early-access version 1611
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165
externals/SDL/src/audio/nacl/SDL_naclaudio.c
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165
externals/SDL/src/audio/nacl/SDL_naclaudio.c
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_AUDIO_DRIVER_NACL
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#include "SDL_naclaudio.h"
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#include "SDL_audio.h"
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#include "SDL_mutex.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "ppapi/c/pp_errors.h"
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#include "ppapi/c/pp_instance.h"
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#include "ppapi_simple/ps.h"
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#include "ppapi_simple/ps_interface.h"
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#include "ppapi_simple/ps_event.h"
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/* The tag name used by NACL audio */
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#define NACLAUDIO_DRIVER_NAME "nacl"
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#define SAMPLE_FRAME_COUNT 4096
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/* Audio driver functions */
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static void nacl_audio_callback(void* samples, uint32_t buffer_size, PP_TimeDelta latency, void* data);
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/* FIXME: Make use of latency if needed */
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static void nacl_audio_callback(void* stream, uint32_t buffer_size, PP_TimeDelta latency, void* data) {
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const int len = (int) buffer_size;
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SDL_AudioDevice* _this = (SDL_AudioDevice*) data;
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SDL_AudioCallback callback = _this->callbackspec.callback;
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SDL_LockMutex(private->mutex); /* !!! FIXME: is this mutex necessary? */
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/* Only do something if audio is enabled */
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if (!SDL_AtomicGet(&_this->enabled) || SDL_AtomicGet(&_this->paused)) {
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if (_this->stream) {
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SDL_AudioStreamClear(_this->stream);
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}
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SDL_memset(stream, _this->spec.silence, len);
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return;
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}
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SDL_assert(_this->spec.size == len);
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if (_this->stream == NULL) { /* no conversion necessary. */
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SDL_LockMutex(_this->mixer_lock);
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callback(_this->callbackspec.userdata, stream, len);
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SDL_UnlockMutex(_this->mixer_lock);
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} else { /* streaming/converting */
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const int stream_len = _this->callbackspec.size;
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while (SDL_AudioStreamAvailable(_this->stream) < len) {
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callback(_this->callbackspec.userdata, _this->work_buffer, stream_len);
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if (SDL_AudioStreamPut(_this->stream, _this->work_buffer, stream_len) == -1) {
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SDL_AudioStreamClear(_this->stream);
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SDL_AtomicSet(&_this->enabled, 0);
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break;
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}
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}
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const int got = SDL_AudioStreamGet(_this->stream, stream, len);
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SDL_assert((got < 0) || (got == len));
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if (got != len) {
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SDL_memset(stream, _this->spec.silence, len);
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}
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}
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SDL_UnlockMutex(private->mutex);
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}
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static void NACLAUDIO_CloseDevice(SDL_AudioDevice *device) {
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const PPB_Core *core = PSInterfaceCore();
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const PPB_Audio *ppb_audio = PSInterfaceAudio();
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SDL_PrivateAudioData *hidden = (SDL_PrivateAudioData *) device->hidden;
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ppb_audio->StopPlayback(hidden->audio);
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SDL_DestroyMutex(hidden->mutex);
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core->ReleaseResource(hidden->audio);
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}
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static int
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NACLAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) {
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PP_Instance instance = PSGetInstanceId();
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const PPB_Audio *ppb_audio = PSInterfaceAudio();
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const PPB_AudioConfig *ppb_audiocfg = PSInterfaceAudioConfig();
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private = (SDL_PrivateAudioData *) SDL_calloc(1, (sizeof *private));
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if (private == NULL) {
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return SDL_OutOfMemory();
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}
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private->mutex = SDL_CreateMutex();
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_this->spec.freq = 44100;
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_this->spec.format = AUDIO_S16LSB;
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_this->spec.channels = 2;
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_this->spec.samples = ppb_audiocfg->RecommendSampleFrameCount(
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instance,
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PP_AUDIOSAMPLERATE_44100,
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SAMPLE_FRAME_COUNT);
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(&_this->spec);
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private->audio = ppb_audio->Create(
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instance,
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ppb_audiocfg->CreateStereo16Bit(instance, PP_AUDIOSAMPLERATE_44100, _this->spec.samples),
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nacl_audio_callback,
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_this);
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/* Start audio playback while we are still on the main thread. */
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ppb_audio->StartPlayback(private->audio);
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return 0;
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}
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static int
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NACLAUDIO_Init(SDL_AudioDriverImpl * impl)
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{
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if (PSGetInstanceId() == 0) {
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return 0;
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}
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/* Set the function pointers */
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impl->OpenDevice = NACLAUDIO_OpenDevice;
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impl->CloseDevice = NACLAUDIO_CloseDevice;
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impl->OnlyHasDefaultOutputDevice = 1;
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impl->ProvidesOwnCallbackThread = 1;
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/*
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* impl->WaitDevice = NACLAUDIO_WaitDevice;
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* impl->GetDeviceBuf = NACLAUDIO_GetDeviceBuf;
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* impl->PlayDevice = NACLAUDIO_PlayDevice;
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* impl->Deinitialize = NACLAUDIO_Deinitialize;
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*/
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return 1;
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}
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AudioBootStrap NACLAUDIO_bootstrap = {
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NACLAUDIO_DRIVER_NAME, "SDL NaCl Audio Driver",
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NACLAUDIO_Init, 0
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};
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#endif /* SDL_AUDIO_DRIVER_NACL */
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/* vi: set ts=4 sw=4 expandtab: */
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43
externals/SDL/src/audio/nacl/SDL_naclaudio.h
vendored
Executable file
43
externals/SDL/src/audio/nacl/SDL_naclaudio.h
vendored
Executable file
@@ -0,0 +1,43 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
|
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freely, subject to the following restrictions:
|
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|
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1. The origin of this software must not be misrepresented; you must not
|
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claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
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2. Altered source versions must be plainly marked as such, and must not be
|
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_naclaudio_h_
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#define SDL_naclaudio_h_
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#include "SDL_audio.h"
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#include "../SDL_sysaudio.h"
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#include "SDL_mutex.h"
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#include "ppapi/c/ppb_audio.h"
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#define _THIS SDL_AudioDevice *_this
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#define private _this->hidden
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typedef struct SDL_PrivateAudioData {
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SDL_mutex* mutex;
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PP_Resource audio;
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} SDL_PrivateAudioData;
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#endif /* SDL_naclaudio_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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