early-access version 1611

This commit is contained in:
pineappleEA
2021-04-18 05:35:25 +02:00
parent 16f54e367d
commit 18db69f039
1409 changed files with 545335 additions and 10 deletions

2801
externals/SDL/src/core/android/SDL_android.c vendored Executable file

File diff suppressed because it is too large Load Diff

147
externals/SDL/src/core/android/SDL_android.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_system.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#include <EGL/eglplatform.h>
#include <android/native_window_jni.h>
#include "SDL_audio.h"
#include "SDL_rect.h"
#include "SDL_video.h"
/* Interface from the SDL library into the Android Java activity */
extern void Android_JNI_SetActivityTitle(const char *title);
extern void Android_JNI_SetWindowStyle(SDL_bool fullscreen);
extern void Android_JNI_SetOrientation(int w, int h, int resizable, const char *hint);
extern void Android_JNI_MinizeWindow(void);
extern SDL_bool Android_JNI_ShouldMinimizeOnFocusLoss(void);
extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);
extern void Android_JNI_ShowTextInput(SDL_Rect *inputRect);
extern void Android_JNI_HideTextInput(void);
extern SDL_bool Android_JNI_IsScreenKeyboardShown(void);
extern ANativeWindow* Android_JNI_GetNativeWindow(void);
extern void Android_JNI_SetSurfaceViewFormat(int format);
extern SDL_DisplayOrientation Android_JNI_GetDisplayOrientation(void);
extern int Android_JNI_GetDisplayDPI(float *ddpi, float *xdpi, float *ydpi);
/* Audio support */
extern int Android_JNI_OpenAudioDevice(int iscapture, SDL_AudioSpec *spec);
extern void* Android_JNI_GetAudioBuffer(void);
extern void Android_JNI_WriteAudioBuffer(void);
extern int Android_JNI_CaptureAudioBuffer(void *buffer, int buflen);
extern void Android_JNI_FlushCapturedAudio(void);
extern void Android_JNI_CloseAudioDevice(const int iscapture);
extern void Android_JNI_AudioSetThreadPriority(int iscapture, int device_id);
/* Detecting device type */
extern SDL_bool Android_IsDeXMode(void);
extern SDL_bool Android_IsChromebook(void);
#include "SDL_rwops.h"
int Android_JNI_FileOpen(SDL_RWops* ctx, const char* fileName, const char* mode);
Sint64 Android_JNI_FileSize(SDL_RWops* ctx);
Sint64 Android_JNI_FileSeek(SDL_RWops* ctx, Sint64 offset, int whence);
size_t Android_JNI_FileRead(SDL_RWops* ctx, void* buffer, size_t size, size_t maxnum);
size_t Android_JNI_FileWrite(SDL_RWops* ctx, const void* buffer, size_t size, size_t num);
int Android_JNI_FileClose(SDL_RWops* ctx);
/* Environment support */
void Android_JNI_GetManifestEnvironmentVariables(void);
/* Clipboard support */
int Android_JNI_SetClipboardText(const char* text);
char* Android_JNI_GetClipboardText(void);
SDL_bool Android_JNI_HasClipboardText(void);
/* Power support */
int Android_JNI_GetPowerInfo(int* plugged, int* charged, int* battery, int* seconds, int* percent);
/* Joystick support */
void Android_JNI_PollInputDevices(void);
/* Haptic support */
void Android_JNI_PollHapticDevices(void);
void Android_JNI_HapticRun(int device_id, float intensity, int length);
void Android_JNI_HapticStop(int device_id);
/* Video */
void Android_JNI_SuspendScreenSaver(SDL_bool suspend);
/* Touch support */
void Android_JNI_InitTouch(void);
/* Threads */
#include <jni.h>
JNIEnv *Android_JNI_GetEnv(void);
int Android_JNI_SetupThread(void);
/* Generic messages */
int Android_JNI_SendMessage(int command, int param);
/* Init */
JNIEXPORT void JNICALL SDL_Android_Init(JNIEnv* mEnv, jclass cls);
/* MessageBox */
#include "SDL_messagebox.h"
int Android_JNI_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid);
/* Cursor support */
int Android_JNI_CreateCustomCursor(SDL_Surface *surface, int hot_x, int hot_y);
SDL_bool Android_JNI_SetCustomCursor(int cursorID);
SDL_bool Android_JNI_SetSystemCursor(int cursorID);
/* Relative mouse support */
SDL_bool Android_JNI_SupportsRelativeMouse(void);
SDL_bool Android_JNI_SetRelativeMouseEnabled(SDL_bool enabled);
/* Request permission */
SDL_bool Android_JNI_RequestPermission(const char *permission);
int SDL_GetAndroidSDKVersion(void);
SDL_bool SDL_IsAndroidTablet(void);
SDL_bool SDL_IsAndroidTV(void);
SDL_bool SDL_IsChromebook(void);
SDL_bool SDL_IsDeXMode(void);
void Android_ActivityMutex_Lock(void);
void Android_ActivityMutex_Unlock(void);
void Android_ActivityMutex_Lock_Running(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
/* vi: set ts=4 sw=4 expandtab: */

175
externals/SDL/src/core/android/keyinfotable.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _ANDROID_KeyInfo
#define _ANDROID_KeyInfo
#include "SDL_scancode.h"
#include "SDL_keycode.h"
/*
This file is used by the keyboard code in SDL_uikitview.m to convert between characters
passed in from the iPhone's virtual keyboard, and tuples of SDL_Scancode and SDL_keymods.
For example unicharToUIKeyInfoTable['a'] would give you the scan code and keymod for lower
case a.
*/
typedef struct
{
SDL_Scancode code;
uint16_t mod;
} AndroidKeyInfo;
/* So far only ASCII characters here */
static AndroidKeyInfo unicharToAndroidKeyInfoTable[] = {
/* 0 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 1 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 2 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 3 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 4 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 5 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 6 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 7 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 8 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 9 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 10 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 11 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 12 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 13 */ { SDL_SCANCODE_RETURN, 0 },
/* 14 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 15 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 16 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 17 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 18 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 19 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 20 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 21 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 22 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 23 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 24 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 25 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 26 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 27 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 28 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 29 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 30 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 31 */ { SDL_SCANCODE_UNKNOWN, 0 },
/* 32 */ { SDL_SCANCODE_SPACE, 0 },
/* 33 */ { SDL_SCANCODE_1, KMOD_SHIFT }, /* plus shift modifier '!' */
/* 34 */ { SDL_SCANCODE_APOSTROPHE, KMOD_SHIFT }, /* plus shift modifier '"' */
/* 35 */ { SDL_SCANCODE_3, KMOD_SHIFT }, /* plus shift modifier '#' */
/* 36 */ { SDL_SCANCODE_4, KMOD_SHIFT }, /* plus shift modifier '$' */
/* 37 */ { SDL_SCANCODE_5, KMOD_SHIFT }, /* plus shift modifier '%' */
/* 38 */ { SDL_SCANCODE_7, KMOD_SHIFT }, /* plus shift modifier '&' */
/* 39 */ { SDL_SCANCODE_APOSTROPHE, 0 }, /* ''' */
/* 40 */ { SDL_SCANCODE_9, KMOD_SHIFT }, /* plus shift modifier '(' */
/* 41 */ { SDL_SCANCODE_0, KMOD_SHIFT }, /* plus shift modifier ')' */
/* 42 */ { SDL_SCANCODE_8, KMOD_SHIFT }, /* '*' */
/* 43 */ { SDL_SCANCODE_EQUALS, KMOD_SHIFT }, /* plus shift modifier '+' */
/* 44 */ { SDL_SCANCODE_COMMA, 0 }, /* ',' */
/* 45 */ { SDL_SCANCODE_MINUS, 0 }, /* '-' */
/* 46 */ { SDL_SCANCODE_PERIOD, 0 }, /* '.' */
/* 47 */ { SDL_SCANCODE_SLASH, 0 }, /* '/' */
/* 48 */ { SDL_SCANCODE_0, 0 },
/* 49 */ { SDL_SCANCODE_1, 0 },
/* 50 */ { SDL_SCANCODE_2, 0 },
/* 51 */ { SDL_SCANCODE_3, 0 },
/* 52 */ { SDL_SCANCODE_4, 0 },
/* 53 */ { SDL_SCANCODE_5, 0 },
/* 54 */ { SDL_SCANCODE_6, 0 },
/* 55 */ { SDL_SCANCODE_7, 0 },
/* 56 */ { SDL_SCANCODE_8, 0 },
/* 57 */ { SDL_SCANCODE_9, 0 },
/* 58 */ { SDL_SCANCODE_SEMICOLON, KMOD_SHIFT }, /* plus shift modifier ';' */
/* 59 */ { SDL_SCANCODE_SEMICOLON, 0 },
/* 60 */ { SDL_SCANCODE_COMMA, KMOD_SHIFT }, /* plus shift modifier '<' */
/* 61 */ { SDL_SCANCODE_EQUALS, 0 },
/* 62 */ { SDL_SCANCODE_PERIOD, KMOD_SHIFT }, /* plus shift modifier '>' */
/* 63 */ { SDL_SCANCODE_SLASH, KMOD_SHIFT }, /* plus shift modifier '?' */
/* 64 */ { SDL_SCANCODE_2, KMOD_SHIFT }, /* plus shift modifier '@' */
/* 65 */ { SDL_SCANCODE_A, KMOD_SHIFT }, /* all the following need shift modifiers */
/* 66 */ { SDL_SCANCODE_B, KMOD_SHIFT },
/* 67 */ { SDL_SCANCODE_C, KMOD_SHIFT },
/* 68 */ { SDL_SCANCODE_D, KMOD_SHIFT },
/* 69 */ { SDL_SCANCODE_E, KMOD_SHIFT },
/* 70 */ { SDL_SCANCODE_F, KMOD_SHIFT },
/* 71 */ { SDL_SCANCODE_G, KMOD_SHIFT },
/* 72 */ { SDL_SCANCODE_H, KMOD_SHIFT },
/* 73 */ { SDL_SCANCODE_I, KMOD_SHIFT },
/* 74 */ { SDL_SCANCODE_J, KMOD_SHIFT },
/* 75 */ { SDL_SCANCODE_K, KMOD_SHIFT },
/* 76 */ { SDL_SCANCODE_L, KMOD_SHIFT },
/* 77 */ { SDL_SCANCODE_M, KMOD_SHIFT },
/* 78 */ { SDL_SCANCODE_N, KMOD_SHIFT },
/* 79 */ { SDL_SCANCODE_O, KMOD_SHIFT },
/* 80 */ { SDL_SCANCODE_P, KMOD_SHIFT },
/* 81 */ { SDL_SCANCODE_Q, KMOD_SHIFT },
/* 82 */ { SDL_SCANCODE_R, KMOD_SHIFT },
/* 83 */ { SDL_SCANCODE_S, KMOD_SHIFT },
/* 84 */ { SDL_SCANCODE_T, KMOD_SHIFT },
/* 85 */ { SDL_SCANCODE_U, KMOD_SHIFT },
/* 86 */ { SDL_SCANCODE_V, KMOD_SHIFT },
/* 87 */ { SDL_SCANCODE_W, KMOD_SHIFT },
/* 88 */ { SDL_SCANCODE_X, KMOD_SHIFT },
/* 89 */ { SDL_SCANCODE_Y, KMOD_SHIFT },
/* 90 */ { SDL_SCANCODE_Z, KMOD_SHIFT },
/* 91 */ { SDL_SCANCODE_LEFTBRACKET, 0 },
/* 92 */ { SDL_SCANCODE_BACKSLASH, 0 },
/* 93 */ { SDL_SCANCODE_RIGHTBRACKET, 0 },
/* 94 */ { SDL_SCANCODE_6, KMOD_SHIFT }, /* plus shift modifier '^' */
/* 95 */ { SDL_SCANCODE_MINUS, KMOD_SHIFT }, /* plus shift modifier '_' */
/* 96 */ { SDL_SCANCODE_GRAVE, KMOD_SHIFT }, /* '`' */
/* 97 */ { SDL_SCANCODE_A, 0 },
/* 98 */ { SDL_SCANCODE_B, 0 },
/* 99 */ { SDL_SCANCODE_C, 0 },
/* 100 */{ SDL_SCANCODE_D, 0 },
/* 101 */{ SDL_SCANCODE_E, 0 },
/* 102 */{ SDL_SCANCODE_F, 0 },
/* 103 */{ SDL_SCANCODE_G, 0 },
/* 104 */{ SDL_SCANCODE_H, 0 },
/* 105 */{ SDL_SCANCODE_I, 0 },
/* 106 */{ SDL_SCANCODE_J, 0 },
/* 107 */{ SDL_SCANCODE_K, 0 },
/* 108 */{ SDL_SCANCODE_L, 0 },
/* 109 */{ SDL_SCANCODE_M, 0 },
/* 110 */{ SDL_SCANCODE_N, 0 },
/* 111 */{ SDL_SCANCODE_O, 0 },
/* 112 */{ SDL_SCANCODE_P, 0 },
/* 113 */{ SDL_SCANCODE_Q, 0 },
/* 114 */{ SDL_SCANCODE_R, 0 },
/* 115 */{ SDL_SCANCODE_S, 0 },
/* 116 */{ SDL_SCANCODE_T, 0 },
/* 117 */{ SDL_SCANCODE_U, 0 },
/* 118 */{ SDL_SCANCODE_V, 0 },
/* 119 */{ SDL_SCANCODE_W, 0 },
/* 120 */{ SDL_SCANCODE_X, 0 },
/* 121 */{ SDL_SCANCODE_Y, 0 },
/* 122 */{ SDL_SCANCODE_Z, 0 },
/* 123 */{ SDL_SCANCODE_LEFTBRACKET, KMOD_SHIFT }, /* plus shift modifier '{' */
/* 124 */{ SDL_SCANCODE_BACKSLASH, KMOD_SHIFT }, /* plus shift modifier '|' */
/* 125 */{ SDL_SCANCODE_RIGHTBRACKET, KMOD_SHIFT }, /* plus shift modifier '}' */
/* 126 */{ SDL_SCANCODE_GRAVE, KMOD_SHIFT }, /* plus shift modifier '~' */
/* 127 */{ SDL_SCANCODE_BACKSPACE, KMOD_SHIFT }
};
#endif /* _ANDROID_KeyInfo */
/* vi: set ts=4 sw=4 expandtab: */

359
externals/SDL/src/core/linux/SDL_dbus.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_dbus.h"
#if SDL_USE_LIBDBUS
/* we never link directly to libdbus. */
#include "SDL_loadso.h"
static const char *dbus_library = "libdbus-1.so.3";
static void *dbus_handle = NULL;
static unsigned int screensaver_cookie = 0;
static SDL_DBusContext dbus;
static int
LoadDBUSSyms(void)
{
#define SDL_DBUS_SYM2(x, y) \
if (!(dbus.x = SDL_LoadFunction(dbus_handle, #y))) return -1
#define SDL_DBUS_SYM(x) \
SDL_DBUS_SYM2(x, dbus_##x)
SDL_DBUS_SYM(bus_get_private);
SDL_DBUS_SYM(bus_register);
SDL_DBUS_SYM(bus_add_match);
SDL_DBUS_SYM(connection_open_private);
SDL_DBUS_SYM(connection_set_exit_on_disconnect);
SDL_DBUS_SYM(connection_get_is_connected);
SDL_DBUS_SYM(connection_add_filter);
SDL_DBUS_SYM(connection_try_register_object_path);
SDL_DBUS_SYM(connection_send);
SDL_DBUS_SYM(connection_send_with_reply_and_block);
SDL_DBUS_SYM(connection_close);
SDL_DBUS_SYM(connection_unref);
SDL_DBUS_SYM(connection_flush);
SDL_DBUS_SYM(connection_read_write);
SDL_DBUS_SYM(connection_dispatch);
SDL_DBUS_SYM(message_is_signal);
SDL_DBUS_SYM(message_new_method_call);
SDL_DBUS_SYM(message_append_args);
SDL_DBUS_SYM(message_append_args_valist);
SDL_DBUS_SYM(message_get_args);
SDL_DBUS_SYM(message_get_args_valist);
SDL_DBUS_SYM(message_iter_init);
SDL_DBUS_SYM(message_iter_next);
SDL_DBUS_SYM(message_iter_get_basic);
SDL_DBUS_SYM(message_iter_get_arg_type);
SDL_DBUS_SYM(message_iter_recurse);
SDL_DBUS_SYM(message_unref);
SDL_DBUS_SYM(error_init);
SDL_DBUS_SYM(error_is_set);
SDL_DBUS_SYM(error_free);
SDL_DBUS_SYM(get_local_machine_id);
SDL_DBUS_SYM(free);
SDL_DBUS_SYM(free_string_array);
SDL_DBUS_SYM(shutdown);
#undef SDL_DBUS_SYM
#undef SDL_DBUS_SYM2
return 0;
}
static void
UnloadDBUSLibrary(void)
{
if (dbus_handle != NULL) {
SDL_UnloadObject(dbus_handle);
dbus_handle = NULL;
}
}
static int
LoadDBUSLibrary(void)
{
int retval = 0;
if (dbus_handle == NULL) {
dbus_handle = SDL_LoadObject(dbus_library);
if (dbus_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
} else {
retval = LoadDBUSSyms();
if (retval < 0) {
UnloadDBUSLibrary();
}
}
}
return retval;
}
void
SDL_DBus_Init(void)
{
static SDL_bool is_dbus_available = SDL_TRUE;
if (!is_dbus_available) {
return; /* don't keep trying if this fails. */
}
if (!dbus.session_conn) {
DBusError err;
if (LoadDBUSLibrary() == -1) {
is_dbus_available = SDL_FALSE; /* can't load at all? Don't keep trying. */
return; /* oh well */
}
dbus.error_init(&err);
dbus.session_conn = dbus.bus_get_private(DBUS_BUS_SESSION, &err);
if (!dbus.error_is_set(&err)) {
dbus.system_conn = dbus.bus_get_private(DBUS_BUS_SYSTEM, &err);
}
if (dbus.error_is_set(&err)) {
dbus.error_free(&err);
SDL_DBus_Quit();
is_dbus_available = SDL_FALSE;
return; /* oh well */
}
dbus.connection_set_exit_on_disconnect(dbus.system_conn, 0);
dbus.connection_set_exit_on_disconnect(dbus.session_conn, 0);
}
}
void
SDL_DBus_Quit(void)
{
if (dbus.system_conn) {
dbus.connection_close(dbus.system_conn);
dbus.connection_unref(dbus.system_conn);
}
if (dbus.session_conn) {
dbus.connection_close(dbus.session_conn);
dbus.connection_unref(dbus.session_conn);
}
/* Don't do this - bug 3950
dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it.
*/
#if 0
if (dbus.shutdown) {
dbus.shutdown();
}
#endif
SDL_zero(dbus);
UnloadDBUSLibrary();
}
SDL_DBusContext *
SDL_DBus_GetContext(void)
{
if (!dbus_handle || !dbus.session_conn) {
SDL_DBus_Init();
}
return (dbus_handle && dbus.session_conn) ? &dbus : NULL;
}
static SDL_bool
SDL_DBus_CallMethodInternal(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, va_list ap)
{
SDL_bool retval = SDL_FALSE;
if (conn) {
DBusMessage *msg = dbus.message_new_method_call(node, path, interface, method);
if (msg) {
int firstarg;
va_list ap_reply;
va_copy(ap_reply, ap); /* copy the arg list so we don't compete with D-Bus for it */
firstarg = va_arg(ap, int);
if ((firstarg == DBUS_TYPE_INVALID) || dbus.message_append_args_valist(msg, firstarg, ap)) {
DBusMessage *reply = dbus.connection_send_with_reply_and_block(conn, msg, 300, NULL);
if (reply) {
/* skip any input args, get to output args. */
while ((firstarg = va_arg(ap_reply, int)) != DBUS_TYPE_INVALID) {
/* we assume D-Bus already validated all this. */
{ void *dumpptr = va_arg(ap_reply, void*); (void) dumpptr; }
if (firstarg == DBUS_TYPE_ARRAY) {
{ const int dumpint = va_arg(ap_reply, int); (void) dumpint; }
}
}
firstarg = va_arg(ap_reply, int);
if ((firstarg == DBUS_TYPE_INVALID) || dbus.message_get_args_valist(reply, NULL, firstarg, ap_reply)) {
retval = SDL_TRUE;
}
dbus.message_unref(reply);
}
}
va_end(ap_reply);
dbus.message_unref(msg);
}
}
return retval;
}
SDL_bool
SDL_DBus_CallMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...)
{
SDL_bool retval;
va_list ap;
va_start(ap, method);
retval = SDL_DBus_CallMethodInternal(conn, node, path, interface, method, ap);
va_end(ap);
return retval;
}
SDL_bool
SDL_DBus_CallMethod(const char *node, const char *path, const char *interface, const char *method, ...)
{
SDL_bool retval;
va_list ap;
va_start(ap, method);
retval = SDL_DBus_CallMethodInternal(dbus.session_conn, node, path, interface, method, ap);
va_end(ap);
return retval;
}
static SDL_bool
SDL_DBus_CallVoidMethodInternal(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, va_list ap)
{
SDL_bool retval = SDL_FALSE;
if (conn) {
DBusMessage *msg = dbus.message_new_method_call(node, path, interface, method);
if (msg) {
int firstarg = va_arg(ap, int);
if ((firstarg == DBUS_TYPE_INVALID) || dbus.message_append_args_valist(msg, firstarg, ap)) {
if (dbus.connection_send(conn, msg, NULL)) {
dbus.connection_flush(conn);
retval = SDL_TRUE;
}
}
dbus.message_unref(msg);
}
}
return retval;
}
SDL_bool
SDL_DBus_CallVoidMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...)
{
SDL_bool retval;
va_list ap;
va_start(ap, method);
retval = SDL_DBus_CallVoidMethodInternal(conn, node, path, interface, method, ap);
va_end(ap);
return retval;
}
SDL_bool
SDL_DBus_CallVoidMethod(const char *node, const char *path, const char *interface, const char *method, ...)
{
SDL_bool retval;
va_list ap;
va_start(ap, method);
retval = SDL_DBus_CallVoidMethodInternal(dbus.session_conn, node, path, interface, method, ap);
va_end(ap);
return retval;
}
SDL_bool
SDL_DBus_QueryPropertyOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result)
{
SDL_bool retval = SDL_FALSE;
if (conn) {
DBusMessage *msg = dbus.message_new_method_call(node, path, "org.freedesktop.DBus.Properties", "Get");
if (msg) {
if (dbus.message_append_args(msg, DBUS_TYPE_STRING, &interface, DBUS_TYPE_STRING, &property, DBUS_TYPE_INVALID)) {
DBusMessage *reply = dbus.connection_send_with_reply_and_block(conn, msg, 300, NULL);
if (reply) {
DBusMessageIter iter, sub;
dbus.message_iter_init(reply, &iter);
if (dbus.message_iter_get_arg_type(&iter) == DBUS_TYPE_VARIANT) {
dbus.message_iter_recurse(&iter, &sub);
if (dbus.message_iter_get_arg_type(&sub) == expectedtype) {
dbus.message_iter_get_basic(&sub, result);
retval = SDL_TRUE;
}
}
dbus.message_unref(reply);
}
}
dbus.message_unref(msg);
}
}
return retval;
}
SDL_bool
SDL_DBus_QueryProperty(const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result)
{
return SDL_DBus_QueryPropertyOnConnection(dbus.session_conn, node, path, interface, property, expectedtype, result);
}
void
SDL_DBus_ScreensaverTickle(void)
{
if (screensaver_cookie == 0) { /* no need to tickle if we're inhibiting. */
/* org.gnome.ScreenSaver is the legacy interface, but it'll either do nothing or just be a second harmless tickle on newer systems, so we leave it for now. */
SDL_DBus_CallVoidMethod("org.gnome.ScreenSaver", "/org/gnome/ScreenSaver", "org.gnome.ScreenSaver", "SimulateUserActivity", DBUS_TYPE_INVALID);
SDL_DBus_CallVoidMethod("org.freedesktop.ScreenSaver", "/org/freedesktop/ScreenSaver", "org.freedesktop.ScreenSaver", "SimulateUserActivity", DBUS_TYPE_INVALID);
}
}
SDL_bool
SDL_DBus_ScreensaverInhibit(SDL_bool inhibit)
{
if ( (inhibit && (screensaver_cookie != 0)) || (!inhibit && (screensaver_cookie == 0)) ) {
return SDL_TRUE;
} else {
const char *node = "org.freedesktop.ScreenSaver";
const char *path = "/org/freedesktop/ScreenSaver";
const char *interface = "org.freedesktop.ScreenSaver";
if (inhibit) {
const char *app = "My SDL application";
const char *reason = "Playing a game";
if (!SDL_DBus_CallMethod(node, path, interface, "Inhibit",
DBUS_TYPE_STRING, &app, DBUS_TYPE_STRING, &reason, DBUS_TYPE_INVALID,
DBUS_TYPE_UINT32, &screensaver_cookie, DBUS_TYPE_INVALID)) {
return SDL_FALSE;
}
return (screensaver_cookie != 0) ? SDL_TRUE : SDL_FALSE;
} else {
if (!SDL_DBus_CallVoidMethod(node, path, interface, "UnInhibit", DBUS_TYPE_UINT32, &screensaver_cookie, DBUS_TYPE_INVALID)) {
return SDL_FALSE;
}
screensaver_cookie = 0;
}
}
return SDL_TRUE;
}
#endif
/* vi: set ts=4 sw=4 expandtab: */

