early-access version 1611
This commit is contained in:
856
externals/SDL/src/haptic/SDL_haptic.c
vendored
Executable file
856
externals/SDL/src/haptic/SDL_haptic.c
vendored
Executable file
@@ -0,0 +1,856 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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||||
appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#include "SDL_syshaptic.h"
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#include "SDL_haptic_c.h"
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#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */
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#include "SDL_assert.h"
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/* Global for SDL_windowshaptic.c */
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#if (defined(SDL_HAPTIC_DINPUT) && SDL_HAPTIC_DINPUT) || (defined(SDL_HAPTIC_XINPUT) && SDL_HAPTIC_XINPUT)
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SDL_Haptic *SDL_haptics = NULL;
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#else
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static SDL_Haptic *SDL_haptics = NULL;
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#endif
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/*
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* Initializes the Haptic devices.
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*/
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int
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SDL_HapticInit(void)
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{
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int status;
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status = SDL_SYS_HapticInit();
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if (status >= 0) {
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status = 0;
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}
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return status;
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}
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/*
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* Checks to see if the haptic device is valid
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*/
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static int
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ValidHaptic(SDL_Haptic * haptic)
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{
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int valid;
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SDL_Haptic *hapticlist;
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valid = 0;
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if (haptic != NULL) {
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hapticlist = SDL_haptics;
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while ( hapticlist )
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{
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if (hapticlist == haptic) {
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valid = 1;
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break;
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}
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hapticlist = hapticlist->next;
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}
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}
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/* Create the error here. */
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if (valid == 0) {
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SDL_SetError("Haptic: Invalid haptic device identifier");
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}
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return valid;
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}
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/*
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* Returns the number of available devices.
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*/
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int
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SDL_NumHaptics(void)
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{
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return SDL_SYS_NumHaptics();
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}
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/*
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* Gets the name of a Haptic device by index.
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*/
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const char *
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SDL_HapticName(int device_index)
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{
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if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_NumHaptics());
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return NULL;
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}
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return SDL_SYS_HapticName(device_index);
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}
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/*
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* Opens a Haptic device.
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*/
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SDL_Haptic *
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SDL_HapticOpen(int device_index)
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{
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SDL_Haptic *haptic;
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SDL_Haptic *hapticlist;
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if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_NumHaptics());
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return NULL;
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}
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hapticlist = SDL_haptics;
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/* If the haptic is already open, return it
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* TODO: Should we create haptic instance IDs like the Joystick API?
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*/
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while ( hapticlist )
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{
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if (device_index == hapticlist->index) {
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haptic = hapticlist;
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++haptic->ref_count;
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return haptic;
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}
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hapticlist = hapticlist->next;
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}
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/* Create the haptic device */
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haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
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if (haptic == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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/* Initialize the haptic device */
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SDL_memset(haptic, 0, (sizeof *haptic));
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haptic->rumble_id = -1;
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haptic->index = device_index;
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if (SDL_SYS_HapticOpen(haptic) < 0) {
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SDL_free(haptic);
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return NULL;
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}
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/* Add haptic to list */
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++haptic->ref_count;
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/* Link the haptic in the list */
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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/* Disable autocenter and set gain to max. */
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if (haptic->supported & SDL_HAPTIC_GAIN)
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SDL_HapticSetGain(haptic, 100);
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if (haptic->supported & SDL_HAPTIC_AUTOCENTER)
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SDL_HapticSetAutocenter(haptic, 0);
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return haptic;
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}
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/*
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* Returns 1 if the device has been opened.
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*/
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int
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SDL_HapticOpened(int device_index)
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{
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int opened;
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SDL_Haptic *hapticlist;
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/* Make sure it's valid. */
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if ((device_index < 0) || (device_index >= SDL_NumHaptics())) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_NumHaptics());
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return 0;
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}
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opened = 0;
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hapticlist = SDL_haptics;
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/* TODO Should this use an instance ID? */
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while ( hapticlist )
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{
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if (hapticlist->index == (Uint8) device_index) {
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opened = 1;
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break;
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}
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hapticlist = hapticlist->next;
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}
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return opened;
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}
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/*
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* Returns the index to a haptic device.
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*/
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int
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SDL_HapticIndex(SDL_Haptic * haptic)
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{
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if (!ValidHaptic(haptic)) {
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return -1;
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}
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return haptic->index;
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}
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/*
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* Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't.
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*/
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int
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SDL_MouseIsHaptic(void)
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{
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if (SDL_SYS_HapticMouse() < 0)
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return SDL_FALSE;
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return SDL_TRUE;
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}
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/*
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* Returns the haptic device if mouse is haptic or NULL elsewise.
