(*udev_monitor_receive_device)(struct udev_monitor *);
void (*udev_monitor_unref)(struct udev_monitor *);
struct udev *(*udev_new)(void);
void (*udev_unref)(struct udev *);
struct udev_device * (*udev_device_new_from_devnum)(struct udev *udev, char type, dev_t devnum);
dev_t (*udev_device_get_devnum) (struct udev_device *udev_device);
} SDL_UDEV_Symbols;
typedef struct SDL_UDEV_PrivateData
{
const char *udev_library;
void *udev_handle;
struct udev *udev;
struct udev_monitor *udev_mon;
int ref_count;
SDL_UDEV_CallbackList *first, *last;
/* Function pointers */
SDL_UDEV_Symbols syms;
} SDL_UDEV_PrivateData;
extern int SDL_UDEV_Init(void);
extern void SDL_UDEV_Quit(void);
extern void SDL_UDEV_UnloadLibrary(void);
extern int SDL_UDEV_LoadLibrary(void);
extern void SDL_UDEV_Poll(void);
extern void SDL_UDEV_Scan(void);
extern int SDL_UDEV_AddCallback(SDL_UDEV_Callback cb);
extern void SDL_UDEV_DelCallback(SDL_UDEV_Callback cb);
extern const SDL_UDEV_Symbols *SDL_UDEV_GetUdevSyms(void);
extern void SDL_UDEV_ReleaseUdevSyms(void);
#endif /* HAVE_LIBUDEV_H */
#endif /* SDL_udev_h_ */
/* vi: set ts=4 sw=4 expandtab: */

87
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_poll.h"
#ifdef HAVE_POLL
#include <poll.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#endif
#include <errno.h>
int
SDL_IOReady(int fd, SDL_bool forWrite, int timeoutMS)
{
int result;
/* Note: We don't bother to account for elapsed time if we get EINTR */
do
{
#ifdef HAVE_POLL
struct pollfd info;
info.fd = fd;
if (forWrite) {
info.events = POLLOUT;
} else {
info.events = POLLIN | POLLPRI;
}
result = poll(&info, 1, timeoutMS);
#else
fd_set rfdset, *rfdp = NULL;
fd_set wfdset, *wfdp = NULL;
struct timeval tv, *tvp = NULL;
/* If this assert triggers we'll corrupt memory here */
SDL_assert(fd >= 0 && fd < FD_SETSIZE);
if (forWrite) {
FD_ZERO(&wfdset);
FD_SET(fd, &wfdset);
wfdp = &wfdset;
} else {
FD_ZERO(&rfdset);
FD_SET(fd, &rfdset);
rfdp = &rfdset;
}
if (timeoutMS >= 0) {
tv.tv_sec = timeoutMS / 1000;
tv.tv_usec = (timeoutMS % 1000) * 1000;
tvp = &tv;
}
result = select(fd + 1, rfdp, wfdp, NULL, tvp);
#endif /* HAVE_POLL */
} while ( result < 0 && errno == EINTR );
return result;
}
/* vi: set ts=4 sw=4 expandtab: */

