early-access version 1611

This commit is contained in:
pineappleEA
2021-04-18 05:35:25 +02:00
parent 16f54e367d
commit 18db69f039
1409 changed files with 545335 additions and 10 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"
static int
SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB555);
break;
default:
FILLRECT(Uint16, DRAW_SETPIXEL_RGB555);
break;
}
return 0;
}
static int
SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB565);
break;
default:
FILLRECT(Uint16, DRAW_SETPIXEL_RGB565);
break;
}
return 0;
}
static int
SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGB888);
break;
default:
FILLRECT(Uint32, DRAW_SETPIXEL_RGB888);
break;
}
return 0;
}
static int
SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_ARGB8888);
break;
default:
FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888);
break;
}
return 0;
}
static int
SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
switch (fmt->BytesPerPixel) {
case 2:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint16, DRAW_SETPIXEL_MUL_RGB);
break;
default:
FILLRECT(Uint16, DRAW_SETPIXEL_RGB);
break;
}
return 0;
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGB);
break;
default:
FILLRECT(Uint32, DRAW_SETPIXEL_RGB);
break;
}
return 0;
default:
return SDL_Unsupported();
}
}
static int
SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
switch (fmt->BytesPerPixel) {
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA);
break;
case SDL_BLENDMODE_ADD:
FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA);
break;
case SDL_BLENDMODE_MOD:
FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA);
break;
case SDL_BLENDMODE_MUL:
FILLRECT(Uint32, DRAW_SETPIXEL_MUL_RGBA);
break;
default:
FILLRECT(Uint32, DRAW_SETPIXEL_RGBA);
break;
}
return 0;
default:
return SDL_Unsupported();
}
}
int
SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_Rect clipped;
if (!dst) {
return SDL_SetError("Passed NULL destination surface");
}
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
return SDL_SetError("SDL_BlendFillRect(): Unsupported surface format");
}
/* If 'rect' == NULL, then fill the whole surface */
if (rect) {
/* Perform clipping */
if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) {
return 0;
}
rect = &clipped;
} else {
rect = &dst->clip_rect;
}
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(r, a);
g = DRAW_MUL(g, a);
b = DRAW_MUL(b, a);
}
switch (dst->format->BitsPerPixel) {
case 15:
switch (dst->format->Rmask) {
case 0x7C00:
return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a);
}
break;
case 16:
switch (dst->format->Rmask) {
case 0xF800:
return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a);
}
break;
case 32:
switch (dst->format->Rmask) {
case 0x00FF0000:
if (!dst->format->Amask) {
return SDL_BlendFillRect_RGB888(dst, rect, blendMode, r, g, b, a);
} else {
return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a);
}
/* break; -Wunreachable-code-break */
}
break;
default:
break;
}
if (!dst->format->Amask) {
return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a);
} else {
return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a);
}
}
int
SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
SDL_Rect rect;
int i;
int (*func)(SDL_Surface * dst, const SDL_Rect * rect,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
int status = 0;
if (!dst) {
return SDL_SetError("Passed NULL destination surface");
}
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
return SDL_SetError("SDL_BlendFillRects(): Unsupported surface format");
}
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(r, a);
g = DRAW_MUL(g, a);
b = DRAW_MUL(b, a);
}
/* FIXME: Does this function pointer slow things down significantly? */
switch (dst->format->BitsPerPixel) {
case 15:
switch (dst->format->Rmask) {
case 0x7C00:
func = SDL_BlendFillRect_RGB555;
}
break;
case 16:
switch (dst->format->Rmask) {
case 0xF800:
func = SDL_BlendFillRect_RGB565;
}
break;
case 32:
switch (dst->format->Rmask) {
case 0x00FF0000:
if (!dst->format->Amask) {
func = SDL_BlendFillRect_RGB888;
} else {
func = SDL_BlendFillRect_ARGB8888;
}
break;
}
break;
default:
break;
}
if (!func) {
if (!dst->format->Amask) {
func = SDL_BlendFillRect_RGB;
} else {
func = SDL_BlendFillRect_RGBA;
}
}
for (i = 0; i < count; ++i) {
/* Perform clipping */
if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) {
continue;
}
status = func(dst, &rect, blendMode, r, g, b, a);
}
return status;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_blendfillrect_h_
#define SDL_blendfillrect_h_
#include "../../SDL_internal.h"
extern int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
#endif /* SDL_blendfillrect_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
#include "SDL_draw.h"
#include "SDL_blendline.h"
#include "SDL_blendpoint.h"
static void
SDL_BlendLine_RGB2(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
const SDL_PixelFormat *fmt = dst->format;
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_BLEND_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
draw_end);
break;
case SDL_BLENDMODE_ADD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_ADD_RGB, DRAW_SETPIXELXY2_ADD_RGB,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_MOD_RGB, DRAW_SETPIXELXY2_MOD_RGB,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_MUL_RGB, DRAW_SETPIXELXY2_MUL_RGB,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
draw_end);
break;
}
}
}
static void
SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
break;
case SDL_BLENDMODE_ADD:
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
break;
default:
HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
break;
case SDL_BLENDMODE_ADD:
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
break;
default:
VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
break;
case SDL_BLENDMODE_ADD:
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
break;
default:
DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
draw_end);
break;
case SDL_BLENDMODE_ADD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ADD_RGB555, DRAW_SETPIXELXY_ADD_RGB555,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MOD_RGB555, DRAW_SETPIXELXY_MOD_RGB555,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MUL_RGB555, DRAW_SETPIXELXY_MUL_RGB555,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
draw_end);
break;
}
}
}
static void
SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
break;
case SDL_BLENDMODE_ADD:
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
break;
default:
HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
break;
case SDL_BLENDMODE_ADD:
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
break;
default:
VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
break;
case SDL_BLENDMODE_ADD:
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
break;
default:
DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
draw_end);
break;
case SDL_BLENDMODE_ADD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ADD_RGB565, DRAW_SETPIXELXY_ADD_RGB565,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MOD_RGB565, DRAW_SETPIXELXY_MOD_RGB565,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MUL_RGB565, DRAW_SETPIXELXY_MUL_RGB565,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
draw_end);
break;
}
}
}
static void
SDL_BlendLine_RGB4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
const SDL_PixelFormat *fmt = dst->format;
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_BLEND_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
draw_end);
break;
case SDL_BLENDMODE_ADD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_ADD_RGB, DRAW_SETPIXELXY4_ADD_RGB,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_MOD_RGB, DRAW_SETPIXELXY4_MOD_RGB,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_MUL_RGB, DRAW_SETPIXELXY4_MUL_RGB,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
draw_end);
break;
}
}
}
static void
SDL_BlendLine_RGBA4(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
const SDL_PixelFormat *fmt = dst->format;
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
break;
case SDL_BLENDMODE_ADD:
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
break;
default:
HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
break;
case SDL_BLENDMODE_ADD:
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
break;
default:
VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
break;
case SDL_BLENDMODE_ADD:
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
break;
default:
DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_BLEND_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
draw_end);
break;
case SDL_BLENDMODE_ADD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_ADD_RGBA, DRAW_SETPIXELXY4_ADD_RGBA,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_MOD_RGBA, DRAW_SETPIXELXY4_MOD_RGBA,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_MUL_RGBA, DRAW_SETPIXELXY4_MUL_RGBA,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
draw_end);
break;
}
}
}
static void
SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
break;
case SDL_BLENDMODE_ADD:
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
break;
default:
HLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
break;
case SDL_BLENDMODE_ADD:
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
break;
default:
VLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB888, draw_end);
break;
case SDL_BLENDMODE_ADD:
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB888, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
break;
default:
DLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
draw_end);
break;
case SDL_BLENDMODE_ADD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ADD_RGB888, DRAW_SETPIXELXY_ADD_RGB888,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MOD_RGB888, DRAW_SETPIXELXY_MOD_RGB888,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MUL_RGB888, DRAW_SETPIXELXY_MUL_RGB888,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_RGB888, DRAW_SETPIXELXY_BLEND_RGB888,
