early-access version 1611
This commit is contained in:
68
externals/SDL/src/audio/coreaudio/SDL_coreaudio.h
vendored
Executable file
68
externals/SDL/src/audio/coreaudio/SDL_coreaudio.h
vendored
Executable file
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
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||||
|
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#ifndef SDL_coreaudio_h_
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||||
#define SDL_coreaudio_h_
|
||||
|
||||
#include "../SDL_sysaudio.h"
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|
||||
#if !defined(__IPHONEOS__)
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#define MACOSX_COREAUDIO 1
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||||
#endif
|
||||
|
||||
#if MACOSX_COREAUDIO
|
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#include <CoreAudio/CoreAudio.h>
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#include <CoreServices/CoreServices.h>
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||||
#else
|
||||
#import <AVFoundation/AVFoundation.h>
|
||||
#import <UIKit/UIApplication.h>
|
||||
#endif
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||||
|
||||
#include <AudioToolbox/AudioToolbox.h>
|
||||
#include <AudioUnit/AudioUnit.h>
|
||||
|
||||
/* Hidden "this" pointer for the audio functions */
|
||||
#define _THIS SDL_AudioDevice *this
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||||
|
||||
struct SDL_PrivateAudioData
|
||||
{
|
||||
SDL_Thread *thread;
|
||||
AudioQueueRef audioQueue;
|
||||
AudioQueueBufferRef *audioBuffer;
|
||||
void *buffer;
|
||||
UInt32 bufferOffset;
|
||||
UInt32 bufferSize;
|
||||
AudioStreamBasicDescription strdesc;
|
||||
SDL_sem *ready_semaphore;
|
||||
char *thread_error;
|
||||
SDL_atomic_t shutdown;
|
||||
#if MACOSX_COREAUDIO
|
||||
AudioDeviceID deviceID;
|
||||
#else
|
||||
SDL_bool interrupted;
|
||||
CFTypeRef interruption_listener;
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||||
#endif
|
||||
};
|
||||
|
||||
#endif /* SDL_coreaudio_h_ */
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|
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/* vi: set ts=4 sw=4 expandtab: */
|
984
externals/SDL/src/audio/coreaudio/SDL_coreaudio.m
vendored
Executable file
984
externals/SDL/src/audio/coreaudio/SDL_coreaudio.m
vendored
Executable file
@@ -0,0 +1,984 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
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|
||||
#if SDL_AUDIO_DRIVER_COREAUDIO
|
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|
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/* !!! FIXME: clean out some of the macro salsa in here. */
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|
||||
#include "SDL_audio.h"
|
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#include "SDL_hints.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_sysaudio.h"
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#include "SDL_coreaudio.h"
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#include "SDL_assert.h"
|
||||
#include "../../thread/SDL_systhread.h"
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#define DEBUG_COREAUDIO 0
|
||||
|
||||
#define CHECK_RESULT(msg) \
|
||||
if (result != noErr) { \
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||||
SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
|
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return 0; \
|
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}
|
||||
|
||||
#if MACOSX_COREAUDIO
|
||||
static const AudioObjectPropertyAddress devlist_address = {
|
||||
kAudioHardwarePropertyDevices,
|
||||
kAudioObjectPropertyScopeGlobal,
|
||||
kAudioObjectPropertyElementMaster
|
||||
};
|
||||
|
||||
typedef void (*addDevFn)(const char *name, const int iscapture, AudioDeviceID devId, void *data);
|
||||
|
||||
typedef struct AudioDeviceList
|
||||
{
|
||||
AudioDeviceID devid;
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||||
SDL_bool alive;
|
||||
struct AudioDeviceList *next;
|
||||
} AudioDeviceList;
|
||||
|
||||
static AudioDeviceList *output_devs = NULL;
|
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static AudioDeviceList *capture_devs = NULL;
|
||||
|
||||
static SDL_bool
|
||||
add_to_internal_dev_list(const int iscapture, AudioDeviceID devId)
|
||||
{
|
||||