96
externals/SDL/src/core/linux/SDL_dbus.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_dbus_h_
#define SDL_dbus_h_
#ifdef HAVE_DBUS_DBUS_H
#define SDL_USE_LIBDBUS 1
#include "SDL_stdinc.h"
#include <dbus/dbus.h>
typedef struct SDL_DBusContext {
DBusConnection *session_conn;
DBusConnection *system_conn;
DBusConnection *(*bus_get_private)(DBusBusType, DBusError *);
dbus_bool_t (*bus_register)(DBusConnection *, DBusError *);
void (*bus_add_match)(DBusConnection *, const char *, DBusError *);
DBusConnection * (*connection_open_private)(const char *, DBusError *);
void (*connection_set_exit_on_disconnect)(DBusConnection *, dbus_bool_t);
dbus_bool_t (*connection_get_is_connected)(DBusConnection *);
dbus_bool_t (*connection_add_filter)(DBusConnection *, DBusHandleMessageFunction, void *, DBusFreeFunction);
dbus_bool_t (*connection_try_register_object_path)(DBusConnection *, const char *,
const DBusObjectPathVTable *, void *, DBusError *);
dbus_bool_t (*connection_send)(DBusConnection *, DBusMessage *, dbus_uint32_t *);
DBusMessage *(*connection_send_with_reply_and_block)(DBusConnection *, DBusMessage *, int, DBusError *);
void (*connection_close)(DBusConnection *);
void (*connection_unref)(DBusConnection *);
void (*connection_flush)(DBusConnection *);
dbus_bool_t (*connection_read_write)(DBusConnection *, int);
DBusDispatchStatus (*connection_dispatch)(DBusConnection *);
dbus_bool_t (*message_is_signal)(DBusMessage *, const char *, const char *);
DBusMessage *(*message_new_method_call)(const char *, const char *, const char *, const char *);
dbus_bool_t (*message_append_args)(DBusMessage *, int, ...);
dbus_bool_t (*message_append_args_valist)(DBusMessage *, int, va_list);
dbus_bool_t (*message_get_args)(DBusMessage *, DBusError *, int, ...);
dbus_bool_t (*message_get_args_valist)(DBusMessage *, DBusError *, int, va_list);
dbus_bool_t (*message_iter_init)(DBusMessage *, DBusMessageIter *);
dbus_bool_t (*message_iter_next)(DBusMessageIter *);
void (*message_iter_get_basic)(DBusMessageIter *, void *);
int (*message_iter_get_arg_type)(DBusMessageIter *);
void (*message_iter_recurse)(DBusMessageIter *, DBusMessageIter *);
void (*message_unref)(DBusMessage *);
void (*error_init)(DBusError *);
dbus_bool_t (*error_is_set)(const DBusError *);
void (*error_free)(DBusError *);
char *(*get_local_machine_id)(void);
void (*free)(void *);
void (*free_string_array)(char **);
void (*shutdown)(void);
} SDL_DBusContext;
extern void SDL_DBus_Init(void);
extern void SDL_DBus_Quit(void);
extern SDL_DBusContext * SDL_DBus_GetContext(void);
/* These use the built-in Session connection. */
extern SDL_bool SDL_DBus_CallMethod(const char *node, const char *path, const char *interface, const char *method, ...);
extern SDL_bool SDL_DBus_CallVoidMethod(const char *node, const char *path, const char *interface, const char *method, ...);
extern SDL_bool SDL_DBus_QueryProperty(const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result);
/* These use whatever connection you like. */
extern SDL_bool SDL_DBus_CallMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...);
extern SDL_bool SDL_DBus_CallVoidMethodOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *method, ...);
extern SDL_bool SDL_DBus_QueryPropertyOnConnection(DBusConnection *conn, const char *node, const char *path, const char *interface, const char *property, const int expectedtype, void *result);
extern void SDL_DBus_ScreensaverTickle(void);
extern SDL_bool SDL_DBus_ScreensaverInhibit(SDL_bool inhibit);
#endif /* HAVE_DBUS_DBUS_H */
#endif /* SDL_dbus_h_ */
/* vi: set ts=4 sw=4 expandtab: */

797
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef SDL_INPUT_LINUXEV
/* This is based on the linux joystick driver */
/* References: https://www.kernel.org/doc/Documentation/input/input.txt
* https://www.kernel.org/doc/Documentation/input/event-codes.txt
* /usr/include/linux/input.h
* The evtest application is also useful to debug the protocol
*/
#include "SDL_evdev.h"
#include "SDL_evdev_kbd.h"
#include <sys/stat.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <linux/input.h>
#include "SDL.h"
#include "SDL_assert.h"
#include "SDL_endian.h"
#include "SDL_scancode.h"
#include "../../events/SDL_events_c.h"
#include "../../events/scancodes_linux.h" /* adds linux_scancode_table */
#include "../../core/linux/SDL_udev.h"
/* These are not defined in older Linux kernel headers */
#ifndef SYN_DROPPED
#define SYN_DROPPED 3
#endif
#ifndef ABS_MT_SLOT
#define ABS_MT_SLOT 0x2f
#define ABS_MT_POSITION_X 0x35
#define ABS_MT_POSITION_Y 0x36
#define ABS_MT_TRACKING_ID 0x39
#define ABS_MT_PRESSURE 0x3a
#endif
typedef struct SDL_evdevlist_item
{
char *path;
int fd;
/* TODO: use this for every device, not just touchscreen */
int out_of_sync;
/* TODO: expand on this to have data for every possible class (mouse,
keyboard, touchpad, etc.). Also there's probably some things in here we
can pull out to the SDL_evdevlist_item i.e. name */
int is_touchscreen;
struct {
char* name;
int min_x, max_x, range_x;
int min_y, max_y, range_y;
int min_pressure, max_pressure, range_pressure;
int max_slots;
int current_slot;
struct {
enum {
EVDEV_TOUCH_SLOTDELTA_NONE = 0,
EVDEV_TOUCH_SLOTDELTA_DOWN,
EVDEV_TOUCH_SLOTDELTA_UP,
EVDEV_TOUCH_SLOTDELTA_MOVE
} delta;
int tracking_id;
int x, y, pressure;
} * slots;
} * touchscreen_data;
struct SDL_evdevlist_item *next;
} SDL_evdevlist_item;
typedef struct SDL_EVDEV_PrivateData
{
int ref_count;
int num_devices;
SDL_evdevlist_item *first;
SDL_evdevlist_item *last;
SDL_EVDEV_keyboard_state *kbd;
} SDL_EVDEV_PrivateData;
#undef _THIS
#define _THIS SDL_EVDEV_PrivateData *_this
static _THIS = NULL;
static SDL_Scancode SDL_EVDEV_translate_keycode(int keycode);
static void SDL_EVDEV_sync_device(SDL_evdevlist_item *item);
static int SDL_EVDEV_device_removed(const char *dev_path);
#if SDL_USE_LIBUDEV
static int SDL_EVDEV_device_added(const char *dev_path, int udev_class);
static void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_type, int udev_class,
const char *dev_path);
#endif /* SDL_USE_LIBUDEV */
static Uint8 EVDEV_MouseButtons[] = {
SDL_BUTTON_LEFT, /* BTN_LEFT 0x110 */
SDL_BUTTON_RIGHT, /* BTN_RIGHT 0x111 */
SDL_BUTTON_MIDDLE, /* BTN_MIDDLE 0x112 */
SDL_BUTTON_X1, /* BTN_SIDE 0x113 */
SDL_BUTTON_X2, /* BTN_EXTRA 0x114 */
SDL_BUTTON_X2 + 1, /* BTN_FORWARD 0x115 */
SDL_BUTTON_X2 + 2, /* BTN_BACK 0x116 */
SDL_BUTTON_X2 + 3 /* BTN_TASK 0x117 */
};
static int
SDL_EVDEV_SetRelativeMouseMode(SDL_bool enabled)
{
/* Mice already send relative events through this interface */
return 0;
}
int
SDL_EVDEV_Init(void)
{
if (_this == NULL) {
_this = (SDL_EVDEV_PrivateData*)SDL_calloc(1, sizeof(*_this));
if (_this == NULL) {
return SDL_OutOfMemory();
}
#if SDL_USE_LIBUDEV
if (SDL_UDEV_Init() < 0) {
SDL_free(_this);
_this = NULL;
return -1;
}
/* Set up the udev callback */
if (SDL_UDEV_AddCallback(SDL_EVDEV_udev_callback) < 0) {
SDL_UDEV_Quit();
SDL_free(_this);
_this = NULL;
return -1;
}
/* Force a scan to build the initial device list */
SDL_UDEV_Scan();
#else
/* TODO: Scan the devices manually, like a caveman */
#endif /* SDL_USE_LIBUDEV */
_this->kbd = SDL_EVDEV_kbd_init();
}
SDL_GetMouse()->SetRelativeMouseMode = SDL_EVDEV_SetRelativeMouseMode;
_this->ref_count += 1;
return 0;
}
void
SDL_EVDEV_Quit(void)
{
if (_this == NULL) {
return;
}
_this->ref_count -= 1;
if (_this->ref_count < 1) {
#if SDL_USE_LIBUDEV
SDL_UDEV_DelCallback(SDL_EVDEV_udev_callback);
SDL_UDEV_Quit();
#endif /* SDL_USE_LIBUDEV */
SDL_EVDEV_kbd_quit(_this->kbd);
/* Remove existing devices */
while(_this->first != NULL) {
SDL_EVDEV_device_removed(_this->first->path);
}
SDL_assert(_this->first == NULL);
SDL_assert(_this->last == NULL);
SDL_assert(_this->num_devices == 0);
SDL_free(_this);
_this = NULL;
}
}
#if SDL_USE_LIBUDEV
static void SDL_EVDEV_udev_callback(SDL_UDEV_deviceevent udev_event, int udev_class,
const char* dev_path)
{
if (dev_path == NULL) {
return;
}
switch(udev_event) {
case SDL_UDEV_DEVICEADDED:
if (!(udev_class & (SDL_UDEV_DEVICE_MOUSE | SDL_UDEV_DEVICE_KEYBOARD |
SDL_UDEV_DEVICE_TOUCHSCREEN)))
return;
SDL_EVDEV_device_added(dev_path, udev_class);
break;
case SDL_UDEV_DEVICEREMOVED:
SDL_EVDEV_device_removed(dev_path);
break;
default:
break;
}
}
#endif /* SDL_USE_LIBUDEV */
void
SDL_EVDEV_Poll(void)
{
struct input_event events[32];
int i, j, len;
SDL_evdevlist_item *item;
SDL_Scancode scan_code;
int mouse_button;
SDL_Mouse *mouse;
float norm_x, norm_y, norm_pressure;
if (!_this) {
return;
}
#if SDL_USE_LIBUDEV
SDL_UDEV_Poll();
#endif
mouse = SDL_GetMouse();
for (item = _this->first; item != NULL; item = item->next) {
while ((len = read(item->fd, events, (sizeof events))) > 0) {
len /= sizeof(events[0]);
for (i = 0; i < len; ++i) {
/* special handling for touchscreen, that should eventually be
used for all devices */
if (item->out_of_sync && item->is_touchscreen &&
events[i].type == EV_SYN && events[i].code != SYN_REPORT) {
break;
}
switch (events[i].type) {
case EV_KEY:
if (events[i].code >= BTN_MOUSE && events[i].code < BTN_MOUSE + SDL_arraysize(EVDEV_MouseButtons)) {
mouse_button = events[i].code - BTN_MOUSE;
if (events[i].value == 0) {
SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, EVDEV_MouseButtons[mouse_button]);
} else if (events[i].value == 1) {
SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, EVDEV_MouseButtons[mouse_button]);
}
break;
}
/* BTH_TOUCH event value 1 indicates there is contact with
a touchscreen or trackpad (earlist finger's current
position is sent in EV_ABS ABS_X/ABS_Y, switching to
next finger after earlist is released) */
if (item->is_touchscreen && events[i].code == BTN_TOUCH) {
if (item->touchscreen_data->max_slots == 1) {
if (events[i].value)
item->touchscreen_data->slots[0].delta = EVDEV_TOUCH_SLOTDELTA_DOWN;
else
item->touchscreen_data->slots[0].delta = EVDEV_TOUCH_SLOTDELTA_UP;
}
break;
}
/* Probably keyboard */
scan_code = SDL_EVDEV_translate_keycode(events[i].code);
if (scan_code != SDL_SCANCODE_UNKNOWN) {
if (events[i].value == 0) {
SDL_SendKeyboardKey(SDL_RELEASED, scan_code);
} else if (events[i].value == 1 || events[i].value == 2 /* key repeated */) {
SDL_SendKeyboardKey(SDL_PRESSED, scan_code);
}
}
SDL_EVDEV_kbd_keycode(_this->kbd, events[i].code, events[i].value);
break;
case EV_ABS:
switch(events[i].code) {
case ABS_MT_SLOT:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
item->touchscreen_data->current_slot = events[i].value;
break;
case ABS_MT_TRACKING_ID:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
if (events[i].value >= 0) {
item->touchscreen_data->slots[item->touchscreen_data->current_slot].tracking_id = events[i].value;
item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_DOWN;
} else {
item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_UP;
}
break;
case ABS_MT_POSITION_X:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
item->touchscreen_data->slots[item->touchscreen_data->current_slot].x = events[i].value;
if (item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta == EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE;
}
break;
case ABS_MT_POSITION_Y:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
item->touchscreen_data->slots[item->touchscreen_data->current_slot].y = events[i].value;
if (item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta == EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE;
}
break;
case ABS_MT_PRESSURE:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
item->touchscreen_data->slots[item->touchscreen_data->current_slot].pressure = events[i].value;
if (item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta == EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[item->touchscreen_data->current_slot].delta = EVDEV_TOUCH_SLOTDELTA_MOVE;
}
break;
case ABS_X:
if (item->is_touchscreen) {
if (item->touchscreen_data->max_slots != 1)
break;
item->touchscreen_data->slots[0].x = events[i].value;
} else
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, events[i].value, mouse->y);
break;
case ABS_Y:
if (item->is_touchscreen) {
if (item->touchscreen_data->max_slots != 1)
break;
item->touchscreen_data->slots[0].y = events[i].value;
} else
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, mouse->x, events[i].value);
break;
default:
break;
}
break;
case EV_REL:
switch(events[i].code) {
case REL_X:
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, events[i].value, 0);
break;
case REL_Y:
SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_TRUE, 0, events[i].value);
break;
case REL_WHEEL:
SDL_SendMouseWheel(mouse->focus, mouse->mouseID, 0, events[i].value, SDL_MOUSEWHEEL_NORMAL);
break;
case REL_HWHEEL:
SDL_SendMouseWheel(mouse->focus, mouse->mouseID, events[i].value, 0, SDL_MOUSEWHEEL_NORMAL);
break;
default:
break;
}
break;
case EV_SYN:
switch (events[i].code) {
case SYN_REPORT:
if (!item->is_touchscreen) /* FIXME: temp hack */
break;
for(j = 0; j < item->touchscreen_data->max_slots; j++) {
norm_x = (float)(item->touchscreen_data->slots[j].x - item->touchscreen_data->min_x) /
(float)item->touchscreen_data->range_x;
norm_y = (float)(item->touchscreen_data->slots[j].y - item->touchscreen_data->min_y) /
(float)item->touchscreen_data->range_y;
if (item->touchscreen_data->range_pressure > 0) {
norm_pressure = (float)(item->touchscreen_data->slots[j].pressure - item->touchscreen_data->min_pressure) /
(float)item->touchscreen_data->range_pressure;
} else {
/* This touchscreen does not support pressure */
norm_pressure = 1.0f;
}
/* FIXME: the touch's window shouldn't be null, but
* the coordinate space of touch positions needs to
* be window-relative in that case. */
switch(item->touchscreen_data->slots[j].delta) {
case EVDEV_TOUCH_SLOTDELTA_DOWN:
SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_TRUE, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_UP:
SDL_SendTouch(item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, SDL_FALSE, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].tracking_id = -1;
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
case EVDEV_TOUCH_SLOTDELTA_MOVE:
SDL_SendTouchMotion(item->fd, item->touchscreen_data->slots[j].tracking_id, NULL, norm_x, norm_y, norm_pressure);
item->touchscreen_data->slots[j].delta = EVDEV_TOUCH_SLOTDELTA_NONE;
break;
default:
break;
}
}
if (item->out_of_sync)
item->out_of_sync = 0;
break;
case SYN_DROPPED:
if (item->is_touchscreen)
item->out_of_sync = 1;
SDL_EVDEV_sync_device(item);
break;
default:
break;
}
break;
}
}
}
}
}
static SDL_Scancode
SDL_EVDEV_translate_keycode(int keycode)
{
SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN;
if (keycode < SDL_arraysize(linux_scancode_table)) {
scancode = linux_scancode_table[keycode];
if (scancode == SDL_SCANCODE_UNKNOWN) {
/* BTN_TOUCH is handled elsewhere, but we might still end up here if
you get an unexpected BTN_TOUCH from something SDL believes is not
a touch device. In this case, we'd rather not get a misleading
SDL_Log message about an unknown key. */
if (keycode != BTN_TOUCH) {
SDL_Log("The key you just pressed is not recognized by SDL. To help "
"get this fixed, please report this to the SDL forums/mailing list "
"<https://discourse.libsdl.org/> EVDEV KeyCode %d", keycode);
}
}
}
return scancode;
}
#ifdef SDL_USE_LIBUDEV
static int
SDL_EVDEV_init_touchscreen(SDL_evdevlist_item* item)
{
int ret, i;
unsigned long xreq, yreq;
char name[64];
struct input_absinfo abs_info;
if (!item->is_touchscreen)
return 0;
item->touchscreen_data = SDL_calloc(1, sizeof(*item->touchscreen_data));
if (item->touchscreen_data == NULL)
return SDL_OutOfMemory();
ret = ioctl(item->fd, EVIOCGNAME(sizeof(name)), name);
if (ret < 0) {
SDL_free(item->touchscreen_data);
return SDL_SetError("Failed to get evdev touchscreen name");
}
item->touchscreen_data->name = SDL_strdup(name);
if (item->touchscreen_data->name == NULL) {
SDL_free(item->touchscreen_data);
return SDL_OutOfMemory();
}
ret = ioctl(item->fd, EVIOCGABS(ABS_MT_SLOT), &abs_info);
if (ret < 0) {
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return SDL_SetError("Failed to get evdev touchscreen limits");
}
if (abs_info.maximum == 0) {
item->touchscreen_data->max_slots = 1;
xreq = EVIOCGABS(ABS_X);
yreq = EVIOCGABS(ABS_Y);
} else {
item->touchscreen_data->max_slots = abs_info.maximum + 1;
xreq = EVIOCGABS(ABS_MT_POSITION_X);
yreq = EVIOCGABS(ABS_MT_POSITION_Y);
}
ret = ioctl(item->fd, xreq, &abs_info);
if (ret < 0) {
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return SDL_SetError("Failed to get evdev touchscreen limits");
}
item->touchscreen_data->min_x = abs_info.minimum;
item->touchscreen_data->max_x = abs_info.maximum;
item->touchscreen_data->range_x = abs_info.maximum - abs_info.minimum;
ret = ioctl(item->fd, yreq, &abs_info);
if (ret < 0) {
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return SDL_SetError("Failed to get evdev touchscreen limits");
}
item->touchscreen_data->min_y = abs_info.minimum;
item->touchscreen_data->max_y = abs_info.maximum;
item->touchscreen_data->range_y = abs_info.maximum - abs_info.minimum;
ret = ioctl(item->fd, EVIOCGABS(ABS_MT_PRESSURE), &abs_info);
if (ret < 0) {
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return SDL_SetError("Failed to get evdev touchscreen limits");
}
item->touchscreen_data->min_pressure = abs_info.minimum;
item->touchscreen_data->max_pressure = abs_info.maximum;
item->touchscreen_data->range_pressure = abs_info.maximum - abs_info.minimum;
item->touchscreen_data->slots = SDL_calloc(
item->touchscreen_data->max_slots,
sizeof(*item->touchscreen_data->slots));
if (item->touchscreen_data->slots == NULL) {
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return SDL_OutOfMemory();
}
for(i = 0; i < item->touchscreen_data->max_slots; i++) {
item->touchscreen_data->slots[i].tracking_id = -1;
}
ret = SDL_AddTouch(item->fd, /* I guess our fd is unique enough */
SDL_TOUCH_DEVICE_DIRECT,
item->touchscreen_data->name);
if (ret < 0) {
SDL_free(item->touchscreen_data->slots);
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
return ret;
}
return 0;
}
#endif /* SDL_USE_LIBUDEV */
static void
SDL_EVDEV_destroy_touchscreen(SDL_evdevlist_item* item) {
if (!item->is_touchscreen)
return;
SDL_DelTouch(item->fd);
SDL_free(item->touchscreen_data->slots);
SDL_free(item->touchscreen_data->name);
SDL_free(item->touchscreen_data);
}
static void
SDL_EVDEV_sync_device(SDL_evdevlist_item *item)
{
#ifdef EVIOCGMTSLOTS
int i, ret;
struct input_absinfo abs_info;
/*
* struct input_mt_request_layout {
* __u32 code;
* __s32 values[num_slots];
* };
*
* this is the structure we're trying to emulate
*/
Uint32* mt_req_code;
Sint32* mt_req_values;
size_t mt_req_size;
/* TODO: sync devices other than touchscreen */
if (!item->is_touchscreen)
return;
mt_req_size = sizeof(*mt_req_code) +
sizeof(*mt_req_values) * item->touchscreen_data->max_slots;
mt_req_code = SDL_calloc(1, mt_req_size);
if (mt_req_code == NULL) {
return;
}
mt_req_values = (Sint32*)mt_req_code + 1;
*mt_req_code = ABS_MT_TRACKING_ID;
ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
if (ret < 0) {
SDL_free(mt_req_code);
return;
}
for(i = 0; i < item->touchscreen_data->max_slots; i++) {
/*
* This doesn't account for the very edge case of the user removing their
* finger and replacing it on the screen during the time we're out of sync,
* which'll mean that we're not going from down -> up or up -> down, we're
* going from down -> down but with a different tracking id, meaning we'd
* have to tell SDL of the two events, but since we wait till SYN_REPORT in
* SDL_EVDEV_Poll to tell SDL, the current structure of this code doesn't
* allow it. Lets just pray to God it doesn't happen.
*/
if (item->touchscreen_data->slots[i].tracking_id < 0 &&
mt_req_values[i] >= 0) {
item->touchscreen_data->slots[i].tracking_id = mt_req_values[i];
item->touchscreen_data->slots[i].delta = EVDEV_TOUCH_SLOTDELTA_DOWN;
} else if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
mt_req_values[i] < 0) {
item->touchscreen_data->slots[i].tracking_id = -1;
item->touchscreen_data->slots[i].delta = EVDEV_TOUCH_SLOTDELTA_UP;
}
}
*mt_req_code = ABS_MT_POSITION_X;
ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
if (ret < 0) {
SDL_free(mt_req_code);
return;
}
for(i = 0; i < item->touchscreen_data->max_slots; i++) {
if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
item->touchscreen_data->slots[i].x != mt_req_values[i]) {
item->touchscreen_data->slots[i].x = mt_req_values[i];
if (item->touchscreen_data->slots[i].delta ==
EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[i].delta =
EVDEV_TOUCH_SLOTDELTA_MOVE;
}
}
}
*mt_req_code = ABS_MT_POSITION_Y;
ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
if (ret < 0) {
SDL_free(mt_req_code);
return;
}
for(i = 0; i < item->touchscreen_data->max_slots; i++) {
if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
item->touchscreen_data->slots[i].y != mt_req_values[i]) {
item->touchscreen_data->slots[i].y = mt_req_values[i];
if (item->touchscreen_data->slots[i].delta ==
EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[i].delta =
EVDEV_TOUCH_SLOTDELTA_MOVE;
}
}
}
*mt_req_code = ABS_MT_PRESSURE;
ret = ioctl(item->fd, EVIOCGMTSLOTS(mt_req_size), mt_req_code);
if (ret < 0) {
SDL_free(mt_req_code);
return;
}
for(i = 0; i < item->touchscreen_data->max_slots; i++) {
if (item->touchscreen_data->slots[i].tracking_id >= 0 &&
item->touchscreen_data->slots[i].pressure != mt_req_values[i]) {
item->touchscreen_data->slots[i].pressure = mt_req_values[i];
if (item->touchscreen_data->slots[i].delta ==
EVDEV_TOUCH_SLOTDELTA_NONE) {
item->touchscreen_data->slots[i].delta =
EVDEV_TOUCH_SLOTDELTA_MOVE;
}
}
}
ret = ioctl(item->fd, EVIOCGABS(ABS_MT_SLOT), &abs_info);
if (ret < 0) {
SDL_free(mt_req_code);
return;
}
item->touchscreen_data->current_slot = abs_info.value;
SDL_free(mt_req_code);
#endif /* EVIOCGMTSLOTS */
}
#if SDL_USE_LIBUDEV
static int
SDL_EVDEV_device_added(const char *dev_path, int udev_class)
{
int ret;
SDL_evdevlist_item *item;
/* Check to make sure it's not already in list. */
for (item = _this->first; item != NULL; item = item->next) {
if (SDL_strcmp(dev_path, item->path) == 0) {
return -1; /* already have this one */
}
}
item = (SDL_evdevlist_item *) SDL_calloc(1, sizeof (SDL_evdevlist_item));
if (item == NULL) {
return SDL_OutOfMemory();
}
item->fd = open(dev_path, O_RDONLY | O_NONBLOCK);
if (item->fd < 0) {
SDL_free(item);
return SDL_SetError("Unable to open %s", dev_path);
}
item->path = SDL_strdup(dev_path);
if (item->path == NULL) {
close(item->fd);
SDL_free(item);
return SDL_OutOfMemory();
}
if (udev_class & SDL_UDEV_DEVICE_TOUCHSCREEN) {
item->is_touchscreen = 1;
if ((ret = SDL_EVDEV_init_touchscreen(item)) < 0) {
close(item->fd);
SDL_free(item);
return ret;
}
}
if (_this->last == NULL) {
_this->first = _this->last = item;
} else {
_this->last->next = item;
_this->last = item;
}
SDL_EVDEV_sync_device(item);
return _this->num_devices++;
}
#endif /* SDL_USE_LIBUDEV */
static int
SDL_EVDEV_device_removed(const char *dev_path)
{
SDL_evdevlist_item *item;
SDL_evdevlist_item *prev = NULL;
for (item = _this->first; item != NULL; item = item->next) {
/* found it, remove it. */
if (SDL_strcmp(dev_path, item->path) == 0) {
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(_this->first == item);
_this->first = item->next;
}
if (item == _this->last) {
_this->last = prev;
}
if (item->is_touchscreen) {
SDL_EVDEV_destroy_touchscreen(item);
}
close(item->fd);
SDL_free(item->path);
SDL_free(item);
_this->num_devices--;
return 0;
}
prev = item;
}
return -1;
}
#endif /* SDL_INPUT_LINUXEV */
/* vi: set ts=4 sw=4 expandtab: */

