early-access version 1611
This commit is contained in:
414
externals/SDL/src/joystick/hidapi/SDL_hidapi_gamecube.c
vendored
Executable file
414
externals/SDL/src/joystick/hidapi/SDL_hidapi_gamecube.c
vendored
Executable file
@@ -0,0 +1,414 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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||||
warranty. In no event will the authors be held liable for any damages
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||||
arising from the use of this software.
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||||
|
||||
Permission is granted to anyone to use this software for any purpose,
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||||
including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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||||
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||||
1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_JOYSTICK_HIDAPI
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#include "SDL_hints.h"
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#include "SDL_log.h"
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#include "SDL_events.h"
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#include "SDL_timer.h"
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#include "SDL_haptic.h"
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#include "SDL_joystick.h"
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#include "SDL_gamecontroller.h"
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#include "../../SDL_hints_c.h"
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#include "../SDL_sysjoystick.h"
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#include "SDL_hidapijoystick_c.h"
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#include "SDL_hidapi_rumble.h"
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#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
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#define MAX_CONTROLLERS 4
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typedef struct {
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SDL_JoystickID joysticks[MAX_CONTROLLERS];
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Uint8 wireless[MAX_CONTROLLERS];
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Uint8 min_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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Uint8 max_axis[MAX_CONTROLLERS*SDL_CONTROLLER_AXIS_MAX];
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Uint8 rumbleAllowed[MAX_CONTROLLERS];
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Uint8 rumble[1+MAX_CONTROLLERS];
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/* Without this variable, hid_write starts to lag a TON */
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SDL_bool rumbleUpdate;
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SDL_bool m_bUseButtonLabels;
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} SDL_DriverGameCube_Context;
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static SDL_bool
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HIDAPI_DriverGameCube_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
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{
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if (vendor_id == USB_VENDOR_NINTENDO && product_id == USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER) {
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/* Nintendo Co., Ltd. Wii U GameCube Controller Adapter */
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static const char *
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HIDAPI_DriverGameCube_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
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{
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return "Nintendo GameCube Controller";
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}
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static void
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ResetAxisRange(SDL_DriverGameCube_Context *ctx, int joystick_index)
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{
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SDL_memset(&ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128-88, SDL_CONTROLLER_AXIS_MAX);
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SDL_memset(&ctx->max_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX], 128+88, SDL_CONTROLLER_AXIS_MAX);
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/* Trigger axes may have a higher resting value */
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ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERLEFT] = 40;
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ctx->min_axis[joystick_index*SDL_CONTROLLER_AXIS_MAX+SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = 40;
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}
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static float fsel(float fComparand, float fValGE, float fLT)
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{
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return fComparand >= 0 ? fValGE : fLT;
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}
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static float RemapVal(float val, float A, float B, float C, float D)
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{
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if (A == B) {
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return fsel(val - B , D , C);
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}
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if (val < A) {
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val = A;
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}
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if (val > B) {
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val = B;
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}
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return C + (D - C) * (val - A) / (B - A);
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}
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static void SDLCALL SDL_GameControllerButtonReportingHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)userdata;
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ctx->m_bUseButtonLabels = SDL_GetStringBoolean(hint, SDL_TRUE);
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}
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static Uint8 RemapButton(SDL_DriverGameCube_Context *ctx, Uint8 button)
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{
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if (!ctx->m_bUseButtonLabels) {
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/* Use button positions */
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switch (button) {
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case SDL_CONTROLLER_BUTTON_B:
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return SDL_CONTROLLER_BUTTON_X;
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case SDL_CONTROLLER_BUTTON_X:
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return SDL_CONTROLLER_BUTTON_B;
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default:
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break;
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}
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}
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return button;
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}
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static SDL_bool
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HIDAPI_DriverGameCube_InitDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx;
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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int size;
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Uint8 initMagic = 0x13;
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Uint8 rumbleMagic = 0x11;
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ctx = (SDL_DriverGameCube_Context *)SDL_calloc(1, sizeof(*ctx));
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if (!ctx) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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device->dev = hid_open_path(device->path, 0);
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if (!device->dev) {
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SDL_free(ctx);
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SDL_SetError("Couldn't open %s", device->path);
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return SDL_FALSE;
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}
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device->context = ctx;
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ctx->joysticks[0] = -1;
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ctx->joysticks[1] = -1;
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ctx->joysticks[2] = -1;
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ctx->joysticks[3] = -1;
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ctx->rumble[0] = rumbleMagic;
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/* This is all that's needed to initialize the device. Really! */
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if (hid_write(device->dev, &initMagic, sizeof(initMagic)) != sizeof(initMagic)) {
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SDL_SetError("Couldn't initialize WUP-028");
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goto error;
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}
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/* Wait for the adapter to initialize */
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SDL_Delay(10);
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/* Add all the applicable joysticks */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do yet...? */
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}
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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}
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}
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SDL_AddHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
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SDL_GameControllerButtonReportingHintChanged, ctx);
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return SDL_TRUE;
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error:
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if (device->dev) {
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hid_close(device->dev);
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device->dev = NULL;
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}
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if (device->context) {
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SDL_free(device->context);
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device->context = NULL;
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}
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return SDL_FALSE;
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}
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static int
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HIDAPI_DriverGameCube_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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Uint8 i;
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for (i = 0; i < 4; ++i) {
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if (instance_id == ctx->joysticks[i]) {
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return i;
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}
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}
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return -1;
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}
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static void
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HIDAPI_DriverGameCube_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
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{
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}
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static SDL_bool
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HIDAPI_DriverGameCube_UpdateDevice(SDL_HIDAPI_Device *device)
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{
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SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
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SDL_Joystick *joystick;
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Uint8 packet[37];
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Uint8 *curSlot;
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Uint8 i;
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Sint16 axis_value;
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int size;
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/* Read input packet */
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while ((size = hid_read_timeout(device->dev, packet, sizeof(packet), 0)) > 0) {
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if (size < 37 || packet[0] != 0x21) {
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continue; /* Nothing to do right now...? */
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}
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/* Go through all 4 slots */
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curSlot = packet + 1;
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for (i = 0; i < MAX_CONTROLLERS; i += 1, curSlot += 9) {
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ctx->wireless[i] = (curSlot[0] & 0x20) != 0;
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/* Only allow rumble if the adapter's second USB cable is connected */
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ctx->rumbleAllowed[i] = (curSlot[0] & 0x04) != 0 && !ctx->wireless[i];
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if (curSlot[0] & 0x30) { /* 0x10 - Wired, 0x20 - Wireless */
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if (ctx->joysticks[i] == -1) {
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ResetAxisRange(ctx, i);
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HIDAPI_JoystickConnected(device, &ctx->joysticks[i]);
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}
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joystick = SDL_JoystickFromInstanceID(ctx->joysticks[i]);
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/* Hasn't been opened yet, skip */
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if (joystick == NULL) {
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continue;
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}
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} else {
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if (ctx->joysticks[i] != -1) {
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HIDAPI_JoystickDisconnected(device, ctx->joysticks[i]);
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ctx->joysticks[i] = -1;
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}
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continue;
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}
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#define READ_BUTTON(off, flag, button) \
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SDL_PrivateJoystickButton( \
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joystick, \
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RemapButton(ctx, button), \
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(curSlot[off] & flag) ? SDL_PRESSED : SDL_RELEASED \
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);
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READ_BUTTON(1, 0x01, 0) /* A */
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READ_BUTTON(1, 0x04, 1) /* B */
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READ_BUTTON(1, 0x02, 2) /* X */
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READ_BUTTON(1, 0x08, 3) /* Y */
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READ_BUTTON(1, 0x10, 4) /* DPAD_LEFT */
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READ_BUTTON(1, 0x20, 5) /* DPAD_RIGHT */
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READ_BUTTON(1, 0x40, 6) /* DPAD_DOWN */
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READ_BUTTON(1, 0x80, 7) /* DPAD_UP */
|
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READ_BUTTON(2, 0x01, 8) /* START */
|
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READ_BUTTON(2, 0x02, 9) /* RIGHTSHOULDER */
|
||||
/* These two buttons are for the bottoms of the analog triggers.
|
||||
* More than likely, you're going to want to read the axes instead!
|
||||
* -flibit
|
||||
*/
|
||||
READ_BUTTON(2, 0x04, 10) /* TRIGGERRIGHT */
|
||||
READ_BUTTON(2, 0x08, 11) /* TRIGGERLEFT */
|
||||
#undef READ_BUTTON
|
||||
|
||||
#define READ_AXIS(off, axis) \
|
||||
if (axis < SDL_CONTROLLER_AXIS_TRIGGERLEFT) \
|
||||
if (curSlot[off] < ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
|
||||
if (curSlot[off] > ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis]) ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis] = curSlot[off]; \
|
||||
axis_value = (Sint16)(RemapVal(curSlot[off], ctx->min_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], ctx->max_axis[i*SDL_CONTROLLER_AXIS_MAX+axis], SDL_MIN_SINT16, SDL_MAX_SINT16)); \
|
||||
SDL_PrivateJoystickAxis( \
|
||||
joystick, \
|
||||
axis, axis_value \
|
||||
);
|
||||
READ_AXIS(3, SDL_CONTROLLER_AXIS_LEFTX)
|
||||
READ_AXIS(4, SDL_CONTROLLER_AXIS_LEFTY)
|
||||
READ_AXIS(5, SDL_CONTROLLER_AXIS_RIGHTX)
|
||||
READ_AXIS(6, SDL_CONTROLLER_AXIS_RIGHTY)
|
||||
READ_AXIS(7, SDL_CONTROLLER_AXIS_TRIGGERLEFT)
|
||||
READ_AXIS(8, SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
|
||||
#undef READ_AXIS
|
||||
}
|
||||
}
|
||||
|
||||
/* Write rumble packet */
|
||||
if (ctx->rumbleUpdate) {
|
||||
SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
|
||||
ctx->rumbleUpdate = SDL_FALSE;
|
||||
}
|
||||
|
||||
/* If we got here, nothing bad happened! */
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverGameCube_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
Uint8 i;
|
||||
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
|
||||
if (joystick->instance_id == ctx->joysticks[i]) {
|
||||
joystick->nbuttons = 12;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = ctx->wireless[i] ? SDL_JOYSTICK_POWER_UNKNOWN : SDL_JOYSTICK_POWER_WIRED;
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE; /* Should never get here! */
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverGameCube_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
Uint8 i, val;
|
||||
for (i = 0; i < MAX_CONTROLLERS; i += 1) {
|
||||
if (joystick->instance_id == ctx->joysticks[i]) {
|
||||
if (ctx->wireless[i]) {
|
||||
return SDL_SetError("Ninteno GameCube WaveBird controllers do not support rumble");
|
||||
}
|
||||
if (!ctx->rumbleAllowed[i]) {
|
||||
return SDL_SetError("Second USB cable for WUP-028 not connected");
|
||||
}
|
||||
val = (low_frequency_rumble > 0 || high_frequency_rumble > 0);
|
||||
if (val != ctx->rumble[i + 1]) {
|
||||
ctx->rumble[i + 1] = val;
|
||||
ctx->rumbleUpdate = SDL_TRUE;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* Should never get here! */
|
||||
SDL_SetError("Couldn't find joystick");
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverGameCube_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
|
||||
/* Stop rumble activity */
|
||||
if (ctx->rumbleUpdate) {
|
||||
SDL_HIDAPI_SendRumble(device, ctx->rumble, sizeof(ctx->rumble));
|
||||
ctx->rumbleUpdate = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverGameCube_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverGameCube_Context *ctx = (SDL_DriverGameCube_Context *)device->context;
|
||||
|
||||
hid_close(device->dev);
|
||||
device->dev = NULL;
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS,
|
||||
SDL_GameControllerButtonReportingHintChanged, ctx);
|
||||
|
||||
SDL_free(device->context);
|
||||
device->context = NULL;
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverGameCube_IsSupportedDevice,
|
||||
HIDAPI_DriverGameCube_GetDeviceName,
|
||||
HIDAPI_DriverGameCube_InitDevice,
|
||||
HIDAPI_DriverGameCube_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverGameCube_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverGameCube_UpdateDevice,
|
||||
HIDAPI_DriverGameCube_OpenJoystick,
|
||||
HIDAPI_DriverGameCube_RumbleJoystick,
|
||||
HIDAPI_DriverGameCube_CloseJoystick,
|
||||
HIDAPI_DriverGameCube_FreeDevice
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_GAMECUBE */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
539
externals/SDL/src/joystick/hidapi/SDL_hidapi_ps4.c
vendored
Executable file
539
externals/SDL/src/joystick/hidapi/SDL_hidapi_ps4.c
vendored
Executable file
@@ -0,0 +1,539 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
/* This driver supports both simplified reports and the extended input reports enabled by Steam.