AudioDeviceList *item = (AudioDeviceList *) SDL_malloc(sizeof (AudioDeviceList));
|
||||
if (item == NULL) {
|
||||
return SDL_FALSE;
|
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}
|
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item->devid = devId;
|
||||
item->alive = SDL_TRUE;
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||||
item->next = iscapture ? capture_devs : output_devs;
|
||||
if (iscapture) {
|
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capture_devs = item;
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||||
} else {
|
||||
output_devs = item;
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
}
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|
||||
static void
|
||||
addToDevList(const char *name, const int iscapture, AudioDeviceID devId, void *data)
|
||||
{
|
||||
if (add_to_internal_dev_list(iscapture, devId)) {
|
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SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId));
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||||
}
|
||||
}
|
||||
|
||||
static void
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build_device_list(int iscapture, addDevFn addfn, void *addfndata)
|
||||
{
|
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OSStatus result = noErr;
|
||||
UInt32 size = 0;
|
||||
AudioDeviceID *devs = NULL;
|
||||
UInt32 i = 0;
|
||||
UInt32 max = 0;
|
||||
|
||||
result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject,
|
||||
&devlist_address, 0, NULL, &size);
|
||||
if (result != kAudioHardwareNoError)
|
||||
return;
|
||||
|
||||
devs = (AudioDeviceID *) alloca(size);
|
||||
if (devs == NULL)
|
||||
return;
|
||||
|
||||
result = AudioObjectGetPropertyData(kAudioObjectSystemObject,
|
||||
&devlist_address, 0, NULL, &size, devs);
|
||||
if (result != kAudioHardwareNoError)
|
||||
return;
|
||||
|
||||
max = size / sizeof (AudioDeviceID);
|
||||
for (i = 0; i < max; i++) {
|
||||
CFStringRef cfstr = NULL;
|
||||
char *ptr = NULL;
|
||||
AudioDeviceID dev = devs[i];
|
||||
AudioBufferList *buflist = NULL;
|
||||
int usable = 0;
|
||||
CFIndex len = 0;
|
||||
const AudioObjectPropertyAddress addr = {
|
||||
kAudioDevicePropertyStreamConfiguration,
|
||||
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
|
||||
kAudioObjectPropertyElementMaster
|
||||
};
|
||||
|
||||
const AudioObjectPropertyAddress nameaddr = {
|
||||
kAudioObjectPropertyName,
|
||||
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
|
||||
kAudioObjectPropertyElementMaster
|
||||
};
|
||||
|
||||
result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size);
|
||||
if (result != noErr)
|
||||
continue;
|
||||
|
||||
buflist = (AudioBufferList *) SDL_malloc(size);
|
||||
if (buflist == NULL)
|
||||
continue;
|
||||
|
||||
result = AudioObjectGetPropertyData(dev, &addr, 0, NULL,
|
||||
&size, buflist);
|
||||
|
||||
if (result == noErr) {
|
||||
UInt32 j;
|
||||
for (j = 0; j < buflist->mNumberBuffers; j++) {
|
||||
if (buflist->mBuffers[j].mNumberChannels > 0) {
|
||||
usable = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_free(buflist);
|
||||
|
||||
if (!usable)
|
||||
continue;
|
||||
|
||||
|
||||
size = sizeof (CFStringRef);
|
||||
result = AudioObjectGetPropertyData(dev, &nameaddr, 0, NULL, &size, &cfstr);
|
||||
if (result != kAudioHardwareNoError)
|
||||
continue;
|
||||
|
||||
len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr),
|
||||
kCFStringEncodingUTF8);
|
||||
|
||||
ptr = (char *) SDL_malloc(len + 1);
|
||||
usable = ((ptr != NULL) &&
|
||||
(CFStringGetCString
|
||||
(cfstr, ptr, len + 1, kCFStringEncodingUTF8)));
|
||||
|
||||
CFRelease(cfstr);
|
||||
|
||||
if (usable) {
|
||||
len = strlen(ptr);
|
||||
/* Some devices have whitespace at the end...trim it. */
|
||||
while ((len > 0) && (ptr[len - 1] == ' ')) {
|
||||
len--;
|
||||
}
|
||||
usable = (len > 0);
|
||||
}
|
||||
|
||||
if (usable) {
|
||||
ptr[len] = '\0';
|
||||
|
||||
#if DEBUG_COREAUDIO
|
||||
printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
|
||||
((iscapture) ? "capture" : "output"),
|
||||
(int) i, ptr, (int) dev);
|
||||
#endif
|
||||
addfn(ptr, iscapture, dev, addfndata);
|
||||
}
|
||||
SDL_free(ptr); /* addfn() would have copied the string. */
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
free_audio_device_list(AudioDeviceList **list)
|
||||
{
|
||||
AudioDeviceList *item = *list;
|
||||