39
externals/SDL/src/core/linux/SDL_evdev.h vendored Executable file
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@@ -0,0 +1,39 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_evdev_h_
#define SDL_evdev_h_
#ifdef SDL_INPUT_LINUXEV
#include "SDL_events.h"
extern int SDL_EVDEV_Init(void);
extern void SDL_EVDEV_Quit(void);
extern void SDL_EVDEV_Poll(void);
#endif /* SDL_INPUT_LINUXEV */
#endif /* SDL_evdev_h_ */
/* vi: set ts=4 sw=4 expandtab: */

842
externals/SDL/src/core/linux/SDL_evdev_kbd.c vendored Executable file
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@@ -0,0 +1,842 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_evdev_kbd.h"
#include "SDL_hints.h"
#ifdef SDL_INPUT_LINUXKD
/* This logic is adapted from drivers/tty/vt/keyboard.c in the Linux kernel source */
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <linux/kd.h>
#include <linux/keyboard.h>
#include <linux/vt.h>
#include <linux/tiocl.h> /* for TIOCL_GETSHIFTSTATE */
#include <signal.h>
#include "../../events/SDL_events_c.h"
#include "SDL_evdev_kbd_default_accents.h"
#include "SDL_evdev_kbd_default_keymap.h"
/* These are not defined in older Linux kernel headers */
#ifndef K_UNICODE
#define K_UNICODE 0x03
#endif
#ifndef K_OFF
#define K_OFF 0x04
#endif
/*
* Handler Tables.
*/
#define K_HANDLERS\
k_self, k_fn, k_spec, k_pad,\
k_dead, k_cons, k_cur, k_shift,\
k_meta, k_ascii, k_lock, k_lowercase,\
k_slock, k_dead2, k_brl, k_ignore
typedef void (k_handler_fn)(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag);
static k_handler_fn K_HANDLERS;
static k_handler_fn *k_handler[16] = { K_HANDLERS };
typedef void (fn_handler_fn)(SDL_EVDEV_keyboard_state *kbd);
static void fn_enter(SDL_EVDEV_keyboard_state *kbd);
static void fn_caps_toggle(SDL_EVDEV_keyboard_state *kbd);
static void fn_caps_on(SDL_EVDEV_keyboard_state *kbd);
static void fn_num(SDL_EVDEV_keyboard_state *kbd);
static void fn_compose(SDL_EVDEV_keyboard_state *kbd);
static fn_handler_fn *fn_handler[] =
{
NULL, fn_enter, NULL, NULL,
NULL, NULL, NULL, fn_caps_toggle,
fn_num, NULL, NULL, NULL,
NULL, fn_caps_on, fn_compose, NULL,
NULL, NULL, NULL, fn_num
};
/*
* Keyboard State
*/
struct SDL_EVDEV_keyboard_state
{
int console_fd;
int old_kbd_mode;
unsigned short **key_maps;
unsigned char shift_down[NR_SHIFT]; /* shift state counters.. */
SDL_bool dead_key_next;
int npadch; /* -1 or number assembled on pad */
struct kbdiacrs *accents;
unsigned int diacr;
SDL_bool rep; /* flag telling character repeat */
unsigned char lockstate;
unsigned char slockstate;
unsigned char ledflagstate;
char shift_state;
char text[128];
unsigned int text_len;
};
#ifdef DUMP_ACCENTS
static void SDL_EVDEV_dump_accents(SDL_EVDEV_keyboard_state *kbd)
{
unsigned int i;
printf("static struct kbdiacrs default_accents = {\n");
printf(" %d,\n", kbd->accents->kb_cnt);
printf(" {\n");
for (i = 0; i < kbd->accents->kb_cnt; ++i) {
struct kbdiacr *diacr = &kbd->accents->kbdiacr[i];
printf(" { 0x%.2x, 0x%.2x, 0x%.2x },\n",
diacr->diacr, diacr->base, diacr->result);
}
while (i < 256) {
printf(" { 0x00, 0x00, 0x00 },\n");
++i;
}
printf(" }\n");
printf("};\n");
}
#endif /* DUMP_ACCENTS */
#ifdef DUMP_KEYMAP
static void SDL_EVDEV_dump_keymap(SDL_EVDEV_keyboard_state *kbd)
{
int i, j;
for (i = 0; i < MAX_NR_KEYMAPS; ++i) {
if (kbd->key_maps[i]) {
printf("static unsigned short default_key_map_%d[NR_KEYS] = {", i);
for (j = 0; j < NR_KEYS; ++j) {
if ((j%8) == 0) {
printf("\n ");
}
printf("0x%.4x, ", kbd->key_maps[i][j]);
}
printf("\n};\n");
}
}
printf("\n");
printf("static unsigned short *default_key_maps[MAX_NR_KEYMAPS] = {\n");
for (i = 0; i < MAX_NR_KEYMAPS; ++i) {
if (kbd->key_maps[i]) {
printf(" default_key_map_%d,\n", i);
} else {
printf(" NULL,\n");
}
}
printf("};\n");
}
#endif /* DUMP_KEYMAP */
static int SDL_EVDEV_kbd_load_keymaps(SDL_EVDEV_keyboard_state *kbd)
{
int i, j;
kbd->key_maps = (unsigned short **)SDL_calloc(MAX_NR_KEYMAPS, sizeof(unsigned short *));
if (!kbd->key_maps) {
return -1;
}
for (i = 0; i < MAX_NR_KEYMAPS; ++i) {
struct kbentry kbe;
kbe.kb_table = i;
kbe.kb_index = 0;
if (ioctl(kbd->console_fd, KDGKBENT, &kbe) < 0) {
return -1;
}
if (kbe.kb_value == K_NOSUCHMAP) {
continue;
}
kbd->key_maps[i] = (unsigned short *)SDL_malloc(NR_KEYS * sizeof(unsigned short));
if (!kbd->key_maps[i]) {
return -1;
}
for (j = 0; j < NR_KEYS; ++j) {
kbe.kb_table = i;
kbe.kb_index = j;
if (ioctl(kbd->console_fd, KDGKBENT, &kbe) < 0) {
return -1;
}
kbd->key_maps[i][j] = (kbe.kb_value ^ 0xf000);
}
}
return 0;
}
static SDL_EVDEV_keyboard_state * kbd_cleanup_state = NULL;
static int kbd_cleanup_sigactions_installed = 0;
static int kbd_cleanup_atexit_installed = 0;
static struct sigaction old_sigaction[NSIG];
static int fatal_signals[] =
{
/* Handlers for SIGTERM and SIGINT are installed in SDL_QuitInit. */
SIGHUP, SIGQUIT, SIGILL, SIGABRT,
SIGFPE, SIGSEGV, SIGPIPE, SIGBUS,
SIGSYS
};
static void kbd_cleanup(void)
{
SDL_EVDEV_keyboard_state* kbd = kbd_cleanup_state;
if (kbd == NULL) {
return;
}
kbd_cleanup_state = NULL;
ioctl(kbd->console_fd, KDSKBMODE, kbd->old_kbd_mode);
}
void
SDL_EVDEV_kbd_reraise_signal(int sig)
{
raise(sig);
}
siginfo_t* SDL_EVDEV_kdb_cleanup_siginfo = NULL;
void* SDL_EVDEV_kdb_cleanup_ucontext = NULL;
static void kbd_cleanup_signal_action(int signum, siginfo_t* info, void* ucontext)
{
struct sigaction* old_action_p = &(old_sigaction[signum]);
sigset_t sigset;
/* Restore original signal handler before going any further. */
sigaction(signum, old_action_p, NULL);
/* Unmask current signal. */
sigemptyset(&sigset);
sigaddset(&sigset, signum);
sigprocmask(SIG_UNBLOCK, &sigset, NULL);
/* Save original signal info and context for archeologists. */
SDL_EVDEV_kdb_cleanup_siginfo = info;
SDL_EVDEV_kdb_cleanup_ucontext = ucontext;
/* Restore keyboard. */
kbd_cleanup();
/* Reraise signal. */
SDL_EVDEV_kbd_reraise_signal(signum);
}
static void kbd_unregister_emerg_cleanup()
{
int tabidx, signum;
kbd_cleanup_state = NULL;
if (!kbd_cleanup_sigactions_installed) {
return;
}
kbd_cleanup_sigactions_installed = 0;
for (tabidx = 0; tabidx < sizeof(fatal_signals) / sizeof(fatal_signals[0]); ++tabidx) {
struct sigaction* old_action_p;
struct sigaction cur_action;
signum = fatal_signals[tabidx];
old_action_p = &(old_sigaction[signum]);
/* Examine current signal action */
if (sigaction(signum, NULL, &cur_action))
continue;
/* Check if action installed and not modifed */
if (!(cur_action.sa_flags & SA_SIGINFO)
|| cur_action.sa_sigaction != &kbd_cleanup_signal_action)
continue;
/* Restore original action */
sigaction(signum, old_action_p, NULL);
}
}
static void kbd_cleanup_atexit(void)
{
/* Restore keyboard. */
kbd_cleanup();
/* Try to restore signal handlers in case shared library is being unloaded */
kbd_unregister_emerg_cleanup();
}
static void kbd_register_emerg_cleanup(SDL_EVDEV_keyboard_state * kbd)
{
int tabidx, signum;
if (kbd_cleanup_state != NULL) {
return;
}
kbd_cleanup_state = kbd;
if (!kbd_cleanup_atexit_installed) {
/* Since glibc 2.2.3, atexit() (and on_exit(3)) can be used within a shared library to establish
* functions that are called when the shared library is unloaded.
* -- man atexit(3)
*/
atexit(kbd_cleanup_atexit);
kbd_cleanup_atexit_installed = 1;
}
if (kbd_cleanup_sigactions_installed) {
return;
}
kbd_cleanup_sigactions_installed = 1;
for (tabidx = 0; tabidx < sizeof(fatal_signals) / sizeof(fatal_signals[0]); ++tabidx) {
struct sigaction* old_action_p;
struct sigaction new_action;
signum = fatal_signals[tabidx];
old_action_p = &(old_sigaction[signum]);
if (sigaction(signum, NULL, old_action_p))
continue;
/* Skip SIGHUP and SIGPIPE if handler is already installed
* - assume the handler will do the cleanup
*/
if ((signum == SIGHUP || signum == SIGPIPE)
&& (old_action_p->sa_handler != SIG_DFL
|| (void (*)(int))old_action_p->sa_sigaction != SIG_DFL))
continue;
new_action = *old_action_p;
new_action.sa_flags |= SA_SIGINFO;
new_action.sa_sigaction = &kbd_cleanup_signal_action;
sigaction(signum, &new_action, NULL);
}
}
SDL_EVDEV_keyboard_state *
SDL_EVDEV_kbd_init(void)
{
SDL_EVDEV_keyboard_state *kbd;
int i;
char flag_state;
char shift_state[ sizeof (long) ] = {TIOCL_GETSHIFTSTATE, 0};
kbd = (SDL_EVDEV_keyboard_state *)SDL_calloc(1, sizeof(*kbd));
if (!kbd) {
return NULL;
}
kbd->npadch = -1;
/* This might fail if we're not connected to a tty (e.g. on the Steam Link) */
kbd->console_fd = open("/dev/tty", O_RDONLY);
if (ioctl(kbd->console_fd, TIOCLINUX, shift_state) == 0) {
kbd->shift_state = *shift_state;
}
if (ioctl(kbd->console_fd, KDGKBLED, &flag_state) == 0) {
kbd->ledflagstate = flag_state;
}
kbd->accents = &default_accents;
if (ioctl(kbd->console_fd, KDGKBDIACR, kbd->accents) < 0) {
/* No worries, we'll use the default accent table */
}
kbd->key_maps = default_key_maps;
if (ioctl(kbd->console_fd, KDGKBMODE, &kbd->old_kbd_mode) == 0) {
/* Set the keyboard in UNICODE mode and load the keymaps */
ioctl(kbd->console_fd, KDSKBMODE, K_UNICODE);
if (SDL_EVDEV_kbd_load_keymaps(kbd) < 0) {
for (i = 0; i < MAX_NR_KEYMAPS; ++i) {
if (kbd->key_maps[i]) {
SDL_free(kbd->key_maps[i]);
}
}
SDL_free(kbd->key_maps);
kbd->key_maps = default_key_maps;
}
/* Allow inhibiting keyboard mute with env. variable for debugging etc. */
if (getenv("SDL_INPUT_LINUX_KEEP_KBD") == NULL) {
/* Mute the keyboard so keystrokes only generate evdev events
* and do not leak through to the console
*/
ioctl(kbd->console_fd, KDSKBMODE, K_OFF);
/* Make sure to restore keyboard if application fails to call
* SDL_Quit before exit or fatal signal is raised.
*/
if (!SDL_GetHintBoolean(SDL_HINT_NO_SIGNAL_HANDLERS, SDL_FALSE)) {
kbd_register_emerg_cleanup(kbd);
}
}
}
#ifdef DUMP_ACCENTS
SDL_EVDEV_dump_accents(kbd);
#endif
#ifdef DUMP_KEYMAP
SDL_EVDEV_dump_keymap(kbd);
#endif
return kbd;
}
void
SDL_EVDEV_kbd_quit(SDL_EVDEV_keyboard_state *kbd)
{
if (!kbd) {
return;
}
kbd_unregister_emerg_cleanup();
if (kbd->console_fd >= 0) {
/* Restore the original keyboard mode */
ioctl(kbd->console_fd, KDSKBMODE, kbd->old_kbd_mode);
close(kbd->console_fd);
kbd->console_fd = -1;
}
if (kbd->key_maps && kbd->key_maps != default_key_maps) {
int i;
for (i = 0; i < MAX_NR_KEYMAPS; ++i) {
if (kbd->key_maps[i]) {
SDL_free(kbd->key_maps[i]);
}
}
SDL_free(kbd->key_maps);
}
SDL_free(kbd);
}
/*
* Helper Functions.
*/
static void put_queue(SDL_EVDEV_keyboard_state *kbd, uint c)
{
/* c is already part of a UTF-8 sequence and safe to add as a character */
if (kbd->text_len < (sizeof(kbd->text)-1)) {
kbd->text[kbd->text_len++] = (char)c;
}
}
static void put_utf8(SDL_EVDEV_keyboard_state *kbd, uint c)
{
if (c < 0x80)
/* 0******* */
put_queue(kbd, c);
else if (c < 0x800) {
/* 110***** 10****** */
put_queue(kbd, 0xc0 | (c >> 6));
put_queue(kbd, 0x80 | (c & 0x3f));
} else if (c < 0x10000) {
if (c >= 0xD800 && c < 0xE000)
return;
if (c == 0xFFFF)
return;
/* 1110**** 10****** 10****** */
put_queue(kbd, 0xe0 | (c >> 12));
put_queue(kbd, 0x80 | ((c >> 6) & 0x3f));
put_queue(kbd, 0x80 | (c & 0x3f));
} else if (c < 0x110000) {
/* 11110*** 10****** 10****** 10****** */
put_queue(kbd, 0xf0 | (c >> 18));
put_queue(kbd, 0x80 | ((c >> 12) & 0x3f));
put_queue(kbd, 0x80 | ((c >> 6) & 0x3f));
put_queue(kbd, 0x80 | (c & 0x3f));
}
}
/*
* We have a combining character DIACR here, followed by the character CH.
* If the combination occurs in the table, return the corresponding value.
* Otherwise, if CH is a space or equals DIACR, return DIACR.
* Otherwise, conclude that DIACR was not combining after all,
* queue it and return CH.
*/
static unsigned int handle_diacr(SDL_EVDEV_keyboard_state *kbd, unsigned int ch)
{
unsigned int d = kbd->diacr;
unsigned int i;
kbd->diacr = 0;
for (i = 0; i < kbd->accents->kb_cnt; i++) {
if (kbd->accents->kbdiacr[i].diacr == d &&
kbd->accents->kbdiacr[i].base == ch) {
return kbd->accents->kbdiacr[i].result;
}
}
if (ch == ' ' || ch == d)
return d;
put_utf8(kbd, d);
return ch;
}
static int vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
{
return (kbd->ledflagstate & flag) != 0;
}
static void set_vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
{
kbd->ledflagstate |= flag;
ioctl(kbd->console_fd, KDSETLED, (unsigned long)(kbd->ledflagstate));
}
static void clr_vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
{
kbd->ledflagstate &= ~flag;
ioctl(kbd->console_fd, KDSETLED, (unsigned long)(kbd->ledflagstate));
}
static void chg_vc_kbd_lock(SDL_EVDEV_keyboard_state *kbd, int flag)
{
kbd->lockstate ^= 1 << flag;
}
static void chg_vc_kbd_slock(SDL_EVDEV_keyboard_state *kbd, int flag)
{
kbd->slockstate ^= 1 << flag;
}
static void chg_vc_kbd_led(SDL_EVDEV_keyboard_state *kbd, int flag)
{
kbd->ledflagstate ^= flag;
ioctl(kbd->console_fd, KDSETLED, (unsigned long)(kbd->ledflagstate));
}
/*
* Special function handlers
*/
static void fn_enter(SDL_EVDEV_keyboard_state *kbd)
{
if (kbd->diacr) {
put_utf8(kbd, kbd->diacr);
kbd->diacr = 0;
}
}
static void fn_caps_toggle(SDL_EVDEV_keyboard_state *kbd)
{
if (kbd->rep)
return;
chg_vc_kbd_led(kbd, K_CAPSLOCK);
}
static void fn_caps_on(SDL_EVDEV_keyboard_state *kbd)
{
if (kbd->rep)
return;
set_vc_kbd_led(kbd, K_CAPSLOCK);
}
static void fn_num(SDL_EVDEV_keyboard_state *kbd)
{
if (!kbd->rep)
chg_vc_kbd_led(kbd, K_NUMLOCK);
}
static void fn_compose(SDL_EVDEV_keyboard_state *kbd)
{
kbd->dead_key_next = SDL_TRUE;
}
/*
* Special key handlers
*/
static void k_ignore(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_spec(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
if (up_flag)
return;
if (value >= SDL_arraysize(fn_handler))
return;
if (fn_handler[value])
fn_handler[value](kbd);
}
static void k_lowercase(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_self(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
if (up_flag)
return; /* no action, if this is a key release */
if (kbd->diacr)
value = handle_diacr(kbd, value);
if (kbd->dead_key_next) {
kbd->dead_key_next = SDL_FALSE;
kbd->diacr = value;
return;
}
put_utf8(kbd, value);
}
static void k_deadunicode(SDL_EVDEV_keyboard_state *kbd, unsigned int value, char up_flag)
{
if (up_flag)
return;
kbd->diacr = (kbd->diacr ? handle_diacr(kbd, value) : value);
}
static void k_dead(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
const unsigned char ret_diacr[NR_DEAD] = {'`', '\'', '^', '~', '"', ',' };
k_deadunicode(kbd, ret_diacr[value], up_flag);
}
static void k_dead2(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
k_deadunicode(kbd, value, up_flag);
}
static void k_cons(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_fn(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_cur(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_pad(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
static const char pad_chars[] = "0123456789+-*/\015,.?()#";
if (up_flag)
return; /* no action, if this is a key release */
if (!vc_kbd_led(kbd, K_NUMLOCK)) {
/* unprintable action */
return;
}
put_queue(kbd, pad_chars[value]);
}
static void k_shift(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
int old_state = kbd->shift_state;
if (kbd->rep)
return;
/*
* Mimic typewriter:
* a CapsShift key acts like Shift but undoes CapsLock
*/
if (value == KVAL(K_CAPSSHIFT)) {
value = KVAL(K_SHIFT);
if (!up_flag)
clr_vc_kbd_led(kbd, K_CAPSLOCK);
}
if (up_flag) {
/*
* handle the case that two shift or control
* keys are depressed simultaneously
*/
if (kbd->shift_down[value])
kbd->shift_down[value]--;
} else
kbd->shift_down[value]++;
if (kbd->shift_down[value])
kbd->shift_state |= (1 << value);
else
kbd->shift_state &= ~(1 << value);
/* kludge */
if (up_flag && kbd->shift_state != old_state && kbd->npadch != -1) {
put_utf8(kbd, kbd->npadch);
kbd->npadch = -1;
}
}
static void k_meta(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
static void k_ascii(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
int base;
if (up_flag)
return;
if (value < 10) {
/* decimal input of code, while Alt depressed */
base = 10;
} else {
/* hexadecimal input of code, while AltGr depressed */
value -= 10;
base = 16;
}
if (kbd->npadch == -1)
kbd->npadch = value;
else
kbd->npadch = kbd->npadch * base + value;
}
static void k_lock(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
if (up_flag || kbd->rep)
return;
chg_vc_kbd_lock(kbd, value);
}
static void k_slock(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
k_shift(kbd, value, up_flag);
if (up_flag || kbd->rep)
return;
chg_vc_kbd_slock(kbd, value);
/* try to make Alt, oops, AltGr and such work */
if (!kbd->key_maps[kbd->lockstate ^ kbd->slockstate]) {
kbd->slockstate = 0;
chg_vc_kbd_slock(kbd, value);
}
}
static void k_brl(SDL_EVDEV_keyboard_state *kbd, unsigned char value, char up_flag)
{
}
void
SDL_EVDEV_kbd_keycode(SDL_EVDEV_keyboard_state *kbd, unsigned int keycode, int down)
{
unsigned char shift_final;
unsigned char type;
unsigned short *key_map;
unsigned short keysym;
if (!kbd) {
return;
}
kbd->rep = (down == 2);
shift_final = (kbd->shift_state | kbd->slockstate) ^ kbd->lockstate;
key_map = kbd->key_maps[shift_final];
if (!key_map) {
/* Unsupported shift state (e.g. ctrl = 4, alt = 8), just reset to the default state */
kbd->shift_state = 0;
kbd->slockstate = 0;
kbd->lockstate = 0;
return;
}
if (keycode < NR_KEYS) {
keysym = key_map[keycode];
} else {
return;
}
type = KTYP(keysym);
if (type < 0xf0) {
if (down) {
put_utf8(kbd, keysym);
}
} else {
type -= 0xf0;
/* if type is KT_LETTER then it can be affected by Caps Lock */
if (type == KT_LETTER) {
type = KT_LATIN;
if (vc_kbd_led(kbd, K_CAPSLOCK)) {
key_map = kbd->key_maps[shift_final ^ (1 << KG_SHIFT)];
if (key_map) {
keysym = key_map[keycode];
}
}
}
(*k_handler[type])(kbd, keysym & 0xff, !down);
if (type != KT_SLOCK) {
kbd->slockstate = 0;
}
}
if (kbd->text_len > 0) {
kbd->text[kbd->text_len] = '\0';
SDL_SendKeyboardText(kbd->text);
kbd->text_len = 0;
}
}
#else /* !SDL_INPUT_LINUXKD */
SDL_EVDEV_keyboard_state *
SDL_EVDEV_kbd_init(void)
{
return NULL;
}
void
SDL_EVDEV_kbd_keycode(SDL_EVDEV_keyboard_state *state, unsigned int keycode, int down)
{
}
void
SDL_EVDEV_kbd_quit(SDL_EVDEV_keyboard_state *state)
{
}
#endif /* SDL_INPUT_LINUXKD */
/* vi: set ts=4 sw=4 expandtab: */