|
||||
Code and logic contributed by Valve Corporation under the SDL zlib license.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_PS4
|
||||
|
||||
typedef enum
|
||||
{
|
||||
k_EPS4ReportIdUsbState = 1,
|
||||
k_EPS4ReportIdUsbEffects = 5,
|
||||
k_EPS4ReportIdBluetoothState = 17,
|
||||
k_EPS4ReportIdBluetoothEffects = 17,
|
||||
k_EPS4ReportIdDisconnectMessage = 226,
|
||||
} EPS4ReportId;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
k_ePS4FeatureReportIdGyroCalibration_USB = 0x02,
|
||||
k_ePS4FeatureReportIdGyroCalibration_BT = 0x05,
|
||||
k_ePS4FeatureReportIdSerialNumber = 0x12,
|
||||
} EPS4FeatureReportID;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 ucLeftJoystickX;
|
||||
Uint8 ucLeftJoystickY;
|
||||
Uint8 ucRightJoystickX;
|
||||
Uint8 ucRightJoystickY;
|
||||
Uint8 rgucButtonsHatAndCounter[ 3 ];
|
||||
Uint8 ucTriggerLeft;
|
||||
Uint8 ucTriggerRight;
|
||||
Uint8 _rgucPad0[ 3 ];
|
||||
Sint16 sGyroX;
|
||||
Sint16 sGyroY;
|
||||
Sint16 sGyroZ;
|
||||
Sint16 sAccelX;
|
||||
Sint16 sAccelY;
|
||||
Sint16 sAccelZ;
|
||||
Uint8 _rgucPad1[ 5 ];
|
||||
Uint8 ucBatteryLevel;
|
||||
Uint8 _rgucPad2[ 4 ];
|
||||
Uint8 ucTrackpadCounter1;
|
||||
Uint8 rgucTrackpadData1[ 3 ];
|
||||
Uint8 ucTrackpadCounter2;
|
||||
Uint8 rgucTrackpadData2[ 3 ];
|
||||
} PS4StatePacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Uint8 ucRumbleRight;
|
||||
Uint8 ucRumbleLeft;
|
||||
Uint8 ucLedRed;
|
||||
Uint8 ucLedGreen;
|
||||
Uint8 ucLedBlue;
|
||||
Uint8 ucLedDelayOn;
|
||||
Uint8 ucLedDelayOff;
|
||||
Uint8 _rgucPad0[ 8 ];
|
||||
Uint8 ucVolumeLeft;
|
||||
Uint8 ucVolumeRight;
|
||||
Uint8 ucVolumeMic;
|
||||
Uint8 ucVolumeSpeaker;
|
||||
} DS4EffectsState_t;
|
||||
|
||||
typedef struct {
|
||||
SDL_bool is_dongle;
|
||||
SDL_bool is_bluetooth;
|
||||
SDL_bool audio_supported;
|
||||
SDL_bool rumble_supported;
|
||||
int player_index;
|
||||
Uint8 volume;
|
||||
Uint32 last_volume_check;
|
||||
PS4StatePacket_t last_state;
|
||||
} SDL_DriverPS4_Context;
|
||||
|
||||
|
||||
/* Public domain CRC implementation adapted from:
|
||||
http://home.thep.lu.se/~bjorn/crc/crc32_simple.c
|
||||
*/
|
||||
static Uint32 crc32_for_byte(Uint32 r)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < 8; ++i) {
|
||||
r = (r & 1? 0: (Uint32)0xEDB88320L) ^ r >> 1;
|
||||
}
|
||||
return r ^ (Uint32)0xFF000000L;
|
||||
}
|
||||
|
||||
static Uint32 crc32(Uint32 crc, const void *data, int count)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < count; ++i) {
|
||||
crc = crc32_for_byte((Uint8)crc ^ ((const Uint8*)data)[i]) ^ crc >> 8;
|
||||
}
|
||||
return crc;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverPS4_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
return (type == SDL_CONTROLLER_TYPE_PS4);
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverPS4_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
if (vendor_id == USB_VENDOR_SONY) {
|
||||
return "PS4 Controller";
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static SDL_bool ReadFeatureReport(hid_device *dev, Uint8 report_id, Uint8 *data, size_t size)
|
||||
{
|
||||
Uint8 report[USB_PACKET_LENGTH + 1];
|
||||
|
||||
SDL_memset(report, 0, sizeof(report));
|
||||
report[0] = report_id;
|
||||
if (hid_get_feature_report(dev, report, sizeof(report)) < 0) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
SDL_memcpy(data, report, SDL_min(size, sizeof(report)));
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool CheckUSBConnected(hid_device *dev)
|
||||
{
|
||||
int i;
|
||||
Uint8 data[16];
|
||||
|
||||
/* This will fail if we're on Bluetooth */
|
||||
if (ReadFeatureReport(dev, k_ePS4FeatureReportIdSerialNumber, data, sizeof(data))) {
|
||||
for (i = 0; i < sizeof(data); ++i) {
|
||||
if (data[i] != 0x00) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
/* Maybe the dongle without a connected controller? */
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static SDL_bool HIDAPI_DriverPS4_CanRumble(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
/* The Razer Panthera fight stick hangs when trying to rumble */
|
||||
if (vendor_id == USB_VENDOR_RAZER &&
|
||||
(product_id == USB_PRODUCT_RAZER_PANTHERA || product_id == USB_PRODUCT_RAZER_PANTHERA_EVO)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
SetLedsForPlayerIndex(DS4EffectsState_t *effects, int player_index)
|
||||
{
|
||||
/* This list is the same as what hid-sony.c uses in the Linux kernel.
|
||||
The first 4 values correspond to what the PS4 assigns.
|
||||
*/
|
||||
static const Uint8 colors[7][3] = {
|
||||
{ 0x00, 0x00, 0x40 }, /* Blue */
|
||||
{ 0x40, 0x00, 0x00 }, /* Red */
|
||||
{ 0x00, 0x40, 0x00 }, /* Green */
|
||||
{ 0x20, 0x00, 0x20 }, /* Pink */
|
||||
{ 0x02, 0x01, 0x00 }, /* Orange */
|
||||
{ 0x00, 0x01, 0x01 }, /* Teal */
|
||||
{ 0x01, 0x01, 0x01 } /* White */
|
||||
};
|
||||
|
||||
if (player_index >= 0) {
|
||||
player_index %= SDL_arraysize(colors);
|
||||
} else {
|
||||
player_index = 0;
|
||||
}
|
||||
|
||||
effects->ucLedRed = colors[player_index][0];
|
||||
effects->ucLedGreen = colors[player_index][1];
|
||||
effects->ucLedBlue = colors[player_index][2];
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverPS4_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverPS4_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static int HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
|
||||
|
||||
static void
|
||||
HIDAPI_DriverPS4_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
|
||||
|
||||
if (!ctx) {
|
||||
return;
|
||||
}
|
||||
|
||||
ctx->player_index = player_index;
|
||||
|
||||
/* This will set the new LED state based on the new player index */
|
||||
HIDAPI_DriverPS4_RumbleJoystick(device, SDL_JoystickFromInstanceID(instance_id), 0, 0);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverPS4_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverPS4_Context *ctx;
|
||||
|
||||
ctx = (SDL_DriverPS4_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
device->dev = hid_open_path(device->path, 0);
|
||||
if (!device->dev) {
|
||||
SDL_free(ctx);
|
||||
SDL_SetError("Couldn't open %s", device->path);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
device->context = ctx;
|
||||
|
||||
/* Check for type of connection */
|
||||
ctx->is_dongle = (device->vendor_id == USB_VENDOR_SONY && device->product_id == USB_PRODUCT_SONY_DS4_DONGLE);
|
||||
if (ctx->is_dongle) {
|
||||
ctx->is_bluetooth = SDL_FALSE;
|
||||
} else if (device->vendor_id == USB_VENDOR_SONY) {
|
||||
ctx->is_bluetooth = !CheckUSBConnected(device->dev);
|
||||
} else {
|
||||
/* Third party controllers appear to all be wired */
|
||||
ctx->is_bluetooth = SDL_FALSE;
|
||||
}
|
||||
#ifdef DEBUG_PS4
|
||||
SDL_Log("PS4 dongle = %s, bluetooth = %s\n", ctx->is_dongle ? "TRUE" : "FALSE", ctx->is_bluetooth ? "TRUE" : "FALSE");
|
||||
#endif
|
||||
|
||||
/* Check to see if audio is supported */
|
||||
if (device->vendor_id == USB_VENDOR_SONY &&
|
||||
(device->product_id == USB_PRODUCT_SONY_DS4_SLIM || device->product_id == USB_PRODUCT_SONY_DS4_DONGLE)) {
|
||||
ctx->audio_supported = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (HIDAPI_DriverPS4_CanRumble(device->vendor_id, device->product_id)) {
|
||||
if (ctx->is_bluetooth) {
|
||||
ctx->rumble_supported = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, SDL_FALSE);
|
||||
} else {
|
||||
ctx->rumble_supported = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
/* Initialize player index (needed for setting LEDs) */
|
||||
ctx->player_index = SDL_JoystickGetPlayerIndex(joystick);
|
||||
|
||||
/* Initialize LED and effect state */
|
||||
HIDAPI_DriverPS4_RumbleJoystick(device, joystick, 0, 0);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = 16;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverPS4_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
|
||||
DS4EffectsState_t *effects;
|
||||
Uint8 data[78];
|
||||
int report_size, offset;
|
||||
|
||||
if (!ctx->rumble_supported) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
/* In order to send rumble, we have to send a complete effect packet */
|
||||
SDL_memset(data, 0, sizeof(data));
|
||||
|
||||
if (ctx->is_bluetooth) {
|
||||
data[0] = k_EPS4ReportIdBluetoothEffects;
|
||||
data[1] = 0xC0 | 0x04; /* Magic value HID + CRC, also sets interval to 4ms for samples */
|
||||
data[3] = 0x03; /* 0x1 is rumble, 0x2 is lightbar, 0x4 is the blink interval */
|
||||
|
||||
report_size = 78;
|
||||
offset = 6;
|
||||
} else {
|
||||
data[0] = k_EPS4ReportIdUsbEffects;
|
||||
data[1] = 0x07; /* Magic value */
|
||||
|
||||
report_size = 32;
|
||||
offset = 4;
|
||||
}
|
||||
effects = (DS4EffectsState_t *)&data[offset];
|
||||
|
||||
effects->ucRumbleLeft = (low_frequency_rumble >> 8);
|
||||
effects->ucRumbleRight = (high_frequency_rumble >> 8);
|
||||
|
||||
/* Populate the LED state with the appropriate color from our lookup table */
|
||||
SetLedsForPlayerIndex(effects, ctx->player_index);
|
||||
|
||||
if (ctx->is_bluetooth) {
|
||||
/* Bluetooth reports need a CRC at the end of the packet (at least on Linux) */
|
||||
Uint8 ubHdr = 0xA2; /* hidp header is part of the CRC calculation */
|
||||
Uint32 unCRC;
|
||||
unCRC = crc32(0, &ubHdr, 1);
|
||||
unCRC = crc32(unCRC, data, (Uint32)(report_size - sizeof(unCRC)));
|
||||
SDL_memcpy(&data[report_size - sizeof(unCRC)], &unCRC, sizeof(unCRC));
|
||||
}
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, data, report_size) != report_size) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverPS4_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverPS4_Context *ctx, PS4StatePacket_t *packet)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (ctx->last_state.rgucButtonsHatAndCounter[0] != packet->rgucButtonsHatAndCounter[0]) {
|
||||
{
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[0] >> 4);
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
{
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[0] & 0x0F);
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data) {
|
||||
case 0:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->last_state.rgucButtonsHatAndCounter[1] != packet->rgucButtonsHatAndCounter[1]) {
|
||||
Uint8 data = packet->rgucButtonsHatAndCounter[1];
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state.rgucButtonsHatAndCounter[2] != packet->rgucButtonsHatAndCounter[2]) {
|
||||
Uint8 data = (packet->rgucButtonsHatAndCounter[2] & 0x03);
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, 15, (data & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)packet->ucTriggerLeft * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
axis = ((int)packet->ucTriggerRight * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
axis = ((int)packet->ucLeftJoystickX * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = ((int)packet->ucLeftJoystickY * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = ((int)packet->ucRightJoystickX * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
if (packet->ucBatteryLevel & 0x10) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
} else {
|
||||
/* Battery level ranges from 0 to 10 */
|
||||
int level = (packet->ucBatteryLevel & 0xF);
|
||||
if (level == 0) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
|
||||
} else if (level <= 2) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
|
||||
} else if (level <= 7) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
} else {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_memcpy(&ctx->last_state, packet, sizeof(ctx->last_state));
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverPS4_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverPS4_Context *ctx = (SDL_DriverPS4_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
|
||||
}
|
||||
if (!joystick) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
switch (data[0]) {
|
||||
case k_EPS4ReportIdUsbState:
|
||||
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[1]);
|
||||
break;
|
||||
case k_EPS4ReportIdBluetoothState:
|
||||
/* Bluetooth state packets have two additional bytes at the beginning */
|
||||
HIDAPI_DriverPS4_HandleStatePacket(joystick, device->dev, ctx, (PS4StatePacket_t *)&data[3]);
|
||||
break;
|
||||
default:
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown PS4 packet: 0x%.2x\n", data[0]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
|
||||
}
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverPS4_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
hid_close(device->dev);
|
||||
device->dev = NULL;
|
||||
|
||||
SDL_free(device->context);
|
||||
device->context = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverPS4_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4 =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_PS4,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverPS4_IsSupportedDevice,
|
||||
HIDAPI_DriverPS4_GetDeviceName,
|
||||
HIDAPI_DriverPS4_InitDevice,
|
||||
HIDAPI_DriverPS4_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverPS4_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverPS4_UpdateDevice,
|
||||
HIDAPI_DriverPS4_OpenJoystick,
|
||||
HIDAPI_DriverPS4_RumbleJoystick,
|
||||
HIDAPI_DriverPS4_CloseJoystick,
|
||||
HIDAPI_DriverPS4_FreeDevice
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_PS4 */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
253
externals/SDL/src/joystick/hidapi/SDL_hidapi_rumble.c
vendored
Executable file
253
externals/SDL/src/joystick/hidapi/SDL_hidapi_rumble.c
vendored
Executable file
@@ -0,0 +1,253 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
/* Handle rumble on a separate thread so it doesn't block the application */
|
||||
|
||||
#include "SDL_assert.h"
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
#include "../../thread/SDL_systhread.h"
|
||||
|
||||
|
||||
typedef struct SDL_HIDAPI_RumbleRequest
|
||||
{
|
||||
SDL_HIDAPI_Device *device;
|
||||
Uint8 data[2*USB_PACKET_LENGTH]; /* need enough space for the biggest report: dualshock4 is 78 bytes */
|
||||
int size;
|
||||
struct SDL_HIDAPI_RumbleRequest *prev;
|
||||
|
||||
} SDL_HIDAPI_RumbleRequest;
|
||||
|
||||
typedef struct SDL_HIDAPI_RumbleContext
|
||||
{
|
||||
SDL_atomic_t initialized;
|
||||
SDL_atomic_t running;
|
||||
SDL_Thread *thread;
|
||||
SDL_mutex *lock;
|
||||
SDL_sem *request_sem;
|
||||
SDL_HIDAPI_RumbleRequest *requests_head;
|
||||
SDL_HIDAPI_RumbleRequest *requests_tail;
|
||||
} SDL_HIDAPI_RumbleContext;
|
||||
|
||||
static SDL_HIDAPI_RumbleContext rumble_context;
|
||||
|
||||
static int SDL_HIDAPI_RumbleThread(void *data)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = (SDL_HIDAPI_RumbleContext *)data;
|
||||
|
||||
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
|
||||
|
||||
while (SDL_AtomicGet(&ctx->running)) {
|
||||
SDL_HIDAPI_RumbleRequest *request = NULL;
|
||||
|
||||
SDL_SemWait(ctx->request_sem);
|
||||
|
||||
SDL_LockMutex(ctx->lock);
|
||||
request = ctx->requests_tail;
|
||||
if (request) {
|
||||
if (request == ctx->requests_head) {
|
||||
ctx->requests_head = NULL;
|
||||
}
|
||||
ctx->requests_tail = request->prev;
|
||||
}
|
||||
SDL_UnlockMutex(ctx->lock);
|
||||
|
||||
if (request) {
|
||||
SDL_LockMutex(request->device->dev_lock);
|
||||
if (request->device->dev) {
|
||||
hid_write( request->device->dev, request->data, request->size );
|
||||
}
|
||||
SDL_UnlockMutex(request->device->dev_lock);
|
||||
(void)SDL_AtomicDecRef(&request->device->rumble_pending);
|
||||
SDL_free(request);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_HIDAPI_StopRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
|
||||
{
|
||||
SDL_AtomicSet(&ctx->running, SDL_FALSE);
|
||||
|
||||
if (ctx->thread) {
|
||||
int result;
|
||||
|
||||
SDL_SemPost(ctx->request_sem);
|
||||
SDL_WaitThread(ctx->thread, &result);
|
||||
ctx->thread = NULL;
|
||||
}
|
||||
|
||||
/* This should always be called with an empty queue */
|
||||
SDL_assert(!ctx->requests_head);
|
||||