draw_end);
break;
}
}
}
static void
SDL_BlendLine_ARGB8888(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
SDL_bool draw_end)
{
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
HLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
break;
default:
HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
VLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
break;
default:
VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
DLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
break;
default:
DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
draw_end);
break;
case SDL_BLENDMODE_ADD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ADD_ARGB8888, DRAW_SETPIXELXY_ADD_ARGB8888,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MOD_ARGB8888, DRAW_SETPIXELXY_MOD_ARGB8888,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MUL_ARGB8888, DRAW_SETPIXELXY_MUL_ARGB8888,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
draw_end);
break;
}
}
}
typedef void (*BlendLineFunc) (SDL_Surface * dst,
int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
SDL_bool draw_end);
static BlendLineFunc
SDL_CalculateBlendLineFunc(const SDL_PixelFormat * fmt)
{
switch (fmt->BytesPerPixel) {
case 2:
if (fmt->Rmask == 0x7C00) {
return SDL_BlendLine_RGB555;
} else if (fmt->Rmask == 0xF800) {
return SDL_BlendLine_RGB565;
} else {
return SDL_BlendLine_RGB2;
}
/* break; -Wunreachable-code-break */
case 4:
if (fmt->Rmask == 0x00FF0000) {
if (fmt->Amask) {
return SDL_BlendLine_ARGB8888;
} else {
return SDL_BlendLine_RGB888;
}
} else {
if (fmt->Amask) {
return SDL_BlendLine_RGBA4;
} else {
return SDL_BlendLine_RGB4;
}
}
}
return NULL;
}
int
SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
BlendLineFunc func;
if (!dst) {
return SDL_SetError("SDL_BlendLine(): Passed NULL destination surface");
}
func = SDL_CalculateBlendLineFunc(dst->format);
if (!func) {
return SDL_SetError("SDL_BlendLine(): Unsupported surface format");
}
/* Perform clipping */
/* FIXME: We don't actually want to clip, as it may change line slope */
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
return 0;
}
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, SDL_TRUE);
return 0;
}
int
SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
int i;
int x1, y1;
int x2, y2;
SDL_bool draw_end;
BlendLineFunc func;
if (!dst) {
return SDL_SetError("SDL_BlendLines(): Passed NULL destination surface");
}
func = SDL_CalculateBlendLineFunc(dst->format);
if (!func) {
return SDL_SetError("SDL_BlendLines(): Unsupported surface format");
}
for (i = 1; i < count; ++i) {
x1 = points[i-1].x;
y1 = points[i-1].y;
x2 = points[i].x;
y2 = points[i].y;
/* Perform clipping */
/* FIXME: We don't actually want to clip, as it may change line slope */
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
continue;
}
/* Draw the end if it was clipped */
draw_end = (x2 != points[i].x || y2 != points[i].y);
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end);
}
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
SDL_BlendPoint(dst, points[count-1].x, points[count-1].y,
blendMode, r, g, b, a);
}
return 0;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,33 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_blendline_h_
#define SDL_blendline_h_
#include "../../SDL_internal.h"
extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
#endif /* SDL_blendline_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,362 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
#include "SDL_draw.h"
#include "SDL_blendpoint.h"
static int
SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY_BLEND_RGB555(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY_ADD_RGB555(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY_MOD_RGB555(x, y);
break;
case SDL_BLENDMODE_MUL:
DRAW_SETPIXELXY_MUL_RGB555(x, y);
break;
default:
DRAW_SETPIXELXY_RGB555(x, y);
break;
}
return 0;
}
static int
SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY_BLEND_RGB565(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY_ADD_RGB565(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY_MOD_RGB565(x, y);
break;
case SDL_BLENDMODE_MUL:
DRAW_SETPIXELXY_MUL_RGB565(x, y);
break;
default:
DRAW_SETPIXELXY_RGB565(x, y);
break;
}
return 0;
}
static int
SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY_BLEND_RGB888(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY_ADD_RGB888(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY_MOD_RGB888(x, y);
break;
case SDL_BLENDMODE_MUL:
DRAW_SETPIXELXY_MUL_RGB888(x, y);
break;
default:
DRAW_SETPIXELXY_RGB888(x, y);
break;
}
return 0;
}
static int
SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
unsigned inva = 0xff - a;
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY_BLEND_ARGB8888(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY_ADD_ARGB8888(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY_MOD_ARGB8888(x, y);
break;
case SDL_BLENDMODE_MUL:
DRAW_SETPIXELXY_MUL_ARGB8888(x, y);
break;
default:
DRAW_SETPIXELXY_ARGB8888(x, y);
break;
}
return 0;
}
static int
SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
switch (fmt->BytesPerPixel) {
case 2:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY2_BLEND_RGB(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY2_ADD_RGB(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY2_MOD_RGB(x, y);
break;
case SDL_BLENDMODE_MUL:
DRAW_SETPIXELXY2_MUL_RGB(x, y);
break;
default:
DRAW_SETPIXELXY2_RGB(x, y);
break;
}
return 0;
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY4_BLEND_RGB(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY4_ADD_RGB(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY4_MOD_RGB(x, y);
break;
case SDL_BLENDMODE_MUL:
DRAW_SETPIXELXY4_MUL_RGB(x, y);
break;
default:
DRAW_SETPIXELXY4_RGB(x, y);
break;
}
return 0;
default:
return SDL_Unsupported();
}
}
static int
SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
SDL_PixelFormat *fmt = dst->format;
unsigned inva = 0xff - a;
switch (fmt->BytesPerPixel) {
case 4:
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DRAW_SETPIXELXY4_BLEND_RGBA(x, y);
break;
case SDL_BLENDMODE_ADD:
DRAW_SETPIXELXY4_ADD_RGBA(x, y);
break;
case SDL_BLENDMODE_MOD:
DRAW_SETPIXELXY4_MOD_RGBA(x, y);
break;
case SDL_BLENDMODE_MUL:
DRAW_SETPIXELXY4_MUL_RGBA(x, y);
break;
default:
DRAW_SETPIXELXY4_RGBA(x, y);
break;
}
return 0;
default:
return SDL_Unsupported();
}
}
int
SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r,
Uint8 g, Uint8 b, Uint8 a)
{
if (!dst) {
return SDL_SetError("Passed NULL destination surface");
}
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
return SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
}
/* Perform clipping */
if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
x >= (dst->clip_rect.x + dst->clip_rect.w) ||
y >= (dst->clip_rect.y + dst->clip_rect.h)) {
return 0;
}
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(r, a);
g = DRAW_MUL(g, a);
b = DRAW_MUL(b, a);
}
switch (dst->format->BitsPerPixel) {
case 15:
switch (dst->format->Rmask) {
case 0x7C00:
return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
}
break;
case 16:
switch (dst->format->Rmask) {
case 0xF800:
return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
}
break;
case 32:
switch (dst->format->Rmask) {
case 0x00FF0000:
if (!dst->format->Amask) {
return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, a);
} else {
return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a);
}
/* break; -Wunreachable-code-break */
}
break;
default:
break;
}
if (!dst->format->Amask) {
return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
} else {
return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
}
}
int
SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
int minx, miny;
int maxx, maxy;
int i;
int x, y;
int (*func)(SDL_Surface * dst, int x, int y,
SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL;
int status = 0;
if (!dst) {
return SDL_SetError("Passed NULL destination surface");
}
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
return SDL_SetError("SDL_BlendPoints(): Unsupported surface format");
}
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(r, a);
g = DRAW_MUL(g, a);
b = DRAW_MUL(b, a);
}
/* FIXME: Does this function pointer slow things down significantly? */
switch (dst->format->BitsPerPixel) {
case 15:
switch (dst->format->Rmask) {
case 0x7C00:
func = SDL_BlendPoint_RGB555;
break;
}
break;
case 16:
switch (dst->format->Rmask) {
case 0xF800:
func = SDL_BlendPoint_RGB565;
break;
}
break;
case 32:
switch (dst->format->Rmask) {
case 0x00FF0000:
if (!dst->format->Amask) {
func = SDL_BlendPoint_RGB888;
} else {
func = SDL_BlendPoint_ARGB8888;
}
break;
}
break;
default:
break;
}
if (!func) {
if (!dst->format->Amask) {
func = SDL_BlendPoint_RGB;
} else {
func = SDL_BlendPoint_RGBA;
}
}
minx = dst->clip_rect.x;
maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
miny = dst->clip_rect.y;
maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
for (i = 0; i < count; ++i) {
x = points[i].x;
y = points[i].y;
if (x < minx || x > maxx || y < miny || y > maxy) {
continue;
}
status = func(dst, x, y, blendMode, r, g, b, a);
}
return status;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

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@@ -0,0 +1,33 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_blendpoint_h_
#define SDL_blendpoint_h_
#include "../../SDL_internal.h"
extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
extern int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
#endif /* SDL_blendpoint_h_ */
/* vi: set ts=4 sw=4 expandtab: */

632
externals/SDL/src/render/software/SDL_draw.h vendored Executable file
View File

@@ -0,0 +1,632 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../../video/SDL_blit.h"
/* This code assumes that r, g, b, a are the source color,
* and in the blend and add case, the RGB values are premultiplied by a.