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*/
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SDL_Haptic *
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SDL_HapticOpenFromMouse(void)
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{
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int device_index;
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device_index = SDL_SYS_HapticMouse();
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if (device_index < 0) {
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SDL_SetError("Haptic: Mouse isn't a haptic device.");
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return NULL;
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}
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return SDL_HapticOpen(device_index);
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}
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/*
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* Returns SDL_TRUE if joystick has haptic features.
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*/
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int
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SDL_JoystickIsHaptic(SDL_Joystick * joystick)
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{
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int ret;
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/* Must be a valid joystick */
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if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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}
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ret = SDL_SYS_JoystickIsHaptic(joystick);
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if (ret > 0)
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return SDL_TRUE;
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else if (ret == 0)
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return SDL_FALSE;
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else
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return -1;
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}
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/*
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* Opens a haptic device from a joystick.
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*/
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SDL_Haptic *
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SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
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{
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SDL_Haptic *haptic;
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SDL_Haptic *hapticlist;
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/* Make sure there is room. */
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if (SDL_NumHaptics() <= 0) {
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SDL_SetError("Haptic: There are %d haptic devices available",
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SDL_NumHaptics());
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return NULL;
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}
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/* Must be a valid joystick */
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if (!SDL_PrivateJoystickValid(joystick)) {
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SDL_SetError("Haptic: Joystick isn't valid.");
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return NULL;
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}
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/* Joystick must be haptic */
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if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
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SDL_SetError("Haptic: Joystick isn't a haptic device.");
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return NULL;
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}
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hapticlist = SDL_haptics;
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/* Check to see if joystick's haptic is already open */
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while ( hapticlist )
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{
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if (SDL_SYS_JoystickSameHaptic(hapticlist, joystick)) {
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haptic = hapticlist;
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++haptic->ref_count;
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return haptic;
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}
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hapticlist = hapticlist->next;
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}
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/* Create the haptic device */
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haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
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if (haptic == NULL) {
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SDL_OutOfMemory();
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return NULL;
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}
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/* Initialize the haptic device */
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SDL_memset(haptic, 0, sizeof(SDL_Haptic));
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haptic->rumble_id = -1;
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if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) {
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SDL_SetError("Haptic: SDL_SYS_HapticOpenFromJoystick failed.");
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SDL_free(haptic);
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return NULL;
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}
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/* Add haptic to list */
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++haptic->ref_count;
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/* Link the haptic in the list */
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haptic->next = SDL_haptics;
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SDL_haptics = haptic;
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return haptic;
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}
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/*
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* Closes a SDL_Haptic device.
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*/
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void
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SDL_HapticClose(SDL_Haptic * haptic)
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{
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int i;
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SDL_Haptic *hapticlist;
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SDL_Haptic *hapticlistprev;
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/* Must be valid */
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if (!ValidHaptic(haptic)) {
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return;
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}
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/* Check if it's still in use */
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||||
if (--haptic->ref_count > 0) {
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return;
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}
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/* Close it, properly removing effects if needed */
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for (i = 0; i < haptic->neffects; i++) {
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if (haptic->effects[i].hweffect != NULL) {
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SDL_HapticDestroyEffect(haptic, i);
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}
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}
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SDL_SYS_HapticClose(haptic);
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/* Remove from the list */
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hapticlist = SDL_haptics;
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hapticlistprev = NULL;
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while ( hapticlist )
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||||
{
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||||
if (haptic == hapticlist)
|
||||
{
|
||||
if ( hapticlistprev )
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||||
{
|
||||
/* unlink this entry */
|
||||
hapticlistprev->next = hapticlist->next;
|
||||
}
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else
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{
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||||
SDL_haptics = haptic->next;
|
||||
}
|
||||
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||||
break;
|
||||
}
|
||||
hapticlistprev = hapticlist;
|
||||
hapticlist = hapticlist->next;
|
||||
}
|
||||
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||||
/* Free */
|
||||
SDL_free(haptic);
|
||||
}
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||||
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||||
/*
|
||||
* Cleans up after the subsystem.
|
||||
*/
|
||||
void
|
||||
SDL_HapticQuit(void)
|
||||
{
|
||||
while (SDL_haptics) {
|
||||
SDL_HapticClose(SDL_haptics);
|
||||
}
|
||||
|
||||
SDL_SYS_HapticQuit();
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the number of effects a haptic device has.
|
||||
*/
|
||||
int
|
||||
SDL_HapticNumEffects(SDL_Haptic * haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return haptic->neffects;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Returns the number of effects a haptic device can play.
|
||||
*/
|
||||
int
|
||||
SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return haptic->nplaying;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Returns supported effects by the device.
|
||||
*/
|
||||
unsigned int
|
||||
SDL_HapticQuery(SDL_Haptic * haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return 0; /* same as if no effects were supported */
|
||||
}
|
||||
|
||||
return haptic->supported;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Returns the number of axis on the device.