34
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_poll_h_
#define SDL_poll_h_
#include "SDL_stdinc.h"
extern int SDL_IOReady(int fd, SDL_bool forWrite, int timeoutMS);
#endif /* SDL_poll_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_directx_h_
#define SDL_directx_h_
/* Include all of the DirectX 8.0 headers and adds any necessary tweaks */
#include "SDL_windows.h"
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
#endif
#undef WINNT
/* Far pointers don't exist in 32-bit code */
#ifndef FAR
#define FAR
#endif
/* Error codes not yet included in Win32 API header files */
#ifndef MAKE_HRESULT
#define MAKE_HRESULT(sev,fac,code) \
((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
#endif
#ifndef S_OK
#define S_OK (HRESULT)0x00000000L
#endif
#ifndef SUCCEEDED
#define SUCCEEDED(x) ((HRESULT)(x) >= 0)
#endif
#ifndef FAILED
#define FAILED(x) ((HRESULT)(x)<0)
#endif
#ifndef E_FAIL
#define E_FAIL (HRESULT)0x80000008L
#endif
#ifndef E_NOINTERFACE
#define E_NOINTERFACE (HRESULT)0x80004002L
#endif
#ifndef E_OUTOFMEMORY
#define E_OUTOFMEMORY (HRESULT)0x8007000EL
#endif
#ifndef E_INVALIDARG
#define E_INVALIDARG (HRESULT)0x80070057L
#endif
#ifndef E_NOTIMPL
#define E_NOTIMPL (HRESULT)0x80004001L
#endif
#ifndef REGDB_E_CLASSNOTREG
#define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L
#endif
/* Severity codes */
#ifndef SEVERITY_ERROR
#define SEVERITY_ERROR 1
#endif
/* Error facility codes */
#ifndef FACILITY_WIN32
#define FACILITY_WIN32 7
#endif
#ifndef FIELD_OFFSET
#define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field))
#endif
/* DirectX headers (if it isn't included, I haven't tested it yet)
*/
/* We need these defines to mark what version of DirectX API we use */
#define DIRECTDRAW_VERSION 0x0700
#define DIRECTSOUND_VERSION 0x0800
#define DIRECTINPUT_VERSION 0x0800 /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
#ifdef HAVE_DDRAW_H
#include <ddraw.h>
#endif
#ifdef HAVE_DSOUND_H
#include <dsound.h>
#endif
#ifdef HAVE_DINPUT_H
#include <dinput.h>
#else
typedef struct { int unused; } DIDEVICEINSTANCE;
#endif
#endif /* SDL_directx_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__)
#include "SDL_windows.h"
#include "SDL_error.h"
#include "SDL_assert.h"
#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
#ifndef _WIN32_WINNT_VISTA
#define _WIN32_WINNT_VISTA 0x0600
#endif
#ifndef _WIN32_WINNT_WIN7
#define _WIN32_WINNT_WIN7 0x0601
#endif
/* Sets an error message based on an HRESULT */
int
WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
{
TCHAR buffer[1024];
char *message;
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
buffer, SDL_arraysize(buffer), NULL);
message = WIN_StringToUTF8(buffer);
SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
SDL_free(message);
return -1;
}
/* Sets an error message based on GetLastError() */
int
WIN_SetError(const char *prefix)
{
return WIN_SetErrorFromHRESULT(prefix, GetLastError());
}
HRESULT
WIN_CoInitialize(void)
{
/* SDL handles any threading model, so initialize with the default, which
is compatible with OLE and if that doesn't work, try multi-threaded mode.
If you need multi-threaded mode, call CoInitializeEx() before SDL_Init()
*/
#ifdef __WINRT__
/* DLudwig: On WinRT, it is assumed that COM was initialized in main().
CoInitializeEx is available (not CoInitialize though), however
on WinRT, main() is typically declared with the [MTAThread]
attribute, which, AFAIK, should initialize COM.
*/
return S_OK;
#else
HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
if (hr == RPC_E_CHANGED_MODE) {
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
}
/* S_FALSE means success, but someone else already initialized. */
/* You still need to call CoUninitialize in this case! */
if (hr == S_FALSE) {
return S_OK;
}
return hr;
#endif
}
void
WIN_CoUninitialize(void)
{
#ifndef __WINRT__
CoUninitialize();
#endif
}
#ifndef __WINRT__
static BOOL
IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor)
{
OSVERSIONINFOEXW osvi;
DWORDLONG const dwlConditionMask = VerSetConditionMask(
VerSetConditionMask(
VerSetConditionMask(
0, VER_MAJORVERSION, VER_GREATER_EQUAL ),
VER_MINORVERSION, VER_GREATER_EQUAL ),
VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL );
SDL_zero(osvi);
osvi.dwOSVersionInfoSize = sizeof(osvi);
osvi.dwMajorVersion = wMajorVersion;
osvi.dwMinorVersion = wMinorVersion;
osvi.wServicePackMajor = wServicePackMajor;
return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, dwlConditionMask) != FALSE;
}
#endif
BOOL WIN_IsWindowsVistaOrGreater(void)
{
#ifdef __WINRT__
return TRUE;
#else
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0);
#endif
}
BOOL WIN_IsWindows7OrGreater(void)
{
#ifdef __WINRT__
return TRUE;
#else
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0);
#endif
}
/*
WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's
longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which
will give you a name GUID. The full name is in the Windows Registry under
that GUID, located here: HKLM\System\CurrentControlSet\Control\MediaCategories
Note that drivers can report GUID_NULL for the name GUID, in which case,
Windows makes a best effort to fill in those 31 bytes in the usual place.
This info summarized from MSDN:
http://web.archive.org/web/20131027093034/http://msdn.microsoft.com/en-us/library/windows/hardware/ff536382(v=vs.85).aspx
Always look this up in the registry if possible, because the strings are
different! At least on Win10, I see "Yeti Stereo Microphone" in the
Registry, and a unhelpful "Microphone(Yeti Stereo Microph" in winmm. Sigh.
(Also, DirectSound shouldn't be limited to 32 chars, but its device enum
has the same problem.)
WASAPI doesn't need this. This is just for DirectSound/WinMM.
*/
char *
WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
{
#if __WINRT__
return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP, go with what we've got. */
#else
static const GUID nullguid = { 0 };
const unsigned char *ptr;
char keystr[128];
WCHAR *strw = NULL;
SDL_bool rc;
HKEY hkey;
DWORD len = 0;
char *retval = NULL;
if (WIN_IsEqualGUID(guid, &nullguid)) {
return WIN_StringToUTF8(name); /* No GUID, go with what we've got. */
}
ptr = (const unsigned char *) guid;
SDL_snprintf(keystr, sizeof (keystr),
"System\\CurrentControlSet\\Control\\MediaCategories\\{%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X}",
ptr[3], ptr[2], ptr[1], ptr[0], ptr[5], ptr[4], ptr[7], ptr[6],
ptr[8], ptr[9], ptr[10], ptr[11], ptr[12], ptr[13], ptr[14], ptr[15]);
strw = WIN_UTF8ToString(keystr);
rc = (RegOpenKeyExW(HKEY_LOCAL_MACHINE, strw, 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS);
SDL_free(strw);
if (!rc) {
return WIN_StringToUTF8(name); /* oh well. */
}
rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, NULL, &len) == ERROR_SUCCESS);
if (!rc) {
RegCloseKey(hkey);
return WIN_StringToUTF8(name); /* oh well. */
}
strw = (WCHAR *) SDL_malloc(len + sizeof (WCHAR));
if (!strw) {
RegCloseKey(hkey);
return WIN_StringToUTF8(name); /* oh well. */
}
rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, (LPBYTE) strw, &len) == ERROR_SUCCESS);
RegCloseKey(hkey);
if (!rc) {
SDL_free(strw);
return WIN_StringToUTF8(name); /* oh well. */
}
strw[len / 2] = 0; /* make sure it's null-terminated. */
retval = WIN_StringToUTF8(strw);
SDL_free(strw);
return retval ? retval : WIN_StringToUTF8(name);
#endif /* if __WINRT__ / else */
}
BOOL
WIN_IsEqualGUID(const GUID * a, const GUID * b)
{
return (SDL_memcmp(a, b, sizeof (*a)) == 0);
}
BOOL
WIN_IsEqualIID(REFIID a, REFIID b)
{
return (SDL_memcmp(a, b, sizeof (*a)) == 0);
}
#endif /* __WIN32__ || __WINRT__ */
/* vi: set ts=4 sw=4 expandtab: */