while (item) {
|
||||
AudioDeviceList *next = item->next;
|
||||
SDL_free(item);
|
||||
item = next;
|
||||
}
|
||||
*list = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
COREAUDIO_DetectDevices(void)
|
||||
{
|
||||
build_device_list(SDL_TRUE, addToDevList, NULL);
|
||||
build_device_list(SDL_FALSE, addToDevList, NULL);
|
||||
}
|
||||
|
||||
static void
|
||||
build_device_change_list(const char *name, const int iscapture, AudioDeviceID devId, void *data)
|
||||
{
|
||||
AudioDeviceList **list = (AudioDeviceList **) data;
|
||||
AudioDeviceList *item;
|
||||
for (item = *list; item != NULL; item = item->next) {
|
||||
if (item->devid == devId) {
|
||||
item->alive = SDL_TRUE;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
add_to_internal_dev_list(iscapture, devId); /* new device, add it. */
|
||||
SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId));
|
||||
}
|
||||
|
||||
static void
|
||||
reprocess_device_list(const int iscapture, AudioDeviceList **list)
|
||||
{
|
||||
AudioDeviceList *item;
|
||||
AudioDeviceList *prev = NULL;
|
||||
for (item = *list; item != NULL; item = item->next) {
|
||||
item->alive = SDL_FALSE;
|
||||
}
|
||||
|
||||
build_device_list(iscapture, build_device_change_list, list);
|
||||
|
||||
/* free items in the list that aren't still alive. */
|
||||
item = *list;
|
||||
while (item != NULL) {
|
||||
AudioDeviceList *next = item->next;
|
||||
if (item->alive) {
|
||||
prev = item;
|
||||
} else {
|
||||
SDL_RemoveAudioDevice(iscapture, (void *) ((size_t) item->devid));
|
||||
if (prev) {
|
||||
prev->next = item->next;
|
||||
} else {
|
||||
*list = item->next;
|
||||
}
|
||||
SDL_free(item);
|
||||
}
|
||||
item = next;
|
||||
}
|
||||
}
|
||||
|
||||
/* this is called when the system's list of available audio devices changes. */
|
||||
static OSStatus
|
||||
device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
|
||||
{
|
||||
reprocess_device_list(SDL_TRUE, &capture_devs);
|
||||
reprocess_device_list(SDL_FALSE, &output_devs);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
static int open_playback_devices = 0;
|
||||
static int open_capture_devices = 0;
|
||||
|
||||
#if !MACOSX_COREAUDIO
|
||||
|
||||
static void interruption_begin(_THIS)
|
||||
{
|
||||
if (this != NULL && this->hidden->audioQueue != NULL) {
|
||||
this->hidden->interrupted = SDL_TRUE;
|
||||
AudioQueuePause(this->hidden->audioQueue);
|
||||
}
|
||||
}
|
||||
|
||||
static void interruption_end(_THIS)
|
||||
{
|
||||
if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL
|
||||
&& this->hidden->interrupted
|
||||
&& AudioQueueStart(this->hidden->audioQueue, NULL) == AVAudioSessionErrorCodeNone) {
|
||||
this->hidden->interrupted = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
@interface SDLInterruptionListener : NSObject
|
||||
|
||||
@property (nonatomic, assign) SDL_AudioDevice *device;
|
||||
|
||||
@end
|
||||
|
||||
@implementation SDLInterruptionListener
|
||||
|
||||
- (void)audioSessionInterruption:(NSNotification *)note
|
||||
{
|
||||
@synchronized (self) {
|
||||
NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey];
|
||||
if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) {
|
||||
interruption_begin(self.device);
|
||||
} else {
|
||||
interruption_end(self.device);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
- (void)applicationBecameActive:(NSNotification *)note
|
||||
{
|
||||
@synchronized (self) {
|
||||
interruption_end(self.device);
|
||||
}
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
static BOOL update_audio_session(_THIS, SDL_bool open)
|
||||
{
|
||||
@autoreleasepool {
|
||||
AVAudioSession *session = [AVAudioSession sharedInstance];
|
||||
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
|
||||
|
||||
/* Set category to ambient by default so that other music continues playing. */
|
||||
NSString *category = AVAudioSessionCategoryAmbient;
|
||||
NSString *mode = AVAudioSessionModeDefault;
|
||||
NSUInteger options = 0;
|
||||
NSError *err = nil;
|
||||
|
||||
if (open_playback_devices && open_capture_devices) {
|
||||
category = AVAudioSessionCategoryPlayAndRecord;
|
||||
#if !TARGET_OS_TV
|
||||
options = AVAudioSessionCategoryOptionDefaultToSpeaker;
|
||||
#endif
|
||||
} else if (open_capture_devices) {
|
||||
category = AVAudioSessionCategoryRecord;
|
||||
} else {
|
||||
const char *hint = SDL_GetHint(SDL_HINT_AUDIO_CATEGORY);