*/
#define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255)
#define DRAW_FASTSETPIXEL(type) \
*pixel = (type) color
#define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8)
#define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16)
#define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32)
#define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \
*(type *)((Uint8 *)dst->pixels + (y) * dst->pitch \
+ (x) * bpp) = (type) color
#define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color)
#define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color)
#define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color)
#define DRAW_SETPIXEL(setpixel) \
do { \
unsigned sr = r, sg = g, sb = b, sa = a; (void) sa; \
setpixel; \
} while (0)
#define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \
do { \
unsigned sr, sg, sb, sa = 0xFF; \
getpixel; \
sr = DRAW_MUL(inva, sr) + r; \
sg = DRAW_MUL(inva, sg) + g; \
sb = DRAW_MUL(inva, sb) + b; \
sa = DRAW_MUL(inva, sa) + a; \
setpixel; \
} while (0)
#define DRAW_SETPIXEL_ADD(getpixel, setpixel) \
do { \
unsigned sr, sg, sb, sa; (void) sa; \
getpixel; \
sr += r; if (sr > 0xff) sr = 0xff; \
sg += g; if (sg > 0xff) sg = 0xff; \
sb += b; if (sb > 0xff) sb = 0xff; \
setpixel; \
} while (0)
#define DRAW_SETPIXEL_MOD(getpixel, setpixel) \
do { \
unsigned sr, sg, sb, sa; (void) sa; \
getpixel; \
sr = DRAW_MUL(sr, r); \
sg = DRAW_MUL(sg, g); \
sb = DRAW_MUL(sb, b); \
setpixel; \
} while (0)
#define DRAW_SETPIXEL_MUL(getpixel, setpixel) \
do { \
unsigned sr, sg, sb, sa; sa = 0xFF; \
getpixel; \
sr = DRAW_MUL(sr, r) + DRAW_MUL(inva, sr); if (sr > 0xff) sr = 0xff; \
sg = DRAW_MUL(sg, g) + DRAW_MUL(inva, sg); if (sg > 0xff) sg = 0xff; \
sb = DRAW_MUL(sb, b) + DRAW_MUL(inva, sb); if (sb > 0xff) sb = 0xff; \
sa = DRAW_MUL(sa, a) + DRAW_MUL(inva, sa); if (sa > 0xff) sa = 0xff; \
setpixel; \
} while (0)
#define DRAW_SETPIXELXY(x, y, type, bpp, op) \
do { \
type *pixel = (type *)((Uint8 *)dst->pixels + (y) * dst->pitch \
+ (x) * bpp); \
op; \
} while (0)
/*
* Define draw operators for RGB555
*/
#define DRAW_SETPIXEL_RGB555 \
DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_BLEND_RGB555 \
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
RGB555_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_ADD_RGB555 \
DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
RGB555_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MOD_RGB555 \
DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
RGB555_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MUL_RGB555 \
DRAW_SETPIXEL_MUL(RGB_FROM_RGB555(*pixel, sr, sg, sb), \
RGB555_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXELXY_RGB555(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555)
#define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555)
#define DRAW_SETPIXELXY_ADD_RGB555(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555)
#define DRAW_SETPIXELXY_MOD_RGB555(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555)
#define DRAW_SETPIXELXY_MUL_RGB555(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB555)
/*
* Define draw operators for RGB565
*/
#define DRAW_SETPIXEL_RGB565 \
DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_BLEND_RGB565 \
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
RGB565_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_ADD_RGB565 \
DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
RGB565_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MOD_RGB565 \
DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
RGB565_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MUL_RGB565 \
DRAW_SETPIXEL_MUL(RGB_FROM_RGB565(*pixel, sr, sg, sb), \
RGB565_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXELXY_RGB565(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565)
#define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565)
#define DRAW_SETPIXELXY_ADD_RGB565(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565)
#define DRAW_SETPIXELXY_MOD_RGB565(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565)
#define DRAW_SETPIXELXY_MUL_RGB565(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB565)
/*
* Define draw operators for RGB888
*/
#define DRAW_SETPIXEL_RGB888 \
DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_BLEND_RGB888 \
DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_ADD_RGB888 \
DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MOD_RGB888 \
DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXEL_MUL_RGB888 \
DRAW_SETPIXEL_MUL(RGB_FROM_RGB888(*pixel, sr, sg, sb), \
RGB888_FROM_RGB(*pixel, sr, sg, sb))
#define DRAW_SETPIXELXY_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888)
#define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888)
#define DRAW_SETPIXELXY_ADD_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888)
#define DRAW_SETPIXELXY_MOD_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888)
#define DRAW_SETPIXELXY_MUL_RGB888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGB888)
/*
* Define draw operators for ARGB8888
*/
#define DRAW_SETPIXEL_ARGB8888 \
DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
#define DRAW_SETPIXEL_BLEND_ARGB8888 \
DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
#define DRAW_SETPIXEL_ADD_ARGB8888 \
DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
#define DRAW_SETPIXEL_MOD_ARGB8888 \
DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
#define DRAW_SETPIXEL_MUL_ARGB8888 \
DRAW_SETPIXEL_MUL(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \
ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa))
#define DRAW_SETPIXELXY_ARGB8888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888)
#define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888)
#define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888)
#define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888)
#define DRAW_SETPIXELXY_MUL_ARGB8888(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_ARGB8888)
/*
* Define draw operators for general RGB
*/
#define DRAW_SETPIXEL_RGB \
DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
#define DRAW_SETPIXEL_BLEND_RGB \
DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
#define DRAW_SETPIXEL_ADD_RGB \
DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
#define DRAW_SETPIXEL_MOD_RGB \
DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
#define DRAW_SETPIXEL_MUL_RGB \
DRAW_SETPIXEL_MUL(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \
PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb))
#define DRAW_SETPIXELXY2_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB)
#define DRAW_SETPIXELXY4_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB)
#define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB)
#define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB)
#define DRAW_SETPIXELXY2_ADD_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB)
#define DRAW_SETPIXELXY4_ADD_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB)
#define DRAW_SETPIXELXY2_MOD_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB)
#define DRAW_SETPIXELXY4_MOD_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB)
#define DRAW_SETPIXELXY2_MUL_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MUL_RGB)
#define DRAW_SETPIXELXY4_MUL_RGB(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGB)
/*
* Define draw operators for general RGBA
*/
#define DRAW_SETPIXEL_RGBA \
DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
#define DRAW_SETPIXEL_BLEND_RGBA \
DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
#define DRAW_SETPIXEL_ADD_RGBA \
DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
#define DRAW_SETPIXEL_MOD_RGBA \
DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
#define DRAW_SETPIXEL_MUL_RGBA \
DRAW_SETPIXEL_MUL(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \
PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa))
#define DRAW_SETPIXELXY4_RGBA(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA)
#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA)
#define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA)
#define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA)
#define DRAW_SETPIXELXY4_MUL_RGBA(x, y) \
DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MUL_RGBA)
/*
* Define line drawing macro
*/
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
/* Horizontal line */
#define HLINE(type, op, draw_end) \
{ \
int length; \
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
type *pixel; \
if (x1 <= x2) { \
pixel = (type *)dst->pixels + y1 * pitch + x1; \
length = draw_end ? (x2-x1+1) : (x2-x1); \
} else { \
pixel = (type *)dst->pixels + y1 * pitch + x2; \
if (!draw_end) { \
++pixel; \
} \
length = draw_end ? (x1-x2+1) : (x1-x2); \
} \
while (length--) { \
op; \
++pixel; \
} \
}
/* Vertical line */
#define VLINE(type, op, draw_end) \
{ \
int length; \
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
type *pixel; \
if (y1 <= y2) { \
pixel = (type *)dst->pixels + y1 * pitch + x1; \
