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externals/SDL/src/render/opengles2/SDL_shaders_gles2.h
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externals/SDL/src/render/opengles2/SDL_shaders_gles2.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_shaders_gles2_h_
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#define SDL_shaders_gles2_h_
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#if SDL_VIDEO_RENDER_OGL_ES2
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typedef struct GLES2_ShaderInstance
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{
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GLenum type;
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GLenum format;
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int length;
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const void *data;
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} GLES2_ShaderInstance;
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typedef struct GLES2_Shader
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{
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int instance_count;
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const GLES2_ShaderInstance *instances[4];
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} GLES2_Shader;
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typedef enum
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{
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GLES2_SHADER_VERTEX_DEFAULT,
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GLES2_SHADER_FRAGMENT_SOLID_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT709_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV12_JPEG_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT601_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV12_BT709_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_JPEG_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT601_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709_SRC,
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GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES_SRC
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} GLES2_ShaderType;
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#define GLES2_SOURCE_SHADER (GLenum)-1
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const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type);
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#endif /* SDL_VIDEO_RENDER_OGL_ES2 */
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#endif /* SDL_shaders_gles2_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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