|
||||
if (hint) {
|
||||
if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0) {
|
||||
category = AVAudioSessionCategoryAmbient;
|
||||
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategorySoloAmbient") == 0) {
|
||||
category = AVAudioSessionCategorySoloAmbient;
|
||||
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayback") == 0 ||
|
||||
SDL_strcasecmp(hint, "playback") == 0) {
|
||||
category = AVAudioSessionCategoryPlayback;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ([session respondsToSelector:@selector(setCategory:mode:options:error:)]) {
|
||||
if (![session setCategory:category mode:mode options:options error:&err]) {
|
||||
NSString *desc = err.description;
|
||||
SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
|
||||
return NO;
|
||||
}
|
||||
} else {
|
||||
if (![session setCategory:category error:&err]) {
|
||||
NSString *desc = err.description;
|
||||
SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
|
||||
return NO;
|
||||
}
|
||||
}
|
||||
|
||||
if (open && (open_playback_devices + open_capture_devices) == 1) {
|
||||
if (![session setActive:YES error:&err]) {
|
||||
NSString *desc = err.description;
|
||||
SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String);
|
||||
return NO;
|
||||
}
|
||||
} else if (!open_playback_devices && !open_capture_devices) {
|
||||
[session setActive:NO error:nil];
|
||||
}
|
||||
|
||||
if (open) {
|
||||
SDLInterruptionListener *listener = [SDLInterruptionListener new];
|
||||
listener.device = this;
|
||||
|
||||
[center addObserver:listener
|
||||
selector:@selector(audioSessionInterruption:)
|
||||
name:AVAudioSessionInterruptionNotification
|
||||
object:session];
|
||||
|
||||
/* An interruption end notification is not guaranteed to be sent if
|
||||
we were previously interrupted... resuming if needed when the app
|
||||
becomes active seems to be the way to go. */
|
||||
// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna
|
||||
[center addObserver:listener
|
||||
selector:@selector(applicationBecameActive:)
|
||||
name:UIApplicationDidBecomeActiveNotification
|
||||
object:nil];
|
||||
|
||||
[center addObserver:listener
|
||||
selector:@selector(applicationBecameActive:)
|
||||
name:UIApplicationWillEnterForegroundNotification
|
||||
object:nil];
|
||||
|
||||
this->hidden->interruption_listener = CFBridgingRetain(listener);
|
||||
} else {
|
||||
if (this->hidden->interruption_listener != NULL) {
|
||||
SDLInterruptionListener *listener = nil;
|
||||
listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
|
||||
[center removeObserver:listener];
|
||||
@synchronized (listener) {
|
||||
listener.device = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return YES;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/* The AudioQueue callback */
|
||||
static void
|
||||
outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
|
||||
{
|
||||
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
|
||||
if (SDL_AtomicGet(&this->hidden->shutdown)) {
|
||||
return; /* don't do anything. */
|
||||
}
|
||||
|
||||
if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
|
||||
/* Supply silence if audio is not enabled or paused */
|
||||
SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
|
||||
} else if (this->stream ) {
|
||||
UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
|
||||
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
|
||||
|
||||
while (remaining > 0) {
|
||||
if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
|
||||
/* Generate the data */
|
||||
SDL_LockMutex(this->mixer_lock);
|
||||
(*this->callbackspec.callback)(this->callbackspec.userdata,
|
||||
this->hidden->buffer, this->hidden->bufferSize);
|
||||
SDL_UnlockMutex(this->mixer_lock);
|
||||
this->hidden->bufferOffset = 0;
|
||||
SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
|
||||
}
|
||||
if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
|
||||
int got;
|
||||
UInt32 len = SDL_AudioStreamAvailable(this->stream);
|
||||
if ( len > remaining )
|
||||
len = remaining;
|
||||
got = SDL_AudioStreamGet(this->stream, ptr, len);
|
||||
SDL_assert((got < 0) || (got == len));
|
||||
if (got != len) {
|
||||
SDL_memset(ptr, this->spec.silence, len);
|
||||
}
|
||||
ptr = ptr + len;
|
||||
remaining -= len;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
|
||||