length = draw_end ? (y2-y1+1) : (y2-y1); \
} else { \
pixel = (type *)dst->pixels + y2 * pitch + x1; \
if (!draw_end) { \
pixel += pitch; \
} \
length = draw_end ? (y1-y2+1) : (y1-y2); \
} \
while (length--) { \
op; \
pixel += pitch; \
} \
}
/* Diagonal line */
#define DLINE(type, op, draw_end) \
{ \
int length; \
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
type *pixel; \
if (y1 <= y2) { \
pixel = (type *)dst->pixels + y1 * pitch + x1; \
if (x1 <= x2) { \
++pitch; \
} else { \
--pitch; \
} \
length = (y2-y1); \
} else { \
pixel = (type *)dst->pixels + y2 * pitch + x2; \
if (x2 <= x1) { \
++pitch; \
} else { \
--pitch; \
} \
if (!draw_end) { \
pixel += pitch; \
} \
length = (y1-y2); \
} \
if (draw_end) { \
++length; \
} \
while (length--) { \
op; \
pixel += pitch; \
} \
}
/* Bresenham's line algorithm */
#define BLINE(x1, y1, x2, y2, op, draw_end) \
{ \
int i, deltax, deltay, numpixels; \
int d, dinc1, dinc2; \
int x, xinc1, xinc2; \
int y, yinc1, yinc2; \
\
deltax = ABS(x2 - x1); \
deltay = ABS(y2 - y1); \
\
if (deltax >= deltay) { \
numpixels = deltax + 1; \
d = (2 * deltay) - deltax; \
dinc1 = deltay * 2; \
dinc2 = (deltay - deltax) * 2; \
xinc1 = 1; \
xinc2 = 1; \
yinc1 = 0; \
yinc2 = 1; \
} else { \
numpixels = deltay + 1; \
d = (2 * deltax) - deltay; \
dinc1 = deltax * 2; \
dinc2 = (deltax - deltay) * 2; \
xinc1 = 0; \
xinc2 = 1; \
yinc1 = 1; \
yinc2 = 1; \
} \
\
if (x1 > x2) { \
xinc1 = -xinc1; \
xinc2 = -xinc2; \
} \
if (y1 > y2) { \
yinc1 = -yinc1; \
yinc2 = -yinc2; \
} \
\
x = x1; \
y = y1; \
\
if (!draw_end) { \
--numpixels; \
} \
for (i = 0; i < numpixels; ++i) { \
op(x, y); \
if (d < 0) { \
d += dinc1; \
x += xinc1; \
y += yinc1; \
} else { \
d += dinc2; \
x += xinc2; \
y += yinc2; \
} \
} \
}
/* Xiaolin Wu's line algorithm, based on Michael Abrash's implementation */
#define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
{ \
Uint16 ErrorAdj, ErrorAcc; \
Uint16 ErrorAccTemp, Weighting; \
int DeltaX, DeltaY, Temp, XDir; \
unsigned r, g, b, a, inva; \
\
/* Draw the initial pixel, which is always exactly intersected by \
the line and so needs no weighting */ \
opaque_op(x1, y1); \
\
/* Draw the final pixel, which is always exactly intersected by the line \
and so needs no weighting */ \
if (draw_end) { \
opaque_op(x2, y2); \
} \
\
/* Make sure the line runs top to bottom */ \
if (y1 > y2) { \
Temp = y1; y1 = y2; y2 = Temp; \
Temp = x1; x1 = x2; x2 = Temp; \
} \
DeltaY = y2 - y1; \
\
if ((DeltaX = x2 - x1) >= 0) { \
XDir = 1; \
} else { \
XDir = -1; \
DeltaX = -DeltaX; /* make DeltaX positive */ \
} \
\
/* line is not horizontal, diagonal, or vertical */ \
ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \
\
/* Is this an X-major or Y-major line? */ \
if (DeltaY > DeltaX) { \
/* Y-major line; calculate 16-bit fixed-point fractional part of a \
pixel that X advances each time Y advances 1 pixel, truncating the \
result so that we won't overrun the endpoint along the X axis */ \
ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; \
/* Draw all pixels other than the first and last */ \
while (--DeltaY) { \
ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \
ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
if (ErrorAcc <= ErrorAccTemp) { \
/* The error accumulator turned over, so advance the X coord */ \
x1 += XDir; \
} \
y1++; /* Y-major, so always advance Y */ \
/* The IntensityBits most significant bits of ErrorAcc give us the \
intensity weighting for this pixel, and the complement of the \
weighting for the paired pixel */ \
Weighting = ErrorAcc >> 8; \
{ \
a = DRAW_MUL(_a, (Weighting ^ 255)); \
r = DRAW_MUL(_r, a); \
g = DRAW_MUL(_g, a); \
b = DRAW_MUL(_b, a); \
inva = (a ^ 0xFF); \
blend_op(x1, y1); \
} \
{ \
a = DRAW_MUL(_a, Weighting); \
r = DRAW_MUL(_r, a); \
g = DRAW_MUL(_g, a); \
b = DRAW_MUL(_b, a); \
inva = (a ^ 0xFF); \
blend_op(x1 + XDir, y1); \
} \
} \
} else { \
/* X-major line; calculate 16-bit fixed-point fractional part of a \
pixel that Y advances each time X advances 1 pixel, truncating the \
result to avoid overrunning the endpoint along the X axis */ \
ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; \
/* Draw all pixels other than the first and last */ \
while (--DeltaX) { \
ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \
ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \
if (ErrorAcc <= ErrorAccTemp) { \
/* The error accumulator turned over, so advance the Y coord */ \
y1++; \
} \
x1 += XDir; /* X-major, so always advance X */ \
/* The IntensityBits most significant bits of ErrorAcc give us the \
intensity weighting for this pixel, and the complement of the \
weighting for the paired pixel */ \
Weighting = ErrorAcc >> 8; \
{ \
a = DRAW_MUL(_a, (Weighting ^ 255)); \
r = DRAW_MUL(_r, a); \
g = DRAW_MUL(_g, a); \
b = DRAW_MUL(_b, a); \
inva = (a ^ 0xFF); \
blend_op(x1, y1); \
} \
{ \
a = DRAW_MUL(_a, Weighting); \
r = DRAW_MUL(_r, a); \
g = DRAW_MUL(_g, a); \
b = DRAW_MUL(_b, a); \
inva = (a ^ 0xFF); \
blend_op(x1, y1 + 1); \
} \
} \
} \
}
#ifdef AA_LINES
#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end)
#else
#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \
BLINE(x1, y1, x2, y2, opaque_op, draw_end)
#endif
/*
* Define fill rect macro
*/
#define FILLRECT(type, op) \
do { \
int width = rect->w; \
int height = rect->h; \
int pitch = (dst->pitch / dst->format->BytesPerPixel); \
int skip = pitch - width; \
type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \
while (height--) { \
{ int n = (width+3)/4; \
switch (width & 3) { \
case 0: do { op; pixel++; /* fallthrough */ \
case 3: op; pixel++; /* fallthrough */ \
case 2: op; pixel++; /* fallthrough */ \
case 1: op; pixel++; /* fallthrough */ \
} while ( --n > 0 ); \
} \
} \
pixel += skip; \
} \
} while (0)
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
#include "SDL_draw.h"
#include "SDL_drawline.h"
#include "SDL_drawpoint.h"
static void
SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
int length;
int pitch = (dst->pitch / dst->format->BytesPerPixel);
Uint8 *pixel;
if (x1 <= x2) {
pixel = (Uint8 *)dst->pixels + y1 * pitch + x1;
length = draw_end ? (x2-x1+1) : (x2-x1);
} else {
pixel = (Uint8 *)dst->pixels + y1 * pitch + x2;
if (!draw_end) {
++pixel;
}
length = draw_end ? (x1-x2+1) : (x1-x2);
}
SDL_memset(pixel, color, length);
} else if (x1 == x2) {
VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
} else {
BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end);
}
}
static void
SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
} else if (x1 == x2) {
VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
} else {
Uint8 _r, _g, _b, _a;
const SDL_PixelFormat * fmt = dst->format;
SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
if (fmt->Rmask == 0x7C00) {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555,
draw_end);
} else if (fmt->Rmask == 0xF800) {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565,
draw_end);
} else {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB,
draw_end);
}
}
}
static void
SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
SDL_bool draw_end)
{
if (y1 == y2) {
HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
} else if (x1 == x2) {
VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
} else {
Uint8 _r, _g, _b, _a;
const SDL_PixelFormat * fmt = dst->format;
SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
if (fmt->Rmask == 0x00FF0000) {
if (!fmt->Amask) {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888,
draw_end);
} else {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888,
draw_end);
}
} else {
AALINE(x1, y1, x2, y2,
DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB,
draw_end);
}
}
}
typedef void (*DrawLineFunc) (SDL_Surface * dst,
int x1, int y1, int x2, int y2,
Uint32 color, SDL_bool draw_end);
static DrawLineFunc
SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt)
{
switch (fmt->BytesPerPixel) {
case 1:
if (fmt->BitsPerPixel < 8) {
break;
}
return SDL_DrawLine1;
case 2:
return SDL_DrawLine2;
case 4:
return SDL_DrawLine4;
}
return NULL;
}
int
SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
{
DrawLineFunc func;
if (!dst) {
return SDL_SetError("SDL_DrawLine(): Passed NULL destination surface");
}
func = SDL_CalculateDrawLineFunc(dst->format);
if (!func) {
return SDL_SetError("SDL_DrawLine(): Unsupported surface format");
}
/* Perform clipping */
/* FIXME: We don't actually want to clip, as it may change line slope */
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
return 0;
}
func(dst, x1, y1, x2, y2, color, SDL_TRUE);
return 0;
}
int
SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
Uint32 color)
{
int i;
int x1, y1;
int x2, y2;
SDL_bool draw_end;
DrawLineFunc func;
if (!dst) {
return SDL_SetError("SDL_DrawLines(): Passed NULL destination surface");
}
func = SDL_CalculateDrawLineFunc(dst->format);
if (!func) {
return SDL_SetError("SDL_DrawLines(): Unsupported surface format");
}
for (i = 1; i < count; ++i) {
x1 = points[i-1].x;
y1 = points[i-1].y;
x2 = points[i].x;