SDL_assert(!ctx->requests_tail);
|
||||
|
||||
if (ctx->request_sem) {
|
||||
SDL_DestroySemaphore(ctx->request_sem);
|
||||
ctx->request_sem = NULL;
|
||||
}
|
||||
|
||||
if (ctx->lock) {
|
||||
SDL_DestroyMutex(ctx->lock);
|
||||
ctx->lock = NULL;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&ctx->initialized, SDL_FALSE);
|
||||
}
|
||||
|
||||
static int
|
||||
SDL_HIDAPI_StartRumbleThread(SDL_HIDAPI_RumbleContext *ctx)
|
||||
{
|
||||
ctx->lock = SDL_CreateMutex();
|
||||
if (!ctx->lock) {
|
||||
SDL_HIDAPI_StopRumbleThread(ctx);
|
||||
return -1;
|
||||
}
|
||||
|
||||
ctx->request_sem = SDL_CreateSemaphore(0);
|
||||
if (!ctx->request_sem) {
|
||||
SDL_HIDAPI_StopRumbleThread(ctx);
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_AtomicSet(&ctx->running, SDL_TRUE);
|
||||
ctx->thread = SDL_CreateThreadInternal(SDL_HIDAPI_RumbleThread, "HIDAPI Rumble", 0, ctx);
|
||||
if (!ctx->thread) {
|
||||
SDL_HIDAPI_StopRumbleThread(ctx);
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int SDL_HIDAPI_LockRumble(void)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
|
||||
if (SDL_AtomicCAS(&ctx->initialized, SDL_FALSE, SDL_TRUE)) {
|
||||
if (SDL_HIDAPI_StartRumbleThread(ctx) < 0) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
return SDL_LockMutex(ctx->lock);
|
||||
}
|
||||
|
||||
SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
SDL_HIDAPI_RumbleRequest *request;
|
||||
|
||||
for (request = ctx->requests_tail; request; request = request->prev) {
|
||||
if (request->device == device) {
|
||||
*data = request->data;
|
||||
*size = &request->size;
|
||||
*maximum_size = sizeof(request->data);
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
SDL_HIDAPI_RumbleRequest *request;
|
||||
|
||||
if (size > sizeof(request->data)) {
|
||||
SDL_HIDAPI_UnlockRumble();
|
||||
return SDL_SetError("Couldn't send rumble, size %d is greater than %d", size, (int)sizeof(request->data));
|
||||
}
|
||||
|
||||
request = (SDL_HIDAPI_RumbleRequest *)SDL_calloc(1, sizeof(*request));
|
||||
if (!request) {
|
||||
SDL_HIDAPI_UnlockRumble();
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
request->device = device;
|
||||
SDL_memcpy(request->data, data, size);
|
||||
request->size = size;
|
||||
|
||||
SDL_AtomicIncRef(&device->rumble_pending);
|
||||
|
||||
if (ctx->requests_head) {
|
||||
ctx->requests_head->prev = request;
|
||||
} else {
|
||||
ctx->requests_tail = request;
|
||||
}
|
||||
ctx->requests_head = request;
|
||||
|
||||
/* Make sure we unlock before posting the semaphore so the rumble thread can run immediately */
|
||||
SDL_HIDAPI_UnlockRumble();
|
||||
|
||||
SDL_SemPost(ctx->request_sem);
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
void SDL_HIDAPI_UnlockRumble(void)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
|
||||
SDL_UnlockMutex(ctx->lock);
|
||||
}
|
||||
|
||||
int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size)
|
||||
{
|
||||
Uint8 *pending_data;
|
||||
int *pending_size;
|
||||
int maximum_size;
|
||||
|
||||
if (SDL_HIDAPI_LockRumble() < 0) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* check if there is a pending request for the device and update it */
|
||||
if (SDL_HIDAPI_GetPendingRumbleLocked(device, &pending_data, &pending_size, &maximum_size)) {
|
||||
if (size > maximum_size) {
|
||||
SDL_HIDAPI_UnlockRumble();
|
||||
return SDL_SetError("Couldn't send rumble, size %d is greater than %d", size, maximum_size);
|
||||
}
|
||||
|
||||
SDL_memcpy(pending_data, data, size);
|
||||
*pending_size = size;
|
||||
SDL_HIDAPI_UnlockRumble();
|
||||
return size;
|
||||
}
|
||||
|
||||
return SDL_HIDAPI_SendRumbleAndUnlock(device, data, size);
|
||||
}
|
||||
|
||||
void SDL_HIDAPI_QuitRumble(void)
|
||||
{
|
||||
SDL_HIDAPI_RumbleContext *ctx = &rumble_context;
|
||||
|
||||
if (SDL_AtomicGet(&ctx->running)) {
|
||||
SDL_HIDAPI_StopRumbleThread(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
39
externals/SDL/src/joystick/hidapi/SDL_hidapi_rumble.h
vendored
Executable file
39
externals/SDL/src/joystick/hidapi/SDL_hidapi_rumble.h
vendored
Executable file
@@ -0,0 +1,39 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
/* Handle rumble on a separate thread so it doesn't block the application */
|
||||
|
||||
/* Advanced API */
|
||||
int SDL_HIDAPI_LockRumble(void);
|
||||
SDL_bool SDL_HIDAPI_GetPendingRumbleLocked(SDL_HIDAPI_Device *device, Uint8 **data, int **size, int *maximum_size);
|
||||
int SDL_HIDAPI_SendRumbleAndUnlock(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
|
||||
void SDL_HIDAPI_UnlockRumble(void);
|
||||
|
||||
/* Simple API, will replace any pending rumble with the new data */
|
||||
int SDL_HIDAPI_SendRumble(SDL_HIDAPI_Device *device, const Uint8 *data, int size);
|
||||
void SDL_HIDAPI_QuitRumble(void);
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
1176
externals/SDL/src/joystick/hidapi/SDL_hidapi_steam.c
vendored
Executable file
1176
externals/SDL/src/joystick/hidapi/SDL_hidapi_steam.c
vendored
Executable file
File diff suppressed because it is too large
Load Diff
1174
externals/SDL/src/joystick/hidapi/SDL_hidapi_switch.c
vendored
Executable file
1174
externals/SDL/src/joystick/hidapi/SDL_hidapi_switch.c
vendored
Executable file
File diff suppressed because it is too large
Load Diff
767
externals/SDL/src/joystick/hidapi/SDL_hidapi_xbox360.c
vendored
Executable file
767
externals/SDL/src/joystick/hidapi/SDL_hidapi_xbox360.c
vendored
Executable file
@@ -0,0 +1,767 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
|
||||
#ifdef __WIN32__
|
||||
#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
/* This requires the Windows 10 SDK to build */
|
||||
/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
#include "../../core/windows/SDL_xinput.h"
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#define COBJMACROS
|
||||
#include "windows.gaming.input.h"
|
||||
#endif
|
||||
|
||||
|
||||
typedef struct {
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
SDL_bool xinput_enabled;
|
||||
Uint8 xinput_slot;
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
SDL_bool coinitialized;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
|
||||
#endif
|
||||
} SDL_DriverXbox360_Context;
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
static Uint8 xinput_slots;
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
|
||||
{
|
||||
if (xinput_slot != XUSER_INDEX_ANY) {
|
||||
xinput_slots |= (0x01 << xinput_slot);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
|
||||
{
|
||||
if (xinput_slot != XUSER_INDEX_ANY) {
|
||||
xinput_slots &= ~(0x01 << xinput_slot);
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_MissingXInputSlot()
|
||||
{
|
||||
return xinput_slots != 0x0F;
|
||||
}
|
||||
|
||||
static Uint8
|
||||
HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
|
||||
{
|
||||
DWORD user_index;
|
||||
int match_count;
|
||||
Uint8 match_slot;
|
||||
|
||||
if (!XINPUTGETSTATE) {
|
||||
return XUSER_INDEX_ANY;
|
||||
}
|
||||
|
||||
match_count = 0;
|
||||
for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
|
||||
XINPUT_STATE_EX xinput_state;
|
||||
|
||||
if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
|
||||
if (xinput_state.Gamepad.wButtons == wButtons) {
|
||||
++match_count;
|
||||
match_slot = (Uint8)user_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (match_count == 1) {
|
||||
return match_slot;
|
||||
}
|
||||
return XUSER_INDEX_ANY;
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
|
||||
{
|
||||
/* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
|
||||
if (FAILED(WIN_CoInitialize())) {
|
||||
return;
|
||||
}
|
||||
ctx->coinitialized = SDL_TRUE;
|
||||
|
||||
{
|
||||
static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
|
||||
HRESULT hr;
|
||||
HMODULE hModule = LoadLibraryA("combase.dll");
|
||||
if (hModule != NULL) {
|
||||
typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
|
||||
typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
|
||||
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
|
||||
|
||||
WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
|
||||
WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
|
||||
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
|
||||
if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
|
||||
LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
|
||||
HSTRING hNamespaceString;
|
||||
|
||||
hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
|
||||
if (SUCCEEDED(hr)) {
|
||||
RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
|
||||
WindowsDeleteStringFunc(hNamespaceString);
|
||||
}
|
||||
}
|
||||
FreeLibrary(hModule);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Uint8
|
||||
HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
|
||||
{
|
||||
HRESULT hr;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
|
||||
Uint8 buttons = 0;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
|
||||
if (SUCCEEDED(hr)) {
|
||||
if (state.Buttons & GamepadButtons_A) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
|
||||
}
|
||||
if (state.Buttons & GamepadButtons_B) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
|
||||
}
|
||||
if (state.Buttons & GamepadButtons_X) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
|
||||
}
|
||||
if (state.Buttons & GamepadButtons_Y) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
|
||||
}
|
||||
}
|
||||
return buttons;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
|
||||
{
|
||||
HRESULT hr;
|
||||
__FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
|
||||
if (SUCCEEDED(hr)) {
|
||||
unsigned int i, num_gamepads;
|
||||
|
||||
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
|
||||
if (SUCCEEDED(hr)) {
|
||||
int match_count;
|
||||
unsigned int match_slot;
|
||||
|
||||
match_count = 0;
|
||||
for (i = 0; i < num_gamepads; ++i) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
|
||||
|
||||
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
|
||||
if (SUCCEEDED(hr)) {
|
||||
Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
|
||||
if (buttons == gamepad_buttons) {
|
||||
++match_count;
|
||||
match_slot = i;
|
||||
}
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
|
||||
}
|
||||
}
|
||||
if (match_count == 1) {
|
||||
hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
|
||||
if (SUCCEEDED(hr)) {
|
||||
}
|
||||
}
|
||||
}
|
||||
__FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
|
||||
{
|
||||
if (ctx->gamepad_statics) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
|
||||
ctx->gamepad_statics = NULL;
|
||||
}
|
||||
if (ctx->gamepad) {
|
||||
__x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
|
||||
ctx->gamepad = NULL;
|
||||
}
|
||||
|
||||
if (ctx->coinitialized) {
|
||||
WIN_CoUninitialize();
|
||||
ctx->coinitialized = SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
|
||||
|
||||
#if defined(__MACOSX__)
|
||||
static SDL_bool
|
||||
IsBluetoothXboxOneController(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
/* Check to see if it's the Xbox One S or Xbox One Elite Series 2 in Bluetooth mode */
|
||||
if (vendor_id == USB_VENDOR_MICROSOFT) {
|
||||
if (product_id == USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH ||
|
||||
product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH ||
|
||||
product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
|
||||
|
||||
if (vendor_id == USB_VENDOR_NVIDIA) {
|
||||
/* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x0719)) ||
|
||||
(type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
|
||||
/* This is the wireless dongle, which talks a different protocol */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
if (interface_number > 0) {
|
||||
/* This is the chatpad or other input interface, not the Xbox 360 interface */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#if defined(__MACOSX__) || defined(__WIN32__)
|
||||
if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x028e && version == 1) {
|
||||
/* This is the Steam Virtual Gamepad, which isn't supported by this driver */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#if defined(__MACOSX__)
|
||||
/* Wired Xbox One controllers are handled by this driver, interfacing with
|
||||
the 360Controller driver available from:
|
||||
https://github.com/360Controller/360Controller/releases
|
||||
|
||||
Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
|
||||
*/
|
||||
if (IsBluetoothXboxOneController(vendor_id, product_id)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#endif
|
||||
return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE);
|
||||
#else
|
||||
return (type == SDL_CONTROLLER_TYPE_XBOX360);
|
||||
#endif
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
|
||||
{
|
||||
Uint8 mode = 0x02 + slot;
|
||||
const Uint8 led_packet[] = { 0x01, 0x03, mode };
|
||||
|
||||
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
if (device->dev) {
|
||||
SetSlotLED(device->dev, (player_index % 4));
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx;
|
||||
int player_index;
|
||||
|
||||
ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
device->dev = hid_open_path(device->path, 0);
|
||||
if (!device->dev) {
|
||||
SDL_free(ctx);
|
||||
SDL_SetError("Couldn't open %s", device->path);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
device->context = ctx;
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
|
||||
if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
|
||||
ctx->xinput_enabled = SDL_FALSE;
|
||||
}
|
||||
ctx->xinput_slot = XUSER_INDEX_ANY;
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
|
||||
#endif
|
||||
|
||||
/* Set the controller LED */
|
||||
player_index = SDL_JoystickGetPlayerIndex(joystick);
|
||||
if (player_index >= 0) {
|
||||
SetSlotLED(device->dev, (player_index % 4));
|
||||
}
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT)
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
||||
#endif
|
||||
|
||||
#ifdef __WIN32__
|
||||
SDL_bool rumbled = SDL_FALSE;
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
if (!rumbled && ctx->gamepad) {
|
||||
HRESULT hr;
|
||||
|
||||
ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
|
||||
ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
|
||||
if (SUCCEEDED(hr)) {
|
||||
rumbled = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
|
||||
XINPUT_VIBRATION XVibration;
|
||||
|
||||
if (!XINPUTSETSTATE) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
||||
XVibration.wLeftMotorSpeed = low_frequency_rumble;
|
||||
XVibration.wRightMotorSpeed = high_frequency_rumble;
|
||||
if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
|
||||
rumbled = SDL_TRUE;
|
||||
} else {
|
||||
return SDL_SetError("XInputSetState() failed");
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
||||
|
||||
#else /* !__WIN32__ */
|
||||
|
||||
#ifdef __MACOSX__
|
||||
if (IsBluetoothXboxOneController(device->vendor_id, device->product_id)) {
|
||||
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[4] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[5] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
} else {
|
||||
/* On Mac OS X the 360Controller driver uses this short report,
|
||||
and we need to prefix it with a magic token so hidapi passes it through untouched
|
||||
*/
|
||||
Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[6+2] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[6+3] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
}
|
||||
#else
|
||||
Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[3] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[4] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
#endif
|
||||
#endif /* __WIN32__ */
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef __WIN32__
|
||||
/* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
|
||||
however with this interface there is no rumble support, no guide button,
|
||||
and the left and right triggers are tied together as a single axis.
