early-access version 1611

This commit is contained in:
pineappleEA
2021-04-18 05:35:25 +02:00
parent 16f54e367d
commit 18db69f039
1409 changed files with 545335 additions and 10 deletions

220
externals/SDL/src/thread/generic/SDL_syscond.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* An implementation of condition variables using semaphores and mutexes */
/*
This implementation borrows heavily from the BeOS condition variable
implementation, written by Christopher Tate and Owen Smith. Thanks!
*/
#include "SDL_thread.h"
struct SDL_cond
{
SDL_mutex *lock;
int waiting;
int signals;
SDL_sem *wait_sem;
SDL_sem *wait_done;
};
/* Create a condition variable */
SDL_cond *
SDL_CreateCond(void)
{
SDL_cond *cond;
cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond));
if (cond) {
cond->lock = SDL_CreateMutex();
cond->wait_sem = SDL_CreateSemaphore(0);
cond->wait_done = SDL_CreateSemaphore(0);
cond->waiting = cond->signals = 0;
if (!cond->lock || !cond->wait_sem || !cond->wait_done) {
SDL_DestroyCond(cond);
cond = NULL;
}
} else {
SDL_OutOfMemory();
}
return (cond);
}
/* Destroy a condition variable */
void
SDL_DestroyCond(SDL_cond * cond)
{
if (cond) {
if (cond->wait_sem) {
SDL_DestroySemaphore(cond->wait_sem);
}
if (cond->wait_done) {
SDL_DestroySemaphore(cond->wait_done);
}
if (cond->lock) {
SDL_DestroyMutex(cond->lock);
}
SDL_free(cond);
}
}
/* Restart one of the threads that are waiting on the condition variable */
int
SDL_CondSignal(SDL_cond * cond)
{
if (!cond) {
return SDL_SetError("Passed a NULL condition variable");
}
/* If there are waiting threads not already signalled, then
signal the condition and wait for the thread to respond.
*/
SDL_LockMutex(cond->lock);
if (cond->waiting > cond->signals) {
++cond->signals;
SDL_SemPost(cond->wait_sem);
SDL_UnlockMutex(cond->lock);
SDL_SemWait(cond->wait_done);
} else {
SDL_UnlockMutex(cond->lock);
}
return 0;
}
/* Restart all threads that are waiting on the condition variable */
int
SDL_CondBroadcast(SDL_cond * cond)
{
if (!cond) {
return SDL_SetError("Passed a NULL condition variable");
}
/* If there are waiting threads not already signalled, then
signal the condition and wait for the thread to respond.
*/
SDL_LockMutex(cond->lock);
if (cond->waiting > cond->signals) {
int i, num_waiting;
num_waiting = (cond->waiting - cond->signals);
cond->signals = cond->waiting;
for (i = 0; i < num_waiting; ++i) {
SDL_SemPost(cond->wait_sem);
}
/* Now all released threads are blocked here, waiting for us.
Collect them all (and win fabulous prizes!) :-)
*/
SDL_UnlockMutex(cond->lock);
for (i = 0; i < num_waiting; ++i) {
SDL_SemWait(cond->wait_done);
}
} else {
SDL_UnlockMutex(cond->lock);
}
return 0;
}
/* Wait on the condition variable for at most 'ms' milliseconds.
The mutex must be locked before entering this function!
The mutex is unlocked during the wait, and locked again after the wait.
Typical use:
Thread A:
SDL_LockMutex(lock);
while ( ! condition ) {
SDL_CondWait(cond, lock);
}
SDL_UnlockMutex(lock);
Thread B:
SDL_LockMutex(lock);
...
condition = true;
...
SDL_CondSignal(cond);
SDL_UnlockMutex(lock);
*/
int
SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
{
int retval;
if (!cond) {
return SDL_SetError("Passed a NULL condition variable");
}
/* Obtain the protection mutex, and increment the number of waiters.
This allows the signal mechanism to only perform a signal if there
are waiting threads.