34
externals/SDL/src/core/linux/SDL_evdev_kbd.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_evdev_kbd_h_
#define SDL_evdev_kbd_h_
struct SDL_EVDEV_keyboard_state;
typedef struct SDL_EVDEV_keyboard_state SDL_EVDEV_keyboard_state;
extern SDL_EVDEV_keyboard_state *SDL_EVDEV_kbd_init(void);
extern void SDL_EVDEV_kbd_keycode(SDL_EVDEV_keyboard_state *state, unsigned int keycode, int down);
extern void SDL_EVDEV_kbd_quit(SDL_EVDEV_keyboard_state *state);
#endif /* SDL_evdev_kbd_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
static struct kbdiacrs default_accents = {
68,
{
{ 0x60, 0x41, 0xc0 },
{ 0x60, 0x61, 0xe0 },
{ 0x27, 0x41, 0xc1 },
{ 0x27, 0x61, 0xe1 },
{ 0x5e, 0x41, 0xc2 },
{ 0x5e, 0x61, 0xe2 },
{ 0x7e, 0x41, 0xc3 },
{ 0x7e, 0x61, 0xe3 },
{ 0x22, 0x41, 0xc4 },
{ 0x22, 0x61, 0xe4 },
{ 0x4f, 0x41, 0xc5 },
{ 0x6f, 0x61, 0xe5 },
{ 0x30, 0x41, 0xc5 },
{ 0x30, 0x61, 0xe5 },
{ 0x41, 0x41, 0xc5 },
{ 0x61, 0x61, 0xe5 },
{ 0x41, 0x45, 0xc6 },
{ 0x61, 0x65, 0xe6 },
{ 0x2c, 0x43, 0xc7 },
{ 0x2c, 0x63, 0xe7 },
{ 0x60, 0x45, 0xc8 },
{ 0x60, 0x65, 0xe8 },
{ 0x27, 0x45, 0xc9 },
{ 0x27, 0x65, 0xe9 },
{ 0x5e, 0x45, 0xca },
{ 0x5e, 0x65, 0xea },
{ 0x22, 0x45, 0xcb },
{ 0x22, 0x65, 0xeb },
{ 0x60, 0x49, 0xcc },
{ 0x60, 0x69, 0xec },
{ 0x27, 0x49, 0xcd },
{ 0x27, 0x69, 0xed },
{ 0x5e, 0x49, 0xce },
{ 0x5e, 0x69, 0xee },
{ 0x22, 0x49, 0xcf },
{ 0x22, 0x69, 0xef },
{ 0x2d, 0x44, 0xd0 },
{ 0x2d, 0x64, 0xf0 },
{ 0x7e, 0x4e, 0xd1 },
{ 0x7e, 0x6e, 0xf1 },
{ 0x60, 0x4f, 0xd2 },
{ 0x60, 0x6f, 0xf2 },
{ 0x27, 0x4f, 0xd3 },
{ 0x27, 0x6f, 0xf3 },
{ 0x5e, 0x4f, 0xd4 },
{ 0x5e, 0x6f, 0xf4 },
{ 0x7e, 0x4f, 0xd5 },
{ 0x7e, 0x6f, 0xf5 },
{ 0x22, 0x4f, 0xd6 },
{ 0x22, 0x6f, 0xf6 },
{ 0x2f, 0x4f, 0xd8 },
{ 0x2f, 0x6f, 0xf8 },
{ 0x60, 0x55, 0xd9 },
{ 0x60, 0x75, 0xf9 },
{ 0x27, 0x55, 0xda },
{ 0x27, 0x75, 0xfa },
{ 0x5e, 0x55, 0xdb },
{ 0x5e, 0x75, 0xfb },
{ 0x22, 0x55, 0xdc },
{ 0x22, 0x75, 0xfc },
{ 0x27, 0x59, 0xdd },
{ 0x27, 0x79, 0xfd },
{ 0x54, 0x48, 0xde },
{ 0x74, 0x68, 0xfe },
{ 0x73, 0x73, 0xdf },
{ 0x22, 0x79, 0xff },
{ 0x73, 0x7a, 0xdf },
{ 0x69, 0x6a, 0xff },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
{ 0x00, 0x00, 0x00 },
}
};
/* vi: set ts=4 sw=4 expandtab: */

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373
externals/SDL/src/core/linux/SDL_fcitx.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef HAVE_FCITX_FRONTEND_H
#include <fcitx/frontend.h>
#include <unistd.h>
#include "SDL_fcitx.h"
#include "SDL_keycode.h"
#include "SDL_keyboard.h"
#include "../../events/SDL_keyboard_c.h"
#include "SDL_dbus.h"
#include "SDL_syswm.h"
#if SDL_VIDEO_DRIVER_X11
# include "../../video/x11/SDL_x11video.h"
#endif
#include "SDL_hints.h"
#define FCITX_DBUS_SERVICE "org.fcitx.Fcitx"
#define FCITX_IM_DBUS_PATH "/inputmethod"
#define FCITX_IC_DBUS_PATH "/inputcontext_%d"
#define FCITX_IM_DBUS_INTERFACE "org.fcitx.Fcitx.InputMethod"
#define FCITX_IC_DBUS_INTERFACE "org.fcitx.Fcitx.InputContext"
#define IC_NAME_MAX 64
#define DBUS_TIMEOUT 500
typedef struct _FcitxClient
{
SDL_DBusContext *dbus;
char servicename[IC_NAME_MAX];
char icname[IC_NAME_MAX];
int id;
SDL_Rect cursor_rect;
} FcitxClient;
static FcitxClient fcitx_client;
static int
GetDisplayNumber()
{
const char *display = SDL_getenv("DISPLAY");
const char *p = NULL;
int number = 0;
if (display == NULL)
return 0;
display = SDL_strchr(display, ':');
if (display == NULL)
return 0;
display++;
p = SDL_strchr(display, '.');
if (p == NULL && display != NULL) {
number = SDL_strtod(display, NULL);
} else {
char *buffer = SDL_strdup(display);
buffer[p - display] = '\0';
number = SDL_strtod(buffer, NULL);
SDL_free(buffer);
}
return number;
}
static char*
GetAppName()
{
#if defined(__LINUX__) || defined(__FREEBSD__)
char *spot;
char procfile[1024];
char linkfile[1024];
int linksize;
#if defined(__LINUX__)
SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/exe", getpid());
#elif defined(__FREEBSD__)
SDL_snprintf(procfile, sizeof(procfile), "/proc/%d/file", getpid());
#endif
linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1);
if (linksize > 0) {
linkfile[linksize] = '\0';
spot = SDL_strrchr(linkfile, '/');
if (spot) {
return SDL_strdup(spot + 1);
} else {
return SDL_strdup(linkfile);
}
}
#endif /* __LINUX__ || __FREEBSD__ */
return SDL_strdup("SDL_App");
}
static DBusHandlerResult
DBus_MessageFilter(DBusConnection *conn, DBusMessage *msg, void *data)
{
SDL_DBusContext *dbus = (SDL_DBusContext *)data;
if (dbus->message_is_signal(msg, FCITX_IC_DBUS_INTERFACE, "CommitString")) {
DBusMessageIter iter;
const char *text = NULL;
dbus->message_iter_init(msg, &iter);
dbus->message_iter_get_basic(&iter, &text);
if (text)
SDL_SendKeyboardText(text);
return DBUS_HANDLER_RESULT_HANDLED;
}
if (dbus->message_is_signal(msg, FCITX_IC_DBUS_INTERFACE, "UpdatePreedit")) {
DBusMessageIter iter;
const char *text;
dbus->message_iter_init(msg, &iter);
dbus->message_iter_get_basic(&iter, &text);
if (text && *text) {
char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
size_t text_bytes = SDL_strlen(text), i = 0;
size_t cursor = 0;
while (i < text_bytes) {
const size_t sz = SDL_utf8strlcpy(buf, text + i, sizeof(buf));
const size_t chars = SDL_utf8strlen(buf);
SDL_SendEditingText(buf, cursor, chars);
i += sz;
cursor += chars;
}
}
SDL_Fcitx_UpdateTextRect(NULL);
return DBUS_HANDLER_RESULT_HANDLED;
}
return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
}
static void
FcitxClientICCallMethod(FcitxClient *client, const char *method)
{
SDL_DBus_CallVoidMethod(client->servicename, client->icname, FCITX_IC_DBUS_INTERFACE, method, DBUS_TYPE_INVALID);
}
static void SDLCALL
Fcitx_SetCapabilities(void *data,
const char *name,
const char *old_val,
const char *internal_editing)
{
FcitxClient *client = (FcitxClient *)data;
Uint32 caps = CAPACITY_NONE;
if (!(internal_editing && *internal_editing == '1')) {
caps |= CAPACITY_PREEDIT;
}
SDL_DBus_CallVoidMethod(client->servicename, client->icname, FCITX_IC_DBUS_INTERFACE, "SetCapacity", DBUS_TYPE_UINT32, &caps, DBUS_TYPE_INVALID);
}
static SDL_bool
FcitxClientCreateIC(FcitxClient *client)
{
char *appname = GetAppName();
pid_t pid = getpid();
int id = -1;
Uint32 enable, arg1, arg2, arg3, arg4;
if (!SDL_DBus_CallMethod(client->servicename, FCITX_IM_DBUS_PATH, FCITX_IM_DBUS_INTERFACE, "CreateICv3",
DBUS_TYPE_STRING, &appname, DBUS_TYPE_INT32, &pid, DBUS_TYPE_INVALID,
DBUS_TYPE_INT32, &id, DBUS_TYPE_BOOLEAN, &enable, DBUS_TYPE_UINT32, &arg1, DBUS_TYPE_UINT32, &arg2, DBUS_TYPE_UINT32, &arg3, DBUS_TYPE_UINT32, &arg4, DBUS_TYPE_INVALID)) {
id = -1; /* just in case. */
}
SDL_free(appname);
if (id >= 0) {
SDL_DBusContext *dbus = client->dbus;
client->id = id;
SDL_snprintf(client->icname, IC_NAME_MAX, FCITX_IC_DBUS_PATH, client->id);
dbus->bus_add_match(dbus->session_conn,
"type='signal', interface='org.fcitx.Fcitx.InputContext'",
NULL);
dbus->connection_add_filter(dbus->session_conn,
&DBus_MessageFilter, dbus,
NULL);
dbus->connection_flush(dbus->session_conn);
SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, Fcitx_SetCapabilities, client);
return SDL_TRUE;
}
return SDL_FALSE;
}
static Uint32
Fcitx_ModState(void)
{
Uint32 fcitx_mods = 0;
SDL_Keymod sdl_mods = SDL_GetModState();
if (sdl_mods & KMOD_SHIFT) fcitx_mods |= FcitxKeyState_Shift;
if (sdl_mods & KMOD_CAPS) fcitx_mods |= FcitxKeyState_CapsLock;
if (sdl_mods & KMOD_CTRL) fcitx_mods |= FcitxKeyState_Ctrl;
if (sdl_mods & KMOD_ALT) fcitx_mods |= FcitxKeyState_Alt;
if (sdl_mods & KMOD_NUM) fcitx_mods |= FcitxKeyState_NumLock;
if (sdl_mods & KMOD_LGUI) fcitx_mods |= FcitxKeyState_Super;
if (sdl_mods & KMOD_RGUI) fcitx_mods |= FcitxKeyState_Meta;
return fcitx_mods;
}
SDL_bool
SDL_Fcitx_Init()
{
fcitx_client.dbus = SDL_DBus_GetContext();
fcitx_client.cursor_rect.x = -1;
fcitx_client.cursor_rect.y = -1;
fcitx_client.cursor_rect.w = 0;
fcitx_client.cursor_rect.h = 0;
SDL_snprintf(fcitx_client.servicename, IC_NAME_MAX,
"%s-%d",
FCITX_DBUS_SERVICE, GetDisplayNumber());
return FcitxClientCreateIC(&fcitx_client);
}
void
SDL_Fcitx_Quit()
{
FcitxClientICCallMethod(&fcitx_client, "DestroyIC");
}
void
SDL_Fcitx_SetFocus(SDL_bool focused)
{
if (focused) {
FcitxClientICCallMethod(&fcitx_client, "FocusIn");
} else {
FcitxClientICCallMethod(&fcitx_client, "FocusOut");
}
}
void
SDL_Fcitx_Reset(void)
{
FcitxClientICCallMethod(&fcitx_client, "Reset");
FcitxClientICCallMethod(&fcitx_client, "CloseIC");
}
SDL_bool
SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
{
Uint32 state = Fcitx_ModState();
Uint32 handled = SDL_FALSE;
int type = FCITX_PRESS_KEY;
Uint32 event_time = 0;
if (SDL_DBus_CallMethod(fcitx_client.servicename, fcitx_client.icname, FCITX_IC_DBUS_INTERFACE, "ProcessKeyEvent",
DBUS_TYPE_UINT32, &keysym, DBUS_TYPE_UINT32, &keycode, DBUS_TYPE_UINT32, &state, DBUS_TYPE_INT32, &type, DBUS_TYPE_UINT32, &event_time, DBUS_TYPE_INVALID,
DBUS_TYPE_INT32, &handled, DBUS_TYPE_INVALID)) {
if (handled) {
SDL_Fcitx_UpdateTextRect(NULL);
return SDL_TRUE;
}
}
return SDL_FALSE;
}
void
SDL_Fcitx_UpdateTextRect(SDL_Rect *rect)
{
SDL_Window *focused_win = NULL;
SDL_SysWMinfo info;
int x = 0, y = 0;
SDL_Rect *cursor = &fcitx_client.cursor_rect;
if (rect) {
SDL_memcpy(cursor, rect, sizeof(SDL_Rect));
}
focused_win = SDL_GetKeyboardFocus();
if (!focused_win) {
return ;
}
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(focused_win, &info)) {
return;
}
SDL_GetWindowPosition(focused_win, &x, &y);
#if SDL_VIDEO_DRIVER_X11
if (info.subsystem == SDL_SYSWM_X11) {
SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdata;
Display *x_disp = info.info.x11.display;
Window x_win = info.info.x11.window;
int x_screen = displaydata->screen;
Window unused;
X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused);
}
#endif
if (cursor->x == -1 && cursor->y == -1 && cursor->w == 0 && cursor->h == 0) {
/* move to bottom left */
int w = 0, h = 0;
SDL_GetWindowSize(focused_win, &w, &h);
cursor->x = 0;
cursor->y = h;
}
x += cursor->x;
y += cursor->y;
SDL_DBus_CallVoidMethod(fcitx_client.servicename, fcitx_client.icname, FCITX_IC_DBUS_INTERFACE, "SetCursorRect",
DBUS_TYPE_INT32, &x, DBUS_TYPE_INT32, &y, DBUS_TYPE_INT32, &cursor->w, DBUS_TYPE_INT32, &cursor->h, DBUS_TYPE_INVALID);
}
void
SDL_Fcitx_PumpEvents(void)
{
SDL_DBusContext *dbus = fcitx_client.dbus;
DBusConnection *conn = dbus->session_conn;
dbus->connection_read_write(conn, 0);
while (dbus->connection_dispatch(conn) == DBUS_DISPATCH_DATA_REMAINS) {
/* Do nothing, actual work happens in DBus_MessageFilter */
usleep(10);
}
}
#endif /* HAVE_FCITX_FRONTEND_H */
/* vi: set ts=4 sw=4 expandtab: */

40
externals/SDL/src/core/linux/SDL_fcitx.h vendored Executable file
View File

@@ -0,0 +1,40 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_fcitx_h_
#define SDL_fcitx_h_
#include "../../SDL_internal.h"
#include "SDL_stdinc.h"
#include "SDL_rect.h"
extern SDL_bool SDL_Fcitx_Init(void);
extern void SDL_Fcitx_Quit(void);
extern void SDL_Fcitx_SetFocus(SDL_bool focused);
extern void SDL_Fcitx_Reset(void);
extern SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
extern void SDL_Fcitx_UpdateTextRect(SDL_Rect *rect);
extern void SDL_Fcitx_PumpEvents(void);
#endif /* SDL_fcitx_h_ */
/* vi: set ts=4 sw=4 expandtab: */