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
|
||||
|
||||
while (remaining > 0) {
|
||||
UInt32 len;
|
||||
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
|
||||
/* Generate the data */
|
||||
SDL_LockMutex(this->mixer_lock);
|
||||
(*this->callbackspec.callback)(this->callbackspec.userdata,
|
||||
this->hidden->buffer, this->hidden->bufferSize);
|
||||
SDL_UnlockMutex(this->mixer_lock);
|
||||
this->hidden->bufferOffset = 0;
|
||||
}
|
||||
|
||||
len = this->hidden->bufferSize - this->hidden->bufferOffset;
|
||||
if (len > remaining) {
|
||||
len = remaining;
|
||||
}
|
||||
SDL_memcpy(ptr, (char *)this->hidden->buffer +
|
||||
this->hidden->bufferOffset, len);
|
||||
ptr = ptr + len;
|
||||
remaining -= len;
|
||||
this->hidden->bufferOffset += len;
|
||||
}
|
||||
}
|
||||
|
||||
AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
|
||||
|
||||
inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
|
||||
}
|
||||
|
||||
static void
|
||||
inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer,
|
||||
const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions,
|
||||
const AudioStreamPacketDescription *inPacketDescs )
|
||||
{
|
||||
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
|
||||
|
||||
if (SDL_AtomicGet(&this->shutdown)) {
|
||||
return; /* don't do anything. */
|
||||
}
|
||||
|
||||
/* ignore unless we're active. */
|
||||
if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) {
|
||||
const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
|
||||
UInt32 remaining = inBuffer->mAudioDataByteSize;
|
||||
while (remaining > 0) {
|
||||
UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
|
||||
if (len > remaining) {
|
||||
len = remaining;
|
||||
}
|
||||
|
||||
SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
|
||||
ptr += len;
|
||||
remaining -= len;
|
||||
this->hidden->bufferOffset += len;
|
||||
|
||||
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
|
||||
SDL_LockMutex(this->mixer_lock);
|
||||
(*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize);
|
||||
SDL_UnlockMutex(this->mixer_lock);
|
||||
this->hidden->bufferOffset = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
|
||||
}
|
||||
|
||||
|
||||
#if MACOSX_COREAUDIO
|
||||
static const AudioObjectPropertyAddress alive_address =
|
||||
{
|
||||
kAudioDevicePropertyDeviceIsAlive,
|
||||
kAudioObjectPropertyScopeGlobal,
|
||||
kAudioObjectPropertyElementMaster
|
||||
};
|
||||
|
||||
static OSStatus
|
||||
device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
|
||||
{
|
||||
SDL_AudioDevice *this = (SDL_AudioDevice *) data;
|
||||
SDL_bool dead = SDL_FALSE;
|
||||
UInt32 isAlive = 1;
|
||||
UInt32 size = sizeof (isAlive);
|
||||
OSStatus error;
|
||||
|
||||
if (!SDL_AtomicGet(&this->enabled)) {
|
||||
return 0; /* already known to be dead. */
|
||||
}
|
||||
|
||||
error = AudioObjectGetPropertyData(this->hidden->deviceID, &alive_address,
|
||||
0, NULL, &size, &isAlive);
|
||||
|
||||
if (error == kAudioHardwareBadDeviceError) {
|
||||
dead = SDL_TRUE; /* device was unplugged. */
|
||||
} else if ((error == kAudioHardwareNoError) && (!isAlive)) {
|
||||
dead = SDL_TRUE; /* device died in some other way. */
|
||||
}
|
||||
|
||||
if (dead) {
|
||||
SDL_OpenedAudioDeviceDisconnected(this);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
COREAUDIO_CloseDevice(_THIS)
|
||||
{
|
||||
const SDL_bool iscapture = this->iscapture;
|
||||
|
||||
/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
|
||||
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
|
||||
#if MACOSX_COREAUDIO
|
||||
/* Fire a callback if the device stops being "alive" (disconnected, etc). */
|
||||
AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
|
||||
#endif
|
||||
|
||||
if (iscapture) {
|
||||
open_capture_devices--;
|
||||
} else {
|
||||
open_playback_devices--;
|
||||
}
|
||||
|
||||
#if !MACOSX_COREAUDIO
|
||||
update_audio_session(this, SDL_FALSE);
|
||||
#endif
|
||||
|
||||
/* if callback fires again, feed silence; don't call into the app. */
|
||||
SDL_AtomicSet(&this->paused, 1);
|
||||
|
||||
if (this->hidden->audioQueue) {
|
||||
AudioQueueDispose(this->hidden->audioQueue, 1);
|
||||
}
|
||||
|
||||
if (this->hidden->thread) {
|
||||
SDL_AtomicSet(&this->hidden->shutdown, 1);
|
||||
SDL_WaitThread(this->hidden->thread, NULL);
|
||||
}
|
||||
|
||||
if (this->hidden->ready_semaphore) {