|
||||
*/
|
||||
int
|
||||
SDL_HapticNumAxes(SDL_Haptic * haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return haptic->naxes;
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if the device can support the effect.
|
||||
*/
|
||||
int
|
||||
SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((haptic->supported & effect->type) != 0)
|
||||
return SDL_TRUE;
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* Creates a new haptic effect.
|
||||
*/
|
||||
int
|
||||
SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect)
|
||||
{
|
||||
int i;
|
||||
|
||||
/* Check for device validity. */
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Check to see if effect is supported */
|
||||
if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) {
|
||||
return SDL_SetError("Haptic: Effect not supported by haptic device.");
|
||||
}
|
||||
|
||||
/* See if there's a free slot */
|
||||
for (i = 0; i < haptic->neffects; i++) {
|
||||
if (haptic->effects[i].hweffect == NULL) {
|
||||
|
||||
/* Now let the backend create the real effect */
|
||||
if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect)
|
||||
!= 0) {
|
||||
return -1; /* Backend failed to create effect */
|
||||
}
|
||||
|
||||
SDL_memcpy(&haptic->effects[i].effect, effect,
|
||||
sizeof(SDL_HapticEffect));
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_SetError("Haptic: Device has no free space left.");
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if an effect is valid.
|
||||
*/
|
||||
static int
|
||||
ValidEffect(SDL_Haptic * haptic, int effect)
|
||||
{
|
||||
if ((effect < 0) || (effect >= haptic->neffects)) {
|
||||
SDL_SetError("Haptic: Invalid effect identifier.");
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Updates an effect.
|
||||
*/
|
||||
int
|
||||
SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect,
|
||||
SDL_HapticEffect * data)
|
||||
{
|
||||
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Can't change type dynamically. */
|
||||
if (data->type != haptic->effects[effect].effect.type) {
|
||||
return SDL_SetError("Haptic: Updating effect type is illegal.");
|
||||
}
|
||||
|
||||
/* Updates the effect */
|
||||
if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) <
|
||||
0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_memcpy(&haptic->effects[effect].effect, data,
|
||||
sizeof(SDL_HapticEffect));
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Runs the haptic effect on the device.
|
||||
*/
|
||||
int
|
||||
SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations)
|
||||
{
|
||||
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Run the effect */
|
||||
if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations)
|
||||
< 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops the haptic effect on the device.
|
||||
*/
|
||||
int
|
||||
SDL_HapticStopEffect(SDL_Haptic * haptic, int effect)
|
||||
{
|
||||
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Stop the effect */
|
||||
if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets rid of a haptic effect.
|
||||
*/
|
||||
void
|
||||
SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect)
|
||||
{
|
||||
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Not allocated */
|
||||
if (haptic->effects[effect].hweffect == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
|
||||
}
|
||||
|
||||
/*
|
||||
* Gets the status of a haptic effect.
|
||||
*/
|
||||
int
|
||||
SDL_HapticGetEffectStatus(SDL_Haptic * haptic, int effect)
|
||||
{
|
||||
if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) {
|
||||
return SDL_SetError("Haptic: Device does not support status queries.");
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
|
||||
}
|
||||
|
||||
/*
|
||||
* Sets the global gain of the device.
|
||||
*/
|
||||
int
|
||||
SDL_HapticSetGain(SDL_Haptic * haptic, int gain)
|
||||
{
|
||||
const char *env;
|
||||
int real_gain, max_gain;
|
||||
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) {
|
||||
return SDL_SetError("Haptic: Device does not support setting gain.");
|
||||
}
|
||||
|
||||
if ((gain < 0) || (gain > 100)) {
|
||||
return SDL_SetError("Haptic: Gain must be between 0 and 100.");
|
||||
}
|
||||
|
||||
/* We use the envvar to get the maximum gain. */
|
||||
env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
|
||||
if (env != NULL) {
|
||||
max_gain = SDL_atoi(env);
|
||||
|
||||
/* Check for sanity. */
|
||||
if (max_gain < 0)
|
||||
max_gain = 0;
|
||||
else if (max_gain > 100)
|
||||
max_gain = 100;
|
||||
|
||||
/* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
|
||||
real_gain = (gain * max_gain) / 100;
|
||||
} else {
|
||||
real_gain = gain;
|
||||
}
|
||||
|
||||
if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Makes the device autocenter, 0 disables.
|
||||
*/
|
||||
int
|
||||
SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) {
|
||||
return SDL_SetError("Haptic: Device does not support setting autocenter.");
|
||||
}
|
||||
|
||||
if ((autocenter < 0) || (autocenter > 100)) {
|
||||
return SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
|
||||
}
|
||||
|
||||
if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Pauses the haptic device.