584
externals/SDL/src/core/linux/SDL_ibus.c vendored Executable file
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@@ -0,0 +1,584 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef HAVE_IBUS_IBUS_H
#include "SDL.h"
#include "SDL_syswm.h"
#include "SDL_ibus.h"
#include "SDL_dbus.h"
#include "../../video/SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#if SDL_VIDEO_DRIVER_X11
#include "../../video/x11/SDL_x11video.h"
#endif
#include <sys/inotify.h>
#include <unistd.h>
#include <fcntl.h>
static const char IBUS_SERVICE[] = "org.freedesktop.IBus";
static const char IBUS_PATH[] = "/org/freedesktop/IBus";
static const char IBUS_INTERFACE[] = "org.freedesktop.IBus";
static const char IBUS_INPUT_INTERFACE[] = "org.freedesktop.IBus.InputContext";
static char *input_ctx_path = NULL;
static SDL_Rect ibus_cursor_rect = { 0, 0, 0, 0 };
static DBusConnection *ibus_conn = NULL;
static char *ibus_addr_file = NULL;
static int inotify_fd = -1, inotify_wd = -1;
static Uint32
IBus_ModState(void)
{
Uint32 ibus_mods = 0;
SDL_Keymod sdl_mods = SDL_GetModState();
/* Not sure about MOD3, MOD4 and HYPER mappings */
if (sdl_mods & KMOD_LSHIFT) ibus_mods |= IBUS_SHIFT_MASK;
if (sdl_mods & KMOD_CAPS) ibus_mods |= IBUS_LOCK_MASK;
if (sdl_mods & KMOD_LCTRL) ibus_mods |= IBUS_CONTROL_MASK;
if (sdl_mods & KMOD_LALT) ibus_mods |= IBUS_MOD1_MASK;
if (sdl_mods & KMOD_NUM) ibus_mods |= IBUS_MOD2_MASK;
if (sdl_mods & KMOD_MODE) ibus_mods |= IBUS_MOD5_MASK;
if (sdl_mods & KMOD_LGUI) ibus_mods |= IBUS_SUPER_MASK;
if (sdl_mods & KMOD_RGUI) ibus_mods |= IBUS_META_MASK;
return ibus_mods;
}
static const char *
IBus_GetVariantText(DBusConnection *conn, DBusMessageIter *iter, SDL_DBusContext *dbus)
{
/* The text we need is nested weirdly, use dbus-monitor to see the structure better */
const char *text = NULL;
const char *struct_id = NULL;
DBusMessageIter sub1, sub2;
if (dbus->message_iter_get_arg_type(iter) != DBUS_TYPE_VARIANT) {
return NULL;
}
dbus->message_iter_recurse(iter, &sub1);
if (dbus->message_iter_get_arg_type(&sub1) != DBUS_TYPE_STRUCT) {
return NULL;
}
dbus->message_iter_recurse(&sub1, &sub2);
if (dbus->message_iter_get_arg_type(&sub2) != DBUS_TYPE_STRING) {
return NULL;
}
dbus->message_iter_get_basic(&sub2, &struct_id);
if (!struct_id || SDL_strncmp(struct_id, "IBusText", sizeof("IBusText")) != 0) {
return NULL;
}
dbus->message_iter_next(&sub2);
dbus->message_iter_next(&sub2);
if (dbus->message_iter_get_arg_type(&sub2) != DBUS_TYPE_STRING) {
return NULL;
}
dbus->message_iter_get_basic(&sub2, &text);
return text;
}
static DBusHandlerResult
IBus_MessageHandler(DBusConnection *conn, DBusMessage *msg, void *user_data)
{
SDL_DBusContext *dbus = (SDL_DBusContext *)user_data;
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "CommitText")) {
DBusMessageIter iter;
const char *text;
dbus->message_iter_init(msg, &iter);
text = IBus_GetVariantText(conn, &iter, dbus);
if (text && *text) {
char buf[SDL_TEXTINPUTEVENT_TEXT_SIZE];
size_t text_bytes = SDL_strlen(text), i = 0;
while (i < text_bytes) {
size_t sz = SDL_utf8strlcpy(buf, text+i, sizeof(buf));
SDL_SendKeyboardText(buf);
i += sz;
}
}
return DBUS_HANDLER_RESULT_HANDLED;
}
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "UpdatePreeditText")) {
DBusMessageIter iter;
const char *text;
dbus->message_iter_init(msg, &iter);
text = IBus_GetVariantText(conn, &iter, dbus);
if (text) {
char buf[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
size_t text_bytes = SDL_strlen(text), i = 0;
size_t cursor = 0;
do {
const size_t sz = SDL_utf8strlcpy(buf, text+i, sizeof(buf));
const size_t chars = SDL_utf8strlen(buf);
SDL_SendEditingText(buf, cursor, chars);
i += sz;
cursor += chars;
} while (i < text_bytes);
}
SDL_IBus_UpdateTextRect(NULL);
return DBUS_HANDLER_RESULT_HANDLED;
}
if (dbus->message_is_signal(msg, IBUS_INPUT_INTERFACE, "HidePreeditText")) {
SDL_SendEditingText("", 0, 0);
return DBUS_HANDLER_RESULT_HANDLED;
}
return DBUS_HANDLER_RESULT_NOT_YET_HANDLED;
}
static char *
IBus_ReadAddressFromFile(const char *file_path)
{
char addr_buf[1024];
SDL_bool success = SDL_FALSE;
FILE *addr_file;
addr_file = fopen(file_path, "r");
if (!addr_file) {
return NULL;
}
while (fgets(addr_buf, sizeof(addr_buf), addr_file)) {
if (SDL_strncmp(addr_buf, "IBUS_ADDRESS=", sizeof("IBUS_ADDRESS=")-1) == 0) {
size_t sz = SDL_strlen(addr_buf);
if (addr_buf[sz-1] == '\n') addr_buf[sz-1] = 0;
if (addr_buf[sz-2] == '\r') addr_buf[sz-2] = 0;
success = SDL_TRUE;
break;
}
}
fclose(addr_file);
if (success) {
return SDL_strdup(addr_buf + (sizeof("IBUS_ADDRESS=") - 1));
} else {
return NULL;
}
}
static char *
IBus_GetDBusAddressFilename(void)
{
SDL_DBusContext *dbus;
const char *disp_env;
char config_dir[PATH_MAX];
char *display = NULL;
const char *addr;
const char *conf_env;
char *key;
char file_path[PATH_MAX];
const char *host;
char *disp_num, *screen_num;
if (ibus_addr_file) {
return SDL_strdup(ibus_addr_file);
}
dbus = SDL_DBus_GetContext();
if (!dbus) {
return NULL;
}
/* Use this environment variable if it exists. */
addr = SDL_getenv("IBUS_ADDRESS");
if (addr && *addr) {
return SDL_strdup(addr);
}
/* Otherwise, we have to get the hostname, display, machine id, config dir
and look up the address from a filepath using all those bits, eek. */
disp_env = SDL_getenv("DISPLAY");
if (!disp_env || !*disp_env) {
display = SDL_strdup(":0.0");
} else {
display = SDL_strdup(disp_env);
}
host = display;
disp_num = SDL_strrchr(display, ':');
screen_num = SDL_strrchr(display, '.');
if (!disp_num) {
SDL_free(display);
return NULL;
}
*disp_num = 0;
disp_num++;
if (screen_num) {
*screen_num = 0;
}
if (!*host) {
host = "unix";
}
SDL_memset(config_dir, 0, sizeof(config_dir));
conf_env = SDL_getenv("XDG_CONFIG_HOME");
if (conf_env && *conf_env) {
SDL_strlcpy(config_dir, conf_env, sizeof(config_dir));
} else {
const char *home_env = SDL_getenv("HOME");
if (!home_env || !*home_env) {
SDL_free(display);
return NULL;
}
SDL_snprintf(config_dir, sizeof(config_dir), "%s/.config", home_env);
}
key = dbus->get_local_machine_id();
SDL_memset(file_path, 0, sizeof(file_path));
SDL_snprintf(file_path, sizeof(file_path), "%s/ibus/bus/%s-%s-%s",
config_dir, key, host, disp_num);
dbus->free(key);
SDL_free(display);
return SDL_strdup(file_path);
}
static SDL_bool IBus_CheckConnection(SDL_DBusContext *dbus);
static void SDLCALL
IBus_SetCapabilities(void *data, const char *name, const char *old_val,
const char *internal_editing)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
Uint32 caps = IBUS_CAP_FOCUS;
if (!(internal_editing && *internal_editing == '1')) {
caps |= IBUS_CAP_PREEDIT_TEXT;
}
SDL_DBus_CallVoidMethodOnConnection(ibus_conn, IBUS_SERVICE, input_ctx_path, IBUS_INPUT_INTERFACE, "SetCapabilities",
DBUS_TYPE_UINT32, &caps, DBUS_TYPE_INVALID);
}
}
static SDL_bool
IBus_SetupConnection(SDL_DBusContext *dbus, const char* addr)
{
const char *client_name = "SDL2_Application";
const char *path = NULL;
SDL_bool result = SDL_FALSE;
DBusObjectPathVTable ibus_vtable;
SDL_zero(ibus_vtable);
ibus_vtable.message_function = &IBus_MessageHandler;
ibus_conn = dbus->connection_open_private(addr, NULL);
if (!ibus_conn) {
return SDL_FALSE;
}
dbus->connection_flush(ibus_conn);
if (!dbus->bus_register(ibus_conn, NULL)) {
ibus_conn = NULL;
return SDL_FALSE;
}
dbus->connection_flush(ibus_conn);
if (SDL_DBus_CallMethodOnConnection(ibus_conn, IBUS_SERVICE, IBUS_PATH, IBUS_INTERFACE, "CreateInputContext",
DBUS_TYPE_STRING, &client_name, DBUS_TYPE_INVALID,
DBUS_TYPE_OBJECT_PATH, &path, DBUS_TYPE_INVALID)) {
SDL_free(input_ctx_path);
input_ctx_path = SDL_strdup(path);
SDL_AddHintCallback(SDL_HINT_IME_INTERNAL_EDITING, IBus_SetCapabilities, NULL);
dbus->bus_add_match(ibus_conn, "type='signal',interface='org.freedesktop.IBus.InputContext'", NULL);
dbus->connection_try_register_object_path(ibus_conn, input_ctx_path, &ibus_vtable, dbus, NULL);
dbus->connection_flush(ibus_conn);
result = SDL_TRUE;
}
SDL_IBus_SetFocus(SDL_GetKeyboardFocus() != NULL);
SDL_IBus_UpdateTextRect(NULL);
return result;
}
static SDL_bool
IBus_CheckConnection(SDL_DBusContext *dbus)
{
if (!dbus) return SDL_FALSE;
if (ibus_conn && dbus->connection_get_is_connected(ibus_conn)) {
return SDL_TRUE;
}
if (inotify_fd > 0 && inotify_wd > 0) {
char buf[1024];
ssize_t readsize = read(inotify_fd, buf, sizeof(buf));
if (readsize > 0) {
char *p;
SDL_bool file_updated = SDL_FALSE;
for (p = buf; p < buf + readsize; /**/) {
struct inotify_event *event = (struct inotify_event*) p;
if (event->len > 0) {
char *addr_file_no_path = SDL_strrchr(ibus_addr_file, '/');
if (!addr_file_no_path) return SDL_FALSE;
if (SDL_strcmp(addr_file_no_path + 1, event->name) == 0) {
file_updated = SDL_TRUE;
break;
}
}
p += sizeof(struct inotify_event) + event->len;
}
if (file_updated) {
char *addr = IBus_ReadAddressFromFile(ibus_addr_file);
if (addr) {
SDL_bool result = IBus_SetupConnection(dbus, addr);
SDL_free(addr);
return result;
}
}
}
}
return SDL_FALSE;
}
SDL_bool
SDL_IBus_Init(void)
{
SDL_bool result = SDL_FALSE;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (dbus) {
char *addr_file = IBus_GetDBusAddressFilename();
char *addr;
char *addr_file_dir;
if (!addr_file) {
return SDL_FALSE;
}
/* !!! FIXME: if ibus_addr_file != NULL, this will overwrite it and leak (twice!) */
ibus_addr_file = SDL_strdup(addr_file);
addr = IBus_ReadAddressFromFile(addr_file);
if (!addr) {
SDL_free(addr_file);
return SDL_FALSE;
}
if (inotify_fd < 0) {
inotify_fd = inotify_init();
fcntl(inotify_fd, F_SETFL, O_NONBLOCK);
}
addr_file_dir = SDL_strrchr(addr_file, '/');
if (addr_file_dir) {
*addr_file_dir = 0;
}
inotify_wd = inotify_add_watch(inotify_fd, addr_file, IN_CREATE | IN_MODIFY);
SDL_free(addr_file);
if (addr) {
result = IBus_SetupConnection(dbus, addr);
SDL_free(addr);
}
}
return result;
}
void
SDL_IBus_Quit(void)
{
SDL_DBusContext *dbus;
if (input_ctx_path) {
SDL_free(input_ctx_path);
input_ctx_path = NULL;
}
if (ibus_addr_file) {
SDL_free(ibus_addr_file);
ibus_addr_file = NULL;
}
dbus = SDL_DBus_GetContext();
if (dbus && ibus_conn) {
dbus->connection_close(ibus_conn);
dbus->connection_unref(ibus_conn);
}
if (inotify_fd > 0 && inotify_wd > 0) {
inotify_rm_watch(inotify_fd, inotify_wd);
inotify_wd = -1;
}
SDL_DelHintCallback(SDL_HINT_IME_INTERNAL_EDITING, IBus_SetCapabilities, NULL);
SDL_memset(&ibus_cursor_rect, 0, sizeof(ibus_cursor_rect));
}
static void
IBus_SimpleMessage(const char *method)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
SDL_DBus_CallVoidMethodOnConnection(ibus_conn, IBUS_SERVICE, input_ctx_path, IBUS_INPUT_INTERFACE, method, DBUS_TYPE_INVALID);
}
}
void
SDL_IBus_SetFocus(SDL_bool focused)
{
const char *method = focused ? "FocusIn" : "FocusOut";
IBus_SimpleMessage(method);
}
void
SDL_IBus_Reset(void)
{
IBus_SimpleMessage("Reset");
}
SDL_bool
SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
{
Uint32 result = 0;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
Uint32 mods = IBus_ModState();
if (!SDL_DBus_CallMethodOnConnection(ibus_conn, IBUS_SERVICE, input_ctx_path, IBUS_INPUT_INTERFACE, "ProcessKeyEvent",
DBUS_TYPE_UINT32, &keysym, DBUS_TYPE_UINT32, &keycode, DBUS_TYPE_UINT32, &mods, DBUS_TYPE_INVALID,
DBUS_TYPE_BOOLEAN, &result, DBUS_TYPE_INVALID)) {
result = 0;
}
}
SDL_IBus_UpdateTextRect(NULL);
return result ? SDL_TRUE : SDL_FALSE;
}
void
SDL_IBus_UpdateTextRect(SDL_Rect *rect)
{
SDL_Window *focused_win;
SDL_SysWMinfo info;
int x = 0, y = 0;
SDL_DBusContext *dbus;
if (rect) {
SDL_memcpy(&ibus_cursor_rect, rect, sizeof(ibus_cursor_rect));
}
focused_win = SDL_GetKeyboardFocus();
if (!focused_win) {
return;
}
SDL_VERSION(&info.version);
if (!SDL_GetWindowWMInfo(focused_win, &info)) {
return;
}
SDL_GetWindowPosition(focused_win, &x, &y);
#if SDL_VIDEO_DRIVER_X11
if (info.subsystem == SDL_SYSWM_X11) {
SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(focused_win)->driverdata;
Display *x_disp = info.info.x11.display;
Window x_win = info.info.x11.window;
int x_screen = displaydata->screen;
Window unused;
X11_XTranslateCoordinates(x_disp, x_win, RootWindow(x_disp, x_screen), 0, 0, &x, &y, &unused);
}
#endif
x += ibus_cursor_rect.x;
y += ibus_cursor_rect.y;
dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
SDL_DBus_CallVoidMethodOnConnection(ibus_conn, IBUS_SERVICE, input_ctx_path, IBUS_INPUT_INTERFACE, "SetCursorLocation",
DBUS_TYPE_INT32, &x, DBUS_TYPE_INT32, &y, DBUS_TYPE_INT32, &ibus_cursor_rect.w, DBUS_TYPE_INT32, &ibus_cursor_rect.h, DBUS_TYPE_INVALID);
}
}
void
SDL_IBus_PumpEvents(void)
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
dbus->connection_read_write(ibus_conn, 0);
while (dbus->connection_dispatch(ibus_conn) == DBUS_DISPATCH_DATA_REMAINS) {
/* Do nothing, actual work happens in IBus_MessageHandler */
}
}
}
#endif
/* vi: set ts=4 sw=4 expandtab: */

58
externals/SDL/src/core/linux/SDL_ibus.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_ibus_h_
#define SDL_ibus_h_
#ifdef HAVE_IBUS_IBUS_H
#define SDL_USE_IBUS 1
#include "SDL_stdinc.h"
#include <ibus-1.0/ibus.h>
extern SDL_bool SDL_IBus_Init(void);
extern void SDL_IBus_Quit(void);
/* Lets the IBus server know about changes in window focus */
extern void SDL_IBus_SetFocus(SDL_bool focused);
/* Closes the candidate list and resets any text currently being edited */
extern void SDL_IBus_Reset(void);
/* Sends a keypress event to IBus, returns SDL_TRUE if IBus used this event to
update its candidate list or change input methods. PumpEvents should be
called some time after this, to recieve the TextInput / TextEditing event back. */
extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
/* Update the position of IBus' candidate list. If rect is NULL then this will
just reposition it relative to the focused window's new position. */
extern void SDL_IBus_UpdateTextRect(SDL_Rect *window_relative_rect);
/* Checks DBus for new IBus events, and calls SDL_SendKeyboardText /
SDL_SendEditingText for each event it finds */
extern void SDL_IBus_PumpEvents(void);
#endif /* HAVE_IBUS_IBUS_H */
#endif /* SDL_ibus_h_ */
/* vi: set ts=4 sw=4 expandtab: */

152
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_ime.h"
#include "SDL_ibus.h"
#include "SDL_fcitx.h"
typedef SDL_bool (*_SDL_IME_Init)();
typedef void (*_SDL_IME_Quit)();
typedef void (*_SDL_IME_SetFocus)(SDL_bool);
typedef void (*_SDL_IME_Reset)();
typedef SDL_bool (*_SDL_IME_ProcessKeyEvent)(Uint32, Uint32);
typedef void (*_SDL_IME_UpdateTextRect)(SDL_Rect *);
typedef void (*_SDL_IME_PumpEvents)();
static _SDL_IME_Init SDL_IME_Init_Real = NULL;
static _SDL_IME_Quit SDL_IME_Quit_Real = NULL;
static _SDL_IME_SetFocus SDL_IME_SetFocus_Real = NULL;
static _SDL_IME_Reset SDL_IME_Reset_Real = NULL;
static _SDL_IME_ProcessKeyEvent SDL_IME_ProcessKeyEvent_Real = NULL;
static _SDL_IME_UpdateTextRect SDL_IME_UpdateTextRect_Real = NULL;
static _SDL_IME_PumpEvents SDL_IME_PumpEvents_Real = NULL;
static void
InitIME()
{
static SDL_bool inited = SDL_FALSE;
#ifdef HAVE_FCITX_FRONTEND_H
const char *im_module = SDL_getenv("SDL_IM_MODULE");
const char *xmodifiers = SDL_getenv("XMODIFIERS");
#endif
if (inited == SDL_TRUE)
return;
inited = SDL_TRUE;
/* See if fcitx IME support is being requested */
#ifdef HAVE_FCITX_FRONTEND_H
if (!SDL_IME_Init_Real &&
((im_module && SDL_strcmp(im_module, "fcitx") == 0) ||
(!im_module && xmodifiers && SDL_strstr(xmodifiers, "@im=fcitx") != NULL))) {
SDL_IME_Init_Real = SDL_Fcitx_Init;
SDL_IME_Quit_Real = SDL_Fcitx_Quit;
SDL_IME_SetFocus_Real = SDL_Fcitx_SetFocus;
SDL_IME_Reset_Real = SDL_Fcitx_Reset;
SDL_IME_ProcessKeyEvent_Real = SDL_Fcitx_ProcessKeyEvent;
SDL_IME_UpdateTextRect_Real = SDL_Fcitx_UpdateTextRect;
SDL_IME_PumpEvents_Real = SDL_Fcitx_PumpEvents;
}
#endif /* HAVE_FCITX_FRONTEND_H */
/* default to IBus */
#ifdef HAVE_IBUS_IBUS_H
if (!SDL_IME_Init_Real) {
SDL_IME_Init_Real = SDL_IBus_Init;
SDL_IME_Quit_Real = SDL_IBus_Quit;
SDL_IME_SetFocus_Real = SDL_IBus_SetFocus;
SDL_IME_Reset_Real = SDL_IBus_Reset;
SDL_IME_ProcessKeyEvent_Real = SDL_IBus_ProcessKeyEvent;
SDL_IME_UpdateTextRect_Real = SDL_IBus_UpdateTextRect;
SDL_IME_PumpEvents_Real = SDL_IBus_PumpEvents;
}
#endif /* HAVE_IBUS_IBUS_H */
}
SDL_bool
SDL_IME_Init(void)
{
InitIME();
if (SDL_IME_Init_Real) {
if (SDL_IME_Init_Real()) {
return SDL_TRUE;
}
/* uhoh, the IME implementation's init failed! Disable IME support. */
SDL_IME_Init_Real = NULL;
SDL_IME_Quit_Real = NULL;
SDL_IME_SetFocus_Real = NULL;
SDL_IME_Reset_Real = NULL;
SDL_IME_ProcessKeyEvent_Real = NULL;
SDL_IME_UpdateTextRect_Real = NULL;
SDL_IME_PumpEvents_Real = NULL;
}
return SDL_FALSE;
}
void
SDL_IME_Quit(void)
{
if (SDL_IME_Quit_Real)
SDL_IME_Quit_Real();
}
void
SDL_IME_SetFocus(SDL_bool focused)
{
if (SDL_IME_SetFocus_Real)
SDL_IME_SetFocus_Real(focused);
}
void
SDL_IME_Reset(void)
{
if (SDL_IME_Reset_Real)
SDL_IME_Reset_Real();
}
SDL_bool
SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
{
if (SDL_IME_ProcessKeyEvent_Real)
return SDL_IME_ProcessKeyEvent_Real(keysym, keycode);
return SDL_FALSE;
}
void
SDL_IME_UpdateTextRect(SDL_Rect *rect)
{
if (SDL_IME_UpdateTextRect_Real)
SDL_IME_UpdateTextRect_Real(rect);
}
void
SDL_IME_PumpEvents()
{
if (SDL_IME_PumpEvents_Real)
SDL_IME_PumpEvents_Real();
}
/* vi: set ts=4 sw=4 expandtab: */

40
externals/SDL/src/core/linux/SDL_ime.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_ime_h_
#define SDL_ime_h_
#include "../../SDL_internal.h"
#include "SDL_stdinc.h"
#include "SDL_rect.h"
extern SDL_bool SDL_IME_Init(void);
extern void SDL_IME_Quit(void);
extern void SDL_IME_SetFocus(SDL_bool focused);
extern void SDL_IME_Reset(void);
extern SDL_bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
extern void SDL_IME_UpdateTextRect(SDL_Rect *rect);
extern void SDL_IME_PumpEvents(void);
#endif /* SDL_ime_h_ */
/* vi: set ts=4 sw=4 expandtab: */

116
externals/SDL/src/core/linux/SDL_threadprio.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifdef __LINUX__
#include "SDL_error.h"
#include "SDL_stdinc.h"
#if !SDL_THREADS_DISABLED
#include <sys/time.h>
#include <sys/resource.h>
#include <pthread.h>
#include "SDL_system.h"
#include "SDL_dbus.h"
#if SDL_USE_LIBDBUS
/* d-bus queries to org.freedesktop.RealtimeKit1. */
#define RTKIT_DBUS_NODE "org.freedesktop.RealtimeKit1"
#define RTKIT_DBUS_PATH "/org/freedesktop/RealtimeKit1"
#define RTKIT_DBUS_INTERFACE "org.freedesktop.RealtimeKit1"
static pthread_once_t rtkit_initialize_once = PTHREAD_ONCE_INIT;
static Sint32 rtkit_min_nice_level = -20;
static void
rtkit_initialize()
{
SDL_DBusContext *dbus = SDL_DBus_GetContext();
/* Try getting minimum nice level: this is often greater than PRIO_MIN (-20). */
if (!dbus || !SDL_DBus_QueryPropertyOnConnection(dbus->system_conn, RTKIT_DBUS_NODE, RTKIT_DBUS_PATH, RTKIT_DBUS_INTERFACE, "MinNiceLevel",
DBUS_TYPE_INT32, &rtkit_min_nice_level)) {
rtkit_min_nice_level = -20;
}
}
static SDL_bool
rtkit_setpriority(pid_t thread, int nice_level)
{
Uint64 ui64 = (Uint64)thread;
Sint32 si32 = (Sint32)nice_level;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
pthread_once(&rtkit_initialize_once, rtkit_initialize);
if (si32 < rtkit_min_nice_level)
si32 = rtkit_min_nice_level;
if (!dbus || !SDL_DBus_CallMethodOnConnection(dbus->system_conn,
RTKIT_DBUS_NODE, RTKIT_DBUS_PATH, RTKIT_DBUS_INTERFACE, "MakeThreadHighPriority",
DBUS_TYPE_UINT64, &ui64, DBUS_TYPE_INT32, &si32, DBUS_TYPE_INVALID,
DBUS_TYPE_INVALID)) {
return SDL_FALSE;
}
return SDL_TRUE;
}
#endif /* dbus */
#endif /* threads */
/* this is a public symbol, so it has to exist even if threads are disabled. */
int
SDL_LinuxSetThreadPriority(Sint64 threadID, int priority)
{
#if SDL_THREADS_DISABLED
return SDL_Unsupported();
#else
if (setpriority(PRIO_PROCESS, (id_t)threadID, priority) == 0) {
return 0;
}
#if SDL_USE_LIBDBUS
/* Note that this fails you most likely:
* Have your process's scheduler incorrectly configured.
See the requirements at:
http://git.0pointer.net/rtkit.git/tree/README#n16
* Encountered dbus/polkit security restrictions. Note
that the RealtimeKit1 dbus endpoint is inaccessible
over ssh connections for most common distro configs.
You might want to check your local config for details:
/usr/share/polkit-1/actions/org.freedesktop.RealtimeKit1.policy
README and sample code at: http://git.0pointer.net/rtkit.git
*/
if (rtkit_setpriority((pid_t)threadID, priority)) {
return 0;
}
#endif
return SDL_SetError("setpriority() failed");
#endif
}
#endif /* __LINUX__ */
/* vi: set ts=4 sw=4 expandtab: */