*/
SDL_LockMutex(cond->lock);
++cond->waiting;
SDL_UnlockMutex(cond->lock);
/* Unlock the mutex, as is required by condition variable semantics */
SDL_UnlockMutex(mutex);
/* Wait for a signal */
if (ms == SDL_MUTEX_MAXWAIT) {
retval = SDL_SemWait(cond->wait_sem);
} else {
retval = SDL_SemWaitTimeout(cond->wait_sem, ms);
}
/* Let the signaler know we have completed the wait, otherwise
the signaler can race ahead and get the condition semaphore
if we are stopped between the mutex unlock and semaphore wait,
giving a deadlock. See the following URL for details:
http://web.archive.org/web/20010914175514/http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html#Workshop
*/
SDL_LockMutex(cond->lock);
if (cond->signals > 0) {
/* If we timed out, we need to eat a condition signal */
if (retval > 0) {
SDL_SemWait(cond->wait_sem);
}
/* We always notify the signal thread that we are done */
SDL_SemPost(cond->wait_done);
/* Signal handshake complete */
--cond->signals;
}
--cond->waiting;
SDL_UnlockMutex(cond->lock);
/* Lock the mutex, as is required by condition variable semantics */
SDL_LockMutex(mutex);
return retval;
}
/* Wait on the condition variable forever */
int
SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
{
return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
}
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* An implementation of mutexes using semaphores */
#include "SDL_thread.h"
#include "SDL_systhread_c.h"
struct SDL_mutex
{
int recursive;
SDL_threadID owner;
SDL_sem *sem;
};
/* Create a mutex */
SDL_mutex *
SDL_CreateMutex(void)
{
SDL_mutex *mutex;
/* Allocate mutex memory */
mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex));
if (mutex) {
/* Create the mutex semaphore, with initial value 1 */
mutex->sem = SDL_CreateSemaphore(1);
mutex->recursive = 0;
mutex->owner = 0;
if (!mutex->sem) {
SDL_free(mutex);
mutex = NULL;
}
} else {
SDL_OutOfMemory();
}
return mutex;
}
/* Free the mutex */
void
SDL_DestroyMutex(SDL_mutex * mutex)
{
if (mutex) {
if (mutex->sem) {
SDL_DestroySemaphore(mutex->sem);
}
SDL_free(mutex);
}
}
/* Lock the mutex */
int
SDL_LockMutex(SDL_mutex * mutex)
{
#if SDL_THREADS_DISABLED
return 0;
#else
SDL_threadID this_thread;
if (mutex == NULL) {
return SDL_SetError("Passed a NULL mutex");
}
this_thread = SDL_ThreadID();
if (mutex->owner == this_thread) {
++mutex->recursive;
} else {
/* The order of operations is important.
We set the locking thread id after we obtain the lock
so unlocks from other threads will fail.
*/
SDL_SemWait(mutex->sem);
mutex->owner = this_thread;
mutex->recursive = 0;
}
return 0;
#endif /* SDL_THREADS_DISABLED */
}
/* try Lock the mutex */
int
SDL_TryLockMutex(SDL_mutex * mutex)
{
#if SDL_THREADS_DISABLED
return 0;
#else
int retval = 0;
SDL_threadID this_thread;
if (mutex == NULL) {
return SDL_SetError("Passed a NULL mutex");
}
this_thread = SDL_ThreadID();
if (mutex->owner == this_thread) {
++mutex->recursive;
} else {
/* The order of operations is important.
We set the locking thread id after we obtain the lock
so unlocks from other threads will fail.
*/
retval = SDL_SemWait(mutex->sem);
if (retval == 0) {
mutex->owner = this_thread;
mutex->recursive = 0;
}
}
return retval;
#endif /* SDL_THREADS_DISABLED */
}
/* Unlock the mutex */
int
SDL_mutexV(SDL_mutex * mutex)
{
#if SDL_THREADS_DISABLED
return 0;
#else
if (mutex == NULL) {
return SDL_SetError("Passed a NULL mutex");
}
/* If we don't own the mutex, we can't unlock it */
if (SDL_ThreadID() != mutex->owner) {
return SDL_SetError("mutex not owned by this thread");
}
if (mutex->recursive) {
--mutex->recursive;
} else {
/* The order of operations is important.
First reset the owner so another thread doesn't lock
the mutex and set the ownership before we reset it,
then release the lock semaphore.