|
||||
|
||||
We use XInput and Windows.Gaming.Input to make up for these shortcomings.
|
||||
*/
|
||||
static void
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
SDL_bool has_trigger_data = SDL_FALSE;
|
||||
|
||||
if (ctx->last_state[10] != data[10]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[11] != data[11]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
|
||||
switch (data[11] & 0x3C) {
|
||||
case 4:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 8:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 12:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 16:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 20:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 24:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 28:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 32:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
axis = (int)*(Uint16*)(&data[0]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[2]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = (int)*(Uint16*)(&data[4]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[6]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
if (ctx->gamepad_statics && !ctx->gamepad) {
|
||||
Uint8 buttons = 0;
|
||||
|
||||
if (data[10] & 0x01) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
|
||||
}
|
||||
if (data[10] & 0x02) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
|
||||
}
|
||||
if (data[10] & 0x04) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
|
||||
}
|
||||
if (data[10] & 0x08) {
|
||||
buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
|
||||
}
|
||||
if (buttons != 0) {
|
||||
HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->gamepad) {
|
||||
HRESULT hr;
|
||||
struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
|
||||
|
||||
hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
|
||||
if (SUCCEEDED(hr)) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
|
||||
has_trigger_data = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
if (ctx->xinput_enabled) {
|
||||
if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
|
||||
WORD wButtons = 0;
|
||||
|
||||
if (data[10] & 0x01) {
|
||||
wButtons |= XINPUT_GAMEPAD_A;
|
||||
}
|
||||
if (data[10] & 0x02) {
|
||||
wButtons |= XINPUT_GAMEPAD_B;
|
||||
}
|
||||
if (data[10] & 0x04) {
|
||||
wButtons |= XINPUT_GAMEPAD_X;
|
||||
}
|
||||
if (data[10] & 0x08) {
|
||||
wButtons |= XINPUT_GAMEPAD_Y;
|
||||
}
|
||||
if (wButtons != 0) {
|
||||
Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
|
||||
if (xinput_slot != XUSER_INDEX_ANY) {
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
|
||||
ctx->xinput_slot = xinput_slot;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
|
||||
XINPUT_STATE_EX xinput_state;
|
||||
|
||||
if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
|
||||
has_trigger_data = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
|
||||
|
||||
if (!has_trigger_data) {
|
||||
axis = (data[9] * 257) - 32768;
|
||||
if (data[9] < 0x80) {
|
||||
axis = -axis * 2 - 32769;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
} else if (data[9] > 0x80) {
|
||||
axis = axis * 2 - 32767;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
} else {
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
#else
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
#ifdef __MACOSX__
|
||||
const SDL_bool invert_y_axes = SDL_FALSE;
|
||||
#else
|
||||
const SDL_bool invert_y_axes = SDL_TRUE;
|
||||
#endif
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)data[4] * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
axis = ((int)data[5] * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
axis = *(Sint16*)(&data[6]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = *(Sint16*)(&data[8]);
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = *(Sint16*)(&data[10]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = *(Sint16*)(&data[12]);
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
#endif /* __WIN32__ */
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
|
||||
}
|
||||
if (!joystick) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
HIDAPI_DriverXbox360_HandleStatePacket(joystick, device->dev, ctx, data, size);
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
|
||||
}
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
|
||||
SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
|
||||
#endif
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
|
||||
if (ctx->xinput_enabled) {
|
||||
HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
|
||||
WIN_UnloadXInputDLL();
|
||||
}
|
||||
#endif
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
|
||||
HIDAPI_DriverXbox360_QuitWindowsGamingInput(ctx);
|
||||
#endif
|
||||
|
||||
hid_close(device->dev);
|
||||
device->dev = NULL;
|
||||
|
||||
SDL_free(device->context);
|
||||
device->context = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverXbox360_IsSupportedDevice,
|
||||
HIDAPI_DriverXbox360_GetDeviceName,
|
||||
HIDAPI_DriverXbox360_InitDevice,
|
||||
HIDAPI_DriverXbox360_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverXbox360_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverXbox360_UpdateDevice,
|
||||
HIDAPI_DriverXbox360_OpenJoystick,
|
||||
HIDAPI_DriverXbox360_RumbleJoystick,
|
||||
HIDAPI_DriverXbox360_CloseJoystick,
|
||||
HIDAPI_DriverXbox360_FreeDevice
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
306
externals/SDL/src/joystick/hidapi/SDL_hidapi_xbox360w.c
vendored
Executable file
306
externals/SDL/src/joystick/hidapi/SDL_hidapi_xbox360w.c
vendored
Executable file
@@ -0,0 +1,306 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
|
||||
|
||||
typedef struct {
|
||||
SDL_bool connected;
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
} SDL_DriverXbox360W_Context;
|
||||
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360W_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
|
||||
|
||||
if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x02a9 || product_id == 0x0719)) ||
|
||||
(type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverXbox360W_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
return "Xbox 360 Wireless Controller";
|
||||
}
|
||||
|
||||
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
|
||||
{
|
||||
Uint8 mode = 0x02 + slot;
|
||||
const Uint8 led_packet[] = { 0x00, 0x00, 0x08, (0x40 + (mode % 0x0e)), 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
UpdatePowerLevel(SDL_Joystick *joystick, Uint8 level)
|
||||
{
|
||||
float normalized_level = (float)level / 255.0f;
|
||||
|
||||
if (normalized_level <= 0.05f) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_EMPTY;
|
||||
} else if (normalized_level <= 0.20f) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_LOW;
|
||||
} else if (normalized_level <= 0.70f) {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_MEDIUM;
|
||||
} else {
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_FULL;
|
||||
}
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360W_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverXbox360W_Context *ctx;
|
||||
|
||||
/* Requests controller presence information from the wireless dongle */
|
||||
const Uint8 init_packet[] = { 0x08, 0x00, 0x0F, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
ctx = (SDL_DriverXbox360W_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
device->dev = hid_open_path(device->path, 0);
|
||||
if (!device->dev) {
|
||||
SDL_free(ctx);
|
||||
SDL_SetError("Couldn't open %s", device->path);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
device->context = ctx;
|
||||
|
||||
if (hid_write(device->dev, init_packet, sizeof(init_packet)) != sizeof(init_packet)) {
|
||||
SDL_SetError("Couldn't write init packet");
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXbox360W_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360W_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
SetSlotLED(device->dev, (player_index % 4));
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360W_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)device->context;
|
||||
|
||||
SDL_zeroa(ctx->last_state);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXbox360W_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
Uint8 rumble_packet[] = { 0x00, 0x01, 0x0f, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[5] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[6] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360W_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360W_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
const SDL_bool invert_y_axes = SDL_TRUE;
|
||||
|
||||
if (ctx->last_state[2] != data[2]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[3] != data[3]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
axis = ((int)data[4] * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
axis = ((int)data[5] * 257) - 32768;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
axis = *(Sint16*)(&data[6]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = *(Sint16*)(&data[8]);
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = *(Sint16*)(&data[10]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = *(Sint16*)(&data[12]);
|
||||
if (invert_y_axes) {
|
||||
axis = ~axis;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXbox360W_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverXbox360W_Context *ctx = (SDL_DriverXbox360W_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
|
||||
}
|
||||
|
||||
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
if (size == 2 && data[0] == 0x08) {
|
||||
SDL_bool connected = (data[1] & 0x80) ? SDL_TRUE : SDL_FALSE;
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Connected = %s\n", connected ? "TRUE" : "FALSE");
|
||||
#endif
|
||||
if (connected != ctx->connected) {
|
||||
ctx->connected = connected;
|
||||
|
||||
if (connected) {
|
||||
SDL_JoystickID joystickID;
|
||||
|
||||
HIDAPI_JoystickConnected(device, &joystickID);
|
||||
|
||||
} else if (device->num_joysticks > 0) {
|
||||
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
|
||||
}
|
||||
}
|
||||
} else if (size == 29 && data[0] == 0x00 && data[1] == 0x0f && data[2] == 0x00 && data[3] == 0xf0) {
|
||||
/* Serial number is data[7-13] */
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Battery status (initial): %d\n", data[17]);
|
||||
#endif
|
||||
if (joystick) {
|
||||
UpdatePowerLevel(joystick, data[17]);
|
||||
}
|
||||
} else if (size == 29 && data[0] == 0x00 && data[1] == 0x00 && data[2] == 0x00 && data[3] == 0x13) {
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Battery status: %d\n", data[4]);
|
||||
#endif
|
||||
if (joystick) {
|
||||
UpdatePowerLevel(joystick, data[4]);
|
||||
}
|
||||
} else if (size == 29 && data[0] == 0x00 && (data[1] & 0x01) == 0x01) {
|
||||
if (joystick) {
|
||||
HIDAPI_DriverXbox360W_HandleStatePacket(joystick, device->dev, ctx, data+4, size-4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (joystick) {
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
|
||||
}
|
||||
}
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360W_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXbox360W_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
hid_close(device->dev);
|
||||
device->dev = NULL;
|
||||
|
||||
SDL_free(device->context);
|
||||
device->context = NULL;
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverXbox360W_IsSupportedDevice,
|
||||
HIDAPI_DriverXbox360W_GetDeviceName,
|
||||
HIDAPI_DriverXbox360W_InitDevice,
|
||||
HIDAPI_DriverXbox360W_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverXbox360W_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverXbox360W_UpdateDevice,
|
||||
HIDAPI_DriverXbox360W_OpenJoystick,
|
||||
HIDAPI_DriverXbox360W_RumbleJoystick,
|
||||
HIDAPI_DriverXbox360W_CloseJoystick,
|
||||
HIDAPI_DriverXbox360W_FreeDevice
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
708
externals/SDL/src/joystick/hidapi/SDL_hidapi_xboxone.c
vendored
Executable file
708
externals/SDL/src/joystick/hidapi/SDL_hidapi_xboxone.c
vendored
Executable file
@@ -0,0 +1,708 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI
|
||||
|
||||
#include "SDL_hints.h"
|
||||
#include "SDL_log.h"
|
||||
#include "SDL_events.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../SDL_sysjoystick.h"
|
||||
#include "SDL_hidapijoystick_c.h"
|
||||
#include "SDL_hidapi_rumble.h"
|
||||
|
||||
|
||||
#ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
|
||||
/* Define this if you want to log all packets from the controller */
|
||||
/*#define DEBUG_XBOX_PROTOCOL*/
|
||||
|
||||
/* The amount of time to wait after hotplug to send controller init sequence */
|
||||
#define CONTROLLER_INIT_DELAY_MS 1500 /* 475 for Xbox One S, 1275 for the PDP Battlefield 1 */
|
||||
|
||||
/* Connect controller */
|
||||
static const Uint8 xboxone_init0[] = {
|
||||
0x04, 0x20, 0x00, 0x00
|
||||
};
|
||||
/* Initial ack */
|
||||
static const Uint8 xboxone_init1[] = {
|
||||
0x01, 0x20, 0x01, 0x09, 0x00, 0x04, 0x20, 0x3a,
|
||||
0x00, 0x00, 0x00, 0x80, 0x00
|
||||
};
|
||||
/* Start controller - extended? */
|
||||
static const Uint8 xboxone_init2[] = {
|
||||
0x05, 0x20, 0x00, 0x0F, 0x06, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x55, 0x53, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00
|
||||
};
|
||||
/* Start controller with input */
|
||||
static const Uint8 xboxone_init3[] = {
|
||||
0x05, 0x20, 0x03, 0x01, 0x00
|
||||
};
|
||||
/* Enable LED */
|
||||
static const Uint8 xboxone_init4[] = {
|
||||
0x0A, 0x20, 0x00, 0x03, 0x00, 0x01, 0x14
|
||||
};
|
||||
/* Start input reports? */
|
||||
static const Uint8 xboxone_init5[] = {
|
||||
0x06, 0x20, 0x00, 0x02, 0x01, 0x00
|
||||
};
|
||||
/* Start rumble? */
|
||||
static const Uint8 xboxone_init6[] = {
|
||||
0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00,
|
||||
0x00, 0x00, 0xFF, 0x00, 0xEB
|
||||
};
|
||||
|
||||
/*
|
||||
* This specifies the selection of init packets that a gamepad
|
||||
* will be sent on init *and* the order in which they will be
|
||||
* sent. The correct sequence number will be added when the
|
||||
* packet is going to be sent.
|
||||
*/
|
||||
typedef struct {
|
||||
Uint16 vendor_id;
|
||||
Uint16 product_id;
|
||||
Uint16 exclude_vendor_id;
|
||||
Uint16 exclude_product_id;
|
||||
const Uint8 *data;
|
||||
int size;
|
||||
const Uint8 response[2];
|
||||
} SDL_DriverXboxOne_InitPacket;
|
||||
|
||||
|
||||
static const SDL_DriverXboxOne_InitPacket xboxone_init_packets[] = {
|
||||
{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init0, sizeof(xboxone_init0), { 0x04, 0xf0 } },
|
||||
{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init1, sizeof(xboxone_init1), { 0x04, 0xb0 } },
|
||||
{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init2, sizeof(xboxone_init2), { 0x00, 0x00 } },
|
||||
{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init3, sizeof(xboxone_init3), { 0x00, 0x00 } },
|
||||
{ 0x0000, 0x0000, 0x0000, 0x0000, xboxone_init4, sizeof(xboxone_init4), { 0x00, 0x00 } },
|
||||
|
||||
/* These next packets are required for third party controllers (PowerA, PDP, HORI),
|
||||
but aren't the correct protocol for Microsoft Xbox controllers.