576
externals/SDL/src/core/linux/SDL_udev.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
* To list the properties of a device, try something like:
* udevadm info -a -n snd/hwC0D0 (for a sound card)
* udevadm info --query=all -n input/event3 (for a keyboard, mouse, etc)
* udevadm info --query=property -n input/event2
*/
#include "SDL_udev.h"
#ifdef SDL_USE_LIBUDEV
#include <linux/input.h>
#include "SDL_assert.h"
#include "SDL_loadso.h"
#include "SDL_timer.h"
#include "SDL_hints.h"
#include "../unix/SDL_poll.h"
static const char *SDL_UDEV_LIBS[] = { "libudev.so.1", "libudev.so.0" };
#define _THIS SDL_UDEV_PrivateData *_this
static _THIS = NULL;
static SDL_bool SDL_UDEV_load_sym(const char *fn, void **addr);
static int SDL_UDEV_load_syms(void);
static SDL_bool SDL_UDEV_hotplug_update_available(void);
static void device_event(SDL_UDEV_deviceevent type, struct udev_device *dev);
static SDL_bool
SDL_UDEV_load_sym(const char *fn, void **addr)
{
*addr = SDL_LoadFunction(_this->udev_handle, fn);
if (*addr == NULL) {
/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
return SDL_FALSE;
}
return SDL_TRUE;
}
static int
SDL_UDEV_load_syms(void)
{
/* cast funcs to char* first, to please GCC's strict aliasing rules. */
#define SDL_UDEV_SYM(x) \
if (!SDL_UDEV_load_sym(#x, (void **) (char *) & _this->syms.x)) return -1
SDL_UDEV_SYM(udev_device_get_action);
SDL_UDEV_SYM(udev_device_get_devnode);
SDL_UDEV_SYM(udev_device_get_subsystem);
SDL_UDEV_SYM(udev_device_get_parent_with_subsystem_devtype);
SDL_UDEV_SYM(udev_device_get_property_value);
SDL_UDEV_SYM(udev_device_get_sysattr_value);
SDL_UDEV_SYM(udev_device_new_from_syspath);
SDL_UDEV_SYM(udev_device_unref);
SDL_UDEV_SYM(udev_enumerate_add_match_property);
SDL_UDEV_SYM(udev_enumerate_add_match_subsystem);
SDL_UDEV_SYM(udev_enumerate_get_list_entry);
SDL_UDEV_SYM(udev_enumerate_new);
SDL_UDEV_SYM(udev_enumerate_scan_devices);
SDL_UDEV_SYM(udev_enumerate_unref);
SDL_UDEV_SYM(udev_list_entry_get_name);
SDL_UDEV_SYM(udev_list_entry_get_next);
SDL_UDEV_SYM(udev_monitor_enable_receiving);
SDL_UDEV_SYM(udev_monitor_filter_add_match_subsystem_devtype);
SDL_UDEV_SYM(udev_monitor_get_fd);
SDL_UDEV_SYM(udev_monitor_new_from_netlink);
SDL_UDEV_SYM(udev_monitor_receive_device);
SDL_UDEV_SYM(udev_monitor_unref);
SDL_UDEV_SYM(udev_new);
SDL_UDEV_SYM(udev_unref);
SDL_UDEV_SYM(udev_device_new_from_devnum);
SDL_UDEV_SYM(udev_device_get_devnum);
#undef SDL_UDEV_SYM
return 0;
}
static SDL_bool
SDL_UDEV_hotplug_update_available(void)
{
if (_this->udev_mon != NULL) {
const int fd = _this->syms.udev_monitor_get_fd(_this->udev_mon);
if (SDL_IOReady(fd, SDL_FALSE, 0)) {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
int
SDL_UDEV_Init(void)
{
int retval = 0;
if (_this == NULL) {
_this = (SDL_UDEV_PrivateData *) SDL_calloc(1, sizeof(*_this));
if(_this == NULL) {
return SDL_OutOfMemory();
}
retval = SDL_UDEV_LoadLibrary();
if (retval < 0) {
SDL_UDEV_Quit();
return retval;
}
/* Set up udev monitoring
* Listen for input devices (mouse, keyboard, joystick, etc) and sound devices
*/
_this->udev = _this->syms.udev_new();
if (_this->udev == NULL) {
SDL_UDEV_Quit();
return SDL_SetError("udev_new() failed");
}
_this->udev_mon = _this->syms.udev_monitor_new_from_netlink(_this->udev, "udev");
if (_this->udev_mon == NULL) {
SDL_UDEV_Quit();
return SDL_SetError("udev_monitor_new_from_netlink() failed");
}
_this->syms.udev_monitor_filter_add_match_subsystem_devtype(_this->udev_mon, "input", NULL);
_this->syms.udev_monitor_filter_add_match_subsystem_devtype(_this->udev_mon, "sound", NULL);
_this->syms.udev_monitor_enable_receiving(_this->udev_mon);
/* Do an initial scan of existing devices */
SDL_UDEV_Scan();
}
_this->ref_count += 1;
return retval;
}
void
SDL_UDEV_Quit(void)
{
SDL_UDEV_CallbackList *item;
if (_this == NULL) {
return;
}
_this->ref_count -= 1;
if (_this->ref_count < 1) {
if (_this->udev_mon != NULL) {
_this->syms.udev_monitor_unref(_this->udev_mon);
_this->udev_mon = NULL;
}
if (_this->udev != NULL) {
_this->syms.udev_unref(_this->udev);
_this->udev = NULL;
}
/* Remove existing devices */
while (_this->first != NULL) {
item = _this->first;
_this->first = _this->first->next;
SDL_free(item);
}
SDL_UDEV_UnloadLibrary();
SDL_free(_this);
_this = NULL;
}
}
void
SDL_UDEV_Scan(void)
{
struct udev_enumerate *enumerate = NULL;
struct udev_list_entry *devs = NULL;
struct udev_list_entry *item = NULL;
if (_this == NULL) {
return;
}
enumerate = _this->syms.udev_enumerate_new(_this->udev);
if (enumerate == NULL) {
SDL_UDEV_Quit();
SDL_SetError("udev_enumerate_new() failed");
return;
}
_this->syms.udev_enumerate_add_match_subsystem(enumerate, "input");
_this->syms.udev_enumerate_add_match_subsystem(enumerate, "sound");
_this->syms.udev_enumerate_scan_devices(enumerate);
devs = _this->syms.udev_enumerate_get_list_entry(enumerate);
for (item = devs; item; item = _this->syms.udev_list_entry_get_next(item)) {
const char *path = _this->syms.udev_list_entry_get_name(item);
struct udev_device *dev = _this->syms.udev_device_new_from_syspath(_this->udev, path);
if (dev != NULL) {
device_event(SDL_UDEV_DEVICEADDED, dev);
_this->syms.udev_device_unref(dev);
}
}
_this->syms.udev_enumerate_unref(enumerate);
}
void
SDL_UDEV_UnloadLibrary(void)
{
if (_this == NULL) {
return;
}
if (_this->udev_handle != NULL) {
SDL_UnloadObject(_this->udev_handle);
_this->udev_handle = NULL;
}
}
int
SDL_UDEV_LoadLibrary(void)
{
int retval = 0, i;
if (_this == NULL) {
return SDL_SetError("UDEV not initialized");
}
/* See if there is a udev library already loaded */
if (SDL_UDEV_load_syms() == 0) {
return 0;
}
#ifdef SDL_UDEV_DYNAMIC
/* Check for the build environment's libudev first */
if (_this->udev_handle == NULL) {
_this->udev_handle = SDL_LoadObject(SDL_UDEV_DYNAMIC);
if (_this->udev_handle != NULL) {
retval = SDL_UDEV_load_syms();
if (retval < 0) {
SDL_UDEV_UnloadLibrary();
}
}
}
#endif
if (_this->udev_handle == NULL) {
for( i = 0 ; i < SDL_arraysize(SDL_UDEV_LIBS); i++) {
_this->udev_handle = SDL_LoadObject(SDL_UDEV_LIBS[i]);
if (_this->udev_handle != NULL) {
retval = SDL_UDEV_load_syms();
if (retval < 0) {
SDL_UDEV_UnloadLibrary();
}
else {
break;
}
}
}
if (_this->udev_handle == NULL) {
retval = -1;
/* Don't call SDL_SetError(): SDL_LoadObject already did. */
}
}
return retval;
}
#define BITS_PER_LONG (sizeof(unsigned long) * 8)
#define NBITS(x) ((((x)-1)/BITS_PER_LONG)+1)
#define OFF(x) ((x)%BITS_PER_LONG)
#define LONG(x) ((x)/BITS_PER_LONG)
#define test_bit(bit, array) ((array[LONG(bit)] >> OFF(bit)) & 1)
static void get_caps(struct udev_device *dev, struct udev_device *pdev, const char *attr, unsigned long *bitmask, size_t bitmask_len)
{
const char *value;
char text[4096];
char *word;
int i;
unsigned long v;
SDL_memset(bitmask, 0, bitmask_len*sizeof(*bitmask));
value = _this->syms.udev_device_get_sysattr_value(pdev, attr);
if (!value) {
return;
}
SDL_strlcpy(text, value, sizeof(text));
i = 0;
while ((word = SDL_strrchr(text, ' ')) != NULL) {
v = SDL_strtoul(word+1, NULL, 16);
if (i < bitmask_len) {
bitmask[i] = v;
}
++i;
*word = '\0';
}
v = SDL_strtoul(text, NULL, 16);
if (i < bitmask_len) {
bitmask[i] = v;
}
}
static int
guess_device_class(struct udev_device *dev)
{
int devclass = 0;
struct udev_device *pdev;
unsigned long bitmask_ev[NBITS(EV_MAX)];
unsigned long bitmask_abs[NBITS(ABS_MAX)];
unsigned long bitmask_key[NBITS(KEY_MAX)];
unsigned long bitmask_rel[NBITS(REL_MAX)];
unsigned long keyboard_mask;
/* walk up the parental chain until we find the real input device; the
* argument is very likely a subdevice of this, like eventN */
pdev = dev;
while (pdev && !_this->syms.udev_device_get_sysattr_value(pdev, "capabilities/ev")) {
pdev = _this->syms.udev_device_get_parent_with_subsystem_devtype(pdev, "input", NULL);
}
if (!pdev) {
return 0;
}
get_caps(dev, pdev, "capabilities/ev", bitmask_ev, SDL_arraysize(bitmask_ev));
get_caps(dev, pdev, "capabilities/abs", bitmask_abs, SDL_arraysize(bitmask_abs));
get_caps(dev, pdev, "capabilities/rel", bitmask_rel, SDL_arraysize(bitmask_rel));
get_caps(dev, pdev, "capabilities/key", bitmask_key, SDL_arraysize(bitmask_key));
if (test_bit(EV_ABS, bitmask_ev) &&
test_bit(ABS_X, bitmask_abs) && test_bit(ABS_Y, bitmask_abs)) {
if (test_bit(BTN_STYLUS, bitmask_key) || test_bit(BTN_TOOL_PEN, bitmask_key)) {
; /* ID_INPUT_TABLET */
} else if (test_bit(BTN_TOOL_FINGER, bitmask_key) && !test_bit(BTN_TOOL_PEN, bitmask_key)) {
; /* ID_INPUT_TOUCHPAD */
} else if (test_bit(BTN_MOUSE, bitmask_key)) {
devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */
} else if (test_bit(BTN_TOUCH, bitmask_key)) {
/* TODO: better determining between touchscreen and multitouch touchpad,
see https://github.com/systemd/systemd/blob/master/src/udev/udev-builtin-input_id.c */
devclass |= SDL_UDEV_DEVICE_TOUCHSCREEN; /* ID_INPUT_TOUCHSCREEN */
}
if (test_bit(BTN_TRIGGER, bitmask_key) ||
test_bit(BTN_A, bitmask_key) ||
test_bit(BTN_1, bitmask_key) ||
test_bit(ABS_RX, bitmask_abs) ||
test_bit(ABS_RY, bitmask_abs) ||
test_bit(ABS_RZ, bitmask_abs) ||
test_bit(ABS_THROTTLE, bitmask_abs) ||
test_bit(ABS_RUDDER, bitmask_abs) ||
test_bit(ABS_WHEEL, bitmask_abs) ||
test_bit(ABS_GAS, bitmask_abs) ||
test_bit(ABS_BRAKE, bitmask_abs)) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK; /* ID_INPUT_JOYSTICK */
}
}
if (test_bit(EV_REL, bitmask_ev) &&
test_bit(REL_X, bitmask_rel) && test_bit(REL_Y, bitmask_rel) &&
test_bit(BTN_MOUSE, bitmask_key)) {
devclass |= SDL_UDEV_DEVICE_MOUSE; /* ID_INPUT_MOUSE */
}
/* the first 32 bits are ESC, numbers, and Q to D; if we have any of
* those, consider it a keyboard device; do not test KEY_RESERVED, though */
keyboard_mask = 0xFFFFFFFE;
if ((bitmask_key[0] & keyboard_mask) != 0)
devclass |= SDL_UDEV_DEVICE_KEYBOARD; /* ID_INPUT_KEYBOARD */
return devclass;
}
static void
device_event(SDL_UDEV_deviceevent type, struct udev_device *dev)
{
const char *subsystem;
const char *val = NULL;
int devclass = 0;
const char *path;
SDL_UDEV_CallbackList *item;
path = _this->syms.udev_device_get_devnode(dev);
if (path == NULL) {
return;
}
subsystem = _this->syms.udev_device_get_subsystem(dev);
if (SDL_strcmp(subsystem, "sound") == 0) {
devclass = SDL_UDEV_DEVICE_SOUND;
} else if (SDL_strcmp(subsystem, "input") == 0) {
/* udev rules reference: http://cgit.freedesktop.org/systemd/systemd/tree/src/udev/udev-builtin-input_id.c */
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_JOYSTICK");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK;
}
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_ACCELEROMETER");
if (SDL_GetHintBoolean(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_TRUE) &&
val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_JOYSTICK;
}
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_MOUSE");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_MOUSE;
}
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_TOUCHSCREEN");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_TOUCHSCREEN;
}
/* The undocumented rule is:
- All devices with keys get ID_INPUT_KEY
- From this subset, if they have ESC, numbers, and Q to D, it also gets ID_INPUT_KEYBOARD
Ref: http://cgit.freedesktop.org/systemd/systemd/tree/src/udev/udev-builtin-input_id.c#n183
*/
val = _this->syms.udev_device_get_property_value(dev, "ID_INPUT_KEY");
if (val != NULL && SDL_strcmp(val, "1") == 0 ) {
devclass |= SDL_UDEV_DEVICE_KEYBOARD;
}
if (devclass == 0) {
/* Fall back to old style input classes */
val = _this->syms.udev_device_get_property_value(dev, "ID_CLASS");
if (val != NULL) {
if (SDL_strcmp(val, "joystick") == 0) {
devclass = SDL_UDEV_DEVICE_JOYSTICK;
} else if (SDL_strcmp(val, "mouse") == 0) {
devclass = SDL_UDEV_DEVICE_MOUSE;
} else if (SDL_strcmp(val, "kbd") == 0) {
devclass = SDL_UDEV_DEVICE_KEYBOARD;
} else {
return;
}
} else {
/* We could be linked with libudev on a system that doesn't have udev running */
devclass = guess_device_class(dev);
}
}
} else {
return;
}
/* Process callbacks */
for (item = _this->first; item != NULL; item = item->next) {
item->callback(type, devclass, path);
}
}
void
SDL_UDEV_Poll(void)
{
struct udev_device *dev = NULL;
const char *action = NULL;
if (_this == NULL) {
return;
}
while (SDL_UDEV_hotplug_update_available()) {
dev = _this->syms.udev_monitor_receive_device(_this->udev_mon);
if (dev == NULL) {
break;
}
action = _this->syms.udev_device_get_action(dev);
if (SDL_strcmp(action, "add") == 0) {
/* Wait for the device to finish initialization */
SDL_Delay(100);
device_event(SDL_UDEV_DEVICEADDED, dev);
} else if (SDL_strcmp(action, "remove") == 0) {
device_event(SDL_UDEV_DEVICEREMOVED, dev);
}
_this->syms.udev_device_unref(dev);
}
}
int
SDL_UDEV_AddCallback(SDL_UDEV_Callback cb)
{
SDL_UDEV_CallbackList *item;
item = (SDL_UDEV_CallbackList *) SDL_calloc(1, sizeof (SDL_UDEV_CallbackList));
if (item == NULL) {
return SDL_OutOfMemory();
}
item->callback = cb;
if (_this->last == NULL) {
_this->first = _this->last = item;
} else {
_this->last->next = item;
_this->last = item;
}
return 1;
}
void
SDL_UDEV_DelCallback(SDL_UDEV_Callback cb)
{
SDL_UDEV_CallbackList *item;
SDL_UDEV_CallbackList *prev = NULL;
for (item = _this->first; item != NULL; item = item->next) {
/* found it, remove it. */
if (item->callback == cb) {
if (prev != NULL) {
prev->next = item->next;
} else {
SDL_assert(_this->first == item);
_this->first = item->next;
}
if (item == _this->last) {
_this->last = prev;
}
SDL_free(item);
return;
}
prev = item;
}
}
const SDL_UDEV_Symbols *
SDL_UDEV_GetUdevSyms(void)
{
if (SDL_UDEV_Init() < 0) {
SDL_SetError("Could not initialize UDEV");
return NULL;
}
return &_this->syms;
}
void
SDL_UDEV_ReleaseUdevSyms(void)
{
SDL_UDEV_Quit();
}
#endif /* SDL_USE_LIBUDEV */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_udev_h_
#define SDL_udev_h_
#if HAVE_LIBUDEV_H
#ifndef SDL_USE_LIBUDEV
#define SDL_USE_LIBUDEV 1
#endif
#include "SDL_loadso.h"
#include "SDL_events.h"
#include <libudev.h>
#include <sys/time.h>
#include <sys/types.h>
/**
* \brief Device type
*/
typedef enum
{
SDL_UDEV_DEVICEADDED = 1,
SDL_UDEV_DEVICEREMOVED
} SDL_UDEV_deviceevent;
/* A device can be any combination of these classes */
typedef enum
{
SDL_UDEV_DEVICE_UNKNOWN = 0x0000,
SDL_UDEV_DEVICE_MOUSE = 0x0001,
SDL_UDEV_DEVICE_KEYBOARD = 0x0002,
SDL_UDEV_DEVICE_JOYSTICK = 0x0004,
SDL_UDEV_DEVICE_SOUND = 0x0008,
SDL_UDEV_DEVICE_TOUCHSCREEN = 0x0010
} SDL_UDEV_deviceclass;
typedef void (*SDL_UDEV_Callback)(SDL_UDEV_deviceevent udev_type, int udev_class, const char *devpath);
typedef struct SDL_UDEV_CallbackList {
SDL_UDEV_Callback callback;
struct SDL_UDEV_CallbackList *next;
} SDL_UDEV_CallbackList;
typedef struct SDL_UDEV_Symbols {
const char *(*udev_device_get_action)(struct udev_device *);
const char *(*udev_device_get_devnode)(struct udev_device *);
const char *(*udev_device_get_subsystem)(struct udev_device *);
struct udev_device *(*udev_device_get_parent_with_subsystem_devtype)(struct udev_device *udev_device, const char *subsystem, const char *devtype);
const char *(*udev_device_get_property_value)(struct udev_device *, const char *);
const char *(*udev_device_get_sysattr_value)(struct udev_device *udev_device, const char *sysattr);
struct udev_device *(*udev_device_new_from_syspath)(struct udev *, const char *);
void (*udev_device_unref)(struct udev_device *);
int (*udev_enumerate_add_match_property)(struct udev_enumerate *, const char *, const char *);
int (*udev_enumerate_add_match_subsystem)(struct udev_enumerate *, const char *);
struct udev_list_entry *(*udev_enumerate_get_list_entry)(struct udev_enumerate *);
struct udev_enumerate *(*udev_enumerate_new)(struct udev *);
int (*udev_enumerate_scan_devices)(struct udev_enumerate *);
void (*udev_enumerate_unref)(struct udev_enumerate *);
const char *(*udev_list_entry_get_name)(struct udev_list_entry *);
struct udev_list_entry *(*udev_list_entry_get_next)(struct udev_list_entry *);
int (*udev_monitor_enable_receiving)(struct udev_monitor *);
int (*udev_monitor_filter_add_match_subsystem_devtype)(struct udev_monitor *, const char *, const char *);
int (*udev_monitor_get_fd)(struct udev_monitor *);
struct udev_monitor *(*udev_monitor_new_from_netlink)(struct udev *, const char *);
struct udev_device *(*udev_monitor_receive_device)(struct udev_monitor *);
void (*udev_monitor_unref)(struct udev_monitor *);
struct udev *(*udev_new)(void);
void (*udev_unref)(struct udev *);
struct udev_device * (*udev_device_new_from_devnum)(struct udev *udev, char type, dev_t devnum);
dev_t (*udev_device_get_devnum) (struct udev_device *udev_device);
} SDL_UDEV_Symbols;
typedef struct SDL_UDEV_PrivateData
{
const char *udev_library;
void *udev_handle;
struct udev *udev;
struct udev_monitor *udev_mon;
int ref_count;
SDL_UDEV_CallbackList *first, *last;
/* Function pointers */
SDL_UDEV_Symbols syms;
} SDL_UDEV_PrivateData;
extern int SDL_UDEV_Init(void);
extern void SDL_UDEV_Quit(void);
extern void SDL_UDEV_UnloadLibrary(void);
extern int SDL_UDEV_LoadLibrary(void);
extern void SDL_UDEV_Poll(void);
extern void SDL_UDEV_Scan(void);
extern int SDL_UDEV_AddCallback(SDL_UDEV_Callback cb);
extern void SDL_UDEV_DelCallback(SDL_UDEV_Callback cb);
extern const SDL_UDEV_Symbols *SDL_UDEV_GetUdevSyms(void);
extern void SDL_UDEV_ReleaseUdevSyms(void);
#endif /* HAVE_LIBUDEV_H */
#endif /* SDL_udev_h_ */
/* vi: set ts=4 sw=4 expandtab: */

87
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_poll.h"
#ifdef HAVE_POLL
#include <poll.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#endif
#include <errno.h>
int
SDL_IOReady(int fd, SDL_bool forWrite, int timeoutMS)
{
int result;
/* Note: We don't bother to account for elapsed time if we get EINTR */
do
{
#ifdef HAVE_POLL
struct pollfd info;
info.fd = fd;
if (forWrite) {
info.events = POLLOUT;
} else {
info.events = POLLIN | POLLPRI;
}
result = poll(&info, 1, timeoutMS);
#else
fd_set rfdset, *rfdp = NULL;
fd_set wfdset, *wfdp = NULL;
struct timeval tv, *tvp = NULL;
/* If this assert triggers we'll corrupt memory here */
SDL_assert(fd >= 0 && fd < FD_SETSIZE);
if (forWrite) {
FD_ZERO(&wfdset);
FD_SET(fd, &wfdset);
wfdp = &wfdset;
} else {
FD_ZERO(&rfdset);
FD_SET(fd, &rfdset);
rfdp = &rfdset;
}
if (timeoutMS >= 0) {
tv.tv_sec = timeoutMS / 1000;
tv.tv_usec = (timeoutMS % 1000) * 1000;
tvp = &tv;
}
result = select(fd + 1, rfdp, wfdp, NULL, tvp);
#endif /* HAVE_POLL */
} while ( result < 0 && errno == EINTR );
return result;
}
/* vi: set ts=4 sw=4 expandtab: */

34
externals/SDL/src/core/unix/SDL_poll.h vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_poll_h_
#define SDL_poll_h_
#include "SDL_stdinc.h"
extern int SDL_IOReady(int fd, SDL_bool forWrite, int timeoutMS);
#endif /* SDL_poll_h_ */
/* vi: set ts=4 sw=4 expandtab: */