75
externals/SDL/src/core/windows/SDL_windows.h vendored Executable file
View File

@@ -0,0 +1,75 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is an include file for windows.h with the SDL build settings */
#ifndef _INCLUDED_WINDOWS_H
#define _INCLUDED_WINDOWS_H
#if defined(__WIN32__)
#define WIN32_LEAN_AND_MEAN
#define STRICT
#ifndef UNICODE
#define UNICODE 1
#endif
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
#endif
#include <windows.h>
#include <basetyps.h> /* for REFIID with broken mingw.org headers */
/* Routines to convert from UTF8 to native Windows text */
#if UNICODE
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR))
#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (char *)(S), SDL_strlen(S)+1)
#else
/* !!! FIXME: UTF8ToString() can just be a SDL_strdup() here. */
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1))
#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1)
#endif
/* Sets an error message based on a given HRESULT */
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
/* Sets an error message based on GetLastError(). Always return -1. */
extern int WIN_SetError(const char *prefix);
/* Wrap up the oddities of CoInitialize() into a common function. */
extern HRESULT WIN_CoInitialize(void);
extern void WIN_CoUninitialize(void);
/* Returns SDL_TRUE if we're running on Windows Vista and newer */
extern BOOL WIN_IsWindowsVistaOrGreater(void);
/* Returns SDL_TRUE if we're running on Windows 7 and newer */
extern BOOL WIN_IsWindows7OrGreater(void);
/* You need to SDL_free() the result of this call. */
extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
/* Checks to see if two GUID are the same. */
extern BOOL WIN_IsEqualGUID(const GUID * a, const GUID * b);
extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
#endif /* _INCLUDED_WINDOWS_H */
/* vi: set ts=4 sw=4 expandtab: */

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