|
||||
*/
|
||||
{ 0x0000, 0x0000, 0x045e, 0x0000, xboxone_init5, sizeof(xboxone_init5), { 0x00, 0x00 } },
|
||||
{ 0x0000, 0x0000, 0x045e, 0x0000, xboxone_init6, sizeof(xboxone_init6), { 0x00, 0x00 } },
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
XBOX_ONE_WIRELESS_PROTOCOL_UNKNOWN,
|
||||
XBOX_ONE_WIRELESS_PROTOCOL_V1,
|
||||
XBOX_ONE_WIRELESS_PROTOCOL_V2,
|
||||
} SDL_XboxOneWirelessProtocol;
|
||||
|
||||
typedef struct {
|
||||
Uint16 vendor_id;
|
||||
Uint16 product_id;
|
||||
SDL_bool bluetooth;
|
||||
SDL_XboxOneWirelessProtocol wireless_protocol;
|
||||
SDL_bool initialized;
|
||||
Uint32 start_time;
|
||||
Uint8 sequence;
|
||||
Uint8 last_state[USB_PACKET_LENGTH];
|
||||
SDL_bool has_paddles;
|
||||
} SDL_DriverXboxOne_Context;
|
||||
|
||||
|
||||
#ifdef DEBUG_XBOX_PROTOCOL
|
||||
static void
|
||||
DumpPacket(const char *prefix, Uint8 *data, int size)
|
||||
{
|
||||
int i;
|
||||
char buffer[5*USB_PACKET_LENGTH];
|
||||
|
||||
SDL_snprintf(buffer, sizeof(buffer), prefix, size);
|
||||
for (i = 0; i < size; ++i) {
|
||||
if ((i % 8) == 0) {
|
||||
SDL_snprintf(&buffer[SDL_strlen(buffer)], sizeof(buffer) - SDL_strlen(buffer), "\n%.2d: ", i);
|
||||
}
|
||||
SDL_snprintf(&buffer[SDL_strlen(buffer)], sizeof(buffer) - SDL_strlen(buffer), " 0x%.2x", data[i]);
|
||||
}
|
||||
SDL_strlcat(buffer, "\n", sizeof(buffer));
|
||||
SDL_Log("%s", buffer);
|
||||
}
|
||||
#endif /* DEBUG_XBOX_PROTOCOL */
|
||||
|
||||
static SDL_bool
|
||||
IsBluetoothXboxOneController(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
/* Check to see if it's the Xbox One S or Xbox One Elite Series 2 in Bluetooth mode */
|
||||
if (vendor_id == USB_VENDOR_MICROSOFT) {
|
||||
if (product_id == USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH ||
|
||||
product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH ||
|
||||
product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
ControllerHasPaddles(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
if (vendor_id == USB_VENDOR_MICROSOFT) {
|
||||
if (product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_1 ||
|
||||
product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2) {
|
||||
return SDL_TRUE;
|
||||
}
|
||||
}
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* Return true if this controller sends the 0x02 "waiting for init" packet */
|
||||
static SDL_bool
|
||||
ControllerSendsWaitingForInit(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
if (vendor_id == USB_VENDOR_HYPERKIN) {
|
||||
/* The Hyperkin controllers always send 0x02 when waiting for init,
|
||||
and the Hyperkin Duke plays an Xbox startup animation, so we want
|
||||
to make sure we don't send the init sequence if it isn't needed.
|
||||
*/
|
||||
return SDL_TRUE;
|
||||
}
|
||||
if (vendor_id == USB_VENDOR_PDP) {
|
||||
/* The PDP Rock Candy (PID 0x0246) doesn't send 0x02 on Linux for some reason */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
/* It doesn't hurt to reinit, especially if a driver has misconfigured the controller */
|
||||
/*return SDL_TRUE;*/
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
SendControllerInit(SDL_HIDAPI_Device *device, SDL_DriverXboxOne_Context *ctx)
|
||||
{
|
||||
Uint16 vendor_id = ctx->vendor_id;
|
||||
Uint16 product_id = ctx->product_id;
|
||||
int i;
|
||||
Uint8 init_packet[USB_PACKET_LENGTH];
|
||||
|
||||
for (i = 0; i < SDL_arraysize(xboxone_init_packets); ++i) {
|
||||
const SDL_DriverXboxOne_InitPacket *packet = &xboxone_init_packets[i];
|
||||
|
||||
if (packet->vendor_id && (vendor_id != packet->vendor_id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (packet->product_id && (product_id != packet->product_id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (packet->exclude_vendor_id && (vendor_id == packet->exclude_vendor_id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (packet->exclude_product_id && (product_id == packet->exclude_product_id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
SDL_memcpy(init_packet, packet->data, packet->size);
|
||||
if (init_packet[0] != 0x01) {
|
||||
init_packet[2] = ctx->sequence++;
|
||||
}
|
||||
if (hid_write(device->dev, init_packet, packet->size) != packet->size) {
|
||||
SDL_SetError("Couldn't write Xbox One initialization packet");
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (packet->response[0]) {
|
||||
const Uint32 RESPONSE_TIMEOUT_MS = 50;
|
||||
Uint32 start = SDL_GetTicks();
|
||||
SDL_bool got_response = SDL_FALSE;
|
||||
|
||||
while (!got_response && !SDL_TICKS_PASSED(SDL_GetTicks(), start + RESPONSE_TIMEOUT_MS)) {
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef DEBUG_XBOX_PROTOCOL
|
||||
DumpPacket("Xbox One INIT packet: size = %d", data, size);
|
||||
#endif
|
||||
if (size >= 2 && data[0] == packet->response[0] && data[1] == packet->response[1]) {
|
||||
got_response = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
#ifdef DEBUG_XBOX_PROTOCOL
|
||||
SDL_Log("Init sequence %d got response: %s\n", i, got_response ? "TRUE" : "FALSE");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
|
||||
{
|
||||
#ifdef __LINUX__
|
||||
if (vendor_id == USB_VENDOR_POWERA && product_id == 0x541a) {
|
||||
/* The PowerA Mini controller, model 1240245-01, blocks while writing feature reports */
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#endif
|
||||
#ifdef __MACOSX__
|
||||
/* Wired Xbox One controllers are handled by the 360Controller driver */
|
||||
if (!IsBluetoothXboxOneController(vendor_id, product_id)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
#endif
|
||||
return (type == SDL_CONTROLLER_TYPE_XBOXONE);
|
||||
}
|
||||
|
||||
static const char *
|
||||
HIDAPI_DriverXboxOne_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_InitDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXboxOne_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||
{
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_DriverXboxOne_Context *ctx;
|
||||
|
||||
ctx = (SDL_DriverXboxOne_Context *)SDL_calloc(1, sizeof(*ctx));
|
||||
if (!ctx) {
|
||||
SDL_OutOfMemory();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
device->dev = hid_open_path(device->path, 0);
|
||||
if (!device->dev) {
|
||||
SDL_free(ctx);
|
||||
SDL_SetError("Couldn't open %s", device->path);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
device->context = ctx;
|
||||
|
||||
ctx->vendor_id = device->vendor_id;
|
||||
ctx->product_id = device->product_id;
|
||||
ctx->bluetooth = IsBluetoothXboxOneController(device->vendor_id, device->product_id);
|
||||
ctx->initialized = ctx->bluetooth ? SDL_TRUE : SDL_FALSE;
|
||||
ctx->start_time = SDL_GetTicks();
|
||||
ctx->sequence = 1;
|
||||
ctx->has_paddles = ControllerHasPaddles(ctx->vendor_id, ctx->product_id);
|
||||
|
||||
/* Initialize the joystick capabilities */
|
||||
joystick->nbuttons = ctx->has_paddles ? SDL_CONTROLLER_BUTTON_MAX : (SDL_CONTROLLER_BUTTON_MAX + 4);
|
||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||
joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
|
||||
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
static int
|
||||
HIDAPI_DriverXboxOne_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
|
||||
{
|
||||
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
|
||||
|
||||
if (ctx->bluetooth) {
|
||||
Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
|
||||
|
||||
rumble_packet[4] = (low_frequency_rumble >> 8);
|
||||
rumble_packet[5] = (high_frequency_rumble >> 8);
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
} else {
|
||||
Uint8 rumble_packet[] = { 0x09, 0x00, 0x00, 0x09, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF };
|
||||
|
||||
/* Magnitude is 1..100 so scale the 16-bit input here */
|
||||
rumble_packet[8] = low_frequency_rumble / 655;
|
||||
rumble_packet[9] = high_frequency_rumble / 655;
|
||||
|
||||
if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
|
||||
return SDL_SetError("Couldn't send rumble packet");
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (ctx->last_state[4] != data[4]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[4] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[4] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[4] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[4] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[4] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[4] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[5] != data[5]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[5] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[5] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[5] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[5] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[5] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[5] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[5] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
/* Xbox One S report is 18 bytes
|
||||
Xbox One Elite Series 1 report is 33 bytes, paddles in data[32], mode in data[32] & 0x10, both modes have mapped paddles by default
|
||||
Paddle bits:
|
||||
UL: 0x01 (A) UR: 0x02 (B)
|
||||
LL: 0x04 (X) LR: 0x08 (Y)
|
||||
Xbox One Elite Series 2 report is 38 bytes, paddles in data[18], mode in data[19], mode 0 has no mapped paddles by default
|
||||
Paddle bits:
|
||||
UL: 0x04 (A) UR: 0x01 (B)
|
||||
LL: 0x08 (X) LR: 0x02 (Y)
|
||||
*/
|
||||
if (ctx->has_paddles && (size == 33 || size == 38)) {
|
||||
int paddle_index;
|
||||
int button1_bit;
|
||||
int button2_bit;
|
||||
int button3_bit;
|
||||
int button4_bit;
|
||||
SDL_bool paddles_mapped;
|
||||
|
||||
if (size == 33) {
|
||||
/* XBox One Elite Series 1 */
|
||||
paddle_index = 32;
|
||||
button1_bit = 0x01;
|
||||
button2_bit = 0x02;
|
||||
button3_bit = 0x04;
|
||||
button4_bit = 0x08;
|
||||
|
||||
/* The mapped controller state is at offset 4, the raw state is at offset 18, compare them to see if the paddles are mapped */
|
||||
paddles_mapped = (SDL_memcmp(&data[4], &data[18], 14) != 0);
|
||||
|
||||
} else /* if (size == 38) */ {
|
||||
/* XBox One Elite Series 2 */
|
||||
paddle_index = 18;
|
||||
button1_bit = 0x04;
|
||||
button2_bit = 0x01;
|
||||
button3_bit = 0x08;
|
||||
button4_bit = 0x02;
|
||||
paddles_mapped = (data[19] != 0);
|
||||
}
|
||||
#ifdef DEBUG_XBOX_PROTOCOL
|
||||
SDL_Log(">>> Paddles: %d,%d,%d,%d mapped = %s\n",
|
||||
(data[paddle_index] & button1_bit) ? 1 : 0,
|
||||
(data[paddle_index] & button2_bit) ? 1 : 0,
|
||||
(data[paddle_index] & button3_bit) ? 1 : 0,
|
||||
(data[paddle_index] & button4_bit) ? 1 : 0,
|
||||
paddles_mapped ? "TRUE" : "FALSE"
|
||||
);
|
||||
#endif
|
||||
|
||||
if (paddles_mapped) {
|
||||
/* Respect that the paddles are being used for other controls and don't pass them on to the app */
|
||||
data[paddle_index] = 0;
|
||||
}
|
||||
|
||||
if (ctx->last_state[paddle_index] != data[paddle_index]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+0, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+1, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+2, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+3, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
|
||||
axis = ((int)*(Sint16*)(&data[6]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
axis = ((int)*(Sint16*)(&data[8]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
axis = *(Sint16*)(&data[10]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = *(Sint16*)(&data[12]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, ~axis);
|
||||
axis = *(Sint16*)(&data[14]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = *(Sint16*)(&data[16]);
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, ~axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_HandleModePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
if (data[1] == 0x30) {
|
||||
/* The Xbox One S controller needs acks for mode reports */
|
||||
const Uint8 seqnum = data[2];
|
||||
const Uint8 ack[] = { 0x01, 0x20, seqnum, 0x09, 0x00, 0x07, 0x20, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
hid_write(dev, ack, sizeof(ack));
|
||||
}
|
||||
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[4] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOneBluetooth_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
Sint16 axis;
|
||||
|
||||