111
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_directx_h_
#define SDL_directx_h_
/* Include all of the DirectX 8.0 headers and adds any necessary tweaks */
#include "SDL_windows.h"
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
#endif
#undef WINNT
/* Far pointers don't exist in 32-bit code */
#ifndef FAR
#define FAR
#endif
/* Error codes not yet included in Win32 API header files */
#ifndef MAKE_HRESULT
#define MAKE_HRESULT(sev,fac,code) \
((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
#endif
#ifndef S_OK
#define S_OK (HRESULT)0x00000000L
#endif
#ifndef SUCCEEDED
#define SUCCEEDED(x) ((HRESULT)(x) >= 0)
#endif
#ifndef FAILED
#define FAILED(x) ((HRESULT)(x)<0)
#endif
#ifndef E_FAIL
#define E_FAIL (HRESULT)0x80000008L
#endif
#ifndef E_NOINTERFACE
#define E_NOINTERFACE (HRESULT)0x80004002L
#endif
#ifndef E_OUTOFMEMORY
#define E_OUTOFMEMORY (HRESULT)0x8007000EL
#endif
#ifndef E_INVALIDARG
#define E_INVALIDARG (HRESULT)0x80070057L
#endif
#ifndef E_NOTIMPL
#define E_NOTIMPL (HRESULT)0x80004001L
#endif
#ifndef REGDB_E_CLASSNOTREG
#define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L
#endif
/* Severity codes */
#ifndef SEVERITY_ERROR
#define SEVERITY_ERROR 1
#endif
/* Error facility codes */
#ifndef FACILITY_WIN32
#define FACILITY_WIN32 7
#endif
#ifndef FIELD_OFFSET
#define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field))
#endif
/* DirectX headers (if it isn't included, I haven't tested it yet)
*/
/* We need these defines to mark what version of DirectX API we use */
#define DIRECTDRAW_VERSION 0x0700
#define DIRECTSOUND_VERSION 0x0800
#define DIRECTINPUT_VERSION 0x0800 /* Need version 7 for force feedback. Need version 8 so IDirectInput8_EnumDevices doesn't leak like a sieve... */
#ifdef HAVE_DDRAW_H
#include <ddraw.h>
#endif
#ifdef HAVE_DSOUND_H
#include <dsound.h>
#endif
#ifdef HAVE_DINPUT_H
#include <dinput.h>
#else
typedef struct { int unused; } DIDEVICEINSTANCE;
#endif
#endif /* SDL_directx_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if defined(__WIN32__) || defined(__WINRT__)
#include "SDL_windows.h"
#include "SDL_error.h"
#include "SDL_assert.h"
#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
#ifndef _WIN32_WINNT_VISTA
#define _WIN32_WINNT_VISTA 0x0600
#endif
#ifndef _WIN32_WINNT_WIN7
#define _WIN32_WINNT_WIN7 0x0601
#endif
/* Sets an error message based on an HRESULT */
int
WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr)
{
TCHAR buffer[1024];
char *message;
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, hr, 0,
buffer, SDL_arraysize(buffer), NULL);
message = WIN_StringToUTF8(buffer);
SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
SDL_free(message);
return -1;
}
/* Sets an error message based on GetLastError() */
int
WIN_SetError(const char *prefix)
{
return WIN_SetErrorFromHRESULT(prefix, GetLastError());
}
HRESULT
WIN_CoInitialize(void)
{
/* SDL handles any threading model, so initialize with the default, which
is compatible with OLE and if that doesn't work, try multi-threaded mode.
If you need multi-threaded mode, call CoInitializeEx() before SDL_Init()
*/
#ifdef __WINRT__
/* DLudwig: On WinRT, it is assumed that COM was initialized in main().
CoInitializeEx is available (not CoInitialize though), however
on WinRT, main() is typically declared with the [MTAThread]
attribute, which, AFAIK, should initialize COM.
*/
return S_OK;
#else
HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
if (hr == RPC_E_CHANGED_MODE) {
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
}
/* S_FALSE means success, but someone else already initialized. */
/* You still need to call CoUninitialize in this case! */
if (hr == S_FALSE) {
return S_OK;
}
return hr;
#endif
}
void
WIN_CoUninitialize(void)
{
#ifndef __WINRT__
CoUninitialize();
#endif
}
#ifndef __WINRT__
static BOOL
IsWindowsVersionOrGreater(WORD wMajorVersion, WORD wMinorVersion, WORD wServicePackMajor)
{
OSVERSIONINFOEXW osvi;
DWORDLONG const dwlConditionMask = VerSetConditionMask(
VerSetConditionMask(
VerSetConditionMask(
0, VER_MAJORVERSION, VER_GREATER_EQUAL ),
VER_MINORVERSION, VER_GREATER_EQUAL ),
VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL );
SDL_zero(osvi);
osvi.dwOSVersionInfoSize = sizeof(osvi);
osvi.dwMajorVersion = wMajorVersion;
osvi.dwMinorVersion = wMinorVersion;
osvi.wServicePackMajor = wServicePackMajor;
return VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR, dwlConditionMask) != FALSE;
}
#endif
BOOL WIN_IsWindowsVistaOrGreater(void)
{
#ifdef __WINRT__
return TRUE;
#else
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_VISTA), LOBYTE(_WIN32_WINNT_VISTA), 0);
#endif
}
BOOL WIN_IsWindows7OrGreater(void)
{
#ifdef __WINRT__
return TRUE;
#else
return IsWindowsVersionOrGreater(HIBYTE(_WIN32_WINNT_WIN7), LOBYTE(_WIN32_WINNT_WIN7), 0);
#endif
}
/*
WAVExxxCAPS gives you 31 bytes for the device name, and just truncates if it's
longer. However, since WinXP, you can use the WAVExxxCAPS2 structure, which
will give you a name GUID. The full name is in the Windows Registry under
that GUID, located here: HKLM\System\CurrentControlSet\Control\MediaCategories
Note that drivers can report GUID_NULL for the name GUID, in which case,
Windows makes a best effort to fill in those 31 bytes in the usual place.
This info summarized from MSDN:
http://web.archive.org/web/20131027093034/http://msdn.microsoft.com/en-us/library/windows/hardware/ff536382(v=vs.85).aspx
Always look this up in the registry if possible, because the strings are
different! At least on Win10, I see "Yeti Stereo Microphone" in the
Registry, and a unhelpful "Microphone(Yeti Stereo Microph" in winmm. Sigh.
(Also, DirectSound shouldn't be limited to 32 chars, but its device enum
has the same problem.)
WASAPI doesn't need this. This is just for DirectSound/WinMM.
*/
char *
WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
{
#if __WINRT__
return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP, go with what we've got. */
#else
static const GUID nullguid = { 0 };
const unsigned char *ptr;
char keystr[128];
WCHAR *strw = NULL;
SDL_bool rc;
HKEY hkey;
DWORD len = 0;
char *retval = NULL;
if (WIN_IsEqualGUID(guid, &nullguid)) {
return WIN_StringToUTF8(name); /* No GUID, go with what we've got. */
}
ptr = (const unsigned char *) guid;
SDL_snprintf(keystr, sizeof (keystr),
"System\\CurrentControlSet\\Control\\MediaCategories\\{%02X%02X%02X%02X-%02X%02X-%02X%02X-%02X%02X-%02X%02X%02X%02X%02X%02X}",
ptr[3], ptr[2], ptr[1], ptr[0], ptr[5], ptr[4], ptr[7], ptr[6],
ptr[8], ptr[9], ptr[10], ptr[11], ptr[12], ptr[13], ptr[14], ptr[15]);
strw = WIN_UTF8ToString(keystr);
rc = (RegOpenKeyExW(HKEY_LOCAL_MACHINE, strw, 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS);
SDL_free(strw);
if (!rc) {
return WIN_StringToUTF8(name); /* oh well. */
}
rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, NULL, &len) == ERROR_SUCCESS);
if (!rc) {
RegCloseKey(hkey);
return WIN_StringToUTF8(name); /* oh well. */
}
strw = (WCHAR *) SDL_malloc(len + sizeof (WCHAR));
if (!strw) {
RegCloseKey(hkey);
return WIN_StringToUTF8(name); /* oh well. */
}
rc = (RegQueryValueExW(hkey, L"Name", NULL, NULL, (LPBYTE) strw, &len) == ERROR_SUCCESS);
RegCloseKey(hkey);
if (!rc) {
SDL_free(strw);
return WIN_StringToUTF8(name); /* oh well. */
}
strw[len / 2] = 0; /* make sure it's null-terminated. */
retval = WIN_StringToUTF8(strw);
SDL_free(strw);
return retval ? retval : WIN_StringToUTF8(name);
#endif /* if __WINRT__ / else */
}
BOOL
WIN_IsEqualGUID(const GUID * a, const GUID * b)
{
return (SDL_memcmp(a, b, sizeof (*a)) == 0);
}
BOOL
WIN_IsEqualIID(REFIID a, REFIID b)
{
return (SDL_memcmp(a, b, sizeof (*a)) == 0);
}
#endif /* __WIN32__ || __WINRT__ */
/* vi: set ts=4 sw=4 expandtab: */

75
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* This is an include file for windows.h with the SDL build settings */
#ifndef _INCLUDED_WINDOWS_H
#define _INCLUDED_WINDOWS_H
#if defined(__WIN32__)
#define WIN32_LEAN_AND_MEAN
#define STRICT
#ifndef UNICODE
#define UNICODE 1
#endif
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
#endif
#include <windows.h>
#include <basetyps.h> /* for REFIID with broken mingw.org headers */
/* Routines to convert from UTF8 to native Windows text */
#if UNICODE
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UTF-16LE", (char *)(S), (SDL_wcslen(S)+1)*sizeof(WCHAR))
#define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UTF-16LE", "UTF-8", (char *)(S), SDL_strlen(S)+1)
#else
/* !!! FIXME: UTF8ToString() can just be a SDL_strdup() here. */
#define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)(S), (SDL_strlen(S)+1))
#define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)(S), SDL_strlen(S)+1)
#endif
/* Sets an error message based on a given HRESULT */
extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
/* Sets an error message based on GetLastError(). Always return -1. */
extern int WIN_SetError(const char *prefix);
/* Wrap up the oddities of CoInitialize() into a common function. */
extern HRESULT WIN_CoInitialize(void);
extern void WIN_CoUninitialize(void);
/* Returns SDL_TRUE if we're running on Windows Vista and newer */
extern BOOL WIN_IsWindowsVistaOrGreater(void);
/* Returns SDL_TRUE if we're running on Windows 7 and newer */
extern BOOL WIN_IsWindows7OrGreater(void);
/* You need to SDL_free() the result of this call. */
extern char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid);
/* Checks to see if two GUID are the same. */
extern BOOL WIN_IsEqualGUID(const GUID * a, const GUID * b);
extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
#endif /* _INCLUDED_WINDOWS_H */
/* vi: set ts=4 sw=4 expandtab: */

139
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_assert.h"
#include "SDL_xinput.h"
#ifdef HAVE_XINPUT_H
XInputGetState_t SDL_XInputGetState = NULL;
XInputSetState_t SDL_XInputSetState = NULL;
XInputGetCapabilities_t SDL_XInputGetCapabilities = NULL;
XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation = NULL;
DWORD SDL_XInputVersion = 0;
static HANDLE s_pXInputDLL = 0;
static int s_XInputDLLRefCount = 0;
#ifdef __WINRT__
int
WIN_LoadXInputDLL(void)
{
/* Getting handles to system dlls (via LoadLibrary and its variants) is not
* supported on WinRT, thus, pointers to XInput's functions can't be
* retrieved via GetProcAddress.
*
* When on WinRT, assume that XInput is already loaded, and directly map
* its XInput.h-declared functions to the SDL_XInput* set of function
* pointers.
*
* Side-note: XInputGetStateEx is not available for use in WinRT.
* This seems to mean that support for the guide button is not available
* in WinRT, unfortunately.
*/
SDL_XInputGetState = (XInputGetState_t)XInputGetState;
SDL_XInputSetState = (XInputSetState_t)XInputSetState;
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)XInputGetCapabilities;
SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)XInputGetBatteryInformation;
/* XInput 1.4 ships with Windows 8 and 8.1: */
SDL_XInputVersion = (1 << 16) | 4;
return 0;
}
void
WIN_UnloadXInputDLL(void)
{
}
#else /* !__WINRT__ */
int
WIN_LoadXInputDLL(void)
{
DWORD version = 0;
if (s_pXInputDLL) {
SDL_assert(s_XInputDLLRefCount > 0);
s_XInputDLLRefCount++;
return 0; /* already loaded */
}
version = (1 << 16) | 4;
s_pXInputDLL = LoadLibrary(L"XInput1_4.dll"); /* 1.4 Ships with Windows 8. */
if (!s_pXInputDLL) {
version = (1 << 16) | 3;
s_pXInputDLL = LoadLibrary(L"XInput1_3.dll"); /* 1.3 can be installed as a redistributable component. */
}
if (!s_pXInputDLL) {
s_pXInputDLL = LoadLibrary(L"bin\\XInput1_3.dll");
}
if (!s_pXInputDLL) {
/* "9.1.0" Ships with Vista and Win7, and is more limited than 1.3+ (e.g. XInputGetStateEx is not available.) */
s_pXInputDLL = LoadLibrary(L"XInput9_1_0.dll");
}
if (!s_pXInputDLL) {
return -1;
}
SDL_assert(s_XInputDLLRefCount == 0);
SDL_XInputVersion = version;
s_XInputDLLRefCount = 1;
/* 100 is the ordinal for _XInputGetStateEx, which returns the same struct as XinputGetState, but with extra data in wButtons for the guide button, we think... */
SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, (LPCSTR)100);
if (!SDL_XInputGetState) {
SDL_XInputGetState = (XInputGetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetState");
}
SDL_XInputSetState = (XInputSetState_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputSetState");
SDL_XInputGetCapabilities = (XInputGetCapabilities_t)GetProcAddress((HMODULE)s_pXInputDLL, "XInputGetCapabilities");
SDL_XInputGetBatteryInformation = (XInputGetBatteryInformation_t)GetProcAddress( (HMODULE)s_pXInputDLL, "XInputGetBatteryInformation" );
if (!SDL_XInputGetState || !SDL_XInputSetState || !SDL_XInputGetCapabilities) {
WIN_UnloadXInputDLL();
return -1;
}
return 0;
}
void
WIN_UnloadXInputDLL(void)
{
if (s_pXInputDLL) {
SDL_assert(s_XInputDLLRefCount > 0);
if (--s_XInputDLLRefCount == 0) {
FreeLibrary(s_pXInputDLL);
s_pXInputDLL = NULL;
}
} else {
SDL_assert(s_XInputDLLRefCount == 0);
}
}
#endif /* __WINRT__ */
#endif /* HAVE_XINPUT_H */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_xinput_h_
#define SDL_xinput_h_
#ifdef HAVE_XINPUT_H
#include "SDL_windows.h"
#include <xinput.h>
#ifndef XUSER_MAX_COUNT
#define XUSER_MAX_COUNT 4
#endif
#ifndef XUSER_INDEX_ANY
#define XUSER_INDEX_ANY 0x000000FF
#endif
#ifndef XINPUT_CAPS_FFB_SUPPORTED
#define XINPUT_CAPS_FFB_SUPPORTED 0x0001
#endif
#ifndef XINPUT_DEVSUBTYPE_UNKNOWN
#define XINPUT_DEVSUBTYPE_UNKNOWN 0x00
#endif
#ifndef XINPUT_DEVSUBTYPE_GAMEPAD
#define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
#endif
#ifndef XINPUT_DEVSUBTYPE_WHEEL
#define XINPUT_DEVSUBTYPE_WHEEL 0x02
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK
#define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
#endif
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04
#endif
#ifndef XINPUT_DEVSUBTYPE_DANCE_PAD
#define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR
#define XINPUT_DEVSUBTYPE_GUITAR 0x06
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE
#define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07
#endif
#ifndef XINPUT_DEVSUBTYPE_DRUM_KIT
#define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
#endif
#ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS
#define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B
#endif
#ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD
#define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13
#endif
#ifndef XINPUT_GAMEPAD_GUIDE
#define XINPUT_GAMEPAD_GUIDE 0x0400
#endif
#ifndef BATTERY_DEVTYPE_GAMEPAD
#define BATTERY_DEVTYPE_GAMEPAD 0x00
#endif
#ifndef BATTERY_TYPE_WIRED
#define BATTERY_TYPE_WIRED 0x01
#endif
#ifndef BATTERY_TYPE_UNKNOWN
#define BATTERY_TYPE_UNKNOWN 0xFF
#endif
#ifndef BATTERY_LEVEL_EMPTY
#define BATTERY_LEVEL_EMPTY 0x00
#endif
#ifndef BATTERY_LEVEL_LOW
#define BATTERY_LEVEL_LOW 0x01
#endif
#ifndef BATTERY_LEVEL_MEDIUM
#define BATTERY_LEVEL_MEDIUM 0x02
#endif
#ifndef BATTERY_LEVEL_FULL
#define BATTERY_LEVEL_FULL 0x03
#endif
/* typedef's for XInput structs we use */
#ifndef HAVE_XINPUT_GAMEPAD_EX
typedef struct
{
WORD wButtons;
BYTE bLeftTrigger;
BYTE bRightTrigger;
SHORT sThumbLX;
SHORT sThumbLY;
SHORT sThumbRX;
SHORT sThumbRY;
DWORD dwPaddingReserved;
} XINPUT_GAMEPAD_EX;
#endif
#ifndef HAVE_XINPUT_STATE_EX
typedef struct
{
DWORD dwPacketNumber;
XINPUT_GAMEPAD_EX Gamepad;
} XINPUT_STATE_EX;
#endif
typedef struct
{
BYTE BatteryType;
BYTE BatteryLevel;
} XINPUT_BATTERY_INFORMATION_EX;
/* Forward decl's for XInput API's we load dynamically and use if available */
typedef DWORD (WINAPI *XInputGetState_t)
(
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
XINPUT_STATE_EX* pState /* [out] Receives the current state */
);
typedef DWORD (WINAPI *XInputSetState_t)
(
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
XINPUT_VIBRATION* pVibration /* [in, out] The vibration information to send to the controller */
);
typedef DWORD (WINAPI *XInputGetCapabilities_t)
(
DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */
DWORD dwFlags, /* [in] Input flags that identify the device type */
XINPUT_CAPABILITIES* pCapabilities /* [out] Receives the capabilities */
);
typedef DWORD (WINAPI *XInputGetBatteryInformation_t)
(
DWORD dwUserIndex,
BYTE devType,
XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation
);
extern int WIN_LoadXInputDLL(void);
extern void WIN_UnloadXInputDLL(void);
extern XInputGetState_t SDL_XInputGetState;
extern XInputSetState_t SDL_XInputSetState;
extern XInputGetCapabilities_t SDL_XInputGetCapabilities;
extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation;
extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */
#define XINPUTGETSTATE SDL_XInputGetState
#define XINPUTSETSTATE SDL_XInputSetState
#define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities
#define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation
#endif /* HAVE_XINPUT_H */
#endif /* SDL_xinput_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "SDL_main.h"
#include "SDL_system.h"
#include "SDL_winrtapp_direct3d.h"
#include "SDL_winrtapp_xaml.h"
#include <wrl.h>
int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
extern "C" DECLSPEC int
SDL_WinRTRunApp(SDL_main_func mainFunction, void * xamlBackgroundPanel)
{
if (xamlBackgroundPanel) {
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
} else {
if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
return 1;
}
return SDL_WinRTInitNonXAMLApp(mainFunction);
}
}
extern "C" DECLSPEC SDL_WinRT_DeviceFamily
SDL_WinRTGetDeviceFamily()
{
#if NTDDI_VERSION >= NTDDI_WIN10 /* !!! FIXME: I have no idea if this is the right test. This is a UWP API, I think. Older windows should...just return "mobile"? I don't know. --ryan. */
Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
if (deviceFamily->Equals("Windows.Desktop"))
{
return SDL_WINRT_DEVICEFAMILY_DESKTOP;
}
else if (deviceFamily->Equals("Windows.Mobile"))
{
return SDL_WINRT_DEVICEFAMILY_MOBILE;
}
else if (deviceFamily->Equals("Windows.Xbox"))
{
return SDL_WINRT_DEVICEFAMILY_XBOX;
}
#endif
return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
}

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef SDL_winrtapp_common_h_
#define SDL_winrtapp_common_h_
/* A pointer to the app's C-style main() function (which is a different
function than the WinRT app's actual entry point).
*/
extern int (*WINRT_SDLAppEntryPoint)(int, char **);
#endif // SDL_winrtapp_common_h_