y2 = points[i].y;
/* Perform clipping */
/* FIXME: We don't actually want to clip, as it may change line slope */
if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
continue;
}
/* Draw the end if it was clipped */
draw_end = (x2 != points[i].x || y2 != points[i].y);
func(dst, x1, y1, x2, y2, color, draw_end);
}
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color);
}
return 0;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_drawline_h_
#define SDL_drawline_h_
#include "../../SDL_internal.h"
extern int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
extern int SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
#endif /* SDL_drawline_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
#include "SDL_draw.h"
#include "SDL_drawpoint.h"
int
SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color)
{
if (!dst) {
return SDL_SetError("Passed NULL destination surface");
}
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
return SDL_SetError("SDL_DrawPoint(): Unsupported surface format");
}
/* Perform clipping */
if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
x >= (dst->clip_rect.x + dst->clip_rect.w) ||
y >= (dst->clip_rect.y + dst->clip_rect.h)) {
return 0;
}
switch (dst->format->BytesPerPixel) {
case 1:
DRAW_FASTSETPIXELXY1(x, y);
break;
case 2:
DRAW_FASTSETPIXELXY2(x, y);
break;
case 3:
return SDL_Unsupported();
case 4:
DRAW_FASTSETPIXELXY4(x, y);
break;
}
return 0;
}
int
SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count,
Uint32 color)
{
int minx, miny;
int maxx, maxy;
int i;
int x, y;
if (!dst) {
return SDL_SetError("Passed NULL destination surface");
}
/* This function doesn't work on surfaces < 8 bpp */
if (dst->format->BitsPerPixel < 8) {
return SDL_SetError("SDL_DrawPoints(): Unsupported surface format");
}
minx = dst->clip_rect.x;
maxx = dst->clip_rect.x + dst->clip_rect.w - 1;
miny = dst->clip_rect.y;
maxy = dst->clip_rect.y + dst->clip_rect.h - 1;
for (i = 0; i < count; ++i) {
x = points[i].x;
y = points[i].y;
if (x < minx || x > maxx || y < miny || y > maxy) {
continue;
}
switch (dst->format->BytesPerPixel) {
case 1:
DRAW_FASTSETPIXELXY1(x, y);
break;
case 2:
DRAW_FASTSETPIXELXY2(x, y);
break;
case 3:
return SDL_Unsupported();
case 4:
DRAW_FASTSETPIXELXY4(x, y);
break;
}
}
return 0;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_drawpoint_h_
#define SDL_drawpoint_h_
#include "../../SDL_internal.h"
extern int SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color);
extern int SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
#endif /* SDL_drawpoint_h_ */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
#include "../SDL_sysrender.h"
#include "SDL_render_sw_c.h"
#include "SDL_hints.h"
#include "SDL_assert.h"
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"
#include "SDL_blendline.h"
#include "SDL_blendpoint.h"
#include "SDL_drawline.h"
#include "SDL_drawpoint.h"
#include "SDL_rotate.h"
/* SDL surface based renderer implementation */
typedef struct
{
const SDL_Rect *viewport;
const SDL_Rect *cliprect;
SDL_bool surface_cliprect_dirty;
} SW_DrawStateCache;
typedef struct
{
SDL_Surface *surface;
SDL_Surface *window;
} SW_RenderData;
static SDL_Surface *
SW_ActivateRenderer(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (!data->surface) {
data->surface = data->window;
}
if (!data->surface) {
SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
if (surface) {
data->surface = data->window = surface;
}
}
return data->surface;
}
static void
SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
data->surface = NULL;
data->window = NULL;
}
}
static int
SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (data->surface) {
if (w) {
*w = data->surface->w;
}
if (h) {
*h = data->surface->h;
}
return 0;
}
if (renderer->window) {
SDL_GetWindowSize(renderer->window, w, h);
return 0;
}
SDL_SetError("Software renderer doesn't have an output surface");
return -1;
}
static int
SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
if (!SDL_PixelFormatEnumToMasks
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
return SDL_SetError("Unknown texture format");
}
texture->driverdata =
SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
Bmask, Amask);
SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
texture->b);
SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
/* Only RLE encode textures without an alpha channel since the RLE coder
* discards the color values of pixels with an alpha value of zero.
*/
if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) {
SDL_SetSurfaceRLE(texture->driverdata, 1);
}
if (!texture->driverdata) {
return -1;
}
return 0;
}
static int
SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
Uint8 *src, *dst;
int row;
size_t length;
if(SDL_MUSTLOCK(surface))
SDL_LockSurface(surface);
src = (Uint8 *) pixels;
dst = (Uint8 *) surface->pixels +
rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel;
length = rect->w * surface->format->BytesPerPixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
if(SDL_MUSTLOCK(surface))
SDL_UnlockSurface(surface);
return 0;
}
static int
SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
*pitch = surface->pitch;
return 0;
}
static void
SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}
static void
SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode)
{
}
static int
SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
if (texture) {
data->surface = (SDL_Surface *) texture->driverdata;
} else {
data->surface = data->window;
}
return 0;
}
static int
SW_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
{
return 0; /* nothing to do in this backend. */
}
static int
SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
{
SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first);
int i;
if (!verts) {
return -1;
}
cmd->data.draw.count = count;
if (renderer->viewport.x || renderer->viewport.y) {
const int x = renderer->viewport.x;
const int y = renderer->viewport.y;
for (i = 0; i < count; i++, verts++, points++) {
verts->x = (int)(x + points->x);
verts->y = (int)(y + points->y);
}
} else {
for (i = 0; i < count; i++, verts++, points++) {
verts->x = (int)points->x;
verts->y = (int)points->y;
}
}
return 0;
}
static int
SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
{
SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
int i;
if (!verts) {
return -1;
}
cmd->data.draw.count = count;
if (renderer->viewport.x || renderer->viewport.y) {
const int x = renderer->viewport.x;
const int y = renderer->viewport.y;
for (i = 0; i < count; i++, verts++, rects++) {
verts->x = (int)(x + rects->x);
verts->y = (int)(y + rects->y);
verts->w = SDL_max((int)rects->w, 1);
verts->h = SDL_max((int)rects->h, 1);
}
} else {
for (i = 0; i < count; i++, verts++, rects++) {
verts->x = (int)rects->x;
verts->y = (int)rects->y;
verts->w = SDL_max((int)rects->w, 1);
verts->h = SDL_max((int)rects->h, 1);
}
}
return 0;
}
static int
SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
{
SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
if (!verts) {
return -1;
}
cmd->data.draw.count = 1;
SDL_memcpy(verts, srcrect, sizeof (SDL_Rect));
verts++;
if (renderer->viewport.x || renderer->viewport.y) {
verts->x = (int)(renderer->viewport.x + dstrect->x);
verts->y = (int)(renderer->viewport.y + dstrect->y);
} else {
verts->x = (int)dstrect->x;
verts->y = (int)dstrect->y;
}
verts->w = (int)dstrect->w;
verts->h = (int)dstrect->h;
return 0;
}
typedef struct CopyExData
{
SDL_Rect srcrect;
SDL_Rect dstrect;
double angle;
SDL_FPoint center;
SDL_RendererFlip flip;
} CopyExData;
static int
SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
{
CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first);
if (!verts) {
return -1;
}
cmd->data.draw.count = 1;
SDL_memcpy(&verts->srcrect, srcrect, sizeof (SDL_Rect));
if (renderer->viewport.x || renderer->viewport.y) {
verts->dstrect.x = (int)(renderer->viewport.x + dstrect->x);
verts->dstrect.y = (int)(renderer->viewport.y + dstrect->y);
} else {
verts->dstrect.x = (int)dstrect->x;
verts->dstrect.y = (int)dstrect->y;
}
verts->dstrect.w = (int)dstrect->w;
verts->dstrect.h = (int)dstrect->h;
verts->angle = angle;
SDL_memcpy(&verts->center, center, sizeof (SDL_FPoint));
verts->flip = flip;
return 0;
}
static int
SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * final_rect,
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
{
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
SDL_Rect tmp_rect;
SDL_Surface *src_clone, *src_rotated, *src_scaled;
SDL_Surface *mask = NULL, *mask_rotated = NULL;
int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
SDL_BlendMode blendmode;
Uint8 alphaMod, rMod, gMod, bMod;
int applyModulation = SDL_FALSE;
int blitRequired = SDL_FALSE;
int isOpaque = SDL_FALSE;
if (!surface) {
return -1;
}
tmp_rect.x = 0;
tmp_rect.y = 0;
tmp_rect.w = final_rect->w;
tmp_rect.h = final_rect->h;
/* It is possible to encounter an RLE encoded surface here and locking it is
* necessary because this code is going to access the pixel buffer directly.