if (ctx->last_state[14] != data[14]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[14] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[14] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[14] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[14] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[14] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[14] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[15] != data[15]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[15] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[15] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[15] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
|
||||
if (ctx->wireless_protocol == XBOX_ONE_WIRELESS_PROTOCOL_UNKNOWN)
|
||||
{
|
||||
if (data[15] & 0x10) {
|
||||
ctx->wireless_protocol = XBOX_ONE_WIRELESS_PROTOCOL_V2;
|
||||
}
|
||||
}
|
||||
if (ctx->wireless_protocol == XBOX_ONE_WIRELESS_PROTOCOL_V2)
|
||||
{
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[15] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
}
|
||||
|
||||
if (ctx->last_state[16] != data[16]) {
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[16] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
if (ctx->last_state[13] != data[13]) {
|
||||
SDL_bool dpad_up = SDL_FALSE;
|
||||
SDL_bool dpad_down = SDL_FALSE;
|
||||
SDL_bool dpad_left = SDL_FALSE;
|
||||
SDL_bool dpad_right = SDL_FALSE;
|
||||
|
||||
switch (data[13]) {
|
||||
case 1:
|
||||
dpad_up = SDL_TRUE;
|
||||
break;
|
||||
case 2:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 3:
|
||||
dpad_right = SDL_TRUE;
|
||||
break;
|
||||
case 4:
|
||||
dpad_right = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 5:
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 6:
|
||||
dpad_left = SDL_TRUE;
|
||||
dpad_down = SDL_TRUE;
|
||||
break;
|
||||
case 7:
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
case 8:
|
||||
dpad_up = SDL_TRUE;
|
||||
dpad_left = SDL_TRUE;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
|
||||
}
|
||||
|
||||
axis = (int)*(Uint16*)(&data[1]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[3]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
|
||||
axis = (int)*(Uint16*)(&data[5]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
|
||||
axis = (int)*(Uint16*)(&data[7]) - 0x8000;
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
|
||||
|
||||
axis = ((int)*(Sint16*)(&data[9]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
|
||||
|
||||
axis = ((int)*(Sint16*)(&data[11]) * 64) - 32768;
|
||||
if (axis == 32704) {
|
||||
axis = 32767;
|
||||
}
|
||||
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
|
||||
|
||||
SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOneBluetooth_HandleGuidePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXboxOne_Context *ctx, Uint8 *data, int size)
|
||||
{
|
||||
ctx->wireless_protocol = XBOX_ONE_WIRELESS_PROTOCOL_V1;
|
||||
SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
|
||||
}
|
||||
|
||||
static SDL_bool
|
||||
HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverXboxOne_Context *ctx = (SDL_DriverXboxOne_Context *)device->context;
|
||||
SDL_Joystick *joystick = NULL;
|
||||
Uint8 data[USB_PACKET_LENGTH];
|
||||
int size;
|
||||
|
||||
if (device->num_joysticks > 0) {
|
||||
joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
|
||||
}
|
||||
if (!joystick) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (!ctx->initialized &&
|
||||
!ControllerSendsWaitingForInit(device->vendor_id, device->product_id)) {
|
||||
if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->start_time + CONTROLLER_INIT_DELAY_MS)) {
|
||||
if (!SendControllerInit(device, ctx)) {
|
||||
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
ctx->initialized = SDL_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
|
||||
#ifdef DEBUG_XBOX_PROTOCOL
|
||||
DumpPacket("Xbox One packet: size = %d", data, size);
|
||||
#endif
|
||||
if (ctx->bluetooth) {
|
||||
switch (data[0]) {
|
||||
case 0x01:
|
||||
HIDAPI_DriverXboxOneBluetooth_HandleStatePacket(joystick, device->dev, ctx, data, size);
|
||||
break;
|
||||
case 0x02:
|
||||
HIDAPI_DriverXboxOneBluetooth_HandleGuidePacket(joystick, device->dev, ctx, data, size);
|
||||
break;
|
||||
default:
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
switch (data[0]) {
|
||||
case 0x02:
|
||||
/* Controller is connected and waiting for initialization */
|
||||
if (!ctx->initialized) {
|
||||
#ifdef DEBUG_XBOX_PROTOCOL
|
||||
SDL_Log("Delay after init: %ums\n", SDL_GetTicks() - ctx->start_time);
|
||||
#endif
|
||||
if (!SendControllerInit(device, ctx)) {
|
||||
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
ctx->initialized = SDL_TRUE;
|
||||
}
|
||||
break;
|
||||
case 0x03:
|
||||
/* Controller heartbeat */
|
||||
break;
|
||||
case 0x20:
|
||||
HIDAPI_DriverXboxOne_HandleStatePacket(joystick, device->dev, ctx, data, size);
|
||||
break;
|
||||
case 0x07:
|
||||
HIDAPI_DriverXboxOne_HandleModePacket(joystick, device->dev, ctx, data, size);
|
||||
break;
|
||||
default:
|
||||
#ifdef DEBUG_JOYSTICK
|
||||
SDL_Log("Unknown Xbox One packet: 0x%.2x\n", data[0]);
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (size < 0) {
|
||||
/* Read error, device is disconnected */
|
||||
HIDAPI_JoystickDisconnected(device, joystick->instance_id);
|
||||
}
|
||||
return (size >= 0);
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
|
||||
{
|
||||
hid_close(device->dev);
|
||||
device->dev = NULL;
|
||||
|
||||
SDL_free(device->context);
|
||||
device->context = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
HIDAPI_DriverXboxOne_FreeDevice(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
}
|
||||
|
||||
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne =
|
||||
{
|
||||
SDL_HINT_JOYSTICK_HIDAPI_XBOX,
|
||||
SDL_TRUE,
|
||||
HIDAPI_DriverXboxOne_IsSupportedDevice,
|
||||
HIDAPI_DriverXboxOne_GetDeviceName,
|
||||
HIDAPI_DriverXboxOne_InitDevice,
|
||||
HIDAPI_DriverXboxOne_GetDevicePlayerIndex,
|
||||
HIDAPI_DriverXboxOne_SetDevicePlayerIndex,
|
||||
HIDAPI_DriverXboxOne_UpdateDevice,
|
||||
HIDAPI_DriverXboxOne_OpenJoystick,
|
||||
HIDAPI_DriverXboxOne_RumbleJoystick,
|
||||
HIDAPI_DriverXboxOne_CloseJoystick,
|
||||
HIDAPI_DriverXboxOne_FreeDevice
|
||||
};
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_XBOXONE */
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
1112
externals/SDL/src/joystick/hidapi/SDL_hidapijoystick.c
vendored
Executable file
1112
externals/SDL/src/joystick/hidapi/SDL_hidapijoystick.c
vendored
Executable file
File diff suppressed because it is too large
Load Diff
128
externals/SDL/src/joystick/hidapi/SDL_hidapijoystick_c.h
vendored
Executable file
128
externals/SDL/src/joystick/hidapi/SDL_hidapijoystick_c.h
vendored
Executable file
@@ -0,0 +1,128 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifndef SDL_JOYSTICK_HIDAPI_H
|
||||
#define SDL_JOYSTICK_HIDAPI_H
|
||||
|
||||
#include "SDL_atomic.h"
|
||||
#include "SDL_mutex.h"
|
||||
#include "SDL_joystick.h"
|
||||
#include "SDL_gamecontroller.h"
|
||||
#include "../../hidapi/hidapi/hidapi.h"
|
||||
#include "../usb_ids.h"
|
||||
|
||||
/* This is the full set of HIDAPI drivers available */
|
||||
#define SDL_JOYSTICK_HIDAPI_PS4
|
||||
#define SDL_JOYSTICK_HIDAPI_SWITCH
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
#define SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
#define SDL_JOYSTICK_HIDAPI_GAMECUBE
|
||||
|
||||
#ifdef __WINDOWS__
|
||||
/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
|
||||
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
/* It turns out HIDAPI for Xbox controllers doesn't allow background input */
|
||||
#undef SDL_JOYSTICK_HIDAPI_XBOX360
|
||||
#endif
|
||||
|
||||
#ifdef __MACOSX__
|
||||
/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
|
||||
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
|
||||
#endif
|
||||
|
||||
#if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
|
||||
/* Very basic Steam Controller support on mobile devices */
|
||||
#define SDL_JOYSTICK_HIDAPI_STEAM
|
||||
#endif
|
||||
|
||||
/* The maximum size of a USB packet for HID devices */
|
||||
#define USB_PACKET_LENGTH 64
|
||||
|
||||
/* Forward declaration */
|
||||
struct _SDL_HIDAPI_DeviceDriver;
|
||||
|
||||
typedef struct _SDL_HIDAPI_Device
|
||||
{
|
||||
char *name;
|
||||
char *path;
|
||||
Uint16 vendor_id;
|
||||
Uint16 product_id;
|
||||
Uint16 version;
|
||||
SDL_JoystickGUID guid;
|
||||
int interface_number; /* Available on Windows and Linux */
|
||||
int interface_class;
|
||||
int interface_subclass;
|
||||
int interface_protocol;
|
||||
Uint16 usage_page; /* Available on Windows and Mac OS X */
|
||||
Uint16 usage; /* Available on Windows and Mac OS X */
|
||||
|
||||
struct _SDL_HIDAPI_DeviceDriver *driver;
|
||||
void *context;
|
||||
SDL_mutex *dev_lock;
|
||||
hid_device *dev;
|
||||
SDL_atomic_t rumble_pending;
|
||||
int num_joysticks;
|
||||
SDL_JoystickID *joysticks;
|
||||
|
||||
/* Used during scanning for device changes */
|
||||
SDL_bool seen;
|
||||
|
||||
struct _SDL_HIDAPI_Device *next;
|
||||
} SDL_HIDAPI_Device;
|
||||
|
||||
typedef struct _SDL_HIDAPI_DeviceDriver
|
||||
{
|
||||
const char *hint;
|
||||
SDL_bool enabled;
|
||||
SDL_bool (*IsSupportedDevice)(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
|
||||
const char *(*GetDeviceName)(Uint16 vendor_id, Uint16 product_id);
|
||||
SDL_bool (*InitDevice)(SDL_HIDAPI_Device *device);
|
||||
int (*GetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id);
|
||||
void (*SetDevicePlayerIndex)(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index);
|
||||
SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
|
||||
SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
|
||||
void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
|
||||
void (*FreeDevice)(SDL_HIDAPI_Device *device);
|
||||
|
||||
} SDL_HIDAPI_DeviceDriver;
|
||||
|
||||
|
||||
/* HIDAPI device support */
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
|
||||
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
|
||||
|
||||
/* Return true if a HID device is present and supported as a joystick */
|
||||
extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
|
||||
|
||||
extern void HIDAPI_UpdateDevices(void);
|
||||
extern SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID);
|
||||
extern void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID);
|
||||
|
||||
#endif /* SDL_JOYSTICK_HIDAPI_H */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
484
externals/SDL/src/joystick/hidapi/steam/controller_constants.h
vendored
Executable file
484
externals/SDL/src/joystick/hidapi/steam/controller_constants.h
vendored
Executable file
@@ -0,0 +1,484 @@
|
||||
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
|
||||
//
|
||||
// Purpose: Defines constants used to communicate with Valve controllers.
|
||||
//
|
||||
//==================================================================================================
|
||||
|
||||
#ifndef _CONTROLLER_CONSTANTS_
|
||||
#define _CONTROLLER_CONSTANTS_
|
||||
|
||||
#include "controller_structs.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define FEATURE_REPORT_SIZE 64
|
||||
|
||||
#define VALVE_USB_VID 0x28DE
|
||||
|
||||
// Frame update rate (in ms).
|
||||
#define FAST_SCAN_INTERVAL 6
|
||||
#define SLOW_SCAN_INTERVAL 9
|
||||
|
||||
// Contains each of the USB PIDs for Valve controllers (only add to this enum and never change the order)
|
||||
enum ValveControllerPID
|
||||
{
|
||||
BASTILLE_PID = 0x2202,
|
||||
CHELL_PID = 0x1101,
|
||||
D0G_PID = 0x1102,
|
||||
ELI_PID = 0x1103,
|
||||
FREEMAN_PID = 0x1104,
|
||||
D0G_BLE_PID = 0x1105,
|
||||
D0G_BLE2_PID = 0x1106,
|
||||
D0GGLE_PID = 0x1142,
|
||||
};
|
||||
|
||||
// This enum contains all of the messages exchanged between the host and the target (only add to this enum and never change the order)
|
||||
enum FeatureReportMessageIDs
|
||||
{
|
||||
ID_SET_DIGITAL_MAPPINGS = 0x80,
|
||||
ID_CLEAR_DIGITAL_MAPPINGS = 0x81,
|
||||
ID_GET_DIGITAL_MAPPINGS = 0x82,
|
||||
ID_GET_ATTRIBUTES_VALUES = 0x83,
|
||||
ID_GET_ATTRIBUTE_LABEL = 0x84,
|
||||
ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85,
|
||||
ID_FACTORY_RESET = 0x86,
|
||||
ID_SET_SETTINGS_VALUES = 0x87,
|
||||
ID_CLEAR_SETTINGS_VALUES = 0x88,
|
||||
ID_GET_SETTINGS_VALUES = 0x89,
|
||||
ID_GET_SETTING_LABEL = 0x8A,
|
||||
ID_GET_SETTINGS_MAXS = 0x8B,
|
||||
ID_GET_SETTINGS_DEFAULTS = 0x8C,
|
||||
ID_SET_CONTROLLER_MODE = 0x8D,
|
||||
ID_LOAD_DEFAULT_SETTINGS = 0x8E,
|
||||
ID_TRIGGER_HAPTIC_PULSE = 0x8F,
|
||||
ID_TURN_OFF_CONTROLLER = 0x9F,
|
||||
|
||||
ID_GET_DEVICE_INFO = 0xA1,
|
||||
|
||||
ID_CALIBRATE_TRACKPADS = 0xA7,
|
||||
ID_RESERVED_0 = 0xA8,
|
||||
ID_SET_SERIAL_NUMBER = 0xA9,
|
||||