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* Standard C++11 includes */
#include <functional>
#include <string>
#include <sstream>
using namespace std;
/* Windows includes */
#include "ppltasks.h"
using namespace concurrency;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Core;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Devices::Input;
using namespace Windows::Graphics::Display;
using namespace Windows::Foundation;
using namespace Windows::System;
using namespace Windows::UI::Core;
using namespace Windows::UI::Input;
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
using namespace Windows::Phone::UI::Input;
#endif
/* SDL includes */
extern "C" {
#include "SDL_assert.h"
#include "SDL_events.h"
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_render.h"
#include "../../video/SDL_sysvideo.h"
//#include "../../SDL_hints_c.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "../../render/SDL_sysrender.h"
#include "../windows/SDL_windows.h"
}
#include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
#include "SDL_winrtapp_common.h"
#include "SDL_winrtapp_direct3d.h"
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
/* Calling IDXGIDevice3::Trim on the active Direct3D 11.x device is necessary
* when Windows 8.1 apps are about to get suspended.
*/
extern "C" void D3D11_Trim(SDL_Renderer *);
#endif
// Compile-time debugging options:
// To enable, uncomment; to disable, comment them out.
//#define LOG_POINTER_EVENTS 1
//#define LOG_WINDOW_EVENTS 1
//#define LOG_ORIENTATION_EVENTS 1
// HACK, DLudwig: record a reference to the global, WinRT 'app'/view.
// SDL/WinRT will use this throughout its code.
//
// TODO, WinRT: consider replacing SDL_WinRTGlobalApp with something
// non-global, such as something created inside
// SDL_InitSubSystem(SDL_INIT_VIDEO), or something inside
// SDL_CreateWindow().
SDL_WinRTApp ^ SDL_WinRTGlobalApp = nullptr;
ref class SDLApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
};
IFrameworkView^ SDLApplicationSource::CreateView()
{
// TODO, WinRT: see if this function (CreateView) can ever get called
// more than once. For now, just prevent it from ever assigning
// SDL_WinRTGlobalApp more than once.
SDL_assert(!SDL_WinRTGlobalApp);
SDL_WinRTApp ^ app = ref new SDL_WinRTApp();
if (!SDL_WinRTGlobalApp)
{
SDL_WinRTGlobalApp = app;
}
return app;
}
int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **))
{
WINRT_SDLAppEntryPoint = mainFunction;
auto direct3DApplicationSource = ref new SDLApplicationSource();
CoreApplication::Run(direct3DApplicationSource);
return 0;
}
static void SDLCALL
WINRT_SetDisplayOrientationsPreference(void *userdata, const char *name, const char *oldValue, const char *newValue)
{
SDL_assert(SDL_strcmp(name, SDL_HINT_ORIENTATIONS) == 0);
/* HACK: prevent SDL from altering an app's .appxmanifest-set orientation
* from being changed on startup, by detecting when SDL_HINT_ORIENTATIONS
* is getting registered.
*
* TODO, WinRT: consider reading in an app's .appxmanifest file, and apply its orientation when 'newValue == NULL'.
*/
if ((oldValue == NULL) && (newValue == NULL)) {
return;
}
// Start with no orientation flags, then add each in as they're parsed
// from newValue.
unsigned int orientationFlags = 0;
if (newValue) {
std::istringstream tokenizer(newValue);
while (!tokenizer.eof()) {
std::string orientationName;
std::getline(tokenizer, orientationName, ' ');
if (orientationName == "LandscapeLeft") {
orientationFlags |= (unsigned int) DisplayOrientations::LandscapeFlipped;
} else if (orientationName == "LandscapeRight") {
orientationFlags |= (unsigned int) DisplayOrientations::Landscape;
} else if (orientationName == "Portrait") {
orientationFlags |= (unsigned int) DisplayOrientations::Portrait;
} else if (orientationName == "PortraitUpsideDown") {
orientationFlags |= (unsigned int) DisplayOrientations::PortraitFlipped;
}
}
}
// If no valid orientation flags were specified, use a reasonable set of defaults:
if (!orientationFlags) {
// TODO, WinRT: consider seeing if an app's default orientation flags can be found out via some API call(s).
orientationFlags = (unsigned int) ( \
DisplayOrientations::Landscape |
DisplayOrientations::LandscapeFlipped |
DisplayOrientations::Portrait |
DisplayOrientations::PortraitFlipped);
}
// Set the orientation/rotation preferences. Please note that this does
// not constitute a 100%-certain lock of a given set of possible
// orientations. According to Microsoft's documentation on WinRT [1]
// when a device is not capable of being rotated, Windows may ignore
// the orientation preferences, and stick to what the device is capable of
// displaying.
//
// [1] Documentation on the 'InitialRotationPreference' setting for a
// Windows app's manifest file describes how some orientation/rotation
// preferences may be ignored. See
// http://msdn.microsoft.com/en-us/library/windows/apps/hh700343.aspx
// for details. Microsoft's "Display orientation sample" also gives an
// outline of how Windows treats device rotation
// (http://code.msdn.microsoft.com/Display-Orientation-Sample-19a58e93).
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences) = (DisplayOrientations) orientationFlags;
}
static void
WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identifying thing into WINRT_ProcessWindowSizeChange()
{
CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread();
if (coreWindow) {
if (WINRT_GlobalSDLWindow) {
SDL_Window * window = WINRT_GlobalSDLWindow;
SDL_WindowData * data = (SDL_WindowData *) window->driverdata;
int x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left);
int y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top);
int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8)
/* WinPhone 8.0 always keeps its native window size in portrait,
regardless of orientation. This changes in WinPhone 8.1,
in which the native window's size changes along with
orientation.
Attempt to emulate WinPhone 8.1's behavior on WinPhone 8.0, with
regards to window size. This fixes a rendering bug that occurs
when a WinPhone 8.0 app is rotated to either 90 or 270 degrees.
*/
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
switch (currentOrientation) {
case DisplayOrientations::Landscape:
case DisplayOrientations::LandscapeFlipped: {
int tmp = w;
w = h;
h = tmp;
} break;
}
#endif
const Uint32 latestFlags = WINRT_DetectWindowFlags(window);
if (latestFlags & SDL_WINDOW_MAXIMIZED) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
} else {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
WINRT_UpdateWindowFlags(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
/* The window can move during a resize event, such as when maximizing
or resizing from a corner */
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
}
}
}
SDL_WinRTApp::SDL_WinRTApp() :
m_windowClosed(false),
m_windowVisible(true)
{
}
void SDL_WinRTApp::Initialize(CoreApplicationView^ applicationView)
{
applicationView->Activated +=
ref new TypedEventHandler<CoreApplicationView^, IActivatedEventArgs^>(this, &SDL_WinRTApp::OnAppActivated);
CoreApplication::Suspending +=
ref new EventHandler<SuspendingEventArgs^>(this, &SDL_WinRTApp::OnSuspending);
CoreApplication::Resuming +=
ref new EventHandler<Platform::Object^>(this, &SDL_WinRTApp::OnResuming);
CoreApplication::Exiting +=
ref new EventHandler<Platform::Object^>(this, &SDL_WinRTApp::OnExiting);
#if NTDDI_VERSION >= NTDDI_WIN10
/* HACK ALERT! Xbox One doesn't seem to detect gamepads unless something
gets registered to receive Win10's Windows.Gaming.Input.Gamepad.GamepadAdded
events. We'll register an event handler for these events here, to make
sure that gamepad detection works later on, if requested.
*/
Windows::Gaming::Input::Gamepad::GamepadAdded +=
ref new Windows::Foundation::EventHandler<Windows::Gaming::Input::Gamepad^>(
this, &SDL_WinRTApp::OnGamepadAdded
);
#endif
}
#if NTDDI_VERSION > NTDDI_WIN8
void SDL_WinRTApp::OnOrientationChanged(DisplayInformation^ sender, Object^ args)
#else
void SDL_WinRTApp::OnOrientationChanged(Object^ sender)
#endif
{
#if LOG_ORIENTATION_EVENTS==1
{
CoreWindow^ window = CoreWindow::GetForCurrentThread();
if (window) {
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, CoreWindow Bounds={%f,%f,%f,%f}\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
window->Bounds.X,
window->Bounds.Y,
window->Bounds.Width,
window->Bounds.Height);
} else {
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences));
}
}
#endif
WINRT_ProcessWindowSizeChange();
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
// HACK: Make sure that orientation changes
// lead to the Direct3D renderer's viewport getting updated:
//
// For some reason, this doesn't seem to need to be done on Windows 8.x,
// even when going from Landscape to LandscapeFlipped. It only seems to
// be needed on Windows Phone, at least when I tested on my devices.
// I'm not currently sure why this is, but it seems to work fine. -- David L.
//
// TODO, WinRT: do more extensive research into why orientation changes on Win 8.x don't need D3D changes, or if they might, in some cases
SDL_Window * window = WINRT_GlobalSDLWindow;
if (window) {
SDL_WindowData * data = (SDL_WindowData *)window->driverdata;
int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width);
int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SIZE_CHANGED, w, h);
}
#endif
}
void SDL_WinRTApp::SetWindow(CoreWindow^ window)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, current orientation=%d, native orientation=%d, auto rot. pref=%d, window bounds={%f, %f, %f,%f}\n",
__FUNCTION__,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
window->Bounds.X,
window->Bounds.Y,
window->Bounds.Width,
window->Bounds.Height);
#endif
window->SizeChanged +=
ref new TypedEventHandler<CoreWindow^, WindowSizeChangedEventArgs^>(this, &SDL_WinRTApp::OnWindowSizeChanged);
window->VisibilityChanged +=
ref new TypedEventHandler<CoreWindow^, VisibilityChangedEventArgs^>(this, &SDL_WinRTApp::OnVisibilityChanged);
window->Activated +=
ref new TypedEventHandler<CoreWindow^, WindowActivatedEventArgs^>(this, &SDL_WinRTApp::OnWindowActivated);
window->Closed +=
ref new TypedEventHandler<CoreWindow^, CoreWindowEventArgs^>(this, &SDL_WinRTApp::OnWindowClosed);
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
#endif
window->PointerPressed +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerPressed);
window->PointerMoved +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerMoved);
window->PointerReleased +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerReleased);
window->PointerEntered +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerEntered);
window->PointerExited +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerExited);
window->PointerWheelChanged +=
ref new TypedEventHandler<CoreWindow^, PointerEventArgs^>(this, &SDL_WinRTApp::OnPointerWheelChanged);
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
// Retrieves relative-only mouse movements:
Windows::Devices::Input::MouseDevice::GetForCurrentView()->MouseMoved +=
ref new TypedEventHandler<MouseDevice^, MouseEventArgs^>(this, &SDL_WinRTApp::OnMouseMoved);
#endif
window->KeyDown +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyDown);
window->KeyUp +=
ref new TypedEventHandler<CoreWindow^, KeyEventArgs^>(this, &SDL_WinRTApp::OnKeyUp);
window->CharacterReceived +=
ref new TypedEventHandler<CoreWindow^, CharacterReceivedEventArgs^>(this, &SDL_WinRTApp::OnCharacterReceived);
#if NTDDI_VERSION >= NTDDI_WIN10
Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->BackRequested +=
ref new EventHandler<BackRequestedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
HardwareButtons::BackPressed +=
ref new EventHandler<BackPressedEventArgs^>(this, &SDL_WinRTApp::OnBackButtonPressed);
#endif
#if NTDDI_VERSION > NTDDI_WIN8
DisplayInformation::GetForCurrentView()->OrientationChanged +=
ref new TypedEventHandler<Windows::Graphics::Display::DisplayInformation^, Object^>(this, &SDL_WinRTApp::OnOrientationChanged);
#else
DisplayProperties::OrientationChanged +=
ref new DisplayPropertiesEventHandler(this, &SDL_WinRTApp::OnOrientationChanged);
#endif
// Register the hint, SDL_HINT_ORIENTATIONS, with SDL.
// TODO, WinRT: see if an app's default orientation can be found out via WinRT API(s), then set the initial value of SDL_HINT_ORIENTATIONS accordingly.
SDL_AddHintCallback(SDL_HINT_ORIENTATIONS, WINRT_SetDisplayOrientationsPreference, NULL);
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
// Make sure we know when a user has opened the app's settings pane.
// This is needed in order to display a privacy policy, which needs
// to be done for network-enabled apps, as per Windows Store requirements.
using namespace Windows::UI::ApplicationSettings;
SettingsPane::GetForCurrentView()->CommandsRequested +=
ref new TypedEventHandler<SettingsPane^, SettingsPaneCommandsRequestedEventArgs^>
(this, &SDL_WinRTApp::OnSettingsPaneCommandsRequested);
#endif
}
void SDL_WinRTApp::Load(Platform::String^ entryPoint)
{
}
void SDL_WinRTApp::Run()
{
SDL_SetMainReady();
if (WINRT_SDLAppEntryPoint)
{
// TODO, WinRT: pass the C-style main() a reasonably realistic
// representation of command line arguments.
int argc = 0;
char **argv = NULL;
WINRT_SDLAppEntryPoint(argc, argv);
}
}
static bool IsSDLWindowEventPending(SDL_WindowEventID windowEventID)
{
SDL_Event events[128];
const int count = SDL_PeepEvents(events, sizeof(events)/sizeof(SDL_Event), SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT);
for (int i = 0; i < count; ++i) {
if (events[i].window.event == windowEventID) {
return true;
}
}
return false;
}
bool SDL_WinRTApp::ShouldWaitForAppResumeEvents()
{
/* Don't wait if the app is visible: */
if (m_windowVisible) {
return false;
}
/* Don't wait until the window-hide events finish processing.
* Do note that if an app-suspend event is sent (as indicated
* by SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND
* events), then this code may be a moot point, as WinRT's
* own event pump (aka ProcessEvents()) will pause regardless
* of what we do here. This happens on Windows Phone 8, to note.
* Windows 8.x apps, on the other hand, may get a chance to run
* these.
*/
if (IsSDLWindowEventPending(SDL_WINDOWEVENT_HIDDEN)) {
return false;
} else if (IsSDLWindowEventPending(SDL_WINDOWEVENT_FOCUS_LOST)) {
return false;
} else if (IsSDLWindowEventPending(SDL_WINDOWEVENT_MINIMIZED)) {
return false;
}
return true;
}
void SDL_WinRTApp::PumpEvents()
{
if (!m_windowClosed) {
if (!ShouldWaitForAppResumeEvents()) {
/* This is the normal way in which events should be pumped.
* 'ProcessAllIfPresent' will make ProcessEvents() process anywhere
* from zero to N events, and will then return.
*/
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent);
} else {
/* This style of event-pumping, with 'ProcessOneAndAllPending',
* will cause anywhere from one to N events to be processed. If
* at least one event is processed, the call will return. If
* no events are pending, then the call will wait until one is
* available, and will not return (to the caller) until this
* happens! This should only occur when the app is hidden.
*/
CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessOneAndAllPending);
}
}
}
void SDL_WinRTApp::Uninitialize()
{
}
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
void SDL_WinRTApp::OnSettingsPaneCommandsRequested(
Windows::UI::ApplicationSettings::SettingsPane ^p,
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args)
{
using namespace Platform;
using namespace Windows::UI::ApplicationSettings;
using namespace Windows::UI::Popups;
String ^privacyPolicyURL = nullptr; // a URL to an app's Privacy Policy
String ^privacyPolicyLabel = nullptr; // label/link text
const char *tmpHintValue = NULL; // SDL_GetHint-retrieved value, used immediately
wchar_t *tmpStr = NULL; // used for UTF8 to UCS2 conversion
// Setup a 'Privacy Policy' link, if one is available (via SDL_GetHint):
tmpHintValue = SDL_GetHint(SDL_HINT_WINRT_PRIVACY_POLICY_URL);
if (tmpHintValue && tmpHintValue[0] != '\0') {
// Convert the privacy policy's URL to UCS2:
tmpStr = WIN_UTF8ToString(tmpHintValue);
privacyPolicyURL = ref new String(tmpStr);
SDL_free(tmpStr);
// Optionally retrieve custom label-text for the link. If this isn't
// available, a default value will be used instead.
tmpHintValue = SDL_GetHint(SDL_HINT_WINRT_PRIVACY_POLICY_LABEL);
if (tmpHintValue && tmpHintValue[0] != '\0') {
tmpStr = WIN_UTF8ToString(tmpHintValue);
privacyPolicyLabel = ref new String(tmpStr);
SDL_free(tmpStr);
} else {
privacyPolicyLabel = ref new String(L"Privacy Policy");
}
// Register the link, along with a handler to be called if and when it is
// clicked:
auto cmd = ref new SettingsCommand(L"privacyPolicy", privacyPolicyLabel,
ref new UICommandInvokedHandler([=](IUICommand ^) {
Windows::System::Launcher::LaunchUriAsync(ref new Uri(privacyPolicyURL));
}));
args->Request->ApplicationCommands->Append(cmd);
}
}
#endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, size={%f,%f}, bounds={%f,%f,%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, WINRT_GlobalSDLWindow?=%s\n",
__FUNCTION__,
args->Size.Width, args->Size.Height,
sender->Bounds.X, sender->Bounds.Y, sender->Bounds.Width, sender->Bounds.Height,
WINRT_DISPLAY_PROPERTY(CurrentOrientation),
WINRT_DISPLAY_PROPERTY(NativeOrientation),
WINRT_DISPLAY_PROPERTY(AutoRotationPreferences),
(WINRT_GlobalSDLWindow ? "yes" : "no"));
#endif
WINRT_ProcessWindowSizeChange();
}
void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, visible?=%s, bounds={%f,%f,%f,%f}, WINRT_GlobalSDLWindow?=%s\n",
__FUNCTION__,
(args->Visible ? "yes" : "no"),
sender->Bounds.X, sender->Bounds.Y,
sender->Bounds.Width, sender->Bounds.Height,
(WINRT_GlobalSDLWindow ? "yes" : "no"));
#endif
m_windowVisible = args->Visible;
if (WINRT_GlobalSDLWindow) {
SDL_bool wasSDLWindowSurfaceValid = WINRT_GlobalSDLWindow->surface_valid;
Uint32 latestWindowFlags = WINRT_DetectWindowFlags(WINRT_GlobalSDLWindow);
if (args->Visible) {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
if (latestWindowFlags & SDL_WINDOW_MAXIMIZED) {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
} else {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
} else {
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
// HACK: Prevent SDL's window-hide handling code, which currently
// triggers a fake window resize (possibly erronously), from
// marking the SDL window's surface as invalid.
//
// A better solution to this probably involves figuring out if the
// fake window resize can be prevented.
WINRT_GlobalSDLWindow->surface_valid = wasSDLWindowSurfaceValid;
}
}
void SDL_WinRTApp::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s, WINRT_GlobalSDLWindow?=%s\n\n",
__FUNCTION__,
(WINRT_GlobalSDLWindow ? "yes" : "no"));
#endif
/* There's no property in Win 8.x to tell whether a window is active or
not. [De]activation events are, however, sent to the app. We'll just
record those, in case the CoreWindow gets wrapped by an SDL_Window at
some future time.
*/
sender->CustomProperties->Insert("SDLHelperWindowActivationState", args->WindowActivationState);
SDL_Window * window = WINRT_GlobalSDLWindow;
if (window) {
if (args->WindowActivationState != CoreWindowActivationState::Deactivated) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
if (SDL_GetKeyboardFocus() != window) {
SDL_SetKeyboardFocus(window);
}
/* Send a mouse-motion event as appropriate.
This doesn't work when called from OnPointerEntered, at least
not in WinRT CoreWindow apps (as OnPointerEntered doesn't
appear to be called after window-reactivation, at least not
in Windows 10, Build 10586.3 (November 2015 update, non-beta).
Don't do it on WinPhone 8.0 though, as CoreWindow's 'PointerPosition'
property isn't available.
*/
#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION >= NTDDI_WINBLUE)
Point cursorPos = WINRT_TransformCursorPosition(window, sender->PointerPosition, TransformToSDLWindowSize);
SDL_SendMouseMotion(window, 0, 0, (int)cursorPos.X, (int)cursorPos.Y);
#endif
/* TODO, WinRT: see if the Win32 bugfix from https://hg.libsdl.org/SDL/rev/d278747da408 needs to be applied (on window activation) */
//WIN_CheckAsyncMouseRelease(data);
/* TODO, WinRT: implement clipboard support, if possible */
///*
// * FIXME: Update keyboard state
// */
//WIN_CheckClipboardUpdate(data->videodata);
// HACK: Resetting the mouse-cursor here seems to fix
// https://bugzilla.libsdl.org/show_bug.cgi?id=3217, whereby a
// WinRT app's mouse cursor may switch to Windows' 'wait' cursor,
// after a user alt-tabs back into a full-screened SDL app.
// This bug does not appear to reproduce 100% of the time.
// It may be a bug in Windows itself (v.10.0.586.36, as tested,
// and the most-recent as of this writing).
SDL_SetCursor(NULL);
} else {
if (SDL_GetKeyboardFocus() == window) {
SDL_SetKeyboardFocus(NULL);
}
}
}
}
void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
{
#if LOG_WINDOW_EVENTS==1
SDL_Log("%s\n", __FUNCTION__);
#endif
m_windowClosed = true;
}
void SDL_WinRTApp::OnAppActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{
CoreWindow::GetForCurrentThread()->Activate();
}
void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args)
{
// Save app state asynchronously after requesting a deferral. Holding a deferral
// indicates that the application is busy performing suspending operations. Be
// aware that a deferral may not be held indefinitely. After about five seconds,
// the app will be forced to exit.
// ... but first, let the app know it's about to go to the background.
// The separation of events may be important, given that the deferral
// runs in a separate thread. This'll make SDL_APP_WILLENTERBACKGROUND
// the only event among the two that runs in the main thread. Given
// that a few WinRT operations can only be done from the main thread
// (things that access the WinRT CoreWindow are one example of this),
// this could be important.
SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral();
create_task([this, deferral]()
{
// Send an app did-enter-background event immediately to observers.
// CoreDispatcher::ProcessEvents, which is the backbone on which
// SDL_WinRTApp::PumpEvents is built, will not return to its caller
// once it sends out a suspend event. Any events posted to SDL's
// event queue won't get received until the WinRT app is resumed.
// SDL_AddEventWatch() may be used to receive app-suspend events on
// WinRT.
SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
// Let the Direct3D 11 renderer prepare for the app to be backgrounded.
// This is necessary for Windows 8.1, possibly elsewhere in the future.
// More details at: http://msdn.microsoft.com/en-us/library/windows/apps/Hh994929.aspx
#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED
if (WINRT_GlobalSDLWindow) {
SDL_Renderer * renderer = SDL_GetRenderer(WINRT_GlobalSDLWindow);
if (renderer && (SDL_strcmp(renderer->info.name, "direct3d11") == 0)) {
D3D11_Trim(renderer);
}
}
#endif
deferral->Complete();
});
}
void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
{
// Restore any data or state that was unloaded on suspend. By default, data
// and state are persisted when resuming from suspend. Note that these events
// do not occur if the app was previously terminated.
SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
}
void SDL_WinRTApp::OnExiting(Platform::Object^ sender, Platform::Object^ args)
{
SDL_SendAppEvent(SDL_APP_TERMINATING);
}
static void
WINRT_LogPointerEvent(const char * header, Windows::UI::Core::PointerEventArgs ^ args, Windows::Foundation::Point transformedPoint)
{
Windows::UI::Input::PointerPoint ^ pt = args->CurrentPoint;
SDL_Log("%s: Position={%f,%f}, Transformed Pos={%f, %f}, MouseWheelDelta=%d, FrameId=%d, PointerId=%d, SDL button=%d\n",
header,
pt->Position.X, pt->Position.Y,
transformedPoint.X, transformedPoint.Y,
pt->Properties->MouseWheelDelta,
pt->FrameId,
pt->PointerId,
WINRT_GetSDLButtonForPointerPoint(pt));
}
void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer pressed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer moved", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer released", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerEntered(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer entered", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerEnteredEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerExited(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer exited", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerExitedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
{
#if LOG_POINTER_EVENTS
WINRT_LogPointerEvent("pointer wheel changed", args, WINRT_TransformCursorPosition(WINRT_GlobalSDLWindow, args->CurrentPoint->Position, TransformToSDLWindowSize));
#endif
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->CurrentPoint);
}
void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
{
WINRT_ProcessMouseMovedEvent(WINRT_GlobalSDLWindow, args);
}
void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
{
WINRT_ProcessKeyDownEvent(args);
}
void SDL_WinRTApp::OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
{
WINRT_ProcessKeyUpEvent(args);
}
void SDL_WinRTApp::OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args)
{
WINRT_ProcessCharacterReceivedEvent(args);
}
template <typename BackButtonEventArgs>
static void WINRT_OnBackButtonPressed(BackButtonEventArgs ^ args)
{
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK);
if (SDL_GetHintBoolean(SDL_HINT_WINRT_HANDLE_BACK_BUTTON, SDL_FALSE)) {
args->Handled = true;
}
}
#if NTDDI_VERSION >= NTDDI_WIN10
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args)
{
WINRT_OnBackButtonPressed(args);
}
#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args)
{
WINRT_OnBackButtonPressed(args);
}
#endif
#if NTDDI_VERSION >= NTDDI_WIN10
void SDL_WinRTApp::OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad)
{
/* HACK ALERT: Nothing needs to be done here, as this method currently
only exists to allow something to be registered with Win10's
GamepadAdded event, an operation that seems to be necessary to get
Xinput-based detection to work on Xbox One.
*/
}
#endif
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include <Windows.h>
extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
SDL_WinRTApp();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
internal:
// SDL-specific methods
void PumpEvents();
protected:
bool ShouldWaitForAppResumeEvents();
// Event Handlers.
#if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10) // for Windows 8/8.1/RT apps... (and not Phone apps)
void OnSettingsPaneCommandsRequested(
Windows::UI::ApplicationSettings::SettingsPane ^p,
Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
#endif // if (WINAPI_FAMILY == WINAPI_FAMILY_APP) && (NTDDI_VERSION < NTDDI_WIN10)
#if NTDDI_VERSION > NTDDI_WIN8
void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
#else
void OnOrientationChanged(Platform::Object^ sender);
#endif
void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
void OnLogicalDpiChanged(Platform::Object^ sender);
void OnAppActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
void OnExiting(Platform::Object^ sender, Platform::Object^ args);
void OnWindowActivated(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerEntered(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnPointerExited(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
#if NTDDI_VERSION >= NTDDI_WIN10
void OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args);
#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
#endif
#if NTDDI_VERSION >= NTDDI_WIN10
void OnGamepadAdded(Platform::Object ^sender, Windows::Gaming::Input::Gamepad ^gamepad);
#endif
private:
bool m_windowClosed;
bool m_windowVisible;
};
extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* Windows includes */
#include <agile.h>
#include <Windows.h>
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
#include <windows.ui.xaml.media.dxinterop.h>
#endif
/* SDL includes */
#include "../../SDL_internal.h"
#include "SDL.h"
#include "../../video/winrt/SDL_winrtevents_c.h"
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
#include "SDL_winrtapp_common.h"
#include "SDL_winrtapp_xaml.h"
/* SDL-internal globals: */
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE;
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
extern "C"
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL;
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken;
#endif
/*
* Input event handlers (XAML)
*/
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
static void
WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
static void
WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
static void
WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
static void
WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args)
{
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr));
}
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
/*
* XAML-to-SDL Rendering Callback
*/
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
static void
WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args)
{
WINRT_CycleXAMLThread();
}
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP
/*
* SDL + XAML Initialization
*/
int
SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable)
{
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
return SDL_SetError("XAML support is not yet available in Windows Phone.");
#else
// Declare C++/CX namespaces:
using namespace Platform;
using namespace Windows::Foundation;
using namespace Windows::UI::Core;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Media;
// Make sure we have a valid XAML element (to draw onto):
if ( ! backgroundPanelAsIInspectable) {
return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL");
}
Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable);
SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel);
if ( ! swapChainBackgroundPanel) {
return SDL_SetError("An unknown or unsupported type of XAML control was specified.");
}
// Setup event handlers:
swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML);
swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML);
swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML);
swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML);
// Setup for rendering:
IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel);
panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative);
WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML));
// Make sure the app is ready to call the SDL-centric main() function:
WINRT_SDLAppEntryPoint = mainFunction;
SDL_SetMainReady();
// Make sure video-init knows that we're initializing XAML:
SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled;
WINRT_XAMLWasEnabled = SDL_TRUE;
// Make sure video modes are detected now, while we still have access to the WinRT
// CoreWindow. WinRT will not allow the app's CoreWindow to be accessed via the
// SDL/WinRT thread.
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
// SDL_InitSubSystem will, on error, set the SDL error. Let that propogate to
// the caller to here:
WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue;
return -1;
}
// All done, for now.
return 0;
#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else
}

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef SDL_winrtapp_xaml_h_
#define SDL_winrtapp_xaml_h_
#include "SDL_stdinc.h"
#ifdef __cplusplus
extern SDL_bool WINRT_XAMLWasEnabled;
extern int SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable);
#endif // ifdef __cplusplus
#endif // SDL_winrtapp_xaml_h_