|
||||
*/
|
||||
int
|
||||
SDL_HapticPause(SDL_Haptic * haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
|
||||
return SDL_SetError("Haptic: Device does not support setting pausing.");
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticPause(haptic);
|
||||
}
|
||||
|
||||
/*
|
||||
* Unpauses the haptic device.
|
||||
*/
|
||||
int
|
||||
SDL_HapticUnpause(SDL_Haptic * haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
|
||||
return 0; /* Not going to be paused, so we pretend it's unpaused. */
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticUnpause(haptic);
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops all the currently playing effects.
|
||||
*/
|
||||
int
|
||||
SDL_HapticStopAll(SDL_Haptic * haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return SDL_SYS_HapticStopAll(haptic);
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks to see if rumble is supported.
|
||||
*/
|
||||
int
|
||||
SDL_HapticRumbleSupported(SDL_Haptic * haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Most things can use SINE, but XInput only has LEFTRIGHT. */
|
||||
return ((haptic->supported & (SDL_HAPTIC_SINE|SDL_HAPTIC_LEFTRIGHT)) != 0);
|
||||
}
|
||||
|
||||
/*
|
||||
* Initializes the haptic device for simple rumble playback.
|
||||
*/
|
||||
int
|
||||
SDL_HapticRumbleInit(SDL_Haptic * haptic)
|
||||
{
|
||||
SDL_HapticEffect *efx = &haptic->rumble_effect;
|
||||
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Already allocated. */
|
||||
if (haptic->rumble_id >= 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
SDL_zerop(efx);
|
||||
if (haptic->supported & SDL_HAPTIC_SINE) {
|
||||
efx->type = SDL_HAPTIC_SINE;
|
||||
efx->periodic.direction.type = SDL_HAPTIC_CARTESIAN;
|
||||
efx->periodic.period = 1000;
|
||||
efx->periodic.magnitude = 0x4000;
|
||||
efx->periodic.length = 5000;
|
||||
efx->periodic.attack_length = 0;
|
||||
efx->periodic.fade_length = 0;
|
||||
} else if (haptic->supported & SDL_HAPTIC_LEFTRIGHT) { /* XInput? */
|
||||
efx->type = SDL_HAPTIC_LEFTRIGHT;
|
||||
efx->leftright.length = 5000;
|
||||
efx->leftright.large_magnitude = 0x4000;
|
||||
efx->leftright.small_magnitude = 0x4000;
|
||||
} else {
|
||||
return SDL_SetError("Device doesn't support rumble");
|
||||
}
|
||||
|
||||
haptic->rumble_id = SDL_HapticNewEffect(haptic, &haptic->rumble_effect);
|
||||
if (haptic->rumble_id >= 0) {
|
||||
return 0;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* Runs simple rumble on a haptic device
|
||||
*/
|
||||
int
|
||||
SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length)
|
||||
{
|
||||
SDL_HapticEffect *efx;
|
||||
Sint16 magnitude;
|
||||
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (haptic->rumble_id < 0) {
|
||||
return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
|
||||
}
|
||||
|
||||
/* Clamp strength. */
|
||||
if (strength > 1.0f) {
|
||||
strength = 1.0f;
|
||||
} else if (strength < 0.0f) {
|
||||
strength = 0.0f;
|
||||
}
|
||||
magnitude = (Sint16)(32767.0f*strength);
|
||||
|
||||
efx = &haptic->rumble_effect;
|
||||
if (efx->type == SDL_HAPTIC_SINE) {
|
||||
efx->periodic.magnitude = magnitude;
|
||||
efx->periodic.length = length;
|
||||
} else if (efx->type == SDL_HAPTIC_LEFTRIGHT) {
|
||||
efx->leftright.small_magnitude = efx->leftright.large_magnitude = magnitude;
|
||||
efx->leftright.length = length;
|
||||
} else {
|
||||
SDL_assert(0 && "This should have been caught elsewhere");
|
||||
}
|
||||
|
||||
if (SDL_HapticUpdateEffect(haptic, haptic->rumble_id, &haptic->rumble_effect) < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return SDL_HapticRunEffect(haptic, haptic->rumble_id, 1);
|
||||
}
|
||||
|
||||
/*
|
||||
* Stops the simple rumble on a haptic device.
|
||||
*/
|
||||
int
|
||||
SDL_HapticRumbleStop(SDL_Haptic * haptic)
|
||||
{
|
||||
if (!ValidHaptic(haptic)) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (haptic->rumble_id < 0) {
|
||||
return SDL_SetError("Haptic: Rumble effect not initialized on haptic device");
|
||||
}
|
||||
|
||||
return SDL_HapticStopEffect(haptic, haptic->rumble_id);
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Reference in New Issue
Block a user