|
||||
SDL_DestroySemaphore(this->hidden->ready_semaphore);
|
||||
}
|
||||
|
||||
/* AudioQueueDispose() frees the actual buffer objects. */
|
||||
SDL_free(this->hidden->audioBuffer);
|
||||
SDL_free(this->hidden->thread_error);
|
||||
SDL_free(this->hidden->buffer);
|
||||
SDL_free(this->hidden);
|
||||
}
|
||||
|
||||
#if MACOSX_COREAUDIO
|
||||
static int
|
||||
prepare_device(_THIS, void *handle, int iscapture)
|
||||
{
|
||||
AudioDeviceID devid = (AudioDeviceID) ((size_t) handle);
|
||||
OSStatus result = noErr;
|
||||
UInt32 size = 0;
|
||||
UInt32 alive = 0;
|
||||
pid_t pid = 0;
|
||||
|
||||
AudioObjectPropertyAddress addr = {
|
||||
0,
|
||||
kAudioObjectPropertyScopeGlobal,
|
||||
kAudioObjectPropertyElementMaster
|
||||
};
|
||||
|
||||
if (handle == NULL) {
|
||||
size = sizeof (AudioDeviceID);
|
||||
addr.mSelector =
|
||||
((iscapture) ? kAudioHardwarePropertyDefaultInputDevice :
|
||||
kAudioHardwarePropertyDefaultOutputDevice);
|
||||
result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr,
|
||||
0, NULL, &size, &devid);
|
||||
CHECK_RESULT("AudioHardwareGetProperty (default device)");
|
||||
}
|
||||
|
||||
addr.mSelector = kAudioDevicePropertyDeviceIsAlive;
|
||||
addr.mScope = iscapture ? kAudioDevicePropertyScopeInput :
|
||||
kAudioDevicePropertyScopeOutput;
|
||||
|
||||
size = sizeof (alive);
|
||||
result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive);
|
||||
CHECK_RESULT
|
||||
("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)");
|
||||
|
||||
if (!alive) {
|
||||
SDL_SetError("CoreAudio: requested device exists, but isn't alive.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
addr.mSelector = kAudioDevicePropertyHogMode;
|
||||
size = sizeof (pid);
|
||||
result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid);
|
||||
|
||||
/* some devices don't support this property, so errors are fine here. */
|
||||
if ((result == noErr) && (pid != -1)) {
|
||||
SDL_SetError("CoreAudio: requested device is being hogged.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
this->hidden->deviceID = devid;
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
static int
|
||||
prepare_audioqueue(_THIS)
|
||||
{
|
||||
const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc;
|
||||
const int iscapture = this->iscapture;
|
||||
OSStatus result;
|
||||
int i;
|
||||
|
||||
SDL_assert(CFRunLoopGetCurrent() != NULL);
|
||||
|
||||
if (iscapture) {
|
||||
result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
|
||||
CHECK_RESULT("AudioQueueNewInput");
|
||||
} else {
|
||||
result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
|
||||
CHECK_RESULT("AudioQueueNewOutput");
|
||||
}
|
||||
|
||||
#if MACOSX_COREAUDIO
|
||||
{
|
||||
const AudioObjectPropertyAddress prop = {
|
||||
kAudioDevicePropertyDeviceUID,
|
||||
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
|
||||
kAudioObjectPropertyElementMaster
|
||||
};
|
||||
CFStringRef devuid;
|
||||
UInt32 devuidsize = sizeof (devuid);
|
||||
result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid);
|
||||
CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)");
|
||||
result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize);
|
||||
CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)");
|
||||
|
||||
/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
|
||||
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
|
||||
/* Fire a callback if the device stops being "alive" (disconnected, etc). */
|
||||
AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Calculate the final parameters for this audio specification */
|
||||
SDL_CalculateAudioSpec(&this->spec);
|
||||
|
||||
/* Set the channel layout for the audio queue */
|
||||
AudioChannelLayout layout;
|
||||
SDL_zero(layout);
|
||||
switch (this->spec.channels) {
|
||||
case 1:
|
||||
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Mono;
|
||||
break;
|
||||
case 2:
|
||||
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
|
||||
break;
|
||||
case 3:
|
||||
layout.mChannelLayoutTag = kAudioChannelLayoutTag_DVD_4;
|
||||
break;
|
||||
case 4:
|
||||
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Quadraphonic;
|
||||
break;
|
||||
case 5:
|
||||
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_0_A;
|
||||
break;
|
||||
case 6:
|
||||
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A;
|
||||