*/
if (SDL_MUSTLOCK(src)) {
SDL_LockSurface(src);
}
/* Clone the source surface but use its pixel buffer directly.
* The original source surface must be treated as read-only.
*/
src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
src->format->Rmask, src->format->Gmask,
src->format->Bmask, src->format->Amask);
if (src_clone == NULL) {
if (SDL_MUSTLOCK(src)) {
SDL_UnlockSurface(src);
}
return -1;
}
SDL_GetSurfaceBlendMode(src, &blendmode);
SDL_GetSurfaceAlphaMod(src, &alphaMod);
SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
/* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
blitRequired = SDL_TRUE;
}
/* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) {
blitRequired = SDL_TRUE;
}
/* srcrect is not selecting the whole src surface, so cropping is needed */
if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
blitRequired = SDL_TRUE;
}
/* The color and alpha modulation has to be applied before the rotation when using the NONE, MOD or MUL blend modes. */
if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMod & rMod & gMod & bMod) != 255) {
applyModulation = SDL_TRUE;
SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
}
/* Opaque surfaces are much easier to handle with the NONE blend mode. */
if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
isOpaque = SDL_TRUE;
}
/* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
* to clear the pixels in the destination surface. The other steps are explained below.
*/
if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
if (mask == NULL) {
retval = -1;
} else {
SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
}
}
/* Create a new surface should there be a format mismatch or if scaling, cropping,
* or modulation is required. It's possible to use the source surface directly otherwise.
*/
if (!retval && (blitRequired || applyModulation)) {
SDL_Rect scale_rect = tmp_rect;
src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
if (src_scaled == NULL) {
retval = -1;
} else {
SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
retval = SDL_BlitScaled(src_clone, srcrect, src_scaled, &scale_rect);
SDL_FreeSurface(src_clone);
src_clone = src_scaled;
src_scaled = NULL;
}
}
/* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
SDL_SetSurfaceBlendMode(src_clone, blendmode);
if (!retval) {
SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, (texture->scaleMode == SDL_ScaleModeNearest) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
if (src_rotated == NULL) {
retval = -1;
}
if (!retval && mask != NULL) {
/* The mask needed for the NONE blend mode gets rotated with the same parameters. */
mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle);
if (mask_rotated == NULL) {
retval = -1;
}
}
if (!retval) {
/* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
abscenterx = final_rect->x + (int)center->x;
abscentery = final_rect->y + (int)center->y;
/* Compensate the angle inversion to match the behaviour of the other backends */
sangle = -sangle;
/* Top Left */
px = final_rect->x - abscenterx;
py = final_rect->y - abscentery;
p1x = px * cangle - py * sangle + abscenterx;
p1y = px * sangle + py * cangle + abscentery;
/* Top Right */
px = final_rect->x + final_rect->w - abscenterx;
py = final_rect->y - abscentery;
p2x = px * cangle - py * sangle + abscenterx;
p2y = px * sangle + py * cangle + abscentery;
/* Bottom Left */
px = final_rect->x - abscenterx;
py = final_rect->y + final_rect->h - abscentery;
p3x = px * cangle - py * sangle + abscenterx;
p3y = px * sangle + py * cangle + abscentery;
/* Bottom Right */
px = final_rect->x + final_rect->w - abscenterx;
py = final_rect->y + final_rect->h - abscentery;
p4x = px * cangle - py * sangle + abscenterx;
p4y = px * sangle + py * cangle + abscentery;
tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
tmp_rect.w = dstwidth;
tmp_rect.h = dstheight;
/* The NONE blend mode needs some special care with non-opaque surfaces.
* Other blend modes or opaque surfaces can be blitted directly.
*/
if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
if (applyModulation == SDL_FALSE) {
/* If the modulation wasn't already applied, make it happen now. */
SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
}
retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect);
} else {
/* The NONE blend mode requires three steps to get the pixels onto the destination surface.
* First, the area where the rotated pixels will be blitted to get set to zero.
* This is accomplished by simply blitting a mask with the NONE blend mode.
* The colorkey set by the rotate function will discard the correct pixels.
*/
SDL_Rect mask_rect = tmp_rect;
SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect);
if (!retval) {
/* The next step copies the alpha value. This is done with the BLEND blend mode and
* by modulating the source colors with 0. Since the destination is all zeros, this
* will effectively set the destination alpha to the source alpha.
*/
SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
mask_rect = tmp_rect;
retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect);
if (!retval) {
/* The last step gets the color values in place. The ADD blend mode simply adds them to
* the destination (where the color values are all zero). However, because the ADD blend
* mode modulates the colors with the alpha channel, a surface without an alpha mask needs
* to be created. This makes all source pixels opaque and the colors get copied correctly.
*/
SDL_Surface *src_rotated_rgb;
src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
src_rotated->format->BitsPerPixel, src_rotated->pitch,
src_rotated->format->Rmask, src_rotated->format->Gmask,
src_rotated->format->Bmask, 0);
if (src_rotated_rgb == NULL) {
retval = -1;
} else {
SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect);
SDL_FreeSurface(src_rotated_rgb);
}
}
}
SDL_FreeSurface(mask_rotated);
}
if (src_rotated != NULL) {
SDL_FreeSurface(src_rotated);
}
}
}
if (SDL_MUSTLOCK(src)) {
SDL_UnlockSurface(src);
}
if (mask != NULL) {
SDL_FreeSurface(mask);
}
if (src_clone != NULL) {
SDL_FreeSurface(src_clone);
}
return retval;
}
static void
PrepTextureForCopy(const SDL_RenderCommand *cmd)
{
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
const SDL_BlendMode blend = cmd->data.draw.blend;
SDL_Texture *texture = cmd->data.draw.texture;
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
const SDL_bool colormod = ((r & g & b) != 0xFF);
const SDL_bool alphamod = (a != 0xFF);
const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL));
if (colormod || alphamod || blending) {
SDL_SetSurfaceRLE(surface, 0);
}
/* !!! FIXME: we can probably avoid some of these calls. */
SDL_SetSurfaceColorMod(surface, r, g, b);
SDL_SetSurfaceAlphaMod(surface, a);
SDL_SetSurfaceBlendMode(surface, blend);
}
static void
SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate)
{
if (drawstate->surface_cliprect_dirty) {
const SDL_Rect *viewport = drawstate->viewport;
const SDL_Rect *cliprect = drawstate->cliprect;
SDL_assert(viewport != NULL); /* the higher level should have forced a SDL_RENDERCMD_SETVIEWPORT */
if (cliprect != NULL) {
SDL_Rect clip_rect;
clip_rect.x = cliprect->x + viewport->x;
clip_rect.y = cliprect->y + viewport->y;
clip_rect.w = cliprect->w;
clip_rect.h = cliprect->h;
SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
SDL_SetClipRect(surface, &clip_rect);
} else {
SDL_SetClipRect(surface, drawstate->viewport);
}
drawstate->surface_cliprect_dirty = SDL_FALSE;
}
}
static int
SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
SDL_Surface *surface = SW_ActivateRenderer(renderer);
SW_DrawStateCache drawstate;
if (!surface) {
return -1;
}
drawstate.viewport = NULL;
drawstate.cliprect = NULL;
drawstate.surface_cliprect_dirty = SDL_TRUE;
while (cmd) {
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR: {
break; /* Not used in this backend. */
}
case SDL_RENDERCMD_SETVIEWPORT: {
drawstate.viewport = &cmd->data.viewport.rect;
drawstate.surface_cliprect_dirty = SDL_TRUE;
break;
}
case SDL_RENDERCMD_SETCLIPRECT: {
drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
drawstate.surface_cliprect_dirty = SDL_TRUE;
break;
}
case SDL_RENDERCMD_CLEAR: {
const Uint8 r = cmd->data.color.r;
const Uint8 g = cmd->data.color.g;
const Uint8 b = cmd->data.color.b;
const Uint8 a = cmd->data.color.a;
/* By definition the clear ignores the clip rect */
SDL_SetClipRect(surface, NULL);
SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
drawstate.surface_cliprect_dirty = SDL_TRUE;
break;
}
case SDL_RENDERCMD_DRAW_POINTS: {
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
const int count = (int) cmd->data.draw.count;
const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (blend == SDL_BLENDMODE_NONE) {
SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
} else {
SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
}
break;
}
case SDL_RENDERCMD_DRAW_LINES: {
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
const int count = (int) cmd->data.draw.count;
const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (blend == SDL_BLENDMODE_NONE) {
SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
} else {
SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
}
break;
}
case SDL_RENDERCMD_FILL_RECTS: {
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
const int count = (int) cmd->data.draw.count;
const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (blend == SDL_BLENDMODE_NONE) {
SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
} else {
SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
}
break;
}
case SDL_RENDERCMD_COPY: {
SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
const SDL_Rect *srcrect = verts;
SDL_Rect *dstrect = verts + 1;
SDL_Texture *texture = cmd->data.draw.texture;
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
SetDrawState(surface, &drawstate);
PrepTextureForCopy(cmd);
if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) {
SDL_BlitSurface(src, srcrect, surface, dstrect);
} else {
/* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
* to avoid potentially frequent RLE encoding/decoding.