ID_GET_TRACKPAD_CALIBRATION = 0xAA,
|
||||
ID_GET_TRACKPAD_FACTORY_CALIBRATION = 0xAB,
|
||||
ID_GET_TRACKPAD_RAW_DATA = 0xAC,
|
||||
ID_ENABLE_PAIRING = 0xAD,
|
||||
ID_GET_STRING_ATTRIBUTE = 0xAE,
|
||||
ID_RADIO_ERASE_RECORDS = 0xAF,
|
||||
ID_RADIO_WRITE_RECORD = 0xB0,
|
||||
ID_SET_DONGLE_SETTING = 0xB1,
|
||||
ID_DONGLE_DISCONNECT_DEVICE = 0xB2,
|
||||
ID_DONGLE_COMMIT_DEVICE = 0xB3,
|
||||
ID_DONGLE_GET_WIRELESS_STATE = 0xB4,
|
||||
ID_CALIBRATE_GYRO = 0xB5,
|
||||
ID_PLAY_AUDIO = 0xB6,
|
||||
ID_AUDIO_UPDATE_START = 0xB7,
|
||||
ID_AUDIO_UPDATE_DATA = 0xB8,
|
||||
ID_AUDIO_UPDATE_COMPLETE = 0xB9,
|
||||
ID_GET_CHIPID = 0xBA,
|
||||
|
||||
ID_CALIBRATE_JOYSTICK = 0xBF,
|
||||
ID_CALIBRATE_ANALOG_TRIGGERS = 0xC0,
|
||||
ID_SET_AUDIO_MAPPING = 0xC1,
|
||||
ID_CHECK_GYRO_FW_LOAD = 0xC2,
|
||||
ID_CALIBRATE_ANALOG = 0xC3,
|
||||
ID_DONGLE_GET_CONNECTED_SLOTS = 0xC4,
|
||||
};
|
||||
|
||||
|
||||
// Enumeration of all wireless dongle events
|
||||
typedef enum WirelessEventTypes
|
||||
{
|
||||
WIRELESS_EVENT_DISCONNECT = 1,
|
||||
WIRELESS_EVENT_CONNECT = 2,
|
||||
WIRELESS_EVENT_PAIR = 3,
|
||||
} EWirelessEventType;
|
||||
|
||||
|
||||
// Enumeration of generic digital inputs - not all of these will be supported on all controllers (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
IO_DIGITAL_BUTTON_NONE = -1,
|
||||
IO_DIGITAL_BUTTON_RIGHT_TRIGGER,
|
||||
IO_DIGITAL_BUTTON_LEFT_TRIGGER,
|
||||
IO_DIGITAL_BUTTON_1,
|
||||
IO_DIGITAL_BUTTON_Y=IO_DIGITAL_BUTTON_1,
|
||||
IO_DIGITAL_BUTTON_2,
|
||||
IO_DIGITAL_BUTTON_B=IO_DIGITAL_BUTTON_2,
|
||||
IO_DIGITAL_BUTTON_3,
|
||||
IO_DIGITAL_BUTTON_X=IO_DIGITAL_BUTTON_3,
|
||||
IO_DIGITAL_BUTTON_4,
|
||||
IO_DIGITAL_BUTTON_A=IO_DIGITAL_BUTTON_4,
|
||||
IO_DIGITAL_BUTTON_RIGHT_BUMPER,
|
||||
IO_DIGITAL_BUTTON_LEFT_BUMPER,
|
||||
IO_DIGITAL_BUTTON_LEFT_JOYSTICK_CLICK,
|
||||
IO_DIGITAL_BUTTON_ESCAPE,
|
||||
IO_DIGITAL_BUTTON_STEAM,
|
||||
IO_DIGITAL_BUTTON_MENU,
|
||||
IO_DIGITAL_STICK_UP,
|
||||
IO_DIGITAL_STICK_DOWN,
|
||||
IO_DIGITAL_STICK_LEFT,
|
||||
IO_DIGITAL_STICK_RIGHT,
|
||||
IO_DIGITAL_TOUCH_1,
|
||||
IO_DIGITAL_BUTTON_UP=IO_DIGITAL_TOUCH_1,
|
||||
IO_DIGITAL_TOUCH_2,
|
||||
IO_DIGITAL_BUTTON_RIGHT=IO_DIGITAL_TOUCH_2,
|
||||
IO_DIGITAL_TOUCH_3,
|
||||
IO_DIGITAL_BUTTON_LEFT=IO_DIGITAL_TOUCH_3,
|
||||
IO_DIGITAL_TOUCH_4,
|
||||
IO_DIGITAL_BUTTON_DOWN=IO_DIGITAL_TOUCH_4,
|
||||
IO_DIGITAL_BUTTON_BACK_LEFT,
|
||||
IO_DIGITAL_BUTTON_BACK_RIGHT,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_N,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_NE,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_E,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_SE,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_S,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_SW,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_W,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_NW,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_N,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_NE,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_E,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_SE,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_S,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_SW,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_W,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_NW,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_DOUBLE_TAP,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_DOUBLE_TAP,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_OUTER_RADIUS,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_OUTER_RADIUS,
|
||||
IO_DIGITAL_LEFT_TRACKPAD_CLICK,
|
||||
IO_DIGITAL_RIGHT_TRACKPAD_CLICK,
|
||||
IO_DIGITAL_BATTERY_LOW,
|
||||
IO_DIGITAL_LEFT_TRIGGER_THRESHOLD,
|
||||
IO_DIGITAL_RIGHT_TRIGGER_THRESHOLD,
|
||||
IO_DIGITAL_BUTTON_BACK_LEFT2,
|
||||
IO_DIGITAL_BUTTON_BACK_RIGHT2,
|
||||
IO_DIGITAL_BUTTON_ALWAYS_ON,
|
||||
IO_DIGITAL_BUTTON_ANCILLARY_1,
|
||||
IO_DIGITAL_BUTTON_MACRO_0,
|
||||
IO_DIGITAL_BUTTON_MACRO_1,
|
||||
IO_DIGITAL_BUTTON_MACRO_2,
|
||||
IO_DIGITAL_BUTTON_MACRO_3,
|
||||
IO_DIGITAL_BUTTON_MACRO_4,
|
||||
IO_DIGITAL_BUTTON_MACRO_5,
|
||||
IO_DIGITAL_BUTTON_MACRO_6,
|
||||
IO_DIGITAL_BUTTON_MACRO_7,
|
||||
IO_DIGITAL_BUTTON_MACRO_1FINGER,
|
||||
IO_DIGITAL_BUTTON_MACRO_2FINGER,
|
||||
IO_DIGITAL_COUNT
|
||||
} DigitalIO ;
|
||||
|
||||
// Enumeration of generic analog inputs - not all of these will be supported on all controllers (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
IO_ANALOG_LEFT_STICK_X,
|
||||
IO_ANALOG_LEFT_STICK_Y,
|
||||
IO_ANALOG_RIGHT_STICK_X,
|
||||
IO_ANALOG_RIGHT_STICK_Y,
|
||||
IO_ANALOG_LEFT_TRIGGER,
|
||||
IO_ANALOG_RIGHT_TRIGGER,
|
||||
IO_MOUSE1_X,
|
||||
IO_MOUSE1_Y,
|
||||
IO_MOUSE1_Z,
|
||||
IO_ACCEL_X,
|
||||
IO_ACCEL_Y,
|
||||
IO_ACCEL_Z,
|
||||
IO_GYRO_X,
|
||||
IO_GYRO_Y,
|
||||
IO_GYRO_Z,
|
||||
IO_GYRO_QUAT_W,
|
||||
IO_GYRO_QUAT_X,
|
||||
IO_GYRO_QUAT_Y,
|
||||
IO_GYRO_QUAT_Z,
|
||||
IO_GYRO_STEERING_VEC,
|
||||
IO_RAW_TRIGGER_LEFT,
|
||||
IO_RAW_TRIGGER_RIGHT,
|
||||
IO_RAW_JOYSTICK_X,
|
||||
IO_RAW_JOYSTICK_Y,
|
||||
IO_GYRO_TILT_VEC,
|
||||
IO_ANALOG_COUNT
|
||||
} AnalogIO;
|
||||
|
||||
|
||||
// Contains list of all types of devices that the controller emulates (only add to this enum and never change the order)
|
||||
enum DeviceTypes
|
||||
{
|
||||
DEVICE_KEYBOARD,
|
||||
DEVICE_MOUSE,
|
||||
DEVICE_GAMEPAD,
|
||||
DEVICE_MODE_ADJUST,
|
||||
DEVICE_COUNT
|
||||
};
|
||||
|
||||
// Scan codes for HID keyboards
|
||||
enum HIDKeyboardKeys
|
||||
{
|
||||
KEY_INVALID,
|
||||
KEY_FIRST = 0x04,
|
||||
KEY_A = KEY_FIRST, KEY_B, KEY_C, KEY_D, KEY_E, KEY_F, KEY_G, KEY_H, KEY_I, KEY_J, KEY_K, KEY_L,
|
||||
KEY_M, KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R, KEY_S, KEY_T, KEY_U, KEY_V, KEY_W, KEY_X, KEY_Y, KEY_Z, KEY_1, KEY_2,
|
||||
KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_0, KEY_RETURN, KEY_ESCAPE, KEY_BACKSPACE, KEY_TAB, KEY_SPACE, KEY_DASH, KEY_EQUALS, KEY_LEFT_BRACKET,
|
||||
KEY_RIGHT_BRACKET, KEY_BACKSLASH, KEY_UNUSED1, KEY_SEMICOLON, KEY_SINGLE_QUOTE, KEY_BACK_TICK, KEY_COMMA, KEY_PERIOD, KEY_FORWARD_SLASH, KEY_CAPSLOCK, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6,
|
||||
KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_PRINT_SCREEN, KEY_SCROLL_LOCK, KEY_BREAK, KEY_INSERT, KEY_HOME, KEY_PAGE_UP, KEY_DELETE, KEY_END, KEY_PAGE_DOWN, KEY_RIGHT_ARROW,
|
||||
KEY_LEFT_ARROW, KEY_DOWN_ARROW, KEY_UP_ARROW, KEY_NUM_LOCK, KEY_KEYPAD_FORWARD_SLASH, KEY_KEYPAD_ASTERISK, KEY_KEYPAD_DASH, KEY_KEYPAD_PLUS, KEY_KEYPAD_ENTER, KEY_KEYPAD_1, KEY_KEYPAD_2, KEY_KEYPAD_3, KEY_KEYPAD_4, KEY_KEYPAD_5, KEY_KEYPAD_6, KEY_KEYPAD_7,
|
||||
KEY_KEYPAD_8, KEY_KEYPAD_9, KEY_KEYPAD_0, KEY_KEYPAD_PERIOD,
|
||||
KEY_LALT,
|
||||
KEY_LSHIFT,
|
||||
KEY_LWIN,
|
||||
KEY_LCONTROL,
|
||||
KEY_RALT,
|
||||
KEY_RSHIFT,
|
||||
KEY_RWIN,
|
||||
KEY_RCONTROL,
|
||||
KEY_VOLUP,
|
||||
KEY_VOLDOWN,
|
||||
KEY_MUTE,
|
||||
KEY_PLAY,
|
||||
KEY_STOP,
|
||||
KEY_NEXT,
|
||||
KEY_PREV,
|
||||
KEY_LAST = KEY_PREV
|
||||
};
|
||||
|
||||
enum ModifierMasks
|
||||
{
|
||||
KEY_LCONTROL_MASK = (1<<0),
|
||||
KEY_LSHIFT_MASK = (1<<1),
|
||||
KEY_LALT_MASK = (1<<2),
|
||||
KEY_LWIN_MASK = (1<<3),
|
||||
KEY_RCONTROL_MASK = (1<<4),
|
||||
KEY_RSHIFT_MASK = (1<<5),
|
||||
KEY_RALT_MASK = (1<<6),
|
||||
KEY_RWIN_MASK = (1<<7)
|
||||
};
|
||||
|
||||
// Standard mouse buttons as specified in the HID mouse spec
|
||||
enum MouseButtons
|
||||
{
|
||||
MOUSE_BTN_LEFT,
|
||||
MOUSE_BTN_RIGHT,
|
||||
MOUSE_BTN_MIDDLE,
|
||||
MOUSE_BTN_BACK,
|
||||
MOUSE_BTN_FORWARD,
|
||||
MOUSE_SCROLL_UP,
|
||||
MOUSE_SCROLL_DOWN,
|
||||
MOUSE_BTN_COUNT
|
||||
};
|
||||
|
||||
// Gamepad buttons
|
||||
enum GamepadButtons
|
||||
{
|
||||
GAMEPAD_BTN_TRIGGER_LEFT=1,
|
||||
GAMEPAD_BTN_TRIGGER_RIGHT,
|
||||
GAMEPAD_BTN_A,
|
||||
GAMEPAD_BTN_B,
|
||||
GAMEPAD_BTN_Y,
|
||||
GAMEPAD_BTN_X,
|
||||
GAMEPAD_BTN_SHOULDER_LEFT,
|
||||
GAMEPAD_BTN_SHOULDER_RIGHT,
|
||||
GAMEPAD_BTN_LEFT_JOYSTICK,
|
||||
GAMEPAD_BTN_RIGHT_JOYSTICK,
|
||||
GAMEPAD_BTN_START,
|
||||
GAMEPAD_BTN_SELECT,
|
||||
GAMEPAD_BTN_STEAM,
|
||||
GAMEPAD_BTN_DPAD_UP,
|
||||
GAMEPAD_BTN_DPAD_DOWN,
|
||||
GAMEPAD_BTN_DPAD_LEFT,
|
||||
GAMEPAD_BTN_DPAD_RIGHT,
|
||||
GAMEPAD_BTN_LSTICK_UP,
|
||||
GAMEPAD_BTN_LSTICK_DOWN,
|
||||
GAMEPAD_BTN_LSTICK_LEFT,
|
||||
GAMEPAD_BTN_LSTICK_RIGHT,
|
||||
GAMEPAD_BTN_RSTICK_UP,
|
||||
GAMEPAD_BTN_RSTICK_DOWN,
|
||||
GAMEPAD_BTN_RSTICK_LEFT,
|
||||
GAMEPAD_BTN_RSTICK_RIGHT,
|
||||
GAMEPAD_BTN_COUNT
|
||||
};
|
||||
|
||||
// Mode adjust
|
||||
enum ModeAdjustModes
|
||||
{
|
||||
MODE_ADJUST_SENSITITY=1,
|
||||
MODE_ADJUST_LEFT_PAD_SECONDARY_MODE,
|
||||
MODE_ADJUST_RIGHT_PAD_SECONDARY_MODE,
|
||||
MODE_ADJUST_COUNT
|
||||
};
|
||||
|
||||
// Read-only attributes of controllers (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
ATTRIB_UNIQUE_ID,
|
||||
ATTRIB_PRODUCT_ID,
|
||||
ATTRIB_PRODUCT_REVISON, // deprecated
|
||||
ATTRIB_CAPABILITIES = ATTRIB_PRODUCT_REVISON, // intentional aliasing
|
||||
ATTRIB_FIRMWARE_VERSION, // deprecated
|
||||
ATTRIB_FIRMWARE_BUILD_TIME,
|
||||
ATTRIB_RADIO_FIRMWARE_BUILD_TIME,
|
||||
ATTRIB_RADIO_DEVICE_ID0,
|
||||
ATTRIB_RADIO_DEVICE_ID1,
|
||||
ATTRIB_DONGLE_FIRMWARE_BUILD_TIME,
|
||||
ATTRIB_BOARD_REVISION,
|
||||
ATTRIB_BOOTLOADER_BUILD_TIME,
|
||||
ATTRIB_CONNECTION_INTERVAL_IN_US,
|
||||
ATTRIB_COUNT
|
||||
} ControllerAttributes;
|
||||
|
||||
// Read-only string attributes of controllers (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
ATTRIB_STR_BOARD_SERIAL,
|
||||
ATTRIB_STR_UNIT_SERIAL,
|
||||
ATTRIB_STR_COUNT
|
||||
} ControllerStringAttributes;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
STATUS_CODE_NORMAL,
|
||||
STATUS_CODE_CRITICAL_BATTERY,
|
||||
STATUS_CODE_GYRO_INIT_ERROR,
|
||||
} ControllerStatusEventCodes;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
STATUS_STATE_LOW_BATTERY=0,
|
||||
} ControllerStatusStateFlags;
|
||||
|
||||
typedef enum {
|
||||
TRACKPAD_ABSOLUTE_MOUSE,
|
||||
TRACKPAD_RELATIVE_MOUSE,
|
||||
TRACKPAD_DPAD_FOUR_WAY_DISCRETE,
|
||||
TRACKPAD_DPAD_FOUR_WAY_OVERLAP,
|
||||
TRACKPAD_DPAD_EIGHT_WAY,
|
||||
TRACKPAD_RADIAL_MODE,
|
||||
TRACKPAD_ABSOLUTE_DPAD,
|
||||
TRACKPAD_NONE,
|
||||
TRACKPAD_GESTURE_KEYBOARD,
|
||||
TRACKPAD_NUM_MODES
|
||||
} TrackpadDPadMode;
|
||||
|
||||
// Read-write controller settings (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
SETTING_MOUSE_SENSITIVITY,
|
||||
SETTING_MOUSE_ACCELERATION,
|
||||
SETTING_TRACKBALL_ROTATION_ANGLE,
|
||||
SETTING_HAPTIC_INTENSITY,
|
||||
SETTING_LEFT_GAMEPAD_STICK_ENABLED,
|
||||
SETTING_RIGHT_GAMEPAD_STICK_ENABLED,
|
||||
SETTING_USB_DEBUG_MODE,
|
||||
SETTING_LEFT_TRACKPAD_MODE,
|
||||
SETTING_RIGHT_TRACKPAD_MODE,
|
||||
SETTING_MOUSE_POINTER_ENABLED,
|
||||
SETTING_DPAD_DEADZONE,
|
||||
SETTING_MINIMUM_MOMENTUM_VEL,
|
||||
SETTING_MOMENTUM_DECAY_AMMOUNT,
|
||||
SETTING_TRACKPAD_RELATIVE_MODE_TICKS_PER_PIXEL,
|
||||
SETTING_HAPTIC_INCREMENT,
|
||||
SETTING_DPAD_ANGLE_SIN,
|
||||
SETTING_DPAD_ANGLE_COS,
|
||||
SETTING_MOMENTUM_VERTICAL_DIVISOR,
|
||||
SETTING_MOMENTUM_MAXIMUM_VELOCITY,
|
||||
SETTING_TRACKPAD_Z_ON,
|
||||
SETTING_TRACKPAD_Z_OFF,
|
||||
SETTING_SENSITIVY_SCALE_AMMOUNT,
|
||||
SETTING_LEFT_TRACKPAD_SECONDARY_MODE,
|
||||
SETTING_RIGHT_TRACKPAD_SECONDARY_MODE,
|
||||
SETTING_SMOOTH_ABSOLUTE_MOUSE,
|
||||
SETTING_STEAMBUTTON_POWEROFF_TIME,
|
||||
SETTING_UNUSED_1,
|
||||
SETTING_TRACKPAD_OUTER_RADIUS,
|
||||
SETTING_TRACKPAD_Z_ON_LEFT,
|
||||
SETTING_TRACKPAD_Z_OFF_LEFT,
|
||||
SETTING_TRACKPAD_OUTER_SPIN_VEL,
|
||||
SETTING_TRACKPAD_OUTER_SPIN_RADIUS,
|
||||
SETTING_TRACKPAD_OUTER_SPIN_HORIZONTAL_ONLY,
|
||||
SETTING_TRACKPAD_RELATIVE_MODE_DEADZONE,
|
||||
SETTING_TRACKPAD_RELATIVE_MODE_MAX_VEL,
|
||||
SETTING_TRACKPAD_RELATIVE_MODE_INVERT_Y,
|
||||
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_ENABLED,
|
||||
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_PERIOD,
|
||||
SETTING_TRACKPAD_DOUBLE_TAP_BEEP_COUNT,
|
||||
SETTING_TRACKPAD_OUTER_RADIUS_RELEASE_ON_TRANSITION,
|
||||
SETTING_RADIAL_MODE_ANGLE,
|
||||
SETTING_HAPTIC_INTENSITY_MOUSE_MODE,
|
||||
SETTING_LEFT_DPAD_REQUIRES_CLICK,
|
||||
SETTING_RIGHT_DPAD_REQUIRES_CLICK,
|
||||
SETTING_LED_BASELINE_BRIGHTNESS,
|
||||
SETTING_LED_USER_BRIGHTNESS,
|
||||
SETTING_ENABLE_RAW_JOYSTICK,
|
||||
SETTING_ENABLE_FAST_SCAN,
|
||||
SETTING_GYRO_MODE,
|
||||
SETTING_WIRELESS_PACKET_VERSION,
|
||||
SETTING_SLEEP_INACTIVITY_TIMEOUT,
|
||||
SETTING_COUNT,
|
||||
|
||||
// This is a special setting value use for callbacks and should not be set/get explicitly.