break;
|
||||
case 7:
|
||||
/* FIXME: Need to move channel[4] (BC) to channel[6] */
|
||||
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_6_1_A;
|
||||
break;
|
||||
case 8:
|
||||
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_7_1_A;
|
||||
break;
|
||||
}
|
||||
if (layout.mChannelLayoutTag != 0) {
|
||||
result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_ChannelLayout, &layout, sizeof(layout));
|
||||
CHECK_RESULT("AudioQueueSetProperty(kAudioQueueProperty_ChannelLayout)");
|
||||
}
|
||||
|
||||
/* Allocate a sample buffer */
|
||||
this->hidden->bufferSize = this->spec.size;
|
||||
this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
|
||||
|
||||
this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
|
||||
if (this->hidden->buffer == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Make sure we can feed the device a minimum amount of time */
|
||||
double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
|
||||
#if defined(__IPHONEOS__)
|
||||
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
|
||||
/* Older iOS hardware, use 40 ms as a minimum time */
|
||||
MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;
|
||||
}
|
||||
#endif
|
||||
const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
|
||||
int numAudioBuffers = 2;
|
||||
if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */
|
||||
numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2);
|
||||
}
|
||||
|
||||
this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers);
|
||||
if (this->hidden->audioBuffer == NULL) {
|
||||
SDL_OutOfMemory();
|
||||
return 0;
|
||||
}
|
||||
|
||||
#if DEBUG_COREAUDIO
|
||||
printf("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers);
|
||||
#endif
|
||||
|
||||
for (i = 0; i < numAudioBuffers; i++) {
|
||||
result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]);
|
||||
CHECK_RESULT("AudioQueueAllocateBuffer");
|
||||
SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);
|
||||
this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity;
|
||||
result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL);
|
||||
CHECK_RESULT("AudioQueueEnqueueBuffer");
|
||||
}
|
||||
|
||||
result = AudioQueueStart(this->hidden->audioQueue, NULL);
|
||||
CHECK_RESULT("AudioQueueStart");
|
||||
|
||||
/* We're running! */
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int
|
||||
audioqueue_thread(void *arg)
|
||||
{
|
||||
SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
|
||||
const int rc = prepare_audioqueue(this);
|
||||
if (!rc) {
|
||||
this->hidden->thread_error = SDL_strdup(SDL_GetError());
|
||||
SDL_SemPost(this->hidden->ready_semaphore);
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
||||
|
||||
/* init was successful, alert parent thread and start running... */
|
||||
SDL_SemPost(this->hidden->ready_semaphore);
|
||||
while (!SDL_AtomicGet(&this->hidden->shutdown)) {
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
|
||||
}
|
||||
|
||||
if (!this->iscapture) { /* Drain off any pending playback. */
|
||||
const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8)) / this->spec.channels) / ((CFTimeInterval) this->spec.freq)) * 2.0;
|
||||
CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
||||
{
|
||||
AudioStreamBasicDescription *strdesc;
|
||||
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
|
||||
int valid_datatype = 0;
|
||||
|
||||
/* Initialize all variables that we clean on shutdown */
|
||||
this->hidden = (struct SDL_PrivateAudioData *)
|
||||
SDL_malloc((sizeof *this->hidden));
|
||||
if (this->hidden == NULL) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
SDL_zerop(this->hidden);
|
||||
|
||||
strdesc = &this->hidden->strdesc;
|
||||
|
||||
if (iscapture) {
|
||||
open_capture_devices++;
|
||||
} else {
|
||||
open_playback_devices++;
|
||||
}
|
||||
|
||||
#if !MACOSX_COREAUDIO
|
||||
if (!update_audio_session(this, SDL_TRUE)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Stop CoreAudio from doing expensive audio rate conversion */
|
||||
@autoreleasepool {
|
||||
AVAudioSession* session = [AVAudioSession sharedInstance];
|
||||
[session setPreferredSampleRate:this->spec.freq error:nil];
|
||||
this->spec.freq = (int)session.sampleRate;
|
||||
#if TARGET_OS_TV
|
||||
if (iscapture) {
|
||||
[session setPreferredInputNumberOfChannels:this->spec.channels error:nil];
|
||||
