early-access version 1611
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158
externals/SDL/src/main/haiku/SDL_BeApp.cc
vendored
Executable file
158
externals/SDL/src/main/haiku/SDL_BeApp.cc
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if defined(__HAIKU__)
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/* Handle the BeApp specific portions of the application */
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#include <AppKit.h>
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#include <storage/AppFileInfo.h>
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#include <storage/Path.h>
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#include <storage/Entry.h>
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#include <storage/File.h>
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#include <unistd.h>
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#include "SDL_BApp.h" /* SDL_BApp class definition */
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#include "SDL_BeApp.h"
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#include "SDL_timer.h"
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#include "SDL_error.h"
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#include "../../video/haiku/SDL_BWin.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "../../thread/SDL_systhread.h"
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/* Flag to tell whether or not the Be application is active or not */
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static int SDL_BeAppActive = 0;
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static SDL_Thread *SDL_AppThread = NULL;
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/* Default application signature */
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const char *signature = "application/x-SDL-executable";
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static int
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StartBeApp(void *unused)
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{
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BApplication *App;
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// dig resources for correct signature
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image_info info;
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int32 cookie = 0;
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if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
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BFile f(info.name, O_RDONLY);
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if (f.InitCheck() == B_OK) {
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BAppFileInfo app_info(&f);
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if (app_info.InitCheck() == B_OK) {
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char sig[B_MIME_TYPE_LENGTH];
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if (app_info.GetSignature(sig) == B_OK)
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signature = strndup(sig, B_MIME_TYPE_LENGTH);
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}
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}
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}
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App = new SDL_BApp(signature);
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App->Run();
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delete App;
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return (0);
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}
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/* Initialize the Be Application, if it's not already started */
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int
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SDL_InitBeApp(void)
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{
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/* Create the BApplication that handles appserver interaction */
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if (SDL_BeAppActive <= 0) {
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SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL);
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if (SDL_AppThread == NULL) {
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return SDL_SetError("Couldn't create BApplication thread");
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}
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/* Change working directory to that of executable */
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app_info info;
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if (B_OK == be_app->GetAppInfo(&info)) {
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entry_ref ref = info.ref;
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BEntry entry;
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if (B_OK == entry.SetTo(&ref)) {
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BPath path;
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if (B_OK == path.SetTo(&entry)) {
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if (B_OK == path.GetParent(&path)) {
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chdir(path.Path());
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}
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}
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}
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}
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do {
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SDL_Delay(10);
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} while ((be_app == NULL) || be_app->IsLaunching());
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/* Mark the application active */
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SDL_BeAppActive = 0;
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}
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/* Increment the application reference count */
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++SDL_BeAppActive;
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/* The app is running, and we're ready to go */
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return (0);
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}
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/* Quit the Be Application, if there's nothing left to do */
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void
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SDL_QuitBeApp(void)
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{
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/* Decrement the application reference count */
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--SDL_BeAppActive;
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/* If the reference count reached zero, clean up the app */
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if (SDL_BeAppActive == 0) {
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if (SDL_AppThread != NULL) {
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if (be_app != NULL) { /* Not tested */
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be_app->PostMessage(B_QUIT_REQUESTED);
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}
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SDL_WaitThread(SDL_AppThread, NULL);
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SDL_AppThread = NULL;
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}
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/* be_app should now be NULL since be_app has quit */
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}
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}
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#ifdef __cplusplus
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}
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#endif
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/* SDL_BApp functions */
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void SDL_BApp::ClearID(SDL_BWin *bwin) {
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_SetSDLWindow(NULL, bwin->GetID());
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int32 i = _GetNumWindowSlots() - 1;
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while(i >= 0 && GetSDLWindow(i) == NULL) {
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_PopBackWindow();
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--i;
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}
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}
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#endif /* __HAIKU__ */
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/* vi: set ts=4 sw=4 expandtab: */
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