*/
SDL_SetSurfaceRLE(surface, 0);
SDL_BlitScaled(src, srcrect, surface, dstrect);
}
break;
}
case SDL_RENDERCMD_COPY_EX: {
const CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first);
SetDrawState(surface, &drawstate);
PrepTextureForCopy(cmd);
SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, &copydata->srcrect,
&copydata->dstrect, copydata->angle, &copydata->center, copydata->flip);
break;
}
case SDL_RENDERCMD_NO_OP:
break;
}
cmd = cmd->next;
}
return 0;
}
static int
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 format, void * pixels, int pitch)
{
SDL_Surface *surface = SW_ActivateRenderer(renderer);
Uint32 src_format;
void *src_pixels;
if (!surface) {
return -1;
}
/* NOTE: The rect is already adjusted according to the viewport by
* SDL_RenderReadPixels.
*/
if (rect->x < 0 || rect->x+rect->w > surface->w ||
rect->y < 0 || rect->y+rect->h > surface->h) {
return SDL_SetError("Tried to read outside of surface bounds");
}
src_format = surface->format->format;
src_pixels = (void*)((Uint8 *) surface->pixels +
rect->y * surface->pitch +
rect->x * surface->format->BytesPerPixel);
return SDL_ConvertPixels(rect->w, rect->h,
src_format, src_pixels, surface->pitch,
format, pixels, pitch);
}
static void
SW_RenderPresent(SDL_Renderer * renderer)
{
SDL_Window *window = renderer->window;
if (window) {
SDL_UpdateWindowSurface(window);
}
}
static void
SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
SDL_FreeSurface(surface);
}
static void
SW_DestroyRenderer(SDL_Renderer * renderer)
{
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
SDL_free(data);
SDL_free(renderer);
}
SDL_Renderer *
SW_CreateRendererForSurface(SDL_Surface * surface)
{
SDL_Renderer *renderer;
SW_RenderData *data;
if (!surface) {
SDL_SetError("Can't create renderer for NULL surface");
return NULL;
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
SW_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
data->surface = surface;
data->window = surface;
renderer->WindowEvent = SW_WindowEvent;
renderer->GetOutputSize = SW_GetOutputSize;
renderer->CreateTexture = SW_CreateTexture;
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
renderer->SetRenderTarget = SW_SetRenderTarget;
renderer->QueueSetViewport = SW_QueueSetViewport;
renderer->QueueSetDrawColor = SW_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
renderer->QueueDrawPoints = SW_QueueDrawPoints;
renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */
renderer->QueueFillRects = SW_QueueFillRects;
renderer->QueueCopy = SW_QueueCopy;
renderer->QueueCopyEx = SW_QueueCopyEx;
renderer->RunCommandQueue = SW_RunCommandQueue;
renderer->RenderReadPixels = SW_RenderReadPixels;
renderer->RenderPresent = SW_RenderPresent;
renderer->DestroyTexture = SW_DestroyTexture;
renderer->DestroyRenderer = SW_DestroyRenderer;
renderer->info = SW_RenderDriver.info;
renderer->driverdata = data;
SW_ActivateRenderer(renderer);
return renderer;
}
static SDL_Renderer *
SW_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Surface *surface;
surface = SDL_GetWindowSurface(window);
if (!surface) {
return NULL;
}
return SW_CreateRendererForSurface(surface);
}
SDL_RenderDriver SW_RenderDriver = {
SW_CreateRenderer,
{
"software",
SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
8,
{
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_BGRA8888,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB555
},
0,
0}
};
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_render_sw_c_h_
#define SDL_render_sw_c_h_
extern SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface * surface);
#endif /* SDL_render_sw_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

538
externals/SDL/src/render/software/SDL_rotate.c vendored Executable file
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@@ -0,0 +1,538 @@
/*
SDL_rotate.c: rotates 32bit or 8bit surfaces
Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows:
Copyright (C) 2001-2011 Andreas Schiffler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Andreas Schiffler -- aschiffler at ferzkopp dot net
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
#if defined(__WIN32__)
#include "../../core/windows/SDL_windows.h"
#endif
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#include "SDL_rotate.h"
/* ---- Internally used structures */
/* !
\brief A 32 bit RGBA pixel.
*/
typedef struct tColorRGBA {
Uint8 r;
Uint8 g;
Uint8 b;
Uint8 a;
} tColorRGBA;
/* !
\brief A 8bit Y/palette pixel.
*/
typedef struct tColorY {
Uint8 y;
} tColorY;
/* !
\brief Returns maximum of two numbers a and b.
*/
#define MAX(a,b) (((a) > (b)) ? (a) : (b))
/* !
\brief Number of guard rows added to destination surfaces.
This is a simple but effective workaround for observed issues.
These rows allocate extra memory and are then hidden from the surface.
Rows are added to the end of destination surfaces when they are allocated.
This catches any potential overflows which seem to happen with
just the right src image dimensions and scale/rotation and can lead
to a situation where the program can segfault.
*/
#define GUARD_ROWS (2)
/* !
\brief Returns colorkey info for a surface
*/
static Uint32
_colorkey(SDL_Surface *src)
{
Uint32 key = 0;
if (SDL_HasColorKey(src)) {
SDL_GetColorKey(src, &key);
}
return key;
}
/* !
\brief Internal target surface sizing function for rotations with trig result return.
\param width The source surface width.
\param height The source surface height.
\param angle The angle to rotate in degrees.
\param dstwidth The calculated width of the destination surface.
\param dstheight The calculated height of the destination surface.
\param cangle The sine of the angle
\param sangle The cosine of the angle
*/
void
SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle,
int *dstwidth, int *dstheight,
double *cangle, double *sangle)
{
/* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */
int angle90 = (int)(angle/90);
if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */
angle90 %= 4;
if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
if(angle90 & 1) {
*dstwidth = height;
*dstheight = width;
*cangle = 0;
*sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */
} else {
*dstwidth = width;
*dstheight = height;
*cangle = angle90 == 0 ? 1 : -1;
*sangle = 0;
}
} else {
double x, y, cx, cy, sx, sy;
double radangle;
int dstwidthhalf, dstheighthalf;
/*
* Determine destination width and height by rotating a centered source box
*/
radangle = angle * (M_PI / -180.0); /* reverse the angle because our rotations are clockwise */
*sangle = SDL_sin(radangle);
*cangle = SDL_cos(radangle);
x = (double)(width / 2);
y = (double)(height / 2);
cx = *cangle * x;
cy = *cangle * y;
sx = *sangle * x;
sy = *sangle * y;
dstwidthhalf = MAX((int)
SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1);
dstheighthalf = MAX((int)
SDL_ceil(MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy))), 1);
*dstwidth = 2 * dstwidthhalf;
*dstheight = 2 * dstheighthalf;
}
}
/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */
static void
computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy,
int *sincx, int *sincy, int *signx, int *signy)
{
int pitch = flipy ? -src->pitch : src->pitch;
if (flipx) {
bpp = -bpp;
}
switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break;
case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break;
case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break;
case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break;
}
if (flipx) {
*signx = -*signx;
}
if (flipy) {
*signy = -*signy;
}
}
/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */
#define TRANSFORM_SURFACE_90(pixelType) \
int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \
Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \
\
computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \
if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \
if (signy < 0) sp += (src->h-1)*src->pitch; \
\
for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \
if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use memcpy */ \
SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \
sp += dst->w*sizeof(pixelType); \
dp += dst->w*sizeof(pixelType); \
} else { \
for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \
*(pixelType*)dp = *(pixelType*)sp; \
} \
} \
}
static void
transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
{
TRANSFORM_SURFACE_90(tColorRGBA);
}
static void
transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy)
{
TRANSFORM_SURFACE_90(tColorY);
}
#undef TRANSFORM_SURFACE_90
/* !
\brief Internal 32 bit rotozoomer with optional anti-aliasing.
Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
parameters by scanning the destination surface and applying optionally anti-aliasing
by bilinear interpolation.
Assumes src and dst surfaces are of 32 bit depth.
Assumes dst surface was allocated with the correct dimensions.
\param src Source surface.
\param dst Destination surface.
\param cx Horizontal center coordinate.
\param cy Vertical center coordinate.
\param isin Integer version of sine of angle.
\param icos Integer version of cosine of angle.
\param flipx Flag indicating horizontal mirroring should be applied.