this->spec.channels = session.preferredInputNumberOfChannels;
|
||||
} else {
|
||||
[session setPreferredOutputNumberOfChannels:this->spec.channels error:nil];
|
||||
this->spec.channels = session.preferredOutputNumberOfChannels;
|
||||
}
|
||||
#else
|
||||
/* Calling setPreferredOutputNumberOfChannels seems to break audio output on iOS */
|
||||
#endif /* TARGET_OS_TV */
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Setup a AudioStreamBasicDescription with the requested format */
|
||||
SDL_zerop(strdesc);
|
||||
strdesc->mFormatID = kAudioFormatLinearPCM;
|
||||
strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked;
|
||||
strdesc->mChannelsPerFrame = this->spec.channels;
|
||||
strdesc->mSampleRate = this->spec.freq;
|
||||
strdesc->mFramesPerPacket = 1;
|
||||
|
||||
while ((!valid_datatype) && (test_format)) {
|
||||
this->spec.format = test_format;
|
||||
/* CoreAudio handles most of SDL's formats natively, but not U16, apparently. */
|
||||
switch (test_format) {
|
||||
case AUDIO_U8:
|
||||
case AUDIO_S8:
|
||||
case AUDIO_S16LSB:
|
||||
case AUDIO_S16MSB:
|
||||
case AUDIO_S32LSB:
|
||||
case AUDIO_S32MSB:
|
||||
case AUDIO_F32LSB:
|
||||
case AUDIO_F32MSB:
|
||||
valid_datatype = 1;
|
||||
strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format);
|
||||
if (SDL_AUDIO_ISBIGENDIAN(this->spec.format))
|
||||
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
|
||||
|
||||
if (SDL_AUDIO_ISFLOAT(this->spec.format))
|
||||
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsFloat;
|
||||
else if (SDL_AUDIO_ISSIGNED(this->spec.format))
|
||||
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
|
||||
break;
|
||||
|
||||
default:
|
||||
test_format = SDL_NextAudioFormat();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!valid_datatype) { /* shouldn't happen, but just in case... */
|
||||
return SDL_SetError("Unsupported audio format");
|
||||
}
|
||||
|
||||
strdesc->mBytesPerFrame = strdesc->mChannelsPerFrame * strdesc->mBitsPerChannel / 8;
|
||||
strdesc->mBytesPerPacket = strdesc->mBytesPerFrame * strdesc->mFramesPerPacket;
|
||||
|
||||
#if MACOSX_COREAUDIO
|
||||
if (!prepare_device(this, handle, iscapture)) {
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* This has to init in a new thread so it can get its own CFRunLoop. :/ */
|
||||
SDL_AtomicSet(&this->hidden->shutdown, 0);
|
||||
this->hidden->ready_semaphore = SDL_CreateSemaphore(0);
|
||||
if (!this->hidden->ready_semaphore) {
|
||||
return -1; /* oh well. */
|
||||
}
|
||||
|
||||
this->hidden->thread = SDL_CreateThreadInternal(audioqueue_thread, "AudioQueue thread", 512 * 1024, this);
|
||||
if (!this->hidden->thread) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_SemWait(this->hidden->ready_semaphore);
|
||||
SDL_DestroySemaphore(this->hidden->ready_semaphore);
|
||||
this->hidden->ready_semaphore = NULL;
|
||||
|
||||
if ((this->hidden->thread != NULL) && (this->hidden->thread_error != NULL)) {
|
||||
SDL_SetError("%s", this->hidden->thread_error);
|
||||
return -1;
|
||||
}
|
||||
|
||||
return (this->hidden->thread != NULL) ? 0 : -1;
|
||||
}
|
||||
|
||||
static void
|
||||
COREAUDIO_Deinitialize(void)
|
||||
{
|
||||
#if MACOSX_COREAUDIO
|
||||
AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
|
||||
free_audio_device_list(&capture_devs);
|
||||
free_audio_device_list(&output_devs);
|
||||
#endif
|
||||
}
|
||||
|
||||
static int
|
||||
COREAUDIO_Init(SDL_AudioDriverImpl * impl)
|
||||
{
|
||||
/* Set the function pointers */
|
||||
impl->OpenDevice = COREAUDIO_OpenDevice;
|
||||
impl->CloseDevice = COREAUDIO_CloseDevice;
|
||||
impl->Deinitialize = COREAUDIO_Deinitialize;
|
||||
|
||||
#if MACOSX_COREAUDIO
|
||||
impl->DetectDevices = COREAUDIO_DetectDevices;
|
||||
AudioObjectAddPropertyListener(kAudioObjectSystemObject, &devlist_address, device_list_changed, NULL);
|
||||
#else
|
||||
impl->OnlyHasDefaultOutputDevice = 1;
|
||||
impl->OnlyHasDefaultCaptureDevice = 1;
|
||||
#endif
|
||||
|
||||
impl->ProvidesOwnCallbackThread = 1;
|
||||
impl->HasCaptureSupport = 1;
|
||||
|
||||
return 1; /* this audio target is available. */
|
||||
}
|
||||
|
||||
AudioBootStrap COREAUDIO_bootstrap = {
|
||||
"coreaudio", "CoreAudio", COREAUDIO_Init, 0
|
||||
};
|
||||
|
||||
#endif /* SDL_AUDIO_DRIVER_COREAUDIO */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Reference in New Issue
Block a user