|
||||
SETTING_ALL=0xFF
|
||||
} ControllerSettings;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SETTING_DEFAULT,
|
||||
SETTING_MIN,
|
||||
SETTING_MAX,
|
||||
SETTING_DEFAULTMINMAXCOUNT
|
||||
} SettingDefaultMinMax;
|
||||
|
||||
// Bitmask that define which IMU features to enable.
|
||||
typedef enum
|
||||
{
|
||||
SETTING_GYRO_MODE_OFF = 0x0000,
|
||||
SETTING_GYRO_MODE_STEERING = 0x0001,
|
||||
SETTING_GYRO_MODE_TILT = 0x0002,
|
||||
SETTING_GYRO_MODE_SEND_ORIENTATION = 0x0004,
|
||||
SETTING_GYRO_MODE_SEND_RAW_ACCEL = 0x0008,
|
||||
SETTING_GYRO_MODE_SEND_RAW_GYRO = 0x0010,
|
||||
} SettingGyroMode;
|
||||
|
||||
// Bitmask for haptic pulse flags
|
||||
typedef enum
|
||||
{
|
||||
HAPTIC_PULSE_NORMAL = 0x0000,
|
||||
HAPTIC_PULSE_HIGH_PRIORITY = 0x0001,
|
||||
HAPTIC_PULSE_VERY_HIGH_PRIORITY = 0x0002,
|
||||
} SettingHapticPulseFlags;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// default,min,max in this array in that order
|
||||
short defaultminmax[SETTING_DEFAULTMINMAXCOUNT];
|
||||
} SettingValueRange_t;
|
||||
|
||||
// below is from controller_constants.c which should be compiled into any code that uses this
|
||||
extern const SettingValueRange_t g_DefaultSettingValues[SETTING_COUNT];
|
||||
|
||||
// Read-write settings for dongle (only add to this enum and never change the order)
|
||||
typedef enum
|
||||
{
|
||||
DONGLE_SETTING_MOUSE_KEYBOARD_ENABLED,
|
||||
DONGLE_SETTING_COUNT,
|
||||
} DongleSettings;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
AUDIO_STARTUP = 0,
|
||||
AUDIO_SHUTDOWN = 1,
|
||||
AUDIO_PAIR = 2,
|
||||
AUDIO_PAIR_SUCCESS = 3,
|
||||
AUDIO_IDENTIFY = 4,
|
||||
AUDIO_LIZARDMODE = 5,
|
||||
AUDIO_NORMALMODE = 6,
|
||||
|
||||
AUDIO_MAX_SLOT = 15
|
||||
} ControllerAudio;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _CONTROLLER_CONSTANTS_H
|
255
externals/SDL/src/joystick/hidapi/steam/controller_structs.h
vendored
Executable file
255
externals/SDL/src/joystick/hidapi/steam/controller_structs.h
vendored
Executable file
@@ -0,0 +1,255 @@
|
||||
//===================== Copyright (c) Valve Corporation. All Rights Reserved. ======================
|
||||
//
|
||||
// Purpose: Defines methods and structures used to communicate with Valve controllers.
|
||||
//
|
||||
//==================================================================================================
|
||||
#ifndef _CONTROLLER_STRUCTS_
|
||||
#define _CONTROLLER_STRUCTS_
|
||||
|
||||
#pragma pack(1)
|
||||
|
||||
// Roll this version forward anytime that you are breaking compatibility of existing
|
||||
// message types within ValveInReport_t or the header itself. Hopefully this should
|
||||
// be super rare and instead you shoudl just add new message payloads to the union,
|
||||
// or just add fields to the end of existing payload structs which is expected to be
|
||||
// safe in all code consuming these as they should just consume/copy upto the prior size
|
||||
// they were aware of when processing.
|
||||
#define k_ValveInReportMsgVersion 0x01
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ID_CONTROLLER_STATE = 1,
|
||||
ID_CONTROLLER_DEBUG = 2,
|
||||
ID_CONTROLLER_WIRELESS = 3,
|
||||
ID_CONTROLLER_STATUS = 4,
|
||||
ID_CONTROLLER_DEBUG2 = 5,
|
||||
ID_CONTROLLER_SECONDARY_STATE = 6,
|
||||
ID_CONTROLLER_BLE_STATE = 7,
|
||||
ID_CONTROLLER_MSG_COUNT
|
||||
} ValveInReportMessageIDs;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned short unReportVersion;
|
||||
|
||||
unsigned char ucType;
|
||||
unsigned char ucLength;
|
||||
|
||||
} ValveInReportHeader_t;
|
||||
|
||||
// State payload
|
||||
typedef struct
|
||||
{
|
||||
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
||||
// your last call and there is no need to process it
|
||||
uint32 unPacketNum;
|
||||
|
||||
// Button bitmask and trigger data.
|
||||
union
|
||||
{
|
||||
uint64 ulButtons;
|
||||
struct
|
||||
{
|
||||
unsigned char _pad0[3];
|
||||
unsigned char nLeft;
|
||||
unsigned char nRight;
|
||||
unsigned char _pad1[3];
|
||||
} Triggers;
|
||||
} ButtonTriggerData;
|
||||
|
||||
// Left pad coordinates
|
||||
short sLeftPadX;
|
||||
short sLeftPadY;
|
||||
|
||||
// Right pad coordinates
|
||||
short sRightPadX;
|
||||
short sRightPadY;
|
||||
|
||||
// This is redundant, packed above, but still sent over wired
|
||||
unsigned short sTriggerL;
|
||||
unsigned short sTriggerR;
|
||||
|
||||
// FIXME figure out a way to grab this stuff over wireless
|
||||
short sAccelX;
|
||||
short sAccelY;
|
||||
short sAccelZ;
|
||||
|
||||
short sGyroX;
|
||||
short sGyroY;
|
||||
short sGyroZ;
|
||||
|
||||
short sGyroQuatW;
|
||||
short sGyroQuatX;
|
||||
short sGyroQuatY;
|
||||
short sGyroQuatZ;
|
||||
|
||||
} ValveControllerStatePacket_t;
|
||||
|
||||
// BLE State payload this has to be re-formatted from the normal state because BLE controller shows up as
|
||||
//a HID device and we don't want to send all the optional parts of the message. Keep in sync with struct above.
|
||||
typedef struct
|
||||
{
|
||||
// If packet num matches that on your prior call, then the controller state hasn't been changed since
|
||||
// your last call and there is no need to process it
|
||||
uint32 unPacketNum;
|
||||
|
||||
// Button bitmask and trigger data.
|
||||
union
|
||||
{
|
||||
uint64 ulButtons;
|
||||
struct
|
||||
{
|
||||
unsigned char _pad0[3];
|
||||
unsigned char nLeft;
|
||||
unsigned char nRight;
|
||||
unsigned char _pad1[3];
|
||||
} Triggers;
|
||||
} ButtonTriggerData;
|
||||
|
||||
// Left pad coordinates
|
||||
short sLeftPadX;
|
||||
short sLeftPadY;
|
||||
|
||||
// Right pad coordinates
|
||||
short sRightPadX;
|
||||
short sRightPadY;
|
||||
|
||||
//This mimcs how the dongle reconstitutes HID packets, there will be 0-4 shorts depending on gyro mode
|
||||
unsigned char ucGyroDataType; //TODO could maybe find some unused bits in the button field for this info (is only 2bits)
|
||||
short sGyro[4];
|
||||
|
||||
} ValveControllerBLEStatePacket_t;
|
||||
|
||||
// Define a payload for reporting debug information
|
||||
typedef struct
|
||||
{
|
||||
// Left pad coordinates
|
||||
short sLeftPadX;
|
||||
short sLeftPadY;
|
||||
|
||||
// Right pad coordinates
|
||||
short sRightPadX;
|
||||
short sRightPadY;
|
||||
|
||||
// Left mouse deltas
|
||||
short sLeftPadMouseDX;
|
||||
short sLeftPadMouseDY;
|
||||
|
||||
// Right mouse deltas
|
||||
short sRightPadMouseDX;
|
||||
short sRightPadMouseDY;
|
||||
|
||||
// Left mouse filtered deltas
|
||||
short sLeftPadMouseFilteredDX;
|
||||
short sLeftPadMouseFilteredDY;
|
||||
|
||||
// Right mouse filtered deltas
|
||||
short sRightPadMouseFilteredDX;
|
||||
short sRightPadMouseFilteredDY;
|
||||
|
||||
// Pad Z values
|
||||
unsigned char ucLeftZ;
|
||||
unsigned char ucRightZ;
|
||||
|
||||
// FingerPresent
|
||||
unsigned char ucLeftFingerPresent;
|
||||
unsigned char ucRightFingerPresent;
|
||||
|
||||
// Timestamps
|
||||
unsigned char ucLeftTimestamp;
|
||||
unsigned char ucRightTimestamp;
|
||||
|
||||
// Double tap state
|
||||
unsigned char ucLeftTapState;
|
||||
unsigned char ucRightTapState;
|
||||
|
||||
unsigned int unDigitalIOStates0;
|
||||
unsigned int unDigitalIOStates1;
|
||||
|
||||
} ValveControllerDebugPacket_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char ucPadNum;
|
||||
unsigned char ucPad[3]; // need Data to be word aligned
|
||||
short Data[20];
|
||||
unsigned short unNoise;
|
||||
} ValveControllerTrackpadImage_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned char ucPadNum;
|
||||
unsigned char ucOffset;
|
||||
unsigned char ucPad[2]; // need Data to be word aligned
|
||||
short rgData[28];
|
||||
} ValveControllerRawTrackpadImage_t;
|
||||
|
||||
// Payload for wireless metadata
|
||||
typedef struct
|
||||
{
|
||||
unsigned char ucEventType;
|
||||
} SteamControllerWirelessEvent_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// Current packet number.
|
||||
unsigned int unPacketNum;
|
||||
|
||||
// Event codes and state information.
|
||||
unsigned short sEventCode;
|
||||
unsigned short unStateFlags;
|
||||
|
||||
// Current battery voltage (mV).
|
||||
unsigned short sBatteryVoltage;
|
||||
|
||||
// Current battery level (0-100).
|
||||
unsigned char ucBatteryLevel;
|
||||
} SteamControllerStatusEvent_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ValveInReportHeader_t header;
|
||||
|
||||
union
|
||||
{
|
||||
ValveControllerStatePacket_t controllerState;
|
||||
ValveControllerBLEStatePacket_t controllerBLEState;
|
||||
ValveControllerDebugPacket_t debugState;
|
||||
ValveControllerTrackpadImage_t padImage;
|
||||
ValveControllerRawTrackpadImage_t rawPadImage;
|
||||
SteamControllerWirelessEvent_t wirelessEvent;
|
||||
SteamControllerStatusEvent_t statusEvent;
|
||||
} payload;
|
||||
|
||||
} ValveInReport_t;
|
||||
|
||||
|
||||
// Enumeration for BLE packet protocol
|
||||
enum EBLEPacketReportNums
|
||||
{
|
||||
// Skipping past 2-3 because they are escape characters in Uart protocol
|
||||
k_EBLEReportState = 4,
|
||||
k_EBLEReportStatus = 5,
|
||||
};
|
||||
|
||||
|
||||
// Enumeration of data chunks in BLE state packets
|
||||
enum EBLEOptionDataChunksBitmask
|
||||
{
|
||||
// First byte uppper nibble
|
||||
k_EBLEButtonChunk1 = 0x10,
|
||||
k_EBLEButtonChunk2 = 0x20,
|
||||
k_EBLEButtonChunk3 = 0x40,
|
||||
k_EBLELeftJoystickChunk = 0x80,
|
||||
|
||||
// Second full byte
|
||||
k_EBLELeftTrackpadChunk = 0x100,
|
||||
k_EBLERightTrackpadChunk = 0x200,
|
||||
k_EBLEIMUAccelChunk = 0x400,
|
||||
k_EBLEIMUGyroChunk = 0x800,
|
||||
k_EBLEIMUQuatChunk = 0x1000,
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
||||
#endif // _CONTROLLER_STRUCTS
|
Reference in New Issue
Block a user