\param flipy Flag indicating vertical mirroring should be applied.
\param smooth Flag indicating anti-aliasing should be used.
*/
static void
_transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth)
{
int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh;
tColorRGBA c00, c01, c10, c11, cswap;
tColorRGBA *pc, *sp;
int gap;
/*
* Variable setup
*/
xd = ((src->w - dst->w) << 15);
yd = ((src->h - dst->h) << 15);
ax = (cx << 16) - (icos * cx);
ay = (cy << 16) - (isin * cx);
sw = src->w - 1;
sh = src->h - 1;
pc = (tColorRGBA*) dst->pixels;
gap = dst->pitch - dst->w * 4;
/*
* Switch between interpolating and non-interpolating code
*/
if (smooth) {
for (y = 0; y < dst->h; y++) {
dy = cy - y;
sdx = (ax + (isin * dy)) + xd;
sdy = (ay - (icos * dy)) + yd;
for (x = 0; x < dst->w; x++) {
dx = (sdx >> 16);
dy = (sdy >> 16);
if (flipx) dx = sw - dx;
if (flipy) dy = sh - dy;
if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) {
sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx;
c00 = *sp;
sp += 1;
c01 = *sp;
sp += (src->pitch/4);
c11 = *sp;
sp -= 1;
c10 = *sp;
if (flipx) {
cswap = c00; c00=c01; c01=cswap;
cswap = c10; c10=c11; c11=cswap;
}
if (flipy) {
cswap = c00; c00=c10; c10=cswap;
cswap = c01; c01=c11; c11=cswap;
}
/*
* Interpolate colors
*/
ex = (sdx & 0xffff);
ey = (sdy & 0xffff);
t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff;
t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff;
pc->r = (((t2 - t1) * ey) >> 16) + t1;
t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff;
t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff;
pc->g = (((t2 - t1) * ey) >> 16) + t1;
t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff;
t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff;
pc->b = (((t2 - t1) * ey) >> 16) + t1;
t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff;
t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff;
pc->a = (((t2 - t1) * ey) >> 16) + t1;
}
sdx += icos;
sdy += isin;
pc++;
}
pc = (tColorRGBA *) ((Uint8 *) pc + gap);
}
} else {
for (y = 0; y < dst->h; y++) {
dy = cy - y;
sdx = (ax + (isin * dy)) + xd;
sdy = (ay - (icos * dy)) + yd;
for (x = 0; x < dst->w; x++) {
dx = (sdx >> 16);
dy = (sdy >> 16);
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
if(flipx) dx = sw - dx;
if(flipy) dy = sh - dy;
*pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx);
}
sdx += icos;
sdy += isin;
pc++;
}
pc = (tColorRGBA *) ((Uint8 *) pc + gap);
}
}
}
/* !
\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing.
Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control
parameters by scanning the destination surface.
Assumes src and dst surfaces are of 8 bit depth.
Assumes dst surface was allocated with the correct dimensions.
\param src Source surface.
\param dst Destination surface.
\param cx Horizontal center coordinate.
\param cy Vertical center coordinate.
\param isin Integer version of sine of angle.
\param icos Integer version of cosine of angle.
\param flipx Flag indicating horizontal mirroring should be applied.
\param flipy Flag indicating vertical mirroring should be applied.
*/
static void
transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy)
{
int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay;
tColorY *pc;
int gap;
/*
* Variable setup
*/
xd = ((src->w - dst->w) << 15);
yd = ((src->h - dst->h) << 15);
ax = (cx << 16) - (icos * cx);
ay = (cy << 16) - (isin * cx);
pc = (tColorY*) dst->pixels;
gap = dst->pitch - dst->w;
/*
* Clear surface to colorkey
*/
SDL_memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h);
/*
* Iterate through destination surface
*/
for (y = 0; y < dst->h; y++) {
dy = cy - y;
sdx = (ax + (isin * dy)) + xd;
sdy = (ay - (icos * dy)) + yd;
for (x = 0; x < dst->w; x++) {
dx = (sdx >> 16);
dy = (sdy >> 16);
if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) {
if (flipx) dx = (src->w-1)-dx;
if (flipy) dy = (src->h-1)-dy;
*pc = *((tColorY *)src->pixels + src->pitch * dy + dx);
}
sdx += icos;
sdy += isin;
pc++;
}
pc += gap;
}
}
/* !
\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing.
Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface.
'angle' is the rotation in degrees, 'centerx' and 'centery' the rotation center. If 'smooth' is set
then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit
surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes).
The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE
mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst'
surface and sets the colorkey or fills the it with the colorkey before copying the pixels.
When using the NONE and MOD modes, color and alpha modulation must be applied before using this function.
\param src The surface to rotozoom.
\param angle The angle to rotate in degrees.
\param centerx The horizontal coordinate of the center of rotation
\param zoomy The vertical coordinate of the center of rotation
\param smooth Antialiasing flag; set to SMOOTHING_ON to enable.
\param flipx Set to 1 to flip the image horizontally
\param flipy Set to 1 to flip the image vertically
\param dstwidth The destination surface width
\param dstheight The destination surface height
\param cangle The angle cosine
\param sangle The angle sine
\return The new rotated surface.
*/
SDL_Surface *
SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle)
{
SDL_Surface *rz_dst;
int is8bit, angle90;
int i;
SDL_BlendMode blendmode;
Uint32 colorkey = 0;
int colorKeyAvailable = SDL_FALSE;
double sangleinv, cangleinv;
/* Sanity check */
if (src == NULL)
return NULL;
if (SDL_HasColorKey(src)) {
if (SDL_GetColorKey(src, &colorkey) == 0) {
colorKeyAvailable = SDL_TRUE;
}
}
/* This function requires a 32-bit surface or 8-bit surface with a colorkey */
is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable;
if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask)))
return NULL;
/* Calculate target factors from sin/cos and zoom */
sangleinv = sangle*65536.0;
cangleinv = cangle*65536.0;
/* Alloc space to completely contain the rotated surface */
rz_dst = NULL;
if (is8bit) {
/* Target surface is 8 bit */
rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0);
if (rz_dst != NULL) {
for (i = 0; i < src->format->palette->ncolors; i++) {
rz_dst->format->palette->colors[i] = src->format->palette->colors[i];
}
rz_dst->format->palette->ncolors = src->format->palette->ncolors;
}
} else {
/* Target surface is 32 bit with source RGBA ordering */
rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 32,
src->format->Rmask, src->format->Gmask,
src->format->Bmask, src->format->Amask);
}
/* Check target */
if (rz_dst == NULL)
return NULL;
/* Adjust for guard rows */
rz_dst->h = dstheight;
SDL_GetSurfaceBlendMode(src, &blendmode);
if (colorKeyAvailable == SDL_TRUE) {
/* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */
SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
SDL_FillRect(rz_dst, NULL, colorkey);
} else if (blendmode == SDL_BLENDMODE_NONE) {
blendmode = SDL_BLENDMODE_BLEND;
} else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) {
/* Without a colorkey, the target texture has to be white for the MOD and MUL blend mode so
* that the pixels outside the rotated area don't affect the destination surface.
*/
colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0);
SDL_FillRect(rz_dst, NULL, colorkey);
/* Setting a white colorkey for the destination surface makes the final blit discard
* all pixels outside of the rotated area. This doesn't interfere with anything because
* white pixels are already a no-op and the MOD blend mode does not interact with alpha.
*/
SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey);
}
SDL_SetSurfaceBlendMode(rz_dst, blendmode);
/* Lock source surface */
if (SDL_MUSTLOCK(src)) {
SDL_LockSurface(src);
}
/* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce
* the off-by-one problem in _transformSurfaceRGBA that expresses itself when the rotation is near
* multiples of 90 degrees.
*/
angle90 = (int)(angle/90);
if (angle90 == angle/90) {
angle90 %= 4;
if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */
} else {
angle90 = -1;
}
if (is8bit) {
/* Call the 8-bit transformation routine to do the rotation */
if(angle90 >= 0) {
transformSurfaceY90(src, rz_dst, angle90, flipx, flipy);
} else {
transformSurfaceY(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
flipx, flipy);
}
} else {
/* Call the 32-bit transformation routine to do the rotation */
if (angle90 >= 0) {
transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy);
} else {
_transformSurfaceRGBA(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv,
flipx, flipy, smooth);
}
}
/* Unlock source surface */
if (SDL_MUSTLOCK(src)) {
SDL_UnlockSurface(src);
}
/* Return rotated surface */
return rz_dst;
}
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_rotate_h_
#define SDL_rotate_h_
#ifndef MIN
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#endif
extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle);
extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, int *dstwidth, int *dstheight, double *cangle, double *sangle);
#endif /* SDL_rotate_h_ */