*/
mutex->owner = 0;
SDL_SemPost(mutex->sem);
}
return 0;
#endif /* SDL_THREADS_DISABLED */
}
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* vi: set ts=4 sw=4 expandtab: */

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externals/SDL/src/thread/generic/SDL_syssem.c vendored Executable file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* An implementation of semaphores using mutexes and condition variables */
#include "SDL_timer.h"
#include "SDL_thread.h"
#include "SDL_systhread_c.h"
#if SDL_THREADS_DISABLED
SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
SDL_SetError("SDL not built with thread support");
return (SDL_sem *) 0;
}
void
SDL_DestroySemaphore(SDL_sem * sem)
{
}
int
SDL_SemTryWait(SDL_sem * sem)
{
return SDL_SetError("SDL not built with thread support");
}
int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
return SDL_SetError("SDL not built with thread support");
}
int
SDL_SemWait(SDL_sem * sem)
{
return SDL_SetError("SDL not built with thread support");
}
Uint32
SDL_SemValue(SDL_sem * sem)
{
return 0;
}
int
SDL_SemPost(SDL_sem * sem)
{
return SDL_SetError("SDL not built with thread support");
}
#else
struct SDL_semaphore
{
Uint32 count;
Uint32 waiters_count;
SDL_mutex *count_lock;
SDL_cond *count_nonzero;
};
SDL_sem *
SDL_CreateSemaphore(Uint32 initial_value)
{
SDL_sem *sem;
sem = (SDL_sem *) SDL_malloc(sizeof(*sem));
if (!sem) {
SDL_OutOfMemory();
return NULL;
}
sem->count = initial_value;
sem->waiters_count = 0;
sem->count_lock = SDL_CreateMutex();
sem->count_nonzero = SDL_CreateCond();
if (!sem->count_lock || !sem->count_nonzero) {
SDL_DestroySemaphore(sem);
return NULL;
}
return sem;
}
/* WARNING:
You cannot call this function when another thread is using the semaphore.
*/
void
SDL_DestroySemaphore(SDL_sem * sem)
{
if (sem) {
sem->count = 0xFFFFFFFF;
while (sem->waiters_count > 0) {
SDL_CondSignal(sem->count_nonzero);
SDL_Delay(10);
}
SDL_DestroyCond(sem->count_nonzero);
if (sem->count_lock) {
SDL_LockMutex(sem->count_lock);
SDL_UnlockMutex(sem->count_lock);
SDL_DestroyMutex(sem->count_lock);
}
SDL_free(sem);
}
}
int
SDL_SemTryWait(SDL_sem * sem)
{
int retval;
if (!sem) {
return SDL_SetError("Passed a NULL semaphore");
}
retval = SDL_MUTEX_TIMEDOUT;
SDL_LockMutex(sem->count_lock);
if (sem->count > 0) {
--sem->count;
retval = 0;
}
SDL_UnlockMutex(sem->count_lock);
return retval;
}
int
SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout)
{
int retval;
if (!sem) {
return SDL_SetError("Passed a NULL semaphore");
}
/* A timeout of 0 is an easy case */
if (timeout == 0) {
return SDL_SemTryWait(sem);
}
SDL_LockMutex(sem->count_lock);
++sem->waiters_count;
retval = 0;
while ((sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT)) {
retval = SDL_CondWaitTimeout(sem->count_nonzero,
sem->count_lock, timeout);
}
--sem->waiters_count;
if (retval == 0) {
--sem->count;
}
SDL_UnlockMutex(sem->count_lock);
return retval;
}
int
SDL_SemWait(SDL_sem * sem)
{
return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}
Uint32
SDL_SemValue(SDL_sem * sem)
{
Uint32 value;
value = 0;
if (sem) {
SDL_LockMutex(sem->count_lock);
value = sem->count;
SDL_UnlockMutex(sem->count_lock);
}
return value;
}
int
SDL_SemPost(SDL_sem * sem)
{
if (!sem) {
return SDL_SetError("Passed a NULL semaphore");
}
SDL_LockMutex(sem->count_lock);
if (sem->waiters_count > 0) {
SDL_CondSignal(sem->count_nonzero);
}
++sem->count;
SDL_UnlockMutex(sem->count_lock);
return 0;
}
#endif /* SDL_THREADS_DISABLED */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* Thread management routines for SDL */
#include "SDL_thread.h"
#include "../SDL_systhread.h"
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
#else
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
{
return SDL_SetError("Threads are not supported on this platform");
}
void
SDL_SYS_SetupThread(const char *name)
{
return;
}
SDL_threadID
SDL_ThreadID(void)
{
return (0);
}
int
SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{
return (0);
}
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
return;
}
void
SDL_SYS_DetachThread(SDL_Thread * thread)
{
return;
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
/* Stub until we implement threads on this platform */
typedef int SYS_ThreadHandle;
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../SDL_thread_c.h"
SDL_TLSData *
SDL_SYS_GetTLSData(void)
{
return SDL_Generic_GetTLSData();
}
int
SDL_SYS_SetTLSData(SDL_TLSData *data)
{
return SDL_Generic_SetTLSData(data);
}
/* vi: set ts=4 sw=